@ericchen1990/pano-view 2.4.0 → 2.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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- {"version":3,"sources":["../../../node_modules/.pnpm/howler@2.2.4/node_modules/howler/dist/howler.js","../src/pano-viewer.tsx","../src/background-audio-host.ts","../src/cn.ts","../src/auto-rotate.tsx","../src/pano-event-bus.ts","../src/panorama-view-runtime.tsx","../src/control-claims.ts","../src/fullscreen.ts","../src/hotspot/accessibility.tsx","../src/keyboard-controls.tsx","../src/mouse-controls.tsx","../src/pano-filter/host.ts","../src/pano-filter/presets.ts","../src/pano-context-menu.tsx","../src/pano-cursor.tsx","../src/pano-events.tsx","../src/panorama-event-surface.tsx","../src/hotspot/coordinates.ts","../src/hotspot/types.ts","../src/panorama-radius.ts","../src/scenes-host.ts","../src/touch-controls.tsx","../src/video/chrome-overlay.tsx","../src/video/host.ts","../src/video/pano-video-chrome-bridge.tsx","../src/video/pano-video-captions.tsx","../src/video/pano-video-controls.tsx","../src/video/format.ts","../src/webvr/chrome.tsx","../src/webvr/host.ts","../src/webvr/appearance.ts","../src/webvr/profiles.ts","../src/webvr/stereo-view.ts","../src/webvr/xr-origin.tsx","../src/background-audio.tsx","../src/audio/howl.ts","../src/hotspot/audio-spatial.ts","../src/pano-filter/pano-filter.tsx","../src/gyro.tsx","../src/gyro-orientation.ts","../src/webvr/webvr.tsx","../src/webvr/detect.ts","../src/webvr/reticle.tsx","../src/webvr/stereo.tsx","../src/webvr/pointerlock.ts","../src/webvr/wakelock.ts","../src/webvr/wakelock-fallback.ts","../src/sphere.tsx","../src/asset-url.ts","../src/pano-filter/pano-basic-material.tsx","../src/pano-filter/shaders.ts","../src/video/pano-video.tsx","../src/scenes.tsx","../src/scene-transitions/presets.ts","../src/scene-transitions/particle-overlay.tsx","../src/scene-transitions/glsl.ts","../src/scene-transitions/overlay-utils.ts","../src/scene-transitions/snapshot-overlay.tsx","../src/scene-transitions/snapshot-shaders.ts","../src/scene-transitions/transition-overlay.tsx","../src/tile/texture-manager-context.tsx","../src/tile/texture-manager.ts","../src/tile/tile.tsx","../src/tile/face-layout.ts","../src/tile/multires.ts","../src/hotspot/image-hotspot.tsx","../src/hotspot/hotspot-anchor.tsx","../src/hotspot/hotspot-tooltip.tsx","../src/webvr/stereo-html.tsx","../src/hotspot/hotspot-plane.tsx","../src/hotspot/polygon-hotspot.tsx","../src/hotspot/hotspot-stroke-line.tsx","../src/hotspot/polyline-hotspot.tsx","../src/hotspot/graphic-hotspot.tsx","../src/hotspot/sequence-hotspot.tsx","../src/hotspot/video-hotspot.tsx","../src/hotspot/audio-hotspot.tsx","../src/hotspot/text-hotspot.tsx","../src/hotspot/iframe-hotspot.tsx"],"sourcesContent":["/*!\n * howler.js v2.2.4\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Create the global controller. All contained methods and properties apply\n * to all sounds that are currently playing or will be in the future.\n */\n var HowlerGlobal = function() {\n this.init();\n };\n HowlerGlobal.prototype = {\n /**\n * Initialize the global Howler object.\n * @return {Howler}\n */\n init: function() {\n var self = this || Howler;\n\n // Create a global ID counter.\n self._counter = 1000;\n\n // Pool of unlocked HTML5 Audio objects.\n self._html5AudioPool = [];\n self.html5PoolSize = 10;\n\n // Internal properties.\n self._codecs = {};\n self._howls = [];\n self._muted = false;\n self._volume = 1;\n self._canPlayEvent = 'canplaythrough';\n self._navigator = (typeof window !== 'undefined' && window.navigator) ? window.navigator : null;\n\n // Public properties.\n self.masterGain = null;\n self.noAudio = false;\n self.usingWebAudio = true;\n self.autoSuspend = true;\n self.ctx = null;\n\n // Set to false to disable the auto audio unlocker.\n self.autoUnlock = true;\n\n // Setup the various state values for global tracking.\n self._setup();\n\n return self;\n },\n\n /**\n * Get/set the global volume for all sounds.\n * @param {Float} vol Volume from 0.0 to 1.0.\n * @return {Howler/Float} Returns self or current volume.\n */\n volume: function(vol) {\n var self = this || Howler;\n vol = parseFloat(vol);\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!self.ctx) {\n setupAudioContext();\n }\n\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n self._volume = vol;\n\n // Don't update any of the nodes if we are muted.\n if (self._muted) {\n return self;\n }\n\n // When using Web Audio, we just need to adjust the master gain.\n if (self.usingWebAudio) {\n self.masterGain.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n }\n\n // Loop through and change volume for all HTML5 audio nodes.\n for (var i=0; i<self._howls.length; i++) {\n if (!self._howls[i]._webAudio) {\n // Get all of the sounds in this Howl group.\n var ids = self._howls[i]._getSoundIds();\n\n // Loop through all sounds and change the volumes.\n for (var j=0; j<ids.length; j++) {\n var sound = self._howls[i]._soundById(ids[j]);\n\n if (sound && sound._node) {\n sound._node.volume = sound._volume * vol;\n }\n }\n }\n }\n\n return self;\n }\n\n return self._volume;\n },\n\n /**\n * Handle muting and unmuting globally.\n * @param {Boolean} muted Is muted or not.\n */\n mute: function(muted) {\n var self = this || Howler;\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!self.ctx) {\n setupAudioContext();\n }\n\n self._muted = muted;\n\n // With Web Audio, we just need to mute the master gain.\n if (self.usingWebAudio) {\n self.masterGain.gain.setValueAtTime(muted ? 0 : self._volume, Howler.ctx.currentTime);\n }\n\n // Loop through and mute all HTML5 Audio nodes.\n for (var i=0; i<self._howls.length; i++) {\n if (!self._howls[i]._webAudio) {\n // Get all of the sounds in this Howl group.\n var ids = self._howls[i]._getSoundIds();\n\n // Loop through all sounds and mark the audio node as muted.\n for (var j=0; j<ids.length; j++) {\n var sound = self._howls[i]._soundById(ids[j]);\n\n if (sound && sound._node) {\n sound._node.muted = (muted) ? true : sound._muted;\n }\n }\n }\n }\n\n return self;\n },\n\n /**\n * Handle stopping all sounds globally.\n */\n stop: function() {\n var self = this || Howler;\n\n // Loop through all Howls and stop them.\n for (var i=0; i<self._howls.length; i++) {\n self._howls[i].stop();\n }\n\n return self;\n },\n\n /**\n * Unload and destroy all currently loaded Howl objects.\n * @return {Howler}\n */\n unload: function() {\n var self = this || Howler;\n\n for (var i=self._howls.length-1; i>=0; i--) {\n self._howls[i].unload();\n }\n\n // Create a new AudioContext to make sure it is fully reset.\n if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== 'undefined') {\n self.ctx.close();\n self.ctx = null;\n setupAudioContext();\n }\n\n return self;\n },\n\n /**\n * Check for codec support of specific extension.\n * @param {String} ext Audio file extention.\n * @return {Boolean}\n */\n codecs: function(ext) {\n return (this || Howler)._codecs[ext.replace(/^x-/, '')];\n },\n\n /**\n * Setup various state values for global tracking.\n * @return {Howler}\n */\n _setup: function() {\n var self = this || Howler;\n\n // Keeps track of the suspend/resume state of the AudioContext.\n self.state = self.ctx ? self.ctx.state || 'suspended' : 'suspended';\n\n // Automatically begin the 30-second suspend process\n self._autoSuspend();\n\n // Check if audio is available.\n if (!self.usingWebAudio) {\n // No audio is available on this system if noAudio is set to true.\n if (typeof Audio !== 'undefined') {\n try {\n var test = new Audio();\n\n // Check if the canplaythrough event is available.\n if (typeof test.oncanplaythrough === 'undefined') {\n self._canPlayEvent = 'canplay';\n }\n } catch(e) {\n self.noAudio = true;\n }\n } else {\n self.noAudio = true;\n }\n }\n\n // Test to make sure audio isn't disabled in Internet Explorer.\n try {\n var test = new Audio();\n if (test.muted) {\n self.noAudio = true;\n }\n } catch (e) {}\n\n // Check for supported codecs.\n if (!self.noAudio) {\n self._setupCodecs();\n }\n\n return self;\n },\n\n /**\n * Check for browser support for various codecs and cache the results.\n * @return {Howler}\n */\n _setupCodecs: function() {\n var self = this || Howler;\n var audioTest = null;\n\n // Must wrap in a try/catch because IE11 in server mode throws an error.\n try {\n audioTest = (typeof Audio !== 'undefined') ? new Audio() : null;\n } catch (err) {\n return self;\n }\n\n if (!audioTest || typeof audioTest.canPlayType !== 'function') {\n return self;\n }\n\n var mpegTest = audioTest.canPlayType('audio/mpeg;').replace(/^no$/, '');\n\n // Opera version <33 has mixed MP3 support, so we need to check for and block it.\n var ua = self._navigator ? self._navigator.userAgent : '';\n var checkOpera = ua.match(/OPR\\/(\\d+)/g);\n var isOldOpera = (checkOpera && parseInt(checkOpera[0].split('/')[1], 10) < 33);\n var checkSafari = ua.indexOf('Safari') !== -1 && ua.indexOf('Chrome') === -1;\n var safariVersion = ua.match(/Version\\/(.*?) /);\n var isOldSafari = (checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15);\n\n self._codecs = {\n mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType('audio/mp3;').replace(/^no$/, ''))),\n mpeg: !!mpegTest,\n opus: !!audioTest.canPlayType('audio/ogg; codecs=\"opus\"').replace(/^no$/, ''),\n ogg: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n oga: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n wav: !!(audioTest.canPlayType('audio/wav; codecs=\"1\"') || audioTest.canPlayType('audio/wav')).replace(/^no$/, ''),\n aac: !!audioTest.canPlayType('audio/aac;').replace(/^no$/, ''),\n caf: !!audioTest.canPlayType('audio/x-caf;').replace(/^no$/, ''),\n m4a: !!(audioTest.canPlayType('audio/x-m4a;') || audioTest.canPlayType('audio/m4a;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n m4b: !!(audioTest.canPlayType('audio/x-m4b;') || audioTest.canPlayType('audio/m4b;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n mp4: !!(audioTest.canPlayType('audio/x-mp4;') || audioTest.canPlayType('audio/mp4;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n dolby: !!audioTest.canPlayType('audio/mp4; codecs=\"ec-3\"').replace(/^no$/, ''),\n flac: !!(audioTest.canPlayType('audio/x-flac;') || audioTest.canPlayType('audio/flac;')).replace(/^no$/, '')\n };\n\n return self;\n },\n\n /**\n * Some browsers/devices will only allow audio to be played after a user interaction.\n * Attempt to automatically unlock audio on the first user interaction.\n * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/\n * @return {Howler}\n */\n _unlockAudio: function() {\n var self = this || Howler;\n\n // Only run this if Web Audio is supported and it hasn't already been unlocked.\n if (self._audioUnlocked || !self.ctx) {\n return;\n }\n\n self._audioUnlocked = false;\n self.autoUnlock = false;\n\n // Some mobile devices/platforms have distortion issues when opening/closing tabs and/or web views.\n // Bugs in the browser (especially Mobile Safari) can cause the sampleRate to change from 44100 to 48000.\n // By calling Howler.unload(), we create a new AudioContext with the correct sampleRate.\n if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {\n self._mobileUnloaded = true;\n self.unload();\n }\n\n // Scratch buffer for enabling iOS to dispose of web audio buffers correctly, as per:\n // http://stackoverflow.com/questions/24119684\n self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);\n\n // Call this method on touch start to create and play a buffer,\n // then check if the audio actually played to determine if\n // audio has now been unlocked on iOS, Android, etc.\n var unlock = function(e) {\n // Create a pool of unlocked HTML5 Audio objects that can\n // be used for playing sounds without user interaction. HTML5\n // Audio objects must be individually unlocked, as opposed\n // to the WebAudio API which only needs a single activation.\n // This must occur before WebAudio setup or the source.onended\n // event will not fire.\n while (self._html5AudioPool.length < self.html5PoolSize) {\n try {\n var audioNode = new Audio();\n\n // Mark this Audio object as unlocked to ensure it can get returned\n // to the unlocked pool when released.\n audioNode._unlocked = true;\n\n // Add the audio node to the pool.\n self._releaseHtml5Audio(audioNode);\n } catch (e) {\n self.noAudio = true;\n break;\n }\n }\n\n // Loop through any assigned audio nodes and unlock them.\n for (var i=0; i<self._howls.length; i++) {\n if (!self._howls[i]._webAudio) {\n // Get all of the sounds in this Howl group.\n var ids = self._howls[i]._getSoundIds();\n\n // Loop through all sounds and unlock the audio nodes.\n for (var j=0; j<ids.length; j++) {\n var sound = self._howls[i]._soundById(ids[j]);\n\n if (sound && sound._node && !sound._node._unlocked) {\n sound._node._unlocked = true;\n sound._node.load();\n }\n }\n }\n }\n\n // Fix Android can not play in suspend state.\n self._autoResume();\n\n // Create an empty buffer.\n var source = self.ctx.createBufferSource();\n source.buffer = self._scratchBuffer;\n source.connect(self.ctx.destination);\n\n // Play the empty buffer.\n if (typeof source.start === 'undefined') {\n source.noteOn(0);\n } else {\n source.start(0);\n }\n\n // Calling resume() on a stack initiated by user gesture is what actually unlocks the audio on Android Chrome >= 55.\n if (typeof self.ctx.resume === 'function') {\n self.ctx.resume();\n }\n\n // Setup a timeout to check that we are unlocked on the next event loop.\n source.onended = function() {\n source.disconnect(0);\n\n // Update the unlocked state and prevent this check from happening again.\n self._audioUnlocked = true;\n\n // Remove the touch start listener.\n document.removeEventListener('touchstart', unlock, true);\n document.removeEventListener('touchend', unlock, true);\n document.removeEventListener('click', unlock, true);\n document.removeEventListener('keydown', unlock, true);\n\n // Let all sounds know that audio has been unlocked.\n for (var i=0; i<self._howls.length; i++) {\n self._howls[i]._emit('unlock');\n }\n };\n };\n\n // Setup a touch start listener to attempt an unlock in.\n document.addEventListener('touchstart', unlock, true);\n document.addEventListener('touchend', unlock, true);\n document.addEventListener('click', unlock, true);\n document.addEventListener('keydown', unlock, true);\n\n return self;\n },\n\n /**\n * Get an unlocked HTML5 Audio object from the pool. If none are left,\n * return a new Audio object and throw a warning.\n * @return {Audio} HTML5 Audio object.\n */\n _obtainHtml5Audio: function() {\n var self = this || Howler;\n\n // Return the next object from the pool if one exists.\n if (self._html5AudioPool.length) {\n return self._html5AudioPool.pop();\n }\n\n //.Check if the audio is locked and throw a warning.\n var testPlay = new Audio().play();\n if (testPlay && typeof Promise !== 'undefined' && (testPlay instanceof Promise || typeof testPlay.then === 'function')) {\n testPlay.catch(function() {\n console.warn('HTML5 Audio pool exhausted, returning potentially locked audio object.');\n });\n }\n\n return new Audio();\n },\n\n /**\n * Return an activated HTML5 Audio object to the pool.\n * @return {Howler}\n */\n _releaseHtml5Audio: function(audio) {\n var self = this || Howler;\n\n // Don't add audio to the pool if we don't know if it has been unlocked.\n if (audio._unlocked) {\n self._html5AudioPool.push(audio);\n }\n\n return self;\n },\n\n /**\n * Automatically suspend the Web Audio AudioContext after no sound has played for 30 seconds.\n * This saves processing/energy and fixes various browser-specific bugs with audio getting stuck.\n * @return {Howler}\n */\n _autoSuspend: function() {\n var self = this;\n\n if (!self.autoSuspend || !self.ctx || typeof self.ctx.suspend === 'undefined' || !Howler.usingWebAudio) {\n return;\n }\n\n // Check if any sounds are playing.\n for (var i=0; i<self._howls.length; i++) {\n if (self._howls[i]._webAudio) {\n for (var j=0; j<self._howls[i]._sounds.length; j++) {\n if (!self._howls[i]._sounds[j]._paused) {\n return self;\n }\n }\n }\n }\n\n if (self._suspendTimer) {\n clearTimeout(self._suspendTimer);\n }\n\n // If no sound has played after 30 seconds, suspend the context.\n self._suspendTimer = setTimeout(function() {\n if (!self.autoSuspend) {\n return;\n }\n\n self._suspendTimer = null;\n self.state = 'suspending';\n\n // Handle updating the state of the audio context after suspending.\n var handleSuspension = function() {\n self.state = 'suspended';\n\n if (self._resumeAfterSuspend) {\n delete self._resumeAfterSuspend;\n self._autoResume();\n }\n };\n\n // Either the state gets suspended or it is interrupted.\n // Either way, we need to update the state to suspended.\n self.ctx.suspend().then(handleSuspension, handleSuspension);\n }, 30000);\n\n return self;\n },\n\n /**\n * Automatically resume the Web Audio AudioContext when a new sound is played.\n * @return {Howler}\n */\n _autoResume: function() {\n var self = this;\n\n if (!self.ctx || typeof self.ctx.resume === 'undefined' || !Howler.usingWebAudio) {\n return;\n }\n\n if (self.state === 'running' && self.ctx.state !== 'interrupted' && self._suspendTimer) {\n clearTimeout(self._suspendTimer);\n self._suspendTimer = null;\n } else if (self.state === 'suspended' || self.state === 'running' && self.ctx.state === 'interrupted') {\n self.ctx.resume().then(function() {\n self.state = 'running';\n\n // Emit to all Howls that the audio has resumed.\n for (var i=0; i<self._howls.length; i++) {\n self._howls[i]._emit('resume');\n }\n });\n\n if (self._suspendTimer) {\n clearTimeout(self._suspendTimer);\n self._suspendTimer = null;\n }\n } else if (self.state === 'suspending') {\n self._resumeAfterSuspend = true;\n }\n\n return self;\n }\n };\n\n // Setup the global audio controller.\n var Howler = new HowlerGlobal();\n\n /** Group Methods **/\n /***************************************************************************/\n\n /**\n * Create an audio group controller.\n * @param {Object} o Passed in properties for this group.\n */\n var Howl = function(o) {\n var self = this;\n\n // Throw an error if no source is provided.\n if (!o.src || o.src.length === 0) {\n console.error('An array of source files must be passed with any new Howl.');\n return;\n }\n\n self.init(o);\n };\n Howl.prototype = {\n /**\n * Initialize a new Howl group object.\n * @param {Object} o Passed in properties for this group.\n * @return {Howl}\n */\n init: function(o) {\n var self = this;\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!Howler.ctx) {\n setupAudioContext();\n }\n\n // Setup user-defined default properties.\n self._autoplay = o.autoplay || false;\n self._format = (typeof o.format !== 'string') ? o.format : [o.format];\n self._html5 = o.html5 || false;\n self._muted = o.mute || false;\n self._loop = o.loop || false;\n self._pool = o.pool || 5;\n self._preload = (typeof o.preload === 'boolean' || o.preload === 'metadata') ? o.preload : true;\n self._rate = o.rate || 1;\n self._sprite = o.sprite || {};\n self._src = (typeof o.src !== 'string') ? o.src : [o.src];\n self._volume = o.volume !== undefined ? o.volume : 1;\n self._xhr = {\n method: o.xhr && o.xhr.method ? o.xhr.method : 'GET',\n headers: o.xhr && o.xhr.headers ? o.xhr.headers : null,\n withCredentials: o.xhr && o.xhr.withCredentials ? o.xhr.withCredentials : false,\n };\n\n // Setup all other default properties.\n self._duration = 0;\n self._state = 'unloaded';\n self._sounds = [];\n self._endTimers = {};\n self._queue = [];\n self._playLock = false;\n\n // Setup event listeners.\n self._onend = o.onend ? [{fn: o.onend}] : [];\n self._onfade = o.onfade ? [{fn: o.onfade}] : [];\n self._onload = o.onload ? [{fn: o.onload}] : [];\n self._onloaderror = o.onloaderror ? [{fn: o.onloaderror}] : [];\n self._onplayerror = o.onplayerror ? [{fn: o.onplayerror}] : [];\n self._onpause = o.onpause ? [{fn: o.onpause}] : [];\n self._onplay = o.onplay ? [{fn: o.onplay}] : [];\n self._onstop = o.onstop ? [{fn: o.onstop}] : [];\n self._onmute = o.onmute ? [{fn: o.onmute}] : [];\n self._onvolume = o.onvolume ? [{fn: o.onvolume}] : [];\n self._onrate = o.onrate ? [{fn: o.onrate}] : [];\n self._onseek = o.onseek ? [{fn: o.onseek}] : [];\n self._onunlock = o.onunlock ? [{fn: o.onunlock}] : [];\n self._onresume = [];\n\n // Web Audio or HTML5 Audio?\n self._webAudio = Howler.usingWebAudio && !self._html5;\n\n // Automatically try to enable audio.\n if (typeof Howler.ctx !== 'undefined' && Howler.ctx && Howler.autoUnlock) {\n Howler._unlockAudio();\n }\n\n // Keep track of this Howl group in the global controller.\n Howler._howls.push(self);\n\n // If they selected autoplay, add a play event to the load queue.\n if (self._autoplay) {\n self._queue.push({\n event: 'play',\n action: function() {\n self.play();\n }\n });\n }\n\n // Load the source file unless otherwise specified.\n if (self._preload && self._preload !== 'none') {\n self.load();\n }\n\n return self;\n },\n\n /**\n * Load the audio file.\n * @return {Howler}\n */\n load: function() {\n var self = this;\n var url = null;\n\n // If no audio is available, quit immediately.\n if (Howler.noAudio) {\n self._emit('loaderror', null, 'No audio support.');\n return;\n }\n\n // Make sure our source is in an array.\n if (typeof self._src === 'string') {\n self._src = [self._src];\n }\n\n // Loop through the sources and pick the first one that is compatible.\n for (var i=0; i<self._src.length; i++) {\n var ext, str;\n\n if (self._format && self._format[i]) {\n // If an extension was specified, use that instead.\n ext = self._format[i];\n } else {\n // Make sure the source is a string.\n str = self._src[i];\n if (typeof str !== 'string') {\n self._emit('loaderror', null, 'Non-string found in selected audio sources - ignoring.');\n continue;\n }\n\n // Extract the file extension from the URL or base64 data URI.\n ext = /^data:audio\\/([^;,]+);/i.exec(str);\n if (!ext) {\n ext = /\\.([^.]+)$/.exec(str.split('?', 1)[0]);\n }\n\n if (ext) {\n ext = ext[1].toLowerCase();\n }\n }\n\n // Log a warning if no extension was found.\n if (!ext) {\n console.warn('No file extension was found. Consider using the \"format\" property or specify an extension.');\n }\n\n // Check if this extension is available.\n if (ext && Howler.codecs(ext)) {\n url = self._src[i];\n break;\n }\n }\n\n if (!url) {\n self._emit('loaderror', null, 'No codec support for selected audio sources.');\n return;\n }\n\n self._src = url;\n self._state = 'loading';\n\n // If the hosting page is HTTPS and the source isn't,\n // drop down to HTML5 Audio to avoid Mixed Content errors.\n if (window.location.protocol === 'https:' && url.slice(0, 5) === 'http:') {\n self._html5 = true;\n self._webAudio = false;\n }\n\n // Create a new sound object and add it to the pool.\n new Sound(self);\n\n // Load and decode the audio data for playback.\n if (self._webAudio) {\n loadBuffer(self);\n }\n\n return self;\n },\n\n /**\n * Play a sound or resume previous playback.\n * @param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.\n * @param {Boolean} internal Internal Use: true prevents event firing.\n * @return {Number} Sound ID.\n */\n play: function(sprite, internal) {\n var self = this;\n var id = null;\n\n // Determine if a sprite, sound id or nothing was passed\n if (typeof sprite === 'number') {\n id = sprite;\n sprite = null;\n } else if (typeof sprite === 'string' && self._state === 'loaded' && !self._sprite[sprite]) {\n // If the passed sprite doesn't exist, do nothing.\n return null;\n } else if (typeof sprite === 'undefined') {\n // Use the default sound sprite (plays the full audio length).\n sprite = '__default';\n\n // Check if there is a single paused sound that isn't ended.\n // If there is, play that sound. If not, continue as usual.\n if (!self._playLock) {\n var num = 0;\n for (var i=0; i<self._sounds.length; i++) {\n if (self._sounds[i]._paused && !self._sounds[i]._ended) {\n num++;\n id = self._sounds[i]._id;\n }\n }\n\n if (num === 1) {\n sprite = null;\n } else {\n id = null;\n }\n }\n }\n\n // Get the selected node, or get one from the pool.\n var sound = id ? self._soundById(id) : self._inactiveSound();\n\n // If the sound doesn't exist, do nothing.\n if (!sound) {\n return null;\n }\n\n // Select the sprite definition.\n if (id && !sprite) {\n sprite = sound._sprite || '__default';\n }\n\n // If the sound hasn't loaded, we must wait to get the audio's duration.\n // We also need to wait to make sure we don't run into race conditions with\n // the order of function calls.\n if (self._state !== 'loaded') {\n // Set the sprite value on this sound.\n sound._sprite = sprite;\n\n // Mark this sound as not ended in case another sound is played before this one loads.\n sound._ended = false;\n\n // Add the sound to the queue to be played on load.\n var soundId = sound._id;\n self._queue.push({\n event: 'play',\n action: function() {\n self.play(soundId);\n }\n });\n\n return soundId;\n }\n\n // Don't play the sound if an id was passed and it is already playing.\n if (id && !sound._paused) {\n // Trigger the play event, in order to keep iterating through queue.\n if (!internal) {\n self._loadQueue('play');\n }\n\n return sound._id;\n }\n\n // Make sure the AudioContext isn't suspended, and resume it if it is.\n if (self._webAudio) {\n Howler._autoResume();\n }\n\n // Determine how long to play for and where to start playing.\n var seek = Math.max(0, sound._seek > 0 ? sound._seek : self._sprite[sprite][0] / 1000);\n var duration = Math.max(0, ((self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000) - seek);\n var timeout = (duration * 1000) / Math.abs(sound._rate);\n var start = self._sprite[sprite][0] / 1000;\n var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000;\n sound._sprite = sprite;\n\n // Mark the sound as ended instantly so that this async playback\n // doesn't get grabbed by another call to play while this one waits to start.\n sound._ended = false;\n\n // Update the parameters of the sound.\n var setParams = function() {\n sound._paused = false;\n sound._seek = seek;\n sound._start = start;\n sound._stop = stop;\n sound._loop = !!(sound._loop || self._sprite[sprite][2]);\n };\n\n // End the sound instantly if seek is at the end.\n if (seek >= stop) {\n self._ended(sound);\n return;\n }\n\n // Begin the actual playback.\n var node = sound._node;\n if (self._webAudio) {\n // Fire this when the sound is ready to play to begin Web Audio playback.\n var playWebAudio = function() {\n self._playLock = false;\n setParams();\n self._refreshBuffer(sound);\n\n // Setup the playback params.\n var vol = (sound._muted || self._muted) ? 0 : sound._volume;\n node.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n sound._playStart = Howler.ctx.currentTime;\n\n // Play the sound using the supported method.\n if (typeof node.bufferSource.start === 'undefined') {\n sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);\n } else {\n sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);\n }\n\n // Start a new timer if none is present.\n if (timeout !== Infinity) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n if (!internal) {\n setTimeout(function() {\n self._emit('play', sound._id);\n self._loadQueue();\n }, 0);\n }\n };\n\n if (Howler.state === 'running' && Howler.ctx.state !== 'interrupted') {\n playWebAudio();\n } else {\n self._playLock = true;\n\n // Wait for the audio context to resume before playing.\n self.once('resume', playWebAudio);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n } else {\n // Fire this when the sound is ready to play to begin HTML5 Audio playback.\n var playHtml5 = function() {\n node.currentTime = seek;\n node.muted = sound._muted || self._muted || Howler._muted || node.muted;\n node.volume = sound._volume * Howler.volume();\n node.playbackRate = sound._rate;\n\n // Some browsers will throw an error if this is called without user interaction.\n try {\n var play = node.play();\n\n // Support older browsers that don't support promises, and thus don't have this issue.\n if (play && typeof Promise !== 'undefined' && (play instanceof Promise || typeof play.then === 'function')) {\n // Implements a lock to prevent DOMException: The play() request was interrupted by a call to pause().\n self._playLock = true;\n\n // Set param values immediately.\n setParams();\n\n // Releases the lock and executes queued actions.\n play\n .then(function() {\n self._playLock = false;\n node._unlocked = true;\n if (!internal) {\n self._emit('play', sound._id);\n } else {\n self._loadQueue();\n }\n })\n .catch(function() {\n self._playLock = false;\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n\n // Reset the ended and paused values.\n sound._ended = true;\n sound._paused = true;\n });\n } else if (!internal) {\n self._playLock = false;\n setParams();\n self._emit('play', sound._id);\n }\n\n // Setting rate before playing won't work in IE, so we set it again here.\n node.playbackRate = sound._rate;\n\n // If the node is still paused, then we can assume there was a playback issue.\n if (node.paused) {\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n return;\n }\n\n // Setup the end timer on sprites or listen for the ended event.\n if (sprite !== '__default' || sound._loop) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n } else {\n self._endTimers[sound._id] = function() {\n // Fire ended on this audio node.\n self._ended(sound);\n\n // Clear this listener.\n node.removeEventListener('ended', self._endTimers[sound._id], false);\n };\n node.addEventListener('ended', self._endTimers[sound._id], false);\n }\n } catch (err) {\n self._emit('playerror', sound._id, err);\n }\n };\n\n // If this is streaming audio, make sure the src is set and load again.\n if (node.src === 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA') {\n node.src = self._src;\n node.load();\n }\n\n // Play immediately if ready, or wait for the 'canplaythrough'e vent.\n var loadedNoReadyState = (window && window.ejecta) || (!node.readyState && Howler._navigator.isCocoonJS);\n if (node.readyState >= 3 || loadedNoReadyState) {\n playHtml5();\n } else {\n self._playLock = true;\n self._state = 'loading';\n\n var listener = function() {\n self._state = 'loaded';\n \n // Begin playback.\n playHtml5();\n\n // Clear this listener.\n node.removeEventListener(Howler._canPlayEvent, listener, false);\n };\n node.addEventListener(Howler._canPlayEvent, listener, false);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n }\n\n return sound._id;\n },\n\n /**\n * Pause playback and save current position.\n * @param {Number} id The sound ID (empty to pause all in group).\n * @return {Howl}\n */\n pause: function(id) {\n var self = this;\n\n // If the sound hasn't loaded or a play() promise is pending, add it to the load queue to pause when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'pause',\n action: function() {\n self.pause(id);\n }\n });\n\n return self;\n }\n\n // If no id is passed, get all ID's to be paused.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i<ids.length; i++) {\n // Clear the end timer.\n self._clearTimer(ids[i]);\n\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound && !sound._paused) {\n // Reset the seek position.\n sound._seek = self.seek(ids[i]);\n sound._rateSeek = 0;\n sound._paused = true;\n\n // Stop currently running fades.\n self._stopFade(ids[i]);\n\n if (sound._node) {\n if (self._webAudio) {\n // Make sure the sound has been created.\n if (!sound._node.bufferSource) {\n continue;\n }\n\n if (typeof sound._node.bufferSource.stop === 'undefined') {\n sound._node.bufferSource.noteOff(0);\n } else {\n sound._node.bufferSource.stop(0);\n }\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {\n sound._node.pause();\n }\n }\n }\n\n // Fire the pause event, unless `true` is passed as the 2nd argument.\n if (!arguments[1]) {\n self._emit('pause', sound ? sound._id : null);\n }\n }\n\n return self;\n },\n\n /**\n * Stop playback and reset to start.\n * @param {Number} id The sound ID (empty to stop all in group).\n * @param {Boolean} internal Internal Use: true prevents event firing.\n * @return {Howl}\n */\n stop: function(id, internal) {\n var self = this;\n\n // If the sound hasn't loaded, add it to the load queue to stop when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'stop',\n action: function() {\n self.stop(id);\n }\n });\n\n return self;\n }\n\n // If no id is passed, get all ID's to be stopped.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i<ids.length; i++) {\n // Clear the end timer.\n self._clearTimer(ids[i]);\n\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n // Reset the seek position.\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n sound._paused = true;\n sound._ended = true;\n\n // Stop currently running fades.\n self._stopFade(ids[i]);\n\n if (sound._node) {\n if (self._webAudio) {\n // Make sure the sound's AudioBufferSourceNode has been created.\n if (sound._node.bufferSource) {\n if (typeof sound._node.bufferSource.stop === 'undefined') {\n sound._node.bufferSource.noteOff(0);\n } else {\n sound._node.bufferSource.stop(0);\n }\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n }\n } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {\n sound._node.currentTime = sound._start || 0;\n sound._node.pause();\n\n // If this is a live stream, stop download once the audio is stopped.\n if (sound._node.duration === Infinity) {\n self._clearSound(sound._node);\n }\n }\n }\n\n if (!internal) {\n self._emit('stop', sound._id);\n }\n }\n }\n\n return self;\n },\n\n /**\n * Mute/unmute a single sound or all sounds in this Howl group.\n * @param {Boolean} muted Set to true to mute and false to unmute.\n * @param {Number} id The sound ID to update (omit to mute/unmute all).\n * @return {Howl}\n */\n mute: function(muted, id) {\n var self = this;\n\n // If the sound hasn't loaded, add it to the load queue to mute when capable.\n if (self._state !== 'loaded'|| self._playLock) {\n self._queue.push({\n event: 'mute',\n action: function() {\n self.mute(muted, id);\n }\n });\n\n return self;\n }\n\n // If applying mute/unmute to all sounds, update the group's value.\n if (typeof id === 'undefined') {\n if (typeof muted === 'boolean') {\n self._muted = muted;\n } else {\n return self._muted;\n }\n }\n\n // If no id is passed, get all ID's to be muted.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n sound._muted = muted;\n\n // Cancel active fade and set the volume to the end value.\n if (sound._interval) {\n self._stopFade(sound._id);\n }\n\n if (self._webAudio && sound._node) {\n sound._node.gain.setValueAtTime(muted ? 0 : sound._volume, Howler.ctx.currentTime);\n } else if (sound._node) {\n sound._node.muted = Howler._muted ? true : muted;\n }\n\n self._emit('mute', sound._id);\n }\n }\n\n return self;\n },\n\n /**\n * Get/set the volume of this sound or of the Howl group. This method can optionally take 0, 1 or 2 arguments.\n * volume() -> Returns the group's volume value.\n * volume(id) -> Returns the sound id's current volume.\n * volume(vol) -> Sets the volume of all sounds in this Howl group.\n * volume(vol, id) -> Sets the volume of passed sound id.\n * @return {Howl/Number} Returns self or current volume.\n */\n volume: function() {\n var self = this;\n var args = arguments;\n var vol, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the value of the groups' volume.\n return self._volume;\n } else if (args.length === 1 || args.length === 2 && typeof args[1] === 'undefined') {\n // First check if this is an ID, and if not, assume it is a new volume.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n vol = parseFloat(args[0]);\n }\n } else if (args.length >= 2) {\n vol = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the volume or return the current volume.\n var sound;\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n // If the sound hasn't loaded, add it to the load queue to change volume when capable.\n if (self._state !== 'loaded'|| self._playLock) {\n self._queue.push({\n event: 'volume',\n action: function() {\n self.volume.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group volume.\n if (typeof id === 'undefined') {\n self._volume = vol;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i<id.length; i++) {\n // Get the sound.\n sound = self._soundById(id[i]);\n\n if (sound) {\n sound._volume = vol;\n\n // Stop currently running fades.\n if (!args[2]) {\n self._stopFade(id[i]);\n }\n\n if (self._webAudio && sound._node && !sound._muted) {\n sound._node.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n } else if (sound._node && !sound._muted) {\n sound._node.volume = vol * Howler.volume();\n }\n\n self._emit('volume', sound._id);\n }\n }\n } else {\n sound = id ? self._soundById(id) : self._sounds[0];\n return sound ? sound._volume : 0;\n }\n\n return self;\n },\n\n /**\n * Fade a currently playing sound between two volumes (if no id is passed, all sounds will fade).\n * @param {Number} from The value to fade from (0.0 to 1.0).\n * @param {Number} to The volume to fade to (0.0 to 1.0).\n * @param {Number} len Time in milliseconds to fade.\n * @param {Number} id The sound id (omit to fade all sounds).\n * @return {Howl}\n */\n fade: function(from, to, len, id) {\n var self = this;\n\n // If the sound hasn't loaded, add it to the load queue to fade when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'fade',\n action: function() {\n self.fade(from, to, len, id);\n }\n });\n\n return self;\n }\n\n // Make sure the to/from/len values are numbers.\n from = Math.min(Math.max(0, parseFloat(from)), 1);\n to = Math.min(Math.max(0, parseFloat(to)), 1);\n len = parseFloat(len);\n\n // Set the volume to the start position.\n self.volume(from, id);\n\n // Fade the volume of one or all sounds.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n // Create a linear fade or fall back to timeouts with HTML5 Audio.\n if (sound) {\n // Stop the previous fade if no sprite is being used (otherwise, volume handles this).\n if (!id) {\n self._stopFade(ids[i]);\n }\n\n // If we are using Web Audio, let the native methods do the actual fade.\n if (self._webAudio && !sound._muted) {\n var currentTime = Howler.ctx.currentTime;\n var end = currentTime + (len / 1000);\n sound._volume = from;\n sound._node.gain.setValueAtTime(from, currentTime);\n sound._node.gain.linearRampToValueAtTime(to, end);\n }\n\n self._startFadeInterval(sound, from, to, len, ids[i], typeof id === 'undefined');\n }\n }\n\n return self;\n },\n\n /**\n * Starts the internal interval to fade a sound.\n * @param {Object} sound Reference to sound to fade.\n * @param {Number} from The value to fade from (0.0 to 1.0).\n * @param {Number} to The volume to fade to (0.0 to 1.0).\n * @param {Number} len Time in milliseconds to fade.\n * @param {Number} id The sound id to fade.\n * @param {Boolean} isGroup If true, set the volume on the group.\n */\n _startFadeInterval: function(sound, from, to, len, id, isGroup) {\n var self = this;\n var vol = from;\n var diff = to - from;\n var steps = Math.abs(diff / 0.01);\n var stepLen = Math.max(4, (steps > 0) ? len / steps : len);\n var lastTick = Date.now();\n\n // Store the value being faded to.\n sound._fadeTo = to;\n\n // Update the volume value on each interval tick.\n sound._interval = setInterval(function() {\n // Update the volume based on the time since the last tick.\n var tick = (Date.now() - lastTick) / len;\n lastTick = Date.now();\n vol += diff * tick;\n\n // Round to within 2 decimal points.\n vol = Math.round(vol * 100) / 100;\n\n // Make sure the volume is in the right bounds.\n if (diff < 0) {\n vol = Math.max(to, vol);\n } else {\n vol = Math.min(to, vol);\n }\n\n // Change the volume.\n if (self._webAudio) {\n sound._volume = vol;\n } else {\n self.volume(vol, sound._id, true);\n }\n\n // Set the group's volume.\n if (isGroup) {\n self._volume = vol;\n }\n\n // When the fade is complete, stop it and fire event.\n if ((to < from && vol <= to) || (to > from && vol >= to)) {\n clearInterval(sound._interval);\n sound._interval = null;\n sound._fadeTo = null;\n self.volume(to, sound._id);\n self._emit('fade', sound._id);\n }\n }, stepLen);\n },\n\n /**\n * Internal method that stops the currently playing fade when\n * a new fade starts, volume is changed or the sound is stopped.\n * @param {Number} id The sound id.\n * @return {Howl}\n */\n _stopFade: function(id) {\n var self = this;\n var sound = self._soundById(id);\n\n if (sound && sound._interval) {\n if (self._webAudio) {\n sound._node.gain.cancelScheduledValues(Howler.ctx.currentTime);\n }\n\n clearInterval(sound._interval);\n sound._interval = null;\n self.volume(sound._fadeTo, id);\n sound._fadeTo = null;\n self._emit('fade', id);\n }\n\n return self;\n },\n\n /**\n * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.\n * loop() -> Returns the group's loop value.\n * loop(id) -> Returns the sound id's loop value.\n * loop(loop) -> Sets the loop value for all sounds in this Howl group.\n * loop(loop, id) -> Sets the loop value of passed sound id.\n * @return {Howl/Boolean} Returns self or current loop value.\n */\n loop: function() {\n var self = this;\n var args = arguments;\n var loop, id, sound;\n\n // Determine the values for loop and id.\n if (args.length === 0) {\n // Return the grou's loop value.\n return self._loop;\n } else if (args.length === 1) {\n if (typeof args[0] === 'boolean') {\n loop = args[0];\n self._loop = loop;\n } else {\n // Return this sound's loop value.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._loop : false;\n }\n } else if (args.length === 2) {\n loop = args[0];\n id = parseInt(args[1], 10);\n }\n\n // If no id is passed, get all ID's to be looped.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n sound = self._soundById(ids[i]);\n\n if (sound) {\n sound._loop = loop;\n if (self._webAudio && sound._node && sound._node.bufferSource) {\n sound._node.bufferSource.loop = loop;\n if (loop) {\n sound._node.bufferSource.loopStart = sound._start || 0;\n sound._node.bufferSource.loopEnd = sound._stop;\n\n // If playing, restart playback to ensure looping updates.\n if (self.playing(ids[i])) {\n self.pause(ids[i], true);\n self.play(ids[i], true);\n }\n }\n }\n }\n }\n\n return self;\n },\n\n /**\n * Get/set the playback rate of a sound. This method can optionally take 0, 1 or 2 arguments.\n * rate() -> Returns the first sound node's current playback rate.\n * rate(id) -> Returns the sound id's current playback rate.\n * rate(rate) -> Sets the playback rate of all sounds in this Howl group.\n * rate(rate, id) -> Sets the playback rate of passed sound id.\n * @return {Howl/Number} Returns self or the current playback rate.\n */\n rate: function() {\n var self = this;\n var args = arguments;\n var rate, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current rate of the first node.\n id = self._sounds[0]._id;\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new rate value.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n rate = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n rate = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the playback rate or return the current value.\n var sound;\n if (typeof rate === 'number') {\n // If the sound hasn't loaded, add it to the load queue to change playback rate when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'rate',\n action: function() {\n self.rate.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group rate.\n if (typeof id === 'undefined') {\n self._rate = rate;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i<id.length; i++) {\n // Get the sound.\n sound = self._soundById(id[i]);\n\n if (sound) {\n // Keep track of our position when the rate changed and update the playback\n // start position so we can properly adjust the seek position for time elapsed.\n if (self.playing(id[i])) {\n sound._rateSeek = self.seek(id[i]);\n sound._playStart = self._webAudio ? Howler.ctx.currentTime : sound._playStart;\n }\n sound._rate = rate;\n\n // Change the playback rate.\n if (self._webAudio && sound._node && sound._node.bufferSource) {\n sound._node.bufferSource.playbackRate.setValueAtTime(rate, Howler.ctx.currentTime);\n } else if (sound._node) {\n sound._node.playbackRate = rate;\n }\n\n // Reset the timers.\n var seek = self.seek(id[i]);\n var duration = ((self._sprite[sound._sprite][0] + self._sprite[sound._sprite][1]) / 1000) - seek;\n var timeout = (duration * 1000) / Math.abs(sound._rate);\n\n // Start a new end timer if sound is already playing.\n if (self._endTimers[id[i]] || !sound._paused) {\n self._clearTimer(id[i]);\n self._endTimers[id[i]] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n self._emit('rate', sound._id);\n }\n }\n } else {\n sound = self._soundById(id);\n return sound ? sound._rate : self._rate;\n }\n\n return self;\n },\n\n /**\n * Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.\n * seek() -> Returns the first sound node's current seek position.\n * seek(id) -> Returns the sound id's current seek position.\n * seek(seek) -> Sets the seek position of the first sound node.\n * seek(seek, id) -> Sets the seek position of passed sound id.\n * @return {Howl/Number} Returns self or the current seek position.\n */\n seek: function() {\n var self = this;\n var args = arguments;\n var seek, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current position of the first node.\n if (self._sounds.length) {\n id = self._sounds[0]._id;\n }\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new seek position.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else if (self._sounds.length) {\n id = self._sounds[0]._id;\n seek = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n seek = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // If there is no ID, bail out.\n if (typeof id === 'undefined') {\n return 0;\n }\n\n // If the sound hasn't loaded, add it to the load queue to seek when capable.\n if (typeof seek === 'number' && (self._state !== 'loaded' || self._playLock)) {\n self._queue.push({\n event: 'seek',\n action: function() {\n self.seek.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Get the sound.\n var sound = self._soundById(id);\n\n if (sound) {\n if (typeof seek === 'number' && seek >= 0) {\n // Pause the sound and update position for restarting playback.\n var playing = self.playing(id);\n if (playing) {\n self.pause(id, true);\n }\n\n // Move the position of the track and cancel timer.\n sound._seek = seek;\n sound._ended = false;\n self._clearTimer(id);\n\n // Update the seek position for HTML5 Audio.\n if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) {\n sound._node.currentTime = seek;\n }\n\n // Seek and emit when ready.\n var seekAndEmit = function() {\n // Restart the playback if the sound was playing.\n if (playing) {\n self.play(id, true);\n }\n\n self._emit('seek', id);\n };\n\n // Wait for the play lock to be unset before emitting (HTML5 Audio).\n if (playing && !self._webAudio) {\n var emitSeek = function() {\n if (!self._playLock) {\n seekAndEmit();\n } else {\n setTimeout(emitSeek, 0);\n }\n };\n setTimeout(emitSeek, 0);\n } else {\n seekAndEmit();\n }\n } else {\n if (self._webAudio) {\n var realTime = self.playing(id) ? Howler.ctx.currentTime - sound._playStart : 0;\n var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;\n return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));\n } else {\n return sound._node.currentTime;\n }\n }\n }\n\n return self;\n },\n\n /**\n * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.\n * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.\n * @return {Boolean} True if playing and false if not.\n */\n playing: function(id) {\n var self = this;\n\n // Check the passed sound ID (if any).\n if (typeof id === 'number') {\n var sound = self._soundById(id);\n return sound ? !sound._paused : false;\n }\n\n // Otherwise, loop through all sounds and check if any are playing.\n for (var i=0; i<self._sounds.length; i++) {\n if (!self._sounds[i]._paused) {\n return true;\n }\n }\n\n return false;\n },\n\n /**\n * Get the duration of this sound. Passing a sound id will return the sprite duration.\n * @param {Number} id The sound id to check. If none is passed, return full source duration.\n * @return {Number} Audio duration in seconds.\n */\n duration: function(id) {\n var self = this;\n var duration = self._duration;\n\n // If we pass an ID, get the sound and return the sprite length.\n var sound = self._soundById(id);\n if (sound) {\n duration = self._sprite[sound._sprite][1] / 1000;\n }\n\n return duration;\n },\n\n /**\n * Returns the current loaded state of this Howl.\n * @return {String} 'unloaded', 'loading', 'loaded'\n */\n state: function() {\n return this._state;\n },\n\n /**\n * Unload and destroy the current Howl object.\n * This will immediately stop all sound instances attached to this group.\n */\n unload: function() {\n var self = this;\n\n // Stop playing any active sounds.\n var sounds = self._sounds;\n for (var i=0; i<sounds.length; i++) {\n // Stop the sound if it is currently playing.\n if (!sounds[i]._paused) {\n self.stop(sounds[i]._id);\n }\n\n // Remove the source or disconnect.\n if (!self._webAudio) {\n // Set the source to 0-second silence to stop any downloading (except in IE).\n self._clearSound(sounds[i]._node);\n\n // Remove any event listeners.\n sounds[i]._node.removeEventListener('error', sounds[i]._errorFn, false);\n sounds[i]._node.removeEventListener(Howler._canPlayEvent, sounds[i]._loadFn, false);\n sounds[i]._node.removeEventListener('ended', sounds[i]._endFn, false);\n\n // Release the Audio object back to the pool.\n Howler._releaseHtml5Audio(sounds[i]._node);\n }\n\n // Empty out all of the nodes.\n delete sounds[i]._node;\n\n // Make sure all timers are cleared out.\n self._clearTimer(sounds[i]._id);\n }\n\n // Remove the references in the global Howler object.\n var index = Howler._howls.indexOf(self);\n if (index >= 0) {\n Howler._howls.splice(index, 1);\n }\n\n // Delete this sound from the cache (if no other Howl is using it).\n var remCache = true;\n for (i=0; i<Howler._howls.length; i++) {\n if (Howler._howls[i]._src === self._src || self._src.indexOf(Howler._howls[i]._src) >= 0) {\n remCache = false;\n break;\n }\n }\n\n if (cache && remCache) {\n delete cache[self._src];\n }\n\n // Clear global errors.\n Howler.noAudio = false;\n\n // Clear out `self`.\n self._state = 'unloaded';\n self._sounds = [];\n self = null;\n\n return null;\n },\n\n /**\n * Listen to a custom event.\n * @param {String} event Event name.\n * @param {Function} fn Listener to call.\n * @param {Number} id (optional) Only listen to events for this sound.\n * @param {Number} once (INTERNAL) Marks event to fire only once.\n * @return {Howl}\n */\n on: function(event, fn, id, once) {\n var self = this;\n var events = self['_on' + event];\n\n if (typeof fn === 'function') {\n events.push(once ? {id: id, fn: fn, once: once} : {id: id, fn: fn});\n }\n\n return self;\n },\n\n /**\n * Remove a custom event. Call without parameters to remove all events.\n * @param {String} event Event name.\n * @param {Function} fn Listener to remove. Leave empty to remove all.\n * @param {Number} id (optional) Only remove events for this sound.\n * @return {Howl}\n */\n off: function(event, fn, id) {\n var self = this;\n var events = self['_on' + event];\n var i = 0;\n\n // Allow passing just an event and ID.\n if (typeof fn === 'number') {\n id = fn;\n fn = null;\n }\n\n if (fn || id) {\n // Loop through event store and remove the passed function.\n for (i=0; i<events.length; i++) {\n var isId = (id === events[i].id);\n if (fn === events[i].fn && isId || !fn && isId) {\n events.splice(i, 1);\n break;\n }\n }\n } else if (event) {\n // Clear out all events of this type.\n self['_on' + event] = [];\n } else {\n // Clear out all events of every type.\n var keys = Object.keys(self);\n for (i=0; i<keys.length; i++) {\n if ((keys[i].indexOf('_on') === 0) && Array.isArray(self[keys[i]])) {\n self[keys[i]] = [];\n }\n }\n }\n\n return self;\n },\n\n /**\n * Listen to a custom event and remove it once fired.\n * @param {String} event Event name.\n * @param {Function} fn Listener to call.\n * @param {Number} id (optional) Only listen to events for this sound.\n * @return {Howl}\n */\n once: function(event, fn, id) {\n var self = this;\n\n // Setup the event listener.\n self.on(event, fn, id, 1);\n\n return self;\n },\n\n /**\n * Emit all events of a specific type and pass the sound id.\n * @param {String} event Event name.\n * @param {Number} id Sound ID.\n * @param {Number} msg Message to go with event.\n * @return {Howl}\n */\n _emit: function(event, id, msg) {\n var self = this;\n var events = self['_on' + event];\n\n // Loop through event store and fire all functions.\n for (var i=events.length-1; i>=0; i--) {\n // Only fire the listener if the correct ID is used.\n if (!events[i].id || events[i].id === id || event === 'load') {\n setTimeout(function(fn) {\n fn.call(this, id, msg);\n }.bind(self, events[i].fn), 0);\n\n // If this event was setup with `once`, remove it.\n if (events[i].once) {\n self.off(event, events[i].fn, events[i].id);\n }\n }\n }\n\n // Pass the event type into load queue so that it can continue stepping.\n self._loadQueue(event);\n\n return self;\n },\n\n /**\n * Queue of actions initiated before the sound has loaded.\n * These will be called in sequence, with the next only firing\n * after the previous has finished executing (even if async like play).\n * @return {Howl}\n */\n _loadQueue: function(event) {\n var self = this;\n\n if (self._queue.length > 0) {\n var task = self._queue[0];\n\n // Remove this task if a matching event was passed.\n if (task.event === event) {\n self._queue.shift();\n self._loadQueue();\n }\n\n // Run the task if no event type is passed.\n if (!event) {\n task.action();\n }\n }\n\n return self;\n },\n\n /**\n * Fired when playback ends at the end of the duration.\n * @param {Sound} sound The sound object to work with.\n * @return {Howl}\n */\n _ended: function(sound) {\n var self = this;\n var sprite = sound._sprite;\n\n // If we are using IE and there was network latency we may be clipping\n // audio before it completes playing. Lets check the node to make sure it\n // believes it has completed, before ending the playback.\n if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) {\n setTimeout(self._ended.bind(self, sound), 100);\n return self;\n }\n\n // Should this sound loop?\n var loop = !!(sound._loop || self._sprite[sprite][2]);\n\n // Fire the ended event.\n self._emit('end', sound._id);\n\n // Restart the playback for HTML5 Audio loop.\n if (!self._webAudio && loop) {\n self.stop(sound._id, true).play(sound._id);\n }\n\n // Restart this timer if on a Web Audio loop.\n if (self._webAudio && loop) {\n self._emit('play', sound._id);\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n sound._playStart = Howler.ctx.currentTime;\n\n var timeout = ((sound._stop - sound._start) * 1000) / Math.abs(sound._rate);\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n // Mark the node as paused.\n if (self._webAudio && !loop) {\n sound._paused = true;\n sound._ended = true;\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n self._clearTimer(sound._id);\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n\n // Attempt to auto-suspend AudioContext if no sounds are still playing.\n Howler._autoSuspend();\n }\n\n // When using a sprite, end the track.\n if (!self._webAudio && !loop) {\n self.stop(sound._id, true);\n }\n\n return self;\n },\n\n /**\n * Clear the end timer for a sound playback.\n * @param {Number} id The sound ID.\n * @return {Howl}\n */\n _clearTimer: function(id) {\n var self = this;\n\n if (self._endTimers[id]) {\n // Clear the timeout or remove the ended listener.\n if (typeof self._endTimers[id] !== 'function') {\n clearTimeout(self._endTimers[id]);\n } else {\n var sound = self._soundById(id);\n if (sound && sound._node) {\n sound._node.removeEventListener('ended', self._endTimers[id], false);\n }\n }\n\n delete self._endTimers[id];\n }\n\n return self;\n },\n\n /**\n * Return the sound identified by this ID, or return null.\n * @param {Number} id Sound ID\n * @return {Object} Sound object or null.\n */\n _soundById: function(id) {\n var self = this;\n\n // Loop through all sounds and find the one with this ID.\n for (var i=0; i<self._sounds.length; i++) {\n if (id === self._sounds[i]._id) {\n return self._sounds[i];\n }\n }\n\n return null;\n },\n\n /**\n * Return an inactive sound from the pool or create a new one.\n * @return {Sound} Sound playback object.\n */\n _inactiveSound: function() {\n var self = this;\n\n self._drain();\n\n // Find the first inactive node to recycle.\n for (var i=0; i<self._sounds.length; i++) {\n if (self._sounds[i]._ended) {\n return self._sounds[i].reset();\n }\n }\n\n // If no inactive node was found, create a new one.\n return new Sound(self);\n },\n\n /**\n * Drain excess inactive sounds from the pool.\n */\n _drain: function() {\n var self = this;\n var limit = self._pool;\n var cnt = 0;\n var i = 0;\n\n // If there are less sounds than the max pool size, we are done.\n if (self._sounds.length < limit) {\n return;\n }\n\n // Count the number of inactive sounds.\n for (i=0; i<self._sounds.length; i++) {\n if (self._sounds[i]._ended) {\n cnt++;\n }\n }\n\n // Remove excess inactive sounds, going in reverse order.\n for (i=self._sounds.length - 1; i>=0; i--) {\n if (cnt <= limit) {\n return;\n }\n\n if (self._sounds[i]._ended) {\n // Disconnect the audio source when using Web Audio.\n if (self._webAudio && self._sounds[i]._node) {\n self._sounds[i]._node.disconnect(0);\n }\n\n // Remove sounds until we have the pool size.\n self._sounds.splice(i, 1);\n cnt--;\n }\n }\n },\n\n /**\n * Get all ID's from the sounds pool.\n * @param {Number} id Only return one ID if one is passed.\n * @return {Array} Array of IDs.\n */\n _getSoundIds: function(id) {\n var self = this;\n\n if (typeof id === 'undefined') {\n var ids = [];\n for (var i=0; i<self._sounds.length; i++) {\n ids.push(self._sounds[i]._id);\n }\n\n return ids;\n } else {\n return [id];\n }\n },\n\n /**\n * Load the sound back into the buffer source.\n * @param {Sound} sound The sound object to work with.\n * @return {Howl}\n */\n _refreshBuffer: function(sound) {\n var self = this;\n\n // Setup the buffer source for playback.\n sound._node.bufferSource = Howler.ctx.createBufferSource();\n sound._node.bufferSource.buffer = cache[self._src];\n\n // Connect to the correct node.\n if (sound._panner) {\n sound._node.bufferSource.connect(sound._panner);\n } else {\n sound._node.bufferSource.connect(sound._node);\n }\n\n // Setup looping and playback rate.\n sound._node.bufferSource.loop = sound._loop;\n if (sound._loop) {\n sound._node.bufferSource.loopStart = sound._start || 0;\n sound._node.bufferSource.loopEnd = sound._stop || 0;\n }\n sound._node.bufferSource.playbackRate.setValueAtTime(sound._rate, Howler.ctx.currentTime);\n\n return self;\n },\n\n /**\n * Prevent memory leaks by cleaning up the buffer source after playback.\n * @param {Object} node Sound's audio node containing the buffer source.\n * @return {Howl}\n */\n _cleanBuffer: function(node) {\n var self = this;\n var isIOS = Howler._navigator && Howler._navigator.vendor.indexOf('Apple') >= 0;\n\n if (!node.bufferSource) {\n return self;\n }\n\n if (Howler._scratchBuffer && node.bufferSource) {\n node.bufferSource.onended = null;\n node.bufferSource.disconnect(0);\n if (isIOS) {\n try { node.bufferSource.buffer = Howler._scratchBuffer; } catch(e) {}\n }\n }\n node.bufferSource = null;\n\n return self;\n },\n\n /**\n * Set the source to a 0-second silence to stop any downloading (except in IE).\n * @param {Object} node Audio node to clear.\n */\n _clearSound: function(node) {\n var checkIE = /MSIE |Trident\\//.test(Howler._navigator && Howler._navigator.userAgent);\n if (!checkIE) {\n node.src = 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA';\n }\n }\n };\n\n /** Single Sound Methods **/\n /***************************************************************************/\n\n /**\n * Setup the sound object, which each node attached to a Howl group is contained in.\n * @param {Object} howl The Howl parent group.\n */\n var Sound = function(howl) {\n this._parent = howl;\n this.init();\n };\n Sound.prototype = {\n /**\n * Initialize a new Sound object.\n * @return {Sound}\n */\n init: function() {\n var self = this;\n var parent = self._parent;\n\n // Setup the default parameters.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a unique ID for this sound.\n self._id = ++Howler._counter;\n\n // Add itself to the parent's pool.\n parent._sounds.push(self);\n\n // Create the new node.\n self.create();\n\n return self;\n },\n\n /**\n * Create and setup a new sound object, whether HTML5 Audio or Web Audio.\n * @return {Sound}\n */\n create: function() {\n var self = this;\n var parent = self._parent;\n var volume = (Howler._muted || self._muted || self._parent._muted) ? 0 : self._volume;\n\n if (parent._webAudio) {\n // Create the gain node for controlling volume (the source will connect to this).\n self._node = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n self._node.gain.setValueAtTime(volume, Howler.ctx.currentTime);\n self._node.paused = true;\n self._node.connect(Howler.masterGain);\n } else if (!Howler.noAudio) {\n // Get an unlocked Audio object from the pool.\n self._node = Howler._obtainHtml5Audio();\n\n // Listen for errors (http://dev.w3.org/html5/spec-author-view/spec.html#mediaerror).\n self._errorFn = self._errorListener.bind(self);\n self._node.addEventListener('error', self._errorFn, false);\n\n // Listen for 'canplaythrough' event to let us know the sound is ready.\n self._loadFn = self._loadListener.bind(self);\n self._node.addEventListener(Howler._canPlayEvent, self._loadFn, false);\n\n // Listen for the 'ended' event on the sound to account for edge-case where\n // a finite sound has a duration of Infinity.\n self._endFn = self._endListener.bind(self);\n self._node.addEventListener('ended', self._endFn, false);\n\n // Setup the new audio node.\n self._node.src = parent._src;\n self._node.preload = parent._preload === true ? 'auto' : parent._preload;\n self._node.volume = volume * Howler.volume();\n\n // Begin loading the source.\n self._node.load();\n }\n\n return self;\n },\n\n /**\n * Reset the parameters of this sound to the original state (for recycle).\n * @return {Sound}\n */\n reset: function() {\n var self = this;\n var parent = self._parent;\n\n // Reset all of the parameters of this sound.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._rateSeek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a new ID so that it isn't confused with the previous sound.\n self._id = ++Howler._counter;\n\n return self;\n },\n\n /**\n * HTML5 Audio error listener callback.\n */\n _errorListener: function() {\n var self = this;\n\n // Fire an error event and pass back the code.\n self._parent._emit('loaderror', self._id, self._node.error ? self._node.error.code : 0);\n\n // Clear the event listener.\n self._node.removeEventListener('error', self._errorFn, false);\n },\n\n /**\n * HTML5 Audio canplaythrough listener callback.\n */\n _loadListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Setup a sprite if none is defined.\n if (Object.keys(parent._sprite).length === 0) {\n parent._sprite = {__default: [0, parent._duration * 1000]};\n }\n\n if (parent._state !== 'loaded') {\n parent._state = 'loaded';\n parent._emit('load');\n parent._loadQueue();\n }\n\n // Clear the event listener.\n self._node.removeEventListener(Howler._canPlayEvent, self._loadFn, false);\n },\n\n /**\n * HTML5 Audio ended listener callback.\n */\n _endListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Only handle the `ended`` event if the duration is Infinity.\n if (parent._duration === Infinity) {\n // Update the parent duration to match the real audio duration.\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Update the sprite that corresponds to the real duration.\n if (parent._sprite.__default[1] === Infinity) {\n parent._sprite.__default[1] = parent._duration * 1000;\n }\n\n // Run the regular ended method.\n parent._ended(self);\n }\n\n // Clear the event listener since the duration is now correct.\n self._node.removeEventListener('ended', self._endFn, false);\n }\n };\n\n /** Helper Methods **/\n /***************************************************************************/\n\n var cache = {};\n\n /**\n * Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API).\n * @param {Howl} self\n */\n var loadBuffer = function(self) {\n var url = self._src;\n\n // Check if the buffer has already been cached and use it instead.\n if (cache[url]) {\n // Set the duration from the cache.\n self._duration = cache[url].duration;\n\n // Load the sound into this Howl.\n loadSound(self);\n\n return;\n }\n\n if (/^data:[^;]+;base64,/.test(url)) {\n // Decode the base64 data URI without XHR, since some browsers don't support it.\n var data = atob(url.split(',')[1]);\n var dataView = new Uint8Array(data.length);\n for (var i=0; i<data.length; ++i) {\n dataView[i] = data.charCodeAt(i);\n }\n\n decodeAudioData(dataView.buffer, self);\n } else {\n // Load the buffer from the URL.\n var xhr = new XMLHttpRequest();\n xhr.open(self._xhr.method, url, true);\n xhr.withCredentials = self._xhr.withCredentials;\n xhr.responseType = 'arraybuffer';\n\n // Apply any custom headers to the request.\n if (self._xhr.headers) {\n Object.keys(self._xhr.headers).forEach(function(key) {\n xhr.setRequestHeader(key, self._xhr.headers[key]);\n });\n }\n\n xhr.onload = function() {\n // Make sure we get a successful response back.\n var code = (xhr.status + '')[0];\n if (code !== '0' && code !== '2' && code !== '3') {\n self._emit('loaderror', null, 'Failed loading audio file with status: ' + xhr.status + '.');\n return;\n }\n\n decodeAudioData(xhr.response, self);\n };\n xhr.onerror = function() {\n // If there is an error, switch to HTML5 Audio.\n if (self._webAudio) {\n self._html5 = true;\n self._webAudio = false;\n self._sounds = [];\n delete cache[url];\n self.load();\n }\n };\n safeXhrSend(xhr);\n }\n };\n\n /**\n * Send the XHR request wrapped in a try/catch.\n * @param {Object} xhr XHR to send.\n */\n var safeXhrSend = function(xhr) {\n try {\n xhr.send();\n } catch (e) {\n xhr.onerror();\n }\n };\n\n /**\n * Decode audio data from an array buffer.\n * @param {ArrayBuffer} arraybuffer The audio data.\n * @param {Howl} self\n */\n var decodeAudioData = function(arraybuffer, self) {\n // Fire a load error if something broke.\n var error = function() {\n self._emit('loaderror', null, 'Decoding audio data failed.');\n };\n\n // Load the sound on success.\n var success = function(buffer) {\n if (buffer && self._sounds.length > 0) {\n cache[self._src] = buffer;\n loadSound(self, buffer);\n } else {\n error();\n }\n };\n\n // Decode the buffer into an audio source.\n if (typeof Promise !== 'undefined' && Howler.ctx.decodeAudioData.length === 1) {\n Howler.ctx.decodeAudioData(arraybuffer).then(success).catch(error);\n } else {\n Howler.ctx.decodeAudioData(arraybuffer, success, error);\n }\n }\n\n /**\n * Sound is now loaded, so finish setting everything up and fire the loaded event.\n * @param {Howl} self\n * @param {Object} buffer The decoded buffer sound source.\n */\n var loadSound = function(self, buffer) {\n // Set the duration.\n if (buffer && !self._duration) {\n self._duration = buffer.duration;\n }\n\n // Setup a sprite if none is defined.\n if (Object.keys(self._sprite).length === 0) {\n self._sprite = {__default: [0, self._duration * 1000]};\n }\n\n // Fire the loaded event.\n if (self._state !== 'loaded') {\n self._state = 'loaded';\n self._emit('load');\n self._loadQueue();\n }\n };\n\n /**\n * Setup the audio context when available, or switch to HTML5 Audio mode.\n */\n var setupAudioContext = function() {\n // If we have already detected that Web Audio isn't supported, don't run this step again.\n if (!Howler.usingWebAudio) {\n return;\n }\n\n // Check if we are using Web Audio and setup the AudioContext if we are.\n try {\n if (typeof AudioContext !== 'undefined') {\n Howler.ctx = new AudioContext();\n } else if (typeof webkitAudioContext !== 'undefined') {\n Howler.ctx = new webkitAudioContext();\n } else {\n Howler.usingWebAudio = false;\n }\n } catch(e) {\n Howler.usingWebAudio = false;\n }\n\n // If the audio context creation still failed, set using web audio to false.\n if (!Howler.ctx) {\n Howler.usingWebAudio = false;\n }\n\n // Check if a webview is being used on iOS8 or earlier (rather than the browser).\n // If it is, disable Web Audio as it causes crashing.\n var iOS = (/iP(hone|od|ad)/.test(Howler._navigator && Howler._navigator.platform));\n var appVersion = Howler._navigator && Howler._navigator.appVersion.match(/OS (\\d+)_(\\d+)_?(\\d+)?/);\n var version = appVersion ? parseInt(appVersion[1], 10) : null;\n if (iOS && version && version < 9) {\n var safari = /safari/.test(Howler._navigator && Howler._navigator.userAgent.toLowerCase());\n if (Howler._navigator && !safari) {\n Howler.usingWebAudio = false;\n }\n }\n\n // Create and expose the master GainNode when using Web Audio (useful for plugins or advanced usage).\n if (Howler.usingWebAudio) {\n Howler.masterGain = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n Howler.masterGain.gain.setValueAtTime(Howler._muted ? 0 : Howler._volume, Howler.ctx.currentTime);\n Howler.masterGain.connect(Howler.ctx.destination);\n }\n\n // Re-run the setup on Howler.\n Howler._setup();\n };\n\n // Add support for AMD (Asynchronous Module Definition) libraries such as require.js.\n if (typeof define === 'function' && define.amd) {\n define([], function() {\n return {\n Howler: Howler,\n Howl: Howl\n };\n });\n }\n\n // Add support for CommonJS libraries such as browserify.\n if (typeof exports !== 'undefined') {\n exports.Howler = Howler;\n exports.Howl = Howl;\n }\n\n // Add to global in Node.js (for testing, etc).\n if (typeof global !== 'undefined') {\n global.HowlerGlobal = HowlerGlobal;\n global.Howler = Howler;\n global.Howl = Howl;\n global.Sound = Sound;\n } else if (typeof window !== 'undefined') { // Define globally in case AMD is not available or unused.\n window.HowlerGlobal = HowlerGlobal;\n window.Howler = Howler;\n window.Howl = Howl;\n window.Sound = Sound;\n }\n})();\n\n\n/*!\n * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.\n * \n * howler.js v2.2.4\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n // Setup default properties.\n HowlerGlobal.prototype._pos = [0, 0, 0];\n HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Helper method to update the stereo panning position of all current Howls.\n * Future Howls will not use this value unless explicitly set.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @return {Howler/Number} Self or current stereo panning value.\n */\n HowlerGlobal.prototype.stereo = function(pan) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Loop through all Howls and update their stereo panning.\n for (var i=self._howls.length-1; i>=0; i--) {\n self._howls[i].stereo(pan);\n }\n\n return self;\n };\n\n /**\n * Get/set the position of the listener in 3D cartesian space. Sounds using\n * 3D position will be relative to the listener's position.\n * @param {Number} x The x-position of the listener.\n * @param {Number} y The y-position of the listener.\n * @param {Number} z The z-position of the listener.\n * @return {Howler/Array} Self or current listener position.\n */\n HowlerGlobal.prototype.pos = function(x, y, z) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? self._pos[1] : y;\n z = (typeof z !== 'number') ? self._pos[2] : z;\n\n if (typeof x === 'number') {\n self._pos = [x, y, z];\n\n if (typeof self.ctx.listener.positionX !== 'undefined') {\n self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);\n }\n } else {\n return self._pos;\n }\n\n return self;\n };\n\n /**\n * Get/set the direction the listener is pointing in the 3D cartesian space.\n * A front and up vector must be provided. The front is the direction the\n * face of the listener is pointing, and up is the direction the top of the\n * listener is pointing. Thus, these values are expected to be at right angles\n * from each other.\n * @param {Number} x The x-orientation of the listener.\n * @param {Number} y The y-orientation of the listener.\n * @param {Number} z The z-orientation of the listener.\n * @param {Number} xUp The x-orientation of the top of the listener.\n * @param {Number} yUp The y-orientation of the top of the listener.\n * @param {Number} zUp The z-orientation of the top of the listener.\n * @return {Howler/Array} Returns self or the current orientation vectors.\n */\n HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n var or = self._orientation;\n y = (typeof y !== 'number') ? or[1] : y;\n z = (typeof z !== 'number') ? or[2] : z;\n xUp = (typeof xUp !== 'number') ? or[3] : xUp;\n yUp = (typeof yUp !== 'number') ? or[4] : yUp;\n zUp = (typeof zUp !== 'number') ? or[5] : zUp;\n\n if (typeof x === 'number') {\n self._orientation = [x, y, z, xUp, yUp, zUp];\n\n if (typeof self.ctx.listener.forwardX !== 'undefined') {\n self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);\n }\n } else {\n return or;\n }\n\n return self;\n };\n\n /** Group Methods **/\n /***************************************************************************/\n\n /**\n * Add new properties to the core init.\n * @param {Function} _super Core init method.\n * @return {Howl}\n */\n Howl.prototype.init = (function(_super) {\n return function(o) {\n var self = this;\n\n // Setup user-defined default properties.\n self._orientation = o.orientation || [1, 0, 0];\n self._stereo = o.stereo || null;\n self._pos = o.pos || null;\n self._pannerAttr = {\n coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360,\n coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360,\n coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0,\n distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse',\n maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000,\n panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF',\n refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1,\n rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1\n };\n\n // Setup event listeners.\n self._onstereo = o.onstereo ? [{fn: o.onstereo}] : [];\n self._onpos = o.onpos ? [{fn: o.onpos}] : [];\n self._onorientation = o.onorientation ? [{fn: o.onorientation}] : [];\n\n // Complete initilization with howler.js core's init function.\n return _super.call(this, o);\n };\n })(Howl.prototype.init);\n\n /**\n * Get/set the stereo panning of the audio source for this sound or all in the group.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Number} Returns self or the current stereo panning value.\n */\n Howl.prototype.stereo = function(pan, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change stereo pan when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'stereo',\n action: function() {\n self.stereo(pan, id);\n }\n });\n\n return self;\n }\n\n // Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist.\n var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo';\n\n // Setup the group's stereo panning if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's stereo panning if no parameters are passed.\n if (typeof pan === 'number') {\n self._stereo = pan;\n self._pos = [pan, 0, 0];\n } else {\n return self._stereo;\n }\n }\n\n // Change the streo panning of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n if (typeof pan === 'number') {\n sound._stereo = pan;\n sound._pos = [pan, 0, 0];\n\n if (sound._node) {\n // If we are falling back, make sure the panningModel is equalpower.\n sound._pannerAttr.panningModel = 'equalpower';\n\n // Check if there is a panner setup and create a new one if not.\n if (!sound._panner || !sound._panner.pan) {\n setupPanner(sound, pannerType);\n }\n\n if (pannerType === 'spatial') {\n if (typeof sound._panner.positionX !== 'undefined') {\n sound._panner.positionX.setValueAtTime(pan, Howler.ctx.currentTime);\n sound._panner.positionY.setValueAtTime(0, Howler.ctx.currentTime);\n sound._panner.positionZ.setValueAtTime(0, Howler.ctx.currentTime);\n } else {\n sound._panner.setPosition(pan, 0, 0);\n }\n } else {\n sound._panner.pan.setValueAtTime(pan, Howler.ctx.currentTime);\n }\n }\n\n self._emit('stereo', sound._id);\n } else {\n return sound._stereo;\n }\n }\n }\n\n return self;\n };\n\n /**\n * Get/set the 3D spatial position of the audio source for this sound or group relative to the global listener.\n * @param {Number} x The x-position of the audio source.\n * @param {Number} y The y-position of the audio source.\n * @param {Number} z The z-position of the audio source.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Array} Returns self or the current 3D spatial position: [x, y, z].\n */\n Howl.prototype.pos = function(x, y, z, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change position when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'pos',\n action: function() {\n self.pos(x, y, z, id);\n }\n });\n\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? 0 : y;\n z = (typeof z !== 'number') ? -0.5 : z;\n\n // Setup the group's spatial position if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's spatial position if no parameters are passed.\n if (typeof x === 'number') {\n self._pos = [x, y, z];\n } else {\n return self._pos;\n }\n }\n\n // Change the spatial position of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n if (typeof x === 'number') {\n sound._pos = [x, y, z];\n\n if (sound._node) {\n // Check if there is a panner setup and create a new one if not.\n if (!sound._panner || sound._panner.pan) {\n setupPanner(sound, 'spatial');\n }\n\n if (typeof sound._panner.positionX !== 'undefined') {\n sound._panner.positionX.setValueAtTime(x, Howler.ctx.currentTime);\n sound._panner.positionY.setValueAtTime(y, Howler.ctx.currentTime);\n sound._panner.positionZ.setValueAtTime(z, Howler.ctx.currentTime);\n } else {\n sound._panner.setPosition(x, y, z);\n }\n }\n\n self._emit('pos', sound._id);\n } else {\n return sound._pos;\n }\n }\n }\n\n return self;\n };\n\n /**\n * Get/set the direction the audio source is pointing in the 3D cartesian coordinate\n * space. Depending on how direction the sound is, based on the `cone` attributes,\n * a sound pointing away from the listener can be quiet or silent.\n * @param {Number} x The x-orientation of the source.\n * @param {Number} y The y-orientation of the source.\n * @param {Number} z The z-orientation of the source.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Array} Returns self or the current 3D spatial orientation: [x, y, z].\n */\n Howl.prototype.orientation = function(x, y, z, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change orientation when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'orientation',\n action: function() {\n self.orientation(x, y, z, id);\n }\n });\n\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? self._orientation[1] : y;\n z = (typeof z !== 'number') ? self._orientation[2] : z;\n\n // Setup the group's spatial orientation if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's spatial orientation if no parameters are passed.\n if (typeof x === 'number') {\n self._orientation = [x, y, z];\n } else {\n return self._orientation;\n }\n }\n\n // Change the spatial orientation of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n if (typeof x === 'number') {\n sound._orientation = [x, y, z];\n\n if (sound._node) {\n // Check if there is a panner setup and create a new one if not.\n if (!sound._panner) {\n // Make sure we have a position to setup the node with.\n if (!sound._pos) {\n sound._pos = self._pos || [0, 0, -0.5];\n }\n\n setupPanner(sound, 'spatial');\n }\n\n if (typeof sound._panner.orientationX !== 'undefined') {\n sound._panner.orientationX.setValueAtTime(x, Howler.ctx.currentTime);\n sound._panner.orientationY.setValueAtTime(y, Howler.ctx.currentTime);\n sound._panner.orientationZ.setValueAtTime(z, Howler.ctx.currentTime);\n } else {\n sound._panner.setOrientation(x, y, z);\n }\n }\n\n self._emit('orientation', sound._id);\n } else {\n return sound._orientation;\n }\n }\n }\n\n return self;\n };\n\n /**\n * Get/set the panner node's attributes for a sound or group of sounds.\n * This method can optionall take 0, 1 or 2 arguments.\n * pannerAttr() -> Returns the group's values.\n * pannerAttr(id) -> Returns the sound id's values.\n * pannerAttr(o) -> Set's the values of all sounds in this Howl group.\n * pannerAttr(o, id) -> Set's the values of passed sound id.\n *\n * Attributes:\n * coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * inside of which there will be no volume reduction.\n * coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * outside of which the volume will be reduced to a constant value of `coneOuterGain`.\n * coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the\n * `coneOuterAngle`. It is a linear value in the range `[0, 1]`.\n * distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from\n * listener. Can be `linear`, `inverse` or `exponential.\n * maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume\n * will not be reduced any further.\n * refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener.\n * This is simply a variable of the distance model and has a different effect depending on which model\n * is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance.\n * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a\n * variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]`\n * with `inverse` and `exponential`.\n * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio.\n * Can be `HRTF` or `equalpower`.\n *\n * @return {Howl/Object} Returns self or current panner attributes.\n */\n Howl.prototype.pannerAttr = function() {\n var self = this;\n var args = arguments;\n var o, id, sound;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the group's panner attribute values.\n return self._pannerAttr;\n } else if (args.length === 1) {\n if (typeof args[0] === 'object') {\n o = args[0];\n\n // Set the grou's panner attribute values.\n if (typeof id === 'undefined') {\n if (!o.pannerAttr) {\n o.pannerAttr = {\n coneInnerAngle: o.coneInnerAngle,\n coneOuterAngle: o.coneOuterAngle,\n coneOuterGain: o.coneOuterGain,\n distanceModel: o.distanceModel,\n maxDistance: o.maxDistance,\n refDistance: o.refDistance,\n rolloffFactor: o.rolloffFactor,\n panningModel: o.panningModel\n };\n }\n\n self._pannerAttr = {\n coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,\n coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,\n coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain,\n distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel,\n maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance,\n refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance,\n rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor,\n panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel\n };\n }\n } else {\n // Return this sound's panner attribute values.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._pannerAttr : self._pannerAttr;\n }\n } else if (args.length === 2) {\n o = args[0];\n id = parseInt(args[1], 10);\n }\n\n // Update the values of the specified sounds.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n sound = self._soundById(ids[i]);\n\n if (sound) {\n // Merge the new values into the sound.\n var pa = sound._pannerAttr;\n pa = {\n coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : pa.coneInnerAngle,\n coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : pa.coneOuterAngle,\n coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : pa.coneOuterGain,\n distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : pa.distanceModel,\n maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : pa.maxDistance,\n refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : pa.refDistance,\n rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : pa.rolloffFactor,\n panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : pa.panningModel\n };\n\n // Create a new panner node if one doesn't already exist.\n var panner = sound._panner;\n if (!panner) {\n // Make sure we have a position to setup the node with.\n if (!sound._pos) {\n sound._pos = self._pos || [0, 0, -0.5];\n }\n\n // Create a new panner node.\n setupPanner(sound, 'spatial');\n panner = sound._panner\n }\n\n // Update the panner values or create a new panner if none exists.\n panner.coneInnerAngle = pa.coneInnerAngle;\n panner.coneOuterAngle = pa.coneOuterAngle;\n panner.coneOuterGain = pa.coneOuterGain;\n panner.distanceModel = pa.distanceModel;\n panner.maxDistance = pa.maxDistance;\n panner.refDistance = pa.refDistance;\n panner.rolloffFactor = pa.rolloffFactor;\n panner.panningModel = pa.panningModel;\n }\n }\n\n return self;\n };\n\n /** Single Sound Methods **/\n /***************************************************************************/\n\n /**\n * Add new properties to the core Sound init.\n * @param {Function} _super Core Sound init method.\n * @return {Sound}\n */\n Sound.prototype.init = (function(_super) {\n return function() {\n var self = this;\n var parent = self._parent;\n\n // Setup user-defined default properties.\n self._orientation = parent._orientation;\n self._stereo = parent._stereo;\n self._pos = parent._pos;\n self._pannerAttr = parent._pannerAttr;\n\n // Complete initilization with howler.js core Sound's init function.\n _super.call(this);\n\n // If a stereo or position was specified, set it up.\n if (self._stereo) {\n parent.stereo(self._stereo);\n } else if (self._pos) {\n parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);\n }\n };\n })(Sound.prototype.init);\n\n /**\n * Override the Sound.reset method to clean up properties from the spatial plugin.\n * @param {Function} _super Sound reset method.\n * @return {Sound}\n */\n Sound.prototype.reset = (function(_super) {\n return function() {\n var self = this;\n var parent = self._parent;\n\n // Reset all spatial plugin properties on this sound.\n self._orientation = parent._orientation;\n self._stereo = parent._stereo;\n self._pos = parent._pos;\n self._pannerAttr = parent._pannerAttr;\n\n // If a stereo or position was specified, set it up.\n if (self._stereo) {\n parent.stereo(self._stereo);\n } else if (self._pos) {\n parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);\n } else if (self._panner) {\n // Disconnect the panner.\n self._panner.disconnect(0);\n self._panner = undefined;\n parent._refreshBuffer(self);\n }\n\n // Complete resetting of the sound.\n return _super.call(this);\n };\n })(Sound.prototype.reset);\n\n /** Helper Methods **/\n /***************************************************************************/\n\n /**\n * Create a new panner node and save it on the sound.\n * @param {Sound} sound Specific sound to setup panning on.\n * @param {String} type Type of panner to create: 'stereo' or 'spatial'.\n */\n var setupPanner = function(sound, type) {\n type = type || 'spatial';\n\n // Create the new panner node.\n if (type === 'spatial') {\n sound._panner = Howler.ctx.createPanner();\n sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;\n sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle;\n sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain;\n sound._panner.distanceModel = sound._pannerAttr.distanceModel;\n sound._panner.maxDistance = sound._pannerAttr.maxDistance;\n sound._panner.refDistance = sound._pannerAttr.refDistance;\n sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor;\n sound._panner.panningModel = sound._pannerAttr.panningModel;\n\n if (typeof sound._panner.positionX !== 'undefined') {\n sound._panner.positionX.setValueAtTime(sound._pos[0], Howler.ctx.currentTime);\n sound._panner.positionY.setValueAtTime(sound._pos[1], Howler.ctx.currentTime);\n sound._panner.positionZ.setValueAtTime(sound._pos[2], Howler.ctx.currentTime);\n } else {\n sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]);\n }\n\n if (typeof sound._panner.orientationX !== 'undefined') {\n sound._panner.orientationX.setValueAtTime(sound._orientation[0], Howler.ctx.currentTime);\n sound._panner.orientationY.setValueAtTime(sound._orientation[1], Howler.ctx.currentTime);\n sound._panner.orientationZ.setValueAtTime(sound._orientation[2], Howler.ctx.currentTime);\n } else {\n sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]);\n }\n } else {\n sound._panner = Howler.ctx.createStereoPanner();\n sound._panner.pan.setValueAtTime(sound._stereo, Howler.ctx.currentTime);\n }\n\n sound._panner.connect(sound._node);\n\n // Update the connections.\n if (!sound._paused) {\n sound._parent.pause(sound._id, true).play(sound._id, true);\n }\n };\n})();\n","import { Canvas } from \"@react-three/fiber\";\nimport { createXRStore, XR } from \"@react-three/xr\";\nimport {\n forwardRef,\n useCallback,\n useContext,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type {\n ComponentPropsWithoutRef,\n CSSProperties,\n ReactNode,\n} from \"react\";\nimport {\n BackgroundAudioHostContext,\n createBackgroundAudioHost,\n subscribeBackgroundAudioHost,\n} from \"./background-audio-host\";\nimport { cn } from \"./cn\";\nimport { AutoRotate } from \"./auto-rotate\";\nimport {\n ControlClaimsContext,\n DefaultControlChannelContext,\n createControlClaims,\n resetControlClaims,\n} from \"./control-claims\";\nimport {\n exitElementFullscreen,\n getFullscreenElement,\n requestElementFullscreen,\n subscribeFullscreenChange,\n} from \"./fullscreen\";\nimport {\n HotspotAccessibilityContext,\n useHotspotAccessibilityLayer,\n} from \"./hotspot/accessibility\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport {\n KeyboardControls,\n type KeyboardControlsProps,\n} from \"./keyboard-controls\";\nimport { MouseControls } from \"./mouse-controls\";\nimport {\n createPanoFilterHost,\n PanoFilterHostContext,\n} from \"./pano-filter/host\";\nimport {\n PanoContextMenu,\n PanoContextMenuActionsContext,\n PanoContextMenuOverlayContext,\n usePanoContextMenuOverlay,\n type PanoContextMenuProps,\n} from \"./pano-context-menu\";\nimport {\n createPanoEventBus,\n PanoEventBusContext,\n} from \"./pano-event-bus\";\nimport {\n PanoCursorController,\n resolvePanoCursors,\n type PanoCursors,\n} from \"./pano-cursor\";\nimport { PanoEvents } from \"./pano-events\";\nimport { PanoramaEventSurface } from \"./panorama-event-surface\";\nimport {\n DEFAULT_PANORAMA_CAMERA_FAR,\n DEFAULT_PANORAMA_CAMERA_NEAR,\n} from \"./panorama-radius\";\nimport {\n PanoramaViewContext,\n PanoramaViewRuntime,\n type PanoramaViewRuntimeHandle,\n} from \"./panorama-view-runtime\";\nimport { clampPanoPitch } from \"./hotspot/coordinates\";\nimport {\n createScenesHost,\n ScenesHostContext,\n} from \"./scenes-host\";\nimport { TouchControls } from \"./touch-controls\";\nimport {\n PanoChromeOverlayContext,\n usePanoChromeOverlay,\n} from \"./video/chrome-overlay\";\nimport {\n createPanoVideoHost,\n PanoVideoHostContext,\n subscribePanoVideoHost,\n} from \"./video/host\";\nimport { PanoVideoChromeBridge } from \"./video/pano-video-chrome-bridge\";\nimport { WebVRChromeBridge } from \"./webvr/chrome\";\nimport {\n createWebVRHost,\n subscribeWebVRHost,\n WebVRRuntimeContext,\n} from \"./webvr/host\";\nimport { createWebVRStereoView } from \"./webvr/stereo-view\";\nimport { PanoramaXROrigin } from \"./webvr/xr-origin\";\nimport type {\n MouseControlsOptions,\n PanoramaControlsOptions,\n PanoViewerHandle,\n PanoViewerState,\n TouchControlsOptions,\n} from \"./types\";\n\nconst DEFAULT_VIEW: PanoViewerState = {\n yaw: 0,\n pitch: 0,\n fov: 75,\n};\n\nconst DEFAULT_POINTER_ROTATE_SPEED = 0.35;\nconst DEFAULT_MOUSE_ZOOM_SPEED = 0.08;\n\nconst DEFAULT_CANVAS_STYLE: CSSProperties = {\n display: \"block\",\n height: \"100%\",\n width: \"100%\",\n};\n\nexport type PanoViewerProps = Omit<\n ComponentPropsWithoutRef<\"div\">,\n \"children\" | \"onChange\" | \"contextMenu\"\n> & {\n children?: ReactNode;\n initialView?: Partial<PanoViewerState>;\n minFov?: number;\n maxFov?: number;\n controls?: boolean | PanoramaControlsOptions;\n /**\n * Canvas cursor. `true` / omit uses grab / grabbing / pointer / move;\n * `false` leaves the canvas cursor unchanged; an object merges with the\n * defaults (`default`, `dragging`, `hotspot`, `hotspotDragging`).\n */\n cursors?: boolean | PanoCursors;\n /**\n * Default context menu. `true` / omit mounts Reset view + Fullscreen;\n * `false` skips the default instance; an object merges appearance and\n * may use `items` (full replace, supports preset ids), or `prepend` /\n * `append` to keep the defaults and add entries. The browser's native\n * context menu is always suppressed on the viewer, including overlays.\n */\n contextMenu?: boolean | PanoContextMenuProps;\n onViewChange?: (view: PanoViewerState) => void;\n onPanoramaClick?: (event: PanoramaPointerEvent) => void;\n onPanoramaDoubleClick?: (event: PanoramaPointerEvent) => void;\n onPanoramaPointerMove?: (event: PanoramaPointerEvent) => void;\n /** Canvas pixel ratio. Defaults to a capped range of 1–2. */\n dpr?: number | [number, number];\n};\n\ntype ChannelMount<T> =\n | { mount: false }\n | { mount: true; props: T };\n\nfunction resolveChannel<T extends { enabled?: boolean }>(\n value: boolean | T | undefined,\n defaults: T,\n): ChannelMount<T> {\n if (value === false) {\n return { mount: false };\n }\n if (value === true || value === undefined) {\n return { mount: true, props: { ...defaults } };\n }\n return {\n mount: true,\n props: {\n ...defaults,\n ...value,\n enabled: value.enabled !== false,\n },\n };\n}\n\nfunction resolveContextMenuChannel(\n value: boolean | PanoContextMenuProps | undefined,\n): ChannelMount<PanoContextMenuProps> {\n if (value === false) {\n return { mount: false };\n }\n if (value === true || value === undefined) {\n return { mount: true, props: {} };\n }\n return { mount: true, props: { ...value } };\n}\n\nfunction PanoCursorTree({\n cursors,\n children,\n}: {\n cursors: ReturnType<typeof resolvePanoCursors>;\n children: ReactNode;\n}) {\n if (!cursors) {\n return children;\n }\n return (\n <PanoCursorController cursors={cursors}>{children}</PanoCursorController>\n );\n}\n\nfunction PanoVideoHostReset() {\n const host = useContext(PanoVideoHostContext);\n if (host) {\n host.controlClaims = 0;\n }\n return null;\n}\n\nfunction DefaultControlChannels({\n userControlsEnabled,\n mouseChannel,\n touchChannel,\n keyboardChannel,\n fovSpeed,\n}: {\n userControlsEnabled: boolean;\n mouseChannel: ChannelMount<MouseControlsOptions>;\n touchChannel: ChannelMount<TouchControlsOptions>;\n keyboardChannel: ChannelMount<KeyboardControlsProps>;\n fovSpeed: number | undefined;\n}) {\n const claims = useContext(ControlClaimsContext);\n if (!claims) {\n return null;\n }\n\n return (\n <DefaultControlChannelContext.Provider value={true}>\n {userControlsEnabled && mouseChannel.mount && claims.mouse === 0 ? (\n <MouseControls {...mouseChannel.props} fovSpeed={fovSpeed} />\n ) : null}\n {userControlsEnabled && touchChannel.mount && claims.touch === 0 ? (\n <TouchControls {...touchChannel.props} />\n ) : null}\n {userControlsEnabled &&\n keyboardChannel.mount &&\n claims.keyboard === 0 ? (\n <KeyboardControls\n {...keyboardChannel.props}\n fovSpeed={keyboardChannel.props.fovSpeed ?? fovSpeed}\n />\n ) : null}\n </DefaultControlChannelContext.Provider>\n );\n}\n\nexport const PanoViewer = forwardRef<PanoViewerHandle, PanoViewerProps>(\n function PanoViewer(\n {\n children,\n initialView,\n minFov = 30,\n maxFov = 100,\n controls = true,\n cursors,\n contextMenu = true,\n onViewChange,\n onPanoramaClick,\n onPanoramaDoubleClick,\n onPanoramaPointerMove,\n dpr = [1, 2],\n style,\n \"aria-label\": ariaLabel = \"Panorama viewer\",\n ...divProps\n },\n ref,\n ) {\n const rootRef = useRef<HTMLDivElement>(null);\n const controlsRef = useRef<PanoramaViewRuntimeHandle>(null);\n const eventBus = useMemo(() => createPanoEventBus(), []);\n const { controls: hotspotAccessibilityControls, registry } =\n useHotspotAccessibilityLayer();\n const { api: contextMenuOverlayApi, overlay: contextMenuOverlay } =\n usePanoContextMenuOverlay();\n const { api: chromeOverlayApi, setOverlayNode, overlayElement } =\n usePanoChromeOverlay();\n const videoHost = useMemo(() => createPanoVideoHost(), []);\n const filterHost = useMemo(() => createPanoFilterHost(), []);\n const webVRHost = useMemo(() => createWebVRHost(), []);\n const scenesHost = useMemo(() => createScenesHost(), []);\n const bgmHost = useMemo(() => createBackgroundAudioHost(), []);\n const stereoView = useMemo(() => createWebVRStereoView(), []);\n const xrStore = useMemo(\n () =>\n createXRStore({\n anchors: false,\n bodyTracking: false,\n depthSensing: false,\n domOverlay: false,\n emulate: false,\n enterGrantedSession: false,\n hitTest: false,\n layers: false,\n meshDetection: false,\n offerSession: false,\n planeDetection: false,\n }),\n [],\n );\n const fallbackViewRef = useRef<PanoViewerState>(DEFAULT_VIEW);\n const normalizedMinFov = Math.max(1, Math.min(minFov, maxFov - 1));\n const normalizedMaxFov = Math.min(\n 179,\n Math.max(maxFov, normalizedMinFov + 1),\n );\n const normalizedInitialView = useMemo<PanoViewerState>(\n () => ({\n yaw: initialView?.yaw ?? DEFAULT_VIEW.yaw,\n pitch: clampPanoPitch(initialView?.pitch ?? DEFAULT_VIEW.pitch),\n fov: Math.max(\n normalizedMinFov,\n Math.min(initialView?.fov ?? DEFAULT_VIEW.fov, normalizedMaxFov),\n ),\n }),\n [\n initialView?.fov,\n initialView?.pitch,\n initialView?.yaw,\n normalizedMaxFov,\n normalizedMinFov,\n ],\n );\n fallbackViewRef.current = normalizedInitialView;\n\n const controlClaims = useMemo(() => createControlClaims(), []);\n resetControlClaims(controlClaims);\n\n const controlsEnabled = controls !== false;\n const controlOptions = useMemo<PanoramaControlsOptions>(\n () => (typeof controls === \"object\" ? controls : {}),\n [controls],\n );\n const userControlsEnabled =\n controlsEnabled && controlOptions.enabled !== false;\n\n const allModeInvert = controlOptions.invert === true;\n const topRotateSpeed =\n controlOptions.rotateSpeed ?? DEFAULT_POINTER_ROTATE_SPEED;\n const topZoomSpeed = controlOptions.zoomSpeed ?? DEFAULT_MOUSE_ZOOM_SPEED;\n\n const mouseChannel = useMemo(\n () =>\n resolveChannel<MouseControlsOptions>(controlOptions.mouse, {\n enabled: true,\n rotateSpeed: topRotateSpeed,\n zoomSpeed: topZoomSpeed,\n wheel: true,\n invert: allModeInvert,\n buttons: [\"left\"],\n }),\n [\n allModeInvert,\n controlOptions.mouse,\n topRotateSpeed,\n topZoomSpeed,\n ],\n );\n const touchChannel = useMemo(\n () =>\n resolveChannel<TouchControlsOptions>(controlOptions.touch, {\n enabled: true,\n rotateSpeed: topRotateSpeed,\n invert: allModeInvert,\n pinchZoom: true,\n }),\n [allModeInvert, controlOptions.touch, topRotateSpeed],\n );\n const keyboardChannel = useMemo(\n () =>\n resolveChannel<KeyboardControlsProps>(controlOptions.keyboard, {\n enabled: true,\n }),\n [controlOptions.keyboard],\n );\n\n const enterFullscreen = useCallback(async () => {\n if (typeof document === \"undefined\") {\n return;\n }\n if (getFullscreenElement()) {\n return;\n }\n const root = rootRef.current;\n if (!root) {\n return;\n }\n await requestElementFullscreen(root);\n }, []);\n\n const exitFullscreen = useCallback(async () => {\n if (typeof document === \"undefined\") {\n return;\n }\n if (!getFullscreenElement()) {\n return;\n }\n await exitElementFullscreen();\n }, []);\n\n const toggleFullscreen = useCallback(async () => {\n if (typeof document === \"undefined\") {\n return;\n }\n if (getFullscreenElement()) {\n await exitElementFullscreen();\n return;\n }\n const root = rootRef.current;\n if (!root) {\n return;\n }\n await requestElementFullscreen(root);\n }, []);\n\n const [isViewerFullscreen, setIsViewerFullscreen] = useState(false);\n\n useEffect(() => {\n if (typeof document === \"undefined\") {\n return;\n }\n\n const syncFullscreen = () => {\n const fullscreenElement = getFullscreenElement();\n const root = rootRef.current;\n if (!fullscreenElement || !root) {\n setIsViewerFullscreen(false);\n return;\n }\n setIsViewerFullscreen(\n fullscreenElement === root ||\n fullscreenElement.contains(root) ||\n root.contains(fullscreenElement),\n );\n };\n\n syncFullscreen();\n return subscribeFullscreenChange(syncFullscreen);\n }, []);\n\n useEffect(() => {\n const root = rootRef.current;\n if (!root) {\n return;\n }\n\n const suppressNativeContextMenu = (event: Event) => {\n event.preventDefault();\n };\n\n root.addEventListener(\"contextmenu\", suppressNativeContextMenu, true);\n return () => {\n root.removeEventListener(\"contextmenu\", suppressNativeContextMenu, true);\n };\n }, []);\n\n const contextMenuActions = useMemo(\n () => ({\n reset: () => {\n controlsRef.current?.reset();\n },\n toggleFullscreen: () => {\n void toggleFullscreen();\n },\n isFullscreen: isViewerFullscreen,\n }),\n [isViewerFullscreen, toggleFullscreen],\n );\n\n const contextMenuChannel = useMemo(\n () => resolveContextMenuChannel(contextMenu),\n [contextMenu],\n );\n const resolvedCursors = useMemo(\n () => resolvePanoCursors(cursors),\n [cursors],\n );\n\n // Bridge deprecated controls.autoRotate / autoRotateSpeed without\n // surfacing @deprecated diagnostics on this compatibility path.\n const legacyAutoRotateOptions = controlOptions as {\n autoRotate?: boolean;\n autoRotateSpeed?: number;\n };\n const [legacyAutoRotate, setLegacyAutoRotate] = useState(\n legacyAutoRotateOptions.autoRotate ?? false,\n );\n\n useEffect(() => {\n setLegacyAutoRotate(legacyAutoRotateOptions.autoRotate ?? false);\n }, [legacyAutoRotateOptions.autoRotate]);\n\n const isFullscreenRef = useRef(false);\n isFullscreenRef.current = isViewerFullscreen;\n\n useImperativeHandle(\n ref,\n () => ({\n // -- View --\n getView: () =>\n controlsRef.current?.getView() ?? { ...fallbackViewRef.current },\n setView: (view, options) => {\n controlsRef.current?.setView(view, options);\n },\n reset: () => {\n controlsRef.current?.reset();\n },\n\n // -- Fullscreen --\n enterFullscreen,\n exitFullscreen,\n toggleFullscreen,\n isFullscreen: () => isFullscreenRef.current,\n\n // -- Scenes --\n setScene: (id) => scenesHost.controller?.setScene(id) ?? false,\n nextScene: () => scenesHost.controller?.nextScene() ?? false,\n previousScene: () => scenesHost.controller?.previousScene() ?? false,\n getActiveSceneId: () =>\n scenesHost.controller?.getActiveSceneId() ?? null,\n getSceneIds: () => scenesHost.controller?.getSceneIds() ?? [],\n isSceneTransitioning: () =>\n scenesHost.controller?.isTransitioning() ?? false,\n\n // -- WebVR --\n enterVR: () =>\n webVRHost.controller?.enterVR() ?? Promise.resolve(false),\n exitVR: () =>\n webVRHost.controller?.exitVR() ?? Promise.resolve(),\n toggleVR: () =>\n webVRHost.controller?.toggleVR() ?? Promise.resolve(false),\n isVRAvailable: () => webVRHost.snapshot.available,\n isVREnabled: () => webVRHost.snapshot.mode !== null,\n getVRMode: () => webVRHost.snapshot.mode,\n requestVRPermission: () =>\n webVRHost.controller?.requestPermission() ??\n Promise.resolve(false),\n\n // -- Video --\n getVideo: () => videoHost.controller,\n subscribeVideo: (onStoreChange) =>\n subscribePanoVideoHost(videoHost, onStoreChange),\n playVideo: () =>\n videoHost.controller?.play() ?? Promise.resolve(),\n pauseVideo: () => videoHost.controller?.pause(),\n toggleVideo: () => videoHost.controller?.togglePlay(),\n seekVideo: (time) => videoHost.controller?.seek(time),\n setVideoVolume: (vol) => videoHost.controller?.setVolume(vol),\n setVideoMuted: (m) => videoHost.controller?.setMuted(m),\n toggleVideoMuted: () => videoHost.controller?.toggleMuted(),\n\n // -- Background Audio --\n getBackgroundAudio: () => bgmHost.controller,\n subscribeBackgroundAudio: (onStoreChange) =>\n subscribeBackgroundAudioHost(bgmHost, onStoreChange),\n playBackgroundAudio: () => {\n bgmHost.controller?.play();\n return Promise.resolve();\n },\n pauseBackgroundAudio: () => bgmHost.controller?.pause(),\n toggleBackgroundAudio: () => bgmHost.controller?.togglePlay(),\n setBackgroundAudioVolume: (vol) =>\n bgmHost.controller?.setVolume(vol),\n setBackgroundAudioMuted: (m) => bgmHost.controller?.setMuted(m),\n toggleBackgroundAudioMuted: () =>\n bgmHost.controller?.toggleMuted(),\n\n // -- Deprecated --\n startAutoRotate: () => {\n setLegacyAutoRotate(true);\n },\n stopAutoRotate: () => {\n setLegacyAutoRotate(false);\n },\n }),\n [\n bgmHost,\n enterFullscreen,\n exitFullscreen,\n scenesHost,\n toggleFullscreen,\n videoHost,\n webVRHost,\n ],\n );\n\n const rootStyle = useMemo<CSSProperties>(\n () => ({\n overflow: \"hidden\",\n position: \"relative\",\n ...style,\n }),\n [style],\n );\n\n return (\n <div\n {...divProps}\n className={cn(\"pano-viewer\", divProps.className)}\n data-pano-viewer=\"\"\n ref={rootRef}\n aria-label={ariaLabel}\n style={rootStyle}\n >\n <Canvas\n aria-label={`${ariaLabel} canvas`}\n camera={{\n far: DEFAULT_PANORAMA_CAMERA_FAR,\n fov: normalizedInitialView.fov,\n near: DEFAULT_PANORAMA_CAMERA_NEAR,\n position: [0, 0, 0.01],\n }}\n dpr={dpr}\n gl={{\n // Hotspots contain transparent textures and curved outlines. Keep\n // the canvas multisampled so their visible edges are smoothed.\n antialias: true,\n powerPreference: \"high-performance\",\n stencil: false,\n }}\n style={{\n ...DEFAULT_CANVAS_STYLE,\n touchAction: userControlsEnabled ? \"none\" : \"auto\",\n }}\n >\n <XR store={xrStore}>\n <WebVRRuntimeContext.Provider\n value={{ host: webVRHost, xrStore, stereoView }}\n >\n <PanoramaXROrigin />\n <HotspotAccessibilityContext.Provider value={registry}>\n <PanoEventBusContext.Provider value={eventBus}>\n <PanoCursorTree cursors={resolvedCursors}>\n <PanoramaViewContext.Provider value={controlsRef}>\n <PanoContextMenuOverlayContext.Provider\n value={contextMenuOverlayApi}\n >\n <PanoChromeOverlayContext.Provider value={chromeOverlayApi}>\n <PanoVideoHostContext.Provider value={videoHost}>\n <PanoFilterHostContext.Provider value={filterHost}>\n <PanoContextMenuActionsContext.Provider\n value={contextMenuActions}\n >\n <ScenesHostContext.Provider value={scenesHost}>\n <BackgroundAudioHostContext.Provider value={bgmHost}>\n <PanoVideoHostReset />\n <PanoramaViewRuntime\n ref={controlsRef}\n eventBus={eventBus}\n initialView={normalizedInitialView}\n maxFov={normalizedMaxFov}\n minFov={normalizedMinFov}\n options={controlOptions}\n />\n {(onViewChange ||\n onPanoramaClick ||\n onPanoramaDoubleClick ||\n onPanoramaPointerMove) && (\n <PanoEvents\n onViewChange={onViewChange}\n onClick={onPanoramaClick}\n onDoubleClick={onPanoramaDoubleClick}\n onPointerMove={onPanoramaPointerMove}\n />\n )}\n <AutoRotate\n enabled={legacyAutoRotate}\n speed={legacyAutoRotateOptions.autoRotateSpeed}\n />\n <PanoramaEventSurface />\n {contextMenuChannel.mount ? (\n <PanoContextMenu {...contextMenuChannel.props} />\n ) : null}\n <ControlClaimsContext.Provider value={controlClaims}>\n {children}\n <DefaultControlChannels\n fovSpeed={controlOptions.fovSpeed}\n keyboardChannel={keyboardChannel}\n mouseChannel={mouseChannel}\n touchChannel={touchChannel}\n userControlsEnabled={userControlsEnabled}\n />\n </ControlClaimsContext.Provider>\n </BackgroundAudioHostContext.Provider>\n </ScenesHostContext.Provider>\n </PanoContextMenuActionsContext.Provider>\n </PanoFilterHostContext.Provider>\n </PanoVideoHostContext.Provider>\n </PanoChromeOverlayContext.Provider>\n </PanoContextMenuOverlayContext.Provider>\n </PanoramaViewContext.Provider>\n </PanoCursorTree>\n </PanoEventBusContext.Provider>\n </HotspotAccessibilityContext.Provider>\n </WebVRRuntimeContext.Provider>\n </XR>\n </Canvas>\n <div\n className=\"pano-chrome-overlay\"\n data-pano-chrome-overlay=\"\"\n ref={setOverlayNode}\n >\n <PanoVideoChromeBridge\n fullscreen={contextMenuActions}\n host={videoHost}\n overlayElement={overlayElement}\n />\n <WebVRChromeBridge host={webVRHost} />\n </div>\n {contextMenuOverlay}\n {hotspotAccessibilityControls}\n </div>\n );\n },\n);\n","import { createContext } from \"react\";\n\nexport type BackgroundAudioSnapshot = {\n ready: boolean;\n playing: boolean;\n blocked: boolean;\n ended: boolean;\n muted: boolean;\n volume: number;\n};\n\nexport type BackgroundAudioController = {\n subscribe: (onStoreChange: () => void) => () => void;\n getSnapshot: () => BackgroundAudioSnapshot;\n play: () => void;\n pause: () => void;\n togglePlay: () => void;\n setVolume: (volume: number) => void;\n setMuted: (muted: boolean) => void;\n toggleMuted: () => void;\n};\n\nexport type BackgroundAudioHost = {\n controller: BackgroundAudioController | null;\n revision: number;\n listeners: Set<() => void>;\n};\n\nexport const BackgroundAudioHostContext =\n createContext<BackgroundAudioHost | null>(null);\n\nexport function createBackgroundAudioHost(): BackgroundAudioHost {\n return {\n controller: null,\n revision: 0,\n listeners: new Set(),\n };\n}\n\nexport function notifyBackgroundAudioHost(host: BackgroundAudioHost): void {\n host.revision += 1;\n for (const listener of host.listeners) {\n listener();\n }\n}\n\nexport function subscribeBackgroundAudioHost(\n host: BackgroundAudioHost,\n listener: () => void,\n): () => void {\n host.listeners.add(listener);\n return () => {\n host.listeners.delete(listener);\n };\n}\n","export function cn(...values: Array<string | false | null | undefined>): string {\n return values.filter(Boolean).join(\" \");\n}\n","import { useFrame } from \"@react-three/fiber\";\nimport { useContext, useEffect, useRef } from \"react\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\n\nconst DEFAULT_AUTO_ROTATE_SPEED = 18;\nconst DEFAULT_AUTO_ROTATE_ACCELERATION = 18;\nconst DEFAULT_AUTO_ROTATE_START_DELAY = 2;\n\n/** Options for automatic horizontal panorama rotation. */\nexport type AutoRotateProps = {\n /** Whether automatic rotation is active. Defaults to true. */\n enabled?: boolean;\n /** Rotation speed in degrees per second. Negative values rotate left. */\n speed?: number;\n /**\n * Rate at which rotation reaches its target speed, in degrees per second\n * squared. Use 0 to disable the speed ramp. Defaults to 18.\n */\n acceleration?: number;\n /** Milliseconds to wait after enabling before rotation begins. */\n startDelay?: number;\n};\n\nfunction resolveStartDelay(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(value!, 0) : 0;\n}\n\nfunction resolveAcceleration(value: number | undefined): number {\n return Number.isFinite(value) && value! >= 0\n ? value!\n : DEFAULT_AUTO_ROTATE_ACCELERATION;\n}\n\n/**\n * Adds automatic rotation to the nearest PanoViewer. Render one instance as a\n * child of PanoViewer, alongside its panorama source.\n */\nexport function AutoRotate({\n enabled = true,\n speed = DEFAULT_AUTO_ROTATE_SPEED,\n acceleration = DEFAULT_AUTO_ROTATE_ACCELERATION,\n startDelay = DEFAULT_AUTO_ROTATE_START_DELAY,\n}: AutoRotateProps) {\n const controlsRef = useContext(PanoramaViewContext);\n const eventBus = useContext(PanoEventBusContext);\n const elapsedRef = useRef(0);\n const rotationSpeedRef = useRef(0);\n const rotatingRef = useRef(false);\n const yawAccumulatedRef = useRef(0);\n\n if (!controlsRef) {\n throw new Error(\"<AutoRotate> must be rendered inside <PanoViewer>.\");\n }\n\n useEffect(() => {\n elapsedRef.current = 0;\n rotationSpeedRef.current = 0;\n yawAccumulatedRef.current = 0;\n if (rotatingRef.current) {\n rotatingRef.current = false;\n eventBus?.emit(\"autorotatestop\", undefined);\n }\n }, [enabled, eventBus, startDelay]);\n\n useFrame((_, deltaSeconds) => {\n if (!enabled || !Number.isFinite(speed) || speed === 0) {\n rotationSpeedRef.current = 0;\n if (rotatingRef.current) {\n rotatingRef.current = false;\n eventBus?.emit(\"autorotatestop\", undefined);\n }\n return;\n }\n\n const delaySeconds = resolveStartDelay(startDelay) / 1000;\n elapsedRef.current += deltaSeconds;\n if (elapsedRef.current < delaySeconds) {\n return;\n }\n\n const targetSpeed = Math.abs(speed);\n const currentSpeed = rotationSpeedRef.current;\n const accelerationPerSecond = resolveAcceleration(acceleration);\n const nextSpeed =\n accelerationPerSecond === 0\n ? targetSpeed\n : Math.min(\n targetSpeed,\n currentSpeed + accelerationPerSecond * deltaSeconds,\n );\n const averageSpeed = (currentSpeed + nextSpeed) / 2;\n const yawDelta = Math.sign(speed) * averageSpeed * deltaSeconds;\n\n if (!controlsRef.current?.applyAutoRotation(yawDelta)) {\n rotationSpeedRef.current = 0;\n if (rotatingRef.current) {\n rotatingRef.current = false;\n eventBus?.emit(\"autorotatestop\", undefined);\n }\n return;\n }\n\n if (!rotatingRef.current) {\n rotatingRef.current = true;\n eventBus?.emit(\"autorotatestart\", undefined);\n }\n\n yawAccumulatedRef.current += Math.abs(yawDelta);\n while (yawAccumulatedRef.current >= 360) {\n yawAccumulatedRef.current -= 360;\n eventBus?.emit(\"autorotateoneround\", undefined);\n }\n\n rotationSpeedRef.current = nextSpeed;\n });\n\n return null;\n}\n","import { createContext } from \"react\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport type { PanoViewerState } from \"./types\";\nimport type { WebVRMode } from \"./webvr/types\";\n\nexport type ViewInteractionSource = \"mouse\" | \"touch\" | \"keyboard\";\n\nexport type PanoWheelEvent = {\n /** Signed wheel delta (same sign convention as WheelEvent.deltaY). */\n delta: number;\n nativeEvent: WheelEvent;\n};\n\nexport type PanoResizeEvent = {\n width: number;\n height: number;\n};\n\nexport type ViewInteractionEvent = {\n source: ViewInteractionSource;\n};\n\nexport type PanoEventMap = {\n viewchange: PanoViewerState;\n viewsettled: PanoViewerState;\n viewinteractionstart: ViewInteractionEvent;\n viewinteractionend: ViewInteractionEvent;\n click: PanoramaPointerEvent;\n doubleclick: PanoramaPointerEvent;\n pointerdown: PanoramaPointerEvent;\n pointerup: PanoramaPointerEvent;\n pointermove: PanoramaPointerEvent;\n contextmenu: PanoramaPointerEvent;\n wheel: PanoWheelEvent;\n idle: undefined;\n idleend: undefined;\n enterfullscreen: undefined;\n exitfullscreen: undefined;\n resize: PanoResizeEvent;\n autorotatestart: undefined;\n autorotatestop: undefined;\n autorotateoneround: undefined;\n gyroavailable: undefined;\n gyrounavailable: undefined;\n gyroenable: undefined;\n gyrodisable: undefined;\n gyrodenied: undefined;\n vravailable: undefined;\n vrunavailable: undefined;\n vrenter: { mode: WebVRMode };\n vrexit: { mode: WebVRMode };\n vrdenied: { error?: unknown };\n vrunknowndevice: undefined;\n};\n\nexport type PanoEventType = keyof PanoEventMap;\n\nexport type PanoEventListener<T extends PanoEventType> = (\n payload: PanoEventMap[T],\n) => void;\n\nexport type PanoEventBus = {\n subscribe: <T extends PanoEventType>(\n type: T,\n listener: PanoEventListener<T>,\n ) => () => void;\n emit: <T extends PanoEventType>(type: T, payload: PanoEventMap[T]) => void;\n};\n\nexport function createPanoEventBus(): PanoEventBus {\n const listeners = new Map<PanoEventType, Set<PanoEventListener<PanoEventType>>>();\n\n return {\n subscribe(type, listener) {\n let set = listeners.get(type);\n if (!set) {\n set = new Set();\n listeners.set(type, set);\n }\n set.add(listener as PanoEventListener<PanoEventType>);\n return () => {\n set?.delete(listener as PanoEventListener<PanoEventType>);\n if (set && set.size === 0) {\n listeners.delete(type);\n }\n };\n },\n emit(type, payload) {\n const set = listeners.get(type);\n if (!set || set.size === 0) {\n return;\n }\n for (const listener of [...set]) {\n (listener as PanoEventListener<typeof type>)(payload);\n }\n },\n };\n}\n\nexport const PanoEventBusContext = createContext<PanoEventBus | null>(null);\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useXR } from \"@react-three/xr\";\nimport {\n createContext,\n forwardRef,\n useEffect,\n useImperativeHandle,\n useRef,\n} from \"react\";\nimport type { RefObject } from \"react\";\nimport { Euler, MathUtils, PerspectiveCamera } from \"three\";\nimport type { GyroPose, GyroTouchMode } from \"./gyro-types\";\nimport type { PanoEventBus } from \"./pano-event-bus\";\nimport type {\n PanoramaControlsOptions,\n PanoViewerState,\n SetPanoViewerOptions,\n} from \"./types\";\n\nconst MAX_PITCH = 90;\nconst BOUNCE_OVERSHOOT_PITCH = 12;\nconst BOUNCE_OVERSHOOT_FOV_RATIO = 0.15;\nconst INERTIA_ROTATION_DAMPING = 8;\nconst INERTIA_ZOOM_DAMPING = 12;\nconst DEFAULT_ROTATE_DAMPING = 14;\nconst DEFAULT_ZOOM_DAMPING = 16;\nconst DEFAULT_FRICTION_STOP = 0.01;\nconst VIEW_SETTLE_EPSILON = 0.001;\n\nexport type ApplyViewDeltaOptions = {\n /** When true, records yaw/pitch/fov velocity for post-drag inertia. */\n recordVelocity?: boolean;\n /** Input channel applying the delta. */\n source?: \"mouse\" | \"touch\" | \"keyboard\";\n};\n\nexport type PanoramaViewRuntimeHandle = {\n getView: () => PanoViewerState;\n /** Target view used by drag/zoom input before camera smoothing. */\n getTargetView: () => PanoViewerState;\n setView: (\n view: Partial<PanoViewerState>,\n options?: SetPanoViewerOptions,\n ) => void;\n reset: () => void;\n /**\n * Adjusts the target view by relative deltas without snapping the current\n * view. Returns false while an interaction lock is held.\n */\n applyViewDelta: (\n delta: Partial<PanoViewerState>,\n options?: ApplyViewDeltaOptions,\n ) => boolean;\n /** Marks whether keyboard navigation is currently driving the view. */\n setKeyboardActive: (active: boolean) => void;\n /** Marks whether mouse or touch input is currently driving the view. */\n setPointerActive: (source: \"mouse\" | \"touch\", active: boolean) => void;\n /** Whether hotspot / transition locks currently block user input. */\n isInteractionLocked: () => boolean;\n /**\n * True while pointer/keyboard input, post-drag inertia, or an interaction\n * lock is active. Used by idle timers and AutoRotate pause logic.\n */\n isUserInteracting: () => boolean;\n /** Enables or disables device-orientation control. */\n setGyroActive: (active: boolean) => void;\n /** Updates the latest device-orientation pose. */\n setGyroPose: (pose: GyroPose) => void;\n /** Configures how pointer deltas combine with the gyro pose. */\n setGyroTouchMode: (mode: GyroTouchMode) => void;\n applyAutoRotation: (yawDelta: number) => boolean;\n acquireInteractionLock: () => () => void;\n};\n\nexport const PanoramaViewContext = createContext<\n RefObject<PanoramaViewRuntimeHandle | null> | null\n>(null);\n\ntype PanoramaViewRuntimeProps = {\n initialView: PanoViewerState;\n minFov: number;\n maxFov: number;\n options: PanoramaControlsOptions;\n eventBus: PanoEventBus;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, value));\n}\n\nfunction normalizeYaw(yaw: number): number {\n return MathUtils.euclideanModulo(yaw + 180, 360) - 180;\n}\n\nfunction shortestYawDelta(from: number, to: number): number {\n return normalizeYaw(to - from);\n}\n\nfunction dampingFactor(damping: number, deltaSeconds: number): number {\n return damping === 0 ? 1 : 1 - Math.exp(-damping * deltaSeconds);\n}\n\nfunction resolveDamping(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! >= 0 ? value! : fallback;\n}\n\nfunction resolveFrictionStop(value: number | undefined): number {\n return Number.isFinite(value) && value! >= 0 ? value! : DEFAULT_FRICTION_STOP;\n}\n\nfunction viewsEqual(a: PanoViewerState, b: PanoViewerState): boolean {\n return a.yaw === b.yaw && a.pitch === b.pitch && a.fov === b.fov;\n}\n\n/**\n * Internal canvas host for view following, inertia, and interaction locks.\n * Not part of the public API — input is provided by Mouse/Touch/Keyboard.\n */\nexport const PanoramaViewRuntime = forwardRef<\n PanoramaViewRuntimeHandle,\n PanoramaViewRuntimeProps\n>(function PanoramaViewRuntime(\n { initialView, minFov, maxFov, options, eventBus },\n ref,\n) {\n const { camera, gl } = useThree();\n const xrSession = useXR((state) => state.session);\n const xrSessionRef = useRef(xrSession);\n const viewRef = useRef<PanoViewerState>({ ...initialView });\n const targetViewRef = useRef<PanoViewerState>({ ...initialView });\n const initialViewRef = useRef<PanoViewerState>({ ...initialView });\n const yawVelocityRef = useRef(0);\n const pitchVelocityRef = useRef(0);\n const zoomVelocityRef = useRef(0);\n const dirtyRef = useRef(true);\n const settledRef = useRef(false);\n const interactingRef = useRef(false);\n const mouseActiveRef = useRef(false);\n const touchActiveRef = useRef(false);\n const interactionLockCountRef = useRef(0);\n const keyboardActiveRef = useRef(false);\n const gyroActiveRef = useRef(false);\n const gyroPoseRef = useRef<GyroPose>({ yaw: 0, pitch: 0, roll: 0 });\n const gyroOffsetRef = useRef({ yaw: 0, pitch: 0 });\n const gyroTouchModeRef = useRef<GyroTouchMode>(\"full\");\n const cameraRollRef = useRef(0);\n const lastVelocitySampleAtRef = useRef<number | null>(null);\n const optionsRef = useRef(options);\n const eventBusRef = useRef(eventBus);\n const lastEmittedViewRef = useRef<PanoViewerState | null>(null);\n const eulerRef = useRef(new Euler(0, 0, 0, \"YXZ\"));\n const xrEulerRef = useRef(new Euler(0, 0, 0, \"YXZ\"));\n const minFovRef = useRef(minFov);\n const maxFovRef = useRef(maxFov);\n\n optionsRef.current = options;\n eventBusRef.current = eventBus;\n xrSessionRef.current = xrSession;\n minFovRef.current = minFov;\n maxFovRef.current = maxFov;\n\n const hasInertia = () =>\n yawVelocityRef.current !== 0 ||\n pitchVelocityRef.current !== 0 ||\n zoomVelocityRef.current !== 0;\n\n const isUserInteracting = () =>\n mouseActiveRef.current ||\n touchActiveRef.current ||\n keyboardActiveRef.current ||\n gyroActiveRef.current ||\n interactionLockCountRef.current > 0 ||\n xrSessionRef.current != null ||\n hasInertia();\n\n const syncInteracting = () => {\n interactingRef.current = mouseActiveRef.current || touchActiveRef.current;\n };\n\n const hardConstrainView = (\n view: Partial<PanoViewerState>,\n current: PanoViewerState = targetViewRef.current,\n ): PanoViewerState => {\n return {\n yaw: normalizeYaw(view.yaw ?? current.yaw),\n pitch: clamp(view.pitch ?? current.pitch, -MAX_PITCH, MAX_PITCH),\n fov: clamp(\n view.fov ?? current.fov,\n minFovRef.current,\n maxFovRef.current,\n ),\n };\n };\n\n const softConstrainView = (\n view: Partial<PanoViewerState>,\n current: PanoViewerState = targetViewRef.current,\n ): PanoViewerState => {\n const bouncing = optionsRef.current.bouncingLimits === true;\n if (!bouncing || !interactingRef.current) {\n return hardConstrainView(view, current);\n }\n\n const fovRange = Math.max(maxFovRef.current - minFovRef.current, 1);\n const fovOvershoot = fovRange * BOUNCE_OVERSHOOT_FOV_RATIO;\n return {\n yaw: normalizeYaw(view.yaw ?? current.yaw),\n pitch: clamp(\n view.pitch ?? current.pitch,\n -MAX_PITCH - BOUNCE_OVERSHOOT_PITCH,\n MAX_PITCH + BOUNCE_OVERSHOOT_PITCH,\n ),\n fov: clamp(\n view.fov ?? current.fov,\n minFovRef.current - fovOvershoot,\n maxFovRef.current + fovOvershoot,\n ),\n };\n };\n\n const stopVelocity = () => {\n yawVelocityRef.current = 0;\n pitchVelocityRef.current = 0;\n zoomVelocityRef.current = 0;\n lastVelocitySampleAtRef.current = null;\n };\n\n const markDirty = () => {\n dirtyRef.current = true;\n settledRef.current = false;\n };\n\n const snapTargetToHardLimits = () => {\n const next = hardConstrainView(targetViewRef.current);\n if (\n next.yaw !== targetViewRef.current.yaw ||\n next.pitch !== targetViewRef.current.pitch ||\n next.fov !== targetViewRef.current.fov\n ) {\n targetViewRef.current = next;\n markDirty();\n }\n };\n\n const acquireInteractionLock = () => {\n interactionLockCountRef.current += 1;\n stopVelocity();\n if (mouseActiveRef.current) {\n mouseActiveRef.current = false;\n eventBusRef.current.emit(\"viewinteractionend\", { source: \"mouse\" });\n }\n if (touchActiveRef.current) {\n touchActiveRef.current = false;\n eventBusRef.current.emit(\"viewinteractionend\", { source: \"touch\" });\n }\n syncInteracting();\n\n let released = false;\n return () => {\n if (released) {\n return;\n }\n released = true;\n interactionLockCountRef.current = Math.max(\n 0,\n interactionLockCountRef.current - 1,\n );\n };\n };\n\n const setView = (\n view: Partial<PanoViewerState>,\n setOptions?: SetPanoViewerOptions,\n ) => {\n const nextView = hardConstrainView(view);\n if (gyroActiveRef.current) {\n gyroOffsetRef.current = {\n yaw: shortestYawDelta(gyroPoseRef.current.yaw, nextView.yaw),\n pitch: nextView.pitch - gyroPoseRef.current.pitch,\n };\n }\n targetViewRef.current = nextView;\n viewRef.current = nextView;\n if (setOptions?.immediate !== false) {\n stopVelocity();\n }\n markDirty();\n };\n\n const applyViewDelta = (\n delta: Partial<PanoViewerState>,\n applyOptions?: ApplyViewDeltaOptions,\n ): boolean => {\n if (\n interactionLockCountRef.current > 0 ||\n xrSessionRef.current != null\n ) {\n return false;\n }\n\n const current = targetViewRef.current;\n const gyroMode = gyroTouchModeRef.current;\n const gyroControlsView = gyroActiveRef.current;\n const appliesTouchMode =\n gyroControlsView && applyOptions?.source === \"touch\";\n const acceptsYaw =\n !appliesTouchMode ||\n gyroMode === \"horizontaloffset\" ||\n gyroMode === \"full\";\n const acceptsPitch = !appliesTouchMode || gyroMode === \"full\";\n const nextYaw =\n acceptsYaw && delta.yaw !== undefined && Number.isFinite(delta.yaw)\n ? current.yaw + delta.yaw\n : current.yaw;\n const nextPitch =\n acceptsPitch && delta.pitch !== undefined && Number.isFinite(delta.pitch)\n ? current.pitch + delta.pitch\n : current.pitch;\n const nextFov =\n delta.fov !== undefined && Number.isFinite(delta.fov)\n ? current.fov + delta.fov\n : current.fov;\n\n targetViewRef.current = softConstrainView({\n yaw: nextYaw,\n pitch: nextPitch,\n fov: nextFov,\n });\n if (gyroControlsView) {\n if (acceptsYaw && delta.yaw !== undefined && Number.isFinite(delta.yaw)) {\n gyroOffsetRef.current.yaw += delta.yaw;\n }\n if (\n acceptsPitch &&\n delta.pitch !== undefined &&\n Number.isFinite(delta.pitch)\n ) {\n gyroOffsetRef.current.pitch += delta.pitch;\n }\n }\n markDirty();\n\n if (applyOptions?.recordVelocity && !gyroControlsView) {\n const now = performance.now();\n const previousAt = lastVelocitySampleAtRef.current;\n const elapsed =\n previousAt === null\n ? 1 / 60\n : Math.max((now - previousAt) / 1000, 1 / 120);\n lastVelocitySampleAtRef.current = now;\n\n if (delta.yaw !== undefined && Number.isFinite(delta.yaw)) {\n yawVelocityRef.current = delta.yaw / elapsed;\n }\n if (delta.pitch !== undefined && Number.isFinite(delta.pitch)) {\n pitchVelocityRef.current = delta.pitch / elapsed;\n }\n if (delta.fov !== undefined && Number.isFinite(delta.fov)) {\n zoomVelocityRef.current = clamp(delta.fov / elapsed, -180, 180);\n }\n }\n\n return true;\n };\n\n useImperativeHandle(\n ref,\n () => ({\n getView: () => ({ ...viewRef.current }),\n getTargetView: () => ({ ...targetViewRef.current }),\n setView,\n reset: () => setView(initialViewRef.current),\n applyViewDelta,\n setKeyboardActive: (active: boolean) => {\n const wasActive = keyboardActiveRef.current;\n keyboardActiveRef.current = active;\n if (active && !wasActive) {\n eventBusRef.current.emit(\"viewinteractionstart\", {\n source: \"keyboard\",\n });\n } else if (!active && wasActive) {\n eventBusRef.current.emit(\"viewinteractionend\", {\n source: \"keyboard\",\n });\n }\n },\n setPointerActive: (source, active) => {\n const wasActive =\n source === \"mouse\"\n ? mouseActiveRef.current\n : touchActiveRef.current;\n if (source === \"mouse\") {\n mouseActiveRef.current = active;\n } else {\n touchActiveRef.current = active;\n }\n syncInteracting();\n if (active && !wasActive) {\n eventBusRef.current.emit(\"viewinteractionstart\", { source });\n } else if (!active && wasActive) {\n eventBusRef.current.emit(\"viewinteractionend\", { source });\n }\n if (active) {\n stopVelocity();\n } else if (!mouseActiveRef.current && !touchActiveRef.current) {\n lastVelocitySampleAtRef.current = null;\n snapTargetToHardLimits();\n }\n },\n isInteractionLocked: () => interactionLockCountRef.current > 0,\n isUserInteracting,\n setGyroActive: (active: boolean) => {\n gyroActiveRef.current = active;\n gyroOffsetRef.current = { yaw: 0, pitch: 0 };\n stopVelocity();\n if (!active) {\n cameraRollRef.current = 0;\n dirtyRef.current = true;\n }\n },\n setGyroPose: (pose: GyroPose) => {\n if (\n !gyroActiveRef.current ||\n interactionLockCountRef.current > 0 ||\n !Number.isFinite(pose.yaw) ||\n !Number.isFinite(pose.pitch) ||\n !Number.isFinite(pose.roll)\n ) {\n return;\n }\n\n const previous = gyroPoseRef.current;\n const viewMovement =\n Math.abs(shortestYawDelta(previous.yaw, pose.yaw)) +\n Math.abs(previous.pitch - pose.pitch);\n const movement =\n viewMovement + Math.abs(previous.roll - pose.roll);\n if (movement < 0.0001) {\n return;\n }\n gyroPoseRef.current = { ...pose };\n targetViewRef.current = hardConstrainView({\n yaw: pose.yaw + gyroOffsetRef.current.yaw,\n pitch: pose.pitch + gyroOffsetRef.current.pitch,\n });\n cameraRollRef.current = pose.roll;\n if (viewMovement >= 0.0001) {\n markDirty();\n } else {\n dirtyRef.current = true;\n }\n },\n setGyroTouchMode: (mode: GyroTouchMode) => {\n gyroTouchModeRef.current = mode;\n },\n acquireInteractionLock,\n applyAutoRotation: (yawDelta: number) => {\n const inertiaFinished =\n yawVelocityRef.current === 0 &&\n pitchVelocityRef.current === 0 &&\n zoomVelocityRef.current === 0;\n if (\n !Number.isFinite(yawDelta) ||\n xrSessionRef.current != null ||\n gyroActiveRef.current ||\n interactionLockCountRef.current > 0 ||\n interactingRef.current ||\n keyboardActiveRef.current ||\n !inertiaFinished\n ) {\n return false;\n }\n\n targetViewRef.current.yaw += yawDelta;\n markDirty();\n return true;\n },\n }),\n [],\n );\n\n useEffect(() => {\n initialViewRef.current = { ...initialView };\n setView(initialView);\n }, [initialView.fov, initialView.pitch, initialView.yaw]);\n\n useFrame((_, deltaSeconds) => {\n if (!(camera instanceof PerspectiveCamera)) {\n return;\n }\n if (xrSessionRef.current && gl.xr.isPresenting) {\n const xrCamera = gl.xr.getCamera();\n xrEulerRef.current.setFromQuaternion(xrCamera.quaternion, \"YXZ\");\n const nextView = {\n yaw: normalizeYaw(-MathUtils.radToDeg(xrEulerRef.current.y)),\n pitch: clamp(\n MathUtils.radToDeg(xrEulerRef.current.x),\n -MAX_PITCH,\n MAX_PITCH,\n ),\n fov: viewRef.current.fov,\n };\n viewRef.current = nextView;\n targetViewRef.current = nextView;\n const lastEmitted = lastEmittedViewRef.current;\n if (!lastEmitted || !viewsEqual(lastEmitted, nextView)) {\n lastEmittedViewRef.current = { ...nextView };\n eventBusRef.current.emit(\"viewchange\", { ...nextView });\n }\n return;\n }\n\n const frictionStop = resolveFrictionStop(optionsRef.current.frictionStop);\n const inertiaEnabled = optionsRef.current.inertia !== false;\n if (!interactingRef.current && !gyroActiveRef.current && inertiaEnabled) {\n const rotationDamping = Math.exp(\n -INERTIA_ROTATION_DAMPING * deltaSeconds,\n );\n const zoomDamping = Math.exp(-INERTIA_ZOOM_DAMPING * deltaSeconds);\n\n if (Math.abs(yawVelocityRef.current) >= frictionStop) {\n targetViewRef.current.yaw += yawVelocityRef.current * deltaSeconds;\n yawVelocityRef.current *= rotationDamping;\n markDirty();\n } else {\n yawVelocityRef.current = 0;\n }\n\n if (Math.abs(pitchVelocityRef.current) >= frictionStop) {\n targetViewRef.current.pitch += pitchVelocityRef.current * deltaSeconds;\n pitchVelocityRef.current *= rotationDamping;\n markDirty();\n } else {\n pitchVelocityRef.current = 0;\n }\n\n if (Math.abs(zoomVelocityRef.current) >= frictionStop) {\n targetViewRef.current.fov += zoomVelocityRef.current * deltaSeconds;\n zoomVelocityRef.current *= zoomDamping;\n markDirty();\n } else {\n zoomVelocityRef.current = 0;\n }\n } else if (!inertiaEnabled) {\n stopVelocity();\n }\n\n if (!interactingRef.current) {\n targetViewRef.current = hardConstrainView(targetViewRef.current);\n } else {\n targetViewRef.current = softConstrainView(targetViewRef.current);\n }\n\n if (!dirtyRef.current) {\n return;\n }\n\n const targetView = targetViewRef.current;\n const rotateDamping = resolveDamping(\n optionsRef.current.rotateDamping,\n DEFAULT_ROTATE_DAMPING,\n );\n const zoomDamping = resolveDamping(\n optionsRef.current.zoomDamping,\n DEFAULT_ZOOM_DAMPING,\n );\n const rotationFactor = dampingFactor(rotateDamping, deltaSeconds);\n const zoomFactor = dampingFactor(zoomDamping, deltaSeconds);\n const yawDelta = shortestYawDelta(viewRef.current.yaw, targetView.yaw);\n const smoothedView = {\n yaw: normalizeYaw(viewRef.current.yaw + yawDelta * rotationFactor),\n pitch:\n viewRef.current.pitch +\n (targetView.pitch - viewRef.current.pitch) * rotationFactor,\n fov:\n viewRef.current.fov +\n (targetView.fov - viewRef.current.fov) * zoomFactor,\n };\n const hasSettled =\n Math.abs(shortestYawDelta(smoothedView.yaw, targetView.yaw)) <\n VIEW_SETTLE_EPSILON &&\n Math.abs(smoothedView.pitch - targetView.pitch) < VIEW_SETTLE_EPSILON &&\n Math.abs(smoothedView.fov - targetView.fov) < VIEW_SETTLE_EPSILON;\n viewRef.current = hasSettled ? { ...targetView } : smoothedView;\n eulerRef.current.set(\n MathUtils.degToRad(viewRef.current.pitch),\n MathUtils.degToRad(-viewRef.current.yaw),\n MathUtils.degToRad(cameraRollRef.current),\n \"YXZ\",\n );\n camera.quaternion.setFromEuler(eulerRef.current);\n camera.fov = viewRef.current.fov;\n camera.updateProjectionMatrix();\n camera.updateMatrixWorld();\n\n const nextView = { ...viewRef.current };\n const lastEmitted = lastEmittedViewRef.current;\n if (!lastEmitted || !viewsEqual(lastEmitted, nextView)) {\n lastEmittedViewRef.current = nextView;\n eventBusRef.current.emit(\"viewchange\", nextView);\n }\n\n const wasSettled = settledRef.current;\n settledRef.current = hasSettled;\n if (hasSettled && !wasSettled) {\n eventBusRef.current.emit(\"viewsettled\", nextView);\n }\n\n dirtyRef.current = !hasSettled;\n });\n\n return null;\n});\n","import { createContext, useContext } from \"react\";\n\nexport type ControlChannel = \"mouse\" | \"touch\" | \"keyboard\";\n\nexport type ControlClaims = Record<ControlChannel, number>;\n\nexport const ControlClaimsContext = createContext<ControlClaims | null>(null);\n\nexport const DefaultControlChannelContext = createContext(false);\n\nconst CHANNEL_COMPONENT: Record<ControlChannel, string> = {\n mouse: \"MouseControls\",\n touch: \"TouchControls\",\n keyboard: \"KeyboardControls\",\n};\n\nexport function createControlClaims(): ControlClaims {\n return { mouse: 0, touch: 0, keyboard: 0 };\n}\n\nexport function resetControlClaims(claims: ControlClaims): void {\n claims.mouse = 0;\n claims.touch = 0;\n claims.keyboard = 0;\n}\n\nfunction isProduction(): boolean {\n const nodeEnv = (\n globalThis as typeof globalThis & {\n process?: { env?: { NODE_ENV?: string } };\n }\n ).process?.env?.NODE_ENV;\n return nodeEnv === \"production\";\n}\n\n/** Registers a user control instance during render so default slots can skip. */\nexport function useClaimControlChannel(channel: ControlChannel): void {\n const claims = useContext(ControlClaimsContext);\n const isDefault = useContext(DefaultControlChannelContext);\n if (!claims || isDefault) {\n return;\n }\n claims[channel] += 1;\n if (!isProduction() && claims[channel] > 1) {\n const name = CHANNEL_COMPONENT[channel];\n console.warn(\n `PanoViewer: multiple <${name}> instances are mounted. Render at most one per channel.