@equinor/videx-map 1.14.3 → 1.14.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (66) hide show
  1. package/dist/EventHandler.d.ts +21 -21
  2. package/dist/ExplorationLayer.d.ts +38 -38
  3. package/dist/FaultlineModule.d.ts +51 -51
  4. package/dist/FieldModule.d.ts +113 -113
  5. package/dist/GeoJSONModule/GeoJSONModule.d.ts +47 -47
  6. package/dist/GeoJSONModule/constants.d.ts +13 -13
  7. package/dist/GeoJSONModule/index.d.ts +6 -6
  8. package/dist/GeoJSONModule/interfaces.d.ts +15 -15
  9. package/dist/GeoJSONModule/labels.d.ts +46 -46
  10. package/dist/GeoJSONModule/linestring.d.ts +55 -55
  11. package/dist/GeoJSONModule/multipolygon.d.ts +94 -94
  12. package/dist/GeoJSONModule/point.d.ts +26 -26
  13. package/dist/GeoJSONModule/polygon.d.ts +96 -96
  14. package/dist/GeoJSONModule/shader.d.ts +10 -10
  15. package/dist/ModuleInterface.d.ts +26 -26
  16. package/dist/OutlineModule.d.ts +81 -81
  17. package/dist/ResizeConfigInterface.d.ts +14 -14
  18. package/dist/WellboreModule.d.ts +126 -126
  19. package/dist/index.d.ts +8 -8
  20. package/dist/pixiOverlayInterfaces.d.ts +16 -16
  21. package/dist/utils/ComparableArray.d.ts +60 -60
  22. package/dist/utils/LineDictionary.d.ts +89 -89
  23. package/dist/utils/LineInterpolator.d.ts +84 -84
  24. package/dist/utils/Log.d.ts +1 -1
  25. package/dist/utils/Mesh.d.ts +46 -46
  26. package/dist/utils/PointDictionary.d.ts +58 -58
  27. package/dist/utils/Radius.d.ts +2 -2
  28. package/dist/utils/Rect.d.ts +27 -27
  29. package/dist/utils/TriangleDictionary.d.ts +21 -21
  30. package/dist/utils/WellboreMesh.d.ts +51 -51
  31. package/dist/utils/centerOfMass.d.ts +8 -8
  32. package/dist/utils/fields/Highlighter.d.ts +33 -33
  33. package/dist/utils/fields/LabelManager.d.ts +62 -62
  34. package/dist/utils/fields/groupLabels.d.ts +5 -5
  35. package/dist/utils/fields/preprocessFields.d.ts +29 -29
  36. package/dist/utils/generateCircle.d.ts +10 -10
  37. package/dist/utils/linePoint.d.ts +27 -27
  38. package/dist/utils/lineReducer.d.ts +9 -9
  39. package/dist/utils/wellbores/AsyncLoop.d.ts +35 -35
  40. package/dist/utils/wellbores/Colors.d.ts +40 -40
  41. package/dist/utils/wellbores/Config.d.ts +80 -80
  42. package/dist/utils/wellbores/DataManager.d.ts +15 -15
  43. package/dist/utils/wellbores/Highlight.d.ts +18 -18
  44. package/dist/utils/wellbores/LabelType.d.ts +9 -9
  45. package/dist/utils/wellbores/Projector.d.ts +20 -20
  46. package/dist/utils/wellbores/RealtimeWellbore.d.ts +21 -21
  47. package/dist/utils/wellbores/Shader.d.ts +41 -41
  48. package/dist/utils/wellbores/data/Group.d.ts +48 -48
  49. package/dist/utils/wellbores/data/RootData.d.ts +29 -29
  50. package/dist/utils/wellbores/data/SourceData.d.ts +25 -25
  51. package/dist/utils/wellbores/data/WellboreData.d.ts +76 -76
  52. package/dist/utils/wellbores/data/WellboreEventData.d.ts +16 -16
  53. package/dist/utils/wellbores/data/details/Detail.d.ts +20 -20
  54. package/dist/utils/wellbores/data/details/DetailOptions.d.ts +7 -7
  55. package/dist/utils/wellbores/data/details/ShoeDetail.d.ts +14 -14
  56. package/dist/utils/wellbores/data/details/index.d.ts +11 -11
  57. package/dist/utils/wellbores/data/index.d.ts +6 -6
  58. package/dist/utils/wellbores/highlight-helper.d.ts +6 -6
  59. package/dist/utils/wellbores/intervals.d.ts +15 -15
