@equinor/videx-3d 2.0.0 → 3.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/dist/chunk-DKAquGKk.js +2820 -0
  2. package/dist/chunk-DsUZyEG_.js +16 -0
  3. package/dist/generators.js +512 -727
  4. package/dist/main.js +7182 -10552
  5. package/dist/sdk.js +2 -787
  6. package/dist/src/sdk/materials/shaderLib/procedural-normal.glsl +274 -0
  7. package/dist/types/components/Ocean/Ocean.d.ts +333 -0
  8. package/dist/types/components/Ocean/index.d.ts +6 -0
  9. package/dist/types/components/Ocean/ocean-bed-material.d.ts +60 -0
  10. package/dist/types/components/Ocean/ocean-contact.d.ts +39 -0
  11. package/dist/types/components/Ocean/ocean-material.d.ts +145 -0
  12. package/dist/types/components/Ocean/ocean-sampler.d.ts +93 -0
  13. package/dist/types/components/Ocean/ocean-volume-material.d.ts +54 -0
  14. package/dist/types/components/Tanker/Tanker.d.ts +47 -0
  15. package/dist/types/components/Tanker/TankerSuperstructure.d.ts +23 -0
  16. package/dist/types/components/Tanker/tanker-geometry-builder.d.ts +21 -0
  17. package/dist/types/components/Wellbores/Casings/CasingMaterial.d.ts +229 -1
  18. package/dist/types/components/Wellbores/Casings/CasingSection.d.ts +6 -1
  19. package/dist/types/components/Wellbores/Casings/Casings.d.ts +45 -4
  20. package/dist/types/components/Wellbores/Casings/casings-defs.d.ts +44 -0
  21. package/dist/types/components/Wellbores/Casings/index.d.ts +2 -1
  22. package/dist/types/main.d.ts +1 -0
  23. package/dist/types/rendering/Pass.d.ts +10 -1
  24. package/dist/types/rendering/RenderingPipeline.d.ts +10 -1
  25. package/dist/types/rendering/debug/DebugBoxOutputPass.d.ts +22 -0
  26. package/dist/types/rendering/debug/DebugPatternPass.d.ts +30 -0
  27. package/dist/types/rendering/fxaa-resolver.d.ts +25 -0
  28. package/dist/types/rendering/index.d.ts +1 -0
  29. package/dist/types/rendering/passes/AnnotationsPass.d.ts +1 -0
  30. package/dist/types/rendering/passes/FXAAPass.d.ts +11 -6
  31. package/dist/types/rendering/passes/OITRenderPass.d.ts +147 -0
  32. package/dist/types/rendering/passes/OutputPass.d.ts +9 -0
  33. package/dist/types/rendering/passes/RenderPass.d.ts +2 -0
  34. package/dist/types/rendering/passes/index.d.ts +0 -2
  35. package/dist/types/rendering/smaa-resolver.d.ts +58 -0
  36. package/dist/types/rendering/taa-resolver.d.ts +161 -0
  37. package/dist/types/rendering/temporal-resolver.d.ts +152 -0
  38. package/dist/types/sdk/geometries/boundary-loops.d.ts +38 -0
  39. package/dist/types/sdk/geometries/geometry-attributes.d.ts +37 -0
  40. package/dist/types/sdk/geometries/grid-sampling.d.ts +50 -0
  41. package/dist/types/sdk/geometries/ocean-geometry.d.ts +288 -0
  42. package/dist/types/sdk/geometries/packing.d.ts +1 -1
  43. package/dist/types/sdk/geometries/tessellation.d.ts +25 -0
  44. package/dist/types/sdk/index.d.ts +5 -0
  45. package/dist/types/sdk/utils/vector-operations.d.ts +7 -0
  46. package/package.json +11 -18
  47. package/dist/chunk-61X6qE5N.js +0 -981
  48. package/dist/chunk-ChG5d4HC.js +0 -675
  49. package/dist/chunk-DuRASjkF.js +0 -17
  50. package/dist/chunk-M-Pcc_Yg.js +0 -689
  51. package/dist/types/rendering/passes/SMAAPass.d.ts +0 -40
  52. package/dist/types/rendering/passes/TAAPass.d.ts +0 -94
  53. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/color-conversion.glsl +0 -0
  54. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/colors.glsl +0 -0
  55. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/glyphs.glsl +0 -0
  56. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/oit.glsl +0 -0
  57. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/random.glsl +0 -0
  58. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/remap.glsl +0 -0
