@equinor/videx-3d 2.0.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/dist/chunk-DKAquGKk.js +2820 -0
  2. package/dist/chunk-DsUZyEG_.js +16 -0
  3. package/dist/generators.js +512 -727
  4. package/dist/main.js +6940 -10553
  5. package/dist/sdk.js +2 -787
  6. package/dist/types/components/Ocean/Ocean.d.ts +333 -0
  7. package/dist/types/components/Ocean/index.d.ts +6 -0
  8. package/dist/types/components/Ocean/ocean-bed-material.d.ts +60 -0
  9. package/dist/types/components/Ocean/ocean-contact.d.ts +39 -0
  10. package/dist/types/components/Ocean/ocean-material.d.ts +145 -0
  11. package/dist/types/components/Ocean/ocean-sampler.d.ts +93 -0
  12. package/dist/types/components/Ocean/ocean-volume-material.d.ts +54 -0
  13. package/dist/types/components/Tanker/Tanker.d.ts +47 -0
  14. package/dist/types/components/Tanker/TankerSuperstructure.d.ts +23 -0
  15. package/dist/types/components/Tanker/tanker-geometry-builder.d.ts +21 -0
  16. package/dist/types/main.d.ts +1 -0
  17. package/dist/types/rendering/Pass.d.ts +10 -1
  18. package/dist/types/rendering/RenderingPipeline.d.ts +10 -1
  19. package/dist/types/rendering/debug/DebugBoxOutputPass.d.ts +22 -0
  20. package/dist/types/rendering/debug/DebugPatternPass.d.ts +30 -0
  21. package/dist/types/rendering/fxaa-resolver.d.ts +25 -0
  22. package/dist/types/rendering/index.d.ts +1 -0
  23. package/dist/types/rendering/passes/AnnotationsPass.d.ts +1 -0
  24. package/dist/types/rendering/passes/FXAAPass.d.ts +11 -6
  25. package/dist/types/rendering/passes/OITRenderPass.d.ts +147 -0
  26. package/dist/types/rendering/passes/OutputPass.d.ts +9 -0
  27. package/dist/types/rendering/passes/RenderPass.d.ts +2 -0
  28. package/dist/types/rendering/passes/index.d.ts +0 -2
  29. package/dist/types/rendering/smaa-resolver.d.ts +58 -0
  30. package/dist/types/rendering/taa-resolver.d.ts +161 -0
  31. package/dist/types/rendering/temporal-resolver.d.ts +152 -0
  32. package/dist/types/sdk/geometries/boundary-loops.d.ts +38 -0
  33. package/dist/types/sdk/geometries/geometry-attributes.d.ts +37 -0
  34. package/dist/types/sdk/geometries/grid-sampling.d.ts +50 -0
  35. package/dist/types/sdk/geometries/ocean-geometry.d.ts +288 -0
  36. package/dist/types/sdk/geometries/packing.d.ts +1 -1
  37. package/dist/types/sdk/geometries/tessellation.d.ts +25 -0
  38. package/dist/types/sdk/index.d.ts +5 -0
  39. package/dist/types/sdk/utils/vector-operations.d.ts +7 -0
  40. package/package.json +9 -10
  41. package/dist/chunk-61X6qE5N.js +0 -981
  42. package/dist/chunk-ChG5d4HC.js +0 -675
  43. package/dist/chunk-DuRASjkF.js +0 -17
  44. package/dist/chunk-M-Pcc_Yg.js +0 -689
  45. package/dist/types/rendering/passes/SMAAPass.d.ts +0 -40
  46. package/dist/types/rendering/passes/TAAPass.d.ts +0 -94
  47. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/color-conversion.glsl +0 -0
  48. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/colors.glsl +0 -0
  49. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/glyphs.glsl +0 -0
  50. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/oit.glsl +0 -0
  51. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/random.glsl +0 -0
  52. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/remap.glsl +0 -0
  53. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/render-number.glsl +0 -0
  54. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/render-text.glsl +0 -0
  55. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/rotation.glsl +0 -0
  56. /package/dist/{shaderLib → src/sdk/materials/shaderLib}/sdf-functions.glsl +0 -0
  57. /package/dist/textures/{normal_map.jpg → public/normal_map.jpg} +0 -0
@@ -0,0 +1,2820 @@
1
+ import { AddEquation as e, BufferAttribute as t, BufferGeometry as n, CustomBlending as r, DataTexture as i, FloatType as a, LinearFilter as o, Material as s, Mesh as c, MinEquation as l, NoBlending as u, OneFactor as d, OneMinusSrcAlphaFactor as f, OrthographicCamera as p, Path as m, PlaneGeometry as h, RGBAFormat as g, RGFormat as _, RedFormat as v, RedIntegerFormat as y, Scene as b, ShaderLib as x, ShaderMaterial as S, Shape as C, ShapeGeometry as w, SrcAlphaFactor as T, Uniform as E, UniformsGroup as D, UniformsUtils as O, UnsignedByteType as k, UnsignedShortType as A, Vector2 as j, Vector3 as M, Vector4 as N, WebGLRenderTarget as ee } from "three";
2
+ import { wrap as te } from "comlink";
3
+ import ne from "p-limit";
4
+ import { CurveInterpolator as P, EPS as F } from "curve-interpolator";
5
+ import { lerp as I } from "three/src/math/MathUtils.js";
6
+ import L from "proj4";
7
+ //#region src/sdk/data/DataLoader.ts
8
+ var R = 10, re = 25, ie = class {
9
+ store;
10
+ config;
11
+ cached = /* @__PURE__ */ new Map();
12
+ _activeLoaders = {};
13
+ _batchqueue = /* @__PURE__ */ new Map();
14
+ _flushScheduled = null;
15
+ constructor(e, t = {}) {
16
+ this.store = e, this.config = { ...t }, this.config.batched && (this.config.batchSize === void 0 && (this.config.batchSize = R), this.config.batchMaxDelay === void 0 && (this.config.batchMaxDelay = re)), this._flushScheduled = null;
17
+ }
18
+ async init(...e) {
19
+ if (this.config.init) try {
20
+ let t = await this.config.init(...e);
21
+ if (Array.isArray(t)) return this.cached = new Map(t), !0;
22
+ } catch (e) {
23
+ console.warn("Init failed", e);
24
+ }
25
+ return this.clear(), !1;
26
+ }
27
+ async all() {
28
+ if (this.config.preloaded) {
29
+ if (this.config.transform) {
30
+ let e = this.config.transform;
31
+ return Array.from(this.cached.values()).map((t) => e(t));
32
+ }
33
+ return Array.from(this.cached.values());
34
+ } else console.warn("Data Loader: \"all\" called on non-preloaded dataset!");
35
+ return [];
36
+ }
37
+ async _enqueueRequest(e) {
38
+ if (this._batchqueue.has(e)) return this._batchqueue.get(e).promise;
39
+ let t = null, n = new Promise((e) => {
40
+ t = e;
41
+ }), r = {
42
+ key: e,
43
+ promise: n,
44
+ _resolve: t
45
+ };
46
+ return this._batchqueue.set(e, r), this._flushScheduled ||= setTimeout(() => {
47
+ this._processBatchQueue();
48
+ }, this.config.batchMaxDelay), n;
49
+ }
50
+ async _processBatch(e) {
51
+ let t = e.map((e) => e.key);
52
+ if (!this.config.batchLoad) return null;
53
+ this.config.batchLoad(t).then((e) => {
54
+ Array.isArray(e) && e.forEach(([e, t]) => {
55
+ this.set(e, t);
56
+ });
57
+ }).catch((e) => {
58
+ console.warn("Batch load failed", e);
59
+ }).finally(() => {
60
+ e.forEach((e) => {
61
+ let t = this.cached.get(e.key) || null;
62
+ e._resolve(t);
63
+ });
64
+ });
65
+ }
66
+ async _processBatchQueue() {
67
+ let e = [];
68
+ for (let t of this._batchqueue.values()) e.push(t), this._batchqueue.delete(t.key), (e.length >= this.config.batchSize || this._batchqueue.size === 0) && (this._processBatch(e), e = []);
69
+ this._batchqueue.size ? this._flushScheduled = setTimeout(() => this._processBatchQueue(), 1) : this._flushScheduled = null;
70
+ }
71
+ async get(e, t) {
72
+ if (this.cached.has(e)) return this.config.transform ? this.config.transform(this.cached.get(e)) : this.cached.get(e);
73
+ if (this.config.preloaded) return null;
74
+ if (!this.config.batched && this.config.load) {
75
+ if (this.config.noCache) return this.config.load(e, t);
76
+ let n = this._activeLoaders[e];
77
+ if (!n) {
78
+ if (t) throw Error("DataLoader: A load function with additional args may not be cached. Set noCache to true in config.");
79
+ n = this.config.load(e).then((t) => {
80
+ t && this.cached.set(e, t);
81
+ }).catch((e) => {
82
+ console.warn("Load failed", e);
83
+ }).finally(() => {
84
+ delete this._activeLoaders[e];
85
+ }), this._activeLoaders[e] = n;
86
+ }
87
+ return await n, this.config.transform ? this.config.transform(this.cached.get(e)) : this.cached.get(e);
88
+ }
89
+ return this.config.batched && this.config.batchLoad ? this._enqueueRequest(e) : null;
90
+ }
91
+ set(e, t) {
92
+ this.cached.set(e, t);
93
+ }
94
+ clear() {
95
+ this.cached.clear();
96
+ }
97
+ }, ae = class {
98
+ store = null;
99
+ config;
100
+ generators = /* @__PURE__ */ new Map();
101
+ constructor(e = {}, t) {
102
+ this.config = {
103
+ concurrentStoreCalls: 0,
104
+ ...e
105
+ }, t && this.setStore(t);
106
+ }
107
+ add(e, t) {
108
+ this.generators.set(e, t);
109
+ }
110
+ setStore(e) {
111
+ if (e && this.config.concurrentStoreCalls) {
112
+ let t = ne(this.config.concurrentStoreCalls), n = {
113
+ get: (n, r, i) => t(() => e.get(n, r, i)),
114
+ all: (n) => t(() => e.all(n)),
115
+ query: (n, r) => t(() => e.query(n, r))
116
+ };
117
+ this.store = n;
118
+ } else this.store = e;
119
+ }
120
+ async connectRemoteStore(e) {
121
+ let t = te(e);
122
+ this.setStore(t);
123
+ }
124
+ async invoke(e, ...t) {
125
+ if (!this.store) throw Error("No available store!");
126
+ if (!this.generators.has(e)) throw Error(`Generator with key '${e}' not found!`);
127
+ return this.generators.get(e).bind(this.store)(...t);
128
+ }
129
+ };
130
+ //#endregion
131
+ //#region src/sdk/data/helpers/formations-helpers.ts
132
+ async function oe(e, t, n, r) {
133
+ let i = await n.get("formations", e) || [];
134
+ r = r === void 0 ? -Infinity : r;
135
+ let a = i.filter((e) => e.stratColumnId === t && e.exit.mdMsl > r);
136
+ return a.sort((e, t) => e.entry.mdMsl - t.entry.mdMsl || e.level - t.level), a.length && a[0].entry.mdMsl < r && (a[0].entry.mdMsl = r), a;
137
+ }
138
+ function se(e, t, n) {
139
+ return {
140
+ mdMslFrom: t,
141
+ mdMslTo: n,
142
+ name: e.name,
143
+ level: e.level,
144
+ color: e.color,
145
+ properties: { ...e.properties || {} }
146
+ };
147
+ }
148
+ function ce(e) {
149
+ if (!e.length) return [];
150
+ let t = [], n = [...e].sort((e, t) => {
151
+ let n = t.level - e.level || e.entry.mdMsl - t.entry.mdMsl;
152
+ if (n === 0 && (e.properties?.updated || t.properties?.updated)) {
153
+ let n = e.properties?.updated ? new Date(e.properties?.updated) : null, r = t.properties?.updated ? new Date(t.properties?.updated) : null;
154
+ return n === null ? 1 : r === null ? -1 : r.getTime() - n.getTime();
155
+ }
156
+ return n;
157
+ });
158
+ for (let e = 0; e < n.length; e++) {
159
+ let r = n[e], i = r.entry.mdMsl, a = [...t];
160
+ for (let e = 0; e < t.length && i < r.exit.mdMsl; e++) {
161
+ let n = t[e];
162
+ if (i < n.mdMslFrom) {
163
+ let e = Math.min(r.exit.mdMsl, n.mdMslFrom);
164
+ a.push(se(r, i, e));
165
+ }
166
+ i = Math.max(i, n.mdMslTo);
167
+ }
168
+ i < r.exit.mdMsl && a.push(se(r, i, r.exit.mdMsl)), t = a.sort((e, t) => e.mdMslFrom - t.mdMslFrom);
169
+ }
170
+ return t;
171
+ }
172
+ function le(e) {
173
+ let t = [], n = [...e].sort((e, t) => e.entry.mdMsl - t.entry.mdMsl || t.level - e.level), r = null, i = -Infinity;
174
+ for (let e = 0; e < n.length; e++) {
175
+ let a = n[e];
176
+ a.entry.mdMsl > i && (i = a.entry.mdMsl, r && r.exit.mdMsl < i && t.push({
177
+ color: r.color,
178
+ name: r.name,
179
+ type: "base",
180
+ mdMsl: r.exit.mdMsl,
181
+ tvdMsl: r.exit.tvdMsl,
182
+ level: r.level
183
+ }), t.push({
184
+ color: a.color,
185
+ name: a.name,
186
+ type: "top",
187
+ mdMsl: i,
188
+ tvdMsl: a.entry.tvdMsl,
189
+ level: a.level
190
+ }), r = a);
191
+ }
192
+ return r && t.push({
193
+ color: r.color,
194
+ name: r.name,
195
+ type: "base",
196
+ mdMsl: r.exit.mdMsl,
197
+ tvdMsl: r.exit.tvdMsl,
198
+ level: r.level
199
+ }), t;
200
+ }
201
+ //#endregion
202
+ //#region src/sdk/data/helpers/well-helpers.ts
203
+ function ue(e, t, n) {
204
+ let r = /* @__PURE__ */ new Map(), i = {};
205
+ t.sort((e, t) => e.id === n ? -1 : t.id === n ? 1 : e.drilled && t.drilled ? t.drilled.getTime() - e.drilled.getTime() : e.name.localeCompare(t.name));
206
+ for (let n = 0; n < t.length; n++) {
207
+ let a = t[n];
208
+ if (!a) continue;
209
+ let o = a.parent && a.kickoffDepthMsl !== null ? a.kickoffDepthMsl : -a.depthReferenceElevation;
210
+ if (r.has(a.id)) o = r.get(a.id);
211
+ else {
212
+ let t = a.parent;
213
+ for (; t;) {
214
+ let n = e[t];
215
+ if (!n) break;
216
+ if (r.has(n.id)) {
217
+ let e = r.get(n.id);
218
+ o >= e && (r.set(n.id, o), o = e);
219
+ break;
220
+ } else r.set(n.id, o), o = n.parent && n.kickoffDepthMsl !== null ? n.kickoffDepthMsl : -n.depthReferenceElevation;
221
+ t = n.parent;
222
+ }
223
+ }
224
+ i[a.id] = [o, n], r.set(a.id, a.depthMdMsl);
225
+ }
226
+ return i;
227
+ }
228
+ //#endregion
229
+ //#region src/sdk/geometries/boundary-loops.ts
230
+ function de(e) {
231
+ let t = e.getIndex(), n = e.getAttribute("position");
232
+ if (!t || !n) return [];
233
+ let r = t.array, i = n.count, a = (e, t) => e < t ? e * i + t : t * i + e, o = [
234
+ [0, 1],
235
+ [1, 2],
236
+ [2, 0]
237
+ ], s = /* @__PURE__ */ new Map();
238
+ for (let e = 0; e + 2 < r.length; e += 3) for (let [t, n] of o) {
239
+ let i = a(r[e + t], r[e + n]);
240
+ s.set(i, (s.get(i) ?? 0) + 1);
241
+ }
242
+ let c = /* @__PURE__ */ new Map(), l = (e, t) => {
243
+ let n = c.get(e);
244
+ n || (n = [], c.set(e, n)), n.includes(t) || n.push(t);
245
+ };
246
+ for (let e = 0; e + 2 < r.length; e += 3) for (let [t, n] of o) {
247
+ let i = r[e + t], o = r[e + n];
248
+ s.get(a(i, o)) === 1 && (l(i, o), l(o, i));
249
+ }
250
+ let u = /* @__PURE__ */ new Set(), d = [];
251
+ for (let e of c.keys()) {
252
+ if (c.get(e).every((t) => u.has(a(e, t)))) continue;
253
+ let t = [], n = -1, r = e;
254
+ for (; r !== -1;) {
255
+ t.push(r);
256
+ let i = c.get(r), o = -1;
257
+ for (let e of i) if (e !== n && !u.has(a(r, e))) {
258
+ o = e;
259
+ break;
260
+ }
261
+ if (o === -1) {
262
+ for (let e of i) if (!u.has(a(r, e))) {
263
+ o = e;
264
+ break;
265
+ }
266
+ }
267
+ if (o === -1) break;
268
+ u.add(a(r, o)), n = r, r = o === e ? -1 : o;
269
+ }
270
+ t.length >= 3 && d.push(t);
271
+ }
272
+ return d;
273
+ }
274
+ function fe(e, t, n) {
275
+ let r = e.getAttribute("position");
276
+ if (r) {
277
+ for (let e of t) {
278
+ let t = e.length;
279
+ if (t < 4) continue;
280
+ let i = Math.max(1, Math.min(n * 2, Math.floor((t - 1) / 3))), a = new Float64Array(t), o = new Float64Array(t);
281
+ for (let n = 0; n < t; n++) a[n] = r.getX(e[n]), o[n] = r.getZ(e[n]);
282
+ for (let e = 0; e < 2; e++) {
283
+ let e = new Float64Array(t), n = new Float64Array(t);
284
+ for (let r = 0; r < t; r++) {
285
+ let s = 0, c = 0;
286
+ for (let e = -i; e <= i; e++) {
287
+ let n = ((r + e) % t + t) % t;
288
+ s += a[n], c += o[n];
289
+ }
290
+ let l = i * 2 + 1;
291
+ e[r] = s / l, n[r] = c / l;
292
+ }
293
+ a = e, o = n;
294
+ }
295
+ for (let n = 0; n < t; n++) r.setX(e[n], a[n]), r.setZ(e[n], o[n]);
296
+ }
297
+ r.needsUpdate = !0;
298
+ }
299
+ }
300
+ function pe(e, t, n) {
301
+ let r = e.getAttribute("position");
302
+ if (!r) return;
303
+ let i = de(e), a = /* @__PURE__ */ new Set();
304
+ for (let e of i) for (let i of e) {
305
+ if (a.has(i)) continue;
306
+ a.add(i);
307
+ let e = r.getX(i), o = r.getZ(i), s = e, c = o, l = Infinity;
308
+ for (let n of t) for (let t = 0; t + 1 < n.length; t++) {
309
