@esotericsoftware/spine-canvas 4.1.16 → 4.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AssetManager.js +3 -3
- package/dist/CanvasTexture.d.ts +1 -1
- package/dist/CanvasTexture.js +1 -1
- package/dist/SkeletonRenderer.js +3 -2
- package/dist/iife/spine-canvas.js +369 -263
- package/dist/iife/spine-canvas.js.map +3 -3
- package/dist/iife/spine-canvas.min.js +2 -2
- package/package.json +2 -2
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@@ -52,7 +52,6 @@ var spine = (() => {
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IkConstraintTimeline: () => IkConstraintTimeline,
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IntSet: () => IntSet,
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Interpolation: () => Interpolation,
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-
JitterEffect: () => JitterEffect,
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MathUtils: () => MathUtils,
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MeshAttachment: () => MeshAttachment,
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MixBlend: () => MixBlend,
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@@ -97,7 +96,6 @@ var spine = (() => {
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SlotData: () => SlotData,
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SpacingMode: () => SpacingMode,
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StringSet: () => StringSet,
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SwirlEffect: () => SwirlEffect,
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Texture: () => Texture,
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TextureAtlas: () => TextureAtlas,
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TextureAtlasPage: () => TextureAtlasPage,
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@@ -514,9 +512,9 @@ var spine = (() => {
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super(name);
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this.id = _VertexAttachment.nextID++;
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this.bones = null;
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this.vertices =
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this.vertices = [];
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this.worldVerticesLength = 0;
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this.
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this.timelineAttachment = this;
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}
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computeWorldVertices(slot, start, count, worldVertices, offset, stride) {
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count = offset + (count >> 1) * stride;
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@@ -585,10 +583,9 @@ var spine = (() => {
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if (this.vertices) {
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attachment.vertices = Utils.newFloatArray(this.vertices.length);
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Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
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}
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attachment.vertices = null;
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}
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attachment.worldVerticesLength = this.worldVerticesLength;
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attachment.
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attachment.timelineAttachment = this.timelineAttachment;
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}
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};
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var VertexAttachment = _VertexAttachment;
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@@ -660,8 +657,8 @@ var spine = (() => {
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// spine-core/src/Animation.ts
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var Animation = class {
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constructor(name, timelines, duration) {
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this.timelines =
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this.timelineIds =
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this.timelines = [];
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this.timelineIds = new StringSet();
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if (!name)
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throw new Error("name cannot be null.");
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this.name = name;
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@@ -672,7 +669,7 @@ var spine = (() => {
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if (!timelines)
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throw new Error("timelines cannot be null.");
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this.timelines = timelines;
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this.timelineIds
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this.timelineIds.clear();
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for (var i = 0; i < timelines.length; i++)
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this.timelineIds.addAll(timelines[i].getPropertyIds());
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}
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@@ -731,8 +728,6 @@ var spine = (() => {
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};
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var Timeline = class {
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constructor(frameCount, propertyIds) {
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this.propertyIds = null;
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this.frames = null;
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this.propertyIds = propertyIds;
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this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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}
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@@ -766,7 +761,6 @@ var spine = (() => {
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var CurveTimeline = class extends Timeline {
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constructor(frameCount, bezierCount, propertyIds) {
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super(frameCount, propertyIds);
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this.curves = null;
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this.curves = Utils.newFloatArray(frameCount + bezierCount * 18);
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this.curves[frameCount - 1] = 1;
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}
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@@ -1826,8 +1820,6 @@ var spine = (() => {
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Property.deform + "|" + slotIndex + "|" + attachment.id
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]);
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this.slotIndex = 0;
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this.attachment = null;
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this.vertices = null;
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this.slotIndex = slotIndex;
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this.attachment = attachment;
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this.vertices = new Array(frameCount);
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@@ -1890,7 +1882,9 @@ var spine = (() => {
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if (!slot.bone.active)
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return;
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let slotAttachment = slot.getAttachment();
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if (!
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if (!slotAttachment)
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return;
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if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttachment != this.attachment)
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return;
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let deform = slot.deform;
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if (deform.length == 0)
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@@ -2044,7 +2038,6 @@ var spine = (() => {
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var _EventTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _EventTimeline.propertyIds);
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this.events = null;
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this.events = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2087,7 +2080,6 @@ var spine = (() => {
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var _DrawOrderTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _DrawOrderTimeline.propertyIds);
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this.drawOrders = null;
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this.drawOrders = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2108,7 +2100,8 @@ var spine = (() => {
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Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
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return;
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}
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let
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let idx = Timeline.search1(this.frames, time);
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let drawOrderToSetupIndex = this.drawOrders[idx];
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if (!drawOrderToSetupIndex)
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Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
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else {
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@@ -2470,7 +2463,7 @@ var spine = (() => {
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let slotAttachment = slot.attachment;
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let attachment = this.attachment;
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if (slotAttachment != attachment) {
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if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.
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if (!(slotAttachment instanceof VertexAttachment) || slotAttachment.timelineAttachment != attachment)
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return;
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}
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let frames = this.frames;
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@@ -2483,6 +2476,8 @@ var spine = (() => {
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let before = frames[i];
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let modeAndIndex = frames[i + _SequenceTimeline.MODE];
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let delay = frames[i + _SequenceTimeline.DELAY];
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if (!this.attachment.sequence)
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return;
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let index = modeAndIndex >> 4, count = this.attachment.sequence.regions.length;
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let mode = SequenceModeValues[modeAndIndex & 15];
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if (mode != SequenceMode.hold) {
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@@ -2496,7 +2491,7 @@ var spine = (() => {
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break;
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case SequenceMode.pingpong: {
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let n = (count << 1) - 2;
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index
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index = n == 0 ? 0 : index % n;
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if (index >= count)
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index = n - index;
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break;
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@@ -2509,7 +2504,7 @@ var spine = (() => {
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break;
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case SequenceMode.pingpongReverse: {
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let n = (count << 1) - 2;
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index = (index + count - 1) % n;
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index = n == 0 ? 0 : (index + count - 1) % n;
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if (index >= count)
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index = n - index;
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}
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@@ -2524,9 +2519,8 @@ var spine = (() => {
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SequenceTimeline.DELAY = 2;
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// spine-core/src/AnimationState.ts
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var
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var _AnimationState = class {
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constructor(data) {
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this.data = null;
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this.tracks = new Array();
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this.timeScale = 1;
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this.unkeyedState = 0;
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@@ -2539,9 +2533,7 @@ var spine = (() => {
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this.data = data;
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}
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static emptyAnimation() {
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-
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_emptyAnimation = new Animation("<empty>", [], 0);
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return _emptyAnimation;
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return _AnimationState._emptyAnimation;
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}
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update(delta) {
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delta *= this.timeScale;
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@@ -2974,13 +2966,13 @@ var spine = (() => {
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return entry;
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}
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setEmptyAnimation(trackIndex, mixDuration = 0) {
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let entry = this.setAnimationWith(trackIndex,
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let entry = this.setAnimationWith(trackIndex, _AnimationState.emptyAnimation(), false);
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entry.mixDuration = mixDuration;
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entry.trackEnd = mixDuration;
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return entry;
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}
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addEmptyAnimation(trackIndex, mixDuration = 0, delay = 0) {
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let entry = this.addAnimationWith(trackIndex,
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let entry = this.addAnimationWith(trackIndex, _AnimationState.emptyAnimation(), false, delay);
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if (delay <= 0)
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entry.delay += entry.mixDuration - mixDuration;
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entry.mixDuration = mixDuration;
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@@ -3119,6 +3111,8 @@ var spine = (() => {
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this.queue.clear();
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}
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};
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var AnimationState = _AnimationState;
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AnimationState._emptyAnimation = new Animation("<empty>", [], 0);
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var TrackEntry = class {
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constructor() {
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this.animation = null;
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@@ -3200,7 +3194,6 @@ var spine = (() => {
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constructor(animState) {
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this.objects = [];
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this.drainDisabled = false;
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this.animState = null;
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this.animState = animState;
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}
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start(entry) {
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@@ -3243,45 +3236,57 @@ var spine = (() => {
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case EventType.start:
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if (entry.listener && entry.listener.start)
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entry.listener.start(entry);
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-
for (let ii = 0; ii < listeners.length; ii++)
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-
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-
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for (let ii = 0; ii < listeners.length; ii++) {
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let listener = listeners[ii];
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if (listener.start)
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listener.start(entry);
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}
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break;
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case EventType.interrupt:
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if (entry.listener && entry.listener.interrupt)
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entry.listener.interrupt(entry);
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for (let ii = 0; ii < listeners.length; ii++)
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for (let ii = 0; ii < listeners.length; ii++) {
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let listener = listeners[ii];
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if (listener.interrupt)
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listener.interrupt(entry);
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}
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break;
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case EventType.end:
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if (entry.listener && entry.listener.end)
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entry.listener.end(entry);
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for (let ii = 0; ii < listeners.length; ii++)
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for (let ii = 0; ii < listeners.length; ii++) {
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let listener = listeners[ii];
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if (listener.end)
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listener.end(entry);
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}
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case EventType.dispose:
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if (entry.listener && entry.listener.dispose)
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entry.listener.dispose(entry);
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for (let ii = 0; ii < listeners.length; ii++)
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for (let ii = 0; ii < listeners.length; ii++) {
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let listener = listeners[ii];
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if (listener.dispose)
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listener.dispose(entry);
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}
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this.animState.trackEntryPool.free(entry);
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break;
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case EventType.complete:
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if (entry.listener && entry.listener.complete)
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entry.listener.complete(entry);
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-
for (let ii = 0; ii < listeners.length; ii++)
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for (let ii = 0; ii < listeners.length; ii++) {
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let listener = listeners[ii];
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if (listener.complete)
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listener.complete(entry);
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}
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break;
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case EventType.event:
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let event = objects[i++ + 2];
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if (entry.listener && entry.listener.event)
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entry.listener.event(entry, event);
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-
for (let ii = 0; ii < listeners.length; ii++)
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-
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-
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for (let ii = 0; ii < listeners.length; ii++) {
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let listener = listeners[ii];
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if (listener.event)
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listener.event(entry, event);
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}
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break;
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}
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}
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@@ -3322,12 +3327,10 @@ var spine = (() => {
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var HOLD_MIX = 4;
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var SETUP = 1;
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var CURRENT = 2;
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-
var _emptyAnimation = null;
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3327
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// spine-core/src/AnimationStateData.ts
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3328
3332
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var AnimationStateData = class {
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|
3329
3333
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constructor(skeletonData) {
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|
3330
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-
this.skeletonData = null;
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3331
3334
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this.animationToMixTime = {};
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3332
3335
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this.defaultMix = 0;
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3333
3336
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if (!skeletonData)
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@@ -3444,65 +3447,63 @@ var spine = (() => {
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3444
3447
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this.regions = new Array();
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3445
3448
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let reader = new TextureAtlasReader(atlasText);
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3446
3449
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let entry = new Array(4);
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3447
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-
let page = null;
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3448
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-
let region = null;
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3449
3450
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let pageFields = {};
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3450
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-
pageFields["size"] = () => {
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3451
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-
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3452
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-
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3451
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+
pageFields["size"] = (page2) => {
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3452
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+
page2.width = parseInt(entry[1]);
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3453
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+
page2.height = parseInt(entry[2]);
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3453
3454
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};
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3454
3455
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pageFields["format"] = () => {
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3455
3456
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};
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3456
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-
pageFields["filter"] = () => {
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3457
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-
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3458
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-
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3457
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+
pageFields["filter"] = (page2) => {
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3458
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+
page2.minFilter = Utils.enumValue(TextureFilter, entry[1]);
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3459
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+
page2.magFilter = Utils.enumValue(TextureFilter, entry[2]);
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3459
3460
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};
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3460
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-
pageFields["repeat"] = () => {