  59. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/render-number.glsl +0 -0
  60. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/render-text.glsl +0 -0
  61. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/rotation.glsl +0 -0
  62. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/sdf-functions.glsl +0 -0
  63. /package/dist/textures/{normal_map.jpg → public/normal_map.jpg} +0 -0
@@ -1,689 +0,0 @@
1
- import { lerp as Z } from "three/src/math/MathUtils.js";
2
- import { d as U, P as x, p as S, q as tt, a8 as N, G as st, I as et, af as it, al as nt, M as rt } from "./chunk-61X6qE5N.js";
3
- import { BufferGeometry as K, BufferAttribute as L } from "three";
4
- function at(n, t) {
5
- switch (t) {
6
- case "Uint8Array":
7
- return new Uint8Array(n);
8
- case "Uint16Array":
9
- return new Uint16Array(n);
10
- case "Uint32Array":
11
- return new Uint32Array(n);
12
- case "Int8Array":
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- return new Int8Array(n);
14
- case "Int16Array":
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- return new Int16Array(n);
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- case "Int32Array":
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- return new Int32Array(n);
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- case "Float32Array":
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- return new Float32Array(n);
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- case "Float64Array":
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- return new Float64Array(n);
22
- default:
23
- throw Error("Unsupported typed array!");
24
- }
25
- }
26
- function ot(n, t = !1) {
27
- if (!n.length) return null;
28
- if (n.length === 1) return { geometry: n[0], groups: null };
29
- const s = {
30
- positions: Array.from(n[0].positions),
31
- indices: Array.from(n[0].indices),
32
- vertexCount: n[0].vertexCount,
33
- indexCount: n[0].indexCount,
34
- attributes: {}
35
- };
36
- for (const r in n[0].attributes)
37
- s.attributes[r] = {
38
- array: Array.from(n[0].attributes[r].array),
39
- itemSize: n[0].attributes[r].itemSize,
40
- type: n[0].attributes[r].type
41
- };
42
- const e = t ? [] : null;
43
- let o = s.vertexCount, l = 0;
44
- if (e) {
45
- const r = s.indexCount;
46
- e.push([l, r, e.length]), l += r;
47
- }
48
- for (let r = 1; r < n.length; r++) {
49
- const i = n[r];
50
- if (e) {
51
- const a = i.indexCount;
52
- e.push([l, a, e.length]), l += a;
53
- }
54
- s.positions = s.positions.concat(i.positions);
55
- for (let a = 0; a < i.indices.length; a++)
56
- s.indices.push(o + i.indices[a]);
57
- s.vertexCount += i.vertexCount, s.indexCount += i.indexCount;
58
- for (const a in s.attributes) {
59
- if (!i.attributes || !i.attributes[a])
60
- throw Error(`Attribute '${a}' missing in geometry`);
61
- s.attributes[a].array = s.attributes[a].array.concat(i.attributes[a].array);
62
- }
63
- o += i.vertexCount, i.vertexCount = 0, i.indexCount = 0;
64
- }
65
- return { geometry: s, groups: e };
66
- }
67
- function ut(n, t = !1) {
68
- const s = ot(n, t);
69
- if (!s) return null;
70
- const { geometry: e, groups: o } = s, l = new K();
71
- o && o.forEach((i) => {
72
- l.addGroup(i[0], i[1], i[2]);
73
- }), l.setAttribute(
74
- "position",
75
- new L(Float32Array.from(e.positions), 3)
76
- );
77
- for (const i in e.attributes) {
78
- const a = e.attributes[i], u = at(a.array, a.type);
79
- l.setAttribute(i, new L(u, a.itemSize));
80
- }
81
- const r = e.indices.length < 65535 ? Uint16Array.from(e.indices) : Uint32Array.from(e.indices);
82
- return l.setIndex(new L(r, 1)), l;
83
- }
84
- function D(n) {
85
- const t = {
86
- vertexCount: 0,
87
- indexCount: 0,
88
