@esengine/ecs-framework-math 1.0.5 → 2.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/bin/Animation/Easing.d.ts +244 -0
- package/bin/Animation/Easing.d.ts.map +1 -0
- package/bin/Animation/Easing.js +407 -0
- package/bin/Animation/Easing.js.map +1 -0
- package/bin/Animation/Interpolation.d.ts +172 -0
- package/bin/Animation/Interpolation.d.ts.map +1 -0
- package/bin/Animation/Interpolation.js +327 -0
- package/bin/Animation/Interpolation.js.map +1 -0
- package/bin/Animation/index.d.ts +8 -0
- package/bin/Animation/index.d.ts.map +1 -0
- package/bin/Animation/index.js +8 -0
- package/bin/Animation/index.js.map +1 -0
- package/bin/Circle.d.ts +277 -0
- package/bin/Circle.d.ts.map +1 -0
- package/bin/Circle.js +496 -0
- package/bin/Circle.js.map +1 -0
- package/bin/Collision/CollisionDetector.d.ts +114 -0
- package/bin/Collision/CollisionDetector.d.ts.map +1 -0
- package/bin/Collision/CollisionDetector.js +353 -0
- package/bin/Collision/CollisionDetector.js.map +1 -0
- package/bin/Collision/index.d.ts +7 -0
- package/bin/Collision/index.d.ts.map +1 -0
- package/bin/Collision/index.js +7 -0
- package/bin/Collision/index.js.map +1 -0
- package/bin/Color.d.ts +277 -0
- package/bin/Color.d.ts.map +1 -0
- package/bin/Color.js +470 -0
- package/bin/Color.js.map +1 -0
- package/bin/Fixed32.d.ts +266 -0
- package/bin/Fixed32.d.ts.map +1 -0
- package/bin/Fixed32.js +381 -0
- package/bin/Fixed32.js.map +1 -0
- package/bin/FixedMath.d.ts +109 -0
- package/bin/FixedMath.d.ts.map +1 -0
- package/bin/FixedMath.js +264 -0
- package/bin/FixedMath.js.map +1 -0
- package/bin/FixedVector2.d.ts +293 -0
- package/bin/FixedVector2.d.ts.map +1 -0
- package/bin/FixedVector2.js +413 -0
- package/bin/FixedVector2.js.map +1 -0
- package/bin/MathUtils.d.ts +312 -0
- package/bin/MathUtils.d.ts.map +1 -0
- package/bin/MathUtils.js +500 -0
- package/bin/MathUtils.js.map +1 -0
- package/bin/Matrix3.d.ts +288 -0
- package/bin/Matrix3.d.ts.map +1 -0
- package/bin/Matrix3.js +542 -0
- package/bin/Matrix3.js.map +1 -0
- package/bin/Rectangle.d.ts +266 -0
- package/bin/Rectangle.d.ts.map +1 -0
- package/bin/Rectangle.js +437 -0
- package/bin/Rectangle.js.map +1 -0
- package/bin/Vector2.d.ts +333 -0
- package/bin/Vector2.d.ts.map +1 -0
- package/bin/Vector2.js +484 -0
- package/bin/Vector2.js.map +1 -0
- package/bin/Vector3.d.ts +257 -0
- package/bin/Vector3.d.ts.map +1 -0
- package/bin/Vector3.js +372 -0
- package/bin/Vector3.js.map +1 -0
- package/bin/index.d.ts +24 -0
- package/bin/index.d.ts.map +1 -0
- package/bin/index.js +30 -0
- package/bin/index.js.map +1 -0
- package/package.json +42 -26
- package/index.cjs +0 -2
- package/index.cjs.map +0 -1
- package/index.d.ts +0 -1968
- package/index.mjs +0 -2
- package/index.mjs.map +0 -1
- package/index.umd.js +0 -2
- package/index.umd.js.map +0 -1
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import { Vector2 } from './Vector2';
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/**
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* 数学工具函数集合
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*
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* 提供常用的数学运算、插值、随机数生成等实用工具函数
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*/
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export declare class MathUtils {
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/** 圆周率 */
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static readonly PI: number;
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/** 2π */
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static readonly TWO_PI: number;
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/** π/2 */
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static readonly HALF_PI: number;
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/** π/4 */
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static readonly QUARTER_PI: number;
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/** 角度到弧度转换系数 */
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static readonly DEG_TO_RAD: number;
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/** 弧度到角度转换系数 */
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static readonly RAD_TO_DEG: number;
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/** 黄金比例 */
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static readonly GOLDEN_RATIO: number;
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/** 默认浮点数比较容差 */
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static readonly EPSILON: number;
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/**
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* 角度转弧度
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* @param degrees 角度值
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* @returns 弧度值
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*/
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static degToRad(degrees: number): number;
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/**
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* 弧度转角度
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* @param radians 弧度值
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* @returns 角度值
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*/
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static radToDeg(radians: number): number;
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/**
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* 规范化角度到[0, 2π)范围
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* @param radians 角度(弧度)
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* @returns 规范化后的角度
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*/
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static normalizeAngle(radians: number): number;
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/**
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* 规范化角度到(-π, π]范围
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* @param radians 角度(弧度)
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* @returns 规范化后的角度
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*/
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static normalizeAngleSigned(radians: number): number;
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/**
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* 计算两个角度之间的最短角度差
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* @param from 起始角度(弧度)
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* @param to 目标角度(弧度)
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* @returns 角度差(-π到π)
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*/
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static angleDifference(from: number, to: number): number;
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/**
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* 角度插值(处理角度环绕)
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* @param from 起始角度(弧度)
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* @param to 目标角度(弧度)
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* @param t 插值参数(0到1)
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* @returns 插值结果角度
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*/
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static lerpAngle(from: number, to: number, t: number): number;
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/**
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* 限制数值在指定范围内
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* @param value 待限制的值
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* @param min 最小值
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* @param max 最大值
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* @returns 限制后的值
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*/
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static clamp(value: number, min: number, max: number): number;
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/**
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* 限制数值在0到1之间
