@ericchen1990/pano-view 3.3.0 → 3.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +30 -6
- package/README.zh-CN.md +9 -3
- package/dist/index.cjs +1264 -904
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.mts +12 -1
- package/dist/index.d.ts +12 -1
- package/dist/index.mjs +992 -632
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.d.mts
CHANGED
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@@ -1382,9 +1382,20 @@ type ScenesProps = {
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/** Rendered only after a scene has finished transitioning in. */
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renderHotspots?: (scene: Scene) => ReactNode;
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/** First paintable scene, or an incoming scene taking over after snapshot capture.
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* The transition may still be running
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* The transition may still be running, and full detail may still be loading.
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* Safe to apply the incoming camera view here.
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*/
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onSceneReady?: (sceneId: string) => void;
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/**
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* Extra milliseconds to hold the outgoing snapshot after it is captured and the
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* incoming scene has switched to full detail. `0` (default) starts the blend
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* immediately and keeps loading detail during it. A positive value starts the
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* blend early when the current view is already sharp, otherwise it waits at
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* most this long. The wait is separate from the blend duration. Negative and
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* non-finite values are treated as `0`. `transition="none"` cuts over directly
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* once the same condition is met.
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*/
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transitionWaitForDetailMs?: number;
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onTransitionEnd?: (event: SceneTransitionEndEvent) => void;
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onTransitionError?: (event: SceneTransitionErrorEvent) => void;
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/** Viewer-wide budget shared by every tile scene. Defaults to 128 MiB. */
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package/dist/index.d.ts
CHANGED
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@@ -1382,9 +1382,20 @@ type ScenesProps = {
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1382
1382
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/** Rendered only after a scene has finished transitioning in. */
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1383
1383
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renderHotspots?: (scene: Scene) => ReactNode;
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1384
1384
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/** First paintable scene, or an incoming scene taking over after snapshot capture.
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1385
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-
* The transition may still be running
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1385
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+
* The transition may still be running, and full detail may still be loading.
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1386
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+
* Safe to apply the incoming camera view here.
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1386
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*/
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onSceneReady?: (sceneId: string) => void;
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1389
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+
/**
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1390
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* Extra milliseconds to hold the outgoing snapshot after it is captured and the
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1391
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+
* incoming scene has switched to full detail. `0` (default) starts the blend
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1392
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+
* immediately and keeps loading detail during it. A positive value starts the
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1393
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+
* blend early when the current view is already sharp, otherwise it waits at
|
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1394
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+
* most this long. The wait is separate from the blend duration. Negative and
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1395
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+
* non-finite values are treated as `0`. `transition="none"` cuts over directly
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1396
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+
* once the same condition is met.
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1397
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*/
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1398
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+
transitionWaitForDetailMs?: number;
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onTransitionEnd?: (event: SceneTransitionEndEvent) => void;
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1400
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onTransitionError?: (event: SceneTransitionErrorEvent) => void;
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/** Viewer-wide budget shared by every tile scene. Defaults to 128 MiB. */
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