@esotericsoftware/spine-canvas 4.3.5 → 4.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -21,6 +21,8 @@ var spine = (() => {
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// spine-canvas/src/index.ts
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var index_exports = {};
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__export(index_exports, {
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ATTACH_RETAIN: () => ATTACH_RETAIN,
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ATTACH_SETUP: () => ATTACH_SETUP,
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AlphaTimeline: () => AlphaTimeline,
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Animation: () => Animation,
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AnimationState: () => AnimationState,
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@@ -40,6 +42,7 @@ var spine = (() => {
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BoneTimeline1: () => BoneTimeline1,
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BoneTimeline2: () => BoneTimeline2,
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BoundingBoxAttachment: () => BoundingBoxAttachment,
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CURRENT: () => CURRENT,
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CanvasTexture: () => CanvasTexture,
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ClippingAttachment: () => ClippingAttachment,
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Color: () => Color,
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@@ -69,7 +72,6 @@ var spine = (() => {
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FromX: () => FromX,
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FromY: () => FromY,
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HOLD: () => HOLD,
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HOLD_FIRST: () => HOLD_FIRST,
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IkConstraint: () => IkConstraint,
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IkConstraintData: () => IkConstraintData,
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IkConstraintPose: () => IkConstraintPose,
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@@ -78,8 +80,10 @@ var spine = (() => {
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InheritTimeline: () => InheritTimeline,
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IntSet: () => IntSet,
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Interpolation: () => Interpolation,
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MODE: () => MODE,
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MathUtils: () => MathUtils,
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MeshAttachment: () => MeshAttachment,
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MixFrom: () => MixFrom,
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PathAttachment: () => PathAttachment,
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PathConstraint: () => PathConstraint,
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PathConstraintData: () => PathConstraintData,
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@@ -109,7 +113,6 @@ var spine = (() => {
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Pow: () => Pow,
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PowOut: () => PowOut,
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Property: () => Property,
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RETAIN: () => RETAIN,
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RGB2Timeline: () => RGB2Timeline,
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RGBA2Timeline: () => RGBA2Timeline,
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RGBATimeline: () => RGBATimeline,
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@@ -118,7 +121,6 @@ var spine = (() => {
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RotateMode: () => RotateMode,
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RotateTimeline: () => RotateTimeline,
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SETUP: () => SETUP,
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SUBSEQUENT: () => SUBSEQUENT,
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ScaleTimeline: () => ScaleTimeline,
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ScaleXTimeline: () => ScaleXTimeline,
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ScaleYMode: () => ScaleYMode,
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@@ -1490,17 +1492,14 @@ var spine = (() => {
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* @param loop True if `time` beyond the {@link duration} repeats the animation, else the last frame is used.
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* @param events If any events are fired, they are added to this list. Pass null to ignore fired events or if no timelines fire
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* events.
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* @param alpha 0 applies setup or current values (depending on `
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*
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*
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* @param fromSetup If true, `alpha` transitions between setup and timeline values, setup values are used before the
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* first frame (current values are not used). If false, `alpha` transitions between current and timeline
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* values, no change is made before the first frame.
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* @param alpha 0 applies setup or current values (depending on `from`), 1 uses timeline values, and intermediate
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* values interpolate between them. Adjusting `alpha` over time can mix an animation in or out.
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* @param from Controls how `alpha` and `add` mix from current or setup pose values to timeline values.
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* @param add If true, for timelines that support it, their values are added to the setup or current values (depending on
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* `
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* `from`).
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* @param out True when the animation is mixing out, else it is mixing in. Used by timelines that perform instant transitions.
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* @param appliedPose True to modify {@link Posed.appliedPose}, else {@link Posed.pose} is modified. */
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apply(skeleton, lastTime, time, loop, events, alpha,
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apply(skeleton, lastTime, time, loop, events, alpha, from, add, out, appliedPose) {
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if (!skeleton) throw new Error("skeleton cannot be null.");
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if (loop && this.duration !== 0) {
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time %= this.duration;
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@@ -1508,9 +1507,15 @@ var spine = (() => {
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}
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const timelines = this.timelines;
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for (let i = 0, n = timelines.length; i < n; i++)
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timelines[i].apply(skeleton, lastTime, time, events, alpha,
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timelines[i].apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose);
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}
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};
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var MixFrom = /* @__PURE__ */ ((MixFrom2) => {
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MixFrom2[MixFrom2["current"] = 0] = "current";
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MixFrom2[MixFrom2["setup"] = 1] = "setup";
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MixFrom2[MixFrom2["first"] = 2] = "first";
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return MixFrom2;
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})(MixFrom || {});
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var Property = /* @__PURE__ */ ((Property2) => {
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Property2[Property2["rotate"] = 0] = "rotate";
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Property2[Property2["x"] = 1] = "x";
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@@ -1527,28 +1532,31 @@ var spine = (() => {
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Property2[Property2["deform"] = 12] = "deform";
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Property2[Property2["event"] = 13] = "event";
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Property2[Property2["drawOrder"] = 14] = "drawOrder";
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["
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Property2[Property2["drawOrderFolder"] = 15] = "drawOrderFolder";
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Property2[Property2["ikConstraint"] = 16] = "ikConstraint";
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Property2[Property2["transformConstraint"] = 17] = "transformConstraint";
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Property2[Property2["pathConstraintPosition"] = 18] = "pathConstraintPosition";
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Property2[Property2["pathConstraintSpacing"] = 19] = "pathConstraintSpacing";
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Property2[Property2["pathConstraintMix"] = 20] = "pathConstraintMix";
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Property2[Property2["physicsConstraintInertia"] = 21] = "physicsConstraintInertia";
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Property2[Property2["physicsConstraintStrength"] = 22] = "physicsConstraintStrength";
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Property2[Property2["physicsConstraintDamping"] = 23] = "physicsConstraintDamping";
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Property2[Property2["physicsConstraintMass"] = 24] = "physicsConstraintMass";
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Property2[Property2["physicsConstraintWind"] = 25] = "physicsConstraintWind";
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Property2[Property2["physicsConstraintGravity"] = 26] = "physicsConstraintGravity";
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Property2[Property2["physicsConstraintMix"] = 27] = "physicsConstraintMix";
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Property2[Property2["physicsConstraintReset"] = 28] = "physicsConstraintReset";
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Property2[Property2["sequence"] = 29] = "sequence";
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Property2[Property2["sliderTime"] = 30] = "sliderTime";
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Property2[Property2["sliderMix"] = 31] = "sliderMix";
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return Property2;
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})(Property || {});
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var Timeline = class {
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propertyIds;
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frames;
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/** True if this timeline supports
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/** True if this timeline supports being applied additively.
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*
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* See the `add` parameter in {@link Timeline.apply}. */
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additive = false;
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/** True if this timeline sets values instantaneously and does not support interpolation between frames. */
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instant = false;
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@@ -1669,7 +1677,7 @@ var spine = (() => {
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return y + (time - x) / (this.frames[frameIndex] - x) * (this.frames[frameIndex + valueOffset] - y);
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}
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};
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var CurveTimeline1 = class extends CurveTimeline {
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var CurveTimeline1 = class _CurveTimeline1 extends CurveTimeline {
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constructor(frameCount, bezierCount, propertyId) {
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super(frameCount, bezierCount, propertyId);
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}
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@@ -1732,41 +1740,51 @@ var spine = (() => {
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* See {@link Timeline.apply}.
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* @param current The current value for the property.
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* @param setup The setup value for the property. */
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getRelativeValue(time, alpha,
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if (time < this.frames[0]) return
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getRelativeValue(time, alpha, from, add, current, setup) {
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if (time < this.frames[0]) return _CurveTimeline1.beforeFirstKey(from, alpha, current, setup);
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const value = this.getCurveValue(time);
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return
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return from === 1 /* setup */ ? setup + value * alpha : current + (add ? value : value + setup - current) * alpha;
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}
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getAbsoluteValue(time, alpha,
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getAbsoluteValue(time, alpha, from, add, current, setup, value) {
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if (value === void 0)
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return this.getAbsoluteValue1(time, alpha,
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return this.getAbsoluteValue1(time, alpha, from, add, current, setup);
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else
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return this.getAbsoluteValue2(time, alpha,
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return this.getAbsoluteValue2(time, alpha, from, add, current, setup, value);
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}
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getAbsoluteValue1(time, alpha,
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if (time < this.frames[0]) return
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getAbsoluteValue1(time, alpha, from, add, current, setup) {
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if (time < this.frames[0]) return _CurveTimeline1.beforeFirstKey(from, alpha, current, setup);
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const value = this.getCurveValue(time);
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return
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return from === 1 /* setup */ ? setup + (add ? value : value - setup) * alpha : current + (add ? value : value - current) * alpha;
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}
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getAbsoluteValue2(time, alpha,
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if (time < this.frames[0]) return
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return
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getAbsoluteValue2(time, alpha, from, add, current, setup, value) {
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if (time < this.frames[0]) return _CurveTimeline1.beforeFirstKey(from, alpha, current, setup);
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return from === 1 /* setup */ ? setup + (add ? value : value - setup) * alpha : current + (add ? value : value - current) * alpha;
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}
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/** Returns the interpolated value for scale properties. The timeline and setup values are multiplied and sign adjusted.
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*
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* See {@link Timeline.apply}.
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* @param current The current value for the property.
