@esotericsoftware/spine-canvaskit 4.2.53 → 4.2.54
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -11868,6 +11868,7 @@ var spine = (() => {
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11868
11868
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tempColor2 = new Color();
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11869
11869
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scratchPositions = Utils.newFloatArray(100);
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11870
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scratchColors = Utils.newFloatArray(100);
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11871
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+
scratchUVs = Utils.newFloatArray(100);
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11871
11872
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/**
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* Renders a skeleton or skeleton drawable in its current pose to the canvas.
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* @param canvas the canvas to render to.
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@@ -11940,7 +11941,7 @@ var spine = (() => {
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colors[i2 + 2] = finalColor.b;
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colors[i2 + 3] = finalColor.a;
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}
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11943
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-
const scaledUvs =
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11944
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+
const scaledUvs = this.scratchUVs.length < uvs.length ? Utils.newFloatArray(uvs.length) : this.scratchUVs;
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const width = texture.getImage().image.width();
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const height = texture.getImage().image.height();
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for (let i2 = 0; i2 < uvs.length; i2 += 2) {
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@@ -11950,6 +11951,7 @@ var spine = (() => {
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const blendMode = slot.data.blendMode;
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const vertices = this.ck.MakeVertices(this.ck.VertexMode.Triangles, positions, scaledUvs, colors, triangles, false);
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canvas.drawVertices(vertices, this.ck.BlendMode.Modulate, texture.getImage().paintPerBlendMode.get(blendMode));
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11954
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+
vertices.delete();
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}
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clipper.clipEndWithSlot(slot);
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}
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