  60. package/dist/utils/wellbores/labels/Label.d.ts +39 -39
  61. package/dist/utils/wellbores/labels/index.d.ts +2 -2
  62. package/dist/utils/wellbores/labels/label-helper.d.ts +3 -3
  63. package/dist/utils/wellbores/registries/CallbackRegistry.d.ts +23 -23
  64. package/dist/utils/wellbores/registries/ColorRegistry.d.ts +22 -22
  65. package/dist/utils/wellbores/registries/index.d.ts +2 -2
  66. package/package.json +12 -9
@@ -1,60 +1,60 @@
1
- /**
2
- * Class for comparing arrays of numbers. Also supports objects with numeric elements.
3
- */
4
- export default class ComparableArray<T extends object> {
5
- /**
6
- * Numbers held by comparable array.
7
- */
8
- numbers: number[];
9
- /**
10
- * Function used when selecting key from object.
11
- */
12
- selector: (val: T) => number;
13
- /**
14
- * Create a new comparable array.
15
- * @param objects Objects used to fill array
16
- * @param sort If true, sort objects before storing
17
- * @param selector Selector used to get numeric element
18
- */
19
- constructor(objects: T[], sort: boolean, selector: (val: T) => number);
20
- /**
21
- * Create a new comparable array.
22
- * @param numbers Collection of numbers used to fill array
23
- * @param sort If true, sort objects before storing
24
- */
25
- constructor(numbers: number[], sort: boolean);
26
- /**
27
- * Create a new comparable array.
28
- * @param numbers Collection of numbers used to fill array
29
- */
30
- constructor(numbers: number[]);
31
- /**
32
- * Create a new comparable array.
33
- * @param number Single number in array
34
- */
35
- constructor(number: number);
36
- /**
37
- * Compares the array to a collection of objects.
38
- * @param objects Objects to compare with
39
- * @param sort If true, sort objects before comparing
40
- * @returns True if arrays are equal
41
- */
42
- compare(objects: T[], sort?: boolean): boolean;
43
- /**
44
- * Compares the array to a collection of numbers.
45
- * @param numbers Collection of numbers to compare with
46
- * @param sort If true, sort objects before comparing
47
- * @returns True if arrays are equal
48
- */
49
- compare(numbers: number[], sort?: boolean): boolean;
50
- /**
51
- * Compares the array to a single number.
52
- * @param number Single number to compare with
53
- * @returns True if arrays are equal
54
- */
55
- compare(number: number): boolean;
56
- /**
57
- * Returns the internal array as a string.
58
- */
59
- toString(): string;
60
- }
1
+ /**
2
+ * Class for comparing arrays of numbers. Also supports objects with numeric elements.
3
+ */
4
+ export default class ComparableArray<T extends object> {
5
+ /**
6
+ * Numbers held by comparable array.
7
+ */
8
+ numbers: number[];
9
+ /**
10
+ * Function used when selecting key from object.
11
+ */
12
+ selector: (val: T) => number;
13
+ /**
14
+ * Create a new comparable array.
15
+ * @param objects Objects used to fill array
16
+ * @param sort If true, sort objects before storing
17
+ * @param selector Selector used to get numeric element
18
+ */
19
+ constructor(objects: T[], sort: boolean, selector: (val: T) => number);
20
+ /**
21
+ * Create a new comparable array.
22
+ * @param numbers Collection of numbers used to fill array
23
+ * @param sort If true, sort objects before storing
24
+ */
25
+ constructor(numbers: number[], sort: boolean);
26
+ /**
27
+ * Create a new comparable array.
