@esengine/ecs-framework 2.1.23 → 2.1.25

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package/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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  /**
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- * @esengine/ecs-framework v2.1.23
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+ * @esengine/ecs-framework v2.1.25
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  * TypeScript definitions
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  */
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  /**
@@ -4000,37 +4000,38 @@ declare function createECSAPI(scene: Scene, querySystem: QuerySystem, eventSyste
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  * 实体数据收集器
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  */
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  declare class EntityDataCollector {
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- /**
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- * 收集实体数据
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- */
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  collectEntityData(): IEntityDebugData;
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- /**
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- * 获取空的实体数据
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- */
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- private getEmptyEntityDebugData;
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- /**
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- * 计算实体统计信息
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- */
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- private calculateFallbackEntityStats;
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- /**
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- * 收集原型数据
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- */
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+ getRawEntityList(): Array<{
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+ id: number;
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+ name: string;
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+ active: boolean;
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+ enabled: boolean;
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+ activeInHierarchy: boolean;
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+ componentCount: number;
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+ componentTypes: string[];
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+ parentId: number | null;
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+ childIds: number[];
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+ depth: number;
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+ tag: number;
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+ updateOrder: number;
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+ }>;
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+ getEntityDetails(entityId: number): any;
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+ private getSceneInfo;
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+ collectEntityDataWithMemory(): IEntityDebugData;
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  private collectArchetypeData;
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- /**
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- * 提取原型统计信息
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- */
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+ private getArchetypeDistributionFast;
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+ private getTopEntitiesByComponentsFast;
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+ private collectArchetypeDataWithMemory;
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  private extractArchetypeStatistics;
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- /**
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- * 计算实体内存使用量
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- */
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+ private extractArchetypeStatisticsWithMemory;
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+ private getArchetypeDistribution;
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+ private getArchetypeDistributionWithMemory;
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+ private getTopEntitiesByComponents;
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+ private getTopEntitiesByComponentsWithMemory;
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+ private getEmptyEntityDebugData;
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+ private calculateFallbackEntityStats;
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  estimateEntityMemoryUsage(entity: any): number;
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- /**
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- * 计算对象大小
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- */
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  calculateObjectSize(obj: any, excludeKeys?: string[]): number;
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- /**
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- * 构建实体层次结构树
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- */
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  private buildEntityHierarchyTree;
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  /**
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  * 构建实体层次结构节点
@@ -4047,39 +4048,42 @@ declare class EntityDataCollector {
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  /**
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  * 提取组件详细信息
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  */
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- private extractComponentDetails;
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+ extractComponentDetails(components: Component[]): Array<{
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+ typeName: string;
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+ properties: Record<string, any>;
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+ }>;
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+ /**
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+ * 获取组件的完整属性信息(仅在需要时调用)
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+ */
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+ getComponentProperties(entityId: number, componentIndex: number): Record<string, any>;
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  /**
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  * 格式化属性值
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  */
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  private formatPropertyValue;
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  /**
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- * 获取Archetype分布
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+ * 格式化对象第一层
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  */
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- private getArchetypeDistribution;
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- /**
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- * 获取组件数量最多的实体
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- */
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- private getTopEntitiesByComponents;
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+ private formatObjectFirstLevel;
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  /**
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- * 提取实体详细信息
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+ * 创建懒加载占位符
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  */
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- private extractEntityDetails;
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+ private createLazyLoadPlaceholder;
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  /**
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- * 生成组件掩码的可读描述
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+ * 获取对象摘要信息
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  */
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- private generateComponentMaskDescription;
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+ private getObjectSummary;
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  /**
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- * 生成实体状态描述
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+ * 生成对象ID
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  */
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- private generateEntityStatusDescription;
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+ private generateObjectId;
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  /**
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- * 提取变换信息
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+ * 展开懒加载对象(供调试面板调用)
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  */
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- private extractTransformInfo;
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+ expandLazyObject(entityId: number, componentIndex: number, propertyPath: string): any;
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  /**
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- * 格式化Vector3对象
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+ * 根据路径获取对象
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  */
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- private formatVector3;
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+ private getObjectByPath;
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  }
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  /**
@@ -4127,18 +4131,27 @@ declare class PerformanceDataCollector {
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  * 组件数据收集器
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  */
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  declare class ComponentDataCollector {
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+ private static componentSizeCache;
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  /**
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- * 收集组件数据
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+ * 收集组件数据(轻量版,不计算实际内存大小)
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  */
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  collectComponentData(): IComponentDebugData;
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  /**
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- * 计算组件实际内存大小
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+ * 获取组件类型的估算内存大小(基于预设值,不进行实际计算)
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  */
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- private calculateComponentMemorySize;
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+ private getEstimatedComponentSize;
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+ private calculateQuickObjectSize;
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  /**
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- * 估算对象内存大小
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+ * 为内存快照功能提供的详细内存计算
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+ * 只在用户主动请求内存快照时调用
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+ */
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+ calculateDetailedComponentMemory(typeName: string): number;
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+ /**
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+ * 估算对象内存大小(仅用于内存快照)
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+ * 优化版本:减少递归深度,提高性能
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  */
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  private estimateObjectSize;
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+ static clearCache(): void;
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  }
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  /**
@@ -4257,6 +4270,22 @@ declare class DebugManager {
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  * 处理来自调试面板的消息
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  */
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  private handleMessage;
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+ /**
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+ * 处理展开懒加载对象请求
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+ */
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+ private handleExpandLazyObjectRequest;
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+ /**
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+ * 处理获取组件属性请求
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+ */
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+ private handleGetComponentPropertiesRequest;
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+ /**
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+ * 处理获取原始实体列表请求
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+ */
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+ private handleGetRawEntityListRequest;
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+ /**
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+ * 处理获取实体详情请求
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+ */
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+ private handleGetEntityDetailsRequest;
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  /**
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  * 处理内存快照请求
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  */
@@ -4270,17 +4299,11 @@ declare class DebugManager {
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  */
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  private collectBaseMemoryInfo;
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  /**
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- * 收集实体内存统计
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- */
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- private collectEntityMemoryStats;
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- /**
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- * 收集组件内存统计
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+ * 收集组件内存统计(仅用于内存快照)
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  */
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  private collectComponentMemoryStats;
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- /**
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- * 收集系统内存统计
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- */
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  private collectSystemMemoryStats;
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+ private calculateQuickSystemSize;
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  /**
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  * 收集对象池内存统计
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  */