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3461
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+
pageFields["repeat"] = (page2) => {
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3461
3462
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if (entry[1].indexOf("x") != -1)
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3462
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-
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3463
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+
page2.uWrap = TextureWrap.Repeat;
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3463
3464
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if (entry[1].indexOf("y") != -1)
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3464
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-
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3465
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+
page2.vWrap = TextureWrap.Repeat;
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3465
3466
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};
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3466
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-
pageFields["pma"] = () => {
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3467
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-
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3467
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+
pageFields["pma"] = (page2) => {
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3468
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page2.pma = entry[1] == "true";
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3468
3469
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};
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3469
3470
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var regionFields = {};
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3470
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-
regionFields["xy"] = () => {
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3471
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+
regionFields["xy"] = (region) => {
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3471
3472
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region.x = parseInt(entry[1]);
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3472
3473
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region.y = parseInt(entry[2]);
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3473
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};
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3474
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-
regionFields["size"] = () => {
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3475
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+
regionFields["size"] = (region) => {
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3475
3476
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region.width = parseInt(entry[1]);
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3476
3477
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region.height = parseInt(entry[2]);
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3477
3478
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};
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3478
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-
regionFields["bounds"] = () => {
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3479
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+
regionFields["bounds"] = (region) => {
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3479
3480
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region.x = parseInt(entry[1]);
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3480
3481
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region.y = parseInt(entry[2]);
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3481
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region.width = parseInt(entry[3]);
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3482
3483
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region.height = parseInt(entry[4]);
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3483
3484
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};
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3484
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-
regionFields["offset"] = () => {
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3485
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+
regionFields["offset"] = (region) => {
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3485
3486
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region.offsetX = parseInt(entry[1]);
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3486
3487
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region.offsetY = parseInt(entry[2]);
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3487
3488
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};
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3488
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-
regionFields["orig"] = () => {
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3489
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+
regionFields["orig"] = (region) => {
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3489
3490
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region.originalWidth = parseInt(entry[1]);
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3490
3491
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region.originalHeight = parseInt(entry[2]);
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3491
3492
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};
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3492
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-
regionFields["offsets"] = () => {
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3493
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+
regionFields["offsets"] = (region) => {
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3493
3494
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region.offsetX = parseInt(entry[1]);
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3494
3495
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region.offsetY = parseInt(entry[2]);
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3495
3496
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region.originalWidth = parseInt(entry[3]);
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3496
3497
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region.originalHeight = parseInt(entry[4]);
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3497
3498
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};
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3498
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-
regionFields["rotate"] = () => {
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3499
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+
regionFields["rotate"] = (region) => {
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3499
3500
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let value = entry[1];
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3500
3501
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if (value == "true")
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3501
3502
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region.degrees = 90;
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3502
3503
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else if (value != "false")
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3503
3504
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region.degrees = parseInt(value);
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3504
3505
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};
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3505
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-
regionFields["index"] = () => {
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3506
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+
regionFields["index"] = (region) => {
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3506
3507
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region.index = parseInt(entry[1]);
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3507
3508
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};
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3508
3509
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let line = reader.readLine();
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@@ -3515,6 +3516,7 @@ var spine = (() => {
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3515
3516
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break;
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3516
3517
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line = reader.readLine();
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3517
3518
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}
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3519
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+
let page = null;
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3518
3520
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let names = null;
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3519
3521
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let values = null;
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3520
3522
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while (true) {
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@@ -3524,32 +3526,29 @@ var spine = (() => {
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3524
3526
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page = null;
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3525
3527
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line = reader.readLine();
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3526
3528
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} else if (!page) {
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3527
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-
page = new TextureAtlasPage();
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3528
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-
page.name = line.trim();
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3529
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+
page = new TextureAtlasPage(line.trim());
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3529
3530
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while (true) {
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3530
3531
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if (reader.readEntry(entry, line = reader.readLine()) == 0)
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3531
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break;
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3532
3533
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let field = pageFields[entry[0]];
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3533
3534
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if (field)
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3534
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-
field();
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3535
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+
field(page);
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3535
3536
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}
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3536
3537
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this.pages.push(page);
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3537
3538
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} else {
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3538
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-
region = new TextureAtlasRegion();
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3539
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-
region.page = page;
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3540
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-
region.name = line;
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3539
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+
let region = new TextureAtlasRegion(page, line);
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3541
3540
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while (true) {
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3542
3541
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let count = reader.readEntry(entry, line = reader.readLine());
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3543
3542
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if (count == 0)
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3544
3543
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break;
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3545
3544
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let field = regionFields[entry[0]];
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3546
3545
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if (field)
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3547
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-
field();
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3546
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+
field(region);
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3548
3547
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else {
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3549
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-
if (!names)
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3548
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+
if (!names)
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3550
3549
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names = [];
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3550
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+
if (!values)
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3551
3551
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values = [];
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3552
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-
}
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3553
3552
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names.push(entry[0]);
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3554
3553
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let entryValues = [];
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3555
3554
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for (let i = 0; i < count; i++)
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@@ -3561,7 +3560,7 @@ var spine = (() => {
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3561
3560
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region.originalWidth = region.width;
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3562
3561
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region.originalHeight = region.height;
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3563
3562
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}
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3564
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-
if (names && names.length > 0) {
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3563
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+
if (names && names.length > 0 && values && values.length > 0) {
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3565
3564
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region.names = names;
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3566
3565
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region.values = values;
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3567
3566
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names = null;
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@@ -3593,14 +3592,14 @@ var spine = (() => {
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3593
3592
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page.setTexture(assetManager.get(pathPrefix + page.name));
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3594
3593
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}
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3595
3594
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dispose() {
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3595
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+
var _a;
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3596
3596
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for (let i = 0; i < this.pages.length; i++) {
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3597
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-
this.pages[i].texture.dispose();
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3597
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+
(_a = this.pages[i].texture) == null ? void 0 : _a.dispose();
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3598
3598
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}
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3599
3599
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}
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3600
3600
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};
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3601
3601
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var TextureAtlasReader = class {
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3602
3602
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constructor(text) {
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3603
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-
this.lines = null;
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3604
3603
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this.index = 0;
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3605
3604
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this.lines = text.split(/\r\n|\r|\n/);
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3606
3605
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}
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@@ -3633,8 +3632,7 @@ var spine = (() => {
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3633
3632
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}
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3634
3633
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};
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3635
3634
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var TextureAtlasPage = class {
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|
3636
|
-
constructor() {
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|
3637
|
-
this.name = null;
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|
3635
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+
constructor(name) {
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3638
3636
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this.minFilter = TextureFilter.Nearest;
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3639
3637
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this.magFilter = TextureFilter.Nearest;
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3640
3638
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this.uWrap = TextureWrap.ClampToEdge;
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@@ -3643,6 +3641,7 @@ var spine = (() => {
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3643
3641
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this.width = 0;
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3644
3642
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this.height = 0;
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3645
3643
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this.pma = false;
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3644
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+
this.name = name;
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3646
3645
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}
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3647
3646
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setTexture(texture) {
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3648
3647
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this.texture = texture;
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@@ -3651,10 +3650,8 @@ var spine = (() => {
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3651
3650
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}
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3652
3651
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};
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3653
3652
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var TextureAtlasRegion = class extends TextureRegion {
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|
3654
|
-
constructor() {
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|
3655
|
-
super(
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|
3656
|
-
this.page = null;
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|
3657
|
-
this.name = null;
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|
3653
|
+
constructor(page, name) {
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|
3654
|
+
super();
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3658
3655
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this.x = 0;
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3659
3656
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this.y = 0;
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3660
3657
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this.offsetX = 0;
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@@ -3665,28 +3662,32 @@ var spine = (() => {
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3665
3662
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this.degrees = 0;
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3666
3663
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this.names = null;
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3667
3664
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this.values = null;
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|
3665
|
+
this.page = page;
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|
3666
|
+
this.name = name;
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3668
3667
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}
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3669
3668
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};
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3670
3669
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3671
3670
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// spine-core/src/attachments/MeshAttachment.ts
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3672
3671
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var MeshAttachment = class extends VertexAttachment {
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|
3673
|
-
constructor(name) {
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|
3672
|
+
constructor(name, path) {
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3674
3673
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super(name);
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3675
3674
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this.region = null;
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|
3676
|
-
this.
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|
3677
|
-
this.
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|
3678
|
-
this.
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|
3679
|
-
this.triangles = null;
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|
3675
|
+
this.regionUVs = [];
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|
3676
|
+
this.uvs = [];
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|
3677
|
+
this.triangles = [];
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3680
3678
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this.color = new Color(1, 1, 1, 1);
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3681
3679
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this.width = 0;
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|
3682
3680
|
this.height = 0;
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|
3683
3681
|
this.hullLength = 0;
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|
3684
|
-
this.edges =
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|
3682
|
+
this.edges = [];
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3685
3683
|
this.parentMesh = null;
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3686
3684
|
this.sequence = null;
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3687
3685
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this.tempColor = new Color(0, 0, 0, 0);
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|
3686
|
+
this.path = path;
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|
3688
3687
|
}
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|
3689
3688
|
updateRegion() {
|
|
3689
|
+
if (!this.region)
|
|
3690
|
+
throw new Error("Region not set.");
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|
3690
3691
|
let regionUVs = this.regionUVs;
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|
3691
3692
|
if (!this.uvs || this.uvs.length != regionUVs.length)
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3692
3693
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this.uvs = Utils.newFloatArray(regionUVs.length);
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@@ -3762,9 +3763,8 @@ var spine = (() => {
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3762
3763
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copy() {
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3763
3764
|
if (this.parentMesh)
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3764
3765
|
return this.newLinkedMesh();
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|
3765
|
-
let copy = new MeshAttachment(this.name);
|
|
3766
|
+
let copy = new MeshAttachment(this.name, this.path);
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|
3766
3767
|
copy.region = this.region;
|
|
3767
|
-
copy.path = this.path;
|
|
3768
3768
|
copy.color.setFromColor(this.color);
|
|
3769
3769
|
this.copyTo(copy);
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|
3770
3770
|
copy.regionUVs = new Array(this.regionUVs.length);
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@@ -3789,11 +3789,10 @@ var spine = (() => {
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|
3789
3789
|
super.computeWorldVertices(slot, start, count, worldVertices, offset, stride);
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|
3790
3790
|
}
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|
3791
3791
|
newLinkedMesh() {
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|
3792
|
-
let copy = new MeshAttachment(this.name);
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|
3792
|
+
let copy = new MeshAttachment(this.name, this.path);
|
|
3793
3793
|
copy.region = this.region;
|
|
3794
|
-
copy.path = this.path;
|
|
3795
3794
|
copy.color.setFromColor(this.color);
|
|
3796
|
-
copy.
