@esotericsoftware/spine-core 4.0.15 → 4.0.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (92) hide show
  1. package/dist/Animation.d.ts +363 -363
  2. package/dist/Animation.js +1969 -1950
  3. package/dist/AnimationState.d.ts +396 -396
  4. package/dist/AnimationState.js +1083 -959
  5. package/dist/AnimationStateData.d.ts +51 -51
  6. package/dist/AnimationStateData.js +72 -70
  7. package/dist/AssetManagerBase.d.ts +74 -72
  8. package/dist/AssetManagerBase.js +304 -303
  9. package/dist/AtlasAttachmentLoader.d.ts +51 -51
  10. package/dist/AtlasAttachmentLoader.js +75 -74
  11. package/dist/Bone.d.ts +138 -138
  12. package/dist/Bone.js +340 -334
  13. package/dist/BoneData.d.ts +72 -72
  14. package/dist/BoneData.js +82 -74
  15. package/dist/ConstraintData.d.ts +35 -35
  16. package/dist/ConstraintData.js +36 -36
  17. package/dist/Event.d.ts +44 -44
  18. package/dist/Event.js +49 -42
  19. package/dist/EventData.d.ts +41 -41
  20. package/dist/EventData.js +44 -37
  21. package/dist/IkConstraint.d.ts +64 -64
  22. package/dist/IkConstraint.js +291 -285
  23. package/dist/IkConstraintData.d.ts +54 -54
  24. package/dist/IkConstraintData.js +56 -54
  25. package/dist/PathConstraint.d.ts +71 -71
  26. package/dist/PathConstraint.js +475 -469
  27. package/dist/PathConstraintData.d.ts +80 -80
  28. package/dist/PathConstraintData.js +84 -70
  29. package/dist/Skeleton.d.ts +158 -158
  30. package/dist/Skeleton.js +589 -571
  31. package/dist/SkeletonBinary.d.ts +67 -67
  32. package/dist/SkeletonBinary.js +1095 -1094
  33. package/dist/SkeletonBounds.d.ts +77 -77
  34. package/dist/SkeletonBounds.js +218 -218
  35. package/dist/SkeletonClipping.d.ts +50 -50
  36. package/dist/SkeletonClipping.js +323 -323
  37. package/dist/SkeletonData.d.ts +114 -114
  38. package/dist/SkeletonData.js +190 -167
  39. package/dist/SkeletonJson.d.ts +51 -51
  40. package/dist/SkeletonJson.js +917 -916
  41. package/dist/Skin.d.ts +71 -71
  42. package/dist/Skin.js +203 -201
  43. package/dist/Slot.d.ts +72 -72
  44. package/dist/Slot.js +107 -94
  45. package/dist/SlotData.d.ts +57 -57
  46. package/dist/SlotData.js +68 -55
  47. package/dist/Texture.d.ts +69 -69
  48. package/dist/Texture.js +72 -72
  49. package/dist/TextureAtlas.d.ts +65 -65
  50. package/dist/TextureAtlas.js +267 -246
  51. package/dist/TransformConstraint.d.ts +60 -60
  52. package/dist/TransformConstraint.js +246 -240
  53. package/dist/TransformConstraintData.d.ts +60 -60
  54. package/dist/TransformConstraintData.js +62 -60
  55. package/dist/Triangulator.d.ts +43 -43
  56. package/dist/Triangulator.js +243 -243
  57. package/dist/Updatable.d.ts +37 -37
  58. package/dist/Updatable.js +29 -29
  59. package/dist/Utils.d.ts +168 -168
  60. package/dist/Utils.js +403 -403
  61. package/dist/VertexEffect.d.ts +35 -35
  62. package/dist/VertexEffect.js +29 -29
  63. package/dist/attachments/Attachment.d.ts +71 -71
  64. package/dist/attachments/Attachment.js +148 -140
  65. package/dist/attachments/AttachmentLoader.d.ts +53 -53
  66. package/dist/attachments/AttachmentLoader.js +29 -29
  67. package/dist/attachments/BoundingBoxAttachment.d.ts +40 -40
  68. package/dist/attachments/BoundingBoxAttachment.js +47 -47
  69. package/dist/attachments/ClippingAttachment.d.ts +42 -42
  70. package/dist/attachments/ClippingAttachment.js +51 -48
  71. package/dist/attachments/MeshAttachment.d.ts +74 -74
  72. package/dist/attachments/MeshAttachment.js +181 -160
  73. package/dist/attachments/PathAttachment.d.ts +47 -47
