@esengine/ecs-framework-math 1.0.3 → 1.0.5

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Files changed (52) hide show
  1. package/index.cjs +2 -0
  2. package/index.cjs.map +1 -0
  3. package/index.d.ts +1968 -0
  4. package/index.mjs +2 -0
  5. package/index.mjs.map +1 -0
  6. package/index.umd.js +2 -0
  7. package/index.umd.js.map +1 -0
  8. package/package.json +50 -67
  9. package/bin/Animation/Easing.d.ts +0 -244
  10. package/bin/Animation/Easing.d.ts.map +0 -1
  11. package/bin/Animation/Easing.js +0 -407
  12. package/bin/Animation/Easing.js.map +0 -1
  13. package/bin/Animation/Interpolation.d.ts +0 -172
  14. package/bin/Animation/Interpolation.d.ts.map +0 -1
  15. package/bin/Animation/Interpolation.js +0 -327
  16. package/bin/Animation/Interpolation.js.map +0 -1
  17. package/bin/Animation/index.d.ts +0 -8
  18. package/bin/Animation/index.d.ts.map +0 -1
  19. package/bin/Animation/index.js +0 -8
  20. package/bin/Animation/index.js.map +0 -1
  21. package/bin/Circle.d.ts +0 -277
  22. package/bin/Circle.d.ts.map +0 -1
  23. package/bin/Circle.js +0 -496
  24. package/bin/Circle.js.map +0 -1
  25. package/bin/Collision/CollisionDetector.d.ts +0 -114
  26. package/bin/Collision/CollisionDetector.d.ts.map +0 -1
  27. package/bin/Collision/CollisionDetector.js +0 -353
  28. package/bin/Collision/CollisionDetector.js.map +0 -1
  29. package/bin/Collision/index.d.ts +0 -7
  30. package/bin/Collision/index.d.ts.map +0 -1
  31. package/bin/Collision/index.js +0 -7
  32. package/bin/Collision/index.js.map +0 -1
  33. package/bin/MathUtils.d.ts +0 -312
  34. package/bin/MathUtils.d.ts.map +0 -1
  35. package/bin/MathUtils.js +0 -500
  36. package/bin/MathUtils.js.map +0 -1
  37. package/bin/Matrix3.d.ts +0 -269
  38. package/bin/Matrix3.d.ts.map +0 -1
  39. package/bin/Matrix3.js +0 -514
  40. package/bin/Matrix3.js.map +0 -1
  41. package/bin/Rectangle.d.ts +0 -266
  42. package/bin/Rectangle.d.ts.map +0 -1
  43. package/bin/Rectangle.js +0 -437
  44. package/bin/Rectangle.js.map +0 -1
  45. package/bin/Vector2.d.ts +0 -317
  46. package/bin/Vector2.d.ts.map +0 -1
  47. package/bin/Vector2.js +0 -474
  48. package/bin/Vector2.js.map +0 -1
  49. package/bin/index.d.ts +0 -17
  50. package/bin/index.d.ts.map +0 -1
  51. package/bin/index.js +0 -21
  52. package/bin/index.js.map +0 -1
package/bin/Matrix3.d.ts DELETED
@@ -1,269 +0,0 @@
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- import { Vector2 } from './Vector2';
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- /**
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- * 3x3变换矩阵类
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- *
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- * 用于2D变换(平移、旋转、缩放)的3x3矩阵
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- * 矩阵布局:
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- * [m00, m01, m02] [scaleX * cos, -scaleY * sin, translateX]
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- * [m10, m11, m12] = [scaleX * sin, scaleY * cos, translateY]
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- * [m20, m21, m22] [0, 0, 1]
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- */
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- export declare class Matrix3 {
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- /** 矩阵元素,按行优先存储 */
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- elements: Float32Array;
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- /**
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- * 创建3x3矩阵
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- * @param elements 矩阵元素数组(可选),默认为单位矩阵
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- */
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- constructor(elements?: ArrayLike<number>);
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- /** 单位矩阵 */
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- static readonly IDENTITY: Matrix3;
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- /** 零矩阵 */
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- static readonly ZERO: Matrix3;
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- /** 获取矩阵元素 */
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- get(row: number, col: number): number;
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- /** 设置矩阵元素 */
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- set(row: number, col: number, value: number): this;
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- get m00(): number;
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- set m00(value: number);
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- get m01(): number;
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- set m01(value: number);
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- get m02(): number;
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- set m02(value: number);
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- get m10(): number;
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- set m10(value: number);
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- get m11(): number;
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- set m11(value: number);
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- get m12(): number;
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- set m12(value: number);
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- get m20(): number;
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- set m20(value: number);
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- get m21(): number;
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- set m21(value: number);
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- get m22(): number;
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- set m22(value: number);
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- /**
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- * 设置矩阵为单位矩阵
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- * @returns 当前矩阵实例(链式调用)
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- */
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- identity(): this;
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- /**
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- * 设置矩阵为零矩阵
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- * @returns 当前矩阵实例(链式调用)
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- */
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- zero(): this;
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- /**
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- * 复制另一个矩阵的值
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- * @param other 源矩阵
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- * @returns 当前矩阵实例(链式调用)
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- */
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- copy(other: Matrix3): this;
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- /**
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- * 克隆当前矩阵
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- * @returns 新的矩阵实例
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- */
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- clone(): Matrix3;
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- /**
