@esengine/ecs-framework 2.2.21 → 2.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +2 -0
- package/dist/index.cjs.map +1 -0
- package/{index.d.ts → dist/index.d.ts} +329 -7
- package/dist/index.es5.js +4 -0
- package/dist/index.es5.js.map +1 -0
- package/dist/index.mjs +2 -0
- package/dist/index.mjs.map +1 -0
- package/dist/index.umd.js +4 -0
- package/dist/index.umd.js.map +1 -0
- package/dist/package.json +47 -0
- package/package.json +64 -24
- package/index.cjs +0 -2
- package/index.cjs.map +0 -1
- package/index.es5.js +0 -4
- package/index.es5.js.map +0 -1
- package/index.mjs +0 -2
- package/index.mjs.map +0 -1
- package/index.umd.js +0 -4
- package/index.umd.js.map +0 -1
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@@ -1,5 +1,5 @@
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/**
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* @esengine/ecs-framework v2.
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* @esengine/ecs-framework v2.3.1
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* TypeScript definitions
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*/
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/**
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@@ -1612,6 +1612,32 @@ declare class ComponentStorageManager {
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clear(): void;
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}
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/**
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* 实体生命周期策略
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*
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* 定义实体在场景切换时的行为。
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*
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* Entity lifecycle policy.
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* Defines entity behavior during scene transitions.
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*/
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declare const enum EEntityLifecyclePolicy {
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/**
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* 默认策略 - 随场景销毁
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*
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* Default policy - destroyed with scene.
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*/
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SceneLocal = 0,
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/**
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* 持久化策略 - 跨场景保留
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*
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* 实体在场景切换时自动迁移到新场景。
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*
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* Persistent policy - survives scene transitions.
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* Entity is automatically migrated to the new scene.
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*/
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Persistent = 1
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}
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/**
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* 高性能实体列表管理器
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* 管理场景中的所有实体,支持快速查找和批量操作
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@@ -3156,6 +3182,13 @@ declare class ReactiveQuery {
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private _entities;
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/** 实体ID集合,用于快速查找 */
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private _entityIdSet;
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/**
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* 实体数组快照 - 用于安全迭代
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* Entity array snapshot - for safe iteration
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* 只在实体列表变化时才创建新快照,静态场景下所有系统共享同一快照
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* Only create new snapshot when entity list changes, static scenes share the same snapshot
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*/
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private _snapshot;
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/** 查询条件 */
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private readonly _condition;
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/** 监听器列表 */
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*/
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unsubscribeAll(): void;
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/**
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-
*
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* 获取当前查询结果(返回安全快照)
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* Get current query results (returns safe snapshot)
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*
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* 返回的快照在实体列表变化前保持不变,可安全用于迭代。
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* 静态场景下所有系统共享同一快照,避免每帧创建数组副本。
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*
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* The returned snapshot remains unchanged until entity list changes, safe for iteration.
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* Static scenes share the same snapshot, avoiding array copy every frame.
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*/
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getEntities(): readonly Entity[];
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/**
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@@ -5374,6 +5414,14 @@ declare class Scene implements IScene {
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* 更新场景
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*/
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update(): void;
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/**
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* 执行所有系统的延迟命令
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* Flush all systems' deferred commands
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*
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* 在帧末统一执行所有通过 CommandBuffer 提交的延迟操作。
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* Execute all deferred operations submitted via CommandBuffer at end of frame.
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*/
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private flushCommandBuffers;
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/**
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* 处理系统执行错误
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*
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* @param tag 实体标签
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*/
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findEntitiesByTag(tag: number): Entity[];
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/**
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* 查找所有持久化实体
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*
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* Find all persistent entities in this scene.
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*
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* @returns 持久化实体数组 | Array of persistent entities
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*/
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findPersistentEntities(): Entity[];
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/**
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* 提取持久化实体(从场景中分离但不销毁)
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*
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* 用于场景切换时收集需要迁移的实体。
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*
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* Extract persistent entities (detach from scene without destroying).
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* Used during scene transitions to collect entities for migration.
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*
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* @returns 被提取的持久化实体数组 | Array of extracted persistent entities
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*
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* @internal
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*/
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extractPersistentEntities(): Entity[];
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/**
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* 接收迁移的实体
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*
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* 将从其他场景迁移来的实体添加到当前场景。
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*
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* Receive migrated entities from another scene.
