@esotericsoftware/spine-canvas 4.2.28 → 4.2.29
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@@ -6194,8 +6194,8 @@ var spine = (() => {
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6194
6194
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let rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
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6195
6195
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switch (bone.data.transformMode) {
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6196
6196
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case 1 /* OnlyTranslation */:
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6197
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-
tx = targetX - bone.worldX;
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6198
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-
ty = targetY - bone.worldY;
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6197
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+
tx = (targetX - bone.worldX) * MathUtils.signum(bone.skeleton.scaleX);
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6198
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+
ty = (targetY - bone.worldY) * MathUtils.signum(bone.skeleton.scaleY);
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6199
6199
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break;
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6200
6200
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case 2 /* NoRotationOrReflection */:
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6201
6201
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let s = Math.abs(pa * pd - pb * pc) / Math.max(1e-4, pa * pa + pc * pc);
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