@esengine/ecs-framework 2.1.3 → 2.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +385 -0
- package/{bin/index.d.ts → index.d.ts} +9 -6
- package/index.js +7 -0
- package/index.js.map +7 -0
- package/package.json +20 -48
- package/bin/Core.d.ts +0 -198
- package/bin/Core.d.ts.map +0 -1
- package/bin/Core.js +0 -247
- package/bin/Core.js.map +0 -1
- package/bin/ECS/Component.d.ts +0 -119
- package/bin/ECS/Component.d.ts.map +0 -1
- package/bin/ECS/Component.js +0 -129
- package/bin/ECS/Component.js.map +0 -1
- package/bin/ECS/Components/IUpdatable.d.ts +0 -22
- package/bin/ECS/Components/IUpdatable.d.ts.map +0 -1
- package/bin/ECS/Components/IUpdatable.js +0 -22
- package/bin/ECS/Components/IUpdatable.js.map +0 -1
- package/bin/ECS/Components/SceneComponent.d.ts +0 -40
- package/bin/ECS/Components/SceneComponent.d.ts.map +0 -1
- package/bin/ECS/Components/SceneComponent.js +0 -61
- package/bin/ECS/Components/SceneComponent.js.map +0 -1
- package/bin/ECS/Core/BitMaskOptimizer.d.ts +0 -75
- package/bin/ECS/Core/BitMaskOptimizer.d.ts.map +0 -1
- package/bin/ECS/Core/BitMaskOptimizer.js +0 -161
- package/bin/ECS/Core/BitMaskOptimizer.js.map +0 -1
- package/bin/ECS/Core/ComponentPool.d.ts +0 -72
- package/bin/ECS/Core/ComponentPool.d.ts.map +0 -1
- package/bin/ECS/Core/ComponentPool.js +0 -123
- package/bin/ECS/Core/ComponentPool.js.map +0 -1
- package/bin/ECS/Core/ComponentStorage.d.ts +0 -182
- package/bin/ECS/Core/ComponentStorage.d.ts.map +0 -1
- package/bin/ECS/Core/ComponentStorage.js +0 -346
- package/bin/ECS/Core/ComponentStorage.js.map +0 -1
- package/bin/ECS/Core/EventSystem.d.ts +0 -236
- package/bin/ECS/Core/EventSystem.d.ts.map +0 -1
- package/bin/ECS/Core/EventSystem.js +0 -476
- package/bin/ECS/Core/EventSystem.js.map +0 -1
- package/bin/ECS/Core/FluentAPI.d.ts +0 -371
- package/bin/ECS/Core/FluentAPI.d.ts.map +0 -1
- package/bin/ECS/Core/FluentAPI.js +0 -543
- package/bin/ECS/Core/FluentAPI.js.map +0 -1
- package/bin/ECS/Core/IndexUpdateBatcher.d.ts +0 -100
- package/bin/ECS/Core/IndexUpdateBatcher.d.ts.map +0 -1
- package/bin/ECS/Core/IndexUpdateBatcher.js +0 -219
- package/bin/ECS/Core/IndexUpdateBatcher.js.map +0 -1
- package/bin/ECS/Core/QuerySystem.d.ts +0 -422
- package/bin/ECS/Core/QuerySystem.d.ts.map +0 -1
- package/bin/ECS/Core/QuerySystem.js +0 -937
- package/bin/ECS/Core/QuerySystem.js.map +0 -1
- package/bin/ECS/CoreEvents.d.ts +0 -19
- package/bin/ECS/CoreEvents.d.ts.map +0 -1
- package/bin/ECS/CoreEvents.js +0 -20
- package/bin/ECS/CoreEvents.js.map +0 -1
- package/bin/ECS/Entity.d.ts +0 -538
- package/bin/ECS/Entity.d.ts.map +0 -1
- package/bin/ECS/Entity.js +0 -1030
- package/bin/ECS/Entity.js.map +0 -1
- package/bin/ECS/Scene.d.ts +0 -226
- package/bin/ECS/Scene.d.ts.map +0 -1
- package/bin/ECS/Scene.js +0 -308
- package/bin/ECS/Scene.js.map +0 -1
- package/bin/ECS/Systems/EntitySystem.d.ts +0 -185
- package/bin/ECS/Systems/EntitySystem.d.ts.map +0 -1
- package/bin/ECS/Systems/EntitySystem.js +0 -278
- package/bin/ECS/Systems/EntitySystem.js.map +0 -1
- package/bin/ECS/Systems/IntervalSystem.d.ts +0 -33
- package/bin/ECS/Systems/IntervalSystem.d.ts.map +0 -1
- package/bin/ECS/Systems/IntervalSystem.js +0 -50
