@epicgames-ps/lib-pixelstreamingfrontend-ue5.5 0.4.0 → 0.4.1

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Files changed (2) hide show
  1. package/package.json +1 -1
  2. package/readme.md +4 -3
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5",
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- "version": "0.4.0",
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+ "version": "0.4.1",
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  "description": "Frontend library for Unreal Engine 5.5 Pixel Streaming",
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  "main": "dist/commonjs/pixelstreamingfrontend.js",
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  "module": "dist/esm/pixelstreamingfrontend.js",
package/readme.md CHANGED
@@ -6,12 +6,13 @@ See [lib-pixelstreamingfrontend-ui](/Frontend/implementations/typescript) for an
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  ### Key features
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  - Create a websocket connection to communicate with the signalling server.
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- - Create a WebRTC player that displays the Unreal Engine video and audio.
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+ - Create a WebRTC peer connection that displays the Unreal Engine video and audio.
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  - Handling of input from the user and transmitting it back to Unreal Engine.
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  - Opens a data channel connection sending and receiving custom data (in addition to input).
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+ - Programmable and url specified settings.
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  ### Adding it to your project
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- `npm i @epicgames-ps/lib-pixelstreamingfrontend-ue5.5`
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+ `npm install @epicgames-ps/lