@epigraph/epigraph-std-lib 3.3.1 → 4.0.0-alpha

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,800 @@
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+ import { M as G, O as A, B as y, F as b, S, U as B, V as C, W as F, H as D, N as E, C as w } from "../chunks/VerticalBlurShader.B0rdEBFu.js";
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+ import { A as j, e as ee, f as ae, cc as se, g as te, h as re, i as ie, j as ne, k as oe, cd as le, ce, cf as fe, cg as ue, ch as de, ci as he, cj as pe, ck as me, cl as ge, l as Me, cm as be, cn as Se, co as Ce, cp as _e, cq as xe, cr as Te, cs as ve, ct as Le, m as Re, cu as Ge, cv as Ae, cw as ye, cx as Be, cy as Fe, cz as De, cA as Ee, cB as we, n as Pe, cC as Ie, o as Ue, cD as Ne, p as Oe, cE as ke, cF as We, cG as Ve, cH as He, cI as qe, cJ as ze, q as Ke, cK as Qe, r as $e, s as Xe, cL as Ze, t as Ye, cM as Je, cN as je, cO as ea, cP as aa, cQ as sa, u as ta, v as ra, cR as ia, cS as na, w as oa, x as la, y as ca, cT as fa, z as ua, cU as da, cV as ha, cW as pa, E as ma, I as ga, cX as Ma, J as ba, cY as Sa, cZ as Ca, K as _a, L as xa, c_ as Ta, c$ as va, D as La, P as Ra, Q as Ga, d0 as Aa, d1 as ya, d2 as Ba, d3 as Fa, d4 as Da, d5 as Ea, T as wa, X as Pa, Y as Ia, d6 as Ua, d7 as Na, d8 as Oa, d9 as ka, da as Wa, Z as Va, _ as Ha, $ as qa, db as za, dc as Ka, dd as Qa, de as $a, df as Xa, a0 as Za, a1 as Ya, dg as Ja, a2 as ja, a3 as es, a4 as as, a5 as ss, dh as ts, di as rs, dj as is, a6 as ns, dk as os, dl as ls, dm as cs, a7 as fs, a8 as us, dn as ds, dp as hs, a9 as ps, a as ms, G as gs, aa as Ms, ab as bs, ac as Ss, ad as Cs, dq as _s, dr as xs, ds as Ts, ae as vs, dt as Ls, du as Rs, c as Gs, dv as As, dw as ys, dx as Bs, dy as Fs, dz as Ds, dA as Es, dB as ws, dC as Ps, dD as Is, dE as Us, dF as Ns, dG as Os, dH as ks, af as Ws, dI as Vs, dJ as Hs, dK as qs, dL as zs, dM as Ks, dN as Qs, dO as $s, dP as Xs, dQ as Zs, dR as Ys, dS as Js, ag as js, ah as et, ai as at, aj as st, ak as tt, dT as rt, dU as it, dV as nt, dW as ot, dX as lt, dY as ct, dZ as ft, d_ as ut, d$ as dt, e0 as ht, e1 as pt, e2 as mt, al as gt, e3 as Mt, e4 as bt, e5 as St, am as Ct, an as _t, ao as xt, ap as Tt, aq as vt, e6 as Lt, e7 as Rt, e8 as Gt, e9 as At, ea as yt, eb as Bt, ar as Ft, as as Dt, ec as Et, ed as wt, ee as Pt, ef as It, eg as Ut, at as Nt, au as Ot, av as kt, aw as Wt, ax as Vt, ay as Ht, eh as qt, ei as zt, ej as Kt, ek as Qt, el as $t, em as Xt, en as Zt, az as Yt, aA as Jt, aB as jt, aC as er, aD as ar, aE as sr, eo as tr, ep as rr, aF as ir, aG as nr, aH as or, aI as lr, aJ as cr, eq as fr, aK as ur, aL as dr, er as hr, aM as pr, aN as mr, aO as gr, es as Mr, et as br, eu as Sr, ev as Cr, aP as _r, ew as xr, aQ as Tr, aR as vr, aS as Lr, aT as Rr, aU as Gr, aV as Ar, aW as yr, aX as Br, aY as Fr, aZ as Dr, ex as Er, a_ as wr, a$ as Pr, b0 as Ir, ey as Ur, ez as Nr, eA as Or, eB as kr, eC as Wr, eD as Vr, eE as Hr, eF as qr, eG as zr, eH as Kr, eI as Qr, eJ as $r, eK as Xr, eL as Zr, eM as Yr, b1 as Jr, b2 as jr, b3 as ei, b4 as ai, b5 as si, b6 as ti, b7 as ri, b8 as ii, b9 as ni, ba as oi, bb as li, bc as ci, bd as fi, be as ui, bf as di, bg as hi, bh as pi, bi as mi, bj as gi, bk as Mi, bl as bi, bm as Si, bn as Ci, bo as _i, bp as xi, bq as Ti, br as vi, eN as Li, R as Ri, bs as Gi, eO as Ai, bt as yi, bu as Bi, bv as Fi, bw as Di, bx as Ei, by as wi, bz as Pi, eP as Ii, bA as Ui, bB as Ni, eQ as Oi, eR as ki, eS as Wi, eT as Vi, bC as Hi, bD as qi, bE as zi, eU as Ki, eV as Qi, eW as $i, bF as Xi, eX as Zi, bG as Yi, eY as Ji, bH as ji, bI as en, bJ as an, bK as sn, eZ as tn, bL as rn, bM as nn, e_ as on, e$ as ln, f0 as cn, f1 as fn, f2 as un, bN as dn, f3 as hn, f4 as pn, f5 as mn, f6 as gn, f7 as Mn, f8 as bn, f9 as Sn, fa as Cn, fb as _n, fc as xn, fd as Tn, fe as vn, ff as Ln, bO as Rn, bP as Gn, bQ as An, fg as yn, fh as Bn, fi as Fn, fj as Dn, fk as En, fl as wn, fm as Pn, fn as In, bR as Un, bS as Nn, fo as On, bT as kn, fp as Wn, bU as Vn, fq as Hn, fr as qn, fs as zn, ft as Kn, fu as Qn, fv as $n, fw as Xn, fx as Zn, fy as Yn, b as Jn, fz as jn, bV as eo, bW as ao, fA as so, fB as to, fC as ro, fD as io, bX as no, bY as oo, bZ as lo, b_ as co, b$ as fo, c0 as uo, c1 as ho, c2 as po, c3 as mo, c4 as go, c5 as Mo, fE as bo, d as So, fF as Co, fG as _o, fH as xo, c6 as To, c7 as vo, c8 as Lo, c9 as Ro, fI as Go, fJ as Ao, fK as yo, fL as Bo, ca as Fo, fM as Do, fN as Eo, cb as wo } from "../chunks/VerticalBlurShader.B0rdEBFu.js";
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+ class Q {
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+ static isWebGL2Available() {
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+ try {
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+ const e = document.createElement("canvas");
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+ return !!(window.WebGL2RenderingContext && e.getContext("webgl2"));
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+ } catch {
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+ return !1;
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+ }
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+ }
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+ static isColorSpaceAvailable(e) {
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+ try {