- package/bin/ECS/Systems/IntervalSystem.js.map +0 -1
- package/bin/ECS/Systems/PassiveSystem.d.ts +0 -20
- package/bin/ECS/Systems/PassiveSystem.d.ts.map +0 -1
- package/bin/ECS/Systems/PassiveSystem.js +0 -21
- package/bin/ECS/Systems/PassiveSystem.js.map +0 -1
- package/bin/ECS/Systems/ProcessingSystem.d.ts +0 -24
- package/bin/ECS/Systems/ProcessingSystem.d.ts.map +0 -1
- package/bin/ECS/Systems/ProcessingSystem.js +0 -22
- package/bin/ECS/Systems/ProcessingSystem.js.map +0 -1
- package/bin/ECS/Systems/index.d.ts +0 -5
- package/bin/ECS/Systems/index.d.ts.map +0 -1
- package/bin/ECS/Systems/index.js +0 -6
- package/bin/ECS/Systems/index.js.map +0 -1
- package/bin/ECS/Utils/Bits.d.ts +0 -74
- package/bin/ECS/Utils/Bits.d.ts.map +0 -1
- package/bin/ECS/Utils/Bits.js +0 -142
- package/bin/ECS/Utils/Bits.js.map +0 -1
- package/bin/ECS/Utils/ComponentTypeManager.d.ts +0 -50
- package/bin/ECS/Utils/ComponentTypeManager.d.ts.map +0 -1
- package/bin/ECS/Utils/ComponentTypeManager.js +0 -84
- package/bin/ECS/Utils/ComponentTypeManager.js.map +0 -1
- package/bin/ECS/Utils/EntityList.d.ts +0 -108
- package/bin/ECS/Utils/EntityList.d.ts.map +0 -1
- package/bin/ECS/Utils/EntityList.js +0 -249
- package/bin/ECS/Utils/EntityList.js.map +0 -1
- package/bin/ECS/Utils/EntityProcessorList.d.ts +0 -53
- package/bin/ECS/Utils/EntityProcessorList.d.ts.map +0 -1
- package/bin/ECS/Utils/EntityProcessorList.js +0 -96
- package/bin/ECS/Utils/EntityProcessorList.js.map +0 -1
- package/bin/ECS/Utils/IdentifierPool.d.ts +0 -18
- package/bin/ECS/Utils/IdentifierPool.d.ts.map +0 -1
- package/bin/ECS/Utils/IdentifierPool.js +0 -27
- package/bin/ECS/Utils/IdentifierPool.js.map +0 -1
- package/bin/ECS/Utils/Matcher.d.ts +0 -63
- package/bin/ECS/Utils/Matcher.d.ts.map +0 -1
- package/bin/ECS/Utils/Matcher.js +0 -140
- package/bin/ECS/Utils/Matcher.js.map +0 -1
- package/bin/ECS/Utils/index.d.ts +0 -7
- package/bin/ECS/Utils/index.d.ts.map +0 -1
- package/bin/ECS/Utils/index.js +0 -8
- package/bin/ECS/Utils/index.js.map +0 -1
- package/bin/ECS/index.d.ts +0 -7
- package/bin/ECS/index.d.ts.map +0 -1
- package/bin/ECS/index.js +0 -29
- package/bin/ECS/index.js.map +0 -1
- package/bin/Testing/Performance/benchmark.d.ts +0 -6
- package/bin/Testing/Performance/benchmark.d.ts.map +0 -1
- package/bin/Testing/Performance/benchmark.js +0 -639
- package/bin/Testing/Performance/benchmark.js.map +0 -1
- package/bin/Testing/Performance/component-performance.d.ts +0 -2
- package/bin/Testing/Performance/component-performance.d.ts.map +0 -1
- package/bin/Testing/Performance/component-performance.js +0 -43
- package/bin/Testing/Performance/component-performance.js.map +0 -1
- package/bin/Testing/Unit/bitmask-optimizer.test.d.ts +0 -2
- package/bin/Testing/Unit/bitmask-optimizer.test.d.ts.map +0 -1
- package/bin/Testing/Unit/bitmask-optimizer.test.js +0 -164
- package/bin/Testing/Unit/bitmask-optimizer.test.js.map +0 -1
- package/bin/Testing/Unit/component-pool.test.d.ts +0 -5
- package/bin/Testing/Unit/component-pool.test.d.ts.map +0 -1
- package/bin/Testing/Unit/component-pool.test.js +0 -149
- package/bin/Testing/Unit/component-pool.test.js.map +0 -1
- package/bin/Testing/test-runner.d.ts +0 -51
