@esotericsoftware/spine-canvas 4.1.4 → 4.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -513,6 +513,8 @@ var spine = (() => {
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constructor(name) {
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super(name);
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this.id = _VertexAttachment.nextID++;
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+
this.bones = null;
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+
this.vertices = null;
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this.worldVerticesLength = 0;
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this.timelineAttahment = this;
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}
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@@ -658,6 +660,8 @@ var spine = (() => {
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// spine-core/src/Animation.ts
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var Animation = class {
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constructor(name, timelines, duration) {
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this.timelines = null;
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this.timelineIds = null;
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if (!name)
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throw new Error("name cannot be null.");
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this.name = name;
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@@ -727,6 +731,8 @@ var spine = (() => {
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};
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var Timeline = class {
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constructor(frameCount, propertyIds) {
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this.propertyIds = null;
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this.frames = null;
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this.propertyIds = propertyIds;
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this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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}
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@@ -760,6 +766,7 @@ var spine = (() => {
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var CurveTimeline = class extends Timeline {
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constructor(frameCount, bezierCount, propertyIds) {
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super(frameCount, propertyIds);
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this.curves = null;
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this.curves = Utils.newFloatArray(frameCount + bezierCount * 18);
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this.curves[frameCount - 1] = 1;
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}
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@@ -1819,6 +1826,8 @@ var spine = (() => {
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Property.deform + "|" + slotIndex + "|" + attachment.id
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]);
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this.slotIndex = 0;
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this.attachment = null;
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this.vertices = null;
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this.slotIndex = slotIndex;
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this.attachment = attachment;
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this.vertices = new Array(frameCount);
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@@ -2035,6 +2044,7 @@ var spine = (() => {
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var _EventTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _EventTimeline.propertyIds);
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this.events = null;
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this.events = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2077,6 +2087,7 @@ var spine = (() => {
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var _DrawOrderTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _DrawOrderTimeline.propertyIds);
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this.drawOrders = null;
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this.drawOrders = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2115,6 +2126,7 @@ var spine = (() => {
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super(frameCount, bezierCount, [
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Property.ikConstraint + "|" + ikConstraintIndex
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]);
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this.ikConstraintIndex = 0;
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this.ikConstraintIndex = ikConstraintIndex;
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}
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getFrameEntries() {
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@@ -2200,6 +2212,7 @@ var spine = (() => {
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super(frameCount, bezierCount, [
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Property.transformConstraint + "|" + transformConstraintIndex
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]);
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this.transformConstraintIndex = 0;
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this.transformConstraintIndex = transformConstraintIndex;
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}
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getFrameEntries() {
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@@ -2299,6 +2312,7 @@ var spine = (() => {
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var PathConstraintPositionTimeline = class extends CurveTimeline1 {
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constructor(frameCount, bezierCount, pathConstraintIndex) {
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super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
