@ericrisco/rsc 0.1.67 → 0.1.68
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/manifest.json +9 -9
- package/package.json +1 -1
- package/skills/unity/SKILL.md +1 -1
- package/skills/unreal/SKILL.md +1 -1
- package/skills/unsloth/SKILL.md +1 -1
- package/skills/vector-db/SKILL.md +1 -1
- package/skills/vercel/SKILL.md +1 -1
- package/skills/video-shorts/SKILL.md +1 -1
- package/skills/vllm/SKILL.md +1 -1
- package/skills/webinar/SKILL.md +1 -1
package/manifest.json
CHANGED
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@@ -1,5 +1,5 @@
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{
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-
"version": "0.1.
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"version": "0.1.68",
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"counts": {
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"skills": 258
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},
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@@ -4934,7 +4934,7 @@
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},
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{
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"id": "unity",
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"description": "Use when writing, reviewing
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"description": "Use when writing, reviewing or structuring Unity game code in C# for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants, ScriptableObjects for data, scenes and additive loading, the Input System, coroutines versus async and Awaitable, Addressables, and build settings for 2D and 3D. NOT Godot or GDScript (that is `godot`), NOT Unreal Blueprint or C++ engine work (that is `unreal`), NOT the netcode wire protocol (that is `gamedev-multiplayer`).",
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"tags": [
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"unity",
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"csharp",
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},
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{
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"id": "unreal",
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"description": "Use when building, scripting
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"description": "Use when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor lifecycle and tick, the reflection macros and garbage collection, Enhanced Input, multicast delegates, UMG widgets, Paper2D, and Blueprint-to-C++ parity in both directions. NOT Godot (that is `godot`), NOT Unity or MonoBehaviour (that is `unity`), NOT language-only C++ memory and RAII questions with no Unreal types (that is `cpp`).",
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"tags": [
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"unreal",
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"ue5",
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},
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{
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"id": "unsloth",
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"description": "Use when fine-tuning an open-weight LLM fast on ONE GPU with low VRAM — Unsloth's
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"description": "Use when fine-tuning an open-weight LLM fast on ONE GPU with low VRAM — Unsloth's fast model loaders with 4-bit QLoRA and the trl trainer, response-only loss masking so the prompt is not trained on, GRPO reasoning fine-tunes, and export to merged 16-bit, GGUF or the Hub. NOT whether, why or which method to fine-tune (that is `finetuning`), NOT running the exported GGUF locally (that is `ollama`), NOT serving-engine flags and throughput (that is `vllm`), NOT building the JSONL dataset (that is `training-data`).",
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"tags": [
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"unsloth",
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"qlora",
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},
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{
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"id": "vector-db",
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"description": "Use when operating a vector store as a data layer — choosing or migrating between Pinecone, Qdrant, Weaviate
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"description": "Use when operating a vector store as a data layer — choosing or migrating between Pinecone, Qdrant, Weaviate and pgvector; designing a collection or index (distance metric, dimensions, HNSW parameters, named vectors); filtering on metadata; hybrid dense-plus-sparse search; and quantization to cut RAM and cost. Covers garbage results, silently ignored filters, low recall, slow queries, and filtered queries returning fewer than k rows. NOT producing, chunking or judging embeddings (that is `embeddings-search`).",
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"tags": [
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"vector-database",
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"pinecone",
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},
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{
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"id": "vercel",
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"description": "Use when operating an already-chosen Vercel project from the CLI or
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"description": "Use when operating an already-chosen Vercel project from the CLI or its config file — preview versus production deploys, debugging builds, pushing and pulling env vars across environments, custom domains, function runtime, duration and regions, crons, rewrites and headers, and deployment protection. NOT host choice, Docker or CI (that is `deployment`), NOT Next.js app code or next.config (that is `nextjs`), NOT DNS records or registrar transfers (that is `domains-dns`).",
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"tags": [
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"vercel",
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"deploy",
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},
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{
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"id": "video-shorts",
