@esotericsoftware/spine-canvas 4.1.43 → 4.1.45
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AssetManager.js +2 -2
- package/dist/SkeletonRenderer.js +8 -7
- package/dist/iife/spine-canvas.js +836 -743
- package/dist/iife/spine-canvas.js.map +2 -2
- package/dist/iife/spine-canvas.min.js +2 -2
- package/dist/index.d.ts +3 -3
- package/dist/index.js +4 -4
- package/package.json +3 -2
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@@ -4,6 +4,7 @@ var spine = (() => {
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getOwnPropNames = Object.getOwnPropertyNames;
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, { get: all[name], enumerable: true });
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@@ -17,6 +18,10 @@ var spine = (() => {
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var __publicField = (obj, key, value) => {
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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// spine-canvas/src/index.ts
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var src_exports = {};
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@@ -133,9 +138,7 @@ var spine = (() => {
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// spine-core/src/Utils.ts
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var IntSet = class {
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-
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this.array = new Array();
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}
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array = new Array();
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add(value) {
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let contains = this.contains(value);
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this.array[value | 0] = value | 0;
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@@ -152,10 +155,8 @@ var spine = (() => {
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}
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};
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var StringSet = class {
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this.size = 0;
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}
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entries = {};
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size = 0;
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add(value) {
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let contains = this.entries[value];
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this.entries[value] = true;
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@@ -250,11 +251,11 @@ var spine = (() => {
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}
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};
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var Color = _Color;
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Color
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Color
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Color
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Color
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Color
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__publicField(Color, "WHITE", new _Color(1, 1, 1, 1));
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__publicField(Color, "RED", new _Color(1, 0, 0, 1));
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__publicField(Color, "GREEN", new _Color(0, 1, 0, 1));
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__publicField(Color, "BLUE", new _Color(0, 0, 1, 1));
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__publicField(Color, "MAGENTA", new _Color(1, 0, 1, 1));
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var _MathUtils = class {
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static clamp(value, min, max) {
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if (value < min)
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@@ -294,21 +295,21 @@ var spine = (() => {
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}
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};
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var MathUtils = _MathUtils;
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MathUtils
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MathUtils
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MathUtils
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MathUtils
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MathUtils
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MathUtils
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__publicField(MathUtils, "PI", 3.1415927);
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__publicField(MathUtils, "PI2", _MathUtils.PI * 2);
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__publicField(MathUtils, "radiansToDegrees", 180 / _MathUtils.PI);
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__publicField(MathUtils, "radDeg", _MathUtils.radiansToDegrees);
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__publicField(MathUtils, "degreesToRadians", _MathUtils.PI / 180);
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__publicField(MathUtils, "degRad", _MathUtils.degreesToRadians);
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var Interpolation = class {
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apply(start, end, a) {
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return start + (end - start) * this.applyInternal(a);
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}
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};
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var Pow = class extends Interpolation {
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power = 2;
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constructor(power) {
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super();
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this.power = 2;
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this.power = power;
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}
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applyInternal(a) {
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@@ -397,7 +398,7 @@ var spine = (() => {
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}
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};
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var Utils = _Utils;
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Utils
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__publicField(Utils, "SUPPORTS_TYPED_ARRAYS", typeof Float32Array !== "undefined");
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var DebugUtils = class {
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static logBones(skeleton) {
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for (let i = 0; i < skeleton.bones.length; i++) {
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@@ -407,8 +408,9 @@ var spine = (() => {
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}
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};
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var Pool = class {
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items = new Array();
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instantiator;
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constructor(instantiator) {
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this.items = new Array();
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this.instantiator = instantiator;
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}
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obtain() {
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@@ -452,15 +454,13 @@ var spine = (() => {
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}
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};
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var TimeKeeper = class {
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this.frameTime = 0;
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}
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maxDelta = 0.064;
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framesPerSecond = 0;
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delta = 0;
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totalTime = 0;
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lastTime = Date.now() / 1e3;
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frameCount = 0;
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frameTime = 0;
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update() {
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let now = Date.now() / 1e3;
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this.delta = now - this.lastTime;
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@@ -478,11 +478,12 @@ var spine = (() => {
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}
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};
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var WindowedMean = class {
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values;
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addedValues = 0;
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lastValue = 0;
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mean = 0;
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dirty = true;
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constructor(windowSize = 32) {
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this.addedValues = 0;
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this.lastValue = 0;
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this.mean = 0;
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this.dirty = true;
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this.values = new Array(windowSize);
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}
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hasEnoughData() {
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@@ -513,6 +514,7 @@ var spine = (() => {
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// spine-core/src/attachments/Attachment.ts
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var Attachment = class {
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name;
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constructor(name) {
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if (!name)
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throw new Error("name cannot be null.");
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}
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};
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var _VertexAttachment = class extends Attachment {
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/** The unique ID for this attachment. */
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id = _VertexAttachment.nextID++;
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/** The bones which affect the {@link #getVertices()}. The array entries are, for each vertex, the number of bones affecting
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* the vertex followed by that many bone indices, which is the index of the bone in {@link Skeleton#bones}. Will be null
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* if this attachment has no weights. */
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bones = null;
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/** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y`
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* entries for each vertex. For a weighted attachment, the values are `x,y,weight` entries for each bone affecting
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* each vertex. */
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vertices = [];
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/** The maximum number of world vertex values that can be output by
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* {@link #computeWorldVertices()} using the `count` parameter. */
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worldVerticesLength = 0;
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/** Timelines for the timeline attachment are also applied to this attachment.
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* May be null if no attachment-specific timelines should be applied. */
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timelineAttachment = this;
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constructor(name) {
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super(name);
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/** The unique ID for this attachment. */
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this.id = _VertexAttachment.nextID++;
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/** The bones which affect the {@link #getVertices()}. The array entries are, for each vertex, the number of bones affecting
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* the vertex followed by that many bone indices, which is the index of the bone in {@link Skeleton#bones}. Will be null
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* if this attachment has no weights. */
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this.bones = null;
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/** The vertex positions in the bone's coordinate system. For a non-weighted attachment, the values are `x,y`
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* entries for each vertex. For a weighted attachment, the values are `x,y,weight` entries for each bone affecting
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* each vertex. */
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this.vertices = [];
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/** The maximum number of world vertex values that can be output by
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* {@link #computeWorldVertices()} using the `count` parameter. */
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this.worldVerticesLength = 0;
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/** Timelines for the timeline attachment are also applied to this attachment.
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* May be null if no attachment-specific timelines should be applied. */
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this.timelineAttachment = this;
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}
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/** Transforms the attachment's local {@link #vertices} to world coordinates. If the slot's {@link Slot#deform} is
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* not empty, it is used to deform the vertices.
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};
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var VertexAttachment = _VertexAttachment;
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VertexAttachment
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__publicField(VertexAttachment, "nextID", 0);
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// spine-core/src/attachments/Sequence.ts
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var _Sequence = class {
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id = _Sequence.nextID();
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regions;
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start = 0;
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digits = 0;
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/** The index of the region to show for the setup pose. */
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setupIndex = 0;
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constructor(count) {
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this.id = _Sequence.nextID();
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this.start = 0;
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this.digits = 0;
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/** The index of the region to show for the setup pose. */
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this.setupIndex = 0;
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this.regions = new Array(count);
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}
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copy() {
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}
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};
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var Sequence = _Sequence;
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Sequence
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__publicField(Sequence, "_nextID", 0);
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var SequenceMode = /* @__PURE__ */ ((SequenceMode2) => {
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SequenceMode2[SequenceMode2["hold"] = 0] = "hold";
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SequenceMode2[SequenceMode2["once"] = 1] = "once";
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// spine-core/src/Animation.ts
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var Animation = class {
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/** The animation's name, which is unique across all animations in the skeleton. */
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name;
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timelines = [];
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timelineIds = new StringSet();
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/** The duration of the animation in seconds, which is the highest time of all keys in the timeline. */
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duration;
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constructor(name, timelines, duration) {
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this.timelines = [];
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this.timelineIds = new StringSet();
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if (!name)
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throw new Error("name cannot be null.");
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this.name = name;
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sequence: 19