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+ const a = document.createElement("canvas"), t = window.WebGL2RenderingContext && a.getContext("webgl2");
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+ return t.drawingBufferColorSpace = e, t.drawingBufferColorSpace === e;
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+ } catch {
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+ return !1;
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+ }
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+ }
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+ static getWebGL2ErrorMessage() {
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+ return this.getErrorMessage(2);
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+ }
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+ static getErrorMessage(e) {
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+ const a = {
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+ 1: "WebGL",
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+ 2: "WebGL 2"
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+ }, t = {
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+ 1: window.WebGLRenderingContext,
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+ 2: window.WebGL2RenderingContext
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+ };
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+ let i = 'Your $0 does not seem to support <a href="http://khronos.org/webgl/wiki/Getting_a_WebGL_Implementation" style="color:#000">$1</a>';
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+ const s = document.createElement("div");
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+ return s.id = "webglmessage", s.style.fontFamily = "monospace", s.style.fontSize = "13px", s.style.fontWeight = "normal", s.style.textAlign = "center", s.style.background = "#fff", s.style.color = "#000", s.style.padding = "1.5em", s.style.width = "400px", s.style.margin = "5em auto 0", t[e] ? i = i.replace("$0", "graphics card") : i = i.replace("$0", "browser"), i = i.replace("$1", a[e]), s.innerHTML = i, s;
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+ }
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+ // @deprecated, r168
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+ static isWebGLAvailable() {
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+ console.warn("isWebGLAvailable() has been deprecated and will be removed in r178. Use isWebGL2Available() instead.");
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+ try {
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+ const e = document.createElement("canvas");
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+ return !!(window.WebGLRenderingContext && (e.getContext("webgl") || e.getContext("experimental-webgl")));
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+ } catch {
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+ return !1;
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+ }
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+ }
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+ static getWebGLErrorMessage() {
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+ return console.warn("getWebGLErrorMessage() has been deprecated and will be removed in r178. Use getWebGL2ErrorMessage() instead."), this.getErrorMessage(1);
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+ }
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+ }
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+ class M {
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+ constructor() {
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+ this.isPass = !0, this.enabled = !0, this.needsSwap = !0, this.clear = !1, this.renderToScreen = !1;
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+ }
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+ setSize() {
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+ }
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+ render() {
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+ console.error("THREE.Pass: .render() must be implemented in derived pass.");
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+ }
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+ dispose() {
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+ }
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+ }
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+ const P = new A(-1, 1, 1, -1, 0, 1);
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+ class I extends y {
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+ constructor() {
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+ super(), this.setAttribute("position", new b([-1, 3, 0, -1, -1, 0, 3, -1, 0], 3)), this.setAttribute("uv", new b([0, 2, 0, 0, 2, 0], 2));
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+ }
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+ }
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+ const U = new I();
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+ class N {
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+ constructor(e) {
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+ this._mesh = new G(U, e);
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+ }
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+ dispose() {
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+ this._mesh.geometry.dispose();
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+ }