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"description": "Use when scripting or directing the edit of a single vertical short
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"description": "Use when scripting or directing the edit of a single vertical short that has to hold attention from the first frame — turning a topic, a clip or a long video into a shot-by-shot script and an edit decision sheet, fixing a hook that dies in second three, generating hook variants to test, and planning cuts and on-screen text. NOT scheduling or cross-platform cadence (that is `social-publisher`), NOT running the editorial calendar (that is `content-engine`), NOT defining the durable brand tone (that is `brand-voice`).",
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"tags": [
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"short-form-video",
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"reels",
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},
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{
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"id": "vllm",
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"description": "Use when self-hosting an open-weight LLM for high-throughput
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"description": "Use when self-hosting an open-weight LLM for high-throughput concurrent serving with vLLM — running an OpenAI-compatible endpoint, splitting a model across GPUs with tensor or pipeline parallelism, loading quantized weights, serving one or many LoRA adapters, and debugging KV-cache OOM from memory-utilisation and context-length flags. NOT renting or provisioning the GPU box (that is `runpod` or `modal`), NOT single-user laptop inference (that is `ollama`), NOT a hosted inference API you do not operate (that is `together-fireworks` or `huggingface`).",
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"tags": [
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"vllm",
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"llm-serving",
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},
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{
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"id": "webinar",
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"description": "Use when planning, promoting
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"description": "Use when planning, promoting or running a webinar meant to convert — deciding the offer before the title, building the registration and reminder funnel, scripting the run-of-show, and splitting post-event follow-up by segment. Covers a low live attend rate, attendees who do not buy, and the transition into the pitch. NOT the slide visuals themselves (that is `presentations`), NOT the registration page copy (that is `landing-copy`).",
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"tags": [
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"webinar",
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"conversion-funnel",
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package/package.json
CHANGED
package/skills/unity/SKILL.md
CHANGED
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@@ -1,6 +1,6 @@
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---
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name: unity
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description: "Use when writing, reviewing
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description: "Use when writing, reviewing or structuring Unity game code in C# for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants, ScriptableObjects for data, scenes and additive loading, the Input System, coroutines versus async and Awaitable, Addressables, and build settings for 2D and 3D. NOT Godot or GDScript (that is `godot`), NOT Unreal Blueprint or C++ engine work (that is `unreal`), NOT the netcode wire protocol (that is `gamedev-multiplayer`)."
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tags: [unity, csharp, game-dev, monobehaviour, input-system]
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recommends: [gamedev-multiplayer, gamedev-physics, gamedev-shaders, gamedev-pathing, gamedev-shipping, godot, unreal]
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profiles: [full]
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package/skills/unreal/SKILL.md
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---
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name: unreal
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description: "Use when building, scripting
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description: "Use when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor lifecycle and tick, the reflection macros and garbage collection, Enhanced Input, multicast delegates, UMG widgets, Paper2D, and Blueprint-to-C++ parity in both directions. NOT Godot (that is `godot`), NOT Unity or MonoBehaviour (that is `unity`), NOT language-only C++ memory and RAII questions with no Unreal types (that is `cpp`)."
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tags: [unreal, ue5, blueprint, unreal-engine, gamedev]
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recommends: [cpp, gamedev-shipping, gamedev-multiplayer, game-design, gamedev-physics, godot, unity]
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profiles: [full]
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package/skills/unsloth/SKILL.md
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---
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name: unsloth
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description: "Use when fine-tuning an open-weight LLM fast on ONE GPU with low VRAM — Unsloth's
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3
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description: "Use when fine-tuning an open-weight LLM fast on ONE GPU with low VRAM — Unsloth's fast model loaders with 4-bit QLoRA and the trl trainer, response-only loss masking so the prompt is not trained on, GRPO reasoning fine-tunes, and export to merged 16-bit, GGUF or the Hub. NOT whether, why or which method to fine-tune (that is `finetuning`), NOT running the exported GGUF locally (that is `ollama`), NOT serving-engine flags and throughput (that is `vllm`), NOT building the JSONL dataset (that is `training-data`)."