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* @param setup The setup value for the property. */
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getScaleValue(time, alpha,
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if (time < this.frames[0]) return
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getScaleValue(time, alpha, from, add, out, current, setup) {
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if (time < this.frames[0]) return _CurveTimeline1.beforeFirstKey(from, alpha, current, setup);
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const value = this.getCurveValue(time) * setup;
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if (alpha === 1 && !add) return value;
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let base =
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let base = from === 1 /* setup */ ? setup : current;
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if (add) return base + (value - setup) * alpha;
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if (out) return base + (Math.abs(value) * Math.sign(base) - base) * alpha;
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base = Math.abs(base) * Math.sign(value);
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return base + (value - base) * alpha;
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}
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static beforeFirstKey(from, alpha, current, setup) {
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switch (from) {
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case 1 /* setup */:
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return setup;
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case 2 /* first */:
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return current + (setup - current) * alpha;
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case 0 /* current */:
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return current;
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}
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}
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};
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function isBoneTimeline(obj) {
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return typeof obj === "object" && obj !== null && typeof obj.boneIndex === "number";
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this.boneIndex = boneIndex;
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this.additive = true;
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}
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apply(skeleton, lastTime, time, events, alpha,
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apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
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const bone = skeleton.bones[this.boneIndex];
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if (bone.active)
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this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha,
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this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha, from, add, out);
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}
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};
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var BoneTimeline2 = class extends CurveTimeline {
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/*VALUE2*/
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] = value2;
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}
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apply(skeleton, lastTime, time, events, alpha,
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apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
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const bone = skeleton.bones[this.boneIndex];
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if (bone.active)
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this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha,
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this.apply1(appliedPose ? bone.appliedPose : bone.pose, bone.data.setupPose, time, alpha, from, add, out);
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}
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};
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var RotateTimeline = class extends BoneTimeline1 {
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constructor(frameCount, bezierCount, boneIndex) {
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super(frameCount, bezierCount, boneIndex, 0 /* rotate */);
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}
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apply1(pose, setup, time, alpha,
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pose.rotation = this.getRelativeValue(time, alpha,
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apply1(pose, setup, time, alpha, from, add, out) {
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pose.rotation = this.getRelativeValue(time, alpha, from, add, pose.rotation, setup.rotation);
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}
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};
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var TranslateTimeline = class extends BoneTimeline2 {
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constructor(frameCount, bezierCount, boneIndex) {
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super(frameCount, bezierCount, boneIndex, 1 /* x */, 2 /* y */);
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}
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apply1(pose, setup, time, alpha,
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apply1(pose, setup, time, alpha, from, add, out) {
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const frames = this.frames;
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if (time < frames[0]) {
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switch (from) {
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case 1 /* setup */:
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pose.x = setup.x;
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pose.y = setup.y;
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break;
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case 2 /* first */:
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pose.x += (setup.x - pose.x) * alpha;
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pose.y += (setup.y - pose.y) * alpha;
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|
+
break;
|
|
1838
1862
|
}
|
|
1839
1863
|
return;
|
|
1840
1864
|
}
|
|
@@ -1900,7 +1924,7 @@ var spine = (() => {
|
|
|
1900
1924
|
/*BEZIER*/
|
|
1901
1925
|
);
|
|
1902
1926
|
}
|
|
1903
|
-
if (
|
|
1927
|
+
if (from === 1 /* setup */) {
|
|
1904
1928
|
pose.x = setup.x + x * alpha;
|
|
1905
1929
|
pose.y = setup.y + y * alpha;
|
|
1906
1930
|
} else if (add) {
|
|
@@ -1916,28 +1940,34 @@ var spine = (() => {
|
|
|
1916
1940
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1917
1941
|
super(frameCount, bezierCount, boneIndex, 1 /* x */);
|
|
1918
1942
|
}
|
|
1919
|
-
apply1(pose, setup, time, alpha,
|
|
1920
|
-
pose.x = this.getRelativeValue(time, alpha,
|
|
1943
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
1944
|
+
pose.x = this.getRelativeValue(time, alpha, from, add, pose.x, setup.x);
|
|
1921
1945
|
}
|
|
1922
1946
|
};
|
|
1923
1947
|
var TranslateYTimeline = class extends BoneTimeline1 {
|
|
1924
1948
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1925
1949
|
super(frameCount, bezierCount, boneIndex, 2 /* y */);
|
|
1926
1950
|
}
|
|
1927
|
-
apply1(pose, setup, time, alpha,
|
|
1928
|
-
pose.y = this.getRelativeValue(time, alpha,
|
|
1951
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
1952
|
+
pose.y = this.getRelativeValue(time, alpha, from, add, pose.y, setup.y);
|
|
1929
1953
|
}
|
|
1930
1954
|
};
|
|
1931
1955
|
var ScaleTimeline = class extends BoneTimeline2 {
|
|
1932
1956
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1933
1957
|
super(frameCount, bezierCount, boneIndex, 3 /* scaleX */, 4 /* scaleY */);
|
|
1934
1958
|
}
|
|
1935
|
-
apply1(pose, setup, time, alpha,
|
|
1959
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
1936
1960
|
const frames = this.frames;
|
|
1937
1961
|
if (time < frames[0]) {
|
|
1938
|
-
|
|
1939
|
-
|
|
1940
|
-
|
|
1962
|
+
switch (from) {
|
|
1963
|
+
case 1 /* setup */:
|
|
1964
|
+
pose.scaleX = setup.scaleX;
|
|
1965
|
+
pose.scaleY = setup.scaleY;
|
|
1966
|
+
break;
|
|
1967
|
+
case 2 /* first */:
|
|