  74. package/dist/attachments/PathAttachment.js +59 -57
  75. package/dist/attachments/PointAttachment.d.ts +48 -48
  76. package/dist/attachments/PointAttachment.js +66 -63
  77. package/dist/attachments/RegionAttachment.d.ts +108 -108
  78. package/dist/attachments/RegionAttachment.js +201 -197
  79. package/dist/attachments/index.d.ts +8 -8
  80. package/dist/attachments/index.js +8 -8
  81. package/dist/iife/spine-core.js +170 -9
  82. package/dist/iife/spine-core.js.map +2 -2
  83. package/dist/iife/spine-core.min.js +2 -2
  84. package/dist/index.d.ts +42 -42
  85. package/dist/index.js +42 -42
  86. package/dist/polyfills.d.ts +29 -29
  87. package/dist/polyfills.js +38 -38
  88. package/dist/vertexeffects/JitterEffect.d.ts +39 -39
  89. package/dist/vertexeffects/JitterEffect.js +45 -45
  90. package/dist/vertexeffects/SwirlEffect.d.ts +44 -44
  91. package/dist/vertexeffects/SwirlEffect.js +60 -60
  92. package/package.json +32 -32
@@ -1,80 +1,80 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated January 1, 2020. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2020, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { BoneData } from "./BoneData";
30
- import { ConstraintData } from "./ConstraintData";
31
- import { SlotData } from "./SlotData";
32
- /** Stores the setup pose for a {@link PathConstraint}.
33
- *
34
- * See [path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
35
- export declare class PathConstraintData extends ConstraintData {
36
- /** The bones that will be modified by this path constraint. */
37
- bones: BoneData[];
38
- /** The slot whose path attachment will be used to constrained the bones. */
39
- target: SlotData;
40
- /** The mode for positioning the first bone on the path. */
41
- positionMode: PositionMode;
42
- /** The mode for positioning the bones after the first bone on the path. */
43
- spacingMode: SpacingMode;
44
- /** The mode for adjusting the rotation of the bones. */
45
- rotateMode: RotateMode;
46
- /** An offset added to the constrained bone rotation. */
47
- offsetRotation: number;
48
- /** The position along the path. */
49
- position: number;
50
- /** The spacing between bones. */
51
- spacing: number;
52
- mixRotate: number;
53
- mixX: number;
54
- mixY: number;
55
- constructor(name: string);
56
- }
57
- /** Controls how the first bone is positioned along the path.
58
- *
59
- * See [position](http://esotericsoftware.com/spine-path-constraints#Position) in the Spine User Guide. */
60
- export declare enum PositionMode {
61
- Fixed = 0,
62
- Percent = 1
63
- }
64
- /** Controls how bones after the first bone are positioned along the path.
65
- *
66
- * See [spacing](http://esotericsoftware.com/spine-path-constraints#Spacing) in the Spine User Guide. */
67
- export declare enum SpacingMode {
68
- Length = 0,
69
- Fixed = 1,
70
- Percent = 2,
71
- Proportional = 3
72
- }
73
- /** Controls how bones are rotated, translated, and scaled to match the path.
74
- *
75
- * See [rotate mix](http://esotericsoftware.com/spine-path-constraints#Rotate-mix) in the Spine User Guide. */
76
- export declare enum RotateMode {
77
- Tangent = 0,
78
- Chain = 1,
79
- ChainScale = 2
80
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated January 1, 2020. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2020, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { BoneData } from "./BoneData";
30
+ import { ConstraintData } from "./ConstraintData";
31
+ import { SlotData } from "./SlotData";
32
+ /** Stores the setup pose for a {@link PathConstraint}.