+ let r = n[t][0], i = n[t][1], a = n[t + 1][0] - r, u = n[t + 1][1] - i, d = a * a + u * u || 1, f = ((e - r) * a + (o - i) * u) / d;
310
+ f = f < 0 ? 0 : f > 1 ? 1 : f;
311
+ let p = r + a * f, m = i + u * f, h = (e - p) * (e - p) + (o - m) * (o - m);
312
+ h < l && (l = h, s = p, c = m);
313
+ }
314
+ r.setX(i, s), r.setZ(i, c), n && r.setY(i, n(s, c));
315
+ }
316
+ r.needsUpdate = !0;
317
+ }
318
+ //#endregion
319
+ //#region src/sdk/utils/numbers.ts
320
+ function z(e, t = 0, n = 1) {
321
+ return e < t ? t : e > n ? n : e;
322
+ }
323
+ function me(e, t, n) {
324
+ return n = z(n, 0, 1), (1 - n) * e + n * t;
325
+ }
326
+ function he(e, t, n) {
327
+ return (e - t) / (n - t);
328
+ }
329
+ function ge(e, t, n, r, i) {
330
+ return me(r, i, he(e, t, n));
331
+ }
332
+ var _e = (e) => {
333
+ if (e < 0) return [
334
+ 0,
335
+ 0,
336
+ 0
337
+ ];
338
+ if (e > 16777.215) throw Error("Value out of range!");
339
+ let t = Math.round(e * 1e3), n = Math.floor(t / 65536), r = Math.floor(t / 256) - n * 256;
340
+ return [
341
+ n,
342
+ r,
343
+ Math.floor(t) - n * 65536 - r * 256
344
+ ];
345
+ }, B = Math.PI, ve = 2 * Math.PI, ye = Math.PI / 2, be = Math.PI / 4, xe = Math.PI / 8;
346
+ function Se(e, t, n) {
347
+ for (; t < -Math.PI;) t += ve;
348
+ for (; t > Math.PI;) t -= ve;
349
+ let r = Math.atan2(e[1], e[0]), i = Math.tan(t), a;
350
+ a = t > -r && t <= r ? 1 : t > r && t <= Math.PI - r ? 2 : t > Math.PI - r || t <= -(Math.PI - r) ? 3 : 4;
351
+ let o = n || [0, 0];
352
+ o[0] = 0, o[1] = 0;
353
+ let s = 1, c = 1;
354
+ switch (a) {
355
+ case 1:
356
+ c = -1;
357
+ break;
358
+ case 2:
359
+ c = -1;
360
+ break;
361
+ case 3:
362
+ s = -1;
363
+ break;
364
+ case 4:
365
+ s = -1;
366
+ break;
367
+ }
368
+ return a === 1 || a === 3 ? (o[0] += s * (e[0] / 2), o[1] += c * (e[0] / 2) * i) : (o[0] += s * (e[1] / (2 * i)), o[1] += c * (e[1] / 2)), o;
369
+ }
370
+ //#endregion
371
+ //#region src/sdk/utils/vector-operations.ts
372
+ function Ce(e) {
373
+ return e[0] = -e[0], e[1] = -e[1], e[2] = -e[2], e;
374
+ }
375
+ function we(e, t) {
376
+ return [
377
+ e[t],
378
+ e[t + 1],
379
+ e[t + 2]
380
+ ];
381
+ }
382
+ function Te(e, t, n) {
383
+ e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2];
384
+ }
385
+ function Ee(e, t) {
386
+ return [
387
+ e[0] + t[0],
388
+ e[1] + t[1],
389
+ e[2] + t[2]
390
+ ];
391
+ }
392
+ function De(e, t) {
393
+ return [
394
+ e[0] - t[0],
395
+ e[1] - t[1],
396
+ e[2] - t[2]
397
+ ];
398
+ }
399
+ function Oe(e, t) {
400
+ return e[0] *= t, e[1] *= t, e[2] *= t, e;
401
+ }
402
+ function ke(e) {
403
+ let t = e[0] ** 2 + e[1] ** 2 + e[2] ** 2;
404
+ return t > 0 ? Math.sqrt(t) : 0;
405
+ }
406
+ function V(e, t) {
407
+ return [
408
+ e[1] * t[2] - e[2] * t[1],
409
+ e[2] * t[0] - e[0] * t[2],
410
+ e[0] * t[1] - e[1] * t[0]
411
+ ];
412
+ }
413
+ function Ae(e, t) {
414
+ return e[0] * t[0] + e[1] * t[1] + e[2] * t[2];
415
+ }
416
+ function H(e) {
417
+ let t = Math.sqrt(e[0] * e[0] + e[1] * e[1] + e[2] * e[2]);
418
+ return t ? (e[0] /= t, e[1] /= t, e[2] /= t, e) : [
419
+ 0,
420
+ 0,
421
+ 0
422
+ ];
423
+ }
424
+ function je(e, t, n = .5) {
425
+ let r = 1 - n;
426
+ return [
427
+ e[0] * r + t[0] * n,
428
+ e[1] * r + t[1] * n,
429
+ e[2] * r + t[2] * n
430
+ ];
431
+ }
432
+ function Me(e) {
433
+ return [
434
+ e[0],
435
+ e[1],
436
+ e[2]
437
+ ];
438
+ }
439
+ function Ne(e, t) {
440
+ let n = Math.sqrt((e[0] ** 2 + e[1] ** 2 + e[2] ** 2) * (t[0] ** 2 + t[1] ** 2 + t[2] ** 2));
441
+ if (n === 0) return ye;
442
+ let r = Ae(e, t) / n;
443
+ return Math.acos(z(r, -1, 1));
444
+ }
445
+ function Pe(e, t = [
446
+ 0,
447
+ 1,
448
+ 0
449
+ ], n = 0) {
450
+ let r = Math.cos(n), i = Math.sin(n), a = 1 - r, o = e[0], s = e[1], c = e[2], l = t[0], u = t[1], d = t[2], f = a * l, p = a * u;
451
+ return [
452
+ (f * l + r) * o + (f * u - i * d) * s + (f * d + i * u) * c,
453
+ (f * u + i * d) * o + (p * u + r) * s + (p * d - i * l) * c,
454
+ (f * d - i * u) * o + (p * d + i * l) * s + (a * d * d + r) * c
455
+ ];
456
+ }
457
+ function Fe(e, t) {
458
+ return H(De(t, e));
459
+ }
460
+ function Ie(e, t) {
461
+ return ke(De(t, e));
462
+ }
463
+ function U(e, t) {
464
+ return e === void 0 ? [t, t] : typeof e == "number" ? [e, e] : e;
465
+ }
466
+ function Le(e, t) {
467
+ return [e[t], e[t + 1]];
468
+ }
469
+ function Re(e, t, n) {
470
+ e[t] = n[0], e[t + 1] = n[1];
471
+ }
472
+ function ze(e) {
473
+ let t = Math.sqrt(e[0] * e[0] + e[1] * e[1]);
474
+ return t ? (e[0] /= t, e[1] /= t, e) : [0, 0];
475
+ }
476
+ function Be(e, t) {
477
+ return [e[0] + t[0], e[1] + t[1]];
478
+ }
479
+ function Ve(e, t) {
480
+ return [e[0] - t[0], e[1] - t[1]];
481
+ }
482
+ function He(e, t) {
483
+ return e[0] * t[0] + e[1] * t[1];
484
+ }
485
+ function Ue(e) {
486
+ return e[0] = -e[0], e[1] = -e[1], e;
487
+ }
488
+ function We(e, t) {
489
+ return e[0] *= t, e[1] *= t, e;
490
+ }
491
+ function Ge(e) {
492
+ let t = e[0] ** 2 + e[1] ** 2;
493
+ return t > 0 ? Math.sqrt(t) : 0;
494
+ }
495
+ function Ke(e, t, n = .5) {
496
+ let r = 1 - n;
497
+ return [e[0] * r + t[0] * n, e[1] * r + t[1] * n];
498
+ }
499
+ function qe(e, t) {
500
+ return ze(Ve(t, e));
501
+ }
502
+ function W(e, t) {
503
+ return Ge(Ve(t, e));
504
+ }
505
+ //#endregion
506
+ //#region src/sdk/geometries/curve/curve-3d.ts
507
+ function Je(e, t = !1) {
508
+ let n = new P(e, {
509
+ alpha: 1,
510
+ tension: 0,
511
+ closed: t
512
+ });
513
+ return {
514
+ getPointAt: (e) => n.getPointAt(e),
515
+ getPoints: (e, t = 0, r = 1) => n.getPoints(e, null, t, r),
516
+ getTangentAt: (e) => n.getTangentAt(e),
517
+ getNormalAt: (e) => n.getNormalAt(e),
518
+ getBoundingBox: (e = 0, t = 1) => {
519
+ let r = n.getBoundingBox(e, t);
520
+ return {
521
+ min: r.min,
522
+ max: r.max
523
+ };
524
+ },
525
+ nearest: (e) => {
526
+ let t = n.getNearestPosition(e);
527
+ return {
528
+ position: t.u,
529
+ point: t.point,
530
+ distance: t.distance
531
+ };
532
+ },
533
+ get length() {
534
+ return n.length;
535
+ },
536
+ closed: t
537
+ };
538
+ }
539
+ function Ye(e, t) {
540
+ let n = t.length, r = Array(n);
541
+ if (!r.length) return [];
542
+ t.forEach((t, n) => {
543
+ r[n] = {
544
+ curvePosition: t,
545
+ position: e.getPointAt(t),
546
+ tangent: e.getTangentAt(t),
547
+ normal: [
548
+ 0,
549
+ 0,
550
+ 0
551
+ ],
552
+ binormal: [
553
+ 0,
554
+ 0,
555
+ 0
556
+ ]
557
+ };
558
+ });
559
+ let i = [
560
+ 0,
561
+ 1,
562
+ 0
563
+ ], a = Math.abs(r[0].tangent[1]), o = Math.abs(r[0].tangent[0]), s = Math.abs(r[0].tangent[2]);
564
+ o <= a && (a = o, i = [
565
+ 1,
566
+ 0,
567
+ 0
568
+ ]), s <= a && (i = [
569
+ 0,
570
+ 0,
571
+ 1
572
+ ]);
573
+ let c = H(V(r[0].tangent, i));
574
+ r[0].normal = V(r[0].tangent, c), r[0].binormal = V(r[0].tangent, r[0].normal);
575
+ for (let e = 1; e < t.length; e++) {
576
+ if (c = V(r[e - 1].tangent, r[e].tangent), r[e].normal = Me(r[e - 1].normal), ke(c) > F) {
577
+ H(c);
578
+ let t = Math.acos(z(Ae(r[e - 1].tangent, r[e].tangent), -1, 1));
579
+ r[e].normal = Pe(r[e - 1].normal, c, t);
580
+ }
581
+ r[e].binormal = V(r[e].tangent, r[e].normal);
582
+ }
583
+ return r;
584
+ }
585
+ function Xe(e, t = 0, n = 1, r = .1, i = 0) {
586
+ let a = [], o = e.length, s = Math.ceil(r * o), c = 1 / s, l = 1 / (o * .01);
587
+ i && (i *= .1), a.push(t);
588
+ let u = i ? e.getTangentAt(t) : null, d = Math.floor(t * s), f = t;
589
+ for (let r = d; r <= s; r++) {
590
+ let o = r * c, s = o - f, d = i ? e.getTangentAt(o) : null;
591
+ o > t && o < n && (s >= l || !i || Math.abs(Ae(u, d)) < 1 - i) && (a.push(o), u = d, f = o);
592
+ }
593
+ return a.push(n), a;
594
+ }
595
+ //#endregion
596
+ //#region src/sdk/geometries/geometry.ts
597
+ function Ze(e, t) {
598
+ switch (t) {
599
+ case "Uint8Array": return new Uint8Array(e);
600
+ case "Uint16Array": return new Uint16Array(e);
601
+ case "Uint32Array": return new Uint32Array(e);
602
+ case "Int8Array": return new Int8Array(e);
603
+ case "Int16Array": return new Int16Array(e);
604
+ case "Int32Array": return new Int32Array(e);
605
+ case "Float32Array": return new Float32Array(e);
606
+ case "Float64Array": return new Float64Array(e);
607
+ default: throw Error("Unsupported typed array!");
608
+ }
609
+ }
610
+ function Qe(e, t = !1) {
611
+ if (!e.length) return null;
612
+ if (e.length === 1) return {
613
+ geometry: e[0],
614
+ groups: null
615
+ };
616
+ let n = {
617
+ positions: Array.from(e[0].positions),
618
+ indices: Array.from(e[0].indices),
619
+ vertexCount: e[0].vertexCount,
620
+ indexCount: e[0].indexCount,
621
+ attributes: {}
622
+ };
623
+ for (let t in e[0].attributes) n.attributes[t] = {
624
+ array: Array.from(e[0].attributes[t].array),
625
+ itemSize: e[0].attributes[t].itemSize,
626
+ type: e[0].attributes[t].type
627
+ };
628
+ let r = t ? [] : null, i = n.vertexCount, a = 0;
629
+ if (r) {
630
+ let e = n.indexCount;
631
+ r.push([
632
+ a,
633
+ e,
634
+ r.length
635
+ ]), a += e;
636
+ }
637
+ for (let t = 1; t < e.length; t++) {
638
+ let o = e[t];
639
+ if (r) {
640
+ let e = o.indexCount;
641
+ r.push([
642
+ a,
643
+ e,
644
+ r.length
645
+ ]), a += e;
646
+ }
647
+ n.positions = n.positions.concat(o.positions);
648
+ for (let e = 0; e < o.indices.length; e++) n.indices.push(i + o.indices[e]);
649
+ n.vertexCount += o.vertexCount, n.indexCount += o.indexCount;
650
+ for (let e in n.attributes) {
651
+ if (!o.attributes || !o.attributes[e]) throw Error(`Attribute '${e}' missing in geometry`);
652
+ n.attributes[e].array = n.attributes[e].array.concat(o.attributes[e].array);
653
+ }
654
+ i += o.vertexCount, o.vertexCount = 0, o.indexCount = 0;
655
+ }
656
+ return {
657
+ geometry: n,
658
+ groups: r
659
+ };
660
+ }
661
+ function $e(e, r = !1) {
662
+ let i = Qe(e, r);
663
+ if (!i) return null;
664
+ let { geometry: a, groups: o } = i, s = new n();
665
+ o && o.forEach((e) => {
666
+ s.addGroup(e[0], e[1], e[2]);
667
+ }), s.setAttribute("position", new t(Float32Array.from(a.positions), 3));
668
+ for (let e in a.attributes) {
669
+ let n = a.attributes[e], r = Ze(n.array, n.type);
670
+ s.setAttribute(e, new t(r, n.itemSize));
671
+ }
672
+ let c = a.indices.length < 65535 ? Uint16Array.from(a.indices) : Uint32Array.from(a.indices);
673
+ return s.setIndex(new t(c, 1)), s;
674
+ }
675
+ //#endregion
676
+ //#region src/sdk/geometries/curve/tube-geometry.ts
677
+ function et(e) {
678
+ let t = {
679
+ vertexCount: 0,
680
+ indexCount: 0,
681
+ positions: [],
682
+ indices: [],
683
+ attributes: {}
684
+ };
685
+ return e.computeNormals && (t.attributes.normal = {
686
+ array: [],
687
+ itemSize: 3,
688
+ type: "Float32Array"
689
+ }), e.computeLengths && (t.attributes.curveLength = {
690
+ array: [],
691
+ itemSize: 1,
692
+ type: "Float32Array"
693
+ }), e.computeRelativeLengths && (t.attributes.curveRelativeLength = {
694
+ array: [],
695
+ itemSize: 1,
696
+ type: "Float32Array"
697
+ }), e.computeCurveNormals && (t.attributes.curveNormal = {
698
+ array: [],
699
+ itemSize: 3,
700
+ type: "Float32Array"
701
+ }), e.computeCurveTangents && (t.attributes.curveTangent = {
702
+ array: [],
703
+ itemSize: 3,
704
+ type: "Float32Array"
705
+ }), e.computeCurveBinormals && (t.attributes.curveBinormal = {
706
+ array: [],
707
+ itemSize: 3,
708
+ type: "Float32Array"
709
+ }), e.computeCenterPoints && (t.attributes.centerPoint = {
710
+ array: [],
711
+ itemSize: 3,
712
+ type: "Float32Array"
713
+ }), e.computeUvs && (t.attributes.uv = {
714
+ array: [],
715
+ itemSize: 2,
716
+ type: "Float32Array"
717
+ }), t;
718
+ }
719
+ function tt(e, t, n) {
720
+ if (t[0] === n[0]) return n[1];
721
+ let r = n[0] - t[0], i = z((e - t[0]) / r, 0, 1);
722
+ return I(t[1], n[1], i);
723
+ }
724
+ function nt(e, t, n, r, i, a, o, s) {
725
+ let c = [];
726
+ if (t === "none" || a.length === 0) c.push([n, i], [r, i]);
727
+ else {
728
+ let e = [0, i], o = [1, i], s = a.findIndex((e) => e[0] > n);
729
+ s === -1 ? e = a[a.length - 1] : (s > 0 && (e = a[s - 1]), o = a[s]);
730
+ let l = t === "linear" ? tt(n, e, o) : e[1];
731
+ c.push([n, l]);
732
+ for (let e = s; e >= 0 && e < a.length; e++) {
733
+ let n = a[e];
734
+ if (n[0] < r) c.push(n);
735
+ else {
736
+ t === "linear" ? c.push([r, tt(r, c[c.length - 1], n)]) : c.push([r, c[c.length - 1][1]]);
737
+ break;
738
+ }
739
+ }
740
+ c[c.length - 1][0] < r && (t === "linear" ? c.push([r, tt(r, c[c.length - 1], [1, i])]) : c.push([r, c[c.length - 1][1]]));
741
+ }
742
+ let l = [], u = Xe(e, n, r, o, s), d = 0, f = u[d];
743
+ for (let n = 0; n < c.length - 1; n++) {
744
+ let r = n + 1, [i, a] = c[n], [o, s] = c[r], p = (o - i) * e.length, m = s - a, h = Math.atan2(m, p);
745
+ for (l.push([
746
+ i,
747
+ a,
748
+ t === "linear" ? h : 0
749
+ ]); f <= i && d < u.length - 1;) f = u[++d];
750
+ for (; f < o && d < u.length;) {
751
+ let e = t === "linear" ? tt(f, c[n], c[r]) : a;
752
+ l.push([
753
+ f,
754
+ e,
755
+ t === "linear" ? h : 0
756
+ ]), f = u[d++];
757
+ }
758
+ if (r < c.length) {
759
+ if (t === "linear") l.push([
760
+ o,
761
+ s,
762
+ t === "linear" ? h : 0
763
+ ]);
764
+ else if (t === "stepped") {
765
+ let e = h < 0 ? -B / 2 : B / 2;
766
+ l.push([
767
+ o,
768
+ a,
769
+ 0
770
+ ], [
771
+ o,
772
+ a,
773
+ e
774
+ ], [
775
+ o,
776
+ s,
777
+ e
778
+ ]);
779
+ }
780
+ }
781
+ r === c.length - 1 && t === "none" && l.push([
782
+ o,
783
+ s,
784
+ h
785
+ ]);
786
+ }
787
+ let p = Ye(e, l.map((e) => e[0]));
788
+ return l.map((e, t) => ({
789
+ radius: e[1],
790
+ theta: e[2],
791
+ ...p[t]
792
+ }));
793
+ }
794
+ function rt(e, t, n, r, i, a, o = !0) {
795
+ let s = et(a), c = (e) => {
796
+ for (let n = 0; n <= t; n++) {
797
+ let a = n / t * B * 2, o = Math.sin(a), c = -Math.cos(a), l = H([
798
+ c * e.normal[0] + o * e.binormal[0],
799
+ c * e.normal[1] + o * e.binormal[1],
800
+ c * e.normal[2] + o * e.binormal[2]
801
+ ]), u = [
802
+ e.position[0] + e.radius * l[0],
803
+ e.position[1] + e.radius * l[1],
804
+ e.position[2] + e.radius * l[2]
805
+ ];
806
+ if (s.positions.push(...u), s.vertexCount++, s.attributes.normal) {
807
+ let t = Me(l);
808
+ Number.isFinite(e.theta) && (t = Pe(l, H(V(e.tangent, l)), e.theta)), s.attributes.normal.array.push(...t);
809
+ }
810
+ s.attributes.curveLength && s.attributes.curveLength.array.push(e.curvePosition * r), s.attributes.curveRelativeLength && s.attributes.curveRelativeLength.array.push((e.curvePosition - i) * r), s.attributes.curveNormal && s.attributes.curveNormal.array.push(...e.normal), s.attributes.curveTangent && s.attributes.curveTangent.array.push(...e.tangent), s.attributes.curveBinormal && s.attributes.curveBinormal.array.push(...e.binormal), s.attributes.centerPoint && s.attributes.centerPoint.array.push(...e.position);
811
+ }
812
+ };
813
+ for (let t = 0; t < e.length; t++) c(e[t]);
814
+ if (n && c(e[0]), s.attributes.uv) for (let n = 0; n < e.length; n++) for (let r = 0; r <= t; r++) s.attributes.uv.array.push(r / t, n / (e.length - 1));
815
