@esotericsoftware/spine-canvas 4.2.34 → 4.2.35

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@@ -8687,8 +8687,8 @@ var spine = (() => {
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  data.strength = input.readFloat();
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  data.damping = input.readFloat();
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  data.massInverse = input.readFloat();
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- data.wind = input.readFloat();
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- data.gravity = input.readFloat();
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+ data.wind = input.readFloat() * scale;
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+ data.gravity = input.readFloat() * scale;
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  data.mix = input.readFloat();
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  flags = input.readByte();
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  if ((flags & 1) != 0)
@@ -9389,10 +9389,10 @@ var spine = (() => {
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  timelines.push(readTimeline1(input, new PhysicsConstraintMassTimeline(frameCount, bezierCount, index), 1));
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  break;
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  case PHYSICS_WIND:
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- timelines.push(readTimeline1(input, new PhysicsConstraintWindTimeline(frameCount, bezierCount, index), 1));
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+ timelines.push(readTimeline1(input, new PhysicsConstraintWindTimeline(frameCount, bezierCount, index), scale));
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  break;
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  case PHYSICS_GRAVITY:
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- timelines.push(readTimeline1(input, new PhysicsConstraintGravityTimeline(frameCount, bezierCount, index), 1));
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+ timelines.push(readTimeline1(input, new PhysicsConstraintGravityTimeline(frameCount, bezierCount, index), scale));
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  break;
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  case PHYSICS_MIX:
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  timelines.push(readTimeline1(input, new PhysicsConstraintMixTimeline(frameCount, bezierCount, index), 1));
@@ -10593,8 +10593,8 @@ var spine = (() => {
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  data.strength = getValue(constraintMap, "strength", 100);
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  data.damping = getValue(constraintMap, "damping", 1);
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  data.massInverse = 1 / getValue(constraintMap, "mass", 1);
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- data.wind = getValue(constraintMap, "wind", 0);
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- data.gravity = getValue(constraintMap, "gravity", 0);
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+ data.wind = getValue(constraintMap, "wind", 0) * scale;
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+ data.gravity = getValue(constraintMap, "gravity", 0) * scale;
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  data.mix = getValue(constraintMap, "mix", 1);
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  data.inertiaGlobal = getValue(constraintMap, "inertiaGlobal", false);
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  data.strengthGlobal = getValue(constraintMap, "strengthGlobal", false);
@@ -11210,6 +11210,7 @@ var spine = (() => {
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  continue;
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  }
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  let timeline;
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+ let timelineScale = 1;
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  if (timelineName == "inertia")
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  timeline = new PhysicsConstraintInertiaTimeline(frames, frames, constraintIndex);
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  else if (timelineName == "strength")
@@ -11218,15 +11219,17 @@ var spine = (() => {
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  timeline = new PhysicsConstraintDampingTimeline(frames, frames, constraintIndex);
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  else if (timelineName == "mass")
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  timeline = new PhysicsConstraintMassTimeline(frames, frames, constraintIndex);
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- else if (timelineName == "wind")
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+ else if (timelineName == "wind") {
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  timeline = new PhysicsConstraintWindTimeline(frames, frames, constraintIndex);
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- else if (timelineName == "gravity")
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+ timelineScale = scale;
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+ } else if (timelineName == "gravity") {
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  timeline = new PhysicsConstraintGravityTimeline(frames, frames, constraintIndex);
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- else if (timelineName == "mix")
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+ timelineScale = scale;
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+ } else if (timelineName == "mix")
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  timeline = new PhysicsConstraintMixTimeline(frames, frames, constraintIndex);
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  else
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  continue;
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- timelines.push(readTimeline12(timelineMap, timeline, 0, 1));
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+ timelines.push(readTimeline12(timelineMap, timeline, 0, timelineScale));
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  }
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  }
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  }