@esengine/ecs-framework 2.5.1 → 2.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.cjs +1 -1
- package/index.cjs.map +1 -1
- package/index.d.ts +125 -4
- package/index.es5.js +1 -1
- package/index.es5.js.map +1 -1
- package/index.mjs +1 -1
- package/index.mjs.map +1 -1
- package/index.umd.js +1 -1
- package/index.umd.js.map +1 -1
- package/package.json +1 -1
package/index.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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/**
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2
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-
* @esengine/ecs-framework v2.
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2
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* @esengine/ecs-framework v2.6.0
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* TypeScript definitions
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*/
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/**
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@@ -10639,7 +10639,13 @@ declare class Entity {
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*/
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getComponentByType<T extends Component>(baseType: ComponentType<T>): T | null;
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/**
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-
* 活跃状态改变时的回调
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* @zh 活跃状态改变时的回调
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* @en Callback when active state changes
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*
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* @zh 通过事件系统发出 ENTITY_ENABLED 或 ENTITY_DISABLED 事件,
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* 组件可以通过监听这些事件来响应实体状态变化。
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* @en Emits ENTITY_ENABLED or ENTITY_DISABLED event through the event system.
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* Components can listen to these events to respond to entity state changes.
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*/
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private onActiveChanged;
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/**
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@@ -13267,6 +13273,121 @@ declare function clearChanges(component: any): void;
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*/
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declare function hasChanges(component: any): boolean;
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/**
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* @zh 网络实体装饰器
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* @en Network entity decorator
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*
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* @zh 提供 @NetworkEntity 装饰器,用于标记需要自动广播生成/销毁的组件
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* @en Provides @NetworkEntity decorator to mark components for automatic spawn/despawn broadcasting
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*/
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/**
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* @zh 网络实体元数据的 Symbol 键
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* @en Symbol key for network entity metadata
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*/
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declare const NETWORK_ENTITY_METADATA: unique symbol;
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/**
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* @zh 网络实体元数据
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* @en Network entity metadata
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*/
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interface NetworkEntityMetadata {
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/**
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* @zh 预制体类型名称(用于客户端重建实体)
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* @en Prefab type name (used by client to reconstruct entity)
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*/
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prefabType: string;
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/**
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* @zh 是否自动广播生成
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* @en Whether to auto-broadcast spawn
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* @default true
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*/
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autoSpawn: boolean;
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/**
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* @zh 是否自动广播销毁
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* @en Whether to auto-broadcast despawn
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* @default true
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*/
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autoDespawn: boolean;
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}
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/**
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* @zh 网络实体装饰器配置选项
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* @en Network entity decorator options
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*/
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interface NetworkEntityOptions {
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/**
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* @zh 是否自动广播生成
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* @en Whether to auto-broadcast spawn
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* @default true
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*/
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autoSpawn?: boolean;
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/**
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* @zh 是否自动广播销毁
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* @en Whether to auto-broadcast despawn
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* @default true
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*/
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autoDespawn?: boolean;
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}
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/**
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* @zh 网络实体装饰器
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* @en Network entity decorator
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*
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* @zh 标记组件类为网络实体。当包含此组件的实体被创建或销毁时,
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* ECSRoom 会自动广播相应的 spawn/despawn 消息给所有客户端。
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* @en Marks a component class as a network entity. When an entity containing
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* this component is created or destroyed, ECSRoom will automatically broadcast
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* the corresponding spawn/despawn messages to all clients.