- positions: [],
89
- indices: [],
90
- attributes: {}
91
- };
92
- return n.computeNormals && (t.attributes.normal = {
93
- array: [],
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- itemSize: 3,
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- type: "Float32Array"
96
- }), n.computeLengths && (t.attributes.curveLength = {
97
- array: [],
98
- itemSize: 1,
99
- type: "Float32Array"
100
- }), n.computeRelativeLengths && (t.attributes.curveRelativeLength = {
101
- array: [],
102
- itemSize: 1,
103
- type: "Float32Array"
104
- }), n.computeCurveNormals && (t.attributes.curveNormal = {
105
- array: [],
106
- itemSize: 3,
107
- type: "Float32Array"
108
- }), n.computeCurveTangents && (t.attributes.curveTangent = {
109
- array: [],
110
- itemSize: 3,
111
- type: "Float32Array"
112
- }), n.computeCurveBinormals && (t.attributes.curveBinormal = {
113
- array: [],
114
- itemSize: 3,
115
- type: "Float32Array"
116
- }), n.computeCenterPoints && (t.attributes.centerPoint = {
117
- array: [],
118
- itemSize: 3,
119
- type: "Float32Array"
120
- }), n.computeUvs && (t.attributes.uv = {
121
- array: [],
122
- itemSize: 2,
123
- type: "Float32Array"
124
- }), t;
125
- }
126
- function G(n, t, s) {
127
- if (t[0] === s[0]) return s[1];
128
- const e = s[0] - t[0], o = U((n - t[0]) / e, 0, 1);
129
- return Z(t[1], s[1], o);
130
- }
131
- function H(n, t, s, e, o, l, r, i) {
132
- const a = [];
133
- if (t === "none" || l.length === 0)
134
- a.push([s, o], [e, o]);
135
- else {
136
- let d = [0, o], g = [1, o];
137
- const b = l.findIndex((v) => v[0] > s);
138
- b === -1 ? d = l[l.length - 1] : (b > 0 && (d = l[b - 1]), g = l[b]);
139
- const y = t === "linear" ? G(s, d, g) : d[1];
140
- a.push([s, y]);
141
- for (let v = b; v >= 0 && v < l.length; v++) {
142
- const p = l[v];
143
- if (p[0] < e)
144
- a.push(p);
145
- else {
146
- t === "linear" ? a.push([
147
- e,
148
- G(e, a[a.length - 1], p)
149
- ]) : a.push([e, a[a.length - 1][1]]);
150
- break;
151
- }
152
- }
153
- a[a.length - 1][0] < e && (t === "linear" ? a.push([
154
- e,
155
- G(e, a[a.length - 1], [1, o])
156
- ]) : a.push([e, a[a.length - 1][1]]));
157
- }
158
- const u = [], c = S(
159
- n,
160
- s,
161
- e,
162
- r,
163
- i
164
- );
165
- let f = 0, h = c[f];
166
- for (let d = 0; d < a.length - 1; d++) {
167
- const g = d + 1, [b, y] = a[d], [v, p] = a[g], A = (v - b) * n.length, q = p - y, C = Math.atan2(q, A);
168
- for (u.push([
169
- b,
170
- y,
171
- t === "linear" ? C : 0
172
- ]); h <= b && f < c.length - 1; )
173
- h = c[++f];
174
- for (; h < v && f < c.length; ) {
175
- const z = t === "linear" ? G(h, a[d], a[g]) : y;
176
- u.push([
177
- h,
178
- z,
179
- t === "linear" ? C : 0
180
- ]), h = c[f++];
181
- }
182
- if (g < a.length) {
183
- if (t === "linear")
184
- u.push([
185
- v,
186
- p,
187
- t === "linear" ? C : 0
188
- ]);
189
- else if (t === "stepped") {
190
- const z = C < 0 ? -x / 2 : x / 2;
191
- u.push(
192
- [v, y, 0],
193
- [v, y, z],
194
- [v, p, z]
195
- );
196
- }
197
- }
198
- g === a.length - 1 && t === "none" && u.push([v, p, C]);
199
- }
200
- const _ = tt(
201
- n,
202
- u.map((d) => d[0])
203
- );
204
- return u.map((d, g) => ({
205
- radius: d[1],
206
- theta: d[2],
207
- ..._[g]
208
- }));
209
- }
210
- function X(n, t, s, e, o, l, r = !0) {
211
- const i = D(l), a = (u) => {
212
- for (let c = 0; c <= t; c++) {
213
- const f = c / t * x * 2, h = Math.sin(f), _ = -Math.cos(f), d = N([
214
- _ * u.normal[0] + h * u.binormal[0],
215
- _ * u.normal[1] + h * u.binormal[1],
216
- _ * u.normal[2] + h * u.binormal[2]
217
- ]), g = [
218
- u.position[0] + u.radius * d[0],
219
- u.position[1] + u.radius * d[1],
220
- u.position[2] + u.radius * d[2]
221
- ];