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*
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* @param entities 要接收的实体数组 | Entities to receive
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*
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* @internal
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*/
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receiveMigratedEntities(entities: Entity[]): void;
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/**
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* 根据名称查找实体(别名方法)
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*
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hasIncrementalSnapshot(): boolean;
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}
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/**
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* 延迟命令类型
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* Deferred command type
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*/
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declare enum CommandType {
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/** 添加组件 | Add component */
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ADD_COMPONENT = "add_component",
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/** 移除组件 | Remove component */
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REMOVE_COMPONENT = "remove_component",
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/** 销毁实体 | Destroy entity */
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DESTROY_ENTITY = "destroy_entity",
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/** 设置实体激活状态 | Set entity active state */
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SET_ENTITY_ACTIVE = "set_entity_active"
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}
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/**
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* 延迟命令接口
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* Deferred command interface
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*/
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interface DeferredCommand {
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/** 命令类型 | Command type */
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type: CommandType;
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/** 目标实体 | Target entity */
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entity: Entity;
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/** 组件实例(用于 ADD_COMPONENT)| Component instance (for ADD_COMPONENT) */
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component?: Component;
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/** 组件类型(用于 REMOVE_COMPONENT)| Component type (for REMOVE_COMPONENT) */
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componentType?: ComponentType;
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/** 布尔值(用于启用/激活状态)| Boolean value (for enabled/active state) */
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value?: boolean;
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}
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/**
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* 命令缓冲区 - 用于延迟执行实体操作
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* Command Buffer - for deferred entity operations
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*
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* 在系统的 process() 方法中使用 CommandBuffer 可以避免迭代过程中修改实体列表,
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* 从而提高性能(无需每帧拷贝数组)并保证迭代安全。
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*
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* Using CommandBuffer in system's process() method avoids modifying entity list during iteration,
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* improving performance (no array copy per frame) and ensuring iteration safety.
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*
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* @example
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* ```typescript
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* class DamageSystem extends EntitySystem {
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* protected process(entities: readonly Entity[]): void {
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* for (const entity of entities) {
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* const health = entity.getComponent(Health);
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* if (health.value <= 0) {
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* // 延迟到帧末执行,不影响当前迭代
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* // Deferred to end of frame, doesn't affect current iteration
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* this.commands.addComponent(entity, new DeadMarker());
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* this.commands.destroyEntity(entity);
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* }
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* }
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* }
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* }
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* ```
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*/
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declare class CommandBuffer {
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/** 命令队列 | Command queue */
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private _commands;
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/** 关联的场景 | Associated scene */
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private _scene;
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/** 是否启用调试日志 | Enable debug logging */
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private _debug;
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/**
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* 创建命令缓冲区
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* Create command buffer
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*
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* @param scene - 关联的场景 | Associated scene
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* @param debug - 是否启用调试 | Enable debug
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*/
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constructor(scene?: IScene, debug?: boolean);
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/**
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* 设置关联的场景
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* Set associated scene
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*/
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setScene(scene: IScene | null): void;
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/**
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* 获取关联的场景
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* Get associated scene
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*/
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get scene(): IScene | null;
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/**
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* 获取待执行的命令数量
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* Get pending command count
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*/
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get pendingCount(): number;
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/**
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* 检查是否有待执行的命令
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* Check if there are pending commands
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*/
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get hasPending(): boolean;
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/**
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* 延迟添加组件
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* Deferred add component
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*
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* @param entity - 目标实体 | Target entity
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* @param component - 要添加的组件 | Component to add
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*/
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addComponent(entity: Entity, component: Component): void;
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/**
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* 延迟移除组件
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* Deferred remove component
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*
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* @param entity - 目标实体 | Target entity
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* @param componentType - 要移除的组件类型 | Component type to remove
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*/
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removeComponent<T extends Component>(entity: Entity, componentType: ComponentType<T>): void;
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/**
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* 延迟销毁实体
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* Deferred destroy entity
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*
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* @param entity - 要销毁的实体 | Entity to destroy
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*/
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destroyEntity(entity: Entity): void;
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/**
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* 延迟设置实体激活状态
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* Deferred set entity active state
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*
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* @param entity - 目标实体 | Target entity
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* @param active - 激活状态 | Active state
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*/
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setEntityActive(entity: Entity, active: boolean): void;
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/**
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* 执行所有待处理的命令
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* Execute all pending commands
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*
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* 通常在帧末由 Scene 自动调用。
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* Usually called automatically by Scene at end of frame.