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};
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var Timeline = class {
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propertyIds;
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frames;
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constructor(frameCount, propertyIds) {
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this.propertyIds = propertyIds;
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this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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}
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};
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var CurveTimeline = class extends Timeline {
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curves;
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// type, x, y, ...
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constructor(frameCount, bezierCount, propertyIds) {
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};
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var RotateTimeline = class extends CurveTimeline1 {
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boneIndex = 0;
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constructor(frameCount, bezierCount, boneIndex) {
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super(frameCount, bezierCount, Property.rotate + "|" + boneIndex);
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this.boneIndex = 0;
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this.boneIndex = boneIndex;
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}
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apply(skeleton, lastTime, time, events, alpha, blend, direction) {
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var TranslateTimeline = class extends CurveTimeline2 {
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boneIndex = 0;
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constructor(frameCount, bezierCount, boneIndex) {
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super(
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frameCount,
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Property.x + "|" + boneIndex,
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Property.y + "|" + boneIndex
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this.boneIndex = 0;
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this.boneIndex = boneIndex;
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}
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apply(skeleton, lastTime, time, events, alpha, blend, direction) {
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var TranslateXTimeline = class extends CurveTimeline1 {
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constructor(frameCount, bezierCount, boneIndex) {
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super(frameCount, bezierCount, Property.x + "|" + boneIndex);
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this.boneIndex = 0;
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this.boneIndex = boneIndex;
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}
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apply(skeleton, lastTime, time, events, alpha, blend, direction) {
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var TranslateYTimeline = class extends CurveTimeline1 {
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boneIndex = 0;
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constructor(frameCount, bezierCount, boneIndex) {
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super(frameCount, bezierCount, Property.y + "|" + boneIndex);
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this.boneIndex = 0;
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this.boneIndex = boneIndex;
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}
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apply(skeleton, lastTime, time, events, alpha, blend, direction) {
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@@ -1176,6 +1186,7 @@ var spine = (() => {
|
|
|
1176
1186
|
}
|
|
1177
1187
|
};
|
|
1178
1188
|
var ScaleTimeline = class extends CurveTimeline2 {
|
|
1189
|
+
boneIndex = 0;
|
|
1179
1190
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1180
1191
|
super(
|
|
1181
1192
|
frameCount,
|
|
@@ -1183,7 +1194,6 @@ var spine = (() => {
|
|
|
1183
1194
|
Property.scaleX + "|" + boneIndex,
|
|
1184
1195
|
Property.scaleY + "|" + boneIndex
|
|
1185
1196
|
);
|
|
1186
|
-
this.boneIndex = 0;
|
|
1187
1197
|
this.boneIndex = boneIndex;
|
|
1188
1198
|
}
|
|
1189
1199
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1319,9 +1329,9 @@ var spine = (() => {
|
|
|
1319
1329
|
}
|
|
1320
1330
|
};
|
|
1321
1331
|
var ScaleXTimeline = class extends CurveTimeline1 {
|
|
1332
|
+
boneIndex = 0;
|
|
1322
1333
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1323
1334
|
super(frameCount, bezierCount, Property.scaleX + "|" + boneIndex);
|
|
1324
|
-
this.boneIndex = 0;
|
|
1325
1335
|
this.boneIndex = boneIndex;
|
|
1326
1336
|
}
|
|
1327
1337
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1380,9 +1390,9 @@ var spine = (() => {
|
|
|
1380
1390
|
}
|
|
1381
1391
|
};
|
|
1382
1392
|
var ScaleYTimeline = class extends CurveTimeline1 {
|
|
1393
|
+
boneIndex = 0;
|
|
1383
1394
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1384
1395
|
super(frameCount, bezierCount, Property.scaleY + "|" + boneIndex);
|
|
1385
|
-
this.boneIndex = 0;
|
|
1386
1396
|
this.boneIndex = boneIndex;
|
|
1387
1397
|
}
|
|
1388
1398
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1441,6 +1451,7 @@ var spine = (() => {
|
|
|
1441
1451
|
}
|
|
1442
1452
|
};
|
|
1443
1453
|
var ShearTimeline = class extends CurveTimeline2 {
|
|
1454
|
+
boneIndex = 0;
|
|
1444
1455
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1445
1456
|
super(
|
|
1446
1457
|
frameCount,
|
|
@@ -1448,7 +1459,6 @@ var spine = (() => {
|
|
|
1448
1459
|
Property.shearX + "|" + boneIndex,
|
|
1449
1460
|
Property.shearY + "|" + boneIndex
|
|
1450
1461
|
);
|
|
1451
|
-
this.boneIndex = 0;
|
|
1452
1462
|
this.boneIndex = boneIndex;
|
|
1453
1463
|
}
|
|
1454
1464
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1546,9 +1556,9 @@ var spine = (() => {
|
|
|
1546
1556
|
}
|
|
1547
1557
|
};
|
|
1548
1558
|
var ShearXTimeline = class extends CurveTimeline1 {
|
|
1559
|
+
boneIndex = 0;
|
|
1549
1560
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1550
1561
|
super(frameCount, bezierCount, Property.shearX + "|" + boneIndex);
|
|
1551
|
-
this.boneIndex = 0;
|
|
1552
1562
|
this.boneIndex = boneIndex;
|
|
1553
1563
|
}
|
|
1554
1564
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1581,9 +1591,9 @@ var spine = (() => {
|
|
|
1581
1591
|
}
|
|
1582
1592
|
};
|
|
1583
1593
|
var ShearYTimeline = class extends CurveTimeline1 {
|
|
1594
|
+
boneIndex = 0;
|
|
1584
1595
|
constructor(frameCount, bezierCount, boneIndex) {
|
|
1585
1596
|
super(frameCount, bezierCount, Property.shearY + "|" + boneIndex);
|
|
1586
|
-
this.boneIndex = 0;
|
|
1587
1597
|
this.boneIndex = boneIndex;
|
|
1588
1598
|
}
|
|
1589
1599
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1616,12 +1626,12 @@ var spine = (() => {
|
|
|
1616
1626
|
}
|
|
1617
1627
|
};
|
|
1618
1628
|
var RGBATimeline = class extends CurveTimeline {
|
|
1629
|
+
slotIndex = 0;
|
|
1619
1630
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1620
1631
|
super(frameCount, bezierCount, [
|
|
1621
1632
|
Property.rgb + "|" + slotIndex,
|
|
1622
1633
|
Property.alpha + "|" + slotIndex
|
|
1623
1634
|
]);
|
|
1624
|
-
this.slotIndex = 0;
|
|
1625
1635
|
this.slotIndex = slotIndex;
|
|
1626
1636
|
}
|
|
1627
1637
|
getFrameEntries() {
|
|
@@ -1779,11 +1789,11 @@ var spine = (() => {
|
|
|
1779
1789
|
}
|
|
1780
1790
|
};
|
|
1781
1791
|
var RGBTimeline = class extends CurveTimeline {
|
|
1792
|
+
slotIndex = 0;
|
|
1782
1793
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1783
1794
|
super(frameCount, bezierCount, [
|
|
1784
1795
|
Property.rgb + "|" + slotIndex
|
|
1785
1796
|
]);
|
|
1786
|
-
this.slotIndex = 0;
|
|
1787
1797
|
this.slotIndex = slotIndex;
|
|
1788
1798
|
}
|
|
1789
1799
|
getFrameEntries() {
|
|
@@ -1922,9 +1932,9 @@ var spine = (() => {
|
|
|
1922
1932
|
}
|
|
1923
1933
|
};
|
|
1924
1934
|
var AlphaTimeline = class extends CurveTimeline1 {
|
|
1935
|
+
slotIndex = 0;
|
|
1925
1936
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1926
1937
|
super(frameCount, bezierCount, Property.alpha + "|" + slotIndex);
|
|
1927
|
-
this.slotIndex = 0;
|
|
1928
1938
|
this.slotIndex = slotIndex;
|
|
1929
1939
|
}
|
|
1930
1940
|
apply(skeleton, lastTime, time, events, alpha, blend, direction) {
|
|
@@ -1954,13 +1964,13 @@ var spine = (() => {
|
|
|
1954
1964
|
}
|
|
1955
1965
|
};
|
|
1956
1966
|
var RGBA2Timeline = class extends CurveTimeline {
|
|
1967
|
+
slotIndex = 0;
|
|
1957
1968
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
1958
1969
|
super(frameCount, bezierCount, [
|
|
1959
1970
|
Property.rgb + "|" + slotIndex,
|
|
1960
1971
|
Property.alpha + "|" + slotIndex,
|
|
1961
1972
|
Property.rgb2 + "|" + slotIndex
|
|
1962
1973
|
]);
|
|
1963
|
-
this.slotIndex = 0;
|
|
1964
1974
|
this.slotIndex = slotIndex;
|
|
1965
1975
|
}
|
|
1966
1976
|
getFrameEntries() {
|
|
@@ -2201,12 +2211,12 @@ var spine = (() => {
|
|
|
2201
2211
|
}
|
|
2202
2212
|
};
|
|
2203
2213
|
var RGB2Timeline = class extends CurveTimeline {
|
|
2214
|
+
slotIndex = 0;
|
|
2204
2215
|
constructor(frameCount, bezierCount, slotIndex) {
|
|
2205
2216
|
super(frameCount, bezierCount, [
|
|
2206
2217
|
Property.rgb + "|" + slotIndex,
|
|
2207
2218
|
Property.rgb2 + "|" + slotIndex
|
|
2208
2219
|
]);
|
|
2209
|
-
this.slotIndex = 0;
|
|
2210
2220
|
this.slotIndex = slotIndex;
|
|
2211
2221
|
}
|
|
2212
2222
|
getFrameEntries() {
|
|
@@ -2432,11 +2442,13 @@ var spine = (() => {
|
|
|
2432
2442
|
}
|
|
2433
2443
|
};
|
|
2434
2444
|
var AttachmentTimeline = class extends Timeline {
|
|
2445
|
+
slotIndex = 0;
|
|
2446
|
+
/** The attachment name for each key frame. May contain null values to clear the attachment. */
|
|
2447
|
+
attachmentNames;
|
|
2435
2448
|
constructor(frameCount, slotIndex) {
|
|
2436
2449
|
super(frameCount, [
|
|
2437
2450
|
Property.attachment + "|" + slotIndex
|
|
2438
2451
|
]);
|
|
2439
|
-
this.slotIndex = 0;
|
|
2440
2452
|
this.slotIndex = slotIndex;
|
|
2441
2453
|
this.attachmentNames = new Array(frameCount);
|
|
2442
2454
|
}
|
|
@@ -2469,11 +2481,15 @@ var spine = (() => {
|
|
|
2469
2481
|
}
|
|
2470
2482
|
};
|
|
2471
2483
|
var DeformTimeline = class extends CurveTimeline {
|
|
2484
|
+
slotIndex = 0;
|
|
2485
|
+
/** The attachment that will be deformed. */
|
|
2486
|
+
attachment;
|
|
2487
|
+
/** The vertices for each key frame. */
|
|
2488
|
+
vertices;
|
|
2472
2489
|
constructor(frameCount, bezierCount, slotIndex, attachment) {
|
|
2473
2490
|
super(frameCount, bezierCount, [
|
|
2474
2491
|
Property.deform + "|" + slotIndex + "|" + attachment.id
|
|
2475
2492
|
]);
|
|
2476
|
-
this.slotIndex = 0;
|
|
2477
2493
|
this.slotIndex = slotIndex;
|
|
2478
2494
|
this.attachment = attachment;
|
|
2479
2495
|
this.vertices = new Array(frameCount);
|
|
@@ -2694,6 +2710,8 @@ var spine = (() => {
|
|
|
2694
2710
|
}
|
|
2695
2711
|
};
|
|
2696
2712
|
var _EventTimeline = class extends Timeline {
|
|
2713
|
+
/** The event for each key frame. */
|
|
2714
|
+
events;
|
|
2697
2715
|
constructor(frameCount) {
|
|
2698
2716
|
super(frameCount, _EventTimeline.propertyIds);
|
|
2699
2717
|
this.events = new Array(frameCount);
|
|
@@ -2736,8 +2754,10 @@ var spine = (() => {
|
|
|
2736
2754
|
}
|
|
2737
2755
|
};
|
|
2738
2756
|
var EventTimeline = _EventTimeline;
|
|
2739
|
-
EventTimeline
|
|
2757
|
+
__publicField(EventTimeline, "propertyIds", ["" + Property.event]);
|
|
2740
2758
|
var _DrawOrderTimeline = class extends Timeline {
|
|
2759
|
+
/** The draw order for each key frame. See {@link #setFrame(int, float, int[])}. */
|
|
2760
|
+
drawOrders;
|
|
2741
2761
|
constructor(frameCount) {
|
|
2742
2762
|
super(frameCount, _DrawOrderTimeline.propertyIds);
|
|
2743
2763
|
this.drawOrders = new Array(frameCount);
|
|
@@ -2776,14 +2796,14 @@ var spine = (() => {
|
|
|
2776
2796
|
}
|
|
2777
2797
|
};
|
|
2778
2798
|
var DrawOrderTimeline = _DrawOrderTimeline;
|
|
2779
|
-
DrawOrderTimeline
|
|
2799
|
+
__publicField(DrawOrderTimeline, "propertyIds", ["" + Property.drawOrder]);
|
|
2780
2800
|
var IkConstraintTimeline = class extends CurveTimeline {
|
|
2801
|
+
/** The index of the IK constraint slot in {@link Skeleton#ikConstraints} that will be changed. */
|
|
2802
|
+
ikConstraintIndex = 0;
|
|
2781
2803
|
constructor(frameCount, bezierCount, ikConstraintIndex) {
|
|
2782
2804
|
super(frameCount, bezierCount, [
|
|
2783
2805
|
Property.ikConstraint + "|" + ikConstraintIndex
|
|
2784
2806
|
]);
|
|
2785
|
-
/** The index of the IK constraint slot in {@link Skeleton#ikConstraints} that will be changed. */
|
|
2786
|
-
this.ikConstraintIndex = 0;
|
|
2787
2807
|
this.ikConstraintIndex = ikConstraintIndex;
|
|
2788
2808
|
}
|
|
2789
2809
|
getFrameEntries() {
|
|
@@ -2940,12 +2960,12 @@ var spine = (() => {
|
|
|
2940
2960
|
}
|
|
2941
2961
|
};
|
|
2942
2962
|
var TransformConstraintTimeline = class extends CurveTimeline {
|
|
2963
|
+
/** The index of the transform constraint slot in {@link Skeleton#transformConstraints} that will be changed. */
|
|
2964
|
+
transformConstraintIndex = 0;
|
|
2943
2965
|
constructor(frameCount, bezierCount, transformConstraintIndex) {
|
|
2944
2966
|
super(frameCount, bezierCount, [
|
|
2945
2967
|
Property.transformConstraint + "|" + transformConstraintIndex
|
|
2946
2968
|
]);
|
|
2947
|
-
/** The index of the transform constraint slot in {@link Skeleton#transformConstraints} that will be changed. */
|
|
2948
|
-
this.transformConstraintIndex = 0;
|
|
2949
2969
|
this.transformConstraintIndex = transformConstraintIndex;
|
|
2950
2970
|
}
|
|
2951
2971
|
getFrameEntries() {
|
|
@@ -3163,10 +3183,10 @@ var spine = (() => {
|
|
|
3163
3183
|
}
|
|
3164
3184
|
};
|
|
3165
3185
|
var PathConstraintPositionTimeline = class extends CurveTimeline1 {
|
|
3186
|
+
/** The index of the path constraint slot in {@link Skeleton#pathConstraints} that will be changed. */
|
|
3187
|
+
pathConstraintIndex = 0;
|
|
3166
3188
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3167
3189
|
super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
|
|
3168
|
-
/** The index of the path constraint slot in {@link Skeleton#pathConstraints} that will be changed. */
|
|
3169
|
-
this.pathConstraintIndex = 0;
|
|
3170
3190
|
this.pathConstraintIndex = pathConstraintIndex;
|
|
3171
3191
|
}
|
|
3172
3192
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3192,10 +3212,10 @@ var spine = (() => {
|
|
|
3192
3212
|
}
|
|
3193
3213
|
};
|
|
3194
3214
|
var PathConstraintSpacingTimeline = class extends CurveTimeline1 {
|
|
3215
|
+
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
3216
|
+
pathConstraintIndex = 0;
|
|
3195
3217
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3196
3218
|
super(frameCount, bezierCount, Property.pathConstraintSpacing + "|" + pathConstraintIndex);
|
|
3197
|
-
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
3198
|
-
this.pathConstraintIndex = 0;
|
|
3199
3219
|
this.pathConstraintIndex = pathConstraintIndex;
|
|
3200
3220
|
}
|
|
3201
3221
|
apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
|
|
@@ -3221,12 +3241,12 @@ var spine = (() => {
|
|
|
3221
3241
|
}
|
|
3222
3242
|
};
|
|
3223
3243
|
var PathConstraintMixTimeline = class extends CurveTimeline {
|
|
3244
|
+
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
3245
|
+
pathConstraintIndex = 0;
|
|
3224
3246
|
constructor(frameCount, bezierCount, pathConstraintIndex) {
|
|
3225
3247
|
super(frameCount, bezierCount, [
|
|
3226
3248
|
Property.pathConstraintMix + "|" + pathConstraintIndex
|
|
3227
3249
|
]);
|
|
3228
|
-
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
3229
|
-
this.pathConstraintIndex = 0;
|
|
3230
3250
|
this.pathConstraintIndex = pathConstraintIndex;
|
|
3231
3251
|
}
|
|
3232
3252
|
getFrameEntries() {
|
|
@@ -3358,6 +3378,8 @@ var spine = (() => {
|
|
|
3358
3378
|
}
|
|
3359
3379
|
};
|
|
3360
3380
|
var _SequenceTimeline = class extends Timeline {
|
|
3381
|
+
slotIndex;
|
|
3382
|
+
attachment;
|
|
3361
3383
|
constructor(frameCount, slotIndex, attachment) {
|
|
3362
3384
|
super(frameCount, [
|
|
3363
3385
|
Property.sequence + "|" + slotIndex + "|" + attachment.sequence.id
|
|
@@ -3442,32 +3464,34 @@ var spine = (() => {
|
|
|
3442
3464
|
}
|
|
3443
3465
|
};
|
|
3444
3466
|
var SequenceTimeline = _SequenceTimeline;
|
|
3445
|
-
SequenceTimeline
|
|
3446
|
-
SequenceTimeline
|
|
3447
|
-
SequenceTimeline
|
|
3467
|
+
__publicField(SequenceTimeline, "ENTRIES", 3);
|
|
3468
|
+
__publicField(SequenceTimeline, "MODE", 1);
|
|
3469
|
+
__publicField(SequenceTimeline, "DELAY", 2);
|
|
3448
3470
|
|
|
3449
3471
|
// spine-core/src/AnimationState.ts
|
|
3450
3472
|
var _AnimationState = class {
|
|
3451
|
-
constructor(data) {
|
|
3452
|
-
/** The list of tracks that currently have animations, which may contain null entries. */
|
|
3453
|
-
this.tracks = new Array();
|
|
3454
|
-
/** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
|
|
3455
|
-
* or faster. Defaults to 1.
|
|
3456
|
-
*
|
|
3457
|
-
* See TrackEntry {@link TrackEntry#timeScale} for affecting a single animation. */
|
|
3458
|
-
this.timeScale = 1;
|
|
3459
|
-
this.unkeyedState = 0;
|
|
3460
|
-
this.events = new Array();
|
|
3461
|
-
this.listeners = new Array();
|
|
3462
|
-
this.queue = new EventQueue(this);
|
|
3463
|
-
this.propertyIDs = new StringSet();
|
|
3464
|
-
this.animationsChanged = false;
|
|
3465
|
-
this.trackEntryPool = new Pool(() => new TrackEntry());
|
|
3466
|
-
this.data = data;
|
|
3467
|
-
}
|
|
3468
3473
|
static emptyAnimation() {
|
|
3469
3474
|
return _AnimationState._emptyAnimation;
|
|
3470
3475
|
}
|
|
3476
|
+
/** The AnimationStateData to look up mix durations. */
|
|
3477
|
+
data;
|
|
3478
|
+
/** The list of tracks that currently have animations, which may contain null entries. */
|
|
3479
|
+
tracks = new Array();
|
|
3480
|
+
/** Multiplier for the delta time when the animation state is updated, causing time for all animations and mixes to play slower
|
|
3481
|
+
* or faster. Defaults to 1.