`,\n );\n }\n}\n","type DocumentWithWebkitFullscreen = Document & {\n webkitFullscreenEnabled?: boolean;\n webkitFullscreenElement?: Element | null;\n webkitExitFullscreen?: () => Promise<void> | void;\n};\n\ntype ElementWithWebkitFullscreen = Element & {\n webkitRequestFullscreen?: () => Promise<void> | void;\n};\n\nexport function isFullscreenEnabled(): boolean {\n if (typeof document === \"undefined\") {\n return false;\n }\n const doc = document as DocumentWithWebkitFullscreen;\n return Boolean(doc.fullscreenEnabled || doc.webkitFullscreenEnabled);\n}\n\nexport function getFullscreenElement(): Element | null {\n if (typeof document === \"undefined\") {\n return null;\n }\n const doc = document as DocumentWithWebkitFullscreen;\n return doc.fullscreenElement ?? doc.webkitFullscreenElement ?? null;\n}\n\nexport async function requestElementFullscreen(element: Element): Promise<void> {\n if (typeof element.requestFullscreen === \"function\") {\n await element.requestFullscreen();\n return;\n }\n const prefixed = element as ElementWithWebkitFullscreen;\n prefixed.webkitRequestFullscreen?.();\n}\n\nexport async function exitElementFullscreen(): Promise<void> {\n if (typeof document === \"undefined\") {\n return;\n }\n const doc = document as DocumentWithWebkitFullscreen;\n if (typeof doc.exitFullscreen === \"function\" && getFullscreenElement()) {\n await doc.exitFullscreen();\n return;\n }\n await doc.webkitExitFullscreen?.();\n}\n\nexport function subscribeFullscreenChange(onChange: () => void): () => void {\n if (typeof document === \"undefined\") {\n return () => {};\n }\n document.addEventListener(\"fullscreenchange\", onChange);\n document.addEventListener(\"webkitfullscreenchange\", onChange);\n return () => {\n document.removeEventListener(\"fullscreenchange\", onChange);\n document.removeEventListener(\"webkitfullscreenchange\", onChange);\n };\n}\n","import {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type { ReactNode } from \"react\";\n\ntype HotspotActivationEvent = KeyboardEvent | MouseEvent;\n\ntype HotspotAccessibilityEntry = {\n id: string;\n label: string;\n token: symbol;\n activate: (event: HotspotActivationEvent) => void;\n onFocusChange: (focused: boolean) => void;\n};\n\ntype HotspotAccessibilityRegistry = {\n register: (\n entry: Omit<HotspotAccessibilityEntry, \"token\">,\n ) => () => void;\n};\n\nexport const HotspotAccessibilityContext =\n createContext<HotspotAccessibilityRegistry | null>(null);\n\nfunction warnAboutMissingLabel(id: string) {\n const nodeEnv = (\n globalThis as typeof globalThis & {\n process?: { env?: { NODE_ENV?: string } };\n }\n ).process?.env?.NODE_ENV;\n if (nodeEnv !== \"production\") {\n console.warn(\n `Hotspot \"${id}\" is clickable but has no ariaLabel, so it is unavailable to keyboard and screen-reader users.`,\n );\n }\n}\n\nexport function useHotspotAccessibility({\n id,\n ariaLabel,\n onActivate,\n}: {\n id: string;\n ariaLabel?: string;\n onActivate?: (event: HotspotActivationEvent) => void;\n}): boolean {\n const registry = useContext(HotspotAccessibilityContext);\n const [focused, setFocused] = useState(false);\n const activateRef = useRef(onActivate);\n const enabled = Boolean(onActivate);\n activateRef.current = onActivate;\n\n useEffect(() => {\n if (!enabled) {\n setFocused(false);\n return;\n }\n if (!ariaLabel) {\n warnAboutMissingLabel(id);\n return;\n }\n if (!registry) {\n return;\n }\n\n return registry.register({\n id,\n label: ariaLabel,\n activate: (event) => activateRef.current?.(event),\n onFocusChange: setFocused,\n });\n }, [ariaLabel, enabled, id, registry]);\n\n return focused;\n}\n\nexport function useHotspotAccessibilityLayer(): {\n controls: ReactNode;\n registry: HotspotAccessibilityRegistry;\n} {\n const [entries, setEntries] = useState<\n Map<string, HotspotAccessibilityEntry>\n >(() => new Map());\n\n const register = useCallback(\n (entry: Omit<HotspotAccessibilityEntry, \"token\">) => {\n const token = Symbol(entry.id);\n const nextEntry: HotspotAccessibilityEntry = { ...entry, token };\n setEntries((current) => {\n const next = new Map(current);\n next.set(entry.id, nextEntry);\n return next;\n });\n\n return () => {\n setEntries((current) => {\n if (current.get(entry.id)?.token !== token) {\n return current;\n }\n const next = new Map(current);\n next.delete(entry.id);\n return next;\n });\n };\n },\n [],\n );\n\n const registry = useMemo<HotspotAccessibilityRegistry>(\n () => ({ register }),\n [register],\n );\n const controls = useMemo(\n () => (\n <div aria-label=\"Panorama hotspots\" style={{ pointerEvents: \"none\" }}>\n {Array.from(entries.values()).map((entry) => (\n <button\n aria-label={entry.label}\n className=\"pano-sr-only\"\n key={entry.id}\n onBlur={() => entry.onFocusChange(false)}\n onClick={(event) => entry.activate(event.nativeEvent)}\n onFocus={() => entry.onFocusChange(true)}\n onKeyDown={(event) => {\n if (event.key === \"Enter\" || event.key === \" \") {\n event.preventDefault();\n entry.activate(event.nativeEvent);\n }\n }}\n type=\"button\"\n >\n {entry.label}\n </button>\n ))}\n </div>\n ),\n [entries],\n );\n\n return { controls, registry };\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useMemo, useRef } from \"react\";\nimport { useClaimControlChannel } from \"./control-claims\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\n\nconst DEFAULT_ROTATE_SPEED = 60;\nconst DEFAULT_ZOOM_SPEED = 30;\nconst DEFAULT_SHIFT_MULTIPLIER = 3;\n\nexport type KeyboardControlAction =\n | \"left\"\n | \"right\"\n | \"up\"\n | \"down\"\n | \"zoomIn\"\n | \"zoomOut\"\n | \"previousScene\"\n | \"nextScene\"\n | \"reset\";\n\nexport type KeyboardControlKeys = Partial<\n Record<KeyboardControlAction, string | readonly string[]>\n>;\n\n/** Options for keyboard-driven panorama navigation. */\nexport type KeyboardControlsProps = {\n /** Whether keyboard handling is active. Defaults to true. */\n enabled?: boolean;\n /**\n * Custom key bindings. Each action accepts a key, code, or list of either.\n * Matching is case-insensitive for `event.key` and exact for `event.code`.\n */\n keys?: KeyboardControlKeys;\n /** Yaw/pitch change rate in degrees per second. Defaults to 60. */\n rotateSpeed?: number;\n /** FOV change rate in degrees per second. Defaults to 30. */\n zoomSpeed?: number;\n /** Speed multiplier while Shift is held. Defaults to 3. */\n shiftMultiplier?: number;\n /** Inverts up/down look direction. Defaults to false. */\n invert?: boolean;\n /**\n * Maximum FOV change rate in degrees per second. When omitted, no extra\n * rate cap is applied. Usually supplied by PanoViewer from `controls.fovSpeed`.\n */\n fovSpeed?: number;\n /** Called once when the previous-scene binding is pressed. */\n onPreviousScene?: () => void;\n /** Called once when the next-scene binding is pressed. */\n onNextScene?: () => void;\n};\n\nconst DEFAULT_KEYS: Record<KeyboardControlAction, readonly string[]> = {\n left: [\"ArrowLeft\", \"a\", \"KeyA\"],\n right: [\"ArrowRight\", \"d\", \"KeyD\"],\n up: [\"ArrowUp\", \"w\", \"KeyW\"],\n down: [\"ArrowDown\", \"s\", \"KeyS\"],\n zoomIn: [\"+\", \"=\"],\n zoomOut: [\"-\", \"_\"],\n previousScene: [\"[\", \"PageUp\"],\n nextScene: [\"]\", \"PageDown\"],\n reset: [\"0\"],\n};\n\nconst CONTINUOUS_ACTIONS = new Set<KeyboardControlAction>([\n \"left\",\n \"right\",\n \"up\",\n \"down\",\n \"zoomIn\",\n \"zoomOut\",\n]);\n\nfunction normalizeBinding(value: string | readonly string[] | undefined): string[] {\n if (value === undefined) {\n return [];\n }\n return (typeof value === \"string\" ? [value] : [...value]).filter(\n (entry) => entry.length > 0,\n );\n}\n\nfunction resolveKeyMap(\n overrides: KeyboardControlKeys | undefined,\n): Map<string, KeyboardControlAction> {\n const map = new Map<string, KeyboardControlAction>();\n for (const action of Object.keys(DEFAULT_KEYS) as KeyboardControlAction[]) {\n const bindings =\n overrides && action in overrides\n ? normalizeBinding(overrides[action])\n : [...DEFAULT_KEYS[action]];\n for (const binding of bindings) {\n map.set(binding.toLowerCase(), action);\n }\n }\n return map;\n}\n\nfunction matchAction(\n event: KeyboardEvent,\n keyMap: Map<string, KeyboardControlAction>,\n): KeyboardControlAction | null {\n return (\n keyMap.get(event.key.toLowerCase()) ??\n keyMap.get(event.code.toLowerCase()) ??\n null\n );\n}\n\nfunction resolveSpeed(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! >= 0 ? value! : fallback;\n}\n\n/**\n * Returns the scene id `step` positions away from `activeSceneId` in\n * `scenes`, wrapping at both ends. Returns `null` when the list is empty or\n * the active id is missing.\n */\nexport function cycleSceneId(\n scenes: readonly { id: string }[],\n activeSceneId: string,\n step: 1 | -1,\n): string | null {\n if (scenes.length === 0) {\n return null;\n }\n const index = scenes.findIndex((scene) => scene.id === activeSceneId);\n if (index < 0) {\n return null;\n }\n const nextIndex = (index + step + scenes.length) % scenes.length;\n return scenes[nextIndex]?.id ?? null;\n}\n\n/**\n * Adds keyboard navigation to the nearest PanoViewer. Enabled by default;\n * render this component only to override properties, bindings, or scene\n * callbacks. Hold movement/zoom keys for continuous motion; scene and reset\n * bindings fire once per key press. Click the viewer to focus it before\n * keys are received.\n */\nexport function KeyboardControls({\n enabled = true,\n keys,\n rotateSpeed = DEFAULT_ROTATE_SPEED,\n zoomSpeed = DEFAULT_ZOOM_SPEED,\n shiftMultiplier = DEFAULT_SHIFT_MULTIPLIER,\n invert = false,\n fovSpeed,\n onPreviousScene,\n onNextScene,\n}: KeyboardControlsProps) {\n useClaimControlChannel(\"keyboard\");\n const controlsRef = useContext(PanoramaViewContext);\n const { gl } = useThree();\n const pressedRef = useRef(new Set<KeyboardControlAction>());\n const shiftHeldRef = useRef(false);\n const invertRef = useRef(invert);\n const fovSpeedRef = useRef(fovSpeed);\n const onPreviousSceneRef = useRef(onPreviousScene);\n const onNextSceneRef = useRef(onNextScene);\n const keyMap = useMemo(() => resolveKeyMap(keys), [keys]);\n\n if (!controlsRef) {\n throw new Error(\"<KeyboardControls> must be rendered inside <PanoViewer>.\");\n }\n\n invertRef.current = invert;\n fovSpeedRef.current = fovSpeed;\n onPreviousSceneRef.current = onPreviousScene;\n onNextSceneRef.current = onNextScene;\n\n useEffect(() => {\n const element = gl.domElement;\n if (!enabled) {\n pressedRef.current.clear();\n shiftHeldRef.current = false;\n controlsRef.current?.setKeyboardActive(false);\n return;\n }\n\n // Canvas extra props land on the R3F wrapper, not gl.domElement, and\n // pointerdown preventDefault blocks the default focus — make the canvas\n // focusable and focus it ourselves so keydown can reach these listeners.\n const previousTabIndex = element.getAttribute(\"tabindex\");\n element.tabIndex = 0;\n\n const syncKeyboardActive = () => {\n let continuous = false;\n for (const action of pressedRef.current) {\n if (CONTINUOUS_ACTIONS.has(action)) {\n continuous = true;\n break;\n }\n }\n controlsRef.current?.setKeyboardActive(continuous);\n };\n\n const clearPressed = () => {\n pressedRef.current.clear();\n shiftHeldRef.current = false;\n controlsRef.current?.setKeyboardActive(false);\n };\n\n const onKeyDown = (event: KeyboardEvent) => {\n if (event.key === \"Shift\") {\n shiftHeldRef.current = true;\n }\n\n const action = matchAction(event, keyMap);\n if (!action) {\n return;\n }\n\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n\n event.preventDefault();\n\n if (action === \"reset\") {\n if (!event.repeat) {\n controlsRef.current?.reset();\n }\n return;\n }\n\n if (action === \"previousScene\") {\n if (!event.repeat) {\n onPreviousSceneRef.current?.();\n }\n return;\n }\n\n if (action === \"nextScene\") {\n if (!event.repeat) {\n onNextSceneRef.current?.();\n }\n return;\n }\n\n pressedRef.current.add(action);\n syncKeyboardActive();\n };\n\n const onKeyUp = (event: KeyboardEvent) => {\n if (event.key === \"Shift\") {\n shiftHeldRef.current = false;\n }\n\n const action = matchAction(event, keyMap);\n if (!action || !CONTINUOUS_ACTIONS.has(action)) {\n return;\n }\n\n pressedRef.current.delete(action);\n syncKeyboardActive();\n };\n\n const onBlur = () => {\n clearPressed();\n };\n\n const onPointerDown = () => {\n if (document.activeElement !== element) {\n element.focus({ preventScroll: true });\n }\n };\n\n element.addEventListener(\"pointerdown\", onPointerDown);\n element.addEventListener(\"keydown\", onKeyDown);\n element.addEventListener(\"keyup\", onKeyUp);\n element.addEventListener(\"blur\", onBlur);\n window.addEventListener(\"blur\", onBlur);\n\n return () => {\n element.removeEventListener(\"pointerdown\", onPointerDown);\n element.removeEventListener(\"keydown\", onKeyDown);\n element.removeEventListener(\"keyup\", onKeyUp);\n element.removeEventListener(\"blur\", onBlur);\n window.removeEventListener(\"blur\", onBlur);\n if (previousTabIndex === null) {\n element.removeAttribute(\"tabindex\");\n } else {\n element.setAttribute(\"tabindex\", previousTabIndex);\n }\n clearPressed();\n };\n }, [controlsRef, enabled, gl, keyMap]);\n\n useFrame((_, deltaSeconds) => {\n if (!enabled || pressedRef.current.size === 0) {\n return;\n }\n\n const controls = controlsRef.current;\n if (!controls) {\n return;\n }\n\n const multiplier = shiftHeldRef.current\n ? resolveSpeed(shiftMultiplier, DEFAULT_SHIFT_MULTIPLIER)\n : 1;\n const rotation =\n resolveSpeed(rotateSpeed, DEFAULT_ROTATE_SPEED) * multiplier * deltaSeconds;\n let zoom =\n resolveSpeed(zoomSpeed, DEFAULT_ZOOM_SPEED) * multiplier * deltaSeconds;\n const fovCap = fovSpeedRef.current;\n if (Number.isFinite(fovCap) && fovCap! >= 0) {\n zoom = Math.min(zoom, fovCap! * deltaSeconds);\n }\n\n const pitchSign = invertRef.current ? -1 : 1;\n let yaw = 0;\n let pitch = 0;\n let fov = 0;\n\n for (const action of pressedRef.current) {\n switch (action) {\n case \"left\":\n yaw -= rotation;\n break;\n case \"right\":\n yaw += rotation;\n break;\n case \"up\":\n pitch += pitchSign * rotation;\n break;\n case \"down\":\n pitch -= pitchSign * rotation;\n break;\n case \"zoomIn\":\n fov -= zoom;\n break;\n case \"zoomOut\":\n fov += zoom;\n break;\n case \"previousScene\":\n case \"nextScene\":\n case \"reset\":\n break;\n default: {\n const _exhaustive: never = action;\n void _exhaustive;\n break;\n }\n }\n }\n\n if (yaw !== 0 || pitch !== 0 || fov !== 0) {\n controls.applyViewDelta(\n { yaw, pitch, fov },\n { source: \"keyboard\" },\n );\n }\n });\n\n return null;\n}\n","import { useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useRef } from \"react\";\nimport { useClaimControlChannel } from \"./control-claims\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { MouseControlButton, MouseControlsOptions } from \"./types\";\n\nconst DEFAULT_ROTATE_SPEED = 0.35;\nconst DEFAULT_ZOOM_SPEED = 0.08;\n\nconst BUTTON_FLAG: Record<MouseControlButton, number> = {\n left: 0,\n middle: 1,\n right: 2,\n};\n\nexport type MouseControlsProps = MouseControlsOptions & {\n /**\n * Maximum FOV change rate in degrees per second for wheel zoom. When\n * omitted, no extra rate cap is applied. Usually supplied by PanoViewer from\n * `controls.fovSpeed`.\n */\n fovSpeed?: number;\n};\n\nfunction resolveSpeed(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! >= 0 ? value! : fallback;\n}\n\nfunction resolveButtons(\n buttons: readonly MouseControlButton[] | undefined,\n): Set<number> {\n const list = buttons && buttons.length > 0 ? buttons : ([\"left\"] as const);\n return new Set(list.map((button) => BUTTON_FLAG[button]));\n}\n\n/**\n * Adds mouse (and pen) drag / wheel navigation to the nearest PanoViewer.\n * Enabled by default; render this component only to override properties.\n */\nexport function MouseControls({\n enabled = true,\n rotateSpeed = DEFAULT_ROTATE_SPEED,\n zoomSpeed = DEFAULT_ZOOM_SPEED,\n wheel = true,\n invert = false,\n buttons,\n fovSpeed,\n}: MouseControlsProps) {\n useClaimControlChannel(\"mouse\");\n const controlsRef = useContext(PanoramaViewContext);\n const { gl } = useThree();\n const pointersRef = useRef(\n new Map<number, { x: number; y: number; at: number }>(),\n );\n const optionsRef = useRef({\n rotateSpeed,\n zoomSpeed,\n wheel,\n invert,\n fovSpeed,\n });\n\n if (!controlsRef) {\n throw new Error(\"<MouseControls> must be rendered inside <PanoViewer>.\");\n }\n\n optionsRef.current = {\n rotateSpeed,\n zoomSpeed,\n wheel,\n invert,\n fovSpeed,\n };\n\n useEffect(() => {\n const element = gl.domElement;\n const allowedButtons = resolveButtons(buttons);\n\n const clearPointers = () => {\n for (const pointerId of pointersRef.current.keys()) {\n if (element.hasPointerCapture?.(pointerId)) {\n element.releasePointerCapture?.(pointerId);\n }\n }\n pointersRef.current.clear();\n controlsRef.current?.setPointerActive(\"mouse\", false);\n };\n\n if (!enabled) {\n clearPointers();\n return;\n }\n\n const isMouseLike = (event: PointerEvent) =>\n event.pointerType === \"mouse\" || event.pointerType === \"pen\";\n\n const syncActive = () => {\n controlsRef.current?.setPointerActive(\n \"mouse\",\n pointersRef.current.size > 0,\n );\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (!isMouseLike(event)) {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n if (!allowedButtons.has(event.button)) {\n return;\n }\n\n event.preventDefault();\n pointersRef.current.set(event.pointerId, {\n x: event.clientX,\n y: event.clientY,\n at: performance.now(),\n });\n element.setPointerCapture?.(event.pointerId);\n syncActive();\n };\n\n const onPointerMove = (event: PointerEvent) => {\n if (!isMouseLike(event)) {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n const previous = pointersRef.current.get(event.pointerId);\n if (!previous) {\n return;\n }\n\n event.preventDefault();\n const next = {\n x: event.clientX,\n y: event.clientY,\n at: performance.now(),\n };\n pointersRef.current.set(event.pointerId, next);\n\n const rect = element.getBoundingClientRect();\n const speed = resolveSpeed(\n optionsRef.current.rotateSpeed,\n DEFAULT_ROTATE_SPEED,\n );\n const sign = optionsRef.current.invert ? -1 : 1;\n const deltaYaw =\n (sign * -(next.x - previous.x) * 360 * speed) /\n Math.max(rect.width, 1);\n const deltaPitch =\n (sign * (next.y - previous.y) * 180 * speed) /\n Math.max(rect.height, 1);\n\n controlsRef.current?.applyViewDelta(\n { yaw: deltaYaw, pitch: deltaPitch },\n { recordVelocity: true, source: \"mouse\" },\n );\n };\n\n const releasePointer = (event: PointerEvent) => {\n if (!pointersRef.current.has(event.pointerId)) {\n return;\n }\n pointersRef.current.delete(event.pointerId);\n if (element.hasPointerCapture?.(event.pointerId)) {\n element.releasePointerCapture?.(event.pointerId);\n }\n syncActive();\n };\n\n const onWheel = (event: WheelEvent) => {\n if (!optionsRef.current.wheel) {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n event.preventDefault();\n return;\n }\n event.preventDefault();\n\n const speed = resolveSpeed(\n optionsRef.current.zoomSpeed,\n DEFAULT_ZOOM_SPEED,\n );\n let delta = event.deltaY * speed;\n const cap = optionsRef.current.fovSpeed;\n if (Number.isFinite(cap) && cap! > 0) {\n delta = Math.max(-cap!, Math.min(cap!, delta));\n }\n\n controlsRef.current?.applyViewDelta(\n { fov: delta },\n { recordVelocity: true, source: \"mouse\" },\n );\n };\n\n element.addEventListener(\"pointerdown\", onPointerDown);\n element.addEventListener(\"pointermove\", onPointerMove);\n element.addEventListener(\"pointerup\", releasePointer);\n element.addEventListener(\"pointercancel\", releasePointer);\n element.addEventListener(\"wheel\", onWheel, { passive: false });\n\n return () => {\n element.removeEventListener(\"pointerdown\", onPointerDown);\n element.removeEventListener(\"pointermove\", onPointerMove);\n element.removeEventListener(\"pointerup\", releasePointer);\n element.removeEventListener(\"pointercancel\", releasePointer);\n element.removeEventListener(\"wheel\", onWheel);\n clearPointers();\n };\n }, [buttons, controlsRef, enabled, gl]);\n\n return null;\n}\n","import { createContext, useContext, useSyncExternalStore } from \"react\";\nimport {\n DEFAULT_PANO_FILTER_SNAPSHOT,\n type PanoFilterSnapshot,\n} from \"./presets\";\n\nexport type PanoFilterHost = {\n snapshot: PanoFilterSnapshot;\n claims: number;\n revision: number;\n listeners: Set<() => void>;\n};\n\nexport const PanoFilterHostContext = createContext<PanoFilterHost | null>(null);\n\nexport function createPanoFilterHost(): PanoFilterHost {\n return {\n snapshot: { ...DEFAULT_PANO_FILTER_SNAPSHOT },\n claims: 0,\n revision: 0,\n listeners: new Set(),\n };\n}\n\nexport function notifyPanoFilterHost(host: PanoFilterHost): void {\n host.revision += 1;\n host.listeners.forEach((listener) => {\n listener();\n });\n}\n\nexport function setPanoFilterSnapshot(\n host: PanoFilterHost,\n snapshot: PanoFilterSnapshot,\n): void {\n host.snapshot = snapshot;\n notifyPanoFilterHost(host);\n}\n\nexport function resetPanoFilterHost(host: PanoFilterHost): void {\n host.snapshot = { ...DEFAULT_PANO_FILTER_SNAPSHOT };\n notifyPanoFilterHost(host);\n}\n\nexport function claimPanoFilter(host: PanoFilterHost): void {\n host.claims += 1;\n if (!isProduction() && host.claims > 1) {\n console.warn(\n \"PanoViewer: multiple <PanoFilter> instances are mounted. Render at most one.\",\n );\n }\n}\n\nexport function releasePanoFilter(host: PanoFilterHost): void {\n host.claims = Math.max(0, host.claims - 1);\n if (host.claims === 0) {\n resetPanoFilterHost(host);\n }\n}\n\nexport function subscribePanoFilterHost(\n host: PanoFilterHost,\n onStoreChange: () => void,\n): () => void {\n host.listeners.add(onStoreChange);\n return () => {\n host.listeners.delete(onStoreChange);\n };\n}\n\nexport function getPanoFilterHostRevision(host: PanoFilterHost): number {\n return host.revision;\n}\n\nconst INACTIVE_FILTER_SNAPSHOT: PanoFilterSnapshot = {\n ...DEFAULT_PANO_FILTER_SNAPSHOT,\n};\n\nfunction subscribeNoop(): () => void {\n return () => {};\n}\n\nexport function usePanoFilterSnapshot(): PanoFilterSnapshot {\n const host = useContext(PanoFilterHostContext);\n const revision = useSyncExternalStore(\n host\n ? (onStoreChange) => subscribePanoFilterHost(host, onStoreChange)\n : subscribeNoop,\n () => (host ? getPanoFilterHostRevision(host) : 0),\n () => (host ? getPanoFilterHostRevision(host) : 0),\n );\n void revision;\n return host?.snapshot ?? INACTIVE_FILTER_SNAPSHOT;\n}\n\nfunction isProduction(): boolean {\n const nodeEnv = (\n globalThis as typeof globalThis & {\n process?: { env?: { NODE_ENV?: string } };\n }\n ).process?.env?.NODE_ENV;\n return nodeEnv === \"production\";\n}\n","export const PANO_FILTER_PRESETS = [\n \"none\",\n \"grayscale\",\n \"sepia\",\n \"vintage\",\n \"cool\",\n \"warm\",\n \"pencil\",\n \"coloredPencil\",\n \"crayon\",\n \"watercolor\",\n \"cartoon\",\n \"crosshatch\",\n] as const;\n\nexport type PanoFilterPreset = (typeof PANO_FILTER_PRESETS)[number];\n\nexport type AppliedPanoFilterPreset = Exclude<PanoFilterPreset, \"none\">;\n\nexport type PanoFilterSnapshot = {\n preset: PanoFilterPreset;\n intensity: number;\n enabled: boolean;\n};\n\nexport const DEFAULT_PANO_FILTER_INTENSITY = 1;\n\nexport const DEFAULT_PANO_FILTER_SNAPSHOT: PanoFilterSnapshot = {\n preset: \"none\",\n intensity: DEFAULT_PANO_FILTER_INTENSITY,\n enabled: true,\n};\n\nexport function clampPanoFilterIntensity(value: number | undefined): number {\n if (!Number.isFinite(value)) {\n return DEFAULT_PANO_FILTER_INTENSITY;\n }\n return Math.max(0, Math.min(value!, 1));\n}\n\nexport function resolvePanoFilterSnapshot(input: {\n preset?: PanoFilterPreset;\n intensity?: number;\n enabled?: boolean;\n}): PanoFilterSnapshot {\n return {\n preset: input.preset ?? \"none\",\n intensity: clampPanoFilterIntensity(input.intensity),\n enabled: input.enabled !== false,\n };\n}\n\nexport function isPanoFilterActive(snapshot: PanoFilterSnapshot): boolean {\n return snapshot.enabled && snapshot.preset !== \"none\";\n}\n","import {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useId,\n useLayoutEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type {\n CSSProperties,\n KeyboardEvent as ReactKeyboardEvent,\n MouseEvent as ReactMouseEvent,\n ReactElement,\n ReactNode,\n} from \"react\";\nimport { cn } from \"./cn\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { PanoViewerState } from \"./types\";\n\nconst DEFAULT_ICON_SIZE = 16;\nconst MENU_EDGE_PADDING = 8;\n\n/** Lowest allowed `appearance.opacity` (background only). */\nexport const MIN_PANO_CONTEXT_MENU_BACKGROUND_OPACITY = 0.4;\n\nexport type PanoContextMenuSelectContext = {\n position: PanoramaPointerEvent[\"position\"];\n view: PanoViewerState;\n nativeEvent: MouseEvent | PointerEvent;\n close: () => void;\n};\n\nexport type PanoContextMenuActionItem = {\n type?: \"item\";\n id: string;\n label: string;\n /** React icon node (inline SVG, icon library component, emoji, etc.). */\n icon?: ReactNode;\n /** Image URL; ignored when `icon` is set. */\n image?: string;\n imageAlt?: string;\n disabled?: boolean;\n hidden?: boolean;\n className?: string;\n style?: CSSProperties;\n onSelect: (context: PanoContextMenuSelectContext) => void;\n};\n\nexport type PanoContextMenuSeparatorItem = {\n type: \"separator\";\n id?: string;\n className?: string;\n style?: CSSProperties;\n};\n\nexport type PanoContextMenuItem =\n | PanoContextMenuActionItem\n | PanoContextMenuSeparatorItem;\n\n/** Built-in menu entries hosts can reuse without reimplementing behavior. */\nexport type PanoContextMenuPresetId =\n | \"resetView\"\n | \"fullscreen\"\n | \"separator\";\n\n/**\n * Reference a built-in preset, optionally overriding presentation fields.\n * Action wiring (reset / fullscreen toggle and enter/exit label) stays built-in.\n */\nexport type PanoContextMenuPresetRef = {\n preset: PanoContextMenuPresetId;\n id?: string;\n label?: string;\n className?: string;\n style?: CSSProperties;\n disabled?: boolean;\n hidden?: boolean;\n};\n\n/** A custom action item, a preset id string, or a preset ref with overrides. */\nexport type PanoContextMenuEntry =\n | PanoContextMenuActionItem\n | PanoContextMenuPresetId\n | PanoContextMenuPresetRef;\n\nexport type PanoContextMenuAppearance = {\n background?: string;\n color?: string;\n border?: string;\n borderRadius?: number | string;\n shadow?: string;\n /**\n * Background-only opacity from {@link MIN_PANO_CONTEXT_MENU_BACKGROUND_OPACITY}\n * to 1. Defaults to 1. Text and icons stay fully opaque.\n */\n opacity?: number;\n fontSize?: number | string;\n minWidth?: number | string;\n padding?: number | string;\n iconSize?: number;\n itemPadding?: string;\n itemHoverBackground?: string;\n itemDisabledColor?: string;\n separatorColor?: string;\n separatorMargin?: string;\n};\n\nexport type PanoContextMenuRenderProps = {\n event: PanoramaPointerEvent;\n view: PanoViewerState;\n close: () => void;\n};\n\nexport type PanoContextMenuProps = {\n /**\n * Menu entries. May mix concrete items with built-in presets\n * (`\"resetView\"`, `\"fullscreen\"`, `\"separator\"`). When omitted, the\n * default Reset view / Fullscreen list is used (see also `prepend` /\n * `append`).\n */\n items?: readonly PanoContextMenuEntry[];\n /**\n * Entries placed before the default menu when `items` is omitted.\n * Ignored when `items` is provided.\n */\n prepend?: readonly PanoContextMenuEntry[];\n /**\n * Entries placed after the default menu when `items` is omitted.\n * Ignored when `items` is provided.\n */\n append?: readonly PanoContextMenuEntry[];\n appearance?: PanoContextMenuAppearance;\n className?: string;\n style?: CSSProperties;\n itemClassName?: string;\n separatorClassName?: string;\n /**\n * Fully custom menu content. When provided, takes precedence over `items`.\n * Opening, closing, and positioning remain handled by PanoContextMenu.\n */\n children?: (props: PanoContextMenuRenderProps) => ReactNode;\n};\n\ntype ContextMenuSession = {\n key: string;\n event: PanoramaPointerEvent;\n view: PanoViewerState;\n render: () => ReactNode;\n};\n\ntype ContextMenuOverlayApi = {\n setSession: (session: ContextMenuSession | null) => void;\n overlayRef: { current: HTMLDivElement | null };\n};\n\nexport const PanoContextMenuOverlayContext =\n createContext<ContextMenuOverlayApi | null>(null);\n\nconst DEFAULT_APPEARANCE: Required<\n Pick<\n PanoContextMenuAppearance,\n | \"background\"\n | \"color\"\n | \"border\"\n | \"borderRadius\"\n | \"shadow\"\n | \"opacity\"\n | \"fontSize\"\n | \"minWidth\"\n | \"padding\"\n | \"iconSize\"\n | \"itemPadding\"\n | \"itemHoverBackground\"\n | \"itemDisabledColor\"\n | \"separatorColor\"\n | \"separatorMargin\"\n >\n> = {\n background: \"#161616\",\n color: \"#f4f4f4\",\n border: \"1px solid #2e2e2e\",\n borderRadius: 8,\n shadow: \"0 8px 24px rgba(0, 0, 0, 0.45)\",\n opacity: 1,\n fontSize: 13,\n minWidth: 180,\n padding: 4,\n iconSize: DEFAULT_ICON_SIZE,\n itemPadding: \"6px 10px\",\n itemHoverBackground: \"#2a2a2a\",\n itemDisabledColor: \"#777777\",\n separatorColor: \"#333333\",\n separatorMargin: \"4px 6px\",\n};\n\nfunction clampBackgroundOpacity(value: number | undefined): number {\n if (!Number.isFinite(value)) {\n return DEFAULT_APPEARANCE.opacity;\n }\n return Math.min(\n 1,\n Math.max(MIN_PANO_CONTEXT_MENU_BACKGROUND_OPACITY, value!),\n );\n}\n\nfunction isActionItem(\n item: PanoContextMenuItem,\n): item is PanoContextMenuActionItem {\n return item.type !== \"separator\";\n}\n\nfunction DefaultContextMenuPanel({\n items,\n appearance,\n className,\n style,\n itemClassName,\n separatorClassName,\n selectContext,\n onRequestClose,\n}: {\n items: readonly PanoContextMenuItem[];\n appearance?: PanoContextMenuAppearance;\n className?: string;\n style?: CSSProperties;\n itemClassName?: string;\n separatorClassName?: string;\n selectContext: PanoContextMenuSelectContext;\n onRequestClose: () => void;\n}) {\n const menuRef = useRef<HTMLDivElement>(null);\n const [activeIndex, setActiveIndex] = useState(0);\n const resolved = { ...DEFAULT_APPEARANCE, ...appearance };\n const iconSize = Number.isFinite(resolved.iconSize)\n ? Math.max(0, resolved.iconSize!)\n : DEFAULT_ICON_SIZE;\n\n const visibleItems = useMemo(\n () =>\n items.filter((item) => {\n if (!isActionItem(item)) {\n return true;\n }\n return !item.hidden;\n }),\n [items],\n );\n\n const focusableIndices = useMemo(() => {\n const indices: number[] = [];\n visibleItems.forEach((item, index) => {\n if (isActionItem(item) && !item.disabled) {\n indices.push(index);\n }\n });\n return indices;\n }, [visibleItems]);\n\n useEffect(() => {\n const first = focusableIndices[0];\n setActiveIndex(first ?? 0);\n const frame = requestAnimationFrame(() => {\n const buttons = menuRef.current?.querySelectorAll<HTMLButtonElement>(\n '[role=\"menuitem\"]:not([aria-disabled=\"true\"])',\n );\n buttons?.[0]?.focus();\n });\n return () => cancelAnimationFrame(frame);\n }, [focusableIndices]);\n\n const activateItem = useCallback(\n (item: PanoContextMenuActionItem) => {\n if (item.disabled) {\n return;\n }\n item.onSelect(selectContext);\n onRequestClose();\n },\n [onRequestClose, selectContext],\n );\n\n const moveFocus = (direction: 1 | -1) => {\n if (focusableIndices.length === 0) {\n return;\n }\n const currentSlot = focusableIndices.indexOf(activeIndex);\n const nextSlot =\n currentSlot === -1\n ? 0\n : (currentSlot + direction + focusableIndices.length) %\n focusableIndices.length;\n const nextIndex = focusableIndices[nextSlot]!;\n setActiveIndex(nextIndex);\n const buttons = menuRef.current?.querySelectorAll<HTMLButtonElement>(\n '[role=\"menuitem\"]',\n );\n buttons?.[nextIndex]?.focus();\n };\n\n const handleKeyDown = (event: ReactKeyboardEvent<HTMLDivElement>) => {\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n moveFocus(1);\n break;\n case \"ArrowUp\":\n event.preventDefault();\n moveFocus(-1);\n break;\n case \"Home\": {\n event.preventDefault();\n const first = focusableIndices[0];\n if (first !== undefined) {\n setActiveIndex(first);\n const buttons = menuRef.current?.querySelectorAll<HTMLButtonElement>(\n '[role=\"menuitem\"]',\n );\n buttons?.[first]?.focus();\n }\n break;\n }\n case \"End\": {\n event.preventDefault();\n const last = focusableIndices[focusableIndices.length - 1];\n if (last !== undefined) {\n setActiveIndex(last);\n const buttons = menuRef.current?.querySelectorAll<HTMLButtonElement>(\n '[role=\"menuitem\"]',\n );\n buttons?.[last]?.focus();\n }\n break;\n }\n case \"Escape\":\n event.preventDefault();\n onRequestClose();\n break;\n case \"Enter\":\n case \" \": {\n event.preventDefault();\n const item = visibleItems[activeIndex];\n if (item && isActionItem(item)) {\n activateItem(item);\n }\n break;\n }\n default: {\n break;\n }\n }\n };\n\n const backgroundOpacity = clampBackgroundOpacity(resolved.opacity);\n const panelStyle: CSSProperties = {\n color: resolved.color,\n border: resolved.border,\n borderRadius: resolved.borderRadius,\n boxShadow: resolved.shadow,\n fontSize: resolved.fontSize,\n minWidth: resolved.minWidth,\n padding: resolved.padding,\n ...style,\n };\n\n return (\n <div\n ref={menuRef}\n aria-label=\"Panorama context menu\"\n className={cn(\"pano-context-menu\", className)}\n onKeyDown={handleKeyDown}\n role=\"menu\"\n style={panelStyle}\n tabIndex={-1}\n >\n <div\n aria-hidden\n className=\"pano-context-menu-backdrop\"\n style={{\n background: resolved.background,\n borderRadius: resolved.borderRadius,\n opacity: backgroundOpacity,\n }}\n />\n <div className=\"pano-context-menu-items\">\n {visibleItems.map((item, index) => {\n if (!isActionItem(item)) {\n return (\n <div\n aria-hidden\n className={cn(separatorClassName, item.className)}\n key={item.id ?? `separator-${index}`}\n role=\"separator\"\n style={{\n background: resolved.separatorColor,\n height: 1,\n margin: resolved.separatorMargin,\n ...item.style,\n }}\n />\n );\n }\n\n const disabled = item.disabled === true;\n const iconNode = item.icon ?? (\n item.image ? (\n <img\n alt={item.imageAlt ?? \"\"}\n draggable={false}\n src={item.image}\n style={{\n display: \"block\",\n height: iconSize,\n objectFit: \"contain\",\n width: iconSize,\n }}\n />\n ) : null\n );\n\n return (\n <button\n aria-disabled={disabled || undefined}\n className={cn(\n \"pano-context-menu-item\",\n itemClassName,\n item.className,\n )}\n disabled={disabled}\n key={item.id}\n onClick={(event: ReactMouseEvent<HTMLButtonElement>) => {\n event.preventDefault();\n event.stopPropagation();\n activateItem(item);\n }}\n onMouseEnter={(event) => {\n if (!disabled) {\n setActiveIndex(index);\n event.currentTarget.focus();\n }\n }}\n role=\"menuitem\"\n style={{\n background:\n !disabled && activeIndex === index\n ? resolved.itemHoverBackground\n : \"transparent\",\n border: \"none\",\n borderRadius: 4,\n color: disabled ? resolved.itemDisabledColor : \"inherit\",\n cursor: disabled ? \"default\" : \"pointer\",\n font: \"inherit\",\n padding: resolved.itemPadding,\n textAlign: \"left\",\n ...item.style,\n }}\n tabIndex={disabled ? -1 : activeIndex === index ? 0 : -1}\n type=\"button\"\n >\n <span\n aria-hidden\n className=\"pano-context-menu-item-icon\"\n style={{\n height: iconSize,\n width: iconSize,\n }}\n >\n {iconNode}\n </span>\n <span style={{ flex: 1 }}>{item.label}</span>\n </button>\n );\n })}\n </div>\n </div>\n );\n}\n\nfunction PositionedMenuShell({\n clientX,\n clientY,\n overlayElement,\n children,\n}: {\n clientX: number;\n clientY: number;\n overlayElement: HTMLDivElement | null;\n children: ReactNode;\n}) {\n const shellRef = useRef<HTMLDivElement>(null);\n const [offset, setOffset] = useState({ left: 0, top: 0 });\n\n useLayoutEffect(() => {\n const shell = shellRef.current;\n if (!overlayElement || !shell) {\n return;\n }\n\n const overlayRect = overlayElement.getBoundingClientRect();\n const menuRect = shell.getBoundingClientRect();\n const rawLeft = clientX - overlayRect.left;\n const rawTop = clientY - overlayRect.top;\n const maxLeft = Math.max(\n MENU_EDGE_PADDING,\n overlayRect.width - menuRect.width - MENU_EDGE_PADDING,\n );\n const maxTop = Math.max(\n MENU_EDGE_PADDING,\n overlayRect.height - menuRect.height - MENU_EDGE_PADDING,\n );\n\n setOffset({\n left: Math.min(Math.max(rawLeft, MENU_EDGE_PADDING), maxLeft),\n top: Math.min(Math.max(rawTop, MENU_EDGE_PADDING), maxTop),\n });\n }, [clientX, clientY, overlayElement, children]);\n\n return (\n <div\n className=\"pano-context-menu-shell\"\n ref={shellRef}\n style={{\n left: offset.left,\n top: offset.top,\n }}\n >\n {children}\n </div>\n );\n}\n\n/**\n * Creates a shared context-menu overlay API for PanoViewer. Provide `api`\n * inside the Canvas (R3F does not inherit outer React context) and render\n * `overlay` as a DOM sibling of the Canvas.\n */\nexport function usePanoContextMenuOverlay(): {\n api: ContextMenuOverlayApi;\n overlay: ReactElement;\n} {\n const [session, setSession] = useState<ContextMenuSession | null>(null);\n const overlayRef = useRef<HTMLDivElement>(null);\n const [overlayElement, setOverlayElement] = useState<HTMLDivElement | null>(\n null,\n );\n const api = useMemo<ContextMenuOverlayApi>(\n () => ({ setSession, overlayRef }),\n [],\n );\n\n const setOverlayNode = useCallback((node: HTMLDivElement | null) => {\n overlayRef.current = node;\n setOverlayElement(node);\n }, []);\n\n useEffect(() => {\n if (!session) {\n return;\n }\n\n const handlePointerDown = (event: PointerEvent) => {\n const overlay = overlayRef.current;\n if (!overlay) {\n return;\n }\n const target = event.target;\n if (target instanceof Node && overlay.contains(target)) {\n const menuRoot = overlay.querySelector(\n '[role=\"menu\"], [data-pano-context-menu]',\n );\n if (menuRoot && menuRoot.contains(target)) {\n return;\n }\n }\n setSession(null);\n };\n\n const handleKeyDown = (event: KeyboardEvent) => {\n if (event.key === \"Escape\") {\n setSession(null);\n }\n };\n\n document.addEventListener(\"pointerdown\", handlePointerDown, true);\n document.addEventListener(\"keydown\", handleKeyDown);\n return () => {\n document.removeEventListener(\"pointerdown\", handlePointerDown, true);\n document.removeEventListener(\"keydown\", handleKeyDown);\n };\n }, [session]);\n\n const overlay = (\n <div\n ref={setOverlayNode}\n aria-hidden={session ? undefined : true}\n style={{\n inset: 0,\n pointerEvents: \"none\",\n position: \"absolute\",\n zIndex: 20,\n }}\n >\n {session ? (\n <PositionedMenuShell\n clientX={session.event.clientX}\n clientY={session.event.clientY}\n key={session.key}\n overlayElement={overlayElement}\n >\n {session.render()}\n </PositionedMenuShell>\n ) : null}\n </div>\n );\n\n return { api, overlay };\n}\n\n/**\n * Custom panorama context menu. Must render inside PanoViewer. Prefer\n * PanoViewer's `contextMenu` prop for the default menu; use this component\n * when replacing the default instance (`contextMenu={false}`).\n */\nexport function PanoContextMenu({\n items,\n prepend,\n append,\n appearance,\n className,\n style,\n itemClassName,\n separatorClassName,\n children,\n}: PanoContextMenuProps): null {\n const eventBus = useContext(PanoEventBusContext);\n const controlsRef = useContext(PanoramaViewContext);\n const overlayApi = useContext(PanoContextMenuOverlayContext);\n const actions = useContext(PanoContextMenuActionsContext);\n const instanceId = useId();\n const sessionKeyRef = useRef(0);\n const propsRef = useRef({\n items,\n prepend,\n append,\n appearance,\n className,\n style,\n itemClassName,\n separatorClassName,\n children,\n });\n propsRef.current = {\n items,\n prepend,\n append,\n appearance,\n className,\n style,\n itemClassName,\n separatorClassName,\n children,\n };\n\n if (!eventBus || !controlsRef) {\n throw new Error(\"<PanoContextMenu> must be rendered inside <PanoViewer>.\");\n }\n if (!overlayApi) {\n throw new Error(\n \"<PanoContextMenu> requires the PanoViewer context-menu overlay host.\",\n );\n }\n\n const close = useCallback(() => {\n overlayApi.setSession(null);\n }, [overlayApi]);\n\n const openMenu = useCallback(\n (event: PanoramaPointerEvent) => {\n event.nativeEvent.preventDefault();\n const view = controlsRef.current?.getView() ?? {\n yaw: 0,\n pitch: 0,\n fov: 75,\n };\n const selectContext: PanoContextMenuSelectContext = {\n position: event.position,\n view,\n nativeEvent: event.nativeEvent,\n close,\n };\n const current = propsRef.current;\n sessionKeyRef.current += 1;\n const key = `${instanceId}-${sessionKeyRef.current}`;\n\n const hasCustomChildren = typeof current.children === \"function\";\n const presets = actions\n ? createPanoContextMenuPresets(actions)\n : null;\n const resolvedItems = presets\n ? composePanoContextMenuItems(current, presets)\n : current.items?.filter(isActionEntry) ?? [];\n\n if (!hasCustomChildren && resolvedItems.length === 0) {\n return;\n }\n\n overlayApi.setSession({\n key,\n event,\n view,\n render: () => {\n if (hasCustomChildren && current.children) {\n return (\n <div data-pano-context-menu style={{ pointerEvents: \"auto\" }}>\n {current.children({ event, view, close })}\n </div>\n );\n }\n return (\n <DefaultContextMenuPanel\n appearance={current.appearance}\n className={current.className}\n itemClassName={current.itemClassName}\n items={resolvedItems}\n onRequestClose={close}\n selectContext={selectContext}\n separatorClassName={current.separatorClassName}\n style={current.style}\n />\n );\n },\n });\n },\n [actions, close, controlsRef, instanceId, overlayApi],\n );\n\n useEffect(() => {\n const unsubscribeContextMenu = eventBus.subscribe(\n \"contextmenu\",\n openMenu,\n );\n const unsubscribeInteraction = eventBus.subscribe(\n \"viewinteractionstart\",\n () => {\n close();\n },\n );\n return () => {\n unsubscribeContextMenu();\n unsubscribeInteraction();\n close();\n };\n }, [close, eventBus, openMenu]);\n\n return null;\n}\n\nfunction ResetViewIcon() {\n return (\n <svg\n aria-hidden\n fill=\"none\"\n height=\"100%\"\n stroke=\"currentColor\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n strokeWidth=\"1.75\"\n viewBox=\"0 0 16 16\"\n width=\"100%\"\n >\n <path d=\"M3.5 6.5A4.5 4.5 0 1 1 4 10\" />\n <path d=\"M3.5 3.5v3h3\" />\n </svg>\n );\n}\n\nfunction FullscreenIcon() {\n return (\n <svg\n aria-hidden\n fill=\"none\"\n height=\"100%\"\n stroke=\"currentColor\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n strokeWidth=\"1.75\"\n viewBox=\"0 0 16 16\"\n width=\"100%\"\n >\n <path d=\"M3 6V3h3M10 3h3v3M13 10v3h-3M6 13H3v-3\" />\n </svg>\n );\n}\n\nfunction ExitFullscreenIcon() {\n return (\n <svg\n aria-hidden\n fill=\"none\"\n height=\"100%\"\n stroke=\"currentColor\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n strokeWidth=\"1.75\"\n viewBox=\"0 0 16 16\"\n width=\"100%\"\n >\n <path d=\"M6 3v3H3M10 3v3h3M3 10h3v3M10 10h3v3\" />\n </svg>\n );\n}\n\nexport type PanoContextMenuPresetActions = {\n reset: () => void;\n toggleFullscreen: () => void;\n /** When true, the fullscreen preset shows Exit fullscreen. */\n isFullscreen?: boolean;\n};\n\nexport type PanoContextMenuPresets = {\n resetView: PanoContextMenuActionItem;\n fullscreen: PanoContextMenuActionItem;\n separator: (id?: string) => PanoContextMenuSeparatorItem;\n /** Default menu: Reset view, separator, Enter/Exit fullscreen. */\n defaults: PanoContextMenuItem[];\n};\n\n/**\n * Builds reusable built-in context-menu items. Prefer preset id strings\n * (`\"resetView\"`, `\"fullscreen\"`) in `items` / `append` / `prepend` when\n * configuring `PanoViewer`; use this helper when assembling items manually.\n */\nexport function createPanoContextMenuPresets(\n actions: PanoContextMenuPresetActions,\n): PanoContextMenuPresets {\n const isFullscreen = actions.isFullscreen === true;\n const resetView: PanoContextMenuActionItem = {\n id: \"pano-reset-view\",\n label: \"Reset view\",\n icon: <ResetViewIcon />,\n onSelect: () => {\n actions.reset();\n },\n };\n const fullscreen: PanoContextMenuActionItem = {\n id: \"pano-fullscreen\",\n label: isFullscreen ? \"Exit fullscreen\" : \"Enter fullscreen\",\n icon: isFullscreen ? <ExitFullscreenIcon /> : <FullscreenIcon />,\n onSelect: () => {\n actions.toggleFullscreen();\n },\n };\n const separator = (id = \"pano-separator\"): PanoContextMenuSeparatorItem => ({\n type: \"separator\",\n id,\n });\n\n return {\n resetView,\n fullscreen,\n separator,\n defaults: [resetView, separator(\"pano-default-separator\"), fullscreen],\n };\n}\n\n/** Alias for `createPanoContextMenuPresets(actions).defaults`. */\nexport function createDefaultPanoContextMenuItems(\n actions: PanoContextMenuPresetActions,\n): PanoContextMenuItem[] {\n return createPanoContextMenuPresets(actions).defaults;\n}\n\nfunction isPresetId(value: unknown): value is PanoContextMenuPresetId {\n return (\n value === \"resetView\" || value === \"fullscreen\" || value === \"separator\"\n );\n}\n\nfunction isPresetRef(value: unknown): value is PanoContextMenuPresetRef {\n return (\n typeof value === \"object\" &&\n value !== null &&\n \"preset\" in value &&\n isPresetId((value as PanoContextMenuPresetRef).preset)\n );\n}\n\nfunction isActionEntry(\n value: PanoContextMenuEntry,\n): value is PanoContextMenuActionItem {\n if (typeof value === \"string\") {\n return false;\n }\n if (isPresetRef(value)) {\n return false;\n }\n return true;\n}\n\nfunction applyPresetOverrides(\n item: PanoContextMenuItem,\n overrides: Omit<PanoContextMenuPresetRef, \"preset\">,\n): PanoContextMenuItem {\n if (item.type === \"separator\") {\n return {\n ...item,\n id: overrides.id ?? item.id,\n className: overrides.className ?? item.className,\n style: overrides.style ?? item.style,\n };\n }\n return {\n ...item,\n id: overrides.id ?? item.id,\n label: overrides.label ?? item.label,\n className: overrides.className ?? item.className,\n style: overrides.style ?? item.style,\n disabled: overrides.disabled ?? item.disabled,\n hidden: overrides.hidden ?? item.hidden,\n };\n}\n\nfunction resolvePresetEntry(\n entry: PanoContextMenuPresetId | PanoContextMenuPresetRef,\n presets: PanoContextMenuPresets,\n): PanoContextMenuItem {\n const presetId = typeof entry === \"string\" ? entry : entry.preset;\n const overrides: Omit<PanoContextMenuPresetRef, \"preset\"> =\n typeof entry === \"string\" ? {} : entry;\n switch (presetId) {\n case \"resetView\":\n return applyPresetOverrides(presets.resetView, overrides);\n case \"fullscreen\":\n return applyPresetOverrides(presets.fullscreen, overrides);\n case \"separator\":\n return applyPresetOverrides(\n presets.separator(overrides.id ?? \"pano-separator\"),\n overrides,\n );\n default: {\n const _exhaustive: never = presetId;\n return _exhaustive;\n }\n }\n}\n\n/**\n * Expands preset ids / refs into concrete menu items using the given presets.\n */\nexport function resolvePanoContextMenuEntries(\n entries: readonly PanoContextMenuEntry[],\n presets: PanoContextMenuPresets,\n): PanoContextMenuItem[] {\n const resolved: PanoContextMenuItem[] = [];\n for (const entry of entries) {\n if (isActionEntry(entry)) {\n resolved.push(entry);\n continue;\n }\n resolved.push(resolvePresetEntry(entry, presets));\n }\n return resolved;\n}\n\n/**\n * Resolves `items`, or `prepend` + defaults + `append` when `items` is omitted.\n */\nexport function composePanoContextMenuItems(\n props: Pick<PanoContextMenuProps, \"items\" | \"prepend\" | \"append\">,\n presets: PanoContextMenuPresets,\n): PanoContextMenuItem[] {\n if (props.items) {\n return resolvePanoContextMenuEntries(props.items, presets);\n }\n return [\n ...resolvePanoContextMenuEntries(props.prepend ?? [], presets),\n ...presets.defaults,\n ...resolvePanoContextMenuEntries(props.append ?? [], presets),\n ];\n}\n\nexport type PanoContextMenuActionsApi = PanoContextMenuPresetActions;\n\nexport const PanoContextMenuActionsContext =\n createContext<PanoContextMenuActionsApi | null>(null);\n","import { useThree } from \"@react-three/fiber\";\nimport {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n} from \"react\";\nimport type { CSSProperties, ReactNode } from \"react\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\n\n/** A CSS `cursor` value applied to the panorama canvas. */\nexport type PanoCursor = NonNullable<CSSProperties[\"cursor\"]>;\n\n/** Canvas cursor values for viewer idle, drag, and hotspot interaction. */\nexport type PanoCursors = {\n /** Idle canvas cursor. Defaults to `\"grab\"`. */\n default?: PanoCursor;\n /** Cursor while dragging the panorama with the mouse. Defaults to `\"grabbing\"`. */\n dragging?: PanoCursor;\n /** Cursor while hovering an interactive hotspot. Defaults to `\"pointer\"`. */\n hotspot?: PanoCursor;\n /** Cursor while dragging a hotspot. Defaults to `\"move\"`. */\n hotspotDragging?: PanoCursor;\n};\n\nexport const DEFAULT_PANO_CURSORS: Required<PanoCursors> = {\n default: \"grab\",\n dragging: \"grabbing\",\n hotspot: \"pointer\",\n hotspotDragging: \"move\",\n};\n\nconst PANO_DRAG_CLAIM_ID = \"pano-cursor:dragging\";\n\ntype PanoCursorLayer = \"dragging\" | \"hotspot\" | \"hotspotDragging\" | \"hidden\";\n\nconst LAYER_PRIORITY: Record<PanoCursorLayer, number> = {\n dragging: 1,\n hotspot: 2,\n hotspotDragging: 3,\n hidden: 4,\n};\n\ntype CursorClaim = {\n layer: PanoCursorLayer;\n cursor?: PanoCursor;\n};\n\nexport type PanoCursorApi = {\n cursors: Required<PanoCursors>;\n claim: (id: string, layer: PanoCursorLayer, cursor?: PanoCursor) => void;\n release: (id: string) => void;\n};\n\nconst PanoCursorContext = createContext<PanoCursorApi | null>(null);\n\nexport function usePanoCursor(): PanoCursorApi | null {\n return useContext(PanoCursorContext);\n}\n\nexport function hotspotCursorClaimId(id: string): string {\n return `pano-cursor:hotspot:${id}`;\n}\n\nfunction resolveClaimCursor(\n claim: CursorClaim,\n cursors: Required<PanoCursors>,\n): PanoCursor {\n switch (claim.layer) {\n case \"dragging\":\n return cursors.dragging;\n case \"hotspot\":\n return claim.cursor ?? cursors.hotspot;\n case \"hotspotDragging\":\n return claim.cursor ?? cursors.hotspotDragging;\n case \"hidden\":\n return \"none\";\n default: {\n const exhaustive: never = claim.layer;\n return exhaustive;\n }\n }\n}\n\nfunction resolveHighestCursor(\n claims: Map<string, CursorClaim>,\n cursors: Required<PanoCursors>,\n): PanoCursor {\n let best: CursorClaim | null = null;\n let bestPriority = 0;\n for (const claim of claims.values()) {\n const priority = LAYER_PRIORITY[claim.layer];\n if (priority >= bestPriority) {\n best = claim;\n bestPriority = priority;\n }\n }\n return best ? resolveClaimCursor(best, cursors) : cursors.default;\n}\n\nexport function resolvePanoCursors(\n value: boolean | PanoCursors | undefined,\n): Required<PanoCursors> | null {\n if (value === false) {\n return null;\n }\n if (value === true || value === undefined) {\n return DEFAULT_PANO_CURSORS;\n }\n return {\n default: value.default ?? DEFAULT_PANO_CURSORS.default,\n dragging: value.dragging ?? DEFAULT_PANO_CURSORS.dragging,\n hotspot: value.hotspot ?? DEFAULT_PANO_CURSORS.hotspot,\n hotspotDragging:\n value.hotspotDragging ?? DEFAULT_PANO_CURSORS.hotspotDragging,\n };\n}\n\ntype PanoCursorControllerProps = {\n cursors: Required<PanoCursors>;\n children?: ReactNode;\n};\n\n/**\n * Owns the WebGL canvas cursor. Idle, panorama drag, hotspot hover, and\n * hotspot drag each claim a layer; the highest-priority claim wins.\n */\nexport function PanoCursorController({\n cursors,\n children,\n}: PanoCursorControllerProps) {\n const { gl } = useThree();\n const eventBus = useContext(PanoEventBusContext);\n const claimsRef = useRef(new Map<string, CursorClaim>());\n const cursorsRef = useRef(cursors);\n const appliedCursorRef = useRef<string | null>(null);\n\n cursorsRef.current = cursors;\n\n const applyCursor = useCallback(() => {\n const next = resolveHighestCursor(claimsRef.current, cursorsRef.current);\n const element = gl.domElement;\n if (appliedCursorRef.current === next && element.style.cursor === next) {\n return;\n }\n element.style.cursor = next;\n appliedCursorRef.current = next;\n }, [gl]);\n\n const claim = useCallback(\n (id: string, layer: PanoCursorLayer, cursor?: PanoCursor) => {\n claimsRef.current.set(id, { layer, cursor });\n applyCursor();\n },\n [applyCursor],\n );\n\n const release = useCallback(\n (id: string) => {\n if (claimsRef.current.delete(id)) {\n applyCursor();\n }\n },\n [applyCursor],\n );\n\n const api = useMemo<PanoCursorApi>(\n () => ({\n cursors,\n claim,\n release,\n }),\n [claim, cursors, release],\n );\n\n useEffect(() => {\n const element = gl.domElement;\n const previous = element.style.cursor;\n return () => {\n claimsRef.current.clear();\n appliedCursorRef.current = null;\n element.style.cursor = previous;\n };\n }, [gl]);\n\n useEffect(() => {\n applyCursor();\n }, [applyCursor, cursors]);\n\n useEffect(() => {\n if (!eventBus) {\n return;\n }\n const unsubscribeStart = eventBus.subscribe(\n \"viewinteractionstart\",\n (event) => {\n if (event.source !== \"mouse\") {\n return;\n }\n claim(PANO_DRAG_CLAIM_ID, \"dragging\");\n },\n );\n const unsubscribeEnd = eventBus.subscribe(\"viewinteractionend\", (event) => {\n if (event.source !== \"mouse\") {\n return;\n }\n release(PANO_DRAG_CLAIM_ID);\n });\n return () => {\n unsubscribeStart();\n unsubscribeEnd();\n release(PANO_DRAG_CLAIM_ID);\n };\n }, [claim, eventBus, release]);\n\n return (\n <PanoCursorContext.Provider value={api}>\n {children}\n </PanoCursorContext.Provider>\n );\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useRef } from \"react\";\nimport {\n getFullscreenElement,\n subscribeFullscreenChange,\n} from \"./fullscreen\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport {\n PanoEventBusContext,\n type PanoResizeEvent,\n type PanoWheelEvent,\n type ViewInteractionEvent,\n} from \"./pano-event-bus\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { PanoViewerState } from \"./types\";\nimport type { WebVRMode } from \"./webvr/types\";\n\nconst DEFAULT_IDLE_TIME_MS = 2000;\n\nexport type PanoEventsProps = {\n /**\n * Milliseconds without user interaction before `onIdle`. Defaults to 2000.\n * Each PanoEvents instance tracks idle independently.\n */\n idleTime?: number;\n onViewChange?: (view: PanoViewerState) => void;\n onViewSettled?: (view: PanoViewerState) => void;\n onViewInteractionStart?: (event: ViewInteractionEvent) => void;\n onViewInteractionEnd?: (event: ViewInteractionEvent) => void;\n onClick?: (event: PanoramaPointerEvent) => void;\n onDoubleClick?: (event: PanoramaPointerEvent) => void;\n onPointerDown?: (event: PanoramaPointerEvent) => void;\n onPointerUp?: (event: PanoramaPointerEvent) => void;\n onPointerMove?: (event: PanoramaPointerEvent) => void;\n onContextMenu?: (event: PanoramaPointerEvent) => void;\n onWheel?: (event: PanoWheelEvent) => void;\n onIdle?: () => void;\n onIdleEnd?: () => void;\n onEnterFullscreen?: () => void;\n onExitFullscreen?: () => void;\n onResize?: (event: PanoResizeEvent) => void;\n onAutoRotateStart?: () => void;\n onAutoRotateStop?: () => void;\n onAutoRotateOneRound?: () => void;\n onGyroAvailable?: () => void;\n onGyroUnavailable?: () => void;\n onGyroEnable?: () => void;\n onGyroDisable?: () => void;\n onGyroDenied?: () => void;\n onVRAvailable?: () => void;\n onVRUnavailable?: () => void;\n onVREnter?: (mode: WebVRMode) => void;\n onVRExit?: (mode: WebVRMode) => void;\n onVRDenied?: (error?: unknown) => void;\n onVRUnknownDevice?: () => void;\n};\n\nfunction resolveIdleTime(value: number | undefined): number {\n return Number.isFinite(value) && value! >= 0 ? value! : DEFAULT_IDLE_TIME_MS;\n}\n\n/**\n * Subscribes to viewer-level panorama events. Must run inside PanoViewer.\n * Prefer the {@link PanoEvents} component for declarative usage.\n */\nexport function usePanoEvents({\n idleTime = DEFAULT_IDLE_TIME_MS,\n onViewChange,\n onViewSettled,\n onViewInteractionStart,\n onViewInteractionEnd,\n onClick,\n onDoubleClick,\n onPointerDown,\n onPointerUp,\n onPointerMove,\n onContextMenu,\n onWheel,\n onIdle,\n onIdleEnd,\n onEnterFullscreen,\n onExitFullscreen,\n onResize,\n onAutoRotateStart,\n onAutoRotateStop,\n onAutoRotateOneRound,\n onGyroAvailable,\n onGyroUnavailable,\n onGyroEnable,\n onGyroDisable,\n onGyroDenied,\n onVRAvailable,\n onVRUnavailable,\n onVREnter,\n onVRExit,\n onVRDenied,\n onVRUnknownDevice,\n}: PanoEventsProps): void {\n const eventBus = useContext(PanoEventBusContext);\n const controlsRef = useContext(PanoramaViewContext);\n const { gl } = useThree();\n\n if (!eventBus || !controlsRef) {\n throw new Error(\"usePanoEvents must be used inside <PanoViewer>.\");\n }\n\n const callbacksRef = useRef({\n onViewChange,\n onViewSettled,\n onViewInteractionStart,\n onViewInteractionEnd,\n onClick,\n onDoubleClick,\n onPointerDown,\n onPointerUp,\n onPointerMove,\n onContextMenu,\n onWheel,\n onIdle,\n onIdleEnd,\n onEnterFullscreen,\n onExitFullscreen,\n onResize,\n onAutoRotateStart,\n onAutoRotateStop,\n onAutoRotateOneRound,\n onGyroAvailable,\n onGyroUnavailable,\n onGyroEnable,\n onGyroDisable,\n onGyroDenied,\n onVRAvailable,\n onVRUnavailable,\n onVREnter,\n onVRExit,\n onVRDenied,\n onVRUnknownDevice,\n });\n callbacksRef.current = {\n onViewChange,\n onViewSettled,\n onViewInteractionStart,\n onViewInteractionEnd,\n onClick,\n onDoubleClick,\n onPointerDown,\n onPointerUp,\n onPointerMove,\n onContextMenu,\n onWheel,\n onIdle,\n onIdleEnd,\n onEnterFullscreen,\n onExitFullscreen,\n onResize,\n onAutoRotateStart,\n onAutoRotateStop,\n onAutoRotateOneRound,\n onGyroAvailable,\n onGyroUnavailable,\n onGyroEnable,\n onGyroDisable,\n onGyroDenied,\n onVRAvailable,\n onVRUnavailable,\n onVREnter,\n onVRExit,\n onVRDenied,\n onVRUnknownDevice,\n };\n\n const idleElapsedRef = useRef(0);\n const isIdleRef = useRef(false);\n const idleTimeRef = useRef(resolveIdleTime(idleTime));\n idleTimeRef.current = resolveIdleTime(idleTime);\n\n useEffect(() => {\n idleElapsedRef.current = 0;\n isIdleRef.current = false;\n }, [idleTime]);\n\n useEffect(() => {\n const unsubscribers = [\n eventBus.subscribe(\"viewchange\", (view) => {\n callbacksRef.current.onViewChange?.(view);\n }),\n eventBus.subscribe(\"viewsettled\", (view) => {\n callbacksRef.current.onViewSettled?.(view);\n }),\n eventBus.subscribe(\"viewinteractionstart\", (event) => {\n callbacksRef.current.onViewInteractionStart?.(event);\n }),\n eventBus.subscribe(\"viewinteractionend\", (event) => {\n callbacksRef.current.onViewInteractionEnd?.(event);\n }),\n eventBus.subscribe(\"click\", (event) => {\n callbacksRef.current.onClick?.(event);\n }),\n eventBus.subscribe(\"doubleclick\", (event) => {\n callbacksRef.current.onDoubleClick?.(event);\n }),\n eventBus.subscribe(\"pointerdown\", (event) => {\n callbacksRef.current.onPointerDown?.(event);\n }),\n eventBus.subscribe(\"pointerup\", (event) => {\n callbacksRef.current.onPointerUp?.(event);\n }),\n eventBus.subscribe(\"pointermove\", (event) => {\n callbacksRef.current.onPointerMove?.(event);\n }),\n eventBus.subscribe(\"contextmenu\", (event) => {\n callbacksRef.current.onContextMenu?.(event);\n }),\n eventBus.subscribe(\"autorotatestart\", () => {\n callbacksRef.current.onAutoRotateStart?.();\n }),\n eventBus.subscribe(\"autorotatestop\", () => {\n callbacksRef.current.onAutoRotateStop?.();\n }),\n eventBus.subscribe(\"autorotateoneround\", () => {\n callbacksRef.current.onAutoRotateOneRound?.();\n }),\n eventBus.subscribe(\"gyroavailable\", () => {\n callbacksRef.current.onGyroAvailable?.();\n }),\n eventBus.subscribe(\"gyrounavailable\", () => {\n callbacksRef.current.onGyroUnavailable?.();\n }),\n eventBus.subscribe(\"gyroenable\", () => {\n callbacksRef.current.onGyroEnable?.();\n }),\n eventBus.subscribe(\"gyrodisable\", () => {\n callbacksRef.current.onGyroDisable?.();\n }),\n eventBus.subscribe(\"gyrodenied\", () => {\n callbacksRef.current.onGyroDenied?.();\n }),\n eventBus.subscribe(\"vravailable\", () => {\n callbacksRef.current.onVRAvailable?.();\n }),\n eventBus.subscribe(\"vrunavailable\", () => {\n callbacksRef.current.onVRUnavailable?.();\n }),\n eventBus.subscribe(\"vrenter\", ({ mode }) => {\n callbacksRef.current.onVREnter?.(mode);\n }),\n eventBus.subscribe(\"vrexit\", ({ mode }) => {\n callbacksRef.current.onVRExit?.(mode);\n }),\n eventBus.subscribe(\"vrdenied\", ({ error }) => {\n callbacksRef.current.onVRDenied?.(error);\n }),\n eventBus.subscribe(\"vrunknowndevice\", () => {\n callbacksRef.current.onVRUnknownDevice?.();\n }),\n ];\n return () => {\n for (const unsubscribe of unsubscribers) {\n unsubscribe();\n }\n };\n }, [eventBus]);\n\n useEffect(() => {\n const element = gl.domElement;\n\n const handleWheel = (nativeEvent: WheelEvent) => {\n callbacksRef.current.onWheel?.({\n delta: nativeEvent.deltaY,\n nativeEvent,\n });\n };\n\n element.addEventListener(\"wheel\", handleWheel, { passive: true });\n return () => {\n element.removeEventListener(\"wheel\", handleWheel);\n };\n }, [gl]);\n\n useEffect(() => {\n if (typeof document === \"undefined\") {\n return;\n }\n\n const wasFullscreenRef = { current: false };\n\n const isViewerFullscreen = () => {\n const fullscreenElement = getFullscreenElement();\n if (!fullscreenElement) {\n return false;\n }\n const canvas = gl.domElement;\n return (\n fullscreenElement === canvas ||\n fullscreenElement.contains(canvas) ||\n canvas.contains(fullscreenElement)\n );\n };\n\n const handleFullscreenChange = () => {\n const isOurs = isViewerFullscreen();\n if (isOurs && !wasFullscreenRef.current) {\n wasFullscreenRef.current = true;\n callbacksRef.current.onEnterFullscreen?.();\n } else if (!isOurs && wasFullscreenRef.current) {\n wasFullscreenRef.current = false;\n callbacksRef.current.onExitFullscreen?.();\n }\n };\n\n wasFullscreenRef.current = isViewerFullscreen();\n return subscribeFullscreenChange(handleFullscreenChange);\n }, [gl]);\n\n useEffect(() => {\n const element = gl.domElement;\n if (typeof ResizeObserver === \"undefined\") {\n return;\n }\n\n const observer = new ResizeObserver((entries) => {\n const entry = entries[0];\n if (!entry) {\n return;\n }\n const { width, height } = entry.contentRect;\n callbacksRef.current.onResize?.({ width, height });\n });\n observer.observe(element);\n return () => {\n observer.disconnect();\n };\n }, [gl]);\n\n useFrame((_, deltaSeconds) => {\n const interacting = controlsRef.current?.isUserInteracting() ?? false;\n if (interacting) {\n idleElapsedRef.current = 0;\n if (isIdleRef.current) {\n isIdleRef.current = false;\n callbacksRef.current.onIdleEnd?.();\n }\n return;\n }\n\n idleElapsedRef.current += deltaSeconds * 1000;\n if (\n !isIdleRef.current &&\n idleElapsedRef.current >= idleTimeRef.current\n ) {\n isIdleRef.current = true;\n callbacksRef.current.onIdle?.();\n }\n });\n}\n\n/**\n * Declarative viewer-level event listeners for the nearest PanoViewer.\n * Multiple instances may coexist; each tracks its own idle timer.\n */\nexport function PanoEvents(props: PanoEventsProps) {\n usePanoEvents(props);\n return null;\n}\n","import type { ThreeEvent } from \"@react-three/fiber\";\nimport { useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect } from \"react\";\nimport { BackSide, Raycaster, Vector2, Vector3 } from \"three\";\nimport { vector3ToPanoPosition } from \"./hotspot/coordinates\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"./panorama-radius\";\n\nconst EVENT_SURFACE_RADIUS = DEFAULT_PANORAMA_RADIUS - 1;\n\nfunction makePanoramaPointerEvent(\n event: ThreeEvent<MouseEvent | PointerEvent>,\n): PanoramaPointerEvent {\n const nativeEvent = event.nativeEvent;\n return {\n position: vector3ToPanoPosition(event.ray.direction),\n nativeEvent,\n pointerId:\n \"pointerId\" in nativeEvent ? nativeEvent.pointerId : undefined,\n button: nativeEvent.button,\n buttons: nativeEvent.buttons,\n clientX: nativeEvent.clientX,\n clientY: nativeEvent.clientY,\n };\n}\n\n/**\n * Invisible inward sphere that maps pointer hits to panorama yaw/pitch and\n * publishes them on the viewer event bus.\n */\nexport function PanoramaEventSurface() {\n const eventBus = useContext(PanoEventBusContext);\n const { camera, gl } = useThree();\n\n useEffect(() => {\n if (!eventBus) {\n return;\n }\n\n const element = gl.domElement;\n const ndc = new Vector2();\n const raycaster = new Raycaster();\n const direction = new Vector3();\n\n const handleContextMenu = (nativeEvent: MouseEvent) => {\n const rect = element.getBoundingClientRect();\n if (rect.width <= 0 || rect.height <= 0) {\n return;\n }\n\n ndc.set(\n ((nativeEvent.clientX - rect.left) / rect.width) * 2 - 1,\n -((nativeEvent.clientY - rect.top) / rect.height) * 2 + 1,\n );\n raycaster.setFromCamera(ndc, camera);\n direction.copy(raycaster.ray.direction);\n\n eventBus.emit(\"contextmenu\", {\n position: vector3ToPanoPosition(direction),\n nativeEvent,\n pointerId:\n \"pointerId\" in nativeEvent\n ? (nativeEvent as PointerEvent).pointerId\n : undefined,\n button: nativeEvent.button,\n buttons: nativeEvent.buttons,\n clientX: nativeEvent.clientX,\n clientY: nativeEvent.clientY,\n });\n };\n\n element.addEventListener(\"contextmenu\", handleContextMenu);\n return () => {\n element.removeEventListener(\"contextmenu\", handleContextMenu);\n };\n }, [camera, eventBus, gl]);\n\n if (!eventBus) {\n return null;\n }\n\n const emit = (\n type: \"click\" | \"doubleclick\" | \"pointerdown\" | \"pointerup\" | \"pointermove\",\n event: ThreeEvent<MouseEvent | PointerEvent>,\n ) => {\n event.stopPropagation();\n eventBus.emit(type, makePanoramaPointerEvent(event));\n };\n\n return (\n <mesh\n renderOrder={-200}\n onClick={(event) => emit(\"click\", event)}\n onDoubleClick={(event) => emit(\"doubleclick\", event)}\n onPointerDown={(event) => emit(\"pointerdown\", event)}\n onPointerUp={(event) => emit(\"pointerup\", event)}\n onPointerMove={(event) => emit(\"pointermove\", event)}\n >\n <sphereGeometry args={[EVENT_SURFACE_RADIUS, 64, 32]} />\n <meshBasicMaterial\n colorWrite={false}\n depthTest={false}\n depthWrite={false}\n opacity={0}\n side={BackSide}\n transparent\n />\n </mesh>\n );\n}\n","import { MathUtils, Vector3 } from \"three\";\nimport { MAX_HOTSPOT_PITCH } from \"./types\";\nimport type { HotspotPosition } from \"./types\";\n\nconst POLE_EPSILON_DEGREES = 1e-6;\n\nexport function normalizePanoYaw(yaw: number): number {\n if (!Number.isFinite(yaw)) {\n return 0;\n }\n return MathUtils.euclideanModulo(yaw + 180, 360) - 180;\n}\n\nexport function clampPanoPitch(pitch: number): number {\n if (!Number.isFinite(pitch)) {\n return 0;\n }\n const clamped = MathUtils.clamp(\n pitch,\n -MAX_HOTSPOT_PITCH,\n MAX_HOTSPOT_PITCH,\n );\n return Math.abs(clamped) >= MAX_HOTSPOT_PITCH - POLE_EPSILON_DEGREES\n ? Math.sign(clamped) * MAX_HOTSPOT_PITCH\n : clamped;\n}\n\nexport function normalizePanoPosition(\n position: HotspotPosition,\n): HotspotPosition {\n const pitch = clampPanoPitch(position.pitch);\n return {\n yaw: Math.abs(pitch) === MAX_HOTSPOT_PITCH\n ? 0\n : normalizePanoYaw(position.yaw),\n pitch,\n };\n}\n\nexport function panoPositionToVector3(\n position: HotspotPosition,\n radius = 1,\n): Vector3 {\n const normalized = normalizePanoPosition(position);\n const safeRadius = Number.isFinite(radius) ? Math.max(0, radius) : 1;\n const yaw = MathUtils.degToRad(normalized.yaw);\n const pitch = MathUtils.degToRad(normalized.pitch);\n const cosPitch = Math.cos(pitch);\n\n return new Vector3(\n cosPitch * Math.sin(yaw) * safeRadius,\n Math.sin(pitch) * safeRadius,\n -cosPitch * Math.cos(yaw) * safeRadius,\n );\n}\n\nexport function vector3ToPanoPosition(\n vector: Pick<Vector3, \"x\" | \"y\" | \"z\">,\n): HotspotPosition {\n const length = Math.hypot(vector.x, vector.y, vector.z);\n if (!Number.isFinite(length) || length === 0) {\n return { yaw: 0, pitch: 0 };\n }\n\n return normalizePanoPosition({\n yaw: MathUtils.radToDeg(Math.atan2(vector.x, -vector.z)),\n pitch: MathUtils.radToDeg(\n Math.asin(MathUtils.clamp(vector.y / length, -1, 1)),\n ),\n });\n}\n","import type { CSSProperties } from \"react\";\n\nexport const MAX_HOTSPOT_PITCH = 90;\n\nexport type HotspotPosition = {\n /** Horizontal panorama angle in degrees. Positive values look right. */\n yaw: number;\n /** Vertical panorama angle in degrees. Positive values look up. */\n pitch: number;\n};\n\n/**\n * A safe point-hotspot rendering mode.\n *\n * `surface` attaches the visual to the panorama shell. `billboard` floats it\n * in front of the shell and keeps it facing the camera.\n */\nexport type HotspotMode = \"surface\" | \"billboard\";\n\n/** Whether a hotspot grows with panorama zoom or preserves its screen size. */\nexport type HotspotScaleMode = \"fov\" | \"fixed\";\n\nexport type HotspotInputSource = \"pointer\" | \"keyboard\";\n\nexport type HotspotInteractionEvent = {\n id: string;\n position: HotspotPosition;\n source: HotspotInputSource;\n nativeEvent: MouseEvent | PointerEvent | KeyboardEvent;\n};\n\nexport type HotspotDragEvent = HotspotInteractionEvent & {\n source: \"pointer\";\n startPosition: HotspotPosition;\n};\n\n/** When a hotspot tooltip is shown. Defaults to `\"always\"`. */\nexport type HotspotTooltipTrigger = \"always\" | \"hover\" | \"click\";\n\n/**\n * Pointer hit-testing for a hotspot. `\"none\"` ignores mouse, touch, and pen\n * so events pass through to the panorama. Defaults to `\"auto\"`.\n */\nexport type HotspotPointerEvents = \"auto\" | \"none\";\n\nexport function acceptsHotspotPointerEvents(\n interactive: boolean,\n pointerEvents: HotspotPointerEvents,\n): boolean {\n switch (pointerEvents) {\n case \"auto\":\n return interactive;\n case \"none\":\n return false;\n default: {\n const exhaustive: never = pointerEvents;\n return exhaustive;\n }\n }\n}\n\n/** Where the tooltip sits relative to the hotspot. Defaults to `\"top\"`. */\nexport type HotspotTooltipPlacement = \"top\" | \"bottom\" | \"left\" | \"right\";\n\n/** Plain-text and/or image content for a hotspot tooltip. */\nexport type HotspotTooltipContent = {\n text?: string;\n image?: string;\n imageAlt?: string;\n};\n\n/** Visual styling for a hotspot tooltip bubble. */\nexport type HotspotTooltipAppearance = {\n background?: string;\n color?: string;\n border?: string;\n borderRadius?: number | string;\n shadow?: string;\n padding?: number | string;\n fontSize?: number | string;\n};\n\nexport type HotspotCommonProps = {\n id: string;\n position: HotspotPosition;\n /**\n * Tooltip shown at the hotspot anchor. A string is treated as `{ text }`.\n * Defaults to always visible when content is present.\n */\n tooltip?: string | HotspotTooltipContent;\n /** Defaults to `\"always\"`. `\"hover\"` and `\"click\"` require `interactive` and `pointerEvents` other than `\"none\"`. */\n tooltipTrigger?: HotspotTooltipTrigger;\n /** Screen direction for the tooltip. Defaults to `\"top\"`. */\n tooltipPlacement?: HotspotTooltipPlacement;\n /**\n * Screen-space gap in CSS pixels between the hotspot edge and the tooltip.\n * Defaults to 12.\n */\n tooltipOffset?: number;\n /** Optional bubble paint overrides. Unset fields use the library default theme. */\n tooltipAppearance?: HotspotTooltipAppearance;\n /** Angular width in degrees. Defaults to 12. */\n width?: number;\n /** Angular height in degrees. Defaults to 8. */\n height?: number;\n /** Overall multiplier for the hotspot's angular width and height. Defaults to 1. */\n scale?: number;\n /** Defaults to \"billboard\". */\n mode?: HotspotMode;\n /**\n * World-space distance for `mode=\"billboard\"`. Defaults to 10 and is capped\n * when needed so the full hotspot remains inside the panorama shell.\n */\n distance?: number;\n /** FOV grows/shrinks with zoom; fixed preserves the reference screen size. */\n scaleMode?: HotspotScaleMode;\n /** Reference FOV in degrees used when scaleMode is \"fixed\". Defaults to 75. */\n referenceFov?: number;\n /** Clockwise rotation around the hotspot normal in degrees. */\n rotation?: number;\n opacity?: number;\n renderOrder?: number;\n visible?: boolean;\n /** Whether the hotspot accepts pointer and keyboard interaction. Defaults to true. */\n interactive?: boolean;\n /**\n * Pointer hit-testing. `\"none\"` ignores mouse, touch, and pen so events\n * pass through to the panorama. Defaults to `\"auto\"`.\n * `interactive={false}` also disables pointer hits.\n */\n pointerEvents?: HotspotPointerEvents;\n /**\n * Canvas cursor while this hotspot is hovered. Defaults to the viewer's\n * `cursors.hotspot` value (`\"pointer\"`).\n */\n cursor?: CSSProperties[\"cursor\"];\n draggable?: boolean;\n /** Required for keyboard-accessible clickable hotspots. */\n ariaLabel?: string;\n onClick?: (event: HotspotInteractionEvent) => void;\n onHoverChange?: (hovered: boolean, event: HotspotInteractionEvent) => void;\n onDragStart?: (event: HotspotDragEvent) => void;\n onPositionChange?: (event: HotspotDragEvent) => void;\n onDragEnd?: (event: HotspotDragEvent) => void;\n};\n\nexport type PanoramaPointerEvent = {\n position: HotspotPosition;\n nativeEvent: MouseEvent | PointerEvent;\n pointerId?: number;\n button: number;\n buttons: number;\n clientX: number;\n clientY: number;\n};\n","/**\n * Shared world-space radius for the built-in sphere and cube-tile panoramas.\n * Hotspots and the invisible event surface use the same scale.\n */\nexport const DEFAULT_PANORAMA_RADIUS = 1_000;\n/** Keeps depth-buffer precision stable for hotspots near the panorama shell. */\nexport const DEFAULT_PANORAMA_CAMERA_NEAR = 0.1;\nexport const DEFAULT_PANORAMA_CAMERA_FAR = DEFAULT_PANORAMA_RADIUS * 2;\n","import { createContext } from \"react\";\n\nexport type ScenesController = {\n setScene: (id: string) => boolean;\n nextScene: () => boolean;\n previousScene: () => boolean;\n getActiveSceneId: () => string;\n getSceneIds: () => readonly string[];\n isTransitioning: () => boolean;\n};\n\nexport type ScenesHost = {\n controller: ScenesController | null;\n revision: number;\n listeners: Set<() => void>;\n};\n\nexport const ScenesHostContext = createContext<ScenesHost | null>(null);\n\nexport function createScenesHost(): ScenesHost {\n return {\n controller: null,\n revision: 0,\n listeners: new Set(),\n };\n}\n\nexport function notifyScenesHost(host: ScenesHost): void {\n host.revision += 1;\n for (const listener of host.listeners) {\n listener();\n }\n}\n\nexport function subscribeScenesHost(\n host: ScenesHost,\n listener: () => void,\n): () => void {\n host.listeners.add(listener);\n return () => {\n host.listeners.delete(listener);\n };\n}\n","import { useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useRef } from \"react\";\nimport { useClaimControlChannel } from \"./control-claims\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { TouchControlsOptions } from \"./types\";\n\nconst DEFAULT_ROTATE_SPEED = 0.35;\n\nexport type TouchControlsProps = TouchControlsOptions;\n\ntype PointerSample = {\n x: number;\n y: number;\n at: number;\n};\n\nfunction resolveSpeed(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! >= 0 ? value! : fallback;\n}\n\nfunction pointerDistance(a: PointerSample, b: PointerSample): number {\n return Math.hypot(a.x - b.x, a.y - b.y);\n}\n\n/**\n * Adds touch drag and pinch-zoom navigation to the nearest PanoViewer.\n * Enabled by default; render this component only to override properties.\n */\nexport function TouchControls({\n enabled = true,\n rotateSpeed = DEFAULT_ROTATE_SPEED,\n invert = false,\n pinchZoom = true,\n}: TouchControlsProps) {\n useClaimControlChannel(\"touch\");\n const controlsRef = useContext(PanoramaViewContext);\n const { gl } = useThree();\n const pointersRef = useRef(new Map<number, PointerSample>());\n const pinchDistanceRef = useRef<number | null>(null);\n const optionsRef = useRef({ rotateSpeed, invert, pinchZoom });\n\n if (!controlsRef) {\n throw new Error(\"<TouchControls> must be rendered inside <PanoViewer>.\");\n }\n\n optionsRef.current = { rotateSpeed, invert, pinchZoom };\n\n useEffect(() => {\n const element = gl.domElement;\n\n const clearPointers = () => {\n for (const pointerId of pointersRef.current.keys()) {\n if (element.hasPointerCapture?.(pointerId)) {\n element.releasePointerCapture?.(pointerId);\n }\n }\n pointersRef.current.clear();\n pinchDistanceRef.current = null;\n controlsRef.current?.setPointerActive(\"touch\", false);\n };\n\n if (!enabled) {\n clearPointers();\n return;\n }\n\n const syncActive = () => {\n controlsRef.current?.setPointerActive(\n \"touch\",\n pointersRef.current.size > 0,\n );\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (event.pointerType !== \"touch\") {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n\n event.preventDefault();\n pointersRef.current.set(event.pointerId, {\n x: event.clientX,\n y: event.clientY,\n at: performance.now(),\n });\n element.setPointerCapture?.(event.pointerId);\n syncActive();\n\n if (pointersRef.current.size === 2) {\n const [first, second] = Array.from(pointersRef.current.values());\n pinchDistanceRef.current = pointerDistance(first!, second!);\n }\n };\n\n const onPointerMove = (event: PointerEvent) => {\n if (event.pointerType !== \"touch\") {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n const previous = pointersRef.current.get(event.pointerId);\n if (!previous) {\n return;\n }\n\n event.preventDefault();\n const next: PointerSample = {\n x: event.clientX,\n y: event.clientY,\n at: performance.now(),\n };\n pointersRef.current.set(event.pointerId, next);\n\n const pointers = Array.from(pointersRef.current.values());\n if (pointers.length >= 2) {\n if (!optionsRef.current.pinchZoom) {\n return;\n }\n const distance = pointerDistance(pointers[0]!, pointers[1]!);\n const previousDistance = pinchDistanceRef.current;\n pinchDistanceRef.current = distance;\n if (previousDistance && distance > 0) {\n const view = controlsRef.current?.getTargetView();\n if (view) {\n const nextFov = view.fov * (previousDistance / distance);\n controlsRef.current?.applyViewDelta(\n { fov: nextFov - view.fov },\n { recordVelocity: true, source: \"touch\" },\n );\n }\n }\n return;\n }\n\n const rect = element.getBoundingClientRect();\n const speed = resolveSpeed(\n optionsRef.current.rotateSpeed,\n DEFAULT_ROTATE_SPEED,\n );\n const sign = optionsRef.current.invert ? -1 : 1;\n const deltaYaw =\n (sign * -(next.x - previous.x) * 360 * speed) /\n Math.max(rect.width, 1);\n const deltaPitch =\n (sign * (next.y - previous.y) * 180 * speed) /\n Math.max(rect.height, 1);\n\n controlsRef.current?.applyViewDelta(\n { yaw: deltaYaw, pitch: deltaPitch },\n { recordVelocity: true, source: \"touch\" },\n );\n };\n\n const releasePointer = (event: PointerEvent) => {\n if (!pointersRef.current.has(event.pointerId)) {\n return;\n }\n pointersRef.current.delete(event.pointerId);\n if (element.hasPointerCapture?.(event.pointerId)) {\n element.releasePointerCapture?.(event.pointerId);\n }\n if (pointersRef.current.size < 2) {\n pinchDistanceRef.current = null;\n }\n syncActive();\n };\n\n element.addEventListener(\"pointerdown\", onPointerDown);\n element.addEventListener(\"pointermove\", onPointerMove);\n element.addEventListener(\"pointerup\", releasePointer);\n element.addEventListener(\"pointercancel\", releasePointer);\n\n return () => {\n element.removeEventListener(\"pointerdown\", onPointerDown);\n element.removeEventListener(\"pointermove\", onPointerMove);\n element.removeEventListener(\"pointerup\", releasePointer);\n element.removeEventListener(\"pointercancel\", releasePointer);\n clearPointers();\n };\n }, [controlsRef, enabled, gl]);\n\n return null;\n}\n","import { createContext, useCallback, useMemo, useState } from \"react\";\nimport type { ReactElement } from \"react\";\n\nexport type PanoChromeOverlayApi = {\n overlayElement: HTMLDivElement | null;\n};\n\nexport const PanoChromeOverlayContext =\n createContext<PanoChromeOverlayApi | null>(null);\n\n/**\n * Creates a screen-space chrome overlay for PanoViewer. Provide `api`\n * inside the Canvas (R3F does not inherit outer React context) and render\n * `overlay` as a DOM sibling of the Canvas. HTML chrome must render as\n * children of the overlay node in the outer React tree — not via portals\n * from inside the R3F tree.\n */\nexport function usePanoChromeOverlay(): {\n api: PanoChromeOverlayApi;\n overlay: ReactElement;\n setOverlayNode: (node: HTMLDivElement | null) => void;\n overlayElement: HTMLDivElement | null;\n} {\n const [overlayElement, setOverlayElement] = useState<HTMLDivElement | null>(\n null,\n );\n const setOverlayNode = useCallback((node: HTMLDivElement | null) => {\n setOverlayElement(node);\n }, []);\n const api = useMemo<PanoChromeOverlayApi>(\n () => ({ overlayElement }),\n [overlayElement],\n );\n\n const overlay = (\n <div\n className=\"pano-chrome-overlay\"\n data-pano-chrome-overlay=\"\"\n ref={setOverlayNode}\n />\n );\n\n return { api, overlay, setOverlayNode, overlayElement };\n}\n","import { createContext, useContext } from \"react\";\nimport type {\n PanoVideoCaptionAppearance,\n PanoVideoController,\n PanoVideoControlsAppearance,\n} from \"./types\";\n\nexport type PanoVideoHost = {\n controller: PanoVideoController | null;\n controls: boolean | PanoVideoControlsAppearance;\n captions: boolean | PanoVideoCaptionAppearance;\n controlClaims: number;\n revision: number;\n listeners: Set<() => void>;\n};\n\nexport const PanoVideoHostContext = createContext<PanoVideoHost | null>(null);\n\nexport const DefaultPanoVideoControlsContext = createContext(false);\n\nexport function createPanoVideoHost(): PanoVideoHost {\n return {\n controller: null,\n controls: true,\n captions: true,\n controlClaims: 0,\n revision: 0,\n listeners: new Set(),\n };\n}\n\nexport function resetPanoVideoHost(host: PanoVideoHost): void {\n host.controller = null;\n host.controls = true;\n host.captions = true;\n host.controlClaims = 0;\n notifyPanoVideoHost(host);\n}\n\nexport function notifyPanoVideoHost(host: PanoVideoHost): void {\n host.revision += 1;\n host.listeners.forEach((listener) => {\n listener();\n });\n}\n\nexport function subscribePanoVideoHost(\n host: PanoVideoHost,\n onStoreChange: () => void,\n): () => void {\n host.listeners.add(onStoreChange);\n return () => {\n host.listeners.delete(onStoreChange);\n };\n}\n\nexport function getPanoVideoHostRevision(host: PanoVideoHost): number {\n return host.revision;\n}\n\nfunction isProduction(): boolean {\n const nodeEnv = (\n globalThis as typeof globalThis & {\n process?: { env?: { NODE_ENV?: string } };\n }\n ).process?.env?.NODE_ENV;\n return nodeEnv === \"production\";\n}\n\n/** Registers a user PanoVideoControls instance during render so the default slot can skip. */\nexport function useClaimPanoVideoControls(): void {\n const host = useContext(PanoVideoHostContext);\n const isDefault = useContext(DefaultPanoVideoControlsContext);\n if (!host || isDefault) {\n return;\n }\n host.controlClaims += 1;\n if (!isProduction() && host.controlClaims > 1) {\n console.warn(\n \"PanoViewer: multiple <PanoVideoControls> instances are mounted. Render at most one.\",\n );\n }\n}\n","import { useSyncExternalStore } from \"react\";\nimport type { PanoContextMenuActionsApi } from \"../pano-context-menu\";\nimport {\n getPanoVideoHostRevision,\n subscribePanoVideoHost,\n type PanoVideoHost,\n} from \"./host\";\nimport { PanoVideoCaptionsOverlay } from \"./pano-video-captions\";\nimport { PanoVideoControlsHud } from \"./pano-video-controls\";\n\nexport function PanoVideoChromeBridge({\n fullscreen,\n host,\n overlayElement,\n}: {\n fullscreen: PanoContextMenuActionsApi;\n host: PanoVideoHost;\n overlayElement: HTMLDivElement | null;\n}) {\n useSyncExternalStore(\n (onStoreChange) => subscribePanoVideoHost(host, onStoreChange),\n () => getPanoVideoHostRevision(host),\n () => getPanoVideoHostRevision(host),\n );\n\n if (!overlayElement) {\n return null;\n }\n\n const showDefaultControls =\n host.controller !== null &&\n host.controls !== false &&\n host.controlClaims === 0;\n\n return (\n <>\n {showDefaultControls ? (\n <PanoVideoControlsHud\n appearance={\n typeof host.controls === \"object\" ? host.controls : undefined\n }\n controller={host.controller!}\n fullscreen={fullscreen}\n overlayElement={overlayElement}\n />\n ) : null}\n {host.captions !== false && host.controller ? (\n <PanoVideoCaptionsOverlay controller={host.controller} />\n ) : null}\n </>\n );\n}\n","import { useSyncExternalStore } from \"react\";\nimport type { CSSProperties } from \"react\";\nimport type { PanoVideoCaptionAppearance, PanoVideoController } from \"./types\";\n\nexport const DEFAULT_PANO_VIDEO_CAPTION_APPEARANCE: Required<PanoVideoCaptionAppearance> =\n {\n color: \"#ffffff\",\n background: \"rgba(0, 0, 0, 0.55)\",\n fontSize: 16,\n fontFamily: 'Inter, ui-sans-serif, system-ui, sans-serif',\n fontWeight: 500,\n textShadow: \"0 1px 2px rgba(0, 0, 0, 0.8)\",\n padding: \"6px 10px\",\n borderRadius: 6,\n maxWidth: \"72%\",\n bottom: 72,\n lineHeight: 1.35,\n };\n\nexport function resolvePanoVideoCaptionAppearance(\n appearance: PanoVideoCaptionAppearance | undefined,\n): Required<PanoVideoCaptionAppearance> {\n return {\n ...DEFAULT_PANO_VIDEO_CAPTION_APPEARANCE,\n ...appearance,\n };\n}\n\nexport function PanoVideoCaptionsOverlay({\n controller,\n}: {\n controller: PanoVideoController;\n}) {\n const snapshot = useSyncExternalStore(\n controller.subscribe,\n controller.getSnapshot,\n controller.getSnapshot,\n );\n\n if (!snapshot.captionText) {\n return null;\n }\n\n const wrapperStyle: CSSProperties = {\n bottom: snapshot.captionAppearance.bottom,\n };\n\n const textStyle: CSSProperties = {\n background: snapshot.captionAppearance.background,\n borderRadius: snapshot.captionAppearance.borderRadius,\n color: snapshot.captionAppearance.color,\n fontFamily: snapshot.captionAppearance.fontFamily,\n fontSize: snapshot.captionAppearance.fontSize,\n fontWeight: snapshot.captionAppearance.fontWeight,\n lineHeight: snapshot.captionAppearance.lineHeight,\n maxWidth: snapshot.captionAppearance.maxWidth,\n padding: snapshot.captionAppearance.padding,\n textAlign: \"center\",\n textShadow: snapshot.captionAppearance.textShadow,\n whiteSpace: \"pre-wrap\",\n };\n\n return (\n <div\n className=\"pano-video-captions\"\n data-pano-video-captions=\"\"\n style={wrapperStyle}\n >\n <div style={textStyle}>{snapshot.captionText}</div>\n </div>\n );\n}\n\n/** Marker inside the R3F tree; captions render in the viewer chrome overlay. */\nexport function PanoVideoCaptions({\n appearance: _appearance,\n}: {\n appearance?: PanoVideoCaptionAppearance;\n}) {\n return null;\n}\n","import {\n useCallback,\n useContext,\n useEffect,\n useId,\n useMemo,\n useRef,\n useState,\n useSyncExternalStore,\n} from \"react\";\nimport type {\n CSSProperties,\n KeyboardEvent as ReactKeyboardEvent,\n PointerEvent as ReactPointerEvent,\n ReactNode,\n} from \"react\";\nimport { isFullscreenEnabled } from \"../fullscreen\";\nimport { type PanoContextMenuActionsApi } from \"../pano-context-menu\";\nimport { formatMediaTime, panoVideoTrackId } from \"./format\";\nimport {\n PanoVideoHostContext,\n useClaimPanoVideoControls,\n} from \"./host\";\nimport type {\n PanoVideoController,\n PanoVideoControlsAppearance,\n} from \"./types\";\n\nexport const DEFAULT_PANO_VIDEO_CONTROLS_APPEARANCE: Required<PanoVideoControlsAppearance> =\n {\n background: \"rgba(16, 16, 16, 0.88)\",\n color: \"#f4f4f4\",\n accent: \"#75cbd3\",\n borderRadius: 8,\n fontSize: 12,\n padding: \"8px 10px\",\n };\n\nconst IDLE_HIDE_MS = 2_500;\nconst COMPACT_CONTROLS_WIDTH = 560;\nconst NARROW_CONTROLS_WIDTH = 420;\nconst VOLUME_SLIDER_HEIGHT = 84;\nconst VOLUME_TRACK_WIDTH = 6;\nconst VOLUME_THUMB_SIZE = 14;\nconst CHROME_POPOVER_GAP = 12;\nconst VOLUME_POP_PADDING_X = 10;\nconst VOLUME_POP_FONT_SIZE = 11;\nconst VOLUME_POP_PADDING_TOP = 16;\nconst VOLUME_POP_PADDING_BOTTOM = 18;\nconst VOLUME_LABEL_TRACK_GAP = 14;\nconst VOLUME_STEP = 0.05;\nconst VOLUME_TRACK_GRADIENT =\n \"linear-gradient(to top, #22c55e 0%, #14b8a6 52%, #7dd3fc 100%)\";\nconst CAPTION_SIZE_OPTIONS = [\n { id: \"sm\", label: \"Small\", value: 12 },\n { id: \"md\", label: \"Medium\", value: 16 },\n { id: \"lg\", label: \"Large\", value: 20 },\n { id: \"xl\", label: \"Extra large\", value: 24 },\n] as const;\nconst CAPTION_BACKGROUND_OPTIONS = [\n { id: \"none\", label: \"None\", value: \"rgba(0, 0, 0, 0)\" },\n { id: \"dim\", label: \"Dim\", value: \"rgba(0, 0, 0, 0.35)\" },\n { id: \"default\", label: \"Default\", value: \"rgba(0, 0, 0, 0.55)\" },\n { id: \"solid\", label: \"Solid\", value: \"rgba(0, 0, 0, 0.85)\" },\n] as const;\n\nfunction formatVolumePercent(volume: number): string {\n return `${Math.round(Math.max(0, Math.min(1, volume)) * 100)}%`;\n}\n\ntype MenuId = \"rate\" | \"variant\" | \"captions\" | \"more\";\ntype CaptionsPanel = \"tracks\" | \"settings\";\n\ntype ChromeMenuItem = {\n id: string;\n label: string;\n active: boolean;\n onSelect: () => void;\n};\n\nexport type PanoVideoControlsProps = {\n appearance?: PanoVideoControlsAppearance;\n};\n\nfunction resolveControlsAppearance(\n appearance: PanoVideoControlsAppearance | undefined,\n): Required<PanoVideoControlsAppearance> {\n return {\n ...DEFAULT_PANO_VIDEO_CONTROLS_APPEARANCE,\n ...appearance,\n };\n}\n\nfunction isEditableTarget(target: EventTarget | null): boolean {\n if (!(target instanceof HTMLElement)) {\n return false;\n }\n const tag = target.tagName;\n return (\n tag === \"INPUT\" ||\n tag === \"TEXTAREA\" ||\n tag === \"SELECT\" ||\n tag === \"BUTTON\" ||\n target.isContentEditable\n );\n}\n\nfunction hasFinePointerHover(): boolean {\n return (\n typeof window !== \"undefined\" &&\n window.matchMedia(\"(hover: hover) and (pointer: fine)\").matches\n );\n}\n\nfunction volumeFromClientY(clientY: number, track: HTMLElement): number {\n const rect = track.getBoundingClientRect();\n if (rect.height <= 0) {\n return 0;\n }\n return Math.max(0, Math.min(1, (rect.bottom - clientY) / rect.height));\n}\n\nfunction Icon({ path }: { path: string }) {\n return (\n <svg\n aria-hidden\n fill=\"none\"\n height=\"16\"\n stroke=\"currentColor\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n strokeWidth=\"1.75\"\n viewBox=\"0 0 16 16\"\n width=\"16\"\n >\n <path d={path} />\n </svg>\n );\n}\n\nfunction ChromeButton({\n appearance,\n children,\n disabled,\n id,\n label,\n onClick,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n children: ReactNode;\n disabled?: boolean;\n id?: string;\n label: string;\n onClick: () => void;\n}) {\n return (\n <button\n aria-label={label}\n className=\"pano-video-chrome-button\"\n disabled={disabled}\n id={id}\n onClick={onClick}\n onPointerDown={(event: ReactPointerEvent<HTMLButtonElement>) => {\n event.stopPropagation();\n }}\n style={{\n color: appearance.color,\n }}\n title={label}\n type=\"button\"\n >\n {children}\n </button>\n );\n}\n\nfunction ChromeMenu({\n appearance,\n id,\n labelledBy,\n items,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n id: string;\n labelledBy: string;\n items: readonly ChromeMenuItem[];\n}) {\n return (\n <ChromeMenuSurface\n appearance={appearance}\n id={id}\n labelledBy={labelledBy}\n role=\"menu\"\n >\n {items.map((item) => (\n <ChromeMenuRadioItem\n active={item.active}\n appearance={appearance}\n key={item.id}\n label={item.label}\n onClick={item.onSelect}\n />\n ))}\n </ChromeMenuSurface>\n );\n}\n\nfunction ChromeMenuSurface({\n appearance,\n children,\n id,\n labelledBy,\n role,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n children: ReactNode;\n id: string;\n labelledBy: string;\n role: \"menu\" | \"dialog\";\n}) {\n return (\n <div\n aria-labelledby={labelledBy}\n className=\"pano-video-chrome-menu\"\n id={id}\n role={role}\n style={{\n background: appearance.background,\n bottom: `calc(100% + ${CHROME_POPOVER_GAP}px)`,\n borderRadius: appearance.borderRadius,\n boxShadow: \"0 8px 24px rgba(0, 0, 0, 0.45)\",\n pointerEvents: \"auto\",\n }}\n >\n {children}\n </div>\n );\n}\n\nfunction ChromeMenuRadioItem({\n active,\n appearance,\n label,\n onClick,\n}: {\n active: boolean;\n appearance: Required<PanoVideoControlsAppearance>;\n label: string;\n onClick: () => void;\n}) {\n return (\n <button\n aria-checked={active}\n className=\"pano-video-chrome-menu-item\"\n onClick={onClick}\n role=\"menuitemradio\"\n style={{\n background: active ? \"rgba(255, 255, 255, 0.1)\" : \"transparent\",\n border: \"none\",\n color: appearance.color,\n cursor: \"pointer\",\n fontSize: appearance.fontSize,\n }}\n type=\"button\"\n >\n {label}\n </button>\n );\n}\n\nfunction ChromeMenuActionItem({\n appearance,\n label,\n onClick,\n secondary,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n label: string;\n onClick: () => void;\n secondary?: ReactNode;\n}) {\n return (\n <button\n className=\"pano-video-chrome-menu-action\"\n onClick={onClick}\n role=\"menuitem\"\n style={{\n background: \"transparent\",\n border: \"none\",\n color: appearance.color,\n cursor: \"pointer\",\n fontSize: appearance.fontSize,\n }}\n type=\"button\"\n >\n <span>{label}</span>\n {secondary}\n </button>\n );\n}\n\nfunction ChromeMenuSectionLabel({\n children,\n}: {\n children: ReactNode;\n}) {\n return (\n <div className=\"pano-video-chrome-menu-label\">\n {children}\n </div>\n );\n}\n\nfunction ChromeMenuDivider() {\n return <div className=\"pano-video-chrome-menu-divider\" />;\n}\n\nfunction CaptionsMenu({\n appearance,\n id,\n labelledBy,\n onOpenSettings,\n onSelectTrack,\n onSetCaptionAppearance,\n onShowTracks,\n panel,\n snapshot,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n id: string;\n labelledBy: string;\n onOpenSettings: () => void;\n onSelectTrack: (trackId: string | null) => void;\n onSetCaptionAppearance: (appearance: {\n background?: string;\n fontSize?: number;\n }) => void;\n onShowTracks: () => void;\n panel: CaptionsPanel;\n snapshot: ReturnType<PanoVideoController[\"getSnapshot\"]>;\n}) {\n return (\n <ChromeMenuSurface\n appearance={appearance}\n id={id}\n labelledBy={labelledBy}\n role=\"menu\"\n >\n {panel === \"tracks\" ? (\n <>\n <div className=\"pano-video-chrome-menu-list\">\n <ChromeMenuRadioItem\n active={snapshot.trackId === null}\n appearance={appearance}\n label=\"Off\"\n onClick={() => {\n onSelectTrack(null);\n }}\n />\n {snapshot.tracks.map((track) => {\n const trackItemId = panoVideoTrackId(track);\n return (\n <ChromeMenuRadioItem\n active={snapshot.trackId === trackItemId}\n appearance={appearance}\n key={trackItemId}\n label={track.label}\n onClick={() => {\n onSelectTrack(trackItemId);\n }}\n />\n );\n })}\n </div>\n <ChromeMenuDivider />\n <ChromeMenuActionItem\n appearance={appearance}\n label=\"Settings\"\n onClick={onOpenSettings}\n secondary={<span aria-hidden>›</span>}\n />\n </>\n ) : (\n <>\n <ChromeMenuActionItem\n appearance={appearance}\n label=\"Back\"\n onClick={onShowTracks}\n secondary={<span aria-hidden>‹</span>}\n />\n <ChromeMenuDivider />\n <ChromeMenuSectionLabel>Font size</ChromeMenuSectionLabel>\n {CAPTION_SIZE_OPTIONS.map((option) => (\n <ChromeMenuRadioItem\n active={Number(snapshot.captionAppearance.fontSize) === option.value}\n appearance={appearance}\n key={option.id}\n label={option.label}\n onClick={() => {\n onSetCaptionAppearance({ fontSize: option.value });\n }}\n />\n ))}\n <ChromeMenuDivider />\n <ChromeMenuSectionLabel>Background</ChromeMenuSectionLabel>\n {CAPTION_BACKGROUND_OPTIONS.map((option) => (\n <ChromeMenuRadioItem\n active={snapshot.captionAppearance.background === option.value}\n appearance={appearance}\n key={option.id}\n label={option.label}\n onClick={() => {\n onSetCaptionAppearance({ background: option.value });\n }}\n />\n ))}\n </>\n )}\n </ChromeMenuSurface>\n );\n}\n\nfunction VerticalVolumeSlider({\n appearance,\n onVolume,\n volume,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n onVolume: (volume: number) => void;\n volume: number;\n}) {\n const trackRef = useRef<HTMLDivElement>(null);\n\n const applyPointer = (event: ReactPointerEvent<HTMLDivElement>) => {\n const track = trackRef.current;\n if (!track) {\n return;\n }\n onVolume(volumeFromClientY(event.clientY, track));\n };\n\n const handleKeyDown = (event: ReactKeyboardEvent<HTMLDivElement>) => {\n if (event.key === \"ArrowUp\" || event.key === \"ArrowRight\") {\n event.preventDefault();\n onVolume(Math.min(1, volume + VOLUME_STEP));\n return;\n }\n if (event.key === \"ArrowDown\" || event.key === \"ArrowLeft\") {\n event.preventDefault();\n onVolume(Math.max(0, volume - VOLUME_STEP));\n }\n };\n\n const percentLabel = formatVolumePercent(volume);\n\n return (\n <div\n className=\"pano-video-volume-popover\"\n style={{\n background: \"rgba(12, 12, 12, 0.92)\",\n bottom: `calc(100% + ${CHROME_POPOVER_GAP}px)`,\n borderRadius: 14,\n boxShadow: \"0 10px 28px rgba(0, 0, 0, 0.5)\",\n minWidth: 44,\n padding: `${VOLUME_POP_PADDING_TOP}px ${VOLUME_POP_PADDING_X}px ${VOLUME_POP_PADDING_BOTTOM}px`,\n pointerEvents: \"auto\",\n }}\n >\n <span\n aria-hidden\n className=\"pano-video-volume-percent\"\n style={{\n color: appearance.color,\n fontSize: VOLUME_POP_FONT_SIZE,\n }}\n >\n {percentLabel}\n </span>\n <div\n style={{\n paddingBottom: VOLUME_THUMB_SIZE / 2,\n paddingTop: VOLUME_THUMB_SIZE / 2,\n }}\n >\n <div\n aria-label=\"Volume\"\n aria-valuemax={1}\n aria-valuemin={0}\n aria-valuenow={volume}\n aria-valuetext={percentLabel}\n onKeyDown={handleKeyDown}\n onPointerDown={(event) => {\n event.preventDefault();\n event.stopPropagation();\n event.currentTarget.setPointerCapture(event.pointerId);\n applyPointer(event);\n }}\n onPointerMove={(event) => {\n if (!event.currentTarget.hasPointerCapture(event.pointerId)) {\n return;\n }\n event.stopPropagation();\n applyPointer(event);\n }}\n ref={trackRef}\n role=\"slider\"\n className=\"pano-video-volume-track\"\n style={{\n background: \"rgba(255, 255, 255, 0.14)\",\n borderRadius: 999,\n height: VOLUME_SLIDER_HEIGHT,\n width: VOLUME_TRACK_WIDTH,\n }}\n tabIndex={0}\n >\n <div\n style={{\n background: VOLUME_TRACK_GRADIENT,\n borderRadius: 999,\n bottom: 0,\n left: 0,\n pointerEvents: \"none\",\n position: \"absolute\",\n right: 0,\n top: `${(1 - volume) * 100}%`,\n }}\n />\n <div\n style={{\n background: appearance.color,\n borderRadius: \"50%\",\n boxShadow: `0 0 0 2px rgba(255, 255, 255, 0.95), 0 0 10px ${appearance.accent}, 0 0 18px color-mix(in srgb, ${appearance.accent} 55%, transparent)`,\n height: VOLUME_THUMB_SIZE,\n left: \"50%\",\n pointerEvents: \"none\",\n position: \"absolute\",\n top: `${(1 - volume) * 100}%`,\n transform: \"translate(-50%, -50%)\",\n width: VOLUME_THUMB_SIZE,\n }}\n />\n </div>\n </div>\n </div>\n );\n}\n\nfunction VolumeControl({\n appearance,\n muted,\n onOpenChange,\n onToggleMuted,\n onVolume,\n volume,\n volumeAdjustable,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n muted: boolean;\n onOpenChange: (open: boolean) => void;\n onToggleMuted: () => void;\n onVolume: (volume: number) => void;\n volume: number;\n volumeAdjustable: boolean;\n}) {\n const rootRef = useRef<HTMLDivElement>(null);\n const [open, setOpen] = useState(false);\n const displayVolume = muted ? 0 : volume;\n const mutedOrSilent = muted || volume === 0;\n\n useEffect(() => {\n onOpenChange(open);\n }, [onOpenChange, open]);\n\n useEffect(() => {\n if (!open || !volumeAdjustable || hasFinePointerHover()) {\n return;\n }\n const handlePointerDown = (event: PointerEvent) => {\n const target = event.target;\n if (target instanceof Node && rootRef.current?.contains(target)) {\n return;\n }\n setOpen(false);\n };\n document.addEventListener(\"pointerdown\", handlePointerDown, true);\n return () => {\n document.removeEventListener(\"pointerdown\", handlePointerDown, true);\n };\n }, [open, volumeAdjustable]);\n\n if (!volumeAdjustable) {\n return (\n <ChromeButton\n appearance={appearance}\n label={mutedOrSilent ? \"Unmute\" : \"Mute\"}\n onClick={onToggleMuted}\n >\n {mutedOrSilent ? (\n <Icon path=\"M3 6.5h2.2L8.5 4v8L5.2 9.5H3zM10.2 6.2l3.2 3.6M13.4 6.2l-3.2 3.6\" />\n ) : (\n <Icon path=\"M3 6.5h2.2L8.5 4v8L5.2 9.5H3zM10.5 5.5a3 3 0 0 1 0 5\" />\n )}\n </ChromeButton>\n );\n }\n\n return (\n <div\n data-pano-video-volume=\"\"\n className=\"pano-video-volume\"\n onBlur={(event) => {\n if (event.currentTarget.contains(event.relatedTarget as Node)) {\n return;\n }\n if (hasFinePointerHover()) {\n setOpen(false);\n }\n }}\n onFocus={() => {\n setOpen(true);\n }}\n onPointerEnter={() => {\n if (hasFinePointerHover()) {\n setOpen(true);\n }\n }}\n onPointerLeave={() => {\n if (hasFinePointerHover()) {\n setOpen(false);\n }\n }}\n ref={rootRef}\n >\n {open ? (\n <VerticalVolumeSlider\n appearance={appearance}\n onVolume={onVolume}\n volume={displayVolume}\n />\n ) : null}\n <ChromeButton\n appearance={appearance}\n label={mutedOrSilent ? \"Unmute\" : \"Mute\"}\n onClick={() => {\n if (!hasFinePointerHover()) {\n setOpen(true);\n }\n onToggleMuted();\n }}\n >\n {mutedOrSilent ? (\n <Icon path=\"M3 6.5h2.2L8.5 4v8L5.2 9.5H3zM10.2 6.2l3.2 3.6M13.4 6.2l-3.2 3.6\" />\n ) : (\n <Icon path=\"M3 6.5h2.2L8.5 4v8L5.2 9.5H3zM10.5 5.5a3 3 0 0 1 0 5\" />\n )}\n </ChromeButton>\n </div>\n );\n}\n\nexport function PanoVideoControlsHud({\n appearance,\n controller,\n fullscreen,\n overlayElement,\n}: {\n appearance?: PanoVideoControlsAppearance;\n controller: PanoVideoController;\n fullscreen: PanoContextMenuActionsApi | null;\n overlayElement: HTMLDivElement;\n}) {\n const resolved = useMemo(\n () => resolveControlsAppearance(appearance),\n [appearance],\n );\n const snapshot = useSyncExternalStore(\n controller.subscribe,\n controller.getSnapshot,\n controller.getSnapshot,\n );\n const [menu, setMenu] = useState<MenuId | null>(null);\n const [captionsPanel, setCaptionsPanel] = useState<CaptionsPanel>(\"tracks\");\n const [visible, setVisible] = useState(true);\n const [volumeOpen, setVolumeOpen] = useState(false);\n const [overlayWidth, setOverlayWidth] = useState(\n () => overlayElement.clientWidth,\n );\n const idleTimerRef = useRef(0);\n const barId = useId();\n const rateMenuId = `${barId}-rate`;\n const variantMenuId = `${barId}-variant`;\n const captionsMenuId = `${barId}-captions`;\n const moreMenuId = `${barId}-more`;\n const compact = overlayWidth < COMPACT_CONTROLS_WIDTH;\n const hideTime = overlayWidth < NARROW_CONTROLS_WIDTH;\n const showFullscreen = isFullscreenEnabled();\n\n const bumpVisibility = useCallback(\n (playing: boolean) => {\n setVisible(true);\n window.clearTimeout(idleTimerRef.current);\n if (!playing || menu || volumeOpen) {\n return;\n }\n idleTimerRef.current = window.setTimeout(() => {\n setVisible(false);\n }, IDLE_HIDE_MS);\n },\n [menu, volumeOpen],\n );\n\n useEffect(() => {\n if (typeof ResizeObserver === \"undefined\") {\n return;\n }\n const observer = new ResizeObserver((entries) => {\n const width = entries[0]?.contentRect.width;\n if (typeof width === \"number\") {\n setOverlayWidth(width);\n }\n });\n observer.observe(overlayElement);\n return () => {\n observer.disconnect();\n };\n }, [overlayElement]);\n\n useEffect(() => {\n if (!compact && menu === \"more\") {\n setMenu(null);\n }\n }, [compact, menu]);\n\n useEffect(() => {\n bumpVisibility(snapshot.playing);\n }, [bumpVisibility, snapshot.playing]);\n\n useEffect(() => {\n const root = overlayElement.parentElement;\n if (!root) {\n return;\n }\n\n const handlePointerMove = () => {\n bumpVisibility(snapshot.playing);\n };\n const handlePointerLeave = () => {\n if (snapshot.playing && !menu && !volumeOpen) {\n setVisible(false);\n }\n };\n const handleKeyDown = (event: KeyboardEvent) => {\n if (event.key !== \" \" && event.code !== \"Space\") {\n return;\n }\n if (isEditableTarget(event.target)) {\n return;\n }\n if (!root.contains(event.target as Node) && event.target !== document.body) {\n return;\n }\n event.preventDefault();\n controller.togglePlay();\n bumpVisibility(true);\n };\n const handlePointerDown = (event: PointerEvent) => {\n if (menu === null) {\n return;\n }\n const target = event.target;\n if (target instanceof Node && overlayElement.contains(target)) {\n const menus = overlayElement.querySelectorAll('[role=\"menu\"]');\n for (const node of menus) {\n if (node.contains(target)) {\n return;\n }\n }\n const toggles = overlayElement.querySelectorAll(\"[data-pano-video-menu]\");\n for (const node of toggles) {\n if (node.contains(target)) {\n return;\n }\n }\n }\n setMenu(null);\n };\n\n root.addEventListener(\"pointermove\", handlePointerMove);\n root.addEventListener(\"pointerleave\", handlePointerLeave);\n root.addEventListener(\"keydown\", handleKeyDown);\n document.addEventListener(\"pointerdown\", handlePointerDown, true);\n return () => {\n root.removeEventListener(\"pointermove\", handlePointerMove);\n root.removeEventListener(\"pointerleave\", handlePointerLeave);\n root.removeEventListener(\"keydown\", handleKeyDown);\n document.removeEventListener(\"pointerdown\", handlePointerDown, true);\n };\n }, [bumpVisibility, controller, menu, overlayElement, snapshot.playing, volumeOpen]);\n\n useEffect(\n () => () => {\n window.clearTimeout(idleTimerRef.current);\n },\n [],\n );\n\n const duration = snapshot.duration > 0 ? snapshot.duration : 0;\n const showBar = visible || !snapshot.playing || menu !== null || volumeOpen;\n const canSwitchVariant = snapshot.variants.length > 1;\n const showCaptionsMenu = snapshot.captionsEnabled && snapshot.tracks.length > 0;\n\n const closeMenu = () => {\n setMenu(null);\n setCaptionsPanel(\"tracks\");\n };\n\n const toggleMenu = (id: MenuId) => {\n setMenu((current) => (current === id ? null : id));\n if (id === \"captions\") {\n setCaptionsPanel(\"tracks\");\n }\n setVisible(true);\n };\n\n const rateLabelledBy = compact ? `${barId}-more-btn` : `${barId}-rate-btn`;\n const variantLabelledBy = compact\n ? `${barId}-more-btn`\n : `${barId}-variant-btn`;\n const captionsLabelledBy = compact\n ? `${barId}-more-btn`\n : `${barId}-captions-btn`;\n\n let menuNode: ReactNode = null;\n switch (menu) {\n case \"rate\":\n menuNode = (\n <ChromeMenu\n appearance={resolved}\n id={rateMenuId}\n items={snapshot.playbackRates.map((rate) => ({\n id: String(rate),\n label: rate === 1 ? \"1x\" : `${rate}x`,\n active: snapshot.playbackRate === rate,\n onSelect: () => {\n controller.setPlaybackRate(rate);\n closeMenu();\n },\n }))}\n labelledBy={rateLabelledBy}\n />\n );\n break;\n case \"variant\":\n menuNode = (\n <ChromeMenu\n appearance={resolved}\n id={variantMenuId}\n items={snapshot.variants.map((variant) => ({\n id: variant.id,\n label: variant.label,\n active: snapshot.variantId === variant.id,\n onSelect: () => {\n controller.setVariantId(variant.id);\n closeMenu();\n },\n }))}\n labelledBy={variantLabelledBy}\n />\n );\n break;\n case \"captions\":\n menuNode = (\n <CaptionsMenu\n appearance={resolved}\n id={captionsMenuId}\n labelledBy={captionsLabelledBy}\n onOpenSettings={() => {\n setCaptionsPanel(\"settings\");\n }}\n onSelectTrack={(id) => {\n controller.setTrackId(id);\n }}\n onSetCaptionAppearance={(appearancePatch) => {\n controller.setCaptionAppearance(appearancePatch);\n }}\n onShowTracks={() => {\n setCaptionsPanel(\"tracks\");\n }}\n panel={captionsPanel}\n snapshot={snapshot}\n />\n );\n break;\n case \"more\":\n menuNode = (\n <ChromeMenu\n appearance={resolved}\n id={moreMenuId}\n items={[\n {\n id: \"rate\",\n label: \"Speed\",\n active: false,\n onSelect: () => {\n setMenu(\"rate\");\n },\n },\n ...(canSwitchVariant\n ? [\n {\n id: \"variant\",\n label: \"Quality\",\n active: false,\n onSelect: () => {\n setMenu(\"variant\");\n },\n },\n ]\n : []),\n ...(showCaptionsMenu\n ? [\n {\n id: \"captions\",\n label: \"Captions\",\n active: false,\n onSelect: () => {\n setMenu(\"captions\");\n },\n },\n ]\n : []),\n ]}\n labelledBy={`${barId}-more-btn`}\n />\n );\n break;\n case null:\n menuNode = null;\n break;\n default: {\n const exhaustive: never = menu;\n return exhaustive;\n }\n }\n\n const barStyle: CSSProperties = {\n alignItems: \"center\",\n background: resolved.background,\n borderRadius: resolved.borderRadius,\n bottom: 10,\n color: resolved.color,\n display: \"flex\",\n fontFamily: \"Inter, ui-sans-serif, system-ui, sans-serif\",\n fontSize: resolved.fontSize,\n gap: 8,\n left: 10,\n opacity: showBar ? 1 : 0,\n padding: resolved.padding,\n pointerEvents: showBar ? \"auto\" : \"none\",\n position: \"absolute\",\n right: 10,\n transition: \"opacity 160ms ease\",\n zIndex: 2,\n };\n\n const rateButton = (\n <div className=\"pano-video-menu\" data-pano-video-menu=\"rate\">\n {!compact && menu === \"rate\" ? menuNode : null}\n <ChromeButton\n appearance={resolved}\n label=\"Playback speed\"\n onClick={() => {\n toggleMenu(\"rate\");\n }}\n >\n <span className=\"pano-video-chrome-label\" id={`${barId}-rate-btn`}>\n {snapshot.playbackRate === 1 ? \"1x\" : `${snapshot.playbackRate}x`}\n </span>\n </ChromeButton>\n </div>\n );\n\n const variantButton = canSwitchVariant ? (\n <div className=\"pano-video-menu\" data-pano-video-menu=\"variant\">\n {!compact && menu === \"variant\" ? menuNode : null}\n <ChromeButton\n appearance={resolved}\n label=\"Resolution\"\n onClick={() => {\n toggleMenu(\"variant\");\n }}\n >\n <span className=\"pano-video-chrome-label\" id={`${barId}-variant-btn`}>\n {snapshot.variants.find((variant) => variant.id === snapshot.variantId)\n ?.label ?? \"Quality\"}\n </span>\n </ChromeButton>\n </div>\n ) : null;\n\n const captionsButton = showCaptionsMenu ? (\n <div className=\"pano-video-menu\" data-pano-video-menu=\"captions\">\n {!compact && menu === \"captions\" ? menuNode : null}\n <ChromeButton\n appearance={resolved}\n label=\"Captions\"\n onClick={() => {\n toggleMenu(\"captions\");\n }}\n >\n <span id={`${barId}-captions-btn`}>\n <Icon path=\"M2.5 4.5h11v7h-11zM5 7.2h2.4M5 9.2h5.5\" />\n </span>\n </ChromeButton>\n </div>\n ) : null;\n\n return (\n <div\n className=\"pano-video-controls\"\n data-pano-video-controls=\"\"\n style={barStyle}\n >\n <ChromeButton\n appearance={resolved}\n label={snapshot.playing ? \"Pause\" : \"Play\"}\n onClick={() => {\n controller.togglePlay();\n }}\n >\n {snapshot.playing ? (\n <Icon path=\"M5 3.5h2.2v9H5zM8.8 3.5H11v9H8.8z\" />\n ) : (\n <Icon path=\"M5 3.2v9.6L13 8z\" />\n )}\n </ChromeButton>\n {hideTime ? null : (\n <span className=\"pano-video-time\">\n {formatMediaTime(snapshot.currentTime)}\n </span>\n )}\n <input\n aria-label=\"Seek\"\n max={duration || 1}\n min={0}\n onChange={(event) => {\n controller.seek(Number(event.currentTarget.value));\n }}\n onPointerDown={(event) => {\n event.stopPropagation();\n }}\n step=\"any\"\n style={{\n accentColor: resolved.accent,\n flex: 1,\n minWidth: 64,\n }}\n type=\"range\"\n value={duration > 0 ? snapshot.currentTime : 0}\n />\n {hideTime ? null : (\n <span className=\"pano-video-time\">\n {formatMediaTime(duration)}\n </span>\n )}\n <VolumeControl\n appearance={resolved}\n muted={snapshot.muted}\n onOpenChange={setVolumeOpen}\n onToggleMuted={() => {\n controller.toggleMuted();\n }}\n onVolume={(nextVolume) => {\n controller.setVolume(nextVolume);\n }}\n volume={snapshot.volume}\n volumeAdjustable={snapshot.volumeAdjustable}\n />\n {compact ? (\n <div className=\"pano-video-menu\" data-pano-video-menu=\"more\">\n {menu !== null ? menuNode : null}\n <ChromeButton\n appearance={resolved}\n id={`${barId}-more-btn`}\n label=\"More\"\n onClick={() => {\n toggleMenu(\"more\");\n }}\n >\n <Icon path=\"M3 8a1 1 0 1 0 2 0 1 1 0 1 0-2 0M7 8a1 1 0 1 0 2 0 1 1 0 1 0-2 0M11 8a1 1 0 1 0 2 0 1 1 0 1 0-2 0\" />\n </ChromeButton>\n </div>\n ) : (\n <>\n {rateButton}\n {variantButton}\n {captionsButton}\n </>\n )}\n {showFullscreen ? (\n <ChromeButton\n appearance={resolved}\n label={fullscreen?.isFullscreen ? \"Exit fullscreen\" : \"Enter fullscreen\"}\n onClick={() => {\n fullscreen?.toggleFullscreen();\n }}\n >\n {fullscreen?.isFullscreen ? (\n <Icon path=\"M6 3.5H3.5V6M10 3.5h2.5V6M6 12.5H3.5V10M10 12.5h2.5V10\" />\n ) : (\n <Icon path=\"M3.5 6V3.5H6M10 3.5h2.5V6M3.5 10v2.5H6M10 12.5h2.5V10\" />\n )}\n </ChromeButton>\n ) : null}\n </div>\n );\n}\n\n/**\n * Claims the default playback chrome slot for a custom replacement.\n * Render inside PanoViewer when overriding the built-in controls.\n */\nexport function PanoVideoControls({ appearance }: PanoVideoControlsProps) {\n useClaimPanoVideoControls();\n const host = useContext(PanoVideoHostContext);\n if (host && appearance) {\n host.controls = appearance;\n }\n return null;\n}\n","import type { PanoVideoTrack, PanoVideoVariant } from \"./types\";\n\nexport const DEFAULT_PANO_VIDEO_PLAYBACK_RATES = [0.5, 1, 1.25, 1.5, 2] as const;\n\nconst MEDIA_PROBE_EPSILON = 0.001;\n\nexport function clampVolume(volume: number | undefined): number {\n if (!Number.isFinite(volume)) {\n return 1;\n }\n return Math.max(0, Math.min(volume!, 1));\n}\n\n/** iOS Safari ignores `HTMLMediaElement.volume` and always reads back `1`. */\nexport function probeVolumeAdjustable(video: HTMLVideoElement): boolean {\n const previous = video.volume;\n const probe = previous === 0.5 ? 0.51 : 0.5;\n try {\n video.volume = probe;\n } catch {\n return false;\n }\n const adjustable = Math.abs(video.volume - probe) <= MEDIA_PROBE_EPSILON;\n try {\n video.volume = previous;\n } catch {\n // Restore is best-effort; iOS leaves volume at 1 either way.\n }\n return adjustable;\n}\n\nexport function probePlaybackRateSupported(\n video: HTMLVideoElement,\n rate: number,\n): boolean {\n if (!Number.isFinite(rate) || rate <= 0) {\n return false;\n }\n if (rate === 1) {\n return true;\n }\n const previous = video.playbackRate;\n try {\n video.playbackRate = rate;\n } catch {\n try {\n video.playbackRate = previous;\n } catch {\n // Ignore restore failure after an unsupported assignment.\n }\n return false;\n }\n const supported = Math.abs(video.playbackRate - rate) <= MEDIA_PROBE_EPSILON;\n try {\n video.playbackRate = previous;\n } catch {\n // Ignore restore failure.\n }\n return supported;\n}\n\nexport function filterSupportedPlaybackRates(\n video: HTMLVideoElement,\n rates: readonly number[],\n): number[] {\n const seen = new Set<number>();\n const filtered: number[] = [];\n for (const rate of rates) {\n if (!Number.isFinite(rate) || rate <= 0 || seen.has(rate)) {\n continue;\n }\n seen.add(rate);\n if (probePlaybackRateSupported(video, rate)) {\n filtered.push(rate);\n }\n }\n if (!filtered.includes(1)) {\n const insertAt = filtered.findIndex((rate) => rate > 1);\n if (insertAt === -1) {\n filtered.push(1);\n } else {\n filtered.splice(insertAt, 0, 1);\n }\n }\n return filtered;\n}\n\nexport function formatMediaTime(seconds: number): string {\n if (!Number.isFinite(seconds) || seconds < 0) {\n return \"0:00\";\n }\n const total = Math.floor(seconds);\n const hours = Math.floor(total / 3600);\n const minutes = Math.floor((total % 3600) / 60);\n const remainder = total % 60;\n if (hours > 0) {\n return `${hours}:${String(minutes).padStart(2, \"0\")}:${String(remainder).padStart(2, \"0\")}`;\n }\n return `${minutes}:${String(remainder).padStart(2, \"0\")}`;\n}\n\nexport function panoVideoTrackId(track: PanoVideoTrack): string {\n return track.id ?? track.srcLang;\n}\n\nexport function resolvePanoVideoVariants({\n poster,\n src,\n variants,\n}: {\n poster?: string;\n src?: string;\n variants?: readonly PanoVideoVariant[];\n}): PanoVideoVariant[] {\n if (variants && variants.length > 0) {\n return [...variants];\n }\n if (src) {\n return [\n {\n id: \"default\",\n label: \"Default\",\n poster,\n sources: [{ src }],\n },\n ];\n }\n return [];\n}\n\nexport function resolvePanoVideoVariantId(\n variants: readonly PanoVideoVariant[],\n preferredId: string | undefined,\n): string {\n if (variants.length === 0) {\n return \"default\";\n }\n if (preferredId && variants.some((variant) => variant.id === preferredId)) {\n return preferredId;\n }\n return variants[0]!.id;\n}\n\nexport function defaultPanoVideoTrackId(\n tracks: readonly PanoVideoTrack[],\n): string | null {\n const preferred = tracks.find((track) => track.default);\n if (preferred) {\n return panoVideoTrackId(preferred);\n }\n return tracks[0] ? panoVideoTrackId(tracks[0]) : null;\n}\n\nexport function cueText(cue: TextTrackCue): string {\n if (!(\"text\" in cue) || typeof cue.text !== \"string\") {\n return \"\";\n }\n return cue.text.replace(/<[^>]+>/g, \"\").replace(/\\r\\n|\\r/g, \"\\n\");\n}\n","import { useSyncExternalStore } from \"react\";\nimport type { CSSProperties, ReactNode } from \"react\";\nimport {\n subscribeWebVRHost,\n type WebVRHost,\n} from \"./host\";\nimport { DEFAULT_WEBVR_CHROME_APPEARANCE } from \"./appearance\";\nimport { cycleWebVRProfileId, WEBVR_PROFILES } from \"./profiles\";\nimport type { WebVRChromeAppearance, WebVRSettings } from \"./types\";\n\nfunction resolveAppearance(\n value: WebVRHost[\"snapshot\"][\"chrome\"],\n): Required<Omit<WebVRChromeAppearance, \"setupTitle\">> &\n Pick<WebVRChromeAppearance, \"setupTitle\"> {\n return {\n ...DEFAULT_WEBVR_CHROME_APPEARANCE,\n ...(typeof value === \"object\" ? value : {}),\n };\n}\n\nfunction ChromeButton({\n appearance,\n children,\n onClick,\n}: {\n appearance: ReturnType<typeof resolveAppearance>;\n children: ReactNode;\n onClick: () => void;\n}) {\n return (\n <button\n className=\"pano-webvr-button\"\n onClick={onClick}\n style={{\n background: appearance.background,\n borderRadius: appearance.borderRadius,\n color: appearance.color,\n fontSize: appearance.fontSize,\n }}\n type=\"button\"\n >\n {children}\n </button>\n );\n}\n\nfunction SetupPanel({\n appearance,\n host,\n settings,\n}: {\n appearance: ReturnType<typeof resolveAppearance>;\n host: WebVRHost;\n settings: WebVRSettings;\n}) {\n const controller = host.controller;\n const setScreensize = (value: number | \"auto\") => {\n controller?.updateSettings({ ...settings, screensize: value });\n };\n const cycleProfile = (step: -1 | 1) => {\n controller?.updateSettings({\n ...settings,\n profileId: cycleWebVRProfileId(settings.profileId, step),\n });\n };\n const panelStyle: CSSProperties = {\n background: appearance.background,\n borderRadius: appearance.borderRadius,\n color: appearance.color,\n fontSize: appearance.fontSize,\n };\n\n return (\n <div\n aria-label=\"Mobile VR setup\"\n className=\"pano-webvr-setup\"\n role=\"dialog\"\n style={panelStyle}\n >\n <h2 className=\"pano-webvr-setup-title\">\n {appearance.setupTitle ?? \"MobileVR Setup\"}\n </h2>\n <label className=\"pano-webvr-setup-field\">\n Screen size (inch)\n <div className=\"pano-webvr-setup-row\">\n <button\n aria-label=\"Decrease screen size\"\n className=\"pano-webvr-setup-stepper\"\n onClick={() =>\n setScreensize(\n settings.screensize === \"auto\"\n ? 5\n : Math.max(3, settings.screensize - 0.1),\n )\n }\n type=\"button\"\n >\n ‹\n </button>\n <strong className=\"pano-webvr-setup-value\">\n {settings.screensize === \"auto\"\n ? \"Auto\"\n : settings.screensize.toFixed(1)}\n </strong>\n <button\n aria-label=\"Increase screen size\"\n className=\"pano-webvr-setup-stepper\"\n onClick={() =>\n setScreensize(\n settings.screensize === \"auto\"\n ? 5\n : Math.min(20, settings.screensize + 0.1),\n )\n }\n type=\"button\"\n >\n ›\n </button>\n </div>\n </label>\n <fieldset className=\"pano-webvr-setup-fieldset\">\n <legend className=\"pano-webvr-setup-legend\">VR headset preset</legend>\n <div className=\"pano-webvr-setup-row\">\n <button\n aria-label=\"Previous headset preset\"\n className=\"pano-webvr-setup-stepper\"\n onClick={() => cycleProfile(-1)}\n type=\"button\"\n >\n ‹\n </button>\n <strong className=\"pano-webvr-setup-value-wide\">\n {WEBVR_PROFILES[settings.profileId].label}\n </strong>\n <button\n aria-label=\"Next headset preset\"\n className=\"pano-webvr-setup-stepper\"\n onClick={() => cycleProfile(1)}\n type=\"button\"\n >\n ›\n </button>\n </div>\n </fieldset>\n <ChromeButton\n appearance={appearance}\n onClick={() => controller?.closeSetup()}\n >\n Close\n </ChromeButton>\n </div>\n );\n}\n\nexport function WebVRChromeBridge({ host }: { host: WebVRHost }) {\n useSyncExternalStore(\n (listener) => subscribeWebVRHost(host, listener),\n () => host.revision,\n () => host.revision,\n );\n const { available, chrome, mode, settings, setupOpen } = host.snapshot;\n if (chrome === false || !host.controller) {\n return null;\n }\n const appearance = resolveAppearance(chrome);\n\n return (\n <>\n <div className=\"pano-webvr-toolbar\">\n {mode ? (\n <div className=\"pano-webvr-toolbar-actions\">\n {mode !== \"webxr\" ? (\n <ChromeButton\n appearance={appearance}\n onClick={() => host.controller?.openSetup()}\n >\n VR Setup\n </ChromeButton>\n ) : null}\n <ChromeButton\n appearance={appearance}\n onClick={() => void host.controller?.exitVR()}\n >\n Exit VR\n </ChromeButton>\n </div>\n ) : (\n <ChromeButton\n appearance={appearance}\n onClick={() => void host.controller?.enterVR()}\n >\n {available ? \"Enter VR\" : \"VR unavailable\"}\n </ChromeButton>\n )}\n </div>\n {mode === \"fake\" ? (\n <p\n className=\"pano-webvr-hint\"\n style={{ color: appearance.color }}\n >\n Simulated VR Mode · Click the view to lock the mouse, then move to\n look around. Use a headset or phone for real VR.\n </p>\n ) : null}\n {setupOpen ? (\n <SetupPanel\n appearance={appearance}\n host={host}\n settings={settings}\n />\n ) : null}\n </>\n );\n}\n","import type { XRStore } from \"@react-three/xr\";\nimport { createContext } from \"react\";\nimport type { WebVRStereoView } from \"./stereo-view\";\nimport type { WebVRChrome, WebVRMode, WebVRSettings } from \"./types\";\n\nexport type WebVRController = {\n enterVR: () => Promise<boolean>;\n exitVR: () => Promise<void>;\n toggleVR: () => Promise<boolean>;\n requestPermission: () => Promise<boolean>;\n openSetup: () => void;\n closeSetup: () => void;\n updateSettings: (settings: WebVRSettings) => void;\n};\n\nexport type WebVRHostSnapshot = {\n available: boolean;\n chrome: WebVRChrome;\n mode: WebVRMode | null;\n setupOpen: boolean;\n settings: WebVRSettings;\n};\n\nexport type WebVRHost = {\n controller: WebVRController | null;\n revision: number;\n snapshot: WebVRHostSnapshot;\n listeners: Set<() => void>;\n};\n\nexport type WebVRRuntimeApi = {\n host: WebVRHost;\n xrStore: XRStore;\n stereoView: WebVRStereoView;\n};\n\nexport const WebVRRuntimeContext = createContext<WebVRRuntimeApi | null>(null);\n\nexport function createWebVRHost(): WebVRHost {\n return {\n controller: null,\n revision: 0,\n snapshot: {\n available: false,\n chrome: true,\n mode: null,\n setupOpen: false,\n settings: { screensize: \"auto\", profileId: \"cardboard-v1\" },\n },\n listeners: new Set(),\n };\n}\n\nexport function updateWebVRHost(\n host: WebVRHost,\n snapshot: Partial<WebVRHostSnapshot>,\n): void {\n host.snapshot = { ...host.snapshot, ...snapshot };\n host.revision += 1;\n for (const listener of host.listeners) {\n listener();\n }\n}\n\nexport function subscribeWebVRHost(\n host: WebVRHost,\n listener: () => void,\n): () => void {\n host.listeners.add(listener);\n return () => {\n host.listeners.delete(listener);\n };\n}\n","import type { WebVRChromeAppearance } from \"./types\";\n\nexport const DEFAULT_WEBVR_CHROME_APPEARANCE: Required<\n Omit<WebVRChromeAppearance, \"setupTitle\">\n> = {\n background: \"rgba(16, 24, 32, 0.78)\",\n color: \"#ffffff\",\n accent: \"#7dd3fc\",\n borderRadius: 6,\n fontSize: 14,\n};\n","import type {\n WebVRProfile,\n WebVRProfileId,\n WebVRSettings,\n} from \"./types\";\n\nexport const WEBVR_PROFILE_IDS = [\n \"none\",\n \"cardboard-v1\",\n \"cardboard-v2\",\n \"gear-vr\",\n \"daydream\",\n] as const satisfies readonly WebVRProfileId[];\n\nexport const WEBVR_PROFILES: Record<WebVRProfileId, WebVRProfile> = {\n none: {\n id: \"none\",\n label: \"No Distortion\",\n fov: 80,\n ipdMm: 60,\n screenToLensMm: 42,\n k1: 0,\n k2: 0,\n },\n \"cardboard-v1\": {\n id: \"cardboard-v1\",\n label: \"Cardboard V1\",\n fov: 80,\n ipdMm: 60,\n screenToLensMm: 42,\n k1: 0.441,\n k2: 0.156,\n },\n \"cardboard-v2\": {\n id: \"cardboard-v2\",\n label: \"Cardboard V2\",\n fov: 90,\n ipdMm: 64,\n screenToLensMm: 39,\n k1: 0.336,\n k2: 0.553,\n },\n \"gear-vr\": {\n id: \"gear-vr\",\n label: \"Gear VR\",\n fov: 96,\n ipdMm: 63.5,\n screenToLensMm: 50,\n k1: 0.215,\n k2: 0.215,\n },\n daydream: {\n id: \"daydream\",\n label: \"Daydream\",\n fov: 90,\n ipdMm: 61.5,\n screenToLensMm: 44,\n k1: 0.385,\n k2: 0.593,\n },\n};\n\nexport const DEFAULT_WEBVR_SETTINGS: WebVRSettings = {\n screensize: \"auto\",\n profileId: \"cardboard-v1\",\n};\n\nconst STORAGE_KEY = \"pano-view:webvr-settings:v1\";\n\nexport function isWebVRProfileId(value: unknown): value is WebVRProfileId {\n return (\n typeof value === \"string\" &&\n (WEBVR_PROFILE_IDS as readonly string[]).includes(value)\n );\n}\n\nexport function cycleWebVRProfileId(\n current: WebVRProfileId,\n step: -1 | 1,\n): WebVRProfileId {\n const index = WEBVR_PROFILE_IDS.indexOf(current);\n const count = WEBVR_PROFILE_IDS.length;\n const next = ((index < 0 ? 0 : index) + step + count) % count;\n return WEBVR_PROFILE_IDS[next]!;\n}\n\nexport function resolveWebVRProfile(\n profile: WebVRProfileId | WebVRProfile | undefined,\n storedId: WebVRProfileId,\n): WebVRProfile {\n if (profile && typeof profile === \"object\") {\n return {\n ...profile,\n fov: clamp(profile.fov, 30, 140),\n ipdMm: clamp(profile.ipdMm, 40, 80),\n };\n }\n return WEBVR_PROFILES[profile ?? storedId];\n}\n\nexport function loadWebVRSettings(): WebVRSettings {\n if (typeof localStorage === \"undefined\") {\n return DEFAULT_WEBVR_SETTINGS;\n }\n try {\n const value = JSON.parse(localStorage.getItem(STORAGE_KEY) ?? \"null\") as {\n screensize?: unknown;\n profileId?: unknown;\n } | null;\n const screensize =\n value?.screensize === \"auto\" ||\n (typeof value?.screensize === \"number\" &&\n Number.isFinite(value.screensize) &&\n value.screensize >= 3 &&\n value.screensize <= 20)\n ? value.screensize\n : DEFAULT_WEBVR_SETTINGS.screensize;\n const profileId = isWebVRProfileId(value?.profileId)\n ? value.profileId\n : DEFAULT_WEBVR_SETTINGS.profileId;\n return { screensize, profileId };\n } catch {\n return DEFAULT_WEBVR_SETTINGS;\n }\n}\n\nexport function saveWebVRSettings(settings: WebVRSettings): void {\n if (typeof localStorage === \"undefined\") {\n return;\n }\n try {\n localStorage.setItem(STORAGE_KEY, JSON.stringify(settings));\n } catch {\n // Storage can be unavailable in private or embedded browsing contexts.\n }\n}\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, Number.isFinite(value) ? value : min));\n}\n","import { Camera, Object3D, StereoCamera, Vector3 } from \"three\";\n\nconst PROJECT = new Vector3();\n\nexport type WebVRStereoEye = \"left\" | \"right\";\n\nexport type WebVRStereoView = {\n active: boolean;\n stereo: StereoCamera;\n};\n\nexport function createWebVRStereoView(): WebVRStereoView {\n return {\n active: false,\n stereo: new StereoCamera(),\n };\n}\n\nexport function isFallbackStereoMode(mode: string | null | undefined): boolean {\n return mode === \"mobilevr\" || mode === \"fake\";\n}\n\nexport function projectStereoHtmlPosition(\n el: Object3D,\n camera: Camera,\n size: { width: number; height: number },\n eye: WebVRStereoEye,\n): [number, number] {\n PROJECT.setFromMatrixPosition(el.matrixWorld);\n PROJECT.project(camera);\n if (\n PROJECT.z > 1 ||\n PROJECT.x < -1.15 ||\n PROJECT.x > 1.15 ||\n PROJECT.y < -1.15 ||\n PROJECT.y > 1.15\n ) {\n return [-1e5, -1e5];\n }\n const eyeWidth = size.width / 2;\n const xOffset = eye === \"right\" ? eyeWidth : 0;\n return [\n PROJECT.x * (eyeWidth / 2) + eyeWidth / 2 + xOffset,\n -(PROJECT.y * (size.height / 2)) + size.height / 2,\n ];\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useXR, XROrigin } from \"@react-three/xr\";\nimport { useRef } from \"react\";\nimport { Group, Vector3 } from \"three\";\n\n/**\n * Keeps the WebXR eye midpoint at the panorama origin. Positional tracking\n * would otherwise move the camera away from the center of a monoscopic sphere.\n */\nexport function PanoramaXROrigin() {\n const originRef = useRef<Group>(null);\n const localHeadPositionRef = useRef(new Vector3());\n const session = useXR((state) => state.session);\n const gl = useThree((state) => state.gl);\n\n useFrame(() => {\n const origin = originRef.current;\n if (!session || !origin || !gl.xr.isPresenting) {\n return;\n }\n const xrCamera = gl.xr.getCamera();\n localHeadPositionRef.current.copy(xrCamera.position).sub(origin.position);\n origin.position.copy(localHeadPositionRef.current).multiplyScalar(-1);\n origin.updateMatrixWorld();\n }, -100);\n\n return <XROrigin ref={originRef} />;\n}\n","import { useContext, useEffect, useMemo, useRef, useState } from \"react\";\nimport {\n createUnlockingHowl,\n sourceList,\n type UnlockingHowlHandle,\n} from \"./audio/howl\";\nimport {\n BackgroundAudioHostContext,\n notifyBackgroundAudioHost,\n type BackgroundAudioController,\n type BackgroundAudioSnapshot,\n} from \"./background-audio-host\";\nimport type { AudioPlaybackState } from \"./hotspot/audio-hotspot\";\nimport { clampAudioVolume } from \"./hotspot/audio-spatial\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\n\nconst DEFAULT_FADE_MS = 400;\n\nexport type BackgroundAudioSource = string | readonly string[];\n\nexport type BackgroundAudioErrorEvent = {\n error: unknown;\n};\n\nexport type BackgroundAudioProps = {\n /** Shared tour track when `sources` is omitted, or fallback when a scene has no entry. */\n src?: BackgroundAudioSource;\n /** Per-scene tracks keyed by `Scene.id`. Requires `sceneId`. */\n sources?: Readonly<Record<string, BackgroundAudioSource>>;\n /** Current scene id. Required when `sources` is set. */\n sceneId?: string;\n /**\n * Controlled playing state. When provided, the parent owns play/pause.\n * When omitted, the component manages its own state and imperative\n * `playBackgroundAudio` / `pauseBackgroundAudio` work directly.\n */\n playing?: boolean;\n /** Initial playing state when `playing` is omitted. Defaults to false. */\n defaultPlaying?: boolean;\n /** Defaults to true. */\n loop?: boolean;\n muted?: boolean;\n volume?: number;\n pauseWhenHidden?: boolean;\n /** Crossfade duration when the resolved track changes. Defaults to 400; 0 is a hard cut. */\n fadeMs?: number;\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n onPlaybackStateChange?: (state: AudioPlaybackState) => void;\n onPlaybackError?: (error: unknown) => void;\n onEnded?: () => void;\n onError?: (event: BackgroundAudioErrorEvent) => void;\n};\n\ntype AudioSlot = {\n handle: UnlockingHowlHandle;\n key: string;\n crossOrigin: \"\" | \"anonymous\" | \"use-credentials\" | undefined;\n};\n\nfunction resolveFadeMs(value: number | undefined): number {\n if (!Number.isFinite(value)) {\n return DEFAULT_FADE_MS;\n }\n return Math.max(0, value!);\n}\n\nfunction resolveBackgroundAudioUrls(\n src: BackgroundAudioSource | undefined,\n sources: Readonly<Record<string, BackgroundAudioSource>> | undefined,\n sceneId: string | undefined,\n): string[] {\n if (sources !== undefined) {\n if (sceneId === undefined) {\n throw new Error(\"<BackgroundAudio> requires sceneId when sources is set.\");\n }\n if (Object.prototype.hasOwnProperty.call(sources, sceneId)) {\n return sourceList(sources[sceneId]);\n }\n }\n return sourceList(src);\n}\n\nfunction applyNonSpatialMix(\n slot: AudioSlot,\n loop: boolean,\n muted: boolean,\n volume: number,\n) {\n slot.handle.howl.stereo(0);\n slot.handle.howl.loop(loop);\n slot.handle.howl.mute(muted);\n slot.handle.howl.volume(clampAudioVolume(volume));\n}\n\n/**\n * Adds a non-spatial soundtrack to the nearest PanoViewer. Render one instance\n * as a child of PanoViewer, alongside Scenes or a panorama source — not inside\n * renderHotspots.\n */\nexport function BackgroundAudio({\n src,\n sources,\n sceneId,\n playing: controlledPlaying,\n defaultPlaying = false,\n loop = true,\n muted = false,\n volume = 1,\n pauseWhenHidden = true,\n fadeMs,\n crossOrigin,\n onPlaybackStateChange,\n onPlaybackError,\n onEnded,\n onError,\n}: BackgroundAudioProps) {\n const controlsRef = useContext(PanoramaViewContext);\n if (!controlsRef) {\n throw new Error(\"<BackgroundAudio> must be rendered inside <PanoViewer>.\");\n }\n\n const isControlled = controlledPlaying !== undefined;\n const [internalPlaying, setInternalPlaying] = useState(defaultPlaying);\n const playing = isControlled ? controlledPlaying : internalPlaying;\n\n const urls = resolveBackgroundAudioUrls(src, sources, sceneId);\n const trackKey = urls.join(\"\\0\");\n\n const currentRef = useRef<AudioSlot | null>(null);\n const outgoingRef = useRef<AudioSlot[]>([]);\n const fadingInRef = useRef(false);\n const isFirstTrackRef = useRef(true);\n const playingRef = useRef(playing);\n const loopRef = useRef(loop);\n const mutedRef = useRef(muted);\n const volumeRef = useRef(volume);\n const fadeMsRef = useRef(resolveFadeMs(fadeMs));\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n const onPlaybackErrorRef = useRef(onPlaybackError);\n const onEndedRef = useRef(onEnded);\n const onErrorRef = useRef(onError);\n\n playingRef.current = playing;\n loopRef.current = loop;\n mutedRef.current = muted;\n volumeRef.current = volume;\n fadeMsRef.current = resolveFadeMs(fadeMs);\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n onPlaybackErrorRef.current = onPlaybackError;\n onEndedRef.current = onEnded;\n onErrorRef.current = onError;\n\n // -- Snapshot & controller for host registration --\n const snapshotRef = useRef<BackgroundAudioSnapshot>({\n ready: false,\n playing: false,\n blocked: false,\n ended: false,\n muted,\n volume,\n });\n const snapshotListenersRef = useRef(new Set<() => void>());\n\n const notifySnapshot = (patch: Partial<BackgroundAudioSnapshot>) => {\n const prev = snapshotRef.current;\n snapshotRef.current = { ...prev, ...patch };\n for (const listener of snapshotListenersRef.current) {\n listener();\n }\n };\n\n const isControlledRef = useRef(isControlled);\n isControlledRef.current = isControlled;\n\n const controller = useMemo<BackgroundAudioController>(\n () => ({\n subscribe: (onStoreChange) => {\n snapshotListenersRef.current.add(onStoreChange);\n return () => {\n snapshotListenersRef.current.delete(onStoreChange);\n };\n },\n getSnapshot: () => snapshotRef.current,\n play: () => {\n if (isControlledRef.current) {\n return;\n }\n setInternalPlaying(true);\n },\n pause: () => {\n if (isControlledRef.current) {\n return;\n }\n setInternalPlaying(false);\n },\n togglePlay: () => {\n if (isControlledRef.current) {\n return;\n }\n setInternalPlaying((prev) => !prev);\n },\n setVolume: (vol) => {\n if (isControlledRef.current) {\n return;\n }\n const howl = currentRef.current?.handle.howl;\n if (howl) {\n howl.volume(clampAudioVolume(vol));\n }\n notifySnapshot({ volume: clampAudioVolume(vol) });\n },\n setMuted: (m) => {\n if (isControlledRef.current) {\n return;\n }\n const howl = currentRef.current?.handle.howl;\n if (howl) {\n howl.mute(m);\n }\n notifySnapshot({ muted: m });\n },\n toggleMuted: () => {\n if (isControlledRef.current) {\n return;\n }\n const next = !snapshotRef.current.muted;\n const howl = currentRef.current?.handle.howl;\n if (howl) {\n howl.mute(next);\n }\n notifySnapshot({ muted: next });\n },\n }),\n [],\n );\n\n const bgmHost = useContext(BackgroundAudioHostContext);\n\n useEffect(() => {\n if (!bgmHost) {\n return;\n }\n bgmHost.controller = controller;\n notifyBackgroundAudioHost(bgmHost);\n return () => {\n if (bgmHost.controller === controller) {\n bgmHost.controller = null;\n notifyBackgroundAudioHost(bgmHost);\n }\n };\n }, [bgmHost, controller]);\n\n useEffect(() => {\n return () => {\n fadingInRef.current = false;\n isFirstTrackRef.current = true;\n currentRef.current?.handle.dispose();\n currentRef.current = null;\n for (const slot of outgoingRef.current) {\n slot.handle.dispose();\n }\n outgoingRef.current = [];\n };\n }, []);\n\n useEffect(() => {\n const previous = currentRef.current;\n if (\n previous?.key === trackKey &&\n previous.crossOrigin === crossOrigin\n ) {\n return;\n }\n\n const durationMs = fadeMsRef.current;\n const targetVolume = clampAudioVolume(volumeRef.current);\n const nextUrls = trackKey.length > 0 ? trackKey.split(\"\\0\") : [];\n\n const retire = (slot: AudioSlot) => {\n const howl = slot.handle.howl;\n const from = howl.volume();\n outgoingRef.current.push(slot);\n if (durationMs <= 0 || from <= 0 || !howl.playing()) {\n slot.handle.dispose();\n outgoingRef.current = outgoingRef.current.filter((item) => item !