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*
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* @returns 执行的命令数量 | Number of commands executed
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*/
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flush(): number;
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/**
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* 执行单个命令
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* Execute single command
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*/
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private executeCommand;
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/**
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* 清空所有待处理的命令(不执行)
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* Clear all pending commands (without executing)
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*/
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clear(): void;
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/**
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* 销毁命令缓冲区
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* Dispose command buffer
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*/
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dispose(): void;
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}
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/**
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* 实体系统的基类
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*
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@@ -5910,6 +6141,29 @@ declare abstract class EntitySystem implements ISystemBase, IService {
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* 统一的实体缓存管理器
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*/
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private _entityCache;
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/**
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* 命令缓冲区 - 用于延迟执行实体操作
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* Command buffer - for deferred entity operations
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*
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* 在 process() 中使用 commands 可以避免迭代过程中修改实体列表,
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* 提高性能并保证迭代安全。命令会在帧末由 Scene 统一执行。
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*
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* Using commands in process() avoids modifying entity list during iteration,
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|
+
* improving performance and ensuring iteration safety. Commands are executed by Scene at end of frame.
|
|
6153
|
+
*
|
|
6154
|
+
* @example
|
|
6155
|
+
* ```typescript
|
|
6156
|
+
* protected process(entities: readonly Entity[]): void {
|
|
6157
|
+
* for (const entity of entities) {
|
|
6158
|
+
* if (shouldDie(entity)) {
|
|
6159
|
+
* // 延迟执行,不影响当前迭代
|
|
6160
|
+
* this.commands.destroyEntity(entity);
|
|
6161
|
+
* }
|
|
6162
|
+
* }
|
|
6163
|
+
* }
|
|
6164
|
+
* ```
|
|
6165
|
+
*/
|
|
6166
|
+
protected readonly commands: CommandBuffer;
|
|
5913
6167
|
/**
|
|
5914
6168
|
* 获取系统处理的实体列表
|
|
5915
6169
|
*/
|
|
@@ -6061,6 +6315,16 @@ declare abstract class EntitySystem implements ISystemBase, IService {
|
|
|
6061
6315
|
* 后期更新系统
|
|
6062
6316
|
*/
|
|
6063
6317
|
lateUpdate(): void;
|
|
6318
|
+
/**
|
|
6319
|
+
* 执行命令缓冲区中的所有延迟命令
|
|
6320
|
+
* Flush all deferred commands in the command buffer
|
|
6321
|
+
*
|
|
6322
|
+
* 由 Scene 在帧末自动调用。
|
|
6323
|
+
* Called automatically by Scene at end of frame.
|
|
6324
|
+
*
|
|
6325
|
+
* @returns 执行的命令数量 | Number of commands executed
|
|
6326
|
+
*/
|
|
6327
|
+
flushCommands(): number;
|
|
6064
6328
|
/**
|
|
6065
6329
|
* 在系统处理开始前调用
|
|
6066
6330
|
*
|
|
@@ -6774,6 +7038,12 @@ declare class Entity {
|
|
|
6774
7038
|
* 懒加载的组件数组缓存
|
|
6775
7039
|
*/
|
|
6776
7040
|
private _componentCache;
|
|
7041
|
+
/**
|
|
7042
|
+
* 生命周期策略
|
|
7043
|
+
*
|
|
7044
|
+
* Lifecycle policy for scene transitions.
|
|
7045
|
+
*/
|
|
7046
|
+
private _lifecyclePolicy;
|
|
6777
7047
|
/**
|
|
6778
7048
|
* 构造函数
|
|
6779
7049
|
*
|
|
@@ -6781,6 +7051,47 @@ declare class Entity {
|
|
|
6781
7051
|
* @param id - 实体唯一标识符
|
|
6782
7052
|
*/
|
|
6783
7053
|
constructor(name: string, id: number);
|
|
7054
|
+
/**
|
|
7055
|
+
* 获取生命周期策略
|
|
7056
|
+
*
|
|
7057
|
+
* Get lifecycle policy.
|
|
7058
|
+
*/
|
|
7059
|
+
get lifecyclePolicy(): EEntityLifecyclePolicy;
|
|
7060
|
+
/**
|
|
7061
|
+
* 检查实体是否为持久化实体
|
|
7062
|
+
*
|
|
7063
|
+
* Check if entity is persistent (survives scene transitions).