|
|
3482
|
+
*
|
|
3483
|
+
* See TrackEntry {@link TrackEntry#timeScale} for affecting a single animation. */
|
|
3484
|
+
timeScale = 1;
|
|
3485
|
+
unkeyedState = 0;
|
|
3486
|
+
events = new Array();
|
|
3487
|
+
listeners = new Array();
|
|
3488
|
+
queue = new EventQueue(this);
|
|
3489
|
+
propertyIDs = new StringSet();
|
|
3490
|
+
animationsChanged = false;
|
|
3491
|
+
trackEntryPool = new Pool(() => new TrackEntry());
|
|
3492
|
+
constructor(data) {
|
|
3493
|
+
this.data = data;
|
|
3494
|
+
}
|
|
3471
3495
|
/** Increments each track entry {@link TrackEntry#trackTime()}, setting queued animations as current if needed. */
|
|
3472
3496
|
update(delta) {
|
|
3473
3497
|
delta *= this.timeScale;
|
|
@@ -4114,141 +4138,139 @@ var spine = (() => {
|
|
|
4114
4138
|
}
|
|
4115
4139
|
};
|
|
4116
4140
|
var AnimationState = _AnimationState;
|
|
4117
|
-
AnimationState
|
|
4141
|
+
__publicField(AnimationState, "_emptyAnimation", new Animation("<empty>", [], 0));
|
|
4118
4142
|
var TrackEntry = class {
|
|
4119
|
-
|
|
4120
|
-
|
|
4121
|
-
|
|
4122
|
-
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4123
|
-
|
|
4124
|
-
|
|
4125
|
-
|
|
4126
|
-
|
|
4127
|
-
|
|
4128
|
-
|
|
4129
|
-
|
|
4130
|
-
|
|
4131
|
-
|
|
4132
|
-
|
|
4133
|
-
|
|
4134
|
-
|
|
4135
|
-
|
|
4136
|
-
|
|
4137
|
-
|
|
4138
|
-
|
|
4139
|
-
|
|
4140
|
-
|
|
4141
|
-
|
|
4142
|
-
|
|
4143
|
-
|
|
4144
|
-
|
|
4145
|
-
|
|
4146
|
-
|
|
4147
|
-
|
|
4148
|
-
|
|
4149
|
-
|
|
4150
|
-
|
|
4151
|
-
|
|
4152
|
-
|
|
4153
|
-
|
|
4154
|
-
|
|
4155
|
-
|
|
4156
|
-
|
|
4157
|
-
|
|
4158
|
-
|
|
4159
|
-
|
|
4160
|
-
|
|
4161
|
-
|
|
4162
|
-
|
|
4163
|
-
|
|
4164
|
-
|
|
4165
|
-
|
|
4166
|
-
|
|
4167
|
-
|
|
4168
|
-
|
|
4169
|
-
|
|
4170
|
-
|
|
4171
|
-
|
|
4172
|
-
|
|
4173
|
-
|
|
4174
|
-
|
|
4175
|
-
|
|
4176
|
-
|
|
4177
|
-
|
|
4178
|
-
|
|
4179
|
-
|
|
4180
|
-
|
|
4181
|
-
|
|
4182
|
-
|
|
4183
|
-
|
|
4184
|
-
|
|
4185
|
-
|
|
4186
|
-
|
|
4187
|
-
|
|
4188
|
-
|
|
4189
|
-
|
|
4190
|
-
|
|
4191
|
-
|
|
4192
|
-
|
|
4193
|
-
|
|
4194
|
-
|
|
4195
|
-
|
|
4196
|
-
|
|
4197
|
-
|
|
4198
|
-
|
|
4199
|
-
|
|
4200
|
-
|
|
4201
|
-
|
|
4202
|
-
|
|
4203
|
-
|
|
4204
|
-
|
|
4205
|
-
|
|
4206
|
-
|
|
4207
|
-
|
|
4208
|
-
|
|
4209
|
-
|
|
4210
|
-
|
|
4211
|
-
|
|
4212
|
-
|
|
4213
|
-
|
|
4214
|
-
|
|
4215
|
-
|
|
4216
|
-
|
|
4217
|
-
|
|
4218
|
-
|
|
4219
|
-
|
|
4220
|
-
|
|
4221
|
-
|
|
4222
|
-
|
|
4223
|
-
|
|
4224
|
-
|
|
4225
|
-
|
|
4226
|
-
|
|
4227
|
-
|
|
4228
|
-
|
|
4229
|
-
|
|
4230
|
-
|
|
4231
|
-
|
|
4232
|
-
|
|
4233
|
-
|
|
4234
|
-
|
|
4235
|
-
|
|
4236
|
-
|
|
4237
|
-
|
|
4238
|
-
|
|
4239
|
-
|
|
4240
|
-
|
|
4241
|
-
|
|
4242
|
-
|
|
4243
|
-
|
|
4244
|
-
|
|
4245
|
-
|
|
4246
|
-
|
|
4247
|
-
|
|
4248
|
-
|
|
4249
|
-
|
|
4250
|
-
this.timelinesRotation = new Array();
|
|
4251
|
-
}
|
|
4143
|
+
/** The animation to apply for this track entry. */
|
|
4144
|
+
animation = null;
|
|
4145
|
+
previous = null;
|
|
4146
|
+
/** The animation queued to start after this animation, or null. `next` makes up a linked list. */
|
|
4147
|
+
next = null;
|
|
4148
|
+
/** The track entry for the previous animation when mixing from the previous animation to this animation, or null if no
|
|
4149
|
+
* mixing is currently occuring. When mixing from multiple animations, `mixingFrom` makes up a linked list. */
|
|
4150
|
+
mixingFrom = null;
|
|
4151
|
+
/** The track entry for the next animation when mixing from this animation to the next animation, or null if no mixing is
|
|
4152
|
+
* currently occuring. When mixing to multiple animations, `mixingTo` makes up a linked list. */
|
|
4153
|
+
mixingTo = null;
|
|
4154
|
+
/** The listener for events generated by this track entry, or null.
|
|
4155
|
+
*
|
|
4156
|
+
* A track entry returned from {@link AnimationState#setAnimation()} is already the current animation
|
|
4157
|
+
* for the track, so the track entry listener {@link AnimationStateListener#start()} will not be called. */
|
|
4158
|
+
listener = null;
|
|
4159
|
+
/** The index of the track where this track entry is either current or queued.
|
|
4160
|
+
*
|
|
4161
|
+
* See {@link AnimationState#getCurrent()}. */
|
|
4162
|
+
trackIndex = 0;
|
|
4163
|
+
/** If true, the animation will repeat. If false it will not, instead its last frame is applied if played beyond its
|
|
4164
|
+
* duration. */
|
|
4165
|
+
loop = false;
|
|
4166
|
+
/** If true, when mixing from the previous animation to this animation, the previous animation is applied as normal instead
|
|
4167
|
+
* of being mixed out.
|
|
4168
|
+
*
|
|
4169
|
+
* When mixing between animations that key the same property, if a lower track also keys that property then the value will
|
|
4170
|
+
* briefly dip toward the lower track value during the mix. This happens because the first animation mixes from 100% to 0%
|
|
4171
|
+
* while the second animation mixes from 0% to 100%. Setting `holdPrevious` to true applies the first animation
|
|
4172
|
+
* at 100% during the mix so the lower track value is overwritten. Such dipping does not occur on the lowest track which
|
|
4173
|
+
* keys the property, only when a higher track also keys the property.
|
|
4174
|
+
*
|
|
4175
|
+
* Snapping will occur if `holdPrevious` is true and this animation does not key all the same properties as the
|
|
4176
|
+
* previous animation. */
|
|
4177
|
+
holdPrevious = false;
|
|
4178
|
+
reverse = false;
|
|
4179
|
+
shortestRotation = false;
|
|
4180
|
+
/** When the mix percentage ({@link #mixTime} / {@link #mixDuration}) is less than the
|
|
4181
|
+
* `eventThreshold`, event timelines are applied while this animation is being mixed out. Defaults to 0, so event
|
|
4182
|
+
* timelines are not applied while this animation is being mixed out. */
|
|
4183
|
+
eventThreshold = 0;
|
|
4184
|
+
/** When the mix percentage ({@link #mixtime} / {@link #mixDuration}) is less than the
|
|
4185
|
+
* `attachmentThreshold`, attachment timelines are applied while this animation is being mixed out. Defaults to
|
|
4186
|
+
* 0, so attachment timelines are not applied while this animation is being mixed out. */
|
|
4187
|
+
attachmentThreshold = 0;
|
|
4188
|
+
/** When the mix percentage ({@link #mixTime} / {@link #mixDuration}) is less than the
|
|
4189
|
+
* `drawOrderThreshold`, draw order timelines are applied while this animation is being mixed out. Defaults to 0,
|
|
4190
|
+
* so draw order timelines are not applied while this animation is being mixed out. */
|
|
4191
|
+
drawOrderThreshold = 0;
|
|
4192
|
+
/** Seconds when this animation starts, both initially and after looping. Defaults to 0.
|
|
4193
|
+
*
|
|
4194
|
+
* When changing the `animationStart` time, it often makes sense to set {@link #animationLast} to the same
|
|
4195
|
+
* value to prevent timeline keys before the start time from triggering. */
|
|
4196
|
+
animationStart = 0;
|
|
4197
|
+
/** Seconds for the last frame of this animation. Non-looping animations won't play past this time. Looping animations will
|
|
4198
|
+
* loop back to {@link #animationStart} at this time. Defaults to the animation {@link Animation#duration}. */
|
|
4199
|
+
animationEnd = 0;
|
|
4200
|
+
/** The time in seconds this animation was last applied. Some timelines use this for one-time triggers. Eg, when this
|
|
4201
|
+
* animation is applied, event timelines will fire all events between the `animationLast` time (exclusive) and
|
|
4202
|
+
* `animationTime` (inclusive). Defaults to -1 to ensure triggers on frame 0 happen the first time this animation
|
|
4203
|
+
* is applied. */
|
|
4204
|
+
animationLast = 0;
|
|
4205
|
+
nextAnimationLast = 0;
|
|
4206
|
+
/** Seconds to postpone playing the animation. When this track entry is the current track entry, `delay`
|
|
4207
|
+
* postpones incrementing the {@link #trackTime}. When this track entry is queued, `delay` is the time from
|
|
4208
|
+
* the start of the previous animation to when this track entry will become the current track entry (ie when the previous
|
|
4209
|
+
* track entry {@link TrackEntry#trackTime} >= this track entry's `delay`).
|
|
4210
|
+
*
|
|
4211
|
+
* {@link #timeScale} affects the delay. */
|
|
4212
|
+
delay = 0;
|
|
4213
|
+
/** Current time in seconds this track entry has been the current track entry. The track time determines
|
|
4214
|
+
* {@link #animationTime}. The track time can be set to start the animation at a time other than 0, without affecting
|
|
4215
|
+
* looping. */
|
|
4216
|
+
trackTime = 0;
|
|
4217
|
+
trackLast = 0;
|
|
4218
|
+
nextTrackLast = 0;
|
|
4219
|
+
/** The track time in seconds when this animation will be removed from the track. Defaults to the highest possible float
|
|
4220
|
+
* value, meaning the animation will be applied until a new animation is set or the track is cleared. If the track end time
|
|
4221
|
+
* is reached, no other animations are queued for playback, and mixing from any previous animations is complete, then the
|
|
4222
|
+
* properties keyed by the animation are set to the setup pose and the track is cleared.
|
|
4223
|
+
*
|
|
4224
|
+
* It may be desired to use {@link AnimationState#addEmptyAnimation()} rather than have the animation
|
|
4225
|
+
* abruptly cease being applied. */
|
|
4226
|
+
trackEnd = 0;
|
|
4227
|
+
/** Multiplier for the delta time when this track entry is updated, causing time for this animation to pass slower or
|
|
4228
|
+
* faster. Defaults to 1.
|
|
4229
|
+
*
|
|
4230
|
+
* {@link #mixTime} is not affected by track entry time scale, so {@link #mixDuration} may need to be adjusted to
|
|
4231
|
+
* match the animation speed.
|
|
4232
|
+
*
|
|
4233
|
+
* When using {@link AnimationState#addAnimation()} with a `delay` <= 0, note the
|
|
4234
|
+
* {@link #delay} is set using the mix duration from the {@link AnimationStateData}, assuming time scale to be 1. If
|
|
4235
|
+
* the time scale is not 1, the delay may need to be adjusted.
|
|
4236
|
+
*
|
|
4237
|
+
* See AnimationState {@link AnimationState#timeScale} for affecting all animations. */
|
|
4238
|
+
timeScale = 0;
|
|
4239
|
+
/** Values < 1 mix this animation with the skeleton's current pose (usually the pose resulting from lower tracks). Defaults
|
|
4240
|
+
* to 1, which overwrites the skeleton's current pose with this animation.
|
|
4241
|
+
*
|
|
4242
|
+
* Typically track 0 is used to completely pose the skeleton, then alpha is used on higher tracks. It doesn't make sense to
|
|
4243
|
+
* use alpha on track 0 if the skeleton pose is from the last frame render. */
|
|
4244
|
+
alpha = 0;
|
|
4245
|
+
/** Seconds from 0 to the {@link #getMixDuration()} when mixing from the previous animation to this animation. May be
|
|
4246
|
+
* slightly more than `mixDuration` when the mix is complete. */
|
|
4247
|
+
mixTime = 0;
|
|
4248
|
+
/** Seconds for mixing from the previous animation to this animation. Defaults to the value provided by AnimationStateData
|
|
4249
|
+
* {@link AnimationStateData#getMix()} based on the animation before this animation (if any).
|
|
4250
|
+
*
|
|
4251
|
+
* A mix duration of 0 still mixes out over one frame to provide the track entry being mixed out a chance to revert the
|
|
4252
|
+
* properties it was animating.
|
|
4253
|
+
*
|
|
4254
|
+
* The `mixDuration` can be set manually rather than use the value from
|
|
4255
|
+
* {@link AnimationStateData#getMix()}. In that case, the `mixDuration` can be set for a new
|
|
4256
|
+
* track entry only before {@link AnimationState#update(float)} is first called.
|
|
4257
|
+
*
|
|
4258
|
+
* When using {@link AnimationState#addAnimation()} with a `delay` <= 0, note the
|
|
4259
|
+
* {@link #delay} is set using the mix duration from the {@link AnimationStateData}, not a mix duration set
|
|
4260
|
+
* afterward. */
|
|
4261
|
+
mixDuration = 0;
|
|
4262
|
+
interruptAlpha = 0;
|
|
4263
|
+
totalAlpha = 0;
|
|
4264
|
+
/** Controls how properties keyed in the animation are mixed with lower tracks. Defaults to {@link MixBlend#replace}, which
|
|
4265
|
+
* replaces the values from the lower tracks with the animation values. {@link MixBlend#add} adds the animation values to
|
|
4266
|
+
* the values from the lower tracks.