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tags: [unsloth, qlora, lora, single-gpu, gguf, fine-tuning]
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recommends: [finetuning, training-data, open-weights, ollama, huggingface]
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origin: risco
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---
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name: vector-db
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-
description: "Use when operating a vector store as a data layer — choosing or migrating between Pinecone, Qdrant, Weaviate
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3
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+
description: "Use when operating a vector store as a data layer — choosing or migrating between Pinecone, Qdrant, Weaviate and pgvector; designing a collection or index (distance metric, dimensions, HNSW parameters, named vectors); filtering on metadata; hybrid dense-plus-sparse search; and quantization to cut RAM and cost. Covers garbage results, silently ignored filters, low recall, slow queries, and filtered queries returning fewer than k rows. NOT producing, chunking or judging embeddings (that is `embeddings-search`)."
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tags: [vector-database, pinecone, qdrant, weaviate, pgvector, hnsw, hybrid-search, metadata-filter, quantization]
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recommends: [embeddings-search, rag, postgresdb, redis, supabase]
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origin: risco
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package/skills/vercel/SKILL.md
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---
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name: vercel
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description: "Use when operating an already-chosen Vercel project from the CLI or
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description: "Use when operating an already-chosen Vercel project from the CLI or its config file — preview versus production deploys, debugging builds, pushing and pulling env vars across environments, custom domains, function runtime, duration and regions, crons, rewrites and headers, and deployment protection. NOT host choice, Docker or CI (that is `deployment`), NOT Next.js app code or next.config (that is `nextjs`), NOT DNS records or registrar transfers (that is `domains-dns`)."
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tags: [vercel, deploy, serverless, edge, env-vars]
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recommends: [deployment, nextjs, domains-dns]
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origin: risco
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name: video-shorts
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description: "Use when scripting or directing the edit of a single vertical short
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3
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description: "Use when scripting or directing the edit of a single vertical short that has to hold attention from the first frame — turning a topic, a clip or a long video into a shot-by-shot script and an edit decision sheet, fixing a hook that dies in second three, generating hook variants to test, and planning cuts and on-screen text. NOT scheduling or cross-platform cadence (that is `social-publisher`), NOT running the editorial calendar (that is `content-engine`), NOT defining the durable brand tone (that is `brand-voice`)."
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tags: [short-form-video, reels, shorts, tiktok, video-script, hook, retention, captions, vertical-video, editing]
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recommends: [social-publisher, content-engine, brand-voice, podcast, ads]
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origin: risco
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package/skills/vllm/SKILL.md
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---
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name: vllm
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description: "Use when self-hosting an open-weight LLM for high-throughput
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description: "Use when self-hosting an open-weight LLM for high-throughput concurrent serving with vLLM — running an OpenAI-compatible endpoint, splitting a model across GPUs with tensor or pipeline parallelism, loading quantized weights, serving one or many LoRA adapters, and debugging KV-cache OOM from memory-utilisation and context-length flags. NOT renting or provisioning the GPU box (that is `runpod` or `modal`), NOT single-user laptop inference (that is `ollama`), NOT a hosted inference API you do not operate (that is `together-fireworks` or `huggingface`)."
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tags: [vllm, llm-serving, inference-server, tensor-parallel, quantization]
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recommends: [open-weights, finetuning, runpod, modal, ollama]
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origin: risco
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package/skills/webinar/SKILL.md
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---
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name: webinar
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description: "Use when planning, promoting
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description: "Use when planning, promoting or running a webinar meant to convert — deciding the offer before the title, building the registration and reminder funnel, scripting the run-of-show, and splitting post-event follow-up by segment. Covers a low live attend rate, attendees who do not buy, and the transition into the pitch. NOT the slide visuals themselves (that is `presentations`), NOT the registration page copy (that is `landing-copy`)."
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tags: [webinar, conversion-funnel, run-of-show, registration, follow-up, marketing-brand]
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recommends: [presentations, landing-copy, content-engine, newsletter, lead-gen, cold-outreach, sales-pipeline, calendar-scheduling, email-connector]
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profiles: []
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