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+ render(e) {
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+ e.render(this._mesh, P);
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+ }
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+ get material() {
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+ return this._mesh.material;
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+ }
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+ set material(e) {
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+ this._mesh.material = e;
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+ }
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+ }
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+ const O = {
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+ name: "CopyShader",
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+ uniforms: {
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+ tDiffuse: { value: null },
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+ opacity: { value: 1 }
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+ },
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+ vertexShader: (
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+ /* glsl */
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+ `
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vUv = uv;
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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+ }`
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+ ),
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+ fragmentShader: (
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+ /* glsl */
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+ `
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+
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+ uniform float opacity;
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+
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+ uniform sampler2D tDiffuse;
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vec4 texel = texture2D( tDiffuse, vUv );
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+ gl_FragColor = opacity * texel;
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+
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+
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+ }`
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+ )
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+ };
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+ class k extends M {
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+ constructor(e, a) {
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+ super(), this.textureID = a !== void 0 ? a : "tDiffuse", e instanceof S ? (this.uniforms = e.uniforms, this.material = e) : e && (this.uniforms = B.clone(e.uniforms), this.material = new S({
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+ name: e.name !== void 0 ? e.name : "unspecified",
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+ defines: Object.assign({}, e.defines),
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+ uniforms: this.uniforms,
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+ vertexShader: e.vertexShader,
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+ fragmentShader: e.fragmentShader
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+ })), this.fsQuad = new N(this.material);
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+ }
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+ render(e, a, t) {
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+ this.uniforms[this.textureID] && (this.uniforms[this.textureID].value = t.texture), this.fsQuad.material = this.material, this.renderToScreen ? (e.setRenderTarget(null), this.fsQuad.render(e)) : (e.setRenderTarget(a), this.clear && e.clear(e.autoClearColor, e.autoClearDepth, e.autoClearStencil), this.fsQuad.render(e));
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+ }
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+ dispose() {
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+ this.material.dispose(), this.fsQuad.dispose();
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+ }
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+ }
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+ class _ extends M {
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+ constructor(e, a) {
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+ super(), this.scene = e, this.camera = a, this.clear = !0, this.needsSwap = !1, this.inverse = !1;
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+ }
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+ render(e, a, t) {
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+ const i = e.getContext(), s = e.state;
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+ s.buffers.color.setMask(!1), s.buffers.depth.setMask(!1), s.buffers.color.setLocked(!0), s.buffers.depth.setLocked(!0);
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+ let c, h;
