@esengine/ecs-framework 2.2.13 → 2.2.14

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package/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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  /**
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- * @esengine/ecs-framework v2.2.13
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+ * @esengine/ecs-framework v2.2.14
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  * TypeScript definitions
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  */
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  /**
@@ -919,16 +919,16 @@ declare class BitMask64Utils {
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  private static getSegmentByBitIndex;
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  }
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+ /**
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+ * SoA存储器支持的TypedArray类型
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+ */
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+ type SupportedTypedArray = Float32Array | Float64Array | Int32Array | Uint32Array | Int16Array | Uint16Array | Int8Array | Uint8Array | Uint8ClampedArray;
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+
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  /**
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  * 启用SoA优化装饰器
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  * 默认关闭SoA,只有在大规模批量操作场景下才建议开启
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  */
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  declare function EnableSoA<T extends ComponentType>(target: T): T;
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- /**
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- * 高精度数值装饰器
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- * 标记字段需要保持完整精度,存储为复杂对象而非TypedArray
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- */
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- declare function HighPrecision(target: any, propertyKey: string | symbol): void;
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  /**
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  * 64位浮点数装饰器
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  * 标记字段使用Float64Array存储(更高精度但更多内存)
@@ -994,51 +994,11 @@ declare function SerializeArray(target: any, propertyKey: string | symbol): void
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  * 标记字段需要深拷贝处理(适用于嵌套对象)
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  */
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  declare function DeepCopy(target: any, propertyKey: string | symbol): void;
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- /**
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- * 自动类型推断装饰器
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- * 根据字段的默认值和数值范围自动选择最优的TypedArray类型
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- *
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- * @param options 类型推断选项
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- * @param options.minValue 数值的最小值(用于范围优化)
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- * @param options.maxValue 数值的最大值(用于范围优化)
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- * @param options.precision 是否需要浮点精度(true: 使用浮点数组, false: 使用整数数组)
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- * @param options.signed 是否需要符号位(仅在整数模式下有效)
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- */
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- declare function AutoTyped(options?: {
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- minValue?: number;
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- maxValue?: number;
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- precision?: boolean;
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- signed?: boolean;
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- }): (target: any, propertyKey: string | symbol) => void;
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- /**
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- * 自动类型推断器
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- * 根据数值类型和范围自动选择最优的TypedArray类型
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- */
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- declare class TypeInference {
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- /**
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- * 根据数值范围推断最优的TypedArray类型
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- */
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- static inferOptimalType(value: any, options?: {
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- minValue?: number;
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- maxValue?: number;
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- precision?: boolean;
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- signed?: boolean;
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- }): string;
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- /**
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- * 根据推断的类型名创建对应的TypedArray构造函数
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- */