|
|
3795
|
+
copy.timelineAttachment = this.timelineAttachment;
|
|
3797
3796
|
copy.setParentMesh(this.parentMesh ? this.parentMesh : this);
|
|
3798
3797
|
if (copy.region != null)
|
|
3799
3798
|
copy.updateRegion();
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|
@@ -3805,7 +3804,7 @@ var spine = (() => {
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|
|
3805
3804
|
var PathAttachment = class extends VertexAttachment {
|
|
3806
3805
|
constructor(name) {
|
|
3807
3806
|
super(name);
|
|
3808
|
-
this.lengths =
|
|
3807
|
+
this.lengths = [];
|
|
3809
3808
|
this.closed = false;
|
|
3810
3809
|
this.constantSpeed = false;
|
|
3811
3810
|
this.color = new Color(1, 1, 1, 1);
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|
@@ -3854,7 +3853,7 @@ var spine = (() => {
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|
|
3854
3853
|
|
|
3855
3854
|
// spine-core/src/attachments/RegionAttachment.ts
|
|
3856
3855
|
var _RegionAttachment = class extends Attachment {
|
|
3857
|
-
constructor(name) {
|
|
3856
|
+
constructor(name, path) {
|
|
3858
3857
|
super(name);
|
|
3859
3858
|
this.x = 0;
|
|
3860
3859
|
this.y = 0;
|
|
@@ -3864,15 +3863,17 @@ var spine = (() => {
|
|
|
3864
3863
|
this.width = 0;
|
|
3865
3864
|
this.height = 0;
|
|
3866
3865
|
this.color = new Color(1, 1, 1, 1);
|
|
3867
|
-
this.path = null;
|
|
3868
3866
|
this.rendererObject = null;
|
|
3869
3867
|
this.region = null;
|
|
3870
3868
|
this.sequence = null;
|
|
3871
3869
|
this.offset = Utils.newFloatArray(8);
|
|
3872
3870
|
this.uvs = Utils.newFloatArray(8);
|
|
3873
3871
|
this.tempColor = new Color(1, 1, 1, 1);
|
|
3872
|
+
this.path = path;
|
|
3874
3873
|
}
|
|
3875
3874
|
updateRegion() {
|
|
3875
|
+
if (!this.region)
|
|
3876
|
+
throw new Error("Region not set.");
|
|
3876
3877
|
let region = this.region;
|
|
3877
3878
|
let regionScaleX = this.width / this.region.originalWidth * this.scaleX;
|
|
3878
3879
|
let regionScaleY = this.height / this.region.originalHeight * this.scaleY;
|
|
@@ -3951,10 +3952,9 @@ var spine = (() => {
|
|
|
3951
3952
|
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
|
3952
3953
|
}
|
|
3953
3954
|
copy() {
|
|
3954
|
-
let copy = new _RegionAttachment(this.name);
|
|
3955
|
+
let copy = new _RegionAttachment(this.name, this.path);
|
|
3955
3956
|
copy.region = this.region;
|
|
3956
3957
|
copy.rendererObject = this.rendererObject;
|
|
3957
|
-
copy.path = this.path;
|
|
3958
3958
|
copy.x = this.x;
|
|
3959
3959
|
copy.y = this.y;
|
|
3960
3960
|
copy.scaleX = this.scaleX;
|
|
@@ -4006,21 +4006,21 @@ var spine = (() => {
|
|
|
4006
4006
|
// spine-core/src/AtlasAttachmentLoader.ts
|
|
4007
4007
|
var AtlasAttachmentLoader = class {
|
|
4008
4008
|
constructor(atlas) {
|
|
4009
|
-
this.atlas = null;
|
|
4010
4009
|
this.atlas = atlas;
|
|
4011
4010
|
}
|
|
4012
4011
|
loadSequence(name, basePath, sequence) {
|
|
4013
4012
|
let regions = sequence.regions;
|
|
4014
4013
|
for (let i = 0, n = regions.length; i < n; i++) {
|
|
4015
4014
|
let path = sequence.getPath(basePath, i);
|
|
4016
|
-
|
|
4017
|
-
|
|
4018
|
-
if (regions[i] == null)
|
|
4015
|
+
let region = this.atlas.findRegion(path);
|
|
4016
|
+
if (region == null)
|
|
4019
4017
|
throw new Error("Region not found in atlas: " + path + " (sequence: " + name + ")");
|
|
4018
|
+
regions[i] = region;
|
|
4019
|
+
regions[i].renderObject = regions[i];
|
|
4020
4020
|
}
|
|
4021
4021
|
}
|
|
4022
4022
|
newRegionAttachment(skin, name, path, sequence) {
|
|
4023
|
-
let attachment = new RegionAttachment(name);
|
|
4023
|
+
let attachment = new RegionAttachment(name, path);
|
|
4024
4024
|
if (sequence != null) {
|
|
4025
4025
|
this.loadSequence(name, path, sequence);
|
|
4026
4026
|
} else {
|
|
@@ -4033,7 +4033,7 @@ var spine = (() => {
|
|
|
4033
4033
|
return attachment;
|
|
4034
4034
|
}
|
|
4035
4035
|
newMeshAttachment(skin, name, path, sequence) {
|
|
4036
|
-
let attachment = new MeshAttachment(name);
|
|
4036
|
+
let attachment = new MeshAttachment(name, path);
|
|
4037
4037
|
if (sequence != null) {
|
|
4038
4038
|
this.loadSequence(name, path, sequence);
|
|
4039
4039
|
} else {
|
|
@@ -4063,7 +4063,6 @@ var spine = (() => {
|
|
|
4063
4063
|
var BoneData = class {
|
|
4064
4064
|
constructor(index, name, parent) {
|
|
4065
4065
|
this.index = 0;
|
|
4066
|
-
this.name = null;
|
|
4067
4066
|
this.parent = null;
|
|
4068
4067
|
this.length = 0;
|
|
4069
4068
|
this.x = 0;
|
|
@@ -4097,8 +4096,6 @@ var spine = (() => {
|
|
|
4097
4096
|
// spine-core/src/Bone.ts
|
|
4098
4097
|
var Bone = class {
|
|
4099
4098
|
constructor(data, skeleton, parent) {
|
|
4100
|
-
this.data = null;
|
|
4101
|
-
this.skeleton = null;
|
|
4102
4099
|
this.parent = null;
|
|
4103
4100
|
this.children = new Array();
|
|
4104
4101
|
this.x = 0;
|
|
@@ -4351,15 +4348,15 @@ var spine = (() => {
|
|
|
4351
4348
|
|
|
4352
4349
|
// spine-core/src/AssetManagerBase.ts
|
|
4353
4350
|
var AssetManagerBase = class {
|
|
4354
|
-
constructor(textureLoader, pathPrefix = "", downloader =
|
|
4355
|
-
this.pathPrefix =
|
|
4351
|
+
constructor(textureLoader, pathPrefix = "", downloader = new Downloader()) {
|
|
4352
|
+
this.pathPrefix = "";
|
|
4356
4353
|
this.assets = {};
|
|
4357
4354
|
this.errors = {};
|
|
4358
4355
|
this.toLoad = 0;
|
|
4359
4356
|
this.loaded = 0;
|
|
4360
4357
|
this.textureLoader = textureLoader;
|
|
4361
4358
|
this.pathPrefix = pathPrefix;
|
|
4362
|
-
this.downloader = downloader
|
|
4359
|
+
this.downloader = downloader;
|
|
4363
4360
|
}
|
|
4364
4361
|
start(path) {
|
|
4365
4362
|
this.toLoad++;
|
|
@@ -4398,7 +4395,9 @@ var spine = (() => {
|
|
|
4398
4395
|
setRawDataURI(path, data) {
|
|
4399
4396
|
this.downloader.rawDataUris[this.pathPrefix + path] = data;
|
|
4400
4397
|
}
|
|
4401
|
-
loadBinary(path, success =
|
|
4398
|
+
loadBinary(path, success = () => {
|
|
4399
|
+
}, error = () => {
|
|
4400
|
+
}) {
|
|
4402
4401
|
path = this.start(path);
|
|
4403
4402
|
this.downloader.downloadBinary(path, (data) => {
|
|
4404
4403
|
this.success(success, path, data);
|
|
@@ -4406,7 +4405,9 @@ var spine = (() => {
|
|
|
4406
4405
|
this.error(error, path, `Couldn't load binary ${path}: status ${status}, ${responseText}`);
|
|
4407
4406
|
});
|
|
4408
4407
|
}
|
|
4409
|
-
loadText(path, success =
|
|
4408
|
+
loadText(path, success = () => {
|
|
4409
|
+
}, error = () => {
|
|
4410
|
+
}) {
|
|
4410
4411
|
path = this.start(path);
|
|
4411
4412
|
this.downloader.downloadText(path, (data) => {
|
|
4412
4413
|
this.success(success, path, data);
|
|
@@ -4414,7 +4415,9 @@ var spine = (() => {
|
|
|
4414
4415
|
this.error(error, path, `Couldn't load text ${path}: status ${status}, ${responseText}`);
|
|
4415
4416
|
});
|
|
4416
4417
|
}
|
|
4417
|
-
loadJson(path, success =
|
|
4418
|
+
loadJson(path, success = () => {
|
|
4419
|
+
}, error = () => {
|
|
4420
|
+
}) {
|
|
4418
4421
|
path = this.start(path);
|
|
4419
4422
|
this.downloader.downloadJson(path, (data) => {
|
|
4420
4423
|
this.success(success, path, data);
|
|
@@ -4422,7 +4425,9 @@ var spine = (() => {
|
|
|
4422
4425
|
this.error(error, path, `Couldn't load JSON ${path}: status ${status}, ${responseText}`);
|
|
4423
4426
|
});
|
|
4424
4427
|
}
|
|
4425
|
-
loadTexture(path, success =
|
|
4428
|
+
loadTexture(path, success = () => {
|
|
4429
|
+
}, error = () => {
|
|
4430
|
+
}) {
|
|
4426
4431
|
path = this.start(path);
|
|
4427
4432
|
let isBrowser = !!(typeof window !== "undefined" && typeof navigator !== "undefined" && window.document);
|
|
4428
4433
|
let isWebWorker = !isBrowser;
|
|
@@ -4452,7 +4457,9 @@ var spine = (() => {
|
|
|
4452
4457
|
image.src = path;
|
|
4453
4458
|
}
|
|
4454
4459
|
}
|
|
4455
|
-
loadTextureAtlas(path, success =
|
|
4460
|
+
loadTextureAtlas(path, success = () => {
|
|
4461
|
+
}, error = () => {
|
|
4462
|
+
}, fileAlias) {
|
|
4456
4463
|
let index = path.lastIndexOf("/");
|
|
4457
4464
|
let parent = index >= 0 ? path.substring(0, index + 1) : "";
|
|
4458
4465
|
path = this.start(path);
|
|
@@ -4461,7 +4468,7 @@ var spine = (() => {
|
|
|
4461
4468
|
let atlas = new TextureAtlas(atlasText);
|
|
4462
4469
|
let toLoad = atlas.pages.length, abort = false;
|
|
4463
4470
|
for (let page of atlas.pages) {
|
|
4464