222
- if (i.positions.push(...g), i.vertexCount++, i.attributes.normal) {
223
- let b = st(d);
224
- if (Number.isFinite(u.theta)) {
225
- const y = N(
226
- et(u.tangent, d)
227
- );
228
- b = it(d, y, u.theta);
229
- }
230
- i.attributes.normal.array.push(...b);
231
- }
232
- i.attributes.curveLength && i.attributes.curveLength.array.push(
233
- u.curvePosition * e
234
- ), i.attributes.curveRelativeLength && i.attributes.curveRelativeLength.array.push(
235
- (u.curvePosition - o) * e
236
- ), i.attributes.curveNormal && i.attributes.curveNormal.array.push(...u.normal), i.attributes.curveTangent && i.attributes.curveTangent.array.push(...u.tangent), i.attributes.curveBinormal && i.attributes.curveBinormal.array.push(...u.binormal), i.attributes.centerPoint && i.attributes.centerPoint.array.push(...u.position);
237
- }
238
- };
239
- for (let u = 0; u < n.length; u++)
240
- a(n[u]);
241
- if (s && a(n[0]), i.attributes.uv)
242
- for (let u = 0; u < n.length; u++)
243
- for (let c = 0; c <= t; c++)
244
- i.attributes.uv.array.push(
245
- c / t,
246
- u / (n.length - 1)
247
- );
248
- for (let u = 1; u < n.length; u++)
249
- for (let c = 1; c <= t; c++) {
250
- const f = (t + 1) * (u - 1) + (c - 1), h = (t + 1) * u + (c - 1), _ = (t + 1) * u + c, d = (t + 1) * (u - 1) + c;
251
- i.indices.push(f, h, d), i.indices.push(h, _, d), i.indexCount += 6;
252
- }
253
- return r || i.indices.reverse(), i;
254
- }
255
- function Y(n, t, s = !0, e, o, l) {
256
- const r = D(l), i = s ? [-n.tangent[0], -n.tangent[1], -n.tangent[2]] : n.tangent;
257
- r.positions.push(...n.position), r.vertexCount++, r.attributes.normal && r.attributes.normal.array.push(...i), r.attributes.uv && r.attributes.uv.array.push(0.5, 0.5);
258
- for (let c = 0; c <= t; c++) {
259
- const f = c / t * x * 2, h = Math.sin(f), _ = -Math.cos(f), d = N([
260
- _ * n.normal[0] + h * n.binormal[0],
261
- _ * n.normal[1] + h * n.binormal[1],
262
- _ * n.normal[2] + h * n.binormal[2]
263
- ]);
264
- if (r.positions.push(
265
- n.position[0] + n.radius * d[0],
266
- n.position[1] + n.radius * d[1],
267
- n.position[2] + n.radius * d[2]
268
- ), r.vertexCount++, r.attributes.normal && r.attributes.normal.array.push(...i), r.attributes.uv) {
269
- const g = [(_ + 1) / 2, (h + 1) / 2];
270
- s && (g[0] = 1 - g[0]), r.attributes.uv.array.push(...g);
271
- }
272
- }
273
- const a = n.curvePosition * e, u = (n.curvePosition - o) * e;
274
- for (let c = 0; c < r.vertexCount; c++)
275
- r.attributes.curveLength && r.attributes.curveLength.array.push(a), r.attributes.curveRelativeLength && r.attributes.curveRelativeLength.array.push(u), r.attributes.curveNormal && r.attributes.curveNormal.array.push(...n.normal), r.attributes.curveTangent && r.attributes.curveTangent.array.push(...n.tangent), r.attributes.curveBinormal && r.attributes.curveBinormal.array.push(...n.binormal), r.attributes.centerPoint && r.attributes.centerPoint.array.push(...n.position);
276
- for (let c = 1; c <= t; c++) {
277
- let h, _;
278
- s ? (h = c + 0, _ = c + 0 + 1) : (h = c + 0 + 1, _ = c + 0), r.indices.push(h, _, 0), r.indexCount += 3;
279
- }
280
- return r;
281
- }
282
- function $(n, t, s, e = !0, o, l, r) {
283
- const i = D(r), a = e ? [
284
- -n.tangent[0],
285
- -n.tangent[1],
286
- -n.tangent[2]
287
- ] : [...n.tangent], u = t.radius / n.radius;
288
- for (let h = 0; h <= s; h++) {
289
- const _ = h / s * x * 2, d = Math.sin(_), g = -Math.cos(_), b = N([
290
- g * n.normal[0] + d * n.binormal[0],
291
- g * n.normal[1] + d * n.binormal[1],
292
- g * n.normal[2] + d * n.binormal[2]
293
- ]);
294
- if (i.positions.push(
295
- n.position[0] + n.radius * b[0],
296
- n.position[1] + n.radius * b[1],
297
- n.position[2] + n.radius * b[2]