- package/bin/Testing/test-runner.d.ts.map +0 -1
- package/bin/Testing/test-runner.js +0 -159
- package/bin/Testing/test-runner.js.map +0 -1
- package/bin/Types/index.d.ts +0 -22
- package/bin/Types/index.d.ts.map +0 -1
- package/bin/Types/index.js +0 -20
- package/bin/Types/index.js.map +0 -1
- package/bin/Utils/Emitter.d.ts +0 -43
- package/bin/Utils/Emitter.d.ts.map +0 -1
- package/bin/Utils/Emitter.js +0 -69
- package/bin/Utils/Emitter.js.map +0 -1
- package/bin/Utils/Extensions/NumberExtension.d.ts +0 -13
- package/bin/Utils/Extensions/NumberExtension.d.ts.map +0 -1
- package/bin/Utils/Extensions/NumberExtension.js +0 -17
- package/bin/Utils/Extensions/NumberExtension.js.map +0 -1
- package/bin/Utils/Extensions/TypeUtils.d.ts +0 -13
- package/bin/Utils/Extensions/TypeUtils.d.ts.map +0 -1
- package/bin/Utils/Extensions/TypeUtils.js +0 -15
- package/bin/Utils/Extensions/TypeUtils.js.map +0 -1
- package/bin/Utils/Extensions/index.d.ts +0 -3
- package/bin/Utils/Extensions/index.d.ts.map +0 -1
- package/bin/Utils/Extensions/index.js +0 -4
- package/bin/Utils/Extensions/index.js.map +0 -1
- package/bin/Utils/GlobalManager.d.ts +0 -32
- package/bin/Utils/GlobalManager.d.ts.map +0 -1
- package/bin/Utils/GlobalManager.js +0 -53
- package/bin/Utils/GlobalManager.js.map +0 -1
- package/bin/Utils/PerformanceMonitor.d.ts +0 -211
- package/bin/Utils/PerformanceMonitor.d.ts.map +0 -1
- package/bin/Utils/PerformanceMonitor.js +0 -270
- package/bin/Utils/PerformanceMonitor.js.map +0 -1
- package/bin/Utils/Pool.d.ts +0 -239
- package/bin/Utils/Pool.d.ts.map +0 -1
- package/bin/Utils/Pool.js +0 -449
- package/bin/Utils/Pool.js.map +0 -1
- package/bin/Utils/Time.d.ts +0 -55
- package/bin/Utils/Time.d.ts.map +0 -1
- package/bin/Utils/Time.js +0 -78
- package/bin/Utils/Time.js.map +0 -1
- package/bin/Utils/Timers/ITimer.d.ts +0 -16
- package/bin/Utils/Timers/ITimer.d.ts.map +0 -1
- package/bin/Utils/Timers/ITimer.js +0 -2
- package/bin/Utils/Timers/ITimer.js.map +0 -1
- package/bin/Utils/Timers/Timer.d.ts +0 -22
- package/bin/Utils/Timers/Timer.d.ts.map +0 -1
- package/bin/Utils/Timers/Timer.js +0 -46
- package/bin/Utils/Timers/Timer.js.map +0 -1
- package/bin/Utils/Timers/TimerManager.d.ts +0 -19
- package/bin/Utils/Timers/TimerManager.d.ts.map +0 -1
- package/bin/Utils/Timers/TimerManager.js +0 -33
- package/bin/Utils/Timers/TimerManager.js.map +0 -1
- package/bin/Utils/WasmCore.d.ts +0 -234
- package/bin/Utils/WasmCore.d.ts.map +0 -1
- package/bin/Utils/WasmCore.js +0 -596
- package/bin/Utils/WasmCore.js.map +0 -1
- package/bin/Utils/index.d.ts +0 -16
- package/bin/Utils/index.d.ts.map +0 -1
- package/bin/Utils/index.js +0 -37
- package/bin/Utils/index.js.map +0 -1
- package/bin/index.cjs +0 -51
- package/bin/index.d.ts.map +0 -1
- package/bin/index.esm.d.ts +0 -45
- package/bin/index.esm.d.ts.map +0 -1
- package/bin/index.esm.js +0 -46
- package/bin/index.esm.js.map +0 -1
- package/bin/index.js.map +0 -1
package/package.json
CHANGED
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{
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"name": "@esengine/ecs-framework",
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"version": "2.1.