|
|
4267
|
+
*
|
|
4268
|
+
* The `mixBlend` can be set for a new track entry only before {@link AnimationState#apply()} is first
|
|
4269
|
+
* called. */
|
|
4270
|
+
mixBlend = 2 /* replace */;
|
|
4271
|
+
timelineMode = new Array();
|
|
4272
|
+
timelineHoldMix = new Array();
|
|
4273
|
+
timelinesRotation = new Array();
|
|
4252
4274
|
reset() {
|
|
4253
4275
|
this.next = null;
|
|
4254
4276
|
this.previous = null;
|
|
@@ -4304,9 +4326,10 @@ var spine = (() => {
|
|
|
4304
4326
|
}
|
|
4305
4327
|
};
|
|
4306
4328
|
var EventQueue = class {
|
|
4329
|
+
objects = [];
|
|
4330
|
+
drainDisabled = false;
|
|
4331
|
+
animState;
|
|
4307
4332
|
constructor(animState) {
|
|
4308
|
-
this.objects = [];
|
|
4309
|
-
this.drainDisabled = false;
|
|
4310
4333
|
this.animState = animState;
|
|
4311
4334
|
}
|
|
4312
4335
|
start(entry) {
|
|
@@ -4443,10 +4466,12 @@ var spine = (() => {
|
|
|
4443
4466
|
|
|
4444
4467
|
// spine-core/src/AnimationStateData.ts
|
|
4445
4468
|
var AnimationStateData = class {
|
|
4469
|
+
/** The SkeletonData to look up animations when they are specified by name. */
|
|
4470
|
+
skeletonData;
|
|
4471
|
+
animationToMixTime = {};
|
|
4472
|
+
/** The mix duration to use when no mix duration has been defined between two animations. */
|
|
4473
|
+
defaultMix = 0;
|
|
4446
4474
|
constructor(skeletonData) {
|
|
4447
|
-
this.animationToMixTime = {};
|
|
4448
|
-
/** The mix duration to use when no mix duration has been defined between two animations. */
|
|
4449
|
-
this.defaultMix = 0;
|
|
4450
4475
|
if (!skeletonData)
|
|
4451
4476
|
throw new Error("skeletonData cannot be null.");
|
|
4452
4477
|
this.skeletonData = skeletonData;
|
|
@@ -4485,9 +4510,9 @@ var spine = (() => {
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|
|
4485
4510
|
|
|
4486
4511
|
// spine-core/src/attachments/BoundingBoxAttachment.ts
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|
4487
4512
|
var BoundingBoxAttachment = class extends VertexAttachment {
|
|
4513
|
+
color = new Color(1, 1, 1, 1);
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|
4488
4514
|
constructor(name) {
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|
4489
4515
|
super(name);
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|
4490
|
-
this.color = new Color(1, 1, 1, 1);
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|
4491
4516
|
}
|
|
4492
4517
|
copy() {
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|
4493
4518
|
let copy = new BoundingBoxAttachment(this.name);
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@@ -4499,16 +4524,16 @@ var spine = (() => {
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4499
4524
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4500
4525
|
// spine-core/src/attachments/ClippingAttachment.ts
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|
4501
4526
|
var ClippingAttachment = class extends VertexAttachment {
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|
4527
|
+
/** Clipping is performed between the clipping polygon's slot and the end slot. Returns null if clipping is done until the end of
|
|
4528
|
+
* the skeleton's rendering. */
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|
4529
|
+
endSlot = null;
|
|
4530
|
+
// Nonessential.
|
|
4531
|
+
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
|
4532
|
+
* are not usually rendered at runtime. */
|
|
4533
|
+
color = new Color(0.2275, 0.2275, 0.8078, 1);
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|
4502
4534
|
// ce3a3aff
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|
4503
4535
|
constructor(name) {
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|
4504
4536
|
super(name);
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|
4505
|
-
/** Clipping is performed between the clipping polygon's slot and the end slot. Returns null if clipping is done until the end of
|
|
4506
|
-
* the skeleton's rendering. */
|
|
4507
|
-
this.endSlot = null;
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|
4508
|
-
// Nonessential.
|
|
4509
|
-
/** The color of the clipping polygon as it was in Spine. Available only when nonessential data was exported. Clipping polygons
|
|
4510
|
-
* are not usually rendered at runtime. */
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|
4511
|
-
this.color = new Color(0.2275, 0.2275, 0.8078, 1);
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|
4512
4537
|
}
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|
4513
4538
|
copy() {
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|
4514
4539
|
let copy = new ClippingAttachment(this.name);
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|
@@ -4521,6 +4546,7 @@ var spine = (() => {
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4521
4546
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4522
4547
|
// spine-core/src/Texture.ts
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|
4523
4548
|
var Texture = class {
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|
4549
|
+
_image;
|
|
4524
4550
|
constructor(image) {
|
|
4525
4551
|
this._image = image;
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|
4526
4552
|
}
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@@ -4545,19 +4571,18 @@ var spine = (() => {
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|
4545
4571
|
return TextureWrap3;
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4546
4572
|
})(TextureWrap || {});
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|
4547
4573
|
var TextureRegion = class {
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|
4548
|
-
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|
4549
|
-
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|
4550
|
-
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4551
|
-
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|
4552
|
-
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|
4553
|
-
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|
4554
|
-
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4555
|
-
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|
4556
|
-
|
|
4557
|
-
|
|
4558
|
-
|
|
4559
|
-
|
|
4560
|
-
}
|
|
4574
|
+
texture;
|
|
4575
|
+
u = 0;
|
|
4576
|
+
v = 0;
|
|
4577
|
+
u2 = 0;
|
|
4578
|
+
v2 = 0;
|
|
4579
|
+
width = 0;
|
|
4580
|
+
height = 0;
|
|
4581
|
+
degrees = 0;
|
|
4582
|
+
offsetX = 0;
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|
4583
|
+
offsetY = 0;
|
|
4584
|
+
originalWidth = 0;
|
|
4585
|
+
originalHeight = 0;
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|
4561
4586
|
};
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|
4562
4587
|
var FakeTexture = class extends Texture {
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|
4563
4588
|
setFilters(minFilter, magFilter) {
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@@ -4570,9 +4595,9 @@ var spine = (() => {
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|
4570
4595
|
|
|
4571
4596
|
// spine-core/src/TextureAtlas.ts
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|
4572
4597
|
var TextureAtlas = class {
|
|
4598
|
+
pages = new Array();
|
|
4599
|
+
regions = new Array();
|
|
4573
4600
|
constructor(atlasText) {
|
|
4574
|
-
this.pages = new Array();
|
|
4575
|
-
this.regions = new Array();
|
|
4576
4601
|
let reader = new TextureAtlasReader(atlasText);
|
|
4577
4602
|
let entry = new Array(4);
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|
4578
4603
|
let pageFields = {};
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|
@@ -4720,15 +4745,15 @@ var spine = (() => {
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|
|
4720
4745
|
page.setTexture(assetManager.get(pathPrefix + page.name));
|
|
4721
4746
|
}
|
|
4722
4747
|
dispose() {
|
|
4723
|
-
var _a;
|
|
4724
4748
|
for (let i = 0; i < this.pages.length; i++) {
|
|
4725
|
-
|
|
4749
|
+
this.pages[i].texture?.dispose();
|
|
4726
4750
|
}
|
|
4727
4751
|
}
|
|
4728
4752
|
};
|
|
4729
4753
|
var TextureAtlasReader = class {
|
|
4754
|
+
lines;
|
|
4755
|
+
index = 0;
|
|
4730
4756
|
constructor(text) {
|
|
4731
|
-
this.index = 0;
|
|
4732
4757
|
this.lines = text.split(/\r\n|\r|\n/);
|
|
4733
4758
|
}
|
|
4734
4759
|
readLine() {
|
|
@@ -4760,16 +4785,17 @@ var spine = (() => {
|
|
|
4760
4785
|
}
|
|
4761
4786
|
};
|
|
4762
4787
|
var TextureAtlasPage = class {
|
|
4788
|
+
name;
|
|
4789
|
+
minFilter = 9728 /* Nearest */;
|
|
4790
|
+
magFilter = 9728 /* Nearest */;
|
|
4791
|
+
uWrap = 33071 /* ClampToEdge */;
|
|
4792
|
+
vWrap = 33071 /* ClampToEdge */;
|
|
4793
|
+
texture = null;
|
|
4794
|
+
width = 0;
|
|
4795
|
+
height = 0;
|
|
4796
|
+
pma = false;
|
|
4797
|
+
regions = new Array();
|
|
4763
4798
|
constructor(name) {
|
|
4764
|
-
this.minFilter = 9728 /* Nearest */;
|
|
4765
|
-
this.magFilter = 9728 /* Nearest */;
|
|
4766
|
-
this.uWrap = 33071 /* ClampToEdge */;
|
|
4767
|
-
this.vWrap = 33071 /* ClampToEdge */;
|
|
4768
|
-
this.texture = null;
|
|
4769
|
-
this.width = 0;
|
|
4770
|
-
this.height = 0;
|
|
4771
|
-
this.pma = false;
|
|
4772
|
-
this.regions = new Array();
|
|
4773
4799
|
this.name = name;
|
|
4774
4800
|
}
|
|
4775
4801
|
setTexture(texture) {
|
|
@@ -4781,18 +4807,20 @@ var spine = (() => {
|
|
|
4781
4807
|
}
|
|
4782
4808
|
};
|
|
4783
4809
|
var TextureAtlasRegion = class extends TextureRegion {
|
|
4810
|
+
page;
|
|
4811
|
+
name;
|
|
4812
|
+
x = 0;
|
|
4813
|
+
y = 0;
|
|
4814
|
+
offsetX = 0;
|
|
4815
|
+
offsetY = 0;
|
|
4816
|
+
originalWidth = 0;
|
|
4817
|
+
originalHeight = 0;
|
|
4818
|
+
index = 0;
|
|
4819
|
+
degrees = 0;
|
|
4820
|
+
names = null;
|
|
4821
|
+
values = null;
|
|
4784
4822
|
constructor(page, name) {
|
|
4785
4823
|
super();
|
|
4786
|
-
this.x = 0;
|
|
4787
|
-
this.y = 0;
|
|
4788
|
-
this.offsetX = 0;
|
|
4789
|
-
this.offsetY = 0;
|
|
4790
|
-
this.originalWidth = 0;
|
|
4791
|
-
this.originalHeight = 0;
|
|
4792
|
-
this.index = 0;
|
|
4793
|
-
this.degrees = 0;
|
|
4794
|
-
this.names = null;
|
|
4795
|
-
this.values = null;
|
|
4796
4824
|
this.page = page;
|
|
4797
4825
|
this.name = name;
|
|
4798
4826
|
page.regions.push(this);
|
|
@@ -4801,31 +4829,33 @@ var spine = (() => {
|
|
|
4801
4829
|
|
|
4802
4830
|
// spine-core/src/attachments/MeshAttachment.ts
|
|
4803
4831
|
var MeshAttachment = class extends VertexAttachment {
|
|
4832
|
+
region = null;
|
|
4833
|
+
/** The name of the texture region for this attachment. */
|
|
4834
|
+
path;
|
|
4835
|
+
/** The UV pair for each vertex, normalized within the texture region. */
|
|
4836
|
+
regionUVs = [];
|
|
4837
|
+
/** The UV pair for each vertex, normalized within the entire texture.
|
|
4838
|
+
*
|
|
4839
|
+
* See {@link #updateUVs}. */
|
|
4840
|
+
uvs = [];
|
|
4841
|
+
/** Triplets of vertex indices which describe the mesh's triangulation. */
|
|
4842
|
+
triangles = [];
|
|
4843
|
+
/** The color to tint the mesh. */
|
|
4844
|
+
color = new Color(1, 1, 1, 1);
|
|
4845
|
+
/** The width of the mesh's image. Available only when nonessential data was exported. */
|
|
4846
|
+
width = 0;
|
|
4847
|
+
/** The height of the mesh's image. Available only when nonessential data was exported. */
|
|
4848
|
+
height = 0;
|
|
4849
|
+
/** The number of entries at the beginning of {@link #vertices} that make up the mesh hull. */
|
|
4850
|
+
hullLength = 0;
|
|
4851
|
+
/** Vertex index pairs describing edges for controling triangulation. Mesh triangles will never cross edges. Only available if
|
|
4852
|
+
* nonessential data was exported. Triangulation is not performed at runtime. */
|
|
4853
|
+
edges = [];
|
|
4854
|
+
parentMesh = null;
|
|
4855
|
+
sequence = null;
|
|
4856
|
+
tempColor = new Color(0, 0, 0, 0);
|
|
4804
4857
|
constructor(name, path) {
|
|
4805
4858
|
super(name);
|
|
4806
|
-
this.region = null;
|
|
4807
|
-
/** The UV pair for each vertex, normalized within the texture region. */
|
|
4808
|
-
this.regionUVs = [];
|
|
4809
|
-
/** The UV pair for each vertex, normalized within the entire texture.
|
|
4810
|
-
*
|
|
4811
|
-
* See {@link #updateUVs}. */
|
|
4812
|
-
this.uvs = [];
|
|
4813
|
-
/** Triplets of vertex indices which describe the mesh's triangulation. */
|
|
4814
|
-
this.triangles = [];
|
|
4815
|
-
/** The color to tint the mesh. */
|
|
4816
|
-
this.color = new Color(1, 1, 1, 1);
|
|
4817
|
-
/** The width of the mesh's image. Available only when nonessential data was exported. */
|
|
4818
|
-
this.width = 0;
|
|
4819
|
-
/** The height of the mesh's image. Available only when nonessential data was exported. */
|
|
4820
|
-
this.height = 0;
|
|
4821
|
-
/** The number of entries at the beginning of {@link #vertices} that make up the mesh hull. */
|
|
4822
|
-
this.hullLength = 0;
|
|
4823
|
-
/** Vertex index pairs describing edges for controling triangulation. Mesh triangles will never cross edges. Only available if
|
|
4824
|
-
* nonessential data was exported. Triangulation is not performed at runtime. */
|
|
4825
|
-
this.edges = [];
|
|
4826
|
-
this.parentMesh = null;
|
|
4827
|
-
this.sequence = null;
|
|
4828
|
-
this.tempColor = new Color(0, 0, 0, 0);
|
|
4829
4859
|
this.path = path;
|
|
4830
4860
|
}
|
|
4831
4861
|
/** Calculates {@link #uvs} using the {@link #regionUVs} and region. Must be called if the region, the region's properties, or
|
|
@@ -4952,18 +4982,18 @@ var spine = (() => {
|
|
|
4952
4982
|
|
|
4953
4983
|
// spine-core/src/attachments/PathAttachment.ts
|
|
4954
4984
|
var PathAttachment = class extends VertexAttachment {
|
|
4985
|
+
/** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
|
|
4986
|
+
lengths = [];
|
|
4987
|
+
/** If true, the start and end knots are connected. */
|
|
4988
|
+
closed = false;
|
|
4989
|
+
/** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
|
|
4990
|
+
* calculations are performed but calculating positions along the path is less accurate. */
|
|
4991
|
+
constantSpeed = false;
|
|
4992
|
+
/** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
|
|
4993
|
+
* rendered at runtime. */
|
|
4994
|
+
color = new Color(1, 1, 1, 1);
|
|
4955
4995
|
constructor(name) {
|
|
4956
4996
|
super(name);
|
|
4957
|
-
/** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
|
|
4958
|
-
this.lengths = [];
|
|
4959
|
-
/** If true, the start and end knots are connected. */
|
|
4960
|
-
this.closed = false;
|
|
4961
|
-
/** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
|
|
4962
|
-
* calculations are performed but calculating positions along the path is less accurate. */
|
|
4963
|
-
this.constantSpeed = false;
|
|
4964
|
-
/** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
|
|
4965
|
-
* rendered at runtime. */
|
|
4966
|
-
this.color = new Color(1, 1, 1, 1);
|
|
4967
4997
|
}
|
|
4968
4998
|
copy() {
|
|
4969
4999
|
let copy = new PathAttachment(this.name);
|
|
@@ -4979,14 +5009,14 @@ var spine = (() => {
|
|
|
4979
5009
|
|
|
4980
5010
|
// spine-core/src/attachments/PointAttachment.ts
|
|
4981
5011
|
var PointAttachment = class extends VertexAttachment {
|
|
5012
|
+
x = 0;
|
|
5013
|
+
y = 0;
|
|
5014
|
+
rotation = 0;
|
|
5015
|
+
/** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
|
|
5016
|
+
* are not usually rendered at runtime. */
|
|
5017
|
+
color = new Color(0.38, 0.94, 0, 1);
|
|
4982
5018
|
constructor(name) {
|
|
4983
5019
|
super(name);
|
|
4984
|
-
this.x = 0;
|
|
4985
|
-
this.y = 0;
|
|
4986
|
-
this.rotation = 0;
|
|
4987
|
-
/** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
|
|
4988
|
-
* are not usually rendered at runtime. */
|
|
4989
|
-
this.color = new Color(0.38, 0.94, 0, 1);
|
|
4990
5020
|
}
|
|
4991
5021
|
computeWorldPosition(bone, point) {
|
|
4992
5022
|
point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
|
|
@@ -5011,32 +5041,34 @@ var spine = (() => {
|
|
|
5011
5041
|
|
|
5012
5042
|
// spine-core/src/attachments/RegionAttachment.ts
|
|
5013
5043
|
var _RegionAttachment = class extends Attachment {
|
|
5044
|
+
/** The local x translation. */
|
|
5045
|
+
x = 0;
|
|
5046
|
+
/** The local y translation. */
|
|
5047
|
+
y = 0;
|
|
5048
|
+
/** The local scaleX. */
|
|
5049
|
+
scaleX = 1;
|
|
5050
|
+
/** The local scaleY. */
|
|
5051
|
+
scaleY = 1;
|
|
5052
|
+
/** The local rotation. */
|
|
5053
|
+
rotation = 0;
|
|
5054
|
+
/** The width of the region attachment in Spine. */
|
|
5055
|
+
width = 0;
|
|
5056
|
+
/** The height of the region attachment in Spine. */
|
|
5057
|
+
height = 0;
|
|
5058
|
+
/** The color to tint the region attachment. */
|
|
5059
|
+
color = new Color(1, 1, 1, 1);
|
|
5060
|
+
/** The name of the texture region for this attachment. */
|
|
5061
|
+
path;
|
|
5062
|
+
region = null;
|
|
5063
|
+
sequence = null;
|
|
5064
|
+
/** For each of the 4 vertices, a pair of <code>x,y</code> values that is the local position of the vertex.