1968
|
+
pose.scaleX += (setup.scaleX - pose.scaleX) * alpha;
|
|
1969
|
+
pose.scaleY += (setup.scaleY - pose.scaleY) * alpha;
|
|
1970
|
+
break;
|
|
1941
1971
|
}
|
|
1942
1972
|
return;
|
|
1943
1973
|
}
|
|
@@ -2010,7 +2040,7 @@ var spine = (() => {
|
|
|
2010
2040
|
pose.scaleY = y;
|
|
2011
2041
|
} else {
|
|
2012
2042
|
let bx = 0, by = 0;
|
|
2013
|
-
if (
|
|
2043
|
+
if (from === 1 /* setup */) {
|
|
2014
2044
|
bx = setup.scaleX;
|
|
2015
2045
|
by = setup.scaleY;
|
|
2016
2046
|
} else {
|
|
@@ -2036,28 +2066,34 @@ var spine = (() => {
|
|
|
2036
2066
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2037
2067
|
super(frameCount, bezierCount, boneIndex, 3 /* scaleX */);
|
|
2038
2068
|
}
|
|
2039
|
-
apply1(pose, setup, time, alpha,
|
|
2040
|
-
pose.scaleX = this.getScaleValue(time, alpha,
|
|
2069
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2070
|
+
pose.scaleX = this.getScaleValue(time, alpha, from, add, out, pose.scaleX, setup.scaleX);
|
|
2041
2071
|
}
|
|
2042
2072
|
};
|
|
2043
2073
|
var ScaleYTimeline = class extends BoneTimeline1 {
|
|
2044
2074
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2045
2075
|
super(frameCount, bezierCount, boneIndex, 4 /* scaleY */);
|
|
2046
2076
|
}
|
|
2047
|
-
apply1(pose, setup, time, alpha,
|
|
2048
|
-
pose.scaleY = this.getScaleValue(time, alpha,
|
|
2077
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2078
|
+
pose.scaleY = this.getScaleValue(time, alpha, from, add, out, pose.scaleY, setup.scaleY);
|
|
2049
2079
|
}
|
|
2050
2080
|
};
|
|
2051
2081
|
var ShearTimeline = class extends BoneTimeline2 {
|
|
2052
2082
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2053
2083
|
super(frameCount, bezierCount, boneIndex, 5 /* shearX */, 6 /* shearY */);
|
|
2054
2084
|
}
|
|
2055
|
-
apply1(pose, setup, time, alpha,
|
|
2085
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2056
2086
|
const frames = this.frames;
|
|
2057
2087
|
if (time < frames[0]) {
|
|
2058
|
-
|
|
2059
|
-
|
|
2060
|
-
|
|
2088
|
+
switch (from) {
|
|
2089
|
+
case 1 /* setup */:
|
|
2090
|
+
pose.shearX = setup.shearX;
|
|
2091
|
+
pose.shearY = setup.shearY;
|
|
2092
|
+
break;
|
|
2093
|
+
case 2 /* first */:
|
|
2094
|
+
pose.shearX += (setup.shearX - pose.shearX) * alpha;
|
|
2095
|
+
pose.shearY += (setup.shearY - pose.shearY) * alpha;
|
|
2096
|
+
break;
|
|
2061
2097
|
}
|
|
2062
2098
|
return;
|
|
2063
2099
|
}
|
|
@@ -2123,7 +2159,7 @@ var spine = (() => {
|
|
|
2123
2159
|
/*BEZIER*/
|
|
2124
2160
|
);
|
|
2125
2161
|
}
|
|
2126
|
-
if (
|
|
2162
|
+
if (from === 1 /* setup */) {
|
|
2127
2163
|
pose.shearX = setup.shearX + x * alpha;
|
|
2128
2164
|
pose.shearY = setup.shearY + y * alpha;
|
|
2129
2165
|
} else if (add) {
|
|
@@ -2139,16 +2175,16 @@ var spine = (() => {
|
|
|
2139
2175
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2140
2176
|
super(frameCount, bezierCount, boneIndex, 5 /* shearX */);
|
|
2141
2177
|
}
|
|
2142
|
-
apply1(pose, setup, time, alpha,
|
|
2143
|
-
pose.shearX = this.getRelativeValue(time, alpha,
|
|
2178
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2179
|
+
pose.shearX = this.getRelativeValue(time, alpha, from, add, pose.shearX, setup.shearX);
|
|
2144
2180
|
}
|
|
2145
2181
|
};
|
|
2146
2182
|
var ShearYTimeline = class extends BoneTimeline1 {
|
|
2147
2183
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
2148
2184
|
super(frameCount, bezierCount, boneIndex, 6 /* shearY */);
|
|
2149
2185
|
}
|
|
2150
|
-
apply1(pose, setup, time, alpha,
|
|
2151
|
-
pose.shearY = this.getRelativeValue(time, alpha,
|
|
2186
|
+
apply1(pose, setup, time, alpha, from, add, out) {
|
|
2187
|
+
pose.shearY = this.getRelativeValue(time, alpha, from, add, pose.shearY, setup.shearY);
|
|
2152
2188
|
}
|
|
2153
2189
|
};
|
|
2154
2190
|
var InheritTimeline = class extends Timeline {
|
|
@@ -2172,16 +2208,16 @@ var spine = (() => {
|
|
|
2172
2208
|
/*INHERIT*/
|
|
2173
2209
|
] = inherit;
|
|
2174
2210
|
}
|
|
2175
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
2211
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
2176
2212
|
const bone = skeleton.bones[this.boneIndex];
|
|
2177
2213
|
if (!bone.active) return;
|
|
2178
2214
|
const pose = appliedPose ? bone.appliedPose : bone.pose;
|
|
2179
2215
|
if (out) {
|
|
2180
|
-
if (
|
|
2216
|
+
if (from !== 0 /* current */) pose.inherit = bone.data.setupPose.inherit;
|
|
2181
2217
|
} else {
|
|
2182
2218
|
const frames = this.frames;
|
|
2183
2219
|
if (time < frames[0]) {
|
|
2184
|
-
if (
|
|
2220
|
+
if (from !== 0 /* current */) pose.inherit = bone.data.setupPose.inherit;
|
|
2185
2221
|
} else
|
|
2186
2222
|
pose.inherit = this.frames[
|
|
2187
2223
|
Timeline.search(
|
|
@@ -2201,9 +2237,9 @@ var spine = (() => {
|
|
|
2201
2237
|
super(frameCount, bezierCount, ...propertyIds);
|
|
2202
2238
|
this.slotIndex = slotIndex;
|
|
2203
2239
|
}
|
|
2204
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
2240
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
2205
2241
|
const slot = skeleton.slots[this.slotIndex];
|
|
2206
|
-
if (slot.bone.active) this.apply1(slot, appliedPose ? slot.appliedPose : slot.pose, time, alpha,
|
|
2242
|
+
if (slot.bone.active) this.apply1(slot, appliedPose ? slot.appliedPose : slot.pose, time, alpha, from, add);
|
|
2207
2243
|
}
|
|
2208
2244
|
};
|
|
2209
2245
|
var RGBATimeline = class extends SlotCurveTimeline {
|
|
@@ -2242,11 +2278,24 @@ var spine = (() => {
|
|
|
2242
2278
|
/*A*/
|
|
2243
2279
|
] = a;
|
|
2244
2280
|
}
|
|
2245
|
-
apply1(slot, pose, time, alpha,
|
|
2281
|
+
apply1(slot, pose, time, alpha, from, add) {
|
|
2246
2282
|
const color = pose.color;
|
|
2247
2283
|
const frames = this.frames;
|
|
2248
2284
|
if (time < frames[0]) {
|
|
2249
|
-
|
|
2285
|
+
const setup = slot.data.setupPose.color;
|
|
2286
|
+
switch (from) {
|
|
2287
|
+
case 1 /* setup */:
|
|
2288
|
+
color.setFromColor(setup);
|
|
2289
|
+
break;
|
|
2290
|
+
case 2 /* first */:
|
|
2291
|
+
color.add(
|
|
2292
|
+
(setup.r - color.r) * alpha,
|
|
2293
|
+
(setup.g - color.g) * alpha,
|
|
2294
|
+
(setup.b - color.b) * alpha,
|
|
2295
|
+
(setup.a - color.a) * alpha
|
|
2296
|
+
);
|
|
2297
|
+
break;
|
|
2298
|
+
}
|
|
2250
2299
|
return;
|
|
2251
2300
|
}
|
|
2252
2301
|
let r = 0, g = 0, b = 0, a = 0;
|
|
@@ -2352,7 +2401,7 @@ var spine = (() => {
|
|
|
2352
2401
|
if (alpha === 1)
|
|
2353
2402
|
color.set(r, g, b, a);
|
|
2354
2403
|
else {
|
|
2355
|
-
if (
|
|
2404
|
+
if (from === 1 /* setup */) {
|
|
2356
2405
|
const setup = slot.data.setupPose.color;
|
|
2357
2406
|
color.set(
|
|
2358
2407
|
setup.r + (r - setup.r) * alpha,
|
|
@@ -2389,16 +2438,25 @@ var spine = (() => {
|
|
|
2389
2438
|
/*B*/
|
|
2390
2439
|
] = b;
|
|
2391
2440
|
}
|
|
2392
|
-
apply1(slot, pose, time, alpha,
|
|
2441
|
+
apply1(slot, pose, time, alpha, from, add) {
|
|
2393
2442
|
const color = pose.color;
|
|
2394
2443
|
let r = 0, g = 0, b = 0;
|
|
2395
2444
|
const frames = this.frames;
|
|
2396
2445
|
if (time < frames[0]) {
|
|
2397
|
-
|
|
2398
|
-
|
|
2399
|
-
|
|
2400
|
-
|
|
2401
|
-
|
|
2446
|
+
const setup = slot.data.setupPose.color;
|
|
2447
|
+
switch (from) {
|
|
2448
|
+
case 1 /* setup */: {
|
|
2449
|
+
color.r = setup.r;
|
|
2450
|
+
color.g = setup.g;
|
|
2451
|
+
color.b = setup.b;
|
|
2452
|
+
break;
|
|
2453
|
+
}
|
|
2454
|
+
case 2 /* first */: {
|
|
2455
|
+
color.r += (setup.r - color.r) * alpha;
|
|
2456
|
+
color.g += (setup.g - color.g) * alpha;
|
|
2457
|
+
color.b += (setup.b - color.b) * alpha;
|
|
2458
|
+
break;
|
|
2459
|
+
}
|
|
2402
2460
|
}
|
|
2403
2461
|
return;
|
|
2404
2462
|
}
|
|
@@ -2480,7 +2538,7 @@ var spine = (() => {
|
|
|
2480
2538
|
);
|
|
2481
2539
|
}
|
|
2482
2540
|
if (alpha !== 1) {
|
|
2483
|
-
if (
|
|
2541
|
+
if (from === 1 /* setup */) {
|
|
2484
2542
|
const setup = slot.data.setupPose.color;
|
|
2485
2543
|
r = setup.r + (r - setup.r) * alpha;
|
|
2486
2544
|
g = setup.g + (g - setup.g) * alpha;
|
|
@@ -2502,19 +2560,27 @@ var spine = (() => {
|
|
|
2502
2560
|
super(frameCount, bezierCount, `${9 /* alpha */}|${slotIndex}`);
|
|
2503
2561
|
this.slotIndex = slotIndex;
|
|
2504
2562
|
}
|
|
2505
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
2563
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
2506
2564
|
const slot = skeleton.slots[this.slotIndex];
|
|
2507
2565
|
if (!slot.bone.active) return;
|
|
2508
2566
|
const color = (appliedPose ? slot.appliedPose : slot.pose).color;
|
|
2509
2567
|
let a = 0;
|
|
2510
2568
|
const frames = this.frames;
|
|
2511
2569
|
if (time < frames[0]) {
|
|
2512
|
-
|
|
2570
|
+
const setup = slot.data.setupPose.color.a;
|
|
2571
|
+
switch (from) {
|
|
2572
|
+
case 1 /* setup */:
|
