@esengine/network 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/NetworkPlugin.d.ts +100 -0
- package/dist/NetworkPlugin.d.ts.map +1 -0
- package/dist/components/NetworkIdentity.d.ts +51 -0
- package/dist/components/NetworkIdentity.d.ts.map +1 -0
- package/dist/components/NetworkTransform.d.ts +71 -0
- package/dist/components/NetworkTransform.d.ts.map +1 -0
- package/dist/index.d.ts +23 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +1348 -0
- package/dist/index.js.map +1 -0
- package/dist/nodes/NetworkNodes.d.ts +77 -0
- package/dist/nodes/NetworkNodes.d.ts.map +1 -0
- package/dist/nodes/index.d.ts +9 -0
- package/dist/nodes/index.d.ts.map +1 -0
- package/dist/services/NetworkService.d.ts +62 -0
- package/dist/services/NetworkService.d.ts.map +1 -0
- package/dist/sync/ClientPrediction.d.ts +158 -0
- package/dist/sync/ClientPrediction.d.ts.map +1 -0
- package/dist/sync/IInterpolator.d.ts +62 -0
- package/dist/sync/IInterpolator.d.ts.map +1 -0
- package/dist/sync/IStateSnapshot.d.ts +116 -0
- package/dist/sync/IStateSnapshot.d.ts.map +1 -0
- package/dist/sync/SnapshotBuffer.d.ts +58 -0
- package/dist/sync/SnapshotBuffer.d.ts.map +1 -0
- package/dist/sync/TransformInterpolator.d.ts +47 -0
- package/dist/sync/TransformInterpolator.d.ts.map +1 -0
- package/dist/sync/index.d.ts +15 -0
- package/dist/sync/index.d.ts.map +1 -0
- package/dist/systems/NetworkInputSystem.d.ts +32 -0
- package/dist/systems/NetworkInputSystem.d.ts.map +1 -0
- package/dist/systems/NetworkSpawnSystem.d.ts +37 -0
- package/dist/systems/NetworkSpawnSystem.d.ts.map +1 -0
- package/dist/systems/NetworkSyncSystem.d.ts +39 -0
- package/dist/systems/NetworkSyncSystem.d.ts.map +1 -0
- package/dist/tokens.d.ts +29 -0
- package/dist/tokens.d.ts.map +1 -0
- package/package.json +51 -0
package/LICENSE
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MIT License
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Copyright (c) 2025 ESEngine Contributors
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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import { type IPlugin, Core, type ServiceContainer } from '@esengine/ecs-framework';
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import { NetworkService } from './services/NetworkService';
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import { NetworkSyncSystem } from './systems/NetworkSyncSystem';
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import { NetworkSpawnSystem, type PrefabFactory } from './systems/NetworkSpawnSystem';
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import { NetworkInputSystem } from './systems/NetworkInputSystem';
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/**
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* 网络插件
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* Network plugin
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*
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* 提供基于 TSRPC 的网络同步功能。
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* Provides TSRPC-based network synchronization.