== slot);\n return;\n }\n howl.once(\"fade\", () => {\n slot.handle.dispose();\n outgoingRef.current = outgoingRef.current.filter((item) => item !== slot);\n });\n howl.fade(from, 0, durationMs);\n };\n\n if (nextUrls.length > 0) {\n const incoming: AudioSlot = {\n key: trackKey,\n crossOrigin,\n handle: createUnlockingHowl({\n src: nextUrls,\n loop: loopRef.current,\n crossOrigin,\n isActive: () => currentRef.current?.key === trackKey,\n shouldRetryPlay: () =>\n currentRef.current?.key === trackKey && playingRef.current,\n onEnded: () => {\n notifySnapshot({ playing: false, ended: true });\n onPlaybackStateChangeRef.current?.(\"ended\");\n onEndedRef.current?.();\n },\n onPlay: () => {\n if (fadingInRef.current && currentRef.current === incoming) {\n incoming.handle.howl.fade(\n 0,\n clampAudioVolume(volumeRef.current),\n durationMs,\n );\n }\n notifySnapshot({ ready: true, playing: true, blocked: false, ended: false });\n onPlaybackStateChangeRef.current?.(\"playing\");\n },\n onPause: () => {\n notifySnapshot({ playing: false });\n onPlaybackStateChangeRef.current?.(\"paused\");\n },\n onLoadError: (error) => {\n onErrorRef.current?.({ error });\n },\n onPlayError: (error) => {\n notifySnapshot({ blocked: true });\n onPlaybackStateChangeRef.current?.(\"blocked\");\n onPlaybackErrorRef.current?.(error);\n },\n }),\n };\n const fadeIn = durationMs > 0 && !isFirstTrackRef.current;\n isFirstTrackRef.current = false;\n fadingInRef.current = fadeIn;\n applyNonSpatialMix(\n incoming,\n loopRef.current,\n mutedRef.current,\n fadeIn ? 0 : targetVolume,\n );\n if (fadeIn) {\n incoming.handle.howl.once(\"fade\", () => {\n if (currentRef.current === incoming) {\n fadingInRef.current = false;\n incoming.handle.howl.volume(clampAudioVolume(volumeRef.current));\n }\n });\n }\n currentRef.current = incoming;\n if (playingRef.current) {\n incoming.handle.howl.play();\n }\n } else {\n fadingInRef.current = false;\n isFirstTrackRef.current = false;\n currentRef.current = null;\n if (previous && durationMs > 0 && previous.handle.howl.playing()) {\n previous.handle.howl.once(\"fade\", () => {\n onPlaybackStateChangeRef.current?.(\"paused\");\n });\n } else if (previous) {\n onPlaybackStateChangeRef.current?.(\"paused\");\n }\n }\n\n if (previous) {\n retire(previous);\n }\n }, [crossOrigin, trackKey]);\n\n useEffect(() => {\n const howl = currentRef.current?.handle.howl;\n if (!howl) {\n return;\n }\n if (!playing) {\n fadingInRef.current = false;\n howl.pause();\n for (const slot of outgoingRef.current) {\n slot.handle.dispose();\n }\n outgoingRef.current = [];\n return;\n }\n howl.play();\n }, [playing, trackKey]);\n\n useEffect(() => {\n const slot = currentRef.current;\n if (!slot) {\n return;\n }\n slot.handle.howl.loop(loop);\n slot.handle.howl.mute(muted);\n if (!fadingInRef.current) {\n slot.handle.howl.volume(clampAudioVolume(volume));\n }\n notifySnapshot({ muted, volume: clampAudioVolume(volume) });\n }, [loop, muted, trackKey, volume]);\n\n useEffect(() => {\n if (!pauseWhenHidden) {\n return;\n }\n const handleVisibility = () => {\n const howl = currentRef.current?.handle.howl;\n if (document.hidden) {\n howl?.pause();\n for (const slot of outgoingRef.current) {\n slot.handle.howl.pause();\n }\n return;\n }\n if (playingRef.current && howl) {\n howl.play();\n }\n };\n document.addEventListener(\"visibilitychange\", handleVisibility);\n return () => {\n document.removeEventListener(\"visibilitychange\", handleVisibility);\n };\n }, [pauseWhenHidden, trackKey]);\n\n return null;\n}\n","import { Howl, Howler } from \"howler\";\n\nHowler.autoUnlock = true;\n\nexport type AudioSourceList = string | readonly string[];\n\nexport type UnlockingHowlCallbacks = {\n isActive: () => boolean;\n shouldRetryPlay: () => boolean;\n onEnded?: () => void;\n onPlay?: () => void;\n onPause?: () => void;\n onLoadError?: (error: unknown) => void;\n onPlayError?: (error: unknown) => void;\n};\n\nexport type CreateUnlockingHowlOptions = UnlockingHowlCallbacks & {\n src: readonly string[];\n loop: boolean;\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n};\n\nexport type UnlockingHowlHandle = {\n howl: Howl;\n dispose: () => void;\n};\n\nexport function sourceList(\n src: AudioSourceList | undefined | null,\n): string[] {\n if (src == null) {\n return [];\n }\n if (typeof src === \"string\") {\n return src ? [src] : [];\n }\n return src.filter((item): item is string => Boolean(item));\n}\n\nexport function sourcesKey(src: AudioSourceList | undefined | null): string {\n return sourceList(src).join(\"\\0\");\n}\n\nexport function createUnlockingHowl({\n src,\n loop,\n crossOrigin,\n isActive,\n shouldRetryPlay,\n onEnded,\n onPlay,\n onPause,\n onLoadError,\n onPlayError,\n}: CreateUnlockingHowlOptions): UnlockingHowlHandle {\n let disposed = false;\n let blockedNotified = false;\n const unlockListeners: Array<{\n type: \"pointerdown\" | \"keydown\";\n listener: () => void;\n }> = [];\n\n const removeUnlockListeners = () => {\n for (const { type, listener } of unlockListeners) {\n window.removeEventListener(type, listener, true);\n }\n unlockListeners.length = 0;\n };\n\n const instance = new Howl({\n src: [...src],\n html5: false,\n preload: true,\n loop,\n xhr:\n crossOrigin === \"use-credentials\"\n ? { withCredentials: true }\n : undefined,\n onend: () => {\n if (disposed || !isActive() || instance.loop()) {\n return;\n }\n onEnded?.();\n },\n onplay: () => {\n if (!disposed && isActive()) {\n onPlay?.();\n }\n },\n onpause: () => {\n if (!disposed && isActive()) {\n onPause?.();\n }\n },\n onloaderror: (_soundId, error) => {\n if (!disposed && isActive()) {\n onLoadError?.(error);\n }\n },\n onplayerror: (_soundId, error) => {\n if (disposed || !isActive()) {\n return;\n }\n if (!blockedNotified) {\n blockedNotified = true;\n onPlayError?.(error);\n }\n const retry = () => {\n removeUnlockListeners();\n if (!disposed && isActive() && shouldRetryPlay()) {\n void Howler.ctx?.resume();\n instance.play();\n }\n };\n removeUnlockListeners();\n unlockListeners.push({ type: \"pointerdown\", listener: retry });\n unlockListeners.push({ type: \"keydown\", listener: retry });\n window.addEventListener(\"pointerdown\", retry, { capture: true });\n window.addEventListener(\"keydown\", retry, { capture: true });\n },\n });\n\n return {\n howl: instance,\n dispose: () => {\n if (disposed) {\n return;\n }\n disposed = true;\n removeUnlockListeners();\n instance.unload();\n },\n };\n}\n","import { MathUtils, Vector3, type Camera } from \"three\";\nimport { panoPositionToVector3 } from \"./coordinates\";\nimport type { HotspotPosition } from \"./types\";\n\nconst LOOK_DIR = new Vector3();\nconst SOURCE_DIR = new Vector3();\nconst RIGHT_DIR = new Vector3();\n\nexport function clampAudioVolume(volume: number | undefined): number {\n if (!Number.isFinite(volume)) {\n return 1;\n }\n return Math.max(0, Math.min(volume!, 1));\n}\n\nexport function clampLookRange(range: number | undefined): number {\n if (!Number.isFinite(range)) {\n return 360;\n }\n return Math.max(0, range!);\n}\n\n/**\n * Volume falloff from look-away angle. `range > 180` disables attenuation\n * (the default 360 matches a full-sphere look-to range).\n */\nexport function lookRangeGain(angleDegrees: number, range: number): number {\n if (range > 180) {\n return 1;\n }\n if (range <= 0) {\n return 0;\n }\n return Math.max(0, Math.min(1, 1 - angleDegrees / range));\n}\n\nexport function audioSpatialFromView(\n camera: Camera,\n position: HotspotPosition,\n range: number,\n): { pan: number; gain: number } {\n camera.getWorldDirection(LOOK_DIR);\n SOURCE_DIR.copy(panoPositionToVector3(position)).normalize();\n const angleDegrees = MathUtils.radToDeg(\n Math.acos(MathUtils.clamp(LOOK_DIR.dot(SOURCE_DIR), -1, 1)),\n );\n RIGHT_DIR.set(1, 0, 0).applyQuaternion(camera.quaternion);\n const pan = MathUtils.clamp(\n Math.atan2(SOURCE_DIR.dot(RIGHT_DIR), SOURCE_DIR.dot(LOOK_DIR)) / (Math.PI / 2),\n -1,\n 1,\n );\n return {\n pan,\n gain: lookRangeGain(angleDegrees, range),\n };\n}\n","import { useContext, useEffect, useMemo } from \"react\";\nimport {\n claimPanoFilter,\n PanoFilterHostContext,\n releasePanoFilter,\n setPanoFilterSnapshot,\n} from \"./host\";\nimport {\n resolvePanoFilterSnapshot,\n type PanoFilterPreset,\n} from \"./presets\";\n\nexport type PanoFilterProps = {\n /** Built-in look. Defaults to `none` (identity). */\n preset?: PanoFilterPreset;\n /** Mix with the original panorama, 0–1. Defaults to 1. */\n intensity?: number;\n /** When false, the panorama renders without a filter. Defaults to true. */\n enabled?: boolean;\n};\n\n/**\n * Applies a color or artistic filter to the panorama source of the nearest\n * PanoViewer. Render one instance as a child of PanoViewer. Hotspots and HTML\n * chrome are not filtered.\n */\nexport function PanoFilter({\n preset = \"none\",\n intensity,\n enabled = true,\n}: PanoFilterProps) {\n const host = useContext(PanoFilterHostContext);\n if (!host) {\n throw new Error(\"<PanoFilter> must be rendered inside <PanoViewer>.\");\n }\n\n const snapshot = useMemo(\n () => resolvePanoFilterSnapshot({ preset, intensity, enabled }),\n [enabled, intensity, preset],\n );\n\n useEffect(() => {\n claimPanoFilter(host);\n return () => {\n releasePanoFilter(host);\n };\n }, [host]);\n\n useEffect(() => {\n setPanoFilterSnapshot(host, snapshot);\n }, [host, snapshot]);\n\n return null;\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport {\n forwardRef,\n useCallback,\n useContext,\n useEffect,\n useImperativeHandle,\n useRef,\n useState,\n} from \"react\";\nimport type { Quaternion } from \"three\";\nimport {\n applyGyroCalibration,\n createRelativeCalibration,\n deviceOrientationToQuaternion,\n getScreenOrientationAngle,\n quaternionToGyroPose,\n} from \"./gyro-orientation\";\nimport type { DeviceOrientationSample } from \"./gyro-orientation\";\nimport type { GyroPose, GyroTouchMode } from \"./gyro-types\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\n\nexport type { GyroTouchMode } from \"./gyro-types\";\n\ntype DeviceOrientationEventWithCompass = DeviceOrientationEvent & {\n webkitCompassHeading?: number;\n};\n\ntype DeviceOrientationEventConstructorWithPermission =\n typeof DeviceOrientationEvent & {\n requestPermission?: () => Promise<\"granted\" | \"denied\">;\n };\n\nlet deviceOrientationPermissionState: \"unknown\" | \"granted\" | \"denied\" =\n \"unknown\";\n\nexport type GyroHandle = {\n resetSensor: (yaw?: number, pitch?: number) => void;\n isAvailable: () => boolean;\n isEnabled: () => boolean;\n /**\n * Requests iOS sensor permission. Call this directly from a user gesture\n * before setting `enabled` to true.\n */\n requestPermission: () => Promise<boolean>;\n};\n\nexport type GyroProps = {\n /** Whether device-orientation control is requested. Defaults to false. */\n enabled?: boolean;\n /** Whether device roll levels the camera. Defaults to true. */\n camroll?: boolean;\n /** Whether to follow compass-oriented headings. Defaults to false. */\n absolute?: boolean;\n /** Panorama yaw that represents North, in degrees. Defaults to 0. */\n north?: number;\n /** Sensor smoothing from 0 (none) to 0.99 (strong). Defaults to 0. */\n friction?: number;\n /** How touch dragging combines with gyro movement. Defaults to \"full\". */\n touchMode?: GyroTouchMode;\n /** Seconds used to blend from the current view when enabling. Defaults to 0.5. */\n softstart?: number;\n /** Allow capability detection on desktop-class devices. Defaults to false. */\n desktopSupport?: boolean;\n onAvailable?: () => void;\n onUnavailable?: () => void;\n onEnable?: () => void;\n onDisable?: () => void;\n onDenied?: () => void;\n};\n\nfunction isMobileDevice(): boolean {\n if (typeof navigator === \"undefined\") {\n return false;\n }\n return (\n /Android|iPad|iPhone|iPod|Mobile/i.test(navigator.userAgent) ||\n (navigator.platform === \"MacIntel\" && navigator.maxTouchPoints > 1)\n );\n}\n\nfunction normalizeYaw(value: number): number {\n return ((value + 180) % 360 + 360) % 360 - 180;\n}\n\nfunction shortestYawDelta(from: number, to: number): number {\n return normalizeYaw(to - from);\n}\n\nfunction finiteOr(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) ? value! : fallback;\n}\n\nfunction resolveFriction(value: number | undefined): number {\n return Math.min(Math.max(finiteOr(value, 0), 0), 0.99);\n}\n\nfunction resolveSoftstart(value: number | undefined): number {\n return Math.max(finiteOr(value, 0.5), 0);\n}\n\nfunction posesNearlyEqual(a: GyroPose, b: GyroPose): boolean {\n return (\n Math.abs(shortestYawDelta(a.yaw, b.yaw)) < 0.0001 &&\n Math.abs(a.pitch - b.pitch) < 0.0001 &&\n Math.abs(a.roll - b.roll) < 0.0001\n );\n}\n\n/**\n * Adds device-orientation navigation to the nearest PanoViewer.\n * Sensor access is opt-in and disabled by default.\n */\nexport const Gyro = forwardRef<GyroHandle, GyroProps>(function Gyro(\n {\n enabled = false,\n camroll = true,\n absolute = false,\n north = 0,\n friction = 0,\n touchMode = \"full\",\n softstart = 0.5,\n desktopSupport = false,\n onAvailable,\n onUnavailable,\n onEnable,\n onDisable,\n onDenied,\n },\n ref,\n) {\n const controlsRef = useContext(PanoramaViewContext);\n const eventBus = useContext(PanoEventBusContext);\n const { gl } = useThree();\n const [internallyDisabled, setInternallyDisabled] = useState(false);\n const availableRef = useRef(false);\n const availabilityReportedRef = useRef<boolean | null>(null);\n const activeRef = useRef(false);\n const permissionRef = useRef(deviceOrientationPermissionState);\n const absoluteEventSourceRef = useRef<\"standard\" | \"absolute\" | null>(null);\n const rawQuaternionRef = useRef<Quaternion | null>(null);\n const calibrationRef = useRef<Quaternion | null>(null);\n const absoluteOffsetRef = useRef({ yaw: 0, pitch: 0 });\n const screenAngleRef = useRef(getScreenOrientationAngle());\n const startPoseRef = useRef<GyroPose | null>(null);\n const enabledAtRef = useRef(0);\n const filteredPoseRef = useRef<GyroPose | null>(null);\n const lastAppliedPoseRef = useRef<GyroPose | null>(null);\n const callbacksRef = useRef({\n onAvailable,\n onUnavailable,\n onEnable,\n onDisable,\n onDenied,\n });\n callbacksRef.current = {\n onAvailable,\n onUnavailable,\n onEnable,\n onDisable,\n onDenied,\n };\n\n if (!controlsRef) {\n throw new Error(\"<Gyro> must be rendered inside <PanoViewer>.\");\n }\n\n const emit = useCallback(\n (\n type:\n | \"gyroavailable\"\n | \"gyrounavailable\"\n | \"gyroenable\"\n | \"gyrodisable\"\n | \"gyrodenied\",\n ) => {\n eventBus?.emit(type, undefined);\n switch (type) {\n case \"gyroavailable\":\n callbacksRef.current.onAvailable?.();\n break;\n case \"gyrounavailable\":\n callbacksRef.current.onUnavailable?.();\n break;\n case \"gyroenable\":\n callbacksRef.current.onEnable?.();\n break;\n case \"gyrodisable\":\n callbacksRef.current.onDisable?.();\n break;\n case \"gyrodenied\":\n callbacksRef.current.onDenied?.();\n break;\n default: {\n const exhaustive: never = type;\n return exhaustive;\n }\n }\n },\n [eventBus],\n );\n\n const setAvailable = useCallback(\n (available: boolean) => {\n availableRef.current = available;\n if (availabilityReportedRef.current === available) {\n return;\n }\n availabilityReportedRef.current = available;\n emit(available ? \"gyroavailable\" : \"gyrounavailable\");\n },\n [emit],\n );\n\n const requestPermission = useCallback(async (): Promise<boolean> => {\n if (!availableRef.current) {\n return false;\n }\n if (typeof DeviceOrientationEvent === \"undefined\") {\n setAvailable(false);\n return false;\n }\n const constructor =\n DeviceOrientationEvent as DeviceOrientationEventConstructorWithPermission;\n if (typeof constructor.requestPermission !== \"function\") {\n permissionRef.current = \"granted\";\n deviceOrientationPermissionState = \"granted\";\n return true;\n }\n if (\n permissionRef.current === \"granted\" ||\n deviceOrientationPermissionState === \"granted\"\n ) {\n permissionRef.current = \"granted\";\n return true;\n }\n try {\n const result = await constructor.requestPermission();\n permissionRef.current = result;\n deviceOrientationPermissionState = result;\n if (result === \"granted\") {\n setAvailable(true);\n return true;\n }\n } catch {\n permissionRef.current = \"denied\";\n deviceOrientationPermissionState = \"denied\";\n }\n emit(\"gyrodenied\");\n return false;\n }, [emit, setAvailable]);\n\n const deactivate = useCallback(() => {\n if (activeRef.current) {\n activeRef.current = false;\n controlsRef.current?.setGyroActive(false);\n emit(\"gyrodisable\");\n }\n rawQuaternionRef.current = null;\n absoluteEventSourceRef.current = null;\n calibrationRef.current = null;\n filteredPoseRef.current = null;\n lastAppliedPoseRef.current = null;\n }, [controlsRef, emit]);\n\n const resetSensor = useCallback(\n (yaw?: number, pitch?: number) => {\n const rawQuaternion = rawQuaternionRef.current;\n if (!rawQuaternion) {\n return;\n }\n const view = controlsRef.current?.getTargetView();\n const targetYaw = finiteOr(yaw, view?.yaw ?? 0);\n const targetPitch = finiteOr(pitch, view?.pitch ?? 0);\n if (absolute) {\n const rawPose = quaternionToGyroPose(rawQuaternion);\n absoluteOffsetRef.current = {\n yaw: shortestYawDelta(\n rawPose.yaw + finiteOr(north, 0),\n targetYaw,\n ),\n pitch: targetPitch - rawPose.pitch,\n };\n } else {\n calibrationRef.current = createRelativeCalibration(\n rawQuaternion,\n targetYaw,\n targetPitch,\n );\n }\n startPoseRef.current = {\n yaw: targetYaw,\n pitch: targetPitch,\n roll: 0,\n };\n enabledAtRef.current = performance.now();\n filteredPoseRef.current = null;\n },\n [absolute, controlsRef, north],\n );\n\n useImperativeHandle(\n ref,\n () => ({\n resetSensor,\n isAvailable: () => availableRef.current,\n isEnabled: () => activeRef.current,\n requestPermission,\n }),\n [requestPermission, resetSensor],\n );\n\n useEffect(() => {\n if (!enabled) {\n setInternallyDisabled(false);\n }\n }, [enabled]);\n\n useEffect(() => {\n const supported =\n typeof window !== \"undefined\" &&\n window.isSecureContext &&\n typeof DeviceOrientationEvent !== \"undefined\" &&\n (desktopSupport || isMobileDevice());\n setAvailable(supported);\n return () => {\n availableRef.current = false;\n };\n }, [desktopSupport, setAvailable]);\n\n useEffect(() => {\n controlsRef.current?.setGyroTouchMode(touchMode);\n }, [controlsRef, touchMode]);\n\n useEffect(() => {\n if (!enabled || internallyDisabled || touchMode !== \"disablegyro\") {\n return;\n }\n const onPointerDown = (event: PointerEvent) => {\n if (event.pointerType === \"touch\") {\n setInternallyDisabled(true);\n }\n };\n gl.domElement.addEventListener(\"pointerdown\", onPointerDown);\n return () => {\n gl.domElement.removeEventListener(\"pointerdown\", onPointerDown);\n };\n }, [enabled, gl, internallyDisabled, touchMode]);\n\n useEffect(() => {\n if (!enabled || internallyDisabled || !availableRef.current) {\n deactivate();\n return;\n }\n\n let disposed = false;\n const onOrientation = (event: DeviceOrientationEvent) => {\n if (\n disposed ||\n event.alpha === null ||\n event.beta === null ||\n event.gamma === null\n ) {\n return;\n }\n const compassEvent = event as DeviceOrientationEventWithCompass;\n const hasCompassHeading = Number.isFinite(\n compassEvent.webkitCompassHeading,\n );\n if (absolute) {\n const eventSource =\n event.type === \"deviceorientationabsolute\" ? \"absolute\" : \"standard\";\n if (\n eventSource === \"standard\" &&\n event.absolute !== true &&\n !hasCompassHeading\n ) {\n return;\n }\n if (\n absoluteEventSourceRef.current !== null &&\n absoluteEventSourceRef.current !== eventSource\n ) {\n return;\n }\n absoluteEventSourceRef.current = eventSource;\n }\n const sample: DeviceOrientationSample = {\n alpha: event.alpha,\n beta: event.beta,\n gamma: event.gamma,\n compassHeading:\n absolute && hasCompassHeading\n ? compassEvent.webkitCompassHeading\n : undefined,\n };\n rawQuaternionRef.current = deviceOrientationToQuaternion(\n sample,\n screenAngleRef.current,\n );\n if (!activeRef.current) {\n const view = controlsRef.current?.getTargetView() ?? {\n yaw: 0,\n pitch: 0,\n fov: 75,\n };\n if (!absolute) {\n calibrationRef.current = createRelativeCalibration(\n rawQuaternionRef.current,\n view.yaw,\n view.pitch,\n );\n }\n absoluteOffsetRef.current = { yaw: 0, pitch: 0 };\n startPoseRef.current = { ...view, roll: 0 };\n enabledAtRef.current = performance.now();\n activeRef.current = true;\n controlsRef.current?.setGyroActive(true);\n emit(\"gyroenable\");\n }\n };\n const onScreenOrientation = () => {\n screenAngleRef.current = getScreenOrientationAngle();\n };\n\n void requestPermission().then((granted) => {\n if (!granted || disposed) {\n return;\n }\n window.addEventListener(\"deviceorientation\", onOrientation);\n if (absolute) {\n window.addEventListener(\n \"deviceorientationabsolute\",\n onOrientation as EventListener,\n );\n }\n window.screen.orientation?.addEventListener(\n \"change\",\n onScreenOrientation,\n );\n window.addEventListener(\"orientationchange\", onScreenOrientation);\n });\n\n return () => {\n disposed = true;\n window.removeEventListener(\"deviceorientation\", onOrientation);\n if (absolute) {\n window.removeEventListener(\n \"deviceorientationabsolute\",\n onOrientation as EventListener,\n );\n }\n window.screen.orientation?.removeEventListener(\n \"change\",\n onScreenOrientation,\n );\n window.removeEventListener(\"orientationchange\", onScreenOrientation);\n deactivate();\n };\n }, [\n absolute,\n controlsRef,\n deactivate,\n emit,\n enabled,\n internallyDisabled,\n requestPermission,\n ]);\n\n useFrame((_, deltaSeconds) => {\n const rawQuaternion = rawQuaternionRef.current;\n if (!activeRef.current || !rawQuaternion) {\n return;\n }\n\n let targetPose: GyroPose;\n if (absolute) {\n const rawPose = quaternionToGyroPose(rawQuaternion);\n targetPose = {\n yaw:\n rawPose.yaw +\n finiteOr(north, 0) +\n absoluteOffsetRef.current.yaw,\n pitch: rawPose.pitch + absoluteOffsetRef.current.pitch,\n roll: rawPose.roll,\n };\n } else {\n const calibration = calibrationRef.current;\n if (!calibration) {\n return;\n }\n targetPose = applyGyroCalibration(rawQuaternion, calibration);\n }\n if (!camroll) {\n targetPose.roll = 0;\n }\n\n const softstartMs = resolveSoftstart(softstart) * 1000;\n const startPose = startPoseRef.current;\n if (startPose && softstartMs > 0) {\n const progress = Math.min(\n Math.max((performance.now() - enabledAtRef.current) / softstartMs, 0),\n 1,\n );\n targetPose = {\n yaw:\n startPose.yaw +\n shortestYawDelta(startPose.yaw, targetPose.yaw) * progress,\n pitch: startPose.pitch + (targetPose.pitch - startPose.pitch) * progress,\n roll:\n startPose.roll +\n shortestYawDelta(startPose.roll, targetPose.roll) * progress,\n };\n if (progress === 1) {\n startPoseRef.current = null;\n }\n }\n\n const previous = filteredPoseRef.current;\n const retention = resolveFriction(friction);\n const follow = retention === 0 ? 1 : 1 - Math.pow(retention, deltaSeconds * 60);\n const filteredPose = previous\n ? {\n yaw:\n previous.yaw +\n shortestYawDelta(previous.yaw, targetPose.yaw) * follow,\n pitch: previous.pitch + (targetPose.pitch - previous.pitch) * follow,\n roll:\n previous.roll +\n shortestYawDelta(previous.roll, targetPose.roll) * follow,\n }\n : targetPose;\n filteredPoseRef.current = filteredPose;\n\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n const lastApplied = lastAppliedPoseRef.current;\n if (!lastApplied || !posesNearlyEqual(lastApplied, filteredPose)) {\n lastAppliedPoseRef.current = { ...filteredPose };\n controlsRef.current?.setGyroPose(filteredPose);\n }\n });\n\n return null;\n});\n","import { Euler, MathUtils, Quaternion, Vector3 } from \"three\";\nimport type { GyroPose } from \"./gyro-types\";\n\nconst DEVICE_FORWARD_CORRECTION = new Quaternion().setFromAxisAngle(\n new Vector3(1, 0, 0),\n -Math.PI / 2,\n);\nconst SCREEN_AXIS = new Vector3(0, 0, 1);\n\nexport type DeviceOrientationSample = {\n alpha: number;\n beta: number;\n gamma: number;\n compassHeading?: number;\n};\n\nexport function getScreenOrientationAngle(): number {\n if (typeof window === \"undefined\") {\n return 0;\n }\n\n const angle = window.screen.orientation?.angle;\n if (Number.isFinite(angle)) {\n return angle;\n }\n\n const legacyAngle = (window as Window & { orientation?: number }).orientation;\n return Number.isFinite(legacyAngle) ? legacyAngle! : 0;\n}\n\nexport function deviceOrientationToQuaternion(\n sample: DeviceOrientationSample,\n screenOrientation: number,\n): Quaternion {\n const alpha = Number.isFinite(sample.compassHeading)\n ? 360 - sample.compassHeading!\n : sample.alpha;\n const deviceEuler = new Euler(\n MathUtils.degToRad(sample.beta),\n MathUtils.degToRad(alpha),\n MathUtils.degToRad(-sample.gamma),\n \"YXZ\",\n );\n const screenCorrection = new Quaternion().setFromAxisAngle(\n SCREEN_AXIS,\n -MathUtils.degToRad(screenOrientation),\n );\n\n return new Quaternion()\n .setFromEuler(deviceEuler)\n .multiply(DEVICE_FORWARD_CORRECTION)\n .multiply(screenCorrection)\n .normalize();\n}\n\nexport function quaternionToGyroPose(quaternion: Quaternion): GyroPose {\n const euler = new Euler().setFromQuaternion(quaternion, \"YXZ\");\n return {\n yaw: MathUtils.radToDeg(-euler.y),\n pitch: MathUtils.radToDeg(euler.x),\n roll: MathUtils.radToDeg(euler.z),\n };\n}\n\nexport function createRelativeCalibration(\n deviceQuaternion: Quaternion,\n yaw: number,\n pitch: number,\n): Quaternion {\n const targetQuaternion = new Quaternion().setFromEuler(\n new Euler(\n MathUtils.degToRad(pitch),\n MathUtils.degToRad(-yaw),\n 0,\n \"YXZ\",\n ),\n );\n return targetQuaternion\n .multiply(deviceQuaternion.clone().invert())\n .normalize();\n}\n\nexport function applyGyroCalibration(\n deviceQuaternion: Quaternion,\n calibration: Quaternion,\n): GyroPose {\n return quaternionToGyroPose(\n calibration.clone().multiply(deviceQuaternion).normalize(),\n );\n}\n","import { useThree } from \"@react-three/fiber\";\nimport {\n forwardRef,\n useCallback,\n useContext,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport { Gyro } from \"../gyro\";\nimport type { GyroHandle } from \"../gyro\";\nimport {\n exitElementFullscreen,\n getFullscreenElement,\n requestElementFullscreen,\n} from \"../fullscreen\";\nimport { PanoEventBusContext } from \"../pano-event-bus\";\nimport { PanoramaViewContext } from \"../panorama-view-runtime\";\nimport { detectWebVRCapabilities } from \"./detect\";\nimport type { WebVRCapabilities } from \"./detect\";\nimport {\n WebVRRuntimeContext,\n updateWebVRHost,\n type WebVRController,\n} from \"./host\";\nimport {\n loadWebVRSettings,\n resolveWebVRProfile,\n saveWebVRSettings,\n} from \"./profiles\";\nimport { DEFAULT_WEBVR_CURSOR_DWELL_MS, WebVRReticle } from \"./reticle\";\nimport { WebVRStereoRenderer } from \"./stereo\";\nimport type {\n WebVRHandle,\n WebVRMode,\n WebVRProps,\n WebVRSettings,\n} from \"./types\";\nimport {\n exitWebVRPointerLock,\n requestWebVRPointerLock,\n useWebVRPointerLock,\n} from \"./pointerlock\";\nimport {\n acquireWebVRWakeLock,\n releaseWebVRWakeLock,\n useWebVRWakeLock,\n} from \"./wakelock\";\n\nfunction initializeSettings(\n screensize: WebVRProps[\"screensize\"],\n profile: WebVRProps[\"profile\"],\n): WebVRSettings {\n const stored = loadWebVRSettings();\n return {\n screensize: screensize ?? stored.screensize,\n profileId: typeof profile === \"string\" ? profile : stored.profileId,\n };\n}\n\nfunction getViewerElement(canvas: HTMLCanvasElement): Element {\n return canvas.closest(\"[data-pano-viewer]\") ?? canvas.parentElement ?? canvas;\n}\n\nexport const WebVR = forwardRef<WebVRHandle, WebVRProps>(function WebVR(\n {\n chrome = true,\n mobileVr = true,\n desktopSupport = false,\n fakeSupport = true,\n screensize,\n profile,\n cursor = true,\n cursorDwellMs = DEFAULT_WEBVR_CURSOR_DWELL_MS,\n wakelock = true,\n mousePointerLock = true,\n onAvailable,\n onUnavailable,\n onEnterVR,\n onExitVR,\n onDenied,\n onUnknownDevice,\n },\n ref,\n) {\n const runtime = useContext(WebVRRuntimeContext);\n const controlsRef = useContext(PanoramaViewContext);\n const eventBus = useContext(PanoEventBusContext);\n const gl = useThree((state) => state.gl);\n const gyroRef = useRef<GyroHandle>(null);\n const capabilitiesRef = useRef<WebVRCapabilities>({\n mobile: false,\n sensor: false,\n webxr: false,\n });\n const availableRef = useRef(false);\n const modeRef = useRef<WebVRMode | null>(null);\n const webXRSessionRef = useRef<XRSession | null>(null);\n const [mode, setMode] = useState<WebVRMode | null>(null);\n const [settings, setSettings] = useState(() =>\n initializeSettings(screensize, profile),\n );\n const callbacksRef = useRef({\n onAvailable,\n onDenied,\n onEnterVR,\n onExitVR,\n onUnavailable,\n onUnknownDevice,\n });\n callbacksRef.current = {\n onAvailable,\n onDenied,\n onEnterVR,\n onExitVR,\n onUnavailable,\n onUnknownDevice,\n };\n\n if (!runtime || !controlsRef || !eventBus) {\n throw new Error(\"<WebVR> must be rendered inside <PanoViewer>.\");\n }\n\n const { host, xrStore } = runtime;\n const resolvedProfile = useMemo(\n () => resolveWebVRProfile(profile, settings.profileId),\n [profile, settings.profileId],\n );\n\n const reportDenied = useCallback(\n (error?: unknown) => {\n eventBus.emit(\"vrdenied\", { error });\n callbacksRef.current.onDenied?.(error);\n },\n [eventBus],\n );\n\n const reportUnknownDevice = useCallback(() => {\n eventBus.emit(\"vrunknowndevice\", undefined);\n callbacksRef.current.onUnknownDevice?.();\n }, [eventBus]);\n\n const activate = useCallback(\n (nextMode: WebVRMode) => {\n if (modeRef.current === nextMode) {\n return;\n }\n modeRef.current = nextMode;\n setMode(nextMode);\n if (nextMode === \"fake\") {\n controlsRef.current?.setGyroActive(true);\n }\n eventBus.emit(\"vrenter\", { mode: nextMode });\n callbacksRef.current.onEnterVR?.(nextMode);\n },\n [controlsRef, eventBus],\n );\n\n const deactivate = useCallback(\n (expectedMode?: WebVRMode) => {\n const previousMode = modeRef.current;\n if (!previousMode || (expectedMode && previousMode !== expectedMode)) {\n return;\n }\n modeRef.current = null;\n setMode(null);\n if (previousMode === \"fake\") {\n controlsRef.current?.setGyroActive(false);\n }\n exitWebVRPointerLock(gl.domElement);\n eventBus.emit(\"vrexit\", { mode: previousMode });\n callbacksRef.current.onExitVR?.(previousMode);\n },\n [controlsRef, eventBus, gl.domElement],\n );\n\n const requestPermission = useCallback(async (): Promise<boolean> => {\n return (await gyroRef.current?.requestPermission()) ?? false;\n }, []);\n\n const enterVR = useCallback(async (): Promise<boolean> => {\n if (modeRef.current) {\n return true;\n }\n const capabilities = capabilitiesRef.current;\n if (capabilities.webxr) {\n try {\n await xrStore.enterVR();\n const session = xrStore.getState().session;\n if (!session) {\n throw new Error(\"The WebXR session did not start.\");\n }\n webXRSessionRef.current = session;\n session.addEventListener(\n \"end\",\n () => {\n webXRSessionRef.current = null;\n deactivate(\"webxr\");\n },\n { once: true },\n );\n activate(\"webxr\");\n return true;\n } catch (error) {\n reportDenied(error);\n return false;\n }\n }\n\n const canUseMobileVR =\n mobileVr &&\n capabilities.sensor &&\n (capabilities.mobile || desktopSupport);\n if (canUseMobileVR) {\n if (wakelock) {\n void acquireWebVRWakeLock();\n }\n void requestElementFullscreen(getViewerElement(gl.domElement)).catch(\n () => {},\n );\n const granted = await requestPermission();\n if (!granted) {\n releaseWebVRWakeLock();\n if (getFullscreenElement()) {\n void exitElementFullscreen();\n }\n reportDenied();\n return false;\n }\n if (settings.screensize === \"auto\") {\n reportUnknownDevice();\n }\n activate(\"mobilevr\");\n return true;\n }\n\n if (fakeSupport) {\n if (wakelock) {\n void acquireWebVRWakeLock();\n }\n try {\n await requestElementFullscreen(getViewerElement(gl.domElement));\n } catch {\n // Fullscreen is best-effort; pointer lock can still use the click.\n }\n if (mousePointerLock) {\n void requestWebVRPointerLock(gl.domElement);\n }\n activate(\"fake\");\n return true;\n }\n\n callbacksRef.current.onUnavailable?.();\n eventBus.emit(\"vrunavailable\", undefined);\n return false;\n }, [\n activate,\n deactivate,\n desktopSupport,\n eventBus,\n fakeSupport,\n gl.domElement,\n mobileVr,\n mousePointerLock,\n reportDenied,\n reportUnknownDevice,\n requestPermission,\n settings.screensize,\n wakelock,\n xrStore,\n ]);\n\n const exitVR = useCallback(async (): Promise<void> => {\n if (modeRef.current === \"webxr\") {\n const session =\n webXRSessionRef.current ?? xrStore.getState().session ?? null;\n if (session) {\n await session.end();\n } else {\n deactivate(\"webxr\");\n }\n return;\n }\n deactivate();\n if (getFullscreenElement()) {\n await exitElementFullscreen();\n }\n }, [deactivate, xrStore]);\n\n const toggleVR = useCallback(async (): Promise<boolean> => {\n if (modeRef.current) {\n await exitVR();\n return false;\n }\n return enterVR();\n }, [enterVR, exitVR]);\n\n const updateSettings = useCallback((next: WebVRSettings) => {\n const normalized: WebVRSettings = {\n profileId: next.profileId,\n screensize:\n next.screensize === \"auto\"\n ? \"auto\"\n : Math.round(Math.max(3, Math.min(20, next.screensize)) * 10) / 10,\n };\n setSettings(normalized);\n saveWebVRSettings(normalized);\n }, []);\n\n const controller = useMemo<WebVRController>(\n () => ({\n closeSetup: () => updateWebVRHost(host, { setupOpen: false }),\n enterVR,\n exitVR,\n openSetup: () => updateWebVRHost(host, { setupOpen: true }),\n requestPermission,\n toggleVR,\n updateSettings,\n }),\n [enterVR, exitVR, host, requestPermission, toggleVR, updateSettings],\n );\n\n useImperativeHandle(\n ref,\n () => ({\n enterVR,\n exitVR,\n getMode: () => modeRef.current,\n isAvailable: () => availableRef.current,\n isEnabled: () => modeRef.current !== null,\n requestPermission,\n toggleVR,\n }),\n [enterVR, exitVR, requestPermission, toggleVR],\n );\n\n useEffect(() => {\n let active = true;\n void detectWebVRCapabilities().then((capabilities) => {\n if (!active) {\n return;\n }\n capabilitiesRef.current = capabilities;\n const available =\n capabilities.webxr ||\n (mobileVr &&\n capabilities.sensor &&\n (capabilities.mobile || desktopSupport)) ||\n fakeSupport;\n availableRef.current = available;\n updateWebVRHost(host, { available });\n if (available) {\n eventBus.emit(\"vravailable\", undefined);\n callbacksRef.current.onAvailable?.();\n } else {\n eventBus.emit(\"vrunavailable\", undefined);\n callbacksRef.current.onUnavailable?.();\n }\n });\n return () => {\n active = false;\n };\n }, [desktopSupport, eventBus, fakeSupport, host, mobileVr]);\n\n useEffect(() => {\n host.controller = controller;\n return () => {\n if (host.controller === controller) {\n host.controller = null;\n updateWebVRHost(host, { mode: null, setupOpen: false });\n }\n };\n }, [controller, host]);\n\n useEffect(() => {\n updateWebVRHost(host, { chrome, mode, settings });\n }, [chrome, host, mode, settings]);\n\n useEffect(() => {\n if (mode !== \"fake\") {\n return;\n }\n const onMouseMove = (event: MouseEvent) => {\n if (\n mousePointerLock &&\n document.pointerLockElement !== gl.domElement\n ) {\n return;\n }\n if (event.movementX === 0 && event.movementY === 0) {\n return;\n }\n controlsRef.current?.applyViewDelta(\n {\n pitch: -event.movementY * 0.1,\n yaw: event.movementX * 0.1,\n },\n { source: \"mouse\" },\n );\n };\n document.addEventListener(\"mousemove\", onMouseMove);\n return () => {\n document.removeEventListener(\"mousemove\", onMouseMove);\n };\n }, [controlsRef, gl.domElement, mode, mousePointerLock]);\n\n useEffect(\n () => () => {\n const session = webXRSessionRef.current;\n if (session) {\n void session.end();\n }\n if (modeRef.current === \"fake\") {\n controlsRef.current?.setGyroActive(false);\n }\n },\n [controlsRef],\n );\n\n useWebVRPointerLock(\n mousePointerLock && mode === \"fake\",\n gl.domElement,\n );\n useWebVRWakeLock(\n wakelock && (mode === \"mobilevr\" || mode === \"fake\"),\n );\n\n return (\n <>\n <Gyro\n ref={gyroRef}\n desktopSupport={desktopSupport}\n enabled={mode === \"mobilevr\"}\n onDenied={() => {\n reportDenied();\n deactivate(\"mobilevr\");\n }}\n softstart={0}\n touchMode=\"off\"\n />\n <WebVRStereoRenderer\n mode={mode}\n profile={resolvedProfile}\n screensize={settings.screensize}\n />\n <WebVRReticle\n dwellMs={cursorDwellMs}\n visible={cursor && mode !== null}\n />\n </>\n );\n});\n","export type WebVRCapabilities = {\n webxr: boolean;\n mobile: boolean;\n sensor: boolean;\n};\n\nexport function isMobileVRDevice(): boolean {\n if (typeof navigator === \"undefined\") {\n return false;\n }\n return (\n /Android|iPad|iPhone|iPod|Mobile/i.test(navigator.userAgent) ||\n (navigator.platform === \"MacIntel\" && navigator.maxTouchPoints > 1)\n );\n}\n\nexport async function detectWebVRCapabilities(): Promise<WebVRCapabilities> {\n const mobile = isMobileVRDevice();\n const sensor =\n typeof window !== \"undefined\" &&\n window.isSecureContext &&\n typeof DeviceOrientationEvent !== \"undefined\";\n let webxr = false;\n try {\n webxr =\n typeof navigator !== \"undefined\" &&\n navigator.xr !== undefined &&\n (await navigator.xr.isSessionSupported(\"immersive-vr\"));\n } catch {\n webxr = false;\n }\n return { webxr, mobile, sensor };\n}\n","import type { ThreeEvent } from \"@react-three/fiber\";\nimport { useFrame, useThree } from \"@react-three/fiber\";\nimport { useRef } from \"react\";\nimport {\n DoubleSide,\n Group,\n Intersection,\n Mesh,\n Object3D,\n Raycaster,\n Vector2,\n Vector3,\n} from \"three\";\n\nconst CENTER_NDC = new Vector2(0, 0);\nconst HUD_DISTANCE = 2;\nconst RETICLE_SCALE = 1;\nconst RETICLE_RENDER_ORDER = 100_000;\nconst CROSSHAIR_LENGTH = 0.044;\nconst CROSSHAIR_THICKNESS = 0.008;\nconst RING_INNER_RADIUS = 0.05;\nconst RING_OUTER_RADIUS = 0.058;\nconst RING_SEGMENTS = 96;\nconst RING_INDICES_PER_SEGMENT = 6;\nconst GAZE_POINTER_ID = 1_000_001;\nexport const DEFAULT_WEBVR_CURSOR_DWELL_MS = 1_500;\nconst MAX_DWELL_DELTA_MS = 48;\n\ntype R3FObject = Object3D & {\n __r3f?: {\n handlers?: {\n onClick?: (event: ThreeEvent<PointerEvent>) => void;\n onPointerOver?: (event: ThreeEvent<PointerEvent>) => void;\n onPointerOut?: (event: ThreeEvent<PointerEvent>) => void;\n };\n };\n};\n\ntype GazeTarget = {\n eventObject: Object3D;\n intersection: Intersection;\n};\n\nfunction noopRaycast() {}\n\nfunction findGazeTarget(hits: Intersection[]): GazeTarget | null {\n for (const intersection of hits) {\n let current: Object3D | null = intersection.object;\n while (current) {\n const handlers = (current as R3FObject).__r3f?.handlers;\n if (handlers?.onClick && handlers.onPointerOver) {\n return { eventObject: current, intersection };\n }\n current = current.parent;\n }\n }\n return null;\n}\n\nfunction createNativePointerEvent(type: string): PointerEvent {\n return new PointerEvent(type, {\n bubbles: true,\n cancelable: true,\n pointerId: GAZE_POINTER_ID,\n pointerType: \"mouse\",\n isPrimary: true,\n button: 0,\n buttons: type === \"pointerdown\" ? 1 : 0,\n });\n}\n\nfunction createThreePointerEvent(\n intersection: Intersection,\n eventObject: Object3D,\n camera: ThreeEvent<PointerEvent>[\"camera\"],\n nativeEvent: PointerEvent,\n ray: Raycaster[\"ray\"],\n): ThreeEvent<PointerEvent> {\n let stopped = false;\n return {\n camera,\n delta: 0,\n distance: intersection.distance,\n eventObject,\n face: intersection.face ?? null,\n faceIndex: intersection.faceIndex,\n nativeEvent,\n object: intersection.object,\n pointer: CENTER_NDC.clone(),\n point: intersection.point.clone(),\n ray,\n stopPropagation: () => {\n stopped = true;\n },\n uv: intersection.uv,\n intersections: [intersection],\n stopped,\n } as ThreeEvent<PointerEvent>;\n}\n\nfunction emitHandler(\n target: GazeTarget,\n camera: ThreeEvent<PointerEvent>[\"camera\"],\n ray: Raycaster[\"ray\"],\n type: \"onPointerOver\" | \"onPointerOut\" | \"onClick\",\n nativeType: string,\n): void {\n const handler = (target.eventObject as R3FObject).__r3f?.handlers?.[type];\n if (!handler) {\n return;\n }\n handler(\n createThreePointerEvent(\n target.intersection,\n target.eventObject,\n camera,\n createNativePointerEvent(nativeType),\n ray,\n ),\n );\n}\n\nfunction resolveDwellMs(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(value!, 0) : DEFAULT_WEBVR_CURSOR_DWELL_MS;\n}\n\nexport function WebVRReticle({\n dwellMs,\n visible,\n}: {\n dwellMs?: number;\n visible: boolean;\n}) {\n const groupRef = useRef<Group>(null);\n const ringMeshRef = useRef<Mesh>(null);\n const directionRef = useRef(new Vector3());\n const raycasterRef = useRef(new Raycaster());\n const hoveredRef = useRef<GazeTarget | null>(null);\n const dwellRef = useRef(0);\n const clickedRef = useRef(false);\n const { camera, gl, scene } = useThree();\n\n useFrame((_, deltaSeconds) => {\n const group = groupRef.current;\n const ringMesh = ringMeshRef.current;\n if (!visible || !group) {\n if (hoveredRef.current) {\n emitHandler(\n hoveredRef.current,\n camera,\n raycasterRef.current.ray,\n \"onPointerOut\",\n \"pointerout\",\n );\n hoveredRef.current = null;\n }\n dwellRef.current = 0;\n clickedRef.current = false;\n if (ringMesh) {\n ringMesh.visible = false;\n ringMesh.geometry.setDrawRange(0, 0);\n }\n return;\n }\n\n const activeCamera = gl.xr.isPresenting ? gl.xr.getCamera() : camera;\n activeCamera.getWorldDirection(directionRef.current);\n const raycaster = raycasterRef.current;\n raycaster.setFromCamera(CENTER_NDC, camera);\n scene.updateMatrixWorld();\n const hits = raycaster.intersectObjects(scene.children, true);\n const target = findGazeTarget(hits);\n const previous = hoveredRef.current;\n const acquiredNewTarget = Boolean(\n target && previous?.eventObject !== target.eventObject,\n );\n\n if (previous && previous.eventObject !== target?.eventObject) {\n emitHandler(previous, camera, raycaster.ray, \"onPointerOut\", \"pointerout\");\n dwellRef.current = 0;\n clickedRef.current = false;\n }\n if (acquiredNewTarget && target) {\n emitHandler(target, camera, raycaster.ray, \"onPointerOver\", \"pointerover\");\n dwellRef.current = 0;\n clickedRef.current = false;\n }\n hoveredRef.current = target;\n\n const resolvedDwellMs = resolveDwellMs(dwellMs);\n if (target && resolvedDwellMs > 0 && !clickedRef.current && !acquiredNewTarget) {\n dwellRef.current = Math.min(\n dwellRef.current + Math.min(deltaSeconds * 1_000, MAX_DWELL_DELTA_MS),\n resolvedDwellMs,\n );\n if (dwellRef.current >= resolvedDwellMs) {\n clickedRef.current = true;\n dwellRef.current = 0;\n emitHandler(target, camera, raycaster.ray, \"onClick\", \"click\");\n }\n } else if (!target) {\n dwellRef.current = 0;\n }\n\n const progress =\n target && !clickedRef.current\n ? resolvedDwellMs > 0\n ? Math.min(dwellRef.current / resolvedDwellMs, 1)\n : 1\n : 0;\n if (ringMesh) {\n const segments = Math.max(0, Math.ceil(progress * RING_SEGMENTS));\n ringMesh.visible = progress > 0.001;\n ringMesh.geometry.setDrawRange(0, segments * RING_INDICES_PER_SEGMENT);\n }\n\n group.position\n .copy(activeCamera.position)\n .addScaledVector(directionRef.current, HUD_DISTANCE);\n group.quaternion.copy(activeCamera.quaternion);\n group.scale.setScalar(RETICLE_SCALE);\n });\n\n return (\n <group\n frustumCulled={false}\n ref={groupRef}\n renderOrder={RETICLE_RENDER_ORDER}\n visible={visible}\n >\n <mesh\n frustumCulled={false}\n raycast={noopRaycast}\n renderOrder={RETICLE_RENDER_ORDER + 1}\n >\n <boxGeometry args={[CROSSHAIR_LENGTH, CROSSHAIR_THICKNESS, 0.001]} />\n <meshBasicMaterial\n color=\"#ffffff\"\n depthTest={false}\n depthWrite={false}\n toneMapped={false}\n transparent\n />\n </mesh>\n <mesh\n frustumCulled={false}\n raycast={noopRaycast}\n renderOrder={RETICLE_RENDER_ORDER + 1}\n >\n <boxGeometry args={[CROSSHAIR_THICKNESS, CROSSHAIR_LENGTH, 0.001]} />\n <meshBasicMaterial\n color=\"#ffffff\"\n depthTest={false}\n depthWrite={false}\n toneMapped={false}\n transparent\n />\n </mesh>\n <mesh\n frustumCulled={false}\n raycast={noopRaycast}\n ref={ringMeshRef}\n renderOrder={RETICLE_RENDER_ORDER + 2}\n visible={false}\n >\n <ringGeometry\n args={[\n RING_INNER_RADIUS,\n RING_OUTER_RADIUS,\n RING_SEGMENTS,\n 1,\n Math.PI / 2,\n Math.PI * -2,\n ]}\n />\n <meshBasicMaterial\n color=\"#ffffff\"\n depthTest={false}\n depthWrite={false}\n side={DoubleSide}\n toneMapped={false}\n transparent\n />\n </mesh>\n </group>\n );\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useMemo, useRef } from \"react\";\nimport {\n Mesh,\n OrthographicCamera,\n PerspectiveCamera,\n PlaneGeometry,\n Scene,\n ShaderMaterial,\n StereoCamera,\n Vector2,\n Vector4,\n WebGLRenderer,\n WebGLRenderTarget,\n} from \"three\";\nimport { WebVRRuntimeContext } from \"./host\";\nimport { isFallbackStereoMode } from \"./stereo-view\";\nimport type { WebVRMode, WebVRProfile } from \"./types\";\n\nconst vertexShader = `\nvarying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = vec4(position.xy, 0.0, 1.0);\n}\n`;\n\nconst fragmentShader = `\nuniform sampler2D sourceTexture;\nuniform vec2 distortion;\nvarying vec2 vUv;\nvoid main() {\n vec2 centered = vUv * 2.0 - 1.0;\n float radius2 = dot(centered, centered);\n float scale = 1.0 + distortion.x * radius2 + distortion.y * radius2 * radius2;\n vec2 sourceUv = centered * scale * 0.5 + 0.5;\n if (sourceUv.x < 0.0 || sourceUv.x > 1.0 || sourceUv.y < 0.0 || sourceUv.y > 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n } else {\n gl_FragColor = texture2D(sourceTexture, sourceUv);\n }\n}\n`;\n\ntype DistortionResources = {\n camera: OrthographicCamera;\n geometry: PlaneGeometry;\n material: ShaderMaterial;\n mesh: Mesh;\n scene: Scene;\n target: WebGLRenderTarget;\n};\n\nfunction createDistortionResources(): DistortionResources {\n const target = new WebGLRenderTarget(1, 1, {\n depthBuffer: true,\n stencilBuffer: false,\n });\n const geometry = new PlaneGeometry(2, 2);\n const material = new ShaderMaterial({\n depthTest: false,\n depthWrite: false,\n fragmentShader,\n uniforms: {\n distortion: { value: new Vector2() },\n sourceTexture: { value: target.texture },\n },\n vertexShader,\n });\n const mesh = new Mesh(geometry, material);\n const scene = new Scene();\n scene.add(mesh);\n return {\n camera: new OrthographicCamera(-1, 1, 1, -1, 0, 1),\n geometry,\n material,\n mesh,\n scene,\n target,\n };\n}\n\nfunction syncStereoCameras(\n stereo: StereoCamera,\n camera: PerspectiveCamera,\n profile: WebVRProfile,\n screensize: number | \"auto\",\n drawingSize: Vector2,\n gl: WebGLRenderer,\n): { eyeWidth: number; fullHeight: number } {\n gl.getDrawingBufferSize(drawingSize);\n const fullWidth = Math.max(2, Math.floor(drawingSize.x));\n const fullHeight = Math.max(1, Math.floor(drawingSize.y));\n const eyeWidth = Math.max(1, Math.floor(fullWidth / 2));\n const screenToLensMm = profile.screenToLensMm ?? 42;\n const displayAspect = fullWidth / fullHeight;\n const screenHeightMm =\n screensize === \"auto\"\n ? null\n : (screensize * 25.4) /\n Math.sqrt(displayAspect * displayAspect + 1);\n const calibratedFov =\n screenHeightMm === null\n ? profile.fov\n : (2 * Math.atan(screenHeightMm / (2 * screenToLensMm)) * 180) /\n Math.PI;\n camera.fov = Math.max(30, Math.min(140, calibratedFov));\n camera.updateProjectionMatrix();\n stereo.aspect = eyeWidth / fullWidth;\n stereo.eyeSep = profile.ipdMm / 1000;\n stereo.update(camera);\n return { eyeWidth, fullHeight };\n}\n\nexport function WebVRStereoRenderer({\n mode,\n profile,\n screensize,\n}: {\n mode: WebVRMode | null;\n profile: WebVRProfile;\n screensize: number | \"auto\";\n}) {\n const { camera, gl } = useThree();\n const runtime = useContext(WebVRRuntimeContext);\n const fallbackStereoRef = useRef<StereoCamera | null>(null);\n if (!fallbackStereoRef.current) {\n fallbackStereoRef.current = new StereoCamera();\n }\n const stereo = runtime?.stereoView.stereo ?? fallbackStereoRef.current;\n const stereoRef = useRef(stereo);\n stereoRef.current = stereo;\n const resources = useMemo(createDistortionResources, []);\n const drawingSizeRef = useRef(new Vector2());\n const viewportRef = useRef(new Vector4());\n const scissorRef = useRef(new Vector4());\n const originalFovRef = useRef<number | null>(null);\n const stereoActiveRef = useRef(false);\n const profileRef = useRef(profile);\n const screensizeRef = useRef(screensize);\n profileRef.current = profile;\n screensizeRef.current = screensize;\n\n useEffect(\n () => () => {\n resources.geometry.dispose();\n resources.material.dispose();\n resources.target.dispose();\n },\n [resources],\n );\n\n useEffect(() => {\n const originalRender = gl.render.bind(gl);\n gl.render = (sceneToRender, cameraToRender) => {\n if (\n !stereoActiveRef.current ||\n !(cameraToRender instanceof PerspectiveCamera)\n ) {\n originalRender(sceneToRender, cameraToRender);\n return;\n }\n\n const currentProfile = profileRef.current;\n const currentScreensize = screensizeRef.current;\n if (originalFovRef.current === null) {\n originalFovRef.current = cameraToRender.fov;\n }\n const { eyeWidth, fullHeight } = syncStereoCameras(\n stereoRef.current,\n cameraToRender,\n currentProfile,\n currentScreensize,\n drawingSizeRef.current,\n gl,\n );\n\n const hasDistortion =\n currentProfile.k1 !== 0 || currentProfile.k2 !== 0;\n const previousTarget = gl.getRenderTarget();\n const previousAutoClear = gl.autoClear;\n const previousScissorTest = gl.getScissorTest();\n gl.getViewport(viewportRef.current);\n gl.getScissor(scissorRef.current);\n gl.autoClear = true;\n gl.setScissorTest(true);\n\n const renderEye = (\n eyeCamera: StereoCamera[\"cameraL\"],\n offsetX: number,\n ) => {\n if (hasDistortion) {\n if (\n resources.target.width !== eyeWidth ||\n resources.target.height !== fullHeight\n ) {\n resources.target.setSize(eyeWidth, fullHeight);\n }\n gl.setRenderTarget(resources.target);\n gl.setViewport(0, 0, eyeWidth, fullHeight);\n gl.setScissor(0, 0, eyeWidth, fullHeight);\n originalRender(sceneToRender, eyeCamera);\n\n gl.setRenderTarget(null);\n gl.setViewport(offsetX, 0, eyeWidth, fullHeight);\n gl.setScissor(offsetX, 0, eyeWidth, fullHeight);\n resources.material.uniforms.distortion?.value.set(\n currentProfile.k1,\n currentProfile.k2,\n );\n originalRender(resources.scene, resources.camera);\n return;\n }\n gl.setRenderTarget(null);\n gl.setViewport(offsetX, 0, eyeWidth, fullHeight);\n gl.setScissor(offsetX, 0, eyeWidth, fullHeight);\n originalRender(sceneToRender, eyeCamera);\n };\n\n renderEye(stereoRef.current.cameraL, 0);\n renderEye(stereoRef.current.cameraR, eyeWidth);\n\n gl.setRenderTarget(previousTarget);\n gl.setViewport(viewportRef.current);\n gl.setScissor(scissorRef.current);\n gl.setScissorTest(previousScissorTest);\n gl.autoClear = previousAutoClear;\n };\n return () => {\n gl.render = originalRender;\n };\n }, [gl, resources]);\n\n useEffect(\n () => () => {\n if (runtime) {\n runtime.stereoView.active = false;\n }\n },\n [runtime],\n );\n\n useFrame(() => {\n const fallback = isFallbackStereoMode(mode);\n stereoActiveRef.current = fallback;\n if (runtime) {\n runtime.stereoView.active = fallback;\n }\n if (fallback && camera instanceof PerspectiveCamera) {\n syncStereoCameras(\n stereoRef.current,\n camera,\n profileRef.current,\n screensizeRef.current,\n drawingSizeRef.current,\n gl,\n );\n return;\n }\n if (\n originalFovRef.current !== null &&\n camera instanceof PerspectiveCamera\n ) {\n camera.fov = originalFovRef.current;\n camera.updateProjectionMatrix();\n originalFovRef.current = null;\n }\n });\n\n return null;\n}\n","import { useEffect, useRef } from \"react\";\nimport { subscribeFullscreenChange } from \"../fullscreen\";\nimport { usePanoCursor } from \"../pano-cursor\";\n\nconst POINTER_LOCK_CURSOR_ID = \"webvr:pointerlock\";\n\ntype PointerLockTarget = HTMLElement & {\n requestPointerLock: (options?: {\n unadjustedMovement?: boolean;\n }) => Promise<void> | void;\n};\n\nexport async function requestWebVRPointerLock(\n element: HTMLElement,\n): Promise<void> {\n if (typeof document === \"undefined\") {\n return;\n }\n if (document.pointerLockElement === element) {\n return;\n }\n const target = element as PointerLockTarget;\n if (typeof target.requestPointerLock !== \"function\") {\n return;\n }\n\n try {\n await target.requestPointerLock({ unadjustedMovement: true });\n } catch {\n try {\n await target.requestPointerLock();\n } catch {\n // Pointer lock is best-effort; a later click can retry.\n }\n }\n}\n\nexport function exitWebVRPointerLock(element?: Element | null): void {\n if (typeof document === \"undefined\" || !document.pointerLockElement) {\n return;\n }\n if (element && document.pointerLockElement !== element) {\n return;\n }\n document.exitPointerLock();\n}\n\n/**\n * Locks the mouse to the canvas in simulated desktop VR so movement looks\n * around with no visible cursor. Retries after fullscreen and on click.\n */\nexport function useWebVRPointerLock(\n enabled: boolean,\n element: HTMLElement | null,\n): void {\n const cursor = usePanoCursor();\n const cursorRef = useRef(cursor);\n const enabledRef = useRef(enabled);\n cursorRef.current = cursor;\n enabledRef.current = enabled;\n\n useEffect(() => {\n if (!enabled || !element) {\n return;\n }\n\n cursorRef.current?.claim(POINTER_LOCK_CURSOR_ID, \"hidden\");\n\n const tryLock = () => {\n if (!enabledRef.current || document.pointerLockElement === element) {\n return;\n }\n void requestWebVRPointerLock(element);\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (event.button !== 0) {\n return;\n }\n tryLock();\n };\n\n tryLock();\n element.addEventListener(\"pointerdown\", onPointerDown);\n const unsubscribeFullscreen = subscribeFullscreenChange(tryLock);\n\n return () => {\n cursorRef.current?.release(POINTER_LOCK_CURSOR_ID);\n element.removeEventListener(\"pointerdown\", onPointerDown);\n unsubscribeFullscreen();\n exitWebVRPointerLock(element);\n };\n }, [element, enabled]);\n}\n","import { useEffect } from \"react\";\nimport { WEBVR_WAKELOCK_FALLBACK_VIDEO_BASE64 } from \"./wakelock-fallback\";\n\ntype NavigatorWithWakeLock = Navigator & {\n wakeLock?: {\n request: (type: \"screen\") => Promise<WakeLockSentinel>;\n };\n};\n\ntype WakeLockSession = {\n acquiring: Promise<void> | null;\n sentinel: WakeLockSentinel | null;\n video: HTMLVideoElement | null;\n videoSrc: string | null;\n};\n\nconst session: WakeLockSession = {\n acquiring: null,\n sentinel: null,\n video: null,\n videoSrc: null,\n};\n\nfunction hasWakeLockApi(): boolean {\n return Boolean((navigator as NavigatorWithWakeLock).wakeLock?.request);\n}\n\nfunction decodeBase64(value: string): ArrayBuffer {\n const binary = atob(value);\n const buffer = new ArrayBuffer(binary.length);\n const bytes = new Uint8Array(buffer);\n for (let index = 0; index < binary.length; index += 1) {\n bytes[index] = binary.charCodeAt(index);\n }\n return buffer;\n}\n\nfunction createFallbackVideo(): HTMLVideoElement {\n const video = document.createElement(\"video\");\n video.autoplay = true;\n video.controls = false;\n video.defaultMuted = true;\n video.loop = true;\n video.muted = true;\n video.playsInline = true;\n video.tabIndex = -1;\n video.ariaHidden = \"true\";\n video.disablePictureInPicture = true;\n video.setAttribute(\"playsinline\", \"\");\n video.setAttribute(\"webkit-playsinline\", \"\");\n video.setAttribute(\"disablepictureinpicture\", \"\");\n video.style.cssText =\n \"pointer-events:none;position:fixed;bottom:0;left:0;width:1px;height:1px;opacity:0;\";\n const src = URL.createObjectURL(\n new Blob([decodeBase64(WEBVR_WAKELOCK_FALLBACK_VIDEO_BASE64)], {\n type: \"video/mp4\",\n }),\n );\n session.videoSrc = src;\n video.src = src;\n return video;\n}\n\nfunction stopFallbackVideo(): void {\n const video = session.video;\n if (video) {\n video.pause();\n video.removeAttribute(\"src\");\n video.load();\n video.remove();\n session.video = null;\n }\n if (session.videoSrc) {\n URL.revokeObjectURL(session.videoSrc);\n session.videoSrc = null;\n }\n}\n\nasync function playFallbackVideo(): Promise<void> {\n if (!session.video) {\n session.video = createFallbackVideo();\n document.body.appendChild(session.video);\n }\n await session.video.play();\n}\n\nasync function requestNativeWakeLock(): Promise<boolean> {\n if (!hasWakeLockApi()) {\n return false;\n }\n try {\n const sentinel = await (navigator as NavigatorWithWakeLock).wakeLock!.request(\n \"screen\",\n );\n session.sentinel = sentinel;\n sentinel.addEventListener(\n \"release\",\n () => {\n if (session.sentinel === sentinel) {\n session.sentinel = null;\n }\n },\n { once: true },\n );\n stopFallbackVideo();\n return true;\n } catch {\n return false;\n }\n}\n\n/**\n * Keep the display awake during a fallback VR session. Prefers the Screen\n * Wake Lock API and falls back to a looping hidden video on older browsers.\n */\nexport async function acquireWebVRWakeLock(): Promise<void> {\n if (typeof navigator === \"undefined\" || typeof document === \"undefined\") {\n return;\n }\n if (document.visibilityState !== \"visible\") {\n return;\n }\n if (session.sentinel && !session.sentinel.released) {\n return;\n }\n if (session.video && !session.video.paused) {\n return;\n }\n if (session.acquiring) {\n await session.acquiring;\n return;\n }\n\n session.acquiring = (async () => {\n if (await requestNativeWakeLock()) {\n return;\n }\n try {\n await playFallbackVideo();\n } catch {\n // Autoplay / wake lock can be denied; a later user gesture may retry.\n }\n })();\n\n try {\n await session.acquiring;\n } finally {\n session.acquiring = null;\n }\n}\n\nexport function releaseWebVRWakeLock(): void {\n const sentinel = session.sentinel;\n session.sentinel = null;\n if (sentinel) {\n void sentinel.release();\n }\n stopFallbackVideo();\n}\n\nexport function useWebVRWakeLock(enabled: boolean): void {\n useEffect(() => {\n if (!enabled) {\n return;\n }\n\n const onVisibilityChange = () => {\n if (document.visibilityState === \"visible\") {\n void acquireWebVRWakeLock();\n }\n };\n\n void acquireWebVRWakeLock();\n document.addEventListener(\"visibilitychange\", onVisibilityChange);\n return () => {\n document.removeEventListener(\"visibilitychange\", onVisibilityChange);\n releaseWebVRWakeLock();\n };\n }, [enabled]);\n}\n","/** Silent looping MP4 used when the Screen Wake Lock API is unavailable. */\nexport const WEBVR_WAKELOCK_FALLBACK_VIDEO_BASE64 =\n 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{ useThree } from \"@react-three/fiber\";\nimport { useEffect, useMemo, useRef, useState } from \"react\";\nimport {\n BackSide,\n LinearFilter,\n LinearMipmapLinearFilter,\n MathUtils,\n RepeatWrapping,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport { resolveUrlAgainstFile } from \"./asset-url\";\nimport { PanoBasicMaterial } from \"./pano-filter/pano-basic-material\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"./panorama-radius\";\n\nexport type SphereProps = {\n src: string;\n /**\n * Low-resolution 2:1 equirectangular image shown while `src` loads.\n * Relative paths resolve against the directory of `src`. Root-absolute and\n * `http(s)` / `blob:` / `data:` URLs are used as-is. For krpano sphere\n * scenes, copy `<preview url>`.\n */\n previewUrl: string;\n /** Horizontal image offset in degrees. */\n yawOffset?: number;\n /** Called once the first paintable texture (preview or `src`) is ready. */\n onReady?: () => void;\n onLoad?: (texture: Texture) => void;\n onError?: (error: unknown) => void;\n /** Called when `previewUrl` cannot be loaded; `src` still continues. */\n onPreviewError?: (error: unknown) => void;\n /** Keeps the source mounted for preloading without drawing it. */\n visible?: boolean;\n};\n\nfunction useEquirectTexture(\n url: string | null,\n anisotropy: number,\n generateMipmaps: boolean,\n onLoad?: (texture: Texture) => void,\n onError?: (error: unknown) => void,\n) {\n const [texture, setTexture] = useState<Texture | null>(null);\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n\n useEffect(() => {\n if (!url) {\n setTexture(null);\n return;\n }\n\n let active = true;\n const loader = new TextureLoader();\n setTexture(null);\n\n loader.load(\n url,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = RepeatWrapping;\n loadedTexture.repeat.x = -1;\n loadedTexture.offset.x = 1;\n loadedTexture.anisotropy = anisotropy;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = generateMipmaps\n ? LinearMipmapLinearFilter\n : LinearFilter;\n loadedTexture.generateMipmaps = generateMipmaps;\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n onLoadRef.current?.(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n setTexture(null);\n onErrorRef.current?.(error);\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [anisotropy, generateMipmaps, url]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nexport function Sphere({\n src,\n previewUrl,\n yawOffset = 0,\n onReady,\n onLoad,\n onError,\n onPreviewError,\n visible = true,\n}: SphereProps) {\n const gl = useThree((state) => state.gl);\n const anisotropy = gl.capabilities.getMaxAnisotropy();\n const resolvedPreviewUrl = useMemo(\n () => resolveUrlAgainstFile(src, previewUrl),\n [previewUrl, src],\n );\n const texture = useEquirectTexture(\n src,\n anisotropy,\n true,\n onLoad,\n onError,\n );\n const previewTexture = useEquirectTexture(\n texture ? null : resolvedPreviewUrl,\n anisotropy,\n false,\n undefined,\n onPreviewError,\n );\n const displayTexture = texture ?? previewTexture;\n const readyRef = useRef(false);\n\n useEffect(() => {\n readyRef.current = false;\n }, [resolvedPreviewUrl, src]);\n\n useEffect(() => {\n if (!displayTexture || readyRef.current) {\n return;\n }\n readyRef.current = true;\n onReady?.();\n }, [displayTexture, onReady]);\n\n if (!displayTexture) {\n return null;\n }\n\n return (\n <mesh\n rotation={[0, MathUtils.degToRad(90 + yawOffset), 0]}\n visible={visible}\n >\n <sphereGeometry args={[DEFAULT_PANORAMA_RADIUS, 128, 64]} />\n <PanoBasicMaterial\n map={displayTexture}\n side={BackSide}\n toneMapped={false}\n />\n </mesh>\n );\n}\n","export function isAbsoluteAssetUrl(url: string): boolean {\n return (\n url.startsWith(\"/\") ||\n url.startsWith(\"//\") ||\n /^[a-z][a-z0-9+.-]*:/i.test(url)\n );\n}\n\nexport function resolveRelativeAssetUrl(\n baseUrl: string,\n relativePath: string,\n): string {\n const normalizedBaseUrl = baseUrl.replace(/\\/+$/, \"\");\n const normalizedPath = relativePath.replace(/^\\/+/, \"\");\n return normalizedBaseUrl\n ? `${normalizedBaseUrl}/${normalizedPath}`\n : normalizedPath;\n}\n\nexport function resolveAssetUrl(baseUrl: string, path: string): string {\n return isAbsoluteAssetUrl(path) ? path : resolveRelativeAssetUrl(baseUrl, path);\n}\n\nexport function resolveUrlAgainstFile(fileUrl: string, path: string): string {\n if (isAbsoluteAssetUrl(path)) {\n return path;\n }\n const slash = fileUrl.lastIndexOf(\"/\");\n const directory = slash === -1 ? \"\" : fileUrl.slice(0, slash);\n return resolveRelativeAssetUrl(directory, path);\n}\n","import { useLayoutEffect, useMemo, useRef } from \"react\";\nimport {\n MeshBasicMaterial,\n type Side,\n type Texture,\n type WebGLProgramParametersWithUniforms,\n} from \"three\";\nimport { usePanoFilterSnapshot } from \"./host\";\nimport { isPanoFilterActive } from \"./presets\";\nimport { injectPanoFilterShader } from \"./shaders\";\n\nexport type PanoBasicMaterialProps = {\n map?: Texture | null;\n side?: Side;\n depthTest?: boolean;\n depthWrite?: boolean;\n toneMapped?: boolean;\n};\n\ntype FilterIntensityUniform = { value: number };\n\n/**\n * Panorama `meshBasicMaterial` that applies the active PanoFilter preset.\n * Hotspots should keep using plain `meshBasicMaterial`.\n */\nexport function PanoBasicMaterial({\n map,\n side,\n depthTest,\n depthWrite,\n toneMapped = false,\n}: PanoBasicMaterialProps) {\n const snapshot = usePanoFilterSnapshot();\n const materialRef = useRef<MeshBasicMaterial>(null);\n const intensityRef = useRef(snapshot.intensity);\n const intensityUniformRef = useRef<FilterIntensityUniform | null>(null);\n intensityRef.current = snapshot.intensity;\n const active = isPanoFilterActive(snapshot);\n const preset = snapshot.preset;\n\n const onBeforeCompile = useMemo(() => {\n if (!active || preset === \"none\") {\n return undefined;\n }\n\n const compile = (shader: WebGLProgramParametersWithUniforms) => {\n injectPanoFilterShader(shader, preset);\n const intensityUniform = shader.uniforms.uPanoFilterIntensity!;\n intensityUniform.value = intensityRef.current;\n intensityUniformRef.current = intensityUniform;\n const material = materialRef.current;\n if (material) {\n material.userData.uPanoFilterIntensity = intensityUniform;\n }\n };\n compile.toString = () => `pano-filter:${preset}`;\n return compile;\n }, [active, preset]);\n\n useLayoutEffect(() => {\n if (!active) {\n intensityUniformRef.current = null;\n }\n const material = materialRef.current;\n if (!material) {\n return;\n }\n material.needsUpdate = true;\n }, [active, preset]);\n\n useLayoutEffect(() => {\n if (intensityUniformRef.current) {\n intensityUniformRef.current.value = snapshot.intensity;\n }\n }, [snapshot.intensity]);\n\n return (\n <meshBasicMaterial\n key={active ? preset : \"none\"}\n ref={materialRef}\n depthTest={depthTest}\n depthWrite={depthWrite}\n map={map}\n onBeforeCompile={onBeforeCompile}\n side={side}\n toneMapped={toneMapped}\n />\n );\n}\n","import type { WebGLProgramParametersWithUniforms } from \"three\";\nimport type { AppliedPanoFilterPreset } from \"./presets\";\n\nconst GLSL_FILTER_COMMON = `\nfloat panoHash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031);\n p3 += dot(p3, p3.yzx + 33.33);\n return fract((p3.x + p3.y) * p3.z);\n}\n\nfloat panoNoise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n float a = panoHash(i);\n float b = panoHash(i + vec2(1.0, 0.0));\n float c = panoHash(i + vec2(0.0, 1.0));\n float d = panoHash(i + vec2(1.0, 1.0));\n vec2 u = f * f * (3.0 - 2.0 * f);\n return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);\n}\n\nfloat panoFbm(vec2 p) {\n return 0.5 * panoNoise(p)\n + 0.25 * panoNoise(p * 2.13)\n + 0.125 * panoNoise(p * 4.17);\n}\n\nfloat panoLuma(vec3 c) {\n return dot(c, vec3(0.2126, 0.7152, 0.0722));\n}\n\nvec3 panoSaturate(vec3 c, float amount) {\n return mix(vec3(panoLuma(c)), c, amount);\n}\n\nvec2 panoWorldUv(vec3 p) {\n float len = max(length(p), 0.0001);\n return vec2(atan(p.x, p.z), asin(clamp(p.y / len, -1.0, 1.0)));\n}\n\nfloat panoEdge(vec3 c) {\n float l = panoLuma(c);\n return length(vec2(dFdx(l), dFdy(l)));\n}\n\nvec3 panoQuantize(vec3 c, float steps) {\n return floor(c * steps + 0.5) / max(steps, 1.0);\n}\n`;\n\nfunction applyPanoFilterFunction(body: string): string {\n return `vec3 applyPanoFilter(vec3 color) {\n${body}\n}`;\n}\n\nfunction panoFilterBody(preset: AppliedPanoFilterPreset): string {\n switch (preset) {\n case \"grayscale\":\n return ` return vec3(panoLuma(color));`;\n case \"sepia\":\n return ` return vec3(\n dot(color, vec3(0.393, 0.769, 0.189)),\n dot(color, vec3(0.349, 0.686, 0.168)),\n dot(color, vec3(0.272, 0.534, 0.131))\n );`;\n case \"vintage\":\n return ` vec3 lifted = color * vec3(1.06, 0.96, 0.84) + vec3(0.045, 0.02, 0.0);\n lifted = panoSaturate(clamp(lifted, 0.0, 1.0), 0.68);\n float grain = (panoFbm(panoWorldUv(vPanoWorldPos) * 36.0) - 0.5) * 0.09;\n return clamp(lifted + grain, 0.0, 1.0);`;\n case \"cool\":\n return ` vec3 cooled = color * vec3(0.88, 1.02, 1.18);\n return panoSaturate(cooled, 1.08);`;\n case \"warm\":\n return ` vec3 warmed = color * vec3(1.2, 1.04, 0.82);\n return panoSaturate(warmed, 1.06);`;\n case \"pencil\":\n return ` float l = panoLuma(color);\n float line = 1.0 - smoothstep(0.008, 0.07, panoEdge(color));\n float paper = 0.8 + 0.2 * panoFbm(panoWorldUv(vPanoWorldPos) * 28.0);\n float tone = mix(0.55, 1.0, l);\n return vec3(line * tone * paper);`;\n case \"coloredPencil\":\n return ` float line = 1.0 - smoothstep(0.006, 0.065, panoEdge(color));\n float paper = 0.86 + 0.14 * panoFbm(panoWorldUv(vPanoWorldPos) * 24.0);\n vec3 tinted = panoSaturate(color, 1.2) * line;\n return mix(vec3(paper), tinted * paper, 0.9);`;\n case \"crayon\":\n return ` vec3 wax = panoQuantize(panoSaturate(color, 1.38), 5.0);\n vec2 uv = panoWorldUv(vPanoWorldPos);\n float stroke = panoFbm(uv * 16.0 + vec2(panoLuma(color) * 5.0, 0.0));\n wax *= mix(0.78, 1.16, stroke);\n wax *= 1.0 - smoothstep(0.03, 0.11, panoEdge(color)) * 0.28;\n return clamp(wax, 0.0, 1.0);`;\n case \"watercolor\":\n return ` vec3 wash = mix(color, panoQuantize(color, 6.0), 0.62);\n wash = panoSaturate(wash, 0.86);\n float paper = 0.88 + 0.12 * panoFbm(panoWorldUv(vPanoWorldPos) * 11.0);\n wash *= paper;\n wash *= 1.0 - smoothstep(0.015, 0.09, panoEdge(color)) * 0.38;\n return clamp(wash, 0.0, 1.0);`;\n case \"cartoon\":\n return ` float l = max(panoLuma(color), 0.001);\n float bands = floor(l * 3.0 + 0.5) / 3.0;\n vec3 cel = color * (bands / l);\n float outline = 1.0 - smoothstep(0.018, 0.055, panoEdge(color));\n return cel * outline;`;\n case \"crosshatch\":\n return ` float l = panoLuma(color);\n vec2 uv = panoWorldUv(vPanoWorldPos) * 42.0;\n float h1 = abs(sin((uv.x + uv.y) * 3.14159265));\n float h2 = abs(sin((uv.x - uv.y) * 3.14159265));\n float hatch = 1.0;\n hatch *= mix(1.0, smoothstep(0.12, 0.58, h1), 1.0 - smoothstep(0.55, 0.85, l));\n hatch *= mix(1.0, smoothstep(0.12, 0.58, h2), 1.0 - smoothstep(0.32, 0.62, l));\n hatch *= mix(1.0, smoothstep(0.08, 0.42, h1 * h2), 1.0 - smoothstep(0.12, 0.34, l));\n float outline = 1.0 - smoothstep(0.025, 0.08, panoEdge(color));\n return vec3(hatch * outline);`;\n default: {\n const exhaustive: never = preset;\n return exhaustive;\n }\n }\n}\n\nexport function injectPanoFilterShader(\n shader: WebGLProgramParametersWithUniforms,\n preset: AppliedPanoFilterPreset,\n): void {\n shader.uniforms.uPanoFilterIntensity = shader.uniforms.uPanoFilterIntensity ?? {\n value: 1,\n };\n\n shader.vertexShader = shader.vertexShader\n .replace(\n \"#include <common>\",\n `#include <common>\nvarying vec3 vPanoWorldPos;`,\n )\n .replace(\n \"#include <begin_vertex>\",\n `#include <begin_vertex>\nvPanoWorldPos = (modelMatrix * vec4(transformed, 1.0)).xyz;`,\n );\n\n shader.fragmentShader = shader.fragmentShader\n .replace(\n \"#include <common>\",\n `#include <common>\nuniform float uPanoFilterIntensity;\nvarying vec3 vPanoWorldPos;\n${GLSL_FILTER_COMMON}\n${applyPanoFilterFunction(panoFilterBody(preset))}`,\n )\n .replace(\n \"#include <map_fragment>\",\n `#include <map_fragment>\ndiffuseColor.rgb = mix(diffuseColor.rgb, applyPanoFilter(diffuseColor.rgb), clamp(uPanoFilterIntensity, 0.0, 1.0));`,\n );\n}\n","import { useThree } from \"@react-three/fiber\";\nimport {\n useCallback,\n useContext,\n useEffect,\n useLayoutEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport {\n BackSide,\n LinearFilter,\n LinearMipmapLinearFilter,\n MathUtils,\n RepeatWrapping,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n VideoTexture,\n} from \"three\";\nimport type { VideoPlaybackState } from \"../hotspot/video-hotspot\";\nimport { PanoBasicMaterial } from \"../pano-filter/pano-basic-material\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"../panorama-radius\";\nimport { PanoChromeOverlayContext } from \"./chrome-overlay\";\nimport {\n DEFAULT_PANO_VIDEO_CAPTION_APPEARANCE,\n PanoVideoCaptions,\n resolvePanoVideoCaptionAppearance,\n} from \"./pano-video-captions\";\nimport {\n clampVolume,\n cueText,\n DEFAULT_PANO_VIDEO_PLAYBACK_RATES,\n defaultPanoVideoTrackId,\n filterSupportedPlaybackRates,\n panoVideoTrackId,\n probeVolumeAdjustable,\n resolvePanoVideoVariantId,\n resolvePanoVideoVariants,\n} from \"./format\";\nimport { PanoVideoHostContext, notifyPanoVideoHost } from \"./host\";\nimport type {\n PanoVideoCaptionAppearance,\n PanoVideoController,\n PanoVideoControlsAppearance,\n PanoVideoErrorEvent,\n PanoVideoPlaybackSnapshot,\n PanoVideoTrack,\n PanoVideoVariant,\n} from \"./types\";\n\nconst EMPTY_TRACKS: readonly PanoVideoTrack[] = [];\n\nexport type PanoVideoProps = {\n /** Single-file shortcut when `variants` is omitted. */\n src?: string;\n poster?: string;\n variants?: readonly PanoVideoVariant[];\n defaultVariantId?: string;\n tracks?: readonly PanoVideoTrack[];\n /**\n * Caption overlay. `true` / omit uses the default appearance; `false`\n * hides captions and the control-bar language menu; an object merges\n * with the defaults.\n */\n captions?: boolean | PanoVideoCaptionAppearance;\n /**\n * Playback chrome. `true` / omit mounts the default bar; `false` skips\n * it; an object mounts the default bar with appearance overrides.\n * Render `PanoVideoControls` as a PanoViewer child to replace the default.\n */\n controls?: boolean | PanoVideoControlsAppearance;\n /** Horizontal video offset in degrees. */\n yawOffset?: number;\n loop?: boolean;\n muted?: boolean;\n volume?: number;\n autoPlay?: boolean;\n playsInline?: boolean;\n preload?: \"none\" | \"metadata\" | \"auto\";\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n playbackRates?: readonly number[];\n /** Keeps the source mounted for preloading without drawing it. */\n visible?: boolean;\n onLoad?: () => void;\n onError?: (event: PanoVideoErrorEvent) => void;\n onPlaybackStateChange?: (state: VideoPlaybackState) => void;\n onEnded?: () => void;\n onVariantChange?: (id: string) => void;\n onTrackChange?: (id: string | null) => void;\n};\n\ntype VideoResource = {\n video: HTMLVideoElement;\n texture: VideoTexture;\n};\n\ntype Store = {\n snapshot: PanoVideoPlaybackSnapshot;\n listeners: Set<() => void>;\n};\n\nconst EMPTY_RATES: readonly number[] = DEFAULT_PANO_VIDEO_PLAYBACK_RATES;\n\nfunction createEmptySnapshot(): PanoVideoPlaybackSnapshot {\n return {\n ready: false,\n playing: false,\n blocked: false,\n ended: false,\n currentTime: 0,\n duration: 0,\n volume: 1,\n volumeAdjustable: true,\n muted: true,\n playbackRate: 1,\n variantId: \"default\",\n variants: [],\n trackId: null,\n tracks: [],\n captionText: \"\",\n captionAppearance: DEFAULT_PANO_VIDEO_CAPTION_APPEARANCE,\n captionsEnabled: true,\n playbackRates: EMPTY_RATES,\n playbackState: \"paused\",\n };\n}\n\nfunction playbackStateFromVideo(\n video: HTMLVideoElement,\n blocked: boolean,\n): VideoPlaybackState {\n if (blocked) {\n return \"blocked\";\n }\n if (video.ended) {\n return \"ended\";\n }\n if (!video.paused) {\n return \"playing\";\n }\n return \"paused\";\n}\n\nfunction collectCaptionText(track: TextTrack | null): string {\n if (!track?.activeCues || track.activeCues.length === 0) {\n return \"\";\n }\n const parts: string[] = [];\n for (let index = 0; index < track.activeCues.length; index += 1) {\n const cue = track.activeCues[index];\n if (!cue) {\n continue;\n }\n const text = cueText(cue);\n if (text) {\n parts.push(text);\n }\n }\n return parts.join(\"\\n\");\n}\n\nfunction findTextTrack(\n video: HTMLVideoElement,\n tracks: readonly PanoVideoTrack[],\n trackId: string | null,\n): TextTrack | null {\n if (!trackId) {\n return null;\n }\n const configured = tracks.find((track) => panoVideoTrackId(track) === trackId);\n if (!configured) {\n return null;\n }\n const list = video.textTracks;\n for (let index = 0; index < list.length; index += 1) {\n const textTrack = list[index];\n if (!textTrack) {\n continue;\n }\n if (\n textTrack.language === configured.srcLang ||\n textTrack.label === configured.label\n ) {\n return textTrack;\n }\n }\n return list.length > 0 ? list[0]! : null;\n}\n\nfunction applyEquirectangularLayout(texture: Texture, anisotropy: number): void {\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = RepeatWrapping;\n texture.repeat.x = -1;\n texture.offset.x = 1;\n texture.anisotropy = anisotropy;\n texture.needsUpdate = true;\n}\n\nfunction usePosterTexture(\n poster: string | undefined,\n onError: PanoVideoProps[\"onError\"],\n) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n onErrorRef.current = onError;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!poster) {\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n poster,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n applyEquirectangularLayout(\n loadedTexture,\n gl.capabilities.getMaxAnisotropy(),\n );\n loadedTexture.wrapT = RepeatWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n onErrorRef.current?.({ source: \"poster\", error });\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [gl, poster]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nfunction replaceMediaChildren(\n video: HTMLVideoElement,\n variant: PanoVideoVariant,\n tracks: readonly PanoVideoTrack[],\n): void {\n video.querySelectorAll(\"source, track\").forEach((node) => {\n node.remove();\n });\n for (const source of variant.sources) {\n const element = document.createElement(\"source\");\n element.src = source.src;\n if (source.type) {\n element.type = source.type;\n }\n video.appendChild(element);\n }\n for (const track of tracks) {\n const element = document.createElement(\"track\");\n element.kind = track.kind ?? \"subtitles\";\n element.src = track.src;\n element.srclang = track.srcLang;\n element.label = track.label;\n if (track.default) {\n element.default = true;\n }\n video.appendChild(element);\n }\n}\n\n/**\n * Equirectangular 360 video mapped onto the panorama sphere. Mount inside\n * PanoViewer. Default playback chrome and captions portal to the viewer overlay.\n */\nexport function PanoVideo({\n src,\n poster,\n variants: variantsProp,\n defaultVariantId,\n tracks: tracksProp,\n captions = true,\n controls = true,\n yawOffset = 0,\n loop = false,\n muted = true,\n volume = 1,\n autoPlay = false,\n playsInline = true,\n preload = \"metadata\",\n crossOrigin,\n playbackRates = DEFAULT_PANO_VIDEO_PLAYBACK_RATES,\n visible = true,\n onLoad,\n onError,\n onPlaybackStateChange,\n onEnded,\n onVariantChange,\n onTrackChange,\n}: PanoVideoProps) {\n const gl = useThree((state) => state.gl);\n const host = useContext(PanoVideoHostContext);\n const overlay = useContext(PanoChromeOverlayContext);\n const variants = useMemo(\n () => resolvePanoVideoVariants({ poster, src, variants: variantsProp }),\n [poster, src, variantsProp],\n );\n const tracks = tracksProp ?? EMPTY_TRACKS;\n const captionsEnabled = captions !== false;\n const captionAppearance = useMemo(\n () =>\n resolvePanoVideoCaptionAppearance(\n typeof captions === \"object\" ? captions : undefined,\n ),\n [captions],\n );\n const [variantId, setVariantId] = useState(() =>\n resolvePanoVideoVariantId(variants, defaultVariantId),\n );\n const [trackId, setTrackId] = useState<string | null>(() =>\n captionsEnabled ? defaultPanoVideoTrackId(tracks) : null,\n );\n const [ready, setReady] = useState(false);\n const autoPlayRef = useRef(autoPlay);\n autoPlayRef.current = autoPlay;\n const blockedRef = useRef(false);\n const captionAppearanceOverrideRef = useRef<Partial<PanoVideoCaptionAppearance>>(\n {},\n );\n const mediaCapabilitiesRef = useRef({\n volumeAdjustable: true,\n playbackRates: [...DEFAULT_PANO_VIDEO_PLAYBACK_RATES] as readonly number[],\n });\n const storeRef = useRef<Store | null>(null);\n if (!storeRef.current) {\n storeRef.current = {\n snapshot: {\n ...createEmptySnapshot(),\n captionAppearance,\n },\n listeners: new Set(),\n };\n }\n const actionsRef = useRef({\n play: async () => {},\n pause: () => {},\n seek: (_time: number) => {},\n setVolume: (_volume: number) => {},\n setMuted: (_muted: boolean) => {},\n setPlaybackRate: (_rate: number) => {},\n setVariantId: (_id: string) => {},\n setTrackId: (_id: string | null) => {},\n setCaptionAppearance: (\n _appearance: Partial<PanoVideoCaptionAppearance>,\n ) => {},\n });\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n const onEndedRef = useRef(onEnded);\n const onVariantChangeRef = useRef(onVariantChange);\n const onTrackChangeRef = useRef(onTrackChange);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n onEndedRef.current = onEnded;\n onVariantChangeRef.current = onVariantChange;\n onTrackChangeRef.current = onTrackChange;\n\n const resource = useMemo<VideoResource | null>(() => {\n if (typeof document === \"undefined\") {\n return null;\n }\n const video = document.createElement(\"video\");\n video.muted = true;\n video.playsInline = true;\n video.setAttribute(\"playsinline\", \"true\");\n video.setAttribute(\"webkit-playsinline\", \"true\");\n video.preload = \"metadata\";\n const texture = new VideoTexture(video);\n applyEquirectangularLayout(texture, 1);\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearFilter;\n texture.generateMipmaps = false;\n return { video, texture };\n }, []);\n\n useEffect(\n () => () => {\n if (!resource) {\n return;\n }\n resource.video.pause();\n resource.video.removeAttribute(\"src\");\n resource.video.querySelectorAll(\"source, track\").forEach((node) => {\n node.remove();\n });\n resource.video.load();\n resource.texture.dispose();\n },\n [resource],\n );\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n resource.texture.anisotropy = gl.capabilities.getMaxAnisotropy();\n }, [gl, resource]);\n\n useEffect(() => {\n if (!resource || !overlay?.overlayElement) {\n return;\n }\n const { video } = resource;\n video.setAttribute(\"data-pano-video\", \"\");\n video.style.position = \"absolute\";\n video.style.width = \"1px\";\n video.style.height = \"1px\";\n video.style.opacity = \"0\";\n video.style.pointerEvents = \"none\";\n overlay.overlayElement.appendChild(video);\n return () => {\n video.remove();\n };\n }, [overlay?.overlayElement, resource]);\n\n const resolvedVariantId = resolvePanoVideoVariantId(variants, variantId);\n const activeVariant =\n variants.find((variant) => variant.id === resolvedVariantId) ?? variants[0];\n const mediaKey = activeVariant\n ? `${activeVariant.id}:${activeVariant.sources.map((source) => source.src).join(\"|\")}:${tracks\n .map((track) => `${panoVideoTrackId(track)}:${track.src}`)\n .join(\"|\")}:${crossOrigin ?? \"\"}`\n : \"\";\n const posterTexture = usePosterTexture(\n activeVariant?.poster ?? poster,\n onError,\n );\n\n const emitSnapshot = useCallback(\n (patch?: Partial<PanoVideoPlaybackSnapshot>) => {\n const store = storeRef.current;\n const video = resource?.video;\n if (!store) {\n return;\n }\n const playbackState = video\n ? playbackStateFromVideo(video, blockedRef.current)\n : \"paused\";\n const nextCaptionAppearance = {\n ...captionAppearance,\n ...captionAppearanceOverrideRef.current,\n };\n const next: PanoVideoPlaybackSnapshot = {\n ...store.snapshot,\n ready,\n playing: playbackState === \"playing\",\n blocked: blockedRef.current,\n ended: playbackState === \"ended\",\n currentTime: video?.currentTime ?? 0,\n duration: video && Number.isFinite(video.duration) ? video.duration : 0,\n volume: video ? clampVolume(video.volume) : clampVolume(volume),\n volumeAdjustable: mediaCapabilitiesRef.current.volumeAdjustable,\n muted: video?.muted ?? muted,\n playbackRate: video?.playbackRate ?? 1,\n variantId: resolvedVariantId,\n variants,\n trackId,\n tracks,\n captionsEnabled,\n captionAppearance: nextCaptionAppearance,\n playbackRates: mediaCapabilitiesRef.current.playbackRates,\n playbackState,\n ...patch,\n };\n store.snapshot = next;\n store.listeners.forEach((listener) => {\n listener();\n });\n },\n [\n captionsEnabled,\n muted,\n ready,\n resolvedVariantId,\n resource,\n trackId,\n tracks,\n variants,\n volume,\n captionAppearance,\n ],\n );\n\n const controller = useMemo<PanoVideoController>(\n () => ({\n subscribe: (onStoreChange) => {\n const store = storeRef.current;\n if (!store) {\n return () => {};\n }\n store.listeners.add(onStoreChange);\n return () => {\n store.listeners.delete(onStoreChange);\n };\n },\n getSnapshot: () =>\n storeRef.current?.snapshot ?? createEmptySnapshot(),\n play: () => actionsRef.current.play(),\n pause: () => actionsRef.current.pause(),\n togglePlay: () => {\n const snapshot = storeRef.current?.snapshot;\n if (snapshot?.playing) {\n actionsRef.current.pause();\n return;\n }\n void actionsRef.current.play();\n },\n seek: (time) => {\n actionsRef.current.seek(time);\n },\n setVolume: (nextVolume) => {\n actionsRef.current.setVolume(nextVolume);\n },\n setMuted: (nextMuted) => {\n actionsRef.current.setMuted(nextMuted);\n },\n toggleMuted: () => {\n const snapshot = storeRef.current?.snapshot;\n actionsRef.current.setMuted(!(snapshot?.muted ?? true));\n },\n setPlaybackRate: (rate) => {\n actionsRef.current.setPlaybackRate(rate);\n },\n setVariantId: (id) => {\n actionsRef.current.setVariantId(id);\n },\n setTrackId: (id) => {\n actionsRef.current.setTrackId(id);\n },\n setCaptionAppearance: (appearancePatch) => {\n actionsRef.current.setCaptionAppearance(appearancePatch);\n },\n }),\n [],\n );\n\n useLayoutEffect(() => {\n if (!host || variants.length === 0) {\n return;\n }\n host.controls = controls;\n host.captions = captionsEnabled;\n host.controller = controller;\n notifyPanoVideoHost(host);\n return () => {\n host.controller = null;\n notifyPanoVideoHost(host);\n };\n }, [captionsEnabled, controller, controls, host, variants.length]);\n\n useLayoutEffect(() => {\n if (!resource) {\n return;\n }\n mediaCapabilitiesRef.current = {\n volumeAdjustable: probeVolumeAdjustable(resource.video),\n playbackRates: filterSupportedPlaybackRates(\n resource.video,\n playbackRates,\n ),\n };\n emitSnapshot();\n }, [emitSnapshot, playbackRates, resource]);\n\n useEffect(() => {\n emitSnapshot();\n }, [emitSnapshot]);\n\n useEffect(() => {\n if (!resource || !activeVariant || !mediaKey) {\n return;\n }\n const { video } = resource;\n if (crossOrigin !== undefined) {\n video.crossOrigin = crossOrigin;\n }\n const resumeTime = video.currentTime;\n const wasPlaying = !video.paused && !video.ended && video.readyState > 0;\n const resumeRate = video.playbackRate;\n blockedRef.current = false;\n setReady(false);\n replaceMediaChildren(video, activeVariant, tracks);\n video.load();\n\n let active = true;\n const handleLoadedMetadata = () => {\n if (!active) {\n return;\n }\n if (resumeTime > 0 && Number.isFinite(video.duration)) {\n video.currentTime = Math.min(resumeTime, video.duration);\n }\n try {\n video.playbackRate = resumeRate;\n } catch {\n // Some browsers reject rates outside a narrow range.\n }\n };\n const handleLoadedData = () => {\n if (!active) {\n return;\n }\n setReady(true);\n onLoadRef.current?.();\n if (wasPlaying || autoPlayRef.current) {\n void actionsRef.current.play();\n }\n };\n const handleError = () => {\n if (!active) {\n return;\n }\n onErrorRef.current?.({\n source: \"video\",\n error: video.error ?? new Error(\"Unable to load panorama video.\"),\n });\n };\n\n video.addEventListener(\"loadedmetadata\", handleLoadedMetadata);\n video.addEventListener(\"loadeddata\", handleLoadedData);\n video.addEventListener(\"error\", handleError);\n return () => {\n active = false;\n video.removeEventListener(\"loadedmetadata\", handleLoadedMetadata);\n video.removeEventListener(\"loadeddata\", handleLoadedData);\n video.removeEventListener(\"error\", handleError);\n };\n }, [mediaKey, resource]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n const { video } = resource;\n actionsRef.current = {\n play: async () => {\n blockedRef.current = false;\n try {\n await video.play();\n } catch (error) {\n blockedRef.current = true;\n onPlaybackStateChangeRef.current?.(\"blocked\");\n onErrorRef.current?.({ source: \"video\", error });\n emitSnapshot();\n }\n },\n pause: () => {\n video.pause();\n },\n seek: (time) => {\n if (!Number.isFinite(time)) {\n return;\n }\n const duration = Number.isFinite(video.duration) ? video.duration : time;\n video.currentTime = Math.max(0, Math.min(time, duration));\n emitSnapshot();\n },\n setVolume: (nextVolume) => {\n if (!mediaCapabilitiesRef.current.volumeAdjustable) {\n return;\n }\n video.volume = clampVolume(nextVolume);\n if (video.volume > 0) {\n video.muted = false;\n }\n emitSnapshot();\n },\n setMuted: (nextMuted) => {\n video.muted = nextMuted;\n emitSnapshot();\n },\n setPlaybackRate: (rate) => {\n if (!Number.isFinite(rate) || rate <= 0) {\n return;\n }\n const previous = video.playbackRate;\n try {\n video.playbackRate = rate;\n } catch {\n emitSnapshot();\n return;\n }\n if (Math.abs(video.playbackRate - rate) > 0.001) {\n try {\n video.playbackRate = previous;\n } catch {\n // Keep whatever the element accepted.\n }\n emitSnapshot();\n return;\n }\n emitSnapshot();\n },\n setVariantId: (id) => {\n setVariantId((current) => {\n if (current === id) {\n return current;\n }\n onVariantChangeRef.current?.(id);\n return id;\n });\n },\n setTrackId: (id) => {\n setTrackId((current) => {\n if (current === id) {\n return current;\n }\n onTrackChangeRef.current?.(id);\n return id;\n });\n },\n setCaptionAppearance: (appearancePatch) => {\n captionAppearanceOverrideRef.current = {\n ...captionAppearanceOverrideRef.current,\n ...appearancePatch,\n };\n emitSnapshot();\n },\n };\n }, [emitSnapshot, resource]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n const { video } = resource;\n video.loop = loop;\n video.muted = muted;\n if (mediaCapabilitiesRef.current.volumeAdjustable) {\n video.volume = clampVolume(volume);\n }\n video.playsInline = playsInline;\n video.preload = preload;\n }, [loop, muted, playsInline, preload, resource, volume]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n const { video } = resource;\n let active = true;\n const handleTimeUpdate = () => {\n if (active) {\n emitSnapshot();\n }\n };\n const handlePlay = () => {\n blockedRef.current = false;\n onPlaybackStateChangeRef.current?.(\"playing\");\n emitSnapshot();\n };\n const handlePause = () => {\n onPlaybackStateChangeRef.current?.(\n video.ended ? \"ended\" : \"paused\",\n );\n emitSnapshot();\n };\n const handleEnded = () => {\n onPlaybackStateChangeRef.current?.(\"ended\");\n onEndedRef.current?.();\n emitSnapshot();\n };\n const handleVolume = () => {\n emitSnapshot();\n };\n video.addEventListener(\"timeupdate\", handleTimeUpdate);\n video.addEventListener(\"durationchange\", handleTimeUpdate);\n video.addEventListener(\"progress\", handleTimeUpdate);\n video.addEventListener(\"play\", handlePlay);\n video.addEventListener(\"pause\", handlePause);\n video.addEventListener(\"ended\", handleEnded);\n video.addEventListener(\"volumechange\", handleVolume);\n video.addEventListener(\"ratechange\", handleVolume);\n return () => {\n active = false;\n video.removeEventListener(\"timeupdate\", handleTimeUpdate);\n video.removeEventListener(\"durationchange\", handleTimeUpdate);\n video.removeEventListener(\"progress\", handleTimeUpdate);\n video.removeEventListener(\"play\", handlePlay);\n video.removeEventListener(\"pause\", handlePause);\n video.removeEventListener(\"ended\", handleEnded);\n video.removeEventListener(\"volumechange\", handleVolume);\n video.removeEventListener(\"ratechange\", handleVolume);\n };\n }, [emitSnapshot, resource]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n const { video } = resource;\n const applyModes = () => {\n const selected = findTextTrack(video, tracks, trackId);\n const list = video.textTracks;\n for (let index = 0; index < list.length; index += 1) {\n const textTrack = list[index];\n if (!textTrack) {\n continue;\n }\n textTrack.mode = textTrack === selected ? \"hidden\" : \"disabled\";\n }\n emitSnapshot({ captionText: collectCaptionText(selected) });\n };\n\n applyModes();\n const selected = findTextTrack(video, tracks, trackId);\n const handleCueChange = () => {\n emitSnapshot({\n captionText: collectCaptionText(\n findTextTrack(video, tracks, trackId),\n ),\n });\n };\n selected?.addEventListener(\"cuechange\", handleCueChange);\n video.textTracks.addEventListener(\"addtrack\", applyModes);\n video.textTracks.addEventListener(\"change\", applyModes);\n return () => {\n selected?.removeEventListener(\"cuechange\", handleCueChange);\n video.textTracks.removeEventListener(\"addtrack\", applyModes);\n video.textTracks.removeEventListener(\"change\", applyModes);\n };\n }, [emitSnapshot, resource, trackId, tracks]);\n\n useEffect(() => {\n if (!captionsEnabled) {\n setTrackId(null);\n return;\n }\n setTrackId(defaultPanoVideoTrackId(tracks));\n }, [captionsEnabled, tracks]);\n\n const activeTexture = ready && resource ? resource.texture : posterTexture;\n\n if (variants.length === 0) {\n return null;\n }\n\n return (\n <>\n {activeTexture ? (\n <mesh\n rotation={[0, MathUtils.degToRad(90 + yawOffset), 0]}\n visible={visible}\n >\n <sphereGeometry args={[DEFAULT_PANORAMA_RADIUS, 128, 64]} />\n <PanoBasicMaterial\n map={activeTexture}\n side={BackSide}\n toneMapped={false}\n />\n </mesh>\n ) : null}\n {captionsEnabled ? <PanoVideoCaptions appearance={typeof captions === \"object\" ? captions : undefined} /> : null}\n </>\n );\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport {\n Fragment,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type { MutableRefObject, ReactNode } from \"react\";\nimport {\n LinearSRGBColorSpace,\n LinearFilter,\n WebGLRenderTarget,\n} from \"three\";\nimport { cycleSceneId } from \"./keyboard-controls\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { Snapshot } from \"./scene-transitions/overlay-utils\";\nimport { resolveTransition } from \"./scene-transitions/presets\";\nimport type { SceneTransition, SceneTransitionPreset } from \"./scene-transitions/presets\";\nimport {\n notifyScenesHost,\n ScenesHostContext,\n type ScenesController,\n} from \"./scenes-host\";\nimport { TransitionOverlay } from \"./scene-transitions/transition-overlay\";\nimport { Sphere } from \"./sphere\";\nimport {\n TileTextureManagerProvider,\n useSharedTileTextureManager,\n} from \"./tile/texture-manager-context\";\nimport { Tile } from \"./tile/tile\";\nimport type { TileProps } from \"./tile/types\";\n\nexport type { SceneTransition, SceneTransitionPreset } from \"./scene-transitions/presets\";\n\nexport type SphereScene = {\n id: string;\n type: \"sphere\";\n src: string;\n previewUrl: string;\n yawOffset?: number;\n};\n\nexport type TileScene = Omit<\n TileProps,\n | \"loadMode\"\n | \"visible\"\n | \"onReady\"\n | \"onPreviewError\"\n | \"onLoadProgress\"\n | \"onTileError\"\n | \"onLevelChange\"\n> & {\n id: string;\n type: \"tile\";\n};\n\nexport type Scene = SphereScene | TileScene;\n\nexport type SceneTransitionEndEvent = {\n previousSceneId: string;\n sceneId: string;\n preset: SceneTransitionPreset;\n};\n\nexport type SceneTransitionErrorEvent = {\n sceneId: string;\n error: unknown;\n};\n\nexport type ScenesProps = {\n scenes: readonly Scene[];\n /**\n * Controlled scene id. When provided, the parent owns the active scene.\n * Imperative `setScene` / `nextScene` / `previousScene` will call\n * `onActiveSceneIdChange` so the parent can update its state.\n */\n activeSceneId?: string;\n /**\n * Uncontrolled initial scene id. Used when `activeSceneId` is omitted.\n * Imperative calls update the internal state directly.\n */\n defaultActiveSceneId?: string;\n /** Called when imperative scene methods request a scene change in controlled mode. */\n onActiveSceneIdChange?: (id: string) => void;\n transition?: SceneTransition;\n /** Rendered only after a scene has finished transitioning in. */\n renderHotspots?: (scene: Scene) => ReactNode;\n onTransitionEnd?: (event: SceneTransitionEndEvent) => void;\n onTransitionError?: (event: SceneTransitionErrorEvent) => void;\n /** Viewer-wide budget shared by every tile scene. Defaults to 128 MiB. */\n maxTextureMemoryMb?: number;\n /** Viewer-wide tile request limit. Defaults to 4. */\n maxConcurrentTileLoads?: number;\n /** Maximum physical-pixel area of the outgoing GPU snapshot. */\n snapshotMaxPixels?: number;\n};\n\ntype Phase = \"idle\" | \"preloading\" | \"capturing\" | \"recapturing\" | \"transitioning\";\n\nfunction SceneSource({\n scene,\n visible,\n baseOnly,\n onReady,\n onError,\n}: {\n scene: Scene | null;\n visible: boolean;\n baseOnly: boolean;\n onReady: () => void;\n onError: (error: unknown) => void;\n}) {\n if (!scene) {\n return null;\n }\n\n switch (scene.type) {\n case \"sphere\":\n return (\n <Sphere\n src={scene.src}\n previewUrl={scene.previewUrl}\n yawOffset={scene.yawOffset}\n visible={visible}\n onReady={onReady}\n onError={onError}\n />\n );\n case \"tile\": {\n const { id: _id, type: _type, ...tileProps } = scene;\n return (\n <Tile\n {...tileProps}\n visible={visible}\n loadMode={baseOnly ? \"base\" : \"full\"}\n onReady={onReady}\n onPreviewError={onError}\n />\n );\n }\n default: {\n const exhaustive: never = scene;\n void exhaustive;\n return null;\n }\n }\n}\n\nfunction SnapshotCapture({\n requestId,\n maxPixels,\n onCaptured,\n}: {\n requestId: number;\n maxPixels: number;\n onCaptured: (snapshot: Snapshot) => void;\n}) {\n const { camera, gl, scene, size } = useThree();\n const capturedRequestRef = useRef(0);\n const renderTargetRef = useRef<WebGLRenderTarget | null>(null);\n\n useEffect(\n () => () => {\n renderTargetRef.current?.dispose();\n renderTargetRef.current = null;\n },\n [],\n );\n\n useFrame(() => {\n if (requestId === 0 || requestId === capturedRequestRef.current) {\n return;\n }\n\n const pixelRatio = gl.getPixelRatio();\n const sourceWidth = Math.max(1, Math.floor(size.width * pixelRatio));\n const sourceHeight = Math.max(1, Math.floor(size.height * pixelRatio));\n const scale = Math.min(1, Math.sqrt(maxPixels / (sourceWidth * sourceHeight)));\n const width = Math.max(1, Math.floor(sourceWidth * scale));\n const height = Math.max(1, Math.floor(sourceHeight * scale));\n const nextTarget = new WebGLRenderTarget(width, height, {\n depthBuffer: false,\n stencilBuffer: false,\n });\n // WebGLRenderer renders non-XR targets in its linear working color space.\n // Keep this metadata accurate so the snapshot is not treated as display-encoded.\n nextTarget.texture.colorSpace = LinearSRGBColorSpace;\n nextTarget.texture.generateMipmaps = false;\n nextTarget.texture.minFilter = LinearFilter;\n nextTarget.texture.magFilter = LinearFilter;\n\n // This one-off render keeps the transfer entirely on the GPU and permits\n // downscaling the snapshot before its texture is retained for blending.\n const previousTarget = gl.getRenderTarget();\n gl.setRenderTarget(nextTarget);\n gl.clear();\n gl.render(scene, camera);\n gl.setRenderTarget(previousTarget);\n\n capturedRequestRef.current = requestId;\n const previous = renderTargetRef.current;\n renderTargetRef.current = nextTarget;\n previous?.dispose();\n onCaptured({\n texture: nextTarget.texture,\n dispose: () => {\n if (renderTargetRef.current === nextTarget) {\n renderTargetRef.current = null;\n }\n nextTarget.dispose();\n },\n });\n });\n\n return null;\n}\n\ntype ScenesControllerProps = Omit<\n ScenesProps,\n | \"maxTextureMemoryMb\"\n | \"maxConcurrentTileLoads\"\n | \"defaultActiveSceneId\"\n | \"onActiveSceneIdChange\"\n> & {\n activeSceneId: string;\n phaseRef?: MutableRefObject<Phase>;\n};\n\nfunction ScenesController({\n scenes,\n activeSceneId,\n transition: transitionInput,\n renderHotspots,\n onTransitionEnd,\n onTransitionError,\n snapshotMaxPixels = 3_686_400,\n phaseRef: externalPhaseRef,\n}: ScenesControllerProps) {\n const controlsRef = useContext(PanoramaViewContext);\n const manager = useSharedTileTextureManager();\n const transition = useMemo(\n () => resolveTransition(transitionInput),\n [transitionInput],\n );\n const sceneMap = useMemo(\n () => new Map(scenes.map((scene) => [scene.id, scene])),\n [scenes],\n );\n const initialScene = sceneMap.get(activeSceneId) ?? null;\n const [slots, setSlots] = useState<[Scene | null, Scene | null]>([\n initialScene,\n null,\n ]);\n const [activeSlot, setActiveSlot] = useState(0);\n const [liveSlot, setLiveSlot] = useState(0);\n const [pendingSlot, setPendingSlot] = useState<number | null>(null);\n const [phase, setPhase] = useState<Phase>(initialScene ? \"idle\" : \"preloading\");\n const [captureRequestId, setCaptureRequestId] = useState(0);\n const [transitionRunId, setTransitionRunId] = useState(0);\n const [snapshot, setSnapshot] = useState<Snapshot | null>(null);\n const [recoveryKey, setRecoveryKey] = useState(0);\n const requestedSceneIdRef = useRef(activeSceneId);\n const captureReasonRef = useRef<\"start\" | \"interrupt\">(\"start\");\n const interactionReleaseRef = useRef<(() => void) | null>(null);\n const slotsRef = useRef(slots);\n const phaseRef = useRef(phase);\n const liveSlotRef = useRef(liveSlot);\n const transitionFromRef = useRef<Scene | null>(initialScene);\n slotsRef.current = slots;\n phaseRef.current = phase;\n if (externalPhaseRef) {\n externalPhaseRef.current = phase;\n }\n liveSlotRef.current = liveSlot;\n\n const releaseInteraction = useCallback(() => {\n interactionReleaseRef.current?.();\n interactionReleaseRef.current = null;\n }, []);\n\n const reportError = useCallback((sceneId: string, error: unknown) => {\n onTransitionError?.({ sceneId, error });\n }, [onTransitionError]);\n\n const startPreload = useCallback((scene: Scene) => {\n const nextSlot = 1 - liveSlotRef.current;\n requestedSceneIdRef.current = scene.id;\n setSlots((current) => {\n const next: [Scene | null, Scene | null] = [...current] as [Scene | null, Scene | null];\n next[nextSlot] = scene;\n return next;\n });\n setPendingSlot(nextSlot);\n setPhase(\"preloading\");\n }, []);\n\n useEffect(() => {\n const requested = sceneMap.get(activeSceneId);\n if (!requested) {\n reportError(activeSceneId, new Error(`Unknown panorama scene: ${activeSceneId}`));\n return;\n }\n\n const liveScene = slotsRef.current[liveSlotRef.current];\n if (phaseRef.current === \"idle\" && liveScene?.id === requested.id) {\n requestedSceneIdRef.current = requested.id;\n return;\n }\n if (\n phaseRef.current === \"preloading\" &&\n pendingSlot !== null &&\n slotsRef.current[pendingSlot]?.id === requested.id\n ) {\n requestedSceneIdRef.current = requested.id;\n return;\n }\n if (phaseRef.current === \"transitioning\" || phaseRef.current === \"capturing\") {\n requestedSceneIdRef.current = requested.id;\n captureReasonRef.current = \"interrupt\";\n setPhase(\"recapturing\");\n setCaptureRequestId((current) => current + 1);\n return;\n }\n startPreload(requested);\n }, [activeSceneId, pendingSlot, reportError, sceneMap, startPreload]);\n\n const handleReady = useCallback((slot: number) => {\n if (slot !== pendingSlot || phaseRef.current !== \"preloading\") {\n return;\n }\n if (transition.preset === \"none\") {\n const previousScene = slotsRef.current[liveSlotRef.current];\n const nextScene = slotsRef.current[slot];\n setSlots((current) => {\n const next: [Scene | null, Scene | null] = [...current] as [Scene | null, Scene | null];\n next[liveSlotRef.current] = null;\n return next;\n });\n setLiveSlot(slot);\n setActiveSlot(slot);\n setPendingSlot(null);\n setPhase(\"idle\");\n if (previousScene && nextScene) {\n onTransitionEnd?.({\n previousSceneId: previousScene.id,\n sceneId: nextScene.id,\n preset: \"none\",\n });\n }\n return;\n }\n interactionReleaseRef.current ??= controlsRef?.current?.acquireInteractionLock() ?? null;\n transitionFromRef.current = slotsRef.current[liveSlotRef.current];\n captureReasonRef.current = \"start\";\n setPhase(\"capturing\");\n setCaptureRequestId((current) => current + 1);\n }, [controlsRef, onTransitionEnd, pendingSlot, transition.preset]);\n\n const handleCaptured = useCallback((nextSnapshot: Snapshot) => {\n setSnapshot((current) => {\n current?.dispose();\n return nextSnapshot;\n });\n\n if (captureReasonRef.current === \"interrupt\") {\n startPreload(sceneMap.get(requestedSceneIdRef.current)!);\n return;\n }\n\n const sourceSlot = liveSlotRef.current;\n setSlots((current) => {\n const next: [Scene | null, Scene | null] = [...current] as [Scene | null, Scene | null];\n next[sourceSlot] = null;\n return next;\n });\n manager?.releaseUnused();\n if (pendingSlot !== null) {\n setLiveSlot(pendingSlot);\n }\n setPhase(\"transitioning\");\n setTransitionRunId((current) => current + 1);\n }, [manager, pendingSlot, sceneMap, startPreload]);\n\n const finishTransition = useCallback(() => {\n const nextSlot = pendingSlot;\n const previousScene = transitionFromRef.current;\n const nextScene = nextSlot === null ? null : slotsRef.current[nextSlot];\n if (nextSlot === null || !nextScene) {\n releaseInteraction();\n setPhase(\"idle\");\n return;\n }\n setActiveSlot(nextSlot);\n setLiveSlot(nextSlot);\n setPendingSlot(null);\n setPhase(\"idle\");\n const oldSnapshot = snapshot;\n setSnapshot(null);\n oldSnapshot?.dispose();\n releaseInteraction();\n if (previousScene) {\n onTransitionEnd?.({\n previousSceneId: previousScene.id,\n sceneId: nextScene.id,\n preset: transition.preset,\n });\n }\n }, [onTransitionEnd, pendingSlot, releaseInteraction, snapshot, transition.preset]);\n\n useEffect(() => () => {\n releaseInteraction();\n snapshot?.dispose();\n }, [releaseInteraction, snapshot]);\n\n const { gl } = useThree();\n useEffect(() => {\n const canvas = gl.domElement;\n const onContextLost = (event: Event) => {\n event.preventDefault();\n releaseInteraction();\n manager?.dispose();\n snapshot?.dispose();\n setSnapshot(null);\n setPendingSlot(null);\n setPhase(\"idle\");\n };\n const onContextRestored = () => {\n manager?.resume();\n setRecoveryKey((current) => current + 1);\n };\n canvas.addEventListener(\"webglcontextlost\", onContextLost);\n canvas.addEventListener(\"webglcontextrestored\", onContextRestored);\n return () => {\n canvas.removeEventListener(\"webglcontextlost\", onContextLost);\n canvas.removeEventListener(\"webglcontextrestored\", onContextRestored);\n };\n }, [gl, manager, releaseInteraction, snapshot]);\n\n const renderedScene = slots[liveSlot];\n const snapshotVisible = snapshot !== null && (\n phase === \"transitioning\" ||\n phase === \"recapturing\" ||\n phase === \"preloading\"\n );\n\n return (\n <Fragment>\n <SnapshotCapture\n requestId={captureRequestId}\n maxPixels={Math.max(1, snapshotMaxPixels)}\n onCaptured={handleCaptured}\n />\n {[0, 1].map((slot) => {\n const source = slots[slot];\n const isLive = slot === liveSlot;\n const isPending = slot === pendingSlot;\n return (\n <SceneSource\n key={`${slot}:${source?.id ?? \"empty\"}:${recoveryKey}`}\n scene={source}\n visible={isLive}\n baseOnly={isPending && phase !== \"idle\"}\n onReady={() => handleReady(slot)}\n onError={(error) => {\n if (source) {\n reportError(source.id, error);\n }\n }}\n />\n );\n })}\n {snapshotVisible ? (\n <TransitionOverlay\n snapshot={snapshot}\n transition={transition}\n running={phase === \"transitioning\"}\n runId={transitionRunId}\n onFinish={finishTransition}\n />\n ) : null}\n {phase === \"idle\" && renderedScene ? renderHotspots?.(renderedScene) : null}\n </Fragment>\n );\n}\n\nexport function Scenes({\n maxTextureMemoryMb,\n maxConcurrentTileLoads,\n activeSceneId: controlledId,\n defaultActiveSceneId,\n onActiveSceneIdChange,\n scenes,\n ...rest\n}: ScenesProps) {\n const isControlled = controlledId !== undefined;\n const [internalId, setInternalId] = useState(\n () => controlledId ?? defaultActiveSceneId ?? scenes[0]?.id ?? \"\",\n );\n\n const resolvedId = isControlled ? controlledId : internalId;\n\n const requestSceneChange = useCallback(\n (id: string) => {\n if (isControlled) {\n onActiveSceneIdChange?.(id);\n } else {\n setInternalId(id);\n }\n },\n [isControlled, onActiveSceneIdChange],\n );\n\n const scenesRef = useRef(scenes);\n scenesRef.current = scenes;\n const resolvedIdRef = useRef(resolvedId);\n resolvedIdRef.current = resolvedId;\n\n const host = useContext(ScenesHostContext);\n const phaseRef = useRef<Phase>(\"idle\");\n\n useEffect(() => {\n if (!host) {\n return;\n }\n\n const controller: ScenesController = {\n setScene: (id) => {\n const match = scenesRef.current.find((s) => s.id === id);\n if (!match) {\n return false;\n }\n requestSceneChange(id);\n return true;\n },\n nextScene: () => {\n const next = cycleSceneId(\n scenesRef.current,\n resolvedIdRef.current,\n 1,\n );\n if (next === null) {\n return false;\n }\n requestSceneChange(next);\n return true;\n },\n previousScene: () => {\n const next = cycleSceneId(\n scenesRef.current,\n resolvedIdRef.current,\n -1,\n );\n if (next === null) {\n return false;\n }\n requestSceneChange(next);\n return true;\n },\n getActiveSceneId: () => resolvedIdRef.current,\n getSceneIds: () => scenesRef.current.map((s) => s.id),\n isTransitioning: () => phaseRef.current !== \"idle\",\n };\n\n host.controller = controller;\n notifyScenesHost(host);\n return () => {\n if (host.controller === controller) {\n host.controller = null;\n notifyScenesHost(host);\n }\n };\n }, [host, requestSceneChange]);\n\n return (\n <TileTextureManagerProvider\n maxTextureMemoryMb={maxTextureMemoryMb}\n maxConcurrentLoads={maxConcurrentTileLoads}\n >\n <ScenesController\n {...rest}\n scenes={scenes}\n activeSceneId={resolvedId}\n phaseRef={phaseRef}\n />\n </TileTextureManagerProvider>\n );\n}\n","export type SceneTransitionPreset =\n | \"none\"\n | \"crossfade\"\n | \"zoom\"\n | \"blackout\"\n | \"whiteFlash\"\n | \"slideRightToLeft\"\n | \"slideTopToBottom\"\n | \"slideDiagonal\"\n | \"circleOpen\"\n | \"verticalOpen\"\n | \"horizontalOpen\"\n | \"ellipticZoomOpen\"\n | \"pixelate\"\n | \"gridWipe\"\n | \"gridWipeUp\"\n | \"gridWipeRight\"\n | \"gridWipeDiagonal\"\n | \"gridWipeCenter\"\n | \"gridWipeChecker\"\n | \"dissolve\"\n | \"shatter\"\n | \"particles\"\n | \"glitch\"\n | \"swirl\"\n | \"clockWipe\"\n | \"ripple\"\n | \"zoomBlur\"\n | \"hexDissolve\"\n | \"filmBurn\";\n\nexport type SceneTransition =\n | SceneTransitionPreset\n | {\n preset: SceneTransitionPreset;\n /** Overrides the preset default duration in seconds. */\n duration?: number;\n };\n\nexport type TransitionDefinition = {\n preset: SceneTransitionPreset;\n duration: number;\n};\n\nexport type SnapshotTransitionPreset = Exclude<SceneTransitionPreset, \"none\" | \"particles\">;\n\nconst TRANSITION_DEFAULTS: Record<SceneTransitionPreset, {\n duration: number;\n krpanoBlend: string;\n}> = {\n none: { duration: 0, krpanoBlend: \"NOBLEND\" },\n crossfade: { duration: 1, krpanoBlend: \"BLEND(1.0, easeInCubic)\" },\n zoom: { duration: 2, krpanoBlend: \"ZOOMBLEND(2.0, 2.0, easeInOutSine)\" },\n blackout: { duration: 2, krpanoBlend: \"COLORBLEND(2.0, 0x000000, easeOutSine)\" },\n whiteFlash: { duration: 1, krpanoBlend: \"LIGHTBLEND(1.0, 0xFFFFFF, 2.0, linear)\" },\n slideRightToLeft: { duration: 1, krpanoBlend: \"SLIDEBLEND(1.0, 0.0, 0.2, linear)\" },\n slideTopToBottom: { duration: 1, krpanoBlend: \"SLIDEBLEND(1.0, 90.0, 0.01, linear)\" },\n slideDiagonal: { duration: 1, krpanoBlend: \"SLIDEBLEND(1.0, 135.0, 0.4, linear)\" },\n circleOpen: { duration: 1, krpanoBlend: \"OPENBLEND(1.0, 0.0, 0.2, 0.0, linear)\" },\n verticalOpen: { duration: 0.7, krpanoBlend: \"OPENBLEND(0.7, 1.0, 0.1, 0.0, linear)\" },\n horizontalOpen: { duration: 1, krpanoBlend: \"OPENBLEND(1.0, -1.0, 0.3, 0.0, linear)\" },\n ellipticZoomOpen: { duration: 1, krpanoBlend: \"OPENBLEND(1.0, -0.5, 0.3, 0.8, linear)\" },\n pixelate: { duration: 1, krpanoBlend: \"pano-view cinematic\" },\n gridWipe: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeUp: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeRight: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeDiagonal: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeCenter: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeChecker: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n dissolve: { duration: 1, krpanoBlend: \"pano-view cinematic\" },\n shatter: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n particles: { duration: 1.4, krpanoBlend: \"pano-view cinematic\" },\n glitch: { duration: 0.8, krpanoBlend: \"pano-view cinematic\" },\n swirl: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n clockWipe: { duration: 1, krpanoBlend: \"pano-view cinematic\" },\n ripple: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n zoomBlur: { duration: 1, krpanoBlend: \"pano-view cinematic\" },\n hexDissolve: { duration: 1.1, krpanoBlend: \"pano-view cinematic\" },\n filmBurn: { duration: 1.3, krpanoBlend: \"pano-view cinematic\" },\n};\n\nexport function resolveTransition(transition: SceneTransition | undefined): TransitionDefinition {\n const preset = typeof transition === \"string\" ? transition : transition?.preset ?? \"crossfade\";\n return {\n preset,\n duration: Math.max(\n 0,\n transition && typeof transition === \"object\" && Number.isFinite(transition.duration)\n ? transition.duration!\n : TRANSITION_DEFAULTS[preset].duration,\n ),\n };\n}\n\nexport function isParticleTransition(preset: SceneTransitionPreset): preset is \"particles\" {\n return preset === \"particles\";\n}\n\nexport function isSnapshotTransition(preset: SceneTransitionPreset): preset is SnapshotTransitionPreset {\n return preset !== \"none\" && preset !== \"particles\";\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useEffect, useMemo, useRef } from \"react\";\nimport {\n DoubleSide,\n InstancedBufferAttribute,\n InstancedBufferGeometry,\n Mesh,\n PlaneGeometry,\n ShaderMaterial,\n Vector2,\n Vector3,\n} from \"three\";\nimport { GLSL_COMMON } from \"./glsl\";\nimport {\n OVERLAY_RENDER_ORDER,\n isPerspectiveCamera,\n overlayProgress,\n placeFullscreenOverlay,\n} from \"./overlay-utils\";\nimport type { OverlayProps } from \"./overlay-utils\";\n\nexport const PARTICLE_GRID = 48;\n\nconst PARTICLE_COUNT = PARTICLE_GRID * PARTICLE_GRID;\n\nconst PARTICLE_VERTEX_SHADER = `\n attribute float instanceIndex;\n uniform float progress;\n uniform vec2 grid;\n varying vec2 vUv;\n varying float vAlpha;\n ${GLSL_COMMON}\n\n void main() {\n float id = instanceIndex;\n float gx = mod(id, grid.x);\n float gy = floor(id / grid.x);\n vec2 cell = vec2(gx, gy);\n float h = hash(cell);\n float h2 = hash(cell + 19.2);\n float h3 = hash(cell + 7.7);\n vec2 randomDir = normalize(vec2(h, h2) * 2.0 - 1.0 + 1e-5);\n vec2 fromCenter = (cell + 0.5) / grid - 0.5 + 1e-5;\n vec2 dir = normalize(mix(randomDir, normalize(fromCenter), 0.65));\n float delay = h3 * 0.28;\n float lt = clamp((progress - delay) / max(1.0 - delay, 0.001), 0.0, 1.0);\n float explode = lt * lt;\n float scale = mix(1.0, 0.18, explode);\n float angle = (h * 2.0 - 1.0) * explode * 4.2;\n float ca = cos(angle);\n float sa = sin(angle);\n vec2 cellSize = 1.0 / grid;\n vec2 local = position.xy * cellSize * scale;\n vec2 rotated = vec2(local.x * ca - local.y * sa, local.x * sa + local.y * ca);\n vec2 planeCenter = (cell + 0.5) / grid - 0.5;\n vec2 exploded = planeCenter + dir * explode * 0.9;\n vec3 pos = vec3(exploded + rotated, -explode * 0.14);\n vUv = (cell + uv) / grid;\n vAlpha = 1.0 - explode;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n }\n`;\n\nconst PARTICLE_FRAGMENT_SHADER = `\n uniform sampler2D map;\n varying vec2 vUv;\n varying float vAlpha;\n\n void main() {\n vec4 old = texture2D(map, vUv);\n old.rgb *= 1.0 + 0.22 * (1.0 - vAlpha);\n gl_FragColor = vec4(old.rgb, old.a * vAlpha);\n #include <colorspace_fragment>\n }\n`;\n\nfunction createParticleGeometry(): InstancedBufferGeometry {\n const quad = new PlaneGeometry(1, 1);\n const geometry = new InstancedBufferGeometry();\n if (quad.index) {\n geometry.setIndex(quad.index.clone());\n }\n geometry.setAttribute(\"position\", quad.attributes.position.clone());\n geometry.setAttribute(\"uv\", quad.attributes.uv.clone());\n const indexes = new Float32Array(PARTICLE_COUNT);\n for (let i = 0; i < PARTICLE_COUNT; i += 1) {\n indexes[i] = i;\n }\n geometry.setAttribute(\"instanceIndex\", new InstancedBufferAttribute(indexes, 1));\n geometry.instanceCount = PARTICLE_COUNT;\n quad.dispose();\n return geometry;\n}\n\nexport function ParticleOverlay({\n snapshot,\n transition,\n running,\n runId,\n onFinish,\n}: OverlayProps) {\n const { camera } = useThree();\n const meshRef = useRef<Mesh>(null);\n const startRef = useRef<number | null>(null);\n const finishedRef = useRef(false);\n const directionRef = useRef(new Vector3());\n const geometry = useMemo(() => createParticleGeometry(), []);\n const material = useMemo(\n () =>\n new ShaderMaterial({\n transparent: true,\n depthTest: false,\n depthWrite: false,\n side: DoubleSide,\n uniforms: {\n map: { value: snapshot.texture },\n progress: { value: 0 },\n grid: { value: new Vector2(PARTICLE_GRID, PARTICLE_GRID) },\n },\n vertexShader: PARTICLE_VERTEX_SHADER,\n fragmentShader: PARTICLE_FRAGMENT_SHADER,\n }),\n [snapshot.texture],\n );\n\n useEffect(() => () => geometry.dispose(), [geometry]);\n useEffect(() => () => material.dispose(), [material]);\n useEffect(() => {\n startRef.current = null;\n finishedRef.current = false;\n material.uniforms.progress.value = 0;\n }, [material, runId]);\n\n useFrame((state) => {\n const mesh = meshRef.current;\n if (!mesh || !isPerspectiveCamera(camera)) {\n return;\n }\n placeFullscreenOverlay(mesh, camera, directionRef.current);\n\n if (!running || finishedRef.current) {\n return;\n }\n const next = overlayProgress(state.clock.elapsedTime, transition.duration, startRef.current);\n startRef.current = next.startTime;\n material.uniforms.progress.value = next.progress;\n if (next.progress === 1) {\n finishedRef.current = true;\n onFinish();\n }\n });\n\n return (\n <mesh\n ref={meshRef}\n frustumCulled={false}\n geometry={geometry}\n material={material}\n renderOrder={OVERLAY_RENDER_ORDER}\n />\n );\n}\n","/** Shared GLSL helpers inlined into snapshot and particle shaders. */\nexport const GLSL_COMMON = `\nfloat easeInCubic(float t) { return t * t * t; }\nfloat easeOutSine(float t) { return sin(t * 1.57079632679); }\nfloat easeInOutSine(float t) { return -(cos(3.14159265359 * t) - 1.0) * 0.5; }\n\nfloat hash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031);\n p3 += dot(p3, p3.yzx + 33.33);\n return fract((p3.x + p3.y) * p3.z);\n}\n\nfloat valueNoise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n float a = hash(i);\n float b = hash(i + vec2(1.0, 0.0));\n float c = hash(i + vec2(0.0, 1.0));\n float d = hash(i + vec2(1.0, 1.0));\n vec2 u = f * f * (3.0 - 2.0 * f);\n return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);\n}\n\nfloat fbm(vec2 p) {\n return 0.5 * valueNoise(p)\n + 0.25 * valueNoise(p * 2.13)\n + 0.125 * valueNoise(p * 4.17);\n}\n`;\n","import type { Camera, Object3D, Texture } from \"three\";\nimport { PerspectiveCamera, PlaneGeometry, Vector3 } from \"three\";\nimport type { TransitionDefinition } from \"./presets\";\n\nexport const OVERLAY_RENDER_ORDER = 10_000;\n\nexport const FULLSCREEN_PLANE = new PlaneGeometry(1, 1);\n\nexport type Snapshot = {\n texture: Texture;\n dispose: () => void;\n};\n\nexport type OverlayProps = {\n snapshot: Snapshot;\n transition: TransitionDefinition;\n running: boolean;\n runId: number;\n onFinish: () => void;\n};\n\nexport function isPerspectiveCamera(camera: Camera): camera is PerspectiveCamera {\n return (camera as PerspectiveCamera).isPerspectiveCamera === true;\n}\n\nexport function placeFullscreenOverlay(\n mesh: Object3D,\n camera: PerspectiveCamera,\n direction: Vector3,\n): void {\n const distance = Math.max(camera.near * 1.1, 0.11);\n camera.getWorldDirection(direction);\n mesh.position.copy(camera.position).addScaledVector(direction, distance);\n mesh.quaternion.copy(camera.quaternion);\n const height = 2 * distance * Math.tan((camera.fov * Math.PI) / 360);\n mesh.scale.set(height * camera.aspect, height, 1);\n}\n\nexport function overlayProgress(\n elapsedTime: number,\n duration: number,\n startTime: number | null,\n): { startTime: number; progress: number } {\n const started = startTime ?? elapsedTime;\n const progress = duration === 0 ? 1 : Math.min(1, (elapsedTime - started) / duration);\n return { startTime: started, progress };\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useEffect, useMemo, useRef } from \"react\";\nimport { Mesh, Vector3 } from \"three\";\nimport {\n FULLSCREEN_PLANE,\n OVERLAY_RENDER_ORDER,\n isPerspectiveCamera,\n overlayProgress,\n placeFullscreenOverlay,\n} from \"./overlay-utils\";\nimport type { OverlayProps } from \"./overlay-utils\";\nimport { isSnapshotTransition } from \"./presets\";\nimport { createSnapshotMaterial } from \"./snapshot-shaders\";\n\nexport function SnapshotOverlay({\n snapshot,\n transition,\n running,\n runId,\n onFinish,\n}: OverlayProps) {\n const { camera, gl } = useThree();\n const meshRef = useRef<Mesh>(null);\n const startRef = useRef<number | null>(null);\n const finishedRef = useRef(false);\n const directionRef = useRef(new Vector3());\n const material = useMemo(() => {\n if (!isSnapshotTransition(transition.preset)) {\n return null;\n }\n return createSnapshotMaterial(transition.preset, snapshot.texture);\n }, [snapshot.texture, transition.preset]);\n\n useEffect(() => () => material?.dispose(), [material]);\n useEffect(() => {\n startRef.current = null;\n finishedRef.current = false;\n if (material) {\n material.uniforms.progress.value = 0;\n }\n }, [material, runId]);\n\n useFrame((state) => {\n const mesh = meshRef.current;\n if (!mesh || !material || !isPerspectiveCamera(camera)) {\n return;\n }\n placeFullscreenOverlay(mesh, camera, directionRef.current);\n const context = gl.getContext();\n material.uniforms.resolution.value.set(context.drawingBufferWidth, context.drawingBufferHeight);\n\n if (!running || finishedRef.current) {\n return;\n }\n const next = overlayProgress(state.clock.elapsedTime, transition.duration, startRef.current);\n startRef.current = next.startTime;\n material.uniforms.progress.value = next.progress;\n if (next.progress === 1) {\n finishedRef.current = true;\n onFinish();\n }\n });\n\n if (!material) {\n return null;\n }\n\n return (\n <mesh ref={meshRef} renderOrder={OVERLAY_RENDER_ORDER} frustumCulled={false}>\n <primitive attach=\"geometry\" object={FULLSCREEN_PLANE} />\n <primitive attach=\"material\" object={material} />\n </mesh>\n );\n}\n","import { DoubleSide, ShaderMaterial, Vector2 } from \"three\";\nimport type { Texture } from \"three\";\nimport { GLSL_COMMON } from \"./glsl\";\nimport type { SnapshotTransitionPreset } from \"./presets\";\n\nexport const SNAPSHOT_VERTEX_SHADER = `\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n`;\n\nconst HEADER = `\nuniform sampler2D map;\nuniform float progress;\nuniform vec2 resolution;\nvarying vec2 vUv;\n${GLSL_COMMON}\n\nvec2 aspectGrid(float rows) {\n float aspect = resolution.x / max(resolution.y, 1.0);\n return vec2(max(8.0, floor(rows * aspect)), rows);\n}\n\nvec2 gridCellId() {\n return floor(vUv * aspectGrid(16.0));\n}\n\nvec2 gridCellUv() {\n vec2 cells = aspectGrid(16.0);\n return (floor(vUv * cells) + 0.5) / cells;\n}\n\nfloat gridWipeAlpha(float spatialOrder, float t) {\n vec2 cells = aspectGrid(16.0);\n vec2 id = floor(vUv * cells);\n vec2 local = fract(vUv * cells);\n float order = mix(clamp(spatialOrder, 0.0, 1.0), hash(id), 0.12);\n float disappear = smoothstep(order, order + 0.16, t);\n float sc = mix(1.0, 0.18, disappear);\n vec2 scaled = 0.5 + (local - 0.5) / max(sc, 0.001);\n float inside = step(0.0, scaled.x) * step(scaled.x, 1.0) * step(0.0, scaled.y) * step(scaled.y, 1.0);\n return inside * (1.0 - disappear);\n}\n\nfloat hexRound(float x) {\n return floor(x + 0.5);\n}\n\nvec2 hexCellId(vec2 uv) {\n float aspect = resolution.x / max(resolution.y, 1.0);\n vec2 p = (uv - 0.5) * vec2(aspect, 1.0) * 12.0;\n float q = 1.1547005 * p.x;\n float r = -0.5773503 * p.x + p.y;\n vec3 cube = vec3(q, -q - r, r);\n vec3 rounded = vec3(hexRound(cube.x), hexRound(cube.y), hexRound(cube.z));\n vec3 diff = abs(rounded - cube);\n if (diff.x > diff.y && diff.x > diff.z) {\n rounded.x = -rounded.y - rounded.z;\n } else if (diff.y > diff.z) {\n rounded.y = -rounded.x - rounded.z;\n }\n return rounded.xz;\n}\n`;\n\nconst FOOTER = `\n gl_FragColor = vec4(old.rgb, old.a * alpha);\n #include <colorspace_fragment>\n}\n`;\n\nfunction snapshotShader(body: string): string {\n return `${HEADER}\nvoid main() {\n float t = clamp(progress, 0.0, 1.0);\n vec2 uv = vUv;\n vec4 old = texture2D(map, uv);\n float alpha = 1.0;\n${body}\n${FOOTER}`;\n}\n\nexport const SNAPSHOT_FRAGMENT_SHADERS: Record<SnapshotTransitionPreset, string> = {\n crossfade: snapshotShader(`\n alpha = 1.0 - easeInCubic(t);\n `),\n\n zoom: snapshotShader(`\n float eased = easeInOutSine(t);\n uv = 0.5 + (vUv - 0.5) / mix(1.0, 2.0, eased);\n old = texture2D(map, uv);\n alpha = 1.0 - eased;\n `),\n\n blackout: snapshotShader(`\n float blackout = easeOutSine(min(1.0, t * 2.0));\n float reveal = easeOutSine(max(0.0, (t - 0.5) * 2.0));\n old.rgb = mix(old.rgb, vec3(0.0), blackout);\n alpha = 1.0 - reveal;\n `),\n\n whiteFlash: snapshotShader(`\n float flash = min(1.0, 2.0 * sin(t * 3.14159265359));\n old.rgb = mix(old.rgb, vec3(1.0), flash);\n alpha = 1.0 - t;\n `),\n\n slideRightToLeft: snapshotShader(`\n float coordinate = dot(vUv - 0.5, vec2(1.0, 0.0)) + 0.5;\n alpha = smoothstep(t - 0.2, t + 0.2, coordinate);\n `),\n\n slideTopToBottom: snapshotShader(`\n float coordinate = dot(vUv - 0.5, vec2(0.0, 1.0)) + 0.5;\n alpha = smoothstep(t - 0.01, t + 0.01, coordinate);\n `),\n\n slideDiagonal: snapshotShader(`\n float coordinate = dot(vUv - 0.5, normalize(vec2(-1.0, 1.0))) + 0.5;\n alpha = smoothstep(t - 0.4, t + 0.4, coordinate);\n `),\n\n circleOpen: snapshotShader(`\n float distanceFromCenter = length((vUv - 0.5) * vec2(1.35, 0.8));\n float radius = t * 1.45;\n alpha = smoothstep(radius, radius + 0.2, distanceFromCenter);\n `),\n\n verticalOpen: snapshotShader(`\n float distanceFromCenter = length((vUv - 0.5) * vec2(4.0, 1.0));\n float radius = t * 1.1;\n alpha = smoothstep(radius, radius + 0.1, distanceFromCenter);\n `),\n\n horizontalOpen: snapshotShader(`\n float distanceFromCenter = length((vUv - 0.5) * vec2(1.0, 4.0));\n float radius = t * 1.45;\n alpha = smoothstep(radius, radius + 0.3, distanceFromCenter);\n `),\n\n ellipticZoomOpen: snapshotShader(`\n vec2 point = vUv - 0.5;\n float distanceFromCenter = length(point * vec2(1.35, 0.8));\n float radius = t * 1.45;\n alpha = smoothstep(radius, radius + 0.3, distanceFromCenter);\n old = texture2D(map, 0.5 + point / (1.0 + 0.8 * t));\n `),\n\n pixelate: snapshotShader(`\n float maxCell = max(8.0, min(resolution.x, resolution.y) * 0.07);\n float cell = mix(1.0, maxCell, easeInCubic(min(1.0, t / 0.72)));\n vec2 grid = max(floor(resolution / max(cell, 1.0)), vec2(1.0));\n uv = (floor(vUv * grid) + 0.5) / grid;\n old = texture2D(map, uv);\n alpha = 1.0 - smoothstep(0.58, 1.0, t);\n `),\n\n gridWipe: snapshotShader(`\n alpha = gridWipeAlpha(hash(gridCellId()), t);\n `),\n\n gridWipeUp: snapshotShader(`\n alpha = gridWipeAlpha(gridCellUv().y, t);\n `),\n\n gridWipeRight: snapshotShader(`\n alpha = gridWipeAlpha(gridCellUv().x, t);\n `),\n\n gridWipeDiagonal: snapshotShader(`\n vec2 uv01 = gridCellUv();\n alpha = gridWipeAlpha((uv01.x + uv01.y) * 0.5, t);\n `),\n\n gridWipeCenter: snapshotShader(`\n alpha = gridWipeAlpha(length(gridCellUv() - 0.5) * 1.414, t);\n `),\n\n gridWipeChecker: snapshotShader(`\n vec2 id = gridCellId();\n float spatial = mix(0.0, 0.48, mod(id.x + id.y, 2.0));\n alpha = gridWipeAlpha(spatial, t);\n `),\n\n dissolve: snapshotShader(`\n float n = fbm(vUv * vec2(7.0, 5.5) + 1.7);\n alpha = 1.0 - smoothstep(n, n + 0.14, t);\n `),\n\n shatter: snapshotShader(`\n vec2 grid = aspectGrid(10.0);\n vec2 originCell = floor(vUv * grid);\n old = vec4(0.0);\n alpha = 0.0;\n for (int j = -2; j <= 2; j++) {\n for (int i = -2; i <= 2; i++) {\n vec2 cell = originCell + vec2(float(i), float(j));\n float h = hash(cell + 0.13);\n float h2 = hash(cell + 4.1);\n float h3 = hash(cell + 9.7);\n vec2 randomDir = normalize(vec2(h, h2) * 2.0 - 1.0 + 1e-5);\n vec2 fromCenter = normalize((cell + 0.5) / grid - 0.5 + 1e-5);\n vec2 dir = normalize(mix(randomDir, fromCenter, 0.55));\n float delay = h3 * 0.22;\n float lt = clamp((t - delay) / max(1.0 - delay, 0.001), 0.0, 1.0);\n lt = easeInCubic(lt);\n float sc = mix(1.0, 0.12, lt);\n vec2 center = (cell + 0.5) / grid;\n vec2 flyCenter = center + dir * lt * 0.22;\n vec2 cellSize = (1.0 / grid) * sc;\n vec2 local = (vUv - flyCenter) / cellSize + 0.5;\n if (local.x >= 0.0 && local.x <= 1.0 && local.y >= 0.0 && local.y <= 1.0) {\n old = texture2D(map, (cell + local) / grid);\n alpha = 1.0 - lt;\n }\n }\n }\n `),\n\n glitch: snapshotShader(`\n float line = hash(vec2(floor(vUv.y * 54.0), floor(t * 24.0)));\n float band = hash(vec2(floor(vUv.y * 11.0), floor(t * 9.0)));\n float slice = step(0.74, line) * (band * 2.0 - 1.0) * 0.09 * (1.0 - t);\n vec2 blockId = floor(vUv * vec2(14.0, 9.0) + t * 4.0);\n float block = hash(blockId);\n float blockShift = step(0.86, block) * (block * 2.0 - 1.0) * 0.07 * sin(t * 42.0);\n uv = vUv + vec2(slice + blockShift, 0.0);\n float aberration = 0.014 * (1.0 - t) * (0.35 + 0.65 * abs(sin(t * 28.0)));\n float r = texture2D(map, uv + vec2(aberration, 0.0)).r;\n float g = texture2D(map, uv).g;\n float b = texture2D(map, uv - vec2(aberration, 0.0)).b;\n float scan = 0.9 + 0.1 * sin(vUv.y * resolution.y * 1.35);\n old = vec4(r, g, b, 1.0) * scan;\n alpha = 1.0 - easeInCubic(t);\n `),\n\n swirl: snapshotShader(`\n vec2 p = vUv - 0.5;\n float dist = length(p);\n float eased = easeInOutSine(t);\n float twist = eased * 6.28318530718 * (1.2 - dist);\n float ca = cos(twist);\n float sa = sin(twist);\n vec2 rotated = vec2(p.x * ca - p.y * sa, p.x * sa + p.y * ca);\n uv = rotated / mix(1.0, 1.5, eased) + 0.5;\n old = texture2D(map, uv);\n alpha = 1.0 - easeInCubic(t);\n `),\n\n clockWipe: snapshotShader(`\n float angle = atan(vUv.y - 0.5, vUv.x - 0.5);\n float a = fract(angle / 6.28318530718 + 0.25);\n alpha = 1.0 - smoothstep(a, a + 0.045, t);\n `),\n\n ripple: snapshotShader(`\n vec2 p = vUv - 0.5;\n float dist = length(p);\n float wave = sin(dist * 42.0 - t * 20.0) * 0.028 * (1.0 - t);\n uv = vUv + normalize(p + 1e-5) * wave;\n old = texture2D(map, uv);\n alpha = 1.0 - easeInCubic(t);\n `),\n\n zoomBlur: snapshotShader(`\n vec2 dir = vUv - 0.5;\n vec4 acc = vec4(0.0);\n for (int i = 0; i < 12; i++) {\n float f = float(i) / 11.0;\n acc += texture2D(map, 0.5 + dir * (1.0 - f * easeInCubic(t) * 0.88));\n }\n old = acc / 12.0;\n alpha = 1.0 - easeInCubic(t);\n `),\n\n hexDissolve: snapshotShader(`\n float order = hash(hexCellId(vUv));\n alpha = 1.0 - smoothstep(order, order + 0.14, t);\n `),\n\n filmBurn: snapshotShader(`\n float n = fbm(vUv * 6.0 + vec2(t * 1.4, t * 0.6));\n float edge = length((vUv - 0.5) * vec2(1.1, 1.0));\n float fuel = n * 0.62 + edge * 0.5;\n float burn = smoothstep(fuel, fuel + 0.18, t * 1.15);\n float glow = smoothstep(0.0, 0.22, burn) * (1.0 - smoothstep(0.35, 1.0, burn));\n old.rgb = mix(old.rgb, vec3(1.0, 0.38, 0.08), glow);\n old.rgb = mix(old.rgb, vec3(1.0, 0.92, 0.7), glow * glow);\n alpha = 1.0 - burn;\n `),\n};\n\nexport function createSnapshotMaterial(preset: SnapshotTransitionPreset, texture: Texture): ShaderMaterial {\n return new ShaderMaterial({\n transparent: true,\n depthTest: false,\n depthWrite: false,\n side: DoubleSide,\n uniforms: {\n map: { value: texture },\n progress: { value: 0 },\n resolution: { value: new Vector2(1, 1) },\n },\n vertexShader: SNAPSHOT_VERTEX_SHADER,\n fragmentShader: SNAPSHOT_FRAGMENT_SHADERS[preset],\n });\n}\n","import { ParticleOverlay } from \"./particle-overlay\";\nimport type { OverlayProps } from \"./overlay-utils\";\nimport { SnapshotOverlay } from \"./snapshot-overlay\";\n\nexport function TransitionOverlay(props: OverlayProps) {\n const { preset } = props.transition;\n switch (preset) {\n case \"none\":\n return null;\n case \"particles\":\n return <ParticleOverlay {...props} />;\n case \"crossfade\":\n case \"zoom\":\n case \"blackout\":\n case \"whiteFlash\":\n case \"slideRightToLeft\":\n case \"slideTopToBottom\":\n case \"slideDiagonal\":\n case \"circleOpen\":\n case \"verticalOpen\":\n case \"horizontalOpen\":\n case \"ellipticZoomOpen\":\n case \"pixelate\":\n case \"gridWipe\":\n case \"gridWipeUp\":\n case \"gridWipeRight\":\n case \"gridWipeDiagonal\":\n case \"gridWipeCenter\":\n case \"gridWipeChecker\":\n case \"dissolve\":\n case \"shatter\":\n case \"glitch\":\n case \"swirl\":\n case \"clockWipe\":\n case \"ripple\":\n case \"zoomBlur\":\n case \"hexDissolve\":\n case \"filmBurn\":\n return <SnapshotOverlay {...props} />;\n default: {\n const exhaustive: never = preset;\n void exhaustive;\n return null;\n }\n }\n}\n","import { useThree } from \"@react-three/fiber\";\nimport {\n createContext,\n useContext,\n useEffect,\n useMemo,\n} from \"react\";\nimport type { ReactNode } from \"react\";\nimport { TileTextureManager } from \"./texture-manager\";\n\nconst TileTextureManagerContext = createContext<TileTextureManager | null>(\n null,\n);\n\nexport type TileTextureManagerProviderProps = {\n children?: ReactNode;\n /** Shared viewer-wide GPU budget. Defaults to 128 MiB. */\n maxTextureMemoryMb?: number;\n /** Shared limit for tile image requests. Defaults to 4. */\n maxConcurrentLoads?: number;\n};\n\n/**\n * Provides one tile cache for a panorama scene controller. Keeping this scope\n * at the viewer level prevents a leaving and entering scene from each claiming\n * an independent texture-memory budget.