28
+ * @param numbers Collection of numbers used to fill array
29
+ */
30
+ constructor(numbers: number[]);
31
+ /**
32
+ * Create a new comparable array.
33
+ * @param number Single number in array
34
+ */
35
+ constructor(number: number);
36
+ /**
37
+ * Compares the array to a collection of objects.
38
+ * @param objects Objects to compare with
39
+ * @param sort If true, sort objects before comparing
40
+ * @returns True if arrays are equal
41
+ */
42
+ compare(objects: T[], sort?: boolean): boolean;
43
+ /**
44
+ * Compares the array to a collection of numbers.
45
+ * @param numbers Collection of numbers to compare with
46
+ * @param sort If true, sort objects before comparing
47
+ * @returns True if arrays are equal
48
+ */
49
+ compare(numbers: number[], sort?: boolean): boolean;
50
+ /**
51
+ * Compares the array to a single number.
52
+ * @param number Single number to compare with
53
+ * @returns True if arrays are equal
54
+ */
55
+ compare(number: number): boolean;
56
+ /**
57
+ * Returns the internal array as a string.
58
+ */
59
+ toString(): string;
60
+ }
@@ -1,89 +1,89 @@
1
- import Vector2 from '@equinor/videx-vector2';
2
- /** Collection of coordinates defining geometry of a line segment. */
3
- interface Geometry {
4
- /** X-component of start position. */
5
- x1: number;
6
- /** Y-component of start position. */
7
- y1: number;
8
- /** X-component of end position. */
9
- x2: number;
10
- /** Y-component of end position. */
11
- y2: number;
12
- }
13
- /** Definition of a single line segment. */
14
- interface LineSegment {
15
- /** ID of parent line. */
16
- lineID: number;
17
- /** Geometry of line segment. */
18
- geometry: Geometry;
19
- }
20
- interface Line<T> {
21
- id: number;
22
- value: T;
23
- segments: LineSegment[];
24
- }
25
- /** Dictionary for segmenting lines and finding closest entries. */
26
- export default class LineDictionary<T> {
27
- gridsize: number;
28
- /** Map with collection of segment IDs. */
29
- tiles: Map<string, LineSegment[]>;
30
- /** IDs of lines mapped to values. */
31
- lineValues: Map<number, Line<T>>;
32
- /** User provided function to test if a line is active or not */
33
- testActiveFunction: (value: T) => boolean;
34
- /** Used to assign lineID */
35
- private lineSeq;
36
- /**
37
- * Constructs a new line dictionary with segmentation based on given decimal.
38
- * @param decimals Defines size of tiles. For example, decimals = 2, would assign
39
- * both [12, 23] and [19, 21] to a single tile [10, 20]. Decimals also defines
40
- * maximum search distance. For decimals equals 2, only lines within 10 units will
41
- * be returned. (Default: 0)
42
- */
43
- constructor(gridsize?: number, testActive?: (value: T) => boolean);
44
- /**
45
- * Maps a line up to a given value
46
- * @param points Collection of points on line
47
- * @param value Value to return for line
48
- * @param id Optionally associate an id with this entry
49
- */
50
- add(points: Vector2[], value: T, id?: number): Line<T>;
51
- /**
52
- * Add a line segment to the dictionary by start and end position.
53
- * @param x1 X-component of start position
54
- * @param y1 Y-component of start position
55
- * @param x2 X-component of end position
56
- * @param y2 Y-component of end position
57
- * @param lineID ID of the line which the segment should belong to
58
- * @private
59
- */
60
- addSegment(x1: number, y1: number, x2: number, y2: number, line: Line<T>): void;
61
- /**
62
- * Find the closest line to the given coordinates and return its value.
63
- * @param target Reference position to evaluate
64
- * @param maxDist Max distance relative to decimals. Given a decimal value of 2, a maxDist of 1 will return lines within a distance of 0.01 units.
