@esotericsoftware/spine-canvas 4.0.15 → 4.0.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/AssetManager.d.ts +32 -32
- package/dist/AssetManager.js +35 -35
- package/dist/CanvasTexture.d.ts +35 -35
- package/dist/CanvasTexture.js +37 -37
- package/dist/SkeletonRenderer.d.ts +45 -45
- package/dist/SkeletonRenderer.js +241 -253
- package/dist/iife/spine-canvas.js +172 -15
- package/dist/iife/spine-canvas.js.map +2 -2
- package/dist/iife/spine-canvas.min.js +2 -2
- package/dist/index.d.ts +4 -4
- package/dist/index.js +4 -4
- package/package.json +34 -34
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@@ -512,6 +512,8 @@ var spine = (() => {
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constructor(name) {
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super(name);
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this.id = _VertexAttachment.nextID++;
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this.bones = null;
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this.vertices = null;
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this.worldVerticesLength = 0;
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this.deformAttachment = this;
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}
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@@ -594,6 +596,8 @@ var spine = (() => {
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// spine-core/src/Animation.ts
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var Animation = class {
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constructor(name, timelines, duration) {
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this.timelines = null;
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this.timelineIds = null;
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if (!name)
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throw new Error("name cannot be null.");
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this.name = name;
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@@ -662,6 +666,8 @@ var spine = (() => {
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};
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var Timeline = class {
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constructor(frameCount, propertyIds) {
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this.propertyIds = null;
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this.frames = null;
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this.propertyIds = propertyIds;
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this.frames = Utils.newFloatArray(frameCount * this.getFrameEntries());
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}
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@@ -695,6 +701,7 @@ var spine = (() => {
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var CurveTimeline = class extends Timeline {
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constructor(frameCount, bezierCount, propertyIds) {
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super(frameCount, propertyIds);
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this.curves = null;
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this.curves = Utils.newFloatArray(frameCount + bezierCount * 18);
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this.curves[frameCount - 1] = 1;
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}
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@@ -1031,8 +1038,8 @@ var spine = (() => {
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bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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break;
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case 3:
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bone.scaleX
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bone.scaleY
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bone.scaleX += (x - bone.data.scaleX) * alpha;
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bone.scaleY += (y - bone.data.scaleY) * alpha;
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}
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} else {
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switch (blend) {
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@@ -1098,7 +1105,7 @@ var spine = (() => {
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bone.scaleX = bx + (Math.abs(x) * MathUtils.signum(bx) - bx) * alpha;
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break;
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case 3:
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bone.scaleX
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bone.scaleX += (x - bone.data.scaleX) * alpha;
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}
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} else {
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switch (blend) {
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@@ -1159,7 +1166,7 @@ var spine = (() => {
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bone.scaleY = by + (Math.abs(y) * MathUtils.signum(by) - by) * alpha;
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break;
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case 3:
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bone.scaleY
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bone.scaleY += (y - bone.data.scaleY) * alpha;
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}
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} else {
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switch (blend) {
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@@ -1754,6 +1761,8 @@ var spine = (() => {
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Property.deform + "|" + slotIndex + "|" + attachment.id
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]);
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this.slotIndex = 0;
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this.attachment = null;
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this.vertices = null;
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this.slotIndex = slotIndex;
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this.attachment = attachment;
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this.vertices = new Array(frameCount);
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@@ -1970,6 +1979,7 @@ var spine = (() => {
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var _EventTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _EventTimeline.propertyIds);
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this.events = null;
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this.events = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2012,6 +2022,7 @@ var spine = (() => {
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var _DrawOrderTimeline = class extends Timeline {
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constructor(frameCount) {
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super(frameCount, _DrawOrderTimeline.propertyIds);
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this.drawOrders = null;
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this.drawOrders = new Array(frameCount);
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}
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getFrameCount() {
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@@ -2050,6 +2061,7 @@ var spine = (() => {
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super(frameCount, bezierCount, [
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Property.ikConstraint + "|" + ikConstraintIndex
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]);
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this.ikConstraintIndex = 0;
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this.ikConstraintIndex = ikConstraintIndex;
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}
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getFrameEntries() {
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super(frameCount, bezierCount, [
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Property.transformConstraint + "|" + transformConstraintIndex
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]);
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this.transformConstraintIndex = 0;
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this.transformConstraintIndex = transformConstraintIndex;
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}
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getFrameEntries() {
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@@ -2234,6 +2247,7 @@ var spine = (() => {
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var PathConstraintPositionTimeline = class extends CurveTimeline1 {
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constructor(frameCount, bezierCount, pathConstraintIndex) {
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super(frameCount, bezierCount, Property.pathConstraintPosition + "|" + pathConstraintIndex);
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this.pathConstraintIndex = 0;
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this.pathConstraintIndex = pathConstraintIndex;
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}
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apply(skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
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@@ -2364,6 +2378,7 @@ var spine = (() => {
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// spine-core/src/AnimationState.ts
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var AnimationState = class {
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constructor(data) {
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this.data = null;
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this.tracks = new Array();
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this.timeScale = 1;
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this.unkeyedState = 0;
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@@ -2842,6 +2857,7 @@ var spine = (() => {
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}
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trackEntry(trackIndex, animation, loop, last) {
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let entry = this.trackEntryPool.obtain();
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entry.reset();
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entry.trackIndex = trackIndex;
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entry.animation = animation;
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entry.loop = loop;
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@@ -2952,6 +2968,34 @@ var spine = (() => {
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};
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var TrackEntry = class {
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constructor() {
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this.animation = null;
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this.previous = null;
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this.next = null;
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this.mixingFrom = null;
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this.mixingTo = null;
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this.listener = null;
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this.trackIndex = 0;
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this.loop = false;
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this.holdPrevious = false;
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this.reverse = false;
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this.eventThreshold = 0;
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this.attachmentThreshold = 0;
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this.drawOrderThreshold = 0;
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this.animationStart = 0;
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this.animationEnd = 0;
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this.animationLast = 0;
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this.nextAnimationLast = 0;
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this.delay = 0;
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this.trackTime = 0;
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this.trackLast = 0;
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this.nextTrackLast = 0;
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this.trackEnd = 0;
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this.timeScale = 0;
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this.alpha = 0;
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this.mixTime = 0;
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this.mixDuration = 0;
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this.interruptAlpha = 0;
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this.totalAlpha = 0;
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this.mixBlend = MixBlend.replace;
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this.timelineMode = new Array();
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this.timelineHoldMix = new Array();
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constructor(animState) {
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this.objects = [];
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this.drainDisabled = false;
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this.animState = null;
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this.animState = animState;
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}
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start(entry) {
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@@ -3128,6 +3173,7 @@ var spine = (() => {
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// spine-core/src/AnimationStateData.ts
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var AnimationStateData = class {
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constructor(skeletonData) {
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this.skeletonData = null;
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this.animationToMixTime = {};
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this.defaultMix = 0;
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if (!skeletonData)
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@@ -3176,6 +3222,7 @@ var spine = (() => {
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var ClippingAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.endSlot = null;
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this.color = new Color(0.2275, 0.2275, 0.8078, 1);
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}
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copy() {
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};
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var TextureAtlasReader = class {
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constructor(text) {
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this.lines = null;
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this.index = 0;
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this.lines = text.split(/\r\n|\r|\n/);
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}
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};
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var TextureAtlasPage = class {
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constructor() {
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this.name = null;
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this.minFilter = TextureFilter.Nearest;
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this.magFilter = TextureFilter.Nearest;
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this.uWrap = TextureWrap.ClampToEdge;
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this.vWrap = TextureWrap.ClampToEdge;
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this.texture = null;
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this.width = 0;
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this.height = 0;
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this.pma = false;
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}
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setTexture(texture) {
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this.texture = texture;
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}
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};
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var TextureAtlasRegion = class extends TextureRegion {
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constructor() {
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super(...arguments);
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this.page = null;
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this.name = null;
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this.x = 0;
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this.y = 0;
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this.offsetX = 0;
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this.offsetY = 0;
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this.originalWidth = 0;
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this.originalHeight = 0;
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this.index = 0;
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this.degrees = 0;
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this.names = null;
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this.values = null;
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}
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};
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// spine-core/src/attachments/MeshAttachment.ts
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var MeshAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.region = null;
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this.path = null;
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this.regionUVs = null;
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this.uvs = null;
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this.triangles = null;
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this.color = new Color(1, 1, 1, 1);
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this.width = 0;
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this.height = 0;
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this.hullLength = 0;
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this.edges = null;
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this.parentMesh = null;
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this.tempColor = new Color(0, 0, 0, 0);
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}
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updateUVs() {
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@@ -3565,6 +3643,7 @@ var spine = (() => {
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var PathAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.lengths = null;
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this.closed = false;
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this.constantSpeed = false;
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this.color = new Color(1, 1, 1, 1);
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@@ -3585,6 +3664,9 @@ var spine = (() => {
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var PointAttachment = class extends VertexAttachment {
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constructor(name) {
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super(name);
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this.x = 0;
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this.y = 0;
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this.rotation = 0;
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this.color = new Color(0.38, 0.94, 0, 1);
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}
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computeWorldPosition(bone, point) {
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@@ -3620,6 +3702,9 @@ var spine = (() => {
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this.width = 0;
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this.height = 0;
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this.color = new Color(1, 1, 1, 1);
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this.path = null;
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this.rendererObject = null;
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this.region = null;
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this.offset = Utils.newFloatArray(8);
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this.uvs = Utils.newFloatArray(8);
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this.tempColor = new Color(1, 1, 1, 1);
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@@ -3757,6 +3842,7 @@ var spine = (() => {
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// spine-core/src/AtlasAttachmentLoader.ts
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var AtlasAttachmentLoader = class {
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constructor(atlas) {
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this.atlas = null;
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this.atlas = atlas;
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}
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newRegionAttachment(skin, name, path) {
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@@ -3794,6 +3880,10 @@ var spine = (() => {
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// spine-core/src/BoneData.ts
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var BoneData = class {
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constructor(index, name, parent) {
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this.index = 0;
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this.name = null;
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this.parent = null;
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this.length = 0;
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this.x = 0;
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this.y = 0;
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this.rotation = 0;
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@@ -3825,6 +3915,9 @@ var spine = (() => {
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// spine-core/src/Bone.ts
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var Bone = class {
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|
3827
3917
|
constructor(data, skeleton, parent) {
|
|
3918
|
+
this.data = null;
|
|
3919
|
+
this.skeleton = null;
|
|
3920
|
+
this.parent = null;
|
|
3828
3921
|
this.children = new Array();
|
|
3829
3922
|
this.x = 0;
|
|
3830
3923
|
this.y = 0;
|
|
@@ -4077,6 +4170,7 @@ var spine = (() => {
|
|
|
4077
4170
|
// spine-core/src/AssetManagerBase.ts
|
|
4078
4171
|
var AssetManagerBase = class {
|
|
4079
4172
|
constructor(textureLoader, pathPrefix = "", downloader = null) {
|
|
4173
|
+
this.pathPrefix = null;
|
|
4080
4174
|
this.assets = {};
|
|
4081
4175
|
this.errors = {};
|
|
4082
4176
|
this.toLoad = 0;
|
|
@@ -4160,7 +4254,7 @@ var spine = (() => {
|
|
|
4160
4254
|
image.src = path;
|
|
4161
4255
|
}
|
|
4162
4256
|
}
|
|
4163
|
-
loadTextureAtlas(path, success = null, error = null) {
|
|
4257
|
+
loadTextureAtlas(path, success = null, error = null, fileAlias = null) {
|
|
4164
4258
|
let index = path.lastIndexOf("/");
|
|
4165
4259
|
let parent = index >= 0 ? path.substring(0, index + 1) : "";
|
|
4166
4260
|
path = this.start(path);
|
|
@@ -4169,7 +4263,7 @@ var spine = (() => {
|
|
|
4169
4263
|
let atlas = new TextureAtlas(atlasText);
|
|
4170
4264
|
let toLoad = atlas.pages.length, abort = false;
|
|
4171
4265
|
for (let page of atlas.pages) {
|
|
4172
|
-
this.loadTexture(parent + page.name, (imagePath, texture) => {
|
|
4266
|
+
this.loadTexture(fileAlias == null ? parent + page.name : fileAlias[page.name], (imagePath, texture) => {
|
|
4173
4267
|
if (!abort) {
|
|
4174
4268
|
page.setTexture(texture);
|
|
4175
4269
|
if (--toLoad == 0)
|
|
@@ -4316,7 +4410,7 @@ var spine = (() => {
|
|
|
4316
4410
|
this.finish(url, request.status, request.response);
|
|
4317
4411
|
};
|
|
4318
4412
|
request.onload = () => {
|
|
4319
|
-
if (request.status == 200)
|
|
4413
|
+
if (request.status == 200 || request.status == 0)
|
|
4320
4414
|
this.finish(url, 200, new Uint8Array(request.response));
|
|
4321
4415
|
else
|
|
4322
4416
|
onerror();
|
|
@@ -4337,7 +4431,7 @@ var spine = (() => {
|
|
|
4337
4431
|
finish(url, status, data) {
|
|
4338
4432
|
let callbacks = this.callbacks[url];
|
|
4339
4433
|
delete this.callbacks[url];
|
|
4340
|
-
let args = status == 200 ? [data] : [status, data];
|
|
4434
|
+
let args = status == 200 || status == 0 ? [data] : [status, data];
|
|
4341
4435
|
for (let i = args.length - 1, n = callbacks.length; i < n; i += 2)
|
|
4342
4436
|
callbacks[i].apply(null, args);
|
|
4343
4437
|
}
|
|
@@ -4346,6 +4440,13 @@ var spine = (() => {
|
|
|
4346
4440
|
// spine-core/src/Event.ts
|
|
4347
4441
|
var Event = class {
|
|
4348
4442
|
constructor(time, data) {
|
|
4443
|
+
this.data = null;
|
|
4444
|
+
this.intValue = 0;
|
|
4445
|
+
this.floatValue = 0;
|
|
4446
|
+
this.stringValue = null;
|
|
4447
|
+
this.time = 0;
|
|
4448
|
+
this.volume = 0;
|
|
4449
|
+
this.balance = 0;
|
|
4349
4450
|
if (!data)
|
|
4350
4451
|
throw new Error("data cannot be null.");
|
|
4351
4452
|
this.time = time;
|
|
@@ -4356,6 +4457,13 @@ var spine = (() => {
|
|
|
4356
4457
|
// spine-core/src/EventData.ts
|
|
4357
4458
|
var EventData = class {
|
|
4358
4459
|
constructor(name) {
|
|
4460
|
+
this.name = null;
|
|
4461
|
+
this.intValue = 0;
|
|
4462
|
+
this.floatValue = 0;
|
|
4463
|
+
this.stringValue = null;
|
|
4464
|
+
this.audioPath = null;
|
|
4465
|
+
this.volume = 0;
|
|
4466
|
+
this.balance = 0;
|
|
4359
4467
|
this.name = name;
|
|
4360
4468
|
}
|
|
4361
4469
|
};
|
|
@@ -4363,6 +4471,9 @@ var spine = (() => {
|
|
|
4363
4471
|
// spine-core/src/IkConstraint.ts
|
|
4364
4472
|
var IkConstraint = class {
|
|
4365
4473
|
constructor(data, skeleton) {
|
|
4474
|
+
this.data = null;
|
|
4475
|
+
this.bones = null;
|
|
4476
|
+
this.target = null;
|
|
4366
4477
|
this.bendDirection = 0;
|
|
4367
4478
|
this.compress = false;
|
|
4368
4479
|
this.stretch = false;
|
|
@@ -4601,6 +4712,7 @@ var spine = (() => {
|
|
|
4601
4712
|
constructor(name) {
|
|
4602
4713
|
super(name, 0, false);
|
|
4603
4714
|
this.bones = new Array();
|
|
4715
|
+
this.target = null;
|
|
4604
4716
|
this.bendDirection = 1;
|
|
4605
4717
|
this.compress = false;
|
|
4606
4718
|
this.stretch = false;
|
|
@@ -4615,6 +4727,13 @@ var spine = (() => {
|
|
|
4615
4727
|
constructor(name) {
|
|
4616
4728
|
super(name, 0, false);
|
|
4617
4729
|
this.bones = new Array();
|
|
4730
|
+
this.target = null;
|
|
4731
|
+
this.positionMode = null;
|
|
4732
|
+
this.spacingMode = null;
|
|
4733
|
+
this.rotateMode = null;
|
|
4734
|
+
this.offsetRotation = 0;
|
|
4735
|
+
this.position = 0;
|
|
4736
|
+
this.spacing = 0;
|
|
4618
4737
|
this.mixRotate = 0;
|
|
4619
4738
|
this.mixX = 0;
|
|
4620
4739
|
this.mixY = 0;
|
|
@@ -4642,6 +4761,9 @@ var spine = (() => {
|
|
|
4642
4761
|
// spine-core/src/PathConstraint.ts
|
|
4643
4762
|
var _PathConstraint = class {
|
|
4644
4763
|
constructor(data, skeleton) {
|
|
4764
|
+
this.data = null;
|
|
4765
|
+
this.bones = null;
|
|
4766
|
+
this.target = null;
|
|
4645
4767
|
this.position = 0;
|
|
4646
4768
|
this.spacing = 0;
|
|
4647
4769
|
this.mixRotate = 0;
|
|
@@ -5061,6 +5183,13 @@ var spine = (() => {
|
|
|
5061
5183
|
// spine-core/src/Slot.ts
|
|
5062
5184
|
var Slot = class {
|
|
5063
5185
|
constructor(data, bone) {
|
|
5186
|
+
this.data = null;
|
|
5187
|
+
this.bone = null;