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- static getTypedArrayConstructor(typeName: string): typeof Float32Array | typeof Float64Array | typeof Int32Array | typeof Uint32Array | typeof Int16Array | typeof Uint16Array | typeof Int8Array | typeof Uint8Array | typeof Uint8ClampedArray;
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- }
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- /**
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- * SoA存储器支持的TypedArray类型
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- */
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- type SupportedTypedArray = Float32Array | Float64Array | Int32Array | Uint32Array | Int16Array | Uint16Array | Int8Array | Uint8Array | Uint8ClampedArray;
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  /**
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  * SoA存储器(需要装饰器启用)
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  * 使用Structure of Arrays存储模式,在大规模批量操作时提供优异性能
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  */
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  declare class SoAStorage<T extends Component> {
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- private static readonly _logger;
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  private fields;
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  private stringFields;
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  private serializedFields;
@@ -1049,23 +1009,24 @@ declare class SoAStorage<T extends Component> {
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  private _size;
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  private _capacity;
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  readonly type: ComponentType<T>;
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+ private fieldTypes;
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+ private serializeMapFields;
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+ private serializeSetFields;
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+ private serializeArrayFields;
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  constructor(componentType: ComponentType<T>);
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  private initializeFields;
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  addComponent(entityId: number, component: T): void;
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  private updateComponentAtIndex;
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+ getComponent(entityId: number): T | null;
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  /**
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- * 序列化值为JSON字符串
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- */
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- private serializeValue;
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- /**
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- * 反序列化JSON字符串为值
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+ * 创建组件的 Proxy 视图
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+ * 读写操作直接映射到底层 TypedArray,无数据复制
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  */
1063
- private deserializeValue;
1025
+ private createProxyView;
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  /**
1065
- * 深拷贝对象
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+ * 获取组件的快照副本(用于序列化等需要独立副本的场景)
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  */
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- private deepClone;
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- getComponent(entityId: number): T | null;
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+ getComponentSnapshot(entityId: number): T | null;
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  private getFieldType;
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  hasComponent(entityId: number): boolean;
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  removeComponent(entityId: number): T | null;
@@ -5217,7 +5178,7 @@ declare class Scene implements IScene {
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  * 在场景中添加一个EntitySystem处理器
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  *
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  * 支持两种使用方式:
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- * 1. 传入类型(推荐):自动使用DI创建实例,支持@Injectable和@Inject装饰器
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+ * 1. 传入类型(推荐):自动使用DI创建实例,支持@Injectable和@InjectProperty装饰器
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  * 2. 传入实例:直接使用提供的实例
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  *
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  * @param systemTypeOrInstance 系统类型或系统实例
@@ -5228,7 +5189,10 @@ declare class Scene implements IScene {
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  * // 方式1:传入类型,自动DI(推荐)
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  * @Injectable()
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  * class PhysicsSystem extends EntitySystem {
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- * constructor(@Inject(CollisionSystem) private collision: CollisionSystem) {