\n */\nexport function TileTextureManagerProvider({\n children,\n maxTextureMemoryMb = 128,\n maxConcurrentLoads = 4,\n}: TileTextureManagerProviderProps) {\n const gl = useThree((state) => state.gl);\n const anisotropy = gl.capabilities.getMaxAnisotropy();\n const manager = useMemo(\n () =>\n new TileTextureManager({\n anisotropy,\n maxBytes: Math.max(1, maxTextureMemoryMb) * 1024 * 1024,\n concurrency: Math.max(1, Math.floor(maxConcurrentLoads)),\n retryCount: 1,\n }),\n [anisotropy, maxConcurrentLoads, maxTextureMemoryMb],\n );\n\n useEffect(() => {\n manager.resume();\n return () => manager.dispose();\n }, [manager]);\n\n return (\n <TileTextureManagerContext.Provider value={manager}>\n {children}\n </TileTextureManagerContext.Provider>\n );\n}\n\nexport function useSharedTileTextureManager() {\n return useContext(TileTextureManagerContext);\n}\n","import {\n ClampToEdgeWrapping,\n LinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport type {\n TextureEntrySnapshot,\n TileAddress,\n TileLoadError,\n TileLoadProgress,\n} from \"./types\";\n\ntype Listener = (snapshot: TextureEntrySnapshot) => void;\n\ntype TextureEntry = TextureEntrySnapshot & {\n key: string;\n url: string;\n address: TileAddress;\n refs: number;\n listeners: Set<Listener>;\n lastUsed: number;\n bytes: number;\n};\n\ntype TextureManagerOptions = {\n anisotropy: number;\n maxBytes: number;\n concurrency: number;\n retryCount: number;\n onProgress?: (progress: TileLoadProgress) => void;\n onError?: (event: TileLoadError) => void;\n};\n\nconst EMPTY_TEXTURE_SNAPSHOT: TextureEntrySnapshot = {\n status: \"idle\",\n texture: null,\n error: null,\n};\n\nexport class TileTextureManager {\n private readonly loader = new TextureLoader();\n private readonly entries = new Map<string, TextureEntry>();\n private readonly queue: TextureEntry[] = [];\n private activeLoads = 0;\n private totalBytes = 0;\n private requested = 0;\n private loaded = 0;\n private failed = 0;\n private disposed = false;\n private generation = 0;\n private options: TextureManagerOptions;\n\n constructor(options: TextureManagerOptions) {\n this.options = options;\n }\n\n resume() {\n this.disposed = false;\n this.drain();\n }\n\n getSnapshot(key: string): TextureEntrySnapshot {\n const entry = this.entries.get(key);\n return entry ? this.snapshot(entry) : EMPTY_TEXTURE_SNAPSHOT;\n }\n\n acquire(\n key: string,\n url: string,\n address: TileAddress,\n listener: Listener,\n ): () => void {\n let entry = this.entries.get(key);\n if (!entry) {\n entry = {\n key,\n url,\n address,\n status: \"idle\",\n texture: null,\n error: null,\n refs: 0,\n listeners: new Set(),\n lastUsed: performance.now(),\n bytes: 0,\n };\n this.entries.set(key, entry);\n }\n\n entry.refs += 1;\n entry.lastUsed = performance.now();\n entry.listeners.add(listener);\n listener(this.snapshot(entry));\n\n if (entry.status === \"idle\") {\n entry.status = \"queued\";\n this.queue.push(entry);\n this.requested += 1;\n this.emitProgress();\n this.drain();\n }\n\n return () => {\n entry!.listeners.delete(listener);\n entry!.refs = Math.max(0, entry!.refs - 1);\n entry!.lastUsed = performance.now();\n\n if (entry!.refs === 0 && entry!.status === \"queued\") {\n const queueIndex = this.queue.indexOf(entry!);\n if (queueIndex >= 0) {\n this.queue.splice(queueIndex, 1);\n }\n entry!.status = \"idle\";\n this.entries.delete(entry!.key);\n this.requested = Math.max(0, this.requested - 1);\n this.emitProgress();\n this.drain();\n return;\n }\n\n this.evict();\n };\n }\n\n dispose() {\n this.disposed = true;\n this.generation += 1;\n this.queue.length = 0;\n for (const entry of this.entries.values()) {\n entry.texture?.dispose();\n entry.listeners.clear();\n }\n this.entries.clear();\n this.totalBytes = 0;\n }\n\n /**\n * Releases textures that are no longer rendered by any Tile instance.\n * Scene transitions call this after the outgoing panorama has been\n * snapshotted, so the incoming scene never competes with stale GPU tiles.\n */\n releaseUnused() {\n for (const entry of Array.from(this.entries.values())) {\n if (entry.refs > 0) {\n continue;\n }\n entry.texture?.dispose();\n this.totalBytes -= entry.bytes;\n this.entries.delete(entry.key);\n }\n this.totalBytes = Math.max(0, this.totalBytes);\n }\n\n private snapshot(entry: TextureEntry): TextureEntrySnapshot {\n return {\n status: entry.status,\n texture: entry.texture,\n error: entry.error,\n };\n }\n\n private notify(entry: TextureEntry) {\n const snapshot = this.snapshot(entry);\n for (const listener of entry.listeners) {\n listener(snapshot);\n }\n }\n\n private emitProgress() {\n this.options.onProgress?.({\n requested: this.requested,\n loaded: this.loaded,\n failed: this.failed,\n active: this.activeLoads,\n queued: this.queue.length,\n });\n }\n\n private drain() {\n while (\n !this.disposed &&\n this.activeLoads < this.options.concurrency &&\n this.queue.length > 0\n ) {\n const entry = this.queue.shift()!;\n if (entry.refs === 0) {\n entry.status = \"idle\";\n this.entries.delete(entry.key);\n this.requested = Math.max(0, this.requested - 1);\n continue;\n }\n entry.status = \"loading\";\n this.activeLoads += 1;\n this.notify(entry);\n this.emitProgress();\n void this.loadAndFinish(entry);\n }\n }\n\n private async load(entry: TextureEntry, generation: number) {\n let lastError: unknown = null;\n for (let attempt = 0; attempt <= this.options.retryCount; attempt += 1) {\n try {\n const texture = await this.loader.loadAsync(entry.url);\n if (this.disposed || generation !== this.generation) {\n texture.dispose();\n return;\n }\n this.configureTexture(texture);\n entry.texture = texture;\n entry.status = \"loaded\";\n entry.error = null;\n entry.bytes = entry.address.width * entry.address.height * 4;\n entry.lastUsed = performance.now();\n this.totalBytes += entry.bytes;\n this.loaded += 1;\n this.notify(entry);\n return;\n } catch (error) {\n lastError = error;\n }\n }\n\n if (!this.disposed && generation === this.generation) {\n entry.status = \"error\";\n entry.error = lastError;\n this.failed += 1;\n this.notify(entry);\n this.options.onError?.({\n address: entry.address,\n url: entry.url,\n error: lastError,\n });\n }\n }\n\n private configureTexture(texture: Texture) {\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearFilter;\n texture.generateMipmaps = false;\n texture.anisotropy = Math.min(4, this.options.anisotropy);\n texture.needsUpdate = true;\n }\n\n private evict() {\n if (this.totalBytes <= this.options.maxBytes) {\n return;\n }\n\n const candidates = Array.from(this.entries.values())\n .filter((entry) => entry.refs === 0 && entry.texture)\n .sort((a, b) => a.lastUsed - b.lastUsed);\n for (const entry of candidates) {\n if (this.totalBytes <= this.options.maxBytes) {\n break;\n }\n entry.texture?.dispose();\n this.totalBytes -= entry.bytes;\n this.entries.delete(entry.key);\n }\n this.totalBytes = Math.max(0, this.totalBytes);\n }\n\n private finishLoad(generation: number) {\n this.activeLoads = Math.max(0, this.activeLoads - 1);\n if (!this.disposed && generation === this.generation) {\n this.emitProgress();\n this.evict();\n }\n if (!this.disposed) {\n this.drain();\n }\n }\n\n private async loadAndFinish(entry: TextureEntry) {\n const generation = this.generation;\n try {\n await this.load(entry, generation);\n } finally {\n this.finishLoad(generation);\n }\n }\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport {\n memo,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport {\n Box3,\n ClampToEdgeWrapping,\n Frustum,\n LinearFilter,\n Matrix4,\n PlaneGeometry,\n PerspectiveCamera,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n Vector3,\n} from \"three\";\nimport { resolveAssetUrl } from \"../asset-url\";\nimport { PanoBasicMaterial } from \"../pano-filter/pano-basic-material\";\nimport {\n CUBE_FACES,\n CUBE_RADIUS,\n PREVIEW_FACE_ORDER,\n getFaceTransform,\n getPreferredLevel,\n getTileBoundingBox,\n getTileLocalLayout,\n makeTileAddress,\n previewAtlasVRange,\n tileKey,\n} from \"./face-layout\";\nimport {\n buildDefaultTileUrlTemplate,\n parseMultires,\n resolveRelativeTileUrl,\n resolveTemplateUrl,\n} from \"./multires\";\nimport { TileTextureManager } from \"./texture-manager\";\nimport { useSharedTileTextureManager } from \"./texture-manager-context\";\nimport type {\n CubeFaceCode,\n TextureEntrySnapshot,\n TileAddress,\n TileProps,\n} from \"./types\";\n\nconst MAX_LOD_UPDATE_INTERVAL_MS = 100;\nconst FAST_ROTATION_THRESHOLD_RADIANS = Math.PI / 180;\nconst FAST_FOV_THRESHOLD_DEGREES = 0.5;\nconst VIEW_CHANGE_EPSILON = 0.0001;\nconst VISIBILITY_FOV_PADDING_DEGREES = 8;\nconst PREVIEW_RADIUS = CUBE_RADIUS + 0.05;\nconst SHARED_TILE_GEOMETRY = new PlaneGeometry(1, 1);\n\ntype TileLayer = {\n level: number;\n addresses: TileAddress[];\n renderOrder: number;\n};\n\ntype TileCandidate = {\n address: TileAddress;\n bounds: Box3;\n};\n\nfunction usePreviewTexture(\n url: string | null,\n anisotropy: number,\n onError?: (error: unknown) => void,\n) {\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n onErrorRef.current = onError;\n\n useEffect(() => {\n if (!url) {\n setTexture(null);\n return;\n }\n\n let active = true;\n const loader = new TextureLoader();\n setTexture(null);\n loader.load(\n url,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearFilter;\n loadedTexture.generateMipmaps = false;\n loadedTexture.anisotropy = Math.min(4, anisotropy);\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n setTexture(null);\n onErrorRef.current?.(error);\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [anisotropy, url]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nfunction PreviewFace({\n face,\n texture,\n faceOrder,\n}: {\n face: CubeFaceCode;\n texture: Texture;\n faceOrder: readonly CubeFaceCode[];\n}) {\n const geometry = useMemo(() => {\n const nextGeometry = new PlaneGeometry(\n PREVIEW_RADIUS * 2,\n PREVIEW_RADIUS * 2,\n );\n const uv = nextGeometry.getAttribute(\"uv\");\n const { offset, scale } = previewAtlasVRange(face, faceOrder);\n const inset = scale / 512;\n for (let index = 0; index < uv.count; index += 1) {\n const sourceV = uv.getY(index);\n uv.setY(\n index,\n offset + inset + sourceV * Math.max(0, scale - inset * 2),\n );\n }\n uv.needsUpdate = true;\n return nextGeometry;\n }, [face, faceOrder]);\n\n useEffect(\n () => () => {\n geometry.dispose();\n },\n [geometry],\n );\n\n const transform = getFaceTransform(face, PREVIEW_RADIUS);\n return (\n <mesh\n geometry={geometry}\n position={transform.position}\n renderOrder={-100}\n rotation={transform.rotation}\n >\n <PanoBasicMaterial\n depthTest={false}\n depthWrite={false}\n map={texture}\n toneMapped={false}\n />\n </mesh>\n );\n}\n\nfunction PreviewCube({\n texture,\n faceOrder,\n}: {\n texture: Texture;\n faceOrder: readonly CubeFaceCode[];\n}) {\n return CUBE_FACES.map((face) => (\n <PreviewFace\n key={face}\n face={face}\n texture={texture}\n faceOrder={faceOrder}\n />\n ));\n}\n\nfunction useManagedTexture(\n manager: TileTextureManager,\n key: string,\n url: string,\n address: TileAddress,\n): TextureEntrySnapshot {\n const [managedState, setManagedState] = useState(() => ({\n manager,\n key,\n url,\n snapshot: manager.getSnapshot(key),\n }));\n\n const snapshot =\n managedState.manager === manager &&\n managedState.key === key &&\n managedState.url === url\n ? managedState.snapshot\n : manager.getSnapshot(key);\n\n useEffect(\n () =>\n manager.acquire(key, url, address, (nextSnapshot) => {\n setManagedState({\n manager,\n key,\n url,\n snapshot: nextSnapshot,\n });\n }),\n [key, manager, url],\n );\n\n return snapshot;\n}\n\nconst TileMesh = memo(function TileMesh({\n address,\n manager,\n renderOrder,\n resolveUrl,\n}: {\n address: TileAddress;\n manager: TileTextureManager;\n renderOrder: number;\n resolveUrl: (address: TileAddress) => string;\n}) {\n const url = resolveUrl(address);\n // A viewer-scoped manager serves multiple scenes. The tile coordinate alone\n // is only unique within one cube panorama, so include the resolved resource\n // URL to prevent same-address tiles from different scenes sharing a texture.\n const cacheKey = `${url}\\u0000${tileKey(address)}`;\n const snapshot = useManagedTexture(manager, cacheKey, url, address);\n const layout = getTileLocalLayout(address);\n const transform = getFaceTransform(address.face);\n\n if (!snapshot.texture) {\n return null;\n }\n\n return (\n <group position={transform.position} rotation={transform.rotation}>\n <mesh\n geometry={SHARED_TILE_GEOMETRY}\n position={[layout.x, layout.y, 0]}\n renderOrder={renderOrder}\n scale={[layout.width, layout.height, 1]}\n >\n <PanoBasicMaterial\n depthTest={false}\n depthWrite={false}\n map={snapshot.texture}\n toneMapped={false}\n />\n </mesh>\n </group>\n );\n});\n\nconst TileLayerMeshes = memo(function TileLayerMeshes({\n layer,\n manager,\n resolveUrl,\n}: {\n layer: TileLayer;\n manager: TileTextureManager;\n resolveUrl: (address: TileAddress) => string;\n}) {\n return layer.addresses.map((address) => (\n <TileMesh\n key={tileKey(address)}\n address={address}\n manager={manager}\n renderOrder={layer.renderOrder}\n resolveUrl={resolveUrl}\n />\n ));\n});\n\nfunction buildTileCandidates(\n levels: number[],\n tileSize: number,\n): TileCandidate[][] {\n return levels.map((faceSize, index) => {\n const level = index + 1;\n const cols = Math.ceil(faceSize / tileSize);\n const rows = Math.ceil(faceSize / tileSize);\n const candidates: TileCandidate[] = [];\n\n for (const face of CUBE_FACES) {\n for (let row = 1; row <= rows; row += 1) {\n for (let col = 1; col <= cols; col += 1) {\n const address = makeTileAddress(\n face,\n level,\n faceSize,\n tileSize,\n col,\n row,\n );\n candidates.push({\n address,\n bounds: getTileBoundingBox(address),\n });\n }\n }\n }\n\n return candidates;\n });\n}\n\nfunction visibleAddresses(\n candidates: TileCandidate[],\n frustum: Frustum,\n): TileAddress[] {\n return candidates\n .filter((candidate) => frustum.intersectsBox(candidate.bounds))\n .map((candidate) => candidate.address);\n}\n\nfunction updateVisibilityFrustum(\n camera: PerspectiveCamera,\n projectionMatrix: Matrix4,\n frustum: Frustum,\n) {\n camera.updateProjectionMatrix();\n camera.updateMatrixWorld();\n camera.matrixWorldInverse.copy(camera.matrixWorld).invert();\n projectionMatrix.multiplyMatrices(\n camera.projectionMatrix,\n camera.matrixWorldInverse,\n );\n frustum.setFromProjectionMatrix(projectionMatrix);\n}\n\nfunction addAddress(\n addressesByLevel: Map<number, Map<string, TileAddress>>,\n address: TileAddress,\n) {\n let levelAddresses = addressesByLevel.get(address.level);\n if (!levelAddresses) {\n levelAddresses = new Map();\n addressesByLevel.set(address.level, levelAddresses);\n }\n levelAddresses.set(tileKey(address), address);\n}\n\nfunction parentAddresses(\n child: TileAddress,\n parentLevel: number,\n parentFaceSize: number,\n tileSize: number,\n): TileAddress[] {\n const childLeft = ((child.col - 1) * child.tileSize) / child.faceSize;\n const childTop = ((child.row - 1) * child.tileSize) / child.faceSize;\n const childRight = childLeft + child.width / child.faceSize;\n const childBottom = childTop + child.height / child.faceSize;\n const cols = Math.ceil(parentFaceSize / tileSize);\n const rows = Math.ceil(parentFaceSize / tileSize);\n const firstCol = Math.max(\n 1,\n Math.floor((childLeft * parentFaceSize) / tileSize) + 1,\n );\n const lastCol = Math.min(\n cols,\n Math.ceil((childRight * parentFaceSize) / tileSize),\n );\n const firstRow = Math.max(\n 1,\n Math.floor((childTop * parentFaceSize) / tileSize) + 1,\n );\n const lastRow = Math.min(\n rows,\n Math.ceil((childBottom * parentFaceSize) / tileSize),\n );\n const addresses: TileAddress[] = [];\n\n for (let row = firstRow; row <= lastRow; row += 1) {\n for (let col = firstCol; col <= lastCol; col += 1) {\n addresses.push(\n makeTileAddress(\n child.face,\n parentLevel,\n parentFaceSize,\n tileSize,\n col,\n row,\n ),\n );\n }\n }\n return addresses;\n}\n\nfunction centerFacingAddress(\n candidates: TileCandidate[],\n camera: PerspectiveCamera,\n): TileAddress {\n const direction = camera.getWorldDirection(new Vector3());\n const center = new Vector3();\n let bestCandidate = candidates[0]!;\n let bestAlignment = -Infinity;\n\n for (const candidate of candidates) {\n candidate.bounds.getCenter(center).normalize();\n const alignment = center.dot(direction);\n if (alignment > bestAlignment) {\n bestCandidate = candidate;\n bestAlignment = alignment;\n }\n }\n\n return bestCandidate.address;\n}\n\nfunction buildLayers(\n targetLevel: number,\n levels: number[],\n tileSize: number,\n frustum: Frustum,\n camera: PerspectiveCamera,\n candidatesByLevel: TileCandidate[][],\n): TileLayer[] {\n const addressesByLevel = new Map<number, Map<string, TileAddress>>();\n const targetCandidates = candidatesByLevel[targetLevel - 1]!;\n const targetAddresses = visibleAddresses(targetCandidates, frustum);\n\n // A stale camera matrix must not schedule an entire face. The center-facing\n // target and its parent chain provide a bounded fallback until the next pass.\n const visibleTargets =\n targetAddresses.length > 0\n ? targetAddresses\n : [centerFacingAddress(targetCandidates, camera)];\n\n for (const address of visibleTargets) {\n addAddress(addressesByLevel, address);\n }\n\n let children = visibleTargets;\n for (let parentLevel = targetLevel - 1; parentLevel >= 1; parentLevel -= 1) {\n const parentFaceSize = levels[parentLevel - 1]!;\n const parents = new Map<string, TileAddress>();\n for (const child of children) {\n for (const parent of parentAddresses(\n child,\n parentLevel,\n parentFaceSize,\n tileSize,\n )) {\n parents.set(tileKey(parent), parent);\n addAddress(addressesByLevel, parent);\n }\n }\n children = Array.from(parents.values());\n }\n\n return Array.from(addressesByLevel.entries())\n .sort(([firstLevel], [secondLevel]) => firstLevel - secondLevel)\n .map(([level, addresses]) => ({\n level,\n addresses: Array.from(addresses.values()),\n renderOrder: -100 + level * 10,\n }));\n}\n\nfunction layerToken(layers: TileLayer[]): string {\n return layers\n .map(\n (layer) =>\n `${layer.level}:${layer.addresses.map(tileKey).join(\",\")}`,\n )\n .join(\"|\");\n}\n\nexport function Tile({\n baseUrl,\n multires,\n previewUrl,\n previewFaceOrder = PREVIEW_FACE_ORDER,\n urlTemplate,\n resolveTileUrl,\n maxTextureMemoryMb = 128,\n maxConcurrentLoads = 8,\n retryCount = 1,\n loadMode = \"full\",\n visible = true,\n onReady,\n onPreviewError,\n onLoadProgress,\n onTileError,\n onLevelChange,\n}: TileProps) {\n const { camera, gl, size } = useThree();\n const multiresConfig = useMemo(() => parseMultires(multires), [multires]);\n const { levels, tileSize } = multiresConfig;\n const multiresToken = `${tileSize}:${levels.join(\",\")}`;\n const candidatesByLevel = useMemo(\n () => buildTileCandidates(levels, tileSize),\n [levels, tileSize],\n );\n const anisotropy = gl.capabilities.getMaxAnisotropy();\n const effectivePreviewUrl = resolveAssetUrl(baseUrl, previewUrl);\n const previewTexture = usePreviewTexture(\n effectivePreviewUrl,\n anisotropy,\n onPreviewError,\n );\n const sharedManager = useSharedTileTextureManager();\n const progressRef = useRef(onLoadProgress);\n const errorRef = useRef(onTileError);\n const levelChangeRef = useRef(onLevelChange);\n progressRef.current = onLoadProgress;\n errorRef.current = onTileError;\n levelChangeRef.current = onLevelChange;\n\n const ownedManager = useMemo(\n () =>\n new TileTextureManager({\n anisotropy,\n maxBytes: Math.max(1, maxTextureMemoryMb) * 1024 * 1024,\n concurrency: Math.max(1, Math.floor(maxConcurrentLoads)),\n retryCount: Math.max(0, Math.floor(retryCount)),\n onProgress: (progress) => progressRef.current?.(progress),\n onError: (event) => errorRef.current?.(event),\n }),\n [\n anisotropy,\n baseUrl,\n maxConcurrentLoads,\n maxTextureMemoryMb,\n multiresToken,\n retryCount,\n resolveTileUrl,\n urlTemplate,\n ],\n );\n const manager = sharedManager ?? ownedManager;\n useEffect(() => {\n manager.resume();\n return () => {\n if (manager === ownedManager) {\n manager.dispose();\n return;\n }\n queueMicrotask(() => manager.releaseUnused());\n };\n }, [manager, ownedManager]);\n\n const readyRef = useRef(false);\n useEffect(() => {\n readyRef.current = false;\n }, [effectivePreviewUrl]);\n useEffect(() => {\n if (!previewTexture || readyRef.current) {\n return;\n }\n readyRef.current = true;\n onReady?.();\n }, [onReady, previewTexture]);\n\n const template = urlTemplate ?? buildDefaultTileUrlTemplate();\n const resolveUrl = useMemo(\n () => (address: TileAddress) => {\n const relativePath = resolveTileUrl\n ? resolveTileUrl(address)\n : resolveTemplateUrl(template, address);\n return resolveRelativeTileUrl(baseUrl, relativePath);\n },\n [baseUrl, resolveTileUrl, template],\n );\n\n const [layers, setLayers] = useState<TileLayer[]>([]);\n const layerTokenRef = useRef(\"\");\n const currentLevelRef = useRef(1);\n const lastUpdateAtRef = useRef(-Infinity);\n const visibilityDirtyRef = useRef(true);\n const lastVisibilityQuaternionRef = useRef(camera.quaternion.clone());\n const lastVisibilityFovRef = useRef(Number.NaN);\n const lastViewportRef = useRef({ width: 0, height: 0, dpr: 0 });\n const frustumRef = useRef(new Frustum());\n const projectionMatrixRef = useRef(new Matrix4());\n const visibilityCameraRef = useRef(new PerspectiveCamera());\n\n useEffect(() => {\n currentLevelRef.current = 1;\n layerTokenRef.current = \"\";\n visibilityDirtyRef.current = true;\n setLayers([]);\n }, [manager, multiresToken]);\n\n useEffect(() => {\n if (loadMode !== \"preview\") {\n return;\n }\n layerTokenRef.current = \"\";\n setLayers([]);\n }, [loadMode]);\n\n const commitLayers = (nextLayers: TileLayer[]) => {\n const nextToken = layerToken(nextLayers);\n if (nextToken !== layerTokenRef.current) {\n layerTokenRef.current = nextToken;\n setLayers(nextLayers);\n }\n };\n\n useFrame(() => {\n if (loadMode === \"preview\") {\n return;\n }\n if (!(camera instanceof PerspectiveCamera)) {\n return;\n }\n\n const now = performance.now();\n const pixelRatio = gl.getPixelRatio();\n const rotationDelta = lastVisibilityQuaternionRef.current.angleTo(\n camera.quaternion,\n );\n const fovDelta = Number.isFinite(lastVisibilityFovRef.current)\n ? Math.abs(camera.fov - lastVisibilityFovRef.current)\n : Infinity;\n const lastViewport = lastViewportRef.current;\n const viewportChanged =\n lastViewport.width !== size.width ||\n lastViewport.height !== size.height ||\n lastViewport.dpr !== pixelRatio;\n const viewChanged =\n visibilityDirtyRef.current ||\n viewportChanged ||\n rotationDelta > VIEW_CHANGE_EPSILON ||\n fovDelta > VIEW_CHANGE_EPSILON;\n const movingQuickly =\n rotationDelta >= FAST_ROTATION_THRESHOLD_RADIANS ||\n fovDelta >= FAST_FOV_THRESHOLD_DEGREES;\n\n if (!viewChanged) {\n return;\n }\n\n const needsImmediateUpdate =\n visibilityDirtyRef.current ||\n viewportChanged ||\n movingQuickly;\n if (\n !needsImmediateUpdate &&\n now - lastUpdateAtRef.current < MAX_LOD_UPDATE_INTERVAL_MS\n ) {\n return;\n }\n\n lastUpdateAtRef.current = now;\n\n const targetLevel = loadMode === \"base\"\n ? 1\n : getPreferredLevel(\n levels,\n size.height,\n pixelRatio,\n camera.fov,\n currentLevelRef.current,\n );\n if (targetLevel !== currentLevelRef.current) {\n currentLevelRef.current = targetLevel;\n levelChangeRef.current?.(targetLevel);\n }\n\n const visibilityCamera = visibilityCameraRef.current;\n visibilityCamera.copy(camera, false);\n visibilityCamera.fov = Math.min(\n 179,\n camera.fov + VISIBILITY_FOV_PADDING_DEGREES,\n );\n visibilityCamera.aspect = camera.aspect;\n updateVisibilityFrustum(\n visibilityCamera,\n projectionMatrixRef.current,\n frustumRef.current,\n );\n\n const nextLayers = buildLayers(\n targetLevel,\n levels,\n tileSize,\n frustumRef.current,\n camera,\n candidatesByLevel,\n );\n visibilityDirtyRef.current = false;\n lastVisibilityQuaternionRef.current.copy(camera.quaternion);\n lastVisibilityFovRef.current = camera.fov;\n lastViewportRef.current = {\n width: size.width,\n height: size.height,\n dpr: pixelRatio,\n };\n commitLayers(nextLayers);\n });\n\n return (\n <group visible={visible}>\n {previewTexture ? (\n <PreviewCube\n texture={previewTexture}\n faceOrder={previewFaceOrder}\n />\n ) : null}\n {layers.map((layer) => (\n <TileLayerMeshes\n key={layer.level}\n layer={layer}\n manager={manager}\n resolveUrl={resolveUrl}\n />\n ))}\n </group>\n );\n}\n","import {\n Box3,\n Euler,\n Quaternion,\n Vector3,\n} from \"three\";\nimport type { CubeFaceCode, TileAddress } from \"./types\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"../panorama-radius\";\n\nexport const CUBE_FACES: CubeFaceCode[] = [\"f\", \"r\", \"b\", \"l\", \"u\", \"d\"];\nexport const PREVIEW_FACE_ORDER: CubeFaceCode[] = [\"l\", \"f\", \"r\", \"b\", \"u\", \"d\"];\nexport const CUBE_RADIUS = DEFAULT_PANORAMA_RADIUS;\n\nexport type FaceTransform = {\n position: [number, number, number];\n rotation: [number, number, number];\n};\n\nexport function getFaceTransform(\n face: CubeFaceCode,\n radius = CUBE_RADIUS,\n): FaceTransform {\n switch (face) {\n case \"f\":\n return { position: [0, 0, -radius], rotation: [0, 0, 0] };\n case \"b\":\n return { position: [0, 0, radius], rotation: [0, Math.PI, 0] };\n case \"r\":\n return {\n position: [radius, 0, 0],\n rotation: [0, -Math.PI / 2, 0],\n };\n case \"l\":\n return {\n position: [-radius, 0, 0],\n rotation: [0, Math.PI / 2, 0],\n };\n case \"u\":\n return {\n position: [0, radius, 0],\n rotation: [Math.PI / 2, 0, 0],\n };\n case \"d\":\n return {\n position: [0, -radius, 0],\n rotation: [-Math.PI / 2, 0, 0],\n };\n }\n}\n\nexport function getTileLocalLayout(address: TileAddress, radius = CUBE_RADIUS) {\n const left = (address.col - 1) * address.tileSize;\n const top = (address.row - 1) * address.tileSize;\n const right = left + address.width;\n const bottom = top + address.height;\n return {\n x: (((left + right) / address.faceSize) - 1) * radius,\n y: (1 - (top + bottom) / address.faceSize) * radius,\n width: (address.width / address.faceSize) * radius * 2,\n height: (address.height / address.faceSize) * radius * 2,\n };\n}\n\nconst faceQuaternionCache = new Map<CubeFaceCode, Quaternion>();\n\nfunction getFaceQuaternion(face: CubeFaceCode): Quaternion {\n const cached = faceQuaternionCache.get(face);\n if (cached) {\n return cached;\n }\n const transform = getFaceTransform(face);\n const quaternion = new Quaternion().setFromEuler(\n new Euler(...transform.rotation, \"XYZ\"),\n );\n faceQuaternionCache.set(face, quaternion);\n return quaternion;\n}\n\nexport function getTileBoundingBox(\n address: TileAddress,\n radius = CUBE_RADIUS,\n): Box3 {\n const transform = getFaceTransform(address.face, radius);\n const local = getTileLocalLayout(address, radius);\n const halfWidth = local.width / 2;\n const halfHeight = local.height / 2;\n const quaternion = getFaceQuaternion(address.face);\n const position = new Vector3(...transform.position);\n const corners = [\n new Vector3(local.x - halfWidth, local.y - halfHeight, 0),\n new Vector3(local.x + halfWidth, local.y - halfHeight, 0),\n new Vector3(local.x - halfWidth, local.y + halfHeight, 0),\n new Vector3(local.x + halfWidth, local.y + halfHeight, 0),\n ];\n\n for (const corner of corners) {\n corner.applyQuaternion(quaternion).add(position);\n }\n\n return new Box3().setFromPoints(corners);\n}\n\nexport function makeTileAddress(\n face: CubeFaceCode,\n level: number,\n faceSize: number,\n tileSize: number,\n col: number,\n row: number,\n): TileAddress {\n const left = (col - 1) * tileSize;\n const top = (row - 1) * tileSize;\n return {\n face,\n level,\n row,\n col,\n faceSize,\n tileSize,\n width: Math.min(tileSize, faceSize - left),\n height: Math.min(tileSize, faceSize - top),\n };\n}\n\nexport function tileKey(address: TileAddress): string {\n return `${address.level}/${address.face}/${address.row}/${address.col}`;\n}\n\nexport function getPreferredLevel(\n levels: number[],\n viewportHeight: number,\n pixelRatio: number,\n verticalFov: number,\n currentLevel: number,\n): number {\n const requiredFaceSize =\n viewportHeight * pixelRatio * (90 / Math.max(verticalFov, 1));\n let preferredLevel = levels.length;\n for (let index = 0; index < levels.length; index += 1) {\n if (levels[index]! >= requiredFaceSize) {\n preferredLevel = index + 1;\n break;\n }\n }\n\n if (preferredLevel > currentLevel) {\n const currentSize = levels[currentLevel - 1] ?? levels[0]!;\n return requiredFaceSize > currentSize * 1.2\n ? preferredLevel\n : currentLevel;\n }\n if (preferredLevel < currentLevel) {\n const preferredSize = levels[preferredLevel - 1] ?? levels[0]!;\n return requiredFaceSize < preferredSize * 0.8\n ? preferredLevel\n : currentLevel;\n }\n return currentLevel;\n}\n\nexport function previewAtlasVRange(\n face: CubeFaceCode,\n faceOrder: readonly CubeFaceCode[] = PREVIEW_FACE_ORDER,\n): {\n offset: number;\n scale: number;\n} {\n const index = faceOrder.indexOf(face);\n return {\n offset: (faceOrder.length - index - 1) / faceOrder.length,\n scale: 1 / faceOrder.length,\n };\n}\n","import { resolveRelativeAssetUrl } from \"../asset-url\";\nimport type {\n TileAddress,\n TileMultiresConfig,\n} from \"./types\";\n\nfunction positiveInteger(value: number, name: string): number {\n if (!Number.isFinite(value) || value <= 0 || !Number.isInteger(value)) {\n throw new Error(`${name} must be a positive integer, received ${String(value)}`);\n }\n return value;\n}\n\nfunction ascendingLevels(levels: number[]): number[] {\n for (let index = 1; index < levels.length; index += 1) {\n if (levels[index]! <= levels[index - 1]!) {\n throw new Error(\"multires face sizes must be strictly ascending\");\n }\n }\n return levels;\n}\n\nexport function parseMultires(\n multires: string | TileMultiresConfig,\n): TileMultiresConfig {\n if (typeof multires !== \"string\") {\n const tileSize = positiveInteger(multires.tileSize, \"multires.tileSize\");\n if (multires.levels.length === 0) {\n throw new Error(\"multires.levels must contain at least one face size\");\n }\n const levels = ascendingLevels(\n multires.levels.map((level, index) =>\n positiveInteger(level, `multires.levels[${index}]`),\n ),\n );\n return { tileSize, levels };\n }\n\n const values = multires.split(\",\").map((part) => Number(part.trim()));\n\n if (values.length < 2 || values.some((value) => !Number.isFinite(value))) {\n throw new Error(\n \"multires must contain a tile size followed by at least one face size\",\n );\n }\n\n const tileSize = positiveInteger(values[0]!, \"multires tile size\");\n const levels = ascendingLevels(\n values.slice(1).map((level, index) =>\n positiveInteger(level, `multires level ${index + 1}`),\n ),\n );\n return { tileSize, levels };\n}\n\nexport const DEFAULT_TILE_URL_TEMPLATE = \"tiles/%s/l%l/%v/l%l_%s_%h_%v.webp\";\n\nexport function buildDefaultTileUrlTemplate(): string {\n return DEFAULT_TILE_URL_TEMPLATE;\n}\n\nexport function resolveRelativeTileUrl(\n baseUrl: string,\n relativePath: string,\n): string {\n return resolveRelativeAssetUrl(baseUrl, relativePath);\n}\n\nexport function resolveTemplateUrl(\n template: string,\n address: TileAddress,\n): string {\n return template\n .replace(/%s/g, address.face)\n .replace(/%l/g, String(address.level))\n .replace(/%(0*)([hxucvywr])/g, (_match, zeroes: string, placeholder: string) => {\n const value = \"hxuc\".includes(placeholder)\n ? address.col\n : address.row;\n return String(value).padStart(zeroes.length + 1, \"0\");\n });\n}\n","import { useThree } from \"@react-three/fiber\";\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nexport type ImageHotspotProps = HotspotCommonProps & {\n src: string;\n onLoad?: (texture: Texture) => void;\n onError?: (error: unknown) => void;\n};\n\nfunction useHotspotImageTexture(\n src: string,\n onLoad: ImageHotspotProps[\"onLoad\"],\n onError: ImageHotspotProps[\"onError\"],\n) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!src) {\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n src,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n loadedTexture.anisotropy = gl.capabilities.getMaxAnisotropy();\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n onLoadRef.current?.(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n onErrorRef.current?.(error);\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [gl, src]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nexport function ImageHotspot({\n src,\n width = 12,\n height = 8,\n opacity,\n onLoad,\n onError,\n ...anchorProps\n}: ImageHotspotProps) {\n const texture = useHotspotImageTexture(src, onLoad, onError);\n\n return (\n <HotspotAnchor {...anchorProps} height={height} width={width}>\n <HotspotPlane map={texture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n","import type { ThreeEvent } from \"@react-three/fiber\";\nimport { useFrame, useThree } from \"@react-three/fiber\";\nimport {\n useContext,\n useEffect,\n useLayoutEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type { ReactNode } from \"react\";\nimport {\n Box3,\n Camera,\n EdgesGeometry,\n MathUtils,\n Matrix4,\n Object3D,\n Plane,\n PlaneGeometry,\n PerspectiveCamera,\n Quaternion,\n Ray,\n Vector3,\n} from \"three\";\nimport { PanoEventBusContext } from \"../pano-event-bus\";\nimport {\n hotspotCursorClaimId,\n usePanoCursor,\n} from \"../pano-cursor\";\nimport { PanoramaViewContext } from \"../panorama-view-runtime\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"../panorama-radius\";\nimport { useHotspotAccessibility } from \"./accessibility\";\nimport {\n normalizePanoPosition,\n panoPositionToVector3,\n vector3ToPanoPosition,\n} from \"./coordinates\";\nimport {\n HotspotTooltip,\n resolveHotspotTooltipContent,\n resolveHotspotTooltipOffset,\n} from \"./hotspot-tooltip\";\nimport {\n acceptsHotspotPointerEvents,\n type HotspotCommonProps,\n type HotspotInteractionEvent,\n type HotspotMode,\n type HotspotPosition,\n type HotspotScaleMode,\n type HotspotTooltipPlacement,\n type HotspotTooltipTrigger,\n} from \"./types\";\n\nconst DEFAULT_FLOATING_DISTANCE = 10;\nconst PANORAMA_RADIUS = DEFAULT_PANORAMA_RADIUS;\n// Keep a stable gap from the shell; a sub-unit gap z-fights at radius 1000.\nconst PANORAMA_SURFACE_INSET = 4;\nconst DEFAULT_REFERENCE_FOV = 75;\nconst MIN_ANGULAR_SIZE = 0.01;\nconst MAX_ANGULAR_SIZE = 179;\nconst DRAG_EPSILON_DEGREES = 0.001;\nconst LOCAL_FORWARD = new Vector3(0, 0, 1);\nconst TOOLTIP_WORLD_BOX = new Box3();\nconst TOOLTIP_LOCAL_BOX = new Box3();\nconst TOOLTIP_CORNER = new Vector3();\nconst TOOLTIP_INVERSE = new Matrix4();\nconst TOOLTIP_WORLD_CORNER = new Vector3();\nconst TOOLTIP_PROJECTED = new Vector3();\nconst TOOLTIP_RAY_ORIGIN = new Vector3();\nconst TOOLTIP_RAY_FAR = new Vector3();\nconst TOOLTIP_RAY_DIRECTION = new Vector3();\nconst TOOLTIP_RAY = new Ray();\nconst TOOLTIP_PLANE = new Plane();\nconst TOOLTIP_INTERSECTION = new Vector3();\nconst TOOLTIP_PLANE_NORMAL = new Vector3();\nconst TOOLTIP_PLANE_POINT = new Vector3();\n\ntype TooltipLocalBounds = {\n minX: number;\n maxX: number;\n minY: number;\n maxY: number;\n};\n\ntype ViewportSize = {\n width: number;\n height: number;\n};\nconst HOTSPOT_MODE_RENDERING: Record<\n HotspotMode,\n { orientation: \"billboard\" | \"surface\"; placement: \"surface\" | \"floating\" }\n> = {\n surface: { orientation: \"surface\", placement: \"surface\" },\n billboard: { orientation: \"billboard\", placement: \"floating\" },\n};\n\ntype DragState = {\n pointerId: number;\n startPosition: HotspotPosition;\n releaseInteractionLock: () => void;\n moved: boolean;\n};\n\nexport type HotspotAnchorProps = Omit<HotspotCommonProps, \"opacity\"> & {\n width: number;\n height: number;\n /** Internal escape hatch for world-space children such as polygons. */\n useAngularScale?: boolean;\n focusContent?: ReactNode;\n children?: ReactNode;\n /** Private support for world-space polygon and polyline primitives. */\n internalOrientation?: \"billboard\" | \"surface\";\n /** Private support for world-space polygon and polyline primitives. */\n internalPlacement?: \"surface\" | \"floating\";\n};\n\nfunction angularSizeToWorldSize(size: number, radius: number): number {\n const safeSize = Number.isFinite(size)\n ? MathUtils.clamp(Math.abs(size), MIN_ANGULAR_SIZE, MAX_ANGULAR_SIZE)\n : MIN_ANGULAR_SIZE;\n return 2 * radius * Math.tan(MathUtils.degToRad(safeSize) / 2);\n}\n\nfunction resolveScale(scale: number | undefined): number {\n return Number.isFinite(scale) && scale! > 0 ? scale! : 1;\n}\n\nfunction resolveDistance(\n placement: \"surface\" | \"floating\",\n distance: number | undefined,\n width: number,\n height: number,\n): number {\n const maximumDistance = maximumHotspotDistance(width, height);\n if (placement === \"surface\") {\n return maximumDistance;\n }\n if (!Number.isFinite(distance)) {\n return DEFAULT_FLOATING_DISTANCE;\n }\n return MathUtils.clamp(Math.abs(distance!), 0.1, maximumDistance);\n}\n\nfunction applyHotspotTransform(\n group: Object3D,\n camera: Camera,\n orientation: \"billboard\" | \"surface\",\n surfaceQuaternion: Quaternion,\n rotation: number,\n scaleMode: HotspotScaleMode,\n referenceFov: number,\n useAngularScale: boolean,\n worldWidth: number,\n worldHeight: number,\n) {\n if (orientation === \"billboard\") {\n group.quaternion.copy(camera.quaternion);\n } else {\n group.quaternion.copy(surfaceQuaternion);\n }\n group.rotateOnAxis(LOCAL_FORWARD, MathUtils.degToRad(-rotation));\n const scaleFactor =\n scaleMode === \"fixed\" && camera instanceof PerspectiveCamera\n ? fixedScaleFactor(camera.fov, referenceFov)\n : 1;\n group.scale.set(\n (useAngularScale ? worldWidth : 1) * scaleFactor,\n (useAngularScale ? worldHeight : 1) * scaleFactor,\n 1,\n );\n group.updateMatrixWorld();\n}\n\nfunction maximumHotspotDistance(width: number, height: number): number {\n const safeWidth = MathUtils.clamp(\n Math.abs(Number.isFinite(width) ? width : MIN_ANGULAR_SIZE),\n MIN_ANGULAR_SIZE,\n MAX_ANGULAR_SIZE,\n );\n const safeHeight = MathUtils.clamp(\n Math.abs(Number.isFinite(height) ? height : MIN_ANGULAR_SIZE),\n MIN_ANGULAR_SIZE,\n MAX_ANGULAR_SIZE,\n );\n const cornerFactor = Math.hypot(\n 1,\n Math.tan(MathUtils.degToRad(safeWidth) / 2),\n Math.tan(MathUtils.degToRad(safeHeight) / 2),\n );\n return (PANORAMA_RADIUS - PANORAMA_SURFACE_INSET) / cornerFactor;\n}\n\nfunction fixedScaleFactor(cameraFov: number, referenceFov: number): number {\n const safeReferenceFov = MathUtils.clamp(referenceFov, 1, 179);\n return (\n Math.tan(MathUtils.degToRad(cameraFov) / 2) /\n Math.tan(MathUtils.degToRad(safeReferenceFov) / 2)\n );\n}\n\nfunction createSurfaceQuaternion(position: HotspotPosition): Quaternion {\n const outward = panoPositionToVector3(position).normalize();\n const inward = outward.clone().negate();\n const pitch = MathUtils.degToRad(position.pitch);\n const yaw = MathUtils.degToRad(position.yaw);\n const localUp = new Vector3(\n -Math.sin(pitch) * Math.sin(yaw),\n Math.cos(pitch),\n Math.sin(pitch) * Math.cos(yaw),\n ).normalize();\n const localRight = localUp.clone().cross(inward).normalize();\n const basis = new Matrix4().makeBasis(localRight, localUp, inward);\n return new Quaternion().setFromRotationMatrix(basis);\n}\n\nfunction makeInteractionEvent(\n id: string,\n position: HotspotPosition,\n event: ThreeEvent<MouseEvent | PointerEvent>,\n): HotspotInteractionEvent {\n return {\n id,\n position: normalizePanoPosition(position),\n source: \"pointer\",\n nativeEvent: event.nativeEvent,\n };\n}\n\nfunction angularDistance(a: HotspotPosition, b: HotspotPosition): number {\n const aVector = panoPositionToVector3(a);\n const bVector = panoPositionToVector3(b);\n return MathUtils.radToDeg(aVector.angleTo(bVector));\n}\n\nfunction isTooltipOpen(\n trigger: HotspotTooltipTrigger,\n hovered: boolean,\n focused: boolean,\n pinned: boolean,\n): boolean {\n switch (trigger) {\n case \"always\":\n return true;\n case \"hover\":\n return hovered || focused;\n case \"click\":\n return pinned;\n default: {\n const exhaustive: never = trigger;\n return exhaustive;\n }\n }\n}\n\nfunction setTooltipAnchorOnLocalBox(\n anchor: Object3D,\n placement: HotspotTooltipPlacement,\n minX: number,\n maxX: number,\n minY: number,\n maxY: number,\n) {\n switch (placement) {\n case \"top\":\n anchor.position.set((minX + maxX) / 2, maxY, 0);\n return;\n case \"bottom\":\n anchor.position.set((minX + maxX) / 2, minY, 0);\n return;\n case \"left\":\n anchor.position.set(minX, (minY + maxY) / 2, 0);\n return;\n case \"right\":\n anchor.position.set(maxX, (minY + maxY) / 2, 0);\n return;\n default: {\n const exhaustive: never = placement;\n return exhaustive;\n }\n }\n}\n\nfunction resolveTooltipLocalBounds(\n group: Object3D,\n anchor: Object3D,\n useAngularScale: boolean,\n): TooltipLocalBounds | null {\n if (useAngularScale) {\n return { minX: -0.5, maxX: 0.5, minY: -0.5, maxY: 0.5 };\n }\n group.updateMatrixWorld(true);\n TOOLTIP_WORLD_BOX.makeEmpty();\n for (const child of group.children) {\n if (child === anchor) {\n continue;\n }\n TOOLTIP_WORLD_BOX.expandByObject(child);\n }\n if (TOOLTIP_WORLD_BOX.isEmpty()) {\n return { minX: -0.5, maxX: 0.5, minY: -0.5, maxY: 0.5 };\n }\n TOOLTIP_INVERSE.copy(group.matrixWorld).invert();\n TOOLTIP_LOCAL_BOX.makeEmpty();\n for (let x = 0; x <= 1; x += 1) {\n for (let y = 0; y <= 1; y += 1) {\n for (let z = 0; z <= 1; z += 1) {\n TOOLTIP_CORNER.set(\n x === 0 ? TOOLTIP_WORLD_BOX.min.x : TOOLTIP_WORLD_BOX.max.x,\n y === 0 ? TOOLTIP_WORLD_BOX.min.y : TOOLTIP_WORLD_BOX.max.y,\n z === 0 ? TOOLTIP_WORLD_BOX.min.z : TOOLTIP_WORLD_BOX.max.z,\n ).applyMatrix4(TOOLTIP_INVERSE);\n TOOLTIP_LOCAL_BOX.expandByPoint(TOOLTIP_CORNER);\n }\n }\n }\n return {\n minX: TOOLTIP_LOCAL_BOX.min.x,\n maxX: TOOLTIP_LOCAL_BOX.max.x,\n minY: TOOLTIP_LOCAL_BOX.min.y,\n maxY: TOOLTIP_LOCAL_BOX.max.y,\n };\n}\n\nfunction projectLocalPointToScreen(\n localPoint: Vector3,\n group: Object3D,\n camera: Camera,\n viewport: ViewportSize,\n): { x: number; y: number } | null {\n TOOLTIP_WORLD_CORNER.copy(localPoint).applyMatrix4(group.matrixWorld);\n TOOLTIP_PROJECTED.copy(TOOLTIP_WORLD_CORNER).project(camera);\n if (TOOLTIP_PROJECTED.z > 1) {\n return null;\n }\n return {\n x: (TOOLTIP_PROJECTED.x * 0.5 + 0.5) * viewport.width,\n y: (-TOOLTIP_PROJECTED.y * 0.5 + 0.5) * viewport.height,\n };\n}\n\nfunction screenEdgeMidpoint(\n placement: HotspotTooltipPlacement,\n minScreenX: number,\n maxScreenX: number,\n minScreenY: number,\n maxScreenY: number,\n): { x: number; y: number } {\n switch (placement) {\n case \"top\":\n return { x: (minScreenX + maxScreenX) / 2, y: minScreenY };\n case \"bottom\":\n return { x: (minScreenX + maxScreenX) / 2, y: maxScreenY };\n case \"left\":\n return { x: minScreenX, y: (minScreenY + maxScreenY) / 2 };\n case \"right\":\n return { x: maxScreenX, y: (minScreenY + maxScreenY) / 2 };\n default: {\n const exhaustive: never = placement;\n return exhaustive;\n }\n }\n}\n\nfunction unprojectScreenPointToLocalPlane(\n screenX: number,\n screenY: number,\n group: Object3D,\n camera: Camera,\n viewport: ViewportSize,\n target: Vector3,\n): boolean {\n const ndcX = (screenX / viewport.width) * 2 - 1;\n const ndcY = -(screenY / viewport.height) * 2 + 1;\n TOOLTIP_RAY_ORIGIN.set(ndcX, ndcY, -1).unproject(camera);\n TOOLTIP_RAY_FAR.set(ndcX, ndcY, 1).unproject(camera);\n TOOLTIP_RAY_DIRECTION.copy(TOOLTIP_RAY_FAR).sub(TOOLTIP_RAY_ORIGIN).normalize();\n TOOLTIP_RAY.set(TOOLTIP_RAY_ORIGIN, TOOLTIP_RAY_DIRECTION);\n TOOLTIP_PLANE_POINT.set(0, 0, 0).applyMatrix4(group.matrixWorld);\n TOOLTIP_PLANE_NORMAL.set(0, 0, 1).transformDirection(group.matrixWorld);\n TOOLTIP_PLANE.setFromNormalAndCoplanarPoint(\n TOOLTIP_PLANE_NORMAL,\n TOOLTIP_PLANE_POINT,\n );\n const hit = TOOLTIP_RAY.intersectPlane(TOOLTIP_PLANE, TOOLTIP_INTERSECTION);\n if (!hit) {\n return false;\n }\n target.copy(hit).applyMatrix4(TOOLTIP_INVERSE.copy(group.matrixWorld).invert());\n return true;\n}\n\nfunction setTooltipAnchorFromScreenBounds(\n anchor: Object3D,\n group: Object3D,\n placement: HotspotTooltipPlacement,\n bounds: TooltipLocalBounds,\n camera: Camera,\n viewport: ViewportSize,\n): boolean {\n const corners = [\n { x: bounds.minX, y: bounds.minY },\n { x: bounds.maxX, y: bounds.minY },\n { x: bounds.minX, y: bounds.maxY },\n { x: bounds.maxX, y: bounds.maxY },\n ];\n let minScreenX = Number.POSITIVE_INFINITY;\n let maxScreenX = Number.NEGATIVE_INFINITY;\n let minScreenY = Number.POSITIVE_INFINITY;\n let maxScreenY = Number.NEGATIVE_INFINITY;\n let hasProjection = false;\n for (const corner of corners) {\n TOOLTIP_CORNER.set(corner.x, corner.y, 0);\n const projected = projectLocalPointToScreen(\n TOOLTIP_CORNER,\n group,\n camera,\n viewport,\n );\n if (!projected) {\n continue;\n }\n hasProjection = true;\n minScreenX = Math.min(minScreenX, projected.x);\n maxScreenX = Math.max(maxScreenX, projected.x);\n minScreenY = Math.min(minScreenY, projected.y);\n maxScreenY = Math.max(maxScreenY, projected.y);\n }\n if (!hasProjection) {\n return false;\n }\n const edge = screenEdgeMidpoint(\n placement,\n minScreenX,\n maxScreenX,\n minScreenY,\n maxScreenY,\n );\n if (\n !unprojectScreenPointToLocalPlane(\n edge.x,\n edge.y,\n group,\n camera,\n viewport,\n anchor.position,\n )\n ) {\n return false;\n }\n anchor.position.z = 0;\n return true;\n}\n\nfunction updateTooltipAnchor(\n anchor: Object3D,\n group: Object3D,\n placement: HotspotTooltipPlacement,\n useAngularScale: boolean,\n camera: Camera,\n viewport: ViewportSize,\n) {\n group.updateMatrixWorld(true);\n const bounds = resolveTooltipLocalBounds(group, anchor, useAngularScale);\n if (\n bounds &&\n setTooltipAnchorFromScreenBounds(\n anchor,\n group,\n placement,\n bounds,\n camera,\n viewport,\n )\n ) {\n return;\n }\n if (bounds) {\n setTooltipAnchorOnLocalBox(\n anchor,\n placement,\n bounds.minX,\n bounds.maxX,\n bounds.minY,\n bounds.maxY,\n );\n return;\n }\n setTooltipAnchorOnLocalBox(anchor, placement, -0.5, 0.5, -0.5, 0.5);\n}\n\n/** Internal spatial and interaction primitive shared by concrete hotspots. */\nexport function HotspotAnchor({\n id,\n position,\n width,\n height,\n scale = 1,\n useAngularScale = true,\n focusContent,\n mode = \"billboard\",\n distance,\n internalOrientation,\n internalPlacement,\n scaleMode = \"fov\",\n referenceFov = DEFAULT_REFERENCE_FOV,\n rotation = 0,\n renderOrder = 0,\n visible = true,\n draggable = false,\n interactive = true,\n pointerEvents = \"auto\",\n cursor,\n ariaLabel,\n tooltip,\n tooltipTrigger = \"always\",\n tooltipPlacement = \"top\",\n tooltipOffset,\n tooltipAppearance,\n children,\n onClick,\n onHoverChange,\n onDragStart,\n onPositionChange,\n onDragEnd,\n}: HotspotAnchorProps) {\n const controlsRef = useContext(PanoramaViewContext);\n const eventBus = useContext(PanoEventBusContext);\n const cursorApi = usePanoCursor();\n const { camera, size } = useThree();\n const groupRef = useRef<Object3D>(null);\n const tooltipAnchorRef = useRef<Object3D>(null);\n const dragStateRef = useRef<DragState | null>(null);\n const suppressNextClickRef = useRef(false);\n const [hovered, setHovered] = useState(false);\n const [dragging, setDragging] = useState(false);\n const [pinned, setPinned] = useState(false);\n const tooltipContent = useMemo(\n () => resolveHotspotTooltipContent(tooltip),\n [tooltip],\n );\n const normalizedPosition = normalizePanoPosition(position);\n const rendering =\n internalOrientation && internalPlacement\n ? { orientation: internalOrientation, placement: internalPlacement }\n : HOTSPOT_MODE_RENDERING[mode];\n const { orientation, placement } = rendering;\n const resolvedScale = resolveScale(scale);\n const scaledWidth = width * resolvedScale;\n const scaledHeight = height * resolvedScale;\n const resolvedDistance = resolveDistance(\n placement,\n distance,\n scaledWidth,\n scaledHeight,\n );\n const worldPosition = useMemo(\n () => panoPositionToVector3(normalizedPosition, resolvedDistance),\n [normalizedPosition.pitch, normalizedPosition.yaw, resolvedDistance],\n );\n const surfaceQuaternion = useMemo(\n () => createSurfaceQuaternion(normalizedPosition),\n [normalizedPosition.pitch, normalizedPosition.yaw],\n );\n const worldWidth = angularSizeToWorldSize(scaledWidth, resolvedDistance);\n const worldHeight = angularSizeToWorldSize(scaledHeight, resolvedDistance);\n const focusGeometry = useMemo(() => {\n const planeGeometry = new PlaneGeometry(1, 1);\n const geometry = new EdgesGeometry(planeGeometry);\n planeGeometry.dispose();\n return geometry;\n }, []);\n const acceptsPointer = acceptsHotspotPointerEvents(interactive, pointerEvents);\n const canActivateFromKeyboard = Boolean(\n visible && interactive && (onClick || tooltipTrigger === \"click\"),\n );\n const focused = useHotspotAccessibility({\n id,\n ariaLabel,\n onActivate: canActivateFromKeyboard\n ? (event) => {\n if (tooltipTrigger === \"click\") {\n setPinned((current) => !current);\n }\n onClick?.({\n id,\n position: normalizedPosition,\n source: \"keyboard\",\n nativeEvent: event,\n });\n }\n : undefined,\n });\n const tooltipOpen =\n visible &&\n tooltipContent !== null &&\n isTooltipOpen(tooltipTrigger, hovered, focused, pinned);\n const cursorClaimId = hotspotCursorClaimId(id);\n\n useEffect(\n () => () => {\n dragStateRef.current?.releaseInteractionLock();\n dragStateRef.current = null;\n },\n [],\n );\n\n useEffect(() => {\n if (!cursorApi) {\n return;\n }\n if (acceptsPointer && visible && dragging) {\n cursorApi.claim(cursorClaimId, \"hotspotDragging\");\n return;\n }\n if (acceptsPointer && visible && hovered) {\n cursorApi.claim(cursorClaimId, \"hotspot\", cursor);\n return;\n }\n cursorApi.release(cursorClaimId);\n }, [\n acceptsPointer,\n cursor,\n cursorApi,\n cursorClaimId,\n dragging,\n hovered,\n visible,\n ]);\n\n useEffect(\n () => () => {\n cursorApi?.release(cursorClaimId);\n },\n [cursorApi, cursorClaimId],\n );\n\n useEffect(() => () => focusGeometry.dispose(), [focusGeometry]);\n\n useEffect(() => {\n if (tooltipTrigger !== \"click\") {\n setPinned(false);\n return;\n }\n return eventBus?.subscribe(\"click\", () => {\n setPinned(false);\n });\n }, [eventBus, tooltipTrigger]);\n\n useEffect(() => {\n if (tooltipTrigger !== \"hover\") {\n setHovered(false);\n }\n }, [tooltipTrigger]);\n\n useEffect(() => {\n if (acceptsPointer) {\n return;\n }\n setHovered(false);\n const dragState = dragStateRef.current;\n if (!dragState) {\n return;\n }\n dragState.releaseInteractionLock();\n dragStateRef.current = null;\n setDragging(false);\n }, [acceptsPointer]);\n\n useLayoutEffect(() => {\n const group = groupRef.current;\n if (!group) {\n return;\n }\n applyHotspotTransform(\n group,\n camera,\n orientation,\n surfaceQuaternion,\n rotation,\n scaleMode,\n referenceFov,\n useAngularScale,\n worldWidth,\n worldHeight,\n );\n if (tooltipOpen && tooltipAnchorRef.current) {\n updateTooltipAnchor(\n tooltipAnchorRef.current,\n group,\n tooltipPlacement,\n useAngularScale,\n camera,\n size,\n );\n }\n }, [\n camera,\n orientation,\n referenceFov,\n rotation,\n scaleMode,\n size,\n surfaceQuaternion,\n tooltipOpen,\n tooltipPlacement,\n useAngularScale,\n worldHeight,\n worldWidth,\n ]);\n\n useFrame((state) => {\n const group = groupRef.current;\n if (!group) {\n return;\n }\n applyHotspotTransform(\n group,\n state.camera,\n orientation,\n surfaceQuaternion,\n rotation,\n scaleMode,\n referenceFov,\n useAngularScale,\n worldWidth,\n worldHeight,\n );\n if (tooltipOpen && tooltipAnchorRef.current) {\n updateTooltipAnchor(\n tooltipAnchorRef.current,\n group,\n tooltipPlacement,\n useAngularScale,\n state.camera,\n state.size,\n );\n }\n }, -1);\n\n const stopPointerEvent = (event: ThreeEvent<MouseEvent | PointerEvent>) => {\n event.stopPropagation();\n event.nativeEvent.stopImmediatePropagation?.();\n };\n\n const releasePointer = (\n event: ThreeEvent<PointerEvent>,\n emitDragEnd: boolean,\n ) => {\n const dragState = dragStateRef.current;\n if (!dragState || dragState.pointerId !== event.pointerId) {\n return;\n }\n\n stopPointerEvent(event);\n const target = event.target as Element;\n if (target.hasPointerCapture?.(event.pointerId)) {\n target.releasePointerCapture?.(event.pointerId);\n }\n const nextPosition = vector3ToPanoPosition(event.ray.direction);\n if (emitDragEnd) {\n onDragEnd?.({\n ...makeInteractionEvent(id, nextPosition, event),\n source: \"pointer\",\n startPosition: dragState.startPosition,\n });\n }\n suppressNextClickRef.current = dragState.moved;\n dragState.releaseInteractionLock();\n dragStateRef.current = null;\n setDragging(false);\n if (emitDragEnd) {\n setHovered(true);\n }\n };\n\n return (\n <group\n ref={groupRef}\n position={worldPosition}\n renderOrder={renderOrder}\n scale={[worldWidth, worldHeight, 1]}\n visible={visible}\n onClick={acceptsPointer ? (event) => {\n stopPointerEvent(event);\n if (!suppressNextClickRef.current) {\n if (tooltipTrigger === \"click\") {\n setPinned((current) => !current);\n }\n onClick?.(makeInteractionEvent(id, normalizedPosition, event));\n }\n suppressNextClickRef.current = false;\n } : undefined}\n onLostPointerCapture={acceptsPointer ? (event) => releasePointer(event, false) : undefined}\n onPointerCancel={acceptsPointer ? (event) => releasePointer(event, false) : undefined}\n onPointerDown={acceptsPointer ? (event) => {\n stopPointerEvent(event);\n if (!draggable || dragStateRef.current) {\n return;\n }\n const releaseInteractionLock =\n controlsRef?.current?.acquireInteractionLock() ?? (() => undefined);\n const target = event.target as Element;\n target.setPointerCapture?.(event.pointerId);\n const startPosition = { ...normalizedPosition };\n dragStateRef.current = {\n pointerId: event.pointerId,\n startPosition,\n releaseInteractionLock,\n moved: false,\n };\n setHovered(false);\n setDragging(true);\n onDragStart?.({\n ...makeInteractionEvent(id, startPosition, event),\n source: \"pointer\",\n startPosition,\n });\n } : undefined}\n onPointerMove={acceptsPointer ? (event) => {\n const dragState = dragStateRef.current;\n if (!dragState || dragState.pointerId !== event.pointerId) {\n return;\n }\n stopPointerEvent(event);\n const nextPosition = vector3ToPanoPosition(event.ray.direction);\n dragState.moved ||=\n angularDistance(dragState.startPosition, nextPosition) >\n DRAG_EPSILON_DEGREES;\n onPositionChange?.({\n ...makeInteractionEvent(id, nextPosition, event),\n source: \"pointer\",\n startPosition: dragState.startPosition,\n });\n } : undefined}\n onPointerOut={acceptsPointer ? (event) => {\n if (!dragStateRef.current) {\n setHovered(false);\n onHoverChange?.(\n false,\n makeInteractionEvent(id, normalizedPosition, event),\n );\n }\n } : undefined}\n onPointerOver={acceptsPointer ? (event) => {\n if (!dragStateRef.current) {\n setHovered(true);\n onHoverChange?.(\n true,\n makeInteractionEvent(id, normalizedPosition, event),\n );\n }\n } : undefined}\n onPointerUp={acceptsPointer ? (event) => releasePointer(event, true) : undefined}\n >\n {focused ? (focusContent ?? (\n <lineSegments\n geometry={focusGeometry}\n position={[0, 0, 0.01]}\n renderOrder={renderOrder + 1}\n scale={[1.12, 1.12, 1]}\n >\n <lineBasicMaterial color=\"#f5fbfc\" depthTest={false} />\n </lineSegments>\n )) : null}\n {children}\n {tooltipOpen && tooltipContent ? (\n <group ref={tooltipAnchorRef}>\n <HotspotTooltip\n appearance={tooltipAppearance}\n content={tooltipContent}\n offset={resolveHotspotTooltipOffset(tooltipOffset)}\n placement={tooltipPlacement}\n />\n </group>\n ) : null}\n </group>\n );\n}\n","import { useEffect, useMemo, useState } from \"react\";\nimport type { CSSProperties } from \"react\";\nimport { PanoHtml } from \"../webvr/stereo-html\";\nimport type {\n HotspotTooltipAppearance,\n HotspotTooltipContent,\n HotspotTooltipPlacement,\n} from \"./types\";\n\nconst TOOLTIP_MAX_WIDTH = 220;\nconst TOOLTIP_IMAGE_MAX_HEIGHT = 120;\n\nexport const DEFAULT_HOTSPOT_TOOLTIP_OFFSET = 12;\n\nexport const DEFAULT_HOTSPOT_TOOLTIP_APPEARANCE: Required<HotspotTooltipAppearance> = {\n background: \"rgba(22, 22, 22, 0.72)\",\n color: \"#f5fbfc\",\n border: \"1px solid rgba(46, 46, 46, 0.7)\",\n borderRadius: 8,\n shadow: \"0 8px 24px rgba(0, 0, 0, 0.35)\",\n padding: 8,\n fontSize: 12,\n};\n\nconst WRAPPER_STYLE: CSSProperties = {\n pointerEvents: \"none\",\n};\n\nfunction toCssLength(value: number | string): string {\n return typeof value === \"number\" ? `${value}px` : value;\n}\n\nexport function resolveHotspotTooltipAppearance(\n appearance: HotspotTooltipAppearance | undefined,\n): Required<HotspotTooltipAppearance> {\n return { ...DEFAULT_HOTSPOT_TOOLTIP_APPEARANCE, ...appearance };\n}\n\nexport function resolveHotspotTooltipContent(\n tooltip: string | HotspotTooltipContent | undefined,\n): HotspotTooltipContent | null {\n if (tooltip == null) {\n return null;\n }\n if (typeof tooltip === \"string\") {\n const text = tooltip.trim();\n return text ? { text } : null;\n }\n const text = tooltip.text?.trim();\n const image = tooltip.image?.trim();\n if (!text && !image) {\n return null;\n }\n const imageAlt = tooltip.imageAlt?.trim();\n return {\n image: image || undefined,\n imageAlt: imageAlt || undefined,\n text: text || undefined,\n };\n}\n\nexport function resolveHotspotTooltipOffset(offset: number | undefined): number {\n if (!Number.isFinite(offset)) {\n return DEFAULT_HOTSPOT_TOOLTIP_OFFSET;\n }\n return Math.max(0, offset!);\n}\n\nexport function tooltipBubbleTransform(\n placement: HotspotTooltipPlacement,\n offset: number,\n): string {\n const gap = `${offset}px`;\n switch (placement) {\n case \"top\":\n return `translate(-50%, calc(-100% - ${gap}))`;\n case \"bottom\":\n return `translate(-50%, ${gap})`;\n case \"left\":\n return `translate(calc(-100% - ${gap}), -50%)`;\n case \"right\":\n return `translate(${gap}, -50%)`;\n default: {\n const exhaustive: never = placement;\n return exhaustive;\n }\n }\n}\n\nexport function HotspotTooltip({\n content,\n placement = \"top\",\n offset = DEFAULT_HOTSPOT_TOOLTIP_OFFSET,\n appearance,\n}: {\n content: HotspotTooltipContent;\n placement?: HotspotTooltipPlacement;\n offset?: number;\n appearance?: HotspotTooltipAppearance;\n}) {\n const [imageFailed, setImageFailed] = useState(false);\n useEffect(() => {\n setImageFailed(false);\n }, [content.image]);\n const showImage = Boolean(content.image) && !imageFailed;\n const resolvedAppearance = useMemo(\n () => resolveHotspotTooltipAppearance(appearance),\n [appearance],\n );\n const bubbleStyle = useMemo(\n (): CSSProperties => ({\n background: resolvedAppearance.background,\n border: resolvedAppearance.border,\n borderRadius: toCssLength(resolvedAppearance.borderRadius),\n boxShadow: resolvedAppearance.shadow,\n color: resolvedAppearance.color,\n fontSize: toCssLength(resolvedAppearance.fontSize),\n padding: toCssLength(resolvedAppearance.padding),\n transform: tooltipBubbleTransform(\n placement,\n resolveHotspotTooltipOffset(offset),\n ),\n }),\n [offset, placement, resolvedAppearance],\n );\n if (!showImage && !content.text) {\n return null;\n }\n\n return (\n <PanoHtml pointerEvents=\"none\" style={WRAPPER_STYLE} zIndexRange={[20, 10]}>\n <div\n className=\"pano-hotspot-tooltip\"\n role=\"tooltip\"\n style={bubbleStyle}\n >\n {showImage ? (\n <img\n alt={content.imageAlt ?? content.text ?? \"\"}\n className=\"pano-hotspot-tooltip-image\"\n onError={() => setImageFailed(true)}\n src={content.image}\n />\n ) : null}\n {content.text ? (\n <p className=\"pano-hotspot-tooltip-text\">\n {content.text}\n </p>\n ) : null}\n </div>\n </PanoHtml>\n );\n}\n","import { Html } from \"@react-three/drei\";\nimport type { ComponentProps } from \"react\";\nimport { useContext, useSyncExternalStore } from \"react\";\nimport { subscribeWebVRHost, WebVRRuntimeContext } from \"./host\";\nimport {\n isFallbackStereoMode,\n projectStereoHtmlPosition,\n type WebVRStereoEye,\n} from \"./stereo-view\";\n\ntype PanoHtmlProps = ComponentProps<typeof Html>;\n\nfunction useFallbackStereoView() {\n const runtime = useContext(WebVRRuntimeContext);\n const host = runtime?.host ?? null;\n const fallback = useSyncExternalStore(\n (onStoreChange) =>\n host ? subscribeWebVRHost(host, onStoreChange) : () => undefined,\n () => isFallbackStereoMode(host?.snapshot.mode ?? null),\n () => false,\n );\n if (!fallback || !runtime) {\n return null;\n }\n return runtime.stereoView;\n}\n\nfunction stereoCalculatePosition(eye: WebVRStereoEye, stereoView: NonNullable<\n ReturnType<typeof useFallbackStereoView>\n>): PanoHtmlProps[\"calculatePosition\"] {\n return (el, _camera, size) =>\n projectStereoHtmlPosition(\n el,\n eye === \"left\" ? stereoView.stereo.cameraL : stereoView.stereo.cameraR,\n size,\n eye,\n );\n}\n\n/** drei Html that projects into both MobileVR / Simulated VR eye viewports. */\nexport function PanoHtml({ children, ...htmlProps }: PanoHtmlProps) {\n const stereoView = useFallbackStereoView();\n if (!stereoView) {\n return <Html {...htmlProps}>{children}</Html>;\n }\n return (\n <>\n <Html\n {...htmlProps}\n calculatePosition={stereoCalculatePosition(\"left\", stereoView)}\n >\n {children}\n </Html>\n <Html\n {...htmlProps}\n aria-hidden\n calculatePosition={stereoCalculatePosition(\"right\", stereoView)}\n >\n {children}\n </Html>\n </>\n );\n}\n","import {\n DoubleSide,\n Mesh,\n MeshBasicMaterial,\n Raycaster,\n Texture,\n Vector2,\n type Intersection,\n} from \"three\";\n\n/** Discard fully empty texels so the plane does not occlude other hotspots. */\nconst HOTSPOT_ALPHA_CUTOFF = 0.05;\nconst SAMPLE_UV = new Vector2();\nconst RAYCAST_HITS: Intersection[] = [];\nconst IMAGE_DATA_CACHE = new WeakMap<object, ImageData>();\n\ntype SampleableImage =\n | HTMLCanvasElement\n | HTMLImageElement\n | ImageBitmap\n | OffscreenCanvas;\n\nfunction clampOpacity(opacity: number | undefined): number {\n if (!Number.isFinite(opacity)) {\n return 1;\n }\n return Math.max(0, Math.min(opacity!, 1));\n}\n\nfunction isSampleableImage(image: unknown): image is SampleableImage {\n if (image instanceof HTMLImageElement) {\n return image.naturalWidth > 0 && image.naturalHeight > 0;\n }\n if (image instanceof HTMLCanvasElement) {\n return image.width > 0 && image.height > 0;\n }\n if (typeof OffscreenCanvas !== \"undefined\" && image instanceof OffscreenCanvas) {\n return image.width > 0 && image.height > 0;\n }\n if (typeof ImageBitmap !== \"undefined\" && image instanceof ImageBitmap) {\n return image.width > 0 && image.height > 0;\n }\n return false;\n}\n\nfunction imageSize(image: SampleableImage): { width: number; height: number } {\n if (image instanceof HTMLImageElement) {\n return { width: image.naturalWidth, height: image.naturalHeight };\n }\n return { width: image.width, height: image.height };\n}\n\nfunction readImageData(image: SampleableImage): ImageData | null {\n const cached = IMAGE_DATA_CACHE.get(image);\n if (cached) {\n return cached;\n }\n const { width, height } = imageSize(image);\n const canvas = document.createElement(\"canvas\");\n canvas.width = width;\n canvas.height = height;\n const context = canvas.getContext(\"2d\", { willReadFrequently: true });\n if (!context) {\n return null;\n }\n try {\n context.drawImage(image, 0, 0);\n const data = context.getImageData(0, 0, width, height);\n IMAGE_DATA_CACHE.set(image, data);\n return data;\n } catch {\n return null;\n }\n}\n\nfunction sampleTextureAlpha(texture: Texture, u: number, v: number): number | null {\n if (!isSampleableImage(texture.image)) {\n return null;\n }\n const data = readImageData(texture.image);\n if (!data) {\n return null;\n }\n SAMPLE_UV.set(u, v);\n texture.transformUv(SAMPLE_UV);\n const pixelX = Math.min(\n data.width - 1,\n Math.max(0, Math.floor(SAMPLE_UV.x * data.width)),\n );\n const pixelY = Math.min(\n data.height - 1,\n Math.max(0, Math.floor(SAMPLE_UV.y * data.height)),\n );\n return data.data[(pixelY * data.width + pixelX) * 4 + 3]! / 255;\n}\n\nfunction hotspotPlaneRaycast(\n this: Mesh,\n raycaster: Raycaster,\n intersects: Intersection[],\n) {\n const material = Array.isArray(this.material) ? this.material[0] : this.material;\n if (!(material instanceof MeshBasicMaterial)) {\n Mesh.prototype.raycast.call(this, raycaster, intersects);\n return;\n }\n const cutoff = Math.max(material.alphaTest, HOTSPOT_ALPHA_CUTOFF);\n if (material.opacity < cutoff) {\n return;\n }\n RAYCAST_HITS.length = 0;\n Mesh.prototype.raycast.call(this, raycaster, RAYCAST_HITS);\n const map = material.map;\n for (const hit of RAYCAST_HITS) {\n if (!map || !hit.uv) {\n intersects.push(hit);\n continue;\n }\n const texelAlpha = sampleTextureAlpha(map, hit.uv.x, hit.uv.y);\n if (texelAlpha === null || texelAlpha * material.opacity >= cutoff) {\n intersects.push(hit);\n }\n }\n}\n\nexport function HotspotPlane({\n map,\n opacity,\n}: {\n map: Texture | null;\n opacity?: number;\n}) {\n return (\n <mesh raycast={hotspotPlaneRaycast}>\n <planeGeometry args={[1, 1]} />\n <meshBasicMaterial\n alphaTest={HOTSPOT_ALPHA_CUTOFF}\n alphaToCoverage\n map={map}\n opacity={map ? clampOpacity(opacity) : 0}\n side={DoubleSide}\n toneMapped={false}\n transparent\n />\n </mesh>\n );\n}\n","import { useEffect, useMemo, useRef } from \"react\";\nimport {\n BufferGeometry,\n ColorRepresentation,\n DoubleSide,\n Float32BufferAttribute,\n Matrix4,\n Quaternion,\n ShapeUtils,\n Vector2,\n Vector3,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport {\n HotspotStrokeLine,\n type HotspotStrokePoint,\n} from \"./hotspot-stroke-line\";\nimport {\n clampPanoPitch,\n normalizePanoPosition,\n normalizePanoYaw,\n panoPositionToVector3,\n vector3ToPanoPosition,\n} from \"./coordinates\";\nimport type {\n HotspotCommonProps,\n HotspotDragEvent,\n HotspotInteractionEvent,\n HotspotPosition,\n} from \"./types\";\n\nconst POLYGON_RADIUS = 990;\nconst MAX_FILL_SEGMENT_DEGREES = 7;\n\nexport type PolygonValidationCode =\n | \"too_few_vertices\"\n | \"self_intersection\"\n | \"contains_pole\"\n | \"outside_hemisphere\";\n\nexport type PolygonValidationIssue = {\n code: PolygonValidationCode;\n message: string;\n};\n\nexport type PolygonVerticesChangeEvent = {\n id: string;\n vertices: HotspotPosition[];\n startVertices: HotspotPosition[];\n position: HotspotPosition;\n startPosition: HotspotPosition;\n};\n\nexport type PolygonHotspotProps = Omit<\n HotspotCommonProps,\n | \"position\"\n | \"width\"\n | \"height\"\n | \"scale\"\n | \"mode\"\n | \"distance\"\n | \"scaleMode\"\n | \"rotation\"\n | \"onDragStart\"\n | \"onPositionChange\"\n | \"onDragEnd\"\n> & {\n vertices: HotspotPosition[];\n fill?: ColorRepresentation;\n fillOpacity?: number;\n stroke?: ColorRepresentation;\n /** Screen-space border width in CSS pixels. Defaults to 2. */\n strokeWidth?: number;\n /** Opacity of the polygon boundary, from 0 to 1. Defaults to 1. */\n strokeOpacity?: number;\n /** Dash length in CSS pixels. Omit or 0 for a solid stroke. */\n strokeDashSize?: number;\n /** Gap length in CSS pixels. Defaults to `strokeDashSize` when dashed. */\n strokeGapSize?: number;\n onVerticesChange?: (event: PolygonVerticesChangeEvent) => void;\n onDragStart?: (event: PolygonVerticesChangeEvent) => void;\n onDragEnd?: (event: PolygonVerticesChangeEvent) => void;\n onInvalid?: (issues: PolygonValidationIssue[]) => void;\n};\n\ntype UnwrappedVertex = HotspotPosition & { unwrappedYaw: number };\n\nfunction cloneVertices(vertices: HotspotPosition[]): HotspotPosition[] {\n return vertices.map((vertex) => normalizePanoPosition(vertex));\n}\n\nexport function unwrapPolygonVertices(\n vertices: HotspotPosition[],\n): UnwrappedVertex[] {\n const unwrapped: UnwrappedVertex[] = [];\n for (const vertex of vertices) {\n const normalized = normalizePanoPosition(vertex);\n const previous = unwrapped[unwrapped.length - 1];\n if (!previous) {\n unwrapped.push({ ...normalized, unwrappedYaw: normalized.yaw });\n continue;\n }\n const previousYaw = previous.unwrappedYaw;\n let yaw = normalized.yaw;\n while (yaw - previousYaw > 180) yaw -= 360;\n while (yaw - previousYaw <= -180) yaw += 360;\n unwrapped.push({ ...normalized, unwrappedYaw: yaw });\n }\n return unwrapped;\n}\n\nfunction orientation(a: Vector2, b: Vector2, c: Vector2): number {\n return (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x);\n}\n\nfunction intersects(a: Vector2, b: Vector2, c: Vector2, d: Vector2): boolean {\n const abC = orientation(a, b, c);\n const abD = orientation(a, b, d);\n const cdA = orientation(c, d, a);\n const cdB = orientation(c, d, b);\n return (\n Math.sign(abC) !== Math.sign(abD) &&\n Math.sign(cdA) !== Math.sign(cdB)\n );\n}\n\nfunction hasSelfIntersection(vertices: UnwrappedVertex[]): boolean {\n const points = vertices.map((vertex) =>\n new Vector2(vertex.unwrappedYaw, vertex.pitch),\n );\n for (let index = 0; index < points.length; index += 1) {\n const nextIndex = (index + 1) % points.length;\n for (let other = index + 1; other < points.length; other += 1) {\n const otherNext = (other + 1) % points.length;\n if (\n index === other ||\n nextIndex === other ||\n otherNext === index ||\n (index === 0 && otherNext === 0)\n ) {\n continue;\n }\n if (intersects(points[index]!, points[nextIndex]!, points[other]!, points[otherNext]!)) {\n return true;\n }\n }\n }\n return false;\n}\n\nfunction polygonContainsDirection(\n vertices: HotspotPosition[],\n direction: Vector3,\n): boolean {\n let winding = 0;\n for (let index = 0; index < vertices.length; index += 1) {\n const a = panoPositionToVector3(vertices[index]!).normalize();\n const b = panoPositionToVector3(vertices[(index + 1) % vertices.length]!).normalize();\n const projectedA = a.clone().addScaledVector(direction, -a.dot(direction));\n const projectedB = b.clone().addScaledVector(direction, -b.dot(direction));\n if (projectedA.lengthSq() < 1e-8 || projectedB.lengthSq() < 1e-8) {\n return false;\n }\n projectedA.normalize();\n projectedB.normalize();\n winding += Math.atan2(\n direction.dot(projectedA.clone().cross(projectedB)),\n projectedA.dot(projectedB),\n );\n }\n return Math.abs(winding) > Math.PI;\n}\n\nfunction fitsHemisphere(vertices: HotspotPosition[]): boolean {\n const directions = vertices.map((vertex) => panoPositionToVector3(vertex).normalize());\n const candidates = [new Vector3()];\n for (const direction of directions) {\n candidates[0]!.add(direction);\n candidates.push(direction.clone());\n }\n for (let index = 0; index < directions.length; index += 1) {\n for (let other = index + 1; other < directions.length; other += 1) {\n candidates.push(directions[index]!.clone().add(directions[other]!));\n }\n }\n return candidates.some((candidate) =>\n candidate.lengthSq() > 1e-8 &&\n directions.every((direction) => candidate.dot(direction) > 1e-6),\n );\n}\n\nexport function validatePolygonVertices(\n vertices: HotspotPosition[],\n): PolygonValidationIssue[] {\n if (vertices.length < 3) {\n return [{ code: \"too_few_vertices\", message: \"A polygon needs at least three vertices.\" }];\n }\n const normalized = cloneVertices(vertices);\n const unwrapped = unwrapPolygonVertices(normalized);\n const issues: PolygonValidationIssue[] = [];\n if (hasSelfIntersection(unwrapped)) {\n issues.push({ code: \"self_intersection\", message: \"Polygon edges cannot cross.\" });\n }\n if (\n polygonContainsDirection(normalized, new Vector3(0, 1, 0)) ||\n polygonContainsDirection(normalized, new Vector3(0, -1, 0))\n ) {\n issues.push({ code: \"contains_pole\", message: \"Polygons cannot contain a panorama pole.\" });\n }\n if (!fitsHemisphere(normalized)) {\n issues.push({ code: \"outside_hemisphere\", message: \"Polygons must fit within one hemisphere.\" });\n }\n return issues;\n}\n\nfunction polygonCenter(vertices: HotspotPosition[]): HotspotPosition {\n const sum = vertices.reduce(\n (total, vertex) => total.add(panoPositionToVector3(vertex).normalize()),\n new Vector3(),\n );\n return sum.lengthSq() > 1e-8\n ? vector3ToPanoPosition(sum)\n : normalizePanoPosition(vertices[0]!);\n}\n\nfunction surfaceQuaternion(position: HotspotPosition): Quaternion {\n const outward = panoPositionToVector3(position).normalize();\n const inward = outward.clone().negate();\n const pitch = (position.pitch * Math.PI) / 180;\n const yaw = (position.yaw * Math.PI) / 180;\n const localUp = new Vector3(\n -Math.sin(pitch) * Math.sin(yaw),\n Math.cos(pitch),\n Math.sin(pitch) * Math.cos(yaw),\n ).normalize();\n return new Quaternion().setFromRotationMatrix(\n new Matrix4().makeBasis(localUp.clone().cross(inward).normalize(), localUp, inward),\n );\n}\n\nfunction makeWorldToLocal(center: HotspotPosition): Matrix4 {\n return new Matrix4()\n .compose(\n panoPositionToVector3(center, POLYGON_RADIUS),\n surfaceQuaternion(center),\n new Vector3(1, 1, 1),\n )\n .invert();\n}\n\nfunction projectedPoint(\n a: UnwrappedVertex,\n b: UnwrappedVertex,\n c: UnwrappedVertex,\n weightB: number,\n weightC: number,\n radius: number,\n worldToLocal: Matrix4,\n): Vector3 {\n const weightA = 1 - weightB - weightC;\n return panoPositionToVector3(\n {\n yaw: a.unwrappedYaw * weightA + b.unwrappedYaw * weightB + c.unwrappedYaw * weightC,\n pitch: a.pitch * weightA + b.pitch * weightB + c.pitch * weightC,\n },\n radius,\n ).applyMatrix4(worldToLocal);\n}\n\nfunction polygonSubdivisionSteps(vertices: HotspotPosition[]): number {\n let maxAngle = 0;\n for (let index = 0; index < vertices.length; index += 1) {\n const start = panoPositionToVector3(vertices[index]!).normalize();\n for (let other = index + 1; other < vertices.length; other += 1) {\n maxAngle = Math.max(\n maxAngle,\n start.angleTo(panoPositionToVector3(vertices[other]!).normalize()),\n );\n }\n }\n return Math.min(\n 8,\n Math.max(1, Math.ceil((maxAngle * 180) / Math.PI / MAX_FILL_SEGMENT_DEGREES)),\n );\n}\n\nfunction addSubdividedTriangle(\n positions: number[],\n indices: number[],\n a: UnwrappedVertex,\n b: UnwrappedVertex,\n c: UnwrappedVertex,\n worldToLocal: Matrix4,\n steps: number,\n): void {\n const grid = new Map<string, number>();\n const pointIndex = (i: number, j: number) => {\n const key = `${i}:${j}`;\n const existing = grid.get(key);\n if (existing !== undefined) return existing;\n const point = projectedPoint(a, b, c, i / steps, j / steps, POLYGON_RADIUS, worldToLocal);\n const index = positions.length / 3;\n positions.push(point.x, point.y, point.z);\n grid.set(key, index);\n return index;\n };\n for (let i = 0; i <= steps; i += 1) {\n for (let j = 0; j <= steps - i; j += 1) pointIndex(i, j);\n }\n for (let i = 0; i < steps; i += 1) {\n for (let j = 0; j < steps - i; j += 1) {\n indices.push(pointIndex(i, j), pointIndex(i + 1, j), pointIndex(i, j + 1));\n if (i + j < steps - 1) {\n indices.push(pointIndex(i + 1, j), pointIndex(i + 1, j + 1), pointIndex(i, j + 1));\n }\n }\n }\n}\n\nfunction makeFillGeometry(vertices: HotspotPosition[], center: HotspotPosition): BufferGeometry {\n const unwrapped = unwrapPolygonVertices(vertices);\n const contour = unwrapped.map((vertex) => new Vector2(vertex.unwrappedYaw, vertex.pitch));\n const triangles = ShapeUtils.triangulateShape(contour, []);\n const positions: number[] = [];\n const indices: number[] = [];\n const worldToLocal = makeWorldToLocal(center);\n const steps = polygonSubdivisionSteps(vertices);\n for (const [a, b, c] of triangles) {\n addSubdividedTriangle(\n positions,\n indices,\n unwrapped[a]!,\n unwrapped[b]!,\n unwrapped[c]!,\n worldToLocal,\n steps,\n );\n }\n return new BufferGeometry()\n .setAttribute(\"position\", new Float32BufferAttribute(positions, 3))\n .setIndex(indices);\n}\n\nfunction makeStrokePositions(\n vertices: HotspotPosition[],\n center: HotspotPosition,\n): HotspotStrokePoint[] {\n const points: HotspotStrokePoint[] = [];\n const worldToLocal = makeWorldToLocal(center);\n const unwrapped = unwrapPolygonVertices(vertices);\n const steps = polygonSubdivisionSteps(vertices);\n\n for (let edge = 0; edge < unwrapped.length; edge += 1) {\n const start = unwrapped[edge]!;\n const end = unwrapped[(edge + 1) % unwrapped.length]!;\n\n // This is intentionally the same yaw/pitch interpolation and segment\n // density used by the fill geometry. The outline therefore sits directly\n // on its outer boundary instead of following a different great-circle arc.\n for (let step = 0; step < steps; step += 1) {\n const progress = step / steps;\n const point = panoPositionToVector3(\n {\n yaw: start.unwrappedYaw + (end.unwrappedYaw - start.unwrappedYaw) * progress,\n pitch: start.pitch + (end.pitch - start.pitch) * progress,\n },\n POLYGON_RADIUS,\n )\n .applyMatrix4(worldToLocal);\n points.push([point.x, point.y, point.z]);\n }\n }\n const first = points[0];\n if (first) {\n points.push(first);\n }\n return points;\n}\n\nfunction translateVertices(\n vertices: HotspotPosition[],\n from: HotspotPosition,\n to: HotspotPosition,\n): HotspotPosition[] {\n const yawOffset = normalizePanoYaw(to.yaw - from.yaw);\n const pitchOffset = to.pitch - from.pitch;\n return vertices.map((vertex) => ({\n yaw: normalizePanoYaw(vertex.yaw + yawOffset),\n pitch: clampPanoPitch(vertex.pitch + pitchOffset),\n }));\n}\n\nexport function PolygonHotspot({\n id,\n vertices,\n fill = \"#df6b42\",\n fillOpacity = 0.34,\n stroke = \"#f5fbfc\",\n strokeWidth = 2,\n strokeOpacity = 1,\n strokeDashSize,\n strokeGapSize,\n interactive = true,\n renderOrder = 10,\n draggable = false,\n onVerticesChange,\n onDragStart,\n onDragEnd,\n onInvalid,\n ...anchorProps\n}: PolygonHotspotProps) {\n const issues = useMemo(() => validatePolygonVertices(vertices), [vertices]);\n const valid = issues.length === 0;\n const center = useMemo(() => valid ? polygonCenter(vertices) : null, [valid, vertices]);\n const fillGeometry = useMemo(\n () => valid && center ? makeFillGeometry(vertices, center) : null,\n [center, valid, vertices],\n );\n const strokePoints = useMemo(\n () => valid && center ? makeStrokePositions(vertices, center) : null,\n [center, valid, vertices],\n );\n const resolvedStrokeOpacity = Math.max(0, Math.min(strokeOpacity, 1));\n const startVerticesRef = useRef<HotspotPosition[] | null>(null);\n const issuesKey = issues.map((issue) => issue.code).join(\",\");\n\n useEffect(() => {\n if (!valid) onInvalid?.(issues);\n }, [issues, issuesKey, onInvalid, valid]);\n useEffect(() => () => fillGeometry?.dispose(), [fillGeometry]);\n\n if (!valid || !center || !fillGeometry || !strokePoints || strokePoints.length < 2) {\n return null;\n }\n\n const emitVerticesChange = (event: HotspotDragEvent, callback?: (event: PolygonVerticesChangeEvent) => void) => {\n const startVertices = startVerticesRef.current ?? cloneVertices(vertices);\n const nextVertices = translateVertices(startVertices, event.startPosition, event.position);\n callback?.({\n id,\n vertices: nextVertices,\n startVertices,\n position: event.position,\n startPosition: event.startPosition,\n });\n };\n\n return (\n <HotspotAnchor\n {...anchorProps}\n id={id}\n position={center}\n width={1}\n height={1}\n internalPlacement=\"floating\"\n distance={POLYGON_RADIUS}\n internalOrientation=\"surface\"\n renderOrder={renderOrder}\n draggable={draggable}\n interactive={interactive}\n useAngularScale={false}\n focusContent={\n <HotspotStrokeLine\n color=\"#75cbd3\"\n dashSize={strokeDashSize}\n gapSize={strokeGapSize}\n lineWidth={strokeWidth + 2}\n opacity={1}\n points={strokePoints}\n renderOrder={renderOrder + 2}\n />\n }\n onDragStart={(event) => {\n startVerticesRef.current = cloneVertices(vertices);\n emitVerticesChange(event, onDragStart);\n }}\n onPositionChange={(event) => emitVerticesChange(event, onVerticesChange)}\n onDragEnd={(event) => {\n emitVerticesChange(event, onDragEnd);\n startVerticesRef.current = null;\n }}\n >\n <mesh geometry={fillGeometry} renderOrder={renderOrder}>\n <meshBasicMaterial\n color={fill}\n depthWrite={false}\n opacity={Math.max(0, Math.min(fillOpacity, 1))}\n side={DoubleSide}\n transparent\n />\n </mesh>\n <HotspotStrokeLine\n color={stroke}\n dashSize={strokeDashSize}\n gapSize={strokeGapSize}\n lineWidth={strokeWidth}\n opacity={resolvedStrokeOpacity}\n points={strokePoints}\n renderOrder={renderOrder + 1}\n />\n </HotspotAnchor>\n );\n}\n","import { Line } from \"@react-three/drei\";\nimport { useFrame, useThree } from \"@react-three/fiber\";\nimport { useLayoutEffect, useRef, type ComponentRef } from \"react\";\nimport {\n MathUtils,\n PerspectiveCamera,\n Vector3,\n type Camera,\n type ColorRepresentation,\n} from \"three\";\n\nexport type HotspotStrokePoint = [number, number, number];\n\nexport type HotspotStrokeLineProps = {\n points: ReadonlyArray<HotspotStrokePoint>;\n color: ColorRepresentation;\n lineWidth: number;\n opacity: number;\n renderOrder: number;\n /** Dash length in CSS pixels. Omit or 0 for a solid stroke. */\n dashSize?: number;\n /** Gap length in CSS pixels. Defaults to `dashSize` when dashed. */\n gapSize?: number;\n};\n\ntype DashedLineObject = ComponentRef<typeof Line>;\n\nconst LINE_WORLD_POSITION = new Vector3();\n\nfunction applyScreenSpaceDashScale(\n object: DashedLineObject | null,\n camera: Camera,\n viewportHeight: number,\n) {\n const material = object?.material;\n if (!object || typeof material?.dashScale !== \"number\") {\n return;\n }\n object.getWorldPosition(LINE_WORLD_POSITION);\n const depth = Math.max(camera.position.distanceTo(LINE_WORLD_POSITION), 1);\n const fov = camera instanceof PerspectiveCamera ? camera.fov : 75;\n material.dashScale =\n viewportHeight / (2 * Math.tan(MathUtils.degToRad(fov) * 0.5) * depth);\n}\n\nfunction resolveDash(\n dashSize: number | undefined,\n gapSize: number | undefined,\n): { dashed: boolean; dashSize: number; gapSize: number } {\n if (dashSize === undefined || !Number.isFinite(dashSize) || dashSize <= 0) {\n return { dashed: false, dashSize: 1, gapSize: 1 };\n }\n return {\n dashed: true,\n dashSize,\n gapSize: Number.isFinite(gapSize) ? Math.max(0, gapSize!) : dashSize,\n };\n}\n\n/** Screen-space fat line shared by polygon and polyline hotspot outlines. */\nexport function HotspotStrokeLine({\n points,\n color,\n lineWidth,\n opacity,\n renderOrder,\n dashSize,\n gapSize,\n}: HotspotStrokeLineProps) {\n const lineRef = useRef<DashedLineObject>(null);\n const { camera, size } = useThree();\n const dash = resolveDash(dashSize, gapSize);\n\n useLayoutEffect(() => {\n if (!dash.dashed) {\n return;\n }\n applyScreenSpaceDashScale(lineRef.current, camera, size.height);\n }, [camera, dash.dashed, dash.dashSize, dash.gapSize, size.height]);\n\n useFrame((state) => {\n if (!dash.dashed) {\n return;\n }\n applyScreenSpaceDashScale(lineRef.current, state.camera, state.size.height);\n });\n\n return (\n <Line\n ref={lineRef}\n alphaToCoverage\n color={color}\n dashed={dash.dashed}\n dashSize={dash.dashSize}\n depthTest\n depthWrite={false}\n gapSize={dash.gapSize}\n lineWidth={Math.max(0.5, lineWidth)}\n opacity={opacity}\n points={points}\n renderOrder={renderOrder}\n transparent\n worldUnits={false}\n />\n );\n}\n","import { useEffect, useMemo, useRef } from \"react\";\nimport {\n ColorRepresentation,\n MathUtils,\n Matrix4,\n Quaternion,\n Vector3,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport {\n HotspotStrokeLine,\n type HotspotStrokePoint,\n} from \"./hotspot-stroke-line\";\nimport {\n clampPanoPitch,\n normalizePanoPosition,\n normalizePanoYaw,\n panoPositionToVector3,\n vector3ToPanoPosition,\n} from \"./coordinates\";\nimport type {\n HotspotCommonProps,\n HotspotDragEvent,\n HotspotPosition,\n} from \"./types\";\n\nconst POLYLINE_RADIUS = 990;\nconst MAX_SEGMENT_DEGREES = 7;\n\nexport type PolylineValidationIssue = {\n code: \"too_few_vertices\";\n message: string;\n};\n\nexport type PolylineVerticesChangeEvent = {\n id: string;\n vertices: HotspotPosition[];\n startVertices: HotspotPosition[];\n position: HotspotPosition;\n startPosition: HotspotPosition;\n};\n\nexport type PolylineHotspotProps = Omit<\n HotspotCommonProps,\n | \"position\"\n | \"width\"\n | \"height\"\n | \"scale\"\n | \"mode\"\n | \"distance\"\n | \"scaleMode\"\n | \"rotation\"\n | \"onDragStart\"\n | \"onPositionChange\"\n | \"onDragEnd\"\n> & {\n vertices: HotspotPosition[];\n stroke?: ColorRepresentation;\n /** Screen-space line width in CSS pixels. Defaults to 2. */\n strokeWidth?: number;\n strokeOpacity?: number;\n /** Dash length in CSS pixels. Omit or 0 for a solid stroke. */\n strokeDashSize?: number;\n /** Gap length in CSS pixels. Defaults to `strokeDashSize` when dashed. */\n strokeGapSize?: number;\n onVerticesChange?: (event: PolylineVerticesChangeEvent) => void;\n onDragStart?: (event: PolylineVerticesChangeEvent) => void;\n onDragEnd?: (event: PolylineVerticesChangeEvent) => void;\n onInvalid?: (issues: PolylineValidationIssue[]) => void;\n};\n\ntype UnwrappedVertex = HotspotPosition & { unwrappedYaw: number };\n\nfunction cloneVertices(vertices: HotspotPosition[]): HotspotPosition[] {\n return vertices.map((vertex) => normalizePanoPosition(vertex));\n}\n\nfunction unwrapVertices(vertices: HotspotPosition[]): UnwrappedVertex[] {\n const unwrapped: UnwrappedVertex[] = [];\n for (const vertex of vertices) {\n const normalized = normalizePanoPosition(vertex);\n const previous = unwrapped[unwrapped.length - 1];\n if (!previous) {\n unwrapped.push({ ...normalized, unwrappedYaw: normalized.yaw });\n continue;\n }\n let yaw = normalized.yaw;\n while (yaw - previous.unwrappedYaw > 180) yaw -= 360;\n while (yaw - previous.unwrappedYaw <= -180) yaw += 360;\n unwrapped.push({ ...normalized, unwrappedYaw: yaw });\n }\n return unwrapped;\n}\n\nfunction polylineCenter(vertices: HotspotPosition[]): HotspotPosition {\n const sum = vertices.reduce(\n (total, vertex) => total.add(panoPositionToVector3(vertex).normalize()),\n new Vector3(),\n );\n return sum.lengthSq() > 1e-8\n ? vector3ToPanoPosition(sum)\n : normalizePanoPosition(vertices[0]!);\n}\n\nfunction surfaceQuaternion(position: HotspotPosition): Quaternion {\n const outward = panoPositionToVector3(position).normalize();\n const inward = outward.clone().negate();\n const pitch = MathUtils.degToRad(position.pitch);\n const yaw = MathUtils.degToRad(position.yaw);\n const localUp = new Vector3(\n -Math.sin(pitch) * Math.sin(yaw),\n Math.cos(pitch),\n Math.sin(pitch) * Math.cos(yaw),\n ).normalize();\n return new Quaternion().setFromRotationMatrix(\n new Matrix4().makeBasis(localUp.clone().cross(inward).normalize(), localUp, inward),\n );\n}\n\nfunction makeWorldToLocal(center: HotspotPosition): Matrix4 {\n return new Matrix4()\n .compose(\n panoPositionToVector3(center, POLYLINE_RADIUS),\n surfaceQuaternion(center),\n new Vector3(1, 1, 1),\n )\n .invert();\n}\n\nfunction subdivisionSteps(vertices: HotspotPosition[]): number {\n let maxAngle = 0;\n for (let index = 0; index < vertices.length - 1; index += 1) {\n maxAngle = Math.max(\n maxAngle,\n panoPositionToVector3(vertices[index]!).angleTo(\n panoPositionToVector3(vertices[index + 1]!),\n ),\n );\n }\n return Math.min(\n 8,\n Math.max(1, Math.ceil((MathUtils.radToDeg(maxAngle)) / MAX_SEGMENT_DEGREES)),\n );\n}\n\nfunction makeLinePositions(\n vertices: HotspotPosition[],\n center: HotspotPosition,\n): HotspotStrokePoint[] {\n const points: HotspotStrokePoint[] = [];\n const worldToLocal = makeWorldToLocal(center);\n const unwrapped = unwrapVertices(vertices);\n const steps = subdivisionSteps(vertices);\n\n for (let edge = 0; edge < unwrapped.length - 1; edge += 1) {\n const start = unwrapped[edge]!;\n const end = unwrapped[edge + 1]!;\n for (let step = 0; step < steps; step += 1) {\n const progress = step / steps;\n const point = panoPositionToVector3(\n {\n yaw: start.unwrappedYaw + (end.unwrappedYaw - start.unwrappedYaw) * progress,\n pitch: start.pitch + (end.pitch - start.pitch) * progress,\n },\n POLYLINE_RADIUS,\n ).applyMatrix4(worldToLocal);\n points.push([point.x, point.y, point.z]);\n }\n }\n\n const last = unwrapped[unwrapped.length - 1]!;\n const lastPoint = panoPositionToVector3(last, POLYLINE_RADIUS).applyMatrix4(worldToLocal);\n points.push([lastPoint.x, lastPoint.y, lastPoint.z]);\n return points;\n}\n\nfunction translateVertices(\n vertices: HotspotPosition[],\n from: HotspotPosition,\n to: HotspotPosition,\n): HotspotPosition[] {\n const yawOffset = normalizePanoYaw(to.yaw - from.yaw);\n const pitchOffset = to.pitch - from.pitch;\n return vertices.map((vertex) => ({\n yaw: normalizePanoYaw(vertex.yaw + yawOffset),\n pitch: clampPanoPitch(vertex.pitch + pitchOffset),\n }));\n}\n\nexport function validatePolylineVertices(\n vertices: HotspotPosition[],\n): PolylineValidationIssue[] {\n return vertices.length < 2\n ? [{ code: \"too_few_vertices\", message: \"A polyline needs at least two vertices.\" }]\n : [];\n}\n\nexport function PolylineHotspot({\n id,\n vertices,\n stroke = \"#f5fbfc\",\n strokeWidth = 2,\n strokeOpacity = 1,\n strokeDashSize,\n strokeGapSize,\n renderOrder = 10,\n draggable = false,\n onVerticesChange,\n onDragStart,\n onDragEnd,\n onInvalid,\n ...anchorProps\n}: PolylineHotspotProps) {\n const issues = useMemo(() => validatePolylineVertices(vertices), [vertices]);\n const valid = issues.length === 0;\n const center = useMemo(() => valid ? polylineCenter(vertices) : null, [valid, vertices]);\n const linePoints = useMemo(\n () => valid && center ? makeLinePositions(vertices, center) : null,\n [center, valid, vertices],\n );\n const opacity = Math.max(0, Math.min(strokeOpacity, 1));\n const startVerticesRef = useRef<HotspotPosition[] | null>(null);\n\n useEffect(() => {\n if (!valid) onInvalid?.(issues);\n }, [issues, onInvalid, valid]);\n\n if (!valid || !center || !linePoints || linePoints.length < 2) return null;\n\n const emitVerticesChange = (\n event: HotspotDragEvent,\n callback?: (event: PolylineVerticesChangeEvent) => void,\n ) => {\n const startVertices = startVerticesRef.current ?? cloneVertices(vertices);\n callback?.({\n id,\n vertices: translateVertices(startVertices, event.startPosition, event.position),\n startVertices,\n position: event.position,\n startPosition: event.startPosition,\n });\n };\n\n return (\n <HotspotAnchor\n {...anchorProps}\n id={id}\n position={center}\n width={1}\n height={1}\n internalPlacement=\"floating\"\n distance={POLYLINE_RADIUS}\n internalOrientation=\"surface\"\n renderOrder={renderOrder}\n draggable={draggable}\n useAngularScale={false}\n focusContent={\n <HotspotStrokeLine\n color=\"#75cbd3\"\n dashSize={strokeDashSize}\n gapSize={strokeGapSize}\n lineWidth={strokeWidth + 2}\n opacity={1}\n points={linePoints}\n renderOrder={renderOrder + 2}\n />\n }\n onDragStart={(event) => {\n startVerticesRef.current = cloneVertices(vertices);\n emitVerticesChange(event, onDragStart);\n }}\n onPositionChange={(event) => emitVerticesChange(event, onVerticesChange)}\n onDragEnd={(event) => {\n emitVerticesChange(event, onDragEnd);\n startVerticesRef.current = null;\n }}\n >\n <HotspotStrokeLine\n color={stroke}\n dashSize={strokeDashSize}\n gapSize={strokeGapSize}\n lineWidth={strokeWidth}\n opacity={opacity}\n points={linePoints}\n renderOrder={renderOrder + 1}\n />\n </HotspotAnchor>\n );\n}\n","import { useEffect, useRef, useState } from \"react\";\nimport {\n CanvasTexture,\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport { ImageHotspot } from \"./image-hotspot\";\nimport type { HotspotCommonProps } from \"./types\";\n\nconst GRAPHIC_TEXTURE_SIZE = 512;\n\ntype GraphicPaint = {\n fill?: string;\n stroke?: string;\n strokeWidth?: number;\n};\n\nexport type CircleGraphic = GraphicPaint & {\n kind: \"circle\";\n};\n\nexport type TriangleGraphic = GraphicPaint & {\n kind: \"triangle\";\n};\n\nexport type DiamondGraphic = GraphicPaint & {\n kind: \"diamond\";\n};\n\nexport type StarGraphic = GraphicPaint & {\n kind: \"star\";\n};\n\nexport type ArrowGraphic = GraphicPaint & {\n kind: \"arrow\";\n};\n\nexport type RectangleGraphic = GraphicPaint & {\n kind: \"rectangle\";\n /** Relative radius from 0 (square corners) to 0.5 (maximum rounded corners). */\n cornerRadius?: number;\n};\n\nexport type RingGraphic = GraphicPaint & {\n kind: \"ring\";\n innerRadius?: number;\n};\n\nexport type SvgGraphic = {\n kind: \"svg\";\n src: string;\n};\n\nexport type SvgPathGraphic = GraphicPaint & {\n kind: \"path\";\n path: string;\n viewBox: [x: number, y: number, width: number, height: number];\n};\n\nexport type GraphicDefinition =\n | CircleGraphic\n | TriangleGraphic\n | DiamondGraphic\n | StarGraphic\n | ArrowGraphic\n | RectangleGraphic\n | RingGraphic\n | SvgGraphic\n | SvgPathGraphic;\n\nexport type GraphicHotspotProps = HotspotCommonProps & {\n graphic: GraphicDefinition;\n onLoad?: (texture: Texture) => void;\n onError?: (error: unknown) => void;\n};\n\nfunction resolveStrokeWidth(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(value!, 0) : 8;\n}\n\nfunction resolveCornerRadius(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(0, Math.min(value!, 0.5)) : 0;\n}\n\nfunction roundedRectanglePath(\n context: CanvasRenderingContext2D,\n x: number,\n y: number,\n width: number,\n height: number,\n radiusRatio: number,\n aspectWidth: number,\n aspectHeight: number,\n) {\n const safeAspectWidth = Number.isFinite(aspectWidth) && aspectWidth > 0 ? aspectWidth : 1;\n const safeAspectHeight = Number.isFinite(aspectHeight) && aspectHeight > 0 ? aspectHeight : 1;\n const shortSide = Math.min(safeAspectWidth, safeAspectHeight);\n const safeRadiusRatio = resolveCornerRadius(radiusRatio);\n const radiusX = Math.min(width / 2, (width * safeRadiusRatio * shortSide) / safeAspectWidth);\n const radiusY = Math.min(height / 2, (height * safeRadiusRatio * shortSide) / safeAspectHeight);\n\n context.beginPath();\n context.moveTo(x + radiusX, y);\n context.lineTo(x + width - radiusX, y);\n context.ellipse(x + width - radiusX, y + radiusY, radiusX, radiusY, 0, -Math.PI / 2, 0);\n context.lineTo(x + width, y + height - radiusY);\n context.ellipse(x + width - radiusX, y + height - radiusY, radiusX, radiusY, 0, 0, Math.PI / 2);\n context.lineTo(x + radiusX, y + height);\n context.ellipse(x + radiusX, y + height - radiusY, radiusX, radiusY, 0, Math.PI / 2, Math.PI);\n context.lineTo(x, y + radiusY);\n context.ellipse(x + radiusX, y + radiusY, radiusX, radiusY, 0, Math.PI, Math.PI * 1.5);\n context.closePath();\n}\n\nfunction polygonPath(\n context: CanvasRenderingContext2D,\n points: Array<[number, number]>,\n) {\n context.beginPath();\n context.moveTo(points[0]![0], points[0]![1]);\n for (const [x, y] of points.slice(1)) {\n context.lineTo(x, y);\n }\n context.closePath();\n}\n\nfunction paintPath(\n context: CanvasRenderingContext2D,\n graphic: GraphicPaint,\n path?: Path2D,\n) {\n if (graphic.fill) {\n context.fillStyle = graphic.fill;\n path ? context.fill(path) : context.fill();\n }\n if (graphic.stroke) {\n context.strokeStyle = graphic.stroke;\n context.lineWidth = resolveStrokeWidth(graphic.strokeWidth);\n path ? context.stroke(path) : context.stroke();\n }\n}\n\nfunction drawGraphic(\n context: CanvasRenderingContext2D,\n graphic: Exclude<GraphicDefinition, SvgGraphic>,\n aspectWidth: number,\n aspectHeight: number,\n) {\n const padding = Math.max(resolveStrokeWidth(graphic.strokeWidth) / 2 + 2, 4);\n const drawableSize = GRAPHIC_TEXTURE_SIZE - padding * 2;\n\n context.clearRect(0, 0, GRAPHIC_TEXTURE_SIZE, GRAPHIC_TEXTURE_SIZE);\n context.lineJoin = \"round\";\n context.lineCap = \"round\";\n\n if (graphic.kind === \"circle\") {\n context.beginPath();\n context.arc(\n GRAPHIC_TEXTURE_SIZE / 2,\n GRAPHIC_TEXTURE_SIZE / 2,\n drawableSize / 2,\n 0,\n Math.PI * 2,\n );\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"triangle\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n polygonPath(context, [\n [center, padding],\n [padding + drawableSize, padding + drawableSize],\n [padding, padding + drawableSize],\n ]);\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"diamond\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n polygonPath(context, [\n [center, padding],\n [padding + drawableSize, center],\n [center, padding + drawableSize],\n [padding, center],\n ]);\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"star\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n const outerRadius = drawableSize / 2;\n const innerRadius = outerRadius * 0.45;\n const points: Array<[number, number]> = [];\n for (let index = 0; index < 10; index += 1) {\n const angle = -Math.PI / 2 + (index * Math.PI) / 5;\n const radius = index % 2 === 0 ? outerRadius : innerRadius;\n points.push([\n center + Math.cos(angle) * radius,\n center + Math.sin(angle) * radius,\n ]);\n }\n polygonPath(context, points);\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"arrow\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n const top = padding;\n const bottom = padding + drawableSize;\n const headBottom = top + drawableSize * 0.43;\n const headHalfWidth = drawableSize * 0.38;\n const stemHalfWidth = drawableSize * 0.14;\n polygonPath(context, [\n [center, top],\n [center + headHalfWidth, headBottom],\n [center + stemHalfWidth, headBottom],\n [center + stemHalfWidth, bottom],\n [center - stemHalfWidth, bottom],\n [center - stemHalfWidth, headBottom],\n [center - headHalfWidth, headBottom],\n ]);\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"rectangle\") {\n roundedRectanglePath(\n context,\n padding,\n padding,\n drawableSize,\n drawableSize,\n graphic.cornerRadius ?? 0,\n aspectWidth,\n aspectHeight,\n );\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"ring\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n const outerRadius = drawableSize / 2;\n const innerRadius = Math.max(\n 0,\n Math.min(outerRadius - 1, (graphic.innerRadius ?? 0.58) * outerRadius),\n );\n context.beginPath();\n context.arc(center, center, outerRadius, 0, Math.PI * 2);\n context.moveTo(center + innerRadius, center);\n context.arc(center, center, innerRadius, 0, Math.PI * 2, true);\n if (graphic.fill ?? graphic.stroke) {\n context.fillStyle = graphic.fill ?? graphic.stroke ?? \"#ffffff\";\n context.fill(\"evenodd\");\n }\n if (graphic.stroke) {\n context.strokeStyle = graphic.stroke;\n context.lineWidth = resolveStrokeWidth(graphic.strokeWidth);\n context.stroke();\n }\n return;\n }\n\n const [x, y, width, height] = graphic.viewBox;\n if (!Number.isFinite(width) || !Number.isFinite(height) || width <= 0 || height <= 0) {\n throw new Error(\"SVG path viewBox must have a positive width and height.\");\n }\n const path = new Path2D(graphic.path);\n context.save();\n context.translate(padding, padding);\n context.scale(drawableSize / width, drawableSize / height);\n context.translate(-x, -y);\n paintPath(context, graphic, path);\n context.restore();\n}\n\nfunction createGraphicTexture(\n graphic: Exclude<GraphicDefinition, SvgGraphic>,\n aspectWidth: number,\n aspectHeight: number,\n): CanvasTexture {\n const canvas = document.createElement(\"canvas\");\n canvas.width = GRAPHIC_TEXTURE_SIZE;\n canvas.height = GRAPHIC_TEXTURE_SIZE;\n const context = canvas.getContext(\"2d\");\n if (!context) {\n throw new Error(\"Canvas 2D is unavailable for this graphic hotspot.\");\n }\n drawGraphic(context, graphic, aspectWidth, aspectHeight);\n\n const texture = new CanvasTexture(canvas);\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearMipmapLinearFilter;\n texture.generateMipmaps = true;\n texture.needsUpdate = true;\n return texture;\n}\n\nfunction useGraphicTexture(\n graphic: Exclude<GraphicDefinition, SvgGraphic>,\n aspectWidth: number,\n aspectHeight: number,\n onLoad: GraphicHotspotProps[\"onLoad\"],\n onError: GraphicHotspotProps[\"onError\"],\n) {\n const [texture, setTexture] = useState<CanvasTexture | null>(null);\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n\n useEffect(() => {\n let nextTexture: CanvasTexture | null = null;\n try {\n nextTexture = createGraphicTexture(graphic, aspectWidth, aspectHeight);\n setTexture(nextTexture);\n onLoadRef.current?.(nextTexture);\n } catch (error) {\n setTexture(null);\n onErrorRef.current?.(error);\n }\n\n return () => {\n nextTexture?.dispose();\n };\n }, [aspectHeight, aspectWidth, graphic]);\n\n return texture;\n}\n\nfunction CanvasGraphicHotspot({\n graphic,\n width = 10,\n height = 10,\n opacity,\n onLoad,\n onError,\n ...anchorProps\n}: GraphicHotspotProps & { graphic: Exclude<GraphicDefinition, SvgGraphic> }) {\n const texture = useGraphicTexture(graphic, width, height, onLoad, onError);\n\n return (\n <HotspotAnchor {...anchorProps} height={height} width={width}>\n <HotspotPlane map={texture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n\nexport function GraphicHotspot(props: GraphicHotspotProps) {\n const { graphic, ...restProps } = props;\n if (graphic.kind === \"svg\") {\n const imageProps = restProps;\n return <ImageHotspot {...imageProps} src={graphic.src} />;\n }\n\n return <CanvasGraphicHotspot {...restProps} graphic={graphic} />;\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nconst DEFAULT_SEQUENCE_FPS = 12;\n\nexport type SequenceFrameDirection = \"horizontal\" | \"vertical\";\n\nexport type SequenceLoadProgress = {\n id: string;\n total: number;\n loaded: number;\n failed: number;\n};\n\nexport type SequenceFrameEvent = {\n id: string;\n index: number;\n src: string;\n};\n\nexport type SequencePlaybackState = \"playing\" | \"paused\" | \"ended\";\n\nexport type SequenceHotspotErrorEvent = {\n id: string;\n src: string;\n error: unknown;\n};\n\nexport type SequenceHotspotProps = HotspotCommonProps & {\n /** A sprite sheet containing each frame in equally sized cells. */\n src: string;\n /** Number of cells in the sprite sheet, from left-to-right or top-to-bottom. */\n frameCount: number;\n frameDirection?: SequenceFrameDirection;\n playing: boolean;\n fps?: number;\n loop?: boolean;\n onFrameChange?: (event: SequenceFrameEvent) => void;\n onLoadProgress?: (progress: SequenceLoadProgress) => void;\n onPlaybackStateChange?: (state: SequencePlaybackState) => void;\n onEnded?: () => void;\n onError?: (event: SequenceHotspotErrorEvent) => void;\n};\n\nfunction resolveFps(value: number | undefined): number {\n return Number.isFinite(value) && value! > 0 ? value! : DEFAULT_SEQUENCE_FPS;\n}\n\nfunction resolveFrameCount(value: number): number {\n return Number.isFinite(value) ? Math.max(1, Math.floor(value)) : 1;\n}\n\nfunction useSpriteTexture({\n id,\n src,\n onError,\n onLoadProgress,\n}: Pick<SequenceHotspotProps, \"id\" | \"src\" | \"onError\" | \"onLoadProgress\">) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n const onLoadProgressRef = useRef(onLoadProgress);\n onErrorRef.current = onError;\n onLoadProgressRef.current = onLoadProgress;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!src) {\n onLoadProgressRef.current?.({ id, total: 1, loaded: 0, failed: 1 });\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n src,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n loadedTexture.anisotropy = gl.capabilities.getMaxAnisotropy();\n loadedTexture.needsUpdate = true;\n onLoadProgressRef.current?.({ id, total: 1, loaded: 1, failed: 0 });\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (!active) {\n return;\n }\n onLoadProgressRef.current?.({ id, total: 1, loaded: 0, failed: 1 });\n onErrorRef.current?.({ id, src, error });\n },\n );\n\n return () => {\n active = false;\n };\n }, [gl, id, src]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nexport function SequenceHotspot({\n id,\n src,\n frameCount: requestedFrameCount,\n frameDirection = \"vertical\",\n playing,\n fps,\n loop = true,\n width = 12,\n height = 8,\n opacity,\n onFrameChange,\n onLoadProgress,\n onPlaybackStateChange,\n onEnded,\n onError,\n ...anchorProps\n}: SequenceHotspotProps) {\n const texture = useSpriteTexture({ id, src, onError, onLoadProgress });\n const frameCount = resolveFrameCount(requestedFrameCount);\n const safeFps = resolveFps(fps);\n const [frameIndex, setFrameIndex] = useState(0);\n const elapsedRef = useRef(0);\n const frameIndexRef = useRef(0);\n const endedRef = useRef(false);\n const lastPlaybackStateRef = useRef<SequencePlaybackState | null>(null);\n const onFrameChangeRef = useRef(onFrameChange);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n const onEndedRef = useRef(onEnded);\n onFrameChangeRef.current = onFrameChange;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n onEndedRef.current = onEnded;\n\n useEffect(() => {\n elapsedRef.current = 0;\n frameIndexRef.current = 0;\n endedRef.current = false;\n setFrameIndex(0);\n }, [frameCount, frameDirection, src]);\n\n useEffect(() => {\n if (!texture) {\n return;\n }\n texture.repeat.set(\n frameDirection === \"horizontal\" ? 1 / frameCount : 1,\n frameDirection === \"vertical\" ? 1 / frameCount : 1,\n );\n texture.offset.set(\n frameDirection === \"horizontal\" ? frameIndex / frameCount : 0,\n frameDirection === \"vertical\" ? 1 - (frameIndex + 1) / frameCount : 0,\n );\n texture.needsUpdate = true;\n }, [frameCount, frameDirection, frameIndex, texture]);\n\n useEffect(() => {\n if (!texture) {\n return;\n }\n onFrameChangeRef.current?.({ id, index: 0, src });\n }, [id, src, texture]);\n\n useEffect(() => {\n if (!texture) {\n return;\n }\n if (playing && endedRef.current) {\n elapsedRef.current = 0;\n frameIndexRef.current = 0;\n endedRef.current = false;\n setFrameIndex(0);\n }\n if (!playing && endedRef.current) {\n return;\n }\n const nextState: SequencePlaybackState = playing ? \"playing\" : \"paused\";\n if (lastPlaybackStateRef.current !== nextState) {\n lastPlaybackStateRef.current = nextState;\n onPlaybackStateChangeRef.current?.(nextState);\n }\n }, [playing, texture]);\n\n useFrame((_, deltaSeconds) => {\n if (!texture || !playing || endedRef.current) {\n return;\n }\n elapsedRef.current += deltaSeconds;\n const steps = Math.floor(elapsedRef.current * safeFps);\n if (steps === 0) {\n return;\n }\n elapsedRef.current -= steps / safeFps;\n\n let nextIndex = frameIndexRef.current + steps;\n if (nextIndex >= frameCount) {\n if (loop) {\n nextIndex %= frameCount;\n } else {\n nextIndex = frameCount - 1;\n endedRef.current = true;\n if (lastPlaybackStateRef.current !== \"ended\") {\n lastPlaybackStateRef.current = \"ended\";\n onPlaybackStateChangeRef.current?.(\"ended\");\n onEndedRef.current?.();\n }\n }\n }\n\n if (nextIndex !== frameIndexRef.current) {\n frameIndexRef.current = nextIndex;\n setFrameIndex(nextIndex);\n onFrameChangeRef.current?.({ id, index: nextIndex, src });\n }\n });\n\n return (\n <HotspotAnchor {...anchorProps} id={id} height={height} width={width}>\n <HotspotPlane map={texture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n","import { useThree } from \"@react-three/fiber\";\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n VideoTexture,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nexport type VideoPlaybackState = \"playing\" | \"paused\" | \"ended\" | \"blocked\";\n\nexport type VideoHotspotErrorEvent = {\n id: string;\n source: \"poster\" | \"video\";\n error: unknown;\n};\n\nexport type VideoHotspotProps = HotspotCommonProps & {\n src: string;\n playing: boolean;\n poster?: string;\n loop?: boolean;\n muted?: boolean;\n volume?: number;\n playsInline?: boolean;\n preload?: \"none\" | \"metadata\" | \"auto\";\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n onPlaybackStateChange?: (state: VideoPlaybackState) => void;\n onPlaybackError?: (error: unknown) => void;\n onEnded?: () => void;\n onError?: (event: VideoHotspotErrorEvent) => void;\n};\n\ntype VideoResource = {\n video: HTMLVideoElement;\n texture: VideoTexture;\n ready: boolean;\n};\n\nfunction clampVolume(volume: number | undefined): number {\n if (!Number.isFinite(volume)) {\n return 1;\n }\n return Math.max(0, Math.min(volume!, 1));\n}\n\nfunction usePosterTexture(\n id: string,\n poster: string | undefined,\n onError: VideoHotspotProps[\"onError\"],\n) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n onErrorRef.current = onError;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!poster) {\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n poster,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n loadedTexture.anisotropy = gl.capabilities.getMaxAnisotropy();\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n onErrorRef.current?.({ id, source: \"poster\", error });\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [gl, id, poster]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nfunction useVideoResource({\n crossOrigin,\n id,\n onEnded,\n onError,\n onPlaybackStateChange,\n playsInline,\n poster,\n src,\n}: Pick<\n VideoHotspotProps,\n | \"crossOrigin\"\n | \"id\"\n | \"onEnded\"\n | \"onError\"\n | \"onPlaybackStateChange\"\n | \"playsInline\"\n | \"poster\"\n | \"src\"\n>) {\n const [resource, setResource] = useState<VideoResource | null>(null);\n const onEndedRef = useRef(onEnded);\n const onErrorRef = useRef(onError);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n onEndedRef.current = onEnded;\n onErrorRef.current = onError;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n\n useEffect(() => {\n if (!src) {\n setResource(null);\n return;\n }\n\n let active = true;\n const video = document.createElement(\"video\");\n if (crossOrigin !== undefined) {\n video.crossOrigin = crossOrigin;\n }\n video.playsInline = playsInline ?? true;\n video.poster = poster ?? \"\";\n const texture = new VideoTexture(video);\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearFilter;\n texture.generateMipmaps = false;\n\n const notifyState = (state: VideoPlaybackState) => {\n if (active) {\n onPlaybackStateChangeRef.current?.(state);\n }\n };\n const markReady = () => {\n if (!active) {\n return;\n }\n setResource((current) =>\n current?.video === video ? { ...current, ready: true } : current,\n );\n };\n const reportError = () => {\n if (active) {\n onErrorRef.current?.({\n id,\n source: \"video\",\n error: video.error ?? new Error(`Unable to load video source: ${src}`),\n });\n }\n };\n\n const handleEnded = () => {\n notifyState(\"ended\");\n onEndedRef.current?.();\n };\n const handlePause = () => notifyState(\"paused\");\n const handlePlay = () => notifyState(\"playing\");\n video.addEventListener(\"canplay\", markReady);\n video.addEventListener(\"ended\", handleEnded);\n video.addEventListener(\"error\", reportError);\n video.addEventListener(\"pause\", handlePause);\n video.addEventListener(\"play\", handlePlay);\n setResource({ video, texture, ready: false });\n video.src = src;\n video.load();\n\n return () => {\n active = false;\n video.removeEventListener(\"canplay\", markReady);\n video.removeEventListener(\"ended\", handleEnded);\n video.removeEventListener(\"error\", reportError);\n video.removeEventListener(\"pause\", handlePause);\n video.removeEventListener(\"play\", handlePlay);\n video.pause();\n video.removeAttribute(\"src\");\n video.load();\n texture.dispose();\n };\n }, [crossOrigin, id, playsInline, poster, src]);\n\n return resource;\n}\n\nexport function VideoHotspot({\n id,\n src,\n playing,\n poster,\n loop = false,\n muted = true,\n volume = 1,\n playsInline = true,\n preload = \"metadata\",\n crossOrigin,\n width = 16,\n height = 9,\n opacity,\n onPlaybackStateChange,\n onPlaybackError,\n onEnded,\n onError,\n ...anchorProps\n}: VideoHotspotProps) {\n const resource = useVideoResource({\n crossOrigin,\n id,\n onEnded,\n onError,\n onPlaybackStateChange,\n playsInline,\n poster,\n src,\n });\n const posterTexture = usePosterTexture(id, poster, onError);\n const onPlaybackErrorRef = useRef(onPlaybackError);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n onPlaybackErrorRef.current = onPlaybackError;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n resource.video.loop = loop;\n resource.video.muted = muted;\n resource.video.volume = clampVolume(volume);\n resource.video.playsInline = playsInline;\n resource.video.preload = preload;\n }, [loop, muted, playsInline, preload, resource, volume]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n let active = true;\n if (!playing) {\n resource.video.pause();\n return () => {\n active = false;\n };\n }\n\n void resource.video.play().catch((error: unknown) => {\n if (!active) {\n return;\n }\n onPlaybackStateChangeRef.current?.(\"blocked\");\n onPlaybackErrorRef.current?.(error);\n });\n\n return () => {\n active = false;\n };\n }, [playing, resource]);\n\n const activeTexture = resource?.ready ? resource.texture : posterTexture;\n\n return (\n <HotspotAnchor {...anchorProps} id={id} height={height} width={width}>\n <HotspotPlane map={activeTexture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport type { Howl } from \"howler\";\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n CanvasTexture,\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport { createUnlockingHowl, sourceList } from \"../audio/howl\";\nimport {\n audioSpatialFromView,\n clampAudioVolume,\n clampLookRange,\n} from \"./audio-spatial\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nconst SPEAKER_TEXTURE_SIZE = 512;\n\nexport type AudioPlaybackState = \"playing\" | \"paused\" | \"ended\" | \"blocked\";\n\nexport type AudioHotspotErrorEvent = {\n id: string;\n error: unknown;\n};\n\ntype AudioMarkerState = \"stopped\" | \"playing\";\n\nexport type AudioHotspotProps = HotspotCommonProps & {\n src: string | string[];\n playing: boolean;\n loop?: boolean;\n muted?: boolean;\n volume?: number;\n /** Degrees of look-away before the source is silent. Defaults to 360 (no look attenuation). */\n range?: number;\n pauseWhenHidden?: boolean;\n /** Optional stopped-state image. When omitted, a built-in speaker icon is used. */\n icon?: string;\n /** Optional playing-state image. Falls back to `icon`, then the built-in playing icon. */\n playingIcon?: string;\n /** When false, no visual marker is rendered. Audio still plays. Defaults to true. */\n marker?: boolean;\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n onPlaybackStateChange?: (state: AudioPlaybackState) => void;\n onPlaybackError?: (error: unknown) => void;\n onEnded?: () => void;\n onError?: (event: AudioHotspotErrorEvent) => void;\n};\n\nfunction paintSpeakerBody(\n context: CanvasRenderingContext2D,\n center: number,\n) {\n context.fillStyle = \"#f5fbfc\";\n context.beginPath();\n context.moveTo(center - 92, center - 36);\n context.lineTo(center - 28, center - 36);\n context.lineTo(center + 28, center - 96);\n context.lineTo(center + 28, center + 96);\n context.lineTo(center - 28, center + 36);\n context.lineTo(center - 92, center + 36);\n context.closePath();\n context.fill();\n}\n\nfunction createSpeakerTexture(state: AudioMarkerState): CanvasTexture {\n const canvas = document.createElement(\"canvas\");\n canvas.width = SPEAKER_TEXTURE_SIZE;\n canvas.height = SPEAKER_TEXTURE_SIZE;\n const context = canvas.getContext(\"2d\");\n if (!context) {\n throw new Error(\"Canvas 2D is unavailable for this audio hotspot.\");\n }\n\n const center = SPEAKER_TEXTURE_SIZE / 2;\n context.clearRect(0, 0, SPEAKER_TEXTURE_SIZE, SPEAKER_TEXTURE_SIZE);\n context.lineJoin = \"round\";\n context.lineCap = \"round\";\n\n context.beginPath();\n context.arc(center, center, center - 18, 0, Math.PI * 2);\n context.fillStyle = state === \"playing\" ? \"#df6b42\" : \"#1a3a40\";\n context.fill();\n context.strokeStyle = \"#f5fbfc\";\n context.lineWidth = 22;\n context.stroke();\n\n paintSpeakerBody(context, center);\n\n context.strokeStyle = \"#f5fbfc\";\n context.lineWidth = 18;\n switch (state) {\n case \"stopped\":\n break;\n case \"playing\": {\n context.beginPath();\n context.arc(center + 44, center, 44, -Math.PI / 2.6, Math.PI / 2.6);\n context.stroke();\n context.beginPath();\n context.arc(center + 44, center, 78, -Math.PI / 2.8, Math.PI / 2.8);\n context.stroke();\n break;\n }\n default: {\n const exhaustive: never = state;\n return exhaustive;\n }\n }\n\n const texture = new CanvasTexture(canvas);\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearMipmapLinearFilter;\n texture.generateMipmaps = true;\n texture.needsUpdate = true;\n return texture;\n}\n\nfunction useSpeakerTextures(enabled: boolean): {\n playing: CanvasTexture | null;\n stopped: CanvasTexture | null;\n} {\n const [textures, setTextures] = useState<{\n playing: CanvasTexture | null;\n stopped: CanvasTexture | null;\n }>({ playing: null, stopped: null });\n\n useEffect(() => {\n if (!enabled) {\n setTextures({ playing: null, stopped: null });\n return;\n }\n const playing = createSpeakerTexture(\"playing\");\n const stopped = createSpeakerTexture(\"stopped\");\n setTextures({ playing, stopped });\n return () => {\n playing.dispose();\n stopped.dispose();\n };\n }, [enabled]);\n\n return textures;\n}\n\nfunction useIconTexture(\n icon: string | undefined,\n enabled: boolean,\n onError: AudioHotspotProps[\"onError\"],\n id: string,\n) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n onErrorRef.current = onError;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!enabled || !icon) {\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n icon,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n loadedTexture.anisotropy = gl.capabilities.getMaxAnisotropy();\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n onErrorRef.current?.({ id, error });\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [enabled, gl, icon, id]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nfunction useAudioHowl({\n crossOrigin,\n id,\n loop,\n onEnded,\n onError,\n onPlaybackError,\n onPlaybackStateChange,\n playing,\n src,\n}: Pick<\n AudioHotspotProps,\n | \"crossOrigin\"\n | \"id\"\n | \"loop\"\n | \"onEnded\"\n | \"onError\"\n | \"onPlaybackError\"\n | \"onPlaybackStateChange\"\n | \"playing\"\n | \"src\"\n>) {\n const [howl, setHowl] = useState<Howl | null>(null);\n const playingRef = useRef(playing);\n const loopRef = useRef(loop ?? false);\n const onEndedRef = useRef(onEnded);\n const onErrorRef = useRef(onError);\n const onPlaybackErrorRef = useRef(onPlaybackError);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n playingRef.current = playing;\n loopRef.current = loop ?? false;\n onEndedRef.current = onEnded;\n onErrorRef.current = onError;\n onPlaybackErrorRef.current = onPlaybackError;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n\n const sourcesKey = sourceList(src).join(\"\\0\");\n\n useEffect(() => {\n const sources = sourcesKey.length > 0 ? sourcesKey.split(\"\\0\") : [];\n if (sources.length === 0) {\n setHowl(null);\n return;\n }\n\n let active = true;\n const handle = createUnlockingHowl({\n src: sources,\n loop: loopRef.current,\n crossOrigin,\n isActive: () => active,\n shouldRetryPlay: () => playingRef.current,\n onEnded: () => {\n onPlaybackStateChangeRef.current?.(\"ended\");\n onEndedRef.current?.();\n },\n onPlay: () => {\n onPlaybackStateChangeRef.current?.(\"playing\");\n },\n onPause: () => {\n onPlaybackStateChangeRef.current?.(\"paused\");\n },\n onLoadError: (error) => {\n onErrorRef.current?.({ id, error });\n },\n onPlayError: (error) => {\n onPlaybackStateChangeRef.current?.(\"blocked\");\n onPlaybackErrorRef.current?.(error);\n },\n });\n setHowl(handle.howl);\n\n return () => {\n active = false;\n handle.dispose();\n };\n }, [crossOrigin, id, sourcesKey]);\n\n useEffect(() => {\n howl?.loop(loop ?? false);\n }, [howl, loop]);\n\n return howl;\n}\n\nexport function AudioHotspot({\n id,\n src,\n playing,\n loop = false,\n muted = false,\n volume = 1,\n range = 360,\n pauseWhenHidden = true,\n icon,\n playingIcon,\n marker = true,\n crossOrigin,\n width = 8,\n height = 8,\n opacity,\n onPlaybackStateChange,\n onPlaybackError,\n onEnded,\n onError,\n ...anchorProps\n}: AudioHotspotProps) {\n const camera = useThree((state) => state.camera);\n const howl = useAudioHowl({\n crossOrigin,\n id,\n loop,\n onEnded,\n onError,\n onPlaybackError,\n onPlaybackStateChange,\n playing,\n src,\n });\n const speakerTextures = useSpeakerTextures(marker && !icon);\n const stoppedIconTexture = useIconTexture(icon, marker, onError, id);\n const playingIconTexture = useIconTexture(playingIcon, marker, onError, id);\n const markerTexture = playing\n ? playingIconTexture ?? stoppedIconTexture ?? speakerTextures.playing\n : stoppedIconTexture ?? speakerTextures.stopped;\n const playingRef = useRef(playing);\n playingRef.current = playing;\n const mutedRef = useRef(muted);\n const volumeRef = useRef(volume);\n const rangeRef = useRef(range);\n mutedRef.current = muted;\n volumeRef.current = volume;\n rangeRef.current = range;\n\n useEffect(() => {\n if (!howl) {\n return;\n }\n if (!playing) {\n howl.pause();\n return;\n }\n howl.play();\n }, [howl, playing]);\n\n useEffect(() => {\n if (!howl || !pauseWhenHidden) {\n return;\n }\n const handleVisibility = () => {\n if (document.hidden) {\n howl.pause();\n return;\n }\n if (playingRef.current) {\n howl.play();\n }\n };\n document.addEventListener(\"visibilitychange\", handleVisibility);\n return () => {\n document.removeEventListener(\"visibilitychange\", handleVisibility);\n };\n }, [howl, pauseWhenHidden]);\n\n useFrame(() => {\n if (!howl) {\n return;\n }\n const spatial = audioSpatialFromView(\n camera,\n anchorProps.position,\n clampLookRange(rangeRef.current),\n );\n howl.stereo(spatial.pan);\n howl.mute(mutedRef.current);\n howl.volume(clampAudioVolume(volumeRef.current) * spatial.gain);\n });\n\n return (\n <HotspotAnchor {...anchorProps} id={id} height={height} width={width}>\n {marker ? <HotspotPlane map={markerTexture} opacity={opacity} /> : null}\n </HotspotAnchor>\n );\n}\n","import { useEffect, useRef, useState } from \"react\";\nimport {\n CanvasTexture,\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nconst TEXT_TEXTURE_LONG_SIDE = 1024;\nconst DEFAULT_FONT_FAMILY = \"system-ui, sans-serif\";\nconst DEFAULT_FONT_SIZE = 96;\nconst DEFAULT_COLOR = \"#f8fafc\";\nconst DEFAULT_BACKGROUND = \"#111827\";\n\nexport type TextHotspotAlign = \"left\" | \"center\" | \"right\";\nexport type TextHotspotVerticalAlign = \"top\" | \"middle\" | \"bottom\";\nexport type TextHotspotWhiteSpace = \"normal\" | \"nowrap\";\nexport type TextHotspotFontStyle = \"normal\" | \"italic\";\n\n/** Serializable typography and panel paint for a text hotspot. */\nexport type TextHotspotStyle = {\n fontFamily?: string;\n /** Canvas pixels. Defaults to 96. */\n fontSize?: number;\n /** CSS font-weight. Defaults to 600. */\n fontWeight?: number | string;\n /** CSS font-style. Defaults to `\"normal\"`. */\n fontStyle?: TextHotspotFontStyle;\n color?: string;\n /** CSS color. An empty string skips the panel fill. */\n background?: string;\n backgroundOpacity?: number;\n /** Fraction of the texture's shorter side. */\n padding?: number;\n align?: TextHotspotAlign;\n verticalAlign?: TextHotspotVerticalAlign;\n lineHeight?: number;\n whiteSpace?: TextHotspotWhiteSpace;\n /** Fraction of the texture's shorter side, from 0 to 0.5. */\n borderRadius?: number;\n stroke?: string;\n strokeWidth?: number;\n};\n\nexport type TextHotspotProps = HotspotCommonProps &\n TextHotspotStyle & {\n text: string;\n onLoad?: (texture: Texture) => void;\n onError?: (error: unknown) => void;\n };\n\nfunction clamp01(value: number | undefined, fallback: number): number {\n if (!Number.isFinite(value)) {\n return fallback;\n }\n return Math.max(0, Math.min(value!, 1));\n}\n\nfunction resolvePositive(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! > 0 ? value! : fallback;\n}\n\nfunction cssFontFamily(family: string): string {\n return family\n .split(\",\")\n .map((part) => {\n const face = part.trim().replace(/^[\"']|[\"']$/g, \"\");\n if (!face) {\n return \"\";\n }\n if (/^[a-zA-Z-]+$/.test(face)) {\n return face;\n }\n return `\"${face.replace(/\"/g, '\\\\\"')}\"`;\n })\n .filter(Boolean)\n .join(\", \");\n}\n\nfunction resolveTextFont(style: TextHotspotStyle): {\n font: string;\n fontSize: number;\n} {\n const fontSize = Math.max(\n 1,\n resolvePositive(style.fontSize, DEFAULT_FONT_SIZE),\n );\n const fontFamily = cssFontFamily(\n style.fontFamily?.trim() || DEFAULT_FONT_FAMILY,\n );\n const fontWeight = style.fontWeight ?? 600;\n const fontStyle = style.fontStyle ?? \"normal\";\n return {\n font: `${fontStyle} ${fontWeight} ${fontSize}px ${fontFamily}`,\n fontSize,\n };\n}\n\nfunction resolveCornerRadius(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(0, Math.min(value!, 0.5)) : 0.08;\n}\n\nfunction textureSize(width: number, height: number): {\n canvasWidth: number;\n canvasHeight: number;\n} {\n const safeWidth = resolvePositive(width, 1);\n const safeHeight = resolvePositive(height, 1);\n if (safeWidth >= safeHeight) {\n return {\n canvasWidth: TEXT_TEXTURE_LONG_SIDE,\n canvasHeight: Math.max(\n 1,\n Math.round(TEXT_TEXTURE_LONG_SIDE * (safeHeight / safeWidth)),\n ),\n };\n }\n return {\n canvasWidth: Math.max(\n 1,\n Math.round(TEXT_TEXTURE_LONG_SIDE * (safeWidth / safeHeight)),\n ),\n canvasHeight: TEXT_TEXTURE_LONG_SIDE,\n };\n}\n\nfunction roundedRectanglePath(\n context: CanvasRenderingContext2D,\n x: number,\n y: number,\n width: number,\n height: number,\n radius: number,\n) {\n const safeRadius = Math.max(\n 0,\n Math.min(radius, width / 2, height / 2),\n );\n context.beginPath();\n if (safeRadius <= 0) {\n context.rect(x, y, width, height);\n return;\n }\n context.moveTo(x + safeRadius, y);\n context.lineTo(x + width - safeRadius, y);\n context.quadraticCurveTo(x + width, y, x + width, y + safeRadius);\n context.lineTo(x + width, y + height - safeRadius);\n context.quadraticCurveTo(\n x + width,\n y + height,\n x + width - safeRadius,\n y + height,\n );\n context.lineTo(x + safeRadius, y + height);\n context.quadraticCurveTo(x, y + height, x, y + height - safeRadius);\n context.lineTo(x, y + safeRadius);\n context.quadraticCurveTo(x, y, x + safeRadius, y);\n context.closePath();\n}\n\nfunction wrapLine(\n context: CanvasRenderingContext2D,\n line: string,\n maxWidth: number,\n): string[] {\n if (maxWidth <= 0 || context.measureText(line).width <= maxWidth) {\n return [line];\n }\n\n const lines: string[] = [];\n let current = \"\";\n for (const word of line.split(\" \")) {\n const candidate = current ? `${current} ${word}` : word;\n if (context.measureText(candidate).width <= maxWidth) {\n current = candidate;\n continue;\n }\n if (current) {\n lines.push(current);\n }\n if (context.measureText(word).width <= maxWidth) {\n current = word;\n continue;\n }\n let chunk = \"\";\n for (const character of word) {\n const nextChunk = chunk + character;\n if (context.measureText(nextChunk).width <= maxWidth || chunk === \"\") {\n chunk = nextChunk;\n } else {\n lines.push(chunk);\n chunk = character;\n }\n }\n current = chunk;\n }\n if (current) {\n lines.push(current);\n }\n return lines.length > 0 ? lines : [\"\"];\n}\n\nfunction wrapText(\n context: CanvasRenderingContext2D,\n text: string,\n maxWidth: number,\n nowrap: boolean,\n): string[] {\n const paragraphs = text.split(\"\\n\");\n if (nowrap) {\n return paragraphs;\n }\n return paragraphs.flatMap((paragraph) => wrapLine(context, paragraph, maxWidth));\n}\n\nfunction drawTextHotspot(\n context: CanvasRenderingContext2D,\n canvasWidth: number,\n canvasHeight: number,\n text: string,\n style: TextHotspotStyle,\n) {\n const shortSide = Math.min(canvasWidth, canvasHeight);\n const padding = clamp01(style.padding, 0.08) * shortSide;\n const { font, fontSize } = resolveTextFont(style);\n const lineHeight = resolvePositive(style.lineHeight, 1.25) * fontSize;\n const align = style.align ?? \"center\";\n const verticalAlign = style.verticalAlign ?? \"middle\";\n const contentWidth = Math.max(1, canvasWidth - padding * 2);\n const contentHeight = Math.max(1, canvasHeight - padding * 2);\n\n context.clearRect(0, 0, canvasWidth, canvasHeight);\n const background = style.background ?? DEFAULT_BACKGROUND;\n if (background !== \"\") {\n roundedRectanglePath(\n context,\n 0,\n 0,\n canvasWidth,\n canvasHeight,\n resolveCornerRadius(style.borderRadius) * shortSide,\n );\n context.save();\n context.globalAlpha = clamp01(style.backgroundOpacity, 0.72);\n context.fillStyle = background;\n context.fill();\n context.restore();\n }\n\n context.font = font;\n context.textAlign = align;\n context.textBaseline = \"top\";\n const lines = wrapText(\n context,\n text,\n contentWidth,\n (style.whiteSpace ?? \"normal\") === \"nowrap\",\n );\n const maxLines = Math.max(1, Math.floor(contentHeight / lineHeight));\n const visibleLines = lines.slice(0, maxLines);\n const blockHeight = visibleLines.length * lineHeight;\n let startY = padding;\n if (verticalAlign === \"middle\") {\n startY = padding + Math.max(0, (contentHeight - blockHeight) / 2);\n } else if (verticalAlign === \"bottom\") {\n startY = padding + Math.max(0, contentHeight - blockHeight);\n }\n const startX =\n align === \"left\"\n ? padding\n : align === \"right\"\n ? canvasWidth - padding\n : canvasWidth / 2;\n const color = style.color?.trim() || DEFAULT_COLOR;\n const strokeWidth = Number.isFinite(style.strokeWidth)\n ? Math.max(style.strokeWidth!, 0)\n : 0;\n\n context.save();\n context.beginPath();\n context.rect(padding, padding, contentWidth, contentHeight);\n context.clip();\n visibleLines.forEach((line, index) => {\n const y = startY + index * lineHeight;\n if (style.stroke && strokeWidth > 0) {\n context.lineWidth = strokeWidth;\n context.strokeStyle = style.stroke;\n context.lineJoin = \"round\";\n context.miterLimit = 2;\n context.strokeText(line, startX, y);\n }\n context.fillStyle = color;\n context.fillText(line, startX, y);\n });\n context.restore();\n}\n\nfunction createTextTexture(\n text: string,\n width: number,\n height: number,\n style: TextHotspotStyle,\n): CanvasTexture {\n const { canvasWidth, canvasHeight } = textureSize(width, height);\n const canvas = document.createElement(\"canvas\");\n canvas.width = canvasWidth;\n canvas.height = canvasHeight;\n const context = canvas.getContext(\"2d\");\n if (!context) {\n throw new Error(\"Canvas 2D is unavailable for this text hotspot.\");\n }\n drawTextHotspot(context, canvasWidth, canvasHeight, text, style);\n\n const texture = new CanvasTexture(canvas);\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearMipmapLinearFilter;\n texture.generateMipmaps = true;\n texture.needsUpdate = true;\n return texture;\n}\n\nfunction useTextTexture(\n text: string,\n width: number,\n height: number,\n style: TextHotspotStyle,\n onLoad: TextHotspotProps[\"onLoad\"],\n onError: TextHotspotProps[\"onError\"],\n) {\n const [texture, setTexture] = useState<Texture | null>(null);\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n\n useEffect(() => {\n let cancelled = false;\n let nextTexture: CanvasTexture | null = null;\n\n const run = async () => {\n try {\n const { font } = resolveTextFont(style);\n try {\n await document.fonts?.load(font);\n } catch {\n // Paint with the fallback face if the requested family is unavailable.\n }\n if (cancelled) {\n return;\n }\n nextTexture = createTextTexture(text, width, height, style);\n setTexture(nextTexture);\n onLoadRef.current?.(nextTexture);\n } catch (error) {\n if (cancelled) {\n return;\n }\n setTexture(null);\n onErrorRef.current?.(error);\n }\n };\n\n void run();\n\n return () => {\n cancelled = true;\n nextTexture?.dispose();\n };\n }, [\n height,\n style.align,\n style.background,\n style.backgroundOpacity,\n style.borderRadius,\n style.color,\n style.fontFamily,\n style.fontSize,\n style.fontStyle,\n style.fontWeight,\n style.lineHeight,\n style.padding,\n style.stroke,\n style.strokeWidth,\n style.verticalAlign,\n style.whiteSpace,\n text,\n width,\n ]);\n\n return texture;\n}\n\nexport function TextHotspot({\n text,\n width = 16,\n height = 6,\n opacity,\n fontFamily,\n fontSize,\n fontWeight,\n fontStyle,\n color,\n background,\n backgroundOpacity,\n padding,\n align,\n verticalAlign,\n lineHeight,\n whiteSpace,\n borderRadius,\n stroke,\n strokeWidth,\n onLoad,\n onError,\n ...anchorProps\n}: TextHotspotProps) {\n const style: TextHotspotStyle = {\n align,\n background,\n backgroundOpacity,\n borderRadius,\n color,\n fontFamily,\n fontSize,\n fontStyle,\n fontWeight,\n lineHeight,\n padding,\n stroke,\n strokeWidth,\n verticalAlign,\n whiteSpace,\n };\n const texture = useTextTexture(text, width, height, style, onLoad, onError);\n\n return (\n <HotspotAnchor {...anchorProps} height={height} width={width}>\n <HotspotPlane map={texture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n","import { Html } from \"@react-three/drei\";\nimport type { IframeHTMLAttributes } from \"react\";\nimport { DoubleSide } from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport {\n acceptsHotspotPointerEvents,\n type HotspotCommonProps,\n} from \"./types\";\n\nconst IFRAME_LONG_SIDE = 800;\n/** drei Html transform uses `1 / ((distanceFactor || 10) / 400)`. 400 keeps 1 world unit = 1 CSS pixel. */\nconst CSS3D_DISTANCE_FACTOR = 400;\nconst DEFAULT_SANDBOX = \"allow-scripts allow-popups allow-forms\";\n\nexport type IframePointerPolicy = \"hotspot\" | \"content\";\n\nexport type IframeHotspotProps = HotspotCommonProps & {\n src: string;\n /** Accessible iframe title. 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All contained methods and properties apply\n * to all sounds that are currently playing or will be in the future.\n */\n var HowlerGlobal = function() {\n this.init();\n };\n HowlerGlobal.prototype = {\n /**\n * Initialize the global Howler object.\n * @return {Howler}\n */\n init: function() {\n var self = this || Howler;\n\n // Create a global ID counter.\n self._counter = 1000;\n\n // Pool of unlocked HTML5 Audio objects.\n self._html5AudioPool = [];\n self.html5PoolSize = 10;\n\n // Internal properties.\n self._codecs = {};\n self._howls = [];\n self._muted = false;\n self._volume = 1;\n self._canPlayEvent = 'canplaythrough';\n self._navigator = (typeof window !== 'undefined' && window.navigator) ? window.navigator : null;\n\n // Public properties.\n self.masterGain = null;\n self.noAudio = false;\n self.usingWebAudio = true;\n self.autoSuspend = true;\n self.ctx = null;\n\n // Set to false to disable the auto audio unlocker.\n self.autoUnlock = true;\n\n // Setup the various state values for global tracking.\n self._setup();\n\n return self;\n },\n\n /**\n * Get/set the global volume for all sounds.\n * @param {Float} vol Volume from 0.0 to 1.0.\n * @return {Howler/Float} Returns self or current volume.\n */\n volume: function(vol) {\n var self = this || Howler;\n vol = parseFloat(vol);\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!self.ctx) {\n setupAudioContext();\n }\n\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n self._volume = vol;\n\n // Don't update any of the nodes if we are muted.\n if (self._muted) {\n return self;\n }\n\n // When using Web Audio, we just need to adjust the master gain.\n if (self.usingWebAudio) {\n self.masterGain.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n }\n\n // Loop through and change volume for all HTML5 audio nodes.\n for (var i=0; i<self._howls.length; i++) {\n if (!self._howls[i]._webAudio) {\n // Get all of the sounds in this Howl group.\n var ids = self._howls[i]._getSoundIds();\n\n // Loop through all sounds and change the volumes.\n for (var j=0; j<ids.length; j++) {\n var sound = self._howls[i]._soundById(ids[j]);\n\n if (sound && sound._node) {\n sound._node.volume = sound._volume * vol;\n }\n }\n }\n }\n\n return self;\n }\n\n return self._volume;\n },\n\n /**\n * Handle muting and unmuting globally.\n * @param {Boolean} muted Is muted or not.\n */\n mute: function(muted) {\n var self = this || Howler;\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!self.ctx) {\n setupAudioContext();\n }\n\n self._muted = muted;\n\n // With Web Audio, we just need to mute the master gain.\n if (self.usingWebAudio) {\n self.masterGain.gain.setValueAtTime(muted ? 0 : self._volume, Howler.ctx.currentTime);\n }\n\n // Loop through and mute all HTML5 Audio nodes.\n for (var i=0; i<self._howls.length; i++) {\n if (!self._howls[i]._webAudio) {\n // Get all of the sounds in this Howl group.\n var ids = self._howls[i]._getSoundIds();\n\n // Loop through all sounds and mark the audio node as muted.\n for (var j=0; j<ids.length; j++) {\n var sound = self._howls[i]._soundById(ids[j]);\n\n if (sound && sound._node) {\n sound._node.muted = (muted) ? true : sound._muted;\n }\n }\n }\n }\n\n return self;\n },\n\n /**\n * Handle stopping all sounds globally.