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"version": "2.1.5",
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"description": "用于Laya、Cocos等游戏引擎的高性能ECS框架",
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"main": "index.js",
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"types": "index.d.ts",
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"module": "index.js",
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"type": "module",
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"main": "bin/index.js",
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"module": "bin/index.esm.js",
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"types": "bin/index.d.ts",
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"exports": {
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"import": "./
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},
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"./package.json": "./package.json"
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"import": "./index.js",
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"types": "./index.d.ts"
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}
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},
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"files": [
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"
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"index.js",
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"index.js.map",
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"index.d.ts",
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"typescript",
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"laya",
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"cocos",
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"minified"
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],
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"scripts": {
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"clean": "rimraf bin bin-esm",
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"clean:wasm": "rimraf src/wasm/rust-ecs-core/pkg src/wasm/rust-ecs-core/target",
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"build:wasm": "cd src/wasm/rust-ecs-core && wasm-pack build --target web --out-dir ../../../bin/wasm --release",
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"build:cjs": "tsc",
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"build:esm": "tsc --project tsconfig.esm.json",
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"build:rename": "node -e \"require('fs').renameSync('bin/index.js', 'bin/index.cjs')\"",
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"prebuild": "npm run clean",
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"build": "npm run build:wasm && npm run build:cjs && npm run build:esm && npm run build:rename",
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"build:watch": "tsc --watch",
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"rebuild": "npm run clean && npm run clean:wasm && npm run build",
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"test:benchmark": "npm run build && node bin/Testing/Performance/benchmark.js",
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"test:unit": "npm run build && node bin/Testing/test-runner.js",
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"benchmark": "node scripts/benchmark.js",
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"preversion": "npm run rebuild",
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"postversion": "npm publish",
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"publish:patch": "npm version patch",
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"publish:minor": "npm version minor",
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"publish:major": "npm version major",
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"publish": "npm publish"
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},
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"author": "yhh",
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"license": "MIT",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/esengine/ecs-framework.git"
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"url": "https://github.com/esengine/ecs-framework.git"
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}
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}
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}
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}
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package/bin/Core.d.ts
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import { Emitter } from './Utils/Emitter';
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import { CoreEvents } from './ECS/CoreEvents';
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import { GlobalManager } from './Utils/GlobalManager';
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import { TimerManager } from './Utils/Timers/TimerManager';
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import { ITimer } from './Utils/Timers/ITimer';
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import { PerformanceMonitor } from './Utils/PerformanceMonitor';
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import { PoolManager } from './Utils/Pool';
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import { ECSFluentAPI } from './ECS/Core/FluentAPI';
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import { Scene } from './ECS/Scene';
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* 游戏引擎核心类
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* 负责管理游戏的生命周期、场景切换、全局管理器和定时器系统。