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+ this.inverse ? (c = 0, h = 1) : (c = 1, h = 0), s.buffers.stencil.setTest(!0), s.buffers.stencil.setOp(i.REPLACE, i.REPLACE, i.REPLACE), s.buffers.stencil.setFunc(i.ALWAYS, c, 4294967295), s.buffers.stencil.setClear(h), s.buffers.stencil.setLocked(!0), e.setRenderTarget(t), this.clear && e.clear(), e.render(this.scene, this.camera), e.setRenderTarget(a), this.clear && e.clear(), e.render(this.scene, this.camera), s.buffers.color.setLocked(!1), s.buffers.depth.setLocked(!1), s.buffers.color.setMask(!0), s.buffers.depth.setMask(!0), s.buffers.stencil.setLocked(!1), s.buffers.stencil.setFunc(i.EQUAL, 1, 4294967295), s.buffers.stencil.setOp(i.KEEP, i.KEEP, i.KEEP), s.buffers.stencil.setLocked(!0);
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+ }
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+ }
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+ class W extends M {
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+ constructor() {
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+ super(), this.needsSwap = !1;
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+ }
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+ render(e) {
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+ e.state.buffers.stencil.setLocked(!1), e.state.buffers.stencil.setTest(!1);
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+ }
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+ }
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+ class $ {
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+ constructor(e, a) {
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+ if (this.renderer = e, this._pixelRatio = e.getPixelRatio(), a === void 0) {
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+ const t = e.getSize(new C());
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+ this._width = t.width, this._height = t.height, a = new F(this._width * this._pixelRatio, this._height * this._pixelRatio, { type: D }), a.texture.name = "EffectComposer.rt1";
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+ } else
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+ this._width = a.width, this._height = a.height;
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+ this.renderTarget1 = a, this.renderTarget2 = a.clone(), this.renderTarget2.texture.name = "EffectComposer.rt2", this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2, this.renderToScreen = !0, this.passes = [], this.copyPass = new k(O), this.copyPass.material.blending = E, this.clock = new w();
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+ }
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+ swapBuffers() {
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+ const e = this.readBuffer;
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+ this.readBuffer = this.writeBuffer, this.writeBuffer = e;
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+ }
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+ addPass(e) {
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+ this.passes.push(e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
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+ }
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+ insertPass(e, a) {
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+ this.passes.splice(a, 0, e), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
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+ }
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+ removePass(e) {
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+ const a = this.passes.indexOf(e);
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+ a !== -1 && this.passes.splice(a, 1);
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+ }
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+ isLastEnabledPass(e) {
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+ for (let a = e + 1; a < this.passes.length; a++)
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+ if (this.passes[a].enabled)
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+ return !1;
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+ return !0;
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+ }
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+ render(e) {
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+ e === void 0 && (e = this.clock.getDelta());
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+ const a = this.renderer.getRenderTarget();
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+ let t = !1;
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+ for (let i = 0, s = this.passes.length; i < s; i++) {
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+ const c = this.passes[i];
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+ if (c.enabled !== !1) {
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+ if (c.renderToScreen = this.renderToScreen && this.isLastEnabledPass(i), c.render(this.renderer, this.writeBuffer, this.readBuffer, e, t), c.needsSwap) {
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+ if (t) {
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+ const h = this.renderer.getContext(), f = this.renderer.state.buffers.stencil;
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+ f.setFunc(h.NOTEQUAL, 1, 4294967295), this.copyPass.render(this.renderer, this.writeBuffer, this.readBuffer, e), f.setFunc(h.EQUAL, 1, 4294967295);
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+ }
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+ this.swapBuffers();
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+ }
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+ _ !== void 0 && (c instanceof _ ? t = !0 : c instanceof W && (t = !1));