\n */\n stop: function() {\n var self = this || Howler;\n\n // Loop through all Howls and stop them.\n for (var i=0; i<self._howls.length; i++) {\n self._howls[i].stop();\n }\n\n return self;\n },\n\n /**\n * Unload and destroy all currently loaded Howl objects.\n * @return {Howler}\n */\n unload: function() {\n var self = this || Howler;\n\n for (var i=self._howls.length-1; i>=0; i--) {\n self._howls[i].unload();\n }\n\n // Create a new AudioContext to make sure it is fully reset.\n if (self.usingWebAudio && self.ctx && typeof self.ctx.close !== 'undefined') {\n self.ctx.close();\n self.ctx = null;\n setupAudioContext();\n }\n\n return self;\n },\n\n /**\n * Check for codec support of specific extension.\n * @param {String} ext Audio file extention.\n * @return {Boolean}\n */\n codecs: function(ext) {\n return (this || Howler)._codecs[ext.replace(/^x-/, '')];\n },\n\n /**\n * Setup various state values for global tracking.\n * @return {Howler}\n */\n _setup: function() {\n var self = this || Howler;\n\n // Keeps track of the suspend/resume state of the AudioContext.\n self.state = self.ctx ? self.ctx.state || 'suspended' : 'suspended';\n\n // Automatically begin the 30-second suspend process\n self._autoSuspend();\n\n // Check if audio is available.\n if (!self.usingWebAudio) {\n // No audio is available on this system if noAudio is set to true.\n if (typeof Audio !== 'undefined') {\n try {\n var test = new Audio();\n\n // Check if the canplaythrough event is available.\n if (typeof test.oncanplaythrough === 'undefined') {\n self._canPlayEvent = 'canplay';\n }\n } catch(e) {\n self.noAudio = true;\n }\n } else {\n self.noAudio = true;\n }\n }\n\n // Test to make sure audio isn't disabled in Internet Explorer.\n try {\n var test = new Audio();\n if (test.muted) {\n self.noAudio = true;\n }\n } catch (e) {}\n\n // Check for supported codecs.\n if (!self.noAudio) {\n self._setupCodecs();\n }\n\n return self;\n },\n\n /**\n * Check for browser support for various codecs and cache the results.\n * @return {Howler}\n */\n _setupCodecs: function() {\n var self = this || Howler;\n var audioTest = null;\n\n // Must wrap in a try/catch because IE11 in server mode throws an error.\n try {\n audioTest = (typeof Audio !== 'undefined') ? new Audio() : null;\n } catch (err) {\n return self;\n }\n\n if (!audioTest || typeof audioTest.canPlayType !== 'function') {\n return self;\n }\n\n var mpegTest = audioTest.canPlayType('audio/mpeg;').replace(/^no$/, '');\n\n // Opera version <33 has mixed MP3 support, so we need to check for and block it.\n var ua = self._navigator ? self._navigator.userAgent : '';\n var checkOpera = ua.match(/OPR\\/(\\d+)/g);\n var isOldOpera = (checkOpera && parseInt(checkOpera[0].split('/')[1], 10) < 33);\n var checkSafari = ua.indexOf('Safari') !== -1 && ua.indexOf('Chrome') === -1;\n var safariVersion = ua.match(/Version\\/(.*?) /);\n var isOldSafari = (checkSafari && safariVersion && parseInt(safariVersion[1], 10) < 15);\n\n self._codecs = {\n mp3: !!(!isOldOpera && (mpegTest || audioTest.canPlayType('audio/mp3;').replace(/^no$/, ''))),\n mpeg: !!mpegTest,\n opus: !!audioTest.canPlayType('audio/ogg; codecs=\"opus\"').replace(/^no$/, ''),\n ogg: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n oga: !!audioTest.canPlayType('audio/ogg; codecs=\"vorbis\"').replace(/^no$/, ''),\n wav: !!(audioTest.canPlayType('audio/wav; codecs=\"1\"') || audioTest.canPlayType('audio/wav')).replace(/^no$/, ''),\n aac: !!audioTest.canPlayType('audio/aac;').replace(/^no$/, ''),\n caf: !!audioTest.canPlayType('audio/x-caf;').replace(/^no$/, ''),\n m4a: !!(audioTest.canPlayType('audio/x-m4a;') || audioTest.canPlayType('audio/m4a;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n m4b: !!(audioTest.canPlayType('audio/x-m4b;') || audioTest.canPlayType('audio/m4b;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n mp4: !!(audioTest.canPlayType('audio/x-mp4;') || audioTest.canPlayType('audio/mp4;') || audioTest.canPlayType('audio/aac;')).replace(/^no$/, ''),\n weba: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n webm: !!(!isOldSafari && audioTest.canPlayType('audio/webm; codecs=\"vorbis\"').replace(/^no$/, '')),\n dolby: !!audioTest.canPlayType('audio/mp4; codecs=\"ec-3\"').replace(/^no$/, ''),\n flac: !!(audioTest.canPlayType('audio/x-flac;') || audioTest.canPlayType('audio/flac;')).replace(/^no$/, '')\n };\n\n return self;\n },\n\n /**\n * Some browsers/devices will only allow audio to be played after a user interaction.\n * Attempt to automatically unlock audio on the first user interaction.\n * Concept from: http://paulbakaus.com/tutorials/html5/web-audio-on-ios/\n * @return {Howler}\n */\n _unlockAudio: function() {\n var self = this || Howler;\n\n // Only run this if Web Audio is supported and it hasn't already been unlocked.\n if (self._audioUnlocked || !self.ctx) {\n return;\n }\n\n self._audioUnlocked = false;\n self.autoUnlock = false;\n\n // Some mobile devices/platforms have distortion issues when opening/closing tabs and/or web views.\n // Bugs in the browser (especially Mobile Safari) can cause the sampleRate to change from 44100 to 48000.\n // By calling Howler.unload(), we create a new AudioContext with the correct sampleRate.\n if (!self._mobileUnloaded && self.ctx.sampleRate !== 44100) {\n self._mobileUnloaded = true;\n self.unload();\n }\n\n // Scratch buffer for enabling iOS to dispose of web audio buffers correctly, as per:\n // http://stackoverflow.com/questions/24119684\n self._scratchBuffer = self.ctx.createBuffer(1, 1, 22050);\n\n // Call this method on touch start to create and play a buffer,\n // then check if the audio actually played to determine if\n // audio has now been unlocked on iOS, Android, etc.\n var unlock = function(e) {\n // Create a pool of unlocked HTML5 Audio objects that can\n // be used for playing sounds without user interaction. HTML5\n // Audio objects must be individually unlocked, as opposed\n // to the WebAudio API which only needs a single activation.\n // This must occur before WebAudio setup or the source.onended\n // event will not fire.\n while (self._html5AudioPool.length < self.html5PoolSize) {\n try {\n var audioNode = new Audio();\n\n // Mark this Audio object as unlocked to ensure it can get returned\n // to the unlocked pool when released.\n audioNode._unlocked = true;\n\n // Add the audio node to the pool.\n self._releaseHtml5Audio(audioNode);\n } catch (e) {\n self.noAudio = true;\n break;\n }\n }\n\n // Loop through any assigned audio nodes and unlock them.\n for (var i=0; i<self._howls.length; i++) {\n if (!self._howls[i]._webAudio) {\n // Get all of the sounds in this Howl group.\n var ids = self._howls[i]._getSoundIds();\n\n // Loop through all sounds and unlock the audio nodes.\n for (var j=0; j<ids.length; j++) {\n var sound = self._howls[i]._soundById(ids[j]);\n\n if (sound && sound._node && !sound._node._unlocked) {\n sound._node._unlocked = true;\n sound._node.load();\n }\n }\n }\n }\n\n // Fix Android can not play in suspend state.\n self._autoResume();\n\n // Create an empty buffer.\n var source = self.ctx.createBufferSource();\n source.buffer = self._scratchBuffer;\n source.connect(self.ctx.destination);\n\n // Play the empty buffer.\n if (typeof source.start === 'undefined') {\n source.noteOn(0);\n } else {\n source.start(0);\n }\n\n // Calling resume() on a stack initiated by user gesture is what actually unlocks the audio on Android Chrome >= 55.\n if (typeof self.ctx.resume === 'function') {\n self.ctx.resume();\n }\n\n // Setup a timeout to check that we are unlocked on the next event loop.\n source.onended = function() {\n source.disconnect(0);\n\n // Update the unlocked state and prevent this check from happening again.\n self._audioUnlocked = true;\n\n // Remove the touch start listener.\n document.removeEventListener('touchstart', unlock, true);\n document.removeEventListener('touchend', unlock, true);\n document.removeEventListener('click', unlock, true);\n document.removeEventListener('keydown', unlock, true);\n\n // Let all sounds know that audio has been unlocked.\n for (var i=0; i<self._howls.length; i++) {\n self._howls[i]._emit('unlock');\n }\n };\n };\n\n // Setup a touch start listener to attempt an unlock in.\n document.addEventListener('touchstart', unlock, true);\n document.addEventListener('touchend', unlock, true);\n document.addEventListener('click', unlock, true);\n document.addEventListener('keydown', unlock, true);\n\n return self;\n },\n\n /**\n * Get an unlocked HTML5 Audio object from the pool. If none are left,\n * return a new Audio object and throw a warning.\n * @return {Audio} HTML5 Audio object.\n */\n _obtainHtml5Audio: function() {\n var self = this || Howler;\n\n // Return the next object from the pool if one exists.\n if (self._html5AudioPool.length) {\n return self._html5AudioPool.pop();\n }\n\n //.Check if the audio is locked and throw a warning.\n var testPlay = new Audio().play();\n if (testPlay && typeof Promise !== 'undefined' && (testPlay instanceof Promise || typeof testPlay.then === 'function')) {\n testPlay.catch(function() {\n console.warn('HTML5 Audio pool exhausted, returning potentially locked audio object.');\n });\n }\n\n return new Audio();\n },\n\n /**\n * Return an activated HTML5 Audio object to the pool.\n * @return {Howler}\n */\n _releaseHtml5Audio: function(audio) {\n var self = this || Howler;\n\n // Don't add audio to the pool if we don't know if it has been unlocked.\n if (audio._unlocked) {\n self._html5AudioPool.push(audio);\n }\n\n return self;\n },\n\n /**\n * Automatically suspend the Web Audio AudioContext after no sound has played for 30 seconds.\n * This saves processing/energy and fixes various browser-specific bugs with audio getting stuck.\n * @return {Howler}\n */\n _autoSuspend: function() {\n var self = this;\n\n if (!self.autoSuspend || !self.ctx || typeof self.ctx.suspend === 'undefined' || !Howler.usingWebAudio) {\n return;\n }\n\n // Check if any sounds are playing.\n for (var i=0; i<self._howls.length; i++) {\n if (self._howls[i]._webAudio) {\n for (var j=0; j<self._howls[i]._sounds.length; j++) {\n if (!self._howls[i]._sounds[j]._paused) {\n return self;\n }\n }\n }\n }\n\n if (self._suspendTimer) {\n clearTimeout(self._suspendTimer);\n }\n\n // If no sound has played after 30 seconds, suspend the context.\n self._suspendTimer = setTimeout(function() {\n if (!self.autoSuspend) {\n return;\n }\n\n self._suspendTimer = null;\n self.state = 'suspending';\n\n // Handle updating the state of the audio context after suspending.\n var handleSuspension = function() {\n self.state = 'suspended';\n\n if (self._resumeAfterSuspend) {\n delete self._resumeAfterSuspend;\n self._autoResume();\n }\n };\n\n // Either the state gets suspended or it is interrupted.\n // Either way, we need to update the state to suspended.\n self.ctx.suspend().then(handleSuspension, handleSuspension);\n }, 30000);\n\n return self;\n },\n\n /**\n * Automatically resume the Web Audio AudioContext when a new sound is played.\n * @return {Howler}\n */\n _autoResume: function() {\n var self = this;\n\n if (!self.ctx || typeof self.ctx.resume === 'undefined' || !Howler.usingWebAudio) {\n return;\n }\n\n if (self.state === 'running' && self.ctx.state !== 'interrupted' && self._suspendTimer) {\n clearTimeout(self._suspendTimer);\n self._suspendTimer = null;\n } else if (self.state === 'suspended' || self.state === 'running' && self.ctx.state === 'interrupted') {\n self.ctx.resume().then(function() {\n self.state = 'running';\n\n // Emit to all Howls that the audio has resumed.\n for (var i=0; i<self._howls.length; i++) {\n self._howls[i]._emit('resume');\n }\n });\n\n if (self._suspendTimer) {\n clearTimeout(self._suspendTimer);\n self._suspendTimer = null;\n }\n } else if (self.state === 'suspending') {\n self._resumeAfterSuspend = true;\n }\n\n return self;\n }\n };\n\n // Setup the global audio controller.\n var Howler = new HowlerGlobal();\n\n /** Group Methods **/\n /***************************************************************************/\n\n /**\n * Create an audio group controller.\n * @param {Object} o Passed in properties for this group.\n */\n var Howl = function(o) {\n var self = this;\n\n // Throw an error if no source is provided.\n if (!o.src || o.src.length === 0) {\n console.error('An array of source files must be passed with any new Howl.');\n return;\n }\n\n self.init(o);\n };\n Howl.prototype = {\n /**\n * Initialize a new Howl group object.\n * @param {Object} o Passed in properties for this group.\n * @return {Howl}\n */\n init: function(o) {\n var self = this;\n\n // If we don't have an AudioContext created yet, run the setup.\n if (!Howler.ctx) {\n setupAudioContext();\n }\n\n // Setup user-defined default properties.\n self._autoplay = o.autoplay || false;\n self._format = (typeof o.format !== 'string') ? o.format : [o.format];\n self._html5 = o.html5 || false;\n self._muted = o.mute || false;\n self._loop = o.loop || false;\n self._pool = o.pool || 5;\n self._preload = (typeof o.preload === 'boolean' || o.preload === 'metadata') ? o.preload : true;\n self._rate = o.rate || 1;\n self._sprite = o.sprite || {};\n self._src = (typeof o.src !== 'string') ? o.src : [o.src];\n self._volume = o.volume !== undefined ? o.volume : 1;\n self._xhr = {\n method: o.xhr && o.xhr.method ? o.xhr.method : 'GET',\n headers: o.xhr && o.xhr.headers ? o.xhr.headers : null,\n withCredentials: o.xhr && o.xhr.withCredentials ? o.xhr.withCredentials : false,\n };\n\n // Setup all other default properties.\n self._duration = 0;\n self._state = 'unloaded';\n self._sounds = [];\n self._endTimers = {};\n self._queue = [];\n self._playLock = false;\n\n // Setup event listeners.\n self._onend = o.onend ? [{fn: o.onend}] : [];\n self._onfade = o.onfade ? [{fn: o.onfade}] : [];\n self._onload = o.onload ? [{fn: o.onload}] : [];\n self._onloaderror = o.onloaderror ? [{fn: o.onloaderror}] : [];\n self._onplayerror = o.onplayerror ? [{fn: o.onplayerror}] : [];\n self._onpause = o.onpause ? [{fn: o.onpause}] : [];\n self._onplay = o.onplay ? [{fn: o.onplay}] : [];\n self._onstop = o.onstop ? [{fn: o.onstop}] : [];\n self._onmute = o.onmute ? [{fn: o.onmute}] : [];\n self._onvolume = o.onvolume ? [{fn: o.onvolume}] : [];\n self._onrate = o.onrate ? [{fn: o.onrate}] : [];\n self._onseek = o.onseek ? [{fn: o.onseek}] : [];\n self._onunlock = o.onunlock ? [{fn: o.onunlock}] : [];\n self._onresume = [];\n\n // Web Audio or HTML5 Audio?\n self._webAudio = Howler.usingWebAudio && !self._html5;\n\n // Automatically try to enable audio.\n if (typeof Howler.ctx !== 'undefined' && Howler.ctx && Howler.autoUnlock) {\n Howler._unlockAudio();\n }\n\n // Keep track of this Howl group in the global controller.\n Howler._howls.push(self);\n\n // If they selected autoplay, add a play event to the load queue.\n if (self._autoplay) {\n self._queue.push({\n event: 'play',\n action: function() {\n self.play();\n }\n });\n }\n\n // Load the source file unless otherwise specified.\n if (self._preload && self._preload !== 'none') {\n self.load();\n }\n\n return self;\n },\n\n /**\n * Load the audio file.\n * @return {Howler}\n */\n load: function() {\n var self = this;\n var url = null;\n\n // If no audio is available, quit immediately.\n if (Howler.noAudio) {\n self._emit('loaderror', null, 'No audio support.');\n return;\n }\n\n // Make sure our source is in an array.\n if (typeof self._src === 'string') {\n self._src = [self._src];\n }\n\n // Loop through the sources and pick the first one that is compatible.\n for (var i=0; i<self._src.length; i++) {\n var ext, str;\n\n if (self._format && self._format[i]) {\n // If an extension was specified, use that instead.\n ext = self._format[i];\n } else {\n // Make sure the source is a string.\n str = self._src[i];\n if (typeof str !== 'string') {\n self._emit('loaderror', null, 'Non-string found in selected audio sources - ignoring.');\n continue;\n }\n\n // Extract the file extension from the URL or base64 data URI.\n ext = /^data:audio\\/([^;,]+);/i.exec(str);\n if (!ext) {\n ext = /\\.([^.]+)$/.exec(str.split('?', 1)[0]);\n }\n\n if (ext) {\n ext = ext[1].toLowerCase();\n }\n }\n\n // Log a warning if no extension was found.\n if (!ext) {\n console.warn('No file extension was found. Consider using the \"format\" property or specify an extension.');\n }\n\n // Check if this extension is available.\n if (ext && Howler.codecs(ext)) {\n url = self._src[i];\n break;\n }\n }\n\n if (!url) {\n self._emit('loaderror', null, 'No codec support for selected audio sources.');\n return;\n }\n\n self._src = url;\n self._state = 'loading';\n\n // If the hosting page is HTTPS and the source isn't,\n // drop down to HTML5 Audio to avoid Mixed Content errors.\n if (window.location.protocol === 'https:' && url.slice(0, 5) === 'http:') {\n self._html5 = true;\n self._webAudio = false;\n }\n\n // Create a new sound object and add it to the pool.\n new Sound(self);\n\n // Load and decode the audio data for playback.\n if (self._webAudio) {\n loadBuffer(self);\n }\n\n return self;\n },\n\n /**\n * Play a sound or resume previous playback.\n * @param {String/Number} sprite Sprite name for sprite playback or sound id to continue previous.\n * @param {Boolean} internal Internal Use: true prevents event firing.\n * @return {Number} Sound ID.\n */\n play: function(sprite, internal) {\n var self = this;\n var id = null;\n\n // Determine if a sprite, sound id or nothing was passed\n if (typeof sprite === 'number') {\n id = sprite;\n sprite = null;\n } else if (typeof sprite === 'string' && self._state === 'loaded' && !self._sprite[sprite]) {\n // If the passed sprite doesn't exist, do nothing.\n return null;\n } else if (typeof sprite === 'undefined') {\n // Use the default sound sprite (plays the full audio length).\n sprite = '__default';\n\n // Check if there is a single paused sound that isn't ended.\n // If there is, play that sound. If not, continue as usual.\n if (!self._playLock) {\n var num = 0;\n for (var i=0; i<self._sounds.length; i++) {\n if (self._sounds[i]._paused && !self._sounds[i]._ended) {\n num++;\n id = self._sounds[i]._id;\n }\n }\n\n if (num === 1) {\n sprite = null;\n } else {\n id = null;\n }\n }\n }\n\n // Get the selected node, or get one from the pool.\n var sound = id ? self._soundById(id) : self._inactiveSound();\n\n // If the sound doesn't exist, do nothing.\n if (!sound) {\n return null;\n }\n\n // Select the sprite definition.\n if (id && !sprite) {\n sprite = sound._sprite || '__default';\n }\n\n // If the sound hasn't loaded, we must wait to get the audio's duration.\n // We also need to wait to make sure we don't run into race conditions with\n // the order of function calls.\n if (self._state !== 'loaded') {\n // Set the sprite value on this sound.\n sound._sprite = sprite;\n\n // Mark this sound as not ended in case another sound is played before this one loads.\n sound._ended = false;\n\n // Add the sound to the queue to be played on load.\n var soundId = sound._id;\n self._queue.push({\n event: 'play',\n action: function() {\n self.play(soundId);\n }\n });\n\n return soundId;\n }\n\n // Don't play the sound if an id was passed and it is already playing.\n if (id && !sound._paused) {\n // Trigger the play event, in order to keep iterating through queue.\n if (!internal) {\n self._loadQueue('play');\n }\n\n return sound._id;\n }\n\n // Make sure the AudioContext isn't suspended, and resume it if it is.\n if (self._webAudio) {\n Howler._autoResume();\n }\n\n // Determine how long to play for and where to start playing.\n var seek = Math.max(0, sound._seek > 0 ? sound._seek : self._sprite[sprite][0] / 1000);\n var duration = Math.max(0, ((self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000) - seek);\n var timeout = (duration * 1000) / Math.abs(sound._rate);\n var start = self._sprite[sprite][0] / 1000;\n var stop = (self._sprite[sprite][0] + self._sprite[sprite][1]) / 1000;\n sound._sprite = sprite;\n\n // Mark the sound as ended instantly so that this async playback\n // doesn't get grabbed by another call to play while this one waits to start.\n sound._ended = false;\n\n // Update the parameters of the sound.\n var setParams = function() {\n sound._paused = false;\n sound._seek = seek;\n sound._start = start;\n sound._stop = stop;\n sound._loop = !!(sound._loop || self._sprite[sprite][2]);\n };\n\n // End the sound instantly if seek is at the end.\n if (seek >= stop) {\n self._ended(sound);\n return;\n }\n\n // Begin the actual playback.\n var node = sound._node;\n if (self._webAudio) {\n // Fire this when the sound is ready to play to begin Web Audio playback.\n var playWebAudio = function() {\n self._playLock = false;\n setParams();\n self._refreshBuffer(sound);\n\n // Setup the playback params.\n var vol = (sound._muted || self._muted) ? 0 : sound._volume;\n node.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n sound._playStart = Howler.ctx.currentTime;\n\n // Play the sound using the supported method.\n if (typeof node.bufferSource.start === 'undefined') {\n sound._loop ? node.bufferSource.noteGrainOn(0, seek, 86400) : node.bufferSource.noteGrainOn(0, seek, duration);\n } else {\n sound._loop ? node.bufferSource.start(0, seek, 86400) : node.bufferSource.start(0, seek, duration);\n }\n\n // Start a new timer if none is present.\n if (timeout !== Infinity) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n if (!internal) {\n setTimeout(function() {\n self._emit('play', sound._id);\n self._loadQueue();\n }, 0);\n }\n };\n\n if (Howler.state === 'running' && Howler.ctx.state !== 'interrupted') {\n playWebAudio();\n } else {\n self._playLock = true;\n\n // Wait for the audio context to resume before playing.\n self.once('resume', playWebAudio);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n } else {\n // Fire this when the sound is ready to play to begin HTML5 Audio playback.\n var playHtml5 = function() {\n node.currentTime = seek;\n node.muted = sound._muted || self._muted || Howler._muted || node.muted;\n node.volume = sound._volume * Howler.volume();\n node.playbackRate = sound._rate;\n\n // Some browsers will throw an error if this is called without user interaction.\n try {\n var play = node.play();\n\n // Support older browsers that don't support promises, and thus don't have this issue.\n if (play && typeof Promise !== 'undefined' && (play instanceof Promise || typeof play.then === 'function')) {\n // Implements a lock to prevent DOMException: The play() request was interrupted by a call to pause().\n self._playLock = true;\n\n // Set param values immediately.\n setParams();\n\n // Releases the lock and executes queued actions.\n play\n .then(function() {\n self._playLock = false;\n node._unlocked = true;\n if (!internal) {\n self._emit('play', sound._id);\n } else {\n self._loadQueue();\n }\n })\n .catch(function() {\n self._playLock = false;\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n\n // Reset the ended and paused values.\n sound._ended = true;\n sound._paused = true;\n });\n } else if (!internal) {\n self._playLock = false;\n setParams();\n self._emit('play', sound._id);\n }\n\n // Setting rate before playing won't work in IE, so we set it again here.\n node.playbackRate = sound._rate;\n\n // If the node is still paused, then we can assume there was a playback issue.\n if (node.paused) {\n self._emit('playerror', sound._id, 'Playback was unable to start. This is most commonly an issue ' +\n 'on mobile devices and Chrome where playback was not within a user interaction.');\n return;\n }\n\n // Setup the end timer on sprites or listen for the ended event.\n if (sprite !== '__default' || sound._loop) {\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n } else {\n self._endTimers[sound._id] = function() {\n // Fire ended on this audio node.\n self._ended(sound);\n\n // Clear this listener.\n node.removeEventListener('ended', self._endTimers[sound._id], false);\n };\n node.addEventListener('ended', self._endTimers[sound._id], false);\n }\n } catch (err) {\n self._emit('playerror', sound._id, err);\n }\n };\n\n // If this is streaming audio, make sure the src is set and load again.\n if (node.src === 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA') {\n node.src = self._src;\n node.load();\n }\n\n // Play immediately if ready, or wait for the 'canplaythrough'e vent.\n var loadedNoReadyState = (window && window.ejecta) || (!node.readyState && Howler._navigator.isCocoonJS);\n if (node.readyState >= 3 || loadedNoReadyState) {\n playHtml5();\n } else {\n self._playLock = true;\n self._state = 'loading';\n\n var listener = function() {\n self._state = 'loaded';\n \n // Begin playback.\n playHtml5();\n\n // Clear this listener.\n node.removeEventListener(Howler._canPlayEvent, listener, false);\n };\n node.addEventListener(Howler._canPlayEvent, listener, false);\n\n // Cancel the end timer.\n self._clearTimer(sound._id);\n }\n }\n\n return sound._id;\n },\n\n /**\n * Pause playback and save current position.\n * @param {Number} id The sound ID (empty to pause all in group).\n * @return {Howl}\n */\n pause: function(id) {\n var self = this;\n\n // If the sound hasn't loaded or a play() promise is pending, add it to the load queue to pause when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'pause',\n action: function() {\n self.pause(id);\n }\n });\n\n return self;\n }\n\n // If no id is passed, get all ID's to be paused.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i<ids.length; i++) {\n // Clear the end timer.\n self._clearTimer(ids[i]);\n\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound && !sound._paused) {\n // Reset the seek position.\n sound._seek = self.seek(ids[i]);\n sound._rateSeek = 0;\n sound._paused = true;\n\n // Stop currently running fades.\n self._stopFade(ids[i]);\n\n if (sound._node) {\n if (self._webAudio) {\n // Make sure the sound has been created.\n if (!sound._node.bufferSource) {\n continue;\n }\n\n if (typeof sound._node.bufferSource.stop === 'undefined') {\n sound._node.bufferSource.noteOff(0);\n } else {\n sound._node.bufferSource.stop(0);\n }\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {\n sound._node.pause();\n }\n }\n }\n\n // Fire the pause event, unless `true` is passed as the 2nd argument.\n if (!arguments[1]) {\n self._emit('pause', sound ? sound._id : null);\n }\n }\n\n return self;\n },\n\n /**\n * Stop playback and reset to start.\n * @param {Number} id The sound ID (empty to stop all in group).\n * @param {Boolean} internal Internal Use: true prevents event firing.\n * @return {Howl}\n */\n stop: function(id, internal) {\n var self = this;\n\n // If the sound hasn't loaded, add it to the load queue to stop when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'stop',\n action: function() {\n self.stop(id);\n }\n });\n\n return self;\n }\n\n // If no id is passed, get all ID's to be stopped.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i<ids.length; i++) {\n // Clear the end timer.\n self._clearTimer(ids[i]);\n\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n // Reset the seek position.\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n sound._paused = true;\n sound._ended = true;\n\n // Stop currently running fades.\n self._stopFade(ids[i]);\n\n if (sound._node) {\n if (self._webAudio) {\n // Make sure the sound's AudioBufferSourceNode has been created.\n if (sound._node.bufferSource) {\n if (typeof sound._node.bufferSource.stop === 'undefined') {\n sound._node.bufferSource.noteOff(0);\n } else {\n sound._node.bufferSource.stop(0);\n }\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n }\n } else if (!isNaN(sound._node.duration) || sound._node.duration === Infinity) {\n sound._node.currentTime = sound._start || 0;\n sound._node.pause();\n\n // If this is a live stream, stop download once the audio is stopped.\n if (sound._node.duration === Infinity) {\n self._clearSound(sound._node);\n }\n }\n }\n\n if (!internal) {\n self._emit('stop', sound._id);\n }\n }\n }\n\n return self;\n },\n\n /**\n * Mute/unmute a single sound or all sounds in this Howl group.\n * @param {Boolean} muted Set to true to mute and false to unmute.\n * @param {Number} id The sound ID to update (omit to mute/unmute all).\n * @return {Howl}\n */\n mute: function(muted, id) {\n var self = this;\n\n // If the sound hasn't loaded, add it to the load queue to mute when capable.\n if (self._state !== 'loaded'|| self._playLock) {\n self._queue.push({\n event: 'mute',\n action: function() {\n self.mute(muted, id);\n }\n });\n\n return self;\n }\n\n // If applying mute/unmute to all sounds, update the group's value.\n if (typeof id === 'undefined') {\n if (typeof muted === 'boolean') {\n self._muted = muted;\n } else {\n return self._muted;\n }\n }\n\n // If no id is passed, get all ID's to be muted.\n var ids = self._getSoundIds(id);\n\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n sound._muted = muted;\n\n // Cancel active fade and set the volume to the end value.\n if (sound._interval) {\n self._stopFade(sound._id);\n }\n\n if (self._webAudio && sound._node) {\n sound._node.gain.setValueAtTime(muted ? 0 : sound._volume, Howler.ctx.currentTime);\n } else if (sound._node) {\n sound._node.muted = Howler._muted ? true : muted;\n }\n\n self._emit('mute', sound._id);\n }\n }\n\n return self;\n },\n\n /**\n * Get/set the volume of this sound or of the Howl group. This method can optionally take 0, 1 or 2 arguments.\n * volume() -> Returns the group's volume value.\n * volume(id) -> Returns the sound id's current volume.\n * volume(vol) -> Sets the volume of all sounds in this Howl group.\n * volume(vol, id) -> Sets the volume of passed sound id.\n * @return {Howl/Number} Returns self or current volume.\n */\n volume: function() {\n var self = this;\n var args = arguments;\n var vol, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the value of the groups' volume.\n return self._volume;\n } else if (args.length === 1 || args.length === 2 && typeof args[1] === 'undefined') {\n // First check if this is an ID, and if not, assume it is a new volume.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n vol = parseFloat(args[0]);\n }\n } else if (args.length >= 2) {\n vol = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the volume or return the current volume.\n var sound;\n if (typeof vol !== 'undefined' && vol >= 0 && vol <= 1) {\n // If the sound hasn't loaded, add it to the load queue to change volume when capable.\n if (self._state !== 'loaded'|| self._playLock) {\n self._queue.push({\n event: 'volume',\n action: function() {\n self.volume.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group volume.\n if (typeof id === 'undefined') {\n self._volume = vol;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i<id.length; i++) {\n // Get the sound.\n sound = self._soundById(id[i]);\n\n if (sound) {\n sound._volume = vol;\n\n // Stop currently running fades.\n if (!args[2]) {\n self._stopFade(id[i]);\n }\n\n if (self._webAudio && sound._node && !sound._muted) {\n sound._node.gain.setValueAtTime(vol, Howler.ctx.currentTime);\n } else if (sound._node && !sound._muted) {\n sound._node.volume = vol * Howler.volume();\n }\n\n self._emit('volume', sound._id);\n }\n }\n } else {\n sound = id ? self._soundById(id) : self._sounds[0];\n return sound ? sound._volume : 0;\n }\n\n return self;\n },\n\n /**\n * Fade a currently playing sound between two volumes (if no id is passed, all sounds will fade).\n * @param {Number} from The value to fade from (0.0 to 1.0).\n * @param {Number} to The volume to fade to (0.0 to 1.0).\n * @param {Number} len Time in milliseconds to fade.\n * @param {Number} id The sound id (omit to fade all sounds).\n * @return {Howl}\n */\n fade: function(from, to, len, id) {\n var self = this;\n\n // If the sound hasn't loaded, add it to the load queue to fade when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'fade',\n action: function() {\n self.fade(from, to, len, id);\n }\n });\n\n return self;\n }\n\n // Make sure the to/from/len values are numbers.\n from = Math.min(Math.max(0, parseFloat(from)), 1);\n to = Math.min(Math.max(0, parseFloat(to)), 1);\n len = parseFloat(len);\n\n // Set the volume to the start position.\n self.volume(from, id);\n\n // Fade the volume of one or all sounds.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n // Create a linear fade or fall back to timeouts with HTML5 Audio.\n if (sound) {\n // Stop the previous fade if no sprite is being used (otherwise, volume handles this).\n if (!id) {\n self._stopFade(ids[i]);\n }\n\n // If we are using Web Audio, let the native methods do the actual fade.\n if (self._webAudio && !sound._muted) {\n var currentTime = Howler.ctx.currentTime;\n var end = currentTime + (len / 1000);\n sound._volume = from;\n sound._node.gain.setValueAtTime(from, currentTime);\n sound._node.gain.linearRampToValueAtTime(to, end);\n }\n\n self._startFadeInterval(sound, from, to, len, ids[i], typeof id === 'undefined');\n }\n }\n\n return self;\n },\n\n /**\n * Starts the internal interval to fade a sound.\n * @param {Object} sound Reference to sound to fade.\n * @param {Number} from The value to fade from (0.0 to 1.0).\n * @param {Number} to The volume to fade to (0.0 to 1.0).\n * @param {Number} len Time in milliseconds to fade.\n * @param {Number} id The sound id to fade.\n * @param {Boolean} isGroup If true, set the volume on the group.\n */\n _startFadeInterval: function(sound, from, to, len, id, isGroup) {\n var self = this;\n var vol = from;\n var diff = to - from;\n var steps = Math.abs(diff / 0.01);\n var stepLen = Math.max(4, (steps > 0) ? len / steps : len);\n var lastTick = Date.now();\n\n // Store the value being faded to.\n sound._fadeTo = to;\n\n // Update the volume value on each interval tick.\n sound._interval = setInterval(function() {\n // Update the volume based on the time since the last tick.\n var tick = (Date.now() - lastTick) / len;\n lastTick = Date.now();\n vol += diff * tick;\n\n // Round to within 2 decimal points.\n vol = Math.round(vol * 100) / 100;\n\n // Make sure the volume is in the right bounds.\n if (diff < 0) {\n vol = Math.max(to, vol);\n } else {\n vol = Math.min(to, vol);\n }\n\n // Change the volume.\n if (self._webAudio) {\n sound._volume = vol;\n } else {\n self.volume(vol, sound._id, true);\n }\n\n // Set the group's volume.\n if (isGroup) {\n self._volume = vol;\n }\n\n // When the fade is complete, stop it and fire event.\n if ((to < from && vol <= to) || (to > from && vol >= to)) {\n clearInterval(sound._interval);\n sound._interval = null;\n sound._fadeTo = null;\n self.volume(to, sound._id);\n self._emit('fade', sound._id);\n }\n }, stepLen);\n },\n\n /**\n * Internal method that stops the currently playing fade when\n * a new fade starts, volume is changed or the sound is stopped.\n * @param {Number} id The sound id.\n * @return {Howl}\n */\n _stopFade: function(id) {\n var self = this;\n var sound = self._soundById(id);\n\n if (sound && sound._interval) {\n if (self._webAudio) {\n sound._node.gain.cancelScheduledValues(Howler.ctx.currentTime);\n }\n\n clearInterval(sound._interval);\n sound._interval = null;\n self.volume(sound._fadeTo, id);\n sound._fadeTo = null;\n self._emit('fade', id);\n }\n\n return self;\n },\n\n /**\n * Get/set the loop parameter on a sound. This method can optionally take 0, 1 or 2 arguments.\n * loop() -> Returns the group's loop value.\n * loop(id) -> Returns the sound id's loop value.\n * loop(loop) -> Sets the loop value for all sounds in this Howl group.\n * loop(loop, id) -> Sets the loop value of passed sound id.\n * @return {Howl/Boolean} Returns self or current loop value.\n */\n loop: function() {\n var self = this;\n var args = arguments;\n var loop, id, sound;\n\n // Determine the values for loop and id.\n if (args.length === 0) {\n // Return the grou's loop value.\n return self._loop;\n } else if (args.length === 1) {\n if (typeof args[0] === 'boolean') {\n loop = args[0];\n self._loop = loop;\n } else {\n // Return this sound's loop value.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._loop : false;\n }\n } else if (args.length === 2) {\n loop = args[0];\n id = parseInt(args[1], 10);\n }\n\n // If no id is passed, get all ID's to be looped.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n sound = self._soundById(ids[i]);\n\n if (sound) {\n sound._loop = loop;\n if (self._webAudio && sound._node && sound._node.bufferSource) {\n sound._node.bufferSource.loop = loop;\n if (loop) {\n sound._node.bufferSource.loopStart = sound._start || 0;\n sound._node.bufferSource.loopEnd = sound._stop;\n\n // If playing, restart playback to ensure looping updates.\n if (self.playing(ids[i])) {\n self.pause(ids[i], true);\n self.play(ids[i], true);\n }\n }\n }\n }\n }\n\n return self;\n },\n\n /**\n * Get/set the playback rate of a sound. This method can optionally take 0, 1 or 2 arguments.\n * rate() -> Returns the first sound node's current playback rate.\n * rate(id) -> Returns the sound id's current playback rate.\n * rate(rate) -> Sets the playback rate of all sounds in this Howl group.\n * rate(rate, id) -> Sets the playback rate of passed sound id.\n * @return {Howl/Number} Returns self or the current playback rate.\n */\n rate: function() {\n var self = this;\n var args = arguments;\n var rate, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current rate of the first node.\n id = self._sounds[0]._id;\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new rate value.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else {\n rate = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n rate = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // Update the playback rate or return the current value.\n var sound;\n if (typeof rate === 'number') {\n // If the sound hasn't loaded, add it to the load queue to change playback rate when capable.\n if (self._state !== 'loaded' || self._playLock) {\n self._queue.push({\n event: 'rate',\n action: function() {\n self.rate.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Set the group rate.\n if (typeof id === 'undefined') {\n self._rate = rate;\n }\n\n // Update one or all volumes.\n id = self._getSoundIds(id);\n for (var i=0; i<id.length; i++) {\n // Get the sound.\n sound = self._soundById(id[i]);\n\n if (sound) {\n // Keep track of our position when the rate changed and update the playback\n // start position so we can properly adjust the seek position for time elapsed.\n if (self.playing(id[i])) {\n sound._rateSeek = self.seek(id[i]);\n sound._playStart = self._webAudio ? Howler.ctx.currentTime : sound._playStart;\n }\n sound._rate = rate;\n\n // Change the playback rate.\n if (self._webAudio && sound._node && sound._node.bufferSource) {\n sound._node.bufferSource.playbackRate.setValueAtTime(rate, Howler.ctx.currentTime);\n } else if (sound._node) {\n sound._node.playbackRate = rate;\n }\n\n // Reset the timers.\n var seek = self.seek(id[i]);\n var duration = ((self._sprite[sound._sprite][0] + self._sprite[sound._sprite][1]) / 1000) - seek;\n var timeout = (duration * 1000) / Math.abs(sound._rate);\n\n // Start a new end timer if sound is already playing.\n if (self._endTimers[id[i]] || !sound._paused) {\n self._clearTimer(id[i]);\n self._endTimers[id[i]] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n self._emit('rate', sound._id);\n }\n }\n } else {\n sound = self._soundById(id);\n return sound ? sound._rate : self._rate;\n }\n\n return self;\n },\n\n /**\n * Get/set the seek position of a sound. This method can optionally take 0, 1 or 2 arguments.\n * seek() -> Returns the first sound node's current seek position.\n * seek(id) -> Returns the sound id's current seek position.\n * seek(seek) -> Sets the seek position of the first sound node.\n * seek(seek, id) -> Sets the seek position of passed sound id.\n * @return {Howl/Number} Returns self or the current seek position.\n */\n seek: function() {\n var self = this;\n var args = arguments;\n var seek, id;\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // We will simply return the current position of the first node.\n if (self._sounds.length) {\n id = self._sounds[0]._id;\n }\n } else if (args.length === 1) {\n // First check if this is an ID, and if not, assume it is a new seek position.\n var ids = self._getSoundIds();\n var index = ids.indexOf(args[0]);\n if (index >= 0) {\n id = parseInt(args[0], 10);\n } else if (self._sounds.length) {\n id = self._sounds[0]._id;\n seek = parseFloat(args[0]);\n }\n } else if (args.length === 2) {\n seek = parseFloat(args[0]);\n id = parseInt(args[1], 10);\n }\n\n // If there is no ID, bail out.\n if (typeof id === 'undefined') {\n return 0;\n }\n\n // If the sound hasn't loaded, add it to the load queue to seek when capable.\n if (typeof seek === 'number' && (self._state !== 'loaded' || self._playLock)) {\n self._queue.push({\n event: 'seek',\n action: function() {\n self.seek.apply(self, args);\n }\n });\n\n return self;\n }\n\n // Get the sound.\n var sound = self._soundById(id);\n\n if (sound) {\n if (typeof seek === 'number' && seek >= 0) {\n // Pause the sound and update position for restarting playback.\n var playing = self.playing(id);\n if (playing) {\n self.pause(id, true);\n }\n\n // Move the position of the track and cancel timer.\n sound._seek = seek;\n sound._ended = false;\n self._clearTimer(id);\n\n // Update the seek position for HTML5 Audio.\n if (!self._webAudio && sound._node && !isNaN(sound._node.duration)) {\n sound._node.currentTime = seek;\n }\n\n // Seek and emit when ready.\n var seekAndEmit = function() {\n // Restart the playback if the sound was playing.\n if (playing) {\n self.play(id, true);\n }\n\n self._emit('seek', id);\n };\n\n // Wait for the play lock to be unset before emitting (HTML5 Audio).\n if (playing && !self._webAudio) {\n var emitSeek = function() {\n if (!self._playLock) {\n seekAndEmit();\n } else {\n setTimeout(emitSeek, 0);\n }\n };\n setTimeout(emitSeek, 0);\n } else {\n seekAndEmit();\n }\n } else {\n if (self._webAudio) {\n var realTime = self.playing(id) ? Howler.ctx.currentTime - sound._playStart : 0;\n var rateSeek = sound._rateSeek ? sound._rateSeek - sound._seek : 0;\n return sound._seek + (rateSeek + realTime * Math.abs(sound._rate));\n } else {\n return sound._node.currentTime;\n }\n }\n }\n\n return self;\n },\n\n /**\n * Check if a specific sound is currently playing or not (if id is provided), or check if at least one of the sounds in the group is playing or not.\n * @param {Number} id The sound id to check. If none is passed, the whole sound group is checked.\n * @return {Boolean} True if playing and false if not.\n */\n playing: function(id) {\n var self = this;\n\n // Check the passed sound ID (if any).\n if (typeof id === 'number') {\n var sound = self._soundById(id);\n return sound ? !sound._paused : false;\n }\n\n // Otherwise, loop through all sounds and check if any are playing.\n for (var i=0; i<self._sounds.length; i++) {\n if (!self._sounds[i]._paused) {\n return true;\n }\n }\n\n return false;\n },\n\n /**\n * Get the duration of this sound. Passing a sound id will return the sprite duration.\n * @param {Number} id The sound id to check. If none is passed, return full source duration.\n * @return {Number} Audio duration in seconds.\n */\n duration: function(id) {\n var self = this;\n var duration = self._duration;\n\n // If we pass an ID, get the sound and return the sprite length.\n var sound = self._soundById(id);\n if (sound) {\n duration = self._sprite[sound._sprite][1] / 1000;\n }\n\n return duration;\n },\n\n /**\n * Returns the current loaded state of this Howl.\n * @return {String} 'unloaded', 'loading', 'loaded'\n */\n state: function() {\n return this._state;\n },\n\n /**\n * Unload and destroy the current Howl object.\n * This will immediately stop all sound instances attached to this group.\n */\n unload: function() {\n var self = this;\n\n // Stop playing any active sounds.\n var sounds = self._sounds;\n for (var i=0; i<sounds.length; i++) {\n // Stop the sound if it is currently playing.\n if (!sounds[i]._paused) {\n self.stop(sounds[i]._id);\n }\n\n // Remove the source or disconnect.\n if (!self._webAudio) {\n // Set the source to 0-second silence to stop any downloading (except in IE).\n self._clearSound(sounds[i]._node);\n\n // Remove any event listeners.\n sounds[i]._node.removeEventListener('error', sounds[i]._errorFn, false);\n sounds[i]._node.removeEventListener(Howler._canPlayEvent, sounds[i]._loadFn, false);\n sounds[i]._node.removeEventListener('ended', sounds[i]._endFn, false);\n\n // Release the Audio object back to the pool.\n Howler._releaseHtml5Audio(sounds[i]._node);\n }\n\n // Empty out all of the nodes.\n delete sounds[i]._node;\n\n // Make sure all timers are cleared out.\n self._clearTimer(sounds[i]._id);\n }\n\n // Remove the references in the global Howler object.\n var index = Howler._howls.indexOf(self);\n if (index >= 0) {\n Howler._howls.splice(index, 1);\n }\n\n // Delete this sound from the cache (if no other Howl is using it).\n var remCache = true;\n for (i=0; i<Howler._howls.length; i++) {\n if (Howler._howls[i]._src === self._src || self._src.indexOf(Howler._howls[i]._src) >= 0) {\n remCache = false;\n break;\n }\n }\n\n if (cache && remCache) {\n delete cache[self._src];\n }\n\n // Clear global errors.\n Howler.noAudio = false;\n\n // Clear out `self`.\n self._state = 'unloaded';\n self._sounds = [];\n self = null;\n\n return null;\n },\n\n /**\n * Listen to a custom event.\n * @param {String} event Event name.\n * @param {Function} fn Listener to call.\n * @param {Number} id (optional) Only listen to events for this sound.\n * @param {Number} once (INTERNAL) Marks event to fire only once.\n * @return {Howl}\n */\n on: function(event, fn, id, once) {\n var self = this;\n var events = self['_on' + event];\n\n if (typeof fn === 'function') {\n events.push(once ? {id: id, fn: fn, once: once} : {id: id, fn: fn});\n }\n\n return self;\n },\n\n /**\n * Remove a custom event. Call without parameters to remove all events.\n * @param {String} event Event name.\n * @param {Function} fn Listener to remove. Leave empty to remove all.\n * @param {Number} id (optional) Only remove events for this sound.\n * @return {Howl}\n */\n off: function(event, fn, id) {\n var self = this;\n var events = self['_on' + event];\n var i = 0;\n\n // Allow passing just an event and ID.\n if (typeof fn === 'number') {\n id = fn;\n fn = null;\n }\n\n if (fn || id) {\n // Loop through event store and remove the passed function.\n for (i=0; i<events.length; i++) {\n var isId = (id === events[i].id);\n if (fn === events[i].fn && isId || !fn && isId) {\n events.splice(i, 1);\n break;\n }\n }\n } else if (event) {\n // Clear out all events of this type.\n self['_on' + event] = [];\n } else {\n // Clear out all events of every type.\n var keys = Object.keys(self);\n for (i=0; i<keys.length; i++) {\n if ((keys[i].indexOf('_on') === 0) && Array.isArray(self[keys[i]])) {\n self[keys[i]] = [];\n }\n }\n }\n\n return self;\n },\n\n /**\n * Listen to a custom event and remove it once fired.\n * @param {String} event Event name.\n * @param {Function} fn Listener to call.\n * @param {Number} id (optional) Only listen to events for this sound.\n * @return {Howl}\n */\n once: function(event, fn, id) {\n var self = this;\n\n // Setup the event listener.\n self.on(event, fn, id, 1);\n\n return self;\n },\n\n /**\n * Emit all events of a specific type and pass the sound id.\n * @param {String} event Event name.\n * @param {Number} id Sound ID.\n * @param {Number} msg Message to go with event.\n * @return {Howl}\n */\n _emit: function(event, id, msg) {\n var self = this;\n var events = self['_on' + event];\n\n // Loop through event store and fire all functions.\n for (var i=events.length-1; i>=0; i--) {\n // Only fire the listener if the correct ID is used.\n if (!events[i].id || events[i].id === id || event === 'load') {\n setTimeout(function(fn) {\n fn.call(this, id, msg);\n }.bind(self, events[i].fn), 0);\n\n // If this event was setup with `once`, remove it.\n if (events[i].once) {\n self.off(event, events[i].fn, events[i].id);\n }\n }\n }\n\n // Pass the event type into load queue so that it can continue stepping.\n self._loadQueue(event);\n\n return self;\n },\n\n /**\n * Queue of actions initiated before the sound has loaded.\n * These will be called in sequence, with the next only firing\n * after the previous has finished executing (even if async like play).\n * @return {Howl}\n */\n _loadQueue: function(event) {\n var self = this;\n\n if (self._queue.length > 0) {\n var task = self._queue[0];\n\n // Remove this task if a matching event was passed.\n if (task.event === event) {\n self._queue.shift();\n self._loadQueue();\n }\n\n // Run the task if no event type is passed.\n if (!event) {\n task.action();\n }\n }\n\n return self;\n },\n\n /**\n * Fired when playback ends at the end of the duration.\n * @param {Sound} sound The sound object to work with.\n * @return {Howl}\n */\n _ended: function(sound) {\n var self = this;\n var sprite = sound._sprite;\n\n // If we are using IE and there was network latency we may be clipping\n // audio before it completes playing. Lets check the node to make sure it\n // believes it has completed, before ending the playback.\n if (!self._webAudio && sound._node && !sound._node.paused && !sound._node.ended && sound._node.currentTime < sound._stop) {\n setTimeout(self._ended.bind(self, sound), 100);\n return self;\n }\n\n // Should this sound loop?\n var loop = !!(sound._loop || self._sprite[sprite][2]);\n\n // Fire the ended event.\n self._emit('end', sound._id);\n\n // Restart the playback for HTML5 Audio loop.\n if (!self._webAudio && loop) {\n self.stop(sound._id, true).play(sound._id);\n }\n\n // Restart this timer if on a Web Audio loop.\n if (self._webAudio && loop) {\n self._emit('play', sound._id);\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n sound._playStart = Howler.ctx.currentTime;\n\n var timeout = ((sound._stop - sound._start) * 1000) / Math.abs(sound._rate);\n self._endTimers[sound._id] = setTimeout(self._ended.bind(self, sound), timeout);\n }\n\n // Mark the node as paused.\n if (self._webAudio && !loop) {\n sound._paused = true;\n sound._ended = true;\n sound._seek = sound._start || 0;\n sound._rateSeek = 0;\n self._clearTimer(sound._id);\n\n // Clean up the buffer source.\n self._cleanBuffer(sound._node);\n\n // Attempt to auto-suspend AudioContext if no sounds are still playing.\n Howler._autoSuspend();\n }\n\n // When using a sprite, end the track.\n if (!self._webAudio && !loop) {\n self.stop(sound._id, true);\n }\n\n return self;\n },\n\n /**\n * Clear the end timer for a sound playback.\n * @param {Number} id The sound ID.\n * @return {Howl}\n */\n _clearTimer: function(id) {\n var self = this;\n\n if (self._endTimers[id]) {\n // Clear the timeout or remove the ended listener.\n if (typeof self._endTimers[id] !== 'function') {\n clearTimeout(self._endTimers[id]);\n } else {\n var sound = self._soundById(id);\n if (sound && sound._node) {\n sound._node.removeEventListener('ended', self._endTimers[id], false);\n }\n }\n\n delete self._endTimers[id];\n }\n\n return self;\n },\n\n /**\n * Return the sound identified by this ID, or return null.\n * @param {Number} id Sound ID\n * @return {Object} Sound object or null.\n */\n _soundById: function(id) {\n var self = this;\n\n // Loop through all sounds and find the one with this ID.\n for (var i=0; i<self._sounds.length; i++) {\n if (id === self._sounds[i]._id) {\n return self._sounds[i];\n }\n }\n\n return null;\n },\n\n /**\n * Return an inactive sound from the pool or create a new one.\n * @return {Sound} Sound playback object.\n */\n _inactiveSound: function() {\n var self = this;\n\n self._drain();\n\n // Find the first inactive node to recycle.\n for (var i=0; i<self._sounds.length; i++) {\n if (self._sounds[i]._ended) {\n return self._sounds[i].reset();\n }\n }\n\n // If no inactive node was found, create a new one.\n return new Sound(self);\n },\n\n /**\n * Drain excess inactive sounds from the pool.\n */\n _drain: function() {\n var self = this;\n var limit = self._pool;\n var cnt = 0;\n var i = 0;\n\n // If there are less sounds than the max pool size, we are done.\n if (self._sounds.length < limit) {\n return;\n }\n\n // Count the number of inactive sounds.\n for (i=0; i<self._sounds.length; i++) {\n if (self._sounds[i]._ended) {\n cnt++;\n }\n }\n\n // Remove excess inactive sounds, going in reverse order.\n for (i=self._sounds.length - 1; i>=0; i--) {\n if (cnt <= limit) {\n return;\n }\n\n if (self._sounds[i]._ended) {\n // Disconnect the audio source when using Web Audio.\n if (self._webAudio && self._sounds[i]._node) {\n self._sounds[i]._node.disconnect(0);\n }\n\n // Remove sounds until we have the pool size.\n self._sounds.splice(i, 1);\n cnt--;\n }\n }\n },\n\n /**\n * Get all ID's from the sounds pool.\n * @param {Number} id Only return one ID if one is passed.\n * @return {Array} Array of IDs.\n */\n _getSoundIds: function(id) {\n var self = this;\n\n if (typeof id === 'undefined') {\n var ids = [];\n for (var i=0; i<self._sounds.length; i++) {\n ids.push(self._sounds[i]._id);\n }\n\n return ids;\n } else {\n return [id];\n }\n },\n\n /**\n * Load the sound back into the buffer source.\n * @param {Sound} sound The sound object to work with.\n * @return {Howl}\n */\n _refreshBuffer: function(sound) {\n var self = this;\n\n // Setup the buffer source for playback.\n sound._node.bufferSource = Howler.ctx.createBufferSource();\n sound._node.bufferSource.buffer = cache[self._src];\n\n // Connect to the correct node.\n if (sound._panner) {\n sound._node.bufferSource.connect(sound._panner);\n } else {\n sound._node.bufferSource.connect(sound._node);\n }\n\n // Setup looping and playback rate.\n sound._node.bufferSource.loop = sound._loop;\n if (sound._loop) {\n sound._node.bufferSource.loopStart = sound._start || 0;\n sound._node.bufferSource.loopEnd = sound._stop || 0;\n }\n sound._node.bufferSource.playbackRate.setValueAtTime(sound._rate, Howler.ctx.currentTime);\n\n return self;\n },\n\n /**\n * Prevent memory leaks by cleaning up the buffer source after playback.\n * @param {Object} node Sound's audio node containing the buffer source.\n * @return {Howl}\n */\n _cleanBuffer: function(node) {\n var self = this;\n var isIOS = Howler._navigator && Howler._navigator.vendor.indexOf('Apple') >= 0;\n\n if (!node.bufferSource) {\n return self;\n }\n\n if (Howler._scratchBuffer && node.bufferSource) {\n node.bufferSource.onended = null;\n node.bufferSource.disconnect(0);\n if (isIOS) {\n try { node.bufferSource.buffer = Howler._scratchBuffer; } catch(e) {}\n }\n }\n node.bufferSource = null;\n\n return self;\n },\n\n /**\n * Set the source to a 0-second silence to stop any downloading (except in IE).\n * @param {Object} node Audio node to clear.\n */\n _clearSound: function(node) {\n var checkIE = /MSIE |Trident\\//.test(Howler._navigator && Howler._navigator.userAgent);\n if (!checkIE) {\n node.src = 'data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA';\n }\n }\n };\n\n /** Single Sound Methods **/\n /***************************************************************************/\n\n /**\n * Setup the sound object, which each node attached to a Howl group is contained in.\n * @param {Object} howl The Howl parent group.\n */\n var Sound = function(howl) {\n this._parent = howl;\n this.init();\n };\n Sound.prototype = {\n /**\n * Initialize a new Sound object.\n * @return {Sound}\n */\n init: function() {\n var self = this;\n var parent = self._parent;\n\n // Setup the default parameters.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a unique ID for this sound.\n self._id = ++Howler._counter;\n\n // Add itself to the parent's pool.\n parent._sounds.push(self);\n\n // Create the new node.\n self.create();\n\n return self;\n },\n\n /**\n * Create and setup a new sound object, whether HTML5 Audio or Web Audio.\n * @return {Sound}\n */\n create: function() {\n var self = this;\n var parent = self._parent;\n var volume = (Howler._muted || self._muted || self._parent._muted) ? 0 : self._volume;\n\n if (parent._webAudio) {\n // Create the gain node for controlling volume (the source will connect to this).\n self._node = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n self._node.gain.setValueAtTime(volume, Howler.ctx.currentTime);\n self._node.paused = true;\n self._node.connect(Howler.masterGain);\n } else if (!Howler.noAudio) {\n // Get an unlocked Audio object from the pool.\n self._node = Howler._obtainHtml5Audio();\n\n // Listen for errors (http://dev.w3.org/html5/spec-author-view/spec.html#mediaerror).\n self._errorFn = self._errorListener.bind(self);\n self._node.addEventListener('error', self._errorFn, false);\n\n // Listen for 'canplaythrough' event to let us know the sound is ready.\n self._loadFn = self._loadListener.bind(self);\n self._node.addEventListener(Howler._canPlayEvent, self._loadFn, false);\n\n // Listen for the 'ended' event on the sound to account for edge-case where\n // a finite sound has a duration of Infinity.\n self._endFn = self._endListener.bind(self);\n self._node.addEventListener('ended', self._endFn, false);\n\n // Setup the new audio node.\n self._node.src = parent._src;\n self._node.preload = parent._preload === true ? 'auto' : parent._preload;\n self._node.volume = volume * Howler.volume();\n\n // Begin loading the source.\n self._node.load();\n }\n\n return self;\n },\n\n /**\n * Reset the parameters of this sound to the original state (for recycle).\n * @return {Sound}\n */\n reset: function() {\n var self = this;\n var parent = self._parent;\n\n // Reset all of the parameters of this sound.\n self._muted = parent._muted;\n self._loop = parent._loop;\n self._volume = parent._volume;\n self._rate = parent._rate;\n self._seek = 0;\n self._rateSeek = 0;\n self._paused = true;\n self._ended = true;\n self._sprite = '__default';\n\n // Generate a new ID so that it isn't confused with the previous sound.\n self._id = ++Howler._counter;\n\n return self;\n },\n\n /**\n * HTML5 Audio error listener callback.\n */\n _errorListener: function() {\n var self = this;\n\n // Fire an error event and pass back the code.\n self._parent._emit('loaderror', self._id, self._node.error ? self._node.error.code : 0);\n\n // Clear the event listener.\n self._node.removeEventListener('error', self._errorFn, false);\n },\n\n /**\n * HTML5 Audio canplaythrough listener callback.\n */\n _loadListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Setup a sprite if none is defined.\n if (Object.keys(parent._sprite).length === 0) {\n parent._sprite = {__default: [0, parent._duration * 1000]};\n }\n\n if (parent._state !== 'loaded') {\n parent._state = 'loaded';\n parent._emit('load');\n parent._loadQueue();\n }\n\n // Clear the event listener.\n self._node.removeEventListener(Howler._canPlayEvent, self._loadFn, false);\n },\n\n /**\n * HTML5 Audio ended listener callback.\n */\n _endListener: function() {\n var self = this;\n var parent = self._parent;\n\n // Only handle the `ended`` event if the duration is Infinity.\n if (parent._duration === Infinity) {\n // Update the parent duration to match the real audio duration.\n // Round up the duration to account for the lower precision in HTML5 Audio.\n parent._duration = Math.ceil(self._node.duration * 10) / 10;\n\n // Update the sprite that corresponds to the real duration.\n if (parent._sprite.__default[1] === Infinity) {\n parent._sprite.__default[1] = parent._duration * 1000;\n }\n\n // Run the regular ended method.\n parent._ended(self);\n }\n\n // Clear the event listener since the duration is now correct.\n self._node.removeEventListener('ended', self._endFn, false);\n }\n };\n\n /** Helper Methods **/\n /***************************************************************************/\n\n var cache = {};\n\n /**\n * Buffer a sound from URL, Data URI or cache and decode to audio source (Web Audio API).\n * @param {Howl} self\n */\n var loadBuffer = function(self) {\n var url = self._src;\n\n // Check if the buffer has already been cached and use it instead.\n if (cache[url]) {\n // Set the duration from the cache.\n self._duration = cache[url].duration;\n\n // Load the sound into this Howl.\n loadSound(self);\n\n return;\n }\n\n if (/^data:[^;]+;base64,/.test(url)) {\n // Decode the base64 data URI without XHR, since some browsers don't support it.\n var data = atob(url.split(',')[1]);\n var dataView = new Uint8Array(data.length);\n for (var i=0; i<data.length; ++i) {\n dataView[i] = data.charCodeAt(i);\n }\n\n decodeAudioData(dataView.buffer, self);\n } else {\n // Load the buffer from the URL.\n var xhr = new XMLHttpRequest();\n xhr.open(self._xhr.method, url, true);\n xhr.withCredentials = self._xhr.withCredentials;\n xhr.responseType = 'arraybuffer';\n\n // Apply any custom headers to the request.\n if (self._xhr.headers) {\n Object.keys(self._xhr.headers).forEach(function(key) {\n xhr.setRequestHeader(key, self._xhr.headers[key]);\n });\n }\n\n xhr.onload = function() {\n // Make sure we get a successful response back.\n var code = (xhr.status + '')[0];\n if (code !== '0' && code !== '2' && code !== '3') {\n self._emit('loaderror', null, 'Failed loading audio file with status: ' + xhr.status + '.');\n return;\n }\n\n decodeAudioData(xhr.response, self);\n };\n xhr.onerror = function() {\n // If there is an error, switch to HTML5 Audio.\n if (self._webAudio) {\n self._html5 = true;\n self._webAudio = false;\n self._sounds = [];\n delete cache[url];\n self.load();\n }\n };\n safeXhrSend(xhr);\n }\n };\n\n /**\n * Send the XHR request wrapped in a try/catch.\n * @param {Object} xhr XHR to send.\n */\n var safeXhrSend = function(xhr) {\n try {\n xhr.send();\n } catch (e) {\n xhr.onerror();\n }\n };\n\n /**\n * Decode audio data from an array buffer.\n * @param {ArrayBuffer} arraybuffer The audio data.\n * @param {Howl} self\n */\n var decodeAudioData = function(arraybuffer, self) {\n // Fire a load error if something broke.\n var error = function() {\n self._emit('loaderror', null, 'Decoding audio data failed.');\n };\n\n // Load the sound on success.\n var success = function(buffer) {\n if (buffer && self._sounds.length > 0) {\n cache[self._src] = buffer;\n loadSound(self, buffer);\n } else {\n error();\n }\n };\n\n // Decode the buffer into an audio source.\n if (typeof Promise !== 'undefined' && Howler.ctx.decodeAudioData.length === 1) {\n Howler.ctx.decodeAudioData(arraybuffer).then(success).catch(error);\n } else {\n Howler.ctx.decodeAudioData(arraybuffer, success, error);\n }\n }\n\n /**\n * Sound is now loaded, so finish setting everything up and fire the loaded event.\n * @param {Howl} self\n * @param {Object} buffer The decoded buffer sound source.\n */\n var loadSound = function(self, buffer) {\n // Set the duration.\n if (buffer && !self._duration) {\n self._duration = buffer.duration;\n }\n\n // Setup a sprite if none is defined.\n if (Object.keys(self._sprite).length === 0) {\n self._sprite = {__default: [0, self._duration * 1000]};\n }\n\n // Fire the loaded event.\n if (self._state !== 'loaded') {\n self._state = 'loaded';\n self._emit('load');\n self._loadQueue();\n }\n };\n\n /**\n * Setup the audio context when available, or switch to HTML5 Audio mode.\n */\n var setupAudioContext = function() {\n // If we have already detected that Web Audio isn't supported, don't run this step again.\n if (!Howler.usingWebAudio) {\n return;\n }\n\n // Check if we are using Web Audio and setup the AudioContext if we are.\n try {\n if (typeof AudioContext !== 'undefined') {\n Howler.ctx = new AudioContext();\n } else if (typeof webkitAudioContext !== 'undefined') {\n Howler.ctx = new webkitAudioContext();\n } else {\n Howler.usingWebAudio = false;\n }\n } catch(e) {\n Howler.usingWebAudio = false;\n }\n\n // If the audio context creation still failed, set using web audio to false.\n if (!Howler.ctx) {\n Howler.usingWebAudio = false;\n }\n\n // Check if a webview is being used on iOS8 or earlier (rather than the browser).\n // If it is, disable Web Audio as it causes crashing.\n var iOS = (/iP(hone|od|ad)/.test(Howler._navigator && Howler._navigator.platform));\n var appVersion = Howler._navigator && Howler._navigator.appVersion.match(/OS (\\d+)_(\\d+)_?(\\d+)?/);\n var version = appVersion ? parseInt(appVersion[1], 10) : null;\n if (iOS && version && version < 9) {\n var safari = /safari/.test(Howler._navigator && Howler._navigator.userAgent.toLowerCase());\n if (Howler._navigator && !safari) {\n Howler.usingWebAudio = false;\n }\n }\n\n // Create and expose the master GainNode when using Web Audio (useful for plugins or advanced usage).\n if (Howler.usingWebAudio) {\n Howler.masterGain = (typeof Howler.ctx.createGain === 'undefined') ? Howler.ctx.createGainNode() : Howler.ctx.createGain();\n Howler.masterGain.gain.setValueAtTime(Howler._muted ? 0 : Howler._volume, Howler.ctx.currentTime);\n Howler.masterGain.connect(Howler.ctx.destination);\n }\n\n // Re-run the setup on Howler.\n Howler._setup();\n };\n\n // Add support for AMD (Asynchronous Module Definition) libraries such as require.js.\n if (typeof define === 'function' && define.amd) {\n define([], function() {\n return {\n Howler: Howler,\n Howl: Howl\n };\n });\n }\n\n // Add support for CommonJS libraries such as browserify.\n if (typeof exports !== 'undefined') {\n exports.Howler = Howler;\n exports.Howl = Howl;\n }\n\n // Add to global in Node.js (for testing, etc).\n if (typeof global !== 'undefined') {\n global.HowlerGlobal = HowlerGlobal;\n global.Howler = Howler;\n global.Howl = Howl;\n global.Sound = Sound;\n } else if (typeof window !== 'undefined') { // Define globally in case AMD is not available or unused.\n window.HowlerGlobal = HowlerGlobal;\n window.Howler = Howler;\n window.Howl = Howl;\n window.Sound = Sound;\n }\n})();\n\n\n/*!\n * Spatial Plugin - Adds support for stereo and 3D audio where Web Audio is supported.\n * \n * howler.js v2.2.4\n * howlerjs.com\n *\n * (c) 2013-2020, James Simpson of GoldFire Studios\n * goldfirestudios.com\n *\n * MIT License\n */\n\n(function() {\n\n 'use strict';\n\n // Setup default properties.\n HowlerGlobal.prototype._pos = [0, 0, 0];\n HowlerGlobal.prototype._orientation = [0, 0, -1, 0, 1, 0];\n\n /** Global Methods **/\n /***************************************************************************/\n\n /**\n * Helper method to update the stereo panning position of all current Howls.\n * Future Howls will not use this value unless explicitly set.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @return {Howler/Number} Self or current stereo panning value.\n */\n HowlerGlobal.prototype.stereo = function(pan) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Loop through all Howls and update their stereo panning.\n for (var i=self._howls.length-1; i>=0; i--) {\n self._howls[i].stereo(pan);\n }\n\n return self;\n };\n\n /**\n * Get/set the position of the listener in 3D cartesian space. Sounds using\n * 3D position will be relative to the listener's position.\n * @param {Number} x The x-position of the listener.\n * @param {Number} y The y-position of the listener.\n * @param {Number} z The z-position of the listener.\n * @return {Howler/Array} Self or current listener position.\n */\n HowlerGlobal.prototype.pos = function(x, y, z) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? self._pos[1] : y;\n z = (typeof z !== 'number') ? self._pos[2] : z;\n\n if (typeof x === 'number') {\n self._pos = [x, y, z];\n\n if (typeof self.ctx.listener.positionX !== 'undefined') {\n self.ctx.listener.positionX.setTargetAtTime(self._pos[0], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionY.setTargetAtTime(self._pos[1], Howler.ctx.currentTime, 0.1);\n self.ctx.listener.positionZ.setTargetAtTime(self._pos[2], Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setPosition(self._pos[0], self._pos[1], self._pos[2]);\n }\n } else {\n return self._pos;\n }\n\n return self;\n };\n\n /**\n * Get/set the direction the listener is pointing in the 3D cartesian space.\n * A front and up vector must be provided. The front is the direction the\n * face of the listener is pointing, and up is the direction the top of the\n * listener is pointing. Thus, these values are expected to be at right angles\n * from each other.\n * @param {Number} x The x-orientation of the listener.\n * @param {Number} y The y-orientation of the listener.\n * @param {Number} z The z-orientation of the listener.\n * @param {Number} xUp The x-orientation of the top of the listener.\n * @param {Number} yUp The y-orientation of the top of the listener.\n * @param {Number} zUp The z-orientation of the top of the listener.\n * @return {Howler/Array} Returns self or the current orientation vectors.\n */\n HowlerGlobal.prototype.orientation = function(x, y, z, xUp, yUp, zUp) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self.ctx || !self.ctx.listener) {\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n var or = self._orientation;\n y = (typeof y !== 'number') ? or[1] : y;\n z = (typeof z !== 'number') ? or[2] : z;\n xUp = (typeof xUp !== 'number') ? or[3] : xUp;\n yUp = (typeof yUp !== 'number') ? or[4] : yUp;\n zUp = (typeof zUp !== 'number') ? or[5] : zUp;\n\n if (typeof x === 'number') {\n self._orientation = [x, y, z, xUp, yUp, zUp];\n\n if (typeof self.ctx.listener.forwardX !== 'undefined') {\n self.ctx.listener.forwardX.setTargetAtTime(x, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardY.setTargetAtTime(y, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.forwardZ.setTargetAtTime(z, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upX.setTargetAtTime(xUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upY.setTargetAtTime(yUp, Howler.ctx.currentTime, 0.1);\n self.ctx.listener.upZ.setTargetAtTime(zUp, Howler.ctx.currentTime, 0.1);\n } else {\n self.ctx.listener.setOrientation(x, y, z, xUp, yUp, zUp);\n }\n } else {\n return or;\n }\n\n return self;\n };\n\n /** Group Methods **/\n /***************************************************************************/\n\n /**\n * Add new properties to the core init.\n * @param {Function} _super Core init method.\n * @return {Howl}\n */\n Howl.prototype.init = (function(_super) {\n return function(o) {\n var self = this;\n\n // Setup user-defined default properties.\n self._orientation = o.orientation || [1, 0, 0];\n self._stereo = o.stereo || null;\n self._pos = o.pos || null;\n self._pannerAttr = {\n coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : 360,\n coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : 360,\n coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : 0,\n distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : 'inverse',\n maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : 10000,\n panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : 'HRTF',\n refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : 1,\n rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : 1\n };\n\n // Setup event listeners.\n self._onstereo = o.onstereo ? [{fn: o.onstereo}] : [];\n self._onpos = o.onpos ? [{fn: o.onpos}] : [];\n self._onorientation = o.onorientation ? [{fn: o.onorientation}] : [];\n\n // Complete initilization with howler.js core's init function.\n return _super.call(this, o);\n };\n })(Howl.prototype.init);\n\n /**\n * Get/set the stereo panning of the audio source for this sound or all in the group.\n * @param {Number} pan A value of -1.0 is all the way left and 1.0 is all the way right.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Number} Returns self or the current stereo panning value.\n */\n Howl.prototype.stereo = function(pan, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change stereo pan when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'stereo',\n action: function() {\n self.stereo(pan, id);\n }\n });\n\n return self;\n }\n\n // Check for PannerStereoNode support and fallback to PannerNode if it doesn't exist.\n var pannerType = (typeof Howler.ctx.createStereoPanner === 'undefined') ? 'spatial' : 'stereo';\n\n // Setup the group's stereo panning if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's stereo panning if no parameters are passed.\n if (typeof pan === 'number') {\n self._stereo = pan;\n self._pos = [pan, 0, 0];\n } else {\n return self._stereo;\n }\n }\n\n // Change the streo panning of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n if (typeof pan === 'number') {\n sound._stereo = pan;\n sound._pos = [pan, 0, 0];\n\n if (sound._node) {\n // If we are falling back, make sure the panningModel is equalpower.\n sound._pannerAttr.panningModel = 'equalpower';\n\n // Check if there is a panner setup and create a new one if not.\n if (!sound._panner || !sound._panner.pan) {\n setupPanner(sound, pannerType);\n }\n\n if (pannerType === 'spatial') {\n if (typeof sound._panner.positionX !== 'undefined') {\n sound._panner.positionX.setValueAtTime(pan, Howler.ctx.currentTime);\n sound._panner.positionY.setValueAtTime(0, Howler.ctx.currentTime);\n sound._panner.positionZ.setValueAtTime(0, Howler.ctx.currentTime);\n } else {\n sound._panner.setPosition(pan, 0, 0);\n }\n } else {\n sound._panner.pan.setValueAtTime(pan, Howler.ctx.currentTime);\n }\n }\n\n self._emit('stereo', sound._id);\n } else {\n return sound._stereo;\n }\n }\n }\n\n return self;\n };\n\n /**\n * Get/set the 3D spatial position of the audio source for this sound or group relative to the global listener.\n * @param {Number} x The x-position of the audio source.\n * @param {Number} y The y-position of the audio source.\n * @param {Number} z The z-position of the audio source.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Array} Returns self or the current 3D spatial position: [x, y, z].\n */\n Howl.prototype.pos = function(x, y, z, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change position when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'pos',\n action: function() {\n self.pos(x, y, z, id);\n }\n });\n\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? 0 : y;\n z = (typeof z !== 'number') ? -0.5 : z;\n\n // Setup the group's spatial position if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's spatial position if no parameters are passed.\n if (typeof x === 'number') {\n self._pos = [x, y, z];\n } else {\n return self._pos;\n }\n }\n\n // Change the spatial position of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n if (typeof x === 'number') {\n sound._pos = [x, y, z];\n\n if (sound._node) {\n // Check if there is a panner setup and create a new one if not.\n if (!sound._panner || sound._panner.pan) {\n setupPanner(sound, 'spatial');\n }\n\n if (typeof sound._panner.positionX !== 'undefined') {\n sound._panner.positionX.setValueAtTime(x, Howler.ctx.currentTime);\n sound._panner.positionY.setValueAtTime(y, Howler.ctx.currentTime);\n sound._panner.positionZ.setValueAtTime(z, Howler.ctx.currentTime);\n } else {\n sound._panner.setPosition(x, y, z);\n }\n }\n\n self._emit('pos', sound._id);\n } else {\n return sound._pos;\n }\n }\n }\n\n return self;\n };\n\n /**\n * Get/set the direction the audio source is pointing in the 3D cartesian coordinate\n * space. Depending on how direction the sound is, based on the `cone` attributes,\n * a sound pointing away from the listener can be quiet or silent.\n * @param {Number} x The x-orientation of the source.\n * @param {Number} y The y-orientation of the source.\n * @param {Number} z The z-orientation of the source.\n * @param {Number} id (optional) The sound ID. If none is passed, all in group will be updated.\n * @return {Howl/Array} Returns self or the current 3D spatial orientation: [x, y, z].\n */\n Howl.prototype.orientation = function(x, y, z, id) {\n var self = this;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // If the sound hasn't loaded, add it to the load queue to change orientation when capable.\n if (self._state !== 'loaded') {\n self._queue.push({\n event: 'orientation',\n action: function() {\n self.orientation(x, y, z, id);\n }\n });\n\n return self;\n }\n\n // Set the defaults for optional 'y' & 'z'.\n y = (typeof y !== 'number') ? self._orientation[1] : y;\n z = (typeof z !== 'number') ? self._orientation[2] : z;\n\n // Setup the group's spatial orientation if no ID is passed.\n if (typeof id === 'undefined') {\n // Return the group's spatial orientation if no parameters are passed.\n if (typeof x === 'number') {\n self._orientation = [x, y, z];\n } else {\n return self._orientation;\n }\n }\n\n // Change the spatial orientation of one or all sounds in group.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n // Get the sound.\n var sound = self._soundById(ids[i]);\n\n if (sound) {\n if (typeof x === 'number') {\n sound._orientation = [x, y, z];\n\n if (sound._node) {\n // Check if there is a panner setup and create a new one if not.\n if (!sound._panner) {\n // Make sure we have a position to setup the node with.\n if (!sound._pos) {\n sound._pos = self._pos || [0, 0, -0.5];\n }\n\n setupPanner(sound, 'spatial');\n }\n\n if (typeof sound._panner.orientationX !== 'undefined') {\n sound._panner.orientationX.setValueAtTime(x, Howler.ctx.currentTime);\n sound._panner.orientationY.setValueAtTime(y, Howler.ctx.currentTime);\n sound._panner.orientationZ.setValueAtTime(z, Howler.ctx.currentTime);\n } else {\n sound._panner.setOrientation(x, y, z);\n }\n }\n\n self._emit('orientation', sound._id);\n } else {\n return sound._orientation;\n }\n }\n }\n\n return self;\n };\n\n /**\n * Get/set the panner node's attributes for a sound or group of sounds.\n * This method can optionall take 0, 1 or 2 arguments.\n * pannerAttr() -> Returns the group's values.\n * pannerAttr(id) -> Returns the sound id's values.\n * pannerAttr(o) -> Set's the values of all sounds in this Howl group.\n * pannerAttr(o, id) -> Set's the values of passed sound id.\n *\n * Attributes:\n * coneInnerAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * inside of which there will be no volume reduction.\n * coneOuterAngle - (360 by default) A parameter for directional audio sources, this is an angle, in degrees,\n * outside of which the volume will be reduced to a constant value of `coneOuterGain`.\n * coneOuterGain - (0 by default) A parameter for directional audio sources, this is the gain outside of the\n * `coneOuterAngle`. It is a linear value in the range `[0, 1]`.\n * distanceModel - ('inverse' by default) Determines algorithm used to reduce volume as audio moves away from\n * listener. Can be `linear`, `inverse` or `exponential.\n * maxDistance - (10000 by default) The maximum distance between source and listener, after which the volume\n * will not be reduced any further.\n * refDistance - (1 by default) A reference distance for reducing volume as source moves further from the listener.\n * This is simply a variable of the distance model and has a different effect depending on which model\n * is used and the scale of your coordinates. Generally, volume will be equal to 1 at this distance.\n * rolloffFactor - (1 by default) How quickly the volume reduces as source moves from listener. This is simply a\n * variable of the distance model and can be in the range of `[0, 1]` with `linear` and `[0, ∞]`\n * with `inverse` and `exponential`.\n * panningModel - ('HRTF' by default) Determines which spatialization algorithm is used to position audio.\n * Can be `HRTF` or `equalpower`.\n *\n * @return {Howl/Object} Returns self or current panner attributes.\n */\n Howl.prototype.pannerAttr = function() {\n var self = this;\n var args = arguments;\n var o, id, sound;\n\n // Stop right here if not using Web Audio.\n if (!self._webAudio) {\n return self;\n }\n\n // Determine the values based on arguments.\n if (args.length === 0) {\n // Return the group's panner attribute values.\n return self._pannerAttr;\n } else if (args.length === 1) {\n if (typeof args[0] === 'object') {\n o = args[0];\n\n // Set the grou's panner attribute values.\n if (typeof id === 'undefined') {\n if (!o.pannerAttr) {\n o.pannerAttr = {\n coneInnerAngle: o.coneInnerAngle,\n coneOuterAngle: o.coneOuterAngle,\n coneOuterGain: o.coneOuterGain,\n distanceModel: o.distanceModel,\n maxDistance: o.maxDistance,\n refDistance: o.refDistance,\n rolloffFactor: o.rolloffFactor,\n panningModel: o.panningModel\n };\n }\n\n self._pannerAttr = {\n coneInnerAngle: typeof o.pannerAttr.coneInnerAngle !== 'undefined' ? o.pannerAttr.coneInnerAngle : self._coneInnerAngle,\n coneOuterAngle: typeof o.pannerAttr.coneOuterAngle !== 'undefined' ? o.pannerAttr.coneOuterAngle : self._coneOuterAngle,\n coneOuterGain: typeof o.pannerAttr.coneOuterGain !== 'undefined' ? o.pannerAttr.coneOuterGain : self._coneOuterGain,\n distanceModel: typeof o.pannerAttr.distanceModel !== 'undefined' ? o.pannerAttr.distanceModel : self._distanceModel,\n maxDistance: typeof o.pannerAttr.maxDistance !== 'undefined' ? o.pannerAttr.maxDistance : self._maxDistance,\n refDistance: typeof o.pannerAttr.refDistance !== 'undefined' ? o.pannerAttr.refDistance : self._refDistance,\n rolloffFactor: typeof o.pannerAttr.rolloffFactor !== 'undefined' ? o.pannerAttr.rolloffFactor : self._rolloffFactor,\n panningModel: typeof o.pannerAttr.panningModel !== 'undefined' ? o.pannerAttr.panningModel : self._panningModel\n };\n }\n } else {\n // Return this sound's panner attribute values.\n sound = self._soundById(parseInt(args[0], 10));\n return sound ? sound._pannerAttr : self._pannerAttr;\n }\n } else if (args.length === 2) {\n o = args[0];\n id = parseInt(args[1], 10);\n }\n\n // Update the values of the specified sounds.\n var ids = self._getSoundIds(id);\n for (var i=0; i<ids.length; i++) {\n sound = self._soundById(ids[i]);\n\n if (sound) {\n // Merge the new values into the sound.\n var pa = sound._pannerAttr;\n pa = {\n coneInnerAngle: typeof o.coneInnerAngle !== 'undefined' ? o.coneInnerAngle : pa.coneInnerAngle,\n coneOuterAngle: typeof o.coneOuterAngle !== 'undefined' ? o.coneOuterAngle : pa.coneOuterAngle,\n coneOuterGain: typeof o.coneOuterGain !== 'undefined' ? o.coneOuterGain : pa.coneOuterGain,\n distanceModel: typeof o.distanceModel !== 'undefined' ? o.distanceModel : pa.distanceModel,\n maxDistance: typeof o.maxDistance !== 'undefined' ? o.maxDistance : pa.maxDistance,\n refDistance: typeof o.refDistance !== 'undefined' ? o.refDistance : pa.refDistance,\n rolloffFactor: typeof o.rolloffFactor !== 'undefined' ? o.rolloffFactor : pa.rolloffFactor,\n panningModel: typeof o.panningModel !== 'undefined' ? o.panningModel : pa.panningModel\n };\n\n // Create a new panner node if one doesn't already exist.\n var panner = sound._panner;\n if (!panner) {\n // Make sure we have a position to setup the node with.\n if (!sound._pos) {\n sound._pos = self._pos || [0, 0, -0.5];\n }\n\n // Create a new panner node.\n setupPanner(sound, 'spatial');\n panner = sound._panner\n }\n\n // Update the panner values or create a new panner if none exists.\n panner.coneInnerAngle = pa.coneInnerAngle;\n panner.coneOuterAngle = pa.coneOuterAngle;\n panner.coneOuterGain = pa.coneOuterGain;\n panner.distanceModel = pa.distanceModel;\n panner.maxDistance = pa.maxDistance;\n panner.refDistance = pa.refDistance;\n panner.rolloffFactor = pa.rolloffFactor;\n panner.panningModel = pa.panningModel;\n }\n }\n\n return self;\n };\n\n /** Single Sound Methods **/\n /***************************************************************************/\n\n /**\n * Add new properties to the core Sound init.\n * @param {Function} _super Core Sound init method.\n * @return {Sound}\n */\n Sound.prototype.init = (function(_super) {\n return function() {\n var self = this;\n var parent = self._parent;\n\n // Setup user-defined default properties.\n self._orientation = parent._orientation;\n self._stereo = parent._stereo;\n self._pos = parent._pos;\n self._pannerAttr = parent._pannerAttr;\n\n // Complete initilization with howler.js core Sound's init function.\n _super.call(this);\n\n // If a stereo or position was specified, set it up.\n if (self._stereo) {\n parent.stereo(self._stereo);\n } else if (self._pos) {\n parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);\n }\n };\n })(Sound.prototype.init);\n\n /**\n * Override the Sound.reset method to clean up properties from the spatial plugin.\n * @param {Function} _super Sound reset method.\n * @return {Sound}\n */\n Sound.prototype.reset = (function(_super) {\n return function() {\n var self = this;\n var parent = self._parent;\n\n // Reset all spatial plugin properties on this sound.\n self._orientation = parent._orientation;\n self._stereo = parent._stereo;\n self._pos = parent._pos;\n self._pannerAttr = parent._pannerAttr;\n\n // If a stereo or position was specified, set it up.\n if (self._stereo) {\n parent.stereo(self._stereo);\n } else if (self._pos) {\n parent.pos(self._pos[0], self._pos[1], self._pos[2], self._id);\n } else if (self._panner) {\n // Disconnect the panner.\n self._panner.disconnect(0);\n self._panner = undefined;\n parent._refreshBuffer(self);\n }\n\n // Complete resetting of the sound.\n return _super.call(this);\n };\n })(Sound.prototype.reset);\n\n /** Helper Methods **/\n /***************************************************************************/\n\n /**\n * Create a new panner node and save it on the sound.\n * @param {Sound} sound Specific sound to setup panning on.\n * @param {String} type Type of panner to create: 'stereo' or 'spatial'.\n */\n var setupPanner = function(sound, type) {\n type = type || 'spatial';\n\n // Create the new panner node.\n if (type === 'spatial') {\n sound._panner = Howler.ctx.createPanner();\n sound._panner.coneInnerAngle = sound._pannerAttr.coneInnerAngle;\n sound._panner.coneOuterAngle = sound._pannerAttr.coneOuterAngle;\n sound._panner.coneOuterGain = sound._pannerAttr.coneOuterGain;\n sound._panner.distanceModel = sound._pannerAttr.distanceModel;\n sound._panner.maxDistance = sound._pannerAttr.maxDistance;\n sound._panner.refDistance = sound._pannerAttr.refDistance;\n sound._panner.rolloffFactor = sound._pannerAttr.rolloffFactor;\n sound._panner.panningModel = sound._pannerAttr.panningModel;\n\n if (typeof sound._panner.positionX !== 'undefined') {\n sound._panner.positionX.setValueAtTime(sound._pos[0], Howler.ctx.currentTime);\n sound._panner.positionY.setValueAtTime(sound._pos[1], Howler.ctx.currentTime);\n sound._panner.positionZ.setValueAtTime(sound._pos[2], Howler.ctx.currentTime);\n } else {\n sound._panner.setPosition(sound._pos[0], sound._pos[1], sound._pos[2]);\n }\n\n if (typeof sound._panner.orientationX !== 'undefined') {\n sound._panner.orientationX.setValueAtTime(sound._orientation[0], Howler.ctx.currentTime);\n sound._panner.orientationY.setValueAtTime(sound._orientation[1], Howler.ctx.currentTime);\n sound._panner.orientationZ.setValueAtTime(sound._orientation[2], Howler.ctx.currentTime);\n } else {\n sound._panner.setOrientation(sound._orientation[0], sound._orientation[1], sound._orientation[2]);\n }\n } else {\n sound._panner = Howler.ctx.createStereoPanner();\n sound._panner.pan.setValueAtTime(sound._stereo, Howler.ctx.currentTime);\n }\n\n sound._panner.connect(sound._node);\n\n // Update the connections.\n if (!sound._paused) {\n sound._parent.pause(sound._id, true).play(sound._id, true);\n }\n };\n})();\n","import { Canvas } from \"@react-three/fiber\";\nimport { createXRStore, XR } from \"@react-three/xr\";\nimport {\n forwardRef,\n useCallback,\n useContext,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type {\n ComponentPropsWithoutRef,\n CSSProperties,\n ReactNode,\n} from \"react\";\nimport {\n BackgroundAudioHostContext,\n createBackgroundAudioHost,\n subscribeBackgroundAudioHost,\n} from \"./background-audio-host\";\nimport { cn } from \"./cn\";\nimport { AutoRotate } from \"./auto-rotate\";\nimport {\n ControlClaimsContext,\n DefaultControlChannelContext,\n createControlClaims,\n resetControlClaims,\n} from \"./control-claims\";\nimport {\n exitElementFullscreen,\n getFullscreenElement,\n requestElementFullscreen,\n subscribeFullscreenChange,\n} from \"./fullscreen\";\nimport {\n HotspotAccessibilityContext,\n useHotspotAccessibilityLayer,\n} from \"./hotspot/accessibility\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport {\n KeyboardControls,\n type KeyboardControlsProps,\n} from \"./keyboard-controls\";\nimport { MouseControls } from \"./mouse-controls\";\nimport {\n createPanoFilterHost,\n PanoFilterHostContext,\n} from \"./pano-filter/host\";\nimport {\n PanoContextMenu,\n PanoContextMenuActionsContext,\n PanoContextMenuOverlayContext,\n usePanoContextMenuOverlay,\n type PanoContextMenuProps,\n} from \"./pano-context-menu\";\nimport {\n createPanoEventBus,\n PanoEventBusContext,\n} from \"./pano-event-bus\";\nimport {\n PanoCursorController,\n resolvePanoCursors,\n type PanoCursors,\n} from \"./pano-cursor\";\nimport { PanoEvents } from \"./pano-events\";\nimport { PanoramaEventSurface } from \"./panorama-event-surface\";\nimport {\n DEFAULT_PANORAMA_CAMERA_FAR,\n DEFAULT_PANORAMA_CAMERA_NEAR,\n} from \"./panorama-radius\";\nimport {\n PanoramaViewContext,\n PanoramaViewRuntime,\n type PanoramaViewRuntimeHandle,\n} from \"./panorama-view-runtime\";\nimport { clampPanoPitch } from \"./hotspot/coordinates\";\nimport {\n createScenesHost,\n ScenesHostContext,\n} from \"./scenes-host\";\nimport { TouchControls } from \"./touch-controls\";\nimport {\n PanoChromeOverlayContext,\n usePanoChromeOverlay,\n} from \"./video/chrome-overlay\";\nimport {\n createPanoVideoHost,\n PanoVideoHostContext,\n subscribePanoVideoHost,\n} from \"./video/host\";\nimport { PanoVideoChromeBridge } from \"./video/pano-video-chrome-bridge\";\nimport { WebVRChromeBridge } from \"./webvr/chrome\";\nimport {\n createWebVRHost,\n subscribeWebVRHost,\n WebVRRuntimeContext,\n} from \"./webvr/host\";\nimport { createWebVRStereoView } from \"./webvr/stereo-view\";\nimport { PanoramaXROrigin } from \"./webvr/xr-origin\";\nimport type {\n MouseControlsOptions,\n PanoramaControlsOptions,\n PanoViewerHandle,\n PanoViewerState,\n TouchControlsOptions,\n} from \"./types\";\n\nconst DEFAULT_VIEW: PanoViewerState = {\n yaw: 0,\n pitch: 0,\n fov: 75,\n};\n\nconst DEFAULT_POINTER_ROTATE_SPEED = 0.35;\nconst DEFAULT_MOUSE_ZOOM_SPEED = 0.08;\n\nconst DEFAULT_CANVAS_STYLE: CSSProperties = {\n display: \"block\",\n height: \"100%\",\n width: \"100%\",\n};\n\nexport type PanoViewerProps = Omit<\n ComponentPropsWithoutRef<\"div\">,\n \"children\" | \"onChange\" | \"contextMenu\"\n> & {\n children?: ReactNode;\n initialView?: Partial<PanoViewerState>;\n minFov?: number;\n maxFov?: number;\n controls?: boolean | PanoramaControlsOptions;\n /**\n * Canvas cursor. `true` / omit uses grab / grabbing / pointer / move;\n * `false` leaves the canvas cursor unchanged; an object merges with the\n * defaults (`default`, `dragging`, `hotspot`, `hotspotDragging`).\n */\n cursors?: boolean | PanoCursors;\n /**\n * Default context menu. `true` / omit mounts Reset view + Fullscreen;\n * `false` skips the default instance; an object merges appearance and\n * may use `items` (full replace, supports preset ids), or `prepend` /\n * `append` to keep the defaults and add entries. The browser's native\n * context menu is always suppressed on the viewer, including overlays.\n */\n contextMenu?: boolean | PanoContextMenuProps;\n onViewChange?: (view: PanoViewerState) => void;\n onPanoramaClick?: (event: PanoramaPointerEvent) => void;\n onPanoramaDoubleClick?: (event: PanoramaPointerEvent) => void;\n onPanoramaPointerMove?: (event: PanoramaPointerEvent) => void;\n /** Canvas pixel ratio. Defaults to a capped range of 1–2. */\n dpr?: number | [number, number];\n};\n\ntype ChannelMount<T> =\n | { mount: false }\n | { mount: true; props: T };\n\nfunction resolveChannel<T extends { enabled?: boolean }>(\n value: boolean | T | undefined,\n defaults: T,\n): ChannelMount<T> {\n if (value === false) {\n return { mount: false };\n }\n if (value === true || value === undefined) {\n return { mount: true, props: { ...defaults } };\n }\n return {\n mount: true,\n props: {\n ...defaults,\n ...value,\n enabled: value.enabled !== false,\n },\n };\n}\n\nfunction resolveContextMenuChannel(\n value: boolean | PanoContextMenuProps | undefined,\n): ChannelMount<PanoContextMenuProps> {\n if (value === false) {\n return { mount: false };\n }\n if (value === true || value === undefined) {\n return { mount: true, props: {} };\n }\n return { mount: true, props: { ...value } };\n}\n\nfunction PanoCursorTree({\n cursors,\n children,\n}: {\n cursors: ReturnType<typeof resolvePanoCursors>;\n children: ReactNode;\n}) {\n if (!cursors) {\n return children;\n }\n return (\n <PanoCursorController cursors={cursors}>{children}</PanoCursorController>\n );\n}\n\nfunction PanoVideoHostReset() {\n const host = useContext(PanoVideoHostContext);\n if (host) {\n host.controlClaims = 0;\n }\n return null;\n}\n\nfunction DefaultControlChannels({\n userControlsEnabled,\n mouseChannel,\n touchChannel,\n keyboardChannel,\n fovSpeed,\n}: {\n userControlsEnabled: boolean;\n mouseChannel: ChannelMount<MouseControlsOptions>;\n touchChannel: ChannelMount<TouchControlsOptions>;\n keyboardChannel: ChannelMount<KeyboardControlsProps>;\n fovSpeed: number | undefined;\n}) {\n const claims = useContext(ControlClaimsContext);\n if (!claims) {\n return null;\n }\n\n return (\n <DefaultControlChannelContext.Provider value={true}>\n {userControlsEnabled && mouseChannel.mount && claims.mouse === 0 ? (\n <MouseControls {...mouseChannel.props} fovSpeed={fovSpeed} />\n ) : null}\n {userControlsEnabled && touchChannel.mount && claims.touch === 0 ? (\n <TouchControls {...touchChannel.props} />\n ) : null}\n {userControlsEnabled &&\n keyboardChannel.mount &&\n claims.keyboard === 0 ? (\n <KeyboardControls\n {...keyboardChannel.props}\n fovSpeed={keyboardChannel.props.fovSpeed ?? fovSpeed}\n />\n ) : null}\n </DefaultControlChannelContext.Provider>\n );\n}\n\nexport const PanoViewer = forwardRef<PanoViewerHandle, PanoViewerProps>(\n function PanoViewer(\n {\n children,\n initialView,\n minFov = 30,\n maxFov = 100,\n controls = true,\n cursors,\n contextMenu = true,\n onViewChange,\n onPanoramaClick,\n onPanoramaDoubleClick,\n onPanoramaPointerMove,\n dpr = [1, 2],\n style,\n \"aria-label\": ariaLabel = \"Panorama viewer\",\n ...divProps\n },\n ref,\n ) {\n const rootRef = useRef<HTMLDivElement>(null);\n const controlsRef = useRef<PanoramaViewRuntimeHandle>(null);\n const eventBus = useMemo(() => createPanoEventBus(), []);\n const { controls: hotspotAccessibilityControls, registry } =\n useHotspotAccessibilityLayer();\n const { api: contextMenuOverlayApi, overlay: contextMenuOverlay } =\n usePanoContextMenuOverlay();\n const { api: chromeOverlayApi, setOverlayNode, overlayElement } =\n usePanoChromeOverlay();\n const videoHost = useMemo(() => createPanoVideoHost(), []);\n const filterHost = useMemo(() => createPanoFilterHost(), []);\n const webVRHost = useMemo(() => createWebVRHost(), []);\n const scenesHost = useMemo(() => createScenesHost(), []);\n const bgmHost = useMemo(() => createBackgroundAudioHost(), []);\n const stereoView = useMemo(() => createWebVRStereoView(), []);\n const xrStore = useMemo(\n () =>\n createXRStore({\n anchors: false,\n bodyTracking: false,\n depthSensing: false,\n domOverlay: false,\n emulate: false,\n enterGrantedSession: false,\n hitTest: false,\n layers: false,\n meshDetection: false,\n offerSession: false,\n planeDetection: false,\n }),\n [],\n );\n const fallbackViewRef = useRef<PanoViewerState>(DEFAULT_VIEW);\n const normalizedMinFov = Math.max(1, Math.min(minFov, maxFov - 1));\n const normalizedMaxFov = Math.min(\n 179,\n Math.max(maxFov, normalizedMinFov + 1),\n );\n const normalizedInitialView = useMemo<PanoViewerState>(\n () => ({\n yaw: initialView?.yaw ?? DEFAULT_VIEW.yaw,\n pitch: clampPanoPitch(initialView?.pitch ?? DEFAULT_VIEW.pitch),\n fov: Math.max(\n normalizedMinFov,\n Math.min(initialView?.fov ?? DEFAULT_VIEW.fov, normalizedMaxFov),\n ),\n }),\n [\n initialView?.fov,\n initialView?.pitch,\n initialView?.yaw,\n normalizedMaxFov,\n normalizedMinFov,\n ],\n );\n fallbackViewRef.current = normalizedInitialView;\n\n const controlClaims = useMemo(() => createControlClaims(), []);\n resetControlClaims(controlClaims);\n\n const controlsEnabled = controls !== false;\n const controlOptions = useMemo<PanoramaControlsOptions>(\n () => (typeof controls === \"object\" ? controls : {}),\n [controls],\n );\n const userControlsEnabled =\n controlsEnabled && controlOptions.enabled !== false;\n\n const allModeInvert = controlOptions.invert === true;\n const topRotateSpeed =\n controlOptions.rotateSpeed ?? DEFAULT_POINTER_ROTATE_SPEED;\n const topZoomSpeed = controlOptions.zoomSpeed ?? DEFAULT_MOUSE_ZOOM_SPEED;\n\n const mouseChannel = useMemo(\n () =>\n resolveChannel<MouseControlsOptions>(controlOptions.mouse, {\n enabled: true,\n rotateSpeed: topRotateSpeed,\n zoomSpeed: topZoomSpeed,\n wheel: true,\n invert: allModeInvert,\n buttons: [\"left\"],\n }),\n [\n allModeInvert,\n controlOptions.mouse,\n topRotateSpeed,\n topZoomSpeed,\n ],\n );\n const touchChannel = useMemo(\n () =>\n resolveChannel<TouchControlsOptions>(controlOptions.touch, {\n enabled: true,\n rotateSpeed: topRotateSpeed,\n invert: allModeInvert,\n pinchZoom: true,\n }),\n [allModeInvert, controlOptions.touch, topRotateSpeed],\n );\n const keyboardChannel = useMemo(\n () =>\n resolveChannel<KeyboardControlsProps>(controlOptions.keyboard, {\n enabled: true,\n }),\n [controlOptions.keyboard],\n );\n\n const enterFullscreen = useCallback(async () => {\n if (typeof document === \"undefined\") {\n return;\n }\n if (getFullscreenElement()) {\n return;\n }\n const root = rootRef.current;\n if (!root) {\n return;\n }\n await requestElementFullscreen(root);\n }, []);\n\n const exitFullscreen = useCallback(async () => {\n if (typeof document === \"undefined\") {\n return;\n }\n if (!getFullscreenElement()) {\n return;\n }\n await exitElementFullscreen();\n }, []);\n\n const toggleFullscreen = useCallback(async () => {\n if (typeof document === \"undefined\") {\n return;\n }\n if (getFullscreenElement()) {\n await exitElementFullscreen();\n return;\n }\n const root = rootRef.current;\n if (!root) {\n return;\n }\n await requestElementFullscreen(root);\n }, []);\n\n const [isViewerFullscreen, setIsViewerFullscreen] = useState(false);\n\n useEffect(() => {\n if (typeof document === \"undefined\") {\n return;\n }\n\n const syncFullscreen = () => {\n const fullscreenElement = getFullscreenElement();\n const root = rootRef.current;\n if (!fullscreenElement || !root) {\n setIsViewerFullscreen(false);\n return;\n }\n setIsViewerFullscreen(\n fullscreenElement === root ||\n fullscreenElement.contains(root) ||\n root.contains(fullscreenElement),\n );\n };\n\n syncFullscreen();\n return subscribeFullscreenChange(syncFullscreen);\n }, []);\n\n useEffect(() => {\n const root = rootRef.current;\n if (!root) {\n return;\n }\n\n const suppressNativeContextMenu = (event: Event) => {\n event.preventDefault();\n };\n\n root.addEventListener(\"contextmenu\", suppressNativeContextMenu, true);\n return () => {\n root.removeEventListener(\"contextmenu\", suppressNativeContextMenu, true);\n };\n }, []);\n\n const contextMenuActions = useMemo(\n () => ({\n reset: () => {\n controlsRef.current?.reset();\n },\n toggleFullscreen: () => {\n void toggleFullscreen();\n },\n isFullscreen: isViewerFullscreen,\n }),\n [isViewerFullscreen, toggleFullscreen],\n );\n\n const contextMenuChannel = useMemo(\n () => resolveContextMenuChannel(contextMenu),\n [contextMenu],\n );\n const resolvedCursors = useMemo(\n () => resolvePanoCursors(cursors),\n [cursors],\n );\n\n // Bridge deprecated controls.autoRotate / autoRotateSpeed without\n // surfacing @deprecated diagnostics on this compatibility path.\n const legacyAutoRotateOptions = controlOptions as {\n autoRotate?: boolean;\n autoRotateSpeed?: number;\n };\n const [legacyAutoRotate, setLegacyAutoRotate] = useState(\n legacyAutoRotateOptions.autoRotate ?? false,\n );\n\n useEffect(() => {\n setLegacyAutoRotate(legacyAutoRotateOptions.autoRotate ?? false);\n }, [legacyAutoRotateOptions.autoRotate]);\n\n const isFullscreenRef = useRef(false);\n isFullscreenRef.current = isViewerFullscreen;\n\n useImperativeHandle(\n ref,\n () => ({\n // -- View --\n getView: () =>\n controlsRef.current?.getView() ?? { ...fallbackViewRef.current },\n setView: (view, options) => {\n controlsRef.current?.setView(view, options);\n },\n reset: () => {\n controlsRef.current?.reset();\n },\n\n // -- Fullscreen --\n enterFullscreen,\n exitFullscreen,\n toggleFullscreen,\n isFullscreen: () => isFullscreenRef.current,\n\n // -- Scenes --\n setScene: (id) => scenesHost.controller?.setScene(id) ?? false,\n nextScene: () => scenesHost.controller?.nextScene() ?? false,\n previousScene: () => scenesHost.controller?.previousScene() ?? false,\n getActiveSceneId: () =>\n scenesHost.controller?.getActiveSceneId() ?? null,\n getSceneIds: () => scenesHost.controller?.getSceneIds() ?? [],\n isSceneTransitioning: () =>\n scenesHost.controller?.isTransitioning() ?? false,\n\n // -- WebVR --\n enterVR: () =>\n webVRHost.controller?.enterVR() ?? Promise.resolve(false),\n exitVR: () =>\n webVRHost.controller?.exitVR() ?? Promise.resolve(),\n toggleVR: () =>\n webVRHost.controller?.toggleVR() ?? Promise.resolve(false),\n isVRAvailable: () => webVRHost.snapshot.available,\n isVREnabled: () => webVRHost.snapshot.mode !== null,\n getVRMode: () => webVRHost.snapshot.mode,\n requestVRPermission: () =>\n webVRHost.controller?.requestPermission() ??\n Promise.resolve(false),\n\n // -- Video --\n getVideo: () => videoHost.controller,\n subscribeVideo: (onStoreChange) =>\n subscribePanoVideoHost(videoHost, onStoreChange),\n playVideo: () =>\n videoHost.controller?.play() ?? Promise.resolve(),\n pauseVideo: () => videoHost.controller?.pause(),\n toggleVideo: () => videoHost.controller?.togglePlay(),\n seekVideo: (time) => videoHost.controller?.seek(time),\n setVideoVolume: (vol) => videoHost.controller?.setVolume(vol),\n setVideoMuted: (m) => videoHost.controller?.setMuted(m),\n toggleVideoMuted: () => videoHost.controller?.toggleMuted(),\n\n // -- Background Audio --\n getBackgroundAudio: () => bgmHost.controller,\n subscribeBackgroundAudio: (onStoreChange) =>\n subscribeBackgroundAudioHost(bgmHost, onStoreChange),\n playBackgroundAudio: () => {\n bgmHost.controller?.play();\n return Promise.resolve();\n },\n pauseBackgroundAudio: () => bgmHost.controller?.pause(),\n toggleBackgroundAudio: () => bgmHost.controller?.togglePlay(),\n setBackgroundAudioVolume: (vol) =>\n bgmHost.controller?.setVolume(vol),\n setBackgroundAudioMuted: (m) => bgmHost.controller?.setMuted(m),\n toggleBackgroundAudioMuted: () =>\n bgmHost.controller?.toggleMuted(),\n\n // -- Deprecated --\n startAutoRotate: () => {\n setLegacyAutoRotate(true);\n },\n stopAutoRotate: () => {\n setLegacyAutoRotate(false);\n },\n }),\n [\n bgmHost,\n enterFullscreen,\n exitFullscreen,\n scenesHost,\n toggleFullscreen,\n videoHost,\n webVRHost,\n ],\n );\n\n const rootStyle = useMemo<CSSProperties>(\n () => ({\n overflow: \"hidden\",\n position: \"relative\",\n ...style,\n }),\n [style],\n );\n\n return (\n <div\n {...divProps}\n className={cn(\"pano-viewer\", divProps.className)}\n data-pano-viewer=\"\"\n ref={rootRef}\n aria-label={ariaLabel}\n style={rootStyle}\n >\n <Canvas\n aria-label={`${ariaLabel} canvas`}\n camera={{\n far: DEFAULT_PANORAMA_CAMERA_FAR,\n fov: normalizedInitialView.fov,\n near: DEFAULT_PANORAMA_CAMERA_NEAR,\n position: [0, 0, 0.01],\n }}\n dpr={dpr}\n gl={{\n // Hotspots contain transparent textures and curved outlines. Keep\n // the canvas multisampled so their visible edges are smoothed.\n antialias: true,\n powerPreference: \"high-performance\",\n stencil: false,\n }}\n style={{\n ...DEFAULT_CANVAS_STYLE,\n touchAction: userControlsEnabled ? \"none\" : \"auto\",\n }}\n >\n <XR store={xrStore}>\n <WebVRRuntimeContext.Provider\n value={{ host: webVRHost, xrStore, stereoView }}\n >\n <PanoramaXROrigin />\n <HotspotAccessibilityContext.Provider value={registry}>\n <PanoEventBusContext.Provider value={eventBus}>\n <PanoCursorTree cursors={resolvedCursors}>\n <PanoramaViewContext.Provider value={controlsRef}>\n <PanoContextMenuOverlayContext.Provider\n value={contextMenuOverlayApi}\n >\n <PanoChromeOverlayContext.Provider value={chromeOverlayApi}>\n <PanoVideoHostContext.Provider value={videoHost}>\n <PanoFilterHostContext.Provider value={filterHost}>\n <PanoContextMenuActionsContext.Provider\n value={contextMenuActions}\n >\n <ScenesHostContext.Provider value={scenesHost}>\n <BackgroundAudioHostContext.Provider value={bgmHost}>\n <PanoVideoHostReset />\n <PanoramaViewRuntime\n ref={controlsRef}\n eventBus={eventBus}\n initialView={normalizedInitialView}\n maxFov={normalizedMaxFov}\n minFov={normalizedMinFov}\n options={controlOptions}\n />\n {(onViewChange ||\n onPanoramaClick ||\n onPanoramaDoubleClick ||\n onPanoramaPointerMove) && (\n <PanoEvents\n onViewChange={onViewChange}\n onClick={onPanoramaClick}\n onDoubleClick={onPanoramaDoubleClick}\n onPointerMove={onPanoramaPointerMove}\n />\n )}\n <AutoRotate\n enabled={legacyAutoRotate}\n speed={legacyAutoRotateOptions.autoRotateSpeed}\n />\n <PanoramaEventSurface />\n {contextMenuChannel.mount ? (\n <PanoContextMenu {...contextMenuChannel.props} />\n ) : null}\n <ControlClaimsContext.Provider value={controlClaims}>\n {children}\n <DefaultControlChannels\n fovSpeed={controlOptions.fovSpeed}\n keyboardChannel={keyboardChannel}\n mouseChannel={mouseChannel}\n touchChannel={touchChannel}\n userControlsEnabled={userControlsEnabled}\n />\n </ControlClaimsContext.Provider>\n </BackgroundAudioHostContext.Provider>\n </ScenesHostContext.Provider>\n </PanoContextMenuActionsContext.Provider>\n </PanoFilterHostContext.Provider>\n </PanoVideoHostContext.Provider>\n </PanoChromeOverlayContext.Provider>\n </PanoContextMenuOverlayContext.Provider>\n </PanoramaViewContext.Provider>\n </PanoCursorTree>\n </PanoEventBusContext.Provider>\n </HotspotAccessibilityContext.Provider>\n </WebVRRuntimeContext.Provider>\n </XR>\n </Canvas>\n <div\n className=\"pano-chrome-overlay\"\n data-pano-chrome-overlay=\"\"\n ref={setOverlayNode}\n >\n <PanoVideoChromeBridge\n fullscreen={contextMenuActions}\n host={videoHost}\n overlayElement={overlayElement}\n />\n <WebVRChromeBridge host={webVRHost} />\n </div>\n {contextMenuOverlay}\n {hotspotAccessibilityControls}\n </div>\n );\n },\n);\n","import { createContext } from \"react\";\n\nexport type BackgroundAudioSnapshot = {\n ready: boolean;\n playing: boolean;\n blocked: boolean;\n ended: boolean;\n muted: boolean;\n volume: number;\n};\n\nexport type BackgroundAudioController = {\n subscribe: (onStoreChange: () => void) => () => void;\n getSnapshot: () => BackgroundAudioSnapshot;\n play: () => void;\n pause: () => void;\n togglePlay: () => void;\n setVolume: (volume: number) => void;\n setMuted: (muted: boolean) => void;\n toggleMuted: () => void;\n};\n\nexport type BackgroundAudioHost = {\n controller: BackgroundAudioController | null;\n revision: number;\n listeners: Set<() => void>;\n};\n\nexport const BackgroundAudioHostContext =\n createContext<BackgroundAudioHost | null>(null);\n\nexport function createBackgroundAudioHost(): BackgroundAudioHost {\n return {\n controller: null,\n revision: 0,\n listeners: new Set(),\n };\n}\n\nexport function notifyBackgroundAudioHost(host: BackgroundAudioHost): void {\n host.revision += 1;\n for (const listener of host.listeners) {\n listener();\n }\n}\n\nexport function subscribeBackgroundAudioHost(\n host: BackgroundAudioHost,\n listener: () => void,\n): () => void {\n host.listeners.add(listener);\n return () => {\n host.listeners.delete(listener);\n };\n}\n","export function cn(...values: Array<string | false | null | undefined>): string {\n return values.filter(Boolean).join(\" \");\n}\n","import { useFrame } from \"@react-three/fiber\";\nimport { useContext, useEffect, useRef } from \"react\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\n\nconst DEFAULT_AUTO_ROTATE_SPEED = 18;\nconst DEFAULT_AUTO_ROTATE_ACCELERATION = 18;\nconst DEFAULT_AUTO_ROTATE_START_DELAY = 2;\n\n/** Options for automatic horizontal panorama rotation. */\nexport type AutoRotateProps = {\n /** Whether automatic rotation is active. Defaults to true. */\n enabled?: boolean;\n /** Rotation speed in degrees per second. Negative values rotate left. */\n speed?: number;\n /**\n * Rate at which rotation reaches its target speed, in degrees per second\n * squared. Use 0 to disable the speed ramp. Defaults to 18.\n */\n acceleration?: number;\n /** Milliseconds to wait after enabling before rotation begins. */\n startDelay?: number;\n};\n\nfunction resolveStartDelay(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(value!, 0) : 0;\n}\n\nfunction resolveAcceleration(value: number | undefined): number {\n return Number.isFinite(value) && value! >= 0\n ? value!\n : DEFAULT_AUTO_ROTATE_ACCELERATION;\n}\n\n/**\n * Adds automatic rotation to the nearest PanoViewer. Render one instance as a\n * child of PanoViewer, alongside its panorama source.\n */\nexport function AutoRotate({\n enabled = true,\n speed = DEFAULT_AUTO_ROTATE_SPEED,\n acceleration = DEFAULT_AUTO_ROTATE_ACCELERATION,\n startDelay = DEFAULT_AUTO_ROTATE_START_DELAY,\n}: AutoRotateProps) {\n const controlsRef = useContext(PanoramaViewContext);\n const eventBus = useContext(PanoEventBusContext);\n const elapsedRef = useRef(0);\n const rotationSpeedRef = useRef(0);\n const rotatingRef = useRef(false);\n const yawAccumulatedRef = useRef(0);\n\n if (!controlsRef) {\n throw new Error(\"<AutoRotate> must be rendered inside <PanoViewer>.\");\n }\n\n useEffect(() => {\n elapsedRef.current = 0;\n rotationSpeedRef.current = 0;\n yawAccumulatedRef.current = 0;\n if (rotatingRef.current) {\n rotatingRef.current = false;\n eventBus?.emit(\"autorotatestop\", undefined);\n }\n }, [enabled, eventBus, startDelay]);\n\n useFrame((_, deltaSeconds) => {\n if (!enabled || !Number.isFinite(speed) || speed === 0) {\n rotationSpeedRef.current = 0;\n if (rotatingRef.current) {\n rotatingRef.current = false;\n eventBus?.emit(\"autorotatestop\", undefined);\n }\n return;\n }\n\n const delaySeconds = resolveStartDelay(startDelay) / 1000;\n elapsedRef.current += deltaSeconds;\n if (elapsedRef.current < delaySeconds) {\n return;\n }\n\n const targetSpeed = Math.abs(speed);\n const currentSpeed = rotationSpeedRef.current;\n const accelerationPerSecond = resolveAcceleration(acceleration);\n const nextSpeed =\n accelerationPerSecond === 0\n ? targetSpeed\n : Math.min(\n targetSpeed,\n currentSpeed + accelerationPerSecond * deltaSeconds,\n );\n const averageSpeed = (currentSpeed + nextSpeed) / 2;\n const yawDelta = Math.sign(speed) * averageSpeed * deltaSeconds;\n\n if (!controlsRef.current?.applyAutoRotation(yawDelta)) {\n rotationSpeedRef.current = 0;\n if (rotatingRef.current) {\n rotatingRef.current = false;\n eventBus?.emit(\"autorotatestop\", undefined);\n }\n return;\n }\n\n if (!rotatingRef.current) {\n rotatingRef.current = true;\n eventBus?.emit(\"autorotatestart\", undefined);\n }\n\n yawAccumulatedRef.current += Math.abs(yawDelta);\n while (yawAccumulatedRef.current >= 360) {\n yawAccumulatedRef.current -= 360;\n eventBus?.emit(\"autorotateoneround\", undefined);\n }\n\n rotationSpeedRef.current = nextSpeed;\n });\n\n return null;\n}\n","import { createContext } from \"react\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport type { PanoViewerState } from \"./types\";\nimport type { WebVRMode } from \"./webvr/types\";\n\nexport type ViewInteractionSource = \"mouse\" | \"touch\" | \"keyboard\";\n\nexport type PanoWheelEvent = {\n /** Signed wheel delta (same sign convention as WheelEvent.deltaY). */\n delta: number;\n nativeEvent: WheelEvent;\n};\n\nexport type PanoResizeEvent = {\n width: number;\n height: number;\n};\n\nexport type ViewInteractionEvent = {\n source: ViewInteractionSource;\n};\n\nexport type PanoEventMap = {\n viewchange: PanoViewerState;\n viewsettled: PanoViewerState;\n viewinteractionstart: ViewInteractionEvent;\n viewinteractionend: ViewInteractionEvent;\n click: PanoramaPointerEvent;\n doubleclick: PanoramaPointerEvent;\n pointerdown: PanoramaPointerEvent;\n pointerup: PanoramaPointerEvent;\n pointermove: PanoramaPointerEvent;\n contextmenu: PanoramaPointerEvent;\n wheel: PanoWheelEvent;\n idle: undefined;\n idleend: undefined;\n enterfullscreen: undefined;\n exitfullscreen: undefined;\n resize: PanoResizeEvent;\n autorotatestart: undefined;\n autorotatestop: undefined;\n autorotateoneround: undefined;\n gyroavailable: undefined;\n gyrounavailable: undefined;\n gyroenable: undefined;\n gyrodisable: undefined;\n gyrodenied: undefined;\n vravailable: undefined;\n vrunavailable: undefined;\n vrenter: { mode: WebVRMode };\n vrexit: { mode: WebVRMode };\n vrdenied: { error?: unknown };\n vrunknowndevice: undefined;\n};\n\nexport type PanoEventType = keyof PanoEventMap;\n\nexport type PanoEventListener<T extends PanoEventType> = (\n payload: PanoEventMap[T],\n) => void;\n\nexport type PanoEventBus = {\n subscribe: <T extends PanoEventType>(\n type: T,\n listener: PanoEventListener<T>,\n ) => () => void;\n emit: <T extends PanoEventType>(type: T, payload: PanoEventMap[T]) => void;\n};\n\nexport function createPanoEventBus(): PanoEventBus {\n const listeners = new Map<PanoEventType, Set<PanoEventListener<PanoEventType>>>();\n\n return {\n subscribe(type, listener) {\n let set = listeners.get(type);\n if (!set) {\n set = new Set();\n listeners.set(type, set);\n }\n set.add(listener as PanoEventListener<PanoEventType>);\n return () => {\n set?.delete(listener as PanoEventListener<PanoEventType>);\n if (set && set.size === 0) {\n listeners.delete(type);\n }\n };\n },\n emit(type, payload) {\n const set = listeners.get(type);\n if (!set || set.size === 0) {\n return;\n }\n for (const listener of [...set]) {\n (listener as PanoEventListener<typeof type>)(payload);\n }\n },\n };\n}\n\nexport const PanoEventBusContext = createContext<PanoEventBus | null>(null);\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useXR } from \"@react-three/xr\";\nimport {\n createContext,\n forwardRef,\n useEffect,\n useImperativeHandle,\n useRef,\n} from \"react\";\nimport type { RefObject } from \"react\";\nimport { Euler, MathUtils, PerspectiveCamera } from \"three\";\nimport type { GyroPose, GyroTouchMode } from \"./gyro-types\";\nimport type { PanoEventBus } from \"./pano-event-bus\";\nimport type {\n PanoramaControlsOptions,\n PanoViewerState,\n SetPanoViewerOptions,\n} from \"./types\";\n\nconst MAX_PITCH = 90;\nconst BOUNCE_OVERSHOOT_PITCH = 12;\nconst BOUNCE_OVERSHOOT_FOV_RATIO = 0.15;\nconst INERTIA_ROTATION_DAMPING = 8;\nconst INERTIA_ZOOM_DAMPING = 12;\nconst DEFAULT_ROTATE_DAMPING = 14;\nconst DEFAULT_ZOOM_DAMPING = 16;\nconst DEFAULT_FRICTION_STOP = 0.01;\nconst VIEW_SETTLE_EPSILON = 0.001;\n\nexport type ApplyViewDeltaOptions = {\n /** When true, records yaw/pitch/fov velocity for post-drag inertia. */\n recordVelocity?: boolean;\n /** Input channel applying the delta. */\n source?: \"mouse\" | \"touch\" | \"keyboard\";\n};\n\nexport type PanoramaViewRuntimeHandle = {\n getView: () => PanoViewerState;\n /** Target view used by drag/zoom input before camera smoothing. */\n getTargetView: () => PanoViewerState;\n setView: (\n view: Partial<PanoViewerState>,\n options?: SetPanoViewerOptions,\n ) => void;\n reset: () => void;\n /**\n * Adjusts the target view by relative deltas without snapping the current\n * view. Returns false while an interaction lock is held.\n */\n applyViewDelta: (\n delta: Partial<PanoViewerState>,\n options?: ApplyViewDeltaOptions,\n ) => boolean;\n /** Marks whether keyboard navigation is currently driving the view. */\n setKeyboardActive: (active: boolean) => void;\n /** Marks whether mouse or touch input is currently driving the view. */\n setPointerActive: (source: \"mouse\" | \"touch\", active: boolean) => void;\n /** Whether hotspot / transition locks currently block user input. */\n isInteractionLocked: () => boolean;\n /**\n * True while pointer/keyboard input, post-drag inertia, or an interaction\n * lock is active. Used by idle timers and AutoRotate pause logic.\n */\n isUserInteracting: () => boolean;\n /** Enables or disables device-orientation control. */\n setGyroActive: (active: boolean) => void;\n /** Updates the latest device-orientation pose. */\n setGyroPose: (pose: GyroPose) => void;\n /** Configures how pointer deltas combine with the gyro pose. */\n setGyroTouchMode: (mode: GyroTouchMode) => void;\n applyAutoRotation: (yawDelta: number) => boolean;\n acquireInteractionLock: () => () => void;\n};\n\nexport const PanoramaViewContext = createContext<\n RefObject<PanoramaViewRuntimeHandle | null> | null\n>(null);\n\ntype PanoramaViewRuntimeProps = {\n initialView: PanoViewerState;\n minFov: number;\n maxFov: number;\n options: PanoramaControlsOptions;\n eventBus: PanoEventBus;\n};\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, value));\n}\n\nfunction normalizeYaw(yaw: number): number {\n return MathUtils.euclideanModulo(yaw + 180, 360) - 180;\n}\n\nfunction shortestYawDelta(from: number, to: number): number {\n return normalizeYaw(to - from);\n}\n\nfunction dampingFactor(damping: number, deltaSeconds: number): number {\n return damping === 0 ? 1 : 1 - Math.exp(-damping * deltaSeconds);\n}\n\nfunction resolveDamping(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! >= 0 ? value! : fallback;\n}\n\nfunction resolveFrictionStop(value: number | undefined): number {\n return Number.isFinite(value) && value! >= 0 ? value! : DEFAULT_FRICTION_STOP;\n}\n\nfunction viewsEqual(a: PanoViewerState, b: PanoViewerState): boolean {\n return a.yaw === b.yaw && a.pitch === b.pitch && a.fov === b.fov;\n}\n\n/**\n * Internal canvas host for view following, inertia, and interaction locks.\n * Not part of the public API — input is provided by Mouse/Touch/Keyboard.\n */\nexport const PanoramaViewRuntime = forwardRef<\n PanoramaViewRuntimeHandle,\n PanoramaViewRuntimeProps\n>(function PanoramaViewRuntime(\n { initialView, minFov, maxFov, options, eventBus },\n ref,\n) {\n const { camera, gl } = useThree();\n const xrSession = useXR((state) => state.session);\n const xrSessionRef = useRef(xrSession);\n const viewRef = useRef<PanoViewerState>({ ...initialView });\n const targetViewRef = useRef<PanoViewerState>({ ...initialView });\n const initialViewRef = useRef<PanoViewerState>({ ...initialView });\n const yawVelocityRef = useRef(0);\n const pitchVelocityRef = useRef(0);\n const zoomVelocityRef = useRef(0);\n const dirtyRef = useRef(true);\n const settledRef = useRef(false);\n const interactingRef = useRef(false);\n const mouseActiveRef = useRef(false);\n const touchActiveRef = useRef(false);\n const interactionLockCountRef = useRef(0);\n const keyboardActiveRef = useRef(false);\n const gyroActiveRef = useRef(false);\n const gyroPoseRef = useRef<GyroPose>({ yaw: 0, pitch: 0, roll: 0 });\n const gyroOffsetRef = useRef({ yaw: 0, pitch: 0 });\n const gyroTouchModeRef = useRef<GyroTouchMode>(\"full\");\n const cameraRollRef = useRef(0);\n const lastVelocitySampleAtRef = useRef<number | null>(null);\n const optionsRef = useRef(options);\n const eventBusRef = useRef(eventBus);\n const lastEmittedViewRef = useRef<PanoViewerState | null>(null);\n const eulerRef = useRef(new Euler(0, 0, 0, \"YXZ\"));\n const xrEulerRef = useRef(new Euler(0, 0, 0, \"YXZ\"));\n const minFovRef = useRef(minFov);\n const maxFovRef = useRef(maxFov);\n\n optionsRef.current = options;\n eventBusRef.current = eventBus;\n xrSessionRef.current = xrSession;\n minFovRef.current = minFov;\n maxFovRef.current = maxFov;\n\n const hasInertia = () =>\n yawVelocityRef.current !== 0 ||\n pitchVelocityRef.current !== 0 ||\n zoomVelocityRef.current !== 0;\n\n const isUserInteracting = () =>\n mouseActiveRef.current ||\n touchActiveRef.current ||\n keyboardActiveRef.current ||\n gyroActiveRef.current ||\n interactionLockCountRef.current > 0 ||\n xrSessionRef.current != null ||\n hasInertia();\n\n const syncInteracting = () => {\n interactingRef.current = mouseActiveRef.current || touchActiveRef.current;\n };\n\n const hardConstrainView = (\n view: Partial<PanoViewerState>,\n current: PanoViewerState = targetViewRef.current,\n ): PanoViewerState => {\n return {\n yaw: normalizeYaw(view.yaw ?? current.yaw),\n pitch: clamp(view.pitch ?? current.pitch, -MAX_PITCH, MAX_PITCH),\n fov: clamp(\n view.fov ?? current.fov,\n minFovRef.current,\n maxFovRef.current,\n ),\n };\n };\n\n const softConstrainView = (\n view: Partial<PanoViewerState>,\n current: PanoViewerState = targetViewRef.current,\n ): PanoViewerState => {\n const bouncing = optionsRef.current.bouncingLimits === true;\n if (!bouncing || !interactingRef.current) {\n return hardConstrainView(view, current);\n }\n\n const fovRange = Math.max(maxFovRef.current - minFovRef.current, 1);\n const fovOvershoot = fovRange * BOUNCE_OVERSHOOT_FOV_RATIO;\n return {\n yaw: normalizeYaw(view.yaw ?? current.yaw),\n pitch: clamp(\n view.pitch ?? current.pitch,\n -MAX_PITCH - BOUNCE_OVERSHOOT_PITCH,\n MAX_PITCH + BOUNCE_OVERSHOOT_PITCH,\n ),\n fov: clamp(\n view.fov ?? current.fov,\n minFovRef.current - fovOvershoot,\n maxFovRef.current + fovOvershoot,\n ),\n };\n };\n\n const stopVelocity = () => {\n yawVelocityRef.current = 0;\n pitchVelocityRef.current = 0;\n zoomVelocityRef.current = 0;\n lastVelocitySampleAtRef.current = null;\n };\n\n const markDirty = () => {\n dirtyRef.current = true;\n settledRef.current = false;\n };\n\n const snapTargetToHardLimits = () => {\n const next = hardConstrainView(targetViewRef.current);\n if (\n next.yaw !== targetViewRef.current.yaw ||\n next.pitch !== targetViewRef.current.pitch ||\n next.fov !== targetViewRef.current.fov\n ) {\n targetViewRef.current = next;\n markDirty();\n }\n };\n\n const acquireInteractionLock = () => {\n interactionLockCountRef.current += 1;\n stopVelocity();\n if (mouseActiveRef.current) {\n mouseActiveRef.current = false;\n eventBusRef.current.emit(\"viewinteractionend\", { source: \"mouse\" });\n }\n if (touchActiveRef.current) {\n touchActiveRef.current = false;\n eventBusRef.current.emit(\"viewinteractionend\", { source: \"touch\" });\n }\n syncInteracting();\n\n let released = false;\n return () => {\n if (released) {\n return;\n }\n released = true;\n interactionLockCountRef.current = Math.max(\n 0,\n interactionLockCountRef.current - 1,\n );\n };\n };\n\n const setView = (\n view: Partial<PanoViewerState>,\n setOptions?: SetPanoViewerOptions,\n ) => {\n const nextView = hardConstrainView(view);\n if (gyroActiveRef.current) {\n gyroOffsetRef.current = {\n yaw: shortestYawDelta(gyroPoseRef.current.yaw, nextView.yaw),\n pitch: nextView.pitch - gyroPoseRef.current.pitch,\n };\n }\n targetViewRef.current = nextView;\n viewRef.current = nextView;\n if (setOptions?.immediate !== false) {\n stopVelocity();\n }\n markDirty();\n };\n\n const applyViewDelta = (\n delta: Partial<PanoViewerState>,\n applyOptions?: ApplyViewDeltaOptions,\n ): boolean => {\n if (\n interactionLockCountRef.current > 0 ||\n xrSessionRef.current != null\n ) {\n return false;\n }\n\n const current = targetViewRef.current;\n const gyroMode = gyroTouchModeRef.current;\n const gyroControlsView = gyroActiveRef.current;\n const appliesTouchMode =\n gyroControlsView && applyOptions?.source === \"touch\";\n const acceptsYaw =\n !appliesTouchMode ||\n gyroMode === \"horizontaloffset\" ||\n gyroMode === \"full\";\n const acceptsPitch = !appliesTouchMode || gyroMode === \"full\";\n const nextYaw =\n acceptsYaw && delta.yaw !== undefined && Number.isFinite(delta.yaw)\n ? current.yaw + delta.yaw\n : current.yaw;\n const nextPitch =\n acceptsPitch && delta.pitch !== undefined && Number.isFinite(delta.pitch)\n ? current.pitch + delta.pitch\n : current.pitch;\n const nextFov =\n delta.fov !== undefined && Number.isFinite(delta.fov)\n ? current.fov + delta.fov\n : current.fov;\n\n targetViewRef.current = softConstrainView({\n yaw: nextYaw,\n pitch: nextPitch,\n fov: nextFov,\n });\n if (gyroControlsView) {\n if (acceptsYaw && delta.yaw !== undefined && Number.isFinite(delta.yaw)) {\n gyroOffsetRef.current.yaw += delta.yaw;\n }\n if (\n acceptsPitch &&\n delta.pitch !== undefined &&\n Number.isFinite(delta.pitch)\n ) {\n gyroOffsetRef.current.pitch += delta.pitch;\n }\n }\n markDirty();\n\n if (applyOptions?.recordVelocity && !gyroControlsView) {\n const now = performance.now();\n const previousAt = lastVelocitySampleAtRef.current;\n const elapsed =\n previousAt === null\n ? 1 / 60\n : Math.max((now - previousAt) / 1000, 1 / 120);\n lastVelocitySampleAtRef.current = now;\n\n if (delta.yaw !== undefined && Number.isFinite(delta.yaw)) {\n yawVelocityRef.current = delta.yaw / elapsed;\n }\n if (delta.pitch !== undefined && Number.isFinite(delta.pitch)) {\n pitchVelocityRef.current = delta.pitch / elapsed;\n }\n if (delta.fov !== undefined && Number.isFinite(delta.fov)) {\n zoomVelocityRef.current = clamp(delta.fov / elapsed, -180, 180);\n }\n }\n\n return true;\n };\n\n useImperativeHandle(\n ref,\n () => ({\n getView: () => ({ ...viewRef.current }),\n getTargetView: () => ({ ...targetViewRef.current }),\n setView,\n reset: () => setView(initialViewRef.current),\n applyViewDelta,\n setKeyboardActive: (active: boolean) => {\n const wasActive = keyboardActiveRef.current;\n keyboardActiveRef.current = active;\n if (active && !wasActive) {\n eventBusRef.current.emit(\"viewinteractionstart\", {\n source: \"keyboard\",\n });\n } else if (!active && wasActive) {\n eventBusRef.current.emit(\"viewinteractionend\", {\n source: \"keyboard\",\n });\n }\n },\n setPointerActive: (source, active) => {\n const wasActive =\n source === \"mouse\"\n ? mouseActiveRef.current\n : touchActiveRef.current;\n if (source === \"mouse\") {\n mouseActiveRef.current = active;\n } else {\n touchActiveRef.current = active;\n }\n syncInteracting();\n if (active && !wasActive) {\n eventBusRef.current.emit(\"viewinteractionstart\", { source });\n } else if (!active && wasActive) {\n eventBusRef.current.emit(\"viewinteractionend\", { source });\n }\n if (active) {\n stopVelocity();\n } else if (!mouseActiveRef.current && !touchActiveRef.current) {\n lastVelocitySampleAtRef.current = null;\n snapTargetToHardLimits();\n }\n },\n isInteractionLocked: () => interactionLockCountRef.current > 0,\n isUserInteracting,\n setGyroActive: (active: boolean) => {\n gyroActiveRef.current = active;\n gyroOffsetRef.current = { yaw: 0, pitch: 0 };\n stopVelocity();\n if (!active) {\n cameraRollRef.current = 0;\n dirtyRef.current = true;\n }\n },\n setGyroPose: (pose: GyroPose) => {\n if (\n !gyroActiveRef.current ||\n interactionLockCountRef.current > 0 ||\n !Number.isFinite(pose.yaw) ||\n !Number.isFinite(pose.pitch) ||\n !Number.isFinite(pose.roll)\n ) {\n return;\n }\n\n const previous = gyroPoseRef.current;\n const viewMovement =\n Math.abs(shortestYawDelta(previous.yaw, pose.yaw)) +\n Math.abs(previous.pitch - pose.pitch);\n const movement =\n viewMovement + Math.abs(previous.roll - pose.roll);\n if (movement < 0.0001) {\n return;\n }\n gyroPoseRef.current = { ...pose };\n targetViewRef.current = hardConstrainView({\n yaw: pose.yaw + gyroOffsetRef.current.yaw,\n pitch: pose.pitch + gyroOffsetRef.current.pitch,\n });\n cameraRollRef.current = pose.roll;\n if (viewMovement >= 0.0001) {\n markDirty();\n } else {\n dirtyRef.current = true;\n }\n },\n setGyroTouchMode: (mode: GyroTouchMode) => {\n gyroTouchModeRef.current = mode;\n },\n acquireInteractionLock,\n applyAutoRotation: (yawDelta: number) => {\n const inertiaFinished =\n yawVelocityRef.current === 0 &&\n pitchVelocityRef.current === 0 &&\n zoomVelocityRef.current === 0;\n if (\n !Number.isFinite(yawDelta) ||\n xrSessionRef.current != null ||\n gyroActiveRef.current ||\n interactionLockCountRef.current > 0 ||\n interactingRef.current ||\n keyboardActiveRef.current ||\n !inertiaFinished\n ) {\n return false;\n }\n\n targetViewRef.current.yaw += yawDelta;\n markDirty();\n return true;\n },\n }),\n [],\n );\n\n useEffect(() => {\n initialViewRef.current = { ...initialView };\n setView(initialView);\n }, [initialView.fov, initialView.pitch, initialView.yaw]);\n\n useFrame((_, deltaSeconds) => {\n if (!(camera instanceof PerspectiveCamera)) {\n return;\n }\n if (xrSessionRef.current && gl.xr.isPresenting) {\n const xrCamera = gl.xr.getCamera();\n xrEulerRef.current.setFromQuaternion(xrCamera.quaternion, \"YXZ\");\n const nextView = {\n yaw: normalizeYaw(-MathUtils.radToDeg(xrEulerRef.current.y)),\n pitch: clamp(\n MathUtils.radToDeg(xrEulerRef.current.x),\n -MAX_PITCH,\n MAX_PITCH,\n ),\n fov: viewRef.current.fov,\n };\n viewRef.current = nextView;\n targetViewRef.current = nextView;\n const lastEmitted = lastEmittedViewRef.current;\n if (!lastEmitted || !viewsEqual(lastEmitted, nextView)) {\n lastEmittedViewRef.current = { ...nextView };\n eventBusRef.current.emit(\"viewchange\", { ...nextView });\n }\n return;\n }\n\n const frictionStop = resolveFrictionStop(optionsRef.current.frictionStop);\n const inertiaEnabled = optionsRef.current.inertia !== false;\n if (!interactingRef.current && !gyroActiveRef.current && inertiaEnabled) {\n const rotationDamping = Math.exp(\n -INERTIA_ROTATION_DAMPING * deltaSeconds,\n );\n const zoomDamping = Math.exp(-INERTIA_ZOOM_DAMPING * deltaSeconds);\n\n if (Math.abs(yawVelocityRef.current) >= frictionStop) {\n targetViewRef.current.yaw += yawVelocityRef.current * deltaSeconds;\n yawVelocityRef.current *= rotationDamping;\n markDirty();\n } else {\n yawVelocityRef.current = 0;\n }\n\n if (Math.abs(pitchVelocityRef.current) >= frictionStop) {\n targetViewRef.current.pitch += pitchVelocityRef.current * deltaSeconds;\n pitchVelocityRef.current *= rotationDamping;\n markDirty();\n } else {\n pitchVelocityRef.current = 0;\n }\n\n if (Math.abs(zoomVelocityRef.current) >= frictionStop) {\n targetViewRef.current.fov += zoomVelocityRef.current * deltaSeconds;\n zoomVelocityRef.current *= zoomDamping;\n markDirty();\n } else {\n zoomVelocityRef.current = 0;\n }\n } else if (!inertiaEnabled) {\n stopVelocity();\n }\n\n if (!interactingRef.current) {\n targetViewRef.current = hardConstrainView(targetViewRef.current);\n } else {\n targetViewRef.current = softConstrainView(targetViewRef.current);\n }\n\n if (!dirtyRef.current) {\n return;\n }\n\n const targetView = targetViewRef.current;\n const rotateDamping = resolveDamping(\n optionsRef.current.rotateDamping,\n DEFAULT_ROTATE_DAMPING,\n );\n const zoomDamping = resolveDamping(\n optionsRef.current.zoomDamping,\n DEFAULT_ZOOM_DAMPING,\n );\n const rotationFactor = dampingFactor(rotateDamping, deltaSeconds);\n const zoomFactor = dampingFactor(zoomDamping, deltaSeconds);\n const yawDelta = shortestYawDelta(viewRef.current.yaw, targetView.yaw);\n const smoothedView = {\n yaw: normalizeYaw(viewRef.current.yaw + yawDelta * rotationFactor),\n pitch:\n viewRef.current.pitch +\n (targetView.pitch - viewRef.current.pitch) * rotationFactor,\n fov:\n viewRef.current.fov +\n (targetView.fov - viewRef.current.fov) * zoomFactor,\n };\n const hasSettled =\n Math.abs(shortestYawDelta(smoothedView.yaw, targetView.yaw)) <\n VIEW_SETTLE_EPSILON &&\n Math.abs(smoothedView.pitch - targetView.pitch) < VIEW_SETTLE_EPSILON &&\n Math.abs(smoothedView.fov - targetView.fov) < VIEW_SETTLE_EPSILON;\n viewRef.current = hasSettled ? { ...targetView } : smoothedView;\n eulerRef.current.set(\n MathUtils.degToRad(viewRef.current.pitch),\n MathUtils.degToRad(-viewRef.current.yaw),\n MathUtils.degToRad(cameraRollRef.current),\n \"YXZ\",\n );\n camera.quaternion.setFromEuler(eulerRef.current);\n camera.fov = viewRef.current.fov;\n camera.updateProjectionMatrix();\n camera.updateMatrixWorld();\n\n const nextView = { ...viewRef.current };\n const lastEmitted = lastEmittedViewRef.current;\n if (!lastEmitted || !viewsEqual(lastEmitted, nextView)) {\n lastEmittedViewRef.current = nextView;\n eventBusRef.current.emit(\"viewchange\", nextView);\n }\n\n const wasSettled = settledRef.current;\n settledRef.current = hasSettled;\n if (hasSettled && !wasSettled) {\n eventBusRef.current.emit(\"viewsettled\", nextView);\n }\n\n dirtyRef.current = !hasSettled;\n });\n\n return null;\n});\n","import { createContext, useContext } from \"react\";\n\nexport type ControlChannel = \"mouse\" | \"touch\" | \"keyboard\";\n\nexport type ControlClaims = Record<ControlChannel, number>;\n\nexport const ControlClaimsContext = createContext<ControlClaims | null>(null);\n\nexport const DefaultControlChannelContext = createContext(false);\n\nconst CHANNEL_COMPONENT: Record<ControlChannel, string> = {\n mouse: \"MouseControls\",\n touch: \"TouchControls\",\n keyboard: \"KeyboardControls\",\n};\n\nexport function createControlClaims(): ControlClaims {\n return { mouse: 0, touch: 0, keyboard: 0 };\n}\n\nexport function resetControlClaims(claims: ControlClaims): void {\n claims.mouse = 0;\n claims.touch = 0;\n claims.keyboard = 0;\n}\n\nfunction isProduction(): boolean {\n const nodeEnv = (\n globalThis as typeof globalThis & {\n process?: { env?: { NODE_ENV?: string } };\n }\n ).process?.env?.NODE_ENV;\n return nodeEnv === \"production\";\n}\n\n/** Registers a user control instance during render so default slots can skip. */\nexport function useClaimControlChannel(channel: ControlChannel): void {\n const claims = useContext(ControlClaimsContext);\n const isDefault = useContext(DefaultControlChannelContext);\n if (!claims || isDefault) {\n return;\n }\n claims[channel] += 1;\n if (!isProduction() && claims[channel] > 1) {\n const name = CHANNEL_COMPONENT[channel];\n console.warn(\n `PanoViewer: multiple <${name}> instances are mounted. Render at most one per channel.`,\n );\n }\n}\n","type DocumentWithWebkitFullscreen = Document & {\n webkitFullscreenEnabled?: boolean;\n webkitFullscreenElement?: Element | null;\n webkitExitFullscreen?: () => Promise<void> | void;\n};\n\ntype ElementWithWebkitFullscreen = Element & {\n webkitRequestFullscreen?: () => Promise<void> | void;\n};\n\nexport function isFullscreenEnabled(): boolean {\n if (typeof document === \"undefined\") {\n return false;\n }\n const doc = document as DocumentWithWebkitFullscreen;\n return Boolean(doc.fullscreenEnabled || doc.webkitFullscreenEnabled);\n}\n\nexport function getFullscreenElement(): Element | null {\n if (typeof document === \"undefined\") {\n return null;\n }\n const doc = document as DocumentWithWebkitFullscreen;\n return doc.fullscreenElement ?? doc.webkitFullscreenElement ?? null;\n}\n\nexport async function requestElementFullscreen(element: Element): Promise<void> {\n if (typeof element.requestFullscreen === \"function\") {\n await element.requestFullscreen();\n return;\n }\n const prefixed = element as ElementWithWebkitFullscreen;\n prefixed.webkitRequestFullscreen?.();\n}\n\nexport async function exitElementFullscreen(): Promise<void> {\n if (typeof document === \"undefined\") {\n return;\n }\n const doc = document as DocumentWithWebkitFullscreen;\n if (typeof doc.exitFullscreen === \"function\" && getFullscreenElement()) {\n await doc.exitFullscreen();\n return;\n }\n await doc.webkitExitFullscreen?.