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* @param value 待限制的值
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* @returns 限制后的值
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*/
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static clamp01(value: number): number;
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/**
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* 线性插值
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* @param a 起始值
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* @param b 目标值
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* @param t 插值参数(0到1)
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* @returns 插值结果
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*/
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static lerp(a: number, b: number, t: number): number;
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/**
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* 反向线性插值(获取插值参数)
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* @param a 起始值
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* @param b 目标值
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* @param value 当前值
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* @returns 插值参数
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*/
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static inverseLerp(a: number, b: number, value: number): number;
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/**
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* 重映射数值从一个范围到另一个范围
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* @param value 输入值
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* @param inMin 输入范围最小值
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* @param inMax 输入范围最大值
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* @param outMin 输出范围最小值
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* @param outMax 输出范围最大值
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* @returns 重映射后的值
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*/
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static remap(value: number, inMin: number, inMax: number, outMin: number, outMax: number): number;
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/**
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* 平滑阶跃函数(Hermite插值)
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* @param t 输入参数(0到1)
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* @returns 平滑输出(0到1)
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*/
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static smoothStep(t: number): number;
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/**
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* 更平滑的阶跃函数
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* @param t 输入参数(0到1)
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* @returns 平滑输出(0到1)
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*/
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static smootherStep(t: number): number;
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/**
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* 浮点数相等比较
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* @param a 数值a
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* @param b 数值b
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* @param epsilon 容差,默认为EPSILON
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* @returns 是否相等
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*/
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static approximately(a: number, b: number, epsilon?: number): boolean;
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/**
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* 检查数值是否为零
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* @param value 数值
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* @param epsilon 容差,默认为EPSILON
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* @returns 是否为零
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*/
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static isZero(value: number, epsilon?: number): boolean;
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/**
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* 获取数值的符号
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* @param value 数值
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* @returns 1、-1或0
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*/
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static sign(value: number): number;
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/**
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* 生成指定范围内的随机数
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* @param min 最小值(包含)
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* @param max 最大值(不包含)
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* @returns 随机数
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*/
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static random(min?: number, max?: number): number;
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/**
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* 生成指定范围内的随机整数
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* @param min 最小值(包含)
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* @param max 最大值(包含)
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* @returns 随机整数
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*/
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static randomInt(min: number, max: number): number;
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/**
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* 随机选择数组中的一个元素
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* @param array 数组
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* @returns 随机元素
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*/
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static randomChoice<T>(array: T[]): T;
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/**
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* 生成随机布尔值
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* @param probability 为true的概率(0到1),默认0.5
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* @returns 随机布尔值
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*/
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static randomBoolean(probability?: number): boolean;
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/**
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* 生成单位圆内的随机点
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* @returns 随机向量
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*/
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static randomInUnitCircle(): Vector2;
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/**
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* 生成单位圆上的随机点
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* @returns 随机单位向量
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*/
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static randomOnUnitCircle(): Vector2;
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/**
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* 快速平方根倒数(用于归一化)
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* @param value 输入值
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* @returns 平方根倒数
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*/
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static fastInverseSqrt(value: number): number;
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/**
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* 快速幂运算(整数指数)
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* @param base 底数
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* @param exponent 指数(整数)
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* @returns 幂运算结果
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*/
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static fastPow(base: number, exponent: number): number;