|
-
this.loadTexture(fileAlias
|
|
4471
|
+
this.loadTexture(!fileAlias ? parent + page.name : fileAlias[page.name], (imagePath, texture) => {
|
|
4465
4472
|
if (!abort) {
|
|
4466
4473
|
page.setTexture(texture);
|
|
4467
4474
|
if (--toLoad == 0)
|
|
@@ -4638,7 +4645,6 @@ var spine = (() => {
|
|
|
4638
4645
|
// spine-core/src/Event.ts
|
|
4639
4646
|
var Event = class {
|
|
4640
4647
|
constructor(time, data) {
|
|
4641
|
-
this.data = null;
|
|
4642
4648
|
this.intValue = 0;
|
|
4643
4649
|
this.floatValue = 0;
|
|
4644
4650
|
this.stringValue = null;
|
|
@@ -4655,7 +4661,6 @@ var spine = (() => {
|
|
|
4655
4661
|
// spine-core/src/EventData.ts
|
|
4656
4662
|
var EventData = class {
|
|
4657
4663
|
constructor(name) {
|
|
4658
|
-
this.name = null;
|
|
4659
4664
|
this.intValue = 0;
|
|
4660
4665
|
this.floatValue = 0;
|
|
4661
4666
|
this.stringValue = null;
|
|
@@ -4669,9 +4674,6 @@ var spine = (() => {
|
|
|
4669
4674
|
// spine-core/src/IkConstraint.ts
|
|
4670
4675
|
var IkConstraint = class {
|
|
4671
4676
|
constructor(data, skeleton) {
|
|
4672
|
-
this.data = null;
|
|
4673
|
-
this.bones = null;
|
|
4674
|
-
this.target = null;
|
|
4675
4677
|
this.bendDirection = 0;
|
|
4676
4678
|
this.compress = false;
|
|
4677
4679
|
this.stretch = false;
|
|
@@ -4689,9 +4691,16 @@ var spine = (() => {
|
|
|
4689
4691
|
this.compress = data.compress;
|
|
4690
4692
|
this.stretch = data.stretch;
|
|
4691
4693
|
this.bones = new Array();
|
|
4692
|
-
for (let i = 0; i < data.bones.length; i++)
|
|
4693
|
-
|
|
4694
|
-
|
|
4694
|
+
for (let i = 0; i < data.bones.length; i++) {
|
|
4695
|
+
let bone = skeleton.findBone(data.bones[i].name);
|
|
4696
|
+
if (!bone)
|
|
4697
|
+
throw new Error(`Couldn't find bone ${data.bones[i].name}`);
|
|
4698
|
+
this.bones.push(bone);
|
|
4699
|
+
}
|
|
4700
|
+
let target = skeleton.findBone(data.target.name);
|
|
4701
|
+
if (!target)
|
|
4702
|
+
throw new Error(`Couldn't find bone ${data.target.name}`);
|
|
4703
|
+
this.target = target;
|
|
4695
4704
|
}
|
|
4696
4705
|
isActive() {
|
|
4697
4706
|
return this.active;
|
|
@@ -4712,6 +4721,8 @@ var spine = (() => {
|
|
|
4712
4721
|
}
|
|
4713
4722
|
apply1(bone, targetX, targetY, compress, stretch, uniform, alpha) {
|
|
4714
4723
|
let p = bone.parent;
|
|
4724
|
+
if (!p)
|
|
4725
|
+
throw new Error("IK bone must have parent.");
|
|
4715
4726
|
let pa = p.a, pb = p.b, pc = p.c, pd = p.d;
|
|
4716
4727
|
let rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
|
|
4717
4728
|
switch (bone.data.transformMode) {
|
|
@@ -4789,6 +4800,8 @@ var spine = (() => {
|
|
|
4789
4800
|
cwy = c * cx + d * cy + parent.worldY;
|
|
4790
4801
|
}
|
|
4791
4802
|
let pp = parent.parent;
|
|
4803
|
+
if (!pp)
|
|
4804
|
+
throw new Error("IK parent must itself have a parent.");
|
|
4792
4805
|
a = pp.a;
|
|
4793
4806
|
b = pp.b;
|
|
4794
4807
|
c = pp.c;
|
|
@@ -4910,7 +4923,7 @@ var spine = (() => {
|
|
|
4910
4923
|
constructor(name) {
|
|
4911
4924
|
super(name, 0, false);
|
|
4912
4925
|
this.bones = new Array();
|
|
4913
|
-
this.
|
|
4926
|
+
this._target = null;
|
|
4914
4927
|
this.bendDirection = 1;
|
|
4915
4928
|
this.compress = false;
|
|
4916
4929
|
this.stretch = false;
|
|
@@ -4918,6 +4931,15 @@ var spine = (() => {
|
|
|
4918
4931
|
this.mix = 1;
|
|
4919
4932
|
this.softness = 0;
|
|
4920
4933
|
}
|
|
4934
|
+
set target(boneData) {
|
|
4935
|
+
this._target = boneData;
|
|
4936
|
+
}
|
|
4937
|
+
get target() {
|
|
4938
|
+
if (!this._target)
|
|
4939
|
+
throw new Error("BoneData not set.");
|
|
4940
|
+
else
|
|
4941
|
+
return this._target;
|
|
4942
|
+
}
|
|
4921
4943
|
};
|
|
4922
4944
|
|
|
4923
4945
|
// spine-core/src/PathConstraintData.ts
|
|
@@ -4925,10 +4947,10 @@ var spine = (() => {
|
|
|
4925
4947
|
constructor(name) {
|
|
4926
4948
|
super(name, 0, false);
|
|
4927
4949
|
this.bones = new Array();
|
|
4928
|
-
this.
|
|
4929
|
-
this.positionMode =
|
|
4930
|
-
this.spacingMode =
|
|
4931
|
-
this.rotateMode =
|
|
4950
|
+
this._target = null;
|
|
4951
|
+
this.positionMode = PositionMode.Fixed;
|
|
4952
|
+
this.spacingMode = SpacingMode.Fixed;
|
|
4953
|
+
this.rotateMode = RotateMode.Chain;
|
|
4932
4954
|
this.offsetRotation = 0;
|
|
4933
4955
|
this.position = 0;
|
|
4934
4956
|
this.spacing = 0;
|
|
@@ -4936,6 +4958,15 @@ var spine = (() => {
|
|
|
4936
4958
|
this.mixX = 0;
|
|
4937
4959
|
this.mixY = 0;
|
|
4938
4960
|
}
|
|
4961
|
+
set target(slotData) {
|
|
4962
|
+
this._target = slotData;
|
|
4963
|
+
}
|
|
4964
|
+
get target() {
|
|
4965
|
+
if (!this._target)
|
|
4966
|
+
throw new Error("SlotData not set.");
|
|
4967
|
+
else
|
|
4968
|
+
return this._target;
|
|
4969
|
+
}
|
|
4939
4970
|
};
|
|
4940
4971
|
var PositionMode;
|
|
4941
4972
|
(function(PositionMode2) {
|
|
@@ -4959,9 +4990,6 @@ var spine = (() => {
|
|
|
4959
4990
|
// spine-core/src/PathConstraint.ts
|
|
4960
4991
|
var _PathConstraint = class {
|
|
4961
4992
|
constructor(data, skeleton) {
|
|
4962
|
-
this.data = null;
|
|
4963
|
-
this.bones = null;
|
|
4964
|
-
this.target = null;
|
|
4965
4993
|
this.position = 0;
|
|
4966
4994
|
this.spacing = 0;
|
|
4967
4995
|
this.mixRotate = 0;
|
|
@@ -4980,9 +5008,16 @@ var spine = (() => {
|
|
|
4980
5008
|
throw new Error("skeleton cannot be null.");
|
|
4981
5009
|
this.data = data;
|
|
4982
5010
|
this.bones = new Array();
|
|
4983
|
-
for (let i = 0, n = data.bones.length; i < n; i++)
|
|
4984
|
-
|
|
4985
|
-
|
|
5011
|
+
for (let i = 0, n = data.bones.length; i < n; i++) {
|
|
5012
|
+
let bone = skeleton.findBone(data.bones[i].name);
|
|
5013
|
+
if (!bone)
|
|
5014
|
+
throw new Error(`Couldn't find bone ${data.bones[i].name}.`);
|
|
5015
|
+
this.bones.push(bone);
|
|
5016
|
+
}
|
|
5017
|
+
let target = skeleton.findSlot(data.target.name);
|
|
5018
|
+
if (!target)
|
|
5019
|
+
throw new Error(`Couldn't find target bone ${data.target.name}`);
|
|
5020
|
+
this.target = target;
|
|
4986
5021
|
this.position = data.position;
|
|
4987
5022
|
this.spacing = data.spacing;
|
|
4988
5023
|
this.mixRotate = data.mixRotate;
|
|
@@ -5003,7 +5038,7 @@ var spine = (() => {
|
|
|
5003
5038
|
let tangents = data.rotateMode == RotateMode.Tangent, scale = data.rotateMode == RotateMode.ChainScale;
|
|
5004
5039
|
let bones = this.bones;
|
|
5005
5040
|
let boneCount = bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
|
|
5006
|
-
let spaces = Utils.setArraySize(this.spaces, spacesCount), lengths = scale ? this.lengths = Utils.setArraySize(this.lengths, boneCount) :
|
|
5041
|
+
let spaces = Utils.setArraySize(this.spaces, spacesCount), lengths = scale ? this.lengths = Utils.setArraySize(this.lengths, boneCount) : [];
|
|
5007
5042
|
let spacing = this.spacing;
|
|
5008
5043
|
switch (data.spacingMode) {
|
|
5009
5044
|
case SpacingMode.Percent:
|
|
@@ -5124,7 +5159,7 @@ var spine = (() => {
|
|
|
5124
5159
|
computeWorldPositions(path, spacesCount, tangents) {
|
|
5125
5160
|
let target = this.target;
|
|
5126
5161
|
let position = this.position;
|
|
5127
|
-
let spaces = this.spaces, out = Utils.setArraySize(this.positions, spacesCount * 3 + 2), world =
|
|
5162
|
+
let spaces = this.spaces, out = Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = this.world;
|
|
5128
5163
|
let closed2 = path.closed;
|
|
5129
5164
|
let verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = _PathConstraint.NONE;
|
|
5130
5165
|
if (!path.constantSpeed) {
|
|
@@ -5381,12 +5416,10 @@ var spine = (() => {
|
|
|
5381
5416
|
// spine-core/src/Slot.ts
|
|
5382
5417
|
var Slot = class {
|
|
5383
5418
|
constructor(data, bone) {
|
|
5384
|
-
this.data = null;
|
|
5385
|
-
this.bone = null;
|
|
5386
|
-
this.color = null;
|
|
5387
5419
|
this.darkColor = null;
|
|
5388
5420
|
this.attachment = null;
|
|
5389
5421
|
this.attachmentState = 0;
|
|
5422
|
+
this.sequenceIndex = -1;
|
|
5390
5423
|
this.deform = new Array();
|
|
5391
5424
|
if (!data)
|
|
5392
5425
|
throw new Error("data cannot be null.");
|
|
@@ -5407,7 +5440,7 @@ var spine = (() => {
|
|
|
5407
5440
|
setAttachment(attachment) {
|
|
5408
5441
|
if (this.attachment == attachment)
|
|
5409
5442
|
return;
|
|
5410
|
-
if (!(attachment instanceof VertexAttachment) || !(this.attachment instanceof VertexAttachment) || attachment.