+ for (let n = 1; n < e.length; n++) for (let e = 1; e <= t; e++) {
816
+ let r = (t + 1) * (n - 1) + (e - 1), i = (t + 1) * n + (e - 1), a = (t + 1) * n + e, o = (t + 1) * (n - 1) + e;
817
+ s.indices.push(r, i, o), s.indices.push(i, a, o), s.indexCount += 6;
818
+ }
819
+ return o || s.indices.reverse(), s;
820
+ }
821
+ function it(e, t, n = !0, r, i, a) {
822
+ let o = et(a), s = n ? [
823
+ -e.tangent[0],
824
+ -e.tangent[1],
825
+ -e.tangent[2]
826
+ ] : e.tangent;
827
+ o.positions.push(...e.position), o.vertexCount++, o.attributes.normal && o.attributes.normal.array.push(...s), o.attributes.uv && o.attributes.uv.array.push(.5, .5);
828
+ for (let r = 0; r <= t; r++) {
829
+ let i = r / t * B * 2, a = Math.sin(i), c = -Math.cos(i), l = H([
830
+ c * e.normal[0] + a * e.binormal[0],
831
+ c * e.normal[1] + a * e.binormal[1],
832
+ c * e.normal[2] + a * e.binormal[2]
833
+ ]);
834
+ if (o.positions.push(e.position[0] + e.radius * l[0], e.position[1] + e.radius * l[1], e.position[2] + e.radius * l[2]), o.vertexCount++, o.attributes.normal && o.attributes.normal.array.push(...s), o.attributes.uv) {
835
+ let e = [(c + 1) / 2, (a + 1) / 2];
836
+ n && (e[0] = 1 - e[0]), o.attributes.uv.array.push(...e);
837
+ }
838
+ }
839
+ let c = e.curvePosition * r, l = (e.curvePosition - i) * r;
840
+ for (let t = 0; t < o.vertexCount; t++) o.attributes.curveLength && o.attributes.curveLength.array.push(c), o.attributes.curveRelativeLength && o.attributes.curveRelativeLength.array.push(l), o.attributes.curveNormal && o.attributes.curveNormal.array.push(...e.normal), o.attributes.curveTangent && o.attributes.curveTangent.array.push(...e.tangent), o.attributes.curveBinormal && o.attributes.curveBinormal.array.push(...e.binormal), o.attributes.centerPoint && o.attributes.centerPoint.array.push(...e.position);
841
+ for (let e = 1; e <= t; e++) {
842
+ let t, r;
843
+ n ? (t = e + 0, r = e + 0 + 1) : (t = e + 0 + 1, r = e + 0), o.indices.push(t, r, 0), o.indexCount += 3;
844
+ }
845
+ return o;
846
+ }
847
+ function at(e, t, n, r = !0, i, a, o) {
848
+ let s = et(o), c = r ? [
849
+ -e.tangent[0],
850
+ -e.tangent[1],
851
+ -e.tangent[2]
852
+ ] : [...e.tangent], l = t.radius / e.radius;
853
+ for (let i = 0; i <= n; i++) {
854
+ let a = i / n * B * 2, o = Math.sin(a), u = -Math.cos(a), d = H([
855
+ u * e.normal[0] + o * e.binormal[0],
856
+ u * e.normal[1] + o * e.binormal[1],
857
+ u * e.normal[2] + o * e.binormal[2]
858
+ ]);
859
+ if (s.positions.push(e.position[0] + e.radius * d[0], e.position[1] + e.radius * d[1], e.position[2] + e.radius * d[2]), s.positions.push(t.position[0] + t.radius * d[0], t.position[1] + t.radius * d[1], t.position[2] + t.radius * d[2]), s.vertexCount += 2, s.attributes.normal && (s.attributes.normal.array.push(...c), s.attributes.normal.array.push(...c)), s.attributes.uv) {
860
+ let e = [(u + 1) / 2, (o + 1) / 2], t = [(u * l + 1) / 2, (o * l + 1) / 2];
861
+ r && (e[0] = 1 - e[0], t[0] = 1 - t[0]), s.attributes.uv.array.push(...e, ...t);
862
+ }
863
+ }
864
+ let u = e.curvePosition * i, d = (e.curvePosition - a) * i;
865
+ for (let t = 0; t < s.vertexCount; t++) s.attributes.curveLength && s.attributes.curveLength.array.push(u), s.attributes.curveRelativeLength && s.attributes.curveRelativeLength.array.push(d), s.attributes.curveNormal && s.attributes.curveNormal.array.push(...e.normal), s.attributes.curveTangent && s.attributes.curveTangent.array.push(...e.tangent), s.attributes.curveBinormal && s.attributes.curveBinormal.array.push(...e.binormal), s.attributes.centerPoint && s.attributes.centerPoint.array.push(...e.position);
866
+ for (let e = 0; e < n; e++) {
867
+ let t = e * 2, n = t + 1, i = t + 2, a = t + 3;
868
+ r ? s.indices.push(t, i, n, n, i, a) : s.indices.push(i, t, n, n, a, i), s.indexCount += 6;
869
+ }
870
+ return s;
871
+ }
872
+ function ot(e, t = {}) {
873
+ let n = z(t.from || 0, 0, 1), r = z(t.to || 1);
874
+ if (r < n) throw Error("Value of \"from\" must be less than the value of \"to\"!");
875
+ let i = [], a = t.radius || 1, o = t.radiusModifier?.steps || [], s = t.radialSegments || 8, c = t.startCap || !1, l = t.endCap || !1, u = e.closed, d = e.length;
876
+ o.sort((e, t) => e[0] - t[0]);
877
+ let f = t.segmentsPerMeter || .1, p = t.radiusModifier?.type || "none", m = z(t.simplificationThreshold || 0, 0, 1), h = nt(e, p, n, r, a, o, f, m);
878
+ i.push(rt(h, s, u, d, n, t, !0));
879
+ let g = null, _ = t.innerRadius || 0, v = t.thickness || 0;
880
+ return (_ > 0 || v > 0) && (g = v ? h.map((e) => ({
881
+ ...e,
882
+ radius: e.radius - v,
883
+ theta: e.theta - B
884
+ })) : nt(e, "none", n, r, _, [], f, m).map((e) => ({
885
+ ...e,
886
+ theta: e.theta - B
887
+ })), i.push(rt(g, s, u, d, n, t, !1))), c && (!u || n > 0 || r < 1) && (g ? i.push(at(h[0], g[0], s, !0, d, n, t)) : i.push(it(h[0], s, !0, d, n, t))), l && (!u || n > 0 || r < 1) && (g ? i.push(at(h[h.length - 1], g[g.length - 1], s, !1, d, n, t)) : i.push(it(h[h.length - 1], s, !1, d, n, t))), i;
888
+ }
889
+ function st(e, t = {}) {
890
+ return $e(ot(e, t), t.addGroups);
891
+ }
892
+ //#endregion
893
+ //#region src/sdk/geometries/delatin.ts
894
+ var ct = -1e3, lt = class {
895
+ data;
896
+ width;
897
+ height;
898
+ coords = [];
899
+ triangles = [];
900
+ nullValue;
901
+ _queue = [];
902
+ _queueIndices = [];
903
+ _errors = [];
904
+ _halfedges = [];
905
+ _candidates = [];
906
+ _invalidPoints;
907
+ _rms = [];
908
+ _pending = [];
909
+ _pendingLen = 0;
910
+ _rmsSum = 0;
911
+ constructor(e, t, n = -1) {
912
+ this.data = e, this.width = t, this.height = this.data.length / t, this.nullValue = n, this._invalidPoints = /* @__PURE__ */ new Set();
913
+ let r = this.width - 1, i = this.height - 1, a = this._addPoint(0, 0), o = this._addPoint(r, 0), s = this._addPoint(0, i), c = this._addPoint(r, i), l = this._addTriangle(c, a, s, -1, -1, -1);
914
+ this._addTriangle(a, c, o, l, -1, -1), this._flush();
915
+ }
916
+ run(e = 1) {
917
+ for (; this.getMaxError() > e;) this.refine();
918
+ }
919
+ removeInvalidTriangles() {
920
+ let e = [];
921
+ for (let t = 0; t < this.triangles.length; t += 3) {
922
+ let n = this.triangles[t], r = this.triangles[t + 1], i = this.triangles[t + 2];
923
+ !this._invalidPoints.has(n) && !this._invalidPoints.has(r) && !this._invalidPoints.has(i) && e.push(this.triangles[t], this.triangles[t + 1], this.triangles[t + 2]);
924
+ }
925
+ this.triangles = e;
926
+ }
927
+ refine() {
928
+ this._step(), this._flush();
929
+ }
930
+ getMaxError() {
931
+ return this._errors[0];
932
+ }
933
+ getRMSD() {
934
+ return this._rmsSum > 0 ? Math.sqrt(this._rmsSum / (this.width * this.height)) : 0;
935
+ }
936
+ heightAt(e, t) {
937
+ let n = this.data[this.width * t + e];
938
+ return n === this.nullValue ? ct : n;
939
+ }
940
+ _findCandidate(e, t, n, r, i, a, o) {
941
+ let s = Math.min(e, n, i), c = Math.min(t, r, a), l = Math.max(e, n, i), u = Math.max(t, r, a), d = G(n, r, i, a, s, c), f = G(i, a, e, t, s, c), p = G(e, t, n, r, s, c), m = r - t, h = e - n, g = a - r, _ = n - i, v = t - a, y = i - e, b = G(e, t, n, r, i, a), x = this.heightAt(e, t) / b, S = this.heightAt(n, r) / b, C = this.heightAt(i, a) / b, w = 0, T = 0, E = 0, D = 0;
942
+ for (let e = c; e <= u; e++) {
943
+ let t = 0;
944
+ d < 0 && g !== 0 && (t = Math.max(t, Math.floor(-d / g))), f < 0 && v !== 0 && (t = Math.max(t, Math.floor(-f / v))), p < 0 && m !== 0 && (t = Math.max(t, Math.floor(-p / m)));
945
+ let n = d + g * t, r = f + v * t, i = p + m * t, a = !1;
946
+ for (let o = s + t; o <= l; o++) {
947
+ if (n >= 0 && r >= 0 && i >= 0) {
948
+ a = !0;
949
+ let t = x * n + S * r + C * i, s = this.heightAt(o, e), c = Math.abs(t - s);
950
+ D += c * c, c > w && (w = c, T = o, E = e);
951
+ } else if (a) break;
952
+ n += g, r += v, i += m;
953
+ }
954
+ d += _, f += y, p += h;
955
+ }
956
+ (T === e && E === t || T === n && E === r || T === i && E === a) && (w = 0), this._candidates[2 * o] = T, this._candidates[2 * o + 1] = E, this._rms[o] = D, this._queuePush(o, w, D);
957
+ }
958
+ _step() {
959
+ let e = this._queuePop(), t = e * 3 + 0, n = e * 3 + 1, r = e * 3 + 2, i = this.triangles[t], a = this.triangles[n], o = this.triangles[r], s = this.coords[2 * i], c = this.coords[2 * i + 1], l = this.coords[2 * a], u = this.coords[2 * a + 1], d = this.coords[2 * o], f = this.coords[2 * o + 1], p = this._candidates[2 * e], m = this._candidates[2 * e + 1], h = this._addPoint(p, m);
960
+ if (G(s, c, l, u, p, m) === 0) this._handleCollinear(h, t);
961
+ else if (G(l, u, d, f, p, m) === 0) this._handleCollinear(h, n);
962
+ else if (G(d, f, s, c, p, m) === 0) this._handleCollinear(h, r);
963
+ else {
964
+ let e = this._halfedges[t], s = this._halfedges[n], c = this._halfedges[r], l = this._addTriangle(i, a, h, e, -1, -1, t), u = this._addTriangle(a, o, h, s, -1, l + 1), d = this._addTriangle(o, i, h, c, l + 2, u + 1);
965
+ this._legalize(l), this._legalize(u), this._legalize(d);
966
+ }
967
+ }
968
+ _addPoint(e, t) {
969
+ let n = this.coords.length >> 1;
970
+ return this.coords.push(e, t), this.heightAt(e, t) === ct && this._invalidPoints.add(n), n;
971
+ }
972
+ _addTriangle(e, t, n, r, i, a, o = this.triangles.length) {
973
+ let s = o / 3;
974
+ return this.triangles[o + 0] = e, this.triangles[o + 1] = t, this.triangles[o + 2] = n, this._halfedges[o + 0] = r, this._halfedges[o + 1] = i, this._halfedges[o + 2] = a, r >= 0 && (this._halfedges[r] = o + 0), i >= 0 && (this._halfedges[i] = o + 1), a >= 0 && (this._halfedges[a] = o + 2), this._candidates[2 * s + 0] = 0, this._candidates[2 * s + 1] = 0, this._queueIndices[s] = -1, this._rms[s] = 0, this._pending[this._pendingLen++] = s, o;
975
+ }
976
+ _flush() {
977
+ let e = this.coords;
978
+ for (let t = 0; t < this._pendingLen; t++) {
979
+ let n = this._pending[t], r = 2 * this.triangles[n * 3 + 0], i = 2 * this.triangles[n * 3 + 1], a = 2 * this.triangles[n * 3 + 2];
980
+ this._findCandidate(e[r], e[r + 1], e[i], e[i + 1], e[a], e[a + 1], n);
981
+ }
982
+ this._pendingLen = 0;
983
+ }
984
+ _legalize(e) {
985
+ let t = this._halfedges[e];
986
+ if (t < 0) return;
987
+ let n = e - e % 3, r = t - t % 3, i = n + (e + 1) % 3, a = n + (e + 2) % 3, o = r + (t + 2) % 3, s = r + (t + 1) % 3, c = this.triangles[a], l = this.triangles[e], u = this.triangles[i], d = this.triangles[o], f = this.coords;
988
+ if (!ut(f[2 * c], f[2 * c + 1], f[2 * l], f[2 * l + 1], f[2 * u], f[2 * u + 1], f[2 * d], f[2 * d + 1])) return;
989
+ let p = this._halfedges[i], m = this._halfedges[a], h = this._halfedges[o], g = this._halfedges[s];
990
+ this._queueRemove(n / 3), this._queueRemove(r / 3);
991
+ let _ = this._addTriangle(c, d, u, -1, h, p, n), v = this._addTriangle(d, c, l, _, m, g, r);
992
+ this._legalize(_ + 1), this._legalize(v + 2);
993
+ }
994
+ _handleCollinear(e, t) {
995
+ let n = t - t % 3, r = n + (t + 1) % 3, i = n + (t + 2) % 3, a = this.triangles[i], o = this.triangles[t], s = this.triangles[r], c = this._halfedges[r], l = this._halfedges[i], u = this._halfedges[t];
996
+ if (u < 0) {
997
+ let t = this._addTriangle(e, a, o, -1, l, -1, n), r = this._addTriangle(a, e, s, t, -1, c);
998
+ this._legalize(t + 1), this._legalize(r + 2);
999
+ return;
1000
+ }
1001
+ let d = u - u % 3, f = d + (u + 2) % 3, p = d + (u + 1) % 3, m = this.triangles[f], h = this._halfedges[f], g = this._halfedges[p];
1002
+ this._queueRemove(d / 3);
1003
+ let _ = this._addTriangle(a, o, e, l, -1, -1, n), v = this._addTriangle(o, m, e, g, -1, _ + 1, d), y = this._addTriangle(m, s, e, h, -1, v + 1), b = this._addTriangle(s, a, e, c, _ + 2, y + 1);
1004
+ this._legalize(_), this._legalize(v), this._legalize(y), this._legalize(b);
1005
+ }
1006
+ _queuePush(e, t, n) {
1007
+ let r = this._queue.length;
1008
+ this._queueIndices[e] = r, this._queue.push(e), this._errors.push(t), this._rmsSum += n, this._queueUp(r);
1009
+ }
1010
+ _queuePop() {
1011
+ let e = this._queue.length - 1;
1012
+ return this._queueSwap(0, e), this._queueDown(0, e), this._queuePopBack();
1013
+ }
1014
+ _queuePopBack() {
1015
+ let e = this._queue.pop();
1016
+ return this._errors.pop(), this._rmsSum -= this._rms[e], this._queueIndices[e] = -1, e;
1017
+ }
1018
+ _queueRemove(e) {
1019
+ let t = this._queueIndices[e];
1020
+ if (t < 0) {
1021
+ let t = this._pending.indexOf(e);
1022
+ if (t !== -1) this._pending[t] = this._pending[--this._pendingLen];
1023
+ else throw Error("Broken triangulation (something went wrong).");
1024
+ return;
1025
+ }
1026
+ let n = this._queue.length - 1;
1027
+ n !== t && (this._queueSwap(t, n), this._queueDown(t, n) || this._queueUp(t)), this._queuePopBack();
1028
+ }
1029
+ _queueLess(e, t) {
1030
+ return this._errors[e] > this._errors[t];
1031
+ }
1032
+ _queueSwap(e, t) {
1033
+ let n = this._queue[e], r = this._queue[t];
1034
+ this._queue[e] = r, this._queue[t] = n, this._queueIndices[n] = t, this._queueIndices[r] = e;
1035
+ let i = this._errors[e];
1036
+ this._errors[e] = this._errors[t], this._errors[t] = i;
1037
+ }
1038
+ _queueUp(e) {
1039
+ let t = e;
1040
+ for (;;) {
1041
+ let e = t - 1 >> 1;
1042
+ if (e === t || !this._queueLess(t, e)) break;
1043
+ this._queueSwap(e, t), t = e;
1044
+ }
1045
+ }
1046
+ _queueDown(e, t) {
1047
+ let n = e;
1048
+ for (;;) {
1049
+ let e = 2 * n + 1;
1050
+ if (e >= t || e < 0) break;
1051
+ let r = e + 1, i = e;
1052
+ if (r < t && this._queueLess(r, e) && (i = r), !this._queueLess(i, n)) break;
1053
+ this._queueSwap(n, i), n = i;
1054
+ }
1055
+ return n > e;
1056
+ }
1057
+ };
1058
+ function G(e, t, n, r, i, a) {
1059
+ return (n - i) * (t - a) - (r - a) * (e - i);
1060
+ }
1061
+ function ut(e, t, n, r, i, a, o, s) {
1062
+ let c = e - o, l = t - s, u = n - o, d = r - s, f = i - o, p = a - s, m = c * c + l * l, h = u * u + d * d, g = f * f + p * p;
1063
+ return c * (d * g - h * p) - l * (u * g - h * f) + m * (u * p - d * f) < 0;
1064
+ }
1065
+ //#endregion
1066
+ //#region src/sdk/utils/trajectory.ts
1067
+ function dt(e, t) {
1068
+ if (!t || t.length < 8) return null;
1069
+ let [n, , r] = t, i = Array(t.length / 4);
1070
+ for (let e = 0, a = 0; e < i.length; e++, a += 4) i[e] = [
1071
+ t[a] - n,
1072
+ -t[a + 1],
1073
+ r - t[a + 2]
1074
+ ];
1075
+ let a = Je(i, !1);
1076
+ if (!a) return null;
1077
+ let o = t[3], s = t[t.length - 1], c = s - o, l = (e, t = !1) => {
1078
+ let n = (e - o) / c;
1079
+ return t && (n = z(n, 0, 1)), n < 0 || n > 1 ? null : n;
1080
+ };
1081
+ return {
1082
+ id: e,
1083
+ curve: a,
1084
+ get measuredLength() {
1085
+ return c;
1086
+ },
1087
+ get measuredTop() {
1088
+ return o;
1089
+ },
1090
+ get measuredBottom() {
1091
+ return s;
1092
+ },
1093
+ getPositionAtDepth: l,
1094
+ getPointAtDepth: (e, t = !1) => {
1095
+ let n = l(e, t);
1096
+ return n === null ? null : a.getPointAt(n);
1097
+ }
1098
+ };
1099
+ }
1100
+ function ft(e, t = (e) => e, n = 1e-7) {
1101
+ if (e.length <= 2) return e;
1102
+ let r = t(e[0]), i = [0, 0], a = [e[0]];
1103
+ for (let o = 1; o < e.length - 1; o++) {
1104
+ let s = t(e[o]), c = ze(Ve(s, r));
1105
+ Math.abs(He(i, c)) < 1 - n && (a.push(e[o]), i = c, r = s);
1106
+ }
1107
+ return a.push(e[e.length - 1]), a;
1108
+ }
1109
+ function pt(e, t, n = 1e3, r = 2e3, i = 0) {
1110
+ if (!e || e.length < 1) return null;
1111
+ let a = [], o = 0, s = [e[0][0], e[0][2]], c = e[0][1], l = c, u = 1;
1112
+ a.push(s);
1113
+ let d = a[a.length - 1];
1114
+ for (; u < e.length;) {
1115
+ let n = [e[u][0], e[u][2]];
1116
+ e[u][1] > c && (c = e[u][1]), e[u][1] < l && (l = e[u][1]);
1117
+ let r = W(d, n);
1118
+ if (r < t) u === e.length - 1 && a.length > 1 && (o += r, a.push(n)), u++;
1119
+ else if (o += t, r > t) {
1120
+ let e = qe(d, n), r = [d[0] + e[0] * t, d[1] + e[1] * t];
1121
+ a.push(r), d = r;
1122
+ } else a.push(n), d = n, u++;
1123
+ }
1124
+ let f = a.length;
1125
+ if (n || o < r) {
1126
+ let e = 0, c = n;
1127
+ o + n / 2 < r && (e = (r - o) / 2, c = e);
1128
+ let l = [Math.cos(i), Math.sin(i)];
1129
+ if (c) {
1130
+ f > 1 && (l = qe(a[a.length - 2], a[a.length - 1]));
1131
+ let e = a[a.length - 1], n = Math.floor(c / t), r = [l[0] * t, l[1] * t], i = [e[0] + l[0] * c, e[1] + l[1] * c], o = e;
1132
+ for (let e = 0; e < n; e++) o = Be(o, r), a.push(o);
1133
+ W(o, i) && a.push(i);
1134
+ }
1135
+ if (e) {
1136
+ let n;
1137
+ n = f > 1 ? qe(a[1], a[0]) : [-Math.cos(i), -Math.sin(i)], (o < 100 || Math.abs(He(l, n)) > .95) && (n = [-l[0], -l[1]]);
1138
+ let r = Math.floor(e / t), c = [n[0] * t, n[1] * t], u = [s[0] + n[0] * e, s[1] + n[1] * e], d = s;
1139
+ for (let e = 0; e < r; e++) d = Be(d, c), a.unshift(d);
1140
+ W(d, u) && a.unshift(u);
1141
+ }
1142
+ }
1143
+ return {
1144
+ positions: a,
1145
+ top: c,
1146
+ bottom: l,
1147
+ length: o
1148
+ };
1149
+ }
1150
+ //#endregion
1151
+ //#region src/sdk/geometries/fence.ts
1152
+ function mt(e, r, i) {
1153
+ let a = ft(e), o = Array(a.length), s = null;
1154
+ for (let e = 0; e < a.length; e++) s === null ? o[e] = 0 : o[e] = o[s] + W(a[s], a[e]), s = e;
1155
+ let c = o[o.length - 1], l = new n(), u = new Float32Array(a.length * 2 * 3), d = new Uint32Array((a.length - 1) * 6), f = new Float32Array(a.length * 2 * 2);
1156
+ for (let e = 0; e < a.length; e++) {
1157
+ let t = e * 6;
1158
+ u[t] = a[e][0], u[t + 1] = r, u[t + 2] = a[e][1], u[t + 3] = a[e][0], u[t + 4] = i, u[t + 5] = a[e][1];
1159
+ let n = e * 4;
1160
+ f[n] = o[e] / c, f[n + 1] = 1, f[n + 2] = o[e] / c, f[n + 3] = 0;
1161
+ let s = e * 2;
1162
+ e < a.length - 1 && (d[t] = s, d[t + 1] = s + 1, d[t + 2] = s + 2, d[t + 3] = s + 2, d[t + 4] = s + 1, d[t + 5] = s + 3);
1163
+ }
1164
+ return l.setAttribute("position", new t(u, 3)), l.setAttribute("uv", new t(f, 2)), l.setIndex(new t(d, 1)), l.computeVertexNormals(), l;
1165
+ }
1166
+ //#endregion
1167
+ //#region src/sdk/geometries/geometry-attributes.ts
1168
+ function K(e, r, i, a, o) {
1169
+ let s = new n();
1170
+ s.setAttribute("position", new t(Float32Array.from(e), 3)), s.setAttribute("normal", new t(Float32Array.from(r), 3)), s.setAttribute("uv", new t(Float32Array.from(i), 2));
1171
+ let c = e.length / 3 <= 65536 ? Uint16Array.from(a) : Uint32Array.from(a);
1172
+ if (s.setIndex(new t(c, 1)), o) for (let e of o) s.addGroup(e[0], e[1], e[2]);
1173
+ return s.computeBoundingBox(), s.computeBoundingSphere(), s;
1174
+ }
1175
+ function q(e, t, n = [0, 0]) {
1176
+ if (!t) return;
1177
+ let r = t * Math.PI / 180, [i, a] = n, o = i !== 0 || a !== 0;
1178
+ o && e.translate(-i, 0, -a), e.rotateY(r), o && e.translate(i, 0, a), e.computeBoundingBox(), e.computeBoundingSphere();
1179
+ }
1180
+ function ht(e) {
1181
+ let n = e.getAttribute("position"), r = Infinity, i = Infinity, a = -Infinity, o = -Infinity;
1182
+ for (let e = 0; e < n.count; e++) {
1183
+ let t = n.getX(e), s = n.getZ(e);
1184
+ t < r && (r = t), t > a && (a = t), s < i && (i = s), s > o && (o = s);
1185
+ }
1186
+ let s = a - r || 1, c = o - i || 1, l = new Float32Array(n.count * 2);
1187
+ for (let e = 0; e < n.count; e++) l[e * 2] = (n.getX(e) - r) / s, l[e * 2 + 1] = (n.getZ(e) - i) / c;
1188
+ e.setAttribute("uv", new t(l, 2));
1189
+ }
1190
+ function J(e) {
1191
+ e.computeVertexNormals();
1192
+ let t = e.getAttribute("normal"), n = 0;
1193
+ for (let e = 0; e < t.count; e++) n += t.getY(e);
1194
+ if (n < 0) {
1195
+ let t = e.getIndex();
1196
+ if (t) {
1197
+ let e = t.array;
1198
+ for (let t = 0; t + 2 < e.length; t += 3) {
1199
+ let n = e[t + 1];
1200
+ e[t + 1] = e[t + 2], e[t + 2] = n;
1201
+ }
1202
+ t.needsUpdate = !0;
1203
+ }
1204
+ e.computeVertexNormals();
1205
+ }
1206
+ e.computeBoundingBox(), e.computeBoundingSphere();
1207
+ }
1208
+ //#endregion
1209
+ //#region src/sdk/geometries/grid-sampling.ts
1210
+ function gt(e, t, n, r) {
1211
+ let i = new Uint8Array(t * n), a = [], o = (t) => {
1212
+ !i[t] && r(e[t]) && (i[t] = 1, a.push(t));
1213
+ };
1214
+ for (let e = 0; e < t; e++) o(e), o((n - 1) * t + e);
1215
+ for (let e = 0; e < n; e++) o(e * t), o(e * t + t - 1);
1216
+ for (; a.length;) {
1217
+ let e = a.pop(), r = e % t, i = (e - r) / t;
1218
+ r > 0 && o(e - 1), r < t - 1 && o(e + 1), i > 0 && o(e - t), i < n - 1 && o(e + t);
1219
+ }
1220
+ return i;
1221
+ }
1222
+ function _t(e, t, n, r, i, a, o) {
1223
+ let s = Math.min(Math.max(r, 0), t - 1), c = Math.min(Math.max(i, 0), n - 1), l = Math.floor(s), u = Math.floor(c), d = Math.min(l + 1, t - 1), f = Math.min(u + 1, n - 1), p = s - l, m = c - u, h = 0, g = 0, _ = (n, r, i) => {
1224
+ let o = e[r * t + n];
1225
+ a(o) || (h += o * i, g += i);
1226
+ };
1227
+ if (_(l, u, (1 - p) * (1 - m)), _(d, u, p * (1 - m)), _(l, f, (1 - p) * m), _(d, f, p * m), g > 0) return h / g;
1228
+ let v = Math.min(Math.max(Math.round(s), 0), t - 1), y = Math.min(Math.max(Math.round(c), 0), n - 1);
1229
+ for (let r = 1; r <= 8; r++) {
1230
+ let i = NaN, o = Infinity;
1231
+ for (let s = -r; s <= r; s++) for (let c = -r; c <= r; c++) {
1232
+ if (Math.max(Math.abs(c), Math.abs(s)) !== r) continue;
1233
+ let l = v + c, u = y + s;
1234
+ if (l < 0 || u < 0 || l >= t || u >= n) continue;
1235
+ let d = e[u * t + l];
1236
+ if (a(d)) continue;
1237
+ let f = c * c + s * s;
1238
+ f < o && (o = f, i = d);
1239
+ }
1240
+ if (!Number.isNaN(i)) return i;
1241
+ }
1242
+ return o;
1243
+ }
1244
+ function vt(e, t, n, r, i, a = 0, o = 0) {
1245
+ let s = (e, t) => i(e, t) && i(e + 1, t) && i(e, t + 1) && i(e + 1, t + 1), c = (e - 1) * n || 1, l = (t - 1) * r || 1, u = [], d = [], f = [], p = [], m = new Int32Array(e * t).fill(-1), h = (t, i) => {
1246
+ let s = i * e + t, p = m[s];
1247
+ return p === -1 && (p = u.length / 3, m[s] = p, u.push(a + t * n, 0, o + i * r), d.push(0, 1, 0), f.push(t * n / c, i * r / l)), p;
1248
+ };
1249
+ for (let n = 0; n < t - 1; n++) for (let t = 0; t < e - 1; t++) {
1250
+ if (!s(t, n)) continue;
1251
+ let e = h(t, n), r = h(t + 1, n), i = h(t, n + 1), a = h(t + 1, n + 1);
1252
+ p.push(e, i, r, r, i, a);
1253
+ }
1254
+ return K(u, d, f, p, null);
1255
+ }
1256
+ //#endregion
1257
+ //#region src/sdk/geometries/tessellation.ts
1258
+ function yt(e, t) {
1259
+ for (let n = 0; n < t; n++) bt(e);
1260
+ }
1261
+ function bt(e) {
1262
+ let n = e.getIndex(), r = e.getAttribute("position");
1263
+ if (!n) return;
1264
+ let i = n.array, a = [];
1265
+ for (let e = 0; e < r.count; e++) a.push(r.getX(e), r.getY(e), r.getZ(e));
1266
+ let o = [], s = /* @__PURE__ */ new Map(), c = (e, t) => {
1267
+ let n = e < t ? `${e}_${t}` : `${t}_${e}`, r = s.get(n);
1268
+ if (r !== void 0) return r;
1269
+ let i = a.length / 3;
1270
+ return a.push((a[e * 3] + a[t * 3]) / 2, (a[e * 3 + 1] + a[t * 3 + 1]) / 2, (a[e * 3 + 2] + a[t * 3 + 2]) / 2), s.set(n, i), i;
1271
+ };
1272
+ for (let e = 0; e + 2 < i.length; e += 3) {
1273
+ let t = i[e], n = i[e + 1], r = i[e + 2], a = c(t, n), s = c(n, r), l = c(r, t);
1274
+ o.push(t, a, l, a, n, s, l, s, r, a, s, l);
1275
+ }
1276
+ let l = a.length / 3;
1277
+ e.setAttribute("position", new t(Float32Array.from(a), 3));
1278
+ let u = l <= 65536 ? Uint16Array.from(o) : Uint32Array.from(o);
1279
+ e.setIndex(new t(u, 1)), e.deleteAttribute("normal"), e.deleteAttribute("uv");
1280
+ }
1281
+ function xt(e, t) {
1282
+ for (let n = 0; n < t; n++) St(e);
1283
+ }
1284
+ function St(e) {
1285
+ let n = e.getIndex(), r = e.getAttribute("position");
1286
+ if (!n) return;
1287
+ let i = n.array, a = [];
1288
+ for (let e = 0; e < r.count; e++) a.push(r.getX(e), r.getY(e), r.getZ(e));
1289
+ let o = (e, t) => e < t ? `${e}_${t}` : `${t}_${e}`, s = /* @__PURE__ */ new Map();
1290
+ for (let e = 0; e + 2 < i.length; e += 3) {
1291
+ let t = [
1292
+ i[e],
1293
+ i[e + 1],
1294
+ i[e + 2]
1295
+ ];
1296
+ for (let e = 0; e < 3; e++) {
1297
+ let n = o(t[e], t[(e + 1) % 3]);
1298
+ s.set(n, (s.get(n) ?? 0) + 1);
1299
+ }
1300
+ }
1301
+ let c = /* @__PURE__ */ new Map(), l = (e, t) => {
1302
+ let n = o(e, t), r = c.get(n);
1303
+ if (r !== void 0) return r;
1304
+ let i = a.length / 3;
1305
+ return a.push((a[e * 3] + a[t * 3]) / 2, (a[e * 3 + 1] + a[t * 3 + 1]) / 2, (a[e * 3 + 2] + a[t * 3 + 2]) / 2), c.set(n, i), i;
1306
+ }, u = (e, t) => (s.get(o(e, t)) ?? 0) > 1, d = [];
1307
+ for (let e = 0; e + 2 < i.length; e += 3) {
1308
+ let t = i[e], n = i[e + 1], r = i[e + 2], a = u(t, n), o = u(n, r), s = u(r, t), c = +!!a + +!!o + +!!s;
1309
+ if (c === 0) d.push(t, n, r);
1310
+ else if (c === 3) {
1311
+ let e = l(t, n), i = l(n, r), a = l(r, t);
1312
+ d.push(t, e, a, n, i, e, r, a, i, e, i, a);
1313
+ } else if (c === 1) if (a) {
1314
+ let e = l(t, n);
1315
+ d.push(t, e, r, e, n, r);
1316
+ } else if (o) {
1317
+ let e = l(n, r);
1318
+ d.push(n, e, t, e, r, t);
1319
+ } else {
1320
+ let e = l(r, t);
1321
+ d.push(r, e, n, e, t, n);
1322
+ }
1323
+ else if (!s) {
1324
+ let e = l(t, n), i = l(n, r);
1325
+ d.push(e, n, i, t, e, i, t, i, r);
1326
+ } else if (a) {
1327
+ let e = l(r, t), i = l(t, n);
1328
+ d.push(e, t, i, r, e, i, r, i, n);
1329
+ } else {
1330
+ let e = l(n, r), i = l(r, t);
1331
+ d.push(e, r, i, n, e, i, n, i, t);
1332
+ }
1333
+ }
1334
+ let f = a.length / 3;
1335
+ e.setAttribute("position", new t(Float32Array.from(a), 3));
1336
+ let p = f <= 65536 ? Uint16Array.from(d) : Uint32Array.from(d);
1337
+ e.setIndex(new t(p, 1)), e.deleteAttribute("normal"), e.deleteAttribute("uv");
1338
+ }
1339
+ //#endregion
1340
+ //#region src/sdk/geometries/triangulate-grid-delaunay.ts
1341
+ function Ct(e, t, n = 1, r = 1, i = -1, a = 5) {
1342
+ let o = t, s = e.length / o;
1343
+ console.time("delatin");
1344
+ let c = new lt(e, o, i);
1345
+ c.run(a), c.removeInvalidTriangles(), console.timeEnd("delatin");
1346
+ let l = new Float32Array(c.coords.length * 1.5), u = new Float32Array(c.coords.length);
1347
+ for (let e = 0, t = 0; e < c.coords.length; e += 2) u[e] = c.coords[e] / (o - 1), u[e + 1] = 1 - c.coords[e + 1] / (s - 1), t = e * 1.5, l[t] = c.coords[e] * n, l[t + 1] = c.heightAt(c.coords[e], c.coords[e + 1]), l[t + 2] = c.coords[e + 1] * r;
1348
+ let d = new Uint32Array(c.triangles);
1349
+ return console.log(c.triangles.length / 3), {
1350
+ positions: l,
1351
+ uvs: u,
1352
+ indices: d
1353
+ };
1354
+ }
1355
+ //#endregion
1356
+ //#region src/sdk/geometries/ocean-geometry.ts
1357
+ function wt(e, t, n, r, i, a, o) {
1358
+ return (s, c) => {
1359
+ let l = (s - e) / n, u = (c - t) / r, d = .5;
1360
+ return d += .25 * Math.sin((l * 6 + o) * Math.PI) * Math.cos(u * 5 * Math.PI), d += .15 * Math.sin((l * 13 - o) * Math.PI + 1.7) * Math.cos(u * 11 * Math.PI - .6), d += .1 * Math.sin(l * 23 * Math.PI + .3) * Math.cos(u * 19 * Math.PI + 2.1), i + (Math.min(Math.max(d, 0), 1) * 2 - 1) * a;
1361
+ };
1362
+ }
1363
+ function Tt(e = {}) {
1364
+ let [t, n] = U(e.size, 1e5), [r, i] = U(e.surfaceSegments, 0), [a, o] = e.origin ?? [0, 0], s = e.rotation ?? 0, c = Math.max(1, Math.floor(r)), l = Math.max(1, Math.floor(i)), u = [], d = [], f = [], p = [];
1365
+ for (let e = 0; e <= l; e++) for (let r = 0; r <= c; r++) u.push(a - t / 2 + r / c * t, 0, o - n / 2 + e / l * n), d.push(0, 1, 0), f.push(r / c, e / l);
1366
+ for (let e = 0; e < l; e++) for (let t = 0; t < c; t++) {
1367
+ let n = e * (c + 1) + t, r = n + 1, i = n + (c + 1), a = i + 1;
1368
+ p.push(n, i, r, r, i, a);
1369
+ }
1370
+ let m = K(u, d, f, p);
1371
+ return q(m, s, [a, o]), m;
1372
+ }
1373
+ function Et(e = {}) {
1374
+ let [t, n] = U(e.size, 1e5), [r, i] = U(e.bedSegments, 32), [a, o] = e.origin ?? [0, 0], s = e.rotation ?? 0, c = e.waterDepth ?? 150, l = e.depthVariation ?? 50, u = e.seed ?? 0, d = Math.max(1, Math.floor(r)), f = Math.max(1, Math.floor(i)), p = t / 2, m = n / 2, h = a - p, g = o - m, _ = h + t, v = g + n, y = wt(h, g, t, n, c, l, u), b = Math.min(t, n) / 1e3, x = (e, t) => {
1375
+ let n = (y(e + b, t) - y(e - b, t)) / (2 * b), r = (y(e, t + b) - y(e, t - b)) / (2 * b), i = 1 / Math.hypot(n, 1, r);
1376
+ return [
1377
+ n * i,
1378
+ i,
1379
+ r * i
1380
+ ];
1381
+ }, S = Tt({
1382
+ size: e.size,
1383
+ surfaceSegments: e.surfaceSegments,
1384
+ origin: e.origin
1385
+ }), C = [], w = [], T = [], E = [], D = (e, t) => {
1386
+ let n = C.length / 3;
1387
+ for (let n = 0; n < e.length; n++) {
1388
+ let [r, i] = e[n], a = n / (e.length - 1);
1389
+ C.push(r, 0, i), w.push(t[0], 0, t[1]), T.push(a, 1), C.push(r, -y(r, i), i), w.push(t[0], 0, t[1]), T.push(a, 0);
1390
+ }
1391
+ for (let r = 0; r < e.length - 1; r++) {
1392
+ let e = n + r * 2, i = e + 1, a = n + (r + 1) * 2, o = a + 1, s = C[e * 3], c = C[e * 3 + 1], l = C[e * 3 + 2], u = C[i * 3] - s, d = C[i * 3 + 1] - c, f = C[i * 3 + 2] - l, p = C[a * 3] - s, m = C[a * 3 + 1] - c, h = d * (C[a * 3 + 2] - l) - f * m, g = u * m - d * p;
1393
+ h * t[0] + g * t[1] >= 0 ? E.push(e, i, a, a, i, o) : E.push(e, a, i, a, o, i);
1394
+ }
1395
+ }, O = (e, t, n, r, i) => {
1396
+ let a = [];
1397
+ for (let o = 0; o <= i; o++) {
1398
+ let s = o / i;
1399
+ a.push([e + (n - e) * s, t + (r - t) * s]);
1400
+ }
1401
+ return a;
1402
+ };
1403
+ D(O(h, g, _, g, d), [0, -1]), D(O(_, v, h, v, d), [0, 1]), D(O(h, v, h, g, f), [-1, 0]), D(O(_, g, _, v, f), [1, 0]);
1404
+ let k = K(C, w, T, E), A = [], j = [], M = [], N = [];
1405
+ for (let e = 0; e <= f; e++) for (let r = 0; r <= d; r++) {
1406
+ let i = h + r / d * t, a = g + e / f * n;
1407
+ A.push(i, -y(i, a), a);
1408
+ let [o, s, c] = x(i, a);
1409
+ j.push(o, s, c), M.push(r / d, e / f);
1410
+ }
1411
+ for (let e = 0; e < f; e++) for (let t = 0; t < d; t++) {
1412
+ let n = e * (d + 1) + t, r = n + 1, i = n + (d + 1), a = i + 1;
1413
+ N.push(n, i, r, r, i, a);
1414
+ }
1415
+ let ee = K(A, j, M, N);
1416
+ return q(S, s, [a, o]), q(k, s, [a, o]), q(ee, s, [a, o]), {
1417
+ surface: S,
1418
+ body: k,
1419
+ bed: ee
1420
+ };
1421
+ }
1422
+ function Dt(e = {}) {
1423
