@esengine/ecs-framework-math 1.0.5 → 2.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/bin/Animation/Easing.d.ts +244 -0
- package/bin/Animation/Easing.d.ts.map +1 -0
- package/bin/Animation/Easing.js +407 -0
- package/bin/Animation/Easing.js.map +1 -0
- package/bin/Animation/Interpolation.d.ts +172 -0
- package/bin/Animation/Interpolation.d.ts.map +1 -0
- package/bin/Animation/Interpolation.js +327 -0
- package/bin/Animation/Interpolation.js.map +1 -0
- package/bin/Animation/index.d.ts +8 -0
- package/bin/Animation/index.d.ts.map +1 -0
- package/bin/Animation/index.js +8 -0
- package/bin/Animation/index.js.map +1 -0
- package/bin/Circle.d.ts +277 -0
- package/bin/Circle.d.ts.map +1 -0
- package/bin/Circle.js +496 -0
- package/bin/Circle.js.map +1 -0
- package/bin/Collision/CollisionDetector.d.ts +114 -0
- package/bin/Collision/CollisionDetector.d.ts.map +1 -0
- package/bin/Collision/CollisionDetector.js +353 -0
- package/bin/Collision/CollisionDetector.js.map +1 -0
- package/bin/Collision/index.d.ts +7 -0
- package/bin/Collision/index.d.ts.map +1 -0
- package/bin/Collision/index.js +7 -0
- package/bin/Collision/index.js.map +1 -0
- package/bin/Color.d.ts +277 -0
- package/bin/Color.d.ts.map +1 -0
- package/bin/Color.js +470 -0
- package/bin/Color.js.map +1 -0
- package/bin/Fixed32.d.ts +266 -0
- package/bin/Fixed32.d.ts.map +1 -0
- package/bin/Fixed32.js +381 -0
- package/bin/Fixed32.js.map +1 -0
- package/bin/FixedMath.d.ts +109 -0
- package/bin/FixedMath.d.ts.map +1 -0
- package/bin/FixedMath.js +264 -0
- package/bin/FixedMath.js.map +1 -0
- package/bin/FixedVector2.d.ts +293 -0
- package/bin/FixedVector2.d.ts.map +1 -0
- package/bin/FixedVector2.js +413 -0
- package/bin/FixedVector2.js.map +1 -0
- package/bin/MathUtils.d.ts +312 -0
- package/bin/MathUtils.d.ts.map +1 -0
- package/bin/MathUtils.js +500 -0
- package/bin/MathUtils.js.map +1 -0
- package/bin/Matrix3.d.ts +288 -0
- package/bin/Matrix3.d.ts.map +1 -0
- package/bin/Matrix3.js +542 -0
- package/bin/Matrix3.js.map +1 -0
- package/bin/Rectangle.d.ts +266 -0
- package/bin/Rectangle.d.ts.map +1 -0
- package/bin/Rectangle.js +437 -0
- package/bin/Rectangle.js.map +1 -0
- package/bin/Vector2.d.ts +333 -0
- package/bin/Vector2.d.ts.map +1 -0
- package/bin/Vector2.js +484 -0
- package/bin/Vector2.js.map +1 -0
- package/bin/Vector3.d.ts +257 -0
- package/bin/Vector3.d.ts.map +1 -0
- package/bin/Vector3.js +372 -0
- package/bin/Vector3.js.map +1 -0
- package/bin/index.d.ts +25 -0
- package/bin/index.d.ts.map +1 -0
- package/bin/index.js +32 -0
- package/bin/index.js.map +1 -0
- package/bin/nodes/ColorNodes.d.ts +70 -0
- package/bin/nodes/ColorNodes.d.ts.map +1 -0
- package/bin/nodes/ColorNodes.js +427 -0
- package/bin/nodes/ColorNodes.js.map +1 -0
- package/bin/nodes/FixedNodes.d.ts +98 -0
- package/bin/nodes/FixedNodes.d.ts.map +1 -0
- package/bin/nodes/FixedNodes.js +612 -0
- package/bin/nodes/FixedNodes.js.map +1 -0
- package/bin/nodes/FixedVectorNodes.d.ts +58 -0
- package/bin/nodes/FixedVectorNodes.d.ts.map +1 -0
- package/bin/nodes/FixedVectorNodes.js +330 -0
- package/bin/nodes/FixedVectorNodes.js.map +1 -0
- package/bin/nodes/VectorNodes.d.ts +62 -0
- package/bin/nodes/VectorNodes.d.ts.map +1 -0
- package/bin/nodes/VectorNodes.js +355 -0
- package/bin/nodes/VectorNodes.js.map +1 -0
- package/bin/nodes/index.d.ts +20 -0
- package/bin/nodes/index.d.ts.map +1 -0
- package/bin/nodes/index.js +27 -0
- package/bin/nodes/index.js.map +1 -0
- package/package.json +45 -26
- package/index.cjs +0 -2
- package/index.cjs.map +0 -1
- package/index.d.ts +0 -1968
- package/index.mjs +0 -2
- package/index.mjs.map +0 -1
- package/index.umd.js +0 -2
- package/index.umd.js.map +0 -1
package/bin/Matrix3.d.ts
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import { Vector2 } from './Vector2';
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/**
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* 3x3变换矩阵类
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* 3x3 Transform Matrix Class
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*
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* 用于2D变换(平移、旋转、缩放)的3x3矩阵
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* 使用左手坐标系(顺时针正旋转)
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*
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* 矩阵布局(顺时针旋转):
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* [m00, m01, m02] [scaleX * cos, scaleY * sin, translateX]
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* [m10, m11, m12] = [-scaleX * sin, scaleY * cos, translateY]
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* [m20, m21, m22] [0, 0, 1]
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*/
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export declare class Matrix3 {
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/** 矩阵元素,按行优先存储 */
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elements: Float32Array;
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/**
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* 创建3x3矩阵
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* @param elements 矩阵元素数组(可选),默认为单位矩阵
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*/
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constructor(elements?: ArrayLike<number>);
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/** 单位矩阵 */
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static readonly IDENTITY: Matrix3;
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/** 零矩阵 */
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static readonly ZERO: Matrix3;
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/** 获取矩阵元素 */
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get(row: number, col: number): number;
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/** 设置矩阵元素 */
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set(row: number, col: number, value: number): this;
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get m00(): number;
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set m00(value: number);
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get m01(): number;
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set m01(value: number);
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get m02(): number;
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set m02(value: number);
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get m10(): number;
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set m10(value: number);
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get m11(): number;
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set m11(value: number);
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get m12(): number;
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set m12(value: number);
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get m20(): number;
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set m20(value: number);
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get m21(): number;
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set m21(value: number);
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get m22(): number;
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set m22(value: number);
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/**