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- * 从数组设置矩阵元素
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- * @param elements 矩阵元素数组
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- * @returns 当前矩阵实例(链式调用)
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- */
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- fromArray(elements: ArrayLike<number>): this;
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- /**
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- * 矩阵加法
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- * @param other 另一个矩阵
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- * @returns 当前矩阵实例(链式调用)
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- */
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- add(other: Matrix3): this;
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- /**
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- * 矩阵减法
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- * @param other 另一个矩阵
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- * @returns 当前矩阵实例(链式调用)
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- */
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- subtract(other: Matrix3): this;
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- /**
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- * 矩阵标量乘法
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- * @param scalar 标量
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- * @returns 当前矩阵实例(链式调用)
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- */
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- multiplyScalar(scalar: number): this;
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- /**
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- * 矩阵乘法
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- * @param other 另一个矩阵
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- * @returns 当前矩阵实例(链式调用)
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- */
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- multiply(other: Matrix3): this;
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- /**
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- * 左乘另一个矩阵(other * this)
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- * @param other 左乘矩阵
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- * @returns 当前矩阵实例(链式调用)
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- */
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- premultiply(other: Matrix3): this;
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- /**
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- * 设置为平移矩阵
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- * @param x X方向平移
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- * @param y Y方向平移
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- * @returns 当前矩阵实例(链式调用)
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- */
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- makeTranslation(x: number, y: number): this;
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- /**
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- * 设置为旋转矩阵
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- * @param angle 旋转角度(弧度)
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- * @returns 当前矩阵实例(链式调用)
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- */
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- makeRotation(angle: number): this;
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- /**
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- * 设置为缩放矩阵
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- * @param scaleX X方向缩放
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- * @param scaleY Y方向缩放
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- * @returns 当前矩阵实例(链式调用)
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- */
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- makeScale(scaleX: number, scaleY: number): this;
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- /**
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- * 复合平移
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- * @param x X方向平移
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- * @param y Y方向平移
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- * @returns 当前矩阵实例(链式调用)
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- */
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- translate(x: number, y: number): this;
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- /**
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- * 复合旋转
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- * @param angle 旋转角度(弧度)
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- * @returns 当前矩阵实例(链式调用)
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- */
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- rotate(angle: number): this;
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- /**
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- * 复合缩放
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- * @param scaleX X方向缩放
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- * @param scaleY Y方向缩放
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- * @returns 当前矩阵实例(链式调用)
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- */
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- scale(scaleX: number, scaleY: number): this;
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- /**
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- * 矩阵转置
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- * @returns 当前矩阵实例(链式调用)
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- */
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- transpose(): this;
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- /**
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- * 计算矩阵行列式
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- * @returns 行列式值
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- */
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- determinant(): number;
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- /**
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- * 矩阵求逆
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- * @returns 当前矩阵实例(链式调用),如果矩阵不可逆则保持不变
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- */
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- invert(): this;
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- /**
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- * 变换向量(应用完整的3x3变换)
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- * @param vector 向量
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- * @returns 新的变换后的向量
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- */
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- transformVector(vector: Vector2): Vector2;
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- /**
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- * 变换向量(仅应用旋转和缩放,忽略平移)
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- * @param vector 向量
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- * @returns 新的变换后的向量
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- */
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- transformDirection(vector: Vector2): Vector2;