+ let [t, n] = U(e.size, 1e5), [r, i] = e.origin ?? [0, 0], a = e.rotation ?? 0, o = e.waterDepth ?? 150, s = e.depthVariation ?? 50, c = e.seed ?? 0, l = Math.max(3, Math.floor(e.perimeterSegments ?? 96)), u = e.radialSegments && e.radialSegments > 0 ? Math.floor(e.radialSegments) : Math.max(1, Math.ceil(l / (2 * Math.PI))), d = Math.max(t / 2, 1e-6), f = Math.max(n / 2, 1e-6), p = d * 2, m = f * 2, h = r - d, g = i - f, _ = wt(h, g, p, m, o, s, c), v = Math.min(d, f) / 1e3, y = (e, t) => {
1424
+ let n = (_(e + v, t) - _(e - v, t)) / (2 * v), r = (_(e, t + v) - _(e, t - v)) / (2 * v), i = 1 / Math.hypot(n, 1, r);
1425
+ return [
1426
+ n * i,
1427
+ i,
1428
+ r * i
1429
+ ];
1430
+ }, b = (e, t) => {
1431
+ let n = [], a = [], o = [], s = [], c = (r, i) => {
1432
+ if (n.push(r, e(r, i), i), t) {
1433
+ let [e, t, n] = y(r, i);
1434
+ a.push(e, t, n);
1435
+ } else a.push(0, 1, 0);
1436
+ o.push((r - h) / p, (i - g) / m);
1437
+ };
1438
+ c(r, i);
1439
+ for (let e = 1; e <= u; e++) {
1440
+ let t = e / u;
1441
+ for (let e = 0; e < l; e++) {
1442
+ let n = e / l * Math.PI * 2;
1443
+ c(r + d * t * Math.cos(n), i + f * t * Math.sin(n));
1444
+ }
1445
+ }
1446
+ let _ = (e) => 1 + (e - 1) * l;
1447
+ for (let e = 0; e < l; e++) {
1448
+ let t = _(1) + e, n = _(1) + (e + 1) % l;
1449
+ s.push(0, n, t);
1450
+ }
1451
+ for (let e = 1; e < u; e++) {
1452
+ let t = _(e), n = _(e + 1);
1453
+ for (let e = 0; e < l; e++) {
1454
+ let r = (e + 1) % l, i = t + e, a = t + r, o = n + e, c = n + r;
1455
+ s.push(i, a, o, a, c, o);
1456
+ }
1457
+ }
1458
+ return K(n, a, o, s);
1459
+ }, x = b(() => 0, !1), S = b((e, t) => -_(e, t), !0), C = [];
1460
+ for (let e = 0; e <= l; e++) {
1461
+ let t = e % l / l * Math.PI * 2;
1462
+ C.push([r + d * Math.cos(t), i + f * Math.sin(t)]);
1463
+ }
1464
+ let w = Vt([C], _);
1465
+ return q(x, a, [r, i]), q(w, a, [r, i]), q(S, a, [r, i]), {
1466
+ surface: x,
1467
+ body: w,
1468
+ bed: S
1469
+ };
1470
+ }
1471
+ function Ot(e, r, i = {}) {
1472
+ let { nx: a, ny: o, xinc: s, yinc: c } = r, l = i.nullValue ?? -1, u = i.referenceDepth, [d, f] = U(i.surfaceSegments, 0), p = i.maxError ?? 5, m = Math.max(0, Math.floor(i.rimSmoothing ?? 0)), h = (e) => e === l || e < 0, g = (e) => u === void 0 ? e : u - e, _ = Infinity, v = -Infinity;
1473
+ for (let t = 0; t < e.length; t++) {
1474
+ let n = e[t];
1475
+ h(n) || (n < _ && (_ = n), n > v && (v = n));
1476
+ }
1477
+ Number.isFinite(v) || (v = 0), Number.isFinite(_) || (_ = 0);
1478
+ let y = i.fillDepth ?? (u === void 0 ? v : _), b = gt(e, a, o, h), x = Float32Array.from(e, (e, t) => b[t] ? l : h(e) ? y : e), S = (a - 1) * s, C = (o - 1) * c, w = r.rot * (Math.PI / 180), T = Ct(x, a, s, c, l, p), E = T.positions;
1479
+ for (let e = 1; e < E.length; e += 3) E[e] = -g(E[e]);
1480
+ let D = Math.max(d, f), O = new n();
1481
+ O.setAttribute("position", new t(E, 3)), O.setAttribute("uv", new t(T.uvs, 2)), O.setIndex(new t(T.indices, 1));
1482
+ let k = de(O);
1483
+ m > 0 && fe(O, k, m), J(O);
1484
+ let A = O.getAttribute("position"), j = k.map((e) => {
1485
+ let t = e.map((e) => [
1486
+ A.getX(e),
1487
+ A.getY(e),
1488
+ A.getZ(e)
1489
+ ]);
1490
+ return t.length > 0 && t.push(t[0]), t;
1491
+ }), M = null;
1492
+ if (D > 0) {
1493
+ let e = Math.max(1, Math.floor(d || f)), t = Math.max(1, Math.floor(f || d));
1494
+ M = Lt(Rt(k.map((e) => e.map((e) => [A.getX(e), -A.getZ(e)]))), e, t, 0, 0, S, C);
1495
+ }
1496
+ M ||= zt(O);
1497
+ let N = Bt(j);
1498
+ for (let e of [
1499
+ M,
1500
+ N,
1501
+ O
1502
+ ]) e.translate(0, 0, -(o - 1) * c), e.rotateY(w), e.computeBoundingBox(), e.computeBoundingSphere();
1503
+ return {
1504
+ surface: M,
1505
+ body: N,
1506
+ bed: O
1507
+ };
1508
+ }
1509
+ function kt(e, t = {}) {
1510
+ let n = t.waterDepth ?? 150, r = t.depthVariation ?? 50, i = t.seed ?? 0, [a, o] = U(t.surfaceSegments, 0), [s, c] = U(t.bedSegments, 48), [l, u] = e.min, [d, f] = e.max, p = l, m = Math.max(d - l, 1e-6), h = wt(p, -f, m, Math.max(f - u, 1e-6), n, r, i), g = e.toShapes(), _ = e.coordinates, v = jt(g, At(Math.max(Math.max(0, Math.floor(a)), Math.max(0, Math.floor(o))))), y = jt(g, At(Math.max(Math.max(0, Math.floor(s)), Math.max(0, Math.floor(c)))));
1511
+ Ht(y, h), J(y);
1512
+ let b = [];
1513
+ for (let e of _) for (let t of e) {
1514
+ let e = t.map(([e, t]) => [e, -t]);
1515
+ e.length > 0 && e.push(e[0]), b.push(e);
1516
+ }
1517
+ return {
1518
+ surface: v,
1519
+ body: Vt(b, h),
1520
+ bed: y
1521
+ };
1522
+ }
1523
+ function At(e) {
1524
+ return e <= 0 ? 0 : Math.min(Math.max(Math.round(Math.log2(e / 12)), 0), 5);
1525
+ }
1526
+ function jt(e, t = 0) {
1527
+ let n = new w(e);
1528
+ return n.rotateX(-Math.PI / 2), t > 0 && xt(n, t), ht(n), J(n), n;
1529
+ }
1530
+ function Mt(e, t, n) {
1531
+ let r = !1;
1532
+ for (let i = 0, a = n.length - 1; i < n.length; a = i++) {
1533
+ let o = n[i][0], s = n[i][1], c = n[a][0], l = n[a][1];
1534
+ s > t != l > t && e < (c - o) * (t - s) / (l - s) + o && (r = !r);
1535
+ }
1536
+ return r;
1537
+ }
1538
+ function Nt(e, t, n) {
1539
+ for (let r of n) {
1540
+ if (!Mt(e, t, r[0])) continue;
1541
+ let n = !1;
1542
+ for (let i = 1; i < r.length; i++) if (Mt(e, t, r[i])) {
1543
+ n = !0;
1544
+ break;
1545
+ }
1546
+ if (!n) return !0;
1547
+ }
1548
+ return !1;
1549
+ }
1550
+ function Pt(e) {
1551
+ let t = 0;
1552
+ for (let n = 0, r = e.length - 1; n < e.length; r = n++) t += e[r][0] * e[n][1] - e[n][0] * e[r][1];
1553
+ return t / 2;
1554
+ }
1555
+ function Ft(e) {
1556
+ let t = 0, n = 0;
1557
+ for (let [r, i] of e) t += r, n += i;
1558
+ return [t / e.length, n / e.length];
1559
+ }
1560
+ function It(e) {
1561
+ let r = [], i = [], a = /* @__PURE__ */ new Map(), o = (e, t) => `${Math.round(e * 1e3)}_${Math.round(t * 1e3)}`;
1562
+ for (let t of e) {
1563
+ let e = t.getAttribute("position"), n = t.getIndex(), s = [];
1564
+ for (let t = 0; t < e.count; t++) {
1565
+ let n = e.getX(t), i = e.getY(t), c = e.getZ(t), l = o(n, c), u = a.get(l);
1566
+ u === void 0 && (u = r.length / 3, a.set(l, u), r.push(n, i, c)), s.push(u);
1567
+ }
1568
+ if (n) for (let e = 0; e < n.count; e++) i.push(s[n.getX(e)]);
1569
+ else for (let t = 0; t < e.count; t++) i.push(s[t]);
1570
+ }
1571
+ let s = new n();
1572
+ s.setAttribute("position", new t(Float32Array.from(r), 3));
1573
+ let c = r.length / 3;
1574
+ return s.setIndex(new t(c <= 65536 ? Uint16Array.from(i) : Uint32Array.from(i), 1)), s;
1575
+ }
1576
+ function Lt(e, t, n, r, i, a, o) {
1577
+ let s = a / t, c = o / n, l = t + 1, u = n + 1, d = s / 2, f = c / 2, p = vt(l, u, s, c, (t, n) => {
1578
+ let a = r + t * s, o = i + n * c;
1579
+ return Nt(a, -o, e) && Nt(a - d, -(o - f), e) && Nt(a + d, -(o - f), e) && Nt(a - d, -(o + f), e) && Nt(a + d, -(o + f), e);
1580
+ }, r, i), h = p.getIndex();
1581
+ if (!h || h.count === 0) return null;
1582
+ let g = p.getAttribute("position"), _ = de(p).map((e) => e.map((e) => [g.getX(e), -g.getZ(e)]));
1583
+ if (_.length === 0) return null;
1584
+ let v = _.map(Pt), y = 0;
1585
+ for (let e = 1; e < v.length; e++) Math.abs(v[e]) > Math.abs(v[y]) && (y = e);
1586
+ let b = Math.sign(v[y]) || 1, x = (e) => e.map(([e, t]) => new j(e, t)), S = [], T = [];
1587
+ for (let t of e) {
1588
+ S.push({
1589
+ ring: t[0],
1590
+ area: Math.abs(Pt(t[0]))
1591
+ });
1592
+ for (let e = 1; e < t.length; e++) T.push(t[e]);
1593
+ }
1594
+ for (let e = 0; e < _.length; e++) Math.sign(v[e]) === b ? T.push(_[e]) : S.push({
1595
+ ring: _[e],
1596
+ area: Math.abs(v[e])
1597
+ });
1598
+ let E = S.map((e) => new C(x(e.ring)));
1599
+ for (let e of T) {
1600
+ let [t, n] = e[0], r = -1, i = Infinity;
1601
+ for (let e = 0; e < S.length; e++) S[e].area < i && Mt(t, n, S[e].ring) && (r = e, i = S[e].area);
1602
+ r >= 0 && E[r].holes.push(new m(x(e)));
1603
+ }
1604
+ let D = new w(E);
1605
+ D.rotateX(-Math.PI / 2);
1606
+ let O = It([p, D]);
1607
+ return ht(O), J(O), O;
1608
+ }
1609
+ function Rt(e) {
1610
+ let t = e.filter((e) => e.length >= 3), n = t.map(Pt), r = t.map(Ft), i = (e) => {
1611
+ let i = -1, a = Infinity;
1612
+ for (let o = 0; o < t.length; o++) o === e || Math.abs(n[o]) <= Math.abs(n[e]) || Mt(r[e][0], r[e][1], t[o]) && Math.abs(n[o]) < a && (a = Math.abs(n[o]), i = o);
1613
+ return i;
1614
+ }, a = t.map((e, t) => i(t)), o = [], s = /* @__PURE__ */ new Map();
1615
+ return t.forEach((e, t) => {
1616
+ a[t] === -1 && (s.set(t, o.length), o.push([e]));
1617
+ }), t.forEach((e, t) => {
1618
+ if (a[t] !== -1 && a[a[t]] === -1) {
1619
+ let n = s.get(a[t]);
1620
+ n !== void 0 && o[n].push(e);
1621
+ }
1622
+ }), o;
1623
+ }
1624
+ function zt(e) {
1625
+ let r = e.getAttribute("position"), i = new Float32Array(r.count * 3), a = new Float32Array(r.count * 3);
1626
+ for (let e = 0; e < r.count; e++) i[e * 3] = r.getX(e), i[e * 3 + 2] = r.getZ(e), a[e * 3 + 1] = 1;
1627
+ let o = new n();
1628
+ o.setAttribute("position", new t(i, 3)), o.setAttribute("normal", new t(a, 3));
1629
+ let s = e.getAttribute("uv");
1630
+ s && o.setAttribute("uv", new t(Float32Array.from(s.array), 2));
1631
+ let c = e.getIndex();
1632
+ return c && o.setIndex(new t(Uint32Array.from(c.array), 1)), o.computeBoundingBox(), o.computeBoundingSphere(), o;
1633
+ }
1634
+ function Bt(e) {
1635
+ let t = [], n = [], r = [], i = [];
1636
+ for (let a of e) {
1637
+ if (a.length < 2) continue;
1638
+ let e = t.length / 3;
1639
+ for (let e = 0; e < a.length; e++) {
1640
+ let [i, o, s] = a[e], c = e / (a.length - 1), l = a[Math.max(0, e - 1)], u = a[Math.min(a.length - 1, e + 1)], d = u[0] - l[0], f = u[2] - l[2], p = Math.hypot(d, f) || 1;
1641
+ d /= p, f /= p;
1642
+ let m = f, h = -d;
1643
+ t.push(i, 0, s), n.push(m, 0, h), r.push(c, 1), t.push(i, o, s), n.push(m, 0, h), r.push(c, 0);
1644
+ }
1645
+ for (let t = 0; t < a.length - 1; t++) {
1646
+ let n = e + t * 2, r = n + 1, a = e + (t + 1) * 2, o = a + 1;
1647
+ i.push(n, r, a, a, r, o);
1648
+ }
1649
+ }
1650
+ return K(t, n, r, i);
1651
+ }
1652
+ function Vt(e, t) {
1653
+ let n = [], r = [], i = [], a = [];
1654
+ for (let o of e) {
1655
+ if (o.length < 2) continue;
1656
+ let e = n.length / 3;
1657
+ for (let e = 0; e < o.length; e++) {
1658
+ let [a, s] = o[e], c = e / (o.length - 1), l = o[Math.max(0, e - 1)], u = o[Math.min(o.length - 1, e + 1)], d = u[0] - l[0], f = u[1] - l[1], p = Math.hypot(d, f) || 1;
1659
+ d /= p, f /= p;
1660
+ let m = f, h = -d;
1661
+ n.push(a, 0, s), r.push(m, 0, h), i.push(c, 1), n.push(a, -t(a, s), s), r.push(m, 0, h), i.push(c, 0);
1662
+ }
1663
+ for (let t = 0; t < o.length - 1; t++) {
1664
+ let n = e + t * 2, r = n + 1, i = e + (t + 1) * 2, o = i + 1;
1665
+ a.push(n, r, i, i, r, o);
1666
+ }
1667
+ }
1668
+ return K(n, r, i, a);
1669
+ }
1670
+ function Ht(e, t) {
1671
+ let n = e.getAttribute("position");
1672
+ for (let e = 0; e < n.count; e++) n.setY(e, -t(n.getX(e), n.getZ(e)));
1673
+ n.needsUpdate = !0;
1674
+ }
1675
+ //#endregion
1676
+ //#region src/sdk/geometries/packing.ts
1677
+ function Ut(e) {
1678
+ if (e.constructor === Uint8Array) return "Uint8Array";
1679
+ if (e.constructor === Uint16Array) return "Uint16Array";
1680
+ if (e.constructor === Uint32Array) return "Uint32Array";
1681
+ if (e.constructor === Int8Array) return "Int8Array";
1682
+ if (e.constructor === Int16Array) return "Int16Array";
1683
+ if (e.constructor === Int32Array) return "Int32Array";
1684
+ if (e.constructor === Float32Array) return "Float32Array";
1685
+ if (e.constructor === Float64Array) return "Float64Array";
1686
+ throw Error("Unsupported typed array!");
1687
+ }
1688
+ function Wt(e, t) {
1689
+ switch (t) {
1690
+ case "Uint8Array": return new Uint8Array(e);
1691
+ case "Uint16Array": return new Uint16Array(e);
1692
+ case "Uint32Array": return new Uint32Array(e);
1693
+ case "Int8Array": return new Int8Array(e);
1694
+ case "Int16Array": return new Int16Array(e);
1695
+ case "Int32Array": return new Int32Array(e);
1696
+ case "Float32Array": return new Float32Array(e);
1697
+ case "Float64Array": return new Float64Array(e);
1698
+ default: throw Error("Unsupported typed array!");
1699
+ }
1700
+ }
1701
+ function Gt(e, t = 1) {
1702
+ return {
1703
+ buffer: e.buffer,
1704
+ attributeType: Ut(e),
1705
+ itemSize: t
1706
+ };
1707
+ }
1708
+ function Kt(e) {
1709
+ let t = [], n = {
1710
+ drawRange: e.drawRange || {
1711
+ start: 0,
1712
+ count: Infinity
1713
+ },
1714
+ groups: e.groups || [],
1715
+ attributes: {},
1716
+ index: e.index,
1717
+ indexType: e.index ? Ut(e.index) : void 0,
1718
+ userData: e.userData ? structuredClone(e.userData) : void 0
1719
+ };
1720
+ for (let r in e.attributes) n.attributes[r] = Gt(e.attributes[r].array, e.attributes[r].itemSize), t.push(n.attributes[r].buffer);
1721
+ return [n, t];
1722
+ }
1723
+ function qt(e) {
1724
+ let t = [], n = {
1725
+ drawRange: e.drawRange,
1726
+ groups: e.groups,
1727
+ attributes: {},
1728
+ index: void 0,
1729
+ indexType: void 0
1730
+ }, r = e.getIndex();
1731
+ r && (n.index = r.array.buffer, n.indexType = Ut(r.array));
1732
+ for (let r in e.attributes) {
1733
+ let i = e.getAttribute(r);
1734
+ n.attributes[r] = {
1735
+ buffer: i.array.buffer,
1736
+ attributeType: Ut(i.array),
1737
+ itemSize: i.itemSize
1738
+ }, t.push(n.attributes[r].buffer);
1739
+ }
1740
+ return e.userData && (n.userData = structuredClone(e.userData)), [n, t];
1741
+ }
1742
+ function Jt(e) {
1743
+ let t = {}, n = [];
1744
+ for (let r in e) {
1745
+ let i = e[r], a = qt(i);
1746
+ t[r] = a[0], a[1].length && n.push(...a[1]);
1747
+ }
1748
+ return {
1749
+ data: t,
1750
+ transferrables: n
1751
+ };
1752
+ }
1753
+ function Yt(e) {
1754
+ let r = new n();
1755
+ if (e.index) {
1756
+ let n = new t(Wt(e.index, e.indexType || "Uint32Array"), 1);
1757
+ r.setIndex(n);
1758
+ }
1759
+ for (let n in e.attributes) {
1760
+ let i = new t(Wt(e.attributes[n].buffer, e.attributes[n].attributeType), e.attributes[n].itemSize);
1761
+ r.setAttribute(n, i);
1762
+ }
1763
+ return r.drawRange = e.drawRange, r.groups = e.groups, e.userData && (r.userData = e.userData), r;
1764
+ }
1765
+ function Xt(e) {
1766
+ let r = {};
1767
+ for (let i in e) {
1768
+ let a = new n();
1769
+ if (e[i].index) {
1770
+ let n = new t(Wt(e[i].index, e[i].indexType || "Uint32Array"), 1);
1771
+ a.setIndex(n);
1772
+ }
1773
+ for (let n in e[i].attributes) {
1774
+ let r = new t(Wt(e[i].attributes[n].buffer, e[i].attributes[n].attributeType), e[i].attributes[n].itemSize);
1775
+ a.setAttribute(n, r);
1776
+ }
1777
+ a.drawRange = e[i].drawRange, a.groups = e[i].groups, r[i] = a;
1778
+ }
1779
+ return r;
1780
+ }
1781
+ //#endregion
1782
+ //#region src/sdk/geometries/planar-geometry.ts
1783
+ var Zt = class {
1784
+ type;
1785
+ coordinates;
1786
+ _min = null;
1787
+ _max = null;
1788
+ _size = null;
1789
+ _offset = [0, 0];
1790
+ constructor(e, t, n) {
1791
+ this.type = e, this.coordinates = t, n && (this._offset[0] = n[0], this._offset[1] = n[1]);
1792
+ }
1793
+ static fromPointCoordinates(e, t) {
1794
+ return new Qt(t ? e.map(t) : e);
1795
+ }
1796
+ static fromLineCoordinates(e, t) {
1797
+ return new $t(t ? e.map((e) => e.map(t)) : e);