298
- ), i.positions.push(
299
- t.position[0] + t.radius * b[0],
300
- t.position[1] + t.radius * b[1],
301
- t.position[2] + t.radius * b[2]
302
- ), i.vertexCount += 2, i.attributes.normal && (i.attributes.normal.array.push(...a), i.attributes.normal.array.push(...a)), i.attributes.uv) {
303
- const y = [(g + 1) / 2, (d + 1) / 2], v = [
304
- (g * u + 1) / 2,
305
- (d * u + 1) / 2
306
- ];
307
- e && (y[0] = 1 - y[0], v[0] = 1 - v[0]), i.attributes.uv.array.push(...y, ...v);
308
- }
309
- }
310
- const c = n.curvePosition * o, f = (n.curvePosition - l) * o;
311
- for (let h = 0; h < i.vertexCount; h++)
312
- i.attributes.curveLength && i.attributes.curveLength.array.push(c), i.attributes.curveRelativeLength && i.attributes.curveRelativeLength.array.push(f), i.attributes.curveNormal && i.attributes.curveNormal.array.push(...n.normal), i.attributes.curveTangent && i.attributes.curveTangent.array.push(...n.tangent), i.attributes.curveBinormal && i.attributes.curveBinormal.array.push(...n.binormal), i.attributes.centerPoint && i.attributes.centerPoint.array.push(...n.position);
313
- for (let h = 0; h < s; h++) {
314
- const _ = h * 2, d = _ + 1, g = _ + 2, b = _ + 3;
315
- e ? i.indices.push(_, g, d, d, g, b) : i.indices.push(g, _, d, d, b, g), i.indexCount += 6;
316
- }
317
- return i;
318
- }
319
- function ht(n, t = {}) {
320
- const s = U(t.from || 0, 0, 1), e = U(t.to || 1);
321
- if (e < s)
322
- throw Error('Value of "from" must be less than the value of "to"!');
323
- const o = [], l = t.radius || 1, r = t.radiusModifier?.steps || [], i = t.radialSegments || 8, a = t.startCap || !1, u = t.endCap || !1, c = n.closed, f = n.length;
324
- r.sort((p, m) => p[0] - m[0]);
325
- const h = t.segmentsPerMeter || 0.1, _ = t.radiusModifier?.type || "none", d = U(
326
- t.simplificationThreshold || 0,
327
- 0,
328
- 1
329
- ), g = H(
330
- n,
331
- _,
332
- s,
333
- e,
334
- l,
335
- r,
336
- h,
337
- d
338
- );
339
- o.push(
340
- X(
341
- g,
342
- i,
343
- c,
344
- f,
345
- s,
346
- t,
347
- !0
348
- )
349
- );
350
- let b = null;
351
- const y = t.innerRadius || 0, v = t.thickness || 0;
352
- return (y > 0 || v > 0) && (v ? b = g.map((p) => ({
353
- ...p,
354
- radius: p.radius - v,
355
- theta: p.theta - x
356
- })) : b = H(
357
- n,
358
- "none",
359
- s,
360
- e,
361
- y,
362
- [],
363
- h,
364
- d
365
- ).map((p) => ({
366
- ...p,
367
- theta: p.theta - x
368
- })), o.push(
369
- X(
370
- b,
371
- i,
372
- c,
373
- f,
374
- s,
375
- t,
376
- !1
377
- )
378
- )), a && (!c || s > 0 || e < 1) && (b ? o.push(
379
- $(
380
- g[0],
381
- b[0],
382
- i,
383
- !0,
384
- f,
385
- s,
386
- t
387
- )
388
- ) : o.push(
389
- Y(
390
- g[0],
391
- i,
392
- !0,
393
- f,
394
- s,
395
- t
396
- )
397
- )), u && (!c || s > 0 || e < 1) && (b ? o.push(
398
- $(
399
- g[g.length - 1],
400
- b[b.length - 1],
401
- i,
402
- !1,
403
- f,
404
- s,
405
- t
406
- )
407
- ) : o.push(
408
- Y(
409
- g[g.length - 1],
410
- i,
411
- !1,
412
- f,
413
- s,
414
- t
415
- )
416
- )), o;
417
- }
418
- function gt(n, t = {}) {
419
- const s = ht(n, t);
420
- return ut(s, t.addGroups);
421
- }
422
- const J = -1e3;
423
- class lt {
424
- data;
425
- width;
426
- height;
427
- coords = [];
428
- // vertex coordinates (x, y)
429
- triangles = [];
430
- // mesh triangle indices
431
- nullValue;
432
- _queue = [];
433
- _queueIndices = [];
434
- _errors = [];
435
- _halfedges = [];
436
- _candidates = [];
437
- _invalidPoints;
438
- _rms = [];
439
- _pending = [];
440
- _pendingLen = 0;
441
- _rmsSum = 0;
442
- constructor(t, s, e = -1) {
443
- this.data = t, this.width = s, this.height = this.data.length / s, this.nullValue = e, this._invalidPoints = /* @__PURE__ */ new Set();
