@esotericsoftware/spine-canvas 4.2.2 → 4.2.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -52,7 +52,6 @@ var spine = (() => {
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  IkConstraintTimeline: () => IkConstraintTimeline,
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  IntSet: () => IntSet,
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  Interpolation: () => Interpolation,
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- JitterEffect: () => JitterEffect,
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  MathUtils: () => MathUtils,
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  MeshAttachment: () => MeshAttachment,
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  MixBlend: () => MixBlend,
@@ -97,7 +96,6 @@ var spine = (() => {
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  SlotData: () => SlotData,
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  SpacingMode: () => SpacingMode,
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  StringSet: () => StringSet,
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- SwirlEffect: () => SwirlEffect,
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  Texture: () => Texture,
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  TextureAtlas: () => TextureAtlas,
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  TextureAtlasPage: () => TextureAtlasPage,
@@ -516,7 +514,7 @@ var spine = (() => {
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  this.bones = null;
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  this.vertices = [];
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  this.worldVerticesLength = 0;
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- this.timelineAttahment = this;
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+ this.timelineAttachment = this;
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  }
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  computeWorldVertices(slot, start, count, worldVertices, offset, stride) {
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  count = offset + (count >> 1) * stride;
@@ -587,7 +585,7 @@ var spine = (() => {
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  Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
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  }
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  attachment.worldVerticesLength = this.worldVerticesLength;
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- attachment.timelineAttahment = this.timelineAttahment;
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+ attachment.timelineAttachment = this.timelineAttachment;
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  }
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  };
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  var VertexAttachment = _VertexAttachment;
@@ -1886,7 +1884,7 @@ var spine = (() => {
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  let slotAttachment = slot.getAttachment();
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  if (!slotAttachment)
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  return;
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- if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttahment != this.attachment)
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+ if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttachment != this.attachment)
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  return;
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  let deform = slot.deform;
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  if (deform.length == 0)
@@ -2465,7 +2463,7 @@ var spine = (() => {
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  let slotAttachment = slot.attachment;
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  let attachment = this.attachment;
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  if (slotAttachment != attachment) {
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- if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttahment != attachment)
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+ if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttachment != attachment)
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  return;
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  }
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  let frames = this.frames;
@@ -2478,6 +2476,8 @@ var spine = (() => {
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  let before = frames[i];
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  let modeAndIndex = frames[i + _SequenceTimeline.MODE];
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  let delay = frames[i + _SequenceTimeline.DELAY];
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+ if (!this.attachment.sequence)
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+ return;
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  let index = modeAndIndex >> 4, count = this.attachment.sequence.regions.length;
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  let mode = SequenceModeValues[modeAndIndex & 15];
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  if (mode != SequenceMode.hold) {
@@ -2491,7 +2491,7 @@ var spine = (() => {
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  break;
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  case SequenceMode.pingpong: {
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  let n = (count << 1) - 2;
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- index %= n;
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+ index = n == 0 ? 0 : index % n;
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  if (index >= count)
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  index = n - index;
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  break;
@@ -2504,7 +2504,7 @@ var spine = (() => {
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  break;
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  case SequenceMode.pingpongReverse: {
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  let n = (count << 1) - 2;
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- index = (index + count - 1) % n;
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+ index = n == 0 ? 0 : (index + count - 1) % n;
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  if (index >= count)
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  index = n - index;
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  }
@@ -3792,7 +3792,7 @@ var spine = (() => {
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  let copy = new MeshAttachment(this.name, this.path);
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  copy.region = this.region;
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  copy.color.setFromColor(this.color);
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- copy.timelineAttahment = this.timelineAttahment;
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+ copy.timelineAttachment = this.timelineAttachment;
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  copy.setParentMesh(this.parentMesh ? this.parentMesh : this);
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  if (copy.region != null)
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  copy.updateRegion();
@@ -5440,7 +5440,7 @@ var spine = (() => {
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  setAttachment(attachment) {
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  if (this.attachment == attachment)
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  return;
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- if (!(attachment instanceof VertexAttachment) || !(this.attachment instanceof VertexAttachment) || attachment.timelineAttahment != this.attachment.timelineAttahment) {
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+ if (!(attachment instanceof VertexAttachment) || !(this.attachment instanceof VertexAttachment) || attachment.timelineAttachment != this.attachment.timelineAttachment) {
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  this.deform.length = 0;
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  }
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  this.attachment = attachment;
@@ -6646,7 +6646,7 @@ var spine = (() => {
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  let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
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  if (!parent)
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  throw new Error(`Parent mesh not found: ${linkedMesh.parent}`);
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- linkedMesh.mesh.timelineAttahment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
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+ linkedMesh.mesh.timelineAttachment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
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  linkedMesh.mesh.setParentMesh(parent);
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  if (linkedMesh.mesh.region != null)
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  linkedMesh.mesh.updateRegion();
@@ -8453,7 +8453,7 @@ var spine = (() => {
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  let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
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  if (!parent)
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  throw new Error(`Parent mesh not found: ${linkedMesh.parent}`);
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- linkedMesh.mesh.timelineAttahment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
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+ linkedMesh.mesh.timelineAttachment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
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  linkedMesh.mesh.setParentMesh(parent);
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  if (linkedMesh.mesh.region != null)
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  linkedMesh.mesh.updateRegion();
@@ -9180,58 +9180,6 @@ var spine = (() => {
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  }
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  })();
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- // spine-core/src/vertexeffects/JitterEffect.ts
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- var JitterEffect = class {
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- constructor(jitterX, jitterY) {
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- this.jitterX = 0;
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- this.jitterY = 0;
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- this.jitterX = jitterX;
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- this.jitterY = jitterY;
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- }
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- begin(skeleton) {
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- }
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- transform(position, uv, light, dark) {
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- position.x += MathUtils.randomTriangular(-this.jitterX, this.jitterY);
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- position.y += MathUtils.randomTriangular(-this.jitterX, this.jitterY);
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- }
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- end() {
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- }
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- };
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-
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- // spine-core/src/vertexeffects/SwirlEffect.ts
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- var _SwirlEffect = class {
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- constructor(radius) {
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- this.centerX = 0;
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- this.centerY = 0;
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- this.radius = 0;
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- this.angle = 0;
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- this.worldX = 0;
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- this.worldY = 0;
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- this.radius = radius;
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- }
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- begin(skeleton) {
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- this.worldX = skeleton.x + this.centerX;
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- this.worldY = skeleton.y + this.centerY;
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- }
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- transform(position, uv, light, dark) {
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- let radAngle = this.angle * MathUtils.degreesToRadians;
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- let x = position.x - this.worldX;
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- let y = position.y - this.worldY;
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- let dist = Math.sqrt(x * x + y * y);
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- if (dist < this.radius) {
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- let theta = _SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
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- let cos = Math.cos(theta);
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- let sin = Math.sin(theta);
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- position.x = cos * x - sin * y + this.worldX;
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- position.y = sin * x + cos * y + this.worldY;
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- }
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- }
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- end() {
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- }
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- };
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- var SwirlEffect = _SwirlEffect;
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- SwirlEffect.interpolation = new PowOut(2);
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-
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  // spine-canvas/src/CanvasTexture.ts
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  var CanvasTexture = class extends Texture {
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  constructor(image) {