1798
+ }
1799
+ static fromPolygonCoordinates(e, t) {
1800
+ return new en(t ? e.map((e) => e.map((e) => e.map(t))) : e);
1801
+ }
1802
+ _calculateBounds() {
1803
+ let e = [Infinity, Infinity], t = [-Infinity, -Infinity];
1804
+ this.forEachCoordinate((n) => {
1805
+ n[0] < e[0] && (e[0] = n[0]), n[0] > t[0] && (t[0] = n[0]), n[1] < e[1] && (e[1] = n[1]), n[1] > t[1] && (t[1] = n[1]);
1806
+ }), this._min = e, this._max = t, this._size = [t[0] - e[0], t[1] - e[1]];
1807
+ }
1808
+ get min() {
1809
+ return this._min || this._calculateBounds(), [...this._min];
1810
+ }
1811
+ get max() {
1812
+ return this._max || this._calculateBounds(), [...this._max];
1813
+ }
1814
+ get center() {
1815
+ return (!this._min || !this._max || !this._size) && this._calculateBounds(), [this.min[0] + this.size[0] / 2, this.min[1] + this.size[1] / 2];
1816
+ }
1817
+ get size() {
1818
+ return this._size || this._calculateBounds(), [...this._size];
1819
+ }
1820
+ get offset() {
1821
+ return [...this._offset];
1822
+ }
1823
+ setOffset(e) {
1824
+ this.forEachCoordinate((t) => {
1825
+ t[0] -= e[0], t[1] -= e[1];
1826
+ }), this._min && (this._min[0] -= e[0], this._min[1] -= e[1]), this._max && (this._max[0] -= e[0], this._max[1] -= e[1]), this._offset[0] += e[0], this._offset[1] += e[1];
1827
+ }
1828
+ removeOffset() {
1829
+ (this._offset[0] !== 0 || this._offset[1] !== 0) && (this.forEachCoordinate((e) => {
1830
+ e[0] += this._offset[0], e[1] += this._offset[1];
1831
+ }), this._min = null, this._max = null, this._size = null, this._offset = [0, 0]);
1832
+ }
1833
+ centralize() {
1834
+ this.setOffset(this.center);
1835
+ }
1836
+ normalize(e = [1, 1], t = [0, 0]) {
1837
+ this.centralize();
1838
+ let n = this.getBounds();
1839
+ this.forEachCoordinate((r) => {
1840
+ r[0] = z((r[0] - n.min[0]) / n.size[0]) * e[0] + t[0], r[1] = z((r[1] - n.min[1]) / n.size[1]) * e[1] + t[1];
1841
+ });
1842
+ }
1843
+ transform(e) {
1844
+ (this._offset[0] !== 0 || this._offset[1] !== 0) && this.removeOffset(), this.forEachCoordinate((t) => {
1845
+ let n = e(t);
1846
+ t[0] = n[0], t[1] = n[1];
1847
+ }), this._min = null, this._max = null, this._size = null;
1848
+ }
1849
+ toObject() {
1850
+ return {
1851
+ type: this.type.toString(),
1852
+ coordinates: structuredClone(this.coordinates),
1853
+ offset: this.offset
1854
+ };
1855
+ }
1856
+ getPointsFlattened() {
1857
+ let e = [];
1858
+ return this.forEachCoordinate((t) => {
1859
+ e.push(new j(t[0], t[1]));
1860
+ }), e;
1861
+ }
1862
+ getBounds() {
1863
+ return {
1864
+ min: this.min,
1865
+ max: this.max,
1866
+ size: this.size
1867
+ };
1868
+ }
1869
+ }, Qt = class e extends Zt {
1870
+ constructor(e, t) {
1871
+ super("point2d", e, t);
1872
+ }
1873
+ forEachCoordinate(e) {
1874
+ this.coordinates.forEach((t) => e(t));
1875
+ }
1876
+ getPoints() {
1877
+ return this.coordinates.map((e) => [new j(e[0], e[1])]);
1878
+ }
1879
+ clone() {
1880
+ return new e(structuredClone(this.coordinates), this.offset);
1881
+ }
1882
+ }, $t = class e extends Zt {
1883
+ constructor(e, t) {
1884
+ super("line2d", e, t);
1885
+ }
1886
+ forEachCoordinate(e) {
1887
+ this.coordinates.forEach((t) => t.forEach((t) => e(t)));
1888
+ }
1889
+ getPoints() {
1890
+ return this.coordinates.map((e) => e.map((e) => new j(e[0], e[1])));
1891
+ }
1892
+ clone() {
1893
+ return new e(structuredClone(this.coordinates), this.offset);
1894
+ }
1895
+ }, en = class e extends Zt {
1896
+ constructor(e, t) {
1897
+ super("polygon2d", e, t);
1898
+ }
1899
+ forEachCoordinate(e) {
1900
+ this.coordinates.forEach((t) => t.forEach((t) => t.forEach((t) => e(t))));
1901
+ }
1902
+ getPoints() {
1903
+ return this.coordinates.map((e) => e.reduce((e, t) => e.concat(t.map((e) => new j(e[0], e[1]))), []));
1904
+ }
1905
+ clone() {
1906
+ return new e(structuredClone(this.coordinates), this._offset);
1907
+ }
1908
+ toShapes() {
1909
+ let e = [], t = (e, t) => {
1910
+ e.moveTo(t[0][0], t[0][1]);
1911
+ for (let n = 1; n < t.length; n++) e.lineTo(t[n][0], t[n][1]);
1912
+ e.closePath();
1913
+ };
1914
+ return this.coordinates.forEach((n) => {
1915
+ let r = new C(), i = n[0];
1916
+ t(r, i);
1917
+ for (let e = 1; e < n.length; e++) {
1918
+ let i = new m();
1919
+ t(i, n[e]), r.holes.push(i);
1920
+ }
1921
+ e.push(r);
1922
+ }), e;
1923
+ }
1924
+ };
1925
+ //#endregion
1926
+ //#region src/sdk/geometries/triangulate-grid.ts
1927
+ function tn(e, t, n = 1, r = 1, i = (e) => e) {
1928
+ console.time("triangulate");
1929
+ let a = [], o = [], s = [], c = [], l = e.length / t, u, d, f, p, m, h, g, _, v, y, b, x, S, C, w, T, E, D, O, k, A, j, M, N, ee = 0, te = 0, ne = 0, P = Array(t).fill(null), F = Array(t).fill(null), I = Array(t - 1).fill(null);
1930
+ function L(e, i, o) {
1931
+ return a.push({
1932
+ x: e * n,
1933
+ y: o,
1934
+ z: i * r,
1935
+ edge: null
1936
+ }), s.push(e / (t - 1), 1 - i / (l - 1)), ee++;
1937
+ }
1938
+ function R(e, t, n) {
1939
+ O = {
1940
+ index: te++,
1941
+ tail: e,
1942
+ head: t,
1943
+ twin: null,
1944
+ prev: null,
1945
+ next: null
1946
+ }, k = {
1947
+ index: te++,
1948
+ tail: t,
1949
+ head: n,
1950
+ twin: null,
1951
+ prev: null,
1952
+ next: null
1953
+ }, A = {
1954
+ index: te++,
1955
+ tail: n,
1956
+ head: e,
1957
+ twin: null,
1958
+ prev: null,
1959
+ next: null
1960
+ }, O.next = k, k.next = A, A.next = O, O.prev = A, k.prev = O, A.prev = k, a[e].edge || (a[e].edge = O), a[t].edge || (a[t].edge = k), a[n].edge || (a[n].edge = A), o.push(O, k, A), c.push(e, t, n);
1961
+ }
1962
+ for (T = 1; T < l - 1; T++) {
1963
+ N = !1;
1964
+ let n = P;
1965
+ for (P = F, F = n.fill(null), j = null, D = T - 1, ne += t, w = 1; w < t - 1; w++) E = w - 1, y = ne + w, v = y - 1, _ = y - t, g = _ - 1, b = i(e[g]), x = i(e[_]), S = i(e[v]), C = i(e[y]), M = b !== null && x !== null && S !== null && C !== null ? 1 : b !== null && x !== null && S !== null ? 2 : b !== null && x !== null && C !== null ? 3 : b !== null && S !== null && C !== null ? 4 : x !== null && S !== null && C !== null ? 5 : 0, f = null, p = null, M === 0 ? (I[E] = null, j = null) : (N ? (u = P[E], f = F[E]) : (M !== 5 && (P[E] === null ? (u = L(E, D, b), P[E] = u) : u = P[E]), M !== 3 && (f = L(E, T, S)), F[E] = f), M !== 4 && (P[w] === null ? (d = L(w, D, x), P[w] = d) : d = P[w]), M !== 2 && (p = L(w, T, C)), M === 1 ? (m = Math.abs(a[u].y - a[p].y), h = Math.abs(a[d].y - a[f].y), m < h ? (R(u, f, p), j !== null && (o[o.length - 3].twin = j, j.twin = o[o.length - 3]), R(p, d, u), I[E] !== null && (o[o.length - 2].twin = I[E], I[E].twin = o[o.length - 2]), o[o.length - 4].twin = o[o.length - 1], o[o.length - 1].twin = o[o.length - 4], I[E] = o[o.length - 5], j = o[o.length - 3]) : (R(u, f, d), I[E] !== null && (o[o.length - 1].twin = I[E], I[E].twin = o[o.length - 1]), j !== null && (o[o.length - 3].twin = j, j.twin = o[o.length - 3]), R(d, f, p), o[o.length - 5].twin = o[o.length - 3], o[o.length - 3].twin = o[o.length - 5], I[E] = o[o.length - 2], j = o[o.length - 1])) : M === 2 ? (R(u, f, d), I[E] !== null && (o[o.length - 1].twin = I[E], I[E].twin = o[o.length - 1]), j !== null && (o[o.length - 3].twin = j, j.twin = o[o.length - 3]), I[E] = null, j = null) : M === 5 ? (R(d, f, p), I[E] = o[o.length - 2], j = o[o.length - 1]) : M === 3 ? (R(d, u, p), I[E] !== null && (o[o.length - 3].twin = I[E], I[E].twin = o[o.length - 3]), I[E] = null, j = o[o.length - 1]) : (R(u, f, p), j !== null && (o[o.length - 3].twin = j, j.twin = o[o.length - 3]), I[E] = o[o.length - 2], j = null)), F[w] = p, N = !!M;
1966
+ }
1967
+ return console.timeEnd("triangulate"), console.log(c.length / 3), {
1968
+ vertices: a,
1969
+ indices: c,
1970
+ uvs: s,
1971
+ edges: o
1972
+ };
1973
+ }
1974
+ //#endregion
1975
+ //#region src/events/camera-events.ts
1976
+ var nn = "camera-set-position", rn = "camera-focus-point", an = class extends CustomEvent {
1977
+ constructor(e) {
1978
+ super(nn, { detail: e });
1979
+ }
1980
+ }, on = class extends CustomEvent {
1981
+ constructor(e) {
1982
+ super(rn, { detail: e });
1983
+ }
1984
+ }, Y = new M(), X = new M(), Z = new M(), sn = new M(), cn = new M();
1985
+ async function ln(e, t, n) {
1986
+ n.normalizeRotations();
1987
+ let r = Math.min(n.distance, t);
1988
+ return Y.set(...e), n.getPosition(X), Z.subVectors(Y, X), t = Math.min(Z.length() * 1.5, r), Z.normalize(), X.copy(Y).addScaledVector(Z, -r), n.setLookAt(X.x, X.y, X.z, Y.x, Y.y, Y.z, !0);
1989
+ }
1990
+ function un(e, t) {
1991
+ t.normalizeRotations(), sn.set(...e), t.getTarget(Y), cn.subVectors(Y, sn), t.getPosition(X), X.sub(cn), t.setPosition(X.x, X.y, X.z), t.setTarget(sn.x, sn.y, sn.z);
1992
+ }
1993
+ var dn = class {
1994
+ controls = null;
1995
+ removeEventlisteners = null;
1996
+ constructor() {
1997
+ this.setControls = this.setControls.bind(this);
1998
+ }
1999
+ addEventListeners() {
2000
+ let e = (e) => {
2001
+ this.controls && un(e.detail, this.controls);
2002
+ }, t = (e) => {
2003
+ if (this.controls) {
2004
+ let t = e.detail.callback;
2005
+ ln(e.detail.point, e.detail.distance || 200, this.controls).then(() => {
2006
+ t && t();
2007
+ });
2008
+ }
2009
+ };
2010
+ addEventListener(nn, e), addEventListener(rn, t), this.removeEventlisteners = () => {
2011
+ removeEventListener(nn, e), removeEventListener(rn, t);
2012
+ };
2013
+ }
2014
+ async setTarget(e) {
2015
+ let t = this.controls;
2016
+ return t ? (Y.set(...e), t.getPosition(X), Z.subVectors(Y, X), Z.normalize(), t.setLookAt(X.x, X.y, X.z, Y.x, Y.y, Y.z, !0)) : null;
2017
+ }
2018
+ setControls(e) {
2019
+ this.controls = e, this.removeEventlisteners && this.removeEventlisteners(), this.addEventListeners();
2020
+ }
2021
+ dispose() {
2022
+ this.controls = null, this.removeEventlisteners && this.removeEventlisteners();
2023
+ }
2024
+ }, fn = "wellbore-selected", pn = "wellbore-added", mn = "wellbore-removed", hn = class extends CustomEvent {
2025
+ constructor(e) {
2026
+ super(fn, { detail: e });
2027
+ }
2028
+ }, gn = class extends CustomEvent {
2029
+ constructor(e) {
2030
+ super(pn, { detail: e });
2031
+ }
2032
+ }, _n = class extends CustomEvent {
2033
+ constructor(e) {
2034
+ super(mn, { detail: e });
2035
+ }
2036
+ }, vn = new M(), yn = class {
2037
+ map = /* @__PURE__ */ new Map();
2038
+ constructor() {
2039
+ this.onWellboreAdded = this.onWellboreAdded.bind(this), this.onWellboreRemoved = this.onWellboreRemoved.bind(this), addEventListener(pn, this.onWellboreAdded), addEventListener(mn, this.onWellboreRemoved);
2040
+ }
2041
+ onWellboreAdded(e) {
2042
+ this.map.set(e.detail.id, {
2043
+ wellboreId: e.detail.id,
2044
+ object: e.detail.object
2045
+ });
2046
+ }
2047
+ onWellboreRemoved(e) {
2048
+ this.map.delete(e.detail.id);
2049
+ }
2050
+ getInfo(e) {
2051
+ let t = this.map.get(e);
2052
+ if (t) return t.object.getWorldPosition(vn), {
2053
+ ...t,
2054
+ position: vn.toArray()
2055
+ };
2056
+ }
2057
+ dispose() {
2058
+ removeEventListener(pn, this.onWellboreAdded), removeEventListener(mn, this.onWellboreRemoved);
2059
+ }
2060
+ }, bn = "+proj=longlat +ellps=WGS84 +datum=WGS84 +no_defs", xn = class {
2061
+ utmDef;
2062
+ originWgs84;
2063
+ originUtm;
2064
+ _projection;
2065
+ constructor(e, t, n = "lnglat") {
2066
+ this.utmDef = e, this._projection = L(bn, e), n === "lnglat" ? (this.originWgs84 = t, this.originUtm = this.wgs84ToUtm(t)) : (this.originWgs84 = this.utmToWgs84(t), this.originUtm = t);
2067
+ }
2068
+ utmToWgs84(e) {
2069
+ return this._projection.inverse(e);
2070
+ }
2071
+ wgs84ToUtm(e) {
2072
+ return this._projection.forward(e);
2073
+ }
2074
+ utmToWorld(e, t, n) {
2075
+ return {
2076
+ x: e - this.originUtm[0],
2077
+ y: n,
2078
+ z: this.originUtm[1] - t
2079
+ };
2080
+ }
2081
+ worldToUtm(e, t, n) {
2082
+ return {
2083
+ easting: e + this.originUtm[0],
2084
+ altitude: t,
2085
+ northing: this.originUtm[1] - n
2086
+ };
2087
+ }
2088
+ wgs84ToWorld(e, t, n = 0) {
2089
+ let r = this.wgs84ToUtm([e, t]);
2090
+ return this.utmToWorld(r[0], r[1], n);
2091
+ }
2092
+ worldToWgs84(e, t, n) {
2093
+ let r = this.worldToUtm(e, t, n), i = this.utmToWgs84([r.easting, r.northing]);
2094
+ return {
2095
+ lng: i[0],
2096
+ lat: i[1],
2097
+ alt: t
2098
+ };
2099
+ }
2100
+ };
2101
+ function Sn(e) {
2102
+ let [, t, n] = (/* @__PURE__ */ new RegExp(/^([0-9]{2})([N|S]?)$/)).exec(e) || [];
2103
+ return `+proj=utm +zone=${t}${n === "S" ? " +south" : ""} +ellps=intl +towgs84=-87,-98,-121,0,0,0,0 +units=m +no_defs`;
2104
+ }
2105
+ function Cn([e, t]) {
2106
+ if (t > 55 && t < 64 && e > 2 && e < 6) return "32N";
2107
+ if (t > 71 && e >= 6 && e < 9) return "31N";
2108
+ if (t > 71 && (e >= 9 && e < 12 || e >= 18 && e < 21)) return "33N";
2109
+ if (t > 71 && (e >= 21 && e < 24 || e >= 30 && e < 33)) return "35N";
2110
+ if (e >= -180 && e <= 180) {
2111
+ let n = Math.floor((e + 180) / 6) % 60 + 1;
2112
+ return t < 0 ? `${n}S` : `${n}N`;
2113
+ }
2114
+ throw Error(`getUtmZoneFromLatLng: Cannot figure out UTM zone from give Lat: ${t}, Lng: ${e}`);
2115
+ }
2116
+ //#endregion
2117
+ //#region src/sdk/utils/colors.ts
2118
+ var wn = (e) => `#${e.toString(16).padStart(6, "0")}`;
2119
+ function Tn() {
2120
+ let e = "#";
2121
+ for (let t = 0; t < 6; t++) e += "123456789ABCDEF"[Math.floor(Math.random() * 16)];
2122
+ return e;
2123
+ }
2124
+ //#endregion
2125
+ //#region src/sdk/utils/conversions.ts
2126
+ function En(e) {
2127
+ return e / 3.28084;
2128
+ }
2129
+ function Dn(e) {
2130
+ return Math.PI / 180 * e;
2131
+ }
2132
+ var On = (e, t = 1, n = 1) => [e[0] / t * 2 - 1, -(e[1] / n) * 2 + 1], kn = (e, t = 1, n = 1) => [(e[0] + 1) / 2 * t, (1 - e[1]) / 2 * n], An = "#include <common>\n\nvarying vec2 vUv;\n\nvoid main() {\n vUv = uv;\n gl_Position = vec4(position, 1.0);\n}", jn = "#include <common>\n#include <packing>\n\nvarying vec2 vUv;\nuniform sampler2D depthTexture;\nuniform float cameraFar;\nuniform float cameraNear;\n\nfloat linearizeDepth(in float depth) {\n float a = cameraFar / (cameraFar - cameraNear);\n float b = cameraFar * cameraNear / (cameraNear - cameraFar);\n\n return a + b / depth;\n}\n\nfloat linearizeLogDepth(in float depth) {\n float z = exp2(depth * log2(cameraFar + 1.0)) - 1.0;\n return linearizeDepth(z);\n}\n\nvoid main() {\n float depth = texture(depthTexture, vUv).r;\n float viewZ;\n #if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) || defined( USE_LOGDEPTHBUF ) \n viewZ = linearizeLogDepth(depth);\n #else\n viewZ = depth;\n #endif\n\n gl_FragColor = packDepthToRGBA(viewZ);\n}", Mn = class extends S {
2133
+ constructor() {
2134
+ super({
2135
+ vertexShader: An,
2136
+ fragmentShader: jn,
2137
+ uniforms: {
2138
+ cameraNear: { value: 0 },
2139
+ cameraFar: { value: 1 },
2140
+ depthTexture: { value: null },
2141
+ cameraWasPerspective: { value: null }
2142
+ },
2143
+ toneMapped: !1,
2144
+ depthWrite: !1,
2145
+ depthTest: !1
2146
+ });
2147
+ }
2148
+ }, Nn = 255 / 256, Pn = new Float32Array([
2149
+ Nn,
2150
+ Nn / 256,
2151