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this.pathConstraintIndex = 0;
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this.pathConstraintIndex = pathConstraintIndex;
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}
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apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
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@@ -2480,17 +2494,25 @@ var spine = (() => {
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case SequenceMode.loop:
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index %= count;
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break;
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-
case SequenceMode.pingpong:
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case SequenceMode.pingpong: {
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let n = (count << 1) - 2;
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index %= n;
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if (index >= count)
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index = n - index;
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break;
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}
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case SequenceMode.onceReverse:
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index = Math.max(count - 1 - index, 0);
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break;
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case SequenceMode.loopReverse:
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index = count - 1 - index % count;
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break;
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case SequenceMode.pingpongReverse: {
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let n = (count << 1) - 2;
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index = (index + count - 1) % n;
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if (index >= count)
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index = n - index;
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}
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}
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}
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slot.sequenceIndex = index;
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@@ -2504,6 +2526,7 @@ var spine = (() => {
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// spine-core/src/AnimationState.ts
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var AnimationState = class {
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constructor(data) {
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this.data = null;
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this.tracks = new Array();
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this.timeScale = 1;
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this.unkeyedState = 0;
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@@ -2982,6 +3005,7 @@ var spine = (() => {
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}
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trackEntry(trackIndex, animation, loop, last) {
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let entry = this.trackEntryPool.obtain();
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entry.reset();
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entry.trackIndex = trackIndex;
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entry.animation = animation;
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entry.loop = loop;
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@@ -3092,6 +3116,34 @@ var spine = (() => {
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};
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var TrackEntry = class {
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constructor() {
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this.animation = null;
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this.previous = null;
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this.next = null;
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this.mixingFrom = null;
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this.mixingTo = null;
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this.listener = null;
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this.trackIndex = 0;
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this.loop = false;
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this.holdPrevious = false;
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this.reverse = false;
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this.eventThreshold = 0;
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this.attachmentThreshold = 0;
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this.drawOrderThreshold = 0;
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this.animationStart = 0;
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this.animationEnd = 0;
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this.animationLast = 0;
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this.nextAnimationLast = 0;
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this.delay = 0;
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this.trackTime = 0;
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this.trackLast = 0;
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this.nextTrackLast = 0;
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this.trackEnd = 0;
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this.timeScale = 0;
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this.alpha = 0;
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this.mixTime = 0;
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this.mixDuration = 0;
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this.interruptAlpha = 0;
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this.totalAlpha = 0;
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this.mixBlend = MixBlend.replace;