|
|
7064
|
+
*/
|
|
7065
|
+
get isPersistent(): boolean;
|
|
7066
|
+
/**
|
|
7067
|
+
* 设置实体为持久化(跨场景保留)
|
|
7068
|
+
*
|
|
7069
|
+
* 标记后的实体在场景切换时不会被销毁,会自动迁移到新场景。
|
|
7070
|
+
*
|
|
7071
|
+
* Mark entity as persistent (survives scene transitions).
|
|
7072
|
+
* Persistent entities are automatically migrated to the new scene.
|
|
7073
|
+
*
|
|
7074
|
+
* @returns this,支持链式调用 | Returns this for chaining
|
|
7075
|
+
*
|
|
7076
|
+
* @example
|
|
7077
|
+
* ```typescript
|
|
7078
|
+
* const player = scene.createEntity('Player')
|
|
7079
|
+
* .setPersistent()
|
|
7080
|
+
* .addComponent(new PlayerComponent());
|
|
7081
|
+
* ```
|
|
7082
|
+
*/
|
|
7083
|
+
setPersistent(): this;
|
|
7084
|
+
/**
|
|
7085
|
+
* 设置实体为场景本地(随场景销毁)
|
|
7086
|
+
*
|
|
7087
|
+
* 将实体恢复为默认行为。
|
|
7088
|
+
*
|
|
7089
|
+
* Mark entity as scene-local (destroyed with scene).
|
|
7090
|
+
* Restores default behavior.
|
|
7091
|
+
*
|
|
7092
|
+
* @returns this,支持链式调用 | Returns this for chaining
|
|
7093
|
+
*/
|
|
7094
|
+
setSceneLocal(): this;
|
|
6784
7095
|
/**
|
|
6785
7096
|
* 获取销毁状态
|
|
6786
7097
|
* @returns 如果实体已被销毁则返回true
|
|
@@ -8846,6 +9157,12 @@ declare class SceneManager implements IService {
|
|
|
8846
9157
|
* 性能监控器(从 Core 注入)
|
|
8847
9158
|
*/
|
|
8848
9159
|
private _performanceMonitor;
|
|
9160
|
+
/**
|
|
9161
|
+
* 待迁移的持久化实体
|
|
9162
|
+
*
|
|
9163
|
+
* Pending persistent entities for migration.
|
|
9164
|
+
*/
|
|
9165
|
+
private _pendingPersistentEntities;
|
|
8849
9166
|
/**
|
|
8850
9167
|
* 默认场景ID
|
|
8851
9168
|
*/
|
|
@@ -8862,14 +9179,19 @@ declare class SceneManager implements IService {
|
|
|
8862
9179
|
* 设置当前场景(立即切换)
|
|
8863
9180
|
*
|
|
8864
9181
|
* 会自动处理旧场景的结束和新场景的初始化。
|
|
9182
|
+
* 持久化实体会自动迁移到新场景。
|
|
9183
|
+
*
|
|
9184
|
+
* Set current scene (immediate transition).
|
|
9185
|
+
* Automatically handles old scene cleanup and new scene initialization.
|
|
9186
|
+
* Persistent entities are automatically migrated to the new scene.