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+ * @InjectProperty(CollisionSystem)
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+ * private collision!: CollisionSystem;
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+ *
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+ * constructor() {
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  * super(Matcher.empty().all(Transform));
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  * }
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  * }
@@ -5261,7 +5225,10 @@ declare class Scene implements IScene {
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  * @Injectable()
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  * @ECSSystem('Physics', { updateOrder: 10 })
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  * class PhysicsSystem extends EntitySystem implements IService {
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- * constructor(@Inject(CollisionSystem) private collision: CollisionSystem) {
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+ * @InjectProperty(CollisionSystem)
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+ * private collision!: CollisionSystem;
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+ *
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+ * constructor() {
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  * super(Matcher.empty().all(Transform, RigidBody));
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  * }
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  * dispose() {}
@@ -5294,7 +5261,7 @@ declare class Scene implements IScene {
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  /**
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  * 获取指定类型的EntitySystem处理器
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  *
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- * @deprecated 推荐使用依赖注入代替此方法。使用 `scene.services.resolve(SystemType)` 或在System构造函数中使用 `@Inject(SystemType)` 装饰器。
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+ * @deprecated 推荐使用依赖注入代替此方法。使用 `scene.services.resolve(SystemType)` 或使用 `@InjectProperty(SystemType)` 装饰器。
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  *
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  * @param type 处理器类型
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  * @returns 处理器实例,如果未找到则返回null
@@ -5303,8 +5270,11 @@ declare class Scene implements IScene {
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  * ```typescript
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  * @Injectable()
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  * class MySystem extends EntitySystem {
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- * constructor(@Inject(PhysicsSystem) private physics: PhysicsSystem) {
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- * super();
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+ * @InjectProperty(PhysicsSystem)
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+ * private physics!: PhysicsSystem;
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+ *
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+ * constructor() {
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+ * super(Matcher.empty());
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  * }
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  * }
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  * ```
@@ -7275,11 +7245,14 @@ interface SystemMetadata {
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  * }
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  * }
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  *
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- * // 配置更新顺序
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+ * // 配置更新顺序和依赖注入
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  * @Injectable()
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  * @ECSSystem('Physics', { updateOrder: 10 })
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  * class PhysicsSystem extends EntitySystem {
7282
- * constructor(@Inject(CollisionSystem) private collision: CollisionSystem) {
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+ * @InjectProperty(CollisionSystem)
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+ * private collision!: CollisionSystem;
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+ *
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+ * constructor() {
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  * super(Matcher.empty().all(Transform, RigidBody));
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  * }
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  * }
@@ -8005,15 +7978,15 @@ declare class World {
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  /**
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  * 创建并添加Scene到World
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  */
8008
- createScene<T extends IScene>(sceneId: string, sceneInstance?: T): T;
7981
+ createScene<T extends IScene>(sceneName: string, sceneInstance?: T): T;
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  /**
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  * 移除Scene