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- /**
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- * 批量变换向量数组
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- * @param vectors 向量数组
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- * @returns 变换后的向量数组
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- */
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- transformVectors(vectors: Vector2[]): Vector2[];
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- /**
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- * 获取平移分量
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- * @returns 平移向量
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- */
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- getTranslation(): Vector2;
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- /**
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- * 获取旋转角度
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- * @returns 旋转角度(弧度)
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- */
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- getRotation(): number;
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- /**
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- * 获取缩放分量
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- * @returns 缩放向量
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- */
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- getScale(): Vector2;
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- /**
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- * 分解变换矩阵为平移、旋转、缩放分量
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- * @returns {translation, rotation, scale}
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- */
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- decompose(): {
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- translation: Vector2;
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- rotation: number;
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- scale: Vector2;
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- };
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- /**
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- * 检查两个矩阵是否相等
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- * @param other 另一个矩阵
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- * @param epsilon 容差,默认为Number.EPSILON
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- * @returns 是否相等
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- */
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- equals(other: Matrix3, epsilon?: number): boolean;
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- /**
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- * 检查两个矩阵是否完全相等
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- * @param other 另一个矩阵
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- * @returns 是否完全相等
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- */
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- exactEquals(other: Matrix3): boolean;
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- /**
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- * 检查是否为单位矩阵
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- * @param epsilon 容差,默认为Number.EPSILON
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- * @returns 是否为单位矩阵
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- */
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- isIdentity(epsilon?: number): boolean;
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- /**
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- * 矩阵乘法(静态方法)
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- * @param a 矩阵a
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- * @param b 矩阵b
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- * @returns 新的结果矩阵
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- */
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- static multiply(a: Matrix3, b: Matrix3): Matrix3;
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- /**
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- * 创建平移矩阵(静态方法)
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- * @param x X方向平移
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- * @param y Y方向平移
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- * @returns 新的平移矩阵
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- */
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- static translation(x: number, y: number): Matrix3;
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- /**
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- * 创建旋转矩阵(静态方法)
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- * @param angle 旋转角度(弧度)
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- * @returns 新的旋转矩阵
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- */
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- static rotation(angle: number): Matrix3;
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- /**
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- * 创建缩放矩阵(静态方法)
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- * @param scaleX X方向缩放
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- * @param scaleY Y方向缩放
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- * @returns 新的缩放矩阵
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- */
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- static scale(scaleX: number, scaleY: number): Matrix3;
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- /**
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- * 创建TRS(平移-旋转-缩放)变换矩阵
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- * @param translation 平移向量
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- * @param rotation 旋转角度(弧度)
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- * @param scale 缩放向量
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- * @returns 新的TRS矩阵
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- */
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- static TRS(translation: Vector2, rotation: number, scale: Vector2): Matrix3;
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- /**
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- * 转换为字符串
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- * @returns 字符串表示
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- */
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- toString(): string;
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- /**
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- * 转换为数组
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- * @returns 矩阵元素数组
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- */
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- toArray(): number[];
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- /**
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- * 转换为CSS transform字符串
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- * @returns CSS transform字符串
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- */
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- toCSSTransform(): string;
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- }
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- //# sourceMappingURL=Matrix3.d.ts.map
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