@esengine/ecs-framework 2.1.17 → 2.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -7
- package/index.d.ts +2 -5
- package/index.js.map +1 -1
- package/index.umd.js.map +1 -1
- package/package.json +2 -2
package/README.md
CHANGED
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@@ -111,7 +111,7 @@ ECS框架需要在游戏引擎的更新循环中调用:
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Core.update(deltaTime);
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```
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-
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+
**不同平台的集成示例:**
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```typescript
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// Laya引擎
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@@ -125,11 +125,6 @@ update(deltaTime: number) {
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Core.update(deltaTime);
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}
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128
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-
// Unity (C#)
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void Update() {
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Core.Update(Time.deltaTime);
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}
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-
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// 原生浏览器环境
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let lastTime = 0;
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function gameLoop(currentTime: number) {
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@@ -309,7 +304,7 @@ enum ECSEventType {
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| 查询系统 | ✅ 流式 API | ✅ 函数式 | ✅ 响应式 |
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| 实体管理器 | ✅ 统一接口 | ❌ 低级 API | ✅ 高级接口 |
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| 性能优化 | ✅ 多重优化 | ✅ 极致性能 | ✅ React 优化 |
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-
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+
| JavaScript引擎集成 | ✅ 专为JS引擎设计 | ✅ 通用设计 | ⚠️ 主要 React |
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**选择指南:**
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- 选择本框架:需要完整的游戏开发工具链和中文社区支持
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package/index.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
1
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/**
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2
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-
* @esengine/ecs-framework v2.1.
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2
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* @esengine/ecs-framework v2.1.18
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* TypeScript definitions
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*/
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/**
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@@ -3865,10 +3865,7 @@ declare class Core {
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* Core.update(deltaTime);
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* }
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*
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-
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* void Update() {
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* Core.Update(Time.deltaTime);
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* }
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3868
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+
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* ```
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*/
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static update(deltaTime: number): void;
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