|
2573
|
+
color.a = setup;
|
|
2574
|
+
break;
|
|
2575
|
+
case 2 /* first */:
|
|
2576
|
+
color.a += (setup - color.a) * alpha;
|
|
2577
|
+
break;
|
|
2578
|
+
}
|
|
2513
2579
|
return;
|
|
2514
2580
|
}
|
|
2515
2581
|
a = this.getCurveValue(time);
|
|
2516
2582
|
if (alpha !== 1) {
|
|
2517
|
-
if (
|
|
2583
|
+
if (from === 1 /* setup */) {
|
|
2518
2584
|
const setup = slot.data.setupPose.color;
|
|
2519
2585
|
a = setup.a + (a - setup.a) * alpha;
|
|
2520
2586
|
} else
|
|
@@ -2573,18 +2639,33 @@ var spine = (() => {
|
|
|
2573
2639
|
/*B2*/
|
|
2574
2640
|
] = b2;
|
|
2575
2641
|
}
|
|
2576
|
-
apply1(slot, pose, time, alpha,
|
|
2642
|
+
apply1(slot, pose, time, alpha, from, add) {
|
|
2577
2643
|
const light = pose.color, dark = pose.darkColor;
|
|
2578
2644
|
let r2 = 0, g2 = 0, b2 = 0;
|
|
2579
2645
|
const frames = this.frames;
|
|
2580
2646
|
if (time < frames[0]) {
|
|
2581
|
-
|
|
2582
|
-
|
|
2583
|
-
|
|
2584
|
-
|
|
2585
|
-
|
|
2586
|
-
|
|
2587
|
-
|
|
2647
|
+
const setup = slot.data.setupPose;
|
|
2648
|
+
const setupLight = setup.color, setupDark = setup.darkColor;
|
|
2649
|
+
switch (from) {
|
|
2650
|
+
case 1 /* setup */: {
|
|
2651
|
+
light.setFromColor(setupLight);
|
|
2652
|
+
dark.r = setupDark.r;
|
|
2653
|
+
dark.g = setupDark.g;
|
|
2654
|
+
dark.b = setupDark.b;
|
|
2655
|
+
break;
|
|
2656
|
+
}
|
|
2657
|
+
case 2 /* first */: {
|
|
2658
|
+
light.add(
|
|
2659
|
+
(setupLight.r - light.r) * alpha,
|
|
2660
|
+
(setupLight.g - light.g) * alpha,
|
|
2661
|
+
(setupLight.b - light.b) * alpha,
|
|
2662
|
+
(setupLight.a - light.a) * alpha
|
|
2663
|
+
);
|
|
2664
|
+
dark.r += (setupDark.r - dark.r) * alpha;
|
|
2665
|
+
dark.g += (setupDark.g - dark.g) * alpha;
|
|
2666
|
+
dark.b += (setupDark.b - dark.b) * alpha;
|
|
2667
|
+
break;
|
|
2668
|
+
}
|
|
2588
2669
|
}
|
|
2589
2670
|
return;
|
|
2590
2671
|
}
|
|
@@ -2744,7 +2825,7 @@ var spine = (() => {
|
|
|
2744
2825
|
}
|
|
2745
2826
|
if (alpha === 1)
|
|
2746
2827
|
light.set(r, g, b, a);
|
|
2747
|
-
else if (
|
|
2828
|
+
else if (from === 1 /* setup */) {
|
|
2748
2829
|
const setupPose = slot.data.setupPose;
|
|
2749
2830
|
let setup = setupPose.color;
|
|
2750
2831
|
light.set(
|
|
@@ -2812,20 +2893,30 @@ var spine = (() => {
|
|
|
2812
2893
|
/*B2*/
|
|
2813
2894
|
] = b2;
|
|
2814
2895
|
}
|
|
2815
|
-
apply1(slot, pose, time, alpha,
|
|
2896
|
+
apply1(slot, pose, time, alpha, from, add) {
|
|
2816
2897
|
const light = pose.color, dark = pose.darkColor;
|
|
2817
2898
|
let r = 0, g = 0, b = 0, r2 = 0, g2 = 0, b2 = 0;
|
|
2818
2899
|
const frames = this.frames;
|
|
2819
2900
|
if (time < frames[0]) {
|
|
2820
|
-
|
|
2821
|
-
|
|
2822
|
-
|
|
2823
|
-
|
|
2824
|
-
|
|
2825
|
-
|
|
2826
|
-
|
|
2827
|
-
|
|
2828
|
-
|
|
2901
|
+
const setup = slot.data.setupPose;
|
|
2902
|
+
const setupLight = setup.color, setupDark = setup.darkColor;
|
|
2903
|
+
switch (from) {
|
|
2904
|
+
case 1 /* setup */:
|
|
2905
|
+
light.r = setupLight.r;
|
|
2906
|
+
light.g = setupLight.g;
|
|
2907
|
+
light.b = setupLight.b;
|
|
2908
|
+
dark.r = setupDark.r;
|
|
2909
|
+
dark.g = setupDark.g;
|
|
2910
|
+
dark.b = setupDark.b;
|
|
2911
|
+
break;
|
|
2912
|
+
case 2 /* first */:
|
|
2913
|
+
light.r += (setupLight.r - light.r) * alpha;
|
|
2914
|
+
light.g += (setupLight.g - light.g) * alpha;
|
|
2915
|
+
light.b += (setupLight.b - light.b) * alpha;
|
|
2916
|
+
dark.r += (setupDark.r - dark.r) * alpha;
|
|
2917
|
+
dark.g += (setupDark.g - dark.g) * alpha;
|
|
2918
|
+
dark.b += (setupDark.b - dark.b) * alpha;
|
|
2919
|
+
break;
|
|
2829
2920
|
}
|
|
2830
2921
|
return;
|
|
2831
2922
|
}
|
|
@@ -2967,7 +3058,7 @@ var spine = (() => {
|
|
|
2967
3058
|
);
|
|
2968
3059
|
}
|
|
2969
3060
|
if (alpha !== 1) {
|
|
2970
|
-
if (
|
|
3061
|
+
if (from === 1 /* setup */) {
|
|
2971
3062
|
const setupPose = slot.data.setupPose;
|
|
2972
3063
|
let setup = setupPose.color;
|
|
2973
3064
|
r = setup.r + (r - setup.r) * alpha;
|
|
@@ -3012,12 +3103,12 @@ var spine = (() => {
|
|
|
3012
3103
|
this.frames[frame] = time;
|
|
3013
3104
|
this.attachmentNames[frame] = attachmentName;
|
|
3014
3105
|
}
|
|
3015
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
3106
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
3016
3107
|
const slot = skeleton.slots[this.slotIndex];
|
|
3017
3108
|
if (!slot.bone.active) return;
|
|
3018
3109
|
const pose = appliedPose ? slot.appliedPose : slot.pose;
|
|
3019
3110
|
if (out || time < this.frames[0]) {
|
|
3020
|
-
if (
|
|
3111
|
+
if (from !== 0 /* current */) this.setAttachment(skeleton, pose, slot.data.attachmentName);
|
|
3021
3112
|
} else
|
|
3022
3113
|
this.setAttachment(skeleton, pose, this.attachmentNames[Timeline.search(this.frames, time)]);
|
|
3023
3114
|
}
|
|
@@ -3099,15 +3190,15 @@ var spine = (() => {
|
|
|
3099
3190
|
const x = curves[n - 2], y = curves[n - 1];
|
|
3100
3191
|
return y + (1 - y) * (time - x) / (this.frames[frame + this.getFrameEntries()] - x);
|
|
3101
3192
|
}
|
|
3102
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
3193
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
3103
3194
|
const slots = skeleton.slots;
|
|
3104
3195
|
if (!this.attachment.isTimelineActive(slots, this.slotIndex, appliedPose)) return;
|
|
3105
3196
|
const timelineSlots = this.attachment.timelineSlots;
|
|
3106
3197
|
const frames = this.frames;
|
|
3107
3198
|
if (time < frames[0]) {
|
|
3108
|
-
this.applyBeforeFirst(slots[this.slotIndex], appliedPose,
|
|
3199
|
+
this.applyBeforeFirst(slots[this.slotIndex], appliedPose, alpha, from);
|
|
3109
3200
|
for (const slotIndex of timelineSlots)
|
|
3110
|
-
this.applyBeforeFirst(slots[slotIndex], appliedPose,
|
|
3201
|
+
this.applyBeforeFirst(slots[slotIndex], appliedPose, alpha, from);
|
|
3111
3202
|
return;
|
|
3112
3203
|
}
|
|
3113
3204
|
let v1, v2;
|
|
@@ -3123,17 +3214,49 @@ var spine = (() => {
|
|
|
3123
3214
|
v2 = this.vertices[frame + 1];
|
|
3124
3215
|
}
|
|
3125
3216
|
const vertexCount = this.vertices[0].length;
|
|
3126
|
-
this.applyToSlot(slots[this.slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha,
|
|
3217
|
+
this.applyToSlot(slots[this.slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha, from, add);
|
|
3127
3218
|
for (const slotIndex of timelineSlots)
|
|
3128
|
-
this.applyToSlot(slots[slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha,
|
|
3219
|
+
this.applyToSlot(slots[slotIndex], appliedPose, v1, v2, percent, vertexCount, alpha, from, add);
|
|
3129
3220
|
}
|
|
3130
|
-
|
|
3221
|
+
applyBeforeFirst(slot, appliedPose, alpha, from) {
|
|
3222
|
+
if (!slot.bone.active) return;
|
|
3223
|
+
const pose = appliedPose ? slot.appliedPose : slot.pose;
|
|
3224
|
+
if (pose.attachment == null || pose.attachment.timelineAttachment !== this.attachment) return;
|
|
3225
|
+
const deformArray = pose.deform;
|
|
3226
|
+
if (deformArray.length === 0) from = 1 /* setup */;
|
|
3227
|
+
switch (from) {
|
|
3228
|
+
case 1 /* setup */:
|
|
3229
|
+
deformArray.length = 0;
|
|
3230
|
+
break;
|
|
3231
|
+
case 2 /* first */: {
|
|
3232
|
+
if (alpha === 1) {
|
|
3233
|
+
deformArray.length = 0;
|
|
3234
|
+
return;
|
|
3235
|
+
}
|
|
3236
|
+
const vertexCount = this.vertices[0].length;
|
|
3237
|
+
deformArray.length = vertexCount;
|
|
3238
|
+
const deform = deformArray;
|
|
3239
|
+
const vertexAttachment = pose.attachment;
|
|
3240
|
+
if (vertexAttachment.bones === null) {
|
|
3241
|
+
const setupVertices = vertexAttachment.vertices;
|
|
3242
|
+
for (let i = 0; i < vertexCount; i++)
|
|
3243
|
+
deform[i] += (setupVertices[i] - deform[i]) * alpha;
|
|
3244
|
+
} else {
|
|
3245
|
+
alpha = 1 - alpha;
|
|
3246
|
+
for (let i = 0; i < vertexCount; i++)
|
|
3247
|
+
deform[i] *= alpha;
|
|
3248
|
+
}
|
|
3249
|
+
}
|
|
3250
|
+
}
|
|
3251
|
+
}
|
|
3252
|
+
applyToSlot(slot, appliedPose, v1, v2, percent, vertexCount, alpha, from, add) {
|
|
3131
3253
|
if (!slot.bone.active) return;
|
|
3132
3254
|
const pose = appliedPose ? slot.appliedPose : slot.pose;
|
|
3133
3255
|
if (pose.attachment === null || pose.attachment.timelineAttachment !== this.attachment) return;
|
|
3134
3256
|
const vertexAttachment = pose.attachment;
|
|
3135
3257
|
const deform = pose.deform;
|
|
3136
|
-
if (deform.length === 0)
|
|
3258
|
+
if (deform.length === 0) from = 1 /* setup */;
|
|
3259
|
+
const fromSetup = from === 1 /* setup */;
|
|
3137
3260
|
deform.length = vertexCount;
|
|
3138
3261
|
if (v2 === null) {
|
|
3139
3262
|
if (alpha === 1) {
|
|
@@ -3229,13 +3352,6 @@ var spine = (() => {
|
|
|
3229
3352
|
}
|
|
3230
3353
|
}
|
|
3231
3354
|
}
|
|
3232
|
-
applyBeforeFirst(slot, appliedPose, fromSetup) {
|
|
3233
|
-
if (!slot.bone.active) return;