|
|
5065
|
+
*
|
|
5066
|
+
* See {@link #updateOffset()}. */
|
|
5067
|
+
offset = Utils.newFloatArray(8);
|
|
5068
|
+
uvs = Utils.newFloatArray(8);
|
|
5069
|
+
tempColor = new Color(1, 1, 1, 1);
|
|
5014
5070
|
constructor(name, path) {
|
|
5015
5071
|
super(name);
|
|
5016
|
-
/** The local x translation. */
|
|
5017
|
-
this.x = 0;
|
|
5018
|
-
/** The local y translation. */
|
|
5019
|
-
this.y = 0;
|
|
5020
|
-
/** The local scaleX. */
|
|
5021
|
-
this.scaleX = 1;
|
|
5022
|
-
/** The local scaleY. */
|
|
5023
|
-
this.scaleY = 1;
|
|
5024
|
-
/** The local rotation. */
|
|
5025
|
-
this.rotation = 0;
|
|
5026
|
-
/** The width of the region attachment in Spine. */
|
|
5027
|
-
this.width = 0;
|
|
5028
|
-
/** The height of the region attachment in Spine. */
|
|
5029
|
-
this.height = 0;
|
|
5030
|
-
/** The color to tint the region attachment. */
|
|
5031
|
-
this.color = new Color(1, 1, 1, 1);
|
|
5032
|
-
this.region = null;
|
|
5033
|
-
this.sequence = null;
|
|
5034
|
-
/** For each of the 4 vertices, a pair of <code>x,y</code> values that is the local position of the vertex.
|
|
5035
|
-
*
|
|
5036
|
-
* See {@link #updateOffset()}. */
|
|
5037
|
-
this.offset = Utils.newFloatArray(8);
|
|
5038
|
-
this.uvs = Utils.newFloatArray(8);
|
|
5039
|
-
this.tempColor = new Color(1, 1, 1, 1);
|
|
5040
5072
|
this.path = path;
|
|
5041
5073
|
}
|
|
5042
5074
|
/** Calculates the {@link #offset} using the region settings. Must be called after changing region settings. */
|
|
@@ -5157,41 +5189,42 @@ var spine = (() => {
|
|
|
5157
5189
|
}
|
|
5158
5190
|
};
|
|
5159
5191
|
var RegionAttachment = _RegionAttachment;
|
|
5160
|
-
RegionAttachment
|
|
5161
|
-
RegionAttachment
|
|
5162
|
-
RegionAttachment
|
|
5163
|
-
RegionAttachment
|
|
5164
|
-
RegionAttachment
|
|
5165
|
-
RegionAttachment
|
|
5166
|
-
RegionAttachment
|
|
5167
|
-
RegionAttachment
|
|
5168
|
-
RegionAttachment
|
|
5169
|
-
RegionAttachment
|
|
5170
|
-
RegionAttachment
|
|
5171
|
-
RegionAttachment
|
|
5172
|
-
RegionAttachment
|
|
5173
|
-
RegionAttachment
|
|
5174
|
-
RegionAttachment
|
|
5175
|
-
RegionAttachment
|
|
5176
|
-
RegionAttachment
|
|
5177
|
-
RegionAttachment
|
|
5178
|
-
RegionAttachment
|
|
5179
|
-
RegionAttachment
|
|
5180
|
-
RegionAttachment
|
|
5181
|
-
RegionAttachment
|
|
5182
|
-
RegionAttachment
|
|
5183
|
-
RegionAttachment
|
|
5184
|
-
RegionAttachment
|
|
5185
|
-
RegionAttachment
|
|
5186
|
-
RegionAttachment
|
|
5187
|
-
RegionAttachment
|
|
5188
|
-
RegionAttachment
|
|
5189
|
-
RegionAttachment
|
|
5190
|
-
RegionAttachment
|
|
5191
|
-
RegionAttachment
|
|
5192
|
+
__publicField(RegionAttachment, "X1", 0);
|
|
5193
|
+
__publicField(RegionAttachment, "Y1", 1);
|
|
5194
|
+
__publicField(RegionAttachment, "C1R", 2);
|
|
5195
|
+
__publicField(RegionAttachment, "C1G", 3);
|
|
5196
|
+
__publicField(RegionAttachment, "C1B", 4);
|
|
5197
|
+
__publicField(RegionAttachment, "C1A", 5);
|
|
5198
|
+
__publicField(RegionAttachment, "U1", 6);
|
|
5199
|
+
__publicField(RegionAttachment, "V1", 7);
|
|
5200
|
+
__publicField(RegionAttachment, "X2", 8);
|
|
5201
|
+
__publicField(RegionAttachment, "Y2", 9);
|
|
5202
|
+
__publicField(RegionAttachment, "C2R", 10);
|
|
5203
|
+
__publicField(RegionAttachment, "C2G", 11);
|
|
5204
|
+
__publicField(RegionAttachment, "C2B", 12);
|
|
5205
|
+
__publicField(RegionAttachment, "C2A", 13);
|
|
5206
|
+
__publicField(RegionAttachment, "U2", 14);
|
|
5207
|
+
__publicField(RegionAttachment, "V2", 15);
|
|
5208
|
+
__publicField(RegionAttachment, "X3", 16);
|
|
5209
|
+
__publicField(RegionAttachment, "Y3", 17);
|
|
5210
|
+
__publicField(RegionAttachment, "C3R", 18);
|
|
5211
|
+
__publicField(RegionAttachment, "C3G", 19);
|
|
5212
|
+
__publicField(RegionAttachment, "C3B", 20);
|
|
5213
|
+
__publicField(RegionAttachment, "C3A", 21);
|
|
5214
|
+
__publicField(RegionAttachment, "U3", 22);
|
|
5215
|
+
__publicField(RegionAttachment, "V3", 23);
|
|
5216
|
+
__publicField(RegionAttachment, "X4", 24);
|
|
5217
|
+
__publicField(RegionAttachment, "Y4", 25);
|
|
5218
|
+
__publicField(RegionAttachment, "C4R", 26);
|
|
5219
|
+
__publicField(RegionAttachment, "C4G", 27);
|
|
5220
|
+
__publicField(RegionAttachment, "C4B", 28);
|
|
5221
|
+
__publicField(RegionAttachment, "C4A", 29);
|
|
5222
|
+
__publicField(RegionAttachment, "U4", 30);
|
|
5223
|
+
__publicField(RegionAttachment, "V4", 31);
|
|
5192
5224
|
|
|
5193
5225
|
// spine-core/src/AtlasAttachmentLoader.ts
|
|
5194
5226
|
var AtlasAttachmentLoader = class {
|
|
5227
|
+
atlas;
|
|
5195
5228
|
constructor(atlas) {
|
|
5196
5229
|
this.atlas = atlas;
|
|
5197
5230
|
}
|
|
@@ -5245,36 +5278,38 @@ var spine = (() => {
|
|
|
5245
5278
|
|
|
5246
5279
|
// spine-core/src/BoneData.ts
|
|
5247
5280
|
var BoneData = class {
|
|
5281
|
+
/** The index of the bone in {@link Skeleton#getBones()}. */
|
|
5282
|
+
index = 0;
|
|
5283
|
+
/** The name of the bone, which is unique across all bones in the skeleton. */
|
|
5284
|
+
name;
|
|
5285
|
+
/** @returns May be null. */
|
|
5286
|
+
parent = null;
|
|
5287
|
+
/** The bone's length. */
|
|
5288
|
+
length = 0;
|
|
5289
|
+
/** The local x translation. */
|
|
5290
|
+
x = 0;
|
|
5291
|
+
/** The local y translation. */
|
|
5292
|
+
y = 0;
|
|
5293
|
+
/** The local rotation. */
|
|
5294
|
+
rotation = 0;
|
|
5295
|
+
/** The local scaleX. */
|
|
5296
|
+
scaleX = 1;
|
|
5297
|
+
/** The local scaleY. */
|
|
5298
|
+
scaleY = 1;
|
|
5299
|
+
/** The local shearX. */
|
|
5300
|
+
shearX = 0;
|
|
5301
|
+
/** The local shearX. */
|
|
5302
|
+
shearY = 0;
|
|
5303
|
+
/** The transform mode for how parent world transforms affect this bone. */
|
|
5304
|
+
transformMode = TransformMode.Normal;
|
|
5305
|
+
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
|
|
5306
|
+
* bone.
|
|
5307
|
+
* @see Skin#bones */
|
|
5308
|
+
skinRequired = false;
|
|
5309
|
+
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
|
|
5310
|
+
* rendered at runtime. */
|
|
5311
|
+
color = new Color();
|
|
5248
5312
|
constructor(index, name, parent) {
|
|
5249
|
-
/** The index of the bone in {@link Skeleton#getBones()}. */
|
|
5250
|
-
this.index = 0;
|
|
5251
|
-
/** @returns May be null. */
|
|
5252
|
-
this.parent = null;
|
|
5253
|
-
/** The bone's length. */
|
|
5254
|
-
this.length = 0;
|
|
5255
|
-
/** The local x translation. */
|
|
5256
|
-
this.x = 0;
|
|
5257
|
-
/** The local y translation. */
|
|
5258
|
-
this.y = 0;
|
|
5259
|
-
/** The local rotation. */
|
|
5260
|
-
this.rotation = 0;
|
|
5261
|
-
/** The local scaleX. */
|
|
5262
|
-
this.scaleX = 1;
|
|
5263
|
-
/** The local scaleY. */
|
|
5264
|
-
this.scaleY = 1;
|
|
5265
|
-
/** The local shearX. */
|
|
5266
|
-
this.shearX = 0;
|
|
5267
|
-
/** The local shearX. */
|
|
5268
|
-
this.shearY = 0;
|
|
5269
|
-
/** The transform mode for how parent world transforms affect this bone. */
|
|
5270
|
-
this.transformMode = TransformMode.Normal;
|
|
5271
|
-
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
|
|
5272
|
-
* bone.
