@esengine/ecs-framework 2.2.18 → 2.2.19

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package/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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  /**
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- * @esengine/ecs-framework v2.2.18
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+ * @esengine/ecs-framework v2.2.19
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  * TypeScript definitions
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  */
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  /**
@@ -5159,6 +5159,13 @@ declare class Scene implements IScene {
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  * 系统错误次数超过此阈值后将被自动禁用
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  */
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  private _maxErrorCount;
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+ /**
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+ * 系统添加计数器
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+ *
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+ * 用于为每个添加的系统分配唯一的添加顺序,保证排序稳定性
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+ * Counter for assigning unique add order to each system for stable sorting
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+ */
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+ private _systemAddCounter;
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  /**
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  * 获取场景中所有已注册的EntitySystem
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  *
@@ -5178,7 +5185,8 @@ declare class Scene implements IScene {
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  */
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  private _filterEntitySystems;
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  /**
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- * 按updateOrder排序系统
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+ * 按 updateOrder 排序系统,相同时按 addOrder 保证稳定性
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+ * Sort systems by updateOrder, use addOrder as secondary key for stability
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  */
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  private _sortSystemsByUpdateOrder;
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  /**
@@ -5740,6 +5748,12 @@ declare class Scene implements IScene {
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  */
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  declare abstract class EntitySystem implements ISystemBase, IService {
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  private _updateOrder;
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+ /**
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+ * 添加顺序,用于 updateOrder 相同时的稳定排序
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+ * Add order for stable sorting when updateOrder is the same
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+ * @internal
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+ */
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+ private _addOrder;
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  private _enabled;
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  private _performanceMonitor;
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  private _systemName;
@@ -5767,6 +5781,18 @@ declare abstract class EntitySystem implements ISystemBase, IService {
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  */
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  get updateOrder(): number;
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  set updateOrder(value: number);
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+ /**
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+ * 获取系统的添加顺序
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+ * Get the add order of the system
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+ * @internal
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+ */
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+ get addOrder(): number;
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+ /**
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+ * 设置系统的添加顺序(由 Scene 在添加时设置)
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+ * Set the add order of the system (set by Scene when adding)
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+ * @internal
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+ */
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+ set addOrder(value: number);
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  /**
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  * 获取系统的启用状态
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  */