444
- const o = this.width - 1, l = this.height - 1, r = this._addPoint(0, 0), i = this._addPoint(o, 0), a = this._addPoint(0, l), u = this._addPoint(o, l), c = this._addTriangle(u, r, a, -1, -1, -1);
445
- this._addTriangle(r, u, i, c, -1, -1), this._flush();
446
- }
447
- // refine the mesh until its maximum error gets below the given one
448
- run(t = 1) {
449
- for (; this.getMaxError() > t; )
450
- this.refine();
451
- }
452
- // Removes triangles where one or more vertices contains a null value (nullValue)
453
- removeInvalidTriangles() {
454
- const t = [];
455
- for (let s = 0; s < this.triangles.length; s += 3) {
456
- const e = this.triangles[s], o = this.triangles[s + 1], l = this.triangles[s + 2];
457
- !this._invalidPoints.has(e) && !this._invalidPoints.has(o) && !this._invalidPoints.has(l) && t.push(
458
- this.triangles[s],
459
- this.triangles[s + 1],
460
- this.triangles[s + 2]
461
- );
462
- }
463
- this.triangles = t;
464
- }
465
- // refine the mesh with a single point
466
- refine() {
467
- this._step(), this._flush();
468
- }
469
- // max error of the current mesh
470
- getMaxError() {
471
- return this._errors[0];
472
- }
473
- // root-mean-square deviation of the current mesh
474
- getRMSD() {
475
- return this._rmsSum > 0 ? Math.sqrt(this._rmsSum / (this.width * this.height)) : 0;
476
- }
477
- // height value at a given position
478
- heightAt(t, s) {
479
- const e = this.data[this.width * s + t];
480
- return e === this.nullValue ? J : e;
481
- }
482
- // rasterize a triangle, find its max error, and queue it for processing
483
- _findCandidate(t, s, e, o, l, r, i) {
484
- const a = Math.min(t, e, l), u = Math.min(s, o, r), c = Math.max(t, e, l), f = Math.max(s, o, r);
485
- let h = P(e, o, l, r, a, u), _ = P(l, r, t, s, a, u), d = P(t, s, e, o, a, u);
486
- const g = o - s, b = t - e, y = r - o, v = e - l, p = s - r, m = l - t, A = P(t, s, e, o, l, r), q = this.heightAt(t, s) / A, C = this.heightAt(e, o) / A, z = this.heightAt(l, r) / A;
487
- let R = 0, M = 0, F = 0, k = 0;
488
- for (let T = u; T <= f; T++) {
489
- let w = 0;
490
- h < 0 && y !== 0 && (w = Math.max(w, Math.floor(-h / y))), _ < 0 && p !== 0 && (w = Math.max(w, Math.floor(-_ / p))), d < 0 && g !== 0 && (w = Math.max(w, Math.floor(-d / g)));
491
- let V = h + y * w, j = _ + p * w, E = d + g * w, O = !1;
492
- for (let I = a + w; I <= c; I++) {
493
- if (V >= 0 && j >= 0 && E >= 0) {
494
- O = !0;
495
- const Q = q * V + C * j + z * E, W = this.heightAt(I, T), B = Math.abs(Q - W);
496
- k += B * B, B > R && (R = B, M = I, F = T);
497
- } else if (O)
498
- break;
499
- V += y, j += p, E += g;
500
- }
501
- h += v, _ += m, d += b;
502
- }
503
- (M === t && F === s || M === e && F === o || M === l && F === r) && (R = 0), this._candidates[2 * i] = M, this._candidates[2 * i + 1] = F, this._rms[i] = k, this._queuePush(i, R, k);
504
- }
505
- // process the next triangle in the queue, splitting it with a new point
506
- _step() {
507
- const t = this._queuePop(), s = t * 3 + 0, e = t * 3 + 1, o = t * 3 + 2, l = this.triangles[s], r = this.triangles[e], i = this.triangles[o], a = this.coords[2 * l], u = this.coords[2 * l + 1], c = this.coords[2 * r], f = this.coords[2 * r + 1], h = this.coords[2 * i], _ = this.coords[2 * i + 1], d = this._candidates[2 * t], g = this._candidates[2 * t + 1], b = this._addPoint(d, g);
508
- if (P(a, u, c, f, d, g) === 0)
509
- this._handleCollinear(b, s);
510
- else if (P(c, f, h, _, d, g) === 0)
511
- this._handleCollinear(b, e);
512
- else if (P(h, _, a, u, d, g) === 0)
513
- this._handleCollinear(b, o);
514
- else {
515
