@esengine/ecs-framework 2.2.20 → 2.2.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.cjs +1 -1
- package/index.cjs.map +1 -1
- package/index.d.ts +112 -4
- package/index.es5.js +2 -2
- package/index.es5.js.map +1 -1
- package/index.mjs +1 -1
- package/index.mjs.map +1 -1
- package/index.umd.js +2 -2
- package/index.umd.js.map +1 -1
- package/package.json +1 -1
- package/LICENSE +0 -21
package/index.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
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/**
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2
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-
* @esengine/ecs-framework v2.2.
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2
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* @esengine/ecs-framework v2.2.21
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* TypeScript definitions
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*/
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/**
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@@ -1323,6 +1323,13 @@ declare class ComponentRegistry {
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private static componentNameToId;
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private static maskCache;
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private static nextBitIndex;
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/**
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* 热更新模式标志,默认禁用
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* Hot reload mode flag, disabled by default
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* 编辑器环境应启用此选项以支持脚本热更新
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* Editor environment should enable this to support script hot reload
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*/
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private static hotReloadEnabled;
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/**
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* 注册组件类型并分配位掩码
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* @param componentType 组件类型
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@@ -1402,6 +1409,23 @@ declare class ComponentRegistry {
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* 清除掩码缓存
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*/
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static clearMaskCache(): void;
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/**
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* 启用热更新模式
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* Enable hot reload mode
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* 在编辑器环境中调用以支持脚本热更新
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* Call in editor environment to support script hot reload
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*/
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static enableHotReload(): void;
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/**
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* 禁用热更新模式
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* Disable hot reload mode
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*/
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static disableHotReload(): void;
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/**
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* 检查热更新模式是否启用
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* Check if hot reload mode is enabled
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*/
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static isHotReloadEnabled(): boolean;
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/**
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* 重置注册表(用于测试)
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*/
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@@ -4368,12 +4392,17 @@ declare class ComponentSerializer {
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*/
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declare class HierarchySystem extends EntitySystem {
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private static readonly MAX_DEPTH;
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/**
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* 脏实体集合 - 只有这些实体需要在 process() 中更新缓存
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* Dirty entity set - only these entities need cache update in process()
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*/
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private dirtyEntities;
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constructor();
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/**
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* 系统优先级,确保在其他系统之前更新层级缓存
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*/
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get updateOrder(): number;
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-
protected process(): void;
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protected process(_entities: readonly Entity[]): void;
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/**
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* 设置实体的父级
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*
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bIsExpanded: boolean;
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}>;
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/**
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*
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* 标记缓存为脏,并添加到脏实体集合
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* Mark cache as dirty and add to dirty entity set
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*/
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private markCacheDirty;
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/**
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* 更新层级缓存
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*/
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private updateHierarchyCache;
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/**
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* 当实体被添加到系统时,将其加入脏集合
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* When entity is added to system, add it to dirty set
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*/
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protected onAdded(entity: Entity): void;
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/**
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* 当实体被移除时清理层级关系
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* When entity is removed, clean up hierarchy relationships
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*/
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protected
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protected onRemoved(entity: Entity): void;
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dispose(): void;
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}
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@@ -5137,6 +5173,28 @@ declare class Scene implements IScene {
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* 场景是否已开始运行
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*/
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private _didSceneBegin;
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/**
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* 编辑器模式标志
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*
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* 当为 true 时,组件的生命周期回调(如 onAddedToEntity)会被延迟,
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* 直到调用 begin() 开始运行场景时才会触发。
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*
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* Editor mode flag.
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* When true, component lifecycle callbacks (like onAddedToEntity) are deferred
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* until begin() is called to start running the scene.
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*/
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isEditorMode: boolean;
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/**
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* 延迟的组件生命周期回调队列
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*
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* 在编辑器模式下,组件的 onAddedToEntity 回调会被加入此队列,
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* 等到 begin() 调用时统一执行。
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*
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* Deferred component lifecycle callback queue.
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* In editor mode, component's onAddedToEntity callbacks are queued here,
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* and will be executed when begin() is called.
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*/
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private _deferredComponentCallbacks;
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/**
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* 系统列表缓存
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*/
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* 在场景被销毁时调用,可以在此方法中执行清理工作。
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*/
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unload(): void;
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/**
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* 添加延迟的组件生命周期回调
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*
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* 在编辑器模式下,组件的 onAddedToEntity 回调会通过此方法加入队列。
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*
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* Queue a deferred component lifecycle callback.
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* In editor mode, component's onAddedToEntity callbacks are queued via this method.
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*
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* @param callback 要延迟执行的回调 | The callback to defer
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*/
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queueDeferredComponentCallback(callback: () => void): void;
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/**
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* 开始场景,启动实体处理器等
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*
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* 这个方法会启动场景。它将启动实体处理器等,并调用onStart方法。
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* 在编辑器模式下,此方法还会执行所有延迟的组件生命周期回调。
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*
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* This method starts the scene. It will start entity processors and call onStart.
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* In editor mode, this method also executes all deferred component lifecycle callbacks.
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*/
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begin(): void;
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/**
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* 场景级别的依赖注入容器,用于管理服务的生命周期。
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*/
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readonly services: ServiceContainer;
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/**
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* 编辑器模式标志
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*
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* 当为 true 时,组件的生命周期回调(如 onAddedToEntity)会被延迟,
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* 直到调用 begin() 开始运行场景时才会触发。
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*
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* Editor mode flag.
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* When true, component lifecycle callbacks (like onAddedToEntity) are deferred
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* until begin() is called to start running the scene.
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*/
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isEditorMode: boolean;
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/**
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* 获取系统列表
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* 场景卸载时的回调
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*/
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unload(): void;
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/**
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* 添加延迟的组件生命周期回调
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*
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* Queue a deferred component lifecycle callback.
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*
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* @param callback 要延迟执行的回调 | The callback to defer
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*/
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queueDeferredComponentCallback(callback: () => void): void;
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/**
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* 开始场景
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*/
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* 检测是否为浏览器环境
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*/
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private static isBrowser;
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/**
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* 检测是否在 Tauri 桌面环境中运行
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* Check if running in Tauri desktop environment
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*
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* 同时支持 Tauri v1 (__TAURI__) 和 v2 (__TAURI_INTERNALS__)
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* Supports both Tauri v1 (__TAURI__) and v2 (__TAURI_INTERNALS__)
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*/
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static isTauriEnvironment(): boolean;
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/**
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* 检测是否在编辑器环境中运行
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* Check if running in editor environment
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*
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* 包括 Tauri 桌面应用或带 __ESENGINE_EDITOR__ 标记的环境
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* Includes Tauri desktop app or environments marked with __ESENGINE_EDITOR__
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*/
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static isEditorEnvironment(): boolean;
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/**
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* 获取详细的环境信息(用于调试)
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*/
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