|
|
5188
|
+
this.color = null;
|
|
5189
|
+
this.darkColor = null;
|
|
5190
|
+
this.attachment = null;
|
|
5191
|
+
this.attachmentTime = 0;
|
|
5192
|
+
this.attachmentState = 0;
|
|
5064
5193
|
this.deform = new Array();
|
|
5065
5194
|
if (!data)
|
|
5066
5195
|
throw new Error("data cannot be null.");
|
|
@@ -5109,6 +5238,9 @@ var spine = (() => {
|
|
|
5109
5238
|
// spine-core/src/TransformConstraint.ts
|
|
5110
5239
|
var TransformConstraint = class {
|
|
5111
5240
|
constructor(data, skeleton) {
|
|
5241
|
+
this.data = null;
|
|
5242
|
+
this.bones = null;
|
|
5243
|
+
this.target = null;
|
|
5112
5244
|
this.mixRotate = 0;
|
|
5113
5245
|
this.mixX = 0;
|
|
5114
5246
|
this.mixY = 0;
|
|
@@ -5316,7 +5448,16 @@ var spine = (() => {
|
|
|
5316
5448
|
// spine-core/src/Skeleton.ts
|
|
5317
5449
|
var Skeleton = class {
|
|
5318
5450
|
constructor(data) {
|
|
5451
|
+
this.data = null;
|
|
5452
|
+
this.bones = null;
|
|
5453
|
+
this.slots = null;
|
|
5454
|
+
this.drawOrder = null;
|
|
5455
|
+
this.ikConstraints = null;
|
|
5456
|
+
this.transformConstraints = null;
|
|
5457
|
+
this.pathConstraints = null;
|
|
5319
5458
|
this._updateCache = new Array();
|
|
5459
|
+
this.skin = null;
|
|
5460
|
+
this.color = null;
|
|
5320
5461
|
this.time = 0;
|
|
5321
5462
|
this.scaleX = 1;
|
|
5322
5463
|
this.scaleY = 1;
|
|
@@ -5779,15 +5920,25 @@ var spine = (() => {
|
|
|
5779
5920
|
// spine-core/src/SkeletonData.ts
|
|
5780
5921
|
var SkeletonData = class {
|
|
5781
5922
|
constructor() {
|
|
5923
|
+
this.name = null;
|
|
5782
5924
|
this.bones = new Array();
|
|
5783
5925
|
this.slots = new Array();
|
|
5784
5926
|
this.skins = new Array();
|
|
5927
|
+
this.defaultSkin = null;
|
|
5785
5928
|
this.events = new Array();
|
|
5786
5929
|
this.animations = new Array();
|
|
5787
5930
|
this.ikConstraints = new Array();
|
|
5788
5931
|
this.transformConstraints = new Array();
|
|
5789
5932
|
this.pathConstraints = new Array();
|
|
5933
|
+
this.x = 0;
|
|
5934
|
+
this.y = 0;
|
|
5935
|
+
this.width = 0;
|
|
5936
|
+
this.height = 0;
|
|
5937
|
+
this.version = null;
|
|
5938
|
+
this.hash = null;
|
|
5790
5939
|
this.fps = 0;
|
|
5940
|
+
this.imagesPath = null;
|
|
5941
|
+
this.audioPath = null;
|
|
5791
5942
|
}
|
|
5792
5943
|
findBone(boneName) {
|
|
5793
5944
|
if (!boneName)
|
|
@@ -5881,7 +6032,7 @@ var spine = (() => {
|
|
|
5881
6032
|
|
|
5882
6033
|
// spine-core/src/Skin.ts
|
|
5883
6034
|
var SkinEntry = class {
|
|
5884
|
-
constructor(slotIndex, name, attachment) {
|
|
6035
|
+
constructor(slotIndex = 0, name = null, attachment = null) {
|
|
5885
6036
|
this.slotIndex = slotIndex;
|
|
5886
6037
|
this.name = name;
|
|
5887
6038
|
this.attachment = attachment;
|
|
@@ -5889,6 +6040,7 @@ var spine = (() => {
|
|
|
5889
6040
|
};
|
|
5890
6041
|
var Skin = class {
|
|
5891
6042
|
constructor(name) {
|
|
6043
|
+
this.name = null;
|
|
5892
6044
|
this.attachments = new Array();
|
|
5893
6045
|
this.bones = Array();
|
|
5894
6046
|
this.constraints = new Array();
|
|
@@ -6039,7 +6191,13 @@ var spine = (() => {
|
|
|
6039
6191
|
// spine-core/src/SlotData.ts
|
|
6040
6192
|
var SlotData = class {
|
|
6041
6193
|
constructor(index, name, boneData) {
|
|
6194
|
+
this.index = 0;
|
|
6195
|
+
this.name = null;
|
|
6196
|
+
this.boneData = null;
|
|
6042
6197
|
this.color = new Color(1, 1, 1, 1);
|
|
6198
|
+
this.darkColor = null;
|
|
6199
|
+
this.attachmentName = null;
|
|
6200
|
+
this.blendMode = null;
|
|
6043
6201
|
if (index < 0)
|
|
6044
6202
|
throw new Error("index must be >= 0.");
|
|
6045
6203
|
if (!name)
|
|
@@ -6064,6 +6222,7 @@ var spine = (() => {
|
|
|
6064
6222
|
constructor(name) {
|
|
6065
6223
|
super(name, 0, false);
|
|
6066
6224
|
this.bones = new Array();
|
|
6225
|
+
this.target = null;
|
|
6067
6226
|
this.mixRotate = 0;
|
|
6068
6227
|
this.mixX = 0;
|
|
6069
6228
|
this.mixY = 0;
|
|
@@ -6085,6 +6244,7 @@ var spine = (() => {
|
|
|
6085
6244
|
var SkeletonBinary = class {
|
|
6086
6245
|
constructor(attachmentLoader) {
|
|
6087
6246
|
this.scale = 1;
|
|
6247
|
+
this.attachmentLoader = null;
|
|
6088
6248
|
this.linkedMeshes = new Array();
|
|
6089
6249
|
this.attachmentLoader = attachmentLoader;
|
|
6090
6250
|
}
|
|
@@ -7760,6 +7920,7 @@ var spine = (() => {
|
|
|
7760
7920
|
// spine-core/src/SkeletonJson.ts
|
|
7761
7921
|
var SkeletonJson = class {
|
|
7762
7922
|
constructor(attachmentLoader) {
|
|
7923
|
+
this.attachmentLoader = null;
|
|
7763
7924
|
this.scale = 1;
|
|
7764
7925
|
this.linkedMeshes = new Array();
|
|
7765
7926
|
this.attachmentLoader = attachmentLoader;
|
|
@@ -8724,9 +8885,7 @@ var spine = (() => {
|
|
|
8724
8885
|
}
|
|
8725
8886
|
ctx.scale(1, -1);
|
|
8726
8887
|
ctx.translate(-w / 2, -h / 2);
|
|
8727
|
-
|
|
8728
|
-
ctx.globalAlpha = color.a;
|
|
8729
|
-
}
|
|
8888
|
+
ctx.globalAlpha = color.a;
|
|
8730
8889
|
ctx.drawImage(image, region.x, region.y, w, h, 0, 0, w, h);
|
|
8731
8890
|
if (this.debugRendering)
|
|
8732
8891
|
ctx.strokeRect(0, 0, w, h);
|
|
@@ -8765,9 +8924,7 @@ var spine = (() => {
|
|
|
8765
8924
|
let slotColor = slot.color;
|
|
8766
8925
|
let attachmentColor = attachment.color;
|
|
8767
8926
|
color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, skeletonColor.a * slotColor.a * attachmentColor.a);
|
|
8768
|
-
|
|
8769
|
-
ctx.globalAlpha = color.a;
|
|
8770
|
-
}
|
|
8927
|
+
ctx.globalAlpha = color.a;
|
|
8771
8928
|
for (var j = 0; j < triangles.length; j += 3) {
|
|
8772
8929
|
let t1 = triangles[j] * 8, t2 = triangles[j + 1] * 8, t3 = triangles[j + 2] * 8;
|
|
8773
8930
|
let x0 = vertices[t1], y0 = vertices[t1 + 1], u0 = vertices[t1 + 6], v0 = vertices[t1 + 7];
|