|
|
8865
9187
|
*
|
|
8866
|
-
* @param scene - 要设置的场景实例
|
|
8867
|
-
* @returns 返回设置的场景实例,便于链式调用
|
|
9188
|
+
* @param scene - 要设置的场景实例 | Scene instance to set
|
|
9189
|
+
* @returns 返回设置的场景实例,便于链式调用 | Returns the scene for chaining
|
|
8868
9190
|
*
|
|
8869
9191
|
* @example
|
|
8870
9192
|
* ```typescript
|
|
8871
9193
|
* const gameScene = sceneManager.setScene(new GameScene());
|
|
8872
|
-
* console.log(gameScene.name);
|
|
9194
|
+
* console.log(gameScene.name);
|
|
8873
9195
|
* ```
|
|
8874
9196
|
*/
|
|
8875
9197
|
setScene<T extends IScene>(scene: T): T;
|
|
@@ -13125,5 +13447,5 @@ declare function getFullPlatformConfig(): Promise<any>;
|
|
|
13125
13447
|
declare function supportsFeature(feature: 'worker' | 'shared-array-buffer' | 'transferable-objects' | 'module-worker'): boolean;
|
|
13126
13448
|
declare function hasAdapter(): boolean;
|
|
13127
13449
|
|
|
13128
|
-
export { AdvancedProfilerCollector, AutoProfiler, BinarySerializer, BitMask64Utils, Bits, COMPONENT_DEPENDENCIES, COMPONENT_TYPE_NAME, ChangeOperation, Colors, Component, ComponentDataCollector, ComponentPool, ComponentPoolManager, ComponentRegistry, ComponentSerializer, ComponentSparseSet, ComponentStorage, ConsoleLogger, Core, DEFAULT_PROFILER_CONFIG, DebugConfigService, DebugManager, DebugPlugin, DeepCopy, ECSComponent, ECSEventType, ECSFluentAPI, ECSSystem, ENTITY_REF_METADATA, EVENT_TYPES, Emitter, EnableSoA, Entity, EntityDataCollector, EntityList, EntityProcessorList, EntityRef, EntitySerializer, EntitySystem, EntityTags, EventBus, EventPriority, EventTypeValidator, Float32, Float64, FuncPack, GlobalEventBus, GlobalManager, HierarchyComponent, HierarchySystem, IdentifierPool, IgnoreSerialization, IncrementalSerializer, InjectProperty, Injectable, Int16, Int32, Int8, IntervalSystem, LogLevel, Logger, LoggerManager, Matcher, MigrationBuilder, NumberExtension, PROPERTY_METADATA, PassiveSystem, PerformanceDataCollector, PerformanceMonitor, PerformanceWarningType, PlatformDetector, PlatformManager, PluginManager, PluginState, Pool, PoolManager, ProcessingSystem, Profile, ProfileCategory, ProfileClass, ProfilerSDK, Property, QuerySystem, ReactiveQuery, ReactiveQueryChangeType, ReferenceTracker, SERIALIZABLE_METADATA, SERIALIZE_FIELD, SERIALIZE_OPTIONS, SYSTEM_TYPE_NAME, Scene, SceneDataCollector, SceneManager, SceneSerializer, Serializable, Serialize, SerializeArray, SerializeAsMap, SerializeAsSet, SerializeMap, SerializeSet, ServiceContainer, ServiceLifetime, SoAStorage, SparseSet, SystemDataCollector, Time, Timer, TimerManager, TypeSafeEventSystem, TypeUtils, TypedEntityBuilder, TypedQueryBuilder, TypedQueryResult, Uint16, Uint32, Uint8, Uint8Clamped, Updatable, VersionMigrationManager, WebSocketManager, WorkerEntitySystem, World, WorldManager, addAndConfigure, addEntityTag, buildEntity, createECSAPI, createInstance, createLogger, createQuery, getBasicWorkerConfig, getComponentDependencies, getComponentInstanceTypeName, getComponentTypeName, getComponents, getCurrentAdapter, getEntityRefMetadata, getFullPlatformConfig, getOrAddComponent, getPropertyInjectMetadata, getPropertyMetadata, getSceneByEntityId, getSerializationMetadata, getSystemInstanceTypeName, getSystemMetadata, getSystemTypeName, getUpdatableMetadata, hasAdapter, hasAnyComponent, hasComponents, hasEntityRef, hasEntityTag, hasPropertyMetadata, injectProperties, isComponentArray, isComponentType, isFolder, isHidden, isLocked, isSerializable, isUpdatable, queryFor, queryForAll, registerInjectable, registerPlatformAdapter, removeEntityTag, requireComponent, resetLoggerColors, setGlobalLogLevel, setLoggerColors, setLoggerFactory, supportsFeature, tryGetComponent, updateComponent };
|
|
13129
|
-