|
|
3234
|
-
const pose = appliedPose ? slot.appliedPose : slot.pose;
|
|
3235
|
-
if (pose.attachment == null || pose.attachment.timelineAttachment !== this.attachment) return;
|
|
3236
|
-
if (pose.deform.length === 0) fromSetup = true;
|
|
3237
|
-
if (fromSetup) pose.deform.length = 0;
|
|
3238
|
-
}
|
|
3239
3355
|
};
|
|
3240
3356
|
var SequenceTimeline = class _SequenceTimeline extends Timeline {
|
|
3241
3357
|
static ENTRIES = 3;
|
|
@@ -3244,7 +3360,7 @@ var spine = (() => {
|
|
|
3244
3360
|
slotIndex;
|
|
3245
3361
|
attachment;
|
|
3246
3362
|
constructor(frameCount, slotIndex, attachment) {
|
|
3247
|
-
super(frameCount, `${
|
|
3363
|
+
super(frameCount, `${29 /* sequence */}|${slotIndex}|${attachment.sequence.id}`);
|
|
3248
3364
|
this.slotIndex = slotIndex;
|
|
3249
3365
|
this.attachment = attachment;
|
|
3250
3366
|
this.instant = true;
|
|
@@ -3271,13 +3387,13 @@ var spine = (() => {
|
|
|
3271
3387
|
frames[frame + _SequenceTimeline.MODE] = mode | index << 4;
|
|
3272
3388
|
frames[frame + _SequenceTimeline.DELAY] = delay;
|
|
3273
3389
|
}
|
|
3274
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
3390
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
3275
3391
|
const slots = skeleton.slots;
|
|
3276
3392
|
if (!this.attachment.isTimelineActive(slots, this.slotIndex, appliedPose)) return;
|
|
3277
3393
|
const timelineSlots = this.attachment.timelineSlots;
|
|
3278
3394
|
const frames = this.frames;
|
|
3279
3395
|
if (out || time < frames[0]) {
|
|
3280
|
-
if (
|
|
3396
|
+
if (from !== 0 /* current */) {
|
|
3281
3397
|
this.setupPose(slots[this.slotIndex], appliedPose);
|
|
3282
3398
|
for (const slotIndex of timelineSlots)
|
|
3283
3399
|
this.setupPose(slots[slotIndex], appliedPose);
|
|
@@ -3353,12 +3469,12 @@ var spine = (() => {
|
|
|
3353
3469
|
this.events[frame] = event;
|
|
3354
3470
|
}
|
|
3355
3471
|
/** Fires events for frames > `lastTime` and <= `time`. */
|
|
3356
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
3472
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3357
3473
|
if (!firedEvents) return;
|
|
3358
3474
|
const frames = this.frames;
|
|
3359
3475
|
const frameCount = this.frames.length;
|
|
3360
3476
|
if (lastTime > time) {
|
|
3361
|
-
this.apply(null, lastTime, Number.MAX_VALUE, firedEvents, 0,
|
|
3477
|
+
this.apply(null, lastTime, Number.MAX_VALUE, firedEvents, 0, from, false, false, false);
|
|
3362
3478
|
lastTime = -1;
|
|
3363
3479
|
} else if (lastTime >= frames[frameCount - 1])
|
|
3364
3480
|
return;
|
|
@@ -3398,11 +3514,11 @@ var spine = (() => {
|
|
|
3398
3514
|
this.frames[frame] = time;
|
|
3399
3515
|
this.drawOrders[frame] = drawOrder;
|
|
3400
3516
|
}
|
|
3401
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
3517
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3402
3518
|
const pose = appliedPose ? skeleton.drawOrder.appliedPose : skeleton.drawOrder.pose;
|
|
3403
3519
|
const setup = skeleton.slots;
|
|
3404
3520
|
if (out || time < this.frames[0]) {
|
|
3405
|
-
if (
|
|
3521
|
+
if (from !== 0 /* current */) Utils.arrayCopy(setup, 0, pose, 0, skeleton.slots.length);
|
|
3406
3522
|
return;
|
|
3407
3523
|
}
|
|
3408
3524
|
const order = this.drawOrders[Timeline.search(this.frames, time)];
|
|
@@ -3415,6 +3531,7 @@ var spine = (() => {
|
|
|
3415
3531
|
}
|
|
3416
3532
|
};
|
|
3417
3533
|
var DrawOrderFolderTimeline = class _DrawOrderFolderTimeline extends Timeline {
|
|
3534
|
+
static propertyID = `${15 /* drawOrderFolder */}`;
|
|
3418
3535
|
slots;
|
|
3419
3536
|
inFolder;
|
|
3420
3537
|
drawOrders;
|
|
@@ -3433,7 +3550,7 @@ var spine = (() => {
|
|
|
3433
3550
|
const n = slots.length;
|
|
3434
3551
|
const ids = new Array(n);
|
|
3435
3552
|
for (let i = 0; i < n; i++)
|
|
3436
|
-
ids[i] =
|
|
3553
|
+
ids[i] = `${_DrawOrderFolderTimeline.propertyID}|${slots[i]}`;
|
|
3437
3554
|
return ids;
|
|
3438
3555
|
}
|
|
3439
3556
|
getFrameCount() {
|
|
@@ -3455,11 +3572,11 @@ var spine = (() => {
|
|
|
3455
3572
|
this.frames[frame] = time;
|
|
3456
3573
|
this.drawOrders[frame] = drawOrder;
|
|
3457
3574
|
}
|
|
3458
|
-
apply(skeleton, lastTime, time, events, alpha,
|
|
3575
|
+
apply(skeleton, lastTime, time, events, alpha, from, add, out, appliedPose) {
|
|
3459
3576
|
const pose = appliedPose ? skeleton.drawOrder.appliedPose : skeleton.drawOrder.pose;
|
|
3460
3577
|
const setup = skeleton.slots;
|
|
3461
3578
|
if (out || time < this.frames[0]) {
|
|
3462
|
-
if (
|
|
3579
|
+
if (from !== 0 /* current */) this.setup(pose, setup);
|
|
3463
3580
|
} else {
|
|
3464
3581
|
const order = this.drawOrders[Timeline.search(this.frames, time)];
|
|
3465
3582
|
if (!order)
|
|
@@ -3492,7 +3609,7 @@ var spine = (() => {
|
|
|
3492
3609
|
var IkConstraintTimeline = class extends CurveTimeline {
|
|
3493
3610
|
constraintIndex = 0;
|
|
3494
3611
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3495
|
-
super(frameCount, bezierCount, `${
|
|
3612
|
+
super(frameCount, bezierCount, `${16 /* ikConstraint */}|${constraintIndex}`);
|
|
3496
3613
|
this.constraintIndex = constraintIndex;
|
|
3497
3614
|
}
|
|
3498
3615
|
getFrameEntries() {
|
|
@@ -3526,19 +3643,30 @@ var spine = (() => {
|
|
|
3526
3643
|
/*STRETCH*/
|
|
3527
3644
|
] = stretch ? 1 : 0;
|
|
3528
3645
|
}
|
|
3529
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
3646
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3530
3647
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3531
3648
|
if (!constraint.active) return;
|
|
3532
3649
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3533
3650
|
const frames = this.frames;
|
|
3534
3651
|
if (time < frames[0]) {
|
|
3535
|
-
|
|
3536
|
-
|
|
3537
|
-
|
|
3538
|
-
|
|
3539
|
-
|
|
3540
|
-
|
|
3541
|
-
|
|
3652
|
+
const setup = constraint.data.setupPose;
|
|
3653
|
+
switch (from) {
|
|
3654
|
+
case 1 /* setup */: {
|
|
3655
|
+
pose.mix = setup.mix;
|
|
3656
|
+
pose.softness = setup.softness;
|
|
3657
|
+
pose.bendDirection = setup.bendDirection;
|
|
3658
|
+
pose.compress = setup.compress;
|
|
3659
|
+
pose.stretch = setup.stretch;
|
|
3660
|
+
break;
|
|
3661
|
+
}
|
|
3662
|
+
case 2 /* first */: {
|
|
3663
|
+
pose.mix += (setup.mix - pose.mix) * alpha;
|
|
3664
|
+
pose.softness += (setup.softness - pose.softness) * alpha;
|
|
3665
|
+
pose.bendDirection = setup.bendDirection;
|
|
3666
|
+
pose.compress = setup.compress;
|
|
3667
|
+
pose.stretch = setup.stretch;
|
|
3668
|
+
break;
|
|
3669
|
+
}
|
|
3542
3670
|
}
|
|
3543
3671
|
return;
|
|
3544
3672
|
}
|
|
@@ -3604,11 +3732,11 @@ var spine = (() => {
|
|
|
3604
3732
|
/*BEZIER*/
|
|
3605
3733
|
);
|
|
3606
3734
|
}
|
|
3607
|
-
const base =
|
|
3735
|
+
const base = from === 1 /* setup */ ? constraint.data.setupPose : pose;
|
|
3608
3736
|
pose.mix = base.mix + (mix - base.mix) * alpha;
|
|
3609
3737
|
pose.softness = base.softness + (softness - base.softness) * alpha;
|
|
3610
3738
|
if (out) {
|
|
3611
|
-
if (
|
|
3739
|
+
if (from === 1 /* setup */) {
|
|
3612
3740
|
pose.bendDirection = base.bendDirection;
|
|
3613
3741
|
pose.compress = base.compress;
|
|
3614
3742
|
pose.stretch = base.stretch;
|
|
@@ -3633,7 +3761,7 @@ var spine = (() => {
|
|
|
3633
3761
|
/** The index of the transform constraint slot in {@link Skeleton.transformConstraints} that will be changed. */
|
|
3634
3762
|
constraintIndex = 0;
|
|
3635
3763
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3636
|
-
super(frameCount, bezierCount, `${
|
|
3764
|
+
super(frameCount, bezierCount, `${17 /* transformConstraint */}|${constraintIndex}`);
|
|
3637
3765
|
this.constraintIndex = constraintIndex;
|
|
3638
3766
|
this.additive = true;
|
|
3639
3767
|
}
|
|
@@ -3672,20 +3800,32 @@ var spine = (() => {
|
|
|
3672
3800
|
/*SHEARY*/
|
|
3673
3801
|
] = mixShearY;
|
|
3674
3802
|
}
|
|
3675
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
3803
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3676
3804
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3677
3805
|
if (!constraint.active) return;
|
|
3678
3806
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3679
3807
|
const frames = this.frames;
|
|
3680
3808
|
if (time < frames[0]) {
|
|
3681
|
-
|
|
3682
|
-
|
|
3683
|
-
|
|
3684
|
-
|
|
3685
|
-
|
|
3686
|
-
|
|
3687
|
-
|
|
3688
|
-
|
|
3809
|
+
const setup = constraint.data.setupPose;
|
|
3810
|
+
switch (from) {
|
|
3811
|
+
case 1 /* setup */: {
|
|
3812
|
+
pose.mixRotate = setup.mixRotate;
|
|
3813
|
+
pose.mixX = setup.mixX;
|
|
3814
|
+
pose.mixY = setup.mixY;
|
|
3815
|
+
pose.mixScaleX = setup.mixScaleX;
|
|
3816
|
+
pose.mixScaleY = setup.mixScaleY;
|
|
3817
|
+
pose.mixShearY = setup.mixShearY;
|
|
3818
|
+
break;
|
|
3819
|
+
}
|
|
3820
|
+
case 2 /* first */: {