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/**
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* 阶乘
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* @param n 非负整数
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* @returns 阶乘结果
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*/
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static factorial(n: number): number;
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/**
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* 最大公约数
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* @param a 整数a
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* @param b 整数b
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* @returns 最大公约数
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*/
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static gcd(a: number, b: number): number;
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/**
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* 最小公倍数
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* @param a 整数a
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* @param b 整数b
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* @returns 最小公倍数
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*/
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static lcm(a: number, b: number): number;
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/**
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* 斐波那契数列
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* @param n 项数
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* @returns 第n项斐波那契数
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*/
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static fibonacci(n: number): number;
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/**
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* 等差数列求和
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* @param first 首项
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* @param last 末项
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* @param count 项数
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* @returns 等差数列和
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*/
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static arithmeticSum(first: number, last: number, count: number): number;
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/**
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* 等比数列求和
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* @param first 首项
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* @param ratio 公比
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* @param count 项数
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* @returns 等比数列和
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*/
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static geometricSum(first: number, ratio: number, count: number): number;
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/**
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* 贝塞尔二次曲线
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* @param p0 控制点0
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* @param p1 控制点1
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* @param p2 控制点2
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* @param t 参数(0到1)
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* @returns 曲线上的点
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*/
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static quadraticBezier(p0: Vector2, p1: Vector2, p2: Vector2, t: number): Vector2;
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/**
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* 贝塞尔三次曲线
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* @param p0 控制点0
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* @param p1 控制点1
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* @param p2 控制点2
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* @param p3 控制点3
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* @param t 参数(0到1)
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* @returns 曲线上的点
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*/
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static cubicBezier(p0: Vector2, p1: Vector2, p2: Vector2, p3: Vector2, t: number): Vector2;
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/**
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* Catmull-Rom样条插值
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* @param p0 控制点0
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* @param p1 控制点1
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* @param p2 控制点2
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* @param p3 控制点3
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* @param t 参数(0到1)
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* @returns 插值结果点
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*/
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static catmullRom(p0: Vector2, p1: Vector2, p2: Vector2, p3: Vector2, t: number): Vector2;
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/**
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* 简单伪随机噪声(基于种子)
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* @param x 输入X
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+
* @param y 输入Y
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* @param seed 种子
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+
* @returns 噪声值(0到1)
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+
*/
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263
|
+
static noise(x: number, y?: number, seed?: number): number;
|
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264
|
+
/**
|
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265
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+
* 平滑噪声
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266
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+
* @param x 输入X
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267
|
+
* @param y 输入Y
|
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268
|
+
* @param seed 种子
|
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269
|
+
* @returns 平滑噪声值(0到1)
|
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270
|
+
*/
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271
|
+
static smoothNoise(x: number, y?: number, seed?: number): number;
|
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|
+
/**
|
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273
|
+
* 将数值转换为指定精度
|
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274
|
+
* @param value 数值
|
|
275
|
+
* @param precision 精度(小数位数)
|
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276
|
+
* @returns 转换后的数值
|
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277
|
+
*/
|
|
278
|
+
static toPrecision(value: number, precision: number): number;
|
|
279
|
+
/**
|
|
280
|
+
* 检查数值是否在指定范围内
|
|
281
|
+
* @param value 数值
|
|
282
|
+
* @param min 最小值
|
|
283
|
+
* @param max 最大值
|
|
284
|
+
* @returns 是否在范围内
|
|
285
|
+
*/
|
|
286
|
+
static inRange(value: number, min: number, max: number): boolean;
|
|
287
|
+
/**
|
|
288
|
+
* 获取数组中的最小值
|
|
289
|
+
* @param values 数值数组
|
|
290
|
+
* @returns 最小值
|
|
291
|
+
*/
|
|
292
|
+
static min(...values: number[]): number;
|
|
293
|
+
/**
|
|
294
|
+
* 获取数组中的最大值
|
|
295
|
+
* @param values 数值数组
|
|
296
|
+
* @returns 最大值
|
|
297
|
+
*/
|
|
298
|
+
static max(...values: number[]): number;
|
|
299
|
+
/**
|
|
300
|
+
* 计算数组的平均值
|
|
301
|
+
* @param values 数值数组
|
|
302
|
+
* @returns 平均值
|
|
303
|
+
*/
|
|
304
|
+
static average(values: number[]): number;
|
|
305
|
+
/**
|
|
306
|
+
* 计算数组的中位数
|
|
307
|
+
* @param values 数值数组
|
|
308
|
+
* @returns 中位数
|
|
309
|
+
*/
|
|
310
|
+
static median(values: number[]): number;
|
|
311
|
+
}
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|
+
//# sourceMappingURL=MathUtils.d.ts.map
|
|
@@ -0,0 +1 @@
|
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|
1
|
+
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