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*
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* @example
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* ```typescript
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* import { Core } from '@esengine/ecs-framework';
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* import { NetworkPlugin } from '@esengine/network';
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*
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* const networkPlugin = new NetworkPlugin();
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* await Core.installPlugin(networkPlugin);
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*
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* // 连接到服务器 | Connect to server
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* await networkPlugin.connect('ws://localhost:3000', 'Player1');
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*
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* // 注册预制体 | Register prefab
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* networkPlugin.registerPrefab('player', (scene, spawn) => {
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* const entity = scene.createEntity('Player');
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* return entity;
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* });
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* ```
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*/
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export declare class NetworkPlugin implements IPlugin {
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readonly name = "@esengine/network";
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readonly version = "1.0.0";
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private _networkService;
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private _syncSystem;
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private _spawnSystem;
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private _inputSystem;
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/**
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* 网络服务
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* Network service
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*/
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get networkService(): NetworkService;
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/**
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* 同步系统
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* Sync system
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*/
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get syncSystem(): NetworkSyncSystem;
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/**
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* 生成系统
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* Spawn system
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*/
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get spawnSystem(): NetworkSpawnSystem;
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/**
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* 输入系统
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* Input system
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*/
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get inputSystem(): NetworkInputSystem;
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/**
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* 是否已连接
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* Is connected
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*/
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get isConnected(): boolean;
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/**
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* 安装插件
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* Install plugin
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*/
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install(_core: Core, _services: ServiceContainer): void;
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/**
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* 卸载插件
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* Uninstall plugin
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*/
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uninstall(): void;
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private _setupSystems;
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/**
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* 连接到服务器
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* Connect to server
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*/
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connect(serverUrl: string, playerName: string, roomId?: string): Promise<boolean>;
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/**
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* 断开连接
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* Disconnect
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*/
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disconnect(): Promise<void>;
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/**
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* 注册预制体工厂
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* Register prefab factory
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*/
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registerPrefab(prefabType: string, factory: PrefabFactory): void;
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/**
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* 发送移动输入
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* Send move input
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*/
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sendMoveInput(x: number, y: number): void;
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/**
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* 发送动作输入
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* Send action input
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*/
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sendActionInput(action: string): void;
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}
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//# sourceMappingURL=NetworkPlugin.d.ts.map
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{"version":3,"file":"NetworkPlugin.d.ts","sourceRoot":"","sources":["../src/NetworkPlugin.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,OAAO,EAAE,IAAI,EAAE,KAAK,gBAAgB,EAAc,MAAM,yBAAyB,CAAC;AAChG,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,6BAA6B,CAAC;AAChE,OAAO,EAAE,kBAAkB,EAAE,KAAK,aAAa,EAAE,MAAM,8BAA8B,CAAC;AACtF,OAAO,EAAE,kBAAkB,EAAE,MAAM,8BAA8B,CAAC;AAElE;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,qBAAa,aAAc,YAAW,OAAO;IACzC,SAAgB,IAAI,uBAAuB;IAC3C,SAAgB,OAAO,WAAW;IAElC,OAAO,CAAC,eAAe,CAAkB;IACzC,OAAO,CAAC,WAAW,CAAqB;IACxC,OAAO,CAAC,YAAY,CAAsB;IAC1C,OAAO,CAAC,YAAY,CAAsB;IAE1C;;;OAGG;IACH,IAAI,cAAc,IAAI,cAAc,CAEnC;IAED;;;OAGG;IACH,IAAI,UAAU,IAAI,iBAAiB,CAElC;IAED;;;OAGG;IACH,IAAI,WAAW,IAAI,kBAAkB,CAEpC;IAED;;;OAGG;IACH,IAAI,WAAW,IAAI,kBAAkB,CAEpC;IAED;;;OAGG;IACH,IAAI,WAAW,IAAI,OAAO,CAEzB;IAED;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,IAAI,EAAE,SAAS,EAAE,gBAAgB,GAAG,IAAI;IAWvD;;;OAGG;IACH,SAAS,IAAI,IAAI;IAIjB,OAAO,CAAC,aAAa;IAUrB;;;OAGG;IACU,OAAO,CAAC,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC;IAI9F;;;OAGG;IACU,UAAU,IAAI,OAAO,CAAC,IAAI,CAAC;IAIxC;;;OAGG;IACI,cAAc,CAAC,UAAU,EAAE,MAAM,EAAE,OAAO,EAAE,aAAa,GAAG,IAAI;IAIvE;;;OAGG;IACI,aAAa,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,IAAI;IAIhD;;;OAGG;IACI,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;CAG/C"}
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import { Component } from '@esengine/ecs-framework';
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/**
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* 网络身份组件
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* Network identity component
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*
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* 标识一个实体在网络上的唯一身份。
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* Identifies an entity's unique identity on the network.