|
|
5273
|
-
* @see Skin#bones */
|
|
5274
|
-
this.skinRequired = false;
|
|
5275
|
-
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
|
|
5276
|
-
* rendered at runtime. */
|
|
5277
|
-
this.color = new Color();
|
|
5278
5313
|
if (index < 0)
|
|
5279
5314
|
throw new Error("index must be >= 0.");
|
|
5280
5315
|
if (!name)
|
|
@@ -5295,54 +5330,58 @@ var spine = (() => {
|
|
|
5295
5330
|
|
|
5296
5331
|
// spine-core/src/Bone.ts
|
|
5297
5332
|
var Bone = class {
|
|
5333
|
+
/** The bone's setup pose data. */
|
|
5334
|
+
data;
|
|
5335
|
+
/** The skeleton this bone belongs to. */
|
|
5336
|
+
skeleton;
|
|
5337
|
+
/** The parent bone, or null if this is the root bone. */
|
|
5338
|
+
parent = null;
|
|
5339
|
+
/** The immediate children of this bone. */
|
|
5340
|
+
children = new Array();
|
|
5341
|
+
/** The local x translation. */
|
|
5342
|
+
x = 0;
|
|
5343
|
+
/** The local y translation. */
|
|
5344
|
+
y = 0;
|
|
5345
|
+
/** The local rotation in degrees, counter clockwise. */
|
|
5346
|
+
rotation = 0;
|
|
5347
|
+
/** The local scaleX. */
|
|
5348
|
+
scaleX = 0;
|
|
5349
|
+
/** The local scaleY. */
|
|
5350
|
+
scaleY = 0;
|
|
5351
|
+
/** The local shearX. */
|
|
5352
|
+
shearX = 0;
|
|
5353
|
+
/** The local shearY. */
|
|
5354
|
+
shearY = 0;
|
|
5355
|
+
/** The applied local x translation. */
|
|
5356
|
+
ax = 0;
|
|
5357
|
+
/** The applied local y translation. */
|
|
5358
|
+
ay = 0;
|
|
5359
|
+
/** The applied local rotation in degrees, counter clockwise. */
|
|
5360
|
+
arotation = 0;
|
|
5361
|
+
/** The applied local scaleX. */
|
|
5362
|
+
ascaleX = 0;
|
|
5363
|
+
/** The applied local scaleY. */
|
|
5364
|
+
ascaleY = 0;
|
|
5365
|
+
/** The applied local shearX. */
|
|
5366
|
+
ashearX = 0;
|
|
5367
|
+
/** The applied local shearY. */
|
|
5368
|
+
ashearY = 0;
|
|
5369
|
+
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5370
|
+
a = 0;
|
|
5371
|
+
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5372
|
+
b = 0;
|
|
5373
|
+
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5374
|
+
c = 0;
|
|
5375
|
+
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5376
|
+
d = 0;
|
|
5377
|
+
/** The world X position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5378
|
+
worldY = 0;
|
|
5379
|
+
/** The world Y position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5380
|
+
worldX = 0;
|
|
5381
|
+
sorted = false;
|
|
5382
|
+
active = false;
|
|
5298
5383
|
/** @param parent May be null. */
|
|
5299
5384
|
constructor(data, skeleton, parent) {
|
|
5300
|
-
/** The parent bone, or null if this is the root bone. */
|
|
5301
|
-
this.parent = null;
|
|
5302
|
-
/** The immediate children of this bone. */
|
|
5303
|
-
this.children = new Array();
|
|
5304
|
-
/** The local x translation. */
|
|
5305
|
-
this.x = 0;
|
|
5306
|
-
/** The local y translation. */
|
|
5307
|
-
this.y = 0;
|
|
5308
|
-
/** The local rotation in degrees, counter clockwise. */
|
|
5309
|
-
this.rotation = 0;
|
|
5310
|
-
/** The local scaleX. */
|
|
5311
|
-
this.scaleX = 0;
|
|
5312
|
-
/** The local scaleY. */
|
|
5313
|
-
this.scaleY = 0;
|
|
5314
|
-
/** The local shearX. */
|
|
5315
|
-
this.shearX = 0;
|
|
5316
|
-
/** The local shearY. */
|
|
5317
|
-
this.shearY = 0;
|
|
5318
|
-
/** The applied local x translation. */
|
|
5319
|
-
this.ax = 0;
|
|
5320
|
-
/** The applied local y translation. */
|
|
5321
|
-
this.ay = 0;
|
|
5322
|
-
/** The applied local rotation in degrees, counter clockwise. */
|
|
5323
|
-
this.arotation = 0;
|
|
5324
|
-
/** The applied local scaleX. */
|
|
5325
|
-
this.ascaleX = 0;
|
|
5326
|
-
/** The applied local scaleY. */
|
|
5327
|
-
this.ascaleY = 0;
|
|
5328
|
-
/** The applied local shearX. */
|
|
5329
|
-
this.ashearX = 0;
|
|
5330
|
-
/** The applied local shearY. */
|
|
5331
|
-
this.ashearY = 0;
|
|
5332
|
-
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5333
|
-
this.a = 0;
|
|
5334
|
-
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5335
|
-
this.b = 0;
|
|
5336
|
-
/** Part of the world transform matrix for the X axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5337
|
-
this.c = 0;
|
|
5338
|
-
/** Part of the world transform matrix for the Y axis. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5339
|
-
this.d = 0;
|
|
5340
|
-
/** The world X position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5341
|
-
this.worldY = 0;
|
|
5342
|
-
/** The world Y position. If changed, {@link #updateAppliedTransform()} should be called. */
|
|
5343
|
-
this.worldX = 0;
|
|
5344
|
-
this.sorted = false;
|
|
5345
|
-
this.active = false;
|
|
5346
5385
|
if (!data)
|
|
5347
5386
|
throw new Error("data cannot be null.");
|
|
5348
5387
|
if (!skeleton)
|
|
@@ -5603,12 +5642,14 @@ var spine = (() => {
|
|
|
5603
5642
|
|
|
5604
5643
|
// spine-core/src/AssetManagerBase.ts
|
|
5605
5644
|
var AssetManagerBase = class {
|
|
5645
|
+
pathPrefix = "";
|
|
5646
|
+
textureLoader;
|
|
5647
|
+
downloader;
|
|
5648
|
+
assets = {};
|
|
5649
|
+
errors = {};
|
|
5650
|
+
toLoad = 0;
|
|
5651
|
+
loaded = 0;
|
|
5606
5652
|
constructor(textureLoader, pathPrefix = "", downloader = new Downloader()) {
|
|
5607
|
-
this.pathPrefix = "";
|
|
5608
|
-
this.assets = {};
|
|
5609
|
-
this.errors = {};
|
|
5610
|
-
this.toLoad = 0;
|
|
5611
|
-
this.loaded = 0;
|
|
5612
5653
|
this.textureLoader = textureLoader;
|
|
5613
5654
|
this.pathPrefix = pathPrefix;
|
|
5614
5655
|
this.downloader = downloader;
|
|
@@ -5793,10 +5834,8 @@ var spine = (() => {
|
|
|
5793
5834
|
}
|
|
5794
5835
|
};
|
|
5795
5836
|
var Downloader = class {
|
|
5796
|
-
|
|
5797
|
-
|
|
5798
|
-
this.rawDataUris = {};
|
|
5799
|
-
}
|
|
5837
|
+
callbacks = {};
|
|
5838
|
+
rawDataUris = {};
|
|
5800
5839
|
dataUriToString(dataUri) {
|
|
5801
5840
|
if (!dataUri.startsWith("data:")) {
|
|
5802
5841
|
throw new Error("Not a data URI.");
|
|
@@ -5903,13 +5942,14 @@ var spine = (() => {
|
|
|
5903
5942
|
|
|
5904
5943
|
// spine-core/src/Event.ts
|
|
5905
5944
|
var Event = class {
|
|
5945
|
+
data;
|
|
5946
|
+
intValue = 0;
|
|
5947
|
+
floatValue = 0;
|
|
5948
|
+
stringValue = null;
|
|
5949
|
+
time = 0;
|
|
5950
|
+
volume = 0;
|
|
5951
|
+
balance = 0;
|
|
5906
5952
|
constructor(time, data) {
|
|
5907
|
-
this.intValue = 0;
|
|
5908
|
-
this.floatValue = 0;
|
|
5909
|
-
this.stringValue = null;
|
|
5910
|
-
this.time = 0;
|
|
5911
|
-
this.volume = 0;
|
|
5912
|
-
this.balance = 0;
|
|
5913
5953
|
if (!data)
|
|
5914
5954
|
throw new Error("data cannot be null.");
|
|
5915
5955
|
this.time = time;
|
|
@@ -5919,32 +5959,39 @@ var spine = (() => {
|
|
|
5919
5959
|
|
|
5920
5960
|
// spine-core/src/EventData.ts
|
|
5921
5961
|
var EventData = class {
|
|
5962
|
+
name;
|
|
5963
|
+
intValue = 0;
|
|
5964
|
+
floatValue = 0;
|
|
5965
|
+
stringValue = null;
|
|
5966
|
+
audioPath = null;
|
|
5967
|
+
volume = 0;
|
|
5968
|
+
balance = 0;
|
|
5922
5969
|
constructor(name) {
|
|
5923
|
-
this.intValue = 0;
|
|
5924
|
-
this.floatValue = 0;
|
|
5925
|
-
this.stringValue = null;
|
|
5926
|
-
this.audioPath = null;
|
|
5927
|
-
this.volume = 0;
|
|
5928
|
-
this.balance = 0;
|
|
5929
5970
|
this.name = name;
|
|
5930
5971
|
}
|
|
5931
5972
|
};
|
|
5932
5973
|
|
|
5933
5974
|
// spine-core/src/IkConstraint.ts
|
|
5934
5975
|
var IkConstraint = class {
|
|
5976
|
+
/** The IK constraint's setup pose data. */
|
|
5977
|
+
data;
|
|
5978
|
+
/** The bones that will be modified by this IK constraint. */
|
|
5979
|
+
bones;
|
|
5980
|
+
/** The bone that is the IK target. */
|
|
5981
|
+
target;
|
|
5982
|
+
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
5983
|
+
bendDirection = 0;
|
|
5984
|
+
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
5985
|
+
compress = false;
|
|
5986
|
+
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
5987
|
+
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
5988
|
+
stretch = false;
|
|
5989
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
5990
|
+
mix = 1;
|
|
5991
|
+
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
5992
|
+
softness = 0;
|
|
5993
|
+
active = false;
|
|
5935
5994
|
constructor(data, skeleton) {
|
|
5936
|
-
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
5937
|
-
this.bendDirection = 0;
|
|
5938
|
-
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
5939
|
-
this.compress = false;
|
|
5940
|
-
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
5941
|
-
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
5942
|
-
this.stretch = false;
|
|
5943
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
5944
|
-
this.mix = 1;
|
|
5945
|
-
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
5946
|
-
this.softness = 0;
|
|
5947
|
-
this.active = false;
|
|
5948
5995
|
if (!data)
|
|
5949
5996
|
throw new Error("data cannot be null.");
|
|
5950
5997
|
if (!skeleton)
|
|
@@ -6202,27 +6249,10 @@ var spine = (() => {
|
|
|
6202
6249
|
|
|
6203
6250
|
// spine-core/src/IkConstraintData.ts
|
|
6204
6251
|
var IkConstraintData = class extends ConstraintData {
|
|
6205
|
-
|
|
6206
|
-
|
|
6207
|
-
|
|
6208
|
-
|
|
6209
|
-
/** The bone that is the IK target. */
|
|
6210
|
-
this._target = null;
|
|
6211
|
-
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6212
|
-
this.bendDirection = 1;
|
|
6213
|
-
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6214
|
-
this.compress = false;
|
|
6215
|
-
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6216
|
-
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6217
|
-
this.stretch = false;
|
|
6218
|
-
/** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
|
|
6219
|
-
* is scaled on both the X and Y axes. */
|
|
6220
|
-
this.uniform = false;
|
|
6221
|
-
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6222
|
-
this.mix = 1;
|
|
6223
|
-
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6224
|
-
this.softness = 0;
|
|
6225
|
-
}
|
|
6252
|
+
/** The bones that are constrained by this IK constraint. */
|
|
6253
|
+
bones = new Array();
|
|
6254
|
+
/** The bone that is the IK target. */
|
|
6255
|
+
_target = null;
|
|
6226
6256
|
set target(boneData) {
|
|
6227
6257
|
this._target = boneData;
|
|
6228
6258
|
}
|
|
@@ -6232,32 +6262,31 @@ var spine = (() => {
|
|
|
6232
6262
|
else
|
|
6233
6263
|
return this._target;
|
|
6234
6264
|
}
|
|
6265
|
+
/** Controls the bend direction of the IK bones, either 1 or -1. */
|
|
6266
|
+
bendDirection = 1;
|
|
6267
|
+
/** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
|
|
6268
|
+
compress = false;
|
|
6269
|
+
/** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
|
|
6270
|
+
* and the parent bone has local nonuniform scale, stretch is not applied. */
|
|
6271
|
+
stretch = false;
|
|
6272
|
+
/** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
|
|
6273
|
+
* is scaled on both the X and Y axes. */
|
|
6274
|
+
uniform = false;
|
|
6275
|
+
/** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
|
|
6276
|
+
mix = 1;
|
|
6277
|
+
/** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
|
|
6278
|
+
softness = 0;
|
|
6279
|
+
constructor(name) {
|
|
6280
|
+
super(name, 0, false);
|
|
6281
|
+
}
|
|
6235
6282
|
};
|
|
6236
6283
|
|
|
6237
6284
|
// spine-core/src/PathConstraintData.ts
|
|
6238
6285
|
var PathConstraintData = class extends ConstraintData {
|
|
6239
|
-
|
|
6240
|
-
|
|
6241
|
-
|
|
6242
|
-
|
|
6243
|
-
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6244
|
-
this._target = null;
|
|
6245
|
-
/** The mode for positioning the first bone on the path. */
|
|
6246
|
-
this.positionMode = PositionMode.Fixed;
|
|
6247
|
-
/** The mode for positioning the bones after the first bone on the path. */
|
|
6248
|
-
this.spacingMode = SpacingMode.Fixed;
|
|
6249
|
-
/** The mode for adjusting the rotation of the bones. */
|
|
6250
|
-
this.rotateMode = RotateMode.Chain;
|
|
6251
|
-
/** An offset added to the constrained bone rotation. */
|
|
6252
|
-
this.offsetRotation = 0;
|
|
6253
|
-
/** The position along the path. */
|
|
6254
|
-
this.position = 0;
|
|
6255
|
-
/** The spacing between bones. */
|
|
6256
|
-
this.spacing = 0;
|
|
6257
|
-
this.mixRotate = 0;
|
|
6258
|
-
this.mixX = 0;
|
|
6259
|
-
this.mixY = 0;
|
|
6260
|
-
}
|
|
6286
|
+
/** The bones that will be modified by this path constraint. */
|
|
6287
|
+
bones = new Array();
|
|
6288
|
+
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6289
|
+
_target = null;
|
|
6261
6290
|
set target(slotData) {
|
|
6262
6291
|
this._target = slotData;
|
|
6263
6292
|
}
|
|
@@ -6267,6 +6296,24 @@ var spine = (() => {
|
|
|
6267
6296
|
else
|
|
6268
6297
|
return this._target;
|
|
6269
6298
|
}
|
|
6299
|
+
/** The mode for positioning the first bone on the path. */
|
|
6300
|
+
positionMode = PositionMode.Fixed;
|
|
6301
|
+
/** The mode for positioning the bones after the first bone on the path. */
|
|
6302
|
+
spacingMode = SpacingMode.Fixed;
|
|
6303
|
+
/** The mode for adjusting the rotation of the bones. */
|
|
6304
|
+
rotateMode = RotateMode.Chain;
|
|
6305
|
+
/** An offset added to the constrained bone rotation. */
|
|
6306
|
+
offsetRotation = 0;
|
|
6307
|
+
/** The position along the path. */
|
|
6308
|
+
position = 0;
|
|
6309
|
+
/** The spacing between bones. */
|
|
6310
|
+
spacing = 0;
|
|
6311
|
+
mixRotate = 0;
|
|
6312
|
+
mixX = 0;
|
|
6313
|
+
mixY = 0;
|
|
6314
|
+
constructor(name) {
|
|
6315
|
+
super(name, 0, false);
|
|
6316
|
+
}
|
|
6270
6317
|
};
|
|
6271
6318
|
var PositionMode = /* @__PURE__ */ ((PositionMode2) => {
|
|
6272
6319
|
PositionMode2[PositionMode2["Fixed"] = 0] = "Fixed";
|
|
@@ -6289,21 +6336,27 @@ var spine = (() => {
|
|
|
6289
6336
|
|
|
6290
6337
|
// spine-core/src/PathConstraint.ts
|
|
6291
6338
|
var _PathConstraint = class {
|
|
6339
|
+
/** The path constraint's setup pose data. */
|
|
6340
|
+
data;
|
|
6341
|
+
/** The bones that will be modified by this path constraint. */
|
|
6342
|
+
bones;
|
|
6343
|
+
/** The slot whose path attachment will be used to constrained the bones. */
|
|
6344
|
+
target;
|
|
6345
|
+
/** The position along the path. */
|
|
6346
|
+
position = 0;
|
|
6347
|
+
/** The spacing between bones. */
|
|
6348
|
+
spacing = 0;
|
|
6349
|
+
mixRotate = 0;
|
|
6350
|
+
mixX = 0;
|
|
6351
|
+
mixY = 0;
|
|
6352
|
+
spaces = new Array();
|
|
6353
|
+
positions = new Array();
|
|
6354
|
+
world = new Array();
|
|
6355
|
+
curves = new Array();
|
|
6356
|
+
lengths = new Array();
|
|
6357
|
+
segments = new Array();
|
|
6358
|
+
active = false;
|
|
6292
6359
|
constructor(data, skeleton) {
|
|
6293
|
-
/** The position along the path. */
|
|
6294
|
-
this.position = 0;
|
|
6295
|
-
/** The spacing between bones. */
|
|
6296
|
-
this.spacing = 0;
|
|
6297
|
-
this.mixRotate = 0;
|
|
6298
|
-
this.mixX = 0;
|
|
6299
|
-
this.mixY = 0;
|
|
6300
|
-
this.spaces = new Array();
|
|
6301
|
-
this.positions = new Array();
|
|
6302
|
-
this.world = new Array();
|
|
6303
|
-
this.curves = new Array();
|
|
6304
|
-
this.lengths = new Array();
|
|
6305
|
-
this.segments = new Array();
|
|
6306
|
-
this.active = false;
|
|
6307
6360
|
if (!data)
|
|
6308
6361
|
throw new Error("data cannot be null.");
|
|
6309
6362
|
if (!skeleton)
|
|
@@ -6723,27 +6776,34 @@ var spine = (() => {
|
|
|
6723
6776
|
}
|
|
6724
6777
|
};
|
|
6725
6778
|
var PathConstraint = _PathConstraint;
|
|
6726
|
-
PathConstraint
|
|
6727
|
-
PathConstraint
|
|
6728
|
-
PathConstraint
|
|
6729
|
-
PathConstraint
|
|
6779
|
+
__publicField(PathConstraint, "NONE", -1);
|
|
6780
|
+
__publicField(PathConstraint, "BEFORE", -2);
|
|
6781
|
+
__publicField(PathConstraint, "AFTER", -3);
|
|
6782
|
+
__publicField(PathConstraint, "epsilon", 1e-5);
|
|
6730
6783
|
|
|
6731
6784
|
// spine-core/src/Slot.ts
|
|
6732
6785
|
var Slot = class {
|
|
6786
|
+
/** The slot's setup pose data. */
|
|
6787
|
+
data;
|
|
6788
|
+
/** The bone this slot belongs to. */
|
|
6789
|
+
bone;
|
|
6790
|
+
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
6791
|
+
* color tinting. */
|
|
6792
|
+
color;
|
|
6793
|
+
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
6794
|
+
* color's alpha is not used. */
|
|
6795
|
+
darkColor = null;
|
|
6796
|
+
attachment = null;
|
|
6797
|
+
attachmentState = 0;
|
|
6798
|
+
/** The index of the texture region to display when the slot's attachment has a {@link Sequence}. -1 represents the
|
|
6799
|
+
* {@link Sequence#getSetupIndex()}. */
|
|
6800
|
+
sequenceIndex = -1;
|
|
6801
|
+
/** Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
|
|
6802
|
+
* weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
|
|
6803
|
+
*
|
|
6804
|
+
* See {@link VertexAttachment#computeWorldVertices()} and {@link DeformTimeline}. */
|
|
6805
|
+
deform = new Array();
|
|
6733
6806
|
constructor(data, bone) {
|
|
6734
|
-
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
6735
|
-
* color's alpha is not used. */
|
|
6736
|
-
this.darkColor = null;
|
|
6737
|
-
this.attachment = null;
|
|
6738
|
-
this.attachmentState = 0;
|
|
6739
|
-
/** The index of the texture region to display when the slot's attachment has a {@link Sequence}. -1 represents the
|
|
6740
|
-
* {@link Sequence#getSetupIndex()}. */
|
|
6741
|
-
this.sequenceIndex = -1;
|
|
6742
|
-
/** Values to deform the slot's attachment. For an unweighted mesh, the entries are local positions for each vertex. For a
|
|
6743
|
-
* weighted mesh, the entries are an offset for each vertex which will be added to the mesh's local vertex positions.