65
- * @returns Value assigned the line
66
- */
67
- getClosest(target: Vector2, maxDist?: number): T;
68
- /**
69
- * Find the closest lines to the given coordinates and return their value.
70
- * @param target Reference position to evaluate
71
- * @param epsilon Allowed distance between overlapping segments
72
- * @param maxDist Maximum distance in grid cells.
73
- * @param filter Function for filtering points based on minimum
74
- * @returns Values assigned the lines
75
- */
76
- getAllClosest(target: Vector2, epsilon?: number, maxDist?: number, filter?: (min: T, d: T) => boolean): T[];
77
- isActive(line: Line<T>): boolean;
78
- /**
79
- * Get unique line segments within a 3 by 3 grid.
80
- * @private
81
- * @param x X position of point
82
- * @param y Y position of point
83
- * @returns Collection of segments within boundaries
84
- */
85
- getSegmentsOn3Grid(target: Vector2): Set<LineSegment>;
86
- /** Clear line dictionary to prepare for new data. */
87
- clear(filter?: (value: T, id: number) => boolean): void;
88
- }
89
- export {};
1
+ import Vector2 from '@equinor/videx-vector2';
2
+ /** Collection of coordinates defining geometry of a line segment. */
3
+ interface Geometry {
4
+ /** X-component of start position. */
5
+ x1: number;
6
+ /** Y-component of start position. */
7
+ y1: number;
8
+ /** X-component of end position. */
9
+ x2: number;
10
+ /** Y-component of end position. */
11
+ y2: number;
12
+ }
13
+ /** Definition of a single line segment. */
14
+ interface LineSegment {
15
+ /** ID of parent line. */
16
+ lineID: number;
17
+ /** Geometry of line segment. */
18
+ geometry: Geometry;
19
+ }
20
+ interface Line<T> {
21
+ id: number;
22
+ value: T;
23
+ segments: LineSegment[];
24
+ }
25
+ /** Dictionary for segmenting lines and finding closest entries. */
26
+ export default class LineDictionary<T> {
27
+ gridsize: number;
28
+ /** Map with collection of segment IDs. */
29
+ tiles: Map<string, LineSegment[]>;
30
+ /** IDs of lines mapped to values. */
31
+ lineValues: Map<number, Line<T>>;
32
+ /** User provided function to test if a line is active or not */
33
+ testActiveFunction: (value: T) => boolean;
34
+ /** Used to assign lineID */
35
+ private lineSeq;
36
+ /**
37
+ * Constructs a new line dictionary with segmentation based on given decimal.
38
+ * @param decimals Defines size of tiles. For example, decimals = 2, would assign
39
+ * both [12, 23] and [19, 21] to a single tile [10, 20]. Decimals also defines
40
+ * maximum search distance. For decimals equals 2, only lines within 10 units will
41
+ * be returned. (Default: 0)
42
+ */
43
+ constructor(gridsize?: number, testActive?: (value: T) => boolean);
44
+ /**
45
+ * Maps a line up to a given value
46
+ * @param points Collection of points on line
47
+ * @param value Value to return for line
48
+ * @param id Optionally associate an id with this entry
49
+ */
50
+ add(points: Vector2[], value: T, id?: number): Line<T>;
51
+ /**
52
+ * Add a line segment to the dictionary by start and end position.
53
+ * @param x1 X-component of start position
54
+ * @param y1 Y-component of start position
55
+ * @param x2 X-component of end position
56
+ * @param y2 Y-component of end position
57
+ * @param lineID ID of the line which the segment should belong to
58
+ * @private
59
+ */
60
+ addSegment(x1: number, y1: number, x2: number, y2: number, line: Line<T>): void;
61
+ /**
62
+ * Find the closest line to the given coordinates and return its value.
63
+ * @param target Reference position to evaluate
64
+ * @param maxDist Max distance relative to decimals. Given a decimal value of 2, a maxDist of 1 will return lines within a distance of 0.01 units.