- const y = this._halfedges[s], v = this._halfedges[e], p = this._halfedges[o], m = this._addTriangle(l, r, b, y, -1, -1, s), A = this._addTriangle(r, i, b, v, -1, m + 1), q = this._addTriangle(i, l, b, p, m + 2, A + 1);
516
- this._legalize(m), this._legalize(A), this._legalize(q);
517
- }
518
- }
519
- _addPoint(t, s) {
520
- const e = this.coords.length >> 1;
521
- return this.coords.push(t, s), this.heightAt(t, s) === J && this._invalidPoints.add(e), e;
522
- }
523
- _addTriangle(t, s, e, o, l, r, i = this.triangles.length) {
524
- const a = i / 3;
525
- return this.triangles[i + 0] = t, this.triangles[i + 1] = s, this.triangles[i + 2] = e, this._halfedges[i + 0] = o, this._halfedges[i + 1] = l, this._halfedges[i + 2] = r, o >= 0 && (this._halfedges[o] = i + 0), l >= 0 && (this._halfedges[l] = i + 1), r >= 0 && (this._halfedges[r] = i + 2), this._candidates[2 * a + 0] = 0, this._candidates[2 * a + 1] = 0, this._queueIndices[a] = -1, this._rms[a] = 0, this._pending[this._pendingLen++] = a, i;
526
- }
527
- _flush() {
528
- const t = this.coords;
529
- for (let s = 0; s < this._pendingLen; s++) {
530
- const e = this._pending[s], o = 2 * this.triangles[e * 3 + 0], l = 2 * this.triangles[e * 3 + 1], r = 2 * this.triangles[e * 3 + 2];
531
- this._findCandidate(
532
- t[o],
533
- t[o + 1],
534
- t[l],
535
- t[l + 1],
536
- t[r],
537
- t[r + 1],
538
- e
539
- );
540
- }
541
- this._pendingLen = 0;
542
- }
543
- _legalize(t) {
544
- const s = this._halfedges[t];
545
- if (s < 0)
546
- return;
547
- const e = t - t % 3, o = s - s % 3, l = e + (t + 1) % 3, r = e + (t + 2) % 3, i = o + (s + 2) % 3, a = o + (s + 1) % 3, u = this.triangles[r], c = this.triangles[t], f = this.triangles[l], h = this.triangles[i], _ = this.coords;
548
- if (!ct(
549
- _[2 * u],
550
- _[2 * u + 1],
551
- _[2 * c],
552
- _[2 * c + 1],
553
- _[2 * f],
554
- _[2 * f + 1],
555
- _[2 * h],
556
- _[2 * h + 1]
557
- ))
558
- return;
559
- const d = this._halfedges[l], g = this._halfedges[r], b = this._halfedges[i], y = this._halfedges[a];
560
- this._queueRemove(e / 3), this._queueRemove(o / 3);
561
- const v = this._addTriangle(u, h, f, -1, b, d, e), p = this._addTriangle(h, u, c, v, g, y, o);
562
- this._legalize(v + 1), this._legalize(p + 2);
563
- }
564
- _handleCollinear(t, s) {
565
- const e = s - s % 3, o = e + (s + 1) % 3, l = e + (s + 2) % 3, r = this.triangles[l], i = this.triangles[s], a = this.triangles[o], u = this._halfedges[o], c = this._halfedges[l], f = this._halfedges[s];
566
- if (f < 0) {
567
- const q = this._addTriangle(t, r, i, -1, c, -1, e), C = this._addTriangle(r, t, a, q, -1, u);
568
- this._legalize(q + 1), this._legalize(C + 2);
569
- return;
570
- }
571
- const h = f - f % 3, _ = h + (f + 2) % 3, d = h + (f + 1) % 3, g = this.triangles[_], b = this._halfedges[_], y = this._halfedges[d];
572
- this._queueRemove(h / 3);
573
- const v = this._addTriangle(r, i, t, c, -1, -1, e), p = this._addTriangle(i, g, t, y, -1, v + 1, h), m = this._addTriangle(g, a, t, b, -1, p + 1), A = this._addTriangle(a, r, t, u, v + 2, m + 1);
574
- this._legalize(v), this._legalize(p), this._legalize(m), this._legalize(A);
575
- }
576
- // priority queue methods
577
- _queuePush(t, s, e) {
578
- const o = this._queue.length;
579
- this._queueIndices[t] = o, this._queue.push(t), this._errors.push(s), this._rmsSum += e, this._queueUp(o);
580
- }
581
- _queuePop() {
582
- const t = this._queue.length - 1;
583
- return this._queueSwap(0, t), this._queueDown(0, t), this._queuePopBack();
584
- }
585
- _queuePopBack() {
586
- const t = this._queue.pop();
587
- return this._errors.pop(), this._rmsSum -= this._rms[t], this._queueIndices[t] = -1, t;
588
- }
589
- _queueRemove(t) {
590
- const s = this._queueIndices[t];
591
- if (s < 0) {
592
- const o = this._pending.indexOf(t);
593
- if (o !== -1)