|
|
6744
|
-
*
|
|
6745
|
-
* See {@link VertexAttachment#computeWorldVertices()} and {@link DeformTimeline}. */
|
|
6746
|
-
this.deform = new Array();
|
|
6747
6807
|
if (!data)
|
|
6748
6808
|
throw new Error("data cannot be null.");
|
|
6749
6809
|
if (!bone)
|
|
@@ -6790,15 +6850,21 @@ var spine = (() => {
|
|
|
6790
6850
|
|
|
6791
6851
|
// spine-core/src/TransformConstraint.ts
|
|
6792
6852
|
var TransformConstraint = class {
|
|
6853
|
+
/** The transform constraint's setup pose data. */
|
|
6854
|
+
data;
|
|
6855
|
+
/** The bones that will be modified by this transform constraint. */
|
|
6856
|
+
bones;
|
|
6857
|
+
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
6858
|
+
target;
|
|
6859
|
+
mixRotate = 0;
|
|
6860
|
+
mixX = 0;
|
|
6861
|
+
mixY = 0;
|
|
6862
|
+
mixScaleX = 0;
|
|
6863
|
+
mixScaleY = 0;
|
|
6864
|
+
mixShearY = 0;
|
|
6865
|
+
temp = new Vector2();
|
|
6866
|
+
active = false;
|
|
6793
6867
|
constructor(data, skeleton) {
|
|
6794
|
-
this.mixRotate = 0;
|
|
6795
|
-
this.mixX = 0;
|
|
6796
|
-
this.mixY = 0;
|
|
6797
|
-
this.mixScaleX = 0;
|
|
6798
|
-
this.mixScaleY = 0;
|
|
6799
|
-
this.mixShearY = 0;
|
|
6800
|
-
this.temp = new Vector2();
|
|
6801
|
-
this.active = false;
|
|
6802
6868
|
if (!data)
|
|
6803
6869
|
throw new Error("data cannot be null.");
|
|
6804
6870
|
if (!skeleton)
|
|
@@ -7004,21 +7070,43 @@ var spine = (() => {
|
|
|
7004
7070
|
|
|
7005
7071
|
// spine-core/src/Skeleton.ts
|
|
7006
7072
|
var _Skeleton = class {
|
|
7073
|
+
/** The skeleton's setup pose data. */
|
|
7074
|
+
data;
|
|
7075
|
+
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */
|
|
7076
|
+
bones;
|
|
7077
|
+
/** The skeleton's slots. */
|
|
7078
|
+
slots;
|
|
7079
|
+
/** The skeleton's slots in the order they should be drawn. The returned array may be modified to change the draw order. */
|
|
7080
|
+
drawOrder;
|
|
7081
|
+
/** The skeleton's IK constraints. */
|
|
7082
|
+
ikConstraints;
|
|
7083
|
+
/** The skeleton's transform constraints. */
|
|
7084
|
+
transformConstraints;
|
|
7085
|
+
/** The skeleton's path constraints. */
|
|
7086
|
+
pathConstraints;
|
|
7087
|
+
/** The list of bones and constraints, sorted in the order they should be updated, as computed by {@link #updateCache()}. */
|
|
7088
|
+
_updateCache = new Array();
|
|
7089
|
+
/** The skeleton's current skin. May be null. */
|
|
7090
|
+
skin = null;
|
|
7091
|
+
/** The color to tint all the skeleton's attachments. */
|
|
7092
|
+
color;
|
|
7093
|
+
/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7094
|
+
* inheritance. */
|
|
7095
|
+
scaleX = 1;
|
|
7096
|
+
/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7097
|
+
* inheritance. */
|
|
7098
|
+
_scaleY = 1;
|
|
7099
|
+
get scaleY() {
|
|
7100
|
+
return _Skeleton.yDown ? -this._scaleY : this._scaleY;
|
|
7101
|
+
}
|
|
7102
|
+
set scaleY(scaleY) {
|
|
7103
|
+
this._scaleY = scaleY;
|
|
7104
|
+
}
|
|
7105
|
+
/** Sets the skeleton X position, which is added to the root bone worldX position. */
|
|
7106
|
+
x = 0;
|
|
7107
|
+
/** Sets the skeleton Y position, which is added to the root bone worldY position. */
|
|
7108
|
+
y = 0;
|
|
7007
7109
|
constructor(data) {
|
|
7008
|
-
/** The list of bones and constraints, sorted in the order they should be updated, as computed by {@link #updateCache()}. */
|
|
7009
|
-
this._updateCache = new Array();
|
|
7010
|
-
/** The skeleton's current skin. May be null. */
|
|
7011
|
-
this.skin = null;
|
|
7012
|
-
/** Scales the entire skeleton on the X axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7013
|
-
* inheritance. */
|
|
7014
|
-
this.scaleX = 1;
|
|
7015
|
-
/** Scales the entire skeleton on the Y axis. This affects all bones, even if the bone's transform mode disallows scale
|
|
7016
|
-
* inheritance. */
|
|
7017
|
-
this._scaleY = 1;
|
|
7018
|
-
/** Sets the skeleton X position, which is added to the root bone worldX position. */
|
|
7019
|
-
this.x = 0;
|
|
7020
|
-
/** Sets the skeleton Y position, which is added to the root bone worldY position. */
|
|
7021
|
-
this.y = 0;
|
|
7022
7110
|
if (!data)
|
|
7023
7111
|
throw new Error("data cannot be null.");
|
|
7024
7112
|
this.data = data;
|
|
@@ -7062,12 +7150,6 @@ var spine = (() => {
|
|
|
7062
7150
|
this.color = new Color(1, 1, 1, 1);
|
|
7063
7151
|
this.updateCache();
|
|
7064
7152
|
}
|
|
7065
|
-
get scaleY() {
|
|
7066
|
-
return _Skeleton.yDown ? -this._scaleY : this._scaleY;
|
|
7067
|
-
}
|
|
7068
|
-
set scaleY(scaleY) {
|
|
7069
|
-
this._scaleY = scaleY;
|
|
7070
|
-
}
|
|
7071
7153
|
/** Caches information about bones and constraints. Must be called if the {@link #getSkin()} is modified or if bones,
|
|
7072
7154
|
* constraints, or weighted path attachments are added or removed. */
|
|
7073
7155
|
updateCache() {
|
|
@@ -7544,55 +7626,53 @@ var spine = (() => {
|
|
|
7544
7626
|
}
|
|
7545
7627
|
};
|
|
7546
7628
|
var Skeleton = _Skeleton;
|
|
7547
|
-
Skeleton
|
|
7629
|
+
__publicField(Skeleton, "yDown", false);
|
|
7548
7630
|
|
|
7549
7631
|
// spine-core/src/SkeletonData.ts
|
|
7550
7632
|
var SkeletonData = class {
|
|
7551
|
-
|
|
7552
|
-
|
|
7553
|
-
|
|
7554
|
-
|
|
7555
|
-
|
|
7556
|
-
|
|
7557
|
-
|
|
7558
|
-
|
|
7559
|
-
|
|
7560
|
-
|
|
7561
|
-
|
|
7562
|
-
|
|
7563
|
-
|
|
7564
|
-
|
|
7565
|
-
|
|
7566
|
-
|
|
7567
|
-
|
|
7568
|
-
|
|
7569
|
-
|
|
7570
|
-
|
|
7571
|
-
|
|
7572
|
-
|
|
7573
|
-
|
|
7574
|
-
|
|
7575
|
-
|
|
7576
|
-
|
|
7577
|
-
|
|
7578
|
-
|
|
7579
|
-
|
|
7580
|
-
|
|
7581
|
-
|
|
7582
|
-
|
|
7583
|
-
|
|
7584
|
-
|
|
7585
|
-
|
|
7586
|
-
|
|
7587
|
-
|
|
7588
|
-
|
|
7589
|
-
|
|
7590
|
-
|
|
7591
|
-
|
|
7592
|
-
|
|
7593
|
-
|
|
7594
|
-
this.audioPath = null;
|
|
7595
|
-
}
|
|
7633
|
+
/** The skeleton's name, which by default is the name of the skeleton data file, if possible. May be null. */
|
|
7634
|
+
name = null;
|
|
7635
|
+
/** The skeleton's bones, sorted parent first. The root bone is always the first bone. */
|
|
7636
|
+
bones = new Array();
|
|
7637
|
+
// Ordered parents first.
|
|
7638
|
+
/** The skeleton's slots. */
|
|
7639
|
+
slots = new Array();
|
|
7640
|
+
// Setup pose draw order.
|
|
7641
|
+
skins = new Array();
|
|
7642
|
+
/** The skeleton's default skin. By default this skin contains all attachments that were not in a skin in Spine.
|
|
7643
|
+
*
|
|
7644
|
+
* See {@link Skeleton#getAttachmentByName()}.
|
|
7645
|
+
* May be null. */
|
|
7646
|
+
defaultSkin = null;
|
|
7647
|
+
/** The skeleton's events. */
|
|
7648
|
+
events = new Array();
|
|
7649
|
+
/** The skeleton's animations. */
|
|
7650
|
+
animations = new Array();
|
|
7651
|
+
/** The skeleton's IK constraints. */
|
|
7652
|
+
ikConstraints = new Array();
|
|
7653
|
+
/** The skeleton's transform constraints. */
|
|
7654
|
+
transformConstraints = new Array();
|
|
7655
|
+
/** The skeleton's path constraints. */
|
|
7656
|
+
pathConstraints = new Array();
|
|
7657
|
+
/** The X coordinate of the skeleton's axis aligned bounding box in the setup pose. */
|
|
7658
|
+
x = 0;
|
|
7659
|
+
/** The Y coordinate of the skeleton's axis aligned bounding box in the setup pose. */
|
|
7660
|
+
y = 0;
|
|
7661
|
+
/** The width of the skeleton's axis aligned bounding box in the setup pose. */
|
|
7662
|
+
width = 0;
|
|
7663
|
+
/** The height of the skeleton's axis aligned bounding box in the setup pose. */
|
|
7664
|
+
height = 0;
|
|
7665
|
+
/** The Spine version used to export the skeleton data, or null. */
|
|
7666
|
+
version = null;
|
|
7667
|
+
/** The skeleton data hash. This value will change if any of the skeleton data has changed. May be null. */
|
|
7668
|
+
hash = null;
|
|
7669
|
+
// Nonessential
|
|
7670
|
+
/** The dopesheet FPS in Spine. Available only when nonessential data was exported. */
|
|
7671
|
+
fps = 0;
|
|
7672
|
+
/** The path to the images directory as defined in Spine. Available only when nonessential data was exported. May be null. */
|
|
7673
|
+
imagesPath = null;
|
|
7674
|
+
/** The path to the audio directory as defined in Spine. Available only when nonessential data was exported. May be null. */
|
|
7675
|
+
audioPath = null;
|
|
7596
7676
|
/** Finds a bone by comparing each bone's name. It is more efficient to cache the results of this method than to call it
|
|
7597
7677
|
* multiple times.