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* ```
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* 用于发布和订阅核心级别的事件,如帧更新、场景切换等。
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static emitter: Emitter<CoreEvents>;
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* 游戏暂停状态
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* 当设置为true时,游戏循环将暂停执行。
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* 在调试模式下会启用额外的性能监控和错误检查。
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*/
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static registerGlobalManager(manager: GlobalManager): void;
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/**
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static unregisterGlobalManager(manager: GlobalManager): void;
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static getGlobalManager<T extends GlobalManager>(type: new (...args: any[]) => T): T | null;
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/**
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* @param repeats - 是否重复执行,默认为false
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* @param context - 回调函数的上下文,默认为null
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* @param onTime - 定时器触发时的回调函数
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* @returns 创建的定时器实例
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*/
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static schedule(timeInSeconds: number, repeats: boolean | undefined, context: any | undefined, onTime: (timer: ITimer) => void): import("./index.esm").Timer;
|
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/**
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*
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* @returns ECS API实例,如果未初始化则返回null
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*/
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static get ecsAPI(): ECSFluentAPI | null;
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/**
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*
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* 在场景切换时调用,用于重置时间系统等。
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*/
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onSceneChanged(): void;
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|
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/**
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|
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* 初始化核心系统
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|
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*
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* 执行核心系统的初始化逻辑。
|
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*/
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|
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protected initialize(): void;
|
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|
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/**
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|
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* 游戏主循环更新
|
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|
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*
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|
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* 每帧调用,负责更新时间系统、全局管理器和当前场景。
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|
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*
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|
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* @param currentTime - 当前时间戳,默认为-1(使用系统时间)
|
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|
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*/
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|
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protected update(currentTime?: number): void;
|
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|
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}
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|
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//# sourceMappingURL=Core.d.ts.map
|
package/bin/Core.d.ts.map
DELETED
|
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|
|
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1
|
-
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|
package/bin/Core.js
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|
@@ -1,247 +0,0 @@
|
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|
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import { Emitter } from './Utils/Emitter';
|
|
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|
-
import { CoreEvents } from './ECS/CoreEvents';
|
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|
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import { TimerManager } from './Utils/Timers/TimerManager';
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|
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import { Time } from './Utils/Time';
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|
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|
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import { PerformanceMonitor } from './Utils/PerformanceMonitor';
|
|
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|
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import { PoolManager } from './Utils/Pool';
|
|
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|
-
import { createECSAPI } from './ECS/Core/FluentAPI';
|
|
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|
-
/**
|
|
9
|
-
* 游戏引擎核心类
|
|
10
|