();\n}\n\nexport function subscribeFullscreenChange(onChange: () => void): () => void {\n if (typeof document === \"undefined\") {\n return () => {};\n }\n document.addEventListener(\"fullscreenchange\", onChange);\n document.addEventListener(\"webkitfullscreenchange\", onChange);\n return () => {\n document.removeEventListener(\"fullscreenchange\", onChange);\n document.removeEventListener(\"webkitfullscreenchange\", onChange);\n };\n}\n","import {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type { ReactNode } from \"react\";\n\ntype HotspotActivationEvent = KeyboardEvent | MouseEvent;\n\ntype HotspotAccessibilityEntry = {\n id: string;\n label: string;\n token: symbol;\n activate: (event: HotspotActivationEvent) => void;\n onFocusChange: (focused: boolean) => void;\n};\n\ntype HotspotAccessibilityRegistry = {\n register: (\n entry: Omit<HotspotAccessibilityEntry, \"token\">,\n ) => () => void;\n};\n\nexport const HotspotAccessibilityContext =\n createContext<HotspotAccessibilityRegistry | null>(null);\n\nfunction warnAboutMissingLabel(id: string) {\n const nodeEnv = (\n globalThis as typeof globalThis & {\n process?: { env?: { NODE_ENV?: string } };\n }\n ).process?.env?.NODE_ENV;\n if (nodeEnv !== \"production\") {\n console.warn(\n `Hotspot \"${id}\" is clickable but has no ariaLabel, so it is unavailable to keyboard and screen-reader users.`,\n );\n }\n}\n\nexport function useHotspotAccessibility({\n id,\n ariaLabel,\n onActivate,\n}: {\n id: string;\n ariaLabel?: string;\n onActivate?: (event: HotspotActivationEvent) => void;\n}): boolean {\n const registry = useContext(HotspotAccessibilityContext);\n const [focused, setFocused] = useState(false);\n const activateRef = useRef(onActivate);\n const enabled = Boolean(onActivate);\n activateRef.current = onActivate;\n\n useEffect(() => {\n if (!enabled) {\n setFocused(false);\n return;\n }\n if (!ariaLabel) {\n warnAboutMissingLabel(id);\n return;\n }\n if (!registry) {\n return;\n }\n\n return registry.register({\n id,\n label: ariaLabel,\n activate: (event) => activateRef.current?.(event),\n onFocusChange: setFocused,\n });\n }, [ariaLabel, enabled, id, registry]);\n\n return focused;\n}\n\nexport function useHotspotAccessibilityLayer(): {\n controls: ReactNode;\n registry: HotspotAccessibilityRegistry;\n} {\n const [entries, setEntries] = useState<\n Map<string, HotspotAccessibilityEntry>\n >(() => new Map());\n\n const register = useCallback(\n (entry: Omit<HotspotAccessibilityEntry, \"token\">) => {\n const token = Symbol(entry.id);\n const nextEntry: HotspotAccessibilityEntry = { ...entry, token };\n setEntries((current) => {\n const next = new Map(current);\n next.set(entry.id, nextEntry);\n return next;\n });\n\n return () => {\n setEntries((current) => {\n if (current.get(entry.id)?.token !== token) {\n return current;\n }\n const next = new Map(current);\n next.delete(entry.id);\n return next;\n });\n };\n },\n [],\n );\n\n const registry = useMemo<HotspotAccessibilityRegistry>(\n () => ({ register }),\n [register],\n );\n const controls = useMemo(\n () => (\n <div aria-label=\"Panorama hotspots\" style={{ pointerEvents: \"none\" }}>\n {Array.from(entries.values()).map((entry) => (\n <button\n aria-label={entry.label}\n className=\"pano-sr-only\"\n key={entry.id}\n onBlur={() => entry.onFocusChange(false)}\n onClick={(event) => entry.activate(event.nativeEvent)}\n onFocus={() => entry.onFocusChange(true)}\n onKeyDown={(event) => {\n if (event.key === \"Enter\" || event.key === \" \") {\n event.preventDefault();\n entry.activate(event.nativeEvent);\n }\n }}\n type=\"button\"\n >\n {entry.label}\n </button>\n ))}\n </div>\n ),\n [entries],\n );\n\n return { controls, registry };\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useMemo, useRef } from \"react\";\nimport { useClaimControlChannel } from \"./control-claims\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\n\nconst DEFAULT_ROTATE_SPEED = 60;\nconst DEFAULT_ZOOM_SPEED = 30;\nconst DEFAULT_SHIFT_MULTIPLIER = 3;\n\nexport type KeyboardControlAction =\n | \"left\"\n | \"right\"\n | \"up\"\n | \"down\"\n | \"zoomIn\"\n | \"zoomOut\"\n | \"previousScene\"\n | \"nextScene\"\n | \"reset\";\n\nexport type KeyboardControlKeys = Partial<\n Record<KeyboardControlAction, string | readonly string[]>\n>;\n\n/** Options for keyboard-driven panorama navigation. */\nexport type KeyboardControlsProps = {\n /** Whether keyboard handling is active. Defaults to true. */\n enabled?: boolean;\n /**\n * Custom key bindings. Each action accepts a key, code, or list of either.\n * Matching is case-insensitive for `event.key` and exact for `event.code`.\n */\n keys?: KeyboardControlKeys;\n /** Yaw/pitch change rate in degrees per second. Defaults to 60. */\n rotateSpeed?: number;\n /** FOV change rate in degrees per second. Defaults to 30. */\n zoomSpeed?: number;\n /** Speed multiplier while Shift is held. Defaults to 3. */\n shiftMultiplier?: number;\n /** Inverts up/down look direction. Defaults to false. */\n invert?: boolean;\n /**\n * Maximum FOV change rate in degrees per second. When omitted, no extra\n * rate cap is applied. Usually supplied by PanoViewer from `controls.fovSpeed`.\n */\n fovSpeed?: number;\n /** Called once when the previous-scene binding is pressed. */\n onPreviousScene?: () => void;\n /** Called once when the next-scene binding is pressed. */\n onNextScene?: () => void;\n};\n\nconst DEFAULT_KEYS: Record<KeyboardControlAction, readonly string[]> = {\n left: [\"ArrowLeft\", \"a\", \"KeyA\"],\n right: [\"ArrowRight\", \"d\", \"KeyD\"],\n up: [\"ArrowUp\", \"w\", \"KeyW\"],\n down: [\"ArrowDown\", \"s\", \"KeyS\"],\n zoomIn: [\"+\", \"=\"],\n zoomOut: [\"-\", \"_\"],\n previousScene: [\"[\", \"PageUp\"],\n nextScene: [\"]\", \"PageDown\"],\n reset: [\"0\"],\n};\n\nconst CONTINUOUS_ACTIONS = new Set<KeyboardControlAction>([\n \"left\",\n \"right\",\n \"up\",\n \"down\",\n \"zoomIn\",\n \"zoomOut\",\n]);\n\nfunction normalizeBinding(value: string | readonly string[] | undefined): string[] {\n if (value === undefined) {\n return [];\n }\n return (typeof value === \"string\" ? [value] : [...value]).filter(\n (entry) => entry.length > 0,\n );\n}\n\nfunction resolveKeyMap(\n overrides: KeyboardControlKeys | undefined,\n): Map<string, KeyboardControlAction> {\n const map = new Map<string, KeyboardControlAction>();\n for (const action of Object.keys(DEFAULT_KEYS) as KeyboardControlAction[]) {\n const bindings =\n overrides && action in overrides\n ? normalizeBinding(overrides[action])\n : [...DEFAULT_KEYS[action]];\n for (const binding of bindings) {\n map.set(binding.toLowerCase(), action);\n }\n }\n return map;\n}\n\nfunction matchAction(\n event: KeyboardEvent,\n keyMap: Map<string, KeyboardControlAction>,\n): KeyboardControlAction | null {\n return (\n keyMap.get(event.key.toLowerCase()) ??\n keyMap.get(event.code.toLowerCase()) ??\n null\n );\n}\n\nfunction resolveSpeed(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! >= 0 ? value! : fallback;\n}\n\n/**\n * Returns the scene id `step` positions away from `activeSceneId` in\n * `scenes`, wrapping at both ends. Returns `null` when the list is empty or\n * the active id is missing.\n */\nexport function cycleSceneId(\n scenes: readonly { id: string }[],\n activeSceneId: string,\n step: 1 | -1,\n): string | null {\n if (scenes.length === 0) {\n return null;\n }\n const index = scenes.findIndex((scene) => scene.id === activeSceneId);\n if (index < 0) {\n return null;\n }\n const nextIndex = (index + step + scenes.length) % scenes.length;\n return scenes[nextIndex]?.id ?? null;\n}\n\n/**\n * Adds keyboard navigation to the nearest PanoViewer. Enabled by default;\n * render this component only to override properties, bindings, or scene\n * callbacks. Hold movement/zoom keys for continuous motion; scene and reset\n * bindings fire once per key press. Click the viewer to focus it before\n * keys are received.\n */\nexport function KeyboardControls({\n enabled = true,\n keys,\n rotateSpeed = DEFAULT_ROTATE_SPEED,\n zoomSpeed = DEFAULT_ZOOM_SPEED,\n shiftMultiplier = DEFAULT_SHIFT_MULTIPLIER,\n invert = false,\n fovSpeed,\n onPreviousScene,\n onNextScene,\n}: KeyboardControlsProps) {\n useClaimControlChannel(\"keyboard\");\n const controlsRef = useContext(PanoramaViewContext);\n const { gl } = useThree();\n const pressedRef = useRef(new Set<KeyboardControlAction>());\n const shiftHeldRef = useRef(false);\n const invertRef = useRef(invert);\n const fovSpeedRef = useRef(fovSpeed);\n const onPreviousSceneRef = useRef(onPreviousScene);\n const onNextSceneRef = useRef(onNextScene);\n const keyMap = useMemo(() => resolveKeyMap(keys), [keys]);\n\n if (!controlsRef) {\n throw new Error(\"<KeyboardControls> must be rendered inside <PanoViewer>.\");\n }\n\n invertRef.current = invert;\n fovSpeedRef.current = fovSpeed;\n onPreviousSceneRef.current = onPreviousScene;\n onNextSceneRef.current = onNextScene;\n\n useEffect(() => {\n const element = gl.domElement;\n if (!enabled) {\n pressedRef.current.clear();\n shiftHeldRef.current = false;\n controlsRef.current?.setKeyboardActive(false);\n return;\n }\n\n // Canvas extra props land on the R3F wrapper, not gl.domElement, and\n // pointerdown preventDefault blocks the default focus — make the canvas\n // focusable and focus it ourselves so keydown can reach these listeners.\n const previousTabIndex = element.getAttribute(\"tabindex\");\n element.tabIndex = 0;\n\n const syncKeyboardActive = () => {\n let continuous = false;\n for (const action of pressedRef.current) {\n if (CONTINUOUS_ACTIONS.has(action)) {\n continuous = true;\n break;\n }\n }\n controlsRef.current?.setKeyboardActive(continuous);\n };\n\n const clearPressed = () => {\n pressedRef.current.clear();\n shiftHeldRef.current = false;\n controlsRef.current?.setKeyboardActive(false);\n };\n\n const onKeyDown = (event: KeyboardEvent) => {\n if (event.key === \"Shift\") {\n shiftHeldRef.current = true;\n }\n\n const action = matchAction(event, keyMap);\n if (!action) {\n return;\n }\n\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n\n event.preventDefault();\n\n if (action === \"reset\") {\n if (!event.repeat) {\n controlsRef.current?.reset();\n }\n return;\n }\n\n if (action === \"previousScene\") {\n if (!event.repeat) {\n onPreviousSceneRef.current?.();\n }\n return;\n }\n\n if (action === \"nextScene\") {\n if (!event.repeat) {\n onNextSceneRef.current?.();\n }\n return;\n }\n\n pressedRef.current.add(action);\n syncKeyboardActive();\n };\n\n const onKeyUp = (event: KeyboardEvent) => {\n if (event.key === \"Shift\") {\n shiftHeldRef.current = false;\n }\n\n const action = matchAction(event, keyMap);\n if (!action || !CONTINUOUS_ACTIONS.has(action)) {\n return;\n }\n\n pressedRef.current.delete(action);\n syncKeyboardActive();\n };\n\n const onBlur = () => {\n clearPressed();\n };\n\n const onPointerDown = () => {\n if (document.activeElement !== element) {\n element.focus({ preventScroll: true });\n }\n };\n\n element.addEventListener(\"pointerdown\", onPointerDown);\n element.addEventListener(\"keydown\", onKeyDown);\n element.addEventListener(\"keyup\", onKeyUp);\n element.addEventListener(\"blur\", onBlur);\n window.addEventListener(\"blur\", onBlur);\n\n return () => {\n element.removeEventListener(\"pointerdown\", onPointerDown);\n element.removeEventListener(\"keydown\", onKeyDown);\n element.removeEventListener(\"keyup\", onKeyUp);\n element.removeEventListener(\"blur\", onBlur);\n window.removeEventListener(\"blur\", onBlur);\n if (previousTabIndex === null) {\n element.removeAttribute(\"tabindex\");\n } else {\n element.setAttribute(\"tabindex\", previousTabIndex);\n }\n clearPressed();\n };\n }, [controlsRef, enabled, gl, keyMap]);\n\n useFrame((_, deltaSeconds) => {\n if (!enabled || pressedRef.current.size === 0) {\n return;\n }\n\n const controls = controlsRef.current;\n if (!controls) {\n return;\n }\n\n const multiplier = shiftHeldRef.current\n ? resolveSpeed(shiftMultiplier, DEFAULT_SHIFT_MULTIPLIER)\n : 1;\n const rotation =\n resolveSpeed(rotateSpeed, DEFAULT_ROTATE_SPEED) * multiplier * deltaSeconds;\n let zoom =\n resolveSpeed(zoomSpeed, DEFAULT_ZOOM_SPEED) * multiplier * deltaSeconds;\n const fovCap = fovSpeedRef.current;\n if (Number.isFinite(fovCap) && fovCap! >= 0) {\n zoom = Math.min(zoom, fovCap! * deltaSeconds);\n }\n\n const pitchSign = invertRef.current ? -1 : 1;\n let yaw = 0;\n let pitch = 0;\n let fov = 0;\n\n for (const action of pressedRef.current) {\n switch (action) {\n case \"left\":\n yaw -= rotation;\n break;\n case \"right\":\n yaw += rotation;\n break;\n case \"up\":\n pitch += pitchSign * rotation;\n break;\n case \"down\":\n pitch -= pitchSign * rotation;\n break;\n case \"zoomIn\":\n fov -= zoom;\n break;\n case \"zoomOut\":\n fov += zoom;\n break;\n case \"previousScene\":\n case \"nextScene\":\n case \"reset\":\n break;\n default: {\n const _exhaustive: never = action;\n void _exhaustive;\n break;\n }\n }\n }\n\n if (yaw !== 0 || pitch !== 0 || fov !== 0) {\n controls.applyViewDelta(\n { yaw, pitch, fov },\n { source: \"keyboard\" },\n );\n }\n });\n\n return null;\n}\n","import { useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useRef } from \"react\";\nimport { useClaimControlChannel } from \"./control-claims\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { MouseControlButton, MouseControlsOptions } from \"./types\";\n\nconst DEFAULT_ROTATE_SPEED = 0.35;\nconst DEFAULT_ZOOM_SPEED = 0.08;\n\nconst BUTTON_FLAG: Record<MouseControlButton, number> = {\n left: 0,\n middle: 1,\n right: 2,\n};\n\nexport type MouseControlsProps = MouseControlsOptions & {\n /**\n * Maximum FOV change rate in degrees per second for wheel zoom. When\n * omitted, no extra rate cap is applied. Usually supplied by PanoViewer from\n * `controls.fovSpeed`.\n */\n fovSpeed?: number;\n};\n\nfunction resolveSpeed(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! >= 0 ? value! : fallback;\n}\n\nfunction resolveButtons(\n buttons: readonly MouseControlButton[] | undefined,\n): Set<number> {\n const list = buttons && buttons.length > 0 ? buttons : ([\"left\"] as const);\n return new Set(list.map((button) => BUTTON_FLAG[button]));\n}\n\n/**\n * Adds mouse (and pen) drag / wheel navigation to the nearest PanoViewer.\n * Enabled by default; render this component only to override properties.\n */\nexport function MouseControls({\n enabled = true,\n rotateSpeed = DEFAULT_ROTATE_SPEED,\n zoomSpeed = DEFAULT_ZOOM_SPEED,\n wheel = true,\n invert = false,\n buttons,\n fovSpeed,\n}: MouseControlsProps) {\n useClaimControlChannel(\"mouse\");\n const controlsRef = useContext(PanoramaViewContext);\n const { gl } = useThree();\n const pointersRef = useRef(\n new Map<number, { x: number; y: number; at: number }>(),\n );\n const optionsRef = useRef({\n rotateSpeed,\n zoomSpeed,\n wheel,\n invert,\n fovSpeed,\n });\n\n if (!controlsRef) {\n throw new Error(\"<MouseControls> must be rendered inside <PanoViewer>.\");\n }\n\n optionsRef.current = {\n rotateSpeed,\n zoomSpeed,\n wheel,\n invert,\n fovSpeed,\n };\n\n useEffect(() => {\n const element = gl.domElement;\n const allowedButtons = resolveButtons(buttons);\n\n const clearPointers = () => {\n for (const pointerId of pointersRef.current.keys()) {\n if (element.hasPointerCapture?.(pointerId)) {\n element.releasePointerCapture?.(pointerId);\n }\n }\n pointersRef.current.clear();\n controlsRef.current?.setPointerActive(\"mouse\", false);\n };\n\n if (!enabled) {\n clearPointers();\n return;\n }\n\n const isMouseLike = (event: PointerEvent) =>\n event.pointerType === \"mouse\" || event.pointerType === \"pen\";\n\n const syncActive = () => {\n controlsRef.current?.setPointerActive(\n \"mouse\",\n pointersRef.current.size > 0,\n );\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (!isMouseLike(event)) {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n if (!allowedButtons.has(event.button)) {\n return;\n }\n\n event.preventDefault();\n pointersRef.current.set(event.pointerId, {\n x: event.clientX,\n y: event.clientY,\n at: performance.now(),\n });\n element.setPointerCapture?.(event.pointerId);\n syncActive();\n };\n\n const onPointerMove = (event: PointerEvent) => {\n if (!isMouseLike(event)) {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n const previous = pointersRef.current.get(event.pointerId);\n if (!previous) {\n return;\n }\n\n event.preventDefault();\n const next = {\n x: event.clientX,\n y: event.clientY,\n at: performance.now(),\n };\n pointersRef.current.set(event.pointerId, next);\n\n const rect = element.getBoundingClientRect();\n const speed = resolveSpeed(\n optionsRef.current.rotateSpeed,\n DEFAULT_ROTATE_SPEED,\n );\n const sign = optionsRef.current.invert ? -1 : 1;\n const deltaYaw =\n (sign * -(next.x - previous.x) * 360 * speed) /\n Math.max(rect.width, 1);\n const deltaPitch =\n (sign * (next.y - previous.y) * 180 * speed) /\n Math.max(rect.height, 1);\n\n controlsRef.current?.applyViewDelta(\n { yaw: deltaYaw, pitch: deltaPitch },\n { recordVelocity: true, source: \"mouse\" },\n );\n };\n\n const releasePointer = (event: PointerEvent) => {\n if (!pointersRef.current.has(event.pointerId)) {\n return;\n }\n pointersRef.current.delete(event.pointerId);\n if (element.hasPointerCapture?.(event.pointerId)) {\n element.releasePointerCapture?.(event.pointerId);\n }\n syncActive();\n };\n\n const onWheel = (event: WheelEvent) => {\n if (!optionsRef.current.wheel) {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n event.preventDefault();\n return;\n }\n event.preventDefault();\n\n const speed = resolveSpeed(\n optionsRef.current.zoomSpeed,\n DEFAULT_ZOOM_SPEED,\n );\n let delta = event.deltaY * speed;\n const cap = optionsRef.current.fovSpeed;\n if (Number.isFinite(cap) && cap! > 0) {\n delta = Math.max(-cap!, Math.min(cap!, delta));\n }\n\n controlsRef.current?.applyViewDelta(\n { fov: delta },\n { recordVelocity: true, source: \"mouse\" },\n );\n };\n\n element.addEventListener(\"pointerdown\", onPointerDown);\n element.addEventListener(\"pointermove\", onPointerMove);\n element.addEventListener(\"pointerup\", releasePointer);\n element.addEventListener(\"pointercancel\", releasePointer);\n element.addEventListener(\"wheel\", onWheel, { passive: false });\n\n return () => {\n element.removeEventListener(\"pointerdown\", onPointerDown);\n element.removeEventListener(\"pointermove\", onPointerMove);\n element.removeEventListener(\"pointerup\", releasePointer);\n element.removeEventListener(\"pointercancel\", releasePointer);\n element.removeEventListener(\"wheel\", onWheel);\n clearPointers();\n };\n }, [buttons, controlsRef, enabled, gl]);\n\n return null;\n}\n","import { createContext, useContext, useSyncExternalStore } from \"react\";\nimport {\n DEFAULT_PANO_FILTER_SNAPSHOT,\n type PanoFilterSnapshot,\n} from \"./presets\";\n\nexport type PanoFilterHost = {\n snapshot: PanoFilterSnapshot;\n claims: number;\n revision: number;\n listeners: Set<() => void>;\n};\n\nexport const PanoFilterHostContext = createContext<PanoFilterHost | null>(null);\n\nexport function createPanoFilterHost(): PanoFilterHost {\n return {\n snapshot: { ...DEFAULT_PANO_FILTER_SNAPSHOT },\n claims: 0,\n revision: 0,\n listeners: new Set(),\n };\n}\n\nexport function notifyPanoFilterHost(host: PanoFilterHost): void {\n host.revision += 1;\n host.listeners.forEach((listener) => {\n listener();\n });\n}\n\nexport function setPanoFilterSnapshot(\n host: PanoFilterHost,\n snapshot: PanoFilterSnapshot,\n): void {\n host.snapshot = snapshot;\n notifyPanoFilterHost(host);\n}\n\nexport function resetPanoFilterHost(host: PanoFilterHost): void {\n host.snapshot = { ...DEFAULT_PANO_FILTER_SNAPSHOT };\n notifyPanoFilterHost(host);\n}\n\nexport function claimPanoFilter(host: PanoFilterHost): void {\n host.claims += 1;\n if (!isProduction() && host.claims > 1) {\n console.warn(\n \"PanoViewer: multiple <PanoFilter> instances are mounted. Render at most one.\",\n );\n }\n}\n\nexport function releasePanoFilter(host: PanoFilterHost): void {\n host.claims = Math.max(0, host.claims - 1);\n if (host.claims === 0) {\n resetPanoFilterHost(host);\n }\n}\n\nexport function subscribePanoFilterHost(\n host: PanoFilterHost,\n onStoreChange: () => void,\n): () => void {\n host.listeners.add(onStoreChange);\n return () => {\n host.listeners.delete(onStoreChange);\n };\n}\n\nexport function getPanoFilterHostRevision(host: PanoFilterHost): number {\n return host.revision;\n}\n\nconst INACTIVE_FILTER_SNAPSHOT: PanoFilterSnapshot = {\n ...DEFAULT_PANO_FILTER_SNAPSHOT,\n};\n\nfunction subscribeNoop(): () => void {\n return () => {};\n}\n\nexport function usePanoFilterSnapshot(): PanoFilterSnapshot {\n const host = useContext(PanoFilterHostContext);\n const revision = useSyncExternalStore(\n host\n ? (onStoreChange) => subscribePanoFilterHost(host, onStoreChange)\n : subscribeNoop,\n () => (host ? getPanoFilterHostRevision(host) : 0),\n () => (host ? getPanoFilterHostRevision(host) : 0),\n );\n void revision;\n return host?.snapshot ?? INACTIVE_FILTER_SNAPSHOT;\n}\n\nfunction isProduction(): boolean {\n const nodeEnv = (\n globalThis as typeof globalThis & {\n process?: { env?: { NODE_ENV?: string } };\n }\n ).process?.env?.NODE_ENV;\n return nodeEnv === \"production\";\n}\n","export const PANO_FILTER_PRESETS = [\n \"none\",\n \"grayscale\",\n \"sepia\",\n \"vintage\",\n \"cool\",\n \"warm\",\n \"pencil\",\n \"coloredPencil\",\n \"crayon\",\n \"watercolor\",\n \"cartoon\",\n \"crosshatch\",\n] as const;\n\nexport type PanoFilterPreset = (typeof PANO_FILTER_PRESETS)[number];\n\nexport type AppliedPanoFilterPreset = Exclude<PanoFilterPreset, \"none\">;\n\nexport type PanoFilterSnapshot = {\n preset: PanoFilterPreset;\n intensity: number;\n enabled: boolean;\n};\n\nexport const DEFAULT_PANO_FILTER_INTENSITY = 1;\n\nexport const DEFAULT_PANO_FILTER_SNAPSHOT: PanoFilterSnapshot = {\n preset: \"none\",\n intensity: DEFAULT_PANO_FILTER_INTENSITY,\n enabled: true,\n};\n\nexport function clampPanoFilterIntensity(value: number | undefined): number {\n if (!Number.isFinite(value)) {\n return DEFAULT_PANO_FILTER_INTENSITY;\n }\n return Math.max(0, Math.min(value!, 1));\n}\n\nexport function resolvePanoFilterSnapshot(input: {\n preset?: PanoFilterPreset;\n intensity?: number;\n enabled?: boolean;\n}): PanoFilterSnapshot {\n return {\n preset: input.preset ?? \"none\",\n intensity: clampPanoFilterIntensity(input.intensity),\n enabled: input.enabled !== false,\n };\n}\n\nexport function isPanoFilterActive(snapshot: PanoFilterSnapshot): boolean {\n return snapshot.enabled && snapshot.preset !== \"none\";\n}\n","import {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useId,\n useLayoutEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type {\n CSSProperties,\n KeyboardEvent as ReactKeyboardEvent,\n MouseEvent as ReactMouseEvent,\n ReactElement,\n ReactNode,\n} from \"react\";\nimport { cn } from \"./cn\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { PanoViewerState } from \"./types\";\n\nconst DEFAULT_ICON_SIZE = 16;\nconst MENU_EDGE_PADDING = 8;\n\n/** Lowest allowed `appearance.opacity` (background only). */\nexport const MIN_PANO_CONTEXT_MENU_BACKGROUND_OPACITY = 0.4;\n\nexport type PanoContextMenuSelectContext = {\n position: PanoramaPointerEvent[\"position\"];\n view: PanoViewerState;\n nativeEvent: MouseEvent | PointerEvent;\n close: () => void;\n};\n\nexport type PanoContextMenuActionItem = {\n type?: \"item\";\n id: string;\n label: string;\n /** React icon node (inline SVG, icon library component, emoji, etc.). */\n icon?: ReactNode;\n /** Image URL; ignored when `icon` is set. */\n image?: string;\n imageAlt?: string;\n disabled?: boolean;\n hidden?: boolean;\n className?: string;\n style?: CSSProperties;\n onSelect: (context: PanoContextMenuSelectContext) => void;\n};\n\nexport type PanoContextMenuSeparatorItem = {\n type: \"separator\";\n id?: string;\n className?: string;\n style?: CSSProperties;\n};\n\nexport type PanoContextMenuItem =\n | PanoContextMenuActionItem\n | PanoContextMenuSeparatorItem;\n\n/** Built-in menu entries hosts can reuse without reimplementing behavior. */\nexport type PanoContextMenuPresetId =\n | \"resetView\"\n | \"fullscreen\"\n | \"separator\";\n\n/**\n * Reference a built-in preset, optionally overriding presentation fields.\n * Action wiring (reset / fullscreen toggle and enter/exit label) stays built-in.\n */\nexport type PanoContextMenuPresetRef = {\n preset: PanoContextMenuPresetId;\n id?: string;\n label?: string;\n className?: string;\n style?: CSSProperties;\n disabled?: boolean;\n hidden?: boolean;\n};\n\n/** A custom action item, a preset id string, or a preset ref with overrides. */\nexport type PanoContextMenuEntry =\n | PanoContextMenuActionItem\n | PanoContextMenuPresetId\n | PanoContextMenuPresetRef;\n\nexport type PanoContextMenuAppearance = {\n background?: string;\n color?: string;\n border?: string;\n borderRadius?: number | string;\n shadow?: string;\n /**\n * Background-only opacity from {@link MIN_PANO_CONTEXT_MENU_BACKGROUND_OPACITY}\n * to 1. Defaults to 1. Text and icons stay fully opaque.\n */\n opacity?: number;\n fontSize?: number | string;\n minWidth?: number | string;\n padding?: number | string;\n iconSize?: number;\n itemPadding?: string;\n itemHoverBackground?: string;\n itemDisabledColor?: string;\n separatorColor?: string;\n separatorMargin?: string;\n};\n\nexport type PanoContextMenuRenderProps = {\n event: PanoramaPointerEvent;\n view: PanoViewerState;\n close: () => void;\n};\n\nexport type PanoContextMenuProps = {\n /**\n * Menu entries. May mix concrete items with built-in presets\n * (`\"resetView\"`, `\"fullscreen\"`, `\"separator\"`). When omitted, the\n * default Reset view / Fullscreen list is used (see also `prepend` /\n * `append`).\n */\n items?: readonly PanoContextMenuEntry[];\n /**\n * Entries placed before the default menu when `items` is omitted.\n * Ignored when `items` is provided.\n */\n prepend?: readonly PanoContextMenuEntry[];\n /**\n * Entries placed after the default menu when `items` is omitted.\n * Ignored when `items` is provided.\n */\n append?: readonly PanoContextMenuEntry[];\n appearance?: PanoContextMenuAppearance;\n className?: string;\n style?: CSSProperties;\n itemClassName?: string;\n separatorClassName?: string;\n /**\n * Fully custom menu content. When provided, takes precedence over `items`.\n * Opening, closing, and positioning remain handled by PanoContextMenu.\n */\n children?: (props: PanoContextMenuRenderProps) => ReactNode;\n};\n\ntype ContextMenuSession = {\n key: string;\n event: PanoramaPointerEvent;\n view: PanoViewerState;\n render: () => ReactNode;\n};\n\ntype ContextMenuOverlayApi = {\n setSession: (session: ContextMenuSession | null) => void;\n overlayRef: { current: HTMLDivElement | null };\n};\n\nexport const PanoContextMenuOverlayContext =\n createContext<ContextMenuOverlayApi | null>(null);\n\nconst DEFAULT_APPEARANCE: Required<\n Pick<\n PanoContextMenuAppearance,\n | \"background\"\n | \"color\"\n | \"border\"\n | \"borderRadius\"\n | \"shadow\"\n | \"opacity\"\n | \"fontSize\"\n | \"minWidth\"\n | \"padding\"\n | \"iconSize\"\n | \"itemPadding\"\n | \"itemHoverBackground\"\n | \"itemDisabledColor\"\n | \"separatorColor\"\n | \"separatorMargin\"\n >\n> = {\n background: \"#161616\",\n color: \"#f4f4f4\",\n border: \"1px solid #2e2e2e\",\n borderRadius: 8,\n shadow: \"0 8px 24px rgba(0, 0, 0, 0.45)\",\n opacity: 1,\n fontSize: 13,\n minWidth: 180,\n padding: 4,\n iconSize: DEFAULT_ICON_SIZE,\n itemPadding: \"6px 10px\",\n itemHoverBackground: \"#2a2a2a\",\n itemDisabledColor: \"#777777\",\n separatorColor: \"#333333\",\n separatorMargin: \"4px 6px\",\n};\n\nfunction clampBackgroundOpacity(value: number | undefined): number {\n if (!Number.isFinite(value)) {\n return DEFAULT_APPEARANCE.opacity;\n }\n return Math.min(\n 1,\n Math.max(MIN_PANO_CONTEXT_MENU_BACKGROUND_OPACITY, value!),\n );\n}\n\nfunction isActionItem(\n item: PanoContextMenuItem,\n): item is PanoContextMenuActionItem {\n return item.type !== \"separator\";\n}\n\nfunction DefaultContextMenuPanel({\n items,\n appearance,\n className,\n style,\n itemClassName,\n separatorClassName,\n selectContext,\n onRequestClose,\n}: {\n items: readonly PanoContextMenuItem[];\n appearance?: PanoContextMenuAppearance;\n className?: string;\n style?: CSSProperties;\n itemClassName?: string;\n separatorClassName?: string;\n selectContext: PanoContextMenuSelectContext;\n onRequestClose: () => void;\n}) {\n const menuRef = useRef<HTMLDivElement>(null);\n const [activeIndex, setActiveIndex] = useState(0);\n const resolved = { ...DEFAULT_APPEARANCE, ...appearance };\n const iconSize = Number.isFinite(resolved.iconSize)\n ? Math.max(0, resolved.iconSize!)\n : DEFAULT_ICON_SIZE;\n\n const visibleItems = useMemo(\n () =>\n items.filter((item) => {\n if (!isActionItem(item)) {\n return true;\n }\n return !item.hidden;\n }),\n [items],\n );\n\n const focusableIndices = useMemo(() => {\n const indices: number[] = [];\n visibleItems.forEach((item, index) => {\n if (isActionItem(item) && !item.disabled) {\n indices.push(index);\n }\n });\n return indices;\n }, [visibleItems]);\n\n useEffect(() => {\n const first = focusableIndices[0];\n setActiveIndex(first ?? 0);\n const frame = requestAnimationFrame(() => {\n const buttons = menuRef.current?.querySelectorAll<HTMLButtonElement>(\n '[role=\"menuitem\"]:not([aria-disabled=\"true\"])',\n );\n buttons?.[0]?.focus();\n });\n return () => cancelAnimationFrame(frame);\n }, [focusableIndices]);\n\n const activateItem = useCallback(\n (item: PanoContextMenuActionItem) => {\n if (item.disabled) {\n return;\n }\n item.onSelect(selectContext);\n onRequestClose();\n },\n [onRequestClose, selectContext],\n );\n\n const moveFocus = (direction: 1 | -1) => {\n if (focusableIndices.length === 0) {\n return;\n }\n const currentSlot = focusableIndices.indexOf(activeIndex);\n const nextSlot =\n currentSlot === -1\n ? 0\n : (currentSlot + direction + focusableIndices.length) %\n focusableIndices.length;\n const nextIndex = focusableIndices[nextSlot]!;\n setActiveIndex(nextIndex);\n const buttons = menuRef.current?.querySelectorAll<HTMLButtonElement>(\n '[role=\"menuitem\"]',\n );\n buttons?.[nextIndex]?.focus();\n };\n\n const handleKeyDown = (event: ReactKeyboardEvent<HTMLDivElement>) => {\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n moveFocus(1);\n break;\n case \"ArrowUp\":\n event.preventDefault();\n moveFocus(-1);\n break;\n case \"Home\": {\n event.preventDefault();\n const first = focusableIndices[0];\n if (first !== undefined) {\n setActiveIndex(first);\n const buttons = menuRef.current?.querySelectorAll<HTMLButtonElement>(\n '[role=\"menuitem\"]',\n );\n buttons?.[first]?.focus();\n }\n break;\n }\n case \"End\": {\n event.preventDefault();\n const last = focusableIndices[focusableIndices.length - 1];\n if (last !== undefined) {\n setActiveIndex(last);\n const buttons = menuRef.current?.querySelectorAll<HTMLButtonElement>(\n '[role=\"menuitem\"]',\n );\n buttons?.[last]?.focus();\n }\n break;\n }\n case \"Escape\":\n event.preventDefault();\n onRequestClose();\n break;\n case \"Enter\":\n case \" \": {\n event.preventDefault();\n const item = visibleItems[activeIndex];\n if (item && isActionItem(item)) {\n activateItem(item);\n }\n break;\n }\n default: {\n break;\n }\n }\n };\n\n const backgroundOpacity = clampBackgroundOpacity(resolved.opacity);\n const panelStyle: CSSProperties = {\n color: resolved.color,\n border: resolved.border,\n borderRadius: resolved.borderRadius,\n boxShadow: resolved.shadow,\n fontSize: resolved.fontSize,\n minWidth: resolved.minWidth,\n padding: resolved.padding,\n ...style,\n };\n\n return (\n <div\n ref={menuRef}\n aria-label=\"Panorama context menu\"\n className={cn(\"pano-context-menu\", className)}\n onKeyDown={handleKeyDown}\n role=\"menu\"\n style={panelStyle}\n tabIndex={-1}\n >\n <div\n aria-hidden\n className=\"pano-context-menu-backdrop\"\n style={{\n background: resolved.background,\n borderRadius: resolved.borderRadius,\n opacity: backgroundOpacity,\n }}\n />\n <div className=\"pano-context-menu-items\">\n {visibleItems.map((item, index) => {\n if (!isActionItem(item)) {\n return (\n <div\n aria-hidden\n className={cn(separatorClassName, item.className)}\n key={item.id ?? `separator-${index}`}\n role=\"separator\"\n style={{\n background: resolved.separatorColor,\n height: 1,\n margin: resolved.separatorMargin,\n ...item.style,\n }}\n />\n );\n }\n\n const disabled = item.disabled === true;\n const iconNode = item.icon ?? (\n item.image ? (\n <img\n alt={item.imageAlt ?? \"\"}\n draggable={false}\n src={item.image}\n style={{\n display: \"block\",\n height: iconSize,\n objectFit: \"contain\",\n width: iconSize,\n }}\n />\n ) : null\n );\n\n return (\n <button\n aria-disabled={disabled || undefined}\n className={cn(\n \"pano-context-menu-item\",\n itemClassName,\n item.className,\n )}\n disabled={disabled}\n key={item.id}\n onClick={(event: ReactMouseEvent<HTMLButtonElement>) => {\n event.preventDefault();\n event.stopPropagation();\n activateItem(item);\n }}\n onMouseEnter={(event) => {\n if (!disabled) {\n setActiveIndex(index);\n event.currentTarget.focus();\n }\n }}\n role=\"menuitem\"\n style={{\n background:\n !disabled && activeIndex === index\n ? resolved.itemHoverBackground\n : \"transparent\",\n border: \"none\",\n borderRadius: 4,\n color: disabled ? resolved.itemDisabledColor : \"inherit\",\n cursor: disabled ? \"default\" : \"pointer\",\n font: \"inherit\",\n padding: resolved.itemPadding,\n textAlign: \"left\",\n ...item.style,\n }}\n tabIndex={disabled ? -1 : activeIndex === index ? 0 : -1}\n type=\"button\"\n >\n <span\n aria-hidden\n className=\"pano-context-menu-item-icon\"\n style={{\n height: iconSize,\n width: iconSize,\n }}\n >\n {iconNode}\n </span>\n <span style={{ flex: 1 }}>{item.label}</span>\n </button>\n );\n })}\n </div>\n </div>\n );\n}\n\nfunction PositionedMenuShell({\n clientX,\n clientY,\n overlayElement,\n children,\n}: {\n clientX: number;\n clientY: number;\n overlayElement: HTMLDivElement | null;\n children: ReactNode;\n}) {\n const shellRef = useRef<HTMLDivElement>(null);\n const [offset, setOffset] = useState({ left: 0, top: 0 });\n\n useLayoutEffect(() => {\n const shell = shellRef.current;\n if (!overlayElement || !shell) {\n return;\n }\n\n const overlayRect = overlayElement.getBoundingClientRect();\n const menuRect = shell.getBoundingClientRect();\n const rawLeft = clientX - overlayRect.left;\n const rawTop = clientY - overlayRect.top;\n const maxLeft = Math.max(\n MENU_EDGE_PADDING,\n overlayRect.width - menuRect.width - MENU_EDGE_PADDING,\n );\n const maxTop = Math.max(\n MENU_EDGE_PADDING,\n overlayRect.height - menuRect.height - MENU_EDGE_PADDING,\n );\n\n setOffset({\n left: Math.min(Math.max(rawLeft, MENU_EDGE_PADDING), maxLeft),\n top: Math.min(Math.max(rawTop, MENU_EDGE_PADDING), maxTop),\n });\n }, [clientX, clientY, overlayElement, children]);\n\n return (\n <div\n className=\"pano-context-menu-shell\"\n ref={shellRef}\n style={{\n left: offset.left,\n top: offset.top,\n }}\n >\n {children}\n </div>\n );\n}\n\n/**\n * Creates a shared context-menu overlay API for PanoViewer. Provide `api`\n * inside the Canvas (R3F does not inherit outer React context) and render\n * `overlay` as a DOM sibling of the Canvas.\n */\nexport function usePanoContextMenuOverlay(): {\n api: ContextMenuOverlayApi;\n overlay: ReactElement;\n} {\n const [session, setSession] = useState<ContextMenuSession | null>(null);\n const overlayRef = useRef<HTMLDivElement>(null);\n const [overlayElement, setOverlayElement] = useState<HTMLDivElement | null>(\n null,\n );\n const api = useMemo<ContextMenuOverlayApi>(\n () => ({ setSession, overlayRef }),\n [],\n );\n\n const setOverlayNode = useCallback((node: HTMLDivElement | null) => {\n overlayRef.current = node;\n setOverlayElement(node);\n }, []);\n\n useEffect(() => {\n if (!session) {\n return;\n }\n\n const handlePointerDown = (event: PointerEvent) => {\n const overlay = overlayRef.current;\n if (!overlay) {\n return;\n }\n const target = event.target;\n if (target instanceof Node && overlay.contains(target)) {\n const menuRoot = overlay.querySelector(\n '[role=\"menu\"], [data-pano-context-menu]',\n );\n if (menuRoot && menuRoot.contains(target)) {\n return;\n }\n }\n setSession(null);\n };\n\n const handleKeyDown = (event: KeyboardEvent) => {\n if (event.key === \"Escape\") {\n setSession(null);\n }\n };\n\n document.addEventListener(\"pointerdown\", handlePointerDown, true);\n document.addEventListener(\"keydown\", handleKeyDown);\n return () => {\n document.removeEventListener(\"pointerdown\", handlePointerDown, true);\n document.removeEventListener(\"keydown\", handleKeyDown);\n };\n }, [session]);\n\n const overlay = (\n <div\n ref={setOverlayNode}\n aria-hidden={session ? undefined : true}\n style={{\n inset: 0,\n pointerEvents: \"none\",\n position: \"absolute\",\n zIndex: 20,\n }}\n >\n {session ? (\n <PositionedMenuShell\n clientX={session.event.clientX}\n clientY={session.event.clientY}\n key={session.key}\n overlayElement={overlayElement}\n >\n {session.render()}\n </PositionedMenuShell>\n ) : null}\n </div>\n );\n\n return { api, overlay };\n}\n\n/**\n * Custom panorama context menu. Must render inside PanoViewer. Prefer\n * PanoViewer's `contextMenu` prop for the default menu; use this component\n * when replacing the default instance (`contextMenu={false}`).\n */\nexport function PanoContextMenu({\n items,\n prepend,\n append,\n appearance,\n className,\n style,\n itemClassName,\n separatorClassName,\n children,\n}: PanoContextMenuProps): null {\n const eventBus = useContext(PanoEventBusContext);\n const controlsRef = useContext(PanoramaViewContext);\n const overlayApi = useContext(PanoContextMenuOverlayContext);\n const actions = useContext(PanoContextMenuActionsContext);\n const instanceId = useId();\n const sessionKeyRef = useRef(0);\n const propsRef = useRef({\n items,\n prepend,\n append,\n appearance,\n className,\n style,\n itemClassName,\n separatorClassName,\n children,\n });\n propsRef.current = {\n items,\n prepend,\n append,\n appearance,\n className,\n style,\n itemClassName,\n separatorClassName,\n children,\n };\n\n if (!eventBus || !controlsRef) {\n throw new Error(\"<PanoContextMenu> must be rendered inside <PanoViewer>.\");\n }\n if (!overlayApi) {\n throw new Error(\n \"<PanoContextMenu> requires the PanoViewer context-menu overlay host.\",\n );\n }\n\n const close = useCallback(() => {\n overlayApi.setSession(null);\n }, [overlayApi]);\n\n const openMenu = useCallback(\n (event: PanoramaPointerEvent) => {\n event.nativeEvent.preventDefault();\n const view = controlsRef.current?.getView() ?? {\n yaw: 0,\n pitch: 0,\n fov: 75,\n };\n const selectContext: PanoContextMenuSelectContext = {\n position: event.position,\n view,\n nativeEvent: event.nativeEvent,\n close,\n };\n const current = propsRef.current;\n sessionKeyRef.current += 1;\n const key = `${instanceId}-${sessionKeyRef.current}`;\n\n const hasCustomChildren = typeof current.children === \"function\";\n const presets = actions\n ? createPanoContextMenuPresets(actions)\n : null;\n const resolvedItems = presets\n ? composePanoContextMenuItems(current, presets)\n : current.items?.filter(isActionEntry) ?? [];\n\n if (!hasCustomChildren && resolvedItems.length === 0) {\n return;\n }\n\n overlayApi.setSession({\n key,\n event,\n view,\n render: () => {\n if (hasCustomChildren && current.children) {\n return (\n <div data-pano-context-menu style={{ pointerEvents: \"auto\" }}>\n {current.children({ event, view, close })}\n </div>\n );\n }\n return (\n <DefaultContextMenuPanel\n appearance={current.appearance}\n className={current.className}\n itemClassName={current.itemClassName}\n items={resolvedItems}\n onRequestClose={close}\n selectContext={selectContext}\n separatorClassName={current.separatorClassName}\n style={current.style}\n />\n );\n },\n });\n },\n [actions, close, controlsRef, instanceId, overlayApi],\n );\n\n useEffect(() => {\n const unsubscribeContextMenu = eventBus.subscribe(\n \"contextmenu\",\n openMenu,\n );\n const unsubscribeInteraction = eventBus.subscribe(\n \"viewinteractionstart\",\n () => {\n close();\n },\n );\n return () => {\n unsubscribeContextMenu();\n unsubscribeInteraction();\n close();\n };\n }, [close, eventBus, openMenu]);\n\n return null;\n}\n\nfunction ResetViewIcon() {\n return (\n <svg\n aria-hidden\n fill=\"none\"\n height=\"100%\"\n stroke=\"currentColor\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n strokeWidth=\"1.75\"\n viewBox=\"0 0 16 16\"\n width=\"100%\"\n >\n <path d=\"M3.5 6.5A4.5 4.5 0 1 1 4 10\" />\n <path d=\"M3.5 3.5v3h3\" />\n </svg>\n );\n}\n\nfunction FullscreenIcon() {\n return (\n <svg\n aria-hidden\n fill=\"none\"\n height=\"100%\"\n stroke=\"currentColor\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n strokeWidth=\"1.75\"\n viewBox=\"0 0 16 16\"\n width=\"100%\"\n >\n <path d=\"M3 6V3h3M10 3h3v3M13 10v3h-3M6 13H3v-3\" />\n </svg>\n );\n}\n\nfunction ExitFullscreenIcon() {\n return (\n <svg\n aria-hidden\n fill=\"none\"\n height=\"100%\"\n stroke=\"currentColor\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n strokeWidth=\"1.75\"\n viewBox=\"0 0 16 16\"\n width=\"100%\"\n >\n <path d=\"M6 3v3H3M10 3v3h3M3 10h3v3M10 10h3v3\" />\n </svg>\n );\n}\n\nexport type PanoContextMenuPresetActions = {\n reset: () => void;\n toggleFullscreen: () => void;\n /** When true, the fullscreen preset shows Exit fullscreen. */\n isFullscreen?: boolean;\n};\n\nexport type PanoContextMenuPresets = {\n resetView: PanoContextMenuActionItem;\n fullscreen: PanoContextMenuActionItem;\n separator: (id?: string) => PanoContextMenuSeparatorItem;\n /** Default menu: Reset view, separator, Enter/Exit fullscreen. */\n defaults: PanoContextMenuItem[];\n};\n\n/**\n * Builds reusable built-in context-menu items. Prefer preset id strings\n * (`\"resetView\"`, `\"fullscreen\"`) in `items` / `append` / `prepend` when\n * configuring `PanoViewer`; use this helper when assembling items manually.\n */\nexport function createPanoContextMenuPresets(\n actions: PanoContextMenuPresetActions,\n): PanoContextMenuPresets {\n const isFullscreen = actions.isFullscreen === true;\n const resetView: PanoContextMenuActionItem = {\n id: \"pano-reset-view\",\n label: \"Reset view\",\n icon: <ResetViewIcon />,\n onSelect: () => {\n actions.reset();\n },\n };\n const fullscreen: PanoContextMenuActionItem = {\n id: \"pano-fullscreen\",\n label: isFullscreen ? \"Exit fullscreen\" : \"Enter fullscreen\",\n icon: isFullscreen ? <ExitFullscreenIcon /> : <FullscreenIcon />,\n onSelect: () => {\n actions.toggleFullscreen();\n },\n };\n const separator = (id = \"pano-separator\"): PanoContextMenuSeparatorItem => ({\n type: \"separator\",\n id,\n });\n\n return {\n resetView,\n fullscreen,\n separator,\n defaults: [resetView, separator(\"pano-default-separator\"), fullscreen],\n };\n}\n\n/** Alias for `createPanoContextMenuPresets(actions).defaults`. */\nexport function createDefaultPanoContextMenuItems(\n actions: PanoContextMenuPresetActions,\n): PanoContextMenuItem[] {\n return createPanoContextMenuPresets(actions).defaults;\n}\n\nfunction isPresetId(value: unknown): value is PanoContextMenuPresetId {\n return (\n value === \"resetView\" || value === \"fullscreen\" || value === \"separator\"\n );\n}\n\nfunction isPresetRef(value: unknown): value is PanoContextMenuPresetRef {\n return (\n typeof value === \"object\" &&\n value !== null &&\n \"preset\" in value &&\n isPresetId((value as PanoContextMenuPresetRef).preset)\n );\n}\n\nfunction isActionEntry(\n value: PanoContextMenuEntry,\n): value is PanoContextMenuActionItem {\n if (typeof value === \"string\") {\n return false;\n }\n if (isPresetRef(value)) {\n return false;\n }\n return true;\n}\n\nfunction applyPresetOverrides(\n item: PanoContextMenuItem,\n overrides: Omit<PanoContextMenuPresetRef, \"preset\">,\n): PanoContextMenuItem {\n if (item.type === \"separator\") {\n return {\n ...item,\n id: overrides.id ?? item.id,\n className: overrides.className ?? item.className,\n style: overrides.style ?? item.style,\n };\n }\n return {\n ...item,\n id: overrides.id ?? item.id,\n label: overrides.label ?? item.label,\n className: overrides.className ?? item.className,\n style: overrides.style ?? item.style,\n disabled: overrides.disabled ?? item.disabled,\n hidden: overrides.hidden ?? item.hidden,\n };\n}\n\nfunction resolvePresetEntry(\n entry: PanoContextMenuPresetId | PanoContextMenuPresetRef,\n presets: PanoContextMenuPresets,\n): PanoContextMenuItem {\n const presetId = typeof entry === \"string\" ? entry : entry.preset;\n const overrides: Omit<PanoContextMenuPresetRef, \"preset\"> =\n typeof entry === \"string\" ? {} : entry;\n switch (presetId) {\n case \"resetView\":\n return applyPresetOverrides(presets.resetView, overrides);\n case \"fullscreen\":\n return applyPresetOverrides(presets.fullscreen, overrides);\n case \"separator\":\n return applyPresetOverrides(\n presets.separator(overrides.id ?? \"pano-separator\"),\n overrides,\n );\n default: {\n const _exhaustive: never = presetId;\n return _exhaustive;\n }\n }\n}\n\n/**\n * Expands preset ids / refs into concrete menu items using the given presets.\n */\nexport function resolvePanoContextMenuEntries(\n entries: readonly PanoContextMenuEntry[],\n presets: PanoContextMenuPresets,\n): PanoContextMenuItem[] {\n const resolved: PanoContextMenuItem[] = [];\n for (const entry of entries) {\n if (isActionEntry(entry)) {\n resolved.push(entry);\n continue;\n }\n resolved.push(resolvePresetEntry(entry, presets));\n }\n return resolved;\n}\n\n/**\n * Resolves `items`, or `prepend` + defaults + `append` when `items` is omitted.\n */\nexport function composePanoContextMenuItems(\n props: Pick<PanoContextMenuProps, \"items\" | \"prepend\" | \"append\">,\n presets: PanoContextMenuPresets,\n): PanoContextMenuItem[] {\n if (props.items) {\n return resolvePanoContextMenuEntries(props.items, presets);\n }\n return [\n ...resolvePanoContextMenuEntries(props.prepend ?? [], presets),\n ...presets.defaults,\n ...resolvePanoContextMenuEntries(props.append ?? [], presets),\n ];\n}\n\nexport type PanoContextMenuActionsApi = PanoContextMenuPresetActions;\n\nexport const PanoContextMenuActionsContext =\n createContext<PanoContextMenuActionsApi | null>(null);\n","import { useThree } from \"@react-three/fiber\";\nimport {\n createContext,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n} from \"react\";\nimport type { CSSProperties, ReactNode } from \"react\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\n\n/** A CSS `cursor` value applied to the panorama canvas. */\nexport type PanoCursor = NonNullable<CSSProperties[\"cursor\"]>;\n\n/** Canvas cursor values for viewer idle, drag, and hotspot interaction. */\nexport type PanoCursors = {\n /** Idle canvas cursor. Defaults to `\"grab\"`. */\n default?: PanoCursor;\n /** Cursor while dragging the panorama with the mouse. Defaults to `\"grabbing\"`. */\n dragging?: PanoCursor;\n /** Cursor while hovering an interactive hotspot. Defaults to `\"pointer\"`. */\n hotspot?: PanoCursor;\n /** Cursor while dragging a hotspot. Defaults to `\"move\"`. */\n hotspotDragging?: PanoCursor;\n};\n\nexport const DEFAULT_PANO_CURSORS: Required<PanoCursors> = {\n default: \"grab\",\n dragging: \"grabbing\",\n hotspot: \"pointer\",\n hotspotDragging: \"move\",\n};\n\nconst PANO_DRAG_CLAIM_ID = \"pano-cursor:dragging\";\n\ntype PanoCursorLayer = \"dragging\" | \"hotspot\" | \"hotspotDragging\" | \"hidden\";\n\nconst LAYER_PRIORITY: Record<PanoCursorLayer, number> = {\n dragging: 1,\n hotspot: 2,\n hotspotDragging: 3,\n hidden: 4,\n};\n\ntype CursorClaim = {\n layer: PanoCursorLayer;\n cursor?: PanoCursor;\n};\n\nexport type PanoCursorApi = {\n cursors: Required<PanoCursors>;\n claim: (id: string, layer: PanoCursorLayer, cursor?: PanoCursor) => void;\n release: (id: string) => void;\n};\n\nconst PanoCursorContext = createContext<PanoCursorApi | null>(null);\n\nexport function usePanoCursor(): PanoCursorApi | null {\n return useContext(PanoCursorContext);\n}\n\nexport function hotspotCursorClaimId(id: string): string {\n return `pano-cursor:hotspot:${id}`;\n}\n\nfunction resolveClaimCursor(\n claim: CursorClaim,\n cursors: Required<PanoCursors>,\n): PanoCursor {\n switch (claim.layer) {\n case \"dragging\":\n return cursors.dragging;\n case \"hotspot\":\n return claim.cursor ?? cursors.hotspot;\n case \"hotspotDragging\":\n return claim.cursor ?? cursors.hotspotDragging;\n case \"hidden\":\n return \"none\";\n default: {\n const exhaustive: never = claim.layer;\n return exhaustive;\n }\n }\n}\n\nfunction resolveHighestCursor(\n claims: Map<string, CursorClaim>,\n cursors: Required<PanoCursors>,\n): PanoCursor {\n let best: CursorClaim | null = null;\n let bestPriority = 0;\n for (const claim of claims.values()) {\n const priority = LAYER_PRIORITY[claim.layer];\n if (priority >= bestPriority) {\n best = claim;\n bestPriority = priority;\n }\n }\n return best ? resolveClaimCursor(best, cursors) : cursors.default;\n}\n\nexport function resolvePanoCursors(\n value: boolean | PanoCursors | undefined,\n): Required<PanoCursors> | null {\n if (value === false) {\n return null;\n }\n if (value === true || value === undefined) {\n return DEFAULT_PANO_CURSORS;\n }\n return {\n default: value.default ?? DEFAULT_PANO_CURSORS.default,\n dragging: value.dragging ?? DEFAULT_PANO_CURSORS.dragging,\n hotspot: value.hotspot ?? DEFAULT_PANO_CURSORS.hotspot,\n hotspotDragging:\n value.hotspotDragging ?? DEFAULT_PANO_CURSORS.hotspotDragging,\n };\n}\n\ntype PanoCursorControllerProps = {\n cursors: Required<PanoCursors>;\n children?: ReactNode;\n};\n\n/**\n * Owns the WebGL canvas cursor. Idle, panorama drag, hotspot hover, and\n * hotspot drag each claim a layer; the highest-priority claim wins.\n */\nexport function PanoCursorController({\n cursors,\n children,\n}: PanoCursorControllerProps) {\n const { gl } = useThree();\n const eventBus = useContext(PanoEventBusContext);\n const claimsRef = useRef(new Map<string, CursorClaim>());\n const cursorsRef = useRef(cursors);\n const appliedCursorRef = useRef<string | null>(null);\n\n cursorsRef.current = cursors;\n\n const applyCursor = useCallback(() => {\n const next = resolveHighestCursor(claimsRef.current, cursorsRef.current);\n const element = gl.domElement;\n if (appliedCursorRef.current === next && element.style.cursor === next) {\n return;\n }\n element.style.cursor = next;\n appliedCursorRef.current = next;\n }, [gl]);\n\n const claim = useCallback(\n (id: string, layer: PanoCursorLayer, cursor?: PanoCursor) => {\n claimsRef.current.set(id, { layer, cursor });\n applyCursor();\n },\n [applyCursor],\n );\n\n const release = useCallback(\n (id: string) => {\n if (claimsRef.current.delete(id)) {\n applyCursor();\n }\n },\n [applyCursor],\n );\n\n const api = useMemo<PanoCursorApi>(\n () => ({\n cursors,\n claim,\n release,\n }),\n [claim, cursors, release],\n );\n\n useEffect(() => {\n const element = gl.domElement;\n const previous = element.style.cursor;\n return () => {\n claimsRef.current.clear();\n appliedCursorRef.current = null;\n element.style.cursor = previous;\n };\n }, [gl]);\n\n useEffect(() => {\n applyCursor();\n }, [applyCursor, cursors]);\n\n useEffect(() => {\n if (!eventBus) {\n return;\n }\n const unsubscribeStart = eventBus.subscribe(\n \"viewinteractionstart\",\n (event) => {\n if (event.source !== \"mouse\") {\n return;\n }\n claim(PANO_DRAG_CLAIM_ID, \"dragging\");\n },\n );\n const unsubscribeEnd = eventBus.subscribe(\"viewinteractionend\", (event) => {\n if (event.source !== \"mouse\") {\n return;\n }\n release(PANO_DRAG_CLAIM_ID);\n });\n return () => {\n unsubscribeStart();\n unsubscribeEnd();\n release(PANO_DRAG_CLAIM_ID);\n };\n }, [claim, eventBus, release]);\n\n return (\n <PanoCursorContext.Provider value={api}>\n {children}\n </PanoCursorContext.Provider>\n );\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useRef } from \"react\";\nimport {\n getFullscreenElement,\n subscribeFullscreenChange,\n} from \"./fullscreen\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport {\n PanoEventBusContext,\n type PanoResizeEvent,\n type PanoWheelEvent,\n type ViewInteractionEvent,\n} from \"./pano-event-bus\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { PanoViewerState } from \"./types\";\nimport type { WebVRMode } from \"./webvr/types\";\n\nconst DEFAULT_IDLE_TIME_MS = 2000;\n\nexport type PanoEventsProps = {\n /**\n * Milliseconds without user interaction before `onIdle`. Defaults to 2000.\n * Each PanoEvents instance tracks idle independently.\n */\n idleTime?: number;\n onViewChange?: (view: PanoViewerState) => void;\n onViewSettled?: (view: PanoViewerState) => void;\n onViewInteractionStart?: (event: ViewInteractionEvent) => void;\n onViewInteractionEnd?: (event: ViewInteractionEvent) => void;\n onClick?: (event: PanoramaPointerEvent) => void;\n onDoubleClick?: (event: PanoramaPointerEvent) => void;\n onPointerDown?: (event: PanoramaPointerEvent) => void;\n onPointerUp?: (event: PanoramaPointerEvent) => void;\n onPointerMove?: (event: PanoramaPointerEvent) => void;\n onContextMenu?: (event: PanoramaPointerEvent) => void;\n onWheel?: (event: PanoWheelEvent) => void;\n onIdle?: () => void;\n onIdleEnd?: () => void;\n onEnterFullscreen?: () => void;\n onExitFullscreen?: () => void;\n onResize?: (event: PanoResizeEvent) => void;\n onAutoRotateStart?: () => void;\n onAutoRotateStop?: () => void;\n onAutoRotateOneRound?: () => void;\n onGyroAvailable?: () => void;\n onGyroUnavailable?: () => void;\n onGyroEnable?: () => void;\n onGyroDisable?: () => void;\n onGyroDenied?: () => void;\n onVRAvailable?: () => void;\n onVRUnavailable?: () => void;\n onVREnter?: (mode: WebVRMode) => void;\n onVRExit?: (mode: WebVRMode) => void;\n onVRDenied?: (error?: unknown) => void;\n onVRUnknownDevice?: () => void;\n};\n\nfunction resolveIdleTime(value: number | undefined): number {\n return Number.isFinite(value) && value! >= 0 ? value! : DEFAULT_IDLE_TIME_MS;\n}\n\n/**\n * Subscribes to viewer-level panorama events. Must run inside PanoViewer.\n * Prefer the {@link PanoEvents} component for declarative usage.\n */\nexport function usePanoEvents({\n idleTime = DEFAULT_IDLE_TIME_MS,\n onViewChange,\n onViewSettled,\n onViewInteractionStart,\n onViewInteractionEnd,\n onClick,\n onDoubleClick,\n onPointerDown,\n onPointerUp,\n onPointerMove,\n onContextMenu,\n onWheel,\n onIdle,\n onIdleEnd,\n onEnterFullscreen,\n onExitFullscreen,\n onResize,\n onAutoRotateStart,\n onAutoRotateStop,\n onAutoRotateOneRound,\n onGyroAvailable,\n onGyroUnavailable,\n onGyroEnable,\n onGyroDisable,\n onGyroDenied,\n onVRAvailable,\n onVRUnavailable,\n onVREnter,\n onVRExit,\n onVRDenied,\n onVRUnknownDevice,\n}: PanoEventsProps): void {\n const eventBus = useContext(PanoEventBusContext);\n const controlsRef = useContext(PanoramaViewContext);\n const { gl } = useThree();\n\n if (!eventBus || !controlsRef) {\n throw new Error(\"usePanoEvents must be used inside <PanoViewer>.\");\n }\n\n const callbacksRef = useRef({\n onViewChange,\n onViewSettled,\n onViewInteractionStart,\n onViewInteractionEnd,\n onClick,\n onDoubleClick,\n onPointerDown,\n onPointerUp,\n onPointerMove,\n onContextMenu,\n onWheel,\n onIdle,\n onIdleEnd,\n onEnterFullscreen,\n onExitFullscreen,\n onResize,\n onAutoRotateStart,\n onAutoRotateStop,\n onAutoRotateOneRound,\n onGyroAvailable,\n onGyroUnavailable,\n onGyroEnable,\n onGyroDisable,\n onGyroDenied,\n onVRAvailable,\n onVRUnavailable,\n onVREnter,\n onVRExit,\n onVRDenied,\n onVRUnknownDevice,\n });\n callbacksRef.current = {\n onViewChange,\n onViewSettled,\n onViewInteractionStart,\n onViewInteractionEnd,\n onClick,\n onDoubleClick,\n onPointerDown,\n onPointerUp,\n onPointerMove,\n onContextMenu,\n onWheel,\n onIdle,\n onIdleEnd,\n onEnterFullscreen,\n onExitFullscreen,\n onResize,\n onAutoRotateStart,\n onAutoRotateStop,\n onAutoRotateOneRound,\n onGyroAvailable,\n onGyroUnavailable,\n onGyroEnable,\n onGyroDisable,\n onGyroDenied,\n onVRAvailable,\n onVRUnavailable,\n onVREnter,\n onVRExit,\n onVRDenied,\n onVRUnknownDevice,\n };\n\n const idleElapsedRef = useRef(0);\n const isIdleRef = useRef(false);\n const idleTimeRef = useRef(resolveIdleTime(idleTime));\n idleTimeRef.current = resolveIdleTime(idleTime);\n\n useEffect(() => {\n idleElapsedRef.current = 0;\n isIdleRef.current = false;\n }, [idleTime]);\n\n useEffect(() => {\n const unsubscribers = [\n eventBus.subscribe(\"viewchange\", (view) => {\n callbacksRef.current.onViewChange?.(view);\n }),\n eventBus.subscribe(\"viewsettled\", (view) => {\n callbacksRef.current.onViewSettled?.(view);\n }),\n eventBus.subscribe(\"viewinteractionstart\", (event) => {\n callbacksRef.current.onViewInteractionStart?.(event);\n }),\n eventBus.subscribe(\"viewinteractionend\", (event) => {\n callbacksRef.current.onViewInteractionEnd?.(event);\n }),\n eventBus.subscribe(\"click\", (event) => {\n callbacksRef.current.onClick?.(event);\n }),\n eventBus.subscribe(\"doubleclick\", (event) => {\n callbacksRef.current.onDoubleClick?.(event);\n }),\n eventBus.subscribe(\"pointerdown\", (event) => {\n callbacksRef.current.onPointerDown?.(event);\n }),\n eventBus.subscribe(\"pointerup\", (event) => {\n callbacksRef.current.onPointerUp?.(event);\n }),\n eventBus.subscribe(\"pointermove\", (event) => {\n callbacksRef.current.onPointerMove?.(event);\n }),\n eventBus.subscribe(\"contextmenu\", (event) => {\n callbacksRef.current.onContextMenu?.(event);\n }),\n eventBus.subscribe(\"autorotatestart\", () => {\n callbacksRef.current.onAutoRotateStart?.();\n }),\n eventBus.subscribe(\"autorotatestop\", () => {\n callbacksRef.current.onAutoRotateStop?.();\n }),\n eventBus.subscribe(\"autorotateoneround\", () => {\n callbacksRef.current.onAutoRotateOneRound?.();\n }),\n eventBus.subscribe(\"gyroavailable\", () => {\n callbacksRef.current.onGyroAvailable?.();\n }),\n eventBus.subscribe(\"gyrounavailable\", () => {\n callbacksRef.current.onGyroUnavailable?.();\n }),\n eventBus.subscribe(\"gyroenable\", () => {\n callbacksRef.current.onGyroEnable?.();\n }),\n eventBus.subscribe(\"gyrodisable\", () => {\n callbacksRef.current.onGyroDisable?.();\n }),\n eventBus.subscribe(\"gyrodenied\", () => {\n callbacksRef.current.onGyroDenied?.();\n }),\n eventBus.subscribe(\"vravailable\", () => {\n callbacksRef.current.onVRAvailable?.();\n }),\n eventBus.subscribe(\"vrunavailable\", () => {\n callbacksRef.current.onVRUnavailable?.();\n }),\n eventBus.subscribe(\"vrenter\", ({ mode }) => {\n callbacksRef.current.onVREnter?.(mode);\n }),\n eventBus.subscribe(\"vrexit\", ({ mode }) => {\n callbacksRef.current.onVRExit?.(mode);\n }),\n eventBus.subscribe(\"vrdenied\", ({ error }) => {\n callbacksRef.current.onVRDenied?.(error);\n }),\n eventBus.subscribe(\"vrunknowndevice\", () => {\n callbacksRef.current.onVRUnknownDevice?.();\n }),\n ];\n return () => {\n for (const unsubscribe of unsubscribers) {\n unsubscribe();\n }\n };\n }, [eventBus]);\n\n useEffect(() => {\n const element = gl.domElement;\n\n const handleWheel = (nativeEvent: WheelEvent) => {\n callbacksRef.current.onWheel?.({\n delta: nativeEvent.deltaY,\n nativeEvent,\n });\n };\n\n element.addEventListener(\"wheel\", handleWheel, { passive: true });\n return () => {\n element.removeEventListener(\"wheel\", handleWheel);\n };\n }, [gl]);\n\n useEffect(() => {\n if (typeof document === \"undefined\") {\n return;\n }\n\n const wasFullscreenRef = { current: false };\n\n const isViewerFullscreen = () => {\n const fullscreenElement = getFullscreenElement();\n if (!fullscreenElement) {\n return false;\n }\n const canvas = gl.domElement;\n return (\n fullscreenElement === canvas ||\n fullscreenElement.contains(canvas) ||\n canvas.contains(fullscreenElement)\n );\n };\n\n const handleFullscreenChange = () => {\n const isOurs = isViewerFullscreen();\n if (isOurs && !wasFullscreenRef.current) {\n wasFullscreenRef.current = true;\n callbacksRef.current.onEnterFullscreen?.();\n } else if (!isOurs && wasFullscreenRef.current) {\n wasFullscreenRef.current = false;\n callbacksRef.current.onExitFullscreen?.();\n }\n };\n\n wasFullscreenRef.current = isViewerFullscreen();\n return subscribeFullscreenChange(handleFullscreenChange);\n }, [gl]);\n\n useEffect(() => {\n const element = gl.domElement;\n if (typeof ResizeObserver === \"undefined\") {\n return;\n }\n\n const observer = new ResizeObserver((entries) => {\n const entry = entries[0];\n if (!entry) {\n return;\n }\n const { width, height } = entry.contentRect;\n callbacksRef.current.onResize?.({ width, height });\n });\n observer.observe(element);\n return () => {\n observer.disconnect();\n };\n }, [gl]);\n\n useFrame((_, deltaSeconds) => {\n const interacting = controlsRef.current?.isUserInteracting() ?? false;\n if (interacting) {\n idleElapsedRef.current = 0;\n if (isIdleRef.current) {\n isIdleRef.current = false;\n callbacksRef.current.onIdleEnd?.();\n }\n return;\n }\n\n idleElapsedRef.current += deltaSeconds * 1000;\n if (\n !isIdleRef.current &&\n idleElapsedRef.current >= idleTimeRef.current\n ) {\n isIdleRef.current = true;\n callbacksRef.current.onIdle?.();\n }\n });\n}\n\n/**\n * Declarative viewer-level event listeners for the nearest PanoViewer.\n * Multiple instances may coexist; each tracks its own idle timer.\n */\nexport function PanoEvents(props: PanoEventsProps) {\n usePanoEvents(props);\n return null;\n}\n","import type { ThreeEvent } from \"@react-three/fiber\";\nimport { useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect } from \"react\";\nimport { BackSide, Raycaster, Vector2, Vector3 } from \"three\";\nimport { vector3ToPanoPosition } from \"./hotspot/coordinates\";\nimport type { PanoramaPointerEvent } from \"./hotspot/types\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"./panorama-radius\";\n\nconst EVENT_SURFACE_RADIUS = DEFAULT_PANORAMA_RADIUS - 1;\n\nfunction makePanoramaPointerEvent(\n event: ThreeEvent<MouseEvent | PointerEvent>,\n): PanoramaPointerEvent {\n const nativeEvent = event.nativeEvent;\n return {\n position: vector3ToPanoPosition(event.ray.direction),\n nativeEvent,\n pointerId:\n \"pointerId\" in nativeEvent ? nativeEvent.pointerId : undefined,\n button: nativeEvent.button,\n buttons: nativeEvent.buttons,\n clientX: nativeEvent.clientX,\n clientY: nativeEvent.clientY,\n };\n}\n\n/**\n * Invisible inward sphere that maps pointer hits to panorama yaw/pitch and\n * publishes them on the viewer event bus.\n */\nexport function PanoramaEventSurface() {\n const eventBus = useContext(PanoEventBusContext);\n const { camera, gl } = useThree();\n\n useEffect(() => {\n if (!eventBus) {\n return;\n }\n\n const element = gl.domElement;\n const ndc = new Vector2();\n const raycaster = new Raycaster();\n const direction = new Vector3();\n\n const handleContextMenu = (nativeEvent: MouseEvent) => {\n const rect = element.getBoundingClientRect();\n if (rect.width <= 0 || rect.height <= 0) {\n return;\n }\n\n ndc.set(\n ((nativeEvent.clientX - rect.left) / rect.width) * 2 - 1,\n -((nativeEvent.clientY - rect.top) / rect.height) * 2 + 1,\n );\n raycaster.setFromCamera(ndc, camera);\n direction.copy(raycaster.ray.direction);\n\n eventBus.emit(\"contextmenu\", {\n position: vector3ToPanoPosition(direction),\n nativeEvent,\n pointerId:\n \"pointerId\" in nativeEvent\n ? (nativeEvent as PointerEvent).pointerId\n : undefined,\n button: nativeEvent.button,\n buttons: nativeEvent.buttons,\n clientX: nativeEvent.clientX,\n clientY: nativeEvent.clientY,\n });\n };\n\n element.addEventListener(\"contextmenu\", handleContextMenu);\n return () => {\n element.removeEventListener(\"contextmenu\", handleContextMenu);\n };\n }, [camera, eventBus, gl]);\n\n if (!eventBus) {\n return null;\n }\n\n const emit = (\n type: \"click\" | \"doubleclick\" | \"pointerdown\" | \"pointerup\" | \"pointermove\",\n event: ThreeEvent<MouseEvent | PointerEvent>,\n ) => {\n event.stopPropagation();\n eventBus.emit(type, makePanoramaPointerEvent(event));\n };\n\n return (\n <mesh\n renderOrder={-200}\n onClick={(event) => emit(\"click\", event)}\n onDoubleClick={(event) => emit(\"doubleclick\", event)}\n onPointerDown={(event) => emit(\"pointerdown\", event)}\n onPointerUp={(event) => emit(\"pointerup\", event)}\n onPointerMove={(event) => emit(\"pointermove\", event)}\n >\n <sphereGeometry args={[EVENT_SURFACE_RADIUS, 64, 32]} />\n <meshBasicMaterial\n colorWrite={false}\n depthTest={false}\n depthWrite={false}\n opacity={0}\n side={BackSide}\n transparent\n />\n </mesh>\n );\n}\n","import { MathUtils, Vector3 } from \"three\";\nimport { MAX_HOTSPOT_PITCH } from \"./types\";\nimport type { HotspotPosition } from \"./types\";\n\nconst POLE_EPSILON_DEGREES = 1e-6;\n\nexport function normalizePanoYaw(yaw: number): number {\n if (!Number.isFinite(yaw)) {\n return 0;\n }\n return MathUtils.euclideanModulo(yaw + 180, 360) - 180;\n}\n\nexport function clampPanoPitch(pitch: number): number {\n if (!Number.isFinite(pitch)) {\n return 0;\n }\n const clamped = MathUtils.clamp(\n pitch,\n -MAX_HOTSPOT_PITCH,\n MAX_HOTSPOT_PITCH,\n );\n return Math.abs(clamped) >= MAX_HOTSPOT_PITCH - POLE_EPSILON_DEGREES\n ? Math.sign(clamped) * MAX_HOTSPOT_PITCH\n : clamped;\n}\n\nexport function normalizePanoPosition(\n position: HotspotPosition,\n): HotspotPosition {\n const pitch = clampPanoPitch(position.pitch);\n return {\n yaw: Math.abs(pitch) === MAX_HOTSPOT_PITCH\n ? 0\n : normalizePanoYaw(position.yaw),\n pitch,\n };\n}\n\nexport function panoPositionToVector3(\n position: HotspotPosition,\n radius = 1,\n): Vector3 {\n const normalized = normalizePanoPosition(position);\n const safeRadius = Number.isFinite(radius) ? Math.max(0, radius) : 1;\n const yaw = MathUtils.degToRad(normalized.yaw);\n const pitch = MathUtils.degToRad(normalized.pitch);\n const cosPitch = Math.cos(pitch);\n\n return new Vector3(\n cosPitch * Math.sin(yaw) * safeRadius,\n Math.sin(pitch) * safeRadius,\n -cosPitch * Math.cos(yaw) * safeRadius,\n );\n}\n\nexport function vector3ToPanoPosition(\n vector: Pick<Vector3, \"x\" | \"y\" | \"z\">,\n): HotspotPosition {\n const length = Math.hypot(vector.x, vector.y, vector.z);\n if (!Number.isFinite(length) || length === 0) {\n return { yaw: 0, pitch: 0 };\n }\n\n return normalizePanoPosition({\n yaw: MathUtils.radToDeg(Math.atan2(vector.x, -vector.z)),\n pitch: MathUtils.radToDeg(\n Math.asin(MathUtils.clamp(vector.y / length, -1, 1)),\n ),\n });\n}\n","import type { CSSProperties } from \"react\";\n\nexport const MAX_HOTSPOT_PITCH = 90;\n\nexport type HotspotPosition = {\n /** Horizontal panorama angle in degrees. Positive values look right. */\n yaw: number;\n /** Vertical panorama angle in degrees. Positive values look up. */\n pitch: number;\n};\n\n/**\n * A safe point-hotspot rendering mode.\n *\n * `surface` attaches the visual to the panorama shell. `billboard` floats it\n * in front of the shell and keeps it facing the camera.\n */\nexport type HotspotMode = \"surface\" | \"billboard\";\n\n/** Whether a hotspot grows with panorama zoom or preserves its screen size. */\nexport type HotspotScaleMode = \"fov\" | \"fixed\";\n\nexport type HotspotInputSource = \"pointer\" | \"keyboard\";\n\nexport type HotspotInteractionEvent = {\n id: string;\n position: HotspotPosition;\n source: HotspotInputSource;\n nativeEvent: MouseEvent | PointerEvent | KeyboardEvent;\n};\n\nexport type HotspotDragEvent = HotspotInteractionEvent & {\n source: \"pointer\";\n startPosition: HotspotPosition;\n};\n\n/** When a hotspot tooltip is shown. Defaults to `\"always\"`. */\nexport type HotspotTooltipTrigger = \"always\" | \"hover\" | \"click\";\n\n/**\n * Pointer hit-testing for a hotspot. `\"none\"` ignores mouse, touch, and pen\n * so events pass through to the panorama. Defaults to `\"auto\"`.\n */\nexport type HotspotPointerEvents = \"auto\" | \"none\";\n\nexport function acceptsHotspotPointerEvents(\n interactive: boolean,\n pointerEvents: HotspotPointerEvents,\n): boolean {\n switch (pointerEvents) {\n case \"auto\":\n return interactive;\n case \"none\":\n return false;\n default: {\n const exhaustive: never = pointerEvents;\n return exhaustive;\n }\n }\n}\n\n/** Where the tooltip sits relative to the hotspot. Defaults to `\"top\"`. */\nexport type HotspotTooltipPlacement = \"top\" | \"bottom\" | \"left\" | \"right\";\n\n/** Plain-text and/or image content for a hotspot tooltip. */\nexport type HotspotTooltipContent = {\n text?: string;\n image?: string;\n imageAlt?: string;\n};\n\n/** Visual styling for a hotspot tooltip bubble. */\nexport type HotspotTooltipAppearance = {\n background?: string;\n color?: string;\n border?: string;\n borderRadius?: number | string;\n shadow?: string;\n padding?: number | string;\n fontSize?: number | string;\n};\n\nexport type HotspotCommonProps = {\n id: string;\n position: HotspotPosition;\n /**\n * Tooltip shown at the hotspot anchor. A string is treated as `{ text }`.\n * Defaults to always visible when content is present.\n */\n tooltip?: string | HotspotTooltipContent;\n /** Defaults to `\"always\"`. `\"hover\"` and `\"click\"` require `interactive` and `pointerEvents` other than `\"none\"`. */\n tooltipTrigger?: HotspotTooltipTrigger;\n /** Screen direction for the tooltip. Defaults to `\"top\"`. */\n tooltipPlacement?: HotspotTooltipPlacement;\n /**\n * Screen-space gap in CSS pixels between the hotspot edge and the tooltip.\n * Defaults to 12.\n */\n tooltipOffset?: number;\n /** Optional bubble paint overrides. Unset fields use the library default theme. */\n tooltipAppearance?: HotspotTooltipAppearance;\n /** Angular width in degrees. Defaults to 12. */\n width?: number;\n /** Angular height in degrees. Defaults to 8. */\n height?: number;\n /** Overall multiplier for the hotspot's angular width and height. Defaults to 1. */\n scale?: number;\n /** Defaults to \"billboard\". */\n mode?: HotspotMode;\n /**\n * World-space distance for `mode=\"billboard\"`. Defaults to 10 and is capped\n * when needed so the full hotspot remains inside the panorama shell.\n */\n distance?: number;\n /** FOV grows/shrinks with zoom; fixed preserves the reference screen size. */\n scaleMode?: HotspotScaleMode;\n /** Reference FOV in degrees used when scaleMode is \"fixed\". Defaults to 75. */\n referenceFov?: number;\n /** Clockwise rotation around the hotspot normal in degrees. */\n rotation?: number;\n opacity?: number;\n renderOrder?: number;\n visible?: boolean;\n /** Whether the hotspot accepts pointer and keyboard interaction. Defaults to true. */\n interactive?: boolean;\n /**\n * Pointer hit-testing. `\"none\"` ignores mouse, touch, and pen so events\n * pass through to the panorama. Defaults to `\"auto\"`.\n * `interactive={false}` also disables pointer hits.\n */\n pointerEvents?: HotspotPointerEvents;\n /**\n * Canvas cursor while this hotspot is hovered. Defaults to the viewer's\n * `cursors.hotspot` value (`\"pointer\"`).\n */\n cursor?: CSSProperties[\"cursor\"];\n draggable?: boolean;\n /** Required for keyboard-accessible clickable hotspots. */\n ariaLabel?: string;\n onClick?: (event: HotspotInteractionEvent) => void;\n onHoverChange?: (hovered: boolean, event: HotspotInteractionEvent) => void;\n onDragStart?: (event: HotspotDragEvent) => void;\n onPositionChange?: (event: HotspotDragEvent) => void;\n onDragEnd?: (event: HotspotDragEvent) => void;\n};\n\nexport type PanoramaPointerEvent = {\n position: HotspotPosition;\n nativeEvent: MouseEvent | PointerEvent;\n pointerId?: number;\n button: number;\n buttons: number;\n clientX: number;\n clientY: number;\n};\n","/**\n * Shared world-space radius for the built-in sphere and cube-tile panoramas.\n * Hotspots and the invisible event surface use the same scale.\n */\nexport const DEFAULT_PANORAMA_RADIUS = 1_000;\n/** Keeps depth-buffer precision stable for hotspots near the panorama shell. */\nexport const DEFAULT_PANORAMA_CAMERA_NEAR = 0.1;\nexport const DEFAULT_PANORAMA_CAMERA_FAR = DEFAULT_PANORAMA_RADIUS * 2;\n","import { createContext } from \"react\";\n\nexport type ScenesController = {\n setScene: (id: string) => boolean;\n nextScene: () => boolean;\n previousScene: () => boolean;\n getActiveSceneId: () => string;\n getSceneIds: () => readonly string[];\n isTransitioning: () => boolean;\n};\n\nexport type ScenesHost = {\n controller: ScenesController | null;\n revision: number;\n listeners: Set<() => void>;\n};\n\nexport const ScenesHostContext = createContext<ScenesHost | null>(null);\n\nexport function createScenesHost(): ScenesHost {\n return {\n controller: null,\n revision: 0,\n listeners: new Set(),\n };\n}\n\nexport function notifyScenesHost(host: ScenesHost): void {\n host.revision += 1;\n for (const listener of host.listeners) {\n listener();\n }\n}\n\nexport function subscribeScenesHost(\n host: ScenesHost,\n listener: () => void,\n): () => void {\n host.listeners.add(listener);\n return () => {\n host.listeners.delete(listener);\n };\n}\n","import { useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useRef } from \"react\";\nimport { useClaimControlChannel } from \"./control-claims\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { TouchControlsOptions } from \"./types\";\n\nconst DEFAULT_ROTATE_SPEED = 0.35;\n\nexport type TouchControlsProps = TouchControlsOptions;\n\ntype PointerSample = {\n x: number;\n y: number;\n at: number;\n};\n\nfunction resolveSpeed(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! >= 0 ? value! : fallback;\n}\n\nfunction pointerDistance(a: PointerSample, b: PointerSample): number {\n return Math.hypot(a.x - b.x, a.y - b.y);\n}\n\n/**\n * Adds touch drag and pinch-zoom navigation to the nearest PanoViewer.\n * Enabled by default; render this component only to override properties.\n */\nexport function TouchControls({\n enabled = true,\n rotateSpeed = DEFAULT_ROTATE_SPEED,\n invert = false,\n pinchZoom = true,\n}: TouchControlsProps) {\n useClaimControlChannel(\"touch\");\n const controlsRef = useContext(PanoramaViewContext);\n const { gl } = useThree();\n const pointersRef = useRef(new Map<number, PointerSample>());\n const pinchDistanceRef = useRef<number | null>(null);\n const optionsRef = useRef({ rotateSpeed, invert, pinchZoom });\n\n if (!controlsRef) {\n throw new Error(\"<TouchControls> must be rendered inside <PanoViewer>.\");\n }\n\n optionsRef.current = { rotateSpeed, invert, pinchZoom };\n\n useEffect(() => {\n const element = gl.domElement;\n\n const clearPointers = () => {\n for (const pointerId of pointersRef.current.keys()) {\n if (element.hasPointerCapture?.(pointerId)) {\n element.releasePointerCapture?.(pointerId);\n }\n }\n pointersRef.current.clear();\n pinchDistanceRef.current = null;\n controlsRef.current?.setPointerActive(\"touch\", false);\n };\n\n if (!enabled) {\n clearPointers();\n return;\n }\n\n const syncActive = () => {\n controlsRef.current?.setPointerActive(\n \"touch\",\n pointersRef.current.size > 0,\n );\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (event.pointerType !== \"touch\") {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n\n event.preventDefault();\n pointersRef.current.set(event.pointerId, {\n x: event.clientX,\n y: event.clientY,\n at: performance.now(),\n });\n element.setPointerCapture?.(event.pointerId);\n syncActive();\n\n if (pointersRef.current.size === 2) {\n const [first, second] = Array.from(pointersRef.current.values());\n pinchDistanceRef.current = pointerDistance(first!, second!);\n }\n };\n\n const onPointerMove = (event: PointerEvent) => {\n if (event.pointerType !== \"touch\") {\n return;\n }\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n const previous = pointersRef.current.get(event.pointerId);\n if (!previous) {\n return;\n }\n\n event.preventDefault();\n const next: PointerSample = {\n x: event.clientX,\n y: event.clientY,\n at: performance.now(),\n };\n pointersRef.current.set(event.pointerId, next);\n\n const pointers = Array.from(pointersRef.current.values());\n if (pointers.length >= 2) {\n if (!optionsRef.current.pinchZoom) {\n return;\n }\n const distance = pointerDistance(pointers[0]!, pointers[1]!);\n const previousDistance = pinchDistanceRef.current;\n pinchDistanceRef.current = distance;\n if (previousDistance && distance > 0) {\n const view = controlsRef.current?.getTargetView();\n if (view) {\n const nextFov = view.fov * (previousDistance / distance);\n controlsRef.current?.applyViewDelta(\n { fov: nextFov - view.fov },\n { recordVelocity: true, source: \"touch\" },\n );\n }\n }\n return;\n }\n\n const rect = element.getBoundingClientRect();\n const speed = resolveSpeed(\n optionsRef.current.rotateSpeed,\n DEFAULT_ROTATE_SPEED,\n );\n const sign = optionsRef.current.invert ? -1 : 1;\n const deltaYaw =\n (sign * -(next.x - previous.x) * 360 * speed) /\n Math.max(rect.width, 1);\n const deltaPitch =\n (sign * (next.y - previous.y) * 180 * speed) /\n Math.max(rect.height, 1);\n\n controlsRef.current?.applyViewDelta(\n { yaw: deltaYaw, pitch: deltaPitch },\n { recordVelocity: true, source: \"touch\" },\n );\n };\n\n const releasePointer = (event: PointerEvent) => {\n if (!pointersRef.current.has(event.pointerId)) {\n return;\n }\n pointersRef.current.delete(event.pointerId);\n if (element.hasPointerCapture?.(event.pointerId)) {\n element.releasePointerCapture?.(event.pointerId);\n }\n if (pointersRef.current.size < 2) {\n pinchDistanceRef.current = null;\n }\n syncActive();\n };\n\n element.addEventListener(\"pointerdown\", onPointerDown);\n element.addEventListener(\"pointermove\", onPointerMove);\n element.addEventListener(\"pointerup\", releasePointer);\n element.addEventListener(\"pointercancel\", releasePointer);\n\n return () => {\n element.removeEventListener(\"pointerdown\", onPointerDown);\n element.removeEventListener(\"pointermove\", onPointerMove);\n element.removeEventListener(\"pointerup\", releasePointer);\n element.removeEventListener(\"pointercancel\", releasePointer);\n clearPointers();\n };\n }, [controlsRef, enabled, gl]);\n\n return null;\n}\n","import { createContext, useCallback, useMemo, useState } from \"react\";\nimport type { ReactElement } from \"react\";\n\nexport type PanoChromeOverlayApi = {\n overlayElement: HTMLDivElement | null;\n};\n\nexport const PanoChromeOverlayContext =\n createContext<PanoChromeOverlayApi | null>(null);\n\n/**\n * Creates a screen-space chrome overlay for PanoViewer. Provide `api`\n * inside the Canvas (R3F does not inherit outer React context) and render\n * `overlay` as a DOM sibling of the Canvas. HTML chrome must render as\n * children of the overlay node in the outer React tree — not via portals\n * from inside the R3F tree.\n */\nexport function usePanoChromeOverlay(): {\n api: PanoChromeOverlayApi;\n overlay: ReactElement;\n setOverlayNode: (node: HTMLDivElement | null) => void;\n overlayElement: HTMLDivElement | null;\n} {\n const [overlayElement, setOverlayElement] = useState<HTMLDivElement | null>(\n null,\n );\n const setOverlayNode = useCallback((node: HTMLDivElement | null) => {\n setOverlayElement(node);\n }, []);\n const api = useMemo<PanoChromeOverlayApi>(\n () => ({ overlayElement }),\n [overlayElement],\n );\n\n const overlay = (\n <div\n className=\"pano-chrome-overlay\"\n data-pano-chrome-overlay=\"\"\n ref={setOverlayNode}\n />\n );\n\n return { api, overlay, setOverlayNode, overlayElement };\n}\n","import { createContext, useContext } from \"react\";\nimport type {\n PanoVideoCaptionAppearance,\n PanoVideoController,\n PanoVideoControlsAppearance,\n} from \"./types\";\n\nexport type PanoVideoHost = {\n controller: PanoVideoController | null;\n controls: boolean | PanoVideoControlsAppearance;\n captions: boolean | PanoVideoCaptionAppearance;\n controlClaims: number;\n revision: number;\n listeners: Set<() => void>;\n};\n\nexport const PanoVideoHostContext = createContext<PanoVideoHost | null>(null);\n\nexport const DefaultPanoVideoControlsContext = createContext(false);\n\nexport function createPanoVideoHost(): PanoVideoHost {\n return {\n controller: null,\n controls: true,\n captions: true,\n controlClaims: 0,\n revision: 0,\n listeners: new Set(),\n };\n}\n\nexport function resetPanoVideoHost(host: PanoVideoHost): void {\n host.controller = null;\n host.controls = true;\n host.captions = true;\n host.controlClaims = 0;\n notifyPanoVideoHost(host);\n}\n\nexport function notifyPanoVideoHost(host: PanoVideoHost): void {\n host.revision += 1;\n host.listeners.forEach((listener) => {\n listener();\n });\n}\n\nexport function subscribePanoVideoHost(\n host: PanoVideoHost,\n onStoreChange: () => void,\n): () => void {\n host.listeners.add(onStoreChange);\n return () => {\n host.listeners.delete(onStoreChange);\n };\n}\n\nexport function getPanoVideoHostRevision(host: PanoVideoHost): number {\n return host.revision;\n}\n\nfunction isProduction(): boolean {\n const nodeEnv = (\n globalThis as typeof globalThis & {\n process?: { env?: { NODE_ENV?: string } };\n }\n ).process?.env?.NODE_ENV;\n return nodeEnv === \"production\";\n}\n\n/** Registers a user PanoVideoControls instance during render so the default slot can skip. */\nexport function useClaimPanoVideoControls(): void {\n const host = useContext(PanoVideoHostContext);\n const isDefault = useContext(DefaultPanoVideoControlsContext);\n if (!host || isDefault) {\n return;\n }\n host.controlClaims += 1;\n if (!isProduction() && host.controlClaims > 1) {\n console.warn(\n \"PanoViewer: multiple <PanoVideoControls> instances are mounted. Render at most one.\",\n );\n }\n}\n","import { useSyncExternalStore } from \"react\";\nimport type { PanoContextMenuActionsApi } from \"../pano-context-menu\";\nimport {\n getPanoVideoHostRevision,\n subscribePanoVideoHost,\n type PanoVideoHost,\n} from \"./host\";\nimport { PanoVideoCaptionsOverlay } from \"./pano-video-captions\";\nimport { PanoVideoControlsHud } from \"./pano-video-controls\";\n\nexport function PanoVideoChromeBridge({\n fullscreen,\n host,\n overlayElement,\n}: {\n fullscreen: PanoContextMenuActionsApi;\n host: PanoVideoHost;\n overlayElement: HTMLDivElement | null;\n}) {\n useSyncExternalStore(\n (onStoreChange) => subscribePanoVideoHost(host, onStoreChange),\n () => getPanoVideoHostRevision(host),\n () => getPanoVideoHostRevision(host),\n );\n\n if (!overlayElement) {\n return null;\n }\n\n const showDefaultControls =\n host.controller !== null &&\n host.controls !== false &&\n host.controlClaims === 0;\n\n return (\n <>\n {showDefaultControls ? (\n <PanoVideoControlsHud\n appearance={\n typeof host.controls === \"object\" ? host.controls : undefined\n }\n controller={host.controller!}\n fullscreen={fullscreen}\n overlayElement={overlayElement}\n />\n ) : null}\n {host.captions !== false && host.controller ? (\n <PanoVideoCaptionsOverlay controller={host.controller} />\n ) : null}\n </>\n );\n}\n","import { useSyncExternalStore } from \"react\";\nimport type { CSSProperties } from \"react\";\nimport type { PanoVideoCaptionAppearance, PanoVideoController } from \"./types\";\n\nexport const DEFAULT_PANO_VIDEO_CAPTION_APPEARANCE: Required<PanoVideoCaptionAppearance> =\n {\n color: \"#ffffff\",\n background: \"rgba(0, 0, 0, 0.55)\",\n fontSize: 16,\n fontFamily: 'Inter, ui-sans-serif, system-ui, sans-serif',\n fontWeight: 500,\n textShadow: \"0 1px 2px rgba(0, 0, 0, 0.8)\",\n padding: \"6px 10px\",\n borderRadius: 6,\n maxWidth: \"72%\",\n bottom: 72,\n lineHeight: 1.35,\n };\n\nexport function resolvePanoVideoCaptionAppearance(\n appearance: PanoVideoCaptionAppearance | undefined,\n): Required<PanoVideoCaptionAppearance> {\n return {\n ...DEFAULT_PANO_VIDEO_CAPTION_APPEARANCE,\n ...appearance,\n };\n}\n\nexport function PanoVideoCaptionsOverlay({\n controller,\n}: {\n controller: PanoVideoController;\n}) {\n const snapshot = useSyncExternalStore(\n controller.subscribe,\n controller.getSnapshot,\n controller.getSnapshot,\n );\n\n if (!snapshot.captionText) {\n return null;\n }\n\n const wrapperStyle: CSSProperties = {\n bottom: snapshot.captionAppearance.bottom,\n };\n\n const textStyle: CSSProperties = {\n background: snapshot.captionAppearance.background,\n borderRadius: snapshot.captionAppearance.borderRadius,\n color: snapshot.captionAppearance.color,\n fontFamily: snapshot.captionAppearance.fontFamily,\n fontSize: snapshot.captionAppearance.fontSize,\n fontWeight: snapshot.captionAppearance.fontWeight,\n lineHeight: snapshot.captionAppearance.lineHeight,\n maxWidth: snapshot.captionAppearance.maxWidth,\n padding: snapshot.captionAppearance.padding,\n textAlign: \"center\",\n textShadow: snapshot.captionAppearance.textShadow,\n whiteSpace: \"pre-wrap\",\n };\n\n return (\n <div\n className=\"pano-video-captions\"\n data-pano-video-captions=\"\"\n style={wrapperStyle}\n >\n <div style={textStyle}>{snapshot.captionText}</div>\n </div>\n );\n}\n\n/** Marker inside the R3F tree; captions render in the viewer chrome overlay. */\nexport function PanoVideoCaptions({\n appearance: _appearance,\n}: {\n appearance?: PanoVideoCaptionAppearance;\n}) {\n return null;\n}\n","import {\n useCallback,\n useContext,\n useEffect,\n useId,\n useMemo,\n useRef,\n useState,\n useSyncExternalStore,\n} from \"react\";\nimport type {\n CSSProperties,\n KeyboardEvent as ReactKeyboardEvent,\n PointerEvent as ReactPointerEvent,\n ReactNode,\n} from \"react\";\nimport { isFullscreenEnabled } from \"../fullscreen\";\nimport { type PanoContextMenuActionsApi } from \"../pano-context-menu\";\nimport { formatMediaTime, panoVideoTrackId } from \"./format\";\nimport {\n PanoVideoHostContext,\n useClaimPanoVideoControls,\n} from \"./host\";\nimport type {\n PanoVideoController,\n PanoVideoControlsAppearance,\n} from \"./types\";\n\nexport const DEFAULT_PANO_VIDEO_CONTROLS_APPEARANCE: Required<PanoVideoControlsAppearance> =\n {\n background: \"rgba(16, 16, 16, 0.88)\",\n color: \"#f4f4f4\",\n accent: \"#75cbd3\",\n borderRadius: 8,\n fontSize: 12,\n padding: \"8px 10px\",\n };\n\nconst IDLE_HIDE_MS = 2_500;\nconst COMPACT_CONTROLS_WIDTH = 560;\nconst NARROW_CONTROLS_WIDTH = 420;\nconst VOLUME_SLIDER_HEIGHT = 84;\nconst VOLUME_TRACK_WIDTH = 6;\nconst VOLUME_THUMB_SIZE = 14;\nconst CHROME_POPOVER_GAP = 12;\nconst VOLUME_POP_PADDING_X = 10;\nconst VOLUME_POP_FONT_SIZE = 11;\nconst VOLUME_POP_PADDING_TOP = 16;\nconst VOLUME_POP_PADDING_BOTTOM = 18;\nconst VOLUME_LABEL_TRACK_GAP = 14;\nconst VOLUME_STEP = 0.05;\nconst VOLUME_TRACK_GRADIENT =\n \"linear-gradient(to top, #22c55e 0%, #14b8a6 52%, #7dd3fc 100%)\";\nconst CAPTION_SIZE_OPTIONS = [\n { id: \"sm\", label: \"Small\", value: 12 },\n { id: \"md\", label: \"Medium\", value: 16 },\n { id: \"lg\", label: \"Large\", value: 20 },\n { id: \"xl\", label: \"Extra large\", value: 24 },\n] as const;\nconst CAPTION_BACKGROUND_OPTIONS = [\n { id: \"none\", label: \"None\", value: \"rgba(0, 0, 0, 0)\" },\n { id: \"dim\", label: \"Dim\", value: \"rgba(0, 0, 0, 0.35)\" },\n { id: \"default\", label: \"Default\", value: \"rgba(0, 0, 0, 0.55)\" },\n { id: \"solid\", label: \"Solid\", value: \"rgba(0, 0, 0, 0.85)\" },\n] as const;\n\nfunction formatVolumePercent(volume: number): string {\n return `${Math.round(Math.max(0, Math.min(1, volume)) * 100)}%`;\n}\n\ntype MenuId = \"rate\" | \"variant\" | \"captions\" | \"more\";\ntype CaptionsPanel = \"tracks\" | \"settings\";\n\ntype ChromeMenuItem = {\n id: string;\n label: string;\n active: boolean;\n onSelect: () => void;\n};\n\nexport type PanoVideoControlsProps = {\n appearance?: PanoVideoControlsAppearance;\n};\n\nfunction resolveControlsAppearance(\n appearance: PanoVideoControlsAppearance | undefined,\n): Required<PanoVideoControlsAppearance> {\n return {\n ...DEFAULT_PANO_VIDEO_CONTROLS_APPEARANCE,\n ...appearance,\n };\n}\n\nfunction isEditableTarget(target: EventTarget | null): boolean {\n if (!(target instanceof HTMLElement)) {\n return false;\n }\n const tag = target.tagName;\n return (\n tag === \"INPUT\" ||\n tag === \"TEXTAREA\" ||\n tag === \"SELECT\" ||\n tag === \"BUTTON\" ||\n target.isContentEditable\n );\n}\n\nfunction hasFinePointerHover(): boolean {\n return (\n typeof window !== \"undefined\" &&\n window.matchMedia(\"(hover: hover) and (pointer: fine)\").matches\n );\n}\n\nfunction volumeFromClientY(clientY: number, track: HTMLElement): number {\n const rect = track.getBoundingClientRect();\n if (rect.height <= 0) {\n return 0;\n }\n return Math.max(0, Math.min(1, (rect.bottom - clientY) / rect.height));\n}\n\nfunction Icon({ path }: { path: string }) {\n return (\n <svg\n aria-hidden\n fill=\"none\"\n height=\"16\"\n stroke=\"currentColor\"\n strokeLinecap=\"round\"\n strokeLinejoin=\"round\"\n strokeWidth=\"1.75\"\n viewBox=\"0 0 16 16\"\n width=\"16\"\n >\n <path d={path} />\n </svg>\n );\n}\n\nfunction ChromeButton({\n appearance,\n children,\n disabled,\n id,\n label,\n onClick,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n children: ReactNode;\n disabled?: boolean;\n id?: string;\n label: string;\n onClick: () => void;\n}) {\n return (\n <button\n aria-label={label}\n className=\"pano-video-chrome-button\"\n disabled={disabled}\n id={id}\n onClick={onClick}\n onPointerDown={(event: ReactPointerEvent<HTMLButtonElement>) => {\n event.stopPropagation();\n }}\n style={{\n color: appearance.color,\n }}\n title={label}\n type=\"button\"\n >\n {children}\n </button>\n );\n}\n\nfunction ChromeMenu({\n appearance,\n id,\n labelledBy,\n items,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n id: string;\n labelledBy: string;\n items: readonly ChromeMenuItem[];\n}) {\n return (\n <ChromeMenuSurface\n appearance={appearance}\n id={id}\n labelledBy={labelledBy}\n role=\"menu\"\n >\n {items.map((item) => (\n <ChromeMenuRadioItem\n active={item.active}\n appearance={appearance}\n key={item.id}\n label={item.label}\n onClick={item.onSelect}\n />\n ))}\n </ChromeMenuSurface>\n );\n}\n\nfunction ChromeMenuSurface({\n appearance,\n children,\n id,\n labelledBy,\n role,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n children: ReactNode;\n id: string;\n labelledBy: string;\n role: \"menu\" | \"dialog\";\n}) {\n return (\n <div\n aria-labelledby={labelledBy}\n className=\"pano-video-chrome-menu\"\n id={id}\n role={role}\n style={{\n background: appearance.background,\n bottom: `calc(100% + ${CHROME_POPOVER_GAP}px)`,\n borderRadius: appearance.borderRadius,\n boxShadow: \"0 8px 24px rgba(0, 0, 0, 0.45)\",\n pointerEvents: \"auto\",\n }}\n >\n {children}\n </div>\n );\n}\n\nfunction ChromeMenuRadioItem({\n active,\n appearance,\n label,\n onClick,\n}: {\n active: boolean;\n appearance: Required<PanoVideoControlsAppearance>;\n label: string;\n onClick: () => void;\n}) {\n return (\n <button\n aria-checked={active}\n className=\"pano-video-chrome-menu-item\"\n onClick={onClick}\n role=\"menuitemradio\"\n style={{\n background: active ? \"rgba(255, 255, 255, 0.1)\" : \"transparent\",\n border: \"none\",\n color: appearance.color,\n cursor: \"pointer\",\n fontSize: appearance.fontSize,\n }}\n type=\"button\"\n >\n {label}\n </button>\n );\n}\n\nfunction ChromeMenuActionItem({\n appearance,\n label,\n onClick,\n secondary,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n label: string;\n onClick: () => void;\n secondary?: ReactNode;\n}) {\n return (\n <button\n className=\"pano-video-chrome-menu-action\"\n onClick={onClick}\n role=\"menuitem\"\n style={{\n background: \"transparent\",\n border: \"none\",\n color: appearance.color,\n cursor: \"pointer\",\n fontSize: appearance.fontSize,\n }}\n type=\"button\"\n >\n <span>{label}</span>\n {secondary}\n </button>\n );\n}\n\nfunction ChromeMenuSectionLabel({\n children,\n}: {\n children: ReactNode;\n}) {\n return (\n <div className=\"pano-video-chrome-menu-label\">\n {children}\n </div>\n );\n}\n\nfunction ChromeMenuDivider() {\n return <div className=\"pano-video-chrome-menu-divider\" />;\n}\n\nfunction CaptionsMenu({\n appearance,\n id,\n labelledBy,\n onOpenSettings,\n onSelectTrack,\n onSetCaptionAppearance,\n onShowTracks,\n panel,\n snapshot,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n id: string;\n labelledBy: string;\n onOpenSettings: () => void;\n onSelectTrack: (trackId: string | null) => void;\n onSetCaptionAppearance: (appearance: {\n background?: string;\n fontSize?: number;\n }) => void;\n onShowTracks: () => void;\n panel: CaptionsPanel;\n snapshot: ReturnType<PanoVideoController[\"getSnapshot\"]>;\n}) {\n return (\n <ChromeMenuSurface\n appearance={appearance}\n id={id}\n labelledBy={labelledBy}\n role=\"menu\"\n >\n {panel === \"tracks\" ? (\n <>\n <div className=\"pano-video-chrome-menu-list\">\n <ChromeMenuRadioItem\n active={snapshot.trackId === null}\n appearance={appearance}\n label=\"Off\"\n onClick={() => {\n onSelectTrack(null);\n }}\n />\n {snapshot.tracks.map((track) => {\n const trackItemId = panoVideoTrackId(track);\n return (\n <ChromeMenuRadioItem\n active={snapshot.trackId === trackItemId}\n appearance={appearance}\n key={trackItemId}\n label={track.label}\n onClick={() => {\n onSelectTrack(trackItemId);\n }}\n />\n );\n })}\n </div>\n <ChromeMenuDivider />\n <ChromeMenuActionItem\n appearance={appearance}\n label=\"Settings\"\n onClick={onOpenSettings}\n secondary={<span aria-hidden>›</span>}\n />\n </>\n ) : (\n <>\n <ChromeMenuActionItem\n appearance={appearance}\n label=\"Back\"\n onClick={onShowTracks}\n secondary={<span aria-hidden>‹</span>}\n />\n <ChromeMenuDivider />\n <ChromeMenuSectionLabel>Font size</ChromeMenuSectionLabel>\n {CAPTION_SIZE_OPTIONS.map((option) => (\n <ChromeMenuRadioItem\n active={Number(snapshot.captionAppearance.fontSize) === option.value}\n appearance={appearance}\n key={option.id}\n label={option.label}\n onClick={() => {\n onSetCaptionAppearance({ fontSize: option.value });\n }}\n />\n ))}\n <ChromeMenuDivider />\n <ChromeMenuSectionLabel>Background</ChromeMenuSectionLabel>\n {CAPTION_BACKGROUND_OPTIONS.map((option) => (\n <ChromeMenuRadioItem\n active={snapshot.captionAppearance.background === option.value}\n appearance={appearance}\n key={option.id}\n label={option.label}\n onClick={() => {\n onSetCaptionAppearance({ background: option.value });\n }}\n />\n ))}\n </>\n )}\n </ChromeMenuSurface>\n );\n}\n\nfunction VerticalVolumeSlider({\n appearance,\n onVolume,\n volume,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n onVolume: (volume: number) => void;\n volume: number;\n}) {\n const trackRef = useRef<HTMLDivElement>(null);\n\n const applyPointer = (event: ReactPointerEvent<HTMLDivElement>) => {\n const track = trackRef.current;\n if (!track) {\n return;\n }\n onVolume(volumeFromClientY(event.clientY, track));\n };\n\n const handleKeyDown = (event: ReactKeyboardEvent<HTMLDivElement>) => {\n if (event.key === \"ArrowUp\" || event.key === \"ArrowRight\") {\n event.preventDefault();\n onVolume(Math.min(1, volume + VOLUME_STEP));\n return;\n }\n if (event.key === \"ArrowDown\" || event.key === \"ArrowLeft\") {\n event.preventDefault();\n onVolume(Math.max(0, volume - VOLUME_STEP));\n }\n };\n\n const percentLabel = formatVolumePercent(volume);\n\n return (\n <div\n className=\"pano-video-volume-popover\"\n style={{\n background: \"rgba(12, 12, 12, 0.92)\",\n bottom: `calc(100% + ${CHROME_POPOVER_GAP}px)`,\n borderRadius: 14,\n boxShadow: \"0 10px 28px rgba(0, 0, 0, 0.5)\",\n minWidth: 44,\n padding: `${VOLUME_POP_PADDING_TOP}px ${VOLUME_POP_PADDING_X}px ${VOLUME_POP_PADDING_BOTTOM}px`,\n pointerEvents: \"auto\",\n }}\n >\n <span\n aria-hidden\n className=\"pano-video-volume-percent\"\n style={{\n color: appearance.color,\n fontSize: VOLUME_POP_FONT_SIZE,\n }}\n >\n {percentLabel}\n </span>\n <div\n style={{\n paddingBottom: VOLUME_THUMB_SIZE / 2,\n paddingTop: VOLUME_THUMB_SIZE / 2,\n }}\n >\n <div\n aria-label=\"Volume\"\n aria-valuemax={1}\n aria-valuemin={0}\n aria-valuenow={volume}\n aria-valuetext={percentLabel}\n onKeyDown={handleKeyDown}\n onPointerDown={(event) => {\n event.preventDefault();\n event.stopPropagation();\n event.currentTarget.setPointerCapture(event.pointerId);\n applyPointer(event);\n }}\n onPointerMove={(event) => {\n if (!event.currentTarget.hasPointerCapture(event.pointerId)) {\n return;\n }\n event.stopPropagation();\n applyPointer(event);\n }}\n ref={trackRef}\n role=\"slider\"\n className=\"pano-video-volume-track\"\n style={{\n background: \"rgba(255, 255, 255, 0.14)\",\n borderRadius: 999,\n height: VOLUME_SLIDER_HEIGHT,\n width: VOLUME_TRACK_WIDTH,\n }}\n tabIndex={0}\n >\n <div\n style={{\n background: VOLUME_TRACK_GRADIENT,\n borderRadius: 999,\n bottom: 0,\n left: 0,\n pointerEvents: \"none\",\n position: \"absolute\",\n right: 0,\n top: `${(1 - volume) * 100}%`,\n }}\n />\n <div\n style={{\n background: appearance.color,\n borderRadius: \"50%\",\n boxShadow: `0 0 0 2px rgba(255, 255, 255, 0.95), 0 0 10px ${appearance.accent}, 0 0 18px color-mix(in srgb, ${appearance.accent} 55%, transparent)`,\n height: VOLUME_THUMB_SIZE,\n left: \"50%\",\n pointerEvents: \"none\",\n position: \"absolute\",\n top: `${(1 - volume) * 100}%`,\n transform: \"translate(-50%, -50%)\",\n width: VOLUME_THUMB_SIZE,\n }}\n />\n </div>\n </div>\n </div>\n );\n}\n\nfunction VolumeControl({\n appearance,\n muted,\n onOpenChange,\n onToggleMuted,\n onVolume,\n volume,\n volumeAdjustable,\n}: {\n appearance: Required<PanoVideoControlsAppearance>;\n muted: boolean;\n onOpenChange: (open: boolean) => void;\n onToggleMuted: () => void;\n onVolume: (volume: number) => void;\n volume: number;\n volumeAdjustable: boolean;\n}) {\n const rootRef = useRef<HTMLDivElement>(null);\n const [open, setOpen] = useState(false);\n const displayVolume = muted ? 0 : volume;\n const mutedOrSilent = muted || volume === 0;\n\n useEffect(() => {\n onOpenChange(open);\n }, [onOpenChange, open]);\n\n useEffect(() => {\n if (!open || !volumeAdjustable || hasFinePointerHover()) {\n return;\n }\n const handlePointerDown = (event: PointerEvent) => {\n const target = event.target;\n if (target instanceof Node && rootRef.current?.contains(target)) {\n return;\n }\n setOpen(false);\n };\n document.addEventListener(\"pointerdown\", handlePointerDown, true);\n return () => {\n document.removeEventListener(\"pointerdown\", handlePointerDown, true);\n };\n }, [open, volumeAdjustable]);\n\n if (!volumeAdjustable) {\n return (\n <ChromeButton\n appearance={appearance}\n label={mutedOrSilent ? \"Unmute\" : \"Mute\"}\n onClick={onToggleMuted}\n >\n {mutedOrSilent ? (\n <Icon path=\"M3 6.5h2.2L8.5 4v8L5.2 9.5H3zM10.2 6.2l3.2 3.6M13.4 6.2l-3.2 3.6\" />\n ) : (\n <Icon path=\"M3 6.5h2.2L8.5 4v8L5.2 9.5H3zM10.5 5.5a3 3 0 0 1 0 5\" />\n )}\n </ChromeButton>\n );\n }\n\n return (\n <div\n data-pano-video-volume=\"\"\n className=\"pano-video-volume\"\n onBlur={(event) => {\n if (event.currentTarget.contains(event.relatedTarget as Node)) {\n return;\n }\n if (hasFinePointerHover()) {\n setOpen(false);\n }\n }}\n onFocus={() => {\n setOpen(true);\n }}\n onPointerEnter={() => {\n if (hasFinePointerHover()) {\n setOpen(true);\n }\n }}\n onPointerLeave={() => {\n if (hasFinePointerHover()) {\n setOpen(false);\n }\n }}\n ref={rootRef}\n >\n {open ? (\n <VerticalVolumeSlider\n appearance={appearance}\n onVolume={onVolume}\n volume={displayVolume}\n />\n ) : null}\n <ChromeButton\n appearance={appearance}\n label={mutedOrSilent ? \"Unmute\" : \"Mute\"}\n onClick={() => {\n if (!hasFinePointerHover()) {\n setOpen(true);\n }\n onToggleMuted();\n }}\n >\n {mutedOrSilent ? (\n <Icon path=\"M3 6.5h2.2L8.5 4v8L5.2 9.5H3zM10.2 6.2l3.2 3.6M13.4 6.2l-3.2 3.6\" />\n ) : (\n <Icon path=\"M3 6.5h2.2L8.5 4v8L5.2 9.5H3zM10.5 5.5a3 3 0 0 1 0 5\" />\n )}\n </ChromeButton>\n </div>\n );\n}\n\nexport function PanoVideoControlsHud({\n appearance,\n controller,\n fullscreen,\n overlayElement,\n}: {\n appearance?: PanoVideoControlsAppearance;\n controller: PanoVideoController;\n fullscreen: PanoContextMenuActionsApi | null;\n overlayElement: HTMLDivElement;\n}) {\n const resolved = useMemo(\n () => resolveControlsAppearance(appearance),\n [appearance],\n );\n const snapshot = useSyncExternalStore(\n controller.subscribe,\n controller.getSnapshot,\n controller.getSnapshot,\n );\n const [menu, setMenu] = useState<MenuId | null>(null);\n const [captionsPanel, setCaptionsPanel] = useState<CaptionsPanel>(\"tracks\");\n const [visible, setVisible] = useState(true);\n const [volumeOpen, setVolumeOpen] = useState(false);\n const [overlayWidth, setOverlayWidth] = useState(\n () => overlayElement.clientWidth,\n );\n const idleTimerRef = useRef(0);\n const barId = useId();\n const rateMenuId = `${barId}-rate`;\n const variantMenuId = `${barId}-variant`;\n const captionsMenuId = `${barId}-captions`;\n const moreMenuId = `${barId}-more`;\n const compact = overlayWidth < COMPACT_CONTROLS_WIDTH;\n const hideTime = overlayWidth < NARROW_CONTROLS_WIDTH;\n const showFullscreen = isFullscreenEnabled();\n\n const bumpVisibility = useCallback(\n (playing: boolean) => {\n setVisible(true);\n window.clearTimeout(idleTimerRef.current);\n if (!playing || menu || volumeOpen) {\n return;\n }\n idleTimerRef.current = window.setTimeout(() => {\n setVisible(false);\n }, IDLE_HIDE_MS);\n },\n [menu, volumeOpen],\n );\n\n useEffect(() => {\n if (typeof ResizeObserver === \"undefined\") {\n return;\n }\n const observer = new ResizeObserver((entries) => {\n const width = entries[0]?.contentRect.width;\n if (typeof width === \"number\") {\n setOverlayWidth(width);\n }\n });\n observer.observe(overlayElement);\n return () => {\n observer.disconnect();\n };\n }, [overlayElement]);\n\n useEffect(() => {\n if (!compact && menu === \"more\") {\n setMenu(null);\n }\n }, [compact, menu]);\n\n useEffect(() => {\n bumpVisibility(snapshot.playing);\n }, [bumpVisibility, snapshot.playing]);\n\n useEffect(() => {\n const root = overlayElement.parentElement;\n if (!root) {\n return;\n }\n\n const handlePointerMove = () => {\n bumpVisibility(snapshot.playing);\n };\n const handlePointerLeave = () => {\n if (snapshot.playing && !menu && !volumeOpen) {\n setVisible(false);\n }\n };\n const handleKeyDown = (event: KeyboardEvent) => {\n if (event.key !== \" \" && event.code !== \"Space\") {\n return;\n }\n if (isEditableTarget(event.target)) {\n return;\n }\n if (!root.contains(event.target as Node) && event.target !== document.body) {\n return;\n }\n event.preventDefault();\n controller.togglePlay();\n bumpVisibility(true);\n };\n const handlePointerDown = (event: PointerEvent) => {\n if (menu === null) {\n return;\n }\n const target = event.target;\n if (target instanceof Node && overlayElement.contains(target)) {\n const menus = overlayElement.querySelectorAll('[role=\"menu\"]');\n for (const node of menus) {\n if (node.contains(target)) {\n return;\n }\n }\n const toggles = overlayElement.querySelectorAll(\"[data-pano-video-menu]\");\n for (const node of toggles) {\n if (node.contains(target)) {\n return;\n }\n }\n }\n setMenu(null);\n };\n\n root.addEventListener(\"pointermove\", handlePointerMove);\n root.addEventListener(\"pointerleave\", handlePointerLeave);\n root.addEventListener(\"keydown\", handleKeyDown);\n document.addEventListener(\"pointerdown\", handlePointerDown, true);\n return () => {\n root.removeEventListener(\"pointermove\", handlePointerMove);\n root.removeEventListener(\"pointerleave\", handlePointerLeave);\n root.removeEventListener(\"keydown\", handleKeyDown);\n document.removeEventListener(\"pointerdown\", handlePointerDown, true);\n };\n }, [bumpVisibility, controller, menu, overlayElement, snapshot.playing, volumeOpen]);\n\n useEffect(\n () => () => {\n window.clearTimeout(idleTimerRef.current);\n },\n [],\n );\n\n const duration = snapshot.duration > 0 ? snapshot.duration : 0;\n const showBar = visible || !snapshot.playing || menu !== null || volumeOpen;\n const canSwitchVariant = snapshot.variants.length > 1;\n const showCaptionsMenu = snapshot.captionsEnabled && snapshot.tracks.length > 0;\n\n const closeMenu = () => {\n setMenu(null);\n setCaptionsPanel(\"tracks\");\n };\n\n const toggleMenu = (id: MenuId) => {\n setMenu((current) => (current === id ? null : id));\n if (id === \"captions\") {\n setCaptionsPanel(\"tracks\");\n }\n setVisible(true);\n };\n\n const rateLabelledBy = compact ? `${barId}-more-btn` : `${barId}-rate-btn`;\n const variantLabelledBy = compact\n ? `${barId}-more-btn`\n : `${barId}-variant-btn`;\n const captionsLabelledBy = compact\n ? `${barId}-more-btn`\n : `${barId}-captions-btn`;\n\n let menuNode: ReactNode = null;\n switch (menu) {\n case \"rate\":\n menuNode = (\n <ChromeMenu\n appearance={resolved}\n id={rateMenuId}\n items={snapshot.playbackRates.map((rate) => ({\n id: String(rate),\n label: rate === 1 ? \"1x\" : `${rate}x`,\n active: snapshot.playbackRate === rate,\n onSelect: () => {\n controller.setPlaybackRate(rate);\n closeMenu();\n },\n }))}\n labelledBy={rateLabelledBy}\n />\n );\n break;\n case \"variant\":\n menuNode = (\n <ChromeMenu\n appearance={resolved}\n id={variantMenuId}\n items={snapshot.variants.map((variant) => ({\n id: variant.id,\n label: variant.label,\n active: snapshot.variantId === variant.id,\n onSelect: () => {\n controller.setVariantId(variant.id);\n closeMenu();\n },\n }))}\n labelledBy={variantLabelledBy}\n />\n );\n break;\n case \"captions\":\n menuNode = (\n <CaptionsMenu\n appearance={resolved}\n id={captionsMenuId}\n labelledBy={captionsLabelledBy}\n onOpenSettings={() => {\n setCaptionsPanel(\"settings\");\n }}\n onSelectTrack={(id) => {\n controller.setTrackId(id);\n }}\n onSetCaptionAppearance={(appearancePatch) => {\n controller.setCaptionAppearance(appearancePatch);\n }}\n onShowTracks={() => {\n setCaptionsPanel(\"tracks\");\n }}\n panel={captionsPanel}\n snapshot={snapshot}\n />\n );\n break;\n case \"more\":\n menuNode = (\n <ChromeMenu\n appearance={resolved}\n id={moreMenuId}\n items={[\n {\n id: \"rate\",\n label: \"Speed\",\n active: false,\n onSelect: () => {\n setMenu(\"rate\");\n },\n },\n ...(canSwitchVariant\n ? [\n {\n id: \"variant\",\n label: \"Quality\",\n active: false,\n onSelect: () => {\n setMenu(\"variant\");\n },\n },\n ]\n : []),\n ...(showCaptionsMenu\n ? [\n {\n id: \"captions\",\n label: \"Captions\",\n active: false,\n onSelect: () => {\n setMenu(\"captions\");\n },\n },\n ]\n : []),\n ]}\n labelledBy={`${barId}-more-btn`}\n />\n );\n break;\n case null:\n menuNode = null;\n break;\n default: {\n const exhaustive: never = menu;\n return exhaustive;\n }\n }\n\n const barStyle: CSSProperties = {\n alignItems: \"center\",\n background: resolved.background,\n borderRadius: resolved.borderRadius,\n bottom: 10,\n color: resolved.color,\n display: \"flex\",\n fontFamily: \"Inter, ui-sans-serif, system-ui, sans-serif\",\n fontSize: resolved.fontSize,\n gap: 8,\n left: 10,\n opacity: showBar ? 1 : 0,\n padding: resolved.padding,\n pointerEvents: showBar ? \"auto\" : \"none\",\n position: \"absolute\",\n right: 10,\n transition: \"opacity 160ms ease\",\n zIndex: 2,\n };\n\n const rateButton = (\n <div className=\"pano-video-menu\" data-pano-video-menu=\"rate\">\n {!compact && menu === \"rate\" ? menuNode : null}\n <ChromeButton\n appearance={resolved}\n label=\"Playback speed\"\n onClick={() => {\n toggleMenu(\"rate\");\n }}\n >\n <span className=\"pano-video-chrome-label\" id={`${barId}-rate-btn`}>\n {snapshot.playbackRate === 1 ? \"1x\" : `${snapshot.playbackRate}x`}\n </span>\n </ChromeButton>\n </div>\n );\n\n const variantButton = canSwitchVariant ? (\n <div className=\"pano-video-menu\" data-pano-video-menu=\"variant\">\n {!compact && menu === \"variant\" ? menuNode : null}\n <ChromeButton\n appearance={resolved}\n label=\"Resolution\"\n onClick={() => {\n toggleMenu(\"variant\");\n }}\n >\n <span className=\"pano-video-chrome-label\" id={`${barId}-variant-btn`}>\n {snapshot.variants.find((variant) => variant.id === snapshot.variantId)\n ?.label ?? \"Quality\"}\n </span>\n </ChromeButton>\n </div>\n ) : null;\n\n const captionsButton = showCaptionsMenu ? (\n <div className=\"pano-video-menu\" data-pano-video-menu=\"captions\">\n {!compact && menu === \"captions\" ? menuNode : null}\n <ChromeButton\n appearance={resolved}\n label=\"Captions\"\n onClick={() => {\n toggleMenu(\"captions\");\n }}\n >\n <span id={`${barId}-captions-btn`}>\n <Icon path=\"M2.5 4.5h11v7h-11zM5 7.2h2.4M5 9.2h5.5\" />\n </span>\n </ChromeButton>\n </div>\n ) : null;\n\n return (\n <div\n className=\"pano-video-controls\"\n data-pano-video-controls=\"\"\n style={barStyle}\n >\n <ChromeButton\n appearance={resolved}\n label={snapshot.playing ? \"Pause\" : \"Play\"}\n onClick={() => {\n controller.togglePlay();\n }}\n >\n {snapshot.playing ? (\n <Icon path=\"M5 3.5h2.2v9H5zM8.8 3.5H11v9H8.8z\" />\n ) : (\n <Icon path=\"M5 3.2v9.6L13 8z\" />\n )}\n </ChromeButton>\n {hideTime ? null : (\n <span className=\"pano-video-time\">\n {formatMediaTime(snapshot.currentTime)}\n </span>\n )}\n <input\n aria-label=\"Seek\"\n max={duration || 1}\n min={0}\n onChange={(event) => {\n controller.seek(Number(event.currentTarget.value));\n }}\n onPointerDown={(event) => {\n event.stopPropagation();\n }}\n step=\"any\"\n style={{\n accentColor: resolved.accent,\n flex: 1,\n minWidth: 64,\n }}\n type=\"range\"\n value={duration > 0 ? snapshot.currentTime : 0}\n />\n {hideTime ? null : (\n <span className=\"pano-video-time\">\n {formatMediaTime(duration)}\n </span>\n )}\n <VolumeControl\n appearance={resolved}\n muted={snapshot.muted}\n onOpenChange={setVolumeOpen}\n onToggleMuted={() => {\n controller.toggleMuted();\n }}\n onVolume={(nextVolume) => {\n controller.setVolume(nextVolume);\n }}\n volume={snapshot.volume}\n volumeAdjustable={snapshot.volumeAdjustable}\n />\n {compact ? (\n <div className=\"pano-video-menu\" data-pano-video-menu=\"more\">\n {menu !== null ? menuNode : null}\n <ChromeButton\n appearance={resolved}\n id={`${barId}-more-btn`}\n label=\"More\"\n onClick={() => {\n toggleMenu(\"more\");\n }}\n >\n <Icon path=\"M3 8a1 1 0 1 0 2 0 1 1 0 1 0-2 0M7 8a1 1 0 1 0 2 0 1 1 0 1 0-2 0M11 8a1 1 0 1 0 2 0 1 1 0 1 0-2 0\" />\n </ChromeButton>\n </div>\n ) : (\n <>\n {rateButton}\n {variantButton}\n {captionsButton}\n </>\n )}\n {showFullscreen ? (\n <ChromeButton\n appearance={resolved}\n label={fullscreen?.isFullscreen ? \"Exit fullscreen\" : \"Enter fullscreen\"}\n onClick={() => {\n fullscreen?.toggleFullscreen();\n }}\n >\n {fullscreen?.isFullscreen ? (\n <Icon path=\"M6 3.5H3.5V6M10 3.5h2.5V6M6 12.5H3.5V10M10 12.5h2.5V10\" />\n ) : (\n <Icon path=\"M3.5 6V3.5H6M10 3.5h2.5V6M3.5 10v2.5H6M10 12.5h2.5V10\" />\n )}\n </ChromeButton>\n ) : null}\n </div>\n );\n}\n\n/**\n * Claims the default playback chrome slot for a custom replacement.\n * Render inside PanoViewer when overriding the built-in controls.\n */\nexport function PanoVideoControls({ appearance }: PanoVideoControlsProps) {\n useClaimPanoVideoControls();\n const host = useContext(PanoVideoHostContext);\n if (host && appearance) {\n host.controls = appearance;\n }\n return null;\n}\n","import type { PanoVideoTrack, PanoVideoVariant } from \"./types\";\n\nexport const DEFAULT_PANO_VIDEO_PLAYBACK_RATES = [0.5, 1, 1.25, 1.5, 2] as const;\n\nconst MEDIA_PROBE_EPSILON = 0.001;\n\nexport function clampVolume(volume: number | undefined): number {\n if (!Number.isFinite(volume)) {\n return 1;\n }\n return Math.max(0, Math.min(volume!, 1));\n}\n\n/** iOS Safari ignores `HTMLMediaElement.volume` and always reads back `1`. */\nexport function probeVolumeAdjustable(video: HTMLVideoElement): boolean {\n const previous = video.volume;\n const probe = previous === 0.5 ? 0.51 : 0.5;\n try {\n video.volume = probe;\n } catch {\n return false;\n }\n const adjustable = Math.abs(video.volume - probe) <= MEDIA_PROBE_EPSILON;\n try {\n video.volume = previous;\n } catch {\n // Restore is best-effort; iOS leaves volume at 1 either way.\n }\n return adjustable;\n}\n\nexport function probePlaybackRateSupported(\n video: HTMLVideoElement,\n rate: number,\n): boolean {\n if (!Number.isFinite(rate) || rate <= 0) {\n return false;\n }\n if (rate === 1) {\n return true;\n }\n const previous = video.playbackRate;\n try {\n video.playbackRate = rate;\n } catch {\n try {\n video.playbackRate = previous;\n } catch {\n // Ignore restore failure after an unsupported assignment.\n }\n return false;\n }\n const supported = Math.abs(video.playbackRate - rate) <= MEDIA_PROBE_EPSILON;\n try {\n video.playbackRate = previous;\n } catch {\n // Ignore restore failure.\n }\n return supported;\n}\n\nexport function filterSupportedPlaybackRates(\n video: HTMLVideoElement,\n rates: readonly number[],\n): number[] {\n const seen = new Set<number>();\n const filtered: number[] = [];\n for (const rate of rates) {\n if (!Number.isFinite(rate) || rate <= 0 || seen.has(rate)) {\n continue;\n }\n seen.add(rate);\n if (probePlaybackRateSupported(video, rate)) {\n filtered.push(rate);\n }\n }\n if (!filtered.includes(1)) {\n const insertAt = filtered.findIndex((rate) => rate > 1);\n if (insertAt === -1) {\n filtered.push(1);\n } else {\n filtered.splice(insertAt, 0, 1);\n }\n }\n return filtered;\n}\n\nexport function formatMediaTime(seconds: number): string {\n if (!Number.isFinite(seconds) || seconds < 0) {\n return \"0:00\";\n }\n const total = Math.floor(seconds);\n const hours = Math.floor(total / 3600);\n const minutes = Math.floor((total % 3600) / 60);\n const remainder = total % 60;\n if (hours > 0) {\n return `${hours}:${String(minutes).padStart(2, \"0\")}:${String(remainder).padStart(2, \"0\")}`;\n }\n return `${minutes}:${String(remainder).padStart(2, \"0\")}`;\n}\n\nexport function panoVideoTrackId(track: PanoVideoTrack): string {\n return track.id ?? track.srcLang;\n}\n\nexport function resolvePanoVideoVariants({\n poster,\n src,\n variants,\n}: {\n poster?: string;\n src?: string;\n variants?: readonly PanoVideoVariant[];\n}): PanoVideoVariant[] {\n if (variants && variants.length > 0) {\n return [...variants];\n }\n if (src) {\n return [\n {\n id: \"default\",\n label: \"Default\",\n poster,\n sources: [{ src }],\n },\n ];\n }\n return [];\n}\n\nexport function resolvePanoVideoVariantId(\n variants: readonly PanoVideoVariant[],\n preferredId: string | undefined,\n): string {\n if (variants.length === 0) {\n return \"default\";\n }\n if (preferredId && variants.some((variant) => variant.id === preferredId)) {\n return preferredId;\n }\n return variants[0]!.id;\n}\n\nexport function defaultPanoVideoTrackId(\n tracks: readonly PanoVideoTrack[],\n): string | null {\n const preferred = tracks.find((track) => track.default);\n if (preferred) {\n return panoVideoTrackId(preferred);\n }\n return tracks[0] ? panoVideoTrackId(tracks[0]) : null;\n}\n\nexport function cueText(cue: TextTrackCue): string {\n if (!(\"text\" in cue) || typeof cue.text !== \"string\") {\n return \"\";\n }\n return cue.text.replace(/<[^>]+>/g, \"\").replace(/\\r\\n|\\r/g, \"\\n\");\n}\n","import { useSyncExternalStore } from \"react\";\nimport type { CSSProperties, ReactNode } from \"react\";\nimport {\n subscribeWebVRHost,\n type WebVRHost,\n} from \"./host\";\nimport { DEFAULT_WEBVR_CHROME_APPEARANCE } from \"./appearance\";\nimport { cycleWebVRProfileId, WEBVR_PROFILES } from \"./profiles\";\nimport type { WebVRChromeAppearance, WebVRSettings } from \"./types\";\n\nfunction resolveAppearance(\n value: WebVRHost[\"snapshot\"][\"chrome\"],\n): Required<Omit<WebVRChromeAppearance, \"setupTitle\">> &\n Pick<WebVRChromeAppearance, \"setupTitle\"> {\n return {\n ...DEFAULT_WEBVR_CHROME_APPEARANCE,\n ...(typeof value === \"object\" ? value : {}),\n };\n}\n\nfunction ChromeButton({\n appearance,\n children,\n onClick,\n}: {\n appearance: ReturnType<typeof resolveAppearance>;\n children: ReactNode;\n onClick: () => void;\n}) {\n return (\n <button\n className=\"pano-webvr-button\"\n onClick={onClick}\n style={{\n background: appearance.background,\n borderRadius: appearance.borderRadius,\n color: appearance.color,\n fontSize: appearance.fontSize,\n }}\n type=\"button\"\n >\n {children}\n </button>\n );\n}\n\nfunction SetupPanel({\n appearance,\n host,\n settings,\n}: {\n appearance: ReturnType<typeof resolveAppearance>;\n host: WebVRHost;\n settings: WebVRSettings;\n}) {\n const controller = host.controller;\n const setScreensize = (value: number | \"auto\") => {\n controller?.updateSettings({ ...settings, screensize: value });\n };\n const cycleProfile = (step: -1 | 1) => {\n controller?.updateSettings({\n ...settings,\n profileId: cycleWebVRProfileId(settings.profileId, step),\n });\n };\n const panelStyle: CSSProperties = {\n background: appearance.background,\n borderRadius: appearance.borderRadius,\n color: appearance.color,\n fontSize: appearance.fontSize,\n };\n\n return (\n <div\n aria-label=\"Mobile VR setup\"\n className=\"pano-webvr-setup\"\n role=\"dialog\"\n style={panelStyle}\n >\n <h2 className=\"pano-webvr-setup-title\">\n {appearance.setupTitle ?? \"MobileVR Setup\"}\n </h2>\n <label className=\"pano-webvr-setup-field\">\n Screen size (inch)\n <div className=\"pano-webvr-setup-row\">\n <button\n aria-label=\"Decrease screen size\"\n className=\"pano-webvr-setup-stepper\"\n onClick={() =>\n setScreensize(\n settings.screensize === \"auto\"\n ? 5\n : Math.max(3, settings.screensize - 0.1),\n )\n }\n type=\"button\"\n >\n ‹\n </button>\n <strong className=\"pano-webvr-setup-value\">\n {settings.screensize === \"auto\"\n ? \"Auto\"\n : settings.screensize.toFixed(1)}\n </strong>\n <button\n aria-label=\"Increase screen size\"\n className=\"pano-webvr-setup-stepper\"\n onClick={() =>\n setScreensize(\n settings.screensize === \"auto\"\n ? 5\n : Math.min(20, settings.screensize + 0.1),\n )\n }\n type=\"button\"\n >\n ›\n </button>\n </div>\n </label>\n <fieldset className=\"pano-webvr-setup-fieldset\">\n <legend className=\"pano-webvr-setup-legend\">VR headset preset</legend>\n <div className=\"pano-webvr-setup-row\">\n <button\n aria-label=\"Previous headset preset\"\n className=\"pano-webvr-setup-stepper\"\n onClick={() => cycleProfile(-1)}\n type=\"button\"\n >\n ‹\n </button>\n <strong className=\"pano-webvr-setup-value-wide\">\n {WEBVR_PROFILES[settings.profileId].label}\n </strong>\n <button\n aria-label=\"Next headset preset\"\n className=\"pano-webvr-setup-stepper\"\n onClick={() => cycleProfile(1)}\n type=\"button\"\n >\n ›\n </button>\n </div>\n </fieldset>\n <ChromeButton\n appearance={appearance}\n onClick={() => controller?.closeSetup()}\n >\n Close\n </ChromeButton>\n </div>\n );\n}\n\nexport function WebVRChromeBridge({ host }: { host: WebVRHost }) {\n useSyncExternalStore(\n (listener) => subscribeWebVRHost(host, listener),\n () => host.revision,\n () => host.revision,\n );\n const { available, chrome, mode, settings, setupOpen } = host.snapshot;\n if (chrome === false || !host.controller) {\n return null;\n }\n const appearance = resolveAppearance(chrome);\n\n return (\n <>\n <div className=\"pano-webvr-toolbar\">\n {mode ? (\n <div className=\"pano-webvr-toolbar-actions\">\n {mode !== \"webxr\" ? (\n <ChromeButton\n appearance={appearance}\n onClick={() => host.controller?.openSetup()}\n >\n VR Setup\n </ChromeButton>\n ) : null}\n <ChromeButton\n appearance={appearance}\n onClick={() => void host.controller?.exitVR()}\n >\n Exit VR\n </ChromeButton>\n </div>\n ) : (\n <ChromeButton\n appearance={appearance}\n onClick={() => void host.controller?.enterVR()}\n >\n {available ? \"Enter VR\" : \"VR unavailable\"}\n </ChromeButton>\n )}\n </div>\n {mode === \"fake\" ? (\n <p\n className=\"pano-webvr-hint\"\n style={{ color: appearance.color }}\n >\n Simulated VR Mode · Click the view to lock the mouse, then move to\n look around. Use a headset or phone for real VR.\n </p>\n ) : null}\n {setupOpen ? (\n <SetupPanel\n appearance={appearance}\n host={host}\n settings={settings}\n />\n ) : null}\n </>\n );\n}\n","import type { XRStore } from \"@react-three/xr\";\nimport { createContext } from \"react\";\nimport type { WebVRStereoView } from \"./stereo-view\";\nimport type { WebVRChrome, WebVRMode, WebVRSettings } from \"./types\";\n\nexport type WebVRController = {\n enterVR: () => Promise<boolean>;\n exitVR: () => Promise<void>;\n toggleVR: () => Promise<boolean>;\n requestPermission: () => Promise<boolean>;\n openSetup: () => void;\n closeSetup: () => void;\n updateSettings: (settings: WebVRSettings) => void;\n};\n\nexport type WebVRHostSnapshot = {\n available: boolean;\n chrome: WebVRChrome;\n mode: WebVRMode | null;\n setupOpen: boolean;\n settings: WebVRSettings;\n};\n\nexport type WebVRHost = {\n controller: WebVRController | null;\n revision: number;\n snapshot: WebVRHostSnapshot;\n listeners: Set<() => void>;\n};\n\nexport type WebVRRuntimeApi = {\n host: WebVRHost;\n xrStore: XRStore;\n stereoView: WebVRStereoView;\n};\n\nexport const WebVRRuntimeContext = createContext<WebVRRuntimeApi | null>(null);\n\nexport function createWebVRHost(): WebVRHost {\n return {\n controller: null,\n revision: 0,\n snapshot: {\n available: false,\n chrome: true,\n mode: null,\n setupOpen: false,\n settings: { screensize: \"auto\", profileId: \"cardboard-v1\" },\n },\n listeners: new Set(),\n };\n}\n\nexport function updateWebVRHost(\n host: WebVRHost,\n snapshot: Partial<WebVRHostSnapshot>,\n): void {\n host.snapshot = { ...host.snapshot, ...snapshot };\n host.revision += 1;\n for (const listener of host.listeners) {\n listener();\n }\n}\n\nexport function subscribeWebVRHost(\n host: WebVRHost,\n listener: () => void,\n): () => void {\n host.listeners.add(listener);\n return () => {\n host.listeners.delete(listener);\n };\n}\n","import type { WebVRChromeAppearance } from \"./types\";\n\nexport const DEFAULT_WEBVR_CHROME_APPEARANCE: Required<\n Omit<WebVRChromeAppearance, \"setupTitle\">\n> = {\n background: \"rgba(16, 24, 32, 0.78)\",\n color: \"#ffffff\",\n accent: \"#7dd3fc\",\n borderRadius: 6,\n fontSize: 14,\n};\n","import type {\n WebVRProfile,\n WebVRProfileId,\n WebVRSettings,\n} from \"./types\";\n\nexport const WEBVR_PROFILE_IDS = [\n \"none\",\n \"cardboard-v1\",\n \"cardboard-v2\",\n \"gear-vr\",\n \"daydream\",\n] as const satisfies readonly WebVRProfileId[];\n\nexport const WEBVR_PROFILES: Record<WebVRProfileId, WebVRProfile> = {\n none: {\n id: \"none\",\n label: \"No Distortion\",\n fov: 80,\n ipdMm: 60,\n screenToLensMm: 42,\n k1: 0,\n k2: 0,\n },\n \"cardboard-v1\": {\n id: \"cardboard-v1\",\n label: \"Cardboard V1\",\n fov: 80,\n ipdMm: 60,\n screenToLensMm: 42,\n k1: 0.441,\n k2: 0.156,\n },\n \"cardboard-v2\": {\n id: \"cardboard-v2\",\n label: \"Cardboard V2\",\n fov: 90,\n ipdMm: 64,\n screenToLensMm: 39,\n k1: 0.336,\n k2: 0.553,\n },\n \"gear-vr\": {\n id: \"gear-vr\",\n label: \"Gear VR\",\n fov: 96,\n ipdMm: 63.5,\n screenToLensMm: 50,\n k1: 0.215,\n k2: 0.215,\n },\n daydream: {\n id: \"daydream\",\n label: \"Daydream\",\n fov: 90,\n ipdMm: 61.5,\n screenToLensMm: 44,\n k1: 0.385,\n k2: 0.593,\n },\n};\n\nexport const DEFAULT_WEBVR_SETTINGS: WebVRSettings = {\n screensize: \"auto\",\n profileId: \"cardboard-v1\",\n};\n\nconst STORAGE_KEY = \"pano-view:webvr-settings:v1\";\n\nexport function isWebVRProfileId(value: unknown): value is WebVRProfileId {\n return (\n typeof value === \"string\" &&\n (WEBVR_PROFILE_IDS as readonly string[]).includes(value)\n );\n}\n\nexport function cycleWebVRProfileId(\n current: WebVRProfileId,\n step: -1 | 1,\n): WebVRProfileId {\n const index = WEBVR_PROFILE_IDS.indexOf(current);\n const count = WEBVR_PROFILE_IDS.length;\n const next = ((index < 0 ? 0 : index) + step + count) % count;\n return WEBVR_PROFILE_IDS[next]!;\n}\n\nexport function resolveWebVRProfile(\n profile: WebVRProfileId | WebVRProfile | undefined,\n storedId: WebVRProfileId,\n): WebVRProfile {\n if (profile && typeof profile === \"object\") {\n return {\n ...profile,\n fov: clamp(profile.fov, 30, 140),\n ipdMm: clamp(profile.ipdMm, 40, 80),\n };\n }\n return WEBVR_PROFILES[profile ?? storedId];\n}\n\nexport function loadWebVRSettings(): WebVRSettings {\n if (typeof localStorage === \"undefined\") {\n return DEFAULT_WEBVR_SETTINGS;\n }\n try {\n const value = JSON.parse(localStorage.getItem(STORAGE_KEY) ?? \"null\") as {\n screensize?: unknown;\n profileId?: unknown;\n } | null;\n const screensize =\n value?.screensize === \"auto\" ||\n (typeof value?.screensize === \"number\" &&\n Number.isFinite(value.screensize) &&\n value.screensize >= 3 &&\n value.screensize <= 20)\n ? value.screensize\n : DEFAULT_WEBVR_SETTINGS.screensize;\n const profileId = isWebVRProfileId(value?.profileId)\n ? value.profileId\n : DEFAULT_WEBVR_SETTINGS.profileId;\n return { screensize, profileId };\n } catch {\n return DEFAULT_WEBVR_SETTINGS;\n }\n}\n\nexport function saveWebVRSettings(settings: WebVRSettings): void {\n if (typeof localStorage === \"undefined\") {\n return;\n }\n try {\n localStorage.setItem(STORAGE_KEY, JSON.stringify(settings));\n } catch {\n // Storage can be unavailable in private or embedded browsing contexts.\n }\n}\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.max(min, Math.min(max, Number.isFinite(value) ? value : min));\n}\n","import { Camera, Object3D, StereoCamera, Vector3 } from \"three\";\n\nconst PROJECT = new Vector3();\n\nexport type WebVRStereoEye = \"left\" | \"right\";\n\nexport type WebVRStereoView = {\n active: boolean;\n stereo: StereoCamera;\n};\n\nexport function createWebVRStereoView(): WebVRStereoView {\n return {\n active: false,\n stereo: new StereoCamera(),\n };\n}\n\nexport function isFallbackStereoMode(mode: string | null | undefined): boolean {\n return mode === \"mobilevr\" || mode === \"fake\";\n}\n\nexport function projectStereoHtmlPosition(\n el: Object3D,\n camera: Camera,\n size: { width: number; height: number },\n eye: WebVRStereoEye,\n): [number, number] {\n PROJECT.setFromMatrixPosition(el.matrixWorld);\n PROJECT.project(camera);\n if (\n PROJECT.z > 1 ||\n PROJECT.x < -1.15 ||\n PROJECT.x > 1.15 ||\n PROJECT.y < -1.15 ||\n PROJECT.y > 1.15\n ) {\n return [-1e5, -1e5];\n }\n const eyeWidth = size.width / 2;\n const xOffset = eye === \"right\" ? eyeWidth : 0;\n return [\n PROJECT.x * (eyeWidth / 2) + eyeWidth / 2 + xOffset,\n -(PROJECT.y * (size.height / 2)) + size.height / 2,\n ];\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useXR, XROrigin } from \"@react-three/xr\";\nimport { useRef } from \"react\";\nimport { Group, Vector3 } from \"three\";\n\n/**\n * Keeps the WebXR eye midpoint at the panorama origin. Positional tracking\n * would otherwise move the camera away from the center of a monoscopic sphere.\n */\nexport function PanoramaXROrigin() {\n const originRef = useRef<Group>(null);\n const localHeadPositionRef = useRef(new Vector3());\n const session = useXR((state) => state.session);\n const gl = useThree((state) => state.gl);\n\n useFrame(() => {\n const origin = originRef.current;\n if (!session || !origin || !gl.xr.isPresenting) {\n return;\n }\n const xrCamera = gl.xr.getCamera();\n localHeadPositionRef.current.copy(xrCamera.position).sub(origin.position);\n origin.position.copy(localHeadPositionRef.current).multiplyScalar(-1);\n origin.updateMatrixWorld();\n }, -100);\n\n return <XROrigin ref={originRef} />;\n}\n","import { useContext, useEffect, useMemo, useRef, useState } from \"react\";\nimport {\n createUnlockingHowl,\n sourceList,\n type UnlockingHowlHandle,\n} from \"./audio/howl\";\nimport {\n BackgroundAudioHostContext,\n notifyBackgroundAudioHost,\n type BackgroundAudioController,\n type BackgroundAudioSnapshot,\n} from \"./background-audio-host\";\nimport type { AudioPlaybackState } from \"./hotspot/audio-hotspot\";\nimport { clampAudioVolume } from \"./hotspot/audio-spatial\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\n\nconst DEFAULT_FADE_MS = 400;\n\nexport type BackgroundAudioSource = string | readonly string[];\n\nexport type BackgroundAudioErrorEvent = {\n error: unknown;\n};\n\nexport type BackgroundAudioProps = {\n /** Shared tour track when `sources` is omitted, or fallback when a scene has no entry. */\n src?: BackgroundAudioSource;\n /** Per-scene tracks keyed by `Scene.id`. Requires `sceneId`. */\n sources?: Readonly<Record<string, BackgroundAudioSource>>;\n /** Current scene id. Required when `sources` is set. */\n sceneId?: string;\n /**\n * Controlled playing state. When provided, the parent owns play/pause.\n * When omitted, the component manages its own state and imperative\n * `playBackgroundAudio` / `pauseBackgroundAudio` work directly.\n */\n playing?: boolean;\n /** Initial playing state when `playing` is omitted. Defaults to false. */\n defaultPlaying?: boolean;\n /** Defaults to true. */\n loop?: boolean;\n muted?: boolean;\n volume?: number;\n pauseWhenHidden?: boolean;\n /** Crossfade duration when the resolved track changes. Defaults to 400; 0 is a hard cut. */\n fadeMs?: number;\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n onPlaybackStateChange?: (state: AudioPlaybackState) => void;\n onPlaybackError?: (error: unknown) => void;\n onEnded?: () => void;\n onError?: (event: BackgroundAudioErrorEvent) => void;\n};\n\ntype AudioSlot = {\n handle: UnlockingHowlHandle;\n key: string;\n crossOrigin: \"\" | \"anonymous\" | \"use-credentials\" | undefined;\n};\n\nfunction resolveFadeMs(value: number | undefined): number {\n if (!Number.isFinite(value)) {\n return DEFAULT_FADE_MS;\n }\n return Math.max(0, value!);\n}\n\nfunction resolveBackgroundAudioUrls(\n src: BackgroundAudioSource | undefined,\n sources: Readonly<Record<string, BackgroundAudioSource>> | undefined,\n sceneId: string | undefined,\n): string[] {\n if (sources !== undefined) {\n if (sceneId === undefined) {\n throw new Error(\"<BackgroundAudio> requires sceneId when sources is set.\");\n }\n if (Object.prototype.hasOwnProperty.call(sources, sceneId)) {\n return sourceList(sources[sceneId]);\n }\n }\n return sourceList(src);\n}\n\nfunction applyNonSpatialMix(\n slot: AudioSlot,\n loop: boolean,\n muted: boolean,\n volume: number,\n) {\n slot.handle.howl.stereo(0);\n slot.handle.howl.loop(loop);\n slot.handle.howl.mute(muted);\n slot.handle.howl.volume(clampAudioVolume(volume));\n}\n\n/**\n * Adds a non-spatial soundtrack to the nearest PanoViewer. Render one instance\n * as a child of PanoViewer, alongside Scenes or a panorama source — not inside\n * renderHotspots.\n */\nexport function BackgroundAudio({\n src,\n sources,\n sceneId,\n playing: controlledPlaying,\n defaultPlaying = false,\n loop = true,\n muted = false,\n volume = 1,\n pauseWhenHidden = true,\n fadeMs,\n crossOrigin,\n onPlaybackStateChange,\n onPlaybackError,\n onEnded,\n onError,\n}: BackgroundAudioProps) {\n const controlsRef = useContext(PanoramaViewContext);\n if (!controlsRef) {\n throw new Error(\"<BackgroundAudio> must be rendered inside <PanoViewer>.\");\n }\n\n const isControlled = controlledPlaying !== undefined;\n const [internalPlaying, setInternalPlaying] = useState(defaultPlaying);\n const playing = isControlled ? controlledPlaying : internalPlaying;\n\n const urls = resolveBackgroundAudioUrls(src, sources, sceneId);\n const trackKey = urls.join(\"\\0\");\n\n const currentRef = useRef<AudioSlot | null>(null);\n const outgoingRef = useRef<AudioSlot[]>([]);\n const fadingInRef = useRef(false);\n const isFirstTrackRef = useRef(true);\n const playingRef = useRef(playing);\n const loopRef = useRef(loop);\n const mutedRef = useRef(muted);\n const volumeRef = useRef(volume);\n const fadeMsRef = useRef(resolveFadeMs(fadeMs));\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n const onPlaybackErrorRef = useRef(onPlaybackError);\n const onEndedRef = useRef(onEnded);\n const onErrorRef = useRef(onError);\n\n playingRef.current = playing;\n loopRef.current = loop;\n mutedRef.current = muted;\n volumeRef.current = volume;\n fadeMsRef.current = resolveFadeMs(fadeMs);\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n onPlaybackErrorRef.current = onPlaybackError;\n onEndedRef.current = onEnded;\n onErrorRef.current = onError;\n\n // -- Snapshot & controller for host registration --\n const snapshotRef = useRef<BackgroundAudioSnapshot>({\n ready: false,\n playing: false,\n blocked: false,\n ended: false,\n muted,\n volume,\n });\n const snapshotListenersRef = useRef(new Set<() => void>());\n\n const notifySnapshot = (patch: Partial<BackgroundAudioSnapshot>) => {\n const prev = snapshotRef.current;\n snapshotRef.current = { ...prev, ...patch };\n for (const listener of snapshotListenersRef.current) {\n listener();\n }\n };\n\n const isControlledRef = useRef(isControlled);\n isControlledRef.current = isControlled;\n\n const controller = useMemo<BackgroundAudioController>(\n () => ({\n subscribe: (onStoreChange) => {\n snapshotListenersRef.current.add(onStoreChange);\n return () => {\n snapshotListenersRef.current.delete(onStoreChange);\n };\n },\n getSnapshot: () => snapshotRef.current,\n play: () => {\n if (isControlledRef.current) {\n return;\n }\n setInternalPlaying(true);\n },\n pause: () => {\n if (isControlledRef.current) {\n return;\n }\n setInternalPlaying(false);\n },\n togglePlay: () => {\n if (isControlledRef.current) {\n return;\n }\n setInternalPlaying((prev) => !prev);\n },\n setVolume: (vol) => {\n if (isControlledRef.current) {\n return;\n }\n const howl = currentRef.current?.handle.howl;\n if (howl) {\n howl.volume(clampAudioVolume(vol));\n }\n notifySnapshot({ volume: clampAudioVolume(vol) });\n },\n setMuted: (m) => {\n if (isControlledRef.current) {\n return;\n }\n const howl = currentRef.current?.handle.howl;\n if (howl) {\n howl.mute(m);\n }\n notifySnapshot({ muted: m });\n },\n toggleMuted: () => {\n if (isControlledRef.current) {\n return;\n }\n const next = !snapshotRef.current.muted;\n const howl = currentRef.current?.handle.howl;\n if (howl) {\n howl.mute(next);\n }\n notifySnapshot({ muted: next });\n },\n }),\n [],\n );\n\n const bgmHost = useContext(BackgroundAudioHostContext);\n\n useEffect(() => {\n if (!bgmHost) {\n return;\n }\n bgmHost.controller = controller;\n notifyBackgroundAudioHost(bgmHost);\n return () => {\n if (bgmHost.controller === controller) {\n bgmHost.controller = null;\n notifyBackgroundAudioHost(bgmHost);\n }\n };\n }, [bgmHost, controller]);\n\n useEffect(() => {\n return () => {\n fadingInRef.current = false;\n isFirstTrackRef.current = true;\n currentRef.current?.handle.dispose();\n currentRef.current = null;\n for (const slot of outgoingRef.current) {\n slot.handle.dispose();\n }\n outgoingRef.current = [];\n };\n }, []);\n\n useEffect(() => {\n const previous = currentRef.current;\n if (\n previous?.key === trackKey &&\n previous.crossOrigin === crossOrigin\n ) {\n return;\n }\n\n const durationMs = fadeMsRef.current;\n const targetVolume = clampAudioVolume(volumeRef.current);\n const nextUrls = trackKey.length > 0 ? trackKey.split(\"\\0\") : [];\n\n const retire = (slot: AudioSlot) => {\n const howl = slot.handle.howl;\n const from = howl.volume();\n outgoingRef.current.push(slot);\n if (durationMs <= 0 || from <= 0 || !howl.playing()) {\n slot.handle.dispose();\n outgoingRef.current = outgoingRef.current.filter((item) => item !== slot);\n return;\n }\n howl.once(\"fade\", () => {\n slot.handle.dispose();\n outgoingRef.current = outgoingRef.current.filter((item) => item !