65
+ * @returns Value assigned the line
66
+ */
67
+ getClosest(target: Vector2, maxDist?: number): T;
68
+ /**
69
+ * Find the closest lines to the given coordinates and return their value.
70
+ * @param target Reference position to evaluate
71
+ * @param epsilon Allowed distance between overlapping segments
72
+ * @param maxDist Maximum distance in grid cells.
73
+ * @param filter Function for filtering points based on minimum
74
+ * @returns Values assigned the lines
75
+ */
76
+ getAllClosest(target: Vector2, epsilon?: number, maxDist?: number, filter?: (min: T, d: T) => boolean): T[];
77
+ isActive(line: Line<T>): boolean;
78
+ /**
79
+ * Get unique line segments within a 3 by 3 grid.
80
+ * @private
81
+ * @param x X position of point
82
+ * @param y Y position of point
83
+ * @returns Collection of segments within boundaries
84
+ */
85
+ getSegmentsOn3Grid(target: Vector2): Set<LineSegment>;
86
+ /** Clear line dictionary to prepare for new data. */
87
+ clear(filter?: (value: T, id: number) => boolean): void;
88
+ }
89
+ export {};
@@ -1,84 +1,84 @@
1
- import Vector2 from '@equinor/videx-vector2';
2
- /** Path used by the interpolator. */
3
- interface PathPoint {
4
- /** Point along the line. */
5
- point: Vector2;
6
- /** Normalized direction towards next point. */
7
- direction: Vector2;
8
- /** Distance to point along line. */
9
- distance: number;
10
- /** Relative distance to point along line. */
11
- relative: number;
12
- }
13
- /** Point in returned segment. */
14
- export interface SegmentPoint {
15
- /** Point along line. */
16
- position: Vector2;
17
- /** Normalized direction towards next point. */
18
- direction: Vector2;
19
- /** Distance to point along line. */
20
- distance: number;
21
- }
22
- /** Interpolator for finding points and subsegments on a line defined by a collection of Vector2 or 2D vectors. */
23
- export declare class LineInterpolator {
24
- /** Amount of provided points. */
25
- amount: number;
26
- /** Length of line. */
27
- length: number;
28
- /** True if line is an approximation of a single point. */
29
- singlePoint: boolean;
30
- /** Collection of points along line with distances. */
31
- path: PathPoint[];
32
- /**
33
- * Construct line interpolator from a collection of points
34
- * @param points Collection of points as Vector2
35
- */
36
- constructor(points: Vector2[], radius: number);
37
- /**
38
- * Get point at relative position.
39
- * @param relative Relative position along the line between 0 and 1
40
- * @returns Point at relative position
41
- */
42
- GetPoint(relative: number): SegmentPoint;
43
- /**
44
- * Get section at relative position.
45
- * @param relativeStart Relative position along the line between 0 and 1
46
- * @param relativeEnd Relative position along the line between 0 and 1
47
- * @returns Relative section along the line
48
- */
49
- GetSection(relativeStart: number, relativeEnd: number): SegmentPoint[];
50
- /**
51
- * Get closest point below provided relative position along the line.
52
- * Utilizes divide-and-conquer algorithm to speed up search.
53
- * @param relative Relative position along the line between 0 and 1
54
- * @returns Index of closest point below relative
55
- */
56
- GetClosestPointBelow(relative: number): number;
57
- /**
58
- * Get point with given distance from the start in world space.
59
- * @param distance Real distance from the start
60
- * @returns Point at given distance from start
61
- */
62
- GetPointFromStart(distance: number): SegmentPoint;
63
- /**
64
- * Get point with given distance from the end in world space.
65
- * @param distance Real distance from the end
66
- * @returns Point at given distance from end
67
- */
68
- GetPointFromEnd(distance: number): SegmentPoint;
69
- /**
70
- * Get collection of equally space points with given width in real distance.