|
|
3821
|
+
pose.mixRotate += (setup.mixRotate - pose.mixRotate) * alpha;
|
|
3822
|
+
pose.mixX += (setup.mixX - pose.mixX) * alpha;
|
|
3823
|
+
pose.mixY += (setup.mixY - pose.mixY) * alpha;
|
|
3824
|
+
pose.mixScaleX += (setup.mixScaleX - pose.mixScaleX) * alpha;
|
|
3825
|
+
pose.mixScaleY += (setup.mixScaleY - pose.mixScaleY) * alpha;
|
|
3826
|
+
pose.mixShearY += (setup.mixShearY - pose.mixShearY) * alpha;
|
|
3827
|
+
break;
|
|
3828
|
+
}
|
|
3689
3829
|
}
|
|
3690
3830
|
return;
|
|
3691
3831
|
}
|
|
@@ -3827,7 +3967,7 @@ var spine = (() => {
|
|
|
3827
3967
|
/*BEZIER*/
|
|
3828
3968
|
);
|
|
3829
3969
|
}
|
|
3830
|
-
const base =
|
|
3970
|
+
const base = from === 1 /* setup */ ? constraint.data.setupPose : pose;
|
|
3831
3971
|
if (add) {
|
|
3832
3972
|
pose.mixRotate = base.mixRotate + rotate * alpha;
|
|
3833
3973
|
pose.mixX = base.mixX + x * alpha;
|
|
@@ -3854,29 +3994,29 @@ var spine = (() => {
|
|
|
3854
3994
|
};
|
|
3855
3995
|
var PathConstraintPositionTimeline = class extends ConstraintTimeline1 {
|
|
3856
3996
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3857
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
3997
|
+
super(frameCount, bezierCount, constraintIndex, 18 /* pathConstraintPosition */);
|
|
3858
3998
|
this.additive = true;
|
|
3859
3999
|
}
|
|
3860
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4000
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3861
4001
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3862
4002
|
if (constraint.active) {
|
|
3863
4003
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3864
|
-
pose.position = this.getAbsoluteValue(time, alpha,
|
|
4004
|
+
pose.position = this.getAbsoluteValue(time, alpha, from, add, pose.position, constraint.data.setupPose.position);
|
|
3865
4005
|
}
|
|
3866
4006
|
}
|
|
3867
4007
|
};
|
|
3868
4008
|
var PathConstraintSpacingTimeline = class extends ConstraintTimeline1 {
|
|
3869
4009
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3870
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4010
|
+
super(frameCount, bezierCount, constraintIndex, 19 /* pathConstraintSpacing */);
|
|
3871
4011
|
}
|
|
3872
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4012
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3873
4013
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3874
4014
|
if (constraint.active) {
|
|
3875
4015
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3876
4016
|
pose.spacing = this.getAbsoluteValue(
|
|
3877
4017
|
time,
|
|
3878
4018
|
alpha,
|
|
3879
|
-
|
|
4019
|
+
from,
|
|
3880
4020
|
false,
|
|
3881
4021
|
pose.spacing,
|
|
3882
4022
|
constraint.data.setupPose.spacing
|
|
@@ -3887,7 +4027,7 @@ var spine = (() => {
|
|
|
3887
4027
|
var PathConstraintMixTimeline = class extends CurveTimeline {
|
|
3888
4028
|
constraintIndex;
|
|
3889
4029
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
3890
|
-
super(frameCount, bezierCount, `${
|
|
4030
|
+
super(frameCount, bezierCount, `${20 /* pathConstraintMix */}|${constraintIndex}`);
|
|
3891
4031
|
this.constraintIndex = constraintIndex;
|
|
3892
4032
|
}
|
|
3893
4033
|
getFrameEntries() {
|
|
@@ -3913,17 +4053,26 @@ var spine = (() => {
|
|
|
3913
4053
|
/*Y*/
|
|
3914
4054
|
] = mixY;
|
|
3915
4055
|
}
|
|
3916
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4056
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
3917
4057
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
3918
4058
|
if (!constraint.active) return;
|
|
3919
4059
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
3920
4060
|
const frames = this.frames;
|
|
3921
4061
|
if (time < frames[0]) {
|
|
3922
|
-
|
|
3923
|
-
|
|
3924
|
-
|
|
3925
|
-
|
|
3926
|
-
|
|
4062
|
+
const setup = constraint.data.setupPose;
|
|
4063
|
+
switch (from) {
|
|
4064
|
+
case 1 /* setup */: {
|
|
4065
|
+
pose.mixRotate = setup.mixRotate;
|
|
4066
|
+
pose.mixX = setup.mixX;
|
|
4067
|
+
pose.mixY = setup.mixY;
|
|
4068
|
+
break;
|
|
4069
|
+
}
|
|
4070
|
+
case 2 /* first */: {
|
|
4071
|
+
pose.mixRotate += (setup.mixRotate - pose.mixRotate) * alpha;
|
|
4072
|
+
pose.mixX += (setup.mixX - pose.mixX) * alpha;
|
|
4073
|
+
pose.mixY += (setup.mixY - pose.mixY) * alpha;
|
|
4074
|
+
break;
|
|
4075
|
+
}
|
|
3927
4076
|
}
|
|
3928
4077
|
return;
|
|
3929
4078
|
}
|
|
@@ -4005,7 +4154,7 @@ var spine = (() => {
|
|
|
4005
4154
|
/*BEZIER*/
|
|
4006
4155
|
);
|
|
4007
4156
|
}
|
|
4008
|
-
const base =
|
|
4157
|
+
const base = from === 1 /* setup */ ? constraint.data.setupPose : pose;
|
|
4009
4158
|
if (add) {
|
|
4010
4159
|
pose.mixRotate = base.mixRotate + rotate * alpha;
|
|
4011
4160
|
pose.mixX = base.mixX + x * alpha;
|
|
@@ -4022,7 +4171,7 @@ var spine = (() => {
|
|
|
4022
4171
|
constructor(frameCount, bezierCount, constraintIndex, property) {
|
|
4023
4172
|
super(frameCount, bezierCount, constraintIndex, property);
|
|
4024
4173
|
}
|
|
4025
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4174
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
4026
4175
|
if (add && !this.additive) add = false;
|
|
4027
4176
|
if (this.constraintIndex === -1) {
|
|
4028
4177
|
const value = time >= this.frames[0] ? this.getCurveValue(time) : 0;
|
|
@@ -4030,21 +4179,21 @@ var spine = (() => {
|
|
|
4030
4179
|
for (const constraint of constraints) {
|
|
4031
4180
|
if (constraint.active && this.global(constraint.data)) {
|
|
4032
4181
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
4033
|
-
this.set(pose, this.getAbsoluteValue(time, alpha,
|
|
4182
|
+
this.set(pose, this.getAbsoluteValue(time, alpha, from, add, this.get(pose), this.get(constraint.data.setupPose), value));
|
|
4034
4183
|
}
|
|
4035
4184
|
}
|
|
4036
4185
|
} else {
|
|
4037
4186
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
4038
4187
|
if (constraint.active) {
|
|
4039
4188
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
4040
|
-
this.set(pose, this.getAbsoluteValue(time, alpha,
|
|
4189
|
+
this.set(pose, this.getAbsoluteValue(time, alpha, from, add, this.get(pose), this.get(constraint.data.setupPose)));
|
|
4041
4190
|
}
|
|
4042
4191
|
}
|
|
4043
4192
|
}
|
|
4044
4193
|
};
|
|
4045
4194
|
var PhysicsConstraintInertiaTimeline = class extends PhysicsConstraintTimeline {
|
|
4046
4195
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4047
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4196
|
+
super(frameCount, bezierCount, constraintIndex, 21 /* physicsConstraintInertia */);
|
|
4048
4197
|
}
|
|
4049
4198
|
get(pose) {
|
|
4050
4199
|
return pose.inertia;
|
|
@@ -4058,7 +4207,7 @@ var spine = (() => {
|
|
|
4058
4207
|
};
|
|
4059
4208
|
var PhysicsConstraintStrengthTimeline = class extends PhysicsConstraintTimeline {
|
|
4060
4209
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4061
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4210
|
+
super(frameCount, bezierCount, constraintIndex, 22 /* physicsConstraintStrength */);
|
|
4062
4211
|
}
|
|
4063
4212
|
get(pose) {
|
|
4064
4213
|
return pose.strength;
|
|
@@ -4072,7 +4221,7 @@ var spine = (() => {
|
|
|
4072
4221
|
};
|
|
4073
4222
|
var PhysicsConstraintDampingTimeline = class extends PhysicsConstraintTimeline {
|
|
4074
4223
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4075
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4224
|
+
super(frameCount, bezierCount, constraintIndex, 23 /* physicsConstraintDamping */);
|
|
4076
4225
|
}
|
|
4077
4226
|
get(pose) {
|
|
4078
4227
|
return pose.damping;
|
|
@@ -4086,7 +4235,7 @@ var spine = (() => {
|
|
|
4086
4235
|
};
|
|
4087
4236
|
var PhysicsConstraintMassTimeline = class extends PhysicsConstraintTimeline {
|
|
4088
4237
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4089
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4238
|
+
super(frameCount, bezierCount, constraintIndex, 24 /* physicsConstraintMass */);
|
|
4090
4239
|
}
|
|
4091
4240
|
get(pose) {
|
|
4092
4241
|
return 1 / pose.massInverse;
|
|
@@ -4100,7 +4249,7 @@ var spine = (() => {
|
|
|
4100
4249
|
};
|
|
4101
4250
|
var PhysicsConstraintWindTimeline = class extends PhysicsConstraintTimeline {
|
|
4102
4251
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4103
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4252
|
+
super(frameCount, bezierCount, constraintIndex, 25 /* physicsConstraintWind */);
|
|
4104
4253
|
this.additive = true;
|
|
4105
4254
|
}
|
|
4106
4255
|
get(pose) {
|
|
@@ -4115,7 +4264,7 @@ var spine = (() => {
|
|
|
4115
4264
|
};
|
|
4116
4265
|
var PhysicsConstraintGravityTimeline = class extends PhysicsConstraintTimeline {
|
|
4117
4266
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4118
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4267