|
|
5443
|
+
if (!(attachment instanceof VertexAttachment) || !(this.attachment instanceof VertexAttachment) || attachment.timelineAttachment != this.attachment.timelineAttachment) {
|
|
5411
5444
|
this.deform.length = 0;
|
|
5412
5445
|
}
|
|
5413
5446
|
this.attachment = attachment;
|
|
@@ -5429,9 +5462,6 @@ var spine = (() => {
|
|
|
5429
5462
|
// spine-core/src/TransformConstraint.ts
|
|
5430
5463
|
var TransformConstraint = class {
|
|
5431
5464
|
constructor(data, skeleton) {
|
|
5432
|
-
this.data = null;
|
|
5433
|
-
this.bones = null;
|
|
5434
|
-
this.target = null;
|
|
5435
5465
|
this.mixRotate = 0;
|
|
5436
5466
|
this.mixX = 0;
|
|
5437
5467
|
this.mixY = 0;
|
|
@@ -5452,9 +5482,16 @@ var spine = (() => {
|
|
|
5452
5482
|
this.mixScaleY = data.mixScaleY;
|
|
5453
5483
|
this.mixShearY = data.mixShearY;
|
|
5454
5484
|
this.bones = new Array();
|
|
5455
|
-
for (let i = 0; i < data.bones.length; i++)
|
|
5456
|
-
|
|
5457
|
-
|
|
5485
|
+
for (let i = 0; i < data.bones.length; i++) {
|
|
5486
|
+
let bone = skeleton.findBone(data.bones[i].name);
|
|
5487
|
+
if (!bone)
|
|
5488
|
+
throw new Error(`Couldn't find bone ${data.bones[i].name}.`);
|
|
5489
|
+
this.bones.push(bone);
|
|
5490
|
+
}
|
|
5491
|
+
let target = skeleton.findBone(data.target.name);
|
|
5492
|
+
if (!target)
|
|
5493
|
+
throw new Error(`Couldn't find target bone ${data.target.name}.`);
|
|
5494
|
+
this.target = target;
|
|
5458
5495
|
}
|
|
5459
5496
|
isActive() {
|
|
5460
5497
|
return this.active;
|
|
@@ -5639,16 +5676,8 @@ var spine = (() => {
|
|
|
5639
5676
|
// spine-core/src/Skeleton.ts
|
|
5640
5677
|
var Skeleton = class {
|
|
5641
5678
|
constructor(data) {
|
|
5642
|
-
this.data = null;
|
|
5643
|
-
this.bones = null;
|
|
5644
|
-
this.slots = null;
|
|
5645
|
-
this.drawOrder = null;
|
|
5646
|
-
this.ikConstraints = null;
|
|
5647
|
-
this.transformConstraints = null;
|
|
5648
|
-
this.pathConstraints = null;
|
|
5649
5679
|
this._updateCache = new Array();
|
|
5650
5680
|
this.skin = null;
|
|
5651
|
-
this.color = null;
|
|
5652
5681
|
this.scaleX = 1;
|
|
5653
5682
|
this.scaleY = 1;
|
|
5654
5683
|
this.x = 0;
|
|
@@ -5843,6 +5872,8 @@ var spine = (() => {
|
|
|
5843
5872
|
}
|
|
5844
5873
|
}
|
|
5845
5874
|
sortBone(bone) {
|
|
5875
|
+
if (!bone)
|
|
5876
|
+
return;
|
|
5846
5877
|
if (bone.sorted)
|
|
5847
5878
|
return;
|
|
5848
5879
|
let parent = bone.parent;
|
|
@@ -5879,6 +5910,8 @@ var spine = (() => {
|
|
|
5879
5910
|
}
|
|
5880
5911
|
updateWorldTransformWith(parent) {
|
|
5881
5912
|
let rootBone = this.getRootBone();
|
|
5913
|
+
if (!rootBone)
|
|
5914
|
+
throw new Error("Root bone must not be null.");
|
|
5882
5915
|
let pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
|
|
5883
5916
|
rootBone.worldX = pa * this.x + pb * this.y + parent.worldX;
|
|
5884
5917
|
rootBone.worldY = pc * this.x + pd * this.y + parent.worldY;
|
|
@@ -5999,7 +6032,10 @@ var spine = (() => {
|
|
|
5999
6032
|
this.updateCache();
|
|
6000
6033
|
}
|
|
6001
6034
|
getAttachmentByName(slotName, attachmentName) {
|
|
6002
|
-
|
|
6035
|
+
let slot = this.data.findSlot(slotName);
|
|
6036
|
+
if (!slot)
|
|
6037
|
+
throw new Error(`Can't find slot with name ${slotName}`);
|
|
6038
|
+
return this.getAttachment(slot.index, attachmentName);
|
|
6003
6039
|
}
|
|
6004
6040
|
getAttachment(slotIndex, attachmentName) {
|
|
6005
6041
|
if (!attachmentName)
|
|
@@ -6225,7 +6261,7 @@ var spine = (() => {
|
|
|
6225
6261
|
|
|
6226
6262
|
// spine-core/src/Skin.ts
|
|
6227
6263
|
var SkinEntry = class {
|
|
6228
|
-
constructor(slotIndex = 0, name
|
|
6264
|
+
constructor(slotIndex = 0, name, attachment) {
|
|
6229
6265
|
this.slotIndex = slotIndex;
|
|
6230
6266
|
this.name = name;
|
|
6231
6267
|
this.attachment = attachment;
|
|
@@ -6233,7 +6269,6 @@ var spine = (() => {
|
|
|
6233
6269
|
};
|
|
6234
6270
|
var Skin = class {
|
|
6235
6271
|
constructor(name) {
|
|
6236
|
-
this.name = null;
|
|
6237
6272
|
this.attachments = new Array();
|
|
6238
6273
|
this.bones = Array();
|
|
6239
6274
|
this.constraints = new Array();
|
|
@@ -6328,7 +6363,7 @@ var spine = (() => {
|
|
|
6328
6363
|
removeAttachment(slotIndex, name) {
|
|
6329
6364
|
let dictionary = this.attachments[slotIndex];
|
|
6330
6365
|
if (dictionary)
|
|
6331
|
-
dictionary[name]
|
|
6366
|
+
delete dictionary[name];
|
|
6332
6367
|
}
|
|
6333
6368
|
getAttachments() {
|
|
6334
6369
|
let entries = new Array();
|
|
@@ -6385,12 +6420,10 @@ var spine = (() => {
|
|
|
6385
6420
|
var SlotData = class {
|
|
6386
6421
|
constructor(index, name, boneData) {
|
|
6387
6422
|
this.index = 0;
|
|
6388
|
-
this.name = null;
|
|
6389
|
-
this.boneData = null;
|
|
6390
6423
|
this.color = new Color(1, 1, 1, 1);
|
|
6391
6424
|
this.darkColor = null;
|
|
6392
6425
|
this.attachmentName = null;
|
|
6393
|
-
this.blendMode =
|
|
6426
|
+
this.blendMode = BlendMode.Normal;
|
|
6394
6427
|
if (index < 0)
|
|
6395
6428
|
throw new Error("index must be >= 0.");
|
|
6396
6429
|
if (!name)
|
|
@@ -6415,7 +6448,7 @@ var spine = (() => {
|
|
|
6415
6448
|
constructor(name) {
|
|
6416
6449
|
super(name, 0, false);
|
|
6417
6450
|
this.bones = new Array();
|
|
6418
|
-
this.
|
|
6451
|
+
this._target = null;
|
|
6419
6452
|
this.mixRotate = 0;
|
|
6420
6453
|
this.mixX = 0;
|
|
6421
6454
|
this.mixY = 0;
|
|
@@ -6431,13 +6464,21 @@ var spine = (() => {
|
|
|
6431
6464
|
this.relative = false;
|
|
6432
6465
|
this.local = false;
|
|
6433
6466
|
}
|
|
6467
|
+
set target(boneData) {
|
|
6468
|
+
this._target = boneData;
|
|
6469
|
+
}
|
|
6470
|
+
get target() {
|
|
6471
|
+
if (!this._target)
|
|
6472
|
+
throw new Error("BoneData not set.");
|
|
6473
|
+
else
|
|
6474
|
+
return this._target;
|
|
6475
|
+
}
|
|
6434
6476
|
};
|
|
6435
6477
|
|
|
6436
6478
|
// spine-core/src/SkeletonBinary.ts
|
|
6437
6479
|
var SkeletonBinary = class {
|
|
6438
6480
|
constructor(attachmentLoader) {
|
|
6439
6481
|
this.scale = 1;
|
|
6440
|
-
this.attachmentLoader = null;
|
|
6441
6482
|
this.linkedMeshes = new Array();
|
|
6442
6483
|
this.attachmentLoader = attachmentLoader;
|
|
6443
6484
|
}
|
|
@@ -6462,11 +6503,17 @@ var spine = (() => {
|
|
|
6462
6503
|
}
|
|
6463
6504
|
let n = 0;
|
|
6464
6505
|
n = input.readInt(true);
|
|
6465
|
-
for (let i = 0; i < n; i++)
|
|
6466
|
-
input.