export type { AnyComponentConstructor, AssetType, AutoProfilerConfig, BitMask64Data, CallGraphNode, ComponentChange, ComponentConstructor, ComponentDebugInfo, ComponentInstance, ComponentMigrationFunction, ComponentOptions, ComponentType$1 as ComponentType, ComponentTypeMap, ComponentTypeName, ComponentTypeNames, DataOnly, DeepPartial, DeepReadonly, DeserializationStrategy, ECSDebugStats, EntityChange, EntityDebugInfo, EntityRefMetadata, EntityRefRecord, EntityTagValue, EntityWithComponents, EnumOption, EventListenerConfig, EventStats, ExtractComponents, FieldSerializeOptions, IAdvancedProfilerData, IComponent, IComponentDebugData, IComponentEventData, ICoreConfig, IECSDebugConfig, IECSDebugData, IEntityDebugData, IEntityEventData, IEntityHierarchyNode, IEventBus, IEventData, IEventListenerConfig, IEventStats, ILogger, IPerformanceDebugData, IPerformanceEventData, IPlatformAdapter, IPlugin, IPluginMetadata, IPoolable, IScene, ISceneConfig, ISceneDebugData, ISceneEventData, ISceneFactory, IService, ISystemBase, ISystemDebugData, ISystemEventData, ITimer, IUpdatable, IWorldConfig, IWorldManagerConfig, IncrementalSerializationFormat, IncrementalSerializationOptions, IncrementalSnapshot, InjectableMetadata, LoggerColorConfig, LoggerConfig, LongTaskInfo, MemorySnapshot, MigrationFunction, PartialComponent, PerformanceData, PerformanceStats, PerformanceThresholds, PerformanceWarning, PlatformConfig, PlatformDetectionResult, PlatformWorker, PoolStats, ProfileCounter, ProfileFrame, ProfileReport, ProfileSample, ProfileSampleStats, ProfilerConfig, PropertyAction, PropertyControl, PropertyOptions, PropertyType, QueryResult$1 as QueryResult, ReactiveQueryChange, ReactiveQueryConfig, ReactiveQueryListener, ReadonlyComponent, SampleHandle, SceneDataChange, SceneDebugInfo, SceneDeserializationOptions, SceneMigrationFunction, SceneSerializationOptions, SerializableComponent, SerializableFields, SerializableOptions, SerializationFormat, SerializationMetadata, SerializedComponent, SerializedEntity, SerializedScene, ServiceIdentifier, ServiceType, SharedArrayBufferProcessFunction, SupportedTypedArray, SystemDebugInfo, SystemEntityType, SystemLifecycleHooks, SystemMetadata, TypeSafeBuilder, TypedEventHandler, TypedQueryCondition, UpdatableMetadata, ValidComponent, ValidComponentArray, WorkerCreationOptions, WorkerProcessFunction, WorkerSystemConfig };
|
|
13450
|
+
export { AdvancedProfilerCollector, AutoProfiler, BinarySerializer, BitMask64Utils, Bits, COMPONENT_DEPENDENCIES, COMPONENT_TYPE_NAME, ChangeOperation, Colors, CommandBuffer, CommandType, Component, ComponentDataCollector, ComponentPool, ComponentPoolManager, ComponentRegistry, ComponentSerializer, ComponentSparseSet, ComponentStorage, ConsoleLogger, Core, DEFAULT_PROFILER_CONFIG, DebugConfigService, DebugManager, DebugPlugin, DeepCopy, ECSComponent, ECSEventType, ECSFluentAPI, ECSSystem, EEntityLifecyclePolicy, ENTITY_REF_METADATA, EVENT_TYPES, Emitter, EnableSoA, Entity, EntityDataCollector, EntityList, EntityProcessorList, EntityRef, EntitySerializer, EntitySystem, EntityTags, EventBus, EventPriority, EventTypeValidator, Float32, Float64, FuncPack, GlobalEventBus, GlobalManager, HierarchyComponent, HierarchySystem, IdentifierPool, IgnoreSerialization, IncrementalSerializer, InjectProperty, Injectable, Int16, Int32, Int8, IntervalSystem, LogLevel, Logger, LoggerManager, Matcher, MigrationBuilder, NumberExtension, PROPERTY_METADATA, PassiveSystem, PerformanceDataCollector, PerformanceMonitor, PerformanceWarningType, PlatformDetector, PlatformManager, PluginManager, PluginState, Pool, PoolManager, ProcessingSystem, Profile, ProfileCategory, ProfileClass, ProfilerSDK, Property, QuerySystem, ReactiveQuery, ReactiveQueryChangeType, ReferenceTracker, SERIALIZABLE_METADATA, SERIALIZE_FIELD, SERIALIZE_OPTIONS, SYSTEM_TYPE_NAME, Scene, SceneDataCollector