33
+ *
34
+ * See [path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
35
+ export declare class PathConstraintData extends ConstraintData {
36
+ /** The bones that will be modified by this path constraint. */
37
+ bones: BoneData[];
38
+ /** The slot whose path attachment will be used to constrained the bones. */
39
+ target: SlotData;
40
+ /** The mode for positioning the first bone on the path. */
41
+ positionMode: PositionMode;
42
+ /** The mode for positioning the bones after the first bone on the path. */
43
+ spacingMode: SpacingMode;
44
+ /** The mode for adjusting the rotation of the bones. */
45
+ rotateMode: RotateMode;
46
+ /** An offset added to the constrained bone rotation. */
47
+ offsetRotation: number;
48
+ /** The position along the path. */
49
+ position: number;
50
+ /** The spacing between bones. */
51
+ spacing: number;
52
+ mixRotate: number;
53
+ mixX: number;
54
+ mixY: number;
55
+ constructor(name: string);
56
+ }
57
+ /** Controls how the first bone is positioned along the path.
58
+ *
59
+ * See [position](http://esotericsoftware.com/spine-path-constraints#Position) in the Spine User Guide. */
60
+ export declare enum PositionMode {
61
+ Fixed = 0,
62
+ Percent = 1
63
+ }
64
+ /** Controls how bones after the first bone are positioned along the path.
65
+ *
66
+ * See [spacing](http://esotericsoftware.com/spine-path-constraints#Spacing) in the Spine User Guide. */
67
+ export declare enum SpacingMode {
68
+ Length = 0,
69
+ Fixed = 1,
70
+ Percent = 2,
71
+ Proportional = 3
72
+ }
73
+ /** Controls how bones are rotated, translated, and scaled to match the path.
74
+ *
75
+ * See [rotate mix](http://esotericsoftware.com/spine-path-constraints#Rotate-mix) in the Spine User Guide. */
76
+ export declare enum RotateMode {
77
+ Tangent = 0,
78
+ Chain = 1,
79
+ ChainScale = 2
80
+ }
@@ -1,70 +1,84 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated January 1, 2020. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2020, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { ConstraintData } from "./ConstraintData";
30
- /** Stores the setup pose for a {@link PathConstraint}.
31
- *
32
- * See [path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
33
- export class PathConstraintData extends ConstraintData {
34
- constructor(name) {
35
- super(name, 0, false);
36
- /** The bones that will be modified by this path constraint. */
37
- this.bones = new Array();
38
- this.mixRotate = 0;
39
- this.mixX = 0;
40
- this.mixY = 0;
41
- }
42
- }
43
- /** Controls how the first bone is positioned along the path.
44
- *
45
- * See [position](http://esotericsoftware.com/spine-path-constraints#Position) in the Spine User Guide. */
46
- export var PositionMode;
47
- (function (PositionMode) {
48
- PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
49
- PositionMode[PositionMode["Percent"] = 1] = "Percent";
50
- })(PositionMode || (PositionMode = {}));
51
- /** Controls how bones after the first bone are positioned along the path.
52
- *
53
- * See [spacing](http://esotericsoftware.com/spine-path-constraints#Spacing) in the Spine User Guide. */
54
- export var SpacingMode;
55
- (function (SpacingMode) {
56
- SpacingMode[SpacingMode["Length"] = 0] = "Length";
57
- SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
58
- SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
59
- SpacingMode[SpacingMode["Proportional"] = 3] = "Proportional";
60
- })(SpacingMode || (SpacingMode = {}));
61
- /** Controls how bones are rotated, translated, and scaled to match the path.