|
|
6506
|
+
for (let i = 0; i < n; i++) {
|
|
6507
|
+
let str = input.readString();
|
|
6508
|
+
if (!str)
|
|
6509
|
+
throw new Error("String in string table must not be null.");
|
|
6510
|
+
input.strings.push(str);
|
|
6511
|
+
}
|
|
6467
6512
|
n = input.readInt(true);
|
|
6468
6513
|
for (let i = 0; i < n; i++) {
|
|
6469
6514
|
let name = input.readString();
|
|
6515
|
+
if (!name)
|
|
6516
|
+
throw new Error("Bone name must not be null.");
|
|
6470
6517
|
let parent = i == 0 ? null : skeletonData.bones[input.readInt(true)];
|
|
6471
6518
|
let data = new BoneData(i, name, parent);
|
|
6472
6519
|
data.rotation = input.readFloat();
|
|
@@ -6486,6 +6533,8 @@ var spine = (() => {
|
|
|
6486
6533
|
n = input.readInt(true);
|
|
6487
6534
|
for (let i = 0; i < n; i++) {
|
|
6488
6535
|
let slotName = input.readString();
|
|
6536
|
+
if (!slotName)
|
|
6537
|
+
throw new Error("Slot name must not be null.");
|
|
6489
6538
|
let boneData = skeletonData.bones[input.readInt(true)];
|
|
6490
6539
|
let data = new SlotData(i, slotName, boneData);
|
|
6491
6540
|
Color.rgba8888ToColor(data.color, input.readInt32());
|
|
@@ -6498,7 +6547,10 @@ var spine = (() => {
|
|
|
6498
6547
|
}
|
|
6499
6548
|
n = input.readInt(true);
|
|
6500
6549
|
for (let i = 0, nn; i < n; i++) {
|
|
6501
|
-
let
|
|
6550
|
+
let name = input.readString();
|
|
6551
|
+
if (!name)
|
|
6552
|
+
throw new Error("IK constraint data name must not be null.");
|
|
6553
|
+
let data = new IkConstraintData(name);
|
|
6502
6554
|
data.order = input.readInt(true);
|
|
6503
6555
|
data.skinRequired = input.readBoolean();
|
|
6504
6556
|
nn = input.readInt(true);
|
|
@@ -6515,7 +6567,10 @@ var spine = (() => {
|
|
|
6515
6567
|
}
|
|
6516
6568
|
n = input.readInt(true);
|
|
6517
6569
|
for (let i = 0, nn; i < n; i++) {
|
|
6518
|
-
let
|
|
6570
|
+
let name = input.readString();
|
|
6571
|
+
if (!name)
|
|
6572
|
+
throw new Error("Transform constraint data name must not be null.");
|
|
6573
|
+
let data = new TransformConstraintData(name);
|
|
6519
6574
|
data.order = input.readInt(true);
|
|
6520
6575
|
data.skinRequired = input.readBoolean();
|
|
6521
6576
|
nn = input.readInt(true);
|
|
@@ -6540,7 +6595,10 @@ var spine = (() => {
|
|
|
6540
6595
|
}
|
|
6541
6596
|
n = input.readInt(true);
|
|
6542
6597
|
for (let i = 0, nn; i < n; i++) {
|
|
6543
|
-
let
|
|
6598
|
+
let name = input.readString();
|
|
6599
|
+
if (!name)
|
|
6600
|
+
throw new Error("Path constraint data name must not be null.");
|
|
6601
|
+
let data = new PathConstraintData(name);
|
|
6544
6602
|
data.order = input.readInt(true);
|
|
6545
6603
|
data.skinRequired = input.readBoolean();
|
|
6546
6604
|
nn = input.readInt(true);
|
|
@@ -6570,15 +6628,25 @@ var spine = (() => {
|
|
|
6570
6628
|
{
|
|
6571
6629
|
let i = skeletonData.skins.length;
|
|
6572
6630
|
Utils.setArraySize(skeletonData.skins, n = i + input.readInt(true));
|
|
6573
|
-
for (; i < n; i++)
|
|
6574
|
-
|
|
6631
|
+
for (; i < n; i++) {
|
|
6632
|
+
let skin = this.readSkin(input, skeletonData, false, nonessential);
|
|
6633
|
+
if (!skin)
|
|
6634
|
+
throw new Error("readSkin() should not have returned null.");
|
|
6635
|
+
skeletonData.skins[i] = skin;
|
|
6636
|
+
}
|
|
6575
6637
|
}
|
|
6576
6638
|
n = this.linkedMeshes.length;
|
|
6577
6639
|
for (let i = 0; i < n; i++) {
|
|
6578
6640
|
let linkedMesh = this.linkedMeshes[i];
|
|
6579
6641
|
let skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
|
|
6642
|
+
if (!skin)
|
|
6643
|
+
throw new Error("Not skin found for linked mesh.");
|
|
6644
|
+
if (!linkedMesh.parent)
|
|
6645
|
+
throw new Error("Linked mesh parent must not be null");
|
|
6580
6646
|
let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
|
|
6581
|
-
|
|
6647
|
+
if (!parent)
|
|
6648
|
+
throw new Error(`Parent mesh not found: ${linkedMesh.parent}`);
|
|
6649
|
+
linkedMesh.mesh.timelineAttachment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
|
|
6582
6650
|
linkedMesh.mesh.setParentMesh(parent);
|
|
6583
6651
|
if (linkedMesh.mesh.region != null)
|
|
6584
6652
|
linkedMesh.mesh.updateRegion();
|
|
@@ -6586,7 +6654,10 @@ var spine = (() => {
|
|
|
6586
6654
|
this.linkedMeshes.length = 0;
|
|
6587
6655
|
n = input.readInt(true);
|
|
6588
6656
|
for (let i = 0; i < n; i++) {
|
|
6589
|
-
let
|
|
6657
|
+
let eventName = input.readStringRef();
|
|
6658
|
+
if (!eventName)
|
|
6659
|
+
throw new Error();
|
|
6660
|
+
let data = new EventData(eventName);
|
|
6590
6661
|
data.intValue = input.readInt(false);
|
|
6591
6662
|
data.floatValue = input.readFloat();
|
|
6592
6663
|
data.stringValue = input.readString();
|
|
@@ -6598,8 +6669,12 @@ var spine = (() => {
|
|
|
6598
6669
|
skeletonData.events.push(data);
|
|
6599
6670
|
}
|
|
6600
6671
|
n = input.readInt(true);
|
|
6601
|
-
for (let i = 0; i < n; i++)
|
|
6602
|
-
|
|
6672
|
+
for (let i = 0; i < n; i++) {
|
|
6673
|
+
let animationName = input.readString();
|
|
6674
|
+
if (!animationName)
|
|
6675
|
+
throw new Error("Animatio name must not be null.");
|
|
6676
|
+
skeletonData.animations.push(this.readAnimation(input, animationName, skeletonData));
|
|
6677
|
+
}
|
|
6603
6678
|
return skeletonData;
|
|
6604
6679
|
}
|
|
6605
6680
|
readSkin(input, skeletonData, defaultSkin, nonessential) {
|
|
@@ -6611,7 +6686,10 @@ var spine = (() => {
|
|
|
6611
6686
|
return null;
|
|
6612
6687
|
skin = new Skin("default");
|
|
6613
6688
|
} else {
|
|
6614
|
-
|
|
6689
|
+
let skinName = input.readStringRef();
|
|
6690
|
+
if (!skinName)
|
|
6691
|
+
throw new Error("Skin name must not be null.");
|
|
6692
|
+
skin = new Skin(skinName);
|
|
6615
6693
|
skin.bones.length = input.readInt(true);
|
|
6616
6694
|
for (let i = 0, n = skin.bones.length; i < n; i++)
|
|
6617
6695
|
skin.bones[i] = skeletonData.bones[input.readInt(true)];
|
|
@@ -6627,6 +6705,8 @@ var spine = (() => {
|
|
|
6627
6705
|
let slotIndex = input.readInt(true);
|
|
6628
6706
|
for (let ii = 0, nn = input.readInt(true); ii < nn; ii++) {
|
|
6629
6707
|
let name = input.readStringRef();
|
|
6708
|
+
if (!name)
|
|
6709
|
+
throw new Error("Attachment name must not be null");
|
|
6630
6710
|
let attachment = this.readAttachment(input, skeletonData, skin, slotIndex, name, nonessential);
|
|
6631
6711
|
if (attachment)
|
|
6632
6712
|
skin.setAttachment(slotIndex, name, attachment);
|
|
@@ -6693,7 +6773,7 @@ var spine = (() => {
|
|
|
6693
6773
|
let vertices = this.readVertices(input, vertexCount);
|
|
6694
6774
|
let hullLength = input.readInt(true);
|
|
6695
6775
|
let sequence = this.readSequence(input);
|
|
6696
|
-
let edges =
|
|
6776
|
+
let edges = [];
|
|
6697
6777
|
let width = 0, height = 0;
|
|
6698
6778
|
if (nonessential) {
|
|
6699
6779
|
edges = this.readShortArray(input);
|
|
@@ -7195,6 +7275,8 @@ var spine = (() => {
|
|
|
7195
7275
|
let slotIndex = input.readInt(true);
|
|
7196
7276
|
for (let iii = 0, nnn = input.readInt(true); iii < nnn; iii++) {
|
|
7197
7277
|
let attachmentName = input.readStringRef();
|
|
7278
|
+
if (!attachmentName)
|
|
7279
|
+
throw new Error("attachmentName must not be null.");
|
|
7198
7280
|
let attachment = skin.getAttachment(slotIndex, attachmentName);
|
|
7199
7281
|
let timelineType = input.readByte();
|
|
7200
7282
|
let frameCount = input.readInt(true);
|
|
@@ -7870,6 +7952,8 @@ var spine = (() => {
|
|
|
7870
7952
|
this.clippedVertices = new Array();
|
|
7871
7953
|
this.clippedTriangles = new Array();
|
|
7872
7954
|
this.scratch = new Array();
|
|
7955
|
+
this.clipAttachment = null;
|
|
7956
|
+
this.clippingPolygons = null;
|
|
7873
7957
|
}
|
|
7874
7958
|
clipStart(slot, clip) {
|
|
7875
7959
|
if (this.clipAttachment)
|
|
@@ -7909,7 +7993,7 @@ var spine = (() => {
|
|
|
7909
7993
|
let clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
|
|
7910
7994
|
let clippedTriangles = this.clippedTriangles;
|
|
7911
7995
|
let polygons = this.clippingPolygons;
|
|
7912
|
-
let polygonsCount =
|
|
7996
|
+
let polygonsCount = polygons.length;
|
|
7913
7997
|
let vertexSize = twoColor ? 12 : 8;
|
|
7914
7998
|
let index = 0;
|
|
7915
7999
|
clippedVertices.length = 0;
|
|
@@ -8041,7 +8125,7 @@ var spine = (() => {
|
|
|
8041
8125