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*/
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export declare class NetworkIdentity extends Component {
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/**
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* 网络实体 ID
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* Network entity ID
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*/
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netId: number;
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/**
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* 所有者客户端 ID
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* Owner client ID
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*/
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ownerId: number;
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/**
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* 是否为本地玩家拥有
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* Is owned by local player
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*/
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bIsLocalPlayer: boolean;
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/**
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* 是否有权限控制
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* Has authority
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*/
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bHasAuthority: boolean;
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/**
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* 预制体类型
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* Prefab type
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*/
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prefabType: string;
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/**
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* 同步间隔 (ms)
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* Sync interval in milliseconds
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*/
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syncInterval: number;
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/**
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* 上次同步时间
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* Last sync time
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*/
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lastSyncTime: number;
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/**
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* 检查是否需要同步
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* Check if sync is needed
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*/
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needsSync(now: number): boolean;
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}
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//# sourceMappingURL=NetworkIdentity.d.ts.map
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{"version":3,"file":"NetworkIdentity.d.ts","sourceRoot":"","sources":["../../src/components/NetworkIdentity.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAmD,MAAM,yBAAyB,CAAC;AAErG;;;;;;GAMG;AACH,qBAEa,eAAgB,SAAQ,SAAS;IAC1C;;;OAGG;IAGI,KAAK,EAAE,MAAM,CAAK;IAEzB;;;OAGG;IAGI,OAAO,EAAE,MAAM,CAAK;IAE3B;;;OAGG;IACI,cAAc,EAAE,OAAO,CAAS;IAEvC;;;OAGG;IACI,aAAa,EAAE,OAAO,CAAS;IAEtC;;;OAGG;IAGI,UAAU,EAAE,MAAM,CAAM;IAE/B;;;OAGG;IAGI,YAAY,EAAE,MAAM,CAAO;IAElC;;;OAGG;IACI,YAAY,EAAE,MAAM,CAAK;IAEhC;;;OAGG;IACI,SAAS,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO;CAGzC"}
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import { Component } from '@esengine/ecs-framework';
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/**
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* 网络变换组件
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* Network transform component
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*
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* 同步实体的位置和旋转。支持插值平滑。
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* Syncs entity position and rotation with interpolation smoothing.
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*/
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export declare class NetworkTransform extends Component {
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/**
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* 目标位置 X
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* Target position X
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*/
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targetX: number;
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/**
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* 目标位置 Y
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* Target position Y
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*/
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targetY: number;
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/**
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* 目标旋转
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* Target rotation
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*/
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targetRotation: number;
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/**
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* 当前位置 X
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* Current position X
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*/
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currentX: number;
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/**
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* 当前位置 Y