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+ }
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+ }
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+ this.renderer.setRenderTarget(a);
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+ }
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+ reset(e) {
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+ if (e === void 0) {
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+ const a = this.renderer.getSize(new C());
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+ this._pixelRatio = this.renderer.getPixelRatio(), this._width = a.width, this._height = a.height, e = this.renderTarget1.clone(), e.setSize(this._width * this._pixelRatio, this._height * this._pixelRatio);
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+ }
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+ this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.renderTarget1 = e, this.renderTarget2 = e.clone(), this.writeBuffer = this.renderTarget1, this.readBuffer = this.renderTarget2;
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+ }
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+ setSize(e, a) {
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+ this._width = e, this._height = a;
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+ const t = this._width * this._pixelRatio, i = this._height * this._pixelRatio;
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+ this.renderTarget1.setSize(t, i), this.renderTarget2.setSize(t, i);
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+ for (let s = 0; s < this.passes.length; s++)
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+ this.passes[s].setSize(t, i);
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+ }
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+ setPixelRatio(e) {
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+ this._pixelRatio = e, this.setSize(this._width, this._height);
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+ }
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+ dispose() {
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+ this.renderTarget1.dispose(), this.renderTarget2.dispose(), this.copyPass.dispose();
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+ }
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+ }
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+ const V = (n) => {
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+ const e = [], a = /* @__PURE__ */ new Set();
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+ for (const t of n) {
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+ let i = t, s = 0;
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+ for (; a.has(i); )
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+ i = t + "." + ++s;
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+ a.add(i), e.push(i);
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+ }
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+ return e;
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+ }, H = (n, e) => {
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+ const a = {};
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+ for (const t of n.mappings)
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+ for (const i of t.variants)
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+ a[e[i]] = {
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+ material: null,
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+ gltfMaterialIndex: t.material
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+ };
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+ return a;
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+ }, m = (n) => n.material !== void 0 && // easier than (!object.isMesh && !object.isLine && !object.isPoints)
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+ n.userData && // just in case
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+ n.userData.variantMaterials, v = (n, e, a) => {
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+ a(n, e);
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+ for (let t = 0; t < n.children.length; t++)
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+ v(n.children[t], e.children[t], a);
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+ }, x = (n, e) => {
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+ e.userData.variantMaterials !== void 0 && (n.userData.variantMaterials = Object.assign({}, e.userData.variantMaterials)), e.userData.originalMaterial !== void 0 && (n.userData.originalMaterial = e.userData.originalMaterial);
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+ };
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+ class q {
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+ constructor(e) {
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+ this.parser = e, this.name = "KHR_materials_variants";
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+ }
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+ // Note that the following properties will be overridden even if they are pre-defined
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+ // - gltf.userData.variants
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+ // - mesh.userData.variantMaterials
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+ afterRoot(e) {