71
- * @param relative Start of range
72
- * @param width Width of range in real distance
73
- * @param resolution Amount of points within range
74
- * @returns Collection of equally spaced points within range
75
- */
76
- GetRangeFromStart(relative: number, width: number, resolution?: number): SegmentPoint[];
77
- /**
78
- * Get direction towards next point.
79
- * @param idx Index of point
80
- * @returns Direction as vector
81
- */
82
- GetDirection(points: Vector2[], idx: number): Vector2;
83
- }
84
- export {};
1
+ import Vector2 from '@equinor/videx-vector2';
2
+ /** Path used by the interpolator. */
3
+ interface PathPoint {
4
+ /** Point along the line. */
5
+ point: Vector2;
6
+ /** Normalized direction towards next point. */
7
+ direction: Vector2;
8
+ /** Distance to point along line. */
9
+ distance: number;
10
+ /** Relative distance to point along line. */
11
+ relative: number;
12
+ }
13
+ /** Point in returned segment. */
14
+ export interface SegmentPoint {
15
+ /** Point along line. */
16
+ position: Vector2;
17
+ /** Normalized direction towards next point. */
18
+ direction: Vector2;
19
+ /** Distance to point along line. */
20
+ distance: number;
21
+ }
22
+ /** Interpolator for finding points and subsegments on a line defined by a collection of Vector2 or 2D vectors. */
23
+ export declare class LineInterpolator {
24
+ /** Amount of provided points. */
25
+ amount: number;
26
+ /** Length of line. */
27
+ length: number;
28
+ /** True if line is an approximation of a single point. */
29
+ singlePoint: boolean;
30
+ /** Collection of points along line with distances. */
31
+ path: PathPoint[];
32
+ /**
33
+ * Construct line interpolator from a collection of points
34
+ * @param points Collection of points as Vector2
35
+ */
36
+ constructor(points: Vector2[], radius: number);
37
+ /**
38
+ * Get point at relative position.
39
+ * @param relative Relative position along the line between 0 and 1
40
+ * @returns Point at relative position
41
+ */
42
+ GetPoint(relative: number): SegmentPoint;
43
+ /**
44
+ * Get section at relative position.
45
+ * @param relativeStart Relative position along the line between 0 and 1
46
+ * @param relativeEnd Relative position along the line between 0 and 1
47
+ * @returns Relative section along the line
48
+ */
49
+ GetSection(relativeStart: number, relativeEnd: number): SegmentPoint[];
50
+ /**
51
+ * Get closest point below provided relative position along the line.
52
+ * Utilizes divide-and-conquer algorithm to speed up search.
53
+ * @param relative Relative position along the line between 0 and 1
54
+ * @returns Index of closest point below relative
55
+ */
56
+ GetClosestPointBelow(relative: number): number;
57
+ /**
58
+ * Get point with given distance from the start in world space.
59
+ * @param distance Real distance from the start
60
+ * @returns Point at given distance from start
61
+ */
62
+ GetPointFromStart(distance: number): SegmentPoint;
63
+ /**
64
+ * Get point with given distance from the end in world space.
65
+ * @param distance Real distance from the end
66
+ * @returns Point at given distance from end
67
+ */
68
+ GetPointFromEnd(distance: number): SegmentPoint;
69
+ /**
70
+ * Get collection of equally space points with given width in real distance.
71
+ * @param relative Start of range
72
+ * @param width Width of range in real distance
73
+ * @param resolution Amount of points within range
74
+ * @returns Collection of equally spaced points within range
75
+ */
76
+ GetRangeFromStart(relative: number, width: number, resolution?: number): SegmentPoint[];
77
+ /**
78
+ * Get direction towards next point.
