@esotericsoftware/spine-canvas 4.2.56 → 4.2.57
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1553,6 +1553,11 @@ var spine = (() => {
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1553
1553
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let bone = skeleton.bones[this.boneIndex];
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1554
1554
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if (!bone.active)
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1555
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return;
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1556
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+
if (direction == 1 /* mixOut */) {
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1557
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+
if (blend == 0 /* setup */)
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1558
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+
bone.inherit = bone.data.inherit;
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1559
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return;
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1560
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}
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1556
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let frames = this.frames;
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1557
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if (time < frames[0]) {
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1558
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if (blend == 0 /* setup */ || blend == 1 /* first */)
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@@ -6414,8 +6419,9 @@ var spine = (() => {
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6414
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q = -(c1 + q) * 0.5;
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6415
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let r0 = q / c2, r1 = c / q;
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6416
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let r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
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6417
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-
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6418
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-
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6422
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+
r0 = dd - r * r;
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6423
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if (r0 >= 0) {
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6424
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y = Math.sqrt(r0) * bendDir;
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6419
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a1 = ta - Math.atan2(y, r);
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6420
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a2 = Math.atan2(y / psy, (r - l1) / psx);
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break outer;
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@@ -7098,25 +7104,28 @@ var spine = (() => {
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7104
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case 1 /* reset */:
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this.reset();
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7100
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case 2 /* update */:
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7107
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+
const skeleton = this.skeleton;
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7101
7108
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const delta = Math.max(this.skeleton.time - this.lastTime, 0);
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7102
7109
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this.remaining += delta;
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7103
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-
this.lastTime =
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7110
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+
this.lastTime = skeleton.time;
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7104
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const bx = bone.worldX, by = bone.worldY;
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7105
7112
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if (this._reset) {
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7106
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this._reset = false;
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7107
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this.ux = bx;
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7108
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this.uy = by;
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7109
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} else {
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7110
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-
let a = this.remaining, i = this.inertia,
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7117
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+
let a = this.remaining, i = this.inertia, t = this.data.step, f = this.skeleton.data.referenceScale, d = -1;
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7118
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let qx = this.data.limit * delta, qy = qx * Math.abs(skeleton.scaleY);
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7119
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qx *= Math.abs(skeleton.scaleX);
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7111
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if (x || y) {
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7112
7121
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if (x) {
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7113
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const u = (this.ux - bx) * i;
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7114
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-
this.xOffset += u >
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7123
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+
this.xOffset += u > qx ? qx : u < -qx ? -qx : u;
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this.ux = bx;
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}
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7117
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if (y) {
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7118
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const u = (this.uy - by) * i;
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7119
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-
this.yOffset += u >
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7128
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this.yOffset += u > qy ? qy : u < -qy ? -qy : u;
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7120
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this.uy = by;
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7121
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}
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7122
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if (a >= t) {
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@@ -7144,14 +7153,14 @@ var spine = (() => {
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7144
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if (rotateOrShearX || scaleX) {
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7145
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let ca = Math.atan2(bone.c, bone.a), c = 0, s = 0, mr = 0;
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7146
7155
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let dx = this.cx - bone.worldX, dy = this.cy - bone.worldY;
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7147
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-
if (dx >
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7148
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dx =
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7149
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-
else if (dx < -
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7150
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-
dx = -
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7151
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-
if (dy >
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7152
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-
dy =
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7153
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-
else if (dy < -
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7154
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-
dy = -
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7156
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if (dx > qx)
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7157
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dx = qx;
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7158
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else if (dx < -qx)
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7159
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dx = -qx;
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7160
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if (dy > qy)
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7161
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dy = qy;
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7162
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else if (dy < -qy)
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7163
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dy = -qy;
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7155
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if (rotateOrShearX) {
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7156
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mr = (this.data.rotate + this.data.shearX) * mix;
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7157
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let r = Math.atan2(dy + this.ty, dx + this.tx) - ca - this.rotateOffset * mr;
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@@ -10312,7 +10321,28 @@ var spine = (() => {
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10312
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isClipping() {
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10313
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return this.clipAttachment != null;
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10314
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}
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10315
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-
clipTriangles(vertices,
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10324
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+
clipTriangles(vertices, verticesLengthOrTriangles, trianglesOrTrianglesLength, trianglesLengthOrUvs, uvsOrLight, lightOrDark, darkOrTwoColor, twoColorParam) {
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10325
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let triangles;
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10326
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let trianglesLength;
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10327
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let uvs;
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10328
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let light;
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10329
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let dark;
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10330
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let twoColor;
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10331
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if (typeof verticesLengthOrTriangles === "number") {
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10332
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triangles = trianglesOrTrianglesLength;
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10333
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trianglesLength = trianglesLengthOrUvs;
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10334
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uvs = uvsOrLight;
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10335
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light = lightOrDark;
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10336
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dark = darkOrTwoColor;
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10337
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twoColor = twoColorParam;
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10338
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} else {
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10339
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triangles = verticesLengthOrTriangles;
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10340
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trianglesLength = trianglesOrTrianglesLength;
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10341
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uvs = trianglesLengthOrUvs;
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10342
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light = uvsOrLight;
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10343
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dark = lightOrDark;
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10344
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twoColor = darkOrTwoColor;
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10345
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}
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10316
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if (uvs && light && dark && typeof twoColor === "boolean")
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10317
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this.clipTrianglesRender(vertices, triangles, trianglesLength, uvs, light, dark, twoColor);
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10318
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else
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