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+ const a = this.parser, t = a.json;
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+ if (!t.extensions || !t.extensions[this.name])
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+ return null;
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+ const s = t.extensions[this.name].variants || [], c = V(s.map((r) => r.name));
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+ for (const r of e.scenes)
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+ r.traverse((l) => {
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+ const o = a.associations.get(l);
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+ if (!o || o.meshes === void 0 || o.primitives === void 0)
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+ return;
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+ const u = t.meshes[o.meshes].primitives[o.primitives].extensions;
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+ !u || !u[this.name] || (l.userData.variantMaterials = H(u[this.name], c));
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+ });
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+ e.userData.variants = c, e.functions = e.functions || {};
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+ const h = async (r, l, o) => {
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+ r.userData.originalMaterial || (r.userData.originalMaterial = r.material);
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+ const p = r.material;
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+ let d = null;
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+ if (l === null || !r.userData.variantMaterials[l])
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+ r.material = r.userData.originalMaterial, a.associations.has(r.material) && (d = a.associations.get(r.material).index);
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+ else {
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+ const u = r.userData.variantMaterials[l];
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+ u.material ? (r.material = u.material, u.gltfMaterialIndex !== void 0 && (d = u.gltfMaterialIndex)) : (d = u.gltfMaterialIndex, r.material = await a.getDependency("material", d), a.assignFinalMaterial(r), u.material = r.material);
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+ }
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+ o !== null && o(r, p, d);
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+ }, f = (r) => {
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+ const l = r.material, o = r.userData.variantMaterials, p = [];
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+ for (const d in o) {
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+ const u = o[d];
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+ if (u.material)
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+ continue;
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+ const L = u.gltfMaterialIndex;
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+ p.push(a.getDependency("material", L).then((R) => {
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+ r.material = R, a.assignFinalMaterial(r), o[d].material = r.material;
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+ }));
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+ }
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+ return Promise.all(p).then(() => {
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+ r.material = l;
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+ });
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+ };
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+ e.functions.selectVariant = (r, l, o = !0, p = null) => {
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+ const d = [];
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+ return o ? r.traverse((u) => m(u) && d.push(h(u, l, p))) : m(r) && d.push(h(r, l, p)), Promise.all(d);
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+ }, e.functions.ensureLoadVariants = (r, l = !0) => {
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+ const o = [];
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+ return l ? r.traverse((p) => m(p) && o.push(f(p))) : m(r) && o.push(f(r)), Promise.all(o);
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+ }, e.functions.copyVariantMaterials = (r, l, o = !0) => {
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+ o ? v(r, l, (p, d) => x(p, d)) : x(r, l);
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+ };
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+ }
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+ }
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+ const X = /* @__PURE__ */ Object.freeze(/* @__PURE__ */ Object.defineProperty({
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+ __proto__: null,
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+ default: q
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+ }, Symbol.toStringTag, { value: "Module" })), T = (n) => n.material !== void 0 && // easier than (!object.isMesh && !object.isLine && !object.isPoints)
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+ n.userData && // just in case
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+ n.userData.variantMaterials && // Is this line costly?