+ Nn / 256 ** 2,
2152
+ Nn / 256 ** 3
2153
+ ]);
2154
+ function Fn(e, t, n, r) {
2155
+ return e / 255 * Pn[0] + t / 255 * Pn[1] + n / 255 * Pn[2] + r / 255 * Pn[3];
2156
+ }
2157
+ //#endregion
2158
+ //#region src/sdk/utils/depth-reader.ts
2159
+ var In = new p(-1, 1, 1, -1, 0, 1), Ln = new Mn(), Rn = new b(), zn = new c(new h(2, 2), Ln), Q = null, $ = null;
2160
+ Rn.add(zn);
2161
+ async function Bn(e, t, n, r) {
2162
+ if (!e) return null;
2163
+ try {
2164
+ let { width: i, height: a } = e;
2165
+ if ((!Q || !$ || Q.width !== i || Q.height !== a) && (Q?.dispose(), $ = new Uint8Array(4 * i * a), Q = new ee(i, a, {
2166
+ type: k,
2167
+ format: g,
2168
+ depthBuffer: !1,
2169
+ stencilBuffer: !1
2170
+ })), Ln.uniforms.depthTexture.value = e, Ln.uniforms.cameraNear.value = n.near, Ln.uniforms.cameraFar.value = n.far, Ln.uniforms.cameraWasPerspective.value = n.isPerspectiveCamera, t.setRenderTarget(Q), t.clear(), t.render(Rn, In), t.setRenderTarget(null), await t.readRenderTargetPixelsAsync(Q, 0, 0, i, a, $), r !== void 0 && Number.isFinite(r)) return Fn($[r], $[r + 1], $[r + 2], $[r + 3]) * 2 - 1;
2171
+ {
2172
+ let e = Array($.length / 4);
2173
+ for (let t = 0; t < e.length; t++) {
2174
+ let n = t * 4;
2175
+ e[t] = Fn($[n], $[n + 1], $[n + 2], $[n + 3]) * 2 - 1;
2176
+ }
2177
+ return e;
2178
+ }
2179
+ } catch (e) {
2180
+ return console.error(e), null;
2181
+ }
2182
+ }
2183
+ //#endregion
2184
+ //#region src/sdk/utils/elevation-map.ts
2185
+ function Vn(e, t, n) {
2186
+ return H(V(De(e, t), De(e, n)));
2187
+ }
2188
+ function Hn(e, t, n, r, i = 0, a = -1) {
2189
+ let o = e.length / t, s = t - 1, c = o - 1, l = new Uint8Array(s * c * 4), u = 0, d = (n, r) => e[r * t + n];
2190
+ for (let e = 0; e < c; e++) {
2191
+ let t = e + 1, o = e + .5;
2192
+ for (let c = 0; c < s; c++) {
2193
+ let s = c + 1, f = c + .5, p = d(c, e);
2194
+ if (p !== a) {
2195
+ let a = d(c, t), m = d(s, e), h = d(s, t), g = (p + a + m + h) / 4, _ = [
2196
+ c * n,
2197
+ e * r,
2198
+ p
2199
+ ], v = [
2200
+ c * n,
2201
+ t * r,
2202
+ a
2203
+ ], y = [
2204
+ s * n,
2205
+ e * r,
2206
+ m
2207
+ ], b = [
2208
+ s * n,
2209
+ t * r,
2210
+ h
2211
+ ], x = [
2212
+ f * n,
2213
+ o * r,
2214
+ g
2215
+ ], S = Vn(x, _, y), C = Vn(x, y, b), w = Vn(x, b, v), T = Vn(x, v, _), E = Pe(H([
2216
+ S[0] + C[0] + w[0] + T[0],
2217
+ S[2] + C[2] + w[2] + T[2],
2218
+ S[1] + C[1] + w[1] + T[1]
2219
+ ]), [
2220
+ 0,
2221
+ 1,
2222
+ 0
2223
+ ], Math.PI / 180 * i), D = Math.floor((E[0] + 1) / 2 * 255), O = Math.floor((E[1] + 1) / 2 * 255), k = Math.floor((E[2] + 1) / 2 * 255);
2224
+ l[u] = D, l[u + 1] = O, l[u + 2] = k, l[u + 3] = 255;
2225
+ } else l[u] = 0, l[u + 1] = 0, l[u + 2] = 0, l[u + 3] = 0;
2226
+ u += 4;
2227
+ }
2228
+ }
2229
+ return l;
2230
+ }
2231
+ function Un(e, t, n) {
2232
+ let r = new i(e, t, n);
2233
+ return r.minFilter = o, r.magFilter = o, r.flipY = !0, r.anisotropy = 4, r.needsUpdate = !0, r;
2234
+ }
2235
+ function Wn(e, t, n) {
2236
+ let r = new i(e, t, n, v, a);
2237
+ return r.minFilter = o, r.magFilter = o, r.needsUpdate = !0, r.flipY = !0, r;
2238
+ }
2239
+ function Gn(e, t, n, r, i) {
2240
+ let a = new Uint8Array(t * n * 2), o = (r, i) => {
2241
+ let a = r < 0 ? 0 : r >= n ? n - 1 : r, o = i < 0 ? 0 : i >= t ? t - 1 : i;
2242
+ return e[a * t + o];
2243
+ };
2244
+ for (let s = 0; s < n; s++) for (let n = 0; n < t; n++) {
2245
+ let c = s * t + n, l = e[c], u = 0, d = 1e-4, f = 0;
2246
+ if (l >= 0) {
2247
+ let e = o(s - 1, n - 1), t = o(s - 1, n + 1), a = o(s + 1, n - 1), c = o(s + 1, n + 1), p = [
2248
+ -r,
2249
+ e - l,
2250
+ -i
2251
+ ], m = [
2252
+ r,
2253
+ t - l,
2254
+ -i
2255
+ ], h = [
2256
+ -r,
2257
+ a - l,
2258
+ i
2259
+ ], g = [
2260
+ r,
2261
+ c - l,
2262
+ i
2263
+ ];
2264
+ if (e >= 0 && t >= 0) {
2265
+ let e = V(m, p);
2266
+ u += e[0], d += e[1], f += e[2];
2267
+ }
2268
+ if (t >= 0 && c >= 0) {
2269
+ let e = V(g, m);
2270
+ u += e[0], d += e[1], f += e[2];
2271
+ }
2272
+ if (a >= 0 && c >= 0) {
2273
+ let e = V(h, g);
2274
+ u += e[0], d += e[1], f += e[2];
2275
+ }
2276
+ if (c >= 0 && e >= 0) {
2277
+ let e = V(p, h);
2278
+ u += e[0], d += e[1], f += e[2];
2279
+ }
2280
+ }
2281
+ let p = H([
2282
+ u,
2283
+ d,
2284
+ f
2285
+ ]), m = c * 2;
2286
+ a[m] = Math.round((p[0] + 1) / 2 * 255), a[m + 1] = Math.round((p[2] + 1) / 2 * 255);
2287
+ }
2288
+ return a;
2289
+ }
2290
+ function Kn(e, t, n) {
2291
+ let r = new i(e, t, n, _, k);
2292
+ return r.minFilter = o, r.magFilter = o, r.flipY = !0, r.needsUpdate = !0, r;
2293
+ }
2294
+ //#endregion
2295
+ //#region src/sdk/utils/glyphs.ts
2296
+ function qn(e) {
2297
+ let t = new Map(e.chars.map((e, t) => [e.id, {
2298
+ index: t,
2299
+ spacing: e.xadvance
2300
+ }])), n = (e) => {
2301
+ let n = [], r = 0;
2302
+ for (let i = 0; i < e.length; i++) {
2303
+ let a = e.charCodeAt(i);
2304
+ t.has(a) || (a = 32);
2305
+ let o = t.get(a);
2306
+ o && (n.push(o.index), r += o.spacing);
2307
+ }
2308
+ return {
2309
+ indices: n,
2310
+ width: r
2311
+ };
2312
+ }, r = (e) => {
2313
+ e = Array.isArray(e) ? e : [e];
2314
+ let t = [], r = [];
2315
+ for (let i = 0; i < e.length; i++) {
2316
+ let a = e[i], o = n(a), s = r.length;
2317
+ r.push(...o.indices), t.push([
2318
+ s,
2319
+ r.length,
2320
+ o.width
2321
+ ]);
2322
+ }
2323
+ r.length || r.push(0);
2324
+ let a = r.length;
2325
+ t.forEach((e) => r.push(...e));
2326
+ let o = new i(new Uint16Array(r), r.length, 1, y, A);
2327
+ return o.needsUpdate = !0, {
2328
+ texture: o,
2329
+ textPointersOffset: a,
2330
+ textPointersCount: t.length
2331
+ };
2332
+ }, a = new D();
2333
+ a.setName("GlyphData");
2334
+ let o = [], s = [];
2335
+ return e.chars.forEach((e) => {
2336
+ o.push(new E(new N(e.x, e.y, e.width, e.height))), s.push(new E(new M(e.xoffset, e.yoffset, e.xadvance)));
2337
+ }), a.add(o), a.add(s), a.add(new E(new j(e.common.scaleW, e.common.scaleH))), a.add(new E(e.info.size)), a.add(new E(e.distanceField.distanceRange)), a.add(new E(e.common.lineHeight)), a.add(new E(e.common.base)), {
2338
+ glyphsCount: e.chars.length,
2339
+ glyphData: a,
2340
+ encodeText: n,
2341
+ encodeTextTexture: r,
2342
+ dispose: () => {
2343
+ a.dispose();
2344
+ }
2345
+ };
2346
+ }
2347
+ //#endregion
2348
+ //#region src/sdk/utils/irapbin-parser.ts
2349
+ async function Jn(e, t = -1, n = null) {
2350
+ let r = await e.arrayBuffer(), i = new DataView(r), a = {
2351
+ ny: i.getInt32(8, !1),
2352
+ xori: i.getFloat32(12, !1),
2353
+ xmax: i.getFloat32(16, !1),
2354
+ yori: i.getFloat32(20, !1),
2355
+ ymax: i.getFloat32(24, !1),
2356
+ xinc: i.getFloat32(28, !1),
2357
+ yinc: i.getFloat32(32, !1),
2358
+ nx: i.getInt32(44, !1),
2359
+ rot: i.getFloat32(48, !1)
2360
+ }, o = new Float32Array(a.nx * a.ny), s, c, l, u, d, f = 0, p = 100;
2361
+ for (; p < i.byteLength;) {
2362
+ c = i.getInt32(p), p += 4;
2363
+ for (let e = 0; e < c; e += 4) s = i.getFloat32(p + e, !1), l = f % a.nx, u = a.ny - Math.floor(f / a.nx), d = (u - 1) * a.nx + l, o[d] = s < 1e-30 || s > 1e30 ? t : n ? n - s : s, f++;
2364
+ p += c + 4;
2365
+ }
2366
+ return {
2367
+ header: a,
2368
+ data: o
2369
+ };
2370
+ }
2371
+ //#endregion
2372
+ //#region src/sdk/utils/num-array.ts
2373
+ function Yn(e) {
2374
+ return e.map((e) => -e);
2375
+ }
2376
+ function Xn(e, t) {
2377
+ return e.map((e) => e * t);
2378
+ }
2379
+ //#endregion
2380
+ //#region src/sdk/utils/scene.ts
2381
+ function Zn(e, t, n) {
2382
+ let r = (n) => {
2383
+ if (n.userData[e] && n.userData[e] === t) return n;
2384
+ if (n.children && n.children.length) for (let e = 0; e < n.children.length; e++) {
2385
+ let t = r(n.children[e]);
2386
+ if (t) return t;
2387
+ }
2388
+ return null;
2389
+ };
2390
+ return r(n);
2391
+ }
2392
+ //#endregion
2393
+ //#region src/sdk/utils/segments.ts
2394
+ function Qn(e, t, n) {
2395
+ if (e.length === 0) return [];
2396
+ e.sort((e, n) => t(e) - t(n));
2397
+ let r = [], i = {
2398
+ start: t(e[0]),
2399
+ end: n(e[0])
2400
+ };
2401
+ for (let a = 1; a < e.length; a += 1) t(e[a]) === i.end ? i.end = n(e[a]) : (r.push(i), i = {
2402
+ start: t(e[a]),
2403
+ end: n(e[a])
2404
+ });
2405
+ return r.push(i), r;
2406
+ }
2407
+ //#endregion
2408
+ //#region src/sdk/utils/strings.ts
2409
+ function $n(e) {
2410
+ let t = 0, n, r;
2411
+ if (!e || e.length === 0) return t;
2412
+ for (n = 0; n < e.length; n++) r = e.charCodeAt(n), t = (t << 5) - t + r, t |= 0;
2413
+ return t;
2414
+ }
2415
+ function er(e) {
2416
+ return e.replace(/(^|\s)\S/g, (e) => e.toUpperCase());
2417
+ }
2418
+ //#endregion
2419
+ //#region src/sdk/utils/typed-2d-array.ts
2420
+ var tr = class e {
2421
+ data;
2422
+ columns;
2423
+ rows;
2424
+ stride;
2425
+ _rowLength;
2426
+ _lerpFn = [];
2427
+ arrayConstructor;
2428
+ constructor(e, t, n = 1) {
2429
+ this.data = e, this.columns = t, this.stride = n, this._rowLength = t * n, this.rows = this.data.length / this._rowLength, this.arrayConstructor = (e) => new this.data.constructor(e);
2430
+ }
2431
+ static readWriteBlock(t, n, r, i, a, o, s, c, l, u, d = null) {
2432
+ if (!(t instanceof e && o instanceof e)) throw Error("Source and target must be of type Typed2dArray");
2433
+ if (s < 0 || s + l > o.columns || c < 0 || c + u > o.rows) throw Error("Invalid target block dimensions!");
2434
+ if (n < 0 || n + i > t.columns || r < 0 || r + a > t.rows) throw Error("Invalid source block dimensions!");
2435
+ let f = Math.max(1, l - 1), p = Math.max(1, u - 1), m = Math.max(1, i - 1), h = Math.max(1, a - 1);
2436
+ for (let e = 0; e < u; e++) {
2437
+ let i = o.index(0, e + c), a = e / p * h + r;
2438
+ for (let e = 0; e < l; e++) {
2439
+ let r = i + (e + s) * o.stride, c = e / f * m + n, l = t.valueAt(c, a);
2440
+ if (d && (l = d(l)), o.stride === 1) o.data[r] = l;
2441
+ else if (Array.isArray(l)) for (let e = 0; e < l.length; e++) o.data[r + e] = l[e];
2442
+ }
2443
+ }
2444
+ return this;
2445
+ }
2446
+ static logInterp(e, t, n, r, i, a) {
2447
+ let o = (t * t - e * e) * i + e * e, s = (r * r - n * n) * i + n * n;
2448
+ return Math.sqrt((s - o) * a + o);
2449
+ }
2450
+ static linearInterp(e, t, n, r, i, a) {
2451
+ let o = (t - e) * i + e;
2452
+ return ((r - n) * i + n - o) * a + o;
2453
+ }
2454
+ static nearestInterp(e, t, n, r, i, a) {
2455
+ return a <= .5 ? i <= .5 ? e : t : i <= .5 ? n : r;
2456
+ }
2457
+ get width() {
2458
+ return this.columns;
2459
+ }
2460
+ get height() {
2461
+ return this.rows;
2462
+ }
2463
+ index(e, t) {
2464
+ if (e < 0 || t < 0 || e >= this.columns || t >= this.rows) throw Error("Index out of bounds!");
2465
+ return t * this._rowLength + e * this.stride;
2466
+ }
2467
+ positionOf(e) {
2468
+ if (e < 0 || e > this.data.length) return;
2469
+ let t = e % this.stride, n = Math.floor((e - t) / this._rowLength);
2470
+ return {
2471
+ row: n,
2472
+ col: Math.floor((e - n * this._rowLength) / this.stride)
2473
+ };
2474
+ }
2475
+ setInterpolator(...e) {
2476
+ return this._lerpFn = e, this;
2477
+ }
2478
+ getInterpolator(t) {
2479
+ return this._lerpFn.length > 0 ? this._lerpFn[Math.min(t, this._lerpFn.length - 1)] : e.linearInterp;
2480
+ }
2481
+ col(e, t) {
2482
+ return this.readBlock(Math.floor(e), 0, 1, this.rows, void 0, void 0, t);
2483
+ }
2484
+ row(e, t) {
2485
+ let n = this.index(0, Math.floor(e));
2486
+ if (t) {
2487
+ for (let e = 0; e < this._rowLength; e++) t[e] = this.data[n + e];
2488
+ return t;
2489
+ }
2490
+ return this.data.subarray(n, n + this._rowLength);
2491
+ }
2492
+ setValue(e, t, ...n) {
2493
+ let r = this.index(e, t);
2494
+ for (let e = 0; e < Math.min(n.length, this.stride); e++) this.data[r + e] = n[e];
2495
+ return this;
2496
+ }
2497
+ readBlock(e, t, n, r, i, a, o) {
2498
+ if (e < 0 || e + n > this.columns || t < 0 || t + r > this.rows) throw Error("Invalid block dimensions!");
2499
+ i = Number.isFinite(i) ? i : n, a = Number.isFinite(a) ? a : r, o ||= this.arrayConstructor(i * a * this.stride);
2500
+ let s = Math.max(1, i - 1), c = Math.max(1, a - 1), l = Math.max(1, n - 1), u = Math.max(1, r - 1), d = 0;
2501
+ for (let n = 0; n < a; n++) {
2502
+ let r = n / c * u + t;
2503
+ for (let t = 0; t < i; t++) {
2504
+ let n = t / s * l + e, i = this.valueAt(n, r);
2505
+ if (this.stride === 1) o[d++] = i;
2506
+ else if (Array.isArray(i)) for (let e = 0; e < i.length; e++) o[d++] = i[e];
2507
+ }
2508
+ }
2509
+ return o;
2510
+ }
2511
+ upscale(e, t) {
2512
+ if (e < this.columns || t < this.rows) throw Error("New column and row size must be equal or bigger than the current sizes!");
2513
+ let n = this.readBlock(0, 0, this.columns, this.rows, e, t);
2514
+ return this.columns = e, this.rows = t, this._rowLength = e * this.stride, this.data = n, this;
2515
+ }
2516
+ writeBlock(e, t, n, r, i) {
2517
+ if (i.length !== n * r * this.stride) throw Error("Incorrect number of values");
2518
+ if (e < 0 || e + n > this.columns || t < 0 || t + r > this.rows) throw Error("Invalid block dimensions!");
2519
+ let a = 0;
2520
+ for (let o = t; o < t + r; o++) {
2521
+ let t = this.index(e, o);
2522
+ for (let e = 0; e < n; e++) {
2523
+ let n = t + e * this.stride;
2524
+ for (let e = 0; e < this.stride; e++) this.data[n + e] = i[a++];
2525
+ }
2526
+ }
2527
+ return this;
2528
+ }
2529
+ fillBlock(e, t, n, r, i) {
2530
+ if (e < 0 || e + n > this.columns || t < 0 || t + r > this.rows) throw Error("Invalid block dimensions!");
2531
+ let a = (e, t, n) => {
2532
+ this.data[n] = i;
2533
+ };
2534
+ typeof i == "function" ? a = (e, t, n) => {
2535
+ let r = i(e, t, n);
2536
+ if (Array.isArray(r) && r.length && r.length > 0) for (let e = 0; e < Math.min(r.length, this.stride); e++) this.data[n + e] = r[e];
2537
+ else this.data[n] = r;
2538
+ } : this.stride > 1 && Array.isArray(i) && (a = (e, t, n) => {
2539
+ for (let e = 0; e < Math.min(i.length, this.stride); e++) this.data[n + e] = i[e];
2540
+ });
2541
+ for (let i = t; i < t + r; i++) {
2542
+ let t = this.index(e, i);
2543
+ for (let e = 0; e < n; e++) {
2544
+ let n = t + e * this.stride;
2545
+ a(e, i, n);
2546
+ }
2547
+ }
2548
+ return this;
2549
+ }
2550
+ valueOf(e, t) {
2551
+ let { stride: n, data: r } = this;
2552
+ if (n > 1) {
2553
+ e %= n, t ||= this.arrayConstructor(n);
2554
+ for (let i = 0; i < n; i++) t[i] = r[e + i];
2555
+ return t;
2556
+ }
2557
+ return r[e];
2558
+ }
2559
+ valueAt(e, t, n) {
2560
+ let { columns: r, rows: i, stride: a, data: o } = this, s = e % 1, c = t % 1;
2561
+ if (s > 0 || c > 0) {
2562
+ let l = (e < 0 ? 0 : e >= r ? r - 1 : e) | 0, u = (t < 0 ? 0 : t >= i ? i - 1 : t) | 0, d = l === r - 1 ? l : l + 1, f = u === i - 1 ? u : u + 1, p = this.index(l, u), m = this.index(d, u), h = this.index(l, f), g = this.index(d, f);
2563
+ if (a > 1) {
2564
+ n ||= this.arrayConstructor(a);
2565
+ for (let e = 0; e < a; e++) {
2566
+ let t = this.getInterpolator(e);
2567
+ n[e] = t(o[p++], o[m++], o[h++], o[g++], s, c);
2568
+ }
2569
+ return n;
2570
+ }
2571
+ return this.getInterpolator(0)(o[p], o[m], o[h], o[g], s, c);