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*
|
|
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|
-
* 负责管理游戏的生命周期、场景切换、全局管理器和定时器系统。
|
|
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|
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* 提供统一的游戏循环和事件分发机制。
|
|
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|
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*
|
|
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|
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* @example
|
|
15
|
-
* ```typescript
|
|
16
|
-
* // 创建核心实例
|
|
17
|
-
* const core = Core.create(true);
|
|
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|
-
*
|
|
19
|
-
* // 设置场景
|
|
20
|
-
* Core.scene = new MyScene();
|
|
21
|
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*
|
|
22
|
-
* // 调度定时器
|
|
23
|
-
* Core.schedule(1.0, false, null, (timer) => {
|
|
24
|
-
* console.log("1秒后执行");
|
|
25
|
-
* });
|
|
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|
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* ```
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|
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|
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*/
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|
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|
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export class Core {
|
|
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|
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/**
|
|
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|
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* 创建核心实例
|
|
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|
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*
|
|
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|
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* @param debug - 是否启用调试模式,默认为true
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|
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|
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* @param enableEntitySystems - 是否启用实体系统,默认为true
|
|
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|
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*/
|
|
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|
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constructor(debug = true, enableEntitySystems = true) {
|
|
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|
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/**
|
|
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|
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* 待切换的场景
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|
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|
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*
|
|
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|
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* 存储下一帧要切换到的场景实例。
|
|
40
|
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*/
|
|
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|
-
this._nextScene = null;
|
|
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|
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/**
|
|
43
|
-
* 全局管理器集合
|
|
44
|
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*
|
|
45
|
-
* 存储所有注册的全局管理器实例。
|
|
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|
-
*/
|
|
47
|
-
this._globalManagers = [];
|
|
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|
-
Core._instance = this;
|
|
49
|
-
Core.emitter = new Emitter();
|
|
50
|
-
Core.emitter.addObserver(CoreEvents.frameUpdated, this.update, this);
|
|
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|
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// 初始化管理器
|
|
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|
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this._timerManager = new TimerManager();
|
|
53
|
-
Core.registerGlobalManager(this._timerManager);
|
|
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|
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// 初始化性能监控器
|
|
55
|
-
this._performanceMonitor = PerformanceMonitor.instance;
|
|
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|
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// 初始化对象池管理器
|
|
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|
-
this._poolManager = PoolManager.getInstance();
|
|
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|
-
Core.entitySystemsEnabled = enableEntitySystems;
|
|
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|
-
this.debug = debug;
|
|
60
|
-
this.initialize();
|
|
61
|
-
}
|
|
62
|
-
/**
|
|
63
|
-
* 获取核心实例
|
|
64
|
-
*
|
|
65
|
-
* @returns 全局核心实例
|
|
66
|
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*/
|
|
67
|
-
static get Instance() {
|
|
68
|
-
return this._instance;
|
|
69
|
-
}
|
|
70
|
-
/**
|
|
71
|
-
* 获取当前活动的场景
|
|
72
|
-
*
|
|
73
|
-
* @returns 当前场景实例,如果没有则返回null
|
|
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|
-
*/
|
|
75
|
-
static get scene() {
|
|
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|
-
if (!this._instance)
|
|
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|
-
return null;
|
|
78
|
-
return this._instance._scene || null;
|
|
79
|
-
}
|
|
80
|
-
/**
|
|
81
|
-
* 设置当前活动的场景
|
|
82
|
-
*
|
|
83
|
-
* 如果当前没有场景,会立即切换;否则会在下一帧切换。
|
|
84
|
-
*
|
|
85
|
-
* @param value - 要设置的场景实例
|
|
86
|
-
* @throws {Error} 当场景为空时抛出错误
|
|
87
|
-
*/
|
|
88
|
-
static set scene(value) {
|
|
89
|
-
if (!value)
|
|
90
|
-
return;
|
|
91
|
-
if (!value) {
|
|
92
|
-
throw new Error("场景不能为空");
|
|
93
|
-
}
|
|
94
|
-
if (this._instance._scene == null) {
|
|
95
|
-
this._instance._scene = value;
|
|
96