|
|
7598
7678
|
* @returns May be null. */
|
|
@@ -7716,10 +7796,12 @@ var spine = (() => {
|
|
|
7716
7796
|
}
|
|
7717
7797
|
};
|
|
7718
7798
|
var Skin = class {
|
|
7799
|
+
/** The skin's name, which is unique across all skins in the skeleton. */
|
|
7800
|
+
name;
|
|
7801
|
+
attachments = new Array();
|
|
7802
|
+
bones = Array();
|
|
7803
|
+
constraints = new Array();
|
|
7719
7804
|
constructor(name) {
|
|
7720
|
-
this.attachments = new Array();
|
|
7721
|
-
this.bones = Array();
|
|
7722
|
-
this.constraints = new Array();
|
|
7723
7805
|
if (!name)
|
|
7724
7806
|
throw new Error("name cannot be null.");
|
|
7725
7807
|
this.name = name;
|
|
@@ -7876,19 +7958,23 @@ var spine = (() => {
|
|
|
7876
7958
|
|
|
7877
7959
|
// spine-core/src/SlotData.ts
|
|
7878
7960
|
var SlotData = class {
|
|
7961
|
+
/** The index of the slot in {@link Skeleton#getSlots()}. */
|
|
7962
|
+
index = 0;
|
|
7963
|
+
/** The name of the slot, which is unique across all slots in the skeleton. */
|
|
7964
|
+
name;
|
|
7965
|
+
/** The bone this slot belongs to. */
|
|
7966
|
+
boneData;
|
|
7967
|
+
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
7968
|
+
* color tinting. */
|
|
7969
|
+
color = new Color(1, 1, 1, 1);
|
|
7970
|
+
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
7971
|
+
* color's alpha is not used. */
|
|
7972
|
+
darkColor = null;
|
|
7973
|
+
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
|
|
7974
|
+
attachmentName = null;
|
|
7975
|
+
/** The blend mode for drawing the slot's attachment. */
|
|
7976
|
+
blendMode = BlendMode.Normal;
|
|
7879
7977
|
constructor(index, name, boneData) {
|
|
7880
|
-
/** The index of the slot in {@link Skeleton#getSlots()}. */
|
|
7881
|
-
this.index = 0;
|
|
7882
|
-
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
|
|
7883
|
-
* color tinting. */
|
|
7884
|
-
this.color = new Color(1, 1, 1, 1);
|
|
7885
|
-
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
|
|
7886
|
-
* color's alpha is not used. */
|
|
7887
|
-
this.darkColor = null;
|
|
7888
|
-
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
|
|
7889
|
-
this.attachmentName = null;
|
|
7890
|
-
/** The blend mode for drawing the slot's attachment. */
|
|
7891
|
-
this.blendMode = BlendMode.Normal;
|
|
7892
7978
|
if (index < 0)
|
|
7893
7979
|
throw new Error("index must be >= 0.");
|
|
7894
7980
|
if (!name)
|
|
@@ -7910,33 +7996,10 @@ var spine = (() => {
|
|
|
7910
7996
|
|
|
7911
7997
|
// spine-core/src/TransformConstraintData.ts
|
|
7912
7998
|
var TransformConstraintData = class extends ConstraintData {
|
|
7913
|
-
|
|
7914
|
-
|
|
7915
|
-
|
|
7916
|
-
|
|
7917
|
-
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
7918
|
-
this._target = null;
|
|
7919
|
-
this.mixRotate = 0;
|
|
7920
|
-
this.mixX = 0;
|
|
7921
|
-
this.mixY = 0;
|
|
7922
|
-
this.mixScaleX = 0;
|
|
7923
|
-
this.mixScaleY = 0;
|
|
7924
|
-
this.mixShearY = 0;
|
|
7925
|
-
/** An offset added to the constrained bone rotation. */
|
|
7926
|
-
this.offsetRotation = 0;
|
|
7927
|
-
/** An offset added to the constrained bone X translation. */
|
|
7928
|
-
this.offsetX = 0;
|
|
7929
|
-
/** An offset added to the constrained bone Y translation. */
|
|
7930
|
-
this.offsetY = 0;
|
|
7931
|
-
/** An offset added to the constrained bone scaleX. */
|
|
7932
|
-
this.offsetScaleX = 0;
|
|
7933
|
-
/** An offset added to the constrained bone scaleY. */
|
|
7934
|
-
this.offsetScaleY = 0;
|
|
7935
|
-
/** An offset added to the constrained bone shearY. */
|
|
7936
|
-
this.offsetShearY = 0;
|
|
7937
|
-
this.relative = false;
|
|
7938
|
-
this.local = false;
|
|
7939
|
-
}
|
|
7999
|
+
/** The bones that will be modified by this transform constraint. */
|
|
8000
|
+
bones = new Array();
|
|
8001
|
+
/** The target bone whose world transform will be copied to the constrained bones. */
|
|
8002
|
+
_target = null;
|
|
7940
8003
|
set target(boneData) {
|
|
7941
8004
|
this._target = boneData;
|
|
7942
8005
|
}
|
|
@@ -7946,17 +8009,41 @@ var spine = (() => {
|
|
|
7946
8009
|
else
|
|
7947
8010
|
return this._target;
|
|
7948
8011
|
}
|
|
8012
|
+
mixRotate = 0;
|
|
8013
|
+
mixX = 0;
|
|
8014
|
+
mixY = 0;
|
|
8015
|
+
mixScaleX = 0;
|
|
8016
|
+
mixScaleY = 0;
|
|
8017
|
+
mixShearY = 0;
|
|
8018
|
+
/** An offset added to the constrained bone rotation. */
|
|
8019
|
+
offsetRotation = 0;
|
|
8020
|
+
/** An offset added to the constrained bone X translation. */
|
|
8021
|
+
offsetX = 0;
|
|
8022
|
+
/** An offset added to the constrained bone Y translation. */
|
|
8023
|
+
offsetY = 0;
|
|
8024
|
+
/** An offset added to the constrained bone scaleX. */
|
|
8025
|
+
offsetScaleX = 0;
|
|
8026
|
+
/** An offset added to the constrained bone scaleY. */
|
|
8027
|
+
offsetScaleY = 0;
|
|
8028
|
+
/** An offset added to the constrained bone shearY. */
|
|
8029
|
+
offsetShearY = 0;
|
|
8030
|
+
relative = false;
|
|
8031
|
+
local = false;
|
|
8032
|
+
constructor(name) {
|
|
8033
|
+
super(name, 0, false);
|
|
8034
|
+
}
|
|
7949
8035
|
};
|
|
7950
8036
|
|
|
7951
8037
|
// spine-core/src/SkeletonBinary.ts
|
|
7952
8038
|
var SkeletonBinary = class {
|
|
8039
|
+
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
8040
|
+
* runtime than were used in Spine.
|
|
8041
|
+
*
|
|
8042
|
+
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
8043
|
+
scale = 1;
|
|
8044
|
+
attachmentLoader;
|
|
8045
|
+
linkedMeshes = new Array();
|
|
7953
8046
|
constructor(attachmentLoader) {
|
|
7954
|
-
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
7955
|
-
* runtime than were used in Spine.
|
|
7956
|
-
*
|
|
7957
|
-
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
7958
|
-
this.scale = 1;
|
|
7959
|
-
this.linkedMeshes = new Array();
|
|
7960
8047
|
this.attachmentLoader = attachmentLoader;
|
|
7961
8048
|
}
|
|
7962
8049
|
readSkeletonData(binary) {
|
|
@@ -8970,6 +9057,11 @@ var spine = (() => {
|
|
|
8970
9057
|
}
|
|
8971
9058
|
};
|
|
8972
9059
|
var LinkedMesh = class {
|
|
9060
|
+
parent;
|
|
9061
|
+
skin;
|
|
9062
|
+
slotIndex;
|
|
9063
|
+
mesh;
|
|
9064
|
+
inheritTimeline;
|
|
8973
9065
|
constructor(mesh, skin, slotIndex, parent, inheritDeform) {
|
|
8974
9066
|
this.mesh = mesh;
|
|
8975
9067
|
this.skin = skin;
|
|
@@ -9063,23 +9155,21 @@ var spine = (() => {
|
|
|
9063
9155
|
|
|
9064
9156
|
// spine-core/src/SkeletonBounds.ts
|
|
9065
9157
|
var SkeletonBounds = class {
|
|
9066
|
-
|
|
9067
|
-
|
|
9068
|
-
|
|
9069
|
-
|
|
9070
|
-
|
|
9071
|
-
|
|
9072
|
-
|
|
9073
|
-
|
|
9074
|
-
|
|
9075
|
-
|
|
9076
|
-
|
|
9077
|
-
|
|
9078
|
-
|
|
9079
|
-
|
|
9080
|
-
|
|
9081
|
-
});
|
|
9082
|
-
}
|
|
9158
|
+
/** The left edge of the axis aligned bounding box. */
|
|
9159
|
+
minX = 0;
|
|
9160
|
+
/** The bottom edge of the axis aligned bounding box. */
|
|
9161
|
+
minY = 0;
|
|
9162
|
+
/** The right edge of the axis aligned bounding box. */
|
|
9163
|
+
maxX = 0;
|
|
9164
|
+
/** The top edge of the axis aligned bounding box. */
|
|
9165
|
+
maxY = 0;
|
|
9166
|
+
/** The visible bounding boxes. */
|
|
9167
|
+
boundingBoxes = new Array();
|
|
9168
|
+
/** The world vertices for the bounding box polygons. */
|
|
9169
|
+
polygons = new Array();
|
|
9170
|
+
polygonPool = new Pool(() => {
|
|
9171
|
+
return Utils.newFloatArray(16);
|
|
9172
|
+
});
|
|
9083
9173
|
/** Clears any previous polygons, finds all visible bounding box attachments, and computes the world vertices for each bounding
|
|
9084
9174
|
* box's polygon.
|
|
9085
9175
|
* @param updateAabb If true, the axis aligned bounding box containing all the polygons is computed. If false, the
|
|
@@ -9250,19 +9340,17 @@ var spine = (() => {
|
|
|
9250
9340
|
|
|
9251
9341
|
// spine-core/src/Triangulator.ts
|
|
9252
9342
|
var Triangulator = class {
|
|
9253
|
-
|
|
9254
|
-
|
|
9255
|
-
|
|
9256
|
-
|
|
9257
|
-
|
|
9258
|
-
|
|
9259
|
-
|
|
9260
|
-
|
|
9261
|
-
|
|
9262
|
-
|
|
9263
|
-
|
|
9264
|
-
});
|
|
9265
|
-
}
|
|
9343
|
+
convexPolygons = new Array();
|
|
9344
|
+
convexPolygonsIndices = new Array();
|
|
9345
|
+
indicesArray = new Array();
|
|
9346
|
+
isConcaveArray = new Array();
|
|
9347
|
+
triangles = new Array();
|
|
9348
|
+
polygonPool = new Pool(() => {
|
|
9349
|
+
return new Array();
|
|
9350
|
+
});
|
|
9351
|
+
polygonIndicesPool = new Pool(() => {
|
|
9352
|
+
return new Array();
|
|
9353
|
+
});
|
|
9266
9354
|
triangulate(verticesArray) {
|
|
9267
9355
|
let vertices = verticesArray;
|
|
9268
9356
|
let vertexCount = verticesArray.length >> 1;
|
|
@@ -9466,16 +9554,14 @@ var spine = (() => {
|
|
|
9466
9554
|
|
|
9467
9555
|
// spine-core/src/SkeletonClipping.ts
|
|
9468
9556
|
var SkeletonClipping = class {
|
|
9469
|
-
|
|
9470
|
-
|
|
9471
|
-
|
|
9472
|
-
|
|
9473
|
-
|
|
9474
|
-
|
|
9475
|
-
|
|
9476
|
-
|
|
9477
|
-
this.clippingPolygons = null;
|
|
9478
|
-
}
|
|
9557
|
+
triangulator = new Triangulator();
|
|
9558
|
+
clippingPolygon = new Array();
|
|
9559
|
+
clipOutput = new Array();
|
|
9560
|
+
clippedVertices = new Array();
|
|
9561
|
+
clippedTriangles = new Array();
|
|
9562
|
+
scratch = new Array();
|
|
9563
|
+
clipAttachment = null;
|
|
9564
|
+
clippingPolygons = null;
|
|
9479
9565
|
clipStart(slot, clip) {
|
|
9480
9566
|
if (this.clipAttachment)
|
|
9481
9567
|
return 0;
|
|
@@ -9755,13 +9841,14 @@ var spine = (() => {
|
|
|
9755
9841
|
|
|
9756
9842
|
// spine-core/src/SkeletonJson.ts
|
|
9757
9843
|
var SkeletonJson = class {
|
|
9844
|
+
attachmentLoader;
|
|
9845
|
+
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
9846
|
+
* runtime than were used in Spine.
|
|
9847
|
+
*
|
|
9848
|
+
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
9849
|
+
scale = 1;
|
|
9850
|
+
linkedMeshes = new Array();
|
|
9758
9851
|
constructor(attachmentLoader) {
|
|
9759
|
-
/** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at
|
|
9760
|
-
* runtime than were used in Spine.
|
|
9761
|
-
*
|
|
9762
|
-
* See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */
|
|
9763
|
-
this.scale = 1;
|
|
9764
|
-
this.linkedMeshes = new Array();
|
|
9765
9852
|
this.attachmentLoader = attachmentLoader;
|
|
9766
9853
|
}
|
|
9767
9854
|
readSkeletonData(json) {
|
|
@@ -10623,6 +10710,11 @@ var spine = (() => {
|
|
|
10623
10710
|
}
|
|
10624
10711
|
};
|
|
10625
10712
|
var LinkedMesh2 = class {
|
|
10713
|
+
parent;
|
|
10714
|
+
skin;
|
|
10715
|
+
slotIndex;
|
|
10716
|
+
mesh;
|
|
10717
|
+
inheritTimeline;
|
|
10626
10718
|
constructor(mesh, skin, slotIndex, parent, inheritDeform) {
|
|
10627
10719
|
this.mesh = mesh;
|
|
10628
10720
|
this.skin = skin;
|
|
@@ -10732,11 +10824,12 @@ var spine = (() => {
|
|
|
10732
10824
|
// spine-canvas/src/SkeletonRenderer.ts
|
|
10733
10825
|
var worldVertices = Utils.newFloatArray(8);
|
|
10734
10826
|
var _SkeletonRenderer = class {
|
|
10827
|
+
ctx;
|
|
10828
|
+
triangleRendering = false;
|
|
10829
|
+
debugRendering = false;
|
|
10830
|
+
vertices = Utils.newFloatArray(8 * 1024);
|
|
10831
|
+
tempColor = new Color();
|
|
10735
10832
|
constructor(context) {
|
|
10736
|
-
this.triangleRendering = false;
|
|
10737
|
-
this.debugRendering = false;
|
|
10738
|
-
this.vertices = Utils.newFloatArray(8 * 1024);
|
|
10739
|
-
this.tempColor = new Color();
|
|
10740
10833
|
this.ctx = context;
|
|
10741
10834
|
}
|
|
10742
10835
|
draw(skeleton) {
|
|
@@ -10955,8 +11048,8 @@ var spine = (() => {
|
|
|
10955
11048
|
}
|
|
10956
11049
|
};
|
|
10957
11050
|
var SkeletonRenderer = _SkeletonRenderer;
|
|
10958
|
-
SkeletonRenderer
|
|
10959
|
-
SkeletonRenderer
|
|
11051
|
+
__publicField(SkeletonRenderer, "QUAD_TRIANGLES", [0, 1, 2, 2, 3, 0]);
|
|
11052
|
+
__publicField(SkeletonRenderer, "VERTEX_SIZE", 2 + 2 + 4);
|
|
10960
11053
|
return __toCommonJS(src_exports);
|
|
10961
11054
|
})();
|
|
10962
11055
|
//# sourceMappingURL=spine-canvas.js.map
|