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*
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* @param prefabType - @zh 预制体类型名称 @en Prefab type name
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* @param options - @zh 可选配置 @en Optional configuration
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*
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* @example
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* ```typescript
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* import { Component, ECSComponent, NetworkEntity, sync } from '@esengine/ecs-framework';
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*
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* @ECSComponent('Enemy')
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* @NetworkEntity('Enemy')
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* class EnemyComponent extends Component {
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* @sync('float32') x: number = 0;
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* @sync('float32') y: number = 0;
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* @sync('uint16') health: number = 100;
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* }
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*
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* // 当添加此组件到实体时,ECSRoom 会自动广播 spawn
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* const enemy = scene.createEntity('Enemy');
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* enemy.addComponent(new EnemyComponent()); // 自动广播给所有客户端
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*
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* // 当实体销毁时,自动广播 despawn
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* enemy.destroy(); // 自动广播给所有客户端
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* ```
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*
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* @example
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* ```typescript
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* // 只自动广播生成,销毁由手动控制
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* @ECSComponent('Bullet')
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* @NetworkEntity('Bullet', { autoDespawn: false })
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* class BulletComponent extends Component {
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* @sync('float32') x: number = 0;
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* @sync('float32') y: number = 0;
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* }
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* ```
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*/
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declare function NetworkEntity(prefabType: string, options?: NetworkEntityOptions): <T extends new (...args: any[]) => any>(target: T) => T;
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/**
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* @zh 获取组件类的网络实体元数据
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* @en Get network entity metadata for a component class
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*
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* @param componentClass - @zh 组件类或组件实例 @en Component class or instance
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* @returns @zh 网络实体元数据,如果不存在则返回 null @en Network entity metadata, or null if not exists
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*/
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declare function getNetworkEntityMetadata(componentClass: any): NetworkEntityMetadata | null;
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/**
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* @zh 检查组件是否标记为网络实体
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* @en Check if a component is marked as a network entity
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*
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* @param component - @zh 组件类或组件实例 @en Component class or instance