62
- *
63
- * See [rotate mix](http://esotericsoftware.com/spine-path-constraints#Rotate-mix) in the Spine User Guide. */
64
- export var RotateMode;
65
- (function (RotateMode) {
66
- RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
67
- RotateMode[RotateMode["Chain"] = 1] = "Chain";
68
- RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
69
- })(RotateMode || (RotateMode = {}));
70
- //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiUGF0aENvbnN0cmFpbnREYXRhLmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vc3JjL1BhdGhDb25zdHJhaW50RGF0YS50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQTs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7OytFQTJCK0U7QUFHL0UsT0FBTyxFQUFFLGNBQWMsRUFBRSxNQUFNLGtCQUFrQixDQUFDO0FBSWxEOzt5R0FFeUc7QUFDekcsTUFBTSxPQUFPLGtCQUFtQixTQUFRLGNBQWM7SUE4QnJELFlBQWEsSUFBWTtRQUN4QixLQUFLLENBQUMsSUFBSSxFQUFFLENBQUMsRUFBRSxLQUFLLENBQUMsQ0FBQztRQTdCdkIsK0RBQStEO1FBQy9ELFVBQUssR0FBRyxJQUFJLEtBQUssRUFBWSxDQUFDO1FBdUI5QixjQUFTLEdBQUcsQ0FBQyxDQUFDO1FBQ2QsU0FBSSxHQUFHLENBQUMsQ0FBQztRQUNULFNBQUksR0FBRyxDQUFDLENBQUM7SUFJVCxDQUFDO0NBQ0Q7QUFFRDs7MEdBRTBHO0FBQzFHLE1BQU0sQ0FBTixJQUFZLFlBQStCO0FBQTNDLFdBQVksWUFBWTtJQUFHLGlEQUFLLENBQUE7SUFBRSxxREFBTyxDQUFBO0FBQUMsQ0FBQyxFQUEvQixZQUFZLEtBQVosWUFBWSxRQUFtQjtBQUUzQzs7d0dBRXdHO0FBQ3hHLE1BQU0sQ0FBTixJQUFZLFdBQW9EO0FBQWhFLFdBQVksV0FBVztJQUFHLGlEQUFNLENBQUE7SUFBRSwrQ0FBSyxDQUFBO0lBQUUsbURBQU8sQ0FBQTtJQUFFLDZEQUFZLENBQUE7QUFBQyxDQUFDLEVBQXBELFdBQVcsS0FBWCxXQUFXLFFBQXlDO0FBRWhFOzs4R0FFOEc7QUFDOUcsTUFBTSxDQUFOLElBQVksVUFBeUM7QUFBckQsV0FBWSxVQUFVO0lBQUcsaURBQU8sQ0FBQTtJQUFFLDZDQUFLLENBQUE7SUFBRSx1REFBVSxDQUFBO0FBQUMsQ0FBQyxFQUF6QyxVQUFVLEtBQVYsVUFBVSxRQUErQiJ9
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated January 1, 2020. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2020, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { ConstraintData } from "./ConstraintData";
30
+ /** Stores the setup pose for a {@link PathConstraint}.
31
+ *
32
+ * See [path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
33
+ export class PathConstraintData extends ConstraintData {
34
+ constructor(name) {
35
+ super(name, 0, false);
36
+ /** The bones that will be modified by this path constraint. */
37
+ this.bones = new Array();
38
+ /** The slot whose path attachment will be used to constrained the bones. */
39
+ this.target = null;
40
+ /** The mode for positioning the first bone on the path. */
41
+ this.positionMode = null;
42
+ /** The mode for positioning the bones after the first bone on the path. */
43
+ this.spacingMode = null;
44
+ /** The mode for adjusting the rotation of the bones. */
45
+ this.rotateMode = null;
46
+ /** An offset added to the constrained bone rotation. */
47
+ this.offsetRotation = 0;
48
+ /** The position along the path. */
49
+ this.position = 0;
50
+ /** The spacing between bones. */
51
+ this.spacing = 0;
52
+ this.mixRotate = 0;
53
+ this.mixX = 0;
54
+ this.mixY = 0;
55
+ }
56
+ }
57
+ /** Controls how the first bone is positioned along the path.
58
+ *
59
+ * See [position](http://esotericsoftware.com/spine-path-constraints#Position) in the Spine User Guide. */
60
+ export var PositionMode;
61
+ (function (PositionMode) {
62
+ PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
63
+ PositionMode[PositionMode["Percent"] = 1] = "Percent";
64
+ })(PositionMode || (PositionMode = {}));
65
+ /** Controls how bones after the first bone are positioned along the path.
66
+ *
67
+ * See [spacing](http://esotericsoftware.com/spine-path-constraints#Spacing) in the Spine User Guide. */
68
+ export var SpacingMode;
69
+ (function (SpacingMode) {
70
+ SpacingMode[SpacingMode["Length"] = 0] = "Length";
71
+ SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
72
+ SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
73
+ SpacingMode[SpacingMode["Proportional"] = 3] = "Proportional";
74
+ })(SpacingMode || (SpacingMode = {}));
75
+ /** Controls how bones are rotated, translated, and scaled to match the path.
76
+ *
77
+ * See [rotate mix](http://esotericsoftware.com/spine-path-constraints#Rotate-mix) in the Spine User Guide. */
78
+ export var RotateMode;
79
+ (function (RotateMode) {
80
+ RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
81
+ RotateMode[RotateMode["Chain"] = 1] = "Chain";
82
+ RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
83
+ })(RotateMode || (RotateMode = {}));
84
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