, SceneManager, SceneSerializer, Serializable, Serialize, SerializeArray, SerializeAsMap, SerializeAsSet, SerializeMap, SerializeSet, ServiceContainer, ServiceLifetime, SoAStorage, SparseSet, SystemDataCollector, Time, Timer, TimerManager, TypeSafeEventSystem, TypeUtils, TypedEntityBuilder, TypedQueryBuilder, TypedQueryResult, Uint16, Uint32, Uint8, Uint8Clamped, Updatable, VersionMigrationManager, WebSocketManager, WorkerEntitySystem, World, WorldManager, addAndConfigure, addEntityTag, buildEntity, createECSAPI, createInstance, createLogger, createQuery, getBasicWorkerConfig, getComponentDependencies, getComponentInstanceTypeName, getComponentTypeName, getComponents, getCurrentAdapter, getEntityRefMetadata, getFullPlatformConfig, getOrAddComponent, getPropertyInjectMetadata, getPropertyMetadata, getSceneByEntityId, getSerializationMetadata, getSystemInstanceTypeName, getSystemMetadata, getSystemTypeName, getUpdatableMetadata, hasAdapter, hasAnyComponent, hasComponents, hasEntityRef, hasEntityTag, hasPropertyMetadata, injectProperties, isComponentArray, isComponentType, isFolder, isHidden, isLocked, isSerializable, isUpdatable, queryFor, queryForAll, registerInjectable, registerPlatformAdapter, removeEntityTag, requireComponent, resetLoggerColors, setGlobalLogLevel, setLoggerColors, setLoggerFactory, supportsFeature, tryGetComponent, updateComponent };
|
|
13451
|
+
export type { AnyComponentConstructor, AssetType, AutoProfilerConfig, BitMask64Data, CallGraphNode, ComponentChange, ComponentConstructor, ComponentDebugInfo, ComponentInstance, ComponentMigrationFunction, ComponentOptions, ComponentType$1 as ComponentType, ComponentTypeMap, ComponentTypeName, ComponentTypeNames, DataOnly, DeepPartial, DeepReadonly, DeferredCommand, DeserializationStrategy, ECSDebugStats, EntityChange, EntityDebugInfo, EntityRefMetadata, EntityRefRecord, EntityTagValue, EntityWithComponents, EnumOption, EventListenerConfig, EventStats, ExtractComponents, FieldSerializeOptions, IAdvancedProfilerData, IComponent, IComponentDebugData, IComponentEventData, ICoreConfig, IECSDebugConfig, IECSDebugData, IEntityDebugData, IEntityEventData, IEntityHierarchyNode, IEventBus, IEventData, IEventListenerConfig, IEventStats, ILogger, IPerformanceDebugData, IPerformanceEventData, IPlatformAdapter, IPlugin, IPluginMetadata, IPoolable, IScene, ISceneConfig, ISceneDebugData, ISceneEventData, ISceneFactory, IService, ISystemBase, ISystemDebugData, ISystemEventData, ITimer, IUpdatable, IWorldConfig, IWorldManagerConfig, IncrementalSerializationFormat, IncrementalSerializationOptions, IncrementalSnapshot, InjectableMetadata, LoggerColorConfig, LoggerConfig, LongTaskInfo, MemorySnapshot, MigrationFunction, PartialComponent, PerformanceData, PerformanceStats, PerformanceThresholds, PerformanceWarning, PlatformConfig, PlatformDetectionResult, PlatformWorker, PoolStats, ProfileCounter, ProfileFrame, ProfileReport, ProfileSample, ProfileSampleStats, ProfilerConfig, PropertyAction, PropertyControl, PropertyOptions, PropertyType, QueryResult$1 as QueryResult, ReactiveQueryChange, ReactiveQueryConfig, ReactiveQueryListener, ReadonlyComponent, SampleHandle, SceneDataChange, SceneDebugInfo, SceneDeserializationOptions, SceneMigrationFunction, SceneSerializationOptions, SerializableComponent, SerializableFields, SerializableOptions, SerializationFormat, SerializationMetadata, SerializedComponent, SerializedEntity, SerializedScene, ServiceIdentifier, ServiceType, SharedArrayBufferProcessFunction, SupportedTypedArray, SystemDebugInfo, SystemEntityType, SystemLifecycleHooks, SystemMetadata, TypeSafeBuilder, TypedEventHandler, TypedQueryCondition, UpdatableMetadata, ValidComponent, ValidComponentArray, WorkerCreationOptions, WorkerProcessFunction, WorkerSystemConfig };
|