594
- this._pending[o] = this._pending[--this._pendingLen];
595
- else
596
- throw new Error("Broken triangulation (something went wrong).");
597
- return;
598
- }
599
- const e = this._queue.length - 1;
600
- e !== s && (this._queueSwap(s, e), this._queueDown(s, e) || this._queueUp(s)), this._queuePopBack();
601
- }
602
- _queueLess(t, s) {
603
- return this._errors[t] > this._errors[s];
604
- }
605
- _queueSwap(t, s) {
606
- const e = this._queue[t], o = this._queue[s];
607
- this._queue[t] = o, this._queue[s] = e, this._queueIndices[e] = s, this._queueIndices[o] = t;
608
- const l = this._errors[t];
609
- this._errors[t] = this._errors[s], this._errors[s] = l;
610
- }
611
- _queueUp(t) {
612
- let s = t;
613
- for (; ; ) {
614
- const e = s - 1 >> 1;
615
- if (e === s || !this._queueLess(s, e))
616
- break;
617
- this._queueSwap(e, s), s = e;
618
- }
619
- }
620
- _queueDown(t, s) {
621
- let e = t;
622
- for (; ; ) {
623
- const o = 2 * e + 1;
624
- if (o >= s || o < 0)
625
- break;
626
- const l = o + 1;
627
- let r = o;
628
- if (l < s && this._queueLess(l, o) && (r = l), !this._queueLess(r, e))
629
- break;
630
- this._queueSwap(e, r), e = r;
631
- }
632
- return e > t;
633
- }
634
- }
635
- function P(n, t, s, e, o, l) {
636
- return (s - o) * (t - l) - (e - l) * (n - o);
637
- }
638
- function ct(n, t, s, e, o, l, r, i) {
639
- const a = n - r, u = t - i, c = s - r, f = e - i, h = o - r, _ = l - i, d = a * a + u * u, g = c * c + f * f, b = h * h + _ * _;
640
- return a * (f * b - g * _) - u * (c * b - g * h) + d * (c * _ - f * h) < 0;
641
- }
642
- function bt(n, t, s) {
643
- const e = nt(n), o = new Array(e.length);
644
- let l = null;
645
- for (let f = 0; f < e.length; f++)
646
- l !== null ? o[f] = o[l] + rt(e[l], e[f]) : o[f] = 0, l = f;
647
- const r = o[o.length - 1], i = new K(), a = new Float32Array(e.length * 2 * 3), u = new Uint32Array((e.length - 1) * 6), c = new Float32Array(e.length * 2 * 2);
648
- for (let f = 0; f < e.length; f++) {
649
- const h = f * 6;
650
- a[h] = e[f][0], a[h + 1] = t, a[h + 2] = e[f][1], a[h + 3] = e[f][0], a[h + 4] = s, a[h + 5] = e[f][1];
651
- const _ = f * 4;
652
- c[_] = o[f] / r, c[_ + 1] = 1, c[_ + 2] = o[f] / r, c[_ + 3] = 0;
653
- const d = f * 2;
654
- f < e.length - 1 && (u[h] = d, u[h + 1] = d + 1, u[h + 2] = d + 2, u[h + 3] = d + 2, u[h + 4] = d + 1, u[h + 5] = d + 3);
655
- }
656
- return i.setAttribute("position", new L(a, 3)), i.setAttribute("uv", new L(c, 2)), i.setIndex(new L(u, 1)), i.computeVertexNormals(), i;
657
- }
658
- function vt(n, t, s = 1, e = 1, o = -1, l = 5) {
659
- const r = t, i = n.length / r;
660
- console.time("delatin");
661
- const a = new lt(n, r, o);
662
- a.run(l), a.removeInvalidTriangles(), console.timeEnd("delatin");
663
- const u = new Float32Array(a.coords.length * 1.5), c = new Float32Array(a.coords.length);
664
- for (let h = 0, _ = 0; h < a.coords.length; h += 2)
665
- c[h] = a.coords[h] / (r - 1), c[h + 1] = 1 - a.coords[h + 1] / (i - 1), _ = h * 1.5, u[_] = a.coords[h] * s, u[_ + 1] = a.heightAt(a.coords[h], a.coords[h + 1]), u[_ + 2] = a.coords[h + 1] * e;
666
- const f = new Uint32Array(a.triangles);
667
- return console.log(a.triangles.length / 3), { positions: u, uvs: c, indices: f };
668
- }
669
- function pt(n) {
670
- let t = 0, s, e;
671
- if (!n || n.length === 0) return t;
672
- for (s = 0; s < n.length; s++)
673
- e = n.charCodeAt(s), t = (t << 5) - t + e, t |= 0;
674
- return t;
675
- }
676
- function yt(n) {
677
- return n.replace(/(^|\s)\S/g, (t) => t.toUpperCase());
678
- }
679
- export {
680
- lt as D,
681
- bt as a,
682
- ht as b,
683
- pt as c,
684
- gt as d,
685
- ut as e,
686
- vt as f,
687
- ot as m,
688
- yt as t
689
- };