|
-
this._instance.onSceneChanged();
|
|
97
|
-
this._instance._scene.begin();
|
|
98
|
-
}
|
|
99
|
-
else {
|
|
100
|
-
this._instance._nextScene = value;
|
|
101
|
-
}
|
|
102
|
-
}
|
|
103
|
-
/**
|
|
104
|
-
* 创建Core实例
|
|
105
|
-
*
|
|
106
|
-
* 如果实例已存在,则返回现有实例。
|
|
107
|
-
*
|
|
108
|
-
* @param debug - 是否为调试模式,默认为true
|
|
109
|
-
* @returns Core实例
|
|
110
|
-
*/
|
|
111
|
-
static create(debug = true) {
|
|
112
|
-
if (this._instance == null) {
|
|
113
|
-
this._instance = new Core(debug);
|
|
114
|
-
}
|
|
115
|
-
return this._instance;
|
|
116
|
-
}
|
|
117
|
-
/**
|
|
118
|
-
* 注册全局管理器
|
|
119
|
-
*
|
|
120
|
-
* 将管理器添加到全局管理器列表中,并启用它。
|
|
121
|
-
*
|
|
122
|
-
* @param manager - 要注册的全局管理器
|
|
123
|
-
*/
|
|
124
|
-
static registerGlobalManager(manager) {
|
|
125
|
-
this._instance._globalManagers.push(manager);
|
|
126
|
-
manager.enabled = true;
|
|
127
|
-
}
|
|
128
|
-
/**
|
|
129
|
-
* 注销全局管理器
|
|
130
|
-
*
|
|
131
|
-
* 从全局管理器列表中移除管理器,并禁用它。
|
|
132
|
-
*
|
|
133
|
-
* @param manager - 要注销的全局管理器
|
|
134
|
-
*/
|
|
135
|
-
static unregisterGlobalManager(manager) {
|
|
136
|
-
this._instance._globalManagers.splice(this._instance._globalManagers.indexOf(manager), 1);
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manager.enabled = false;
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}
|
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139
|
-
/**
|
|
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|
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* 获取指定类型的全局管理器
|
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-
*
|
|
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|
-
* @param type - 管理器类型构造函数
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* @returns 管理器实例,如果未找到则返回null
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|
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*/
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-
static getGlobalManager(type) {
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for (const manager of this._instance._globalManagers) {
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-
if (manager instanceof type)
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return manager;
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|
-
}
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|
-
return null;
|
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|
-
}
|
|
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-
/**
|
|
153
|
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* 调度定时器
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|
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*
|
|
155
|
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* 创建一个定时器,在指定时间后执行回调函数。
|
|
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|
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*
|
|
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|
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* @param timeInSeconds - 延迟时间(秒)
|
|
158
|
-
* @param repeats - 是否重复执行,默认为false
|
|
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|
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* @param context - 回调函数的上下文,默认为null
|
|
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|
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* @param onTime - 定时器触发时的回调函数
|
|
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|
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* @returns 创建的定时器实例
|
|
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|
-
*/
|
|
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|
-
static schedule(timeInSeconds, repeats = false, context = null, onTime) {
|
|
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|
-
return this._instance._timerManager.schedule(timeInSeconds, repeats, context, onTime);
|
|
165
|
-
}
|
|
166
|
-
/**
|
|
167
|
-
* 获取ECS流式API
|
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|
-
*
|
|
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|
-
* @returns ECS API实例,如果未初始化则返回null
|
|
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|
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*/
|
|
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|
-
static get ecsAPI() {
|
|
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|
-
return this._instance?._ecsAPI || null;
|
|
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|
-
}
|
|
174
|
-
/**
|
|
175
|
-
* 场景切换回调
|
|
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|
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*
|
|
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|
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* 在场景切换时调用,用于重置时间系统等。
|
|
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|
-
*/
|
|
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|
-
onSceneChanged() {
|
|
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|
-
Time.sceneChanged();
|
|
181
|
-
// 初始化ECS API(如果场景支持)
|
|
182
|
-
if (this._scene && typeof this._scene.querySystem !== 'undefined') {
|
|
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|
-
const scene = this._scene;
|
|
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|
-
this._ecsAPI = createECSAPI(scene, scene.querySystem, scene.eventSystem);
|
|
185
|
-
}
|
|
186
|
-
}
|
|
187
|
-
/**
|
|
188
|
-
* 初始化核心系统
|
|
189
|
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*
|
|
190
|
-
* 执行核心系统的初始化逻辑。
|
|
191
|
-
*/
|
|
192
|
-
initialize() {
|
|
193
|
-
// 核心系统初始化
|
|
194
|
-
}
|
|
195
|
-
/**
|
|
196
|
-
* 游戏主循环更新
|
|
197
|
-
*
|
|
198
|
-
* 每帧调用,负责更新时间系统、全局管理器和当前场景。
|
|
199
|
-
*
|
|
200
|
-
* @param currentTime - 当前时间戳,默认为-1(使用系统时间)
|
|
201
|
-
*/
|
|
202
|
-