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* @returns @zh 如果是网络实体返回 true @en Returns true if is a network entity
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*/
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declare function isNetworkEntity(component: any): boolean;
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/**
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* @zh 变长整数编解码
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* @en Variable-length integer encoding/decoding
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@@ -17112,5 +17233,5 @@ declare function getFullPlatformConfig(): Promise<any>;
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declare function supportsFeature(feature: 'worker' | 'shared-array-buffer' | 'transferable-objects' | 'module-worker'): boolean;
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declare function hasAdapter(): boolean;
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-
export { AdvancedProfilerCollector, After, AutoProfiler, Before, BinaryReader, BinarySerializer, BinaryWriter, BitMask64Utils, Bits, CHANGE_TRACKER, COMPONENT_DEPENDENCIES, COMPONENT_EDITOR_OPTIONS, COMPONENT_TYPE_NAME, ChangeOperation, ChangeTracker, Colors, CommandBuffer, CommandType, CompiledQuery, Component, ComponentDataCollector, ComponentPool, ComponentPoolManager, ComponentRegistry, ComponentSerializer, ComponentSparseSet, ComponentStorage, ConsoleLogger, Core, CycleDependencyError, DEFAULT_PROFILER_CONFIG, DEFAULT_STAGE_ORDER, DebugConfigService, DebugManager, DebugPlugin, DeepCopy, ECSComponent, ECSEventType, ECSFluentAPI, ECSSystem, EEntityLifecyclePolicy, EMPTY_GUID, ENTITY_REF_METADATA, EVENT_TYPES, Emitter, EnableSoA, Entity, EntityDataCollector, EntityHandleManager, EntityList, EntityProcessorList, EntityRef, EntitySerializer, EntitySystem, EntityTags, EpochManager, EventBus, EventPriority, EventTypeValidator, Float32, Float64, FuncPack, GEN_BITS, GEN_MASK, GlobalComponentRegistry, GlobalEventBus, GlobalManager, HierarchyComponent, HierarchySystem, INDEX_BITS, INDEX_MASK, IdentifierPool, IgnoreSerialization, InSet, IncrementalSerializer, InjectProperty, Injectable, Int16, Int32, Int8, IntervalSystem, LogLevel, Logger, LoggerManager, MAX_ENTITIES, MAX_GENERATION, Matcher, MigrationBuilder, NULL_HANDLE, NumberExtension, PREFAB_FORMAT_VERSION, PROPERTY_METADATA, PassiveSystem, PerformanceDataCollector, PerformanceMonitor, PerformanceWarningType, PlatformDetector, PlatformManager, PlatformWorkerPool, PluginManager, PluginServiceRegistry, PluginState, Pool, PoolManager, PrefabInstanceComponent, PrefabSerializer, ProcessingSystem, Profile, ProfileCategory, ProfileClass, ProfilerSDK, Property, QuerySystem, ReactiveQuery, ReactiveQueryChangeType, ReferenceTracker, RuntimeModeService, RuntimeModeToken, SCHEDULING_METADATA, SERIALIZABLE_METADATA, SERIALIZE_FIELD, SERIALIZE_OPTIONS, SYNC_METADATA, SYSTEM_TYPE_NAME, Scene, SceneDataCollector, SceneManager, SceneSerializer, Serializable, SerializationContext, Serialize, SerializeArray, SerializeAsMap, SerializeAsSet, SerializeMap, SerializeSet, ServiceContainer, ServiceLifetime, SoAStorage, SparseSet, Stage, SyncOperation, SystemDataCollector, SystemDependencyGraph, SystemScheduler, TYPE_SIZES, Time, Timer, TimerManager, TypeSafeEventSystem, TypeUtils, TypedEntityBuilder, TypedQueryBuilder, TypedQueryResult, Uint16, Uint32, Uint8, Uint8Clamped, Updatable, ValueSerializer, VersionMigrationManager, WebSocketManager, WorkerEntitySystem, World, WorldManager, addAndConfigure, addEntityTag, buildEntity, clearChanges, createECSAPI, createEditorModeService, createInstance, createLogger, createQuery, createServiceToken, createStandaloneModeService, decodeComponent, decodeDespawn, decodeEntity, decodeSignedVarint, decodeSnapshot, decodeSpawn, decodeVarint, encodeComponentDelta, encodeComponentFull, encodeDespawn, encodeDespawnBatch, encodeEntity, encodeSignedVarint, encodeSnapshot, encodeSpawn, encodeVarint, genOf, generateGUID, getBasicWorkerConfig, getChangeTracker, getComponentDependencies, getComponentEditorOptions