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* Current position Y
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*/
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currentY: number;
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/**
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* 当前旋转
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* Current rotation
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*/
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currentRotation: number;
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/**
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* 插值速度
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* Interpolation speed
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*/
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lerpSpeed: number;
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/**
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* 是否启用插值
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* Enable interpolation
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*/
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bInterpolate: boolean;
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/**
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* 同步间隔 (ms)
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* Sync interval in milliseconds
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*/
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syncInterval: number;
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/**
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* 上次同步时间
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* Last sync time
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*/
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lastSyncTime: number;
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/**
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* 设置目标位置
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* Set target position
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*/
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setTarget(x: number, y: number, rotation?: number): void;
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/**
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* 立即跳转到目标位置
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* Snap to target position immediately
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*/
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snap(): void;
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}
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//# sourceMappingURL=NetworkTransform.d.ts.map
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{"version":3,"file":"NetworkTransform.d.ts","sourceRoot":"","sources":["../../src/components/NetworkTransform.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAmD,MAAM,yBAAyB,CAAC;AAErG;;;;;;GAMG;AACH,qBAEa,gBAAiB,SAAQ,SAAS;IAC3C;;;OAGG;IACI,OAAO,EAAE,MAAM,CAAK;IAE3B;;;OAGG;IACI,OAAO,EAAE,MAAM,CAAK;IAE3B;;;OAGG;IACI,cAAc,EAAE,MAAM,CAAK;IAElC;;;OAGG;IACI,QAAQ,EAAE,MAAM,CAAK;IAE5B;;;OAGG;IACI,QAAQ,EAAE,MAAM,CAAK;IAE5B;;;OAGG;IACI,eAAe,EAAE,MAAM,CAAK;IAEnC;;;OAGG;IAGI,SAAS,EAAE,MAAM,CAAM;IAE9B;;;OAGG;IAGI,YAAY,EAAE,OAAO,CAAQ;IAEpC;;;OAGG;IAGI,YAAY,EAAE,MAAM,CAAM;IAEjC;;;OAGG;IACI,YAAY,EAAE,MAAM,CAAK;IAEhC;;;OAGG;IACI,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,CAAC,EAAE,MAAM,GAAG,IAAI;IAQ/D;;;OAGG;IACI,IAAI,IAAI,IAAI;CAKtB"}
|
package/dist/index.d.ts
ADDED
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @esengine/network
|
|
3
|
+
*
|
|
4
|
+
* 基于 TSRPC 的网络同步模块(客户端)
|
|
5
|
+
* TSRPC-based network synchronization module (client)
|
|
6
|
+
*/
|
|
7
|
+
export type { ServiceType, Vec2, IEntityState, IPlayerInput, MsgSync, MsgInput, MsgSpawn, MsgDespawn, ReqJoin, ResJoin } from '@esengine/network-protocols';
|
|
8
|
+
export { serviceProto } from '@esengine/network-protocols';
|
|
9
|
+
export { NetworkServiceToken, NetworkSyncSystemToken, NetworkSpawnSystemToken, NetworkInputSystemToken } from './tokens';
|
|
10
|
+
export { NetworkPlugin } from './NetworkPlugin';
|
|
11
|
+
export { NetworkService, ENetworkState } from './services/NetworkService';
|
|
12
|
+
export type { INetworkCallbacks } from './services/NetworkService';
|
|
13
|
+
export { NetworkIdentity } from './components/NetworkIdentity';
|
|
14
|
+
export { NetworkTransform } from './components/NetworkTransform';
|
|
15
|
+
export { NetworkSyncSystem } from './systems/NetworkSyncSystem';
|
|
16
|
+
export { NetworkSpawnSystem } from './systems/NetworkSpawnSystem';
|
|
17
|
+
export type { PrefabFactory } from './systems/NetworkSpawnSystem';
|
|
18
|
+
export { NetworkInputSystem } from './systems/NetworkInputSystem';
|
|
19
|
+
export type { IStateSnapshot, ITransformState, ITransformStateWithVelocity, ISnapshotBufferConfig, ISnapshotBuffer } from './sync';
|
|
20
|
+
export type { IInterpolator, IExtrapolator, IInputSnapshot, IPredictedState, IPredictor, ClientPredictionConfig } from './sync';
|
|
21
|
+
export { lerp, lerpAngle, smoothDamp, SnapshotBuffer, createSnapshotBuffer, TransformInterpolator, HermiteTransformInterpolator, createTransformInterpolator, createHermiteTransformInterpolator, ClientPrediction, createClientPrediction } from './sync';
|
|
22
|
+
export { IsLocalPlayerTemplate, IsServerTemplate, HasAuthorityTemplate, GetNetworkIdTemplate, GetLocalPlayerIdTemplate, IsLocalPlayerExecutor, IsServerExecutor, HasAuthorityExecutor, GetNetworkIdExecutor, GetLocalPlayerIdExecutor, NetworkNodeDefinitions } from './nodes';
|
|
23
|
+
//# sourceMappingURL=index.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|