@esotericsoftware/spine-canvaskit 4.2.86 → 4.2.87
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/esm/spine-canvaskit.min.mjs +1 -1
- package/dist/esm/spine-canvaskit.mjs +17 -7
- package/dist/esm/spine-canvaskit.mjs.map +2 -2
- package/dist/iife/spine-canvaskit.js +17 -7
- package/dist/iife/spine-canvaskit.js.map +2 -2
- package/dist/iife/spine-canvaskit.min.js +2 -2
- package/dist/index.js +23 -11
- package/package.json +2 -2
|
@@ -11590,7 +11590,7 @@ var spine = (() => {
|
|
|
11590
11590
|
let numVertices = 0;
|
|
11591
11591
|
if (attachment instanceof RegionAttachment) {
|
|
11592
11592
|
let region = attachment;
|
|
11593
|
-
|
|
11593
|
+
if (positions.length < 8) this.scratchPositions = positions = Utils.newFloatArray(8);
|
|
11594
11594
|
numVertices = 4;
|
|
11595
11595
|
region.computeWorldVertices(slot, positions, 0, 2);
|
|
11596
11596
|
triangles = _SkeletonRenderer.QUAD_TRIANGLES;
|
|
@@ -11599,7 +11599,8 @@ var spine = (() => {
|
|
|
11599
11599
|
attachmentColor = region.color;
|
|
11600
11600
|
} else if (attachment instanceof MeshAttachment) {
|
|
11601
11601
|
let mesh = attachment;
|
|
11602
|
-
|
|
11602
|
+
if (positions.length < mesh.worldVerticesLength)
|
|
11603
|
+
this.scratchPositions = positions = Utils.newFloatArray(mesh.worldVerticesLength);
|
|
11603
11604
|
numVertices = mesh.worldVerticesLength >> 1;
|
|
11604
11605
|
mesh.computeWorldVertices(
|
|
11605
11606
|
slot,
|
|
@@ -11629,9 +11630,18 @@ var spine = (() => {
|
|
|
11629
11630
|
triangles.length,
|
|
11630
11631
|
uvs
|
|
11631
11632
|
);
|
|
11632
|
-
|
|
11633
|
-
|
|
11634
|
-
|
|
11633
|
+
if (clipper.clippedVertices.length > 0) {
|
|
11634
|
+
if (positions.length < clipper.clippedVertices.length)
|
|
11635
|
+
this.scratchPositions = positions = Utils.newFloatArray(clipper.clippedVertices.length);
|
|
11636
|
+
numVertices = clipper.clippedVertices.length / 2;
|
|
11637
|
+
for (let i2 = 0; i2 < clipper.clippedVertices.length; i2++)
|
|
11638
|
+
positions[i2] = clipper.clippedVertices[i2];
|
|
11639
|
+
uvs = clipper.clippedUVs;
|
|
11640
|
+
triangles = clipper.clippedTriangles;
|
|
11641
|
+
} else {
|
|
11642
|
+
clipper.clipEndWithSlot(slot);
|
|
11643
|
+
continue;
|
|
11644
|
+
}
|
|
11635
11645
|
}
|
|
11636
11646
|
let slotColor = slot.color;
|
|
11637
11647
|
let finalColor = this.tempColor;
|
|
@@ -11640,14 +11650,14 @@ var spine = (() => {
|
|
|
11640
11650
|
finalColor.b = skeletonColor.b * slotColor.b * attachmentColor.b;
|
|
11641
11651
|
finalColor.a = skeletonColor.a * slotColor.a * attachmentColor.a;
|
|
11642
11652
|
if (colors.length / 4 < numVertices)
|
|
11643
|
-
colors = Utils.newFloatArray(numVertices * 4);
|
|
11653
|
+
this.scratchColors = colors = Utils.newFloatArray(numVertices * 4);
|
|
11644
11654
|
for (let i2 = 0, n2 = numVertices * 4; i2 < n2; i2 += 4) {
|
|
11645
11655
|
colors[i2] = finalColor.r;
|
|
11646
11656
|
colors[i2 + 1] = finalColor.g;
|
|
11647
11657
|
colors[i2 + 2] = finalColor.b;
|
|
11648
11658
|
colors[i2 + 3] = finalColor.a;
|
|
11649
11659
|
}
|
|
11650
|
-
const scaledUvs = this.scratchUVs.length < uvs.length ? Utils.newFloatArray(uvs.length) : this.scratchUVs;
|
|
11660
|
+
const scaledUvs = this.scratchUVs.length < uvs.length ? this.scratchUVs = Utils.newFloatArray(uvs.length) : this.scratchUVs;
|
|
11651
11661
|
const width = texture.getImage().image.width();
|
|
11652
11662
|
const height = texture.getImage().image.height();
|
|
11653
11663
|
for (let i2 = 0; i2 < uvs.length; i2 += 2) {
|