|
+
super(frameCount, bezierCount, constraintIndex, 26 /* physicsConstraintGravity */);
|
|
4119
4268
|
this.additive = true;
|
|
4120
4269
|
}
|
|
4121
4270
|
get(pose) {
|
|
@@ -4130,7 +4279,7 @@ var spine = (() => {
|
|
|
4130
4279
|
};
|
|
4131
4280
|
var PhysicsConstraintMixTimeline = class extends PhysicsConstraintTimeline {
|
|
4132
4281
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4133
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4282
|
+
super(frameCount, bezierCount, constraintIndex, 27 /* physicsConstraintMix */);
|
|
4134
4283
|
}
|
|
4135
4284
|
get(pose) {
|
|
4136
4285
|
return pose.mix;
|
|
@@ -4143,7 +4292,7 @@ var spine = (() => {
|
|
|
4143
4292
|
}
|
|
4144
4293
|
};
|
|
4145
4294
|
var PhysicsConstraintResetTimeline = class _PhysicsConstraintResetTimeline extends Timeline {
|
|
4146
|
-
static propertyIds = [
|
|
4295
|
+
static propertyIds = [28 /* physicsConstraintReset */.toString()];
|
|
4147
4296
|
/** The index of the physics constraint in {@link Skeleton.contraints} that will be reset when this timeline is
|
|
4148
4297
|
* applied, or -1 if all physics constraints in the skeleton will be reset. */
|
|
4149
4298
|
constraintIndex;
|
|
@@ -4162,7 +4311,7 @@ var spine = (() => {
|
|
|
4162
4311
|
this.frames[frame] = time;
|
|
4163
4312
|
}
|
|
4164
4313
|
/** Resets the physics constraint when frames > `lastTime` and <= `time`. */
|
|
4165
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4314
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
4166
4315
|
let constraint;
|
|
4167
4316
|
if (this.constraintIndex !== -1) {
|
|
4168
4317
|
constraint = skeleton.constraints[this.constraintIndex];
|
|
@@ -4170,7 +4319,7 @@ var spine = (() => {
|
|
|
4170
4319
|
}
|
|
4171
4320
|
const frames = this.frames;
|
|
4172
4321
|
if (lastTime > time) {
|
|
4173
|
-
this.apply(skeleton, lastTime, Number.MAX_VALUE, [], alpha,
|
|
4322
|
+
this.apply(skeleton, lastTime, Number.MAX_VALUE, [], alpha, from, false, false, false);
|
|
4174
4323
|
lastTime = -1;
|
|
4175
4324
|
} else if (lastTime >= frames[frames.length - 1])
|
|
4176
4325
|
return;
|
|
@@ -4188,26 +4337,26 @@ var spine = (() => {
|
|
|
4188
4337
|
};
|
|
4189
4338
|
var SliderTimeline = class extends ConstraintTimeline1 {
|
|
4190
4339
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4191
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4340
|
+
super(frameCount, bezierCount, constraintIndex, 30 /* sliderTime */);
|
|
4192
4341
|
}
|
|
4193
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4342
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
4194
4343
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
4195
4344
|
if (constraint.active) {
|
|
4196
4345
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
4197
|
-
pose.time = this.getAbsoluteValue(time, alpha,
|
|
4346
|
+
pose.time = this.getAbsoluteValue(time, alpha, from, add, pose.time, constraint.data.setupPose.time);
|
|
4198
4347
|
}
|
|
4199
4348
|
}
|
|
4200
4349
|
};
|
|
4201
4350
|
var SliderMixTimeline = class extends ConstraintTimeline1 {
|
|
4202
4351
|
constructor(frameCount, bezierCount, constraintIndex) {
|
|
4203
|
-
super(frameCount, bezierCount, constraintIndex,
|
|
4352
|
+
super(frameCount, bezierCount, constraintIndex, 31 /* sliderMix */);
|
|
4204
4353
|
this.additive = true;
|
|
4205
4354
|
}
|
|
4206
|
-
apply(skeleton, lastTime, time, firedEvents, alpha,
|
|
4355
|
+
apply(skeleton, lastTime, time, firedEvents, alpha, from, add, out, appliedPose) {
|
|
4207
4356
|
const constraint = skeleton.constraints[this.constraintIndex];
|
|
4208
4357
|
if (constraint.active) {
|
|
4209
4358
|
const pose = appliedPose ? constraint.appliedPose : constraint.pose;
|
|
4210
|
-
pose.mix = this.getAbsoluteValue(time, alpha,
|
|
4359
|
+
pose.mix = this.getAbsoluteValue(time, alpha, from, add, pose.mix, constraint.data.setupPose.mix);
|
|
4211
4360
|
}
|
|
4212
4361
|
}
|
|
4213
4362
|
};
|
|
@@ -4228,7 +4377,7 @@ var spine = (() => {
|
|
|
4228
4377
|
events = [];
|
|
4229
4378
|
listeners = [];
|
|
4230
4379
|
queue = new EventQueue(this);
|
|
4231
|
-
propertyIds = new
|
|
4380
|
+
propertyIds = /* @__PURE__ */ new Map();
|
|
4232
4381
|
animationsChanged = false;
|
|
4233
4382
|
trackEntryPool = new Pool(() => new TrackEntry());
|
|
4234
4383
|
constructor(data) {
|
|
@@ -4337,9 +4486,9 @@ var spine = (() => {
|
|
|
4337
4486
|
Utils.webkit602BugfixHelper(alpha);
|
|
4338
4487
|
const timeline = timelines[ii];
|
|
4339
4488
|
if (timeline instanceof AttachmentTimeline)
|
|
4340
|
-
this.applyAttachmentTimeline(timeline, skeleton, applyTime,
|
|
4489
|
+
this.applyAttachmentTimeline(timeline, skeleton, applyTime, 1 /* setup */, true);
|
|
4341
4490
|
else
|
|
4342
|
-
timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha,
|
|
4491
|
+
timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha, 1 /* setup */, false, false, false);
|
|
4343
4492
|
}
|
|
4344
4493
|
} else {
|
|
4345
4494
|
const timelineMode = current.timelineMode;
|
|
@@ -4349,14 +4498,14 @@ var spine = (() => {
|
|
|
4349
4498
|
if (firstFrame) current.timelinesRotation.length = timelineCount << 1;
|
|
4350
4499
|
for (let ii = 0; ii < timelineCount; ii++) {
|
|
4351
4500
|
const timeline = timelines[ii];
|
|
4352
|
-
const
|
|
4501
|
+
const from = timelineMode[ii] & MODE;
|
|
4353
4502
|
if (!shortestRotation && timeline instanceof RotateTimeline) {
|
|
4354
|
-
this.applyRotateTimeline(timeline, skeleton, applyTime, alpha,
|
|
4503
|
+
this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, from, current.timelinesRotation, ii << 1, firstFrame);
|
|
4355
4504
|
} else if (timeline instanceof AttachmentTimeline) {
|
|
4356
|
-
this.applyAttachmentTimeline(timeline, skeleton, applyTime,
|
|
4505
|
+
this.applyAttachmentTimeline(timeline, skeleton, applyTime, from, retainAttachments);
|
|
4357
4506
|
} else {
|
|
4358
4507
|
Utils.webkit602BugfixHelper(alpha);
|
|
4359
|
-
timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha,
|
|
4508
|
+
timeline.apply(skeleton, animationLast, applyTime, applyEvents, alpha, from, add, false, false);
|
|
4360
4509
|
}
|
|
4361
4510
|
}
|
|
4362
4511
|
}
|
|
@@ -4366,7 +4515,7 @@ var spine = (() => {
|
|
|
4366
4515
|
current.nextAnimationLast = animationTime;
|
|
4367
4516
|
current.nextTrackLast = current.trackTime;
|
|
4368
4517
|
}
|
|
4369
|
-
const setupState = this.unkeyedState +
|
|
4518
|
+
const setupState = this.unkeyedState + ATTACH_SETUP;
|
|
4370
4519
|
const slots = skeleton.slots;
|
|
4371
4520
|
for (let i = 0, n = skeleton.slots.length; i < n; i++) {
|
|
4372
4521
|
const slot = slots[i];
|
|
@@ -4404,29 +4553,29 @@ var spine = (() => {
|
|
|
4404
4553
|
for (let i = 0; i < timelineCount; i++) {
|
|
4405
4554
|
const timeline = timelines[i];
|
|
4406
4555
|
const mode = timelineMode[i];
|
|
4407
|
-
const
|
|
4556
|
+
const mixFrom = mode & MODE;
|
|
4408
4557
|
let alpha = 0;
|
|
4409
4558
|
if ((mode & HOLD) !== 0) {
|
|
4410
4559
|
const holdMix = timelineHoldMix[i];
|
|
4411
4560
|
alpha = holdMix == null ? alphaHold : alphaHold * (1 - holdMix.mix());
|
|
4412
4561
|
} else {
|
|
4413
|
-
if (!drawOrder && timeline instanceof DrawOrderTimeline &&
|
|
4562
|
+
if (!drawOrder && timeline instanceof DrawOrderTimeline && mixFrom === 0 /* current */) continue;
|
|
4414
4563
|
alpha = alphaMix;
|
|
4415
4564
|
}
|
|
4416
4565
|
from.totalAlpha += alpha;
|
|
4417
4566
|
if (!shortestRotation && timeline instanceof RotateTimeline) {
|
|
4418
|
-
this.applyRotateTimeline(timeline, skeleton, applyTime, alpha,
|
|
4567
|
+
this.applyRotateTimeline(timeline, skeleton, applyTime, alpha, mixFrom, timelinesRotation, i << 1, firstFrame);
|
|
4419
4568
|
} else if (timeline instanceof AttachmentTimeline)
|
|
4420
4569
|
this.applyAttachmentTimeline(
|
|
4421
4570
|
timeline,
|
|
4422
4571
|
skeleton,
|
|
4423
4572
|
applyTime,
|
|
4424
|
-
|
|
4573
|
+
mixFrom,
|
|
4425
4574
|
retainAttachments && alpha >= from.alphaAttachmentThreshold
|
|
4426
4575
|
);
|
|
4427
4576
|
else {
|
|
4428
|
-
const out = !drawOrder || !(timeline instanceof DrawOrderTimeline) ||
|
|
4429
|
-
timeline.apply(skeleton, animationLast, applyTime, events, alpha,
|
|
4577
|
+
const out = !drawOrder || !(timeline instanceof DrawOrderTimeline) || mixFrom === 0 /* current */;
|
|
4578
|
+
timeline.apply(skeleton, animationLast, applyTime, events, alpha, mixFrom, add, out, false);
|
|
4430
4579
|
}
|
|
4431
4580
|
}
|
|
4432
4581
|
if (from.reverse && mix < from.eventThreshold) this.eventsReverse(from, animationLast, animationTime);
|
|
@@ -4438,10 +4587,10 @@ var spine = (() => {
|
|
|
4438
4587
|
}
|
|
4439
4588
|
/** Applies the attachment timeline and sets {@link Slot.attachmentState}.