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this.timelineMode = new Array();
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this.timelineHoldMix = new Array();
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@@ -3142,6 +3194,7 @@ var spine = (() => {
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constructor(animState) {
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this.objects = [];
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this.drainDisabled = false;
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this.animState = null;
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this.animState = animState;
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}
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start(entry) {
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@@ -3268,6 +3321,7 @@ var spine = (() => {
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// spine-core/src/AnimationStateData.ts
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var AnimationStateData = class {
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constructor(skeletonData) {
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this.skeletonData = null;
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this.animationToMixTime = {};
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this.defaultMix = 0;
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if (!skeletonData)
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@@ -3316,6 +3370,7 @@ var spine = (() => {
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var ClippingAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.endSlot = null;
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this.color = new Color(0.2275, 0.2275, 0.8078, 1);
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}
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copy() {
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@@ -3539,6 +3594,7 @@ var spine = (() => {
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};
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var TextureAtlasReader = class {
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constructor(text) {
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this.lines = null;
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this.index = 0;
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this.lines = text.split(/\r\n|\r|\n/);
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}
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@@ -3572,10 +3628,15 @@ var spine = (() => {
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};
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var TextureAtlasPage = class {
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constructor() {
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this.name = null;
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this.minFilter = TextureFilter.Nearest;
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this.magFilter = TextureFilter.Nearest;
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this.uWrap = TextureWrap.ClampToEdge;
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this.vWrap = TextureWrap.ClampToEdge;
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this.texture = null;
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this.width = 0;
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this.height = 0;
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this.pma = false;
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}
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setTexture(texture) {
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this.texture = texture;
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}
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};
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var TextureAtlasRegion = class extends TextureRegion {
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constructor() {
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super(...arguments);
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this.page = null;
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this.name = null;
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this.x = 0;
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this.y = 0;
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this.offsetX = 0;
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this.offsetY = 0;
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this.originalWidth = 0;
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this.originalHeight = 0;
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this.index = 0;
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this.degrees = 0;
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this.names = null;
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this.values = null;
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}
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};
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// spine-core/src/attachments/MeshAttachment.ts
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var MeshAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.region = null;
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this.path = null;
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this.regionUVs = null;
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this.uvs = null;
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this.triangles = null;
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this.color = new Color(1, 1, 1, 1);
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this.width = 0;
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this.height = 0;
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this.hullLength = 0;
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this.edges = null;
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this.parentMesh = null;
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this.sequence = null;