update(currentTime = -1) {
|
|
203
|
-
if (Core.paused)
|
|
204
|
-
return;
|
|
205
|
-
// 开始性能监控
|
|
206
|
-
const frameStartTime = this._performanceMonitor.startMonitoring('Core.update');
|
|
207
|
-
Time.update(currentTime);
|
|
208
|
-
// 更新FPS监控(如果性能监控器支持)
|
|
209
|
-
if (typeof this._performanceMonitor.updateFPS === 'function') {
|
|
210
|
-
this._performanceMonitor.updateFPS(Time.deltaTime);
|
|
211
|
-
}
|
|
212
|
-
// 更新全局管理器
|
|
213
|
-
const managersStartTime = this._performanceMonitor.startMonitoring('GlobalManagers.update');
|
|
214
|
-
for (const globalManager of this._globalManagers) {
|
|
215
|
-
if (globalManager.enabled)
|
|
216
|
-
globalManager.update();
|
|
217
|
-
}
|
|
218
|
-
this._performanceMonitor.endMonitoring('GlobalManagers.update', managersStartTime, this._globalManagers.length);
|
|
219
|
-
// 更新对象池管理器
|
|
220
|
-
this._poolManager.update();
|
|
221
|
-
// 处理场景切换
|
|
222
|
-
if (this._nextScene != null) {
|
|
223
|
-
if (this._scene != null)
|
|
224
|
-
this._scene.end();
|
|
225
|
-
this._scene = this._nextScene;
|
|
226
|
-
this._nextScene = null;
|
|
227
|
-
this.onSceneChanged();
|
|
228
|
-
this._scene.begin();
|
|
229
|
-
}
|
|
230
|
-
// 更新当前场景
|
|
231
|
-
if (this._scene != null && this._scene.update) {
|
|
232
|
-
const sceneStartTime = this._performanceMonitor.startMonitoring('Scene.update');
|
|
233
|
-
this._scene.update();
|
|
234
|
-
const entityCount = this._scene.entities?.count || 0;
|
|
235
|
-
this._performanceMonitor.endMonitoring('Scene.update', sceneStartTime, entityCount);
|
|
236
|
-
}
|
|
237
|
-
// 结束性能监控
|
|
238
|
-
this._performanceMonitor.endMonitoring('Core.update', frameStartTime);
|
|
239
|
-
}
|
|
240
|
-
}
|
|
241
|
-
/**
|
|
242
|
-
* 游戏暂停状态
|
|
243
|
-
*
|
|
244
|
-
* 当设置为true时,游戏循环将暂停执行。
|
|
245
|
-
*/
|
|
246
|
-
Core.paused = false;
|
|
247
|
-
//# sourceMappingURL=Core.js.map
|
package/bin/Core.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
package/bin/ECS/Component.d.ts
DELETED
|
@@ -1,119 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* 游戏组件基类
|
|
3
|
-
*
|
|
4
|
-
* ECS架构中的组件(Component),用于实现具体的游戏功能。
|
|
5
|
-
* 组件包含数据和行为,可以被添加到实体上以扩展实体的功能。
|
|
6
|
-
*
|
|
7
|
-
* @example
|
|
8
|
-
* ```typescript
|
|
9
|
-
* class HealthComponent extends Component {
|
|
10
|
-
* public health: number = 100;
|
|
11
|
-
*
|
|
12
|
-
* public takeDamage(damage: number): void {
|
|
13
|
-
* this.health -= damage;
|
|
14
|
-
* if (this.health <= 0) {
|
|
15
|
-
* this.entity.destroy();
|
|
16
|
-
* }
|
|
17
|
-
* }
|
|
18
|
-
* }
|
|
19
|
-
* ```
|
|
20
|
-
*/
|
|
21
|
-
export declare abstract class Component {
|
|
22
|
-
/**
|
|
23
|
-
* 组件ID生成器
|
|
24
|
-
*
|
|
25
|
-
* 用于为每个组件分配唯一的ID。
|
|
26
|
-
*/
|
|
27
|
-
static _idGenerator: number;
|
|
28
|
-
/**
|
|
29
|
-
* 组件唯一标识符
|
|
30
|
-
*
|
|
31
|
-
* 在整个游戏生命周期中唯一的数字ID。
|
|
32
|
-
*/
|
|
33
|
-
readonly id: number;
|
|
34
|
-
/**
|
|
35
|
-
* 组件所属的实体
|
|
36
|
-
*
|
|
37
|
-
* 指向拥有此组件的实体实例。
|
|
38
|
-
*/
|
|
39
|
-
entity: Entity;
|
|
40
|
-
/**
|
|
41
|
-
* 组件启用状态
|
|
42
|
-
*
|
|
43
|
-
* 控制组件是否参与更新循环。
|
|
44
|
-
*/
|
|
45
|
-
private _enabled;
|
|
46
|
-
/**
|
|
47
|
-
* 更新顺序
|
|
48
|
-
*
|
|
49
|
-
* 决定组件在更新循环中的执行顺序。
|
|
50
|
-
*/
|
|
51
|
-
private _updateOrder;
|
|
52
|
-
/**
|
|
53
|
-
* 创建组件实例
|
|
54
|
-
*
|
|
55
|
-
* 自动分配唯一ID给组件。
|
|
56
|
-
*/
|
|
57
|
-
constructor();
|
|
58
|
-
/**
|
|
59
|
-
* 获取组件启用状态
|
|
60
|
-
*
|
|
61
|
-
* 组件的实际启用状态取决于自身状态和所属实体的状态。
|
|
62
|
-
*
|
|
63
|
-
* @returns 如果组件和所属实体都启用则返回true
|
|
64
|
-
*/
|
|
65
|
-
get enabled(): boolean;
|
|
66
|
-
/**
|
|
67
|
-
* 设置组件启用状态
|
|
68
|
-
*
|
|
69
|
-
* 当状态改变时会触发相应的生命周期回调。
|
|
70
|
-
*
|
|
71
|
-
* @param value - 新的启用状态
|
|
72
|
-
*/
|
|
73
|
-
set enabled(value: boolean);
|
|
74
|
-
/**
|
|
75
|
-
* 获取更新顺序
|
|
76
|
-
*
|
|
77
|
-
* @returns 组件的更新顺序值
|
|
78
|
-
*/
|
|
79
|
-
get updateOrder(): number;
|
|
80
|
-
/**
|
|
81
|
-
* 设置更新顺序
|
|
82
|
-
*
|
|
83
|
-
* @param value - 新的更新顺序值
|
|
84
|
-
*/
|
|
85
|
-
set updateOrder(value: number);
|
|
86
|
-
/**
|
|
87
|
-
* 组件添加到实体时的回调
|
|
88
|
-
*
|
|
89
|
-
* 当组件被添加到实体时调用,可以在此方法中进行初始化操作。
|
|
90
|
-
*/
|
|
91
|
-
onAddedToEntity(): void;
|
|
92
|
-
/**
|
|
93
|
-
* 组件从实体移除时的回调
|
|
94
|
-
*
|
|
95
|
-
* 当组件从实体中移除时调用,可以在此方法中进行清理操作。
|
|
96
|
-
*/
|
|
97
|
-
onRemovedFromEntity(): void;
|
|
98
|
-
/**
|
|
99
|
-
* 组件启用时的回调
|
|
100
|
-
*
|
|
101
|
-
* 当组件被启用时调用。
|
|
102
|
-
*/
|
|
103
|
-
onEnabled(): void;
|
|
104
|
-
/**
|
|
105
|
-
* 组件禁用时的回调
|
|
106
|
-
*
|
|
107
|
-
* 当组件被禁用时调用。
|
|
108
|
-
*/
|
|
109
|
-
onDisabled(): void;
|
|
110
|
-
/**
|
|
111
|
-
* 更新组件
|
|
112
|
-
*
|
|
113
|
-
* 每帧调用,用于更新组件的逻辑。
|
|
114
|
-
* 子类应该重写此方法来实现具体的更新逻辑。
|
|
115
|
-
*/
|
|
116
|
-
update(): void;
|
|
117
|
-
}
|
|
118
|
-
import type { Entity } from './Entity';
|
|
119
|
-
//# sourceMappingURL=Component.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"Component.d.ts","sourceRoot":"","sources":["../../src/ECS/Component.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,8BAAsB,SAAS;IAC3B;;;;OAIG;IACH,OAAc,YAAY,EAAE,MAAM,CAAK;IAEvC;;;;OAIG;IACH,SAAgB,EAAE,EAAE,MAAM,CAAC;IAE3B;;;;OAIG;IACI,MAAM,EAAG,MAAM,CAAC;IAEvB;;;;OAIG;IACH,OAAO,CAAC,QAAQ,CAAiB;IAEjC;;;;OAIG;IACH,OAAO,CAAC,YAAY,CAAa;IAEjC;;;;OAIG;;IAKH;;;;;;OAMG;IACH,IAAW,OAAO,IAAI,OAAO,CAE5B;IAED;;;;;;OAMG;IACH,IAAW,OAAO,CAAC,KAAK,EAAE,OAAO,EAShC;IAED;;;;OAIG;IACH,IAAW,WAAW,IAAI,MAAM,CAE/B;IAED;;;;OAIG;IACH,IAAW,WAAW,CAAC,KAAK,EAAE,MAAM,EAEnC;IAED;;;;OAIG;IACI,eAAe,IAAI,IAAI;IAG9B;;;;OAIG;IACI,mBAAmB,IAAI,IAAI;IAGlC;;;;OAIG;IACI,SAAS,IAAI,IAAI;IAGxB;;;;OAIG;IACI,UAAU,IAAI,IAAI;IAGzB;;;;;OAKG;IACI,MAAM,IAAI,IAAI;CAExB;AAGD,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC"}
|