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+ !!Object.values(n.userData.variantMaterials).filter((e) => g(e.material)), g = (n) => n && n.isMaterial && !Array.isArray(n);
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+ class z {
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+ constructor(e) {
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+ this.writer = e, this.name = "KHR_materials_variants", this.variantNames = [];
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+ }
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+ beforeParse(e) {
325
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+ for (const t of e)
327
+ t.traverse((i) => {
328
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329
+ return;
330
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+ for (const c in s) {
332
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333
+ g(h.material) && a.add(c);
334
+ }
335
+ });
336
+ a.forEach((t) => this.variantNames.push(t));
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+ }
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+ writeMesh(e, a) {
339
+ if (!T(e))
340
+ return;
341
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342
+ for (const f in i) {
343
+ const r = i[f].material;
344
+ if (!g(r))
345
+ continue;
346
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347
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348
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349
+ variants: []
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351
+ }
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+ if (c.length === 0)
354
+ return;
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+ const h = g(t.originalMaterial) ? this.writer.processMaterial(t.originalMaterial) : -1;
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357
+ h >= 0 && (f.material = h), f.extensions = f.extensions || {}, f.extensions[this.name] = { mappings: c };
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+ }
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+ afterParse(e) {
360
+ if (this.variantNames.length === 0)
361
+ return;
362
+ const a = this.writer.json;
363
+ a.extensions = a.extensions || {};
364
+ const t = this.variantNames.map((i) => ({ name: i }));
365
+ a.extensions[this.name] = { variants: t }, this.writer.extensionsUsed[this.name] = !0;
366
+ }
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+ }
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369
+ __proto__: null,
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373
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+ ae as AddOperation,
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+ se as AdditiveAnimationBlendMode,
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379
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384
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388
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389
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395
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396
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402
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407
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408
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409
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414
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421
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424
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434
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435
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436
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438
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439
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441
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443
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444
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446
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447
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449
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450
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451
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452
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453
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454
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455
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456
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457
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458
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459
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460
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461
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462
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463
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464
+ wa as DepthFormat,
465
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466
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467
+ Ua as DetachedBindMode,
468
+ Na as DirectionalLight,
469
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470
+ ka as DiscreteInterpolant,
471
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472
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473
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474
+ qa as DstColorFactor,
475
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476
+ Ka as DynamicDrawUsage,
477
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479
+ $ as EffectComposer,
480
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481
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482
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483
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484
+ ja as EquirectangularReflectionMapping,
485
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486
+ as as Euler,
487
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488
+ ts as ExtrudeGeometry,
489
+ rs as FileLoader,
490
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491
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492
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493
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494
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495
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496
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497
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498
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499
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500
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501
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502
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503
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504
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505
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506
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507
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508
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509
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510
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511
+ Ts as GridHelper,
512
+ vs as Group,
513
+ D as HalfFloatType,
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515
+ Rs as HemisphereLightHelper,
516
+ Gs as HorizontalBlurShader,
517
+ As as IcosahedronGeometry,
518
+ ys as ImageBitmapLoader,
519
+ Bs as ImageLoader,
520
+ Fs as ImageUtils,
521
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522
+ Es as IncrementWrapStencilOp,
523
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524
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525
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526
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527
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528
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529
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530
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531
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532
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533
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534
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535
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536
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537
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538
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539
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540
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541
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542
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543
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544
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545
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546
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547
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548
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549
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550
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551
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552
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553
+ ft as LineBasicMaterial,
554
+ ut as LineCurve,
555
+ dt as LineCurve3,
556
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557
+ pt as LineLoop,
558
+ mt as LineSegments,
559
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560
+ Mt as LinearInterpolant,
561
+ bt as LinearMipMapLinearFilter,
562
+ St as LinearMipMapNearestFilter,
563
+ Ct as LinearMipmapLinearFilter,
564
+ _t as LinearMipmapNearestFilter,
565
+ xt as LinearSRGBColorSpace,
566
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567
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568
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569
+ Rt as LoaderUtils,
570
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571
+ At as LoopOnce,
572
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573
+ Bt as LoopRepeat,
574
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575
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576
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577