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  */
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- removeScene(sceneId: string): boolean;
7985
+ removeScene(sceneName: string): boolean;
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7986
  /**
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  * 获取Scene
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  */
8016
- getScene<T extends IScene>(sceneId: string): T | null;
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+ getScene<T extends IScene>(sceneName: string): T | null;
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  /**
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  * 获取所有Scene ID
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  */
@@ -8029,11 +8002,11 @@ declare class World {
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  /**
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  * 设置Scene激活状态
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  */
8032
- setSceneActive(sceneId: string, active: boolean): void;
8005
+ setSceneActive(sceneName: string, active: boolean): void;
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  /**
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  * 检查Scene是否激活
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  */
8036
- isSceneActive(sceneId: string): boolean;
8009
+ isSceneActive(sceneName: string): boolean;
8037
8010
  /**
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  * 获取活跃Scene数量
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  */
@@ -8204,15 +8177,15 @@ declare class WorldManager implements IService {
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  /**
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  * 创建新World
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  */
8207
- createWorld(worldId: string, config?: IWorldConfig): World;
8180
+ createWorld(worldName: string, config?: IWorldConfig): World;
8208
8181
  /**
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  * 移除World
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8183
  */
8211
- removeWorld(worldId: string): boolean;
8184
+ removeWorld(worldName: string): boolean;
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8185
  /**
8213
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  * 获取World
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  */
8215
- getWorld(worldId: string): World | null;
8188
+ getWorld(worldName: string): World | null;
8216
8189
  /**
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  * 获取所有World ID
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  */
@@ -8224,11 +8197,11 @@ declare class WorldManager implements IService {
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8197
  /**
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  * 设置World激活状态
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  */
8227
- setWorldActive(worldId: string, active: boolean): void;
8200
+ setWorldActive(worldName: string, active: boolean): void;
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8201
  /**
8229
8202
  * 检查World是否激活
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8203
  */
8231
- isWorldActive(worldId: string): boolean;
8204
+ isWorldActive(worldName: string): boolean;
8232
8205
  /**
8233
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  * 更新所有活跃的World
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  *
@@ -9551,20 +9524,6 @@ declare class WebSocketManager {
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  private handleConnectionFailure;
9552
9525
  }
9553
9526
 
9554
- /**
9555
- * 调试配置服务
9556
- *
9557
- * 管理调试系统的配置信息
9558
- */
9559
- declare class DebugConfigService implements IService {
9560
- private _config;
9561
- constructor();
9562
- setConfig(config: IECSDebugConfig): void;
9563
- getConfig(): IECSDebugConfig;
9564
- isEnabled(): boolean;
9565
- dispose(): void;
9566
- }
9567
-
9568
9527
  /**
9569
9528
  * 调试管理器
9570
9529
  *
@@ -9580,12 +9539,13 @@ declare class DebugManager implements IService, IUpdatable {
9580
9539
  private sceneCollector;
9581
9540
  private sceneManager;
9582
9541
  private performanceMonitor;
9542
+ private configService;
9583
9543
  private frameCounter;
9584
9544
  private lastSendTime;
9585
9545
  private sendInterval;
9586
9546
  private isRunning;
9587
9547
  private originalConsole;
9588
- constructor(sceneManager: SceneManager, performanceMonitor: PerformanceMonitor, configService: DebugConfigService);
9548
+ onInitialize(): void;
9589
9549
  /**
9590
9550
  * 启动调试管理器
9591
9551
  */
@@ -9683,6 +9643,20 @@ declare class DebugManager implements IService, IUpdatable {
9683
9643
  dispose(): void;
9684
9644
  }
9685
9645
 
9646
+ /**
9647
+ * 调试配置服务
9648
+ *
9649
+ * 管理调试系统的配置信息
9650
+ */
9651
+ declare class DebugConfigService implements IService {
9652
+ private _config;
9653
+ constructor();
9654
+ setConfig(config: IECSDebugConfig): void;
9655
+ getConfig(): IECSDebugConfig;
9656
+ isEnabled(): boolean;
9657
+ dispose(): void;
9658
+ }
9659
+
9686
9660
  /**
9687
9661
  * 插件状态
9688
9662
  */
@@ -10434,7 +10408,7 @@ declare class DebugPlugin implements IPlugin, IService {