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this.tempColor = new Color(0, 0, 0, 0);
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}
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updateRegion() {
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@@ -3712,6 +3799,7 @@ var spine = (() => {
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var PathAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.lengths = null;
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this.closed = false;
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this.constantSpeed = false;
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this.color = new Color(1, 1, 1, 1);
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@@ -3732,6 +3820,9 @@ var spine = (() => {
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var PointAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.x = 0;
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this.y = 0;
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this.rotation = 0;
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this.color = new Color(0.38, 0.94, 0, 1);
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}
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computeWorldPosition(bone, point) {
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@@ -3767,6 +3858,10 @@ var spine = (() => {
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this.width = 0;
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this.height = 0;
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this.color = new Color(1, 1, 1, 1);
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this.path = null;
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this.rendererObject = null;
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this.region = null;
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this.sequence = null;
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this.offset = Utils.newFloatArray(8);
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this.uvs = Utils.newFloatArray(8);
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this.tempColor = new Color(1, 1, 1, 1);
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@@ -3905,6 +4000,7 @@ var spine = (() => {
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// spine-core/src/AtlasAttachmentLoader.ts
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var AtlasAttachmentLoader = class {
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constructor(atlas) {
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this.atlas = null;
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this.atlas = atlas;
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}
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loadSequence(name, basePath, sequence) {
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@@ -3960,6 +4056,10 @@ var spine = (() => {
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// spine-core/src/BoneData.ts
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var BoneData = class {
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constructor(index, name, parent) {
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this.index = 0;
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this.name = null;
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this.parent = null;
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this.length = 0;
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this.x = 0;
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this.y = 0;
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this.rotation = 0;
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@@ -3991,6 +4091,9 @@ var spine = (() => {
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// spine-core/src/Bone.ts
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var Bone = class {
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constructor(data, skeleton, parent) {
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this.data = null;
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this.skeleton = null;
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this.parent = null;
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this.children = new Array();
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this.x = 0;
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this.y = 0;
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@@ -4243,6 +4346,7 @@ var spine = (() => {
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// spine-core/src/AssetManagerBase.ts
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4347
|
var AssetManagerBase = class {
|
|
4245
4348
|
constructor(textureLoader, pathPrefix = "", downloader = null) {
|
|
4349
|
+
this.pathPrefix = null;
|
|
4246
4350
|
this.assets = {};
|
|
4247
4351
|
this.errors = {};
|
|
4248
4352
|
this.toLoad = 0;
|
|
@@ -4512,6 +4616,13 @@ var spine = (() => {
|
|
|
4512
4616
|
// spine-core/src/Event.ts
|
|
4513
4617
|
var Event = class {
|
|
4514
4618
|
constructor(time, data) {
|
|
4619
|
+
this.data = null;
|
|
4620
|
+
this.intValue = 0;
|
|
4621
|
+
this.floatValue = 0;
|
|
4622
|
+
this.stringValue = null;
|
|
4623
|
+
this.time = 0;
|
|
4624
|
+
this.volume = 0;
|
|
4625
|
+
this.balance = 0;
|
|
4515
4626
|
if (!data)
|
|
4516
4627
|
throw new Error("data cannot be null.");
|
|
4517
4628
|
this.time = time;
|
|
@@ -4522,6 +4633,13 @@ var spine = (() => {
|
|
|
4522
4633
|
// spine-core/src/EventData.ts
|
|
4523
4634
|
var EventData = class {
|
|
4524
4635
|
constructor(name) {
|
|
4636
|
+
this.name = null;
|
|
4637
|
+
this.intValue = 0;
|
|
4638
|
+
this.floatValue = 0;
|
|
4639
|
+
this.stringValue = null;
|
|
4640
|
+
this.audioPath = null;
|
|
4641
|
+
this.volume = 0;
|
|
4642
|
+
this.balance = 0;
|
|
4525
4643
|
this.name = name;
|
|
4526
4644
|
}
|
|
4527
4645
|
};
|
|
@@ -4529,6 +4647,9 @@ var spine = (() => {
|
|
|
4529
4647
|
// spine-core/src/IkConstraint.ts
|
|
4530
4648
|
var IkConstraint = class {
|
|
4531
4649
|
constructor(data, skeleton) {
|
|
4650
|
+
this.data = null;
|
|
4651
|
+
this.bones = null;
|
|
4652
|
+