79
+ * @param idx Index of point
80
+ * @returns Direction as vector
81
+ */
82
+ GetDirection(points: Vector2[], idx: number): Vector2;
83
+ }
84
+ export {};
@@ -1 +1 @@
1
- export default function log(text: string): void;
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+ export default function log(text: string): void;
@@ -1,46 +1,46 @@
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- import Vector2 from '@equinor/videx-vector2';
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- import * as PIXI from 'pixi.js';
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- import { VectorLike } from '@equinor/videx-linear-algebra';
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- import { SegmentPoint } from './LineInterpolator';
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- export interface WellboreSegmentData {
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- vertices: number[];
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- triangles: number[];
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- vertexData: number[];
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- extraData: number[];
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- }
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- export interface MeshData {
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- vertices: number[];
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- triangles: number[];
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- }
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- export interface MeshNormalData extends MeshData {
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- normals: number[];
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- }
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- export default class Mesh {
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- /**
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- * Create mesh for a line.
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- * @param points Collection of points used to construct mesh
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- * @param thickness Thickness of line
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- * @param type 0: Normal, 1: Interval, 2: Tick
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- * @returns Vertex and triangulation for mesh
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- */
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- static WellboreSegment(points: SegmentPoint[], thickness: number, type: number): WellboreSegmentData;
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- static SimpleLine: (points: VectorLike[], thickness?: number) => MeshNormalData;
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- /**
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- * Create mesh for a polygon.
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- * @param points Collection of points used to construct mesh
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- * @returns Vertex and triangulation for mesh
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- */
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- static Polygon: (points: Vector2[]) => MeshData;
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- static PolygonOutline: (points: VectorLike[], thickness?: number) => MeshNormalData;
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- /**
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- * Create a simple pixi mesh from vertices, triangles and shaders. Vertices are named 'inputVerts' in shader.
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- * @param vertices Vertices belonging to mesh
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- * @param triangles Triangulation of mesh
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- * @param vertexShader Vertex shader as string
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- * @param fragmentShader Fragment shader as string
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- * @param uniforms Collection of uniforms
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- * @param normals UV data
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- * @returns Created pixi mesh
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- */
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- static from(vertices: number[], triangles: number[], vertexShader: string, fragmentShader: string, uniforms?: object, normals?: number[]): PIXI.Mesh;
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- }
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+ import Vector2 from '@equinor/videx-vector2';
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+ import * as PIXI from 'pixi.js';
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+ import { VectorLike } from '@equinor/videx-linear-algebra';
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+ import { SegmentPoint } from './LineInterpolator';
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+ export interface WellboreSegmentData {
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+ vertices: number[];
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+ triangles: number[];
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+ vertexData: number[];
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+ extraData: number[];
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+ }
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+ export interface MeshData {
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+ vertices: number[];
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+ triangles: number[];
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+ }
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+ export interface MeshNormalData extends MeshData {
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+ normals: number[];
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+ }
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+ export default class Mesh {
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+ /**
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+ * Create mesh for a line.
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+ * @param points Collection of points used to construct mesh
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+ * @param thickness Thickness of line
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+ * @param type 0: Normal, 1: Interval, 2: Tick
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+ * @returns Vertex and triangulation for mesh
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+ */
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+ static WellboreSegment(points: SegmentPoint[], thickness: number, type: number): WellboreSegmentData;
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+ static SimpleLine: (points: VectorLike[], thickness?: number) => MeshNormalData;
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+ /**
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+ * Create mesh for a polygon.
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+ * @param points Collection of points used to construct mesh
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+ * @returns Vertex and triangulation for mesh
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+ */
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+ static Polygon: (points: Vector2[]) => MeshData;
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+ static PolygonOutline: (points: VectorLike[], thickness?: number) => MeshNormalData;
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+ /**
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+ * Create a simple pixi mesh from vertices, triangles and shaders. Vertices are named 'inputVerts' in shader.
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+ * @param vertices Vertices belonging to mesh
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+ * @param triangles Triangulation of mesh
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+ * @param vertexShader Vertex shader as string
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+ * @param fragmentShader Fragment shader as string
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+ * @param uniforms Collection of uniforms
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+ * @param normals UV data
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+ * @returns Created pixi mesh
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+ */
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+ static from(vertices: number[], triangles: number[], vertexShader: string, fragmentShader: string, uniforms?: object, normals?: number[]): PIXI.Mesh;
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+ }