10434
10408
  * @param filter - 查询过滤器
10435
10409
  */
10436
10410
  queryEntities(filter: {
10437
- sceneId?: string;
10411
+ sceneName?: string;
10438
10412
  tag?: number;
10439
10413
  name?: string;
10440
10414
  hasComponent?: string;
@@ -10452,7 +10426,7 @@ declare class DebugPlugin implements IPlugin, IService {
10452
10426
  /**
10453
10427
  * 依赖注入装饰器
10454
10428
  *
10455
- * 提供 @Injectable、@Inject 和 @Updatable 装饰器,用于标记可注入的类和依赖注入点
10429
+ * 提供 @Injectable、@InjectProperty 和 @Updatable 装饰器,用于标记可注入的类和依赖注入点
10456
10430
  */
10457
10431
 
10458
10432
  /**
@@ -10505,10 +10479,11 @@ interface UpdatableMetadata {
10505
10479
  *
10506
10480
  * @Injectable()
10507
10481
  * class PhysicsSystem extends EntitySystem {
10508
- * constructor(
10509
- * @Inject(TimeService) private timeService: TimeService
10510
- * ) {
10511
- * super();
10482
+ * @InjectProperty(TimeService)
10483
+ * private timeService!: TimeService;
10484
+ *
10485
+ * constructor() {
10486
+ * super(Matcher.empty());
10512
10487
  * }
10513
10488
  * }
10514
10489
  * ```
@@ -10545,13 +10520,43 @@ declare function Injectable(): ClassDecorator;
10545
10520
  */
10546
10521
  declare function Updatable(priority?: number): ClassDecorator;
10547
10522
  /**
10548
- * @Inject() 装饰器
10523
+ * @InjectProperty() 装饰器
10549
10524
  *
10550
- * 标记构造函数参数需要注入的服务类型
10525
+ * 通过属性装饰器注入依赖
10551
10526
  *
10552
- * @param serviceType 服务类型标识符
10527
+ * 注入时机:在构造函数执行后、onInitialize() 调用前完成
10528
+ *
10529
+ * @param serviceType 服务类型
10530
+ *
10531
+ * @example
10532
+ * ```typescript
10533
+ * @Injectable()
10534
+ * class PhysicsSystem extends EntitySystem {
10535
+ * @InjectProperty(TimeService)
10536
+ * private timeService!: TimeService;
10537
+ *
10538
+ * @InjectProperty(CollisionService)
10539
+ * private collision!: CollisionService;
10540
+ *
10541
+ * constructor() {
10542
+ * super(Matcher.empty());
10543
+ * }
10544
+ *
10545
+ * public onInitialize(): void {
10546
+ * // 此时属性已注入完成,可以安全使用
10547
+ * console.log(this.timeService.getDeltaTime());
10548
+ * }
10549
+ * }
10550
+ * ```
10551
+ */
10552
+ declare function InjectProperty(serviceType: ServiceType<IService>): PropertyDecorator;
10553
+ /**
10554
+ * 获取属性注入元数据
10555
+ *
10556
+ * @param target 目标类
10557
+ * @returns 属性名到服务类型的映射
10553
10558
  */
10554
- declare function Inject(serviceType: ServiceType<IService> | string | symbol): ParameterDecorator;
10559
+ declare function getPropertyInjectMetadata(target: Constructor): Map<string | symbol, ServiceType<IService>>;
10555
10560
  /**
10556
10561
  * 创建实例并自动注入依赖
10557
10562
  *
@@ -10565,6 +10570,13 @@ declare function Inject(serviceType: ServiceType<IService> | string | symbol): P
10565
10570
  * ```
10566
10571
  */
10567
10572
  declare function createInstance<T>(constructor: new (...args: any[]) => T, container: ServiceContainer): T;
10573
+ /**
10574
+ * 为实例注入属性依赖
10575
+ *
10576
+ * @param instance 目标实例
10577
+ * @param container 服务容器
10578
+ */
10579
+ declare function injectProperties<T extends object>(instance: T, container: ServiceContainer): void;
10568
10580
  /**
10569
10581
  * 检查类是否标记为可更新
10570
10582
  *
@@ -11253,5 +11265,5 @@ declare function getFullPlatformConfig(): Promise<any>;
11253
11265
  declare function supportsFeature(feature: 'worker' | 'shared-array-buffer' | 'transferable-objects' | 'module-worker'): boolean;
11254
11266
  declare function hasAdapter(): boolean;
11255
11267
 
11256
- export { AutoTyped, BinarySerializer, BitMask64Utils, Bits, COMPONENT_TYPE_NAME, ChangeOperation, Colors, Component, ComponentDataCollector, ComponentPool, ComponentPoolManager, ComponentRegistry, ComponentSerializer, ComponentSparseSet, ComponentStorage, ConsoleLogger, Core, DebugConfigService, DebugManager, DebugPlugin, DeepCopy, ECSComponent, ECSEventType, ECSFluentAPI, ECSSystem, ENTITY_REF_METADATA, EVENT_TYPES, Emitter, EnableSoA, Entity, EntityDataCollector, EntityList, EntityProcessorList, EntityRef, EntitySerializer, EntitySystem, EventBus, EventPriority, EventTypeValidator, Float32, Float64, FuncPack, GlobalEventBus, GlobalManager, HighPrecision, IdentifierPool, IgnoreSerialization, IncrementalSerializer, Inject, Injectable, Int16, Int32, Int8, IntervalSystem, LogLevel, Logger, LoggerManager, Matcher, MigrationBuilder, NumberExtension, PassiveSystem, PerformanceDataCollector, PerformanceMonitor, PerformanceWarningType, PlatformDetector, PlatformManager, PluginManager, PluginState, Pool, PoolManager, ProcessingSystem, QuerySystem, ReactiveQuery, ReactiveQueryChangeType, ReferenceTracker, SERIALIZABLE_METADATA, SERIALIZE_FIELD, SERIALIZE_OPTIONS, SYSTEM_TYPE_NAME, Scene, SceneDataCollector, SceneManager, SceneSerializer, Serializable, Serialize, SerializeArray, SerializeAsMap, SerializeAsSet, SerializeMap, SerializeSet, ServiceContainer, ServiceLifetime, SoAStorage, SparseSet, SystemDataCollector, Time, Timer, TimerManager, TypeInference, TypeSafeEventSystem, TypeUtils, TypedEntityBuilder, TypedQueryBuilder, TypedQueryResult, Uint16, Uint32, Uint8, Uint8Clamped, Updatable, VersionMigrationManager, WebSocketManager, WorkerEntitySystem, World, WorldManager, addAndConfigure, buildEntity, createECSAPI, createInstance, createLogger, createQuery, getBasicWorkerConfig, getComponentInstanceTypeName, getComponentTypeName, getComponents, getCurrentAdapter, getEntityRefMetadata, getFullPlatformConfig, getOrAddComponent, getSceneByEntityId, getSerializationMetadata, getSystemInstanceTypeName, getSystemMetadata, getSystemTypeName, getUpdatableMetadata, hasAdapter, hasAnyComponent, hasComponents, hasEntityRef, isComponentArray, isComponentType, isSerializable, isUpdatable, queryFor, queryForAll, registerInjectable, registerPlatformAdapter, requireComponent, resetLoggerColors, setGlobalLogLevel, setLoggerColors, setLoggerFactory, supportsFeature, tryGetComponent, updateComponent };
11268
+ export { BinarySerializer, BitMask64Utils, Bits, COMPONENT_TYPE_NAME, ChangeOperation, Colors, Component, ComponentDataCollector, ComponentPool, ComponentPoolManager, ComponentRegistry, ComponentSerializer, ComponentSparseSet, ComponentStorage, ConsoleLogger, Core, DebugConfigService, DebugManager, DebugPlugin, DeepCopy, ECSComponent, ECSEventType, ECSFluentAPI, ECSSystem, ENTITY_REF_METADATA, EVENT_TYPES, Emitter, EnableSoA, Entity, EntityDataCollector, EntityList, EntityProcessorList, EntityRef, EntitySerializer, EntitySystem, EventBus, EventPriority, EventTypeValidator, Float32, Float64, FuncPack, GlobalEventBus, GlobalManager, IdentifierPool, IgnoreSerialization, IncrementalSerializer, InjectProperty, Injectable, Int16, Int32, Int8, IntervalSystem, LogLevel, Logger, LoggerManager, Matcher, MigrationBuilder, NumberExtension, PassiveSystem, PerformanceDataCollector, PerformanceMonitor, PerformanceWarningType, PlatformDetector, PlatformManager, PluginManager, PluginState, Pool, PoolManager, ProcessingSystem, QuerySystem, ReactiveQuery, ReactiveQueryChangeType, ReferenceTracker, SERIALIZABLE_METADATA, SERIALIZE_FIELD, SERIALIZE_OPTIONS, SYSTEM_TYPE_NAME, Scene, SceneDataCollector, SceneManager, SceneSerializer, Serializable, Serialize, SerializeArray, SerializeAsMap, SerializeAsSet, SerializeMap, SerializeSet, ServiceContainer, ServiceLifetime, SoAStorage, SparseSet, SystemDataCollector, Time, Timer, TimerManager, TypeSafeEventSystem, TypeUtils, TypedEntityBuilder, TypedQueryBuilder, TypedQueryResult, Uint16, Uint32, Uint8, Uint8Clamped, Updatable, VersionMigrationManager, WebSocketManager, WorkerEntitySystem, World, WorldManager, addAndConfigure, buildEntity, createECSAPI, createInstance, createLogger, createQuery, getBasicWorkerConfig, getComponentInstanceTypeName, getComponentTypeName, getComponents, getCurrentAdapter, getEntityRefMetadata, getFullPlatformConfig, getOrAddComponent, getPropertyInjectMetadata, getSceneByEntityId, getSerializationMetadata, getSystemInstanceTypeName, getSystemMetadata, getSystemTypeName, getUpdatableMetadata, hasAdapter, hasAnyComponent, hasComponents, hasEntityRef, injectProperties, isComponentArray, isComponentType, isSerializable, isUpdatable, queryFor, queryForAll, registerInjectable, registerPlatformAdapter, requireComponent, resetLoggerColors, setGlobalLogLevel, setLoggerColors, setLoggerFactory, supportsFeature, tryGetComponent, updateComponent };
11257
11269
  export type { AnyComponentConstructor, BitMask64Data, ComponentChange, ComponentConstructor, ComponentDebugInfo, ComponentInstance, ComponentMigrationFunction, ComponentType$1 as ComponentType, ComponentTypeMap, ComponentTypeName, ComponentTypeNames, DataOnly, DeepPartial, DeepReadonly, DeserializationStrategy, ECSDebugStats, EntityChange, EntityDebugInfo, EntityRefMetadata, EntityRefRecord, EntityWithComponents, EventListenerConfig, EventStats, ExtractComponents, FieldSerializeOptions, IComponent, IComponentDebugData, IComponentEventData, ICoreConfig, IECSDebugConfig, IECSDebugData, IEntityDebugData, IEntityEventData, IEntityHierarchyNode, IEventBus, IEventData, IEventListenerConfig, IEventStats, ILogger, IPerformanceDebugData, IPerformanceEventData, IPlatformAdapter, IPlugin, IPluginMetadata, IPoolable, IScene, ISceneConfig, ISceneDebugData, ISceneEventData, ISceneFactory, IService, ISystemBase, ISystemDebugData, ISystemEventData, ITimer, IUpdatable, IWorldConfig, IWorldManagerConfig, IncrementalSerializationFormat, IncrementalSerializationOptions, IncrementalSnapshot, InjectableMetadata, LoggerColorConfig, LoggerConfig, MigrationFunction, PartialComponent, PerformanceData, PerformanceStats, PerformanceThresholds, PerformanceWarning, PlatformConfig, PlatformDetectionResult, PlatformWorker, PoolStats, QueryResult$1 as QueryResult, ReactiveQueryChange, ReactiveQueryConfig, ReactiveQueryListener, ReadonlyComponent, SceneDataChange, SceneDebugInfo, SceneDeserializationOptions, SceneMigrationFunction, SceneSerializationOptions, SerializableComponent, SerializableFields, SerializableOptions, SerializationFormat, SerializationMetadata, SerializedComponent, SerializedEntity, SerializedScene, ServiceType, SharedArrayBufferProcessFunction, SupportedTypedArray, SystemDebugInfo, SystemEntityType, SystemLifecycleHooks, SystemMetadata, TypeSafeBuilder, TypedEventHandler, TypedQueryCondition, UpdatableMetadata, ValidComponent, ValidComponentArray, WorkerCreationOptions, WorkerProcessFunction, WorkerSystemConfig };