@esengine/pathfinding 11.0.0 → 12.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/IIncrementalPathfinding-3qs7e_pO.d.ts +450 -0
- package/dist/chunk-GTFFYRZM.js +36 -0
- package/dist/chunk-GTFFYRZM.js.map +1 -0
- package/dist/chunk-TPT7Q3E3.js +1648 -0
- package/dist/chunk-TPT7Q3E3.js.map +1 -0
- package/dist/ecs.d.ts +503 -0
- package/dist/ecs.js +1033 -0
- package/dist/ecs.js.map +1 -0
- package/dist/index.d.ts +886 -192
- package/dist/index.js +1650 -1066
- package/dist/index.js.map +1 -1
- package/dist/nodes.d.ts +143 -0
- package/dist/nodes.js +1174 -0
- package/dist/nodes.js.map +1 -0
- package/package.json +25 -9
package/dist/nodes.d.ts
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import { BlueprintNodeTemplate, INodeExecutor, BlueprintNode, ExecutionResult } from '@esengine/blueprint';
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/**
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* @zh 寻路系统蓝图节点
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* @en Pathfinding System Blueprint Nodes
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*/
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declare const FindPathTemplate: BlueprintNodeTemplate;
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declare class FindPathExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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declare const FindPathSmoothTemplate: BlueprintNodeTemplate;
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declare class FindPathSmoothExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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declare const IsWalkableTemplate: BlueprintNodeTemplate;
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declare class IsWalkableExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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declare const GetPathLengthTemplate: BlueprintNodeTemplate;
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declare class GetPathLengthExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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declare const GetPathDistanceTemplate: BlueprintNodeTemplate;
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declare class GetPathDistanceExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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declare const GetPathPointTemplate: BlueprintNodeTemplate;
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declare class GetPathPointExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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declare const MoveAlongPathTemplate: BlueprintNodeTemplate;
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declare class MoveAlongPathExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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declare const HasLineOfSightTemplate: BlueprintNodeTemplate;
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declare class HasLineOfSightExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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declare const PathfindingNodeDefinitions: {
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templates: BlueprintNodeTemplate[];
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executors: Map<string, INodeExecutor>;
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};
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/**
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* @zh 增量寻路蓝图节点
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* @en Incremental Pathfinding Blueprint Nodes
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*/
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/**
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* @zh 请求异步寻路节点模板
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* @en Request async pathfinding node template
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*/
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declare const RequestPathAsyncTemplate: BlueprintNodeTemplate;
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/**
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* @zh 请求异步寻路执行器
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* @en Request async pathfinding executor
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*/
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declare class RequestPathAsyncExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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/**
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* @zh 推进寻路一步节点模板
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* @en Step pathfinding node template
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*/
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declare const StepPathTemplate: BlueprintNodeTemplate;
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/**
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* @zh 推进寻路一步执行器
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* @en Step pathfinding executor
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*/
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declare class StepPathExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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/**
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* @zh 获取寻路进度节点模板
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* @en Get path progress node template
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*/
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declare const GetPathProgressTemplate: BlueprintNodeTemplate;
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/**
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* @zh 获取寻路进度执行器
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* @en Get path progress executor
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*/
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declare class GetPathProgressExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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/**
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* @zh 获取寻路结果节点模板
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* @en Get path result node template
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*/
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declare const GetPathResultTemplate: BlueprintNodeTemplate;
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/**
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* @zh 获取寻路结果执行器
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* @en Get path result executor
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*/
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declare class GetPathResultExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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/**
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* @zh 取消寻路节点模板
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* @en Cancel path node template
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*/
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declare const CancelPathTemplate: BlueprintNodeTemplate;
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/**
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* @zh 取消寻路执行器
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* @en Cancel path executor
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*/
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declare class CancelPathExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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/**
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* @zh 设置障碍物节点模板
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* @en Set obstacle node template
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*/
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declare const SetObstacleTemplate: BlueprintNodeTemplate;
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/**
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* @zh 设置障碍物执行器
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* @en Set obstacle executor
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*/
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declare class SetObstacleExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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/**
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* @zh 检查路径是否完成节点模板
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* @en Check if path is complete node template
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*/
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declare const IsPathCompleteTemplate: BlueprintNodeTemplate;
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/**
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* @zh 检查路径是否完成执行器
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* @en Check if path is complete executor
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*/
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declare class IsPathCompleteExecutor implements INodeExecutor {
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execute(node: BlueprintNode, context: unknown): ExecutionResult;
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}
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/**
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* @zh 增量寻路节点定义集合
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* @en Incremental pathfinding node definitions collection
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*/
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declare const IncrementalPathfindingNodeDefinitions: {
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templates: BlueprintNodeTemplate[];
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executors: Map<string, INodeExecutor>;
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};
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export { CancelPathExecutor, CancelPathTemplate, FindPathExecutor, FindPathSmoothExecutor, FindPathSmoothTemplate, FindPathTemplate, GetPathDistanceExecutor, GetPathDistanceTemplate, GetPathLengthExecutor, GetPathLengthTemplate, GetPathPointExecutor, GetPathPointTemplate, GetPathProgressExecutor, GetPathProgressTemplate, GetPathResultExecutor, GetPathResultTemplate, HasLineOfSightExecutor, HasLineOfSightTemplate, IncrementalPathfindingNodeDefinitions, IsPathCompleteExecutor, IsPathCompleteTemplate, IsWalkableExecutor, IsWalkableTemplate, MoveAlongPathExecutor, MoveAlongPathTemplate, PathfindingNodeDefinitions, RequestPathAsyncExecutor, RequestPathAsyncTemplate, SetObstacleExecutor, SetObstacleTemplate, StepPathExecutor, StepPathTemplate };
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