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* 设置矩阵为单位矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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identity(): this;
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/**
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* 设置矩阵为零矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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zero(): this;
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/**
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* 复制另一个矩阵的值
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* @param other 源矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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copy(other: Matrix3): this;
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/**
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* 克隆当前矩阵
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* @returns 新的矩阵实例
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*/
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clone(): Matrix3;
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/**
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* 从数组设置矩阵元素
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* @param elements 矩阵元素数组
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* @returns 当前矩阵实例(链式调用)
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*/
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fromArray(elements: ArrayLike<number>): this;
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/**
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* 矩阵加法
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* @param other 另一个矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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add(other: Matrix3): this;
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/**
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* 矩阵减法
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* @param other 另一个矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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subtract(other: Matrix3): this;
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/**
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* 矩阵标量乘法
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* @param scalar 标量
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* @returns 当前矩阵实例(链式调用)
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*/
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multiplyScalar(scalar: number): this;
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/**
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* 矩阵乘法
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* @param other 另一个矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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multiply(other: Matrix3): this;
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/**
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* 左乘另一个矩阵(other * this)
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* @param other 左乘矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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premultiply(other: Matrix3): this;
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/**
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* 设置为平移矩阵
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* @param x X方向平移
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* @param y Y方向平移
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* @returns 当前矩阵实例(链式调用)
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*/
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makeTranslation(x: number, y: number): this;
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/**
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* 设置为旋转矩阵(顺时针为正)
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* Set as rotation matrix (clockwise positive)
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*
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* 使用左手坐标系约定:正角度 = 顺时针旋转
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* Uses left-hand coordinate system: positive angle = clockwise
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*
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* @param angle 旋转角度(弧度)
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* @returns 当前矩阵实例(链式调用)
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*/
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makeRotation(angle: number): this;
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/**
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* 设置为缩放矩阵
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* @param scaleX X方向缩放
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* @param scaleY Y方向缩放
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* @returns 当前矩阵实例(链式调用)
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*/
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makeScale(scaleX: number, scaleY: number): this;
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/**
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* 复合平移
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* @param x X方向平移
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* @param y Y方向平移
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* @returns 当前矩阵实例(链式调用)
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*/
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translate(x: number, y: number): this;
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/**
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* 复合旋转(顺时针为正)
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* Composite rotation (clockwise positive)
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*
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* 使用左手坐标系约定:正角度 = 顺时针旋转
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* Uses left-hand coordinate system: positive angle = clockwise
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*
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* @param angle 旋转角度(弧度)
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* @returns 当前矩阵实例(链式调用)
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*/
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rotate(angle: number): this;
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/**
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* 复合缩放
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* @param scaleX X方向缩放
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* @param scaleY Y方向缩放
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* @returns 当前矩阵实例(链式调用)
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*/
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scale(scaleX: number, scaleY: number): this;
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/**
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* 矩阵转置
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* @returns 当前矩阵实例(链式调用)
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*/
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transpose(): this;
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/**
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* 计算矩阵行列式