this.target = null;
|
|
4532
4653
|
this.bendDirection = 0;
|
|
4533
4654
|
this.compress = false;
|
|
4534
4655
|
this.stretch = false;
|
|
@@ -4767,6 +4888,7 @@ var spine = (() => {
|
|
|
4767
4888
|
constructor(name) {
|
|
4768
4889
|
super(name, 0, false);
|
|
4769
4890
|
this.bones = new Array();
|
|
4891
|
+
this.target = null;
|
|
4770
4892
|
this.bendDirection = 1;
|
|
4771
4893
|
this.compress = false;
|
|
4772
4894
|
this.stretch = false;
|
|
@@ -4781,6 +4903,13 @@ var spine = (() => {
|
|
|
4781
4903
|
constructor(name) {
|
|
4782
4904
|
super(name, 0, false);
|
|
4783
4905
|
this.bones = new Array();
|
|
4906
|
+
this.target = null;
|
|
4907
|
+
this.positionMode = null;
|
|
4908
|
+
this.spacingMode = null;
|
|
4909
|
+
this.rotateMode = null;
|
|
4910
|
+
this.offsetRotation = 0;
|
|
4911
|
+
this.position = 0;
|
|
4912
|
+
this.spacing = 0;
|
|
4784
4913
|
this.mixRotate = 0;
|
|
4785
4914
|
this.mixX = 0;
|
|
4786
4915
|
this.mixY = 0;
|
|
@@ -4808,6 +4937,9 @@ var spine = (() => {
|
|
|
4808
4937
|
// spine-core/src/PathConstraint.ts
|
|
4809
4938
|
var _PathConstraint = class {
|
|
4810
4939
|
constructor(data, skeleton) {
|
|
4940
|
+
this.data = null;
|
|
4941
|
+
this.bones = null;
|
|
4942
|
+
this.target = null;
|
|
4811
4943
|
this.position = 0;
|
|
4812
4944
|
this.spacing = 0;
|
|
4813
4945
|
this.mixRotate = 0;
|
|
@@ -5227,6 +5359,12 @@ var spine = (() => {
|
|
|
5227
5359
|
// spine-core/src/Slot.ts
|
|
5228
5360
|
var Slot = class {
|
|
5229
5361
|
constructor(data, bone) {
|
|
5362
|
+
this.data = null;
|
|
5363
|
+
this.bone = null;
|
|
5364
|
+
this.color = null;
|
|
5365
|
+
this.darkColor = null;
|
|
5366
|
+
this.attachment = null;
|
|
5367
|
+
this.attachmentState = 0;
|
|
5230
5368
|
this.deform = new Array();
|
|
5231
5369
|
if (!data)
|
|
5232
5370
|
throw new Error("data cannot be null.");
|
|
@@ -5269,6 +5407,9 @@ var spine = (() => {
|
|
|
5269
5407
|
// spine-core/src/TransformConstraint.ts
|
|
5270
5408
|
var TransformConstraint = class {
|
|
5271
5409
|
constructor(data, skeleton) {
|
|
5410
|
+
this.data = null;
|
|
5411
|
+
this.bones = null;
|
|
5412
|
+
this.target = null;
|
|
5272
5413
|
this.mixRotate = 0;
|
|
5273
5414
|
this.mixX = 0;
|
|
5274
5415
|
this.mixY = 0;
|
|
@@ -5476,7 +5617,16 @@ var spine = (() => {
|
|
|
5476
5617
|
// spine-core/src/Skeleton.ts
|
|
5477
5618
|
var Skeleton = class {
|
|
5478
5619
|
constructor(data) {
|
|
5620
|
+
this.data = null;
|
|
5621
|
+
this.bones = null;
|
|
5622
|
+
this.slots = null;
|
|
5623
|
+
this.drawOrder = null;
|
|
5624
|
+
this.ikConstraints = null;
|
|
5625
|
+
this.transformConstraints = null;
|
|
5626
|
+
this.pathConstraints = null;
|
|
5479
5627
|
this._updateCache = new Array();
|
|
5628
|
+
this.skin = null;
|
|
5629
|
+
this.color = null;
|
|
5480
5630
|
this.scaleX = 1;
|
|
5481
5631
|
this.scaleY = 1;
|
|
5482
5632
|
this.x = 0;
|
|
@@ -5935,15 +6085,25 @@ var spine = (() => {
|
|
|
5935
6085
|
// spine-core/src/SkeletonData.ts
|
|
5936
6086
|
var SkeletonData = class {
|
|
5937
6087
|
constructor() {
|
|
6088
|
+
this.name = null;
|
|
5938
6089
|
this.bones = new Array();
|
|
5939
6090
|
this.slots = new Array();
|
|
5940
6091
|
this.skins = new Array();
|
|
6092
|
+
this.defaultSkin = null;
|
|
5941
6093
|
this.events = new Array();
|
|
5942
6094
|
this.animations = new Array();
|
|
5943
6095
|
this.ikConstraints = new Array();
|
|
5944
6096
|
this.transformConstraints = new Array();
|
|
5945
6097
|
this.pathConstraints = new Array();
|
|
6098
|
+
this.x = 0;
|
|
6099
|
+
this.y = 0;
|
|
6100
|
+
this.width = 0;
|
|
6101
|
+
this.height = 0;
|
|
6102
|
+
this.version = null;
|
|
6103
|
+
this.hash = null;
|
|
5946
6104
|
this.fps = 0;
|
|
6105
|
+
this.imagesPath = null;
|
|
6106
|
+
this.audioPath = null;
|
|
5947
6107
|
}
|
|
5948
6108
|
findBone(boneName) {
|
|
5949
6109
|
if (!boneName)
|
|
@@ -6037,7 +6197,7 @@ var spine = (() => {
|
|
|
6037
6197
|
|
|
6038
6198
|
// spine-core/src/Skin.ts
|
|
6039
6199
|
var SkinEntry = class {
|
|
6040
|
-
constructor(slotIndex, name, attachment) {
|
|
6200
|
+
constructor(slotIndex = 0, name = null, attachment = null) {
|
|
6041
6201
|
this.slotIndex = slotIndex;
|
|
6042
6202
|
this.name = name;
|
|
6043
6203
|
this.attachment = attachment;
|
|
@@ -6045,6 +6205,7 @@ var spine = (() => {
|
|
|
6045
6205
|
};
|
|
6046
6206
|
var Skin = class {
|
|
6047
6207
|
constructor(name) {
|
|
6208
|
+
this.name = null;
|
|
6048
6209
|
this.attachments = new Array();
|
|
6049
6210
|
this.bones = Array();
|
|
6050
6211
|
this.constraints = new Array();
|
|
@@ -6195,7 +6356,13 @@ var spine = (() => {
|
|
|
6195
6356
|
// spine-core/src/SlotData.ts
|
|
6196
6357
|
var SlotData = class {
|
|
6197
6358
|
constructor(index, name, boneData) {
|
|
6359
|
+
this.index = 0;
|
|
6360
|
+
this.name = null;
|
|
6361
|
+
this.boneData = null;
|
|
6198
6362
|
this.color = new Color(1, 1, 1, 1);
|
|
6363
|
+
this.darkColor = null;
|
|
6364
|
+
this.attachmentName = null;
|
|
6365
|
+
this.blendMode = null;
|
|
6199
6366
|
if (index < 0)
|
|
6200
6367
|
throw new Error("index must be >= 0.");
|
|
6201
6368
|
if (!name)
|
|
@@ -6220,6 +6387,7 @@ var spine = (() => {
|
|
|
6220
6387
|
constructor(name) {
|
|
6221
6388
|
super(name, 0, false);
|
|
6222
6389
|
this.bones = new Array();
|
|
6390
|
+
this.target = null;
|
|
6223
6391
|
this.mixRotate = 0;
|
|
6224
6392
|
this.mixX = 0;
|
|
6225
6393
|
this.mixY = 0;
|
|
@@ -6241,6 +6409,7 @@ var spine = (() => {
|
|
|
6241
6409
|
var SkeletonBinary = class {
|
|
6242
6410
|
constructor(attachmentLoader) {
|
|
6243
6411
|
this.scale = 1;
|
|
6412
|
+
this.attachmentLoader = null;
|
|
6244
6413
|
this.linkedMeshes = new Array();
|
|
6245
6414
|
this.attachmentLoader = attachmentLoader;
|
|
6246
6415
|
}
|
|
@@ -7952,6 +8121,7 @@ var spine = (() => {
|
|
|
7952
8121
|
// spine-core/src/SkeletonJson.ts
|
|
7953
8122
|
var SkeletonJson = class {
|
|
7954
8123
|
constructor(attachmentLoader) {
|
|
8124
|
+
this.attachmentLoader = null;
|
|
7955
8125
|
this.scale = 1;
|
|
7956
8126
|
this.linkedMeshes = new Array();
|
|
7957
8127
|
this.attachmentLoader = attachmentLoader;
|