@esengine/ecs-framework 2.3.1 → 2.3.2

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@@ -1,5 +1,5 @@
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  /**
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- * @esengine/ecs-framework v2.3.1
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+ * @esengine/ecs-framework v2.3.2
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  * TypeScript definitions
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  */
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  /**
@@ -7576,6 +7576,20 @@ interface WorkerSystemConfig {
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  entityDataSize?: number;
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  /** 最大实体数量(用于预分配SharedArrayBuffer) */
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  maxEntities?: number;
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+ /**
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+ * 预编译 Worker 脚本路径(微信小游戏等不支持动态脚本的平台必需)
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+ * Pre-compiled Worker script path (required for platforms like WeChat Mini Game that don't support dynamic scripts)
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+ *
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+ * @example
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+ * ```typescript
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+ * // 微信小游戏使用方式:
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+ * // 1. 创建 Worker 文件: workers/physics-worker.js
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+ * // 2. 在 game.json 配置 "workers": "workers"
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+ * // 3. 指定路径:
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+ * workerScriptPath: 'workers/physics-worker.js'
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+ * ```
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+ */
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+ workerScriptPath?: string;
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  }
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  /**
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  * SharedArrayBuffer处理函数类型
@@ -7721,9 +7735,10 @@ type SharedArrayBufferProcessFunction = (sharedFloatArray: Float32Array, startIn
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  * ```
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  */
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  declare abstract class WorkerEntitySystem<TEntityData = any> extends EntitySystem {
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- protected config: Required<Omit<WorkerSystemConfig, 'systemConfig' | 'entitiesPerWorker'>> & {
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+ protected config: Required<Omit<WorkerSystemConfig, 'systemConfig' | 'entitiesPerWorker' | 'workerScriptPath'>> & {
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  systemConfig?: any;
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  entitiesPerWorker?: number;
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+ workerScriptPath?: string;
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  };
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  private workerPool;
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  private isProcessing;