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* @returns 行列式值
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*/
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determinant(): number;
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/**
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* 矩阵求逆
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* @returns 当前矩阵实例(链式调用),如果矩阵不可逆则保持不变
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*/
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invert(): this;
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/**
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* 变换向量(应用完整的3x3变换)
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* @param vector 向量
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* @returns 新的变换后的向量
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*/
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transformVector(vector: Vector2): Vector2;
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/**
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* 变换向量(仅应用旋转和缩放,忽略平移)
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* @param vector 向量
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* @returns 新的变换后的向量
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*/
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transformDirection(vector: Vector2): Vector2;
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/**
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* 批量变换向量数组
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* @param vectors 向量数组
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* @returns 变换后的向量数组
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*/
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transformVectors(vectors: Vector2[]): Vector2[];
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/**
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* 获取平移分量
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* @returns 平移向量
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*/
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getTranslation(): Vector2;
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/**
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* 获取旋转角度(顺时针为正)
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* Get rotation angle (clockwise positive)
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* @returns 旋转角度(弧度)
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*/
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getRotation(): number;
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/**
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* 获取缩放分量
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* @returns 缩放向量
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*/
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getScale(): Vector2;
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/**
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* 分解变换矩阵为平移、旋转、缩放分量
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* @returns {translation, rotation, scale}
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*/
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decompose(): {
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translation: Vector2;
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rotation: number;
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scale: Vector2;
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};
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/**
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* 检查两个矩阵是否相等
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* @param other 另一个矩阵
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* @param epsilon 容差,默认为Number.EPSILON
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* @returns 是否相等
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*/
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equals(other: Matrix3, epsilon?: number): boolean;
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/**
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* 检查两个矩阵是否完全相等
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* @param other 另一个矩阵
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* @returns 是否完全相等
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*/
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exactEquals(other: Matrix3): boolean;
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/**
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* 检查是否为单位矩阵
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* @param epsilon 容差,默认为Number.EPSILON
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* @returns 是否为单位矩阵
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*/
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isIdentity(epsilon?: number): boolean;
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/**
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* 矩阵乘法(静态方法)
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* @param a 矩阵a
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* @param b 矩阵b
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* @returns 新的结果矩阵
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*/
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static multiply(a: Matrix3, b: Matrix3): Matrix3;
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/**
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* 创建平移矩阵(静态方法)
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* @param x X方向平移
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* @param y Y方向平移
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* @returns 新的平移矩阵
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*/
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static translation(x: number, y: number): Matrix3;
|
|
246
|
+
/**
|
|
247
|
+
* 创建旋转矩阵(静态方法)
|
|
248
|
+
* @param angle 旋转角度(弧度)
|
|
249
|
+
* @returns 新的旋转矩阵
|
|
250
|
+
*/
|
|
251
|
+
static rotation(angle: number): Matrix3;
|
|
252
|
+
/**
|
|
253
|
+
* 创建缩放矩阵(静态方法)
|
|
254
|
+
* @param scaleX X方向缩放
|
|
255
|
+
* @param scaleY Y方向缩放
|
|
256
|
+
* @returns 新的缩放矩阵
|
|
257
|
+
*/
|
|
258
|
+
static scale(scaleX: number, scaleY: number): Matrix3;
|
|
259
|
+
/**
|
|
260
|
+
* 创建TRS(平移-旋转-缩放)变换矩阵(顺时针为正)
|
|
261
|
+
* Create TRS (Translate-Rotate-Scale) matrix (clockwise positive)
|
|
262
|
+
*
|
|
263
|
+
* 使用左手坐标系约定:正角度 = 顺时针旋转
|
|
264
|
+
* Uses left-hand coordinate system: positive angle = clockwise
|
|
265
|
+
*
|
|
266
|
+
* @param translation 平移向量
|
|
267
|
+
* @param rotation 旋转角度(弧度)
|
|
268
|
+
* @param scale 缩放向量
|
|
269
|
+
* @returns 新的TRS矩阵
|
|
270
|
+
*/
|
|
271
|
+
static TRS(translation: Vector2, rotation: number, scale: Vector2): Matrix3;
|
|
272
|
+
/**
|
|
273
|
+
* 转换为字符串
|
|
274
|
+
* @returns 字符串表示
|
|
275
|
+
*/
|
|
276
|
+
toString(): string;
|
|
277
|
+
/**
|
|
278
|
+
* 转换为数组
|
|
279
|
+
* @returns 矩阵元素数组
|
|
280
|
+
*/
|
|
281
|
+
toArray(): number[];
|
|
282
|
+
/**
|
|
283
|
+
* 转换为CSS transform字符串
|
|
284
|
+
* @returns CSS transform字符串
|
|
285
|
+
*/
|
|
286
|
+
toCSSTransform(): string;
|
|
287
|
+
}
|
|
288
|
+
//# sourceMappingURL=Matrix3.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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