|
|
4440
4589
|
* @param retain True if the attachment remains after apply, false if temporary for deform timelines. */
|
|
4441
|
-
applyAttachmentTimeline(timeline, skeleton, time,
|
|
4590
|
+
applyAttachmentTimeline(timeline, skeleton, time, from, retain) {
|
|
4442
4591
|
const slot = skeleton.slots[timeline.slotIndex];
|
|
4443
4592
|
if (!slot.bone.active) return;
|
|
4444
|
-
if (!retain && slot.attachmentState === this.unkeyedState +
|
|
4593
|
+
if (!retain && slot.attachmentState === this.unkeyedState + ATTACH_RETAIN) return;
|
|
4445
4594
|
let setup = time < timeline.frames[0];
|
|
4446
4595
|
let name = null;
|
|
4447
4596
|
if (!setup) {
|
|
@@ -4449,33 +4598,44 @@ var spine = (() => {
|
|
|
4449
4598
|
setup = !retain && name == null;
|
|
4450
4599
|
}
|
|
4451
4600
|
if (setup) {
|
|
4452
|
-
if (
|
|
4601
|
+
if (from === 0 /* current */) return;
|
|
4453
4602
|
name = slot.data.attachmentName;
|
|
4454
4603
|
}
|
|
4455
4604
|
slot.pose.setAttachment(name == null ? null : skeleton.getAttachment(slot.data.index, name));
|
|
4456
4605
|
if (retain)
|
|
4457
|
-
slot.attachmentState = this.unkeyedState +
|
|
4606
|
+
slot.attachmentState = this.unkeyedState + ATTACH_RETAIN;
|
|
4458
4607
|
else if (!setup)
|
|
4459
|
-
slot.attachmentState = this.unkeyedState +
|
|
4608
|
+
slot.attachmentState = this.unkeyedState + ATTACH_SETUP;
|
|
4460
4609
|
}
|
|
4461
4610
|
/** Applies the rotate timeline, mixing with the current pose while keeping the same rotation direction chosen as the shortest
|
|
4462
4611
|
* the first time the mixing was applied. */
|
|
4463
|
-
applyRotateTimeline(timeline, skeleton, time, alpha,
|
|
4612
|
+
applyRotateTimeline(timeline, skeleton, time, alpha, from, timelinesRotation, i, firstFrame) {
|
|
4464
4613
|
if (firstFrame) timelinesRotation[i] = 0;
|
|
4465
4614
|
if (alpha === 1) {
|
|
4466
|
-
timeline.apply(skeleton, 0, time, null, 1,
|
|
4615
|
+
timeline.apply(skeleton, 0, time, null, 1, from, false, false, false);
|
|
4467
4616
|
return;
|
|
4468
4617
|
}
|
|
4469
4618
|
const bone = skeleton.bones[timeline.boneIndex];
|
|
4470
4619
|
if (!bone.active) return;
|
|
4471
4620
|
const pose = bone.pose, setup = bone.data.setupPose;
|
|
4472
4621
|
const frames = timeline.frames;
|
|
4622
|
+
let r1, r2;
|
|
4473
4623
|
if (time < frames[0]) {
|
|
4474
|
-
|
|
4475
|
-
|
|
4624
|
+
switch (from) {
|
|
4625
|
+
case 1 /* setup */: {
|
|
4626
|
+
pose.rotation = setup.rotation;
|
|
4627
|
+
return;
|
|
4628
|
+
}
|
|
4629
|
+
case 0 /* current */: {
|
|
4630
|
+
return;
|
|
4631
|
+
}
|
|
4632
|
+
}
|
|
4633
|
+
r1 = pose.rotation;
|
|
4634
|
+
r2 = setup.rotation;
|
|
4635
|
+
} else {
|
|
4636
|
+
r1 = from === 1 /* setup */ ? setup.rotation : pose.rotation;
|
|
4637
|
+
r2 = setup.rotation + timeline.getCurveValue(time);
|
|
4476
4638
|
}
|
|
4477
|
-
const r1 = fromSetup ? setup.rotation : pose.rotation;
|
|
4478
|
-
const r2 = setup.rotation + timeline.getCurveValue(time);
|
|
4479
4639
|
let total = 0, diff = r2 - r1;
|
|
4480
4640
|
diff -= Math.ceil(diff / 360 - 0.5) * 360;
|
|
4481
4641
|
if (diff === 0) {
|
|
@@ -4790,57 +4950,72 @@ var spine = (() => {
|
|
|
4790
4950
|
this.animationsChanged = false;
|
|
4791
4951
|
const tracks = this.tracks;
|
|
4792
4952
|
for (let i = 0, n = tracks.length; i < n; i++) {
|
|
4793
|
-
|
|
4794
|
-
if (!
|
|
4953
|
+
const track = tracks[i];
|
|
4954
|
+
if (!track) continue;
|
|
4955
|
+
let entry = track;
|
|
4795
4956
|
while (entry.mixingFrom)
|
|
4796
4957
|
entry = entry.mixingFrom;
|
|
4797
4958
|
do {
|
|
4798
|
-
this.computeHold(entry);
|
|
4959
|
+
this.computeHold(entry, track);
|
|
4799
4960
|
entry = entry.mixingTo;
|
|
4800
4961
|
} while (entry);
|
|
4801
4962
|
}
|
|
4802
4963
|
this.propertyIds.clear();
|
|
4803
4964
|
}
|
|
4804
|
-
computeHold(entry) {
|
|
4965
|
+
computeHold(entry, track) {
|
|
4805
4966
|
const timelines = entry.animation.timelines;
|
|
4806
4967
|
const timelinesCount = entry.animation.timelines.length;
|
|
4807
4968
|
const timelineMode = entry.timelineMode;
|
|
4808
4969
|
timelineMode.length = timelinesCount;
|
|
4809
4970
|
const timelineHoldMix = entry.timelineHoldMix;
|
|
4810
4971
|
timelineHoldMix.length = 0;
|
|
4811
|
-
const propertyIds = this.propertyIds;
|
|
4812
4972
|
const add = entry.additive, keepHold = entry.keepHold;
|
|
4813
4973
|
const to = entry.mixingTo;
|
|
4814
|
-
|
|
4815
|
-
|
|
4816
|
-
|
|
4817
|
-
|
|
4818
|
-
|
|
4819
|
-
|
|
4820
|
-
|
|
4821
|
-
|
|
4822
|
-
|
|
4823
|
-
|
|
4824
|
-
|
|
4825
|
-
|
|
4826
|
-
|
|
4974
|
+
for (let i = 0; i < timelinesCount; i++) {
|
|
4975
|
+
const timeline = timelines[i];
|
|
4976
|
+
const ids = timeline.propertyIds;
|
|
4977
|
+
const from = this.from(track, timeline, ids);
|
|
4978
|
+
if (add && timeline.additive) {
|
|
4979
|
+
timelineMode[i] = from;
|
|
4980
|
+
continue;
|
|
4981
|
+
}
|
|
4982
|
+
let mode;
|
|
4983
|
+
if (to === null || timeline.instant || to.additive && timeline.additive || !to.animation?.hasTimeline(ids))
|
|
4984
|
+
mode = from;
|
|
4985
|
+
else {
|
|
4986
|
+
mode = from | HOLD;
|
|
4987
|
+
for (let next = to.mixingTo; next != null; next = next.mixingTo) {
|
|
4988
|
+
if (next.additive && timeline.additive || !next.animation?.hasTimeline(ids)) {
|
|
4989
|
+
if (next.mixDuration > 0) timelineHoldMix[i] = next;
|
|
4990
|
+
break;
|
|
4827
4991
|
}
|
|
4828
4992
|
}
|
|
4829
|
-
|
|
4830
|
-
|
|
4831
|
-
|
|
4832
|
-
|
|
4833
|
-
|
|
4834
|
-
|
|
4835
|
-
|
|
4836
|
-
|
|
4837
|
-
|
|
4838
|
-
|
|
4839
|
-
|
|
4993
|
+
}
|
|
4994
|
+
if (keepHold) mode = mode & ~HOLD | timelineMode[i] & HOLD;
|
|
4995
|
+
timelineMode[i] = mode;
|
|
4996
|
+
}
|
|
4997
|
+
}
|
|
4998
|
+
from(track, timeline, ids) {
|
|
4999
|
+
const propertyIds = this.propertyIds;
|
|
5000
|
+
let from = SETUP;
|
|
5001
|
+
for (let i = 0, n = ids.length; i < n; i++) {
|
|
5002
|
+
const owner = propertyIds.get(ids[i]);
|
|
5003
|
+
if (owner === void 0) {
|
|
5004
|
+
propertyIds.set(ids[i], track);
|
|
5005
|
+
} else {
|
|
5006
|
+
if (owner !== track) {
|
|
5007
|
+
while (++i < n)
|
|
5008
|
+
if (!propertyIds.has(ids[i])) propertyIds.set(ids[i], track);
|
|
5009
|
+
return CURRENT;
|
|
4840
5010
|
}
|
|
4841
|
-
|
|
4842
|
-
timelineMode[i] = mode;
|
|
5011
|
+
from = FIRST;
|
|
4843
5012
|
}
|
|
5013
|
+
}
|
|
5014
|
+
if (timeline instanceof DrawOrderFolderTimeline) {
|
|
5015
|
+
const first = propertyIds.get(DrawOrderTimeline.propertyID);
|
|
5016
|
+
if (first != null) return first !== track ? CURRENT : FIRST;
|
|
5017
|
+
}
|
|
5018
|
+
return from;
|
|
4844
5019
|
}
|
|
4845
5020
|
/** Returns the track entry for the animation currently playing on the track, or null if no animation is currently playing. */
|
|
4846
5021
|
getTrack(trackIndex) {
|
|
@@ -5049,8 +5224,8 @@ var spine = (() => {
|
|
|
5049
5224
|
return mix;
|
|
5050
5225
|
}
|
|
5051
5226
|
/** For each timeline:
|
|
5052
|
-
* -
|
|
5053
|
-
* - Bit
|
|
5227
|
+
* - Bits 0-1: MixFrom.
|
|
5228
|
+
* - Bit 2, HOLD: 0 = mix out using alphaMix, 1 = apply full alpha to prevent dipping. Timeline is first on its track to
|
|
5054
5229
|
* set the property and the next entry (mixingTo) also sets it. When held, timelineHoldMix's mix controls how the hold fades
|
|
5055
5230
|
* out (for 3+ entry chains where the chain eventually stops setting the property). */
|
|
5056
5231
|
timelineMode = [];
|
|
@@ -5244,12 +5419,13 @@ var spine = (() => {
|
|
|
5244
5419
|
event(entry, event) {
|
|
5245
5420
|
}
|
|
5246
5421
|
};
|
|
5247
|
-
var
|
|
5248
|
-
var FIRST = 1;
|
|
5249
|
-
var HOLD = 2;
|
|
5250
|
-
var HOLD_FIRST = 3;
|
|
5422
|
+
var CURRENT = 0;
|
|
5251
5423
|
var SETUP = 1;
|
|
5252
|
-
var
|
|
5424
|
+
var FIRST = 2;
|
|
5425
|
+
var MODE = 3;
|
|
5426
|
+
var HOLD = 4;
|
|
5427
|
+
var ATTACH_SETUP = 1;
|
|
5428
|
+
var ATTACH_RETAIN = 2;
|
|
5253
5429
|
|
|
5254
5430
|
// spine-core/src/AnimationStateData.ts
|
|
5255
5431
|
var AnimationStateData = class {
|
|
@@ -8369,7 +8545,7 @@ ${error}` : ""}`);
|
|
|
8369
8545
|
const indices = animation.bones;
|
|
8370
8546
|
for (let i = 0, n = animation.bones.length; i < n; i++)
|
|
8371
8547
|
bones[indices[i]].appliedPose.modifyLocal(skeleton);
|
|
8372
|
-
animation.apply(skeleton, p.time, p.time, data.loop, null, p.mix,
|
|
8548
|
+
animation.apply(skeleton, p.time, p.time, data.loop, null, p.mix, 0 /* current */, data.additive, false, true);
|
|
8373
8549
|
}
|
|
8374
8550
|
sort(skeleton) {
|
|
8375
8551
|
const bone = this.bone;
|