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578
+ Pt as MaterialLoader,
579
+ It as MathUtils,
580
+ Ut as Matrix2,
581
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582
+ Ot as Matrix4,
583
+ kt as MaxEquation,
584
+ G as Mesh,
585
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586
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587
+ Ht as MeshDistanceMaterial,
588
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589
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590
+ Kt as MeshNormalMaterial,
591
+ Qt as MeshPhongMaterial,
592
+ $t as MeshPhysicalMaterial,
593
+ Xt as MeshStandardMaterial,
594
+ Zt as MeshToonMaterial,
595
+ Yt as MinEquation,
596
+ Jt as MirroredRepeatWrapping,
597
+ jt as MixOperation,
598
+ er as MultiplyBlending,
599
+ ar as MultiplyOperation,
600
+ sr as NearestFilter,
601
+ tr as NearestMipMapLinearFilter,
602
+ rr as NearestMipMapNearestFilter,
603
+ ir as NearestMipmapLinearFilter,
604
+ nr as NearestMipmapNearestFilter,
605
+ or as NeutralToneMapping,
606
+ lr as NeverCompare,
607
+ cr as NeverDepth,
608
+ fr as NeverStencilFunc,
609
+ E as NoBlending,
610
+ ur as NoColorSpace,
611
+ dr as NoToneMapping,
612
+ hr as NormalAnimationBlendMode,
613
+ pr as NormalBlending,
614
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615
+ gr as NotEqualDepth,
616
+ Mr as NotEqualStencilFunc,
617
+ br as NumberKeyframeTrack,
618
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619
+ Cr as ObjectLoader,
620
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621
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622
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623
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624
+ Lr as OneMinusConstantColorFactor,
625
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626
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627
+ Ar as OneMinusSrcAlphaFactor,
628
+ yr as OneMinusSrcColorFactor,
629
+ A as OrthographicCamera,
630
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631
+ Fr as PCFSoftShadowMap,
632
+ Dr as PMREMGenerator,
633
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634
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635
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636
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637
+ Ur as PlaneHelper,
638
+ Nr as PointLight,
639
+ Or as PointLightHelper,
640
+ kr as Points,
641
+ Wr as PointsMaterial,
642
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643
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644
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645
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646
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647
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648
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649
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650
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651
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652
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653
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654
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655
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656
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657
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658
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659
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660
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661
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662
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663
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664
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665
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666
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667
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668
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669
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670
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671
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672
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673
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674
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675
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676
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677
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678
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679
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680
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681
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682
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683
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684
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685
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686
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687
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688
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689
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690
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691
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692
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693
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694
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695
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696
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697
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698
+ qi as RedIntegerFormat,
699
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700
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701
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702
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703
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704
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705
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706
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707
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708
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709
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710
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711
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712
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713
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714
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715
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716
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717
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718
+ fn as ShapePath,
719
+ un as ShapeUtils,
720
+ dn as ShortType,
721
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722
+ pn as SkeletonHelper,
723
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724
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725
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726
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727
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728
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729
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730
+ xn as SpotLight,
731
+ Tn as SpotLightHelper,
732
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733
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734
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735
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736
+ An as SrcColorFactor,
737
+ yn as StaticCopyUsage,
738
+ Bn as StaticDrawUsage,
739
+ Fn as StaticReadUsage,
740
+ Dn as StereoCamera,
741
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742
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743
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744
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745
+ Un as SubtractEquation,
746
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749
+ Wn as TetrahedronGeometry,
750
+ Vn as Texture,
751
+ Hn as TextureLoader,
752
+ qn as TextureUtils,
753
+ zn as TorusGeometry,
754
+ Kn as TorusKnotGeometry,
755
+ Qn as Triangle,
756
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757
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758
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759
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760
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761
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762
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763
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764
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765
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766
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767
+ io as UniformsGroup,
768
+ no as UniformsLib,
769
+ B as UniformsUtils,
770
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771
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772
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773
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774
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775
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776
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777
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778
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779
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780
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781
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782
+ So as VerticalBlurShader,
783
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784
+ Q as WebGL,
785
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786
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787
+ To as WebGLCoordinateSystem,
788
+ vo as WebGLCubeRenderTarget,
789
+ F as WebGLRenderTarget,
790
+ Lo as WebGLRenderer,
791
+ Ro as WebGLUtils,
792
+ Go as WebGPUCoordinateSystem,
793
+ Ao as WireframeGeometry,
794
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795
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796
+ Fo as ZeroFactor,
797
+ Do as ZeroSlopeEnding,
798
+ Eo as ZeroStencilOp,
799
+ wo as createCanvasElement
800
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