@esengine/pathfinding 12.0.0 → 12.1.2

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@@ -0,0 +1,143 @@
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+ import { BlueprintNodeTemplate, INodeExecutor, BlueprintNode, ExecutionResult } from '@esengine/blueprint';
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+
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+ /**
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+ * @zh 寻路系统蓝图节点
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+ * @en Pathfinding System Blueprint Nodes
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+ */
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+
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+ declare const FindPathTemplate: BlueprintNodeTemplate;
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+ declare class FindPathExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ declare const FindPathSmoothTemplate: BlueprintNodeTemplate;
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+ declare class FindPathSmoothExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ declare const IsWalkableTemplate: BlueprintNodeTemplate;
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+ declare class IsWalkableExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ declare const GetPathLengthTemplate: BlueprintNodeTemplate;
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+ declare class GetPathLengthExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ declare const GetPathDistanceTemplate: BlueprintNodeTemplate;
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+ declare class GetPathDistanceExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ declare const GetPathPointTemplate: BlueprintNodeTemplate;
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+ declare class GetPathPointExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ declare const MoveAlongPathTemplate: BlueprintNodeTemplate;
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+ declare class MoveAlongPathExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ declare const HasLineOfSightTemplate: BlueprintNodeTemplate;
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+ declare class HasLineOfSightExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ declare const PathfindingNodeDefinitions: {
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+ templates: BlueprintNodeTemplate[];
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+ executors: Map<string, INodeExecutor>;
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+ };
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+
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+ /**
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+ * @zh 增量寻路蓝图节点
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+ * @en Incremental Pathfinding Blueprint Nodes
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+ */
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+
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+ /**
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+ * @zh 请求异步寻路节点模板
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+ * @en Request async pathfinding node template
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+ */
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+ declare const RequestPathAsyncTemplate: BlueprintNodeTemplate;
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+ /**
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+ * @zh 请求异步寻路执行器
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+ * @en Request async pathfinding executor
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+ */
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+ declare class RequestPathAsyncExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ /**
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+ * @zh 推进寻路一步节点模板
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+ * @en Step pathfinding node template
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+ */
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+ declare const StepPathTemplate: BlueprintNodeTemplate;
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+ /**
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+ * @zh 推进寻路一步执行器
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+ * @en Step pathfinding executor
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+ */
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+ declare class StepPathExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ /**
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+ * @zh 获取寻路进度节点模板
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+ * @en Get path progress node template
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+ */
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+ declare const GetPathProgressTemplate: BlueprintNodeTemplate;
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+ /**
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+ * @zh 获取寻路进度执行器
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+ * @en Get path progress executor
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+ */
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+ declare class GetPathProgressExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ /**
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+ * @zh 获取寻路结果节点模板
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+ * @en Get path result node template
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+ */
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+ declare const GetPathResultTemplate: BlueprintNodeTemplate;
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+ /**
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+ * @zh 获取寻路结果执行器
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+ * @en Get path result executor
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+ */
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+ declare class GetPathResultExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ /**
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+ * @zh 取消寻路节点模板
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+ * @en Cancel path node template
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+ */
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+ declare const CancelPathTemplate: BlueprintNodeTemplate;
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+ /**
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+ * @zh 取消寻路执行器
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+ * @en Cancel path executor
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+ */
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+ declare class CancelPathExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ /**
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+ * @zh 设置障碍物节点模板
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+ * @en Set obstacle node template
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+ */
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+ declare const SetObstacleTemplate: BlueprintNodeTemplate;
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+ /**
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+ * @zh 设置障碍物执行器
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+ * @en Set obstacle executor
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+ */
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+ declare class SetObstacleExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ /**
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+ * @zh 检查路径是否完成节点模板
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+ * @en Check if path is complete node template
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+ */
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+ declare const IsPathCompleteTemplate: BlueprintNodeTemplate;
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+ /**
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+ * @zh 检查路径是否完成执行器
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+ * @en Check if path is complete executor
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+ */
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+ declare class IsPathCompleteExecutor implements INodeExecutor {
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+ execute(node: BlueprintNode, context: unknown): ExecutionResult;
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+ }
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+ /**
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+ * @zh 增量寻路节点定义集合
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+ * @en Incremental pathfinding node definitions collection
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+ */
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+ declare const IncrementalPathfindingNodeDefinitions: {
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+ templates: BlueprintNodeTemplate[];
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+ executors: Map<string, INodeExecutor>;
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+ };
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+
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+ export { CancelPathExecutor, CancelPathTemplate, FindPathExecutor, FindPathSmoothExecutor, FindPathSmoothTemplate, FindPathTemplate, GetPathDistanceExecutor, GetPathDistanceTemplate, GetPathLengthExecutor, GetPathLengthTemplate, GetPathPointExecutor, GetPathPointTemplate, GetPathProgressExecutor, GetPathProgressTemplate, GetPathResultExecutor, GetPathResultTemplate, HasLineOfSightExecutor, HasLineOfSightTemplate, IncrementalPathfindingNodeDefinitions, IsPathCompleteExecutor, IsPathCompleteTemplate, IsWalkableExecutor, IsWalkableTemplate, MoveAlongPathExecutor, MoveAlongPathTemplate, PathfindingNodeDefinitions, RequestPathAsyncExecutor, RequestPathAsyncTemplate, SetObstacleExecutor, SetObstacleTemplate, StepPathExecutor, StepPathTemplate };