2572
+ }
2573
+ let l = this.index(e, t);
2574
+ if (a > 1) {
2575
+ n ||= this.arrayConstructor(a);
2576
+ for (let e = 0; e < a; e++) n[e] = o[l + e];
2577
+ return n;
2578
+ }
2579
+ return o[l];
2580
+ }
2581
+ swapRows(e, t, n) {
2582
+ n ||= this.arrayConstructor(this._rowLength), this.row(e, n);
2583
+ let r = this.index(0, e), i = this.index(0, t);
2584
+ for (let e = 0; e < this._rowLength; e++) this.data[r + e] = this.data[i + e], this.data[i + e] = n[e];
2585
+ return this;
2586
+ }
2587
+ invertRows() {
2588
+ let e = Math.floor(this.rows / 2), t = this.arrayConstructor(this._rowLength);
2589
+ for (let n = this.rows - 1, r = 0; n > e; n--, r++) this.swapRows(n, r, t);
2590
+ return this;
2591
+ }
2592
+ copyInto(e, t = 0, n = 0, r = this.columns - t, i = this.rows - n) {
2593
+ if (e.length !== r * i * this.stride) throw Error("Target is not of the correct size!");
2594
+ let a = 0;
2595
+ for (let o = n; o < n + i; o++) {
2596
+ let n = this.index(0, o);
2597
+ for (let i = t; i < t + r; i++) {
2598
+ let t = n + i * this.stride;
2599
+ for (let n = 0; n < this.stride; n++) e[a++] = this.data[t + n];
2600
+ }
2601
+ }
2602
+ return this;
2603
+ }
2604
+ toJsArray() {
2605
+ let e = Array(this.rows);
2606
+ for (let t = 0; t < this.rows; t++) {
2607
+ let n = this.index(0, t);
2608
+ e[t] = Array(this.columns);
2609
+ for (let r = 0; r < this.columns; r++) if (this.stride > 1) {
2610
+ e[t][r] = Array(this.stride);
2611
+ for (let i = 0; i < this.stride; i++) e[t][r][i] = this.data[n + r * this.stride + i];
2612
+ } else e[t][r] = this.data[n + r * this.stride];
2613
+ }
2614
+ return e;
2615
+ }
2616
+ };
2617
+ //#endregion
2618
+ //#region src/sdk/utils/typed-array.ts
2619
+ function nr(e) {
2620
+ let t = new Float32Array(e.length * 3);
2621
+ for (let n = 0; n < e.length; n++) {
2622
+ let r = n * 3;
2623
+ t[r + 0] = e[n][0], t[r + 1] = e[n][1], t[r + 2] = e[n][2];
2624
+ }
2625
+ return t;
2626
+ }
2627
+ //#endregion
2628
+ //#region src/sdk/materials/shaderLib/oit.glsl
2629
+ var rr = "#ifdef USE_OIT\n\nuniform float oitDepthFar; \nuniform vec2 oitScreenSize; \nuniform sampler2D oitMinDepthTexture; \nuniform int oitSkipFront; \nuniform float oitOcclusionThreshold; \n\nvec4 oitProcess(vec4 color) {\n #ifdef OIT_OCCLUSION_PASS\n \n \n \n \n \n if(color.a < oitOcclusionThreshold)\n discard;\n return color;\n #endif\n\n \n \n float linZ = abs(vViewPosition.z) / oitDepthFar;\n\n #ifdef OIT_DEPTH_PASS\n\n \n return vec4(linZ, 0.0, 0.0, 1.0);\n\n #else\n\n \n \n \n vec2 uv = gl_FragCoord.xy / oitScreenSize;\n float minZ = texture2D(oitMinDepthTexture, uv).r;\n \n \n \n \n \n \n float tol = minZ * 1e-3 + 1e-6;\n bool isFront = (linZ - minZ) <= tol;\n\n #ifdef OIT_FRONT_PASS\n\n \n if(!isFront)\n discard;\n return color;\n\n #else\n\n \n \n if(isFront && oitSkipFront == 0)\n discard;\n\n float alpha = color.a;\n\n \n \n \n \n \n float b = -log(1.0 - clamp(alpha, 0.0, 0.9999));\n return vec4(color.rgb * b, b);\n\n #endif \n #endif \n}\n\n#endif", ir = [
2630
+ "color",
2631
+ "emissive",
2632
+ "emissiveIntensity",
2633
+ "metalness",
2634
+ "roughness"
2635
+ ];
2636
+ function ar(e) {
2637
+ return !!e && typeof e.getOitVariants == "function" && typeof e.getOitUniforms == "function";
2638
+ }
2639
+ function or(e) {
2640
+ return e.isShaderMaterial === !0;
2641
+ }
2642
+ function sr(e) {
2643
+ return typeof e == "object" && !!e && typeof e.copy == "function";
2644
+ }
2645
+ function cr() {
2646
+ return {
2647
+ oitDepthFar: new E(1),
2648
+ oitScreenSize: new E(new j(1, 1)),
2649
+ oitMinDepthTexture: new E(null),
2650
+ oitSkipFront: new E(0),
2651
+ oitOcclusionThreshold: new E(1)
2652
+ };
2653
+ }
2654
+ var lr = {
2655
+ depthMin: "OIT_DEPTH_PASS",
2656
+ accum: null,
2657
+ front: "OIT_FRONT_PASS",
2658
+ occlusion: "OIT_OCCLUSION_PASS"
2659
+ };
2660
+ function ur(t, n, i) {
2661
+ switch (t.transparent = !0, t.depthTest = !0, t.depthWrite = !1, t.blending = r, t.toneMapped = !1, i !== void 0 && (t.side = i), n) {
2662
+ case "depthMin":
2663
+ t.blendEquation = l, t.blendSrc = d, t.blendDst = d, t.blendEquationAlpha = l, t.blendSrcAlpha = d, t.blendDstAlpha = d;
2664
+ break;
2665
+ case "accum":
2666
+ t.blendEquation = e, t.blendSrc = d, t.blendDst = d, t.blendEquationAlpha = e, t.blendSrcAlpha = d, t.blendDstAlpha = d;
2667
+ break;
2668
+ case "front":
2669
+ t.blendEquation = e, t.blendSrc = T, t.blendDst = f, t.blendEquationAlpha = e, t.blendSrcAlpha = d, t.blendDstAlpha = f;
2670
+ break;
2671
+ case "occlusion":
2672
+ t.transparent = !1, t.depthWrite = !0, t.colorWrite = !1, t.blending = u;
2673
+ break;
2674
+ }
2675
+ }
2676
+ function dr(e) {
2677
+ let t = e;
2678
+ return [
2679
+ JSON.stringify(t.defines ?? {}),
2680
+ +!!t.wireframe,
2681
+ +!!t.flatShading,
2682
+ t.uniformsGroups ? t.uniformsGroups.length : 0,
2683
+ +!!e.vertexColors
2684
+ ].join("|");
2685
+ }
2686
+ function fr(e, t, n) {
2687
+ let r = t, i = e, a = {
2688
+ ...r.defines ?? {},
2689
+ USE_OIT: ""
2690
+ }, o = lr[n];
2691
+ o && (a[o] = ""), i.defines = a, "wireframe" in r && (i.wireframe = r.wireframe), "flatShading" in r && (i.flatShading = r.flatShading), r.uniformsGroups && (i.uniformsGroups = r.uniformsGroups), e.vertexColors = t.vertexColors, e.needsUpdate = !0;
2692
+ }
2693
+ function pr(e, t, n) {
2694
+ let r;
2695
+ if (or(e)) {
2696
+ let t = new S();
2697
+ t.copy(e), t.uniforms = e.uniforms, r = t;
2698
+ } else r = e.clone();
2699
+ if (n?.shareUniforms) {
2700
+ let t = e, i = r;
2701
+ for (let e of n.shareUniforms) i[e] = t[e];
2702
+ }
2703
+ return r.onBeforeCompile = e.onBeforeCompile, r.customProgramCacheKey = e.customProgramCacheKey, ur(r, t, n?.side), fr(r, e, t), r;
2704
+ }
2705
+ var mr = [
2706
+ "depthMin",
2707
+ "accum",
2708
+ "front",
2709
+ "occlusion"
2710
+ ];
2711
+ function hr(e, t, n) {
2712
+ let r = e, i = null, a = "", o = !or(e), c = e, l = o && n?.syncProperties ? n.syncProperties.filter((e) => e !== "opacity" && e in c) : [];
2713
+ r.getOitUniforms = () => t, r.getOitVariants = () => {
2714
+ if (!i) i = {
2715
+ depthMin: pr(e, "depthMin", n),
2716
+ accum: pr(e, "accum", n),
2717
+ front: pr(e, "front", n),
2718
+ occlusion: pr(e, "occlusion", n)
2719
+ }, a = dr(e);
2720
+ else {
2721
+ let t = dr(e);
2722
+ if (t !== a) {
2723
+ a = t;
2724
+ for (let t of mr) fr(i[t], e, t);
2725
+ }
2726
+ }
2727
+ if (o) for (let t of mr) {
2728
+ let n = i[t];
2729
+ if (n.opacity = e.opacity, l.length) {
2730
+ let e = n;
2731
+ for (let t of l) {
2732
+ let n = c[t], r = e[t];
2733
+ sr(r) && sr(n) && r.constructor === n.constructor ? r.copy(n) : e[t] = n;
2734
+ }
2735
+ }
2736
+ }
2737
+ return i;
2738
+ };
2739
+ let u = e.dispose.bind(e);
2740
+ return e.dispose = () => {
2741
+ if (i) {
2742
+ for (let e of mr) s.prototype.dispose.call(i[e]);
2743
+ i = null;
2744
+ }
2745
+ u();
2746
+ }, r;
2747
+ }
2748
+ function gr(e, t) {
2749
+ let n = cr(), r = e.uniforms;
2750
+ return r.oitDepthFar ??= n.oitDepthFar, r.oitScreenSize ??= n.oitScreenSize, r.oitMinDepthTexture ??= n.oitMinDepthTexture, r.oitSkipFront ??= n.oitSkipFront, r.oitOcclusionThreshold ??= n.oitOcclusionThreshold, hr(e, {
2751
+ oitDepthFar: r.oitDepthFar,
2752
+ oitScreenSize: r.oitScreenSize,
2753
+ oitMinDepthTexture: r.oitMinDepthTexture,
2754
+ oitSkipFront: r.oitSkipFront,
2755
+ oitOcclusionThreshold: r.oitOcclusionThreshold
2756
+ }, t);
2757
+ }
2758
+ var _r = /\bvoid\s+main\s*\(\s*\)\s*\{/;
2759
+ function vr(e) {
2760
+ return /\bvViewPosition\b/.test(e);
2761
+ }
2762
+ function yr(e) {
2763
+ let t = _r.exec(e);
2764
+ if (!t) return null;
2765
+ let n = t.index + t[0].length, r = 1;
2766
+ for (let t = n; t < e.length; t++) {
2767
+ let i = e[t];
2768
+ if (i === "{") r++;
2769
+ else if (i === "}" && (r--, r === 0)) return {
2770
+ open: n,
2771
+ close: t
2772
+ };
2773
+ }
2774
+ return null;
2775
+ }
2776
+ function br(e, t, n) {
2777
+ let r = _r.exec(e);
2778
+ if (!r) return e;
2779
+ let i = e.slice(0, r.index) + t + e.slice(r.index), a = yr(i);
2780
+ return a ? i.slice(0, a.close) + n + i.slice(a.close) : i;
2781
+ }
2782
+ function xr(e, t) {
2783
+ let n = cr(), r = or(e) ? e : null;
2784
+ if (r) {
2785
+ let e = r.uniforms;
2786
+ e.oitDepthFar ??= n.oitDepthFar, e.oitScreenSize ??= n.oitScreenSize, e.oitMinDepthTexture ??= n.oitMinDepthTexture, e.oitSkipFront ??= n.oitSkipFront, e.oitOcclusionThreshold ??= n.oitOcclusionThreshold;
2787
+ }
2788
+ let i = e.onBeforeCompile;
2789
+ return e.onBeforeCompile = function(e, t) {
2790
+ i?.call(this, e, t), e.uniforms.oitDepthFar = n.oitDepthFar, e.uniforms.oitScreenSize = n.oitScreenSize, e.uniforms.oitMinDepthTexture = n.oitMinDepthTexture, e.uniforms.oitSkipFront = n.oitSkipFront, e.uniforms.oitOcclusionThreshold = n.oitOcclusionThreshold;
2791
+ let r = !vr(e.fragmentShader), a = (r ? "#ifdef USE_OIT\nvarying vec3 vViewPosition;\n#endif\n" : "") + "#ifdef USE_OIT\n" + rr + "\n#endif\n";
2792
+ e.fragmentShader = br(e.fragmentShader, a, "\n#ifdef USE_OIT\n gl_FragColor = oitProcess(gl_FragColor);\n#endif\n"), r && (e.vertexShader = br(e.vertexShader, "#ifdef USE_OIT\nvarying vec3 vViewPosition;\n#endif\n", "\n#ifdef USE_OIT\n vViewPosition = -(modelViewMatrix * vec4(position, 1.0)).xyz;\n#endif\n"));
2793
+ }, e.needsUpdate = !0, hr(e, n, t);
2794
+ }
2795
+ //#endregion
2796
+ //#region src/sdk/materials/shaders/trajectory/fragment.glsl
2797
+ var Sr = "#define TRAJECTORY_MATERIAL\n\nuniform vec3 diffuse;\nuniform float opacity;\n\n#ifndef FLAT_SHADED\nvarying vec3 vNormal;\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\n\nvec3 hue2rgb(in float H) {\n float R = abs(H * 6. - 3.) - 1.;\n float G = 2. - abs(H * 6. - 2.);\n float B = 2. - abs(H * 6. - 4.);\n return saturate(vec3(R, G, B));\n}\n\nvec3 hsl2rgb(in vec3 HSL) {\n vec3 RGB = hue2rgb(HSL.x);\n float C = (1. - abs(2. * HSL.z - 1.)) * HSL.y;\n return (RGB - 0.5) * C + HSL.z;\n}\n\nvec3 rgb2hsv(in vec3 RGB) {\n \n vec4 P = (RGB.g < RGB.b) ? vec4(RGB.bg, -1.0, 2.0 / 3.0) : vec4(RGB.gb, 0.0, -1.0 / 3.0);\n vec4 Q = (RGB.r < P.x) ? vec4(P.xyw, RGB.r) : vec4(RGB.r, P.yzx);\n float C = Q.x - min(Q.w, Q.y);\n float H = abs((Q.w - Q.y) / (6. * C + EPSILON) + Q.z);\n return vec3(H, C, Q.x);\n}\n\nvec3 rgb2hsl(in vec3 RGB) {\n vec3 HCV = rgb2hsv(RGB);\n float L = HCV.z - HCV.y * 0.5;\n float S = HCV.y / (1. - abs(L * 2. - 1.) + EPSILON);\n return vec3(HCV.x, S, L);\n}\n\nvec3 hsv2rgb(in vec3 HSV) {\n vec3 RGB = hue2rgb(HSV.x);\n return ((RGB - 1.) * HSV.y + 1.) * HSV.z;\n}\n\n#ifdef USE_OIT\n#ifdef USE_OIT\n\nuniform float oitDepthFar; \nuniform vec2 oitScreenSize; \nuniform sampler2D oitMinDepthTexture; \nuniform int oitSkipFront; \nuniform float oitOcclusionThreshold; \n\nvec4 oitProcess(vec4 color) {\n #ifdef OIT_OCCLUSION_PASS\n \n \n \n \n \n if(color.a < oitOcclusionThreshold)\n discard;\n return color;\n #endif\n\n \n \n float linZ = abs(vViewPosition.z) / oitDepthFar;\n\n #ifdef OIT_DEPTH_PASS\n\n \n return vec4(linZ, 0.0, 0.0, 1.0);\n\n #else\n\n \n \n \n vec2 uv = gl_FragCoord.xy / oitScreenSize;\n float minZ = texture2D(oitMinDepthTexture, uv).r;\n \n \n \n \n \n \n float tol = minZ * 1e-3 + 1e-6;\n bool isFront = (linZ - minZ) <= tol;\n\n #ifdef OIT_FRONT_PASS\n\n \n if(!isFront)\n discard;\n return color;\n\n #else\n\n \n \n if(isFront && oitSkipFront == 0)\n discard;\n\n float alpha = color.a;\n\n \n \n \n \n \n float b = -log(1.0 - clamp(alpha, 0.0, 0.9999));\n return vec4(color.rgb * b, b);\n\n #endif \n #endif \n}\n\n#endif\n#endif\n\nvoid main() {\n #include <clipping_planes_fragment>\n\n vec3 color = diffuse.rgb;\n\n vec4 diffuseColor = vec4(color.rgb, opacity);\n\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <normal_fragment_begin>\n\n #ifdef DEPTH_SHADE\n float ndv = clamp(dot(normalize(vNormal), normalize(vViewPosition)), 0.0, 1.0);\n \n \n \n \n \n \n \n float ndvAA = max(ndv, fwidth(ndv));\n float depthFactor = pow(ndvAA, 0.8);\n float darkenFactor = clamp(vViewPosition.z / 5000.0, 0.1, 0.8);\n vec3 hsv = rgb2hsv(diffuseColor.rgb);\n hsv.z = hsv.z * darkenFactor;\n vec3 mixColor = hsv2rgb(hsv);\n diffuseColor.rgb = mix(mixColor, diffuseColor.rgb, depthFactor);\n #else\n float alphaFactor = clamp(vViewPosition.z / 100000.0, 0.0, 0.9);\n\n diffuseColor.a = 1.0 - alphaFactor;\n #endif\n\n gl_FragColor = diffuseColor.rgba;\n\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n\n #ifdef OPAQUE\n\n gl_FragColor.a = 1.0;\n\n #endif\n\n #ifdef USE_OIT\n gl_FragColor = oitProcess(gl_FragColor);\n #endif\n}", Cr = "#define TRAJECTORY_MATERIAL\n\nvarying vec3 vViewPosition;\n\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_fragment>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n\nvoid main() {\n\n #include <uv_vertex>\n #include <color_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n\n vViewPosition = - mvPosition.xyz;\n\n #include <worldpos_vertex>\n #include <fog_vertex>\n}", wr = class extends S {
2798
+ isTubeMaterial = !0;
2799
+ constructor(e) {
2800
+ super({
2801
+ vertexShader: Cr,
2802
+ fragmentShader: Sr,
2803
+ uniforms: O.clone(x.basic.uniforms),
2804
+ defines: { DEPTH_SHADE: !0 },
2805
+ clipping: !0,
2806
+ fog: !0
2807
+ }), e && this.setValues(e), gr(this);
2808
+ }
2809
+ get color() {
2810
+ return this.uniforms.diffuse.value;
2811
+ }
2812
+ set color(e) {
2813
+ this.uniforms.diffuse.value.set(e);
2814
+ }
2815
+ }, Tr = new S({
2816
+ vertexShader: "varying vec2 vUv;\n\nvoid main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n\n}",
2817
+ fragmentShader: "varying vec2 vUv;\n\nvoid main() {\n \n gl_FragColor = vec4(vUv, 1.0, 1.0);\n\n}"
2818
+ });
2819
+ //#endregion
2820
+ export { Ut as $, ze as $t, Tn as A, Ye as At, mn as B, Fe as Bt, Bn as C, le as Cn, dt as Ct, kn as D, ie as Dn, st as Dt, En as E, ae as En, ot as Et, yn as F, Ne as Ft, rn as G, Le as Gt, dn as H, Ie as Ht, gn as I, U as It, Zt as J, ke as Jt, nn as K, we as Kt, _n as L, Me as Lt, Sn as M, Je as Mt, Cn as N, Be as Nt, On as O, Qe as Ot, bn as P, Ee as Pt, Wt as Q, Ce as Qt, hn as R, V as Rt, Vn as S, ue as Sn, pt as St, Dn as T, ce as Tn, lt as Tt, on as U, He as Ut, fn as V, W as Vt, an as W, Ae as Wt, Qt as X, je as Xt, $t as Y, Ke as Yt, en as Z, Ue as Zt, Gn as _, ge as _n, ht as _t, ar as a, Te as an, Yt as at, Kn as b, fe as bn, q as bt, tr as c, B as cn, Ot as ct, Qn as d, xe as dn, Ct as dt, H as en, Gt as et, Zn as f, ve as fn, xt as ft, qn as g, me as gn, _t as gt, Jn as h, he as hn, gt as ht, gr as i, Re as in, Xt as it, xn as j, Xe as jt, wn as k, $e as kt, $n as l, ye as ln, Dt as lt, Yn as m, z as mn, vt as mt, wr as n, We as nn, qt as nt, xr as o, Ve as on, Et as ot, Xn as p, Se as pn, yt as pt, tn as q, Ge as qt, ir as r, Oe as rn, Kt as rt, nr as s, De as sn, kt as st, Tr as t, Pe as tn, Jt as tt, er as u, be as un, Tt as ut, Wn as v, _e as vn, J as vt, Mn as w, oe as wn, ft as wt, Hn as x, pe as xn, mt as xt, Un as y, de as yn, K as yt, pn as z, qe as zt };