== slot);\n });\n howl.fade(from, 0, durationMs);\n };\n\n if (nextUrls.length > 0) {\n const incoming: AudioSlot = {\n key: trackKey,\n crossOrigin,\n handle: createUnlockingHowl({\n src: nextUrls,\n loop: loopRef.current,\n crossOrigin,\n isActive: () => currentRef.current?.key === trackKey,\n shouldRetryPlay: () =>\n currentRef.current?.key === trackKey && playingRef.current,\n onEnded: () => {\n notifySnapshot({ playing: false, ended: true });\n onPlaybackStateChangeRef.current?.(\"ended\");\n onEndedRef.current?.();\n },\n onPlay: () => {\n if (fadingInRef.current && currentRef.current === incoming) {\n incoming.handle.howl.fade(\n 0,\n clampAudioVolume(volumeRef.current),\n durationMs,\n );\n }\n notifySnapshot({ ready: true, playing: true, blocked: false, ended: false });\n onPlaybackStateChangeRef.current?.(\"playing\");\n },\n onPause: () => {\n notifySnapshot({ playing: false });\n onPlaybackStateChangeRef.current?.(\"paused\");\n },\n onLoadError: (error) => {\n onErrorRef.current?.({ error });\n },\n onPlayError: (error) => {\n notifySnapshot({ blocked: true });\n onPlaybackStateChangeRef.current?.(\"blocked\");\n onPlaybackErrorRef.current?.(error);\n },\n }),\n };\n const fadeIn = durationMs > 0 && !isFirstTrackRef.current;\n isFirstTrackRef.current = false;\n fadingInRef.current = fadeIn;\n applyNonSpatialMix(\n incoming,\n loopRef.current,\n mutedRef.current,\n fadeIn ? 0 : targetVolume,\n );\n if (fadeIn) {\n incoming.handle.howl.once(\"fade\", () => {\n if (currentRef.current === incoming) {\n fadingInRef.current = false;\n incoming.handle.howl.volume(clampAudioVolume(volumeRef.current));\n }\n });\n }\n currentRef.current = incoming;\n if (playingRef.current) {\n incoming.handle.howl.play();\n }\n } else {\n fadingInRef.current = false;\n isFirstTrackRef.current = false;\n currentRef.current = null;\n if (previous && durationMs > 0 && previous.handle.howl.playing()) {\n previous.handle.howl.once(\"fade\", () => {\n onPlaybackStateChangeRef.current?.(\"paused\");\n });\n } else if (previous) {\n onPlaybackStateChangeRef.current?.(\"paused\");\n }\n }\n\n if (previous) {\n retire(previous);\n }\n }, [crossOrigin, trackKey]);\n\n useEffect(() => {\n const howl = currentRef.current?.handle.howl;\n if (!howl) {\n return;\n }\n if (!playing) {\n fadingInRef.current = false;\n howl.pause();\n for (const slot of outgoingRef.current) {\n slot.handle.dispose();\n }\n outgoingRef.current = [];\n return;\n }\n howl.play();\n }, [playing, trackKey]);\n\n useEffect(() => {\n const slot = currentRef.current;\n if (!slot) {\n return;\n }\n slot.handle.howl.loop(loop);\n slot.handle.howl.mute(muted);\n if (!fadingInRef.current) {\n slot.handle.howl.volume(clampAudioVolume(volume));\n }\n notifySnapshot({ muted, volume: clampAudioVolume(volume) });\n }, [loop, muted, trackKey, volume]);\n\n useEffect(() => {\n if (!pauseWhenHidden) {\n return;\n }\n const handleVisibility = () => {\n const howl = currentRef.current?.handle.howl;\n if (document.hidden) {\n howl?.pause();\n for (const slot of outgoingRef.current) {\n slot.handle.howl.pause();\n }\n return;\n }\n if (playingRef.current && howl) {\n howl.play();\n }\n };\n document.addEventListener(\"visibilitychange\", handleVisibility);\n return () => {\n document.removeEventListener(\"visibilitychange\", handleVisibility);\n };\n }, [pauseWhenHidden, trackKey]);\n\n return null;\n}\n","import { Howl, Howler } from \"howler\";\n\nHowler.autoUnlock = true;\n\nexport type AudioSourceList = string | readonly string[];\n\nexport type UnlockingHowlCallbacks = {\n isActive: () => boolean;\n shouldRetryPlay: () => boolean;\n onEnded?: () => void;\n onPlay?: () => void;\n onPause?: () => void;\n onLoadError?: (error: unknown) => void;\n onPlayError?: (error: unknown) => void;\n};\n\nexport type CreateUnlockingHowlOptions = UnlockingHowlCallbacks & {\n src: readonly string[];\n loop: boolean;\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n};\n\nexport type UnlockingHowlHandle = {\n howl: Howl;\n dispose: () => void;\n};\n\nexport function sourceList(\n src: AudioSourceList | undefined | null,\n): string[] {\n if (src == null) {\n return [];\n }\n if (typeof src === \"string\") {\n return src ? [src] : [];\n }\n return src.filter((item): item is string => Boolean(item));\n}\n\nexport function sourcesKey(src: AudioSourceList | undefined | null): string {\n return sourceList(src).join(\"\\0\");\n}\n\nexport function createUnlockingHowl({\n src,\n loop,\n crossOrigin,\n isActive,\n shouldRetryPlay,\n onEnded,\n onPlay,\n onPause,\n onLoadError,\n onPlayError,\n}: CreateUnlockingHowlOptions): UnlockingHowlHandle {\n let disposed = false;\n let blockedNotified = false;\n const unlockListeners: Array<{\n type: \"pointerdown\" | \"keydown\";\n listener: () => void;\n }> = [];\n\n const removeUnlockListeners = () => {\n for (const { type, listener } of unlockListeners) {\n window.removeEventListener(type, listener, true);\n }\n unlockListeners.length = 0;\n };\n\n const instance = new Howl({\n src: [...src],\n html5: false,\n preload: true,\n loop,\n xhr:\n crossOrigin === \"use-credentials\"\n ? { withCredentials: true }\n : undefined,\n onend: () => {\n if (disposed || !isActive() || instance.loop()) {\n return;\n }\n onEnded?.();\n },\n onplay: () => {\n if (!disposed && isActive()) {\n onPlay?.();\n }\n },\n onpause: () => {\n if (!disposed && isActive()) {\n onPause?.();\n }\n },\n onloaderror: (_soundId, error) => {\n if (!disposed && isActive()) {\n onLoadError?.(error);\n }\n },\n onplayerror: (_soundId, error) => {\n if (disposed || !isActive()) {\n return;\n }\n if (!blockedNotified) {\n blockedNotified = true;\n onPlayError?.(error);\n }\n const retry = () => {\n removeUnlockListeners();\n if (!disposed && isActive() && shouldRetryPlay()) {\n void Howler.ctx?.resume();\n instance.play();\n }\n };\n removeUnlockListeners();\n unlockListeners.push({ type: \"pointerdown\", listener: retry });\n unlockListeners.push({ type: \"keydown\", listener: retry });\n window.addEventListener(\"pointerdown\", retry, { capture: true });\n window.addEventListener(\"keydown\", retry, { capture: true });\n },\n });\n\n return {\n howl: instance,\n dispose: () => {\n if (disposed) {\n return;\n }\n disposed = true;\n removeUnlockListeners();\n instance.unload();\n },\n };\n}\n","import { MathUtils, Vector3, type Camera } from \"three\";\nimport { panoPositionToVector3 } from \"./coordinates\";\nimport type { HotspotPosition } from \"./types\";\n\nconst LOOK_DIR = new Vector3();\nconst SOURCE_DIR = new Vector3();\nconst RIGHT_DIR = new Vector3();\n\nexport function clampAudioVolume(volume: number | undefined): number {\n if (!Number.isFinite(volume)) {\n return 1;\n }\n return Math.max(0, Math.min(volume!, 1));\n}\n\nexport function clampLookRange(range: number | undefined): number {\n if (!Number.isFinite(range)) {\n return 360;\n }\n return Math.max(0, range!);\n}\n\n/**\n * Volume falloff from look-away angle. `range > 180` disables attenuation\n * (the default 360 matches a full-sphere look-to range).\n */\nexport function lookRangeGain(angleDegrees: number, range: number): number {\n if (range > 180) {\n return 1;\n }\n if (range <= 0) {\n return 0;\n }\n return Math.max(0, Math.min(1, 1 - angleDegrees / range));\n}\n\nexport function audioSpatialFromView(\n camera: Camera,\n position: HotspotPosition,\n range: number,\n): { pan: number; gain: number } {\n camera.getWorldDirection(LOOK_DIR);\n SOURCE_DIR.copy(panoPositionToVector3(position)).normalize();\n const angleDegrees = MathUtils.radToDeg(\n Math.acos(MathUtils.clamp(LOOK_DIR.dot(SOURCE_DIR), -1, 1)),\n );\n RIGHT_DIR.set(1, 0, 0).applyQuaternion(camera.quaternion);\n const pan = MathUtils.clamp(\n Math.atan2(SOURCE_DIR.dot(RIGHT_DIR), SOURCE_DIR.dot(LOOK_DIR)) / (Math.PI / 2),\n -1,\n 1,\n );\n return {\n pan,\n gain: lookRangeGain(angleDegrees, range),\n };\n}\n","import { useContext, useEffect, useMemo } from \"react\";\nimport {\n claimPanoFilter,\n PanoFilterHostContext,\n releasePanoFilter,\n setPanoFilterSnapshot,\n} from \"./host\";\nimport {\n resolvePanoFilterSnapshot,\n type PanoFilterPreset,\n} from \"./presets\";\n\nexport type PanoFilterProps = {\n /** Built-in look. Defaults to `none` (identity). */\n preset?: PanoFilterPreset;\n /** Mix with the original panorama, 0–1. Defaults to 1. */\n intensity?: number;\n /** When false, the panorama renders without a filter. Defaults to true. */\n enabled?: boolean;\n};\n\n/**\n * Applies a color or artistic filter to the panorama source of the nearest\n * PanoViewer. Render one instance as a child of PanoViewer. Hotspots and HTML\n * chrome are not filtered.\n */\nexport function PanoFilter({\n preset = \"none\",\n intensity,\n enabled = true,\n}: PanoFilterProps) {\n const host = useContext(PanoFilterHostContext);\n if (!host) {\n throw new Error(\"<PanoFilter> must be rendered inside <PanoViewer>.\");\n }\n\n const snapshot = useMemo(\n () => resolvePanoFilterSnapshot({ preset, intensity, enabled }),\n [enabled, intensity, preset],\n );\n\n useEffect(() => {\n claimPanoFilter(host);\n return () => {\n releasePanoFilter(host);\n };\n }, [host]);\n\n useEffect(() => {\n setPanoFilterSnapshot(host, snapshot);\n }, [host, snapshot]);\n\n return null;\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport {\n forwardRef,\n useCallback,\n useContext,\n useEffect,\n useImperativeHandle,\n useRef,\n useState,\n} from \"react\";\nimport type { Quaternion } from \"three\";\nimport {\n applyGyroCalibration,\n createRelativeCalibration,\n deviceOrientationToQuaternion,\n getScreenOrientationAngle,\n quaternionToGyroPose,\n} from \"./gyro-orientation\";\nimport type { DeviceOrientationSample } from \"./gyro-orientation\";\nimport type { GyroPose, GyroTouchMode } from \"./gyro-types\";\nimport { PanoEventBusContext } from \"./pano-event-bus\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\n\nexport type { GyroTouchMode } from \"./gyro-types\";\n\ntype DeviceOrientationEventWithCompass = DeviceOrientationEvent & {\n webkitCompassHeading?: number;\n};\n\ntype DeviceOrientationEventConstructorWithPermission =\n typeof DeviceOrientationEvent & {\n requestPermission?: () => Promise<\"granted\" | \"denied\">;\n };\n\nlet deviceOrientationPermissionState: \"unknown\" | \"granted\" | \"denied\" =\n \"unknown\";\n\nexport type GyroHandle = {\n resetSensor: (yaw?: number, pitch?: number) => void;\n isAvailable: () => boolean;\n isEnabled: () => boolean;\n /**\n * Requests iOS sensor permission. Call this directly from a user gesture\n * before setting `enabled` to true.\n */\n requestPermission: () => Promise<boolean>;\n};\n\nexport type GyroProps = {\n /** Whether device-orientation control is requested. Defaults to false. */\n enabled?: boolean;\n /** Whether device roll levels the camera. Defaults to true. */\n camroll?: boolean;\n /** Whether to follow compass-oriented headings. Defaults to false. */\n absolute?: boolean;\n /** Panorama yaw that represents North, in degrees. Defaults to 0. */\n north?: number;\n /** Sensor smoothing from 0 (none) to 0.99 (strong). Defaults to 0. */\n friction?: number;\n /** How touch dragging combines with gyro movement. Defaults to \"full\". */\n touchMode?: GyroTouchMode;\n /** Seconds used to blend from the current view when enabling. Defaults to 0.5. */\n softstart?: number;\n /** Allow capability detection on desktop-class devices. Defaults to false. */\n desktopSupport?: boolean;\n onAvailable?: () => void;\n onUnavailable?: () => void;\n onEnable?: () => void;\n onDisable?: () => void;\n onDenied?: () => void;\n};\n\nfunction isMobileDevice(): boolean {\n if (typeof navigator === \"undefined\") {\n return false;\n }\n return (\n /Android|iPad|iPhone|iPod|Mobile/i.test(navigator.userAgent) ||\n (navigator.platform === \"MacIntel\" && navigator.maxTouchPoints > 1)\n );\n}\n\nfunction normalizeYaw(value: number): number {\n return ((value + 180) % 360 + 360) % 360 - 180;\n}\n\nfunction shortestYawDelta(from: number, to: number): number {\n return normalizeYaw(to - from);\n}\n\nfunction finiteOr(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) ? value! : fallback;\n}\n\nfunction resolveFriction(value: number | undefined): number {\n return Math.min(Math.max(finiteOr(value, 0), 0), 0.99);\n}\n\nfunction resolveSoftstart(value: number | undefined): number {\n return Math.max(finiteOr(value, 0.5), 0);\n}\n\nfunction posesNearlyEqual(a: GyroPose, b: GyroPose): boolean {\n return (\n Math.abs(shortestYawDelta(a.yaw, b.yaw)) < 0.0001 &&\n Math.abs(a.pitch - b.pitch) < 0.0001 &&\n Math.abs(a.roll - b.roll) < 0.0001\n );\n}\n\n/**\n * Adds device-orientation navigation to the nearest PanoViewer.\n * Sensor access is opt-in and disabled by default.\n */\nexport const Gyro = forwardRef<GyroHandle, GyroProps>(function Gyro(\n {\n enabled = false,\n camroll = true,\n absolute = false,\n north = 0,\n friction = 0,\n touchMode = \"full\",\n softstart = 0.5,\n desktopSupport = false,\n onAvailable,\n onUnavailable,\n onEnable,\n onDisable,\n onDenied,\n },\n ref,\n) {\n const controlsRef = useContext(PanoramaViewContext);\n const eventBus = useContext(PanoEventBusContext);\n const { gl } = useThree();\n const [internallyDisabled, setInternallyDisabled] = useState(false);\n const availableRef = useRef(false);\n const availabilityReportedRef = useRef<boolean | null>(null);\n const activeRef = useRef(false);\n const permissionRef = useRef(deviceOrientationPermissionState);\n const absoluteEventSourceRef = useRef<\"standard\" | \"absolute\" | null>(null);\n const rawQuaternionRef = useRef<Quaternion | null>(null);\n const calibrationRef = useRef<Quaternion | null>(null);\n const absoluteOffsetRef = useRef({ yaw: 0, pitch: 0 });\n const screenAngleRef = useRef(getScreenOrientationAngle());\n const startPoseRef = useRef<GyroPose | null>(null);\n const enabledAtRef = useRef(0);\n const filteredPoseRef = useRef<GyroPose | null>(null);\n const lastAppliedPoseRef = useRef<GyroPose | null>(null);\n const callbacksRef = useRef({\n onAvailable,\n onUnavailable,\n onEnable,\n onDisable,\n onDenied,\n });\n callbacksRef.current = {\n onAvailable,\n onUnavailable,\n onEnable,\n onDisable,\n onDenied,\n };\n\n if (!controlsRef) {\n throw new Error(\"<Gyro> must be rendered inside <PanoViewer>.\");\n }\n\n const emit = useCallback(\n (\n type:\n | \"gyroavailable\"\n | \"gyrounavailable\"\n | \"gyroenable\"\n | \"gyrodisable\"\n | \"gyrodenied\",\n ) => {\n eventBus?.emit(type, undefined);\n switch (type) {\n case \"gyroavailable\":\n callbacksRef.current.onAvailable?.();\n break;\n case \"gyrounavailable\":\n callbacksRef.current.onUnavailable?.();\n break;\n case \"gyroenable\":\n callbacksRef.current.onEnable?.();\n break;\n case \"gyrodisable\":\n callbacksRef.current.onDisable?.();\n break;\n case \"gyrodenied\":\n callbacksRef.current.onDenied?.();\n break;\n default: {\n const exhaustive: never = type;\n return exhaustive;\n }\n }\n },\n [eventBus],\n );\n\n const setAvailable = useCallback(\n (available: boolean) => {\n availableRef.current = available;\n if (availabilityReportedRef.current === available) {\n return;\n }\n availabilityReportedRef.current = available;\n emit(available ? \"gyroavailable\" : \"gyrounavailable\");\n },\n [emit],\n );\n\n const requestPermission = useCallback(async (): Promise<boolean> => {\n if (!availableRef.current) {\n return false;\n }\n if (typeof DeviceOrientationEvent === \"undefined\") {\n setAvailable(false);\n return false;\n }\n const constructor =\n DeviceOrientationEvent as DeviceOrientationEventConstructorWithPermission;\n if (typeof constructor.requestPermission !== \"function\") {\n permissionRef.current = \"granted\";\n deviceOrientationPermissionState = \"granted\";\n return true;\n }\n if (\n permissionRef.current === \"granted\" ||\n deviceOrientationPermissionState === \"granted\"\n ) {\n permissionRef.current = \"granted\";\n return true;\n }\n try {\n const result = await constructor.requestPermission();\n permissionRef.current = result;\n deviceOrientationPermissionState = result;\n if (result === \"granted\") {\n setAvailable(true);\n return true;\n }\n } catch {\n permissionRef.current = \"denied\";\n deviceOrientationPermissionState = \"denied\";\n }\n emit(\"gyrodenied\");\n return false;\n }, [emit, setAvailable]);\n\n const deactivate = useCallback(() => {\n if (activeRef.current) {\n activeRef.current = false;\n controlsRef.current?.setGyroActive(false);\n emit(\"gyrodisable\");\n }\n rawQuaternionRef.current = null;\n absoluteEventSourceRef.current = null;\n calibrationRef.current = null;\n filteredPoseRef.current = null;\n lastAppliedPoseRef.current = null;\n }, [controlsRef, emit]);\n\n const resetSensor = useCallback(\n (yaw?: number, pitch?: number) => {\n const rawQuaternion = rawQuaternionRef.current;\n if (!rawQuaternion) {\n return;\n }\n const view = controlsRef.current?.getTargetView();\n const targetYaw = finiteOr(yaw, view?.yaw ?? 0);\n const targetPitch = finiteOr(pitch, view?.pitch ?? 0);\n if (absolute) {\n const rawPose = quaternionToGyroPose(rawQuaternion);\n absoluteOffsetRef.current = {\n yaw: shortestYawDelta(\n rawPose.yaw + finiteOr(north, 0),\n targetYaw,\n ),\n pitch: targetPitch - rawPose.pitch,\n };\n } else {\n calibrationRef.current = createRelativeCalibration(\n rawQuaternion,\n targetYaw,\n targetPitch,\n );\n }\n startPoseRef.current = {\n yaw: targetYaw,\n pitch: targetPitch,\n roll: 0,\n };\n enabledAtRef.current = performance.now();\n filteredPoseRef.current = null;\n },\n [absolute, controlsRef, north],\n );\n\n useImperativeHandle(\n ref,\n () => ({\n resetSensor,\n isAvailable: () => availableRef.current,\n isEnabled: () => activeRef.current,\n requestPermission,\n }),\n [requestPermission, resetSensor],\n );\n\n useEffect(() => {\n if (!enabled) {\n setInternallyDisabled(false);\n }\n }, [enabled]);\n\n useEffect(() => {\n const supported =\n typeof window !== \"undefined\" &&\n window.isSecureContext &&\n typeof DeviceOrientationEvent !== \"undefined\" &&\n (desktopSupport || isMobileDevice());\n setAvailable(supported);\n return () => {\n availableRef.current = false;\n };\n }, [desktopSupport, setAvailable]);\n\n useEffect(() => {\n controlsRef.current?.setGyroTouchMode(touchMode);\n }, [controlsRef, touchMode]);\n\n useEffect(() => {\n if (!enabled || internallyDisabled || touchMode !== \"disablegyro\") {\n return;\n }\n const onPointerDown = (event: PointerEvent) => {\n if (event.pointerType === \"touch\") {\n setInternallyDisabled(true);\n }\n };\n gl.domElement.addEventListener(\"pointerdown\", onPointerDown);\n return () => {\n gl.domElement.removeEventListener(\"pointerdown\", onPointerDown);\n };\n }, [enabled, gl, internallyDisabled, touchMode]);\n\n useEffect(() => {\n if (!enabled || internallyDisabled || !availableRef.current) {\n deactivate();\n return;\n }\n\n let disposed = false;\n const onOrientation = (event: DeviceOrientationEvent) => {\n if (\n disposed ||\n event.alpha === null ||\n event.beta === null ||\n event.gamma === null\n ) {\n return;\n }\n const compassEvent = event as DeviceOrientationEventWithCompass;\n const hasCompassHeading = Number.isFinite(\n compassEvent.webkitCompassHeading,\n );\n if (absolute) {\n const eventSource =\n event.type === \"deviceorientationabsolute\" ? \"absolute\" : \"standard\";\n if (\n eventSource === \"standard\" &&\n event.absolute !== true &&\n !hasCompassHeading\n ) {\n return;\n }\n if (\n absoluteEventSourceRef.current !== null &&\n absoluteEventSourceRef.current !== eventSource\n ) {\n return;\n }\n absoluteEventSourceRef.current = eventSource;\n }\n const sample: DeviceOrientationSample = {\n alpha: event.alpha,\n beta: event.beta,\n gamma: event.gamma,\n compassHeading:\n absolute && hasCompassHeading\n ? compassEvent.webkitCompassHeading\n : undefined,\n };\n rawQuaternionRef.current = deviceOrientationToQuaternion(\n sample,\n screenAngleRef.current,\n );\n if (!activeRef.current) {\n const view = controlsRef.current?.getTargetView() ?? {\n yaw: 0,\n pitch: 0,\n fov: 75,\n };\n if (!absolute) {\n calibrationRef.current = createRelativeCalibration(\n rawQuaternionRef.current,\n view.yaw,\n view.pitch,\n );\n }\n absoluteOffsetRef.current = { yaw: 0, pitch: 0 };\n startPoseRef.current = { ...view, roll: 0 };\n enabledAtRef.current = performance.now();\n activeRef.current = true;\n controlsRef.current?.setGyroActive(true);\n emit(\"gyroenable\");\n }\n };\n const onScreenOrientation = () => {\n screenAngleRef.current = getScreenOrientationAngle();\n };\n\n void requestPermission().then((granted) => {\n if (!granted || disposed) {\n return;\n }\n window.addEventListener(\"deviceorientation\", onOrientation);\n if (absolute) {\n window.addEventListener(\n \"deviceorientationabsolute\",\n onOrientation as EventListener,\n );\n }\n window.screen.orientation?.addEventListener(\n \"change\",\n onScreenOrientation,\n );\n window.addEventListener(\"orientationchange\", onScreenOrientation);\n });\n\n return () => {\n disposed = true;\n window.removeEventListener(\"deviceorientation\", onOrientation);\n if (absolute) {\n window.removeEventListener(\n \"deviceorientationabsolute\",\n onOrientation as EventListener,\n );\n }\n window.screen.orientation?.removeEventListener(\n \"change\",\n onScreenOrientation,\n );\n window.removeEventListener(\"orientationchange\", onScreenOrientation);\n deactivate();\n };\n }, [\n absolute,\n controlsRef,\n deactivate,\n emit,\n enabled,\n internallyDisabled,\n requestPermission,\n ]);\n\n useFrame((_, deltaSeconds) => {\n const rawQuaternion = rawQuaternionRef.current;\n if (!activeRef.current || !rawQuaternion) {\n return;\n }\n\n let targetPose: GyroPose;\n if (absolute) {\n const rawPose = quaternionToGyroPose(rawQuaternion);\n targetPose = {\n yaw:\n rawPose.yaw +\n finiteOr(north, 0) +\n absoluteOffsetRef.current.yaw,\n pitch: rawPose.pitch + absoluteOffsetRef.current.pitch,\n roll: rawPose.roll,\n };\n } else {\n const calibration = calibrationRef.current;\n if (!calibration) {\n return;\n }\n targetPose = applyGyroCalibration(rawQuaternion, calibration);\n }\n if (!camroll) {\n targetPose.roll = 0;\n }\n\n const softstartMs = resolveSoftstart(softstart) * 1000;\n const startPose = startPoseRef.current;\n if (startPose && softstartMs > 0) {\n const progress = Math.min(\n Math.max((performance.now() - enabledAtRef.current) / softstartMs, 0),\n 1,\n );\n targetPose = {\n yaw:\n startPose.yaw +\n shortestYawDelta(startPose.yaw, targetPose.yaw) * progress,\n pitch: startPose.pitch + (targetPose.pitch - startPose.pitch) * progress,\n roll:\n startPose.roll +\n shortestYawDelta(startPose.roll, targetPose.roll) * progress,\n };\n if (progress === 1) {\n startPoseRef.current = null;\n }\n }\n\n const previous = filteredPoseRef.current;\n const retention = resolveFriction(friction);\n const follow = retention === 0 ? 1 : 1 - Math.pow(retention, deltaSeconds * 60);\n const filteredPose = previous\n ? {\n yaw:\n previous.yaw +\n shortestYawDelta(previous.yaw, targetPose.yaw) * follow,\n pitch: previous.pitch + (targetPose.pitch - previous.pitch) * follow,\n roll:\n previous.roll +\n shortestYawDelta(previous.roll, targetPose.roll) * follow,\n }\n : targetPose;\n filteredPoseRef.current = filteredPose;\n\n if (controlsRef.current?.isInteractionLocked()) {\n return;\n }\n const lastApplied = lastAppliedPoseRef.current;\n if (!lastApplied || !posesNearlyEqual(lastApplied, filteredPose)) {\n lastAppliedPoseRef.current = { ...filteredPose };\n controlsRef.current?.setGyroPose(filteredPose);\n }\n });\n\n return null;\n});\n","import { Euler, MathUtils, Quaternion, Vector3 } from \"three\";\nimport type { GyroPose } from \"./gyro-types\";\n\nconst DEVICE_FORWARD_CORRECTION = new Quaternion().setFromAxisAngle(\n new Vector3(1, 0, 0),\n -Math.PI / 2,\n);\nconst SCREEN_AXIS = new Vector3(0, 0, 1);\n\nexport type DeviceOrientationSample = {\n alpha: number;\n beta: number;\n gamma: number;\n compassHeading?: number;\n};\n\nexport function getScreenOrientationAngle(): number {\n if (typeof window === \"undefined\") {\n return 0;\n }\n\n const angle = window.screen.orientation?.angle;\n if (Number.isFinite(angle)) {\n return angle;\n }\n\n const legacyAngle = (window as Window & { orientation?: number }).orientation;\n return Number.isFinite(legacyAngle) ? legacyAngle! : 0;\n}\n\nexport function deviceOrientationToQuaternion(\n sample: DeviceOrientationSample,\n screenOrientation: number,\n): Quaternion {\n const alpha = Number.isFinite(sample.compassHeading)\n ? 360 - sample.compassHeading!\n : sample.alpha;\n const deviceEuler = new Euler(\n MathUtils.degToRad(sample.beta),\n MathUtils.degToRad(alpha),\n MathUtils.degToRad(-sample.gamma),\n \"YXZ\",\n );\n const screenCorrection = new Quaternion().setFromAxisAngle(\n SCREEN_AXIS,\n -MathUtils.degToRad(screenOrientation),\n );\n\n return new Quaternion()\n .setFromEuler(deviceEuler)\n .multiply(DEVICE_FORWARD_CORRECTION)\n .multiply(screenCorrection)\n .normalize();\n}\n\nexport function quaternionToGyroPose(quaternion: Quaternion): GyroPose {\n const euler = new Euler().setFromQuaternion(quaternion, \"YXZ\");\n return {\n yaw: MathUtils.radToDeg(-euler.y),\n pitch: MathUtils.radToDeg(euler.x),\n roll: MathUtils.radToDeg(euler.z),\n };\n}\n\nexport function createRelativeCalibration(\n deviceQuaternion: Quaternion,\n yaw: number,\n pitch: number,\n): Quaternion {\n const targetQuaternion = new Quaternion().setFromEuler(\n new Euler(\n MathUtils.degToRad(pitch),\n MathUtils.degToRad(-yaw),\n 0,\n \"YXZ\",\n ),\n );\n return targetQuaternion\n .multiply(deviceQuaternion.clone().invert())\n .normalize();\n}\n\nexport function applyGyroCalibration(\n deviceQuaternion: Quaternion,\n calibration: Quaternion,\n): GyroPose {\n return quaternionToGyroPose(\n calibration.clone().multiply(deviceQuaternion).normalize(),\n );\n}\n","import { useThree } from \"@react-three/fiber\";\nimport {\n forwardRef,\n useCallback,\n useContext,\n useEffect,\n useImperativeHandle,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport { Gyro } from \"../gyro\";\nimport type { GyroHandle } from \"../gyro\";\nimport {\n exitElementFullscreen,\n getFullscreenElement,\n requestElementFullscreen,\n} from \"../fullscreen\";\nimport { PanoEventBusContext } from \"../pano-event-bus\";\nimport { PanoramaViewContext } from \"../panorama-view-runtime\";\nimport { detectWebVRCapabilities } from \"./detect\";\nimport type { WebVRCapabilities } from \"./detect\";\nimport {\n WebVRRuntimeContext,\n updateWebVRHost,\n type WebVRController,\n} from \"./host\";\nimport {\n loadWebVRSettings,\n resolveWebVRProfile,\n saveWebVRSettings,\n} from \"./profiles\";\nimport { DEFAULT_WEBVR_CURSOR_DWELL_MS, WebVRReticle } from \"./reticle\";\nimport { WebVRStereoRenderer } from \"./stereo\";\nimport type {\n WebVRHandle,\n WebVRMode,\n WebVRProps,\n WebVRSettings,\n} from \"./types\";\nimport {\n exitWebVRPointerLock,\n requestWebVRPointerLock,\n useWebVRPointerLock,\n} from \"./pointerlock\";\nimport {\n acquireWebVRWakeLock,\n releaseWebVRWakeLock,\n useWebVRWakeLock,\n} from \"./wakelock\";\n\nfunction initializeSettings(\n screensize: WebVRProps[\"screensize\"],\n profile: WebVRProps[\"profile\"],\n): WebVRSettings {\n const stored = loadWebVRSettings();\n return {\n screensize: screensize ?? stored.screensize,\n profileId: typeof profile === \"string\" ? profile : stored.profileId,\n };\n}\n\nfunction getViewerElement(canvas: HTMLCanvasElement): Element {\n return canvas.closest(\"[data-pano-viewer]\") ?? canvas.parentElement ?? canvas;\n}\n\nexport const WebVR = forwardRef<WebVRHandle, WebVRProps>(function WebVR(\n {\n chrome = true,\n mobileVr = true,\n desktopSupport = false,\n fakeSupport = true,\n screensize,\n profile,\n cursor = true,\n cursorDwellMs = DEFAULT_WEBVR_CURSOR_DWELL_MS,\n wakelock = true,\n mousePointerLock = true,\n onAvailable,\n onUnavailable,\n onEnterVR,\n onExitVR,\n onDenied,\n onUnknownDevice,\n },\n ref,\n) {\n const runtime = useContext(WebVRRuntimeContext);\n const controlsRef = useContext(PanoramaViewContext);\n const eventBus = useContext(PanoEventBusContext);\n const gl = useThree((state) => state.gl);\n const gyroRef = useRef<GyroHandle>(null);\n const capabilitiesRef = useRef<WebVRCapabilities>({\n mobile: false,\n sensor: false,\n webxr: false,\n });\n const availableRef = useRef(false);\n const modeRef = useRef<WebVRMode | null>(null);\n const webXRSessionRef = useRef<XRSession | null>(null);\n const [mode, setMode] = useState<WebVRMode | null>(null);\n const [settings, setSettings] = useState(() =>\n initializeSettings(screensize, profile),\n );\n const callbacksRef = useRef({\n onAvailable,\n onDenied,\n onEnterVR,\n onExitVR,\n onUnavailable,\n onUnknownDevice,\n });\n callbacksRef.current = {\n onAvailable,\n onDenied,\n onEnterVR,\n onExitVR,\n onUnavailable,\n onUnknownDevice,\n };\n\n if (!runtime || !controlsRef || !eventBus) {\n throw new Error(\"<WebVR> must be rendered inside <PanoViewer>.\");\n }\n\n const { host, xrStore } = runtime;\n const resolvedProfile = useMemo(\n () => resolveWebVRProfile(profile, settings.profileId),\n [profile, settings.profileId],\n );\n\n const reportDenied = useCallback(\n (error?: unknown) => {\n eventBus.emit(\"vrdenied\", { error });\n callbacksRef.current.onDenied?.(error);\n },\n [eventBus],\n );\n\n const reportUnknownDevice = useCallback(() => {\n eventBus.emit(\"vrunknowndevice\", undefined);\n callbacksRef.current.onUnknownDevice?.();\n }, [eventBus]);\n\n const activate = useCallback(\n (nextMode: WebVRMode) => {\n if (modeRef.current === nextMode) {\n return;\n }\n modeRef.current = nextMode;\n setMode(nextMode);\n if (nextMode === \"fake\") {\n controlsRef.current?.setGyroActive(true);\n }\n eventBus.emit(\"vrenter\", { mode: nextMode });\n callbacksRef.current.onEnterVR?.(nextMode);\n },\n [controlsRef, eventBus],\n );\n\n const deactivate = useCallback(\n (expectedMode?: WebVRMode) => {\n const previousMode = modeRef.current;\n if (!previousMode || (expectedMode && previousMode !== expectedMode)) {\n return;\n }\n modeRef.current = null;\n setMode(null);\n if (previousMode === \"fake\") {\n controlsRef.current?.setGyroActive(false);\n }\n exitWebVRPointerLock(gl.domElement);\n eventBus.emit(\"vrexit\", { mode: previousMode });\n callbacksRef.current.onExitVR?.(previousMode);\n },\n [controlsRef, eventBus, gl.domElement],\n );\n\n const requestPermission = useCallback(async (): Promise<boolean> => {\n return (await gyroRef.current?.requestPermission()) ?? false;\n }, []);\n\n const enterVR = useCallback(async (): Promise<boolean> => {\n if (modeRef.current) {\n return true;\n }\n const capabilities = capabilitiesRef.current;\n if (capabilities.webxr) {\n try {\n await xrStore.enterVR();\n const session = xrStore.getState().session;\n if (!session) {\n throw new Error(\"The WebXR session did not start.\");\n }\n webXRSessionRef.current = session;\n session.addEventListener(\n \"end\",\n () => {\n webXRSessionRef.current = null;\n deactivate(\"webxr\");\n },\n { once: true },\n );\n activate(\"webxr\");\n return true;\n } catch (error) {\n reportDenied(error);\n return false;\n }\n }\n\n const canUseMobileVR =\n mobileVr &&\n capabilities.sensor &&\n (capabilities.mobile || desktopSupport);\n if (canUseMobileVR) {\n if (wakelock) {\n void acquireWebVRWakeLock();\n }\n void requestElementFullscreen(getViewerElement(gl.domElement)).catch(\n () => {},\n );\n const granted = await requestPermission();\n if (!granted) {\n releaseWebVRWakeLock();\n if (getFullscreenElement()) {\n void exitElementFullscreen();\n }\n reportDenied();\n return false;\n }\n if (settings.screensize === \"auto\") {\n reportUnknownDevice();\n }\n activate(\"mobilevr\");\n return true;\n }\n\n if (fakeSupport) {\n if (wakelock) {\n void acquireWebVRWakeLock();\n }\n try {\n await requestElementFullscreen(getViewerElement(gl.domElement));\n } catch {\n // Fullscreen is best-effort; pointer lock can still use the click.\n }\n if (mousePointerLock) {\n void requestWebVRPointerLock(gl.domElement);\n }\n activate(\"fake\");\n return true;\n }\n\n callbacksRef.current.onUnavailable?.();\n eventBus.emit(\"vrunavailable\", undefined);\n return false;\n }, [\n activate,\n deactivate,\n desktopSupport,\n eventBus,\n fakeSupport,\n gl.domElement,\n mobileVr,\n mousePointerLock,\n reportDenied,\n reportUnknownDevice,\n requestPermission,\n settings.screensize,\n wakelock,\n xrStore,\n ]);\n\n const exitVR = useCallback(async (): Promise<void> => {\n if (modeRef.current === \"webxr\") {\n const session =\n webXRSessionRef.current ?? xrStore.getState().session ?? null;\n if (session) {\n await session.end();\n } else {\n deactivate(\"webxr\");\n }\n return;\n }\n deactivate();\n if (getFullscreenElement()) {\n await exitElementFullscreen();\n }\n }, [deactivate, xrStore]);\n\n const toggleVR = useCallback(async (): Promise<boolean> => {\n if (modeRef.current) {\n await exitVR();\n return false;\n }\n return enterVR();\n }, [enterVR, exitVR]);\n\n const updateSettings = useCallback((next: WebVRSettings) => {\n const normalized: WebVRSettings = {\n profileId: next.profileId,\n screensize:\n next.screensize === \"auto\"\n ? \"auto\"\n : Math.round(Math.max(3, Math.min(20, next.screensize)) * 10) / 10,\n };\n setSettings(normalized);\n saveWebVRSettings(normalized);\n }, []);\n\n const controller = useMemo<WebVRController>(\n () => ({\n closeSetup: () => updateWebVRHost(host, { setupOpen: false }),\n enterVR,\n exitVR,\n openSetup: () => updateWebVRHost(host, { setupOpen: true }),\n requestPermission,\n toggleVR,\n updateSettings,\n }),\n [enterVR, exitVR, host, requestPermission, toggleVR, updateSettings],\n );\n\n useImperativeHandle(\n ref,\n () => ({\n enterVR,\n exitVR,\n getMode: () => modeRef.current,\n isAvailable: () => availableRef.current,\n isEnabled: () => modeRef.current !== null,\n requestPermission,\n toggleVR,\n }),\n [enterVR, exitVR, requestPermission, toggleVR],\n );\n\n useEffect(() => {\n let active = true;\n void detectWebVRCapabilities().then((capabilities) => {\n if (!active) {\n return;\n }\n capabilitiesRef.current = capabilities;\n const available =\n capabilities.webxr ||\n (mobileVr &&\n capabilities.sensor &&\n (capabilities.mobile || desktopSupport)) ||\n fakeSupport;\n availableRef.current = available;\n updateWebVRHost(host, { available });\n if (available) {\n eventBus.emit(\"vravailable\", undefined);\n callbacksRef.current.onAvailable?.();\n } else {\n eventBus.emit(\"vrunavailable\", undefined);\n callbacksRef.current.onUnavailable?.();\n }\n });\n return () => {\n active = false;\n };\n }, [desktopSupport, eventBus, fakeSupport, host, mobileVr]);\n\n useEffect(() => {\n host.controller = controller;\n return () => {\n if (host.controller === controller) {\n host.controller = null;\n updateWebVRHost(host, { mode: null, setupOpen: false });\n }\n };\n }, [controller, host]);\n\n useEffect(() => {\n updateWebVRHost(host, { chrome, mode, settings });\n }, [chrome, host, mode, settings]);\n\n useEffect(() => {\n if (mode !== \"fake\") {\n return;\n }\n const onMouseMove = (event: MouseEvent) => {\n if (\n mousePointerLock &&\n document.pointerLockElement !== gl.domElement\n ) {\n return;\n }\n if (event.movementX === 0 && event.movementY === 0) {\n return;\n }\n controlsRef.current?.applyViewDelta(\n {\n pitch: -event.movementY * 0.1,\n yaw: event.movementX * 0.1,\n },\n { source: \"mouse\" },\n );\n };\n document.addEventListener(\"mousemove\", onMouseMove);\n return () => {\n document.removeEventListener(\"mousemove\", onMouseMove);\n };\n }, [controlsRef, gl.domElement, mode, mousePointerLock]);\n\n useEffect(\n () => () => {\n const session = webXRSessionRef.current;\n if (session) {\n void session.end();\n }\n if (modeRef.current === \"fake\") {\n controlsRef.current?.setGyroActive(false);\n }\n },\n [controlsRef],\n );\n\n useWebVRPointerLock(\n mousePointerLock && mode === \"fake\",\n gl.domElement,\n );\n useWebVRWakeLock(\n wakelock && (mode === \"mobilevr\" || mode === \"fake\"),\n );\n\n return (\n <>\n <Gyro\n ref={gyroRef}\n desktopSupport={desktopSupport}\n enabled={mode === \"mobilevr\"}\n onDenied={() => {\n reportDenied();\n deactivate(\"mobilevr\");\n }}\n softstart={0}\n touchMode=\"off\"\n />\n <WebVRStereoRenderer\n mode={mode}\n profile={resolvedProfile}\n screensize={settings.screensize}\n />\n <WebVRReticle\n dwellMs={cursorDwellMs}\n visible={cursor && mode !== null}\n />\n </>\n );\n});\n","export type WebVRCapabilities = {\n webxr: boolean;\n mobile: boolean;\n sensor: boolean;\n};\n\nexport function isMobileVRDevice(): boolean {\n if (typeof navigator === \"undefined\") {\n return false;\n }\n return (\n /Android|iPad|iPhone|iPod|Mobile/i.test(navigator.userAgent) ||\n (navigator.platform === \"MacIntel\" && navigator.maxTouchPoints > 1)\n );\n}\n\nexport async function detectWebVRCapabilities(): Promise<WebVRCapabilities> {\n const mobile = isMobileVRDevice();\n const sensor =\n typeof window !== \"undefined\" &&\n window.isSecureContext &&\n typeof DeviceOrientationEvent !== \"undefined\";\n let webxr = false;\n try {\n webxr =\n typeof navigator !== \"undefined\" &&\n navigator.xr !== undefined &&\n (await navigator.xr.isSessionSupported(\"immersive-vr\"));\n } catch {\n webxr = false;\n }\n return { webxr, mobile, sensor };\n}\n","import type { ThreeEvent } from \"@react-three/fiber\";\nimport { useFrame, useThree } from \"@react-three/fiber\";\nimport { useRef } from \"react\";\nimport {\n DoubleSide,\n Group,\n Intersection,\n Mesh,\n Object3D,\n Raycaster,\n Vector2,\n Vector3,\n} from \"three\";\n\nconst CENTER_NDC = new Vector2(0, 0);\nconst HUD_DISTANCE = 2;\nconst RETICLE_SCALE = 1;\nconst RETICLE_RENDER_ORDER = 100_000;\nconst CROSSHAIR_LENGTH = 0.044;\nconst CROSSHAIR_THICKNESS = 0.008;\nconst RING_INNER_RADIUS = 0.05;\nconst RING_OUTER_RADIUS = 0.058;\nconst RING_SEGMENTS = 96;\nconst RING_INDICES_PER_SEGMENT = 6;\nconst GAZE_POINTER_ID = 1_000_001;\nexport const DEFAULT_WEBVR_CURSOR_DWELL_MS = 1_500;\nconst MAX_DWELL_DELTA_MS = 48;\n\ntype R3FObject = Object3D & {\n __r3f?: {\n handlers?: {\n onClick?: (event: ThreeEvent<PointerEvent>) => void;\n onPointerOver?: (event: ThreeEvent<PointerEvent>) => void;\n onPointerOut?: (event: ThreeEvent<PointerEvent>) => void;\n };\n };\n};\n\ntype GazeTarget = {\n eventObject: Object3D;\n intersection: Intersection;\n};\n\nfunction noopRaycast() {}\n\nfunction findGazeTarget(hits: Intersection[]): GazeTarget | null {\n for (const intersection of hits) {\n let current: Object3D | null = intersection.object;\n while (current) {\n const handlers = (current as R3FObject).__r3f?.handlers;\n if (handlers?.onClick && handlers.onPointerOver) {\n return { eventObject: current, intersection };\n }\n current = current.parent;\n }\n }\n return null;\n}\n\nfunction createNativePointerEvent(type: string): PointerEvent {\n return new PointerEvent(type, {\n bubbles: true,\n cancelable: true,\n pointerId: GAZE_POINTER_ID,\n pointerType: \"mouse\",\n isPrimary: true,\n button: 0,\n buttons: type === \"pointerdown\" ? 1 : 0,\n });\n}\n\nfunction createThreePointerEvent(\n intersection: Intersection,\n eventObject: Object3D,\n camera: ThreeEvent<PointerEvent>[\"camera\"],\n nativeEvent: PointerEvent,\n ray: Raycaster[\"ray\"],\n): ThreeEvent<PointerEvent> {\n let stopped = false;\n return {\n camera,\n delta: 0,\n distance: intersection.distance,\n eventObject,\n face: intersection.face ?? null,\n faceIndex: intersection.faceIndex,\n nativeEvent,\n object: intersection.object,\n pointer: CENTER_NDC.clone(),\n point: intersection.point.clone(),\n ray,\n stopPropagation: () => {\n stopped = true;\n },\n uv: intersection.uv,\n intersections: [intersection],\n stopped,\n } as ThreeEvent<PointerEvent>;\n}\n\nfunction emitHandler(\n target: GazeTarget,\n camera: ThreeEvent<PointerEvent>[\"camera\"],\n ray: Raycaster[\"ray\"],\n type: \"onPointerOver\" | \"onPointerOut\" | \"onClick\",\n nativeType: string,\n): void {\n const handler = (target.eventObject as R3FObject).__r3f?.handlers?.[type];\n if (!handler) {\n return;\n }\n handler(\n createThreePointerEvent(\n target.intersection,\n target.eventObject,\n camera,\n createNativePointerEvent(nativeType),\n ray,\n ),\n );\n}\n\nfunction resolveDwellMs(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(value!, 0) : DEFAULT_WEBVR_CURSOR_DWELL_MS;\n}\n\nexport function WebVRReticle({\n dwellMs,\n visible,\n}: {\n dwellMs?: number;\n visible: boolean;\n}) {\n const groupRef = useRef<Group>(null);\n const ringMeshRef = useRef<Mesh>(null);\n const directionRef = useRef(new Vector3());\n const raycasterRef = useRef(new Raycaster());\n const hoveredRef = useRef<GazeTarget | null>(null);\n const dwellRef = useRef(0);\n const clickedRef = useRef(false);\n const { camera, gl, scene } = useThree();\n\n useFrame((_, deltaSeconds) => {\n const group = groupRef.current;\n const ringMesh = ringMeshRef.current;\n if (!visible || !group) {\n if (hoveredRef.current) {\n emitHandler(\n hoveredRef.current,\n camera,\n raycasterRef.current.ray,\n \"onPointerOut\",\n \"pointerout\",\n );\n hoveredRef.current = null;\n }\n dwellRef.current = 0;\n clickedRef.current = false;\n if (ringMesh) {\n ringMesh.visible = false;\n ringMesh.geometry.setDrawRange(0, 0);\n }\n return;\n }\n\n const activeCamera = gl.xr.isPresenting ? gl.xr.getCamera() : camera;\n activeCamera.getWorldDirection(directionRef.current);\n const raycaster = raycasterRef.current;\n raycaster.setFromCamera(CENTER_NDC, camera);\n scene.updateMatrixWorld();\n const hits = raycaster.intersectObjects(scene.children, true);\n const target = findGazeTarget(hits);\n const previous = hoveredRef.current;\n const acquiredNewTarget = Boolean(\n target && previous?.eventObject !== target.eventObject,\n );\n\n if (previous && previous.eventObject !== target?.eventObject) {\n emitHandler(previous, camera, raycaster.ray, \"onPointerOut\", \"pointerout\");\n dwellRef.current = 0;\n clickedRef.current = false;\n }\n if (acquiredNewTarget && target) {\n emitHandler(target, camera, raycaster.ray, \"onPointerOver\", \"pointerover\");\n dwellRef.current = 0;\n clickedRef.current = false;\n }\n hoveredRef.current = target;\n\n const resolvedDwellMs = resolveDwellMs(dwellMs);\n if (target && resolvedDwellMs > 0 && !clickedRef.current && !acquiredNewTarget) {\n dwellRef.current = Math.min(\n dwellRef.current + Math.min(deltaSeconds * 1_000, MAX_DWELL_DELTA_MS),\n resolvedDwellMs,\n );\n if (dwellRef.current >= resolvedDwellMs) {\n clickedRef.current = true;\n dwellRef.current = 0;\n emitHandler(target, camera, raycaster.ray, \"onClick\", \"click\");\n }\n } else if (!target) {\n dwellRef.current = 0;\n }\n\n const progress =\n target && !clickedRef.current\n ? resolvedDwellMs > 0\n ? Math.min(dwellRef.current / resolvedDwellMs, 1)\n : 1\n : 0;\n if (ringMesh) {\n const segments = Math.max(0, Math.ceil(progress * RING_SEGMENTS));\n ringMesh.visible = progress > 0.001;\n ringMesh.geometry.setDrawRange(0, segments * RING_INDICES_PER_SEGMENT);\n }\n\n group.position\n .copy(activeCamera.position)\n .addScaledVector(directionRef.current, HUD_DISTANCE);\n group.quaternion.copy(activeCamera.quaternion);\n group.scale.setScalar(RETICLE_SCALE);\n });\n\n return (\n <group\n frustumCulled={false}\n ref={groupRef}\n renderOrder={RETICLE_RENDER_ORDER}\n visible={visible}\n >\n <mesh\n frustumCulled={false}\n raycast={noopRaycast}\n renderOrder={RETICLE_RENDER_ORDER + 1}\n >\n <boxGeometry args={[CROSSHAIR_LENGTH, CROSSHAIR_THICKNESS, 0.001]} />\n <meshBasicMaterial\n color=\"#ffffff\"\n depthTest={false}\n depthWrite={false}\n toneMapped={false}\n transparent\n />\n </mesh>\n <mesh\n frustumCulled={false}\n raycast={noopRaycast}\n renderOrder={RETICLE_RENDER_ORDER + 1}\n >\n <boxGeometry args={[CROSSHAIR_THICKNESS, CROSSHAIR_LENGTH, 0.001]} />\n <meshBasicMaterial\n color=\"#ffffff\"\n depthTest={false}\n depthWrite={false}\n toneMapped={false}\n transparent\n />\n </mesh>\n <mesh\n frustumCulled={false}\n raycast={noopRaycast}\n ref={ringMeshRef}\n renderOrder={RETICLE_RENDER_ORDER + 2}\n visible={false}\n >\n <ringGeometry\n args={[\n RING_INNER_RADIUS,\n RING_OUTER_RADIUS,\n RING_SEGMENTS,\n 1,\n Math.PI / 2,\n Math.PI * -2,\n ]}\n />\n <meshBasicMaterial\n color=\"#ffffff\"\n depthTest={false}\n depthWrite={false}\n side={DoubleSide}\n toneMapped={false}\n transparent\n />\n </mesh>\n </group>\n );\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useContext, useEffect, useMemo, useRef } from \"react\";\nimport {\n Mesh,\n OrthographicCamera,\n PerspectiveCamera,\n PlaneGeometry,\n Scene,\n ShaderMaterial,\n StereoCamera,\n Vector2,\n Vector4,\n WebGLRenderer,\n WebGLRenderTarget,\n} from \"three\";\nimport { WebVRRuntimeContext } from \"./host\";\nimport { isFallbackStereoMode } from \"./stereo-view\";\nimport type { WebVRMode, WebVRProfile } from \"./types\";\n\nconst vertexShader = `\nvarying vec2 vUv;\nvoid main() {\n vUv = uv;\n gl_Position = vec4(position.xy, 0.0, 1.0);\n}\n`;\n\nconst fragmentShader = `\nuniform sampler2D sourceTexture;\nuniform vec2 distortion;\nvarying vec2 vUv;\nvoid main() {\n vec2 centered = vUv * 2.0 - 1.0;\n float radius2 = dot(centered, centered);\n float scale = 1.0 + distortion.x * radius2 + distortion.y * radius2 * radius2;\n vec2 sourceUv = centered * scale * 0.5 + 0.5;\n if (sourceUv.x < 0.0 || sourceUv.x > 1.0 || sourceUv.y < 0.0 || sourceUv.y > 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n } else {\n gl_FragColor = texture2D(sourceTexture, sourceUv);\n }\n}\n`;\n\ntype DistortionResources = {\n camera: OrthographicCamera;\n geometry: PlaneGeometry;\n material: ShaderMaterial;\n mesh: Mesh;\n scene: Scene;\n target: WebGLRenderTarget;\n};\n\nfunction createDistortionResources(): DistortionResources {\n const target = new WebGLRenderTarget(1, 1, {\n depthBuffer: true,\n stencilBuffer: false,\n });\n const geometry = new PlaneGeometry(2, 2);\n const material = new ShaderMaterial({\n depthTest: false,\n depthWrite: false,\n fragmentShader,\n uniforms: {\n distortion: { value: new Vector2() },\n sourceTexture: { value: target.texture },\n },\n vertexShader,\n });\n const mesh = new Mesh(geometry, material);\n const scene = new Scene();\n scene.add(mesh);\n return {\n camera: new OrthographicCamera(-1, 1, 1, -1, 0, 1),\n geometry,\n material,\n mesh,\n scene,\n target,\n };\n}\n\nfunction syncStereoCameras(\n stereo: StereoCamera,\n camera: PerspectiveCamera,\n profile: WebVRProfile,\n screensize: number | \"auto\",\n drawingSize: Vector2,\n gl: WebGLRenderer,\n): { eyeWidth: number; fullHeight: number } {\n gl.getDrawingBufferSize(drawingSize);\n const fullWidth = Math.max(2, Math.floor(drawingSize.x));\n const fullHeight = Math.max(1, Math.floor(drawingSize.y));\n const eyeWidth = Math.max(1, Math.floor(fullWidth / 2));\n const screenToLensMm = profile.screenToLensMm ?? 42;\n const displayAspect = fullWidth / fullHeight;\n const screenHeightMm =\n screensize === \"auto\"\n ? null\n : (screensize * 25.4) /\n Math.sqrt(displayAspect * displayAspect + 1);\n const calibratedFov =\n screenHeightMm === null\n ? profile.fov\n : (2 * Math.atan(screenHeightMm / (2 * screenToLensMm)) * 180) /\n Math.PI;\n camera.fov = Math.max(30, Math.min(140, calibratedFov));\n camera.updateProjectionMatrix();\n stereo.aspect = eyeWidth / fullWidth;\n stereo.eyeSep = profile.ipdMm / 1000;\n stereo.update(camera);\n return { eyeWidth, fullHeight };\n}\n\nexport function WebVRStereoRenderer({\n mode,\n profile,\n screensize,\n}: {\n mode: WebVRMode | null;\n profile: WebVRProfile;\n screensize: number | \"auto\";\n}) {\n const { camera, gl } = useThree();\n const runtime = useContext(WebVRRuntimeContext);\n const fallbackStereoRef = useRef<StereoCamera | null>(null);\n if (!fallbackStereoRef.current) {\n fallbackStereoRef.current = new StereoCamera();\n }\n const stereo = runtime?.stereoView.stereo ?? fallbackStereoRef.current;\n const stereoRef = useRef(stereo);\n stereoRef.current = stereo;\n const resources = useMemo(createDistortionResources, []);\n const drawingSizeRef = useRef(new Vector2());\n const viewportRef = useRef(new Vector4());\n const scissorRef = useRef(new Vector4());\n const originalFovRef = useRef<number | null>(null);\n const stereoActiveRef = useRef(false);\n const profileRef = useRef(profile);\n const screensizeRef = useRef(screensize);\n profileRef.current = profile;\n screensizeRef.current = screensize;\n\n useEffect(\n () => () => {\n resources.geometry.dispose();\n resources.material.dispose();\n resources.target.dispose();\n },\n [resources],\n );\n\n useEffect(() => {\n const originalRender = gl.render.bind(gl);\n gl.render = (sceneToRender, cameraToRender) => {\n if (\n !stereoActiveRef.current ||\n !(cameraToRender instanceof PerspectiveCamera)\n ) {\n originalRender(sceneToRender, cameraToRender);\n return;\n }\n\n const currentProfile = profileRef.current;\n const currentScreensize = screensizeRef.current;\n if (originalFovRef.current === null) {\n originalFovRef.current = cameraToRender.fov;\n }\n const { eyeWidth, fullHeight } = syncStereoCameras(\n stereoRef.current,\n cameraToRender,\n currentProfile,\n currentScreensize,\n drawingSizeRef.current,\n gl,\n );\n\n const hasDistortion =\n currentProfile.k1 !== 0 || currentProfile.k2 !== 0;\n const previousTarget = gl.getRenderTarget();\n const previousAutoClear = gl.autoClear;\n const previousScissorTest = gl.getScissorTest();\n gl.getViewport(viewportRef.current);\n gl.getScissor(scissorRef.current);\n gl.autoClear = true;\n gl.setScissorTest(true);\n\n const renderEye = (\n eyeCamera: StereoCamera[\"cameraL\"],\n offsetX: number,\n ) => {\n if (hasDistortion) {\n if (\n resources.target.width !== eyeWidth ||\n resources.target.height !== fullHeight\n ) {\n resources.target.setSize(eyeWidth, fullHeight);\n }\n gl.setRenderTarget(resources.target);\n gl.setViewport(0, 0, eyeWidth, fullHeight);\n gl.setScissor(0, 0, eyeWidth, fullHeight);\n originalRender(sceneToRender, eyeCamera);\n\n gl.setRenderTarget(null);\n gl.setViewport(offsetX, 0, eyeWidth, fullHeight);\n gl.setScissor(offsetX, 0, eyeWidth, fullHeight);\n resources.material.uniforms.distortion?.value.set(\n currentProfile.k1,\n currentProfile.k2,\n );\n originalRender(resources.scene, resources.camera);\n return;\n }\n gl.setRenderTarget(null);\n gl.setViewport(offsetX, 0, eyeWidth, fullHeight);\n gl.setScissor(offsetX, 0, eyeWidth, fullHeight);\n originalRender(sceneToRender, eyeCamera);\n };\n\n renderEye(stereoRef.current.cameraL, 0);\n renderEye(stereoRef.current.cameraR, eyeWidth);\n\n gl.setRenderTarget(previousTarget);\n gl.setViewport(viewportRef.current);\n gl.setScissor(scissorRef.current);\n gl.setScissorTest(previousScissorTest);\n gl.autoClear = previousAutoClear;\n };\n return () => {\n gl.render = originalRender;\n };\n }, [gl, resources]);\n\n useEffect(\n () => () => {\n if (runtime) {\n runtime.stereoView.active = false;\n }\n },\n [runtime],\n );\n\n useFrame(() => {\n const fallback = isFallbackStereoMode(mode);\n stereoActiveRef.current = fallback;\n if (runtime) {\n runtime.stereoView.active = fallback;\n }\n if (fallback && camera instanceof PerspectiveCamera) {\n syncStereoCameras(\n stereoRef.current,\n camera,\n profileRef.current,\n screensizeRef.current,\n drawingSizeRef.current,\n gl,\n );\n return;\n }\n if (\n originalFovRef.current !== null &&\n camera instanceof PerspectiveCamera\n ) {\n camera.fov = originalFovRef.current;\n camera.updateProjectionMatrix();\n originalFovRef.current = null;\n }\n });\n\n return null;\n}\n","import { useEffect, useRef } from \"react\";\nimport { subscribeFullscreenChange } from \"../fullscreen\";\nimport { usePanoCursor } from \"../pano-cursor\";\n\nconst POINTER_LOCK_CURSOR_ID = \"webvr:pointerlock\";\n\ntype PointerLockTarget = HTMLElement & {\n requestPointerLock: (options?: {\n unadjustedMovement?: boolean;\n }) => Promise<void> | void;\n};\n\nexport async function requestWebVRPointerLock(\n element: HTMLElement,\n): Promise<void> {\n if (typeof document === \"undefined\") {\n return;\n }\n if (document.pointerLockElement === element) {\n return;\n }\n const target = element as PointerLockTarget;\n if (typeof target.requestPointerLock !== \"function\") {\n return;\n }\n\n try {\n await target.requestPointerLock({ unadjustedMovement: true });\n } catch {\n try {\n await target.requestPointerLock();\n } catch {\n // Pointer lock is best-effort; a later click can retry.\n }\n }\n}\n\nexport function exitWebVRPointerLock(element?: Element | null): void {\n if (typeof document === \"undefined\" || !document.pointerLockElement) {\n return;\n }\n if (element && document.pointerLockElement !== element) {\n return;\n }\n document.exitPointerLock();\n}\n\n/**\n * Locks the mouse to the canvas in simulated desktop VR so movement looks\n * around with no visible cursor. Retries after fullscreen and on click.\n */\nexport function useWebVRPointerLock(\n enabled: boolean,\n element: HTMLElement | null,\n): void {\n const cursor = usePanoCursor();\n const cursorRef = useRef(cursor);\n const enabledRef = useRef(enabled);\n cursorRef.current = cursor;\n enabledRef.current = enabled;\n\n useEffect(() => {\n if (!enabled || !element) {\n return;\n }\n\n cursorRef.current?.claim(POINTER_LOCK_CURSOR_ID, \"hidden\");\n\n const tryLock = () => {\n if (!enabledRef.current || document.pointerLockElement === element) {\n return;\n }\n void requestWebVRPointerLock(element);\n };\n\n const onPointerDown = (event: PointerEvent) => {\n if (event.button !== 0) {\n return;\n }\n tryLock();\n };\n\n tryLock();\n element.addEventListener(\"pointerdown\", onPointerDown);\n const unsubscribeFullscreen = subscribeFullscreenChange(tryLock);\n\n return () => {\n cursorRef.current?.release(POINTER_LOCK_CURSOR_ID);\n element.removeEventListener(\"pointerdown\", onPointerDown);\n unsubscribeFullscreen();\n exitWebVRPointerLock(element);\n };\n }, [element, enabled]);\n}\n","import { useEffect } from \"react\";\nimport { WEBVR_WAKELOCK_FALLBACK_VIDEO_BASE64 } from \"./wakelock-fallback\";\n\ntype NavigatorWithWakeLock = Navigator & {\n wakeLock?: {\n request: (type: \"screen\") => Promise<WakeLockSentinel>;\n };\n};\n\ntype WakeLockSession = {\n acquiring: Promise<void> | null;\n sentinel: WakeLockSentinel | null;\n video: HTMLVideoElement | null;\n videoSrc: string | null;\n};\n\nconst session: WakeLockSession = {\n acquiring: null,\n sentinel: null,\n video: null,\n videoSrc: null,\n};\n\nfunction hasWakeLockApi(): boolean {\n return Boolean((navigator as NavigatorWithWakeLock).wakeLock?.request);\n}\n\nfunction decodeBase64(value: string): ArrayBuffer {\n const binary = atob(value);\n const buffer = new ArrayBuffer(binary.length);\n const bytes = new Uint8Array(buffer);\n for (let index = 0; index < binary.length; index += 1) {\n bytes[index] = binary.charCodeAt(index);\n }\n return buffer;\n}\n\nfunction createFallbackVideo(): HTMLVideoElement {\n const video = document.createElement(\"video\");\n video.autoplay = true;\n video.controls = false;\n video.defaultMuted = true;\n video.loop = true;\n video.muted = true;\n video.playsInline = true;\n video.tabIndex = -1;\n video.ariaHidden = \"true\";\n video.disablePictureInPicture = true;\n video.setAttribute(\"playsinline\", \"\");\n video.setAttribute(\"webkit-playsinline\", \"\");\n video.setAttribute(\"disablepictureinpicture\", \"\");\n video.style.cssText =\n \"pointer-events:none;position:fixed;bottom:0;left:0;width:1px;height:1px;opacity:0;\";\n const src = URL.createObjectURL(\n new Blob([decodeBase64(WEBVR_WAKELOCK_FALLBACK_VIDEO_BASE64)], {\n type: \"video/mp4\",\n }),\n );\n session.videoSrc = src;\n video.src = src;\n return video;\n}\n\nfunction stopFallbackVideo(): void {\n const video = session.video;\n if (video) {\n video.pause();\n video.removeAttribute(\"src\");\n video.load();\n video.remove();\n session.video = null;\n }\n if (session.videoSrc) {\n URL.revokeObjectURL(session.videoSrc);\n session.videoSrc = null;\n }\n}\n\nasync function playFallbackVideo(): Promise<void> {\n if (!session.video) {\n session.video = createFallbackVideo();\n document.body.appendChild(session.video);\n }\n await session.video.play();\n}\n\nasync function requestNativeWakeLock(): Promise<boolean> {\n if (!hasWakeLockApi()) {\n return false;\n }\n try {\n const sentinel = await (navigator as NavigatorWithWakeLock).wakeLock!.request(\n \"screen\",\n );\n session.sentinel = sentinel;\n sentinel.addEventListener(\n \"release\",\n () => {\n if (session.sentinel === sentinel) {\n session.sentinel = null;\n }\n },\n { once: true },\n );\n stopFallbackVideo();\n return true;\n } catch {\n return false;\n }\n}\n\n/**\n * Keep the display awake during a fallback VR session. Prefers the Screen\n * Wake Lock API and falls back to a looping hidden video on older browsers.\n */\nexport async function acquireWebVRWakeLock(): Promise<void> {\n if (typeof navigator === \"undefined\" || typeof document === \"undefined\") {\n return;\n }\n if (document.visibilityState !== \"visible\") {\n return;\n }\n if (session.sentinel && !session.sentinel.released) {\n return;\n }\n if (session.video && !session.video.paused) {\n return;\n }\n if (session.acquiring) {\n await session.acquiring;\n return;\n }\n\n session.acquiring = (async () => {\n if (await requestNativeWakeLock()) {\n return;\n }\n try {\n await playFallbackVideo();\n } catch {\n // Autoplay / wake lock can be denied; a later user gesture may retry.\n }\n })();\n\n try {\n await session.acquiring;\n } finally {\n session.acquiring = null;\n }\n}\n\nexport function releaseWebVRWakeLock(): void {\n const sentinel = session.sentinel;\n session.sentinel = null;\n if (sentinel) {\n void sentinel.release();\n }\n stopFallbackVideo();\n}\n\nexport function useWebVRWakeLock(enabled: boolean): void {\n useEffect(() => {\n if (!enabled) {\n return;\n }\n\n const onVisibilityChange = () => {\n if (document.visibilityState === \"visible\") {\n void acquireWebVRWakeLock();\n }\n };\n\n void acquireWebVRWakeLock();\n document.addEventListener(\"visibilitychange\", onVisibilityChange);\n return () => {\n document.removeEventListener(\"visibilitychange\", onVisibilityChange);\n releaseWebVRWakeLock();\n };\n }, [enabled]);\n}\n","/** Silent looping MP4 used when the Screen Wake Lock API is unavailable. */\nexport const WEBVR_WAKELOCK_FALLBACK_VIDEO_BASE64 =\n 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{ useMemo, useRef } from \"react\";\nimport type { RefObject } from \"react\";\nimport type { PanoViewerHandle } from \"./types\";\n\nexport type UsePanoViewerResult = PanoViewerHandle & {\n ref: RefObject<PanoViewerHandle | null>;\n};\n\nfunction createPanoViewerHandle(\n ref: RefObject<PanoViewerHandle | null>,\n): PanoViewerHandle {\n return {\n getView: () => ref.current?.getView() ?? { yaw: 0, pitch: 0, fov: 75 },\n setView: (view, options) => {\n ref.current?.setView(view, options);\n },\n reset: () => {\n ref.current?.reset();\n },\n enterFullscreen: () => ref.current?.enterFullscreen() ?? Promise.resolve(),\n exitFullscreen: () => ref.current?.exitFullscreen() ?? Promise.resolve(),\n toggleFullscreen: () =>\n ref.current?.toggleFullscreen() ?? Promise.resolve(),\n isFullscreen: () => ref.current?.isFullscreen() ?? false,\n setScene: (id) => ref.current?.setScene(id) ?? false,\n nextScene: () => ref.current?.nextScene() ?? false,\n previousScene: () => ref.current?.previousScene() ?? false,\n getActiveSceneId: () => ref.current?.getActiveSceneId() ?? null,\n getSceneIds: () => ref.current?.getSceneIds() ?? [],\n isSceneTransitioning: () => ref.current?.isSceneTransitioning() ?? false,\n enterVR: () => ref.current?.enterVR() ?? Promise.resolve(false),\n exitVR: () => ref.current?.exitVR() ?? Promise.resolve(),\n toggleVR: () => ref.current?.toggleVR() ?? Promise.resolve(false),\n isVRAvailable: () => ref.current?.isVRAvailable() ?? false,\n isVREnabled: () => ref.current?.isVREnabled() ?? false,\n getVRMode: () => ref.current?.getVRMode() ?? null,\n requestVRPermission: () =>\n ref.current?.requestVRPermission() ?? Promise.resolve(false),\n getVideo: () => ref.current?.getVideo() ?? null,\n subscribeVideo: (onStoreChange) =>\n ref.current?.subscribeVideo(onStoreChange) ?? (() => {}),\n playVideo: () => ref.current?.playVideo() ?? Promise.resolve(),\n pauseVideo: () => {\n ref.current?.pauseVideo();\n },\n toggleVideo: () => {\n ref.current?.toggleVideo();\n },\n seekVideo: (time) => {\n ref.current?.seekVideo(time);\n },\n setVideoVolume: (volume) => {\n ref.current?.setVideoVolume(volume);\n },\n setVideoMuted: (muted) => {\n ref.current?.setVideoMuted(muted);\n },\n toggleVideoMuted: () => {\n ref.current?.toggleVideoMuted();\n },\n getBackgroundAudio: () => ref.current?.getBackgroundAudio() ?? null,\n subscribeBackgroundAudio: (onStoreChange) =>\n ref.current?.subscribeBackgroundAudio(onStoreChange) ?? (() => {}),\n playBackgroundAudio: () =>\n ref.current?.playBackgroundAudio() ?? Promise.resolve(),\n pauseBackgroundAudio: () => {\n ref.current?.pauseBackgroundAudio();\n },\n toggleBackgroundAudio: () => {\n ref.current?.toggleBackgroundAudio();\n },\n setBackgroundAudioVolume: (volume) => {\n ref.current?.setBackgroundAudioVolume(volume);\n },\n setBackgroundAudioMuted: (muted) => {\n ref.current?.setBackgroundAudioMuted(muted);\n },\n toggleBackgroundAudioMuted: () => {\n ref.current?.toggleBackgroundAudioMuted();\n },\n startAutoRotate: () => {\n ref.current?.startAutoRotate();\n },\n stopAutoRotate: () => {\n ref.current?.stopAutoRotate();\n },\n } satisfies PanoViewerHandle;\n}\n\nexport function usePanoViewer(): UsePanoViewerResult {\n const ref = useRef<PanoViewerHandle | null>(null);\n const handle = useMemo(() => createPanoViewerHandle(ref), []);\n return useMemo(() => ({ ref, ...handle }), [handle]);\n}\n","import { useThree } from \"@react-three/fiber\";\nimport { useEffect, useMemo, useRef, useState } from \"react\";\nimport {\n BackSide,\n LinearFilter,\n LinearMipmapLinearFilter,\n MathUtils,\n RepeatWrapping,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport { resolveUrlAgainstFile } from \"./asset-url\";\nimport { PanoBasicMaterial } from \"./pano-filter/pano-basic-material\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"./panorama-radius\";\n\nexport type SphereProps = {\n src: string;\n /**\n * Low-resolution 2:1 equirectangular image shown while `src` loads.\n * Relative paths resolve against the directory of `src`. Root-absolute and\n * `http(s)` / `blob:` / `data:` URLs are used as-is. For krpano sphere\n * scenes, copy `<preview url>`.\n */\n previewUrl: string;\n /** Horizontal image offset in degrees. */\n yawOffset?: number;\n /** Called once the first paintable texture (preview or `src`) is ready. */\n onReady?: () => void;\n onLoad?: (texture: Texture) => void;\n onError?: (error: unknown) => void;\n /** Called when `previewUrl` cannot be loaded; `src` still continues. */\n onPreviewError?: (error: unknown) => void;\n /** Keeps the source mounted for preloading without drawing it. */\n visible?: boolean;\n};\n\nfunction useEquirectTexture(\n url: string | null,\n anisotropy: number,\n generateMipmaps: boolean,\n onLoad?: (texture: Texture) => void,\n onError?: (error: unknown) => void,\n) {\n const [texture, setTexture] = useState<Texture | null>(null);\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n\n useEffect(() => {\n if (!url) {\n setTexture(null);\n return;\n }\n\n let active = true;\n const loader = new TextureLoader();\n setTexture(null);\n\n loader.load(\n url,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = RepeatWrapping;\n loadedTexture.repeat.x = -1;\n loadedTexture.offset.x = 1;\n loadedTexture.anisotropy = anisotropy;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = generateMipmaps\n ? LinearMipmapLinearFilter\n : LinearFilter;\n loadedTexture.generateMipmaps = generateMipmaps;\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n onLoadRef.current?.(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n setTexture(null);\n onErrorRef.current?.(error);\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [anisotropy, generateMipmaps, url]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nexport function Sphere({\n src,\n previewUrl,\n yawOffset = 0,\n onReady,\n onLoad,\n onError,\n onPreviewError,\n visible = true,\n}: SphereProps) {\n const gl = useThree((state) => state.gl);\n const anisotropy = gl.capabilities.getMaxAnisotropy();\n const resolvedPreviewUrl = useMemo(\n () => resolveUrlAgainstFile(src, previewUrl),\n [previewUrl, src],\n );\n const texture = useEquirectTexture(\n src,\n anisotropy,\n true,\n onLoad,\n onError,\n );\n const previewTexture = useEquirectTexture(\n texture ? null : resolvedPreviewUrl,\n anisotropy,\n false,\n undefined,\n onPreviewError,\n );\n const displayTexture = texture ?? previewTexture;\n const readyRef = useRef(false);\n\n useEffect(() => {\n readyRef.current = false;\n }, [resolvedPreviewUrl, src]);\n\n useEffect(() => {\n if (!displayTexture || readyRef.current) {\n return;\n }\n readyRef.current = true;\n onReady?.();\n }, [displayTexture, onReady]);\n\n if (!displayTexture) {\n return null;\n }\n\n return (\n <mesh\n rotation={[0, MathUtils.degToRad(90 + yawOffset), 0]}\n visible={visible}\n >\n <sphereGeometry args={[DEFAULT_PANORAMA_RADIUS, 128, 64]} />\n <PanoBasicMaterial\n map={displayTexture}\n side={BackSide}\n toneMapped={false}\n />\n </mesh>\n );\n}\n","export function isAbsoluteAssetUrl(url: string): boolean {\n return (\n url.startsWith(\"/\") ||\n url.startsWith(\"//\") ||\n /^[a-z][a-z0-9+.-]*:/i.test(url)\n );\n}\n\nexport function resolveRelativeAssetUrl(\n baseUrl: string,\n relativePath: string,\n): string {\n const normalizedBaseUrl = baseUrl.replace(/\\/+$/, \"\");\n const normalizedPath = relativePath.replace(/^\\/+/, \"\");\n return normalizedBaseUrl\n ? `${normalizedBaseUrl}/${normalizedPath}`\n : normalizedPath;\n}\n\nexport function resolveAssetUrl(baseUrl: string, path: string): string {\n return isAbsoluteAssetUrl(path) ? path : resolveRelativeAssetUrl(baseUrl, path);\n}\n\nexport function resolveUrlAgainstFile(fileUrl: string, path: string): string {\n if (isAbsoluteAssetUrl(path)) {\n return path;\n }\n const slash = fileUrl.lastIndexOf(\"/\");\n const directory = slash === -1 ? \"\" : fileUrl.slice(0, slash);\n return resolveRelativeAssetUrl(directory, path);\n}\n","import { useLayoutEffect, useMemo, useRef } from \"react\";\nimport {\n MeshBasicMaterial,\n type Side,\n type Texture,\n type WebGLProgramParametersWithUniforms,\n} from \"three\";\nimport { usePanoFilterSnapshot } from \"./host\";\nimport { isPanoFilterActive } from \"./presets\";\nimport { injectPanoFilterShader } from \"./shaders\";\n\nexport type PanoBasicMaterialProps = {\n map?: Texture | null;\n side?: Side;\n depthTest?: boolean;\n depthWrite?: boolean;\n toneMapped?: boolean;\n};\n\ntype FilterIntensityUniform = { value: number };\n\n/**\n * Panorama `meshBasicMaterial` that applies the active PanoFilter preset.\n * Hotspots should keep using plain `meshBasicMaterial`.\n */\nexport function PanoBasicMaterial({\n map,\n side,\n depthTest,\n depthWrite,\n toneMapped = false,\n}: PanoBasicMaterialProps) {\n const snapshot = usePanoFilterSnapshot();\n const materialRef = useRef<MeshBasicMaterial>(null);\n const intensityRef = useRef(snapshot.intensity);\n const intensityUniformRef = useRef<FilterIntensityUniform | null>(null);\n intensityRef.current = snapshot.intensity;\n const active = isPanoFilterActive(snapshot);\n const preset = snapshot.preset;\n\n const onBeforeCompile = useMemo(() => {\n if (!active || preset === \"none\") {\n return undefined;\n }\n\n const compile = (shader: WebGLProgramParametersWithUniforms) => {\n injectPanoFilterShader(shader, preset);\n const intensityUniform = shader.uniforms.uPanoFilterIntensity!;\n intensityUniform.value = intensityRef.current;\n intensityUniformRef.current = intensityUniform;\n const material = materialRef.current;\n if (material) {\n material.userData.uPanoFilterIntensity = intensityUniform;\n }\n };\n compile.toString = () => `pano-filter:${preset}`;\n return compile;\n }, [active, preset]);\n\n useLayoutEffect(() => {\n if (!active) {\n intensityUniformRef.current = null;\n }\n const material = materialRef.current;\n if (!material) {\n return;\n }\n material.needsUpdate = true;\n }, [active, preset]);\n\n useLayoutEffect(() => {\n if (intensityUniformRef.current) {\n intensityUniformRef.current.value = snapshot.intensity;\n }\n }, [snapshot.intensity]);\n\n return (\n <meshBasicMaterial\n key={active ? preset : \"none\"}\n ref={materialRef}\n depthTest={depthTest}\n depthWrite={depthWrite}\n map={map}\n onBeforeCompile={onBeforeCompile}\n side={side}\n toneMapped={toneMapped}\n />\n );\n}\n","import type { WebGLProgramParametersWithUniforms } from \"three\";\nimport type { AppliedPanoFilterPreset } from \"./presets\";\n\nconst GLSL_FILTER_COMMON = `\nfloat panoHash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031);\n p3 += dot(p3, p3.yzx + 33.33);\n return fract((p3.x + p3.y) * p3.z);\n}\n\nfloat panoNoise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n float a = panoHash(i);\n float b = panoHash(i + vec2(1.0, 0.0));\n float c = panoHash(i + vec2(0.0, 1.0));\n float d = panoHash(i + vec2(1.0, 1.0));\n vec2 u = f * f * (3.0 - 2.0 * f);\n return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);\n}\n\nfloat panoFbm(vec2 p) {\n return 0.5 * panoNoise(p)\n + 0.25 * panoNoise(p * 2.13)\n + 0.125 * panoNoise(p * 4.17);\n}\n\nfloat panoLuma(vec3 c) {\n return dot(c, vec3(0.2126, 0.7152, 0.0722));\n}\n\nvec3 panoSaturate(vec3 c, float amount) {\n return mix(vec3(panoLuma(c)), c, amount);\n}\n\nvec2 panoWorldUv(vec3 p) {\n float len = max(length(p), 0.0001);\n return vec2(atan(p.x, p.z), asin(clamp(p.y / len, -1.0, 1.0)));\n}\n\nfloat panoEdge(vec3 c) {\n float l = panoLuma(c);\n return length(vec2(dFdx(l), dFdy(l)));\n}\n\nvec3 panoQuantize(vec3 c, float steps) {\n return floor(c * steps + 0.5) / max(steps, 1.0);\n}\n`;\n\nfunction applyPanoFilterFunction(body: string): string {\n return `vec3 applyPanoFilter(vec3 color) {\n${body}\n}`;\n}\n\nfunction panoFilterBody(preset: AppliedPanoFilterPreset): string {\n switch (preset) {\n case \"grayscale\":\n return ` return vec3(panoLuma(color));`;\n case \"sepia\":\n return ` return vec3(\n dot(color, vec3(0.393, 0.769, 0.189)),\n dot(color, vec3(0.349, 0.686, 0.168)),\n dot(color, vec3(0.272, 0.534, 0.131))\n );`;\n case \"vintage\":\n return ` vec3 lifted = color * vec3(1.06, 0.96, 0.84) + vec3(0.045, 0.02, 0.0);\n lifted = panoSaturate(clamp(lifted, 0.0, 1.0), 0.68);\n float grain = (panoFbm(panoWorldUv(vPanoWorldPos) * 36.0) - 0.5) * 0.09;\n return clamp(lifted + grain, 0.0, 1.0);`;\n case \"cool\":\n return ` vec3 cooled = color * vec3(0.88, 1.02, 1.18);\n return panoSaturate(cooled, 1.08);`;\n case \"warm\":\n return ` vec3 warmed = color * vec3(1.2, 1.04, 0.82);\n return panoSaturate(warmed, 1.06);`;\n case \"pencil\":\n return ` float l = panoLuma(color);\n float line = 1.0 - smoothstep(0.008, 0.07, panoEdge(color));\n float paper = 0.8 + 0.2 * panoFbm(panoWorldUv(vPanoWorldPos) * 28.0);\n float tone = mix(0.55, 1.0, l);\n return vec3(line * tone * paper);`;\n case \"coloredPencil\":\n return ` float line = 1.0 - smoothstep(0.006, 0.065, panoEdge(color));\n float paper = 0.86 + 0.14 * panoFbm(panoWorldUv(vPanoWorldPos) * 24.0);\n vec3 tinted = panoSaturate(color, 1.2) * line;\n return mix(vec3(paper), tinted * paper, 0.9);`;\n case \"crayon\":\n return ` vec3 wax = panoQuantize(panoSaturate(color, 1.38), 5.0);\n vec2 uv = panoWorldUv(vPanoWorldPos);\n float stroke = panoFbm(uv * 16.0 + vec2(panoLuma(color) * 5.0, 0.0));\n wax *= mix(0.78, 1.16, stroke);\n wax *= 1.0 - smoothstep(0.03, 0.11, panoEdge(color)) * 0.28;\n return clamp(wax, 0.0, 1.0);`;\n case \"watercolor\":\n return ` vec3 wash = mix(color, panoQuantize(color, 6.0), 0.62);\n wash = panoSaturate(wash, 0.86);\n float paper = 0.88 + 0.12 * panoFbm(panoWorldUv(vPanoWorldPos) * 11.0);\n wash *= paper;\n wash *= 1.0 - smoothstep(0.015, 0.09, panoEdge(color)) * 0.38;\n return clamp(wash, 0.0, 1.0);`;\n case \"cartoon\":\n return ` float l = max(panoLuma(color), 0.001);\n float bands = floor(l * 3.0 + 0.5) / 3.0;\n vec3 cel = color * (bands / l);\n float outline = 1.0 - smoothstep(0.018, 0.055, panoEdge(color));\n return cel * outline;`;\n case \"crosshatch\":\n return ` float l = panoLuma(color);\n vec2 uv = panoWorldUv(vPanoWorldPos) * 42.0;\n float h1 = abs(sin((uv.x + uv.y) * 3.14159265));\n float h2 = abs(sin((uv.x - uv.y) * 3.14159265));\n float hatch = 1.0;\n hatch *= mix(1.0, smoothstep(0.12, 0.58, h1), 1.0 - smoothstep(0.55, 0.85, l));\n hatch *= mix(1.0, smoothstep(0.12, 0.58, h2), 1.0 - smoothstep(0.32, 0.62, l));\n hatch *= mix(1.0, smoothstep(0.08, 0.42, h1 * h2), 1.0 - smoothstep(0.12, 0.34, l));\n float outline = 1.0 - smoothstep(0.025, 0.08, panoEdge(color));\n return vec3(hatch * outline);`;\n default: {\n const exhaustive: never = preset;\n return exhaustive;\n }\n }\n}\n\nexport function injectPanoFilterShader(\n shader: WebGLProgramParametersWithUniforms,\n preset: AppliedPanoFilterPreset,\n): void {\n shader.uniforms.uPanoFilterIntensity = shader.uniforms.uPanoFilterIntensity ?? {\n value: 1,\n };\n\n shader.vertexShader = shader.vertexShader\n .replace(\n \"#include <common>\",\n `#include <common>\nvarying vec3 vPanoWorldPos;`,\n )\n .replace(\n \"#include <begin_vertex>\",\n `#include <begin_vertex>\nvPanoWorldPos = (modelMatrix * vec4(transformed, 1.0)).xyz;`,\n );\n\n shader.fragmentShader = shader.fragmentShader\n .replace(\n \"#include <common>\",\n `#include <common>\nuniform float uPanoFilterIntensity;\nvarying vec3 vPanoWorldPos;\n${GLSL_FILTER_COMMON}\n${applyPanoFilterFunction(panoFilterBody(preset))}`,\n )\n .replace(\n \"#include <map_fragment>\",\n `#include <map_fragment>\ndiffuseColor.rgb = mix(diffuseColor.rgb, applyPanoFilter(diffuseColor.rgb), clamp(uPanoFilterIntensity, 0.0, 1.0));`,\n );\n}\n","import { useThree } from \"@react-three/fiber\";\nimport {\n useCallback,\n useContext,\n useEffect,\n useLayoutEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport {\n BackSide,\n LinearFilter,\n LinearMipmapLinearFilter,\n MathUtils,\n RepeatWrapping,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n VideoTexture,\n} from \"three\";\nimport type { VideoPlaybackState } from \"../hotspot/video-hotspot\";\nimport { PanoBasicMaterial } from \"../pano-filter/pano-basic-material\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"../panorama-radius\";\nimport { PanoChromeOverlayContext } from \"./chrome-overlay\";\nimport {\n DEFAULT_PANO_VIDEO_CAPTION_APPEARANCE,\n PanoVideoCaptions,\n resolvePanoVideoCaptionAppearance,\n} from \"./pano-video-captions\";\nimport {\n clampVolume,\n cueText,\n DEFAULT_PANO_VIDEO_PLAYBACK_RATES,\n defaultPanoVideoTrackId,\n filterSupportedPlaybackRates,\n panoVideoTrackId,\n probeVolumeAdjustable,\n resolvePanoVideoVariantId,\n resolvePanoVideoVariants,\n} from \"./format\";\nimport { PanoVideoHostContext, notifyPanoVideoHost } from \"./host\";\nimport type {\n PanoVideoCaptionAppearance,\n PanoVideoController,\n PanoVideoControlsAppearance,\n PanoVideoErrorEvent,\n PanoVideoPlaybackSnapshot,\n PanoVideoTrack,\n PanoVideoVariant,\n} from \"./types\";\n\nconst EMPTY_TRACKS: readonly PanoVideoTrack[] = [];\n\nexport type PanoVideoProps = {\n /** Single-file shortcut when `variants` is omitted. */\n src?: string;\n poster?: string;\n variants?: readonly PanoVideoVariant[];\n defaultVariantId?: string;\n tracks?: readonly PanoVideoTrack[];\n /**\n * Caption overlay. `true` / omit uses the default appearance; `false`\n * hides captions and the control-bar language menu; an object merges\n * with the defaults.\n */\n captions?: boolean | PanoVideoCaptionAppearance;\n /**\n * Playback chrome. `true` / omit mounts the default bar; `false` skips\n * it; an object mounts the default bar with appearance overrides.\n * Render `PanoVideoControls` as a PanoViewer child to replace the default.\n */\n controls?: boolean | PanoVideoControlsAppearance;\n /** Horizontal video offset in degrees. */\n yawOffset?: number;\n loop?: boolean;\n muted?: boolean;\n volume?: number;\n autoPlay?: boolean;\n playsInline?: boolean;\n preload?: \"none\" | \"metadata\" | \"auto\";\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n playbackRates?: readonly number[];\n /** Keeps the source mounted for preloading without drawing it. */\n visible?: boolean;\n onLoad?: () => void;\n onError?: (event: PanoVideoErrorEvent) => void;\n onPlaybackStateChange?: (state: VideoPlaybackState) => void;\n onEnded?: () => void;\n onVariantChange?: (id: string) => void;\n onTrackChange?: (id: string | null) => void;\n};\n\ntype VideoResource = {\n video: HTMLVideoElement;\n texture: VideoTexture;\n};\n\ntype Store = {\n snapshot: PanoVideoPlaybackSnapshot;\n listeners: Set<() => void>;\n};\n\nconst EMPTY_RATES: readonly number[] = DEFAULT_PANO_VIDEO_PLAYBACK_RATES;\n\nfunction createEmptySnapshot(): PanoVideoPlaybackSnapshot {\n return {\n ready: false,\n playing: false,\n blocked: false,\n ended: false,\n currentTime: 0,\n duration: 0,\n volume: 1,\n volumeAdjustable: true,\n muted: true,\n playbackRate: 1,\n variantId: \"default\",\n variants: [],\n trackId: null,\n tracks: [],\n captionText: \"\",\n captionAppearance: DEFAULT_PANO_VIDEO_CAPTION_APPEARANCE,\n captionsEnabled: true,\n playbackRates: EMPTY_RATES,\n playbackState: \"paused\",\n };\n}\n\nfunction playbackStateFromVideo(\n video: HTMLVideoElement,\n blocked: boolean,\n): VideoPlaybackState {\n if (blocked) {\n return \"blocked\";\n }\n if (video.ended) {\n return \"ended\";\n }\n if (!video.paused) {\n return \"playing\";\n }\n return \"paused\";\n}\n\nfunction collectCaptionText(track: TextTrack | null): string {\n if (!track?.activeCues || track.activeCues.length === 0) {\n return \"\";\n }\n const parts: string[] = [];\n for (let index = 0; index < track.activeCues.length; index += 1) {\n const cue = track.activeCues[index];\n if (!cue) {\n continue;\n }\n const text = cueText(cue);\n if (text) {\n parts.push(text);\n }\n }\n return parts.join(\"\\n\");\n}\n\nfunction findTextTrack(\n video: HTMLVideoElement,\n tracks: readonly PanoVideoTrack[],\n trackId: string | null,\n): TextTrack | null {\n if (!trackId) {\n return null;\n }\n const configured = tracks.find((track) => panoVideoTrackId(track) === trackId);\n if (!configured) {\n return null;\n }\n const list = video.textTracks;\n for (let index = 0; index < list.length; index += 1) {\n const textTrack = list[index];\n if (!textTrack) {\n continue;\n }\n if (\n textTrack.language === configured.srcLang ||\n textTrack.label === configured.label\n ) {\n return textTrack;\n }\n }\n return list.length > 0 ? list[0]! : null;\n}\n\nfunction applyEquirectangularLayout(texture: Texture, anisotropy: number): void {\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = RepeatWrapping;\n texture.repeat.x = -1;\n texture.offset.x = 1;\n texture.anisotropy = anisotropy;\n texture.needsUpdate = true;\n}\n\nfunction usePosterTexture(\n poster: string | undefined,\n onError: PanoVideoProps[\"onError\"],\n) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n onErrorRef.current = onError;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!poster) {\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n poster,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n applyEquirectangularLayout(\n loadedTexture,\n gl.capabilities.getMaxAnisotropy(),\n );\n loadedTexture.wrapT = RepeatWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n onErrorRef.current?.({ source: \"poster\", error });\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [gl, poster]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nfunction replaceMediaChildren(\n video: HTMLVideoElement,\n variant: PanoVideoVariant,\n tracks: readonly PanoVideoTrack[],\n): void {\n video.querySelectorAll(\"source, track\").forEach((node) => {\n node.remove();\n });\n for (const source of variant.sources) {\n const element = document.createElement(\"source\");\n element.src = source.src;\n if (source.type) {\n element.type = source.type;\n }\n video.appendChild(element);\n }\n for (const track of tracks) {\n const element = document.createElement(\"track\");\n element.kind = track.kind ?? \"subtitles\";\n element.src = track.src;\n element.srclang = track.srcLang;\n element.label = track.label;\n if (track.default) {\n element.default = true;\n }\n video.appendChild(element);\n }\n}\n\n/**\n * Equirectangular 360 video mapped onto the panorama sphere. Mount inside\n * PanoViewer. Default playback chrome and captions portal to the viewer overlay.\n */\nexport function PanoVideo({\n src,\n poster,\n variants: variantsProp,\n defaultVariantId,\n tracks: tracksProp,\n captions = true,\n controls = true,\n yawOffset = 0,\n loop = false,\n muted = true,\n volume = 1,\n autoPlay = false,\n playsInline = true,\n preload = \"metadata\",\n crossOrigin,\n playbackRates = DEFAULT_PANO_VIDEO_PLAYBACK_RATES,\n visible = true,\n onLoad,\n onError,\n onPlaybackStateChange,\n onEnded,\n onVariantChange,\n onTrackChange,\n}: PanoVideoProps) {\n const gl = useThree((state) => state.gl);\n const host = useContext(PanoVideoHostContext);\n const overlay = useContext(PanoChromeOverlayContext);\n const variants = useMemo(\n () => resolvePanoVideoVariants({ poster, src, variants: variantsProp }),\n [poster, src, variantsProp],\n );\n const tracks = tracksProp ?? EMPTY_TRACKS;\n const captionsEnabled = captions !== false;\n const captionAppearance = useMemo(\n () =>\n resolvePanoVideoCaptionAppearance(\n typeof captions === \"object\" ? captions : undefined,\n ),\n [captions],\n );\n const [variantId, setVariantId] = useState(() =>\n resolvePanoVideoVariantId(variants, defaultVariantId),\n );\n const [trackId, setTrackId] = useState<string | null>(() =>\n captionsEnabled ? defaultPanoVideoTrackId(tracks) : null,\n );\n const [ready, setReady] = useState(false);\n const autoPlayRef = useRef(autoPlay);\n autoPlayRef.current = autoPlay;\n const blockedRef = useRef(false);\n const captionAppearanceOverrideRef = useRef<Partial<PanoVideoCaptionAppearance>>(\n {},\n );\n const mediaCapabilitiesRef = useRef({\n volumeAdjustable: true,\n playbackRates: [...DEFAULT_PANO_VIDEO_PLAYBACK_RATES] as readonly number[],\n });\n const storeRef = useRef<Store | null>(null);\n if (!storeRef.current) {\n storeRef.current = {\n snapshot: {\n ...createEmptySnapshot(),\n captionAppearance,\n },\n listeners: new Set(),\n };\n }\n const actionsRef = useRef({\n play: async () => {},\n pause: () => {},\n seek: (_time: number) => {},\n setVolume: (_volume: number) => {},\n setMuted: (_muted: boolean) => {},\n setPlaybackRate: (_rate: number) => {},\n setVariantId: (_id: string) => {},\n setTrackId: (_id: string | null) => {},\n setCaptionAppearance: (\n _appearance: Partial<PanoVideoCaptionAppearance>,\n ) => {},\n });\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n const onEndedRef = useRef(onEnded);\n const onVariantChangeRef = useRef(onVariantChange);\n const onTrackChangeRef = useRef(onTrackChange);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n onEndedRef.current = onEnded;\n onVariantChangeRef.current = onVariantChange;\n onTrackChangeRef.current = onTrackChange;\n\n const resource = useMemo<VideoResource | null>(() => {\n if (typeof document === \"undefined\") {\n return null;\n }\n const video = document.createElement(\"video\");\n video.muted = true;\n video.playsInline = true;\n video.setAttribute(\"playsinline\", \"true\");\n video.setAttribute(\"webkit-playsinline\", \"true\");\n video.preload = \"metadata\";\n const texture = new VideoTexture(video);\n applyEquirectangularLayout(texture, 1);\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearFilter;\n texture.generateMipmaps = false;\n return { video, texture };\n }, []);\n\n useEffect(\n () => () => {\n if (!resource) {\n return;\n }\n resource.video.pause();\n resource.video.removeAttribute(\"src\");\n resource.video.querySelectorAll(\"source, track\").forEach((node) => {\n node.remove();\n });\n resource.video.load();\n resource.texture.dispose();\n },\n [resource],\n );\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n resource.texture.anisotropy = gl.capabilities.getMaxAnisotropy();\n }, [gl, resource]);\n\n useEffect(() => {\n if (!resource || !overlay?.overlayElement) {\n return;\n }\n const { video } = resource;\n video.setAttribute(\"data-pano-video\", \"\");\n video.style.position = \"absolute\";\n video.style.width = \"1px\";\n video.style.height = \"1px\";\n video.style.opacity = \"0\";\n video.style.pointerEvents = \"none\";\n overlay.overlayElement.appendChild(video);\n return () => {\n video.remove();\n };\n }, [overlay?.overlayElement, resource]);\n\n const resolvedVariantId = resolvePanoVideoVariantId(variants, variantId);\n const activeVariant =\n variants.find((variant) => variant.id === resolvedVariantId) ?? variants[0];\n const mediaKey = activeVariant\n ? `${activeVariant.id}:${activeVariant.sources.map((source) => source.src).join(\"|\")}:${tracks\n .map((track) => `${panoVideoTrackId(track)}:${track.src}`)\n .join(\"|\")}:${crossOrigin ?? \"\"}`\n : \"\";\n const posterTexture = usePosterTexture(\n activeVariant?.poster ?? poster,\n onError,\n );\n\n const emitSnapshot = useCallback(\n (patch?: Partial<PanoVideoPlaybackSnapshot>) => {\n const store = storeRef.current;\n const video = resource?.video;\n if (!store) {\n return;\n }\n const playbackState = video\n ? playbackStateFromVideo(video, blockedRef.current)\n : \"paused\";\n const nextCaptionAppearance = {\n ...captionAppearance,\n ...captionAppearanceOverrideRef.current,\n };\n const next: PanoVideoPlaybackSnapshot = {\n ...store.snapshot,\n ready,\n playing: playbackState === \"playing\",\n blocked: blockedRef.current,\n ended: playbackState === \"ended\",\n currentTime: video?.currentTime ?? 0,\n duration: video && Number.isFinite(video.duration) ? video.duration : 0,\n volume: video ? clampVolume(video.volume) : clampVolume(volume),\n volumeAdjustable: mediaCapabilitiesRef.current.volumeAdjustable,\n muted: video?.muted ?? muted,\n playbackRate: video?.playbackRate ?? 1,\n variantId: resolvedVariantId,\n variants,\n trackId,\n tracks,\n captionsEnabled,\n captionAppearance: nextCaptionAppearance,\n playbackRates: mediaCapabilitiesRef.current.playbackRates,\n playbackState,\n ...patch,\n };\n store.snapshot = next;\n store.listeners.forEach((listener) => {\n listener();\n });\n },\n [\n captionsEnabled,\n muted,\n ready,\n resolvedVariantId,\n resource,\n trackId,\n tracks,\n variants,\n volume,\n captionAppearance,\n ],\n );\n\n const controller = useMemo<PanoVideoController>(\n () => ({\n subscribe: (onStoreChange) => {\n const store = storeRef.current;\n if (!store) {\n return () => {};\n }\n store.listeners.add(onStoreChange);\n return () => {\n store.listeners.delete(onStoreChange);\n };\n },\n getSnapshot: () =>\n storeRef.current?.snapshot ?? createEmptySnapshot(),\n play: () => actionsRef.current.play(),\n pause: () => actionsRef.current.pause(),\n togglePlay: () => {\n const snapshot = storeRef.current?.snapshot;\n if (snapshot?.playing) {\n actionsRef.current.pause();\n return;\n }\n void actionsRef.current.play();\n },\n seek: (time) => {\n actionsRef.current.seek(time);\n },\n setVolume: (nextVolume) => {\n actionsRef.current.setVolume(nextVolume);\n },\n setMuted: (nextMuted) => {\n actionsRef.current.setMuted(nextMuted);\n },\n toggleMuted: () => {\n const snapshot = storeRef.current?.snapshot;\n actionsRef.current.setMuted(!(snapshot?.muted ?? true));\n },\n setPlaybackRate: (rate) => {\n actionsRef.current.setPlaybackRate(rate);\n },\n setVariantId: (id) => {\n actionsRef.current.setVariantId(id);\n },\n setTrackId: (id) => {\n actionsRef.current.setTrackId(id);\n },\n setCaptionAppearance: (appearancePatch) => {\n actionsRef.current.setCaptionAppearance(appearancePatch);\n },\n }),\n [],\n );\n\n useLayoutEffect(() => {\n if (!host || variants.length === 0) {\n return;\n }\n host.controls = controls;\n host.captions = captionsEnabled;\n host.controller = controller;\n notifyPanoVideoHost(host);\n return () => {\n host.controller = null;\n notifyPanoVideoHost(host);\n };\n }, [captionsEnabled, controller, controls, host, variants.length]);\n\n useLayoutEffect(() => {\n if (!resource) {\n return;\n }\n mediaCapabilitiesRef.current = {\n volumeAdjustable: probeVolumeAdjustable(resource.video),\n playbackRates: filterSupportedPlaybackRates(\n resource.video,\n playbackRates,\n ),\n };\n emitSnapshot();\n }, [emitSnapshot, playbackRates, resource]);\n\n useEffect(() => {\n emitSnapshot();\n }, [emitSnapshot]);\n\n useEffect(() => {\n if (!resource || !activeVariant || !mediaKey) {\n return;\n }\n const { video } = resource;\n if (crossOrigin !== undefined) {\n video.crossOrigin = crossOrigin;\n }\n const resumeTime = video.currentTime;\n const wasPlaying = !video.paused && !video.ended && video.readyState > 0;\n const resumeRate = video.playbackRate;\n blockedRef.current = false;\n setReady(false);\n replaceMediaChildren(video, activeVariant, tracks);\n video.load();\n\n let active = true;\n const handleLoadedMetadata = () => {\n if (!active) {\n return;\n }\n if (resumeTime > 0 && Number.isFinite(video.duration)) {\n video.currentTime = Math.min(resumeTime, video.duration);\n }\n try {\n video.playbackRate = resumeRate;\n } catch {\n // Some browsers reject rates outside a narrow range.\n }\n };\n const handleLoadedData = () => {\n if (!active) {\n return;\n }\n setReady(true);\n onLoadRef.current?.();\n if (wasPlaying || autoPlayRef.current) {\n void actionsRef.current.play();\n }\n };\n const handleError = () => {\n if (!active) {\n return;\n }\n onErrorRef.current?.({\n source: \"video\",\n error: video.error ?? new Error(\"Unable to load panorama video.\"),\n });\n };\n\n video.addEventListener(\"loadedmetadata\", handleLoadedMetadata);\n video.addEventListener(\"loadeddata\", handleLoadedData);\n video.addEventListener(\"error\", handleError);\n return () => {\n active = false;\n video.removeEventListener(\"loadedmetadata\", handleLoadedMetadata);\n video.removeEventListener(\"loadeddata\", handleLoadedData);\n video.removeEventListener(\"error\", handleError);\n };\n }, [mediaKey, resource]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n const { video } = resource;\n actionsRef.current = {\n play: async () => {\n blockedRef.current = false;\n try {\n await video.play();\n } catch (error) {\n blockedRef.current = true;\n onPlaybackStateChangeRef.current?.(\"blocked\");\n onErrorRef.current?.({ source: \"video\", error });\n emitSnapshot();\n }\n },\n pause: () => {\n video.pause();\n },\n seek: (time) => {\n if (!Number.isFinite(time)) {\n return;\n }\n const duration = Number.isFinite(video.duration) ? video.duration : time;\n video.currentTime = Math.max(0, Math.min(time, duration));\n emitSnapshot();\n },\n setVolume: (nextVolume) => {\n if (!mediaCapabilitiesRef.current.volumeAdjustable) {\n return;\n }\n video.volume = clampVolume(nextVolume);\n if (video.volume > 0) {\n video.muted = false;\n }\n emitSnapshot();\n },\n setMuted: (nextMuted) => {\n video.muted = nextMuted;\n emitSnapshot();\n },\n setPlaybackRate: (rate) => {\n if (!Number.isFinite(rate) || rate <= 0) {\n return;\n }\n const previous = video.playbackRate;\n try {\n video.playbackRate = rate;\n } catch {\n emitSnapshot();\n return;\n }\n if (Math.abs(video.playbackRate - rate) > 0.001) {\n try {\n video.playbackRate = previous;\n } catch {\n // Keep whatever the element accepted.\n }\n emitSnapshot();\n return;\n }\n emitSnapshot();\n },\n setVariantId: (id) => {\n setVariantId((current) => {\n if (current === id) {\n return current;\n }\n onVariantChangeRef.current?.(id);\n return id;\n });\n },\n setTrackId: (id) => {\n setTrackId((current) => {\n if (current === id) {\n return current;\n }\n onTrackChangeRef.current?.(id);\n return id;\n });\n },\n setCaptionAppearance: (appearancePatch) => {\n captionAppearanceOverrideRef.current = {\n ...captionAppearanceOverrideRef.current,\n ...appearancePatch,\n };\n emitSnapshot();\n },\n };\n }, [emitSnapshot, resource]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n const { video } = resource;\n video.loop = loop;\n video.muted = muted;\n if (mediaCapabilitiesRef.current.volumeAdjustable) {\n video.volume = clampVolume(volume);\n }\n video.playsInline = playsInline;\n video.preload = preload;\n }, [loop, muted, playsInline, preload, resource, volume]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n const { video } = resource;\n let active = true;\n const handleTimeUpdate = () => {\n if (active) {\n emitSnapshot();\n }\n };\n const handlePlay = () => {\n blockedRef.current = false;\n onPlaybackStateChangeRef.current?.(\"playing\");\n emitSnapshot();\n };\n const handlePause = () => {\n onPlaybackStateChangeRef.current?.(\n video.ended ? \"ended\" : \"paused\",\n );\n emitSnapshot();\n };\n const handleEnded = () => {\n onPlaybackStateChangeRef.current?.(\"ended\");\n onEndedRef.current?.();\n emitSnapshot();\n };\n const handleVolume = () => {\n emitSnapshot();\n };\n video.addEventListener(\"timeupdate\", handleTimeUpdate);\n video.addEventListener(\"durationchange\", handleTimeUpdate);\n video.addEventListener(\"progress\", handleTimeUpdate);\n video.addEventListener(\"play\", handlePlay);\n video.addEventListener(\"pause\", handlePause);\n video.addEventListener(\"ended\", handleEnded);\n video.addEventListener(\"volumechange\", handleVolume);\n video.addEventListener(\"ratechange\", handleVolume);\n return () => {\n active = false;\n video.removeEventListener(\"timeupdate\", handleTimeUpdate);\n video.removeEventListener(\"durationchange\", handleTimeUpdate);\n video.removeEventListener(\"progress\", handleTimeUpdate);\n video.removeEventListener(\"play\", handlePlay);\n video.removeEventListener(\"pause\", handlePause);\n video.removeEventListener(\"ended\", handleEnded);\n video.removeEventListener(\"volumechange\", handleVolume);\n video.removeEventListener(\"ratechange\", handleVolume);\n };\n }, [emitSnapshot, resource]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n const { video } = resource;\n const applyModes = () => {\n const selected = findTextTrack(video, tracks, trackId);\n const list = video.textTracks;\n for (let index = 0; index < list.length; index += 1) {\n const textTrack = list[index];\n if (!textTrack) {\n continue;\n }\n textTrack.mode = textTrack === selected ? \"hidden\" : \"disabled\";\n }\n emitSnapshot({ captionText: collectCaptionText(selected) });\n };\n\n applyModes();\n const selected = findTextTrack(video, tracks, trackId);\n const handleCueChange = () => {\n emitSnapshot({\n captionText: collectCaptionText(\n findTextTrack(video, tracks, trackId),\n ),\n });\n };\n selected?.addEventListener(\"cuechange\", handleCueChange);\n video.textTracks.addEventListener(\"addtrack\", applyModes);\n video.textTracks.addEventListener(\"change\", applyModes);\n return () => {\n selected?.removeEventListener(\"cuechange\", handleCueChange);\n video.textTracks.removeEventListener(\"addtrack\", applyModes);\n video.textTracks.removeEventListener(\"change\", applyModes);\n };\n }, [emitSnapshot, resource, trackId, tracks]);\n\n useEffect(() => {\n if (!captionsEnabled) {\n setTrackId(null);\n return;\n }\n setTrackId(defaultPanoVideoTrackId(tracks));\n }, [captionsEnabled, tracks]);\n\n const activeTexture = ready && resource ? resource.texture : posterTexture;\n\n if (variants.length === 0) {\n return null;\n }\n\n return (\n <>\n {activeTexture ? (\n <mesh\n rotation={[0, MathUtils.degToRad(90 + yawOffset), 0]}\n visible={visible}\n >\n <sphereGeometry args={[DEFAULT_PANORAMA_RADIUS, 128, 64]} />\n <PanoBasicMaterial\n map={activeTexture}\n side={BackSide}\n toneMapped={false}\n />\n </mesh>\n ) : null}\n {captionsEnabled ? <PanoVideoCaptions appearance={typeof captions === \"object\" ? captions : undefined} /> : null}\n </>\n );\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport {\n Fragment,\n useCallback,\n useContext,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type { MutableRefObject, ReactNode } from \"react\";\nimport {\n LinearSRGBColorSpace,\n LinearFilter,\n WebGLRenderTarget,\n} from \"three\";\nimport { cycleSceneId } from \"./keyboard-controls\";\nimport { PanoramaViewContext } from \"./panorama-view-runtime\";\nimport type { Snapshot } from \"./scene-transitions/overlay-utils\";\nimport { resolveTransition } from \"./scene-transitions/presets\";\nimport type { SceneTransition, SceneTransitionPreset } from \"./scene-transitions/presets\";\nimport {\n notifyScenesHost,\n ScenesHostContext,\n type ScenesController,\n} from \"./scenes-host\";\nimport { TransitionOverlay } from \"./scene-transitions/transition-overlay\";\nimport { Sphere } from \"./sphere\";\nimport {\n TileTextureManagerProvider,\n useSharedTileTextureManager,\n} from \"./tile/texture-manager-context\";\nimport { Tile } from \"./tile/tile\";\nimport type { TileProps } from \"./tile/types\";\n\nexport type { SceneTransition, SceneTransitionPreset } from \"./scene-transitions/presets\";\n\nexport type SphereScene = {\n id: string;\n type: \"sphere\";\n src: string;\n previewUrl: string;\n yawOffset?: number;\n};\n\nexport type TileScene = Omit<\n TileProps,\n | \"loadMode\"\n | \"visible\"\n | \"onReady\"\n | \"onPreviewError\"\n | \"onLoadProgress\"\n | \"onTileError\"\n | \"onLevelChange\"\n> & {\n id: string;\n type: \"tile\";\n};\n\nexport type Scene = SphereScene | TileScene;\n\nexport type SceneTransitionEndEvent = {\n previousSceneId: string;\n sceneId: string;\n preset: SceneTransitionPreset;\n};\n\nexport type SceneTransitionErrorEvent = {\n sceneId: string;\n error: unknown;\n};\n\nexport type ScenesProps = {\n scenes: readonly Scene[];\n /**\n * Controlled scene id. When provided, the parent owns the active scene.\n * Imperative `setScene` / `nextScene` / `previousScene` will call\n * `onActiveSceneIdChange` so the parent can update its state.\n */\n activeSceneId?: string;\n /**\n * Uncontrolled initial scene id. Used when `activeSceneId` is omitted.\n * Imperative calls update the internal state directly.\n */\n defaultActiveSceneId?: string;\n /** Called when imperative scene methods request a scene change in controlled mode. */\n onActiveSceneIdChange?: (id: string) => void;\n transition?: SceneTransition;\n /** Rendered only after a scene has finished transitioning in. */\n renderHotspots?: (scene: Scene) => ReactNode;\n onTransitionEnd?: (event: SceneTransitionEndEvent) => void;\n onTransitionError?: (event: SceneTransitionErrorEvent) => void;\n /** Viewer-wide budget shared by every tile scene. Defaults to 128 MiB. */\n maxTextureMemoryMb?: number;\n /** Viewer-wide tile request limit. Defaults to 4. */\n maxConcurrentTileLoads?: number;\n /** Maximum physical-pixel area of the outgoing GPU snapshot. */\n snapshotMaxPixels?: number;\n};\n\ntype Phase = \"idle\" | \"preloading\" | \"capturing\" | \"recapturing\" | \"transitioning\";\n\nfunction SceneSource({\n scene,\n visible,\n baseOnly,\n onReady,\n onError,\n}: {\n scene: Scene | null;\n visible: boolean;\n baseOnly: boolean;\n onReady: () => void;\n onError: (error: unknown) => void;\n}) {\n if (!scene) {\n return null;\n }\n\n switch (scene.type) {\n case \"sphere\":\n return (\n <Sphere\n src={scene.src}\n previewUrl={scene.previewUrl}\n yawOffset={scene.yawOffset}\n visible={visible}\n onReady={onReady}\n onError={onError}\n />\n );\n case \"tile\": {\n const { id: _id, type: _type, ...tileProps } = scene;\n return (\n <Tile\n {...tileProps}\n visible={visible}\n loadMode={baseOnly ? \"base\" : \"full\"}\n onReady={onReady}\n onPreviewError={onError}\n />\n );\n }\n default: {\n const exhaustive: never = scene;\n void exhaustive;\n return null;\n }\n }\n}\n\nfunction SnapshotCapture({\n requestId,\n maxPixels,\n onCaptured,\n}: {\n requestId: number;\n maxPixels: number;\n onCaptured: (snapshot: Snapshot) => void;\n}) {\n const { camera, gl, scene, size } = useThree();\n const capturedRequestRef = useRef(0);\n const renderTargetRef = useRef<WebGLRenderTarget | null>(null);\n\n useEffect(\n () => () => {\n renderTargetRef.current?.dispose();\n renderTargetRef.current = null;\n },\n [],\n );\n\n useFrame(() => {\n if (requestId === 0 || requestId === capturedRequestRef.current) {\n return;\n }\n\n const pixelRatio = gl.getPixelRatio();\n const sourceWidth = Math.max(1, Math.floor(size.width * pixelRatio));\n const sourceHeight = Math.max(1, Math.floor(size.height * pixelRatio));\n const scale = Math.min(1, Math.sqrt(maxPixels / (sourceWidth * sourceHeight)));\n const width = Math.max(1, Math.floor(sourceWidth * scale));\n const height = Math.max(1, Math.floor(sourceHeight * scale));\n const nextTarget = new WebGLRenderTarget(width, height, {\n depthBuffer: false,\n stencilBuffer: false,\n });\n // WebGLRenderer renders non-XR targets in its linear working color space.\n // Keep this metadata accurate so the snapshot is not treated as display-encoded.\n nextTarget.texture.colorSpace = LinearSRGBColorSpace;\n nextTarget.texture.generateMipmaps = false;\n nextTarget.texture.minFilter = LinearFilter;\n nextTarget.texture.magFilter = LinearFilter;\n\n // This one-off render keeps the transfer entirely on the GPU and permits\n // downscaling the snapshot before its texture is retained for blending.\n const previousTarget = gl.getRenderTarget();\n gl.setRenderTarget(nextTarget);\n gl.clear();\n gl.render(scene, camera);\n gl.setRenderTarget(previousTarget);\n\n capturedRequestRef.current = requestId;\n const previous = renderTargetRef.current;\n renderTargetRef.current = nextTarget;\n previous?.dispose();\n onCaptured({\n texture: nextTarget.texture,\n dispose: () => {\n if (renderTargetRef.current === nextTarget) {\n renderTargetRef.current = null;\n }\n nextTarget.dispose();\n },\n });\n });\n\n return null;\n}\n\ntype ScenesControllerProps = Omit<\n ScenesProps,\n | \"maxTextureMemoryMb\"\n | \"maxConcurrentTileLoads\"\n | \"defaultActiveSceneId\"\n | \"onActiveSceneIdChange\"\n> & {\n activeSceneId: string;\n phaseRef?: MutableRefObject<Phase>;\n};\n\nfunction ScenesController({\n scenes,\n activeSceneId,\n transition: transitionInput,\n renderHotspots,\n onTransitionEnd,\n onTransitionError,\n snapshotMaxPixels = 3_686_400,\n phaseRef: externalPhaseRef,\n}: ScenesControllerProps) {\n const controlsRef = useContext(PanoramaViewContext);\n const manager = useSharedTileTextureManager();\n const transition = useMemo(\n () => resolveTransition(transitionInput),\n [transitionInput],\n );\n const sceneMap = useMemo(\n () => new Map(scenes.map((scene) => [scene.id, scene])),\n [scenes],\n );\n const initialScene = sceneMap.get(activeSceneId) ?? null;\n const [slots, setSlots] = useState<[Scene | null, Scene | null]>([\n initialScene,\n null,\n ]);\n const [activeSlot, setActiveSlot] = useState(0);\n const [liveSlot, setLiveSlot] = useState(0);\n const [pendingSlot, setPendingSlot] = useState<number | null>(null);\n const [phase, setPhase] = useState<Phase>(initialScene ? \"idle\" : \"preloading\");\n const [captureRequestId, setCaptureRequestId] = useState(0);\n const [transitionRunId, setTransitionRunId] = useState(0);\n const [snapshot, setSnapshot] = useState<Snapshot | null>(null);\n const [recoveryKey, setRecoveryKey] = useState(0);\n const requestedSceneIdRef = useRef(activeSceneId);\n const captureReasonRef = useRef<\"start\" | \"interrupt\">(\"start\");\n const interactionReleaseRef = useRef<(() => void) | null>(null);\n const slotsRef = useRef(slots);\n const phaseRef = useRef(phase);\n const liveSlotRef = useRef(liveSlot);\n const transitionFromRef = useRef<Scene | null>(initialScene);\n slotsRef.current = slots;\n phaseRef.current = phase;\n if (externalPhaseRef) {\n externalPhaseRef.current = phase;\n }\n liveSlotRef.current = liveSlot;\n\n const releaseInteraction = useCallback(() => {\n interactionReleaseRef.current?.();\n interactionReleaseRef.current = null;\n }, []);\n\n const reportError = useCallback((sceneId: string, error: unknown) => {\n onTransitionError?.({ sceneId, error });\n }, [onTransitionError]);\n\n const startPreload = useCallback((scene: Scene) => {\n const nextSlot = 1 - liveSlotRef.current;\n requestedSceneIdRef.current = scene.id;\n setSlots((current) => {\n const next: [Scene | null, Scene | null] = [...current] as [Scene | null, Scene | null];\n next[nextSlot] = scene;\n return next;\n });\n setPendingSlot(nextSlot);\n setPhase(\"preloading\");\n }, []);\n\n useEffect(() => {\n const requested = sceneMap.get(activeSceneId);\n if (!requested) {\n reportError(activeSceneId, new Error(`Unknown panorama scene: ${activeSceneId}`));\n return;\n }\n\n const liveScene = slotsRef.current[liveSlotRef.current];\n if (phaseRef.current === \"idle\" && liveScene?.id === requested.id) {\n requestedSceneIdRef.current = requested.id;\n return;\n }\n if (\n phaseRef.current === \"preloading\" &&\n pendingSlot !== null &&\n slotsRef.current[pendingSlot]?.id === requested.id\n ) {\n requestedSceneIdRef.current = requested.id;\n return;\n }\n if (phaseRef.current === \"transitioning\" || phaseRef.current === \"capturing\") {\n requestedSceneIdRef.current = requested.id;\n captureReasonRef.current = \"interrupt\";\n setPhase(\"recapturing\");\n setCaptureRequestId((current) => current + 1);\n return;\n }\n startPreload(requested);\n }, [activeSceneId, pendingSlot, reportError, sceneMap, startPreload]);\n\n const handleReady = useCallback((slot: number) => {\n if (slot !== pendingSlot || phaseRef.current !== \"preloading\") {\n return;\n }\n if (transition.preset === \"none\") {\n const previousScene = slotsRef.current[liveSlotRef.current];\n const nextScene = slotsRef.current[slot];\n setSlots((current) => {\n const next: [Scene | null, Scene | null] = [...current] as [Scene | null, Scene | null];\n next[liveSlotRef.current] = null;\n return next;\n });\n setLiveSlot(slot);\n setActiveSlot(slot);\n setPendingSlot(null);\n setPhase(\"idle\");\n if (previousScene && nextScene) {\n onTransitionEnd?.({\n previousSceneId: previousScene.id,\n sceneId: nextScene.id,\n preset: \"none\",\n });\n }\n return;\n }\n interactionReleaseRef.current ??= controlsRef?.current?.acquireInteractionLock() ?? null;\n transitionFromRef.current = slotsRef.current[liveSlotRef.current];\n captureReasonRef.current = \"start\";\n setPhase(\"capturing\");\n setCaptureRequestId((current) => current + 1);\n }, [controlsRef, onTransitionEnd, pendingSlot, transition.preset]);\n\n const handleCaptured = useCallback((nextSnapshot: Snapshot) => {\n setSnapshot((current) => {\n current?.dispose();\n return nextSnapshot;\n });\n\n if (captureReasonRef.current === \"interrupt\") {\n startPreload(sceneMap.get(requestedSceneIdRef.current)!);\n return;\n }\n\n const sourceSlot = liveSlotRef.current;\n setSlots((current) => {\n const next: [Scene | null, Scene | null] = [...current] as [Scene | null, Scene | null];\n next[sourceSlot] = null;\n return next;\n });\n manager?.releaseUnused();\n if (pendingSlot !== null) {\n setLiveSlot(pendingSlot);\n }\n setPhase(\"transitioning\");\n setTransitionRunId((current) => current + 1);\n }, [manager, pendingSlot, sceneMap, startPreload]);\n\n const finishTransition = useCallback(() => {\n const nextSlot = pendingSlot;\n const previousScene = transitionFromRef.current;\n const nextScene = nextSlot === null ? null : slotsRef.current[nextSlot];\n if (nextSlot === null || !nextScene) {\n releaseInteraction();\n setPhase(\"idle\");\n return;\n }\n setActiveSlot(nextSlot);\n setLiveSlot(nextSlot);\n setPendingSlot(null);\n setPhase(\"idle\");\n const oldSnapshot = snapshot;\n setSnapshot(null);\n oldSnapshot?.dispose();\n releaseInteraction();\n if (previousScene) {\n onTransitionEnd?.({\n previousSceneId: previousScene.id,\n sceneId: nextScene.id,\n preset: transition.preset,\n });\n }\n }, [onTransitionEnd, pendingSlot, releaseInteraction, snapshot, transition.preset]);\n\n useEffect(() => () => {\n releaseInteraction();\n snapshot?.dispose();\n }, [releaseInteraction, snapshot]);\n\n const { gl } = useThree();\n useEffect(() => {\n const canvas = gl.domElement;\n const onContextLost = (event: Event) => {\n event.preventDefault();\n releaseInteraction();\n manager?.dispose();\n snapshot?.dispose();\n setSnapshot(null);\n setPendingSlot(null);\n setPhase(\"idle\");\n };\n const onContextRestored = () => {\n manager?.resume();\n setRecoveryKey((current) => current + 1);\n };\n canvas.addEventListener(\"webglcontextlost\", onContextLost);\n canvas.addEventListener(\"webglcontextrestored\", onContextRestored);\n return () => {\n canvas.removeEventListener(\"webglcontextlost\", onContextLost);\n canvas.removeEventListener(\"webglcontextrestored\", onContextRestored);\n };\n }, [gl, manager, releaseInteraction, snapshot]);\n\n const renderedScene = slots[liveSlot];\n const snapshotVisible = snapshot !== null && (\n phase === \"transitioning\" ||\n phase === \"recapturing\" ||\n phase === \"preloading\"\n );\n\n return (\n <Fragment>\n <SnapshotCapture\n requestId={captureRequestId}\n maxPixels={Math.max(1, snapshotMaxPixels)}\n onCaptured={handleCaptured}\n />\n {[0, 1].map((slot) => {\n const source = slots[slot];\n const isLive = slot === liveSlot;\n const isPending = slot === pendingSlot;\n return (\n <SceneSource\n key={`${slot}:${source?.id ?? \"empty\"}:${recoveryKey}`}\n scene={source}\n visible={isLive}\n baseOnly={isPending && phase !== \"idle\"}\n onReady={() => handleReady(slot)}\n onError={(error) => {\n if (source) {\n reportError(source.id, error);\n }\n }}\n />\n );\n })}\n {snapshotVisible ? (\n <TransitionOverlay\n snapshot={snapshot}\n transition={transition}\n running={phase === \"transitioning\"}\n runId={transitionRunId}\n onFinish={finishTransition}\n />\n ) : null}\n {phase === \"idle\" && renderedScene ? renderHotspots?.(renderedScene) : null}\n </Fragment>\n );\n}\n\nexport function Scenes({\n maxTextureMemoryMb,\n maxConcurrentTileLoads,\n activeSceneId: controlledId,\n defaultActiveSceneId,\n onActiveSceneIdChange,\n scenes,\n ...rest\n}: ScenesProps) {\n const isControlled = controlledId !== undefined;\n const [internalId, setInternalId] = useState(\n () => controlledId ?? defaultActiveSceneId ?? scenes[0]?.id ?? \"\",\n );\n\n const resolvedId = isControlled ? controlledId : internalId;\n\n const requestSceneChange = useCallback(\n (id: string) => {\n if (isControlled) {\n onActiveSceneIdChange?.(id);\n } else {\n setInternalId(id);\n }\n },\n [isControlled, onActiveSceneIdChange],\n );\n\n const scenesRef = useRef(scenes);\n scenesRef.current = scenes;\n const resolvedIdRef = useRef(resolvedId);\n resolvedIdRef.current = resolvedId;\n\n const host = useContext(ScenesHostContext);\n const phaseRef = useRef<Phase>(\"idle\");\n\n useEffect(() => {\n if (!host) {\n return;\n }\n\n const controller: ScenesController = {\n setScene: (id) => {\n const match = scenesRef.current.find((s) => s.id === id);\n if (!match) {\n return false;\n }\n requestSceneChange(id);\n return true;\n },\n nextScene: () => {\n const next = cycleSceneId(\n scenesRef.current,\n resolvedIdRef.current,\n 1,\n );\n if (next === null) {\n return false;\n }\n requestSceneChange(next);\n return true;\n },\n previousScene: () => {\n const next = cycleSceneId(\n scenesRef.current,\n resolvedIdRef.current,\n -1,\n );\n if (next === null) {\n return false;\n }\n requestSceneChange(next);\n return true;\n },\n getActiveSceneId: () => resolvedIdRef.current,\n getSceneIds: () => scenesRef.current.map((s) => s.id),\n isTransitioning: () => phaseRef.current !== \"idle\",\n };\n\n host.controller = controller;\n notifyScenesHost(host);\n return () => {\n if (host.controller === controller) {\n host.controller = null;\n notifyScenesHost(host);\n }\n };\n }, [host, requestSceneChange]);\n\n return (\n <TileTextureManagerProvider\n maxTextureMemoryMb={maxTextureMemoryMb}\n maxConcurrentLoads={maxConcurrentTileLoads}\n >\n <ScenesController\n {...rest}\n scenes={scenes}\n activeSceneId={resolvedId}\n phaseRef={phaseRef}\n />\n </TileTextureManagerProvider>\n );\n}\n","export type SceneTransitionPreset =\n | \"none\"\n | \"crossfade\"\n | \"zoom\"\n | \"blackout\"\n | \"whiteFlash\"\n | \"slideRightToLeft\"\n | \"slideTopToBottom\"\n | \"slideDiagonal\"\n | \"circleOpen\"\n | \"verticalOpen\"\n | \"horizontalOpen\"\n | \"ellipticZoomOpen\"\n | \"pixelate\"\n | \"gridWipe\"\n | \"gridWipeUp\"\n | \"gridWipeRight\"\n | \"gridWipeDiagonal\"\n | \"gridWipeCenter\"\n | \"gridWipeChecker\"\n | \"dissolve\"\n | \"shatter\"\n | \"particles\"\n | \"glitch\"\n | \"swirl\"\n | \"clockWipe\"\n | \"ripple\"\n | \"zoomBlur\"\n | \"hexDissolve\"\n | \"filmBurn\";\n\nexport type SceneTransition =\n | SceneTransitionPreset\n | {\n preset: SceneTransitionPreset;\n /** Overrides the preset default duration in seconds. */\n duration?: number;\n };\n\nexport type TransitionDefinition = {\n preset: SceneTransitionPreset;\n duration: number;\n};\n\nexport type SnapshotTransitionPreset = Exclude<SceneTransitionPreset, \"none\" | \"particles\">;\n\nconst TRANSITION_DEFAULTS: Record<SceneTransitionPreset, {\n duration: number;\n krpanoBlend: string;\n}> = {\n none: { duration: 0, krpanoBlend: \"NOBLEND\" },\n crossfade: { duration: 1, krpanoBlend: \"BLEND(1.0, easeInCubic)\" },\n zoom: { duration: 2, krpanoBlend: \"ZOOMBLEND(2.0, 2.0, easeInOutSine)\" },\n blackout: { duration: 2, krpanoBlend: \"COLORBLEND(2.0, 0x000000, easeOutSine)\" },\n whiteFlash: { duration: 1, krpanoBlend: \"LIGHTBLEND(1.0, 0xFFFFFF, 2.0, linear)\" },\n slideRightToLeft: { duration: 1, krpanoBlend: \"SLIDEBLEND(1.0, 0.0, 0.2, linear)\" },\n slideTopToBottom: { duration: 1, krpanoBlend: \"SLIDEBLEND(1.0, 90.0, 0.01, linear)\" },\n slideDiagonal: { duration: 1, krpanoBlend: \"SLIDEBLEND(1.0, 135.0, 0.4, linear)\" },\n circleOpen: { duration: 1, krpanoBlend: \"OPENBLEND(1.0, 0.0, 0.2, 0.0, linear)\" },\n verticalOpen: { duration: 0.7, krpanoBlend: \"OPENBLEND(0.7, 1.0, 0.1, 0.0, linear)\" },\n horizontalOpen: { duration: 1, krpanoBlend: \"OPENBLEND(1.0, -1.0, 0.3, 0.0, linear)\" },\n ellipticZoomOpen: { duration: 1, krpanoBlend: \"OPENBLEND(1.0, -0.5, 0.3, 0.8, linear)\" },\n pixelate: { duration: 1, krpanoBlend: \"pano-view cinematic\" },\n gridWipe: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeUp: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeRight: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeDiagonal: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeCenter: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n gridWipeChecker: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n dissolve: { duration: 1, krpanoBlend: \"pano-view cinematic\" },\n shatter: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n particles: { duration: 1.4, krpanoBlend: \"pano-view cinematic\" },\n glitch: { duration: 0.8, krpanoBlend: \"pano-view cinematic\" },\n swirl: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n clockWipe: { duration: 1, krpanoBlend: \"pano-view cinematic\" },\n ripple: { duration: 1.2, krpanoBlend: \"pano-view cinematic\" },\n zoomBlur: { duration: 1, krpanoBlend: \"pano-view cinematic\" },\n hexDissolve: { duration: 1.1, krpanoBlend: \"pano-view cinematic\" },\n filmBurn: { duration: 1.3, krpanoBlend: \"pano-view cinematic\" },\n};\n\nexport function resolveTransition(transition: SceneTransition | undefined): TransitionDefinition {\n const preset = typeof transition === \"string\" ? transition : transition?.preset ?? \"crossfade\";\n return {\n preset,\n duration: Math.max(\n 0,\n transition && typeof transition === \"object\" && Number.isFinite(transition.duration)\n ? transition.duration!\n : TRANSITION_DEFAULTS[preset].duration,\n ),\n };\n}\n\nexport function isParticleTransition(preset: SceneTransitionPreset): preset is \"particles\" {\n return preset === \"particles\";\n}\n\nexport function isSnapshotTransition(preset: SceneTransitionPreset): preset is SnapshotTransitionPreset {\n return preset !== \"none\" && preset !== \"particles\";\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useEffect, useMemo, useRef } from \"react\";\nimport {\n DoubleSide,\n InstancedBufferAttribute,\n InstancedBufferGeometry,\n Mesh,\n PlaneGeometry,\n ShaderMaterial,\n Vector2,\n Vector3,\n} from \"three\";\nimport { GLSL_COMMON } from \"./glsl\";\nimport {\n OVERLAY_RENDER_ORDER,\n isPerspectiveCamera,\n overlayProgress,\n placeFullscreenOverlay,\n} from \"./overlay-utils\";\nimport type { OverlayProps } from \"./overlay-utils\";\n\nexport const PARTICLE_GRID = 48;\n\nconst PARTICLE_COUNT = PARTICLE_GRID * PARTICLE_GRID;\n\nconst PARTICLE_VERTEX_SHADER = `\n attribute float instanceIndex;\n uniform float progress;\n uniform vec2 grid;\n varying vec2 vUv;\n varying float vAlpha;\n ${GLSL_COMMON}\n\n void main() {\n float id = instanceIndex;\n float gx = mod(id, grid.x);\n float gy = floor(id / grid.x);\n vec2 cell = vec2(gx, gy);\n float h = hash(cell);\n float h2 = hash(cell + 19.2);\n float h3 = hash(cell + 7.7);\n vec2 randomDir = normalize(vec2(h, h2) * 2.0 - 1.0 + 1e-5);\n vec2 fromCenter = (cell + 0.5) / grid - 0.5 + 1e-5;\n vec2 dir = normalize(mix(randomDir, normalize(fromCenter), 0.65));\n float delay = h3 * 0.28;\n float lt = clamp((progress - delay) / max(1.0 - delay, 0.001), 0.0, 1.0);\n float explode = lt * lt;\n float scale = mix(1.0, 0.18, explode);\n float angle = (h * 2.0 - 1.0) * explode * 4.2;\n float ca = cos(angle);\n float sa = sin(angle);\n vec2 cellSize = 1.0 / grid;\n vec2 local = position.xy * cellSize * scale;\n vec2 rotated = vec2(local.x * ca - local.y * sa, local.x * sa + local.y * ca);\n vec2 planeCenter = (cell + 0.5) / grid - 0.5;\n vec2 exploded = planeCenter + dir * explode * 0.9;\n vec3 pos = vec3(exploded + rotated, -explode * 0.14);\n vUv = (cell + uv) / grid;\n vAlpha = 1.0 - explode;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n }\n`;\n\nconst PARTICLE_FRAGMENT_SHADER = `\n uniform sampler2D map;\n varying vec2 vUv;\n varying float vAlpha;\n\n void main() {\n vec4 old = texture2D(map, vUv);\n old.rgb *= 1.0 + 0.22 * (1.0 - vAlpha);\n gl_FragColor = vec4(old.rgb, old.a * vAlpha);\n #include <colorspace_fragment>\n }\n`;\n\nfunction createParticleGeometry(): InstancedBufferGeometry {\n const quad = new PlaneGeometry(1, 1);\n const geometry = new InstancedBufferGeometry();\n if (quad.index) {\n geometry.setIndex(quad.index.clone());\n }\n geometry.setAttribute(\"position\", quad.attributes.position.clone());\n geometry.setAttribute(\"uv\", quad.attributes.uv.clone());\n const indexes = new Float32Array(PARTICLE_COUNT);\n for (let i = 0; i < PARTICLE_COUNT; i += 1) {\n indexes[i] = i;\n }\n geometry.setAttribute(\"instanceIndex\", new InstancedBufferAttribute(indexes, 1));\n geometry.instanceCount = PARTICLE_COUNT;\n quad.dispose();\n return geometry;\n}\n\nexport function ParticleOverlay({\n snapshot,\n transition,\n running,\n runId,\n onFinish,\n}: OverlayProps) {\n const { camera } = useThree();\n const meshRef = useRef<Mesh>(null);\n const startRef = useRef<number | null>(null);\n const finishedRef = useRef(false);\n const directionRef = useRef(new Vector3());\n const geometry = useMemo(() => createParticleGeometry(), []);\n const material = useMemo(\n () =>\n new ShaderMaterial({\n transparent: true,\n depthTest: false,\n depthWrite: false,\n side: DoubleSide,\n uniforms: {\n map: { value: snapshot.texture },\n progress: { value: 0 },\n grid: { value: new Vector2(PARTICLE_GRID, PARTICLE_GRID) },\n },\n vertexShader: PARTICLE_VERTEX_SHADER,\n fragmentShader: PARTICLE_FRAGMENT_SHADER,\n }),\n [snapshot.texture],\n );\n\n useEffect(() => () => geometry.dispose(), [geometry]);\n useEffect(() => () => material.dispose(), [material]);\n useEffect(() => {\n startRef.current = null;\n finishedRef.current = false;\n material.uniforms.progress.value = 0;\n }, [material, runId]);\n\n useFrame((state) => {\n const mesh = meshRef.current;\n if (!mesh || !isPerspectiveCamera(camera)) {\n return;\n }\n placeFullscreenOverlay(mesh, camera, directionRef.current);\n\n if (!running || finishedRef.current) {\n return;\n }\n const next = overlayProgress(state.clock.elapsedTime, transition.duration, startRef.current);\n startRef.current = next.startTime;\n material.uniforms.progress.value = next.progress;\n if (next.progress === 1) {\n finishedRef.current = true;\n onFinish();\n }\n });\n\n return (\n <mesh\n ref={meshRef}\n frustumCulled={false}\n geometry={geometry}\n material={material}\n renderOrder={OVERLAY_RENDER_ORDER}\n />\n );\n}\n","/** Shared GLSL helpers inlined into snapshot and particle shaders. */\nexport const GLSL_COMMON = `\nfloat easeInCubic(float t) { return t * t * t; }\nfloat easeOutSine(float t) { return sin(t * 1.57079632679); }\nfloat easeInOutSine(float t) { return -(cos(3.14159265359 * t) - 1.0) * 0.5; }\n\nfloat hash(vec2 p) {\n vec3 p3 = fract(vec3(p.xyx) * 0.1031);\n p3 += dot(p3, p3.yzx + 33.33);\n return fract((p3.x + p3.y) * p3.z);\n}\n\nfloat valueNoise(vec2 p) {\n vec2 i = floor(p);\n vec2 f = fract(p);\n float a = hash(i);\n float b = hash(i + vec2(1.0, 0.0));\n float c = hash(i + vec2(0.0, 1.0));\n float d = hash(i + vec2(1.0, 1.0));\n vec2 u = f * f * (3.0 - 2.0 * f);\n return mix(mix(a, b, u.x), mix(c, d, u.x), u.y);\n}\n\nfloat fbm(vec2 p) {\n return 0.5 * valueNoise(p)\n + 0.25 * valueNoise(p * 2.13)\n + 0.125 * valueNoise(p * 4.17);\n}\n`;\n","import type { Camera, Object3D, Texture } from \"three\";\nimport { PerspectiveCamera, PlaneGeometry, Vector3 } from \"three\";\nimport type { TransitionDefinition } from \"./presets\";\n\nexport const OVERLAY_RENDER_ORDER = 10_000;\n\nexport const FULLSCREEN_PLANE = new PlaneGeometry(1, 1);\n\nexport type Snapshot = {\n texture: Texture;\n dispose: () => void;\n};\n\nexport type OverlayProps = {\n snapshot: Snapshot;\n transition: TransitionDefinition;\n running: boolean;\n runId: number;\n onFinish: () => void;\n};\n\nexport function isPerspectiveCamera(camera: Camera): camera is PerspectiveCamera {\n return (camera as PerspectiveCamera).isPerspectiveCamera === true;\n}\n\nexport function placeFullscreenOverlay(\n mesh: Object3D,\n camera: PerspectiveCamera,\n direction: Vector3,\n): void {\n const distance = Math.max(camera.near * 1.1, 0.11);\n camera.getWorldDirection(direction);\n mesh.position.copy(camera.position).addScaledVector(direction, distance);\n mesh.quaternion.copy(camera.quaternion);\n const height = 2 * distance * Math.tan((camera.fov * Math.PI) / 360);\n mesh.scale.set(height * camera.aspect, height, 1);\n}\n\nexport function overlayProgress(\n elapsedTime: number,\n duration: number,\n startTime: number | null,\n): { startTime: number; progress: number } {\n const started = startTime ?? elapsedTime;\n const progress = duration === 0 ? 1 : Math.min(1, (elapsedTime - started) / duration);\n return { startTime: started, progress };\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useEffect, useMemo, useRef } from \"react\";\nimport { Mesh, Vector3 } from \"three\";\nimport {\n FULLSCREEN_PLANE,\n OVERLAY_RENDER_ORDER,\n isPerspectiveCamera,\n overlayProgress,\n placeFullscreenOverlay,\n} from \"./overlay-utils\";\nimport type { OverlayProps } from \"./overlay-utils\";\nimport { isSnapshotTransition } from \"./presets\";\nimport { createSnapshotMaterial } from \"./snapshot-shaders\";\n\nexport function SnapshotOverlay({\n snapshot,\n transition,\n running,\n runId,\n onFinish,\n}: OverlayProps) {\n const { camera, gl } = useThree();\n const meshRef = useRef<Mesh>(null);\n const startRef = useRef<number | null>(null);\n const finishedRef = useRef(false);\n const directionRef = useRef(new Vector3());\n const material = useMemo(() => {\n if (!isSnapshotTransition(transition.preset)) {\n return null;\n }\n return createSnapshotMaterial(transition.preset, snapshot.texture);\n }, [snapshot.texture, transition.preset]);\n\n useEffect(() => () => material?.dispose(), [material]);\n useEffect(() => {\n startRef.current = null;\n finishedRef.current = false;\n if (material) {\n material.uniforms.progress.value = 0;\n }\n }, [material, runId]);\n\n useFrame((state) => {\n const mesh = meshRef.current;\n if (!mesh || !material || !isPerspectiveCamera(camera)) {\n return;\n }\n placeFullscreenOverlay(mesh, camera, directionRef.current);\n const context = gl.getContext();\n material.uniforms.resolution.value.set(context.drawingBufferWidth, context.drawingBufferHeight);\n\n if (!running || finishedRef.current) {\n return;\n }\n const next = overlayProgress(state.clock.elapsedTime, transition.duration, startRef.current);\n startRef.current = next.startTime;\n material.uniforms.progress.value = next.progress;\n if (next.progress === 1) {\n finishedRef.current = true;\n onFinish();\n }\n });\n\n if (!material) {\n return null;\n }\n\n return (\n <mesh ref={meshRef} renderOrder={OVERLAY_RENDER_ORDER} frustumCulled={false}>\n <primitive attach=\"geometry\" object={FULLSCREEN_PLANE} />\n <primitive attach=\"material\" object={material} />\n </mesh>\n );\n}\n","import { DoubleSide, ShaderMaterial, Vector2 } from \"three\";\nimport type { Texture } from \"three\";\nimport { GLSL_COMMON } from \"./glsl\";\nimport type { SnapshotTransitionPreset } from \"./presets\";\n\nexport const SNAPSHOT_VERTEX_SHADER = `\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }\n`;\n\nconst HEADER = `\nuniform sampler2D map;\nuniform float progress;\nuniform vec2 resolution;\nvarying vec2 vUv;\n${GLSL_COMMON}\n\nvec2 aspectGrid(float rows) {\n float aspect = resolution.x / max(resolution.y, 1.0);\n return vec2(max(8.0, floor(rows * aspect)), rows);\n}\n\nvec2 gridCellId() {\n return floor(vUv * aspectGrid(16.0));\n}\n\nvec2 gridCellUv() {\n vec2 cells = aspectGrid(16.0);\n return (floor(vUv * cells) + 0.5) / cells;\n}\n\nfloat gridWipeAlpha(float spatialOrder, float t) {\n vec2 cells = aspectGrid(16.0);\n vec2 id = floor(vUv * cells);\n vec2 local = fract(vUv * cells);\n float order = mix(clamp(spatialOrder, 0.0, 1.0), hash(id), 0.12);\n float disappear = smoothstep(order, order + 0.16, t);\n float sc = mix(1.0, 0.18, disappear);\n vec2 scaled = 0.5 + (local - 0.5) / max(sc, 0.001);\n float inside = step(0.0, scaled.x) * step(scaled.x, 1.0) * step(0.0, scaled.y) * step(scaled.y, 1.0);\n return inside * (1.0 - disappear);\n}\n\nfloat hexRound(float x) {\n return floor(x + 0.5);\n}\n\nvec2 hexCellId(vec2 uv) {\n float aspect = resolution.x / max(resolution.y, 1.0);\n vec2 p = (uv - 0.5) * vec2(aspect, 1.0) * 12.0;\n float q = 1.1547005 * p.x;\n float r = -0.5773503 * p.x + p.y;\n vec3 cube = vec3(q, -q - r, r);\n vec3 rounded = vec3(hexRound(cube.x), hexRound(cube.y), hexRound(cube.z));\n vec3 diff = abs(rounded - cube);\n if (diff.x > diff.y && diff.x > diff.z) {\n rounded.x = -rounded.y - rounded.z;\n } else if (diff.y > diff.z) {\n rounded.y = -rounded.x - rounded.z;\n }\n return rounded.xz;\n}\n`;\n\nconst FOOTER = `\n gl_FragColor = vec4(old.rgb, old.a * alpha);\n #include <colorspace_fragment>\n}\n`;\n\nfunction snapshotShader(body: string): string {\n return `${HEADER}\nvoid main() {\n float t = clamp(progress, 0.0, 1.0);\n vec2 uv = vUv;\n vec4 old = texture2D(map, uv);\n float alpha = 1.0;\n${body}\n${FOOTER}`;\n}\n\nexport const SNAPSHOT_FRAGMENT_SHADERS: Record<SnapshotTransitionPreset, string> = {\n crossfade: snapshotShader(`\n alpha = 1.0 - easeInCubic(t);\n `),\n\n zoom: snapshotShader(`\n float eased = easeInOutSine(t);\n uv = 0.5 + (vUv - 0.5) / mix(1.0, 2.0, eased);\n old = texture2D(map, uv);\n alpha = 1.0 - eased;\n `),\n\n blackout: snapshotShader(`\n float blackout = easeOutSine(min(1.0, t * 2.0));\n float reveal = easeOutSine(max(0.0, (t - 0.5) * 2.0));\n old.rgb = mix(old.rgb, vec3(0.0), blackout);\n alpha = 1.0 - reveal;\n `),\n\n whiteFlash: snapshotShader(`\n float flash = min(1.0, 2.0 * sin(t * 3.14159265359));\n old.rgb = mix(old.rgb, vec3(1.0), flash);\n alpha = 1.0 - t;\n `),\n\n slideRightToLeft: snapshotShader(`\n float coordinate = dot(vUv - 0.5, vec2(1.0, 0.0)) + 0.5;\n alpha = smoothstep(t - 0.2, t + 0.2, coordinate);\n `),\n\n slideTopToBottom: snapshotShader(`\n float coordinate = dot(vUv - 0.5, vec2(0.0, 1.0)) + 0.5;\n alpha = smoothstep(t - 0.01, t + 0.01, coordinate);\n `),\n\n slideDiagonal: snapshotShader(`\n float coordinate = dot(vUv - 0.5, normalize(vec2(-1.0, 1.0))) + 0.5;\n alpha = smoothstep(t - 0.4, t + 0.4, coordinate);\n `),\n\n circleOpen: snapshotShader(`\n float distanceFromCenter = length((vUv - 0.5) * vec2(1.35, 0.8));\n float radius = t * 1.45;\n alpha = smoothstep(radius, radius + 0.2, distanceFromCenter);\n `),\n\n verticalOpen: snapshotShader(`\n float distanceFromCenter = length((vUv - 0.5) * vec2(4.0, 1.0));\n float radius = t * 1.1;\n alpha = smoothstep(radius, radius + 0.1, distanceFromCenter);\n `),\n\n horizontalOpen: snapshotShader(`\n float distanceFromCenter = length((vUv - 0.5) * vec2(1.0, 4.0));\n float radius = t * 1.45;\n alpha = smoothstep(radius, radius + 0.3, distanceFromCenter);\n `),\n\n ellipticZoomOpen: snapshotShader(`\n vec2 point = vUv - 0.5;\n float distanceFromCenter = length(point * vec2(1.35, 0.8));\n float radius = t * 1.45;\n alpha = smoothstep(radius, radius + 0.3, distanceFromCenter);\n old = texture2D(map, 0.5 + point / (1.0 + 0.8 * t));\n `),\n\n pixelate: snapshotShader(`\n float maxCell = max(8.0, min(resolution.x, resolution.y) * 0.07);\n float cell = mix(1.0, maxCell, easeInCubic(min(1.0, t / 0.72)));\n vec2 grid = max(floor(resolution / max(cell, 1.0)), vec2(1.0));\n uv = (floor(vUv * grid) + 0.5) / grid;\n old = texture2D(map, uv);\n alpha = 1.0 - smoothstep(0.58, 1.0, t);\n `),\n\n gridWipe: snapshotShader(`\n alpha = gridWipeAlpha(hash(gridCellId()), t);\n `),\n\n gridWipeUp: snapshotShader(`\n alpha = gridWipeAlpha(gridCellUv().y, t);\n `),\n\n gridWipeRight: snapshotShader(`\n alpha = gridWipeAlpha(gridCellUv().x, t);\n `),\n\n gridWipeDiagonal: snapshotShader(`\n vec2 uv01 = gridCellUv();\n alpha = gridWipeAlpha((uv01.x + uv01.y) * 0.5, t);\n `),\n\n gridWipeCenter: snapshotShader(`\n alpha = gridWipeAlpha(length(gridCellUv() - 0.5) * 1.414, t);\n `),\n\n gridWipeChecker: snapshotShader(`\n vec2 id = gridCellId();\n float spatial = mix(0.0, 0.48, mod(id.x + id.y, 2.0));\n alpha = gridWipeAlpha(spatial, t);\n `),\n\n dissolve: snapshotShader(`\n float n = fbm(vUv * vec2(7.0, 5.5) + 1.7);\n alpha = 1.0 - smoothstep(n, n + 0.14, t);\n `),\n\n shatter: snapshotShader(`\n vec2 grid = aspectGrid(10.0);\n vec2 originCell = floor(vUv * grid);\n old = vec4(0.0);\n alpha = 0.0;\n for (int j = -2; j <= 2; j++) {\n for (int i = -2; i <= 2; i++) {\n vec2 cell = originCell + vec2(float(i), float(j));\n float h = hash(cell + 0.13);\n float h2 = hash(cell + 4.1);\n float h3 = hash(cell + 9.7);\n vec2 randomDir = normalize(vec2(h, h2) * 2.0 - 1.0 + 1e-5);\n vec2 fromCenter = normalize((cell + 0.5) / grid - 0.5 + 1e-5);\n vec2 dir = normalize(mix(randomDir, fromCenter, 0.55));\n float delay = h3 * 0.22;\n float lt = clamp((t - delay) / max(1.0 - delay, 0.001), 0.0, 1.0);\n lt = easeInCubic(lt);\n float sc = mix(1.0, 0.12, lt);\n vec2 center = (cell + 0.5) / grid;\n vec2 flyCenter = center + dir * lt * 0.22;\n vec2 cellSize = (1.0 / grid) * sc;\n vec2 local = (vUv - flyCenter) / cellSize + 0.5;\n if (local.x >= 0.0 && local.x <= 1.0 && local.y >= 0.0 && local.y <= 1.0) {\n old = texture2D(map, (cell + local) / grid);\n alpha = 1.0 - lt;\n }\n }\n }\n `),\n\n glitch: snapshotShader(`\n float line = hash(vec2(floor(vUv.y * 54.0), floor(t * 24.0)));\n float band = hash(vec2(floor(vUv.y * 11.0), floor(t * 9.0)));\n float slice = step(0.74, line) * (band * 2.0 - 1.0) * 0.09 * (1.0 - t);\n vec2 blockId = floor(vUv * vec2(14.0, 9.0) + t * 4.0);\n float block = hash(blockId);\n float blockShift = step(0.86, block) * (block * 2.0 - 1.0) * 0.07 * sin(t * 42.0);\n uv = vUv + vec2(slice + blockShift, 0.0);\n float aberration = 0.014 * (1.0 - t) * (0.35 + 0.65 * abs(sin(t * 28.0)));\n float r = texture2D(map, uv + vec2(aberration, 0.0)).r;\n float g = texture2D(map, uv).g;\n float b = texture2D(map, uv - vec2(aberration, 0.0)).b;\n float scan = 0.9 + 0.1 * sin(vUv.y * resolution.y * 1.35);\n old = vec4(r, g, b, 1.0) * scan;\n alpha = 1.0 - easeInCubic(t);\n `),\n\n swirl: snapshotShader(`\n vec2 p = vUv - 0.5;\n float dist = length(p);\n float eased = easeInOutSine(t);\n float twist = eased * 6.28318530718 * (1.2 - dist);\n float ca = cos(twist);\n float sa = sin(twist);\n vec2 rotated = vec2(p.x * ca - p.y * sa, p.x * sa + p.y * ca);\n uv = rotated / mix(1.0, 1.5, eased) + 0.5;\n old = texture2D(map, uv);\n alpha = 1.0 - easeInCubic(t);\n `),\n\n clockWipe: snapshotShader(`\n float angle = atan(vUv.y - 0.5, vUv.x - 0.5);\n float a = fract(angle / 6.28318530718 + 0.25);\n alpha = 1.0 - smoothstep(a, a + 0.045, t);\n `),\n\n ripple: snapshotShader(`\n vec2 p = vUv - 0.5;\n float dist = length(p);\n float wave = sin(dist * 42.0 - t * 20.0) * 0.028 * (1.0 - t);\n uv = vUv + normalize(p + 1e-5) * wave;\n old = texture2D(map, uv);\n alpha = 1.0 - easeInCubic(t);\n `),\n\n zoomBlur: snapshotShader(`\n vec2 dir = vUv - 0.5;\n vec4 acc = vec4(0.0);\n for (int i = 0; i < 12; i++) {\n float f = float(i) / 11.0;\n acc += texture2D(map, 0.5 + dir * (1.0 - f * easeInCubic(t) * 0.88));\n }\n old = acc / 12.0;\n alpha = 1.0 - easeInCubic(t);\n `),\n\n hexDissolve: snapshotShader(`\n float order = hash(hexCellId(vUv));\n alpha = 1.0 - smoothstep(order, order + 0.14, t);\n `),\n\n filmBurn: snapshotShader(`\n float n = fbm(vUv * 6.0 + vec2(t * 1.4, t * 0.6));\n float edge = length((vUv - 0.5) * vec2(1.1, 1.0));\n float fuel = n * 0.62 + edge * 0.5;\n float burn = smoothstep(fuel, fuel + 0.18, t * 1.15);\n float glow = smoothstep(0.0, 0.22, burn) * (1.0 - smoothstep(0.35, 1.0, burn));\n old.rgb = mix(old.rgb, vec3(1.0, 0.38, 0.08), glow);\n old.rgb = mix(old.rgb, vec3(1.0, 0.92, 0.7), glow * glow);\n alpha = 1.0 - burn;\n `),\n};\n\nexport function createSnapshotMaterial(preset: SnapshotTransitionPreset, texture: Texture): ShaderMaterial {\n return new ShaderMaterial({\n transparent: true,\n depthTest: false,\n depthWrite: false,\n side: DoubleSide,\n uniforms: {\n map: { value: texture },\n progress: { value: 0 },\n resolution: { value: new Vector2(1, 1) },\n },\n vertexShader: SNAPSHOT_VERTEX_SHADER,\n fragmentShader: SNAPSHOT_FRAGMENT_SHADERS[preset],\n });\n}\n","import { ParticleOverlay } from \"./particle-overlay\";\nimport type { OverlayProps } from \"./overlay-utils\";\nimport { SnapshotOverlay } from \"./snapshot-overlay\";\n\nexport function TransitionOverlay(props: OverlayProps) {\n const { preset } = props.transition;\n switch (preset) {\n case \"none\":\n return null;\n case \"particles\":\n return <ParticleOverlay {...props} />;\n case \"crossfade\":\n case \"zoom\":\n case \"blackout\":\n case \"whiteFlash\":\n case \"slideRightToLeft\":\n case \"slideTopToBottom\":\n case \"slideDiagonal\":\n case \"circleOpen\":\n case \"verticalOpen\":\n case \"horizontalOpen\":\n case \"ellipticZoomOpen\":\n case \"pixelate\":\n case \"gridWipe\":\n case \"gridWipeUp\":\n case \"gridWipeRight\":\n case \"gridWipeDiagonal\":\n case \"gridWipeCenter\":\n case \"gridWipeChecker\":\n case \"dissolve\":\n case \"shatter\":\n case \"glitch\":\n case \"swirl\":\n case \"clockWipe\":\n case \"ripple\":\n case \"zoomBlur\":\n case \"hexDissolve\":\n case \"filmBurn\":\n return <SnapshotOverlay {...props} />;\n default: {\n const exhaustive: never = preset;\n void exhaustive;\n return null;\n }\n }\n}\n","import { useThree } from \"@react-three/fiber\";\nimport {\n createContext,\n useContext,\n useEffect,\n useMemo,\n} from \"react\";\nimport type { ReactNode } from \"react\";\nimport { TileTextureManager } from \"./texture-manager\";\n\nconst TileTextureManagerContext = createContext<TileTextureManager | null>(\n null,\n);\n\nexport type TileTextureManagerProviderProps = {\n children?: ReactNode;\n /** Shared viewer-wide GPU budget. Defaults to 128 MiB. */\n maxTextureMemoryMb?: number;\n /** Shared limit for tile image requests. Defaults to 4. */\n maxConcurrentLoads?: number;\n};\n\n/**\n * Provides one tile cache for a panorama scene controller. Keeping this scope\n * at the viewer level prevents a leaving and entering scene from each claiming\n * an independent texture-memory budget.