|
clip(x1, y1, x2, y2, x3, y3, clippingArea, output) {
|
|
8042
8126
|
let originalOutput = output;
|
|
8043
8127
|
let clipped = false;
|
|
8044
|
-
let input
|
|
8128
|
+
let input;
|
|
8045
8129
|
if (clippingArea.length % 4 >= 2) {
|
|
8046
8130
|
input = output;
|
|
8047
8131
|
output = this.scratch;
|
|
@@ -8149,7 +8233,6 @@ var spine = (() => {
|
|
|
8149
8233
|
// spine-core/src/SkeletonJson.ts
|
|
8150
8234
|
var SkeletonJson = class {
|
|
8151
8235
|
constructor(attachmentLoader) {
|
|
8152
|
-
this.attachmentLoader = null;
|
|
8153
8236
|
this.scale = 1;
|
|
8154
8237
|
this.linkedMeshes = new Array();
|
|
8155
8238
|
this.attachmentLoader = attachmentLoader;
|
|
@@ -8197,6 +8280,8 @@ var spine = (() => {
|
|
|
8197
8280
|
for (let i = 0; i < root.slots.length; i++) {
|
|
8198
8281
|
let slotMap = root.slots[i];
|
|
8199
8282
|
let boneData = skeletonData.findBone(slotMap.bone);
|
|
8283
|
+
if (!boneData)
|
|
8284
|
+
throw new Error(`Couldn't find bone ${slotMap.bone} for slot ${slotMap.name}`);
|
|
8200
8285
|
let data = new SlotData(skeletonData.slots.length, slotMap.name, boneData);
|
|
8201
8286
|
let color = getValue(slotMap, "color", null);
|
|
8202
8287
|
if (color)
|
|
@@ -8215,9 +8300,17 @@ var spine = (() => {
|
|
|
8215
8300
|
let data = new IkConstraintData(constraintMap.name);
|
|
8216
8301
|
data.order = getValue(constraintMap, "order", 0);
|
|
8217
8302
|
data.skinRequired = getValue(constraintMap, "skin", false);
|
|
8218
|
-
for (let ii = 0; ii < constraintMap.bones.length; ii++)
|
|
8219
|
-
|
|
8220
|
-
|
|
8303
|
+
for (let ii = 0; ii < constraintMap.bones.length; ii++) {
|
|
8304
|
+
let bone = skeletonData.findBone(constraintMap.bones[ii]);
|
|
8305
|
+
if (!bone)
|
|
8306
|
+
throw new Error(`Couldn't find bone ${constraintMap.bones[ii]} for IK constraint ${constraintMap.name}.`);
|
|
8307
|
+
data.bones.push(bone);
|
|
8308
|
+
}
|
|
8309
|
+
let target = skeletonData.findBone(constraintMap.target);
|
|
8310
|
+
;
|
|
8311
|
+
if (!target)
|
|
8312
|
+
throw new Error(`Couldn't find target bone ${constraintMap.target} for IK constraint ${constraintMap.name}.`);
|
|
8313
|
+
data.target = target;
|
|
8221
8314
|
data.mix = getValue(constraintMap, "mix", 1);
|
|
8222
8315
|
data.softness = getValue(constraintMap, "softness", 0) * scale;
|
|
8223
8316
|
data.bendDirection = getValue(constraintMap, "bendPositive", true) ? 1 : -1;
|
|
@@ -8233,10 +8326,18 @@ var spine = (() => {
|
|
|
8233
8326
|
let data = new TransformConstraintData(constraintMap.name);
|
|
8234
8327
|
data.order = getValue(constraintMap, "order", 0);
|
|
8235
8328
|
data.skinRequired = getValue(constraintMap, "skin", false);
|
|
8236
|
-
for (let ii = 0; ii < constraintMap.bones.length; ii++)
|
|
8237
|
-
|
|
8329
|
+
for (let ii = 0; ii < constraintMap.bones.length; ii++) {
|
|
8330
|
+
let boneName = constraintMap.bones[ii];
|
|
8331
|
+
let bone = skeletonData.findBone(boneName);
|
|
8332
|
+
if (!bone)
|
|
8333
|
+
throw new Error(`Couldn't find bone ${boneName} for transform constraint ${constraintMap.name}.`);
|
|
8334
|
+
data.bones.push(bone);
|
|
8335
|
+
}
|
|
8238
8336
|
let targetName = constraintMap.target;
|
|
8239
|
-
|
|
8337
|
+
let target = skeletonData.findBone(targetName);
|
|
8338
|
+
if (!target)
|
|
8339
|
+
throw new Error(`Couldn't find target bone ${targetName} for transform constraint ${constraintMap.name}.`);
|
|
8340
|
+
data.target = target;
|
|
8240
8341
|
data.local = getValue(constraintMap, "local", false);
|
|
8241
8342
|
data.relative = getValue(constraintMap, "relative", false);
|
|
8242
8343
|
data.offsetRotation = getValue(constraintMap, "rotation", 0);
|
|
@@ -8260,10 +8361,18 @@ var spine = (() => {
|
|
|
8260
8361
|
let data = new PathConstraintData(constraintMap.name);
|
|
8261
8362
|
data.order = getValue(constraintMap, "order", 0);
|
|
8262
8363
|
data.skinRequired = getValue(constraintMap, "skin", false);
|
|
8263
|
-
for (let ii = 0; ii < constraintMap.bones.length; ii++)
|
|
8264
|
-
|
|
8364
|
+
for (let ii = 0; ii < constraintMap.bones.length; ii++) {
|
|
8365
|
+
let boneName = constraintMap.bones[ii];
|
|
8366
|
+
let bone = skeletonData.findBone(boneName);
|
|
8367
|
+
if (!bone)
|
|
8368
|
+
throw new Error(`Couldn't find bone ${boneName} for path constraint ${constraintMap.name}.`);
|
|
8369
|
+
data.bones.push(bone);
|
|
8370
|
+
}
|
|
8265
8371
|
let targetName = constraintMap.target;
|
|
8266
|
-
|
|
8372
|
+
let target = skeletonData.findSlot(targetName);
|
|
8373
|
+
if (!target)
|
|
8374
|
+
throw new Error(`Couldn't find target slot ${targetName} for path constraint ${constraintMap.name}.`);
|
|
8375
|
+
data.target = target;
|
|
8267
8376
|
data.positionMode = Utils.enumValue(PositionMode, getValue(constraintMap, "positionMode", "Percent"));
|
|
8268
8377
|
data.spacingMode = Utils.enumValue(SpacingMode, getValue(constraintMap, "spacingMode", "Length"));
|
|
8269
8378
|
data.rotateMode = Utils.enumValue(RotateMode, getValue(constraintMap, "rotateMode", "Tangent"));
|
|
@@ -8285,23 +8394,45 @@ var spine = (() => {
|
|
|
8285
8394
|
let skinMap = root.skins[i];
|
|
8286
8395
|
let skin = new Skin(skinMap.name);
|
|
8287
8396
|
if (skinMap.bones) {
|
|
8288
|
-
for (let ii = 0; ii < skinMap.bones.length; ii++)
|
|
8289
|
-
|
|
8397
|
+
for (let ii = 0; ii < skinMap.bones.length; ii++) {
|
|
8398
|
+
let boneName = skinMap.bones[ii];
|
|
8399
|
+
let bone = skeletonData.findBone(boneName);
|
|
8400
|
+
if (!bone)
|
|
8401
|
+
throw new Error(`Couldn't find bone ${boneName} for skin ${skinMap.name}.`);
|
|
8402
|
+
skin.bones.push(bone);
|
|
8403
|
+
}
|
|
8290
8404
|
}
|
|
8291
8405
|
if (skinMap.ik) {
|
|
8292
|
-
for (let ii = 0; ii < skinMap.ik.length; ii++)
|
|
8293
|
-
|
|
8406
|
+
for (let ii = 0; ii < skinMap.ik.length; ii++) {
|
|
8407
|
+
let constraintName = skinMap.ik[ii];
|
|
8408
|
+
let constraint = skeletonData.findIkConstraint(constraintName);
|
|
8409
|
+
if (!constraint)
|
|
8410
|
+
throw new Error(`Couldn't find IK constraint ${constraintName} for skin ${skinMap.name}.`);
|
|
8411
|
+
skin.constraints.push(constraint);
|
|
8412
|
+
}
|
|
8294
8413
|
}
|
|
8295
8414
|
if (skinMap.transform) {
|
|
8296
|
-
for (let ii = 0; ii < skinMap.transform.length; ii++)
|
|
8297
|
-
|
|
8415
|
+
for (let ii = 0; ii < skinMap.transform.length; ii++) {
|
|
8416
|
+
let constraintName = skinMap.transform[ii];
|
|
8417
|
+
let constraint = skeletonData.findTransformConstraint(constraintName);
|
|
8418
|
+
if (!constraint)
|
|
8419
|
+
throw new Error(`Couldn't find transform constraint ${constraintName} for skin ${skinMap.name}.`);
|
|
8420
|
+
skin.constraints.push(constraint);
|
|
8421
|
+
}
|
|
8298
8422
|
}
|
|
8299
8423
|
if (skinMap.path) {
|
|
8300
|
-
for (let ii = 0; ii < skinMap.path.length; ii++)
|
|
8301
|
-
|
|
8424
|
+
for (let ii = 0; ii < skinMap.path.length; ii++) {
|
|
8425
|
+
let constraintName = skinMap.path[ii];
|
|
8426
|
+
let constraint = skeletonData.findPathConstraint(constraintName);
|
|
8427
|
+
if (!constraint)
|
|
8428
|
+
throw new Error(`Couldn't find path constraint ${constraintName} for skin ${skinMap.name}.`);
|
|
8429
|
+
skin.constraints.push(constraint);
|
|
8430
|
+
}
|
|
8302
8431
|
}
|
|
8303
8432
|
for (let slotName in skinMap.attachments) {
|
|
8304
8433
|
let slot = skeletonData.findSlot(slotName);
|
|
8434
|
+
if (!slot)
|
|
8435
|
+
throw new Error(`Couldn't find slot ${slotName} for skin ${skinMap.name}.`);
|
|
8305
8436
|
let slotMap = skinMap.attachments[slotName];
|
|
8306
8437
|
for (let entryName in slotMap) {
|
|
8307
8438
|
let attachment = this.readAttachment(slotMap[entryName], skin, slot.index, entryName, skeletonData);
|
|
@@ -8317,8 +8448,12 @@ var spine = (() => {
|
|
|
8317
8448
|
for (let i = 0, n = this.linkedMeshes.length; i < n; i++) {
|
|
8318
8449
|
let linkedMesh = this.linkedMeshes[i];
|
|
8319
8450
|
let skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
|
|
8451
|
+
if (!skin)
|
|
8452
|
+
throw new Error(`Skin not found: ${linkedMesh.skin}`);
|
|
8320
8453
|
let parent = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
|
|
8321
|
-
|
|
8454
|
+
if (!parent)
|
|
8455
|
+