, getComponentInstanceEditorOptions, getComponentInstanceTypeName, getComponentTypeName, getComponents, getCurrentAdapter, getEntityRefMetadata, getEntityRefProperties, getFullPlatformConfig, getGlobalWithMiniGame, getOrAddComponent, getPerformanceWithMemory, getPropertyInjectMetadata, getPropertyMetadata, getSceneByEntityId, getSchedulingMetadata, getSerializationMetadata, getSyncMetadata, getSystemInstanceMetadata, getSystemInstanceTypeName, getSystemMetadata, getSystemTypeName, getUpdatableMetadata, handleEquals, handleToString, hasAdapter, hasAnyComponent, hasChanges, hasComponents, hasECSComponentDecorator, hasEntityRef, hasEntityTag, hasPropertyMetadata, hasSchedulingMetadata, hasSyncFields, indexOf, initChangeTracker, injectProperties, isComponentArray, isComponentHiddenInInspector, isComponentInstanceHiddenInInspector, isComponentType, isEntityRefProperty, isFolder, isHidden, isLocked, isSerializable, isUpdatable, isValidGUID, isValidHandle, makeHandle, processDespawn, queryFor, queryForAll, registerInjectable, registerPlatformAdapter, removeEntityTag, requireComponent, resetLoggerColors, setGlobalLogLevel, setLoggerColors, setLoggerFactory, supportsFeature, sync, tryGetComponent, updateComponent, varintSize, zigzagDecode, zigzagEncode };
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export type { AnyComponentConstructor, AutoProfilerConfig, BitMask64Data, CallGraphNode, ComponentChange, ComponentConstructor, ComponentDebugInfo, ComponentEditorOptions, ComponentInstance, ComponentMigrationFunction, ComponentOptions, ComponentType, ComponentTypeMap, ComponentTypeName, ComponentTypeNames, ComponentTypeWithMetadata, DataOnly, DecodeDespawnResult, DecodeEntityResult, DecodeSnapshotResult, DecodeSpawnResult, DeepPartial, DeepReadonly, DeferredCommand, DeserializationStrategy, ECSDebugStats, EntityChange, EntityDebugInfo, EntityHandle, EntityRefMetadata, EntityRefRecord, EntityTagValue, EntityWithComponents, EnumOption, EventListenerConfig, EventStats, ExtractComponents, FieldSerializeOptions, IAdvancedProfilerData, IAlipayMiniGameAPI, IBaiduMiniGameAPI, IByteDanceMiniGameAPI, IChromeMemoryInfo, IComponent, IComponentDebugData, IComponentEventData, IComponentRegistry, IComponentTypeMetadata, ICoreConfig, IECSDebugConfig, IECSDebugData, IEntityDebugData, IEntityEventData, IEntityHierarchyNode, IEventBus, IEventData, IEventListenerConfig, IEventStats, IGlobalThisWithMiniGame, ILogger, IMiniGamePlatformAPI, IPerformanceDebugData, IPerformanceEventData, IPerformanceWithMemory, IPlatformAdapter, IPlugin, IPluginMetadata, IPoolable, IRuntimeMode, IScene, ISceneConfig, ISceneDebugData, ISceneEventData, ISceneFactory, IService, ISystemBase, ISystemDebugData, ISystemEventData, ITimer, IUpdatable, IWeChatMiniGameAPI, IWorkerPoolStatus, IWorkerSystemConfig, IWorldConfig, IWorldManagerConfig, IncrementalSerializationFormat, IncrementalSerializationOptions, IncrementalSnapshot, InjectableMetadata, InstanceTypes, LoggerColorConfig, LoggerConfig, LongTaskInfo, MemorySnapshot, MigrationFunction, PartialComponent, PerformanceData, PerformanceStats, PerformanceThresholds, PerformanceWarning, PlatformConfig, PlatformDetectionResult, PlatformWorker, PoolStats, PrefabComponentTypeEntry, PrefabCreateOptions, PrefabData, PrefabInstantiateOptions, PrefabMetadata, ProcessingMode, ProfileCounter, ProfileFrame, ProfileReport, ProfileSample, ProfileSampleStats, ProfilerConfig, PropertyAction, PropertyAssetType, PropertyControl, PropertyOptions, PropertyType, QueryResult$1 as QueryResult, ReactiveQueryChange, ReactiveQueryConfig, ReactiveQueryListener, ReadonlyComponent, RuntimeModeConfig, SampleHandle, SceneDataChange, SceneDebugInfo, SceneDeserializationOptions, SceneMigrationFunction, SceneSerializationOptions, SerializableComponent, SerializableFields, SerializableOptions, SerializableValue, SerializationFormat, SerializationMetadata, SerializedComponent, SerializedEntity, SerializedEntityRef, SerializedPrefabEntity, SerializedScene, ServiceIdentifier, ServiceToken, ServiceType, SharedArrayBufferProcessFunction, SupportedTypedArray, SyncFieldMetadata, SyncMetadata, SyncType, SystemDebugInfo, SystemDependencyInfo, SystemEntityType, SystemLifecycleHooks, SystemMetadata, SystemSchedulingMetadata, SystemStage, TypeDef as TypeHandler, TypeSafeBuilder, TypedEventHandler, TypedQueryCondition, TypedValue, UpdatableMetadata, ValidComponent, ValidComponentArray, WorkerCreationOptions, WorkerProcessFunction, WorkerSystemConfig };
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export { AdvancedProfilerCollector, After, AutoProfiler, Before, BinaryReader, BinarySerializer, BinaryWriter, BitMask64Utils, Bits, CHANGE_TRACKER, COMPONENT_DEPENDENCIES, COMPONENT_EDITOR_OPTIONS, COMPONENT_TYPE_NAME, ChangeOperation, ChangeTracker, Colors, CommandBuffer, CommandType, CompiledQuery, Component, ComponentDataCollector, ComponentPool, ComponentPoolManager, ComponentRegistry, ComponentSerializer, ComponentSparseSet, ComponentStorage, ConsoleLogger, Core, CycleDependencyError, DEFAULT_PROFILER_CONFIG, DEFAULT_STAGE_ORDER, DebugConfigService, DebugManager, DebugPlugin, DeepCopy, ECSComponent, ECSEventType, ECSFluentAPI, ECSSystem, EEntityLifecyclePolicy, EMPTY_GUID, ENTITY_REF_METADATA, EVENT_TYPES, Emitter, EnableSoA, Entity, EntityDataCollector, EntityHandleManager, EntityList, EntityProcessorList, EntityRef, EntitySerializer, EntitySystem, EntityTags, EpochManager, EventBus, EventPriority, EventTypeValidator, Float32, Float64, FuncPack, GEN_BITS, GEN_MASK, GlobalComponentRegistry, GlobalEventBus, GlobalManager, HierarchyComponent, HierarchySystem, INDEX_BITS, INDEX_MASK, IdentifierPool, IgnoreSerialization, InSet, IncrementalSerializer, InjectProperty, Injectable, Int16, Int32, Int8, IntervalSystem, LogLevel, Logger, LoggerManager, MAX_ENTITIES, MAX_GENERATION, Matcher, MigrationBuilder, NETWORK_ENTITY_METADATA, NULL_HANDLE, NetworkEntity, NumberExtension, PREFAB_FORMAT_VERSION, PROPERTY_METADATA, PassiveSystem, PerformanceDataCollector, PerformanceMonitor, PerformanceWarningType, PlatformDetector, PlatformManager, PlatformWorkerPool, PluginManager, PluginServiceRegistry, PluginState, Pool, PoolManager, PrefabInstanceComponent, PrefabSerializer, ProcessingSystem, Profile, ProfileCategory, ProfileClass, ProfilerSDK, Property, QuerySystem, ReactiveQuery, ReactiveQueryChangeType, ReferenceTracker, RuntimeModeService, RuntimeModeToken, SCHEDULING_METADATA, SERIALIZABLE_METADATA, SERIALIZE_FIELD, SERIALIZE_OPTIONS, SYNC_METADATA, SYSTEM_TYPE_NAME, Scene, SceneDataCollector, SceneManager, SceneSerializer, Serializable, SerializationContext, Serialize, SerializeArray, SerializeAsMap, SerializeAsSet, SerializeMap, SerializeSet, ServiceContainer, ServiceLifetime, SoAStorage, SparseSet, Stage, SyncOperation, SystemDataCollector, SystemDependencyGraph, SystemScheduler, TYPE_SIZES, Time, Timer, TimerManager, TypeSafeEventSystem, TypeUtils, TypedEntityBuilder, TypedQueryBuilder, TypedQueryResult, Uint16, Uint32, Uint8, Uint8Clamped, Updatable, ValueSerializer, VersionMigrationManager, WebSocketManager, WorkerEntitySystem, World, WorldManager, addAndConfigure, addEntityTag, buildEntity, clearChanges, createECSAPI, createEditorModeService, createInstance, createLogger, createQuery, createServiceToken, createStandaloneModeService, decodeComponent, decodeDespawn, decodeEntity, decodeSignedVarint, decodeSnapshot, decodeSpawn, decodeVarint, encodeComponentDelta, encodeComponentFull, encodeDespawn, encodeDespawnBatch, encodeEntity, encodeSignedVarint, encodeSnapshot, encodeSpawn, encodeVarint, genOf, generateGUID, getBasicWorkerConfig, getChangeTracker, getComponentDependencies, getComponentEditorOptions, getComponentInstanceEditorOptions, getComponentInstanceTypeName, getComponentTypeName, getComponents, getCurrentAdapter, getEntityRefMetadata, getEntityRefProperties, getFullPlatformConfig, getGlobalWithMiniGame, getNetworkEntityMetadata, getOrAddComponent, getPerformanceWithMemory, getPropertyInjectMetadata, getPropertyMetadata, getSceneByEntityId, getSchedulingMetadata, getSerializationMetadata, getSyncMetadata, getSystemInstanceMetadata, getSystemInstanceTypeName, getSystemMetadata, getSystemTypeName, getUpdatableMetadata, handleEquals, handleToString, hasAdapter, hasAnyComponent, hasChanges, hasComponents, hasECSComponentDecorator, hasEntityRef, hasEntityTag, hasPropertyMetadata, hasSchedulingMetadata, hasSyncFields, indexOf, initChangeTracker, injectProperties, isComponentArray, isComponentHiddenInInspector, isComponentInstanceHiddenInInspector, isComponentType, isEntityRefProperty, isFolder, isHidden, isLocked, isNetworkEntity, isSerializable, isUpdatable, isValidGUID, isValidHandle, makeHandle, processDespawn, queryFor, queryForAll, registerInjectable, registerPlatformAdapter, removeEntityTag, requireComponent, resetLoggerColors, setGlobalLogLevel, setLoggerColors, setLoggerFactory, supportsFeature, sync, tryGetComponent, updateComponent, varintSize, zigzagDecode, zigzagEncode };
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export type { AnyComponentConstructor, AutoProfilerConfig, BitMask64Data, CallGraphNode, ComponentChange, ComponentConstructor, ComponentDebugInfo, ComponentEditorOptions, ComponentInstance, ComponentMigrationFunction, ComponentOptions, ComponentType, ComponentTypeMap, ComponentTypeName, ComponentTypeNames, ComponentTypeWithMetadata, DataOnly, DecodeDespawnResult, DecodeEntityResult, DecodeSnapshotResult, DecodeSpawnResult, DeepPartial, DeepReadonly, DeferredCommand, DeserializationStrategy, ECSDebugStats, EntityChange, EntityDebugInfo, EntityHandle, EntityRefMetadata, EntityRefRecord, EntityTagValue, EntityWithComponents, EnumOption, EventListenerConfig, EventStats, ExtractComponents, FieldSerializeOptions, IAdvancedProfilerData, IAlipayMiniGameAPI, IBaiduMiniGameAPI, IByteDanceMiniGameAPI, IChromeMemoryInfo, IComponent, IComponentDebugData, IComponentEventData, IComponentRegistry, IComponentTypeMetadata, ICoreConfig, IECSDebugConfig, IECSDebugData, IEntityDebugData, IEntityEventData, IEntityHierarchyNode, IEventBus, IEventData, IEventListenerConfig, IEventStats, IGlobalThisWithMiniGame, ILogger, IMiniGamePlatformAPI, IPerformanceDebugData, IPerformanceEventData, IPerformanceWithMemory, IPlatformAdapter, IPlugin, IPluginMetadata, IPoolable, IRuntimeMode, IScene, ISceneConfig, ISceneDebugData, ISceneEventData, ISceneFactory, IService, ISystemBase, ISystemDebugData, ISystemEventData, ITimer, IUpdatable, IWeChatMiniGameAPI, IWorkerPoolStatus, IWorkerSystemConfig, IWorldConfig, IWorldManagerConfig, IncrementalSerializationFormat, IncrementalSerializationOptions, IncrementalSnapshot, InjectableMetadata, InstanceTypes, LoggerColorConfig, LoggerConfig, LongTaskInfo, MemorySnapshot, MigrationFunction, NetworkEntityMetadata, NetworkEntityOptions, PartialComponent, PerformanceData, PerformanceStats, PerformanceThresholds, PerformanceWarning, PlatformConfig, PlatformDetectionResult, PlatformWorker, PoolStats, PrefabComponentTypeEntry, PrefabCreateOptions, PrefabData, PrefabInstantiateOptions, PrefabMetadata, ProcessingMode, ProfileCounter, ProfileFrame, ProfileReport, ProfileSample, ProfileSampleStats, ProfilerConfig, PropertyAction, PropertyAssetType, PropertyControl, PropertyOptions, PropertyType, QueryResult$1 as QueryResult, ReactiveQueryChange, ReactiveQueryConfig, ReactiveQueryListener, ReadonlyComponent, RuntimeModeConfig, SampleHandle, SceneDataChange, SceneDebugInfo, SceneDeserializationOptions, SceneMigrationFunction, SceneSerializationOptions, SerializableComponent, SerializableFields, SerializableOptions, SerializableValue, SerializationFormat, SerializationMetadata, SerializedComponent, SerializedEntity, SerializedEntityRef, SerializedPrefabEntity, SerializedScene, ServiceIdentifier, ServiceToken, ServiceType, SharedArrayBufferProcessFunction, SupportedTypedArray, SyncFieldMetadata, SyncMetadata, SyncType, SystemDebugInfo, SystemDependencyInfo, SystemEntityType, SystemLifecycleHooks, SystemMetadata, SystemSchedulingMetadata, SystemStage, TypeDef as TypeHandler, TypeSafeBuilder, TypedEventHandler, TypedQueryCondition, TypedValue, UpdatableMetadata, ValidComponent, ValidComponentArray, WorkerCreationOptions, WorkerProcessFunction, WorkerSystemConfig };
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