\n */\nexport function TileTextureManagerProvider({\n children,\n maxTextureMemoryMb = 128,\n maxConcurrentLoads = 4,\n}: TileTextureManagerProviderProps) {\n const gl = useThree((state) => state.gl);\n const anisotropy = gl.capabilities.getMaxAnisotropy();\n const manager = useMemo(\n () =>\n new TileTextureManager({\n anisotropy,\n maxBytes: Math.max(1, maxTextureMemoryMb) * 1024 * 1024,\n concurrency: Math.max(1, Math.floor(maxConcurrentLoads)),\n retryCount: 1,\n }),\n [anisotropy, maxConcurrentLoads, maxTextureMemoryMb],\n );\n\n useEffect(() => {\n manager.resume();\n return () => manager.dispose();\n }, [manager]);\n\n return (\n <TileTextureManagerContext.Provider value={manager}>\n {children}\n </TileTextureManagerContext.Provider>\n );\n}\n\nexport function useSharedTileTextureManager() {\n return useContext(TileTextureManagerContext);\n}\n","import {\n ClampToEdgeWrapping,\n LinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport type {\n TextureEntrySnapshot,\n TileAddress,\n TileLoadError,\n TileLoadProgress,\n} from \"./types\";\n\ntype Listener = (snapshot: TextureEntrySnapshot) => void;\n\ntype TextureEntry = TextureEntrySnapshot & {\n key: string;\n url: string;\n address: TileAddress;\n refs: number;\n listeners: Set<Listener>;\n lastUsed: number;\n bytes: number;\n};\n\ntype TextureManagerOptions = {\n anisotropy: number;\n maxBytes: number;\n concurrency: number;\n retryCount: number;\n onProgress?: (progress: TileLoadProgress) => void;\n onError?: (event: TileLoadError) => void;\n};\n\nconst EMPTY_TEXTURE_SNAPSHOT: TextureEntrySnapshot = {\n status: \"idle\",\n texture: null,\n error: null,\n};\n\nexport class TileTextureManager {\n private readonly loader = new TextureLoader();\n private readonly entries = new Map<string, TextureEntry>();\n private readonly queue: TextureEntry[] = [];\n private activeLoads = 0;\n private totalBytes = 0;\n private requested = 0;\n private loaded = 0;\n private failed = 0;\n private disposed = false;\n private generation = 0;\n private options: TextureManagerOptions;\n\n constructor(options: TextureManagerOptions) {\n this.options = options;\n }\n\n resume() {\n this.disposed = false;\n this.drain();\n }\n\n getSnapshot(key: string): TextureEntrySnapshot {\n const entry = this.entries.get(key);\n return entry ? this.snapshot(entry) : EMPTY_TEXTURE_SNAPSHOT;\n }\n\n acquire(\n key: string,\n url: string,\n address: TileAddress,\n listener: Listener,\n ): () => void {\n let entry = this.entries.get(key);\n if (!entry) {\n entry = {\n key,\n url,\n address,\n status: \"idle\",\n texture: null,\n error: null,\n refs: 0,\n listeners: new Set(),\n lastUsed: performance.now(),\n bytes: 0,\n };\n this.entries.set(key, entry);\n }\n\n entry.refs += 1;\n entry.lastUsed = performance.now();\n entry.listeners.add(listener);\n listener(this.snapshot(entry));\n\n if (entry.status === \"idle\") {\n entry.status = \"queued\";\n this.queue.push(entry);\n this.requested += 1;\n this.emitProgress();\n this.drain();\n }\n\n return () => {\n entry!.listeners.delete(listener);\n entry!.refs = Math.max(0, entry!.refs - 1);\n entry!.lastUsed = performance.now();\n\n if (entry!.refs === 0 && entry!.status === \"queued\") {\n const queueIndex = this.queue.indexOf(entry!);\n if (queueIndex >= 0) {\n this.queue.splice(queueIndex, 1);\n }\n entry!.status = \"idle\";\n this.entries.delete(entry!.key);\n this.requested = Math.max(0, this.requested - 1);\n this.emitProgress();\n this.drain();\n return;\n }\n\n this.evict();\n };\n }\n\n dispose() {\n this.disposed = true;\n this.generation += 1;\n this.queue.length = 0;\n for (const entry of this.entries.values()) {\n entry.texture?.dispose();\n entry.listeners.clear();\n }\n this.entries.clear();\n this.totalBytes = 0;\n }\n\n /**\n * Releases textures that are no longer rendered by any Tile instance.\n * Scene transitions call this after the outgoing panorama has been\n * snapshotted, so the incoming scene never competes with stale GPU tiles.\n */\n releaseUnused() {\n for (const entry of Array.from(this.entries.values())) {\n if (entry.refs > 0) {\n continue;\n }\n entry.texture?.dispose();\n this.totalBytes -= entry.bytes;\n this.entries.delete(entry.key);\n }\n this.totalBytes = Math.max(0, this.totalBytes);\n }\n\n private snapshot(entry: TextureEntry): TextureEntrySnapshot {\n return {\n status: entry.status,\n texture: entry.texture,\n error: entry.error,\n };\n }\n\n private notify(entry: TextureEntry) {\n const snapshot = this.snapshot(entry);\n for (const listener of entry.listeners) {\n listener(snapshot);\n }\n }\n\n private emitProgress() {\n this.options.onProgress?.({\n requested: this.requested,\n loaded: this.loaded,\n failed: this.failed,\n active: this.activeLoads,\n queued: this.queue.length,\n });\n }\n\n private drain() {\n while (\n !this.disposed &&\n this.activeLoads < this.options.concurrency &&\n this.queue.length > 0\n ) {\n const entry = this.queue.shift()!;\n if (entry.refs === 0) {\n entry.status = \"idle\";\n this.entries.delete(entry.key);\n this.requested = Math.max(0, this.requested - 1);\n continue;\n }\n entry.status = \"loading\";\n this.activeLoads += 1;\n this.notify(entry);\n this.emitProgress();\n void this.loadAndFinish(entry);\n }\n }\n\n private async load(entry: TextureEntry, generation: number) {\n let lastError: unknown = null;\n for (let attempt = 0; attempt <= this.options.retryCount; attempt += 1) {\n try {\n const texture = await this.loader.loadAsync(entry.url);\n if (this.disposed || generation !== this.generation) {\n texture.dispose();\n return;\n }\n this.configureTexture(texture);\n entry.texture = texture;\n entry.status = \"loaded\";\n entry.error = null;\n entry.bytes = entry.address.width * entry.address.height * 4;\n entry.lastUsed = performance.now();\n this.totalBytes += entry.bytes;\n this.loaded += 1;\n this.notify(entry);\n return;\n } catch (error) {\n lastError = error;\n }\n }\n\n if (!this.disposed && generation === this.generation) {\n entry.status = \"error\";\n entry.error = lastError;\n this.failed += 1;\n this.notify(entry);\n this.options.onError?.({\n address: entry.address,\n url: entry.url,\n error: lastError,\n });\n }\n }\n\n private configureTexture(texture: Texture) {\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearFilter;\n texture.generateMipmaps = false;\n texture.anisotropy = Math.min(4, this.options.anisotropy);\n texture.needsUpdate = true;\n }\n\n private evict() {\n if (this.totalBytes <= this.options.maxBytes) {\n return;\n }\n\n const candidates = Array.from(this.entries.values())\n .filter((entry) => entry.refs === 0 && entry.texture)\n .sort((a, b) => a.lastUsed - b.lastUsed);\n for (const entry of candidates) {\n if (this.totalBytes <= this.options.maxBytes) {\n break;\n }\n entry.texture?.dispose();\n this.totalBytes -= entry.bytes;\n this.entries.delete(entry.key);\n }\n this.totalBytes = Math.max(0, this.totalBytes);\n }\n\n private finishLoad(generation: number) {\n this.activeLoads = Math.max(0, this.activeLoads - 1);\n if (!this.disposed && generation === this.generation) {\n this.emitProgress();\n this.evict();\n }\n if (!this.disposed) {\n this.drain();\n }\n }\n\n private async loadAndFinish(entry: TextureEntry) {\n const generation = this.generation;\n try {\n await this.load(entry, generation);\n } finally {\n this.finishLoad(generation);\n }\n }\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport {\n memo,\n useEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport {\n Box3,\n ClampToEdgeWrapping,\n Frustum,\n LinearFilter,\n Matrix4,\n PlaneGeometry,\n PerspectiveCamera,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n Vector3,\n} from \"three\";\nimport { resolveAssetUrl } from \"../asset-url\";\nimport { PanoBasicMaterial } from \"../pano-filter/pano-basic-material\";\nimport {\n CUBE_FACES,\n CUBE_RADIUS,\n PREVIEW_FACE_ORDER,\n getFaceTransform,\n getPreferredLevel,\n getTileBoundingBox,\n getTileLocalLayout,\n makeTileAddress,\n previewAtlasVRange,\n tileKey,\n} from \"./face-layout\";\nimport {\n buildDefaultTileUrlTemplate,\n parseMultires,\n resolveRelativeTileUrl,\n resolveTemplateUrl,\n} from \"./multires\";\nimport { TileTextureManager } from \"./texture-manager\";\nimport { useSharedTileTextureManager } from \"./texture-manager-context\";\nimport type {\n CubeFaceCode,\n TextureEntrySnapshot,\n TileAddress,\n TileProps,\n} from \"./types\";\n\nconst MAX_LOD_UPDATE_INTERVAL_MS = 100;\nconst FAST_ROTATION_THRESHOLD_RADIANS = Math.PI / 180;\nconst FAST_FOV_THRESHOLD_DEGREES = 0.5;\nconst VIEW_CHANGE_EPSILON = 0.0001;\nconst VISIBILITY_FOV_PADDING_DEGREES = 8;\nconst PREVIEW_RADIUS = CUBE_RADIUS + 0.05;\nconst SHARED_TILE_GEOMETRY = new PlaneGeometry(1, 1);\n\ntype TileLayer = {\n level: number;\n addresses: TileAddress[];\n renderOrder: number;\n};\n\ntype TileCandidate = {\n address: TileAddress;\n bounds: Box3;\n};\n\nfunction usePreviewTexture(\n url: string | null,\n anisotropy: number,\n onError?: (error: unknown) => void,\n) {\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n onErrorRef.current = onError;\n\n useEffect(() => {\n if (!url) {\n setTexture(null);\n return;\n }\n\n let active = true;\n const loader = new TextureLoader();\n setTexture(null);\n loader.load(\n url,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearFilter;\n loadedTexture.generateMipmaps = false;\n loadedTexture.anisotropy = Math.min(4, anisotropy);\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n setTexture(null);\n onErrorRef.current?.(error);\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [anisotropy, url]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nfunction PreviewFace({\n face,\n texture,\n faceOrder,\n}: {\n face: CubeFaceCode;\n texture: Texture;\n faceOrder: readonly CubeFaceCode[];\n}) {\n const geometry = useMemo(() => {\n const nextGeometry = new PlaneGeometry(\n PREVIEW_RADIUS * 2,\n PREVIEW_RADIUS * 2,\n );\n const uv = nextGeometry.getAttribute(\"uv\");\n const { offset, scale } = previewAtlasVRange(face, faceOrder);\n const inset = scale / 512;\n for (let index = 0; index < uv.count; index += 1) {\n const sourceV = uv.getY(index);\n uv.setY(\n index,\n offset + inset + sourceV * Math.max(0, scale - inset * 2),\n );\n }\n uv.needsUpdate = true;\n return nextGeometry;\n }, [face, faceOrder]);\n\n useEffect(\n () => () => {\n geometry.dispose();\n },\n [geometry],\n );\n\n const transform = getFaceTransform(face, PREVIEW_RADIUS);\n return (\n <mesh\n geometry={geometry}\n position={transform.position}\n renderOrder={-100}\n rotation={transform.rotation}\n >\n <PanoBasicMaterial\n depthTest={false}\n depthWrite={false}\n map={texture}\n toneMapped={false}\n />\n </mesh>\n );\n}\n\nfunction PreviewCube({\n texture,\n faceOrder,\n}: {\n texture: Texture;\n faceOrder: readonly CubeFaceCode[];\n}) {\n return CUBE_FACES.map((face) => (\n <PreviewFace\n key={face}\n face={face}\n texture={texture}\n faceOrder={faceOrder}\n />\n ));\n}\n\nfunction useManagedTexture(\n manager: TileTextureManager,\n key: string,\n url: string,\n address: TileAddress,\n): TextureEntrySnapshot {\n const [managedState, setManagedState] = useState(() => ({\n manager,\n key,\n url,\n snapshot: manager.getSnapshot(key),\n }));\n\n const snapshot =\n managedState.manager === manager &&\n managedState.key === key &&\n managedState.url === url\n ? managedState.snapshot\n : manager.getSnapshot(key);\n\n useEffect(\n () =>\n manager.acquire(key, url, address, (nextSnapshot) => {\n setManagedState({\n manager,\n key,\n url,\n snapshot: nextSnapshot,\n });\n }),\n [key, manager, url],\n );\n\n return snapshot;\n}\n\nconst TileMesh = memo(function TileMesh({\n address,\n manager,\n renderOrder,\n resolveUrl,\n}: {\n address: TileAddress;\n manager: TileTextureManager;\n renderOrder: number;\n resolveUrl: (address: TileAddress) => string;\n}) {\n const url = resolveUrl(address);\n // A viewer-scoped manager serves multiple scenes. The tile coordinate alone\n // is only unique within one cube panorama, so include the resolved resource\n // URL to prevent same-address tiles from different scenes sharing a texture.\n const cacheKey = `${url}\\u0000${tileKey(address)}`;\n const snapshot = useManagedTexture(manager, cacheKey, url, address);\n const layout = getTileLocalLayout(address);\n const transform = getFaceTransform(address.face);\n\n if (!snapshot.texture) {\n return null;\n }\n\n return (\n <group position={transform.position} rotation={transform.rotation}>\n <mesh\n geometry={SHARED_TILE_GEOMETRY}\n position={[layout.x, layout.y, 0]}\n renderOrder={renderOrder}\n scale={[layout.width, layout.height, 1]}\n >\n <PanoBasicMaterial\n depthTest={false}\n depthWrite={false}\n map={snapshot.texture}\n toneMapped={false}\n />\n </mesh>\n </group>\n );\n});\n\nconst TileLayerMeshes = memo(function TileLayerMeshes({\n layer,\n manager,\n resolveUrl,\n}: {\n layer: TileLayer;\n manager: TileTextureManager;\n resolveUrl: (address: TileAddress) => string;\n}) {\n return layer.addresses.map((address) => (\n <TileMesh\n key={tileKey(address)}\n address={address}\n manager={manager}\n renderOrder={layer.renderOrder}\n resolveUrl={resolveUrl}\n />\n ));\n});\n\nfunction buildTileCandidates(\n levels: number[],\n tileSize: number,\n): TileCandidate[][] {\n return levels.map((faceSize, index) => {\n const level = index + 1;\n const cols = Math.ceil(faceSize / tileSize);\n const rows = Math.ceil(faceSize / tileSize);\n const candidates: TileCandidate[] = [];\n\n for (const face of CUBE_FACES) {\n for (let row = 1; row <= rows; row += 1) {\n for (let col = 1; col <= cols; col += 1) {\n const address = makeTileAddress(\n face,\n level,\n faceSize,\n tileSize,\n col,\n row,\n );\n candidates.push({\n address,\n bounds: getTileBoundingBox(address),\n });\n }\n }\n }\n\n return candidates;\n });\n}\n\nfunction visibleAddresses(\n candidates: TileCandidate[],\n frustum: Frustum,\n): TileAddress[] {\n return candidates\n .filter((candidate) => frustum.intersectsBox(candidate.bounds))\n .map((candidate) => candidate.address);\n}\n\nfunction updateVisibilityFrustum(\n camera: PerspectiveCamera,\n projectionMatrix: Matrix4,\n frustum: Frustum,\n) {\n camera.updateProjectionMatrix();\n camera.updateMatrixWorld();\n camera.matrixWorldInverse.copy(camera.matrixWorld).invert();\n projectionMatrix.multiplyMatrices(\n camera.projectionMatrix,\n camera.matrixWorldInverse,\n );\n frustum.setFromProjectionMatrix(projectionMatrix);\n}\n\nfunction addAddress(\n addressesByLevel: Map<number, Map<string, TileAddress>>,\n address: TileAddress,\n) {\n let levelAddresses = addressesByLevel.get(address.level);\n if (!levelAddresses) {\n levelAddresses = new Map();\n addressesByLevel.set(address.level, levelAddresses);\n }\n levelAddresses.set(tileKey(address), address);\n}\n\nfunction parentAddresses(\n child: TileAddress,\n parentLevel: number,\n parentFaceSize: number,\n tileSize: number,\n): TileAddress[] {\n const childLeft = ((child.col - 1) * child.tileSize) / child.faceSize;\n const childTop = ((child.row - 1) * child.tileSize) / child.faceSize;\n const childRight = childLeft + child.width / child.faceSize;\n const childBottom = childTop + child.height / child.faceSize;\n const cols = Math.ceil(parentFaceSize / tileSize);\n const rows = Math.ceil(parentFaceSize / tileSize);\n const firstCol = Math.max(\n 1,\n Math.floor((childLeft * parentFaceSize) / tileSize) + 1,\n );\n const lastCol = Math.min(\n cols,\n Math.ceil((childRight * parentFaceSize) / tileSize),\n );\n const firstRow = Math.max(\n 1,\n Math.floor((childTop * parentFaceSize) / tileSize) + 1,\n );\n const lastRow = Math.min(\n rows,\n Math.ceil((childBottom * parentFaceSize) / tileSize),\n );\n const addresses: TileAddress[] = [];\n\n for (let row = firstRow; row <= lastRow; row += 1) {\n for (let col = firstCol; col <= lastCol; col += 1) {\n addresses.push(\n makeTileAddress(\n child.face,\n parentLevel,\n parentFaceSize,\n tileSize,\n col,\n row,\n ),\n );\n }\n }\n return addresses;\n}\n\nfunction centerFacingAddress(\n candidates: TileCandidate[],\n camera: PerspectiveCamera,\n): TileAddress {\n const direction = camera.getWorldDirection(new Vector3());\n const center = new Vector3();\n let bestCandidate = candidates[0]!;\n let bestAlignment = -Infinity;\n\n for (const candidate of candidates) {\n candidate.bounds.getCenter(center).normalize();\n const alignment = center.dot(direction);\n if (alignment > bestAlignment) {\n bestCandidate = candidate;\n bestAlignment = alignment;\n }\n }\n\n return bestCandidate.address;\n}\n\nfunction buildLayers(\n targetLevel: number,\n levels: number[],\n tileSize: number,\n frustum: Frustum,\n camera: PerspectiveCamera,\n candidatesByLevel: TileCandidate[][],\n): TileLayer[] {\n const addressesByLevel = new Map<number, Map<string, TileAddress>>();\n const targetCandidates = candidatesByLevel[targetLevel - 1]!;\n const targetAddresses = visibleAddresses(targetCandidates, frustum);\n\n // A stale camera matrix must not schedule an entire face. The center-facing\n // target and its parent chain provide a bounded fallback until the next pass.\n const visibleTargets =\n targetAddresses.length > 0\n ? targetAddresses\n : [centerFacingAddress(targetCandidates, camera)];\n\n for (const address of visibleTargets) {\n addAddress(addressesByLevel, address);\n }\n\n let children = visibleTargets;\n for (let parentLevel = targetLevel - 1; parentLevel >= 1; parentLevel -= 1) {\n const parentFaceSize = levels[parentLevel - 1]!;\n const parents = new Map<string, TileAddress>();\n for (const child of children) {\n for (const parent of parentAddresses(\n child,\n parentLevel,\n parentFaceSize,\n tileSize,\n )) {\n parents.set(tileKey(parent), parent);\n addAddress(addressesByLevel, parent);\n }\n }\n children = Array.from(parents.values());\n }\n\n return Array.from(addressesByLevel.entries())\n .sort(([firstLevel], [secondLevel]) => firstLevel - secondLevel)\n .map(([level, addresses]) => ({\n level,\n addresses: Array.from(addresses.values()),\n renderOrder: -100 + level * 10,\n }));\n}\n\nfunction layerToken(layers: TileLayer[]): string {\n return layers\n .map(\n (layer) =>\n `${layer.level}:${layer.addresses.map(tileKey).join(\",\")}`,\n )\n .join(\"|\");\n}\n\nexport function Tile({\n baseUrl,\n multires,\n previewUrl,\n previewFaceOrder = PREVIEW_FACE_ORDER,\n urlTemplate,\n resolveTileUrl,\n maxTextureMemoryMb = 128,\n maxConcurrentLoads = 8,\n retryCount = 1,\n loadMode = \"full\",\n visible = true,\n onReady,\n onPreviewError,\n onLoadProgress,\n onTileError,\n onLevelChange,\n}: TileProps) {\n const { camera, gl, size } = useThree();\n const multiresConfig = useMemo(() => parseMultires(multires), [multires]);\n const { levels, tileSize } = multiresConfig;\n const multiresToken = `${tileSize}:${levels.join(\",\")}`;\n const candidatesByLevel = useMemo(\n () => buildTileCandidates(levels, tileSize),\n [levels, tileSize],\n );\n const anisotropy = gl.capabilities.getMaxAnisotropy();\n const effectivePreviewUrl = resolveAssetUrl(baseUrl, previewUrl);\n const previewTexture = usePreviewTexture(\n effectivePreviewUrl,\n anisotropy,\n onPreviewError,\n );\n const sharedManager = useSharedTileTextureManager();\n const progressRef = useRef(onLoadProgress);\n const errorRef = useRef(onTileError);\n const levelChangeRef = useRef(onLevelChange);\n progressRef.current = onLoadProgress;\n errorRef.current = onTileError;\n levelChangeRef.current = onLevelChange;\n\n const ownedManager = useMemo(\n () =>\n new TileTextureManager({\n anisotropy,\n maxBytes: Math.max(1, maxTextureMemoryMb) * 1024 * 1024,\n concurrency: Math.max(1, Math.floor(maxConcurrentLoads)),\n retryCount: Math.max(0, Math.floor(retryCount)),\n onProgress: (progress) => progressRef.current?.(progress),\n onError: (event) => errorRef.current?.(event),\n }),\n [\n anisotropy,\n baseUrl,\n maxConcurrentLoads,\n maxTextureMemoryMb,\n multiresToken,\n retryCount,\n resolveTileUrl,\n urlTemplate,\n ],\n );\n const manager = sharedManager ?? ownedManager;\n useEffect(() => {\n manager.resume();\n return () => {\n if (manager === ownedManager) {\n manager.dispose();\n return;\n }\n queueMicrotask(() => manager.releaseUnused());\n };\n }, [manager, ownedManager]);\n\n const readyRef = useRef(false);\n useEffect(() => {\n readyRef.current = false;\n }, [effectivePreviewUrl]);\n useEffect(() => {\n if (!previewTexture || readyRef.current) {\n return;\n }\n readyRef.current = true;\n onReady?.();\n }, [onReady, previewTexture]);\n\n const template = urlTemplate ?? buildDefaultTileUrlTemplate();\n const resolveUrl = useMemo(\n () => (address: TileAddress) => {\n const relativePath = resolveTileUrl\n ? resolveTileUrl(address)\n : resolveTemplateUrl(template, address);\n return resolveRelativeTileUrl(baseUrl, relativePath);\n },\n [baseUrl, resolveTileUrl, template],\n );\n\n const [layers, setLayers] = useState<TileLayer[]>([]);\n const layerTokenRef = useRef(\"\");\n const currentLevelRef = useRef(1);\n const lastUpdateAtRef = useRef(-Infinity);\n const visibilityDirtyRef = useRef(true);\n const lastVisibilityQuaternionRef = useRef(camera.quaternion.clone());\n const lastVisibilityFovRef = useRef(Number.NaN);\n const lastViewportRef = useRef({ width: 0, height: 0, dpr: 0 });\n const frustumRef = useRef(new Frustum());\n const projectionMatrixRef = useRef(new Matrix4());\n const visibilityCameraRef = useRef(new PerspectiveCamera());\n\n useEffect(() => {\n currentLevelRef.current = 1;\n layerTokenRef.current = \"\";\n visibilityDirtyRef.current = true;\n setLayers([]);\n }, [manager, multiresToken]);\n\n useEffect(() => {\n if (loadMode !== \"preview\") {\n return;\n }\n layerTokenRef.current = \"\";\n setLayers([]);\n }, [loadMode]);\n\n const commitLayers = (nextLayers: TileLayer[]) => {\n const nextToken = layerToken(nextLayers);\n if (nextToken !== layerTokenRef.current) {\n layerTokenRef.current = nextToken;\n setLayers(nextLayers);\n }\n };\n\n useFrame(() => {\n if (loadMode === \"preview\") {\n return;\n }\n if (!(camera instanceof PerspectiveCamera)) {\n return;\n }\n\n const now = performance.now();\n const pixelRatio = gl.getPixelRatio();\n const rotationDelta = lastVisibilityQuaternionRef.current.angleTo(\n camera.quaternion,\n );\n const fovDelta = Number.isFinite(lastVisibilityFovRef.current)\n ? Math.abs(camera.fov - lastVisibilityFovRef.current)\n : Infinity;\n const lastViewport = lastViewportRef.current;\n const viewportChanged =\n lastViewport.width !== size.width ||\n lastViewport.height !== size.height ||\n lastViewport.dpr !== pixelRatio;\n const viewChanged =\n visibilityDirtyRef.current ||\n viewportChanged ||\n rotationDelta > VIEW_CHANGE_EPSILON ||\n fovDelta > VIEW_CHANGE_EPSILON;\n const movingQuickly =\n rotationDelta >= FAST_ROTATION_THRESHOLD_RADIANS ||\n fovDelta >= FAST_FOV_THRESHOLD_DEGREES;\n\n if (!viewChanged) {\n return;\n }\n\n const needsImmediateUpdate =\n visibilityDirtyRef.current ||\n viewportChanged ||\n movingQuickly;\n if (\n !needsImmediateUpdate &&\n now - lastUpdateAtRef.current < MAX_LOD_UPDATE_INTERVAL_MS\n ) {\n return;\n }\n\n lastUpdateAtRef.current = now;\n\n const targetLevel = loadMode === \"base\"\n ? 1\n : getPreferredLevel(\n levels,\n size.height,\n pixelRatio,\n camera.fov,\n currentLevelRef.current,\n );\n if (targetLevel !== currentLevelRef.current) {\n currentLevelRef.current = targetLevel;\n levelChangeRef.current?.(targetLevel);\n }\n\n const visibilityCamera = visibilityCameraRef.current;\n visibilityCamera.copy(camera, false);\n visibilityCamera.fov = Math.min(\n 179,\n camera.fov + VISIBILITY_FOV_PADDING_DEGREES,\n );\n visibilityCamera.aspect = camera.aspect;\n updateVisibilityFrustum(\n visibilityCamera,\n projectionMatrixRef.current,\n frustumRef.current,\n );\n\n const nextLayers = buildLayers(\n targetLevel,\n levels,\n tileSize,\n frustumRef.current,\n camera,\n candidatesByLevel,\n );\n visibilityDirtyRef.current = false;\n lastVisibilityQuaternionRef.current.copy(camera.quaternion);\n lastVisibilityFovRef.current = camera.fov;\n lastViewportRef.current = {\n width: size.width,\n height: size.height,\n dpr: pixelRatio,\n };\n commitLayers(nextLayers);\n });\n\n return (\n <group visible={visible}>\n {previewTexture ? (\n <PreviewCube\n texture={previewTexture}\n faceOrder={previewFaceOrder}\n />\n ) : null}\n {layers.map((layer) => (\n <TileLayerMeshes\n key={layer.level}\n layer={layer}\n manager={manager}\n resolveUrl={resolveUrl}\n />\n ))}\n </group>\n );\n}\n","import {\n Box3,\n Euler,\n Quaternion,\n Vector3,\n} from \"three\";\nimport type { CubeFaceCode, TileAddress } from \"./types\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"../panorama-radius\";\n\nexport const CUBE_FACES: CubeFaceCode[] = [\"f\", \"r\", \"b\", \"l\", \"u\", \"d\"];\nexport const PREVIEW_FACE_ORDER: CubeFaceCode[] = [\"l\", \"f\", \"r\", \"b\", \"u\", \"d\"];\nexport const CUBE_RADIUS = DEFAULT_PANORAMA_RADIUS;\n\nexport type FaceTransform = {\n position: [number, number, number];\n rotation: [number, number, number];\n};\n\nexport function getFaceTransform(\n face: CubeFaceCode,\n radius = CUBE_RADIUS,\n): FaceTransform {\n switch (face) {\n case \"f\":\n return { position: [0, 0, -radius], rotation: [0, 0, 0] };\n case \"b\":\n return { position: [0, 0, radius], rotation: [0, Math.PI, 0] };\n case \"r\":\n return {\n position: [radius, 0, 0],\n rotation: [0, -Math.PI / 2, 0],\n };\n case \"l\":\n return {\n position: [-radius, 0, 0],\n rotation: [0, Math.PI / 2, 0],\n };\n case \"u\":\n return {\n position: [0, radius, 0],\n rotation: [Math.PI / 2, 0, 0],\n };\n case \"d\":\n return {\n position: [0, -radius, 0],\n rotation: [-Math.PI / 2, 0, 0],\n };\n }\n}\n\nexport function getTileLocalLayout(address: TileAddress, radius = CUBE_RADIUS) {\n const left = (address.col - 1) * address.tileSize;\n const top = (address.row - 1) * address.tileSize;\n const right = left + address.width;\n const bottom = top + address.height;\n return {\n x: (((left + right) / address.faceSize) - 1) * radius,\n y: (1 - (top + bottom) / address.faceSize) * radius,\n width: (address.width / address.faceSize) * radius * 2,\n height: (address.height / address.faceSize) * radius * 2,\n };\n}\n\nconst faceQuaternionCache = new Map<CubeFaceCode, Quaternion>();\n\nfunction getFaceQuaternion(face: CubeFaceCode): Quaternion {\n const cached = faceQuaternionCache.get(face);\n if (cached) {\n return cached;\n }\n const transform = getFaceTransform(face);\n const quaternion = new Quaternion().setFromEuler(\n new Euler(...transform.rotation, \"XYZ\"),\n );\n faceQuaternionCache.set(face, quaternion);\n return quaternion;\n}\n\nexport function getTileBoundingBox(\n address: TileAddress,\n radius = CUBE_RADIUS,\n): Box3 {\n const transform = getFaceTransform(address.face, radius);\n const local = getTileLocalLayout(address, radius);\n const halfWidth = local.width / 2;\n const halfHeight = local.height / 2;\n const quaternion = getFaceQuaternion(address.face);\n const position = new Vector3(...transform.position);\n const corners = [\n new Vector3(local.x - halfWidth, local.y - halfHeight, 0),\n new Vector3(local.x + halfWidth, local.y - halfHeight, 0),\n new Vector3(local.x - halfWidth, local.y + halfHeight, 0),\n new Vector3(local.x + halfWidth, local.y + halfHeight, 0),\n ];\n\n for (const corner of corners) {\n corner.applyQuaternion(quaternion).add(position);\n }\n\n return new Box3().setFromPoints(corners);\n}\n\nexport function makeTileAddress(\n face: CubeFaceCode,\n level: number,\n faceSize: number,\n tileSize: number,\n col: number,\n row: number,\n): TileAddress {\n const left = (col - 1) * tileSize;\n const top = (row - 1) * tileSize;\n return {\n face,\n level,\n row,\n col,\n faceSize,\n tileSize,\n width: Math.min(tileSize, faceSize - left),\n height: Math.min(tileSize, faceSize - top),\n };\n}\n\nexport function tileKey(address: TileAddress): string {\n return `${address.level}/${address.face}/${address.row}/${address.col}`;\n}\n\nexport function getPreferredLevel(\n levels: number[],\n viewportHeight: number,\n pixelRatio: number,\n verticalFov: number,\n currentLevel: number,\n): number {\n const requiredFaceSize =\n viewportHeight * pixelRatio * (90 / Math.max(verticalFov, 1));\n let preferredLevel = levels.length;\n for (let index = 0; index < levels.length; index += 1) {\n if (levels[index]! >= requiredFaceSize) {\n preferredLevel = index + 1;\n break;\n }\n }\n\n if (preferredLevel > currentLevel) {\n const currentSize = levels[currentLevel - 1] ?? levels[0]!;\n return requiredFaceSize > currentSize * 1.2\n ? preferredLevel\n : currentLevel;\n }\n if (preferredLevel < currentLevel) {\n const preferredSize = levels[preferredLevel - 1] ?? levels[0]!;\n return requiredFaceSize < preferredSize * 0.8\n ? preferredLevel\n : currentLevel;\n }\n return currentLevel;\n}\n\nexport function previewAtlasVRange(\n face: CubeFaceCode,\n faceOrder: readonly CubeFaceCode[] = PREVIEW_FACE_ORDER,\n): {\n offset: number;\n scale: number;\n} {\n const index = faceOrder.indexOf(face);\n return {\n offset: (faceOrder.length - index - 1) / faceOrder.length,\n scale: 1 / faceOrder.length,\n };\n}\n","import { resolveRelativeAssetUrl } from \"../asset-url\";\nimport type {\n TileAddress,\n TileMultiresConfig,\n} from \"./types\";\n\nfunction positiveInteger(value: number, name: string): number {\n if (!Number.isFinite(value) || value <= 0 || !Number.isInteger(value)) {\n throw new Error(`${name} must be a positive integer, received ${String(value)}`);\n }\n return value;\n}\n\nfunction ascendingLevels(levels: number[]): number[] {\n for (let index = 1; index < levels.length; index += 1) {\n if (levels[index]! <= levels[index - 1]!) {\n throw new Error(\"multires face sizes must be strictly ascending\");\n }\n }\n return levels;\n}\n\nexport function parseMultires(\n multires: string | TileMultiresConfig,\n): TileMultiresConfig {\n if (typeof multires !== \"string\") {\n const tileSize = positiveInteger(multires.tileSize, \"multires.tileSize\");\n if (multires.levels.length === 0) {\n throw new Error(\"multires.levels must contain at least one face size\");\n }\n const levels = ascendingLevels(\n multires.levels.map((level, index) =>\n positiveInteger(level, `multires.levels[${index}]`),\n ),\n );\n return { tileSize, levels };\n }\n\n const values = multires.split(\",\").map((part) => Number(part.trim()));\n\n if (values.length < 2 || values.some((value) => !Number.isFinite(value))) {\n throw new Error(\n \"multires must contain a tile size followed by at least one face size\",\n );\n }\n\n const tileSize = positiveInteger(values[0]!, \"multires tile size\");\n const levels = ascendingLevels(\n values.slice(1).map((level, index) =>\n positiveInteger(level, `multires level ${index + 1}`),\n ),\n );\n return { tileSize, levels };\n}\n\nexport const DEFAULT_TILE_URL_TEMPLATE = \"tiles/%s/l%l/%v/l%l_%s_%h_%v.webp\";\n\nexport function buildDefaultTileUrlTemplate(): string {\n return DEFAULT_TILE_URL_TEMPLATE;\n}\n\nexport function resolveRelativeTileUrl(\n baseUrl: string,\n relativePath: string,\n): string {\n return resolveRelativeAssetUrl(baseUrl, relativePath);\n}\n\nexport function resolveTemplateUrl(\n template: string,\n address: TileAddress,\n): string {\n return template\n .replace(/%s/g, address.face)\n .replace(/%l/g, String(address.level))\n .replace(/%(0*)([hxucvywr])/g, (_match, zeroes: string, placeholder: string) => {\n const value = \"hxuc\".includes(placeholder)\n ? address.col\n : address.row;\n return String(value).padStart(zeroes.length + 1, \"0\");\n });\n}\n","import { useThree } from \"@react-three/fiber\";\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nexport type ImageHotspotProps = HotspotCommonProps & {\n src: string;\n onLoad?: (texture: Texture) => void;\n onError?: (error: unknown) => void;\n};\n\nfunction useHotspotImageTexture(\n src: string,\n onLoad: ImageHotspotProps[\"onLoad\"],\n onError: ImageHotspotProps[\"onError\"],\n) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!src) {\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n src,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n loadedTexture.anisotropy = gl.capabilities.getMaxAnisotropy();\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n onLoadRef.current?.(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n onErrorRef.current?.(error);\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [gl, src]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nexport function ImageHotspot({\n src,\n width = 12,\n height = 8,\n opacity,\n onLoad,\n onError,\n ...anchorProps\n}: ImageHotspotProps) {\n const texture = useHotspotImageTexture(src, onLoad, onError);\n\n return (\n <HotspotAnchor {...anchorProps} height={height} width={width}>\n <HotspotPlane map={texture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n","import type { ThreeEvent } from \"@react-three/fiber\";\nimport { useFrame, useThree } from \"@react-three/fiber\";\nimport {\n useContext,\n useEffect,\n useLayoutEffect,\n useMemo,\n useRef,\n useState,\n} from \"react\";\nimport type { ReactNode } from \"react\";\nimport {\n Box3,\n Camera,\n EdgesGeometry,\n MathUtils,\n Matrix4,\n Object3D,\n Plane,\n PlaneGeometry,\n PerspectiveCamera,\n Quaternion,\n Ray,\n Vector3,\n} from \"three\";\nimport { PanoEventBusContext } from \"../pano-event-bus\";\nimport {\n hotspotCursorClaimId,\n usePanoCursor,\n} from \"../pano-cursor\";\nimport { PanoramaViewContext } from \"../panorama-view-runtime\";\nimport { DEFAULT_PANORAMA_RADIUS } from \"../panorama-radius\";\nimport { useHotspotAccessibility } from \"./accessibility\";\nimport {\n normalizePanoPosition,\n panoPositionToVector3,\n vector3ToPanoPosition,\n} from \"./coordinates\";\nimport {\n HotspotTooltip,\n resolveHotspotTooltipContent,\n resolveHotspotTooltipOffset,\n} from \"./hotspot-tooltip\";\nimport {\n acceptsHotspotPointerEvents,\n type HotspotCommonProps,\n type HotspotInteractionEvent,\n type HotspotMode,\n type HotspotPosition,\n type HotspotScaleMode,\n type HotspotTooltipPlacement,\n type HotspotTooltipTrigger,\n} from \"./types\";\n\nconst DEFAULT_FLOATING_DISTANCE = 10;\nconst PANORAMA_RADIUS = DEFAULT_PANORAMA_RADIUS;\n// Keep a stable gap from the shell; a sub-unit gap z-fights at radius 1000.\nconst PANORAMA_SURFACE_INSET = 4;\nconst DEFAULT_REFERENCE_FOV = 75;\nconst MIN_ANGULAR_SIZE = 0.01;\nconst MAX_ANGULAR_SIZE = 179;\nconst DRAG_EPSILON_DEGREES = 0.001;\nconst LOCAL_FORWARD = new Vector3(0, 0, 1);\nconst TOOLTIP_WORLD_BOX = new Box3();\nconst TOOLTIP_LOCAL_BOX = new Box3();\nconst TOOLTIP_CORNER = new Vector3();\nconst TOOLTIP_INVERSE = new Matrix4();\nconst TOOLTIP_WORLD_CORNER = new Vector3();\nconst TOOLTIP_PROJECTED = new Vector3();\nconst TOOLTIP_RAY_ORIGIN = new Vector3();\nconst TOOLTIP_RAY_FAR = new Vector3();\nconst TOOLTIP_RAY_DIRECTION = new Vector3();\nconst TOOLTIP_RAY = new Ray();\nconst TOOLTIP_PLANE = new Plane();\nconst TOOLTIP_INTERSECTION = new Vector3();\nconst TOOLTIP_PLANE_NORMAL = new Vector3();\nconst TOOLTIP_PLANE_POINT = new Vector3();\n\ntype TooltipLocalBounds = {\n minX: number;\n maxX: number;\n minY: number;\n maxY: number;\n};\n\ntype ViewportSize = {\n width: number;\n height: number;\n};\nconst HOTSPOT_MODE_RENDERING: Record<\n HotspotMode,\n { orientation: \"billboard\" | \"surface\"; placement: \"surface\" | \"floating\" }\n> = {\n surface: { orientation: \"surface\", placement: \"surface\" },\n billboard: { orientation: \"billboard\", placement: \"floating\" },\n};\n\ntype DragState = {\n pointerId: number;\n startPosition: HotspotPosition;\n releaseInteractionLock: () => void;\n moved: boolean;\n};\n\nexport type HotspotAnchorProps = Omit<HotspotCommonProps, \"opacity\"> & {\n width: number;\n height: number;\n /** Internal escape hatch for world-space children such as polygons. */\n useAngularScale?: boolean;\n focusContent?: ReactNode;\n children?: ReactNode;\n /** Private support for world-space polygon and polyline primitives. */\n internalOrientation?: \"billboard\" | \"surface\";\n /** Private support for world-space polygon and polyline primitives. */\n internalPlacement?: \"surface\" | \"floating\";\n};\n\nfunction angularSizeToWorldSize(size: number, radius: number): number {\n const safeSize = Number.isFinite(size)\n ? MathUtils.clamp(Math.abs(size), MIN_ANGULAR_SIZE, MAX_ANGULAR_SIZE)\n : MIN_ANGULAR_SIZE;\n return 2 * radius * Math.tan(MathUtils.degToRad(safeSize) / 2);\n}\n\nfunction resolveScale(scale: number | undefined): number {\n return Number.isFinite(scale) && scale! > 0 ? scale! : 1;\n}\n\nfunction resolveDistance(\n placement: \"surface\" | \"floating\",\n distance: number | undefined,\n width: number,\n height: number,\n): number {\n const maximumDistance = maximumHotspotDistance(width, height);\n if (placement === \"surface\") {\n return maximumDistance;\n }\n if (!Number.isFinite(distance)) {\n return DEFAULT_FLOATING_DISTANCE;\n }\n return MathUtils.clamp(Math.abs(distance!), 0.1, maximumDistance);\n}\n\nfunction applyHotspotTransform(\n group: Object3D,\n camera: Camera,\n orientation: \"billboard\" | \"surface\",\n surfaceQuaternion: Quaternion,\n rotation: number,\n scaleMode: HotspotScaleMode,\n referenceFov: number,\n useAngularScale: boolean,\n worldWidth: number,\n worldHeight: number,\n) {\n if (orientation === \"billboard\") {\n group.quaternion.copy(camera.quaternion);\n } else {\n group.quaternion.copy(surfaceQuaternion);\n }\n group.rotateOnAxis(LOCAL_FORWARD, MathUtils.degToRad(-rotation));\n const scaleFactor =\n scaleMode === \"fixed\" && camera instanceof PerspectiveCamera\n ? fixedScaleFactor(camera.fov, referenceFov)\n : 1;\n group.scale.set(\n (useAngularScale ? worldWidth : 1) * scaleFactor,\n (useAngularScale ? worldHeight : 1) * scaleFactor,\n 1,\n );\n group.updateMatrixWorld();\n}\n\nfunction maximumHotspotDistance(width: number, height: number): number {\n const safeWidth = MathUtils.clamp(\n Math.abs(Number.isFinite(width) ? width : MIN_ANGULAR_SIZE),\n MIN_ANGULAR_SIZE,\n MAX_ANGULAR_SIZE,\n );\n const safeHeight = MathUtils.clamp(\n Math.abs(Number.isFinite(height) ? height : MIN_ANGULAR_SIZE),\n MIN_ANGULAR_SIZE,\n MAX_ANGULAR_SIZE,\n );\n const cornerFactor = Math.hypot(\n 1,\n Math.tan(MathUtils.degToRad(safeWidth) / 2),\n Math.tan(MathUtils.degToRad(safeHeight) / 2),\n );\n return (PANORAMA_RADIUS - PANORAMA_SURFACE_INSET) / cornerFactor;\n}\n\nfunction fixedScaleFactor(cameraFov: number, referenceFov: number): number {\n const safeReferenceFov = MathUtils.clamp(referenceFov, 1, 179);\n return (\n Math.tan(MathUtils.degToRad(cameraFov) / 2) /\n Math.tan(MathUtils.degToRad(safeReferenceFov) / 2)\n );\n}\n\nfunction createSurfaceQuaternion(position: HotspotPosition): Quaternion {\n const outward = panoPositionToVector3(position).normalize();\n const inward = outward.clone().negate();\n const pitch = MathUtils.degToRad(position.pitch);\n const yaw = MathUtils.degToRad(position.yaw);\n const localUp = new Vector3(\n -Math.sin(pitch) * Math.sin(yaw),\n Math.cos(pitch),\n Math.sin(pitch) * Math.cos(yaw),\n ).normalize();\n const localRight = localUp.clone().cross(inward).normalize();\n const basis = new Matrix4().makeBasis(localRight, localUp, inward);\n return new Quaternion().setFromRotationMatrix(basis);\n}\n\nfunction makeInteractionEvent(\n id: string,\n position: HotspotPosition,\n event: ThreeEvent<MouseEvent | PointerEvent>,\n): HotspotInteractionEvent {\n return {\n id,\n position: normalizePanoPosition(position),\n source: \"pointer\",\n nativeEvent: event.nativeEvent,\n };\n}\n\nfunction angularDistance(a: HotspotPosition, b: HotspotPosition): number {\n const aVector = panoPositionToVector3(a);\n const bVector = panoPositionToVector3(b);\n return MathUtils.radToDeg(aVector.angleTo(bVector));\n}\n\nfunction isTooltipOpen(\n trigger: HotspotTooltipTrigger,\n hovered: boolean,\n focused: boolean,\n pinned: boolean,\n): boolean {\n switch (trigger) {\n case \"always\":\n return true;\n case \"hover\":\n return hovered || focused;\n case \"click\":\n return pinned;\n default: {\n const exhaustive: never = trigger;\n return exhaustive;\n }\n }\n}\n\nfunction setTooltipAnchorOnLocalBox(\n anchor: Object3D,\n placement: HotspotTooltipPlacement,\n minX: number,\n maxX: number,\n minY: number,\n maxY: number,\n) {\n switch (placement) {\n case \"top\":\n anchor.position.set((minX + maxX) / 2, maxY, 0);\n return;\n case \"bottom\":\n anchor.position.set((minX + maxX) / 2, minY, 0);\n return;\n case \"left\":\n anchor.position.set(minX, (minY + maxY) / 2, 0);\n return;\n case \"right\":\n anchor.position.set(maxX, (minY + maxY) / 2, 0);\n return;\n default: {\n const exhaustive: never = placement;\n return exhaustive;\n }\n }\n}\n\nfunction resolveTooltipLocalBounds(\n group: Object3D,\n anchor: Object3D,\n useAngularScale: boolean,\n): TooltipLocalBounds | null {\n if (useAngularScale) {\n return { minX: -0.5, maxX: 0.5, minY: -0.5, maxY: 0.5 };\n }\n group.updateMatrixWorld(true);\n TOOLTIP_WORLD_BOX.makeEmpty();\n for (const child of group.children) {\n if (child === anchor) {\n continue;\n }\n TOOLTIP_WORLD_BOX.expandByObject(child);\n }\n if (TOOLTIP_WORLD_BOX.isEmpty()) {\n return { minX: -0.5, maxX: 0.5, minY: -0.5, maxY: 0.5 };\n }\n TOOLTIP_INVERSE.copy(group.matrixWorld).invert();\n TOOLTIP_LOCAL_BOX.makeEmpty();\n for (let x = 0; x <= 1; x += 1) {\n for (let y = 0; y <= 1; y += 1) {\n for (let z = 0; z <= 1; z += 1) {\n TOOLTIP_CORNER.set(\n x === 0 ? TOOLTIP_WORLD_BOX.min.x : TOOLTIP_WORLD_BOX.max.x,\n y === 0 ? TOOLTIP_WORLD_BOX.min.y : TOOLTIP_WORLD_BOX.max.y,\n z === 0 ? TOOLTIP_WORLD_BOX.min.z : TOOLTIP_WORLD_BOX.max.z,\n ).applyMatrix4(TOOLTIP_INVERSE);\n TOOLTIP_LOCAL_BOX.expandByPoint(TOOLTIP_CORNER);\n }\n }\n }\n return {\n minX: TOOLTIP_LOCAL_BOX.min.x,\n maxX: TOOLTIP_LOCAL_BOX.max.x,\n minY: TOOLTIP_LOCAL_BOX.min.y,\n maxY: TOOLTIP_LOCAL_BOX.max.y,\n };\n}\n\nfunction projectLocalPointToScreen(\n localPoint: Vector3,\n group: Object3D,\n camera: Camera,\n viewport: ViewportSize,\n): { x: number; y: number } | null {\n TOOLTIP_WORLD_CORNER.copy(localPoint).applyMatrix4(group.matrixWorld);\n TOOLTIP_PROJECTED.copy(TOOLTIP_WORLD_CORNER).project(camera);\n if (TOOLTIP_PROJECTED.z > 1) {\n return null;\n }\n return {\n x: (TOOLTIP_PROJECTED.x * 0.5 + 0.5) * viewport.width,\n y: (-TOOLTIP_PROJECTED.y * 0.5 + 0.5) * viewport.height,\n };\n}\n\nfunction screenEdgeMidpoint(\n placement: HotspotTooltipPlacement,\n minScreenX: number,\n maxScreenX: number,\n minScreenY: number,\n maxScreenY: number,\n): { x: number; y: number } {\n switch (placement) {\n case \"top\":\n return { x: (minScreenX + maxScreenX) / 2, y: minScreenY };\n case \"bottom\":\n return { x: (minScreenX + maxScreenX) / 2, y: maxScreenY };\n case \"left\":\n return { x: minScreenX, y: (minScreenY + maxScreenY) / 2 };\n case \"right\":\n return { x: maxScreenX, y: (minScreenY + maxScreenY) / 2 };\n default: {\n const exhaustive: never = placement;\n return exhaustive;\n }\n }\n}\n\nfunction unprojectScreenPointToLocalPlane(\n screenX: number,\n screenY: number,\n group: Object3D,\n camera: Camera,\n viewport: ViewportSize,\n target: Vector3,\n): boolean {\n const ndcX = (screenX / viewport.width) * 2 - 1;\n const ndcY = -(screenY / viewport.height) * 2 + 1;\n TOOLTIP_RAY_ORIGIN.set(ndcX, ndcY, -1).unproject(camera);\n TOOLTIP_RAY_FAR.set(ndcX, ndcY, 1).unproject(camera);\n TOOLTIP_RAY_DIRECTION.copy(TOOLTIP_RAY_FAR).sub(TOOLTIP_RAY_ORIGIN).normalize();\n TOOLTIP_RAY.set(TOOLTIP_RAY_ORIGIN, TOOLTIP_RAY_DIRECTION);\n TOOLTIP_PLANE_POINT.set(0, 0, 0).applyMatrix4(group.matrixWorld);\n TOOLTIP_PLANE_NORMAL.set(0, 0, 1).transformDirection(group.matrixWorld);\n TOOLTIP_PLANE.setFromNormalAndCoplanarPoint(\n TOOLTIP_PLANE_NORMAL,\n TOOLTIP_PLANE_POINT,\n );\n const hit = TOOLTIP_RAY.intersectPlane(TOOLTIP_PLANE, TOOLTIP_INTERSECTION);\n if (!hit) {\n return false;\n }\n target.copy(hit).applyMatrix4(TOOLTIP_INVERSE.copy(group.matrixWorld).invert());\n return true;\n}\n\nfunction setTooltipAnchorFromScreenBounds(\n anchor: Object3D,\n group: Object3D,\n placement: HotspotTooltipPlacement,\n bounds: TooltipLocalBounds,\n camera: Camera,\n viewport: ViewportSize,\n): boolean {\n const corners = [\n { x: bounds.minX, y: bounds.minY },\n { x: bounds.maxX, y: bounds.minY },\n { x: bounds.minX, y: bounds.maxY },\n { x: bounds.maxX, y: bounds.maxY },\n ];\n let minScreenX = Number.POSITIVE_INFINITY;\n let maxScreenX = Number.NEGATIVE_INFINITY;\n let minScreenY = Number.POSITIVE_INFINITY;\n let maxScreenY = Number.NEGATIVE_INFINITY;\n let hasProjection = false;\n for (const corner of corners) {\n TOOLTIP_CORNER.set(corner.x, corner.y, 0);\n const projected = projectLocalPointToScreen(\n TOOLTIP_CORNER,\n group,\n camera,\n viewport,\n );\n if (!projected) {\n continue;\n }\n hasProjection = true;\n minScreenX = Math.min(minScreenX, projected.x);\n maxScreenX = Math.max(maxScreenX, projected.x);\n minScreenY = Math.min(minScreenY, projected.y);\n maxScreenY = Math.max(maxScreenY, projected.y);\n }\n if (!hasProjection) {\n return false;\n }\n const edge = screenEdgeMidpoint(\n placement,\n minScreenX,\n maxScreenX,\n minScreenY,\n maxScreenY,\n );\n if (\n !unprojectScreenPointToLocalPlane(\n edge.x,\n edge.y,\n group,\n camera,\n viewport,\n anchor.position,\n )\n ) {\n return false;\n }\n anchor.position.z = 0;\n return true;\n}\n\nfunction updateTooltipAnchor(\n anchor: Object3D,\n group: Object3D,\n placement: HotspotTooltipPlacement,\n useAngularScale: boolean,\n camera: Camera,\n viewport: ViewportSize,\n) {\n group.updateMatrixWorld(true);\n const bounds = resolveTooltipLocalBounds(group, anchor, useAngularScale);\n if (\n bounds &&\n setTooltipAnchorFromScreenBounds(\n anchor,\n group,\n placement,\n bounds,\n camera,\n viewport,\n )\n ) {\n return;\n }\n if (bounds) {\n setTooltipAnchorOnLocalBox(\n anchor,\n placement,\n bounds.minX,\n bounds.maxX,\n bounds.minY,\n bounds.maxY,\n );\n return;\n }\n setTooltipAnchorOnLocalBox(anchor, placement, -0.5, 0.5, -0.5, 0.5);\n}\n\n/** Internal spatial and interaction primitive shared by concrete hotspots. */\nexport function HotspotAnchor({\n id,\n position,\n width,\n height,\n scale = 1,\n useAngularScale = true,\n focusContent,\n mode = \"billboard\",\n distance,\n internalOrientation,\n internalPlacement,\n scaleMode = \"fov\",\n referenceFov = DEFAULT_REFERENCE_FOV,\n rotation = 0,\n renderOrder = 0,\n visible = true,\n draggable = false,\n interactive = true,\n pointerEvents = \"auto\",\n cursor,\n ariaLabel,\n tooltip,\n tooltipTrigger = \"always\",\n tooltipPlacement = \"top\",\n tooltipOffset,\n tooltipAppearance,\n children,\n onClick,\n onHoverChange,\n onDragStart,\n onPositionChange,\n onDragEnd,\n}: HotspotAnchorProps) {\n const controlsRef = useContext(PanoramaViewContext);\n const eventBus = useContext(PanoEventBusContext);\n const cursorApi = usePanoCursor();\n const { camera, size } = useThree();\n const groupRef = useRef<Object3D>(null);\n const tooltipAnchorRef = useRef<Object3D>(null);\n const dragStateRef = useRef<DragState | null>(null);\n const suppressNextClickRef = useRef(false);\n const [hovered, setHovered] = useState(false);\n const [dragging, setDragging] = useState(false);\n const [pinned, setPinned] = useState(false);\n const tooltipContent = useMemo(\n () => resolveHotspotTooltipContent(tooltip),\n [tooltip],\n );\n const normalizedPosition = normalizePanoPosition(position);\n const rendering =\n internalOrientation && internalPlacement\n ? { orientation: internalOrientation, placement: internalPlacement }\n : HOTSPOT_MODE_RENDERING[mode];\n const { orientation, placement } = rendering;\n const resolvedScale = resolveScale(scale);\n const scaledWidth = width * resolvedScale;\n const scaledHeight = height * resolvedScale;\n const resolvedDistance = resolveDistance(\n placement,\n distance,\n scaledWidth,\n scaledHeight,\n );\n const worldPosition = useMemo(\n () => panoPositionToVector3(normalizedPosition, resolvedDistance),\n [normalizedPosition.pitch, normalizedPosition.yaw, resolvedDistance],\n );\n const surfaceQuaternion = useMemo(\n () => createSurfaceQuaternion(normalizedPosition),\n [normalizedPosition.pitch, normalizedPosition.yaw],\n );\n const worldWidth = angularSizeToWorldSize(scaledWidth, resolvedDistance);\n const worldHeight = angularSizeToWorldSize(scaledHeight, resolvedDistance);\n const focusGeometry = useMemo(() => {\n const planeGeometry = new PlaneGeometry(1, 1);\n const geometry = new EdgesGeometry(planeGeometry);\n planeGeometry.dispose();\n return geometry;\n }, []);\n const acceptsPointer = acceptsHotspotPointerEvents(interactive, pointerEvents);\n const canActivateFromKeyboard = Boolean(\n visible && interactive && (onClick || tooltipTrigger === \"click\"),\n );\n const focused = useHotspotAccessibility({\n id,\n ariaLabel,\n onActivate: canActivateFromKeyboard\n ? (event) => {\n if (tooltipTrigger === \"click\") {\n setPinned((current) => !current);\n }\n onClick?.({\n id,\n position: normalizedPosition,\n source: \"keyboard\",\n nativeEvent: event,\n });\n }\n : undefined,\n });\n const tooltipOpen =\n visible &&\n tooltipContent !== null &&\n isTooltipOpen(tooltipTrigger, hovered, focused, pinned);\n const cursorClaimId = hotspotCursorClaimId(id);\n\n useEffect(\n () => () => {\n dragStateRef.current?.releaseInteractionLock();\n dragStateRef.current = null;\n },\n [],\n );\n\n useEffect(() => {\n if (!cursorApi) {\n return;\n }\n if (acceptsPointer && visible && dragging) {\n cursorApi.claim(cursorClaimId, \"hotspotDragging\");\n return;\n }\n if (acceptsPointer && visible && hovered) {\n cursorApi.claim(cursorClaimId, \"hotspot\", cursor);\n return;\n }\n cursorApi.release(cursorClaimId);\n }, [\n acceptsPointer,\n cursor,\n cursorApi,\n cursorClaimId,\n dragging,\n hovered,\n visible,\n ]);\n\n useEffect(\n () => () => {\n cursorApi?.release(cursorClaimId);\n },\n [cursorApi, cursorClaimId],\n );\n\n useEffect(() => () => focusGeometry.dispose(), [focusGeometry]);\n\n useEffect(() => {\n if (tooltipTrigger !== \"click\") {\n setPinned(false);\n return;\n }\n return eventBus?.subscribe(\"click\", () => {\n setPinned(false);\n });\n }, [eventBus, tooltipTrigger]);\n\n useEffect(() => {\n if (tooltipTrigger !== \"hover\") {\n setHovered(false);\n }\n }, [tooltipTrigger]);\n\n useEffect(() => {\n if (acceptsPointer) {\n return;\n }\n setHovered(false);\n const dragState = dragStateRef.current;\n if (!dragState) {\n return;\n }\n dragState.releaseInteractionLock();\n dragStateRef.current = null;\n setDragging(false);\n }, [acceptsPointer]);\n\n useLayoutEffect(() => {\n const group = groupRef.current;\n if (!group) {\n return;\n }\n applyHotspotTransform(\n group,\n camera,\n orientation,\n surfaceQuaternion,\n rotation,\n scaleMode,\n referenceFov,\n useAngularScale,\n worldWidth,\n worldHeight,\n );\n if (tooltipOpen && tooltipAnchorRef.current) {\n updateTooltipAnchor(\n tooltipAnchorRef.current,\n group,\n tooltipPlacement,\n useAngularScale,\n camera,\n size,\n );\n }\n }, [\n camera,\n orientation,\n referenceFov,\n rotation,\n scaleMode,\n size,\n surfaceQuaternion,\n tooltipOpen,\n tooltipPlacement,\n useAngularScale,\n worldHeight,\n worldWidth,\n ]);\n\n useFrame((state) => {\n const group = groupRef.current;\n if (!group) {\n return;\n }\n applyHotspotTransform(\n group,\n state.camera,\n orientation,\n surfaceQuaternion,\n rotation,\n scaleMode,\n referenceFov,\n useAngularScale,\n worldWidth,\n worldHeight,\n );\n if (tooltipOpen && tooltipAnchorRef.current) {\n updateTooltipAnchor(\n tooltipAnchorRef.current,\n group,\n tooltipPlacement,\n useAngularScale,\n state.camera,\n state.size,\n );\n }\n }, -1);\n\n const stopPointerEvent = (event: ThreeEvent<MouseEvent | PointerEvent>) => {\n event.stopPropagation();\n event.nativeEvent.stopImmediatePropagation?.();\n };\n\n const releasePointer = (\n event: ThreeEvent<PointerEvent>,\n emitDragEnd: boolean,\n ) => {\n const dragState = dragStateRef.current;\n if (!dragState || dragState.pointerId !== event.pointerId) {\n return;\n }\n\n stopPointerEvent(event);\n const target = event.target as Element;\n if (target.hasPointerCapture?.(event.pointerId)) {\n target.releasePointerCapture?.(event.pointerId);\n }\n const nextPosition = vector3ToPanoPosition(event.ray.direction);\n if (emitDragEnd) {\n onDragEnd?.({\n ...makeInteractionEvent(id, nextPosition, event),\n source: \"pointer\",\n startPosition: dragState.startPosition,\n });\n }\n suppressNextClickRef.current = dragState.moved;\n dragState.releaseInteractionLock();\n dragStateRef.current = null;\n setDragging(false);\n if (emitDragEnd) {\n setHovered(true);\n }\n };\n\n return (\n <group\n ref={groupRef}\n position={worldPosition}\n renderOrder={renderOrder}\n scale={[worldWidth, worldHeight, 1]}\n visible={visible}\n onClick={acceptsPointer ? (event) => {\n stopPointerEvent(event);\n if (!suppressNextClickRef.current) {\n if (tooltipTrigger === \"click\") {\n setPinned((current) => !current);\n }\n onClick?.(makeInteractionEvent(id, normalizedPosition, event));\n }\n suppressNextClickRef.current = false;\n } : undefined}\n onLostPointerCapture={acceptsPointer ? (event) => releasePointer(event, false) : undefined}\n onPointerCancel={acceptsPointer ? (event) => releasePointer(event, false) : undefined}\n onPointerDown={acceptsPointer ? (event) => {\n stopPointerEvent(event);\n if (!draggable || dragStateRef.current) {\n return;\n }\n const releaseInteractionLock =\n controlsRef?.current?.acquireInteractionLock() ?? (() => undefined);\n const target = event.target as Element;\n target.setPointerCapture?.(event.pointerId);\n const startPosition = { ...normalizedPosition };\n dragStateRef.current = {\n pointerId: event.pointerId,\n startPosition,\n releaseInteractionLock,\n moved: false,\n };\n setHovered(false);\n setDragging(true);\n onDragStart?.({\n ...makeInteractionEvent(id, startPosition, event),\n source: \"pointer\",\n startPosition,\n });\n } : undefined}\n onPointerMove={acceptsPointer ? (event) => {\n const dragState = dragStateRef.current;\n if (!dragState || dragState.pointerId !== event.pointerId) {\n return;\n }\n stopPointerEvent(event);\n const nextPosition = vector3ToPanoPosition(event.ray.direction);\n dragState.moved ||=\n angularDistance(dragState.startPosition, nextPosition) >\n DRAG_EPSILON_DEGREES;\n onPositionChange?.({\n ...makeInteractionEvent(id, nextPosition, event),\n source: \"pointer\",\n startPosition: dragState.startPosition,\n });\n } : undefined}\n onPointerOut={acceptsPointer ? (event) => {\n if (!dragStateRef.current) {\n setHovered(false);\n onHoverChange?.(\n false,\n makeInteractionEvent(id, normalizedPosition, event),\n );\n }\n } : undefined}\n onPointerOver={acceptsPointer ? (event) => {\n if (!dragStateRef.current) {\n setHovered(true);\n onHoverChange?.(\n true,\n makeInteractionEvent(id, normalizedPosition, event),\n );\n }\n } : undefined}\n onPointerUp={acceptsPointer ? (event) => releasePointer(event, true) : undefined}\n >\n {focused ? (focusContent ?? (\n <lineSegments\n geometry={focusGeometry}\n position={[0, 0, 0.01]}\n renderOrder={renderOrder + 1}\n scale={[1.12, 1.12, 1]}\n >\n <lineBasicMaterial color=\"#f5fbfc\" depthTest={false} />\n </lineSegments>\n )) : null}\n {children}\n {tooltipOpen && tooltipContent ? (\n <group ref={tooltipAnchorRef}>\n <HotspotTooltip\n appearance={tooltipAppearance}\n content={tooltipContent}\n offset={resolveHotspotTooltipOffset(tooltipOffset)}\n placement={tooltipPlacement}\n />\n </group>\n ) : null}\n </group>\n );\n}\n","import { useEffect, useMemo, useState } from \"react\";\nimport type { CSSProperties } from \"react\";\nimport { PanoHtml } from \"../webvr/stereo-html\";\nimport type {\n HotspotTooltipAppearance,\n HotspotTooltipContent,\n HotspotTooltipPlacement,\n} from \"./types\";\n\nconst TOOLTIP_MAX_WIDTH = 220;\nconst TOOLTIP_IMAGE_MAX_HEIGHT = 120;\n\nexport const DEFAULT_HOTSPOT_TOOLTIP_OFFSET = 12;\n\nexport const DEFAULT_HOTSPOT_TOOLTIP_APPEARANCE: Required<HotspotTooltipAppearance> = {\n background: \"rgba(22, 22, 22, 0.72)\",\n color: \"#f5fbfc\",\n border: \"1px solid rgba(46, 46, 46, 0.7)\",\n borderRadius: 8,\n shadow: \"0 8px 24px rgba(0, 0, 0, 0.35)\",\n padding: 8,\n fontSize: 12,\n};\n\nconst WRAPPER_STYLE: CSSProperties = {\n pointerEvents: \"none\",\n};\n\nfunction toCssLength(value: number | string): string {\n return typeof value === \"number\" ? `${value}px` : value;\n}\n\nexport function resolveHotspotTooltipAppearance(\n appearance: HotspotTooltipAppearance | undefined,\n): Required<HotspotTooltipAppearance> {\n return { ...DEFAULT_HOTSPOT_TOOLTIP_APPEARANCE, ...appearance };\n}\n\nexport function resolveHotspotTooltipContent(\n tooltip: string | HotspotTooltipContent | undefined,\n): HotspotTooltipContent | null {\n if (tooltip == null) {\n return null;\n }\n if (typeof tooltip === \"string\") {\n const text = tooltip.trim();\n return text ? { text } : null;\n }\n const text = tooltip.text?.trim();\n const image = tooltip.image?.trim();\n if (!text && !image) {\n return null;\n }\n const imageAlt = tooltip.imageAlt?.trim();\n return {\n image: image || undefined,\n imageAlt: imageAlt || undefined,\n text: text || undefined,\n };\n}\n\nexport function resolveHotspotTooltipOffset(offset: number | undefined): number {\n if (!Number.isFinite(offset)) {\n return DEFAULT_HOTSPOT_TOOLTIP_OFFSET;\n }\n return Math.max(0, offset!);\n}\n\nexport function tooltipBubbleTransform(\n placement: HotspotTooltipPlacement,\n offset: number,\n): string {\n const gap = `${offset}px`;\n switch (placement) {\n case \"top\":\n return `translate(-50%, calc(-100% - ${gap}))`;\n case \"bottom\":\n return `translate(-50%, ${gap})`;\n case \"left\":\n return `translate(calc(-100% - ${gap}), -50%)`;\n case \"right\":\n return `translate(${gap}, -50%)`;\n default: {\n const exhaustive: never = placement;\n return exhaustive;\n }\n }\n}\n\nexport function HotspotTooltip({\n content,\n placement = \"top\",\n offset = DEFAULT_HOTSPOT_TOOLTIP_OFFSET,\n appearance,\n}: {\n content: HotspotTooltipContent;\n placement?: HotspotTooltipPlacement;\n offset?: number;\n appearance?: HotspotTooltipAppearance;\n}) {\n const [imageFailed, setImageFailed] = useState(false);\n useEffect(() => {\n setImageFailed(false);\n }, [content.image]);\n const showImage = Boolean(content.image) && !imageFailed;\n const resolvedAppearance = useMemo(\n () => resolveHotspotTooltipAppearance(appearance),\n [appearance],\n );\n const bubbleStyle = useMemo(\n (): CSSProperties => ({\n background: resolvedAppearance.background,\n border: resolvedAppearance.border,\n borderRadius: toCssLength(resolvedAppearance.borderRadius),\n boxShadow: resolvedAppearance.shadow,\n color: resolvedAppearance.color,\n fontSize: toCssLength(resolvedAppearance.fontSize),\n padding: toCssLength(resolvedAppearance.padding),\n transform: tooltipBubbleTransform(\n placement,\n resolveHotspotTooltipOffset(offset),\n ),\n }),\n [offset, placement, resolvedAppearance],\n );\n if (!showImage && !content.text) {\n return null;\n }\n\n return (\n <PanoHtml pointerEvents=\"none\" style={WRAPPER_STYLE} zIndexRange={[20, 10]}>\n <div\n className=\"pano-hotspot-tooltip\"\n role=\"tooltip\"\n style={bubbleStyle}\n >\n {showImage ? (\n <img\n alt={content.imageAlt ?? content.text ?? \"\"}\n className=\"pano-hotspot-tooltip-image\"\n onError={() => setImageFailed(true)}\n src={content.image}\n />\n ) : null}\n {content.text ? (\n <p className=\"pano-hotspot-tooltip-text\">\n {content.text}\n </p>\n ) : null}\n </div>\n </PanoHtml>\n );\n}\n","import { Html } from \"@react-three/drei\";\nimport type { ComponentProps } from \"react\";\nimport { useContext, useSyncExternalStore } from \"react\";\nimport { subscribeWebVRHost, WebVRRuntimeContext } from \"./host\";\nimport {\n isFallbackStereoMode,\n projectStereoHtmlPosition,\n type WebVRStereoEye,\n} from \"./stereo-view\";\n\ntype PanoHtmlProps = ComponentProps<typeof Html>;\n\nfunction useFallbackStereoView() {\n const runtime = useContext(WebVRRuntimeContext);\n const host = runtime?.host ?? null;\n const fallback = useSyncExternalStore(\n (onStoreChange) =>\n host ? subscribeWebVRHost(host, onStoreChange) : () => undefined,\n () => isFallbackStereoMode(host?.snapshot.mode ?? null),\n () => false,\n );\n if (!fallback || !runtime) {\n return null;\n }\n return runtime.stereoView;\n}\n\nfunction stereoCalculatePosition(eye: WebVRStereoEye, stereoView: NonNullable<\n ReturnType<typeof useFallbackStereoView>\n>): PanoHtmlProps[\"calculatePosition\"] {\n return (el, _camera, size) =>\n projectStereoHtmlPosition(\n el,\n eye === \"left\" ? stereoView.stereo.cameraL : stereoView.stereo.cameraR,\n size,\n eye,\n );\n}\n\n/** drei Html that projects into both MobileVR / Simulated VR eye viewports. */\nexport function PanoHtml({ children, ...htmlProps }: PanoHtmlProps) {\n const stereoView = useFallbackStereoView();\n if (!stereoView) {\n return <Html {...htmlProps}>{children}</Html>;\n }\n return (\n <>\n <Html\n {...htmlProps}\n calculatePosition={stereoCalculatePosition(\"left\", stereoView)}\n >\n {children}\n </Html>\n <Html\n {...htmlProps}\n aria-hidden\n calculatePosition={stereoCalculatePosition(\"right\", stereoView)}\n >\n {children}\n </Html>\n </>\n );\n}\n","import {\n DoubleSide,\n Mesh,\n MeshBasicMaterial,\n Raycaster,\n Texture,\n Vector2,\n type Intersection,\n} from \"three\";\n\n/** Discard fully empty texels so the plane does not occlude other hotspots. */\nconst HOTSPOT_ALPHA_CUTOFF = 0.05;\nconst SAMPLE_UV = new Vector2();\nconst RAYCAST_HITS: Intersection[] = [];\nconst IMAGE_DATA_CACHE = new WeakMap<object, ImageData>();\n\ntype SampleableImage =\n | HTMLCanvasElement\n | HTMLImageElement\n | ImageBitmap\n | OffscreenCanvas;\n\nfunction clampOpacity(opacity: number | undefined): number {\n if (!Number.isFinite(opacity)) {\n return 1;\n }\n return Math.max(0, Math.min(opacity!, 1));\n}\n\nfunction isSampleableImage(image: unknown): image is SampleableImage {\n if (image instanceof HTMLImageElement) {\n return image.naturalWidth > 0 && image.naturalHeight > 0;\n }\n if (image instanceof HTMLCanvasElement) {\n return image.width > 0 && image.height > 0;\n }\n if (typeof OffscreenCanvas !== \"undefined\" && image instanceof OffscreenCanvas) {\n return image.width > 0 && image.height > 0;\n }\n if (typeof ImageBitmap !== \"undefined\" && image instanceof ImageBitmap) {\n return image.width > 0 && image.height > 0;\n }\n return false;\n}\n\nfunction imageSize(image: SampleableImage): { width: number; height: number } {\n if (image instanceof HTMLImageElement) {\n return { width: image.naturalWidth, height: image.naturalHeight };\n }\n return { width: image.width, height: image.height };\n}\n\nfunction readImageData(image: SampleableImage): ImageData | null {\n const cached = IMAGE_DATA_CACHE.get(image);\n if (cached) {\n return cached;\n }\n const { width, height } = imageSize(image);\n const canvas = document.createElement(\"canvas\");\n canvas.width = width;\n canvas.height = height;\n const context = canvas.getContext(\"2d\", { willReadFrequently: true });\n if (!context) {\n return null;\n }\n try {\n context.drawImage(image, 0, 0);\n const data = context.getImageData(0, 0, width, height);\n IMAGE_DATA_CACHE.set(image, data);\n return data;\n } catch {\n return null;\n }\n}\n\nfunction sampleTextureAlpha(texture: Texture, u: number, v: number): number | null {\n if (!isSampleableImage(texture.image)) {\n return null;\n }\n const data = readImageData(texture.image);\n if (!data) {\n return null;\n }\n SAMPLE_UV.set(u, v);\n texture.transformUv(SAMPLE_UV);\n const pixelX = Math.min(\n data.width - 1,\n Math.max(0, Math.floor(SAMPLE_UV.x * data.width)),\n );\n const pixelY = Math.min(\n data.height - 1,\n Math.max(0, Math.floor(SAMPLE_UV.y * data.height)),\n );\n return data.data[(pixelY * data.width + pixelX) * 4 + 3]! / 255;\n}\n\nfunction hotspotPlaneRaycast(\n this: Mesh,\n raycaster: Raycaster,\n intersects: Intersection[],\n) {\n const material = Array.isArray(this.material) ? this.material[0] : this.material;\n if (!(material instanceof MeshBasicMaterial)) {\n Mesh.prototype.raycast.call(this, raycaster, intersects);\n return;\n }\n const cutoff = Math.max(material.alphaTest, HOTSPOT_ALPHA_CUTOFF);\n if (material.opacity < cutoff) {\n return;\n }\n RAYCAST_HITS.length = 0;\n Mesh.prototype.raycast.call(this, raycaster, RAYCAST_HITS);\n const map = material.map;\n for (const hit of RAYCAST_HITS) {\n if (!map || !hit.uv) {\n intersects.push(hit);\n continue;\n }\n const texelAlpha = sampleTextureAlpha(map, hit.uv.x, hit.uv.y);\n if (texelAlpha === null || texelAlpha * material.opacity >= cutoff) {\n intersects.push(hit);\n }\n }\n}\n\nexport function HotspotPlane({\n map,\n opacity,\n}: {\n map: Texture | null;\n opacity?: number;\n}) {\n return (\n <mesh raycast={hotspotPlaneRaycast}>\n <planeGeometry args={[1, 1]} />\n <meshBasicMaterial\n alphaTest={HOTSPOT_ALPHA_CUTOFF}\n alphaToCoverage\n map={map}\n opacity={map ? clampOpacity(opacity) : 0}\n side={DoubleSide}\n toneMapped={false}\n transparent\n />\n </mesh>\n );\n}\n","import { useEffect, useMemo, useRef } from \"react\";\nimport {\n BufferGeometry,\n ColorRepresentation,\n DoubleSide,\n Float32BufferAttribute,\n Matrix4,\n Quaternion,\n ShapeUtils,\n Vector2,\n Vector3,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport {\n HotspotStrokeLine,\n type HotspotStrokePoint,\n} from \"./hotspot-stroke-line\";\nimport {\n clampPanoPitch,\n normalizePanoPosition,\n normalizePanoYaw,\n panoPositionToVector3,\n vector3ToPanoPosition,\n} from \"./coordinates\";\nimport type {\n HotspotCommonProps,\n HotspotDragEvent,\n HotspotInteractionEvent,\n HotspotPosition,\n} from \"./types\";\n\nconst POLYGON_RADIUS = 990;\nconst MAX_FILL_SEGMENT_DEGREES = 7;\n\nexport type PolygonValidationCode =\n | \"too_few_vertices\"\n | \"self_intersection\"\n | \"contains_pole\"\n | \"outside_hemisphere\";\n\nexport type PolygonValidationIssue = {\n code: PolygonValidationCode;\n message: string;\n};\n\nexport type PolygonVerticesChangeEvent = {\n id: string;\n vertices: HotspotPosition[];\n startVertices: HotspotPosition[];\n position: HotspotPosition;\n startPosition: HotspotPosition;\n};\n\nexport type PolygonHotspotProps = Omit<\n HotspotCommonProps,\n | \"position\"\n | \"width\"\n | \"height\"\n | \"scale\"\n | \"mode\"\n | \"distance\"\n | \"scaleMode\"\n | \"rotation\"\n | \"onDragStart\"\n | \"onPositionChange\"\n | \"onDragEnd\"\n> & {\n vertices: HotspotPosition[];\n fill?: ColorRepresentation;\n fillOpacity?: number;\n stroke?: ColorRepresentation;\n /** Screen-space border width in CSS pixels. Defaults to 2. */\n strokeWidth?: number;\n /** Opacity of the polygon boundary, from 0 to 1. Defaults to 1. */\n strokeOpacity?: number;\n /** Dash length in CSS pixels. Omit or 0 for a solid stroke. */\n strokeDashSize?: number;\n /** Gap length in CSS pixels. Defaults to `strokeDashSize` when dashed. */\n strokeGapSize?: number;\n onVerticesChange?: (event: PolygonVerticesChangeEvent) => void;\n onDragStart?: (event: PolygonVerticesChangeEvent) => void;\n onDragEnd?: (event: PolygonVerticesChangeEvent) => void;\n onInvalid?: (issues: PolygonValidationIssue[]) => void;\n};\n\ntype UnwrappedVertex = HotspotPosition & { unwrappedYaw: number };\n\nfunction cloneVertices(vertices: HotspotPosition[]): HotspotPosition[] {\n return vertices.map((vertex) => normalizePanoPosition(vertex));\n}\n\nexport function unwrapPolygonVertices(\n vertices: HotspotPosition[],\n): UnwrappedVertex[] {\n const unwrapped: UnwrappedVertex[] = [];\n for (const vertex of vertices) {\n const normalized = normalizePanoPosition(vertex);\n const previous = unwrapped[unwrapped.length - 1];\n if (!previous) {\n unwrapped.push({ ...normalized, unwrappedYaw: normalized.yaw });\n continue;\n }\n const previousYaw = previous.unwrappedYaw;\n let yaw = normalized.yaw;\n while (yaw - previousYaw > 180) yaw -= 360;\n while (yaw - previousYaw <= -180) yaw += 360;\n unwrapped.push({ ...normalized, unwrappedYaw: yaw });\n }\n return unwrapped;\n}\n\nfunction orientation(a: Vector2, b: Vector2, c: Vector2): number {\n return (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x);\n}\n\nfunction intersects(a: Vector2, b: Vector2, c: Vector2, d: Vector2): boolean {\n const abC = orientation(a, b, c);\n const abD = orientation(a, b, d);\n const cdA = orientation(c, d, a);\n const cdB = orientation(c, d, b);\n return (\n Math.sign(abC) !== Math.sign(abD) &&\n Math.sign(cdA) !== Math.sign(cdB)\n );\n}\n\nfunction hasSelfIntersection(vertices: UnwrappedVertex[]): boolean {\n const points = vertices.map((vertex) =>\n new Vector2(vertex.unwrappedYaw, vertex.pitch),\n );\n for (let index = 0; index < points.length; index += 1) {\n const nextIndex = (index + 1) % points.length;\n for (let other = index + 1; other < points.length; other += 1) {\n const otherNext = (other + 1) % points.length;\n if (\n index === other ||\n nextIndex === other ||\n otherNext === index ||\n (index === 0 && otherNext === 0)\n ) {\n continue;\n }\n if (intersects(points[index]!, points[nextIndex]!, points[other]!, points[otherNext]!)) {\n return true;\n }\n }\n }\n return false;\n}\n\nfunction polygonContainsDirection(\n vertices: HotspotPosition[],\n direction: Vector3,\n): boolean {\n let winding = 0;\n for (let index = 0; index < vertices.length; index += 1) {\n const a = panoPositionToVector3(vertices[index]!).normalize();\n const b = panoPositionToVector3(vertices[(index + 1) % vertices.length]!).normalize();\n const projectedA = a.clone().addScaledVector(direction, -a.dot(direction));\n const projectedB = b.clone().addScaledVector(direction, -b.dot(direction));\n if (projectedA.lengthSq() < 1e-8 || projectedB.lengthSq() < 1e-8) {\n return false;\n }\n projectedA.normalize();\n projectedB.normalize();\n winding += Math.atan2(\n direction.dot(projectedA.clone().cross(projectedB)),\n projectedA.dot(projectedB),\n );\n }\n return Math.abs(winding) > Math.PI;\n}\n\nfunction fitsHemisphere(vertices: HotspotPosition[]): boolean {\n const directions = vertices.map((vertex) => panoPositionToVector3(vertex).normalize());\n const candidates = [new Vector3()];\n for (const direction of directions) {\n candidates[0]!.add(direction);\n candidates.push(direction.clone());\n }\n for (let index = 0; index < directions.length; index += 1) {\n for (let other = index + 1; other < directions.length; other += 1) {\n candidates.push(directions[index]!.clone().add(directions[other]!));\n }\n }\n return candidates.some((candidate) =>\n candidate.lengthSq() > 1e-8 &&\n directions.every((direction) => candidate.dot(direction) > 1e-6),\n );\n}\n\nexport function validatePolygonVertices(\n vertices: HotspotPosition[],\n): PolygonValidationIssue[] {\n if (vertices.length < 3) {\n return [{ code: \"too_few_vertices\", message: \"A polygon needs at least three vertices.\" }];\n }\n const normalized = cloneVertices(vertices);\n const unwrapped = unwrapPolygonVertices(normalized);\n const issues: PolygonValidationIssue[] = [];\n if (hasSelfIntersection(unwrapped)) {\n issues.push({ code: \"self_intersection\", message: \"Polygon edges cannot cross.\" });\n }\n if (\n polygonContainsDirection(normalized, new Vector3(0, 1, 0)) ||\n polygonContainsDirection(normalized, new Vector3(0, -1, 0))\n ) {\n issues.push({ code: \"contains_pole\", message: \"Polygons cannot contain a panorama pole.\" });\n }\n if (!fitsHemisphere(normalized)) {\n issues.push({ code: \"outside_hemisphere\", message: \"Polygons must fit within one hemisphere.\" });\n }\n return issues;\n}\n\nfunction polygonCenter(vertices: HotspotPosition[]): HotspotPosition {\n const sum = vertices.reduce(\n (total, vertex) => total.add(panoPositionToVector3(vertex).normalize()),\n new Vector3(),\n );\n return sum.lengthSq() > 1e-8\n ? vector3ToPanoPosition(sum)\n : normalizePanoPosition(vertices[0]!);\n}\n\nfunction surfaceQuaternion(position: HotspotPosition): Quaternion {\n const outward = panoPositionToVector3(position).normalize();\n const inward = outward.clone().negate();\n const pitch = (position.pitch * Math.PI) / 180;\n const yaw = (position.yaw * Math.PI) / 180;\n const localUp = new Vector3(\n -Math.sin(pitch) * Math.sin(yaw),\n Math.cos(pitch),\n Math.sin(pitch) * Math.cos(yaw),\n ).normalize();\n return new Quaternion().setFromRotationMatrix(\n new Matrix4().makeBasis(localUp.clone().cross(inward).normalize(), localUp, inward),\n );\n}\n\nfunction makeWorldToLocal(center: HotspotPosition): Matrix4 {\n return new Matrix4()\n .compose(\n panoPositionToVector3(center, POLYGON_RADIUS),\n surfaceQuaternion(center),\n new Vector3(1, 1, 1),\n )\n .invert();\n}\n\nfunction projectedPoint(\n a: UnwrappedVertex,\n b: UnwrappedVertex,\n c: UnwrappedVertex,\n weightB: number,\n weightC: number,\n radius: number,\n worldToLocal: Matrix4,\n): Vector3 {\n const weightA = 1 - weightB - weightC;\n return panoPositionToVector3(\n {\n yaw: a.unwrappedYaw * weightA + b.unwrappedYaw * weightB + c.unwrappedYaw * weightC,\n pitch: a.pitch * weightA + b.pitch * weightB + c.pitch * weightC,\n },\n radius,\n ).applyMatrix4(worldToLocal);\n}\n\nfunction polygonSubdivisionSteps(vertices: HotspotPosition[]): number {\n let maxAngle = 0;\n for (let index = 0; index < vertices.length; index += 1) {\n const start = panoPositionToVector3(vertices[index]!).normalize();\n for (let other = index + 1; other < vertices.length; other += 1) {\n maxAngle = Math.max(\n maxAngle,\n start.angleTo(panoPositionToVector3(vertices[other]!).normalize()),\n );\n }\n }\n return Math.min(\n 8,\n Math.max(1, Math.ceil((maxAngle * 180) / Math.PI / MAX_FILL_SEGMENT_DEGREES)),\n );\n}\n\nfunction addSubdividedTriangle(\n positions: number[],\n indices: number[],\n a: UnwrappedVertex,\n b: UnwrappedVertex,\n c: UnwrappedVertex,\n worldToLocal: Matrix4,\n steps: number,\n): void {\n const grid = new Map<string, number>();\n const pointIndex = (i: number, j: number) => {\n const key = `${i}:${j}`;\n const existing = grid.get(key);\n if (existing !== undefined) return existing;\n const point = projectedPoint(a, b, c, i / steps, j / steps, POLYGON_RADIUS, worldToLocal);\n const index = positions.length / 3;\n positions.push(point.x, point.y, point.z);\n grid.set(key, index);\n return index;\n };\n for (let i = 0; i <= steps; i += 1) {\n for (let j = 0; j <= steps - i; j += 1) pointIndex(i, j);\n }\n for (let i = 0; i < steps; i += 1) {\n for (let j = 0; j < steps - i; j += 1) {\n indices.push(pointIndex(i, j), pointIndex(i + 1, j), pointIndex(i, j + 1));\n if (i + j < steps - 1) {\n indices.push(pointIndex(i + 1, j), pointIndex(i + 1, j + 1), pointIndex(i, j + 1));\n }\n }\n }\n}\n\nfunction makeFillGeometry(vertices: HotspotPosition[], center: HotspotPosition): BufferGeometry {\n const unwrapped = unwrapPolygonVertices(vertices);\n const contour = unwrapped.map((vertex) => new Vector2(vertex.unwrappedYaw, vertex.pitch));\n const triangles = ShapeUtils.triangulateShape(contour, []);\n const positions: number[] = [];\n const indices: number[] = [];\n const worldToLocal = makeWorldToLocal(center);\n const steps = polygonSubdivisionSteps(vertices);\n for (const [a, b, c] of triangles) {\n addSubdividedTriangle(\n positions,\n indices,\n unwrapped[a]!,\n unwrapped[b]!,\n unwrapped[c]!,\n worldToLocal,\n steps,\n );\n }\n return new BufferGeometry()\n .setAttribute(\"position\", new Float32BufferAttribute(positions, 3))\n .setIndex(indices);\n}\n\nfunction makeStrokePositions(\n vertices: HotspotPosition[],\n center: HotspotPosition,\n): HotspotStrokePoint[] {\n const points: HotspotStrokePoint[] = [];\n const worldToLocal = makeWorldToLocal(center);\n const unwrapped = unwrapPolygonVertices(vertices);\n const steps = polygonSubdivisionSteps(vertices);\n\n for (let edge = 0; edge < unwrapped.length; edge += 1) {\n const start = unwrapped[edge]!;\n const end = unwrapped[(edge + 1) % unwrapped.length]!;\n\n // This is intentionally the same yaw/pitch interpolation and segment\n // density used by the fill geometry. The outline therefore sits directly\n // on its outer boundary instead of following a different great-circle arc.\n for (let step = 0; step < steps; step += 1) {\n const progress = step / steps;\n const point = panoPositionToVector3(\n {\n yaw: start.unwrappedYaw + (end.unwrappedYaw - start.unwrappedYaw) * progress,\n pitch: start.pitch + (end.pitch - start.pitch) * progress,\n },\n POLYGON_RADIUS,\n )\n .applyMatrix4(worldToLocal);\n points.push([point.x, point.y, point.z]);\n }\n }\n const first = points[0];\n if (first) {\n points.push(first);\n }\n return points;\n}\n\nfunction translateVertices(\n vertices: HotspotPosition[],\n from: HotspotPosition,\n to: HotspotPosition,\n): HotspotPosition[] {\n const yawOffset = normalizePanoYaw(to.yaw - from.yaw);\n const pitchOffset = to.pitch - from.pitch;\n return vertices.map((vertex) => ({\n yaw: normalizePanoYaw(vertex.yaw + yawOffset),\n pitch: clampPanoPitch(vertex.pitch + pitchOffset),\n }));\n}\n\nexport function PolygonHotspot({\n id,\n vertices,\n fill = \"#df6b42\",\n fillOpacity = 0.34,\n stroke = \"#f5fbfc\",\n strokeWidth = 2,\n strokeOpacity = 1,\n strokeDashSize,\n strokeGapSize,\n interactive = true,\n renderOrder = 10,\n draggable = false,\n onVerticesChange,\n onDragStart,\n onDragEnd,\n onInvalid,\n ...anchorProps\n}: PolygonHotspotProps) {\n const issues = useMemo(() => validatePolygonVertices(vertices), [vertices]);\n const valid = issues.length === 0;\n const center = useMemo(() => valid ? polygonCenter(vertices) : null, [valid, vertices]);\n const fillGeometry = useMemo(\n () => valid && center ? makeFillGeometry(vertices, center) : null,\n [center, valid, vertices],\n );\n const strokePoints = useMemo(\n () => valid && center ? makeStrokePositions(vertices, center) : null,\n [center, valid, vertices],\n );\n const resolvedStrokeOpacity = Math.max(0, Math.min(strokeOpacity, 1));\n const startVerticesRef = useRef<HotspotPosition[] | null>(null);\n const issuesKey = issues.map((issue) => issue.code).join(\",\");\n\n useEffect(() => {\n if (!valid) onInvalid?.(issues);\n }, [issues, issuesKey, onInvalid, valid]);\n useEffect(() => () => fillGeometry?.dispose(), [fillGeometry]);\n\n if (!valid || !center || !fillGeometry || !strokePoints || strokePoints.length < 2) {\n return null;\n }\n\n const emitVerticesChange = (event: HotspotDragEvent, callback?: (event: PolygonVerticesChangeEvent) => void) => {\n const startVertices = startVerticesRef.current ?? cloneVertices(vertices);\n const nextVertices = translateVertices(startVertices, event.startPosition, event.position);\n callback?.({\n id,\n vertices: nextVertices,\n startVertices,\n position: event.position,\n startPosition: event.startPosition,\n });\n };\n\n return (\n <HotspotAnchor\n {...anchorProps}\n id={id}\n position={center}\n width={1}\n height={1}\n internalPlacement=\"floating\"\n distance={POLYGON_RADIUS}\n internalOrientation=\"surface\"\n renderOrder={renderOrder}\n draggable={draggable}\n interactive={interactive}\n useAngularScale={false}\n focusContent={\n <HotspotStrokeLine\n color=\"#75cbd3\"\n dashSize={strokeDashSize}\n gapSize={strokeGapSize}\n lineWidth={strokeWidth + 2}\n opacity={1}\n points={strokePoints}\n renderOrder={renderOrder + 2}\n />\n }\n onDragStart={(event) => {\n startVerticesRef.current = cloneVertices(vertices);\n emitVerticesChange(event, onDragStart);\n }}\n onPositionChange={(event) => emitVerticesChange(event, onVerticesChange)}\n onDragEnd={(event) => {\n emitVerticesChange(event, onDragEnd);\n startVerticesRef.current = null;\n }}\n >\n <mesh geometry={fillGeometry} renderOrder={renderOrder}>\n <meshBasicMaterial\n color={fill}\n depthWrite={false}\n opacity={Math.max(0, Math.min(fillOpacity, 1))}\n side={DoubleSide}\n transparent\n />\n </mesh>\n <HotspotStrokeLine\n color={stroke}\n dashSize={strokeDashSize}\n gapSize={strokeGapSize}\n lineWidth={strokeWidth}\n opacity={resolvedStrokeOpacity}\n points={strokePoints}\n renderOrder={renderOrder + 1}\n />\n </HotspotAnchor>\n );\n}\n","import { Line } from \"@react-three/drei\";\nimport { useFrame, useThree } from \"@react-three/fiber\";\nimport { useLayoutEffect, useRef, type ComponentRef } from \"react\";\nimport {\n MathUtils,\n PerspectiveCamera,\n Vector3,\n type Camera,\n type ColorRepresentation,\n} from \"three\";\n\nexport type HotspotStrokePoint = [number, number, number];\n\nexport type HotspotStrokeLineProps = {\n points: ReadonlyArray<HotspotStrokePoint>;\n color: ColorRepresentation;\n lineWidth: number;\n opacity: number;\n renderOrder: number;\n /** Dash length in CSS pixels. Omit or 0 for a solid stroke. */\n dashSize?: number;\n /** Gap length in CSS pixels. Defaults to `dashSize` when dashed. */\n gapSize?: number;\n};\n\ntype DashedLineObject = ComponentRef<typeof Line>;\n\nconst LINE_WORLD_POSITION = new Vector3();\n\nfunction applyScreenSpaceDashScale(\n object: DashedLineObject | null,\n camera: Camera,\n viewportHeight: number,\n) {\n const material = object?.material;\n if (!object || typeof material?.dashScale !== \"number\") {\n return;\n }\n object.getWorldPosition(LINE_WORLD_POSITION);\n const depth = Math.max(camera.position.distanceTo(LINE_WORLD_POSITION), 1);\n const fov = camera instanceof PerspectiveCamera ? camera.fov : 75;\n material.dashScale =\n viewportHeight / (2 * Math.tan(MathUtils.degToRad(fov) * 0.5) * depth);\n}\n\nfunction resolveDash(\n dashSize: number | undefined,\n gapSize: number | undefined,\n): { dashed: boolean; dashSize: number; gapSize: number } {\n if (dashSize === undefined || !Number.isFinite(dashSize) || dashSize <= 0) {\n return { dashed: false, dashSize: 1, gapSize: 1 };\n }\n return {\n dashed: true,\n dashSize,\n gapSize: Number.isFinite(gapSize) ? Math.max(0, gapSize!) : dashSize,\n };\n}\n\n/** Screen-space fat line shared by polygon and polyline hotspot outlines. */\nexport function HotspotStrokeLine({\n points,\n color,\n lineWidth,\n opacity,\n renderOrder,\n dashSize,\n gapSize,\n}: HotspotStrokeLineProps) {\n const lineRef = useRef<DashedLineObject>(null);\n const { camera, size } = useThree();\n const dash = resolveDash(dashSize, gapSize);\n\n useLayoutEffect(() => {\n if (!dash.dashed) {\n return;\n }\n applyScreenSpaceDashScale(lineRef.current, camera, size.height);\n }, [camera, dash.dashed, dash.dashSize, dash.gapSize, size.height]);\n\n useFrame((state) => {\n if (!dash.dashed) {\n return;\n }\n applyScreenSpaceDashScale(lineRef.current, state.camera, state.size.height);\n });\n\n return (\n <Line\n ref={lineRef}\n alphaToCoverage\n color={color}\n dashed={dash.dashed}\n dashSize={dash.dashSize}\n depthTest\n depthWrite={false}\n gapSize={dash.gapSize}\n lineWidth={Math.max(0.5, lineWidth)}\n opacity={opacity}\n points={points}\n renderOrder={renderOrder}\n transparent\n worldUnits={false}\n />\n );\n}\n","import { useEffect, useMemo, useRef } from \"react\";\nimport {\n ColorRepresentation,\n MathUtils,\n Matrix4,\n Quaternion,\n Vector3,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport {\n HotspotStrokeLine,\n type HotspotStrokePoint,\n} from \"./hotspot-stroke-line\";\nimport {\n clampPanoPitch,\n normalizePanoPosition,\n normalizePanoYaw,\n panoPositionToVector3,\n vector3ToPanoPosition,\n} from \"./coordinates\";\nimport type {\n HotspotCommonProps,\n HotspotDragEvent,\n HotspotPosition,\n} from \"./types\";\n\nconst POLYLINE_RADIUS = 990;\nconst MAX_SEGMENT_DEGREES = 7;\n\nexport type PolylineValidationIssue = {\n code: \"too_few_vertices\";\n message: string;\n};\n\nexport type PolylineVerticesChangeEvent = {\n id: string;\n vertices: HotspotPosition[];\n startVertices: HotspotPosition[];\n position: HotspotPosition;\n startPosition: HotspotPosition;\n};\n\nexport type PolylineHotspotProps = Omit<\n HotspotCommonProps,\n | \"position\"\n | \"width\"\n | \"height\"\n | \"scale\"\n | \"mode\"\n | \"distance\"\n | \"scaleMode\"\n | \"rotation\"\n | \"onDragStart\"\n | \"onPositionChange\"\n | \"onDragEnd\"\n> & {\n vertices: HotspotPosition[];\n stroke?: ColorRepresentation;\n /** Screen-space line width in CSS pixels. Defaults to 2. */\n strokeWidth?: number;\n strokeOpacity?: number;\n /** Dash length in CSS pixels. Omit or 0 for a solid stroke. */\n strokeDashSize?: number;\n /** Gap length in CSS pixels. Defaults to `strokeDashSize` when dashed. */\n strokeGapSize?: number;\n onVerticesChange?: (event: PolylineVerticesChangeEvent) => void;\n onDragStart?: (event: PolylineVerticesChangeEvent) => void;\n onDragEnd?: (event: PolylineVerticesChangeEvent) => void;\n onInvalid?: (issues: PolylineValidationIssue[]) => void;\n};\n\ntype UnwrappedVertex = HotspotPosition & { unwrappedYaw: number };\n\nfunction cloneVertices(vertices: HotspotPosition[]): HotspotPosition[] {\n return vertices.map((vertex) => normalizePanoPosition(vertex));\n}\n\nfunction unwrapVertices(vertices: HotspotPosition[]): UnwrappedVertex[] {\n const unwrapped: UnwrappedVertex[] = [];\n for (const vertex of vertices) {\n const normalized = normalizePanoPosition(vertex);\n const previous = unwrapped[unwrapped.length - 1];\n if (!previous) {\n unwrapped.push({ ...normalized, unwrappedYaw: normalized.yaw });\n continue;\n }\n let yaw = normalized.yaw;\n while (yaw - previous.unwrappedYaw > 180) yaw -= 360;\n while (yaw - previous.unwrappedYaw <= -180) yaw += 360;\n unwrapped.push({ ...normalized, unwrappedYaw: yaw });\n }\n return unwrapped;\n}\n\nfunction polylineCenter(vertices: HotspotPosition[]): HotspotPosition {\n const sum = vertices.reduce(\n (total, vertex) => total.add(panoPositionToVector3(vertex).normalize()),\n new Vector3(),\n );\n return sum.lengthSq() > 1e-8\n ? vector3ToPanoPosition(sum)\n : normalizePanoPosition(vertices[0]!);\n}\n\nfunction surfaceQuaternion(position: HotspotPosition): Quaternion {\n const outward = panoPositionToVector3(position).normalize();\n const inward = outward.clone().negate();\n const pitch = MathUtils.degToRad(position.pitch);\n const yaw = MathUtils.degToRad(position.yaw);\n const localUp = new Vector3(\n -Math.sin(pitch) * Math.sin(yaw),\n Math.cos(pitch),\n Math.sin(pitch) * Math.cos(yaw),\n ).normalize();\n return new Quaternion().setFromRotationMatrix(\n new Matrix4().makeBasis(localUp.clone().cross(inward).normalize(), localUp, inward),\n );\n}\n\nfunction makeWorldToLocal(center: HotspotPosition): Matrix4 {\n return new Matrix4()\n .compose(\n panoPositionToVector3(center, POLYLINE_RADIUS),\n surfaceQuaternion(center),\n new Vector3(1, 1, 1),\n )\n .invert();\n}\n\nfunction subdivisionSteps(vertices: HotspotPosition[]): number {\n let maxAngle = 0;\n for (let index = 0; index < vertices.length - 1; index += 1) {\n maxAngle = Math.max(\n maxAngle,\n panoPositionToVector3(vertices[index]!).angleTo(\n panoPositionToVector3(vertices[index + 1]!),\n ),\n );\n }\n return Math.min(\n 8,\n Math.max(1, Math.ceil((MathUtils.radToDeg(maxAngle)) / MAX_SEGMENT_DEGREES)),\n );\n}\n\nfunction makeLinePositions(\n vertices: HotspotPosition[],\n center: HotspotPosition,\n): HotspotStrokePoint[] {\n const points: HotspotStrokePoint[] = [];\n const worldToLocal = makeWorldToLocal(center);\n const unwrapped = unwrapVertices(vertices);\n const steps = subdivisionSteps(vertices);\n\n for (let edge = 0; edge < unwrapped.length - 1; edge += 1) {\n const start = unwrapped[edge]!;\n const end = unwrapped[edge + 1]!;\n for (let step = 0; step < steps; step += 1) {\n const progress = step / steps;\n const point = panoPositionToVector3(\n {\n yaw: start.unwrappedYaw + (end.unwrappedYaw - start.unwrappedYaw) * progress,\n pitch: start.pitch + (end.pitch - start.pitch) * progress,\n },\n POLYLINE_RADIUS,\n ).applyMatrix4(worldToLocal);\n points.push([point.x, point.y, point.z]);\n }\n }\n\n const last = unwrapped[unwrapped.length - 1]!;\n const lastPoint = panoPositionToVector3(last, POLYLINE_RADIUS).applyMatrix4(worldToLocal);\n points.push([lastPoint.x, lastPoint.y, lastPoint.z]);\n return points;\n}\n\nfunction translateVertices(\n vertices: HotspotPosition[],\n from: HotspotPosition,\n to: HotspotPosition,\n): HotspotPosition[] {\n const yawOffset = normalizePanoYaw(to.yaw - from.yaw);\n const pitchOffset = to.pitch - from.pitch;\n return vertices.map((vertex) => ({\n yaw: normalizePanoYaw(vertex.yaw + yawOffset),\n pitch: clampPanoPitch(vertex.pitch + pitchOffset),\n }));\n}\n\nexport function validatePolylineVertices(\n vertices: HotspotPosition[],\n): PolylineValidationIssue[] {\n return vertices.length < 2\n ? [{ code: \"too_few_vertices\", message: \"A polyline needs at least two vertices.\" }]\n : [];\n}\n\nexport function PolylineHotspot({\n id,\n vertices,\n stroke = \"#f5fbfc\",\n strokeWidth = 2,\n strokeOpacity = 1,\n strokeDashSize,\n strokeGapSize,\n renderOrder = 10,\n draggable = false,\n onVerticesChange,\n onDragStart,\n onDragEnd,\n onInvalid,\n ...anchorProps\n}: PolylineHotspotProps) {\n const issues = useMemo(() => validatePolylineVertices(vertices), [vertices]);\n const valid = issues.length === 0;\n const center = useMemo(() => valid ? polylineCenter(vertices) : null, [valid, vertices]);\n const linePoints = useMemo(\n () => valid && center ? makeLinePositions(vertices, center) : null,\n [center, valid, vertices],\n );\n const opacity = Math.max(0, Math.min(strokeOpacity, 1));\n const startVerticesRef = useRef<HotspotPosition[] | null>(null);\n\n useEffect(() => {\n if (!valid) onInvalid?.(issues);\n }, [issues, onInvalid, valid]);\n\n if (!valid || !center || !linePoints || linePoints.length < 2) return null;\n\n const emitVerticesChange = (\n event: HotspotDragEvent,\n callback?: (event: PolylineVerticesChangeEvent) => void,\n ) => {\n const startVertices = startVerticesRef.current ?? cloneVertices(vertices);\n callback?.({\n id,\n vertices: translateVertices(startVertices, event.startPosition, event.position),\n startVertices,\n position: event.position,\n startPosition: event.startPosition,\n });\n };\n\n return (\n <HotspotAnchor\n {...anchorProps}\n id={id}\n position={center}\n width={1}\n height={1}\n internalPlacement=\"floating\"\n distance={POLYLINE_RADIUS}\n internalOrientation=\"surface\"\n renderOrder={renderOrder}\n draggable={draggable}\n useAngularScale={false}\n focusContent={\n <HotspotStrokeLine\n color=\"#75cbd3\"\n dashSize={strokeDashSize}\n gapSize={strokeGapSize}\n lineWidth={strokeWidth + 2}\n opacity={1}\n points={linePoints}\n renderOrder={renderOrder + 2}\n />\n }\n onDragStart={(event) => {\n startVerticesRef.current = cloneVertices(vertices);\n emitVerticesChange(event, onDragStart);\n }}\n onPositionChange={(event) => emitVerticesChange(event, onVerticesChange)}\n onDragEnd={(event) => {\n emitVerticesChange(event, onDragEnd);\n startVerticesRef.current = null;\n }}\n >\n <HotspotStrokeLine\n color={stroke}\n dashSize={strokeDashSize}\n gapSize={strokeGapSize}\n lineWidth={strokeWidth}\n opacity={opacity}\n points={linePoints}\n renderOrder={renderOrder + 1}\n />\n </HotspotAnchor>\n );\n}\n","import { useEffect, useRef, useState } from \"react\";\nimport {\n CanvasTexture,\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport { ImageHotspot } from \"./image-hotspot\";\nimport type { HotspotCommonProps } from \"./types\";\n\nconst GRAPHIC_TEXTURE_SIZE = 512;\n\ntype GraphicPaint = {\n fill?: string;\n stroke?: string;\n strokeWidth?: number;\n};\n\nexport type CircleGraphic = GraphicPaint & {\n kind: \"circle\";\n};\n\nexport type TriangleGraphic = GraphicPaint & {\n kind: \"triangle\";\n};\n\nexport type DiamondGraphic = GraphicPaint & {\n kind: \"diamond\";\n};\n\nexport type StarGraphic = GraphicPaint & {\n kind: \"star\";\n};\n\nexport type ArrowGraphic = GraphicPaint & {\n kind: \"arrow\";\n};\n\nexport type RectangleGraphic = GraphicPaint & {\n kind: \"rectangle\";\n /** Relative radius from 0 (square corners) to 0.5 (maximum rounded corners). */\n cornerRadius?: number;\n};\n\nexport type RingGraphic = GraphicPaint & {\n kind: \"ring\";\n innerRadius?: number;\n};\n\nexport type SvgGraphic = {\n kind: \"svg\";\n src: string;\n};\n\nexport type SvgPathGraphic = GraphicPaint & {\n kind: \"path\";\n path: string;\n viewBox: [x: number, y: number, width: number, height: number];\n};\n\nexport type GraphicDefinition =\n | CircleGraphic\n | TriangleGraphic\n | DiamondGraphic\n | StarGraphic\n | ArrowGraphic\n | RectangleGraphic\n | RingGraphic\n | SvgGraphic\n | SvgPathGraphic;\n\nexport type GraphicHotspotProps = HotspotCommonProps & {\n graphic: GraphicDefinition;\n onLoad?: (texture: Texture) => void;\n onError?: (error: unknown) => void;\n};\n\nfunction resolveStrokeWidth(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(value!, 0) : 8;\n}\n\nfunction resolveCornerRadius(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(0, Math.min(value!, 0.5)) : 0;\n}\n\nfunction roundedRectanglePath(\n context: CanvasRenderingContext2D,\n x: number,\n y: number,\n width: number,\n height: number,\n radiusRatio: number,\n aspectWidth: number,\n aspectHeight: number,\n) {\n const safeAspectWidth = Number.isFinite(aspectWidth) && aspectWidth > 0 ? aspectWidth : 1;\n const safeAspectHeight = Number.isFinite(aspectHeight) && aspectHeight > 0 ? aspectHeight : 1;\n const shortSide = Math.min(safeAspectWidth, safeAspectHeight);\n const safeRadiusRatio = resolveCornerRadius(radiusRatio);\n const radiusX = Math.min(width / 2, (width * safeRadiusRatio * shortSide) / safeAspectWidth);\n const radiusY = Math.min(height / 2, (height * safeRadiusRatio * shortSide) / safeAspectHeight);\n\n context.beginPath();\n context.moveTo(x + radiusX, y);\n context.lineTo(x + width - radiusX, y);\n context.ellipse(x + width - radiusX, y + radiusY, radiusX, radiusY, 0, -Math.PI / 2, 0);\n context.lineTo(x + width, y + height - radiusY);\n context.ellipse(x + width - radiusX, y + height - radiusY, radiusX, radiusY, 0, 0, Math.PI / 2);\n context.lineTo(x + radiusX, y + height);\n context.ellipse(x + radiusX, y + height - radiusY, radiusX, radiusY, 0, Math.PI / 2, Math.PI);\n context.lineTo(x, y + radiusY);\n context.ellipse(x + radiusX, y + radiusY, radiusX, radiusY, 0, Math.PI, Math.PI * 1.5);\n context.closePath();\n}\n\nfunction polygonPath(\n context: CanvasRenderingContext2D,\n points: Array<[number, number]>,\n) {\n context.beginPath();\n context.moveTo(points[0]![0], points[0]![1]);\n for (const [x, y] of points.slice(1)) {\n context.lineTo(x, y);\n }\n context.closePath();\n}\n\nfunction paintPath(\n context: CanvasRenderingContext2D,\n graphic: GraphicPaint,\n path?: Path2D,\n) {\n if (graphic.fill) {\n context.fillStyle = graphic.fill;\n path ? context.fill(path) : context.fill();\n }\n if (graphic.stroke) {\n context.strokeStyle = graphic.stroke;\n context.lineWidth = resolveStrokeWidth(graphic.strokeWidth);\n path ? context.stroke(path) : context.stroke();\n }\n}\n\nfunction drawGraphic(\n context: CanvasRenderingContext2D,\n graphic: Exclude<GraphicDefinition, SvgGraphic>,\n aspectWidth: number,\n aspectHeight: number,\n) {\n const padding = Math.max(resolveStrokeWidth(graphic.strokeWidth) / 2 + 2, 4);\n const drawableSize = GRAPHIC_TEXTURE_SIZE - padding * 2;\n\n context.clearRect(0, 0, GRAPHIC_TEXTURE_SIZE, GRAPHIC_TEXTURE_SIZE);\n context.lineJoin = \"round\";\n context.lineCap = \"round\";\n\n if (graphic.kind === \"circle\") {\n context.beginPath();\n context.arc(\n GRAPHIC_TEXTURE_SIZE / 2,\n GRAPHIC_TEXTURE_SIZE / 2,\n drawableSize / 2,\n 0,\n Math.PI * 2,\n );\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"triangle\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n polygonPath(context, [\n [center, padding],\n [padding + drawableSize, padding + drawableSize],\n [padding, padding + drawableSize],\n ]);\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"diamond\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n polygonPath(context, [\n [center, padding],\n [padding + drawableSize, center],\n [center, padding + drawableSize],\n [padding, center],\n ]);\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"star\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n const outerRadius = drawableSize / 2;\n const innerRadius = outerRadius * 0.45;\n const points: Array<[number, number]> = [];\n for (let index = 0; index < 10; index += 1) {\n const angle = -Math.PI / 2 + (index * Math.PI) / 5;\n const radius = index % 2 === 0 ? outerRadius : innerRadius;\n points.push([\n center + Math.cos(angle) * radius,\n center + Math.sin(angle) * radius,\n ]);\n }\n polygonPath(context, points);\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"arrow\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n const top = padding;\n const bottom = padding + drawableSize;\n const headBottom = top + drawableSize * 0.43;\n const headHalfWidth = drawableSize * 0.38;\n const stemHalfWidth = drawableSize * 0.14;\n polygonPath(context, [\n [center, top],\n [center + headHalfWidth, headBottom],\n [center + stemHalfWidth, headBottom],\n [center + stemHalfWidth, bottom],\n [center - stemHalfWidth, bottom],\n [center - stemHalfWidth, headBottom],\n [center - headHalfWidth, headBottom],\n ]);\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"rectangle\") {\n roundedRectanglePath(\n context,\n padding,\n padding,\n drawableSize,\n drawableSize,\n graphic.cornerRadius ?? 0,\n aspectWidth,\n aspectHeight,\n );\n paintPath(context, graphic);\n return;\n }\n\n if (graphic.kind === \"ring\") {\n const center = GRAPHIC_TEXTURE_SIZE / 2;\n const outerRadius = drawableSize / 2;\n const innerRadius = Math.max(\n 0,\n Math.min(outerRadius - 1, (graphic.innerRadius ?? 0.58) * outerRadius),\n );\n context.beginPath();\n context.arc(center, center, outerRadius, 0, Math.PI * 2);\n context.moveTo(center + innerRadius, center);\n context.arc(center, center, innerRadius, 0, Math.PI * 2, true);\n if (graphic.fill ?? graphic.stroke) {\n context.fillStyle = graphic.fill ?? graphic.stroke ?? \"#ffffff\";\n context.fill(\"evenodd\");\n }\n if (graphic.stroke) {\n context.strokeStyle = graphic.stroke;\n context.lineWidth = resolveStrokeWidth(graphic.strokeWidth);\n context.stroke();\n }\n return;\n }\n\n const [x, y, width, height] = graphic.viewBox;\n if (!Number.isFinite(width) || !Number.isFinite(height) || width <= 0 || height <= 0) {\n throw new Error(\"SVG path viewBox must have a positive width and height.\");\n }\n const path = new Path2D(graphic.path);\n context.save();\n context.translate(padding, padding);\n context.scale(drawableSize / width, drawableSize / height);\n context.translate(-x, -y);\n paintPath(context, graphic, path);\n context.restore();\n}\n\nfunction createGraphicTexture(\n graphic: Exclude<GraphicDefinition, SvgGraphic>,\n aspectWidth: number,\n aspectHeight: number,\n): CanvasTexture {\n const canvas = document.createElement(\"canvas\");\n canvas.width = GRAPHIC_TEXTURE_SIZE;\n canvas.height = GRAPHIC_TEXTURE_SIZE;\n const context = canvas.getContext(\"2d\");\n if (!context) {\n throw new Error(\"Canvas 2D is unavailable for this graphic hotspot.\");\n }\n drawGraphic(context, graphic, aspectWidth, aspectHeight);\n\n const texture = new CanvasTexture(canvas);\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearMipmapLinearFilter;\n texture.generateMipmaps = true;\n texture.needsUpdate = true;\n return texture;\n}\n\nfunction useGraphicTexture(\n graphic: Exclude<GraphicDefinition, SvgGraphic>,\n aspectWidth: number,\n aspectHeight: number,\n onLoad: GraphicHotspotProps[\"onLoad\"],\n onError: GraphicHotspotProps[\"onError\"],\n) {\n const [texture, setTexture] = useState<CanvasTexture | null>(null);\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n\n useEffect(() => {\n let nextTexture: CanvasTexture | null = null;\n try {\n nextTexture = createGraphicTexture(graphic, aspectWidth, aspectHeight);\n setTexture(nextTexture);\n onLoadRef.current?.(nextTexture);\n } catch (error) {\n setTexture(null);\n onErrorRef.current?.(error);\n }\n\n return () => {\n nextTexture?.dispose();\n };\n }, [aspectHeight, aspectWidth, graphic]);\n\n return texture;\n}\n\nfunction CanvasGraphicHotspot({\n graphic,\n width = 10,\n height = 10,\n opacity,\n onLoad,\n onError,\n ...anchorProps\n}: GraphicHotspotProps & { graphic: Exclude<GraphicDefinition, SvgGraphic> }) {\n const texture = useGraphicTexture(graphic, width, height, onLoad, onError);\n\n return (\n <HotspotAnchor {...anchorProps} height={height} width={width}>\n <HotspotPlane map={texture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n\nexport function GraphicHotspot(props: GraphicHotspotProps) {\n const { graphic, ...restProps } = props;\n if (graphic.kind === \"svg\") {\n const imageProps = restProps;\n return <ImageHotspot {...imageProps} src={graphic.src} />;\n }\n\n return <CanvasGraphicHotspot {...restProps} graphic={graphic} />;\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nconst DEFAULT_SEQUENCE_FPS = 12;\n\nexport type SequenceFrameDirection = \"horizontal\" | \"vertical\";\n\nexport type SequenceLoadProgress = {\n id: string;\n total: number;\n loaded: number;\n failed: number;\n};\n\nexport type SequenceFrameEvent = {\n id: string;\n index: number;\n src: string;\n};\n\nexport type SequencePlaybackState = \"playing\" | \"paused\" | \"ended\";\n\nexport type SequenceHotspotErrorEvent = {\n id: string;\n src: string;\n error: unknown;\n};\n\nexport type SequenceHotspotProps = HotspotCommonProps & {\n /** A sprite sheet containing each frame in equally sized cells. */\n src: string;\n /** Number of cells in the sprite sheet, from left-to-right or top-to-bottom. */\n frameCount: number;\n frameDirection?: SequenceFrameDirection;\n playing: boolean;\n fps?: number;\n loop?: boolean;\n onFrameChange?: (event: SequenceFrameEvent) => void;\n onLoadProgress?: (progress: SequenceLoadProgress) => void;\n onPlaybackStateChange?: (state: SequencePlaybackState) => void;\n onEnded?: () => void;\n onError?: (event: SequenceHotspotErrorEvent) => void;\n};\n\nfunction resolveFps(value: number | undefined): number {\n return Number.isFinite(value) && value! > 0 ? value! : DEFAULT_SEQUENCE_FPS;\n}\n\nfunction resolveFrameCount(value: number): number {\n return Number.isFinite(value) ? Math.max(1, Math.floor(value)) : 1;\n}\n\nfunction useSpriteTexture({\n id,\n src,\n onError,\n onLoadProgress,\n}: Pick<SequenceHotspotProps, \"id\" | \"src\" | \"onError\" | \"onLoadProgress\">) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n const onLoadProgressRef = useRef(onLoadProgress);\n onErrorRef.current = onError;\n onLoadProgressRef.current = onLoadProgress;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!src) {\n onLoadProgressRef.current?.({ id, total: 1, loaded: 0, failed: 1 });\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n src,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n loadedTexture.anisotropy = gl.capabilities.getMaxAnisotropy();\n loadedTexture.needsUpdate = true;\n onLoadProgressRef.current?.({ id, total: 1, loaded: 1, failed: 0 });\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (!active) {\n return;\n }\n onLoadProgressRef.current?.({ id, total: 1, loaded: 0, failed: 1 });\n onErrorRef.current?.({ id, src, error });\n },\n );\n\n return () => {\n active = false;\n };\n }, [gl, id, src]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nexport function SequenceHotspot({\n id,\n src,\n frameCount: requestedFrameCount,\n frameDirection = \"vertical\",\n playing,\n fps,\n loop = true,\n width = 12,\n height = 8,\n opacity,\n onFrameChange,\n onLoadProgress,\n onPlaybackStateChange,\n onEnded,\n onError,\n ...anchorProps\n}: SequenceHotspotProps) {\n const texture = useSpriteTexture({ id, src, onError, onLoadProgress });\n const frameCount = resolveFrameCount(requestedFrameCount);\n const safeFps = resolveFps(fps);\n const [frameIndex, setFrameIndex] = useState(0);\n const elapsedRef = useRef(0);\n const frameIndexRef = useRef(0);\n const endedRef = useRef(false);\n const lastPlaybackStateRef = useRef<SequencePlaybackState | null>(null);\n const onFrameChangeRef = useRef(onFrameChange);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n const onEndedRef = useRef(onEnded);\n onFrameChangeRef.current = onFrameChange;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n onEndedRef.current = onEnded;\n\n useEffect(() => {\n elapsedRef.current = 0;\n frameIndexRef.current = 0;\n endedRef.current = false;\n setFrameIndex(0);\n }, [frameCount, frameDirection, src]);\n\n useEffect(() => {\n if (!texture) {\n return;\n }\n texture.repeat.set(\n frameDirection === \"horizontal\" ? 1 / frameCount : 1,\n frameDirection === \"vertical\" ? 1 / frameCount : 1,\n );\n texture.offset.set(\n frameDirection === \"horizontal\" ? frameIndex / frameCount : 0,\n frameDirection === \"vertical\" ? 1 - (frameIndex + 1) / frameCount : 0,\n );\n texture.needsUpdate = true;\n }, [frameCount, frameDirection, frameIndex, texture]);\n\n useEffect(() => {\n if (!texture) {\n return;\n }\n onFrameChangeRef.current?.({ id, index: 0, src });\n }, [id, src, texture]);\n\n useEffect(() => {\n if (!texture) {\n return;\n }\n if (playing && endedRef.current) {\n elapsedRef.current = 0;\n frameIndexRef.current = 0;\n endedRef.current = false;\n setFrameIndex(0);\n }\n if (!playing && endedRef.current) {\n return;\n }\n const nextState: SequencePlaybackState = playing ? \"playing\" : \"paused\";\n if (lastPlaybackStateRef.current !== nextState) {\n lastPlaybackStateRef.current = nextState;\n onPlaybackStateChangeRef.current?.(nextState);\n }\n }, [playing, texture]);\n\n useFrame((_, deltaSeconds) => {\n if (!texture || !playing || endedRef.current) {\n return;\n }\n elapsedRef.current += deltaSeconds;\n const steps = Math.floor(elapsedRef.current * safeFps);\n if (steps === 0) {\n return;\n }\n elapsedRef.current -= steps / safeFps;\n\n let nextIndex = frameIndexRef.current + steps;\n if (nextIndex >= frameCount) {\n if (loop) {\n nextIndex %= frameCount;\n } else {\n nextIndex = frameCount - 1;\n endedRef.current = true;\n if (lastPlaybackStateRef.current !== \"ended\") {\n lastPlaybackStateRef.current = \"ended\";\n onPlaybackStateChangeRef.current?.(\"ended\");\n onEndedRef.current?.();\n }\n }\n }\n\n if (nextIndex !== frameIndexRef.current) {\n frameIndexRef.current = nextIndex;\n setFrameIndex(nextIndex);\n onFrameChangeRef.current?.({ id, index: nextIndex, src });\n }\n });\n\n return (\n <HotspotAnchor {...anchorProps} id={id} height={height} width={width}>\n <HotspotPlane map={texture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n","import { useThree } from \"@react-three/fiber\";\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n VideoTexture,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nexport type VideoPlaybackState = \"playing\" | \"paused\" | \"ended\" | \"blocked\";\n\nexport type VideoHotspotErrorEvent = {\n id: string;\n source: \"poster\" | \"video\";\n error: unknown;\n};\n\nexport type VideoHotspotProps = HotspotCommonProps & {\n src: string;\n playing: boolean;\n poster?: string;\n loop?: boolean;\n muted?: boolean;\n volume?: number;\n playsInline?: boolean;\n preload?: \"none\" | \"metadata\" | \"auto\";\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n onPlaybackStateChange?: (state: VideoPlaybackState) => void;\n onPlaybackError?: (error: unknown) => void;\n onEnded?: () => void;\n onError?: (event: VideoHotspotErrorEvent) => void;\n};\n\ntype VideoResource = {\n video: HTMLVideoElement;\n texture: VideoTexture;\n ready: boolean;\n};\n\nfunction clampVolume(volume: number | undefined): number {\n if (!Number.isFinite(volume)) {\n return 1;\n }\n return Math.max(0, Math.min(volume!, 1));\n}\n\nfunction usePosterTexture(\n id: string,\n poster: string | undefined,\n onError: VideoHotspotProps[\"onError\"],\n) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n onErrorRef.current = onError;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!poster) {\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n poster,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n loadedTexture.anisotropy = gl.capabilities.getMaxAnisotropy();\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n onErrorRef.current?.({ id, source: \"poster\", error });\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [gl, id, poster]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nfunction useVideoResource({\n crossOrigin,\n id,\n onEnded,\n onError,\n onPlaybackStateChange,\n playsInline,\n poster,\n src,\n}: Pick<\n VideoHotspotProps,\n | \"crossOrigin\"\n | \"id\"\n | \"onEnded\"\n | \"onError\"\n | \"onPlaybackStateChange\"\n | \"playsInline\"\n | \"poster\"\n | \"src\"\n>) {\n const [resource, setResource] = useState<VideoResource | null>(null);\n const onEndedRef = useRef(onEnded);\n const onErrorRef = useRef(onError);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n onEndedRef.current = onEnded;\n onErrorRef.current = onError;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n\n useEffect(() => {\n if (!src) {\n setResource(null);\n return;\n }\n\n let active = true;\n const video = document.createElement(\"video\");\n if (crossOrigin !== undefined) {\n video.crossOrigin = crossOrigin;\n }\n video.playsInline = playsInline ?? true;\n video.poster = poster ?? \"\";\n const texture = new VideoTexture(video);\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearFilter;\n texture.generateMipmaps = false;\n\n const notifyState = (state: VideoPlaybackState) => {\n if (active) {\n onPlaybackStateChangeRef.current?.(state);\n }\n };\n const markReady = () => {\n if (!active) {\n return;\n }\n setResource((current) =>\n current?.video === video ? { ...current, ready: true } : current,\n );\n };\n const reportError = () => {\n if (active) {\n onErrorRef.current?.({\n id,\n source: \"video\",\n error: video.error ?? new Error(`Unable to load video source: ${src}`),\n });\n }\n };\n\n const handleEnded = () => {\n notifyState(\"ended\");\n onEndedRef.current?.();\n };\n const handlePause = () => notifyState(\"paused\");\n const handlePlay = () => notifyState(\"playing\");\n video.addEventListener(\"canplay\", markReady);\n video.addEventListener(\"ended\", handleEnded);\n video.addEventListener(\"error\", reportError);\n video.addEventListener(\"pause\", handlePause);\n video.addEventListener(\"play\", handlePlay);\n setResource({ video, texture, ready: false });\n video.src = src;\n video.load();\n\n return () => {\n active = false;\n video.removeEventListener(\"canplay\", markReady);\n video.removeEventListener(\"ended\", handleEnded);\n video.removeEventListener(\"error\", reportError);\n video.removeEventListener(\"pause\", handlePause);\n video.removeEventListener(\"play\", handlePlay);\n video.pause();\n video.removeAttribute(\"src\");\n video.load();\n texture.dispose();\n };\n }, [crossOrigin, id, playsInline, poster, src]);\n\n return resource;\n}\n\nexport function VideoHotspot({\n id,\n src,\n playing,\n poster,\n loop = false,\n muted = true,\n volume = 1,\n playsInline = true,\n preload = \"metadata\",\n crossOrigin,\n width = 16,\n height = 9,\n opacity,\n onPlaybackStateChange,\n onPlaybackError,\n onEnded,\n onError,\n ...anchorProps\n}: VideoHotspotProps) {\n const resource = useVideoResource({\n crossOrigin,\n id,\n onEnded,\n onError,\n onPlaybackStateChange,\n playsInline,\n poster,\n src,\n });\n const posterTexture = usePosterTexture(id, poster, onError);\n const onPlaybackErrorRef = useRef(onPlaybackError);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n onPlaybackErrorRef.current = onPlaybackError;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n resource.video.loop = loop;\n resource.video.muted = muted;\n resource.video.volume = clampVolume(volume);\n resource.video.playsInline = playsInline;\n resource.video.preload = preload;\n }, [loop, muted, playsInline, preload, resource, volume]);\n\n useEffect(() => {\n if (!resource) {\n return;\n }\n let active = true;\n if (!playing) {\n resource.video.pause();\n return () => {\n active = false;\n };\n }\n\n void resource.video.play().catch((error: unknown) => {\n if (!active) {\n return;\n }\n onPlaybackStateChangeRef.current?.(\"blocked\");\n onPlaybackErrorRef.current?.(error);\n });\n\n return () => {\n active = false;\n };\n }, [playing, resource]);\n\n const activeTexture = resource?.ready ? resource.texture : posterTexture;\n\n return (\n <HotspotAnchor {...anchorProps} id={id} height={height} width={width}>\n <HotspotPlane map={activeTexture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n","import { useFrame, useThree } from \"@react-three/fiber\";\nimport type { Howl } from \"howler\";\nimport { useEffect, useRef, useState } from \"react\";\nimport {\n CanvasTexture,\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n TextureLoader,\n} from \"three\";\nimport { createUnlockingHowl, sourceList } from \"../audio/howl\";\nimport {\n audioSpatialFromView,\n clampAudioVolume,\n clampLookRange,\n} from \"./audio-spatial\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nconst SPEAKER_TEXTURE_SIZE = 512;\n\nexport type AudioPlaybackState = \"playing\" | \"paused\" | \"ended\" | \"blocked\";\n\nexport type AudioHotspotErrorEvent = {\n id: string;\n error: unknown;\n};\n\ntype AudioMarkerState = \"stopped\" | \"playing\";\n\nexport type AudioHotspotProps = HotspotCommonProps & {\n src: string | string[];\n playing: boolean;\n loop?: boolean;\n muted?: boolean;\n volume?: number;\n /** Degrees of look-away before the source is silent. Defaults to 360 (no look attenuation). */\n range?: number;\n pauseWhenHidden?: boolean;\n /** Optional stopped-state image. When omitted, a built-in speaker icon is used. */\n icon?: string;\n /** Optional playing-state image. Falls back to `icon`, then the built-in playing icon. */\n playingIcon?: string;\n /** When false, no visual marker is rendered. Audio still plays. Defaults to true. */\n marker?: boolean;\n crossOrigin?: \"\" | \"anonymous\" | \"use-credentials\";\n onPlaybackStateChange?: (state: AudioPlaybackState) => void;\n onPlaybackError?: (error: unknown) => void;\n onEnded?: () => void;\n onError?: (event: AudioHotspotErrorEvent) => void;\n};\n\nfunction paintSpeakerBody(\n context: CanvasRenderingContext2D,\n center: number,\n) {\n context.fillStyle = \"#f5fbfc\";\n context.beginPath();\n context.moveTo(center - 92, center - 36);\n context.lineTo(center - 28, center - 36);\n context.lineTo(center + 28, center - 96);\n context.lineTo(center + 28, center + 96);\n context.lineTo(center - 28, center + 36);\n context.lineTo(center - 92, center + 36);\n context.closePath();\n context.fill();\n}\n\nfunction createSpeakerTexture(state: AudioMarkerState): CanvasTexture {\n const canvas = document.createElement(\"canvas\");\n canvas.width = SPEAKER_TEXTURE_SIZE;\n canvas.height = SPEAKER_TEXTURE_SIZE;\n const context = canvas.getContext(\"2d\");\n if (!context) {\n throw new Error(\"Canvas 2D is unavailable for this audio hotspot.\");\n }\n\n const center = SPEAKER_TEXTURE_SIZE / 2;\n context.clearRect(0, 0, SPEAKER_TEXTURE_SIZE, SPEAKER_TEXTURE_SIZE);\n context.lineJoin = \"round\";\n context.lineCap = \"round\";\n\n context.beginPath();\n context.arc(center, center, center - 18, 0, Math.PI * 2);\n context.fillStyle = state === \"playing\" ? \"#df6b42\" : \"#1a3a40\";\n context.fill();\n context.strokeStyle = \"#f5fbfc\";\n context.lineWidth = 22;\n context.stroke();\n\n paintSpeakerBody(context, center);\n\n context.strokeStyle = \"#f5fbfc\";\n context.lineWidth = 18;\n switch (state) {\n case \"stopped\":\n break;\n case \"playing\": {\n context.beginPath();\n context.arc(center + 44, center, 44, -Math.PI / 2.6, Math.PI / 2.6);\n context.stroke();\n context.beginPath();\n context.arc(center + 44, center, 78, -Math.PI / 2.8, Math.PI / 2.8);\n context.stroke();\n break;\n }\n default: {\n const exhaustive: never = state;\n return exhaustive;\n }\n }\n\n const texture = new CanvasTexture(canvas);\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearMipmapLinearFilter;\n texture.generateMipmaps = true;\n texture.needsUpdate = true;\n return texture;\n}\n\nfunction useSpeakerTextures(enabled: boolean): {\n playing: CanvasTexture | null;\n stopped: CanvasTexture | null;\n} {\n const [textures, setTextures] = useState<{\n playing: CanvasTexture | null;\n stopped: CanvasTexture | null;\n }>({ playing: null, stopped: null });\n\n useEffect(() => {\n if (!enabled) {\n setTextures({ playing: null, stopped: null });\n return;\n }\n const playing = createSpeakerTexture(\"playing\");\n const stopped = createSpeakerTexture(\"stopped\");\n setTextures({ playing, stopped });\n return () => {\n playing.dispose();\n stopped.dispose();\n };\n }, [enabled]);\n\n return textures;\n}\n\nfunction useIconTexture(\n icon: string | undefined,\n enabled: boolean,\n onError: AudioHotspotProps[\"onError\"],\n id: string,\n) {\n const gl = useThree((state) => state.gl);\n const [texture, setTexture] = useState<Texture | null>(null);\n const onErrorRef = useRef(onError);\n onErrorRef.current = onError;\n\n useEffect(() => {\n let active = true;\n setTexture(null);\n if (!enabled || !icon) {\n return () => {\n active = false;\n };\n }\n\n const loader = new TextureLoader();\n loader.load(\n icon,\n (loadedTexture) => {\n if (!active) {\n loadedTexture.dispose();\n return;\n }\n loadedTexture.colorSpace = SRGBColorSpace;\n loadedTexture.wrapS = ClampToEdgeWrapping;\n loadedTexture.wrapT = ClampToEdgeWrapping;\n loadedTexture.magFilter = LinearFilter;\n loadedTexture.minFilter = LinearMipmapLinearFilter;\n loadedTexture.generateMipmaps = true;\n loadedTexture.anisotropy = gl.capabilities.getMaxAnisotropy();\n loadedTexture.needsUpdate = true;\n setTexture(loadedTexture);\n },\n undefined,\n (error) => {\n if (active) {\n onErrorRef.current?.({ id, error });\n }\n },\n );\n\n return () => {\n active = false;\n };\n }, [enabled, gl, icon, id]);\n\n useEffect(\n () => () => {\n texture?.dispose();\n },\n [texture],\n );\n\n return texture;\n}\n\nfunction useAudioHowl({\n crossOrigin,\n id,\n loop,\n onEnded,\n onError,\n onPlaybackError,\n onPlaybackStateChange,\n playing,\n src,\n}: Pick<\n AudioHotspotProps,\n | \"crossOrigin\"\n | \"id\"\n | \"loop\"\n | \"onEnded\"\n | \"onError\"\n | \"onPlaybackError\"\n | \"onPlaybackStateChange\"\n | \"playing\"\n | \"src\"\n>) {\n const [howl, setHowl] = useState<Howl | null>(null);\n const playingRef = useRef(playing);\n const loopRef = useRef(loop ?? false);\n const onEndedRef = useRef(onEnded);\n const onErrorRef = useRef(onError);\n const onPlaybackErrorRef = useRef(onPlaybackError);\n const onPlaybackStateChangeRef = useRef(onPlaybackStateChange);\n playingRef.current = playing;\n loopRef.current = loop ?? false;\n onEndedRef.current = onEnded;\n onErrorRef.current = onError;\n onPlaybackErrorRef.current = onPlaybackError;\n onPlaybackStateChangeRef.current = onPlaybackStateChange;\n\n const sourcesKey = sourceList(src).join(\"\\0\");\n\n useEffect(() => {\n const sources = sourcesKey.length > 0 ? sourcesKey.split(\"\\0\") : [];\n if (sources.length === 0) {\n setHowl(null);\n return;\n }\n\n let active = true;\n const handle = createUnlockingHowl({\n src: sources,\n loop: loopRef.current,\n crossOrigin,\n isActive: () => active,\n shouldRetryPlay: () => playingRef.current,\n onEnded: () => {\n onPlaybackStateChangeRef.current?.(\"ended\");\n onEndedRef.current?.();\n },\n onPlay: () => {\n onPlaybackStateChangeRef.current?.(\"playing\");\n },\n onPause: () => {\n onPlaybackStateChangeRef.current?.(\"paused\");\n },\n onLoadError: (error) => {\n onErrorRef.current?.({ id, error });\n },\n onPlayError: (error) => {\n onPlaybackStateChangeRef.current?.(\"blocked\");\n onPlaybackErrorRef.current?.(error);\n },\n });\n setHowl(handle.howl);\n\n return () => {\n active = false;\n handle.dispose();\n };\n }, [crossOrigin, id, sourcesKey]);\n\n useEffect(() => {\n howl?.loop(loop ?? false);\n }, [howl, loop]);\n\n return howl;\n}\n\nexport function AudioHotspot({\n id,\n src,\n playing,\n loop = false,\n muted = false,\n volume = 1,\n range = 360,\n pauseWhenHidden = true,\n icon,\n playingIcon,\n marker = true,\n crossOrigin,\n width = 8,\n height = 8,\n opacity,\n onPlaybackStateChange,\n onPlaybackError,\n onEnded,\n onError,\n ...anchorProps\n}: AudioHotspotProps) {\n const camera = useThree((state) => state.camera);\n const howl = useAudioHowl({\n crossOrigin,\n id,\n loop,\n onEnded,\n onError,\n onPlaybackError,\n onPlaybackStateChange,\n playing,\n src,\n });\n const speakerTextures = useSpeakerTextures(marker && !icon);\n const stoppedIconTexture = useIconTexture(icon, marker, onError, id);\n const playingIconTexture = useIconTexture(playingIcon, marker, onError, id);\n const markerTexture = playing\n ? playingIconTexture ?? stoppedIconTexture ?? speakerTextures.playing\n : stoppedIconTexture ?? speakerTextures.stopped;\n const playingRef = useRef(playing);\n playingRef.current = playing;\n const mutedRef = useRef(muted);\n const volumeRef = useRef(volume);\n const rangeRef = useRef(range);\n mutedRef.current = muted;\n volumeRef.current = volume;\n rangeRef.current = range;\n\n useEffect(() => {\n if (!howl) {\n return;\n }\n if (!playing) {\n howl.pause();\n return;\n }\n howl.play();\n }, [howl, playing]);\n\n useEffect(() => {\n if (!howl || !pauseWhenHidden) {\n return;\n }\n const handleVisibility = () => {\n if (document.hidden) {\n howl.pause();\n return;\n }\n if (playingRef.current) {\n howl.play();\n }\n };\n document.addEventListener(\"visibilitychange\", handleVisibility);\n return () => {\n document.removeEventListener(\"visibilitychange\", handleVisibility);\n };\n }, [howl, pauseWhenHidden]);\n\n useFrame(() => {\n if (!howl) {\n return;\n }\n const spatial = audioSpatialFromView(\n camera,\n anchorProps.position,\n clampLookRange(rangeRef.current),\n );\n howl.stereo(spatial.pan);\n howl.mute(mutedRef.current);\n howl.volume(clampAudioVolume(volumeRef.current) * spatial.gain);\n });\n\n return (\n <HotspotAnchor {...anchorProps} id={id} height={height} width={width}>\n {marker ? <HotspotPlane map={markerTexture} opacity={opacity} /> : null}\n </HotspotAnchor>\n );\n}\n","import { useEffect, useRef, useState } from \"react\";\nimport {\n CanvasTexture,\n ClampToEdgeWrapping,\n LinearFilter,\n LinearMipmapLinearFilter,\n SRGBColorSpace,\n Texture,\n} from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport { HotspotPlane } from \"./hotspot-plane\";\nimport type { HotspotCommonProps } from \"./types\";\n\nconst TEXT_TEXTURE_LONG_SIDE = 1024;\nconst DEFAULT_FONT_FAMILY = \"system-ui, sans-serif\";\nconst DEFAULT_FONT_SIZE = 96;\nconst DEFAULT_COLOR = \"#f8fafc\";\nconst DEFAULT_BACKGROUND = \"#111827\";\n\nexport type TextHotspotAlign = \"left\" | \"center\" | \"right\";\nexport type TextHotspotVerticalAlign = \"top\" | \"middle\" | \"bottom\";\nexport type TextHotspotWhiteSpace = \"normal\" | \"nowrap\";\nexport type TextHotspotFontStyle = \"normal\" | \"italic\";\n\n/** Serializable typography and panel paint for a text hotspot. */\nexport type TextHotspotStyle = {\n fontFamily?: string;\n /** Canvas pixels. Defaults to 96. */\n fontSize?: number;\n /** CSS font-weight. Defaults to 600. */\n fontWeight?: number | string;\n /** CSS font-style. Defaults to `\"normal\"`. */\n fontStyle?: TextHotspotFontStyle;\n color?: string;\n /** CSS color. An empty string skips the panel fill. */\n background?: string;\n backgroundOpacity?: number;\n /** Fraction of the texture's shorter side. */\n padding?: number;\n align?: TextHotspotAlign;\n verticalAlign?: TextHotspotVerticalAlign;\n lineHeight?: number;\n whiteSpace?: TextHotspotWhiteSpace;\n /** Fraction of the texture's shorter side, from 0 to 0.5. */\n borderRadius?: number;\n stroke?: string;\n strokeWidth?: number;\n};\n\nexport type TextHotspotProps = HotspotCommonProps &\n TextHotspotStyle & {\n text: string;\n onLoad?: (texture: Texture) => void;\n onError?: (error: unknown) => void;\n };\n\nfunction clamp01(value: number | undefined, fallback: number): number {\n if (!Number.isFinite(value)) {\n return fallback;\n }\n return Math.max(0, Math.min(value!, 1));\n}\n\nfunction resolvePositive(value: number | undefined, fallback: number): number {\n return Number.isFinite(value) && value! > 0 ? value! : fallback;\n}\n\nfunction cssFontFamily(family: string): string {\n return family\n .split(\",\")\n .map((part) => {\n const face = part.trim().replace(/^[\"']|[\"']$/g, \"\");\n if (!face) {\n return \"\";\n }\n if (/^[a-zA-Z-]+$/.test(face)) {\n return face;\n }\n return `\"${face.replace(/\"/g, '\\\\\"')}\"`;\n })\n .filter(Boolean)\n .join(\", \");\n}\n\nfunction resolveTextFont(style: TextHotspotStyle): {\n font: string;\n fontSize: number;\n} {\n const fontSize = Math.max(\n 1,\n resolvePositive(style.fontSize, DEFAULT_FONT_SIZE),\n );\n const fontFamily = cssFontFamily(\n style.fontFamily?.trim() || DEFAULT_FONT_FAMILY,\n );\n const fontWeight = style.fontWeight ?? 600;\n const fontStyle = style.fontStyle ?? \"normal\";\n return {\n font: `${fontStyle} ${fontWeight} ${fontSize}px ${fontFamily}`,\n fontSize,\n };\n}\n\nfunction resolveCornerRadius(value: number | undefined): number {\n return Number.isFinite(value) ? Math.max(0, Math.min(value!, 0.5)) : 0.08;\n}\n\nfunction textureSize(width: number, height: number): {\n canvasWidth: number;\n canvasHeight: number;\n} {\n const safeWidth = resolvePositive(width, 1);\n const safeHeight = resolvePositive(height, 1);\n if (safeWidth >= safeHeight) {\n return {\n canvasWidth: TEXT_TEXTURE_LONG_SIDE,\n canvasHeight: Math.max(\n 1,\n Math.round(TEXT_TEXTURE_LONG_SIDE * (safeHeight / safeWidth)),\n ),\n };\n }\n return {\n canvasWidth: Math.max(\n 1,\n Math.round(TEXT_TEXTURE_LONG_SIDE * (safeWidth / safeHeight)),\n ),\n canvasHeight: TEXT_TEXTURE_LONG_SIDE,\n };\n}\n\nfunction roundedRectanglePath(\n context: CanvasRenderingContext2D,\n x: number,\n y: number,\n width: number,\n height: number,\n radius: number,\n) {\n const safeRadius = Math.max(\n 0,\n Math.min(radius, width / 2, height / 2),\n );\n context.beginPath();\n if (safeRadius <= 0) {\n context.rect(x, y, width, height);\n return;\n }\n context.moveTo(x + safeRadius, y);\n context.lineTo(x + width - safeRadius, y);\n context.quadraticCurveTo(x + width, y, x + width, y + safeRadius);\n context.lineTo(x + width, y + height - safeRadius);\n context.quadraticCurveTo(\n x + width,\n y + height,\n x + width - safeRadius,\n y + height,\n );\n context.lineTo(x + safeRadius, y + height);\n context.quadraticCurveTo(x, y + height, x, y + height - safeRadius);\n context.lineTo(x, y + safeRadius);\n context.quadraticCurveTo(x, y, x + safeRadius, y);\n context.closePath();\n}\n\nfunction wrapLine(\n context: CanvasRenderingContext2D,\n line: string,\n maxWidth: number,\n): string[] {\n if (maxWidth <= 0 || context.measureText(line).width <= maxWidth) {\n return [line];\n }\n\n const lines: string[] = [];\n let current = \"\";\n for (const word of line.split(\" \")) {\n const candidate = current ? `${current} ${word}` : word;\n if (context.measureText(candidate).width <= maxWidth) {\n current = candidate;\n continue;\n }\n if (current) {\n lines.push(current);\n }\n if (context.measureText(word).width <= maxWidth) {\n current = word;\n continue;\n }\n let chunk = \"\";\n for (const character of word) {\n const nextChunk = chunk + character;\n if (context.measureText(nextChunk).width <= maxWidth || chunk === \"\") {\n chunk = nextChunk;\n } else {\n lines.push(chunk);\n chunk = character;\n }\n }\n current = chunk;\n }\n if (current) {\n lines.push(current);\n }\n return lines.length > 0 ? lines : [\"\"];\n}\n\nfunction wrapText(\n context: CanvasRenderingContext2D,\n text: string,\n maxWidth: number,\n nowrap: boolean,\n): string[] {\n const paragraphs = text.split(\"\\n\");\n if (nowrap) {\n return paragraphs;\n }\n return paragraphs.flatMap((paragraph) => wrapLine(context, paragraph, maxWidth));\n}\n\nfunction drawTextHotspot(\n context: CanvasRenderingContext2D,\n canvasWidth: number,\n canvasHeight: number,\n text: string,\n style: TextHotspotStyle,\n) {\n const shortSide = Math.min(canvasWidth, canvasHeight);\n const padding = clamp01(style.padding, 0.08) * shortSide;\n const { font, fontSize } = resolveTextFont(style);\n const lineHeight = resolvePositive(style.lineHeight, 1.25) * fontSize;\n const align = style.align ?? \"center\";\n const verticalAlign = style.verticalAlign ?? \"middle\";\n const contentWidth = Math.max(1, canvasWidth - padding * 2);\n const contentHeight = Math.max(1, canvasHeight - padding * 2);\n\n context.clearRect(0, 0, canvasWidth, canvasHeight);\n const background = style.background ?? DEFAULT_BACKGROUND;\n if (background !== \"\") {\n roundedRectanglePath(\n context,\n 0,\n 0,\n canvasWidth,\n canvasHeight,\n resolveCornerRadius(style.borderRadius) * shortSide,\n );\n context.save();\n context.globalAlpha = clamp01(style.backgroundOpacity, 0.72);\n context.fillStyle = background;\n context.fill();\n context.restore();\n }\n\n context.font = font;\n context.textAlign = align;\n context.textBaseline = \"top\";\n const lines = wrapText(\n context,\n text,\n contentWidth,\n (style.whiteSpace ?? \"normal\") === \"nowrap\",\n );\n const maxLines = Math.max(1, Math.floor(contentHeight / lineHeight));\n const visibleLines = lines.slice(0, maxLines);\n const blockHeight = visibleLines.length * lineHeight;\n let startY = padding;\n if (verticalAlign === \"middle\") {\n startY = padding + Math.max(0, (contentHeight - blockHeight) / 2);\n } else if (verticalAlign === \"bottom\") {\n startY = padding + Math.max(0, contentHeight - blockHeight);\n }\n const startX =\n align === \"left\"\n ? padding\n : align === \"right\"\n ? canvasWidth - padding\n : canvasWidth / 2;\n const color = style.color?.trim() || DEFAULT_COLOR;\n const strokeWidth = Number.isFinite(style.strokeWidth)\n ? Math.max(style.strokeWidth!, 0)\n : 0;\n\n context.save();\n context.beginPath();\n context.rect(padding, padding, contentWidth, contentHeight);\n context.clip();\n visibleLines.forEach((line, index) => {\n const y = startY + index * lineHeight;\n if (style.stroke && strokeWidth > 0) {\n context.lineWidth = strokeWidth;\n context.strokeStyle = style.stroke;\n context.lineJoin = \"round\";\n context.miterLimit = 2;\n context.strokeText(line, startX, y);\n }\n context.fillStyle = color;\n context.fillText(line, startX, y);\n });\n context.restore();\n}\n\nfunction createTextTexture(\n text: string,\n width: number,\n height: number,\n style: TextHotspotStyle,\n): CanvasTexture {\n const { canvasWidth, canvasHeight } = textureSize(width, height);\n const canvas = document.createElement(\"canvas\");\n canvas.width = canvasWidth;\n canvas.height = canvasHeight;\n const context = canvas.getContext(\"2d\");\n if (!context) {\n throw new Error(\"Canvas 2D is unavailable for this text hotspot.\");\n }\n drawTextHotspot(context, canvasWidth, canvasHeight, text, style);\n\n const texture = new CanvasTexture(canvas);\n texture.colorSpace = SRGBColorSpace;\n texture.wrapS = ClampToEdgeWrapping;\n texture.wrapT = ClampToEdgeWrapping;\n texture.magFilter = LinearFilter;\n texture.minFilter = LinearMipmapLinearFilter;\n texture.generateMipmaps = true;\n texture.needsUpdate = true;\n return texture;\n}\n\nfunction useTextTexture(\n text: string,\n width: number,\n height: number,\n style: TextHotspotStyle,\n onLoad: TextHotspotProps[\"onLoad\"],\n onError: TextHotspotProps[\"onError\"],\n) {\n const [texture, setTexture] = useState<Texture | null>(null);\n const onLoadRef = useRef(onLoad);\n const onErrorRef = useRef(onError);\n onLoadRef.current = onLoad;\n onErrorRef.current = onError;\n\n useEffect(() => {\n let cancelled = false;\n let nextTexture: CanvasTexture | null = null;\n\n const run = async () => {\n try {\n const { font } = resolveTextFont(style);\n try {\n await document.fonts?.load(font);\n } catch {\n // Paint with the fallback face if the requested family is unavailable.\n }\n if (cancelled) {\n return;\n }\n nextTexture = createTextTexture(text, width, height, style);\n setTexture(nextTexture);\n onLoadRef.current?.(nextTexture);\n } catch (error) {\n if (cancelled) {\n return;\n }\n setTexture(null);\n onErrorRef.current?.(error);\n }\n };\n\n void run();\n\n return () => {\n cancelled = true;\n nextTexture?.dispose();\n };\n }, [\n height,\n style.align,\n style.background,\n style.backgroundOpacity,\n style.borderRadius,\n style.color,\n style.fontFamily,\n style.fontSize,\n style.fontStyle,\n style.fontWeight,\n style.lineHeight,\n style.padding,\n style.stroke,\n style.strokeWidth,\n style.verticalAlign,\n style.whiteSpace,\n text,\n width,\n ]);\n\n return texture;\n}\n\nexport function TextHotspot({\n text,\n width = 16,\n height = 6,\n opacity,\n fontFamily,\n fontSize,\n fontWeight,\n fontStyle,\n color,\n background,\n backgroundOpacity,\n padding,\n align,\n verticalAlign,\n lineHeight,\n whiteSpace,\n borderRadius,\n stroke,\n strokeWidth,\n onLoad,\n onError,\n ...anchorProps\n}: TextHotspotProps) {\n const style: TextHotspotStyle = {\n align,\n background,\n backgroundOpacity,\n borderRadius,\n color,\n fontFamily,\n fontSize,\n fontStyle,\n fontWeight,\n lineHeight,\n padding,\n stroke,\n strokeWidth,\n verticalAlign,\n whiteSpace,\n };\n const texture = useTextTexture(text, width, height, style, onLoad, onError);\n\n return (\n <HotspotAnchor {...anchorProps} height={height} width={width}>\n <HotspotPlane map={texture} opacity={opacity} />\n </HotspotAnchor>\n );\n}\n","import { Html } from \"@react-three/drei\";\nimport type { IframeHTMLAttributes } from \"react\";\nimport { DoubleSide } from \"three\";\nimport { HotspotAnchor } from \"./hotspot-anchor\";\nimport {\n acceptsHotspotPointerEvents,\n type HotspotCommonProps,\n} from \"./types\";\n\nconst IFRAME_LONG_SIDE = 800;\n/** drei Html transform uses `1 / ((distanceFactor || 10) / 400)`. 400 keeps 1 world unit = 1 CSS pixel. */\nconst CSS3D_DISTANCE_FACTOR = 400;\nconst DEFAULT_SANDBOX = \"allow-scripts allow-popups allow-forms\";\n\nexport type IframePointerPolicy = \"hotspot\" | \"content\";\n\nexport type IframeHotspotProps = HotspotCommonProps & {\n src: string;\n /** Accessible iframe title. 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