throw new Error(`Parent mesh not found: ${linkedMesh.parent}`);
|
|
8456
|
+
linkedMesh.mesh.timelineAttachment = linkedMesh.inheritTimeline ? parent : linkedMesh.mesh;
|
|
8322
8457
|
linkedMesh.mesh.setParentMesh(parent);
|
|
8323
8458
|
if (linkedMesh.mesh.region != null)
|
|
8324
8459
|
linkedMesh.mesh.updateRegion();
|
|
@@ -8501,7 +8636,10 @@ var spine = (() => {
|
|
|
8501
8636
|
if (map.slots) {
|
|
8502
8637
|
for (let slotName in map.slots) {
|
|
8503
8638
|
let slotMap = map.slots[slotName];
|
|
8504
|
-
let
|
|
8639
|
+
let slot = skeletonData.findSlot(slotName);
|
|
8640
|
+
if (!slot)
|
|
8641
|
+
throw new Error("Slot not found: " + slotName);
|
|
8642
|
+
let slotIndex = slot.index;
|
|
8505
8643
|
for (let timelineName in slotMap) {
|
|
8506
8644
|
let timelineMap = slotMap[timelineName];
|
|
8507
8645
|
if (!timelineMap)
|
|
@@ -8637,7 +8775,10 @@ var spine = (() => {
|
|
|
8637
8775
|
if (map.bones) {
|
|
8638
8776
|
for (let boneName in map.bones) {
|
|
8639
8777
|
let boneMap = map.bones[boneName];
|
|
8640
|
-
let
|
|
8778
|
+
let bone = skeletonData.findBone(boneName);
|
|
8779
|
+
if (!bone)
|
|
8780
|
+
throw new Error("Bone not found: " + boneName);
|
|
8781
|
+
let boneIndex = bone.index;
|
|
8641
8782
|
for (let timelineName in boneMap) {
|
|
8642
8783
|
let timelineMap = boneMap[timelineName];
|
|
8643
8784
|
let frames = timelineMap.length;
|
|
@@ -8683,6 +8824,8 @@ var spine = (() => {
|
|
|
8683
8824
|
if (!keyMap)
|
|
8684
8825
|
continue;
|
|
8685
8826
|
let constraint = skeletonData.findIkConstraint(constraintName);
|
|
8827
|
+
if (!constraint)
|
|
8828
|
+
throw new Error("IK Constraint not found: " + constraintName);
|
|
8686
8829
|
let constraintIndex = skeletonData.ikConstraints.indexOf(constraint);
|
|
8687
8830
|
let timeline = new IkConstraintTimeline(constraintMap.length, constraintMap.length << 1, constraintIndex);
|
|
8688
8831
|
let time = getValue(keyMap, "time", 0);
|
|
@@ -8718,6 +8861,8 @@ var spine = (() => {
|
|
|
8718
8861
|
if (!keyMap)
|
|
8719
8862
|
continue;
|
|
8720
8863
|
let constraint = skeletonData.findTransformConstraint(constraintName);
|
|
8864
|
+
if (!constraint)
|
|
8865
|
+
throw new Error("Transform constraint not found: " + constraintName);
|
|
8721
8866
|
let constraintIndex = skeletonData.transformConstraints.indexOf(constraint);
|
|
8722
8867
|
let timeline = new TransformConstraintTimeline(timelineMap.length, timelineMap.length * 6, constraintIndex);
|
|
8723
8868
|
let time = getValue(keyMap, "time", 0);
|
|
@@ -8766,6 +8911,8 @@ var spine = (() => {
|
|
|
8766
8911
|
for (let constraintName in map.path) {
|
|
8767
8912
|
let constraintMap = map.path[constraintName];
|
|
8768
8913
|
let constraint = skeletonData.findPathConstraint(constraintName);
|
|
8914
|
+
if (!constraint)
|
|
8915
|
+
throw new Error("Path constraint not found: " + constraintName);
|
|
8769
8916
|
let constraintIndex = skeletonData.pathConstraints.indexOf(constraint);
|
|
8770
8917
|
for (let timelineName in constraintMap) {
|
|
8771
8918
|
let timelineMap = constraintMap[timelineName];
|
|
@@ -8817,9 +8964,14 @@ var spine = (() => {
|
|
|
8817
8964
|
for (let attachmentsName in map.attachments) {
|
|
8818
8965
|
let attachmentsMap = map.attachments[attachmentsName];
|
|
8819
8966
|
let skin = skeletonData.findSkin(attachmentsName);
|
|
8967
|
+
if (!skin)
|
|
8968
|
+
throw new Error("Skin not found: " + attachmentsName);
|
|
8820
8969
|
for (let slotMapName in attachmentsMap) {
|
|
8821
8970
|
let slotMap = attachmentsMap[slotMapName];
|
|
8822
|
-
let
|
|
8971
|
+
let slot = skeletonData.findSlot(slotMapName);
|
|
8972
|
+
if (!slot)
|
|
8973
|
+
throw new Error("Slot not found: " + slotMapName);
|
|
8974
|
+
let slotIndex = slot.index;
|
|
8823
8975
|
for (let attachmentMapName in slotMap) {
|
|
8824
8976
|
let attachmentMap = slotMap[attachmentMapName];
|
|
8825
8977
|
let attachment = skin.getAttachment(slotIndex, attachmentMapName);
|
|
@@ -8899,7 +9051,10 @@ var spine = (() => {
|
|
|
8899
9051
|
let originalIndex = 0, unchangedIndex = 0;
|
|
8900
9052
|
for (let ii = 0; ii < offsets.length; ii++) {
|
|
8901
9053
|
let offsetMap = offsets[ii];
|
|
8902
|
-
let
|
|
9054
|
+
let slot = skeletonData.findSlot(offsetMap.slot);
|
|
9055
|
+
if (!slot)
|
|
9056
|
+
throw new Error("Slot not found: " + slot);
|
|
9057
|
+
let slotIndex = slot.index;
|
|
8903
9058
|
while (originalIndex != slotIndex)
|
|
8904
9059
|
unchanged[unchangedIndex++] = originalIndex++;
|
|
8905
9060
|
drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
|
|
@@ -8920,6 +9075,8 @@ var spine = (() => {
|
|
|
8920
9075
|
for (let i = 0; i < map.events.length; i++, frame++) {
|
|
8921
9076
|
let eventMap = map.events[i];
|
|
8922
9077
|
let eventData = skeletonData.findEvent(eventMap.name);
|
|
9078
|
+
if (!eventData)
|
|
9079
|
+
throw new Error("Event not found: " + eventMap.name);
|
|
8923
9080
|
let event = new Event(Utils.toSinglePrecision(getValue(eventMap, "time", 0)), eventData);
|
|
8924
9081
|
event.intValue = getValue(eventMap, "int", eventData.intValue);
|
|
8925
9082
|
event.floatValue = getValue(eventMap, "float", eventData.floatValue);
|
|
@@ -9023,58 +9180,6 @@ var spine = (() => {
|
|
|
9023
9180
|
}
|
|
9024
9181
|
})();
|
|
9025
9182
|
|
|
9026
|
-
// spine-core/src/vertexeffects/JitterEffect.ts
|
|
9027
|
-
var JitterEffect = class {
|
|
9028
|
-
constructor(jitterX, jitterY) {
|
|
9029
|
-
this.jitterX = 0;
|
|
9030
|
-
this.jitterY = 0;
|
|
9031
|
-
this.jitterX = jitterX;
|
|
9032
|
-
this.jitterY = jitterY;
|
|
9033
|
-
}
|
|
9034
|
-
begin(skeleton) {
|
|
9035
|
-
}
|
|
9036
|
-
transform(position, uv, light, dark) {
|
|
9037
|
-
position.x += MathUtils.randomTriangular(-this.jitterX, this.jitterY);
|
|
9038
|
-
position.y += MathUtils.randomTriangular(-this.jitterX, this.jitterY);
|
|
9039
|
-
}
|
|
9040
|
-
end() {
|
|
9041
|
-
}
|
|
9042
|
-
};
|
|
9043
|
-
|
|
9044
|
-
// spine-core/src/vertexeffects/SwirlEffect.ts
|
|
9045
|
-
var _SwirlEffect = class {
|
|
9046
|
-
constructor(radius) {
|
|
9047
|
-
this.centerX = 0;
|
|
9048
|
-
this.centerY = 0;
|
|
9049
|
-
this.radius = 0;
|
|
9050
|
-
this.angle = 0;
|
|
9051
|
-
this.worldX = 0;
|
|
9052
|
-
this.worldY = 0;
|
|
9053
|
-
this.radius = radius;
|
|
9054
|
-
}
|
|
9055
|
-
begin(skeleton) {
|
|
9056
|
-
this.worldX = skeleton.x + this.centerX;
|
|
9057
|
-
this.worldY = skeleton.y + this.centerY;
|
|
9058
|
-
}
|
|
9059
|
-
transform(position, uv, light, dark) {
|
|
9060
|
-
let radAngle = this.angle * MathUtils.degreesToRadians;
|
|
9061
|
-
let x = position.x - this.worldX;
|
|
9062
|
-
let y = position.y - this.worldY;
|
|
9063
|
-
let dist = Math.sqrt(x * x + y * y);
|
|
9064
|
-
if (dist < this.radius) {
|
|
9065
|
-
let theta = _SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
|
|
9066
|
-
let cos = Math.cos(theta);
|
|
9067
|
-
let sin = Math.sin(theta);
|
|
9068
|
-
position.x = cos * x - sin * y + this.worldX;
|
|
9069
|
-
position.y = sin * x + cos * y + this.worldY;
|
|
9070
|
-
}
|
|
9071
|
-
}
|
|
9072
|
-
end() {
|
|
9073
|
-
}
|
|
9074
|
-
};
|
|
9075
|
-
var SwirlEffect = _SwirlEffect;
|
|
9076
|
-
SwirlEffect.interpolation = new PowOut(2);
|
|
9077
|
-
|
|
9078
9183
|
// spine-canvas/src/CanvasTexture.ts
|
|
9079
9184
|
var CanvasTexture = class extends Texture {
|
|
9080
9185
|
constructor(image) {
|
|
@@ -9090,7 +9195,7 @@ var spine = (() => {
|
|
|
9090
9195
|
|
|
9091
9196
|
// spine-canvas/src/AssetManager.ts
|
|
9092
9197
|
var AssetManager = class extends AssetManagerBase {
|
|
9093
|
-
constructor(pathPrefix = "", downloader =
|
|
9198
|
+
constructor(pathPrefix = "", downloader = new Downloader()) {
|
|
9094
9199
|
super((image) => {
|
|
9095
9200
|
return new CanvasTexture(image);
|
|
9096
9201
|
}, pathPrefix, downloader);
|
|
@@ -9178,7 +9283,8 @@ var spine = (() => {
|
|
|
9178
9283
|
let mesh = attachment;
|
|
9179
9284
|
vertices = this.computeMeshVertices(slot, mesh, false);
|
|
9180
9285
|
triangles = mesh.triangles;
|
|
9181
|
-
|
|
9286
|
+
let region2 = mesh.region.renderObject;
|
|
9287
|
+
texture = region2.page.texture.getImage();
|
|
9182
9288
|
} else
|
|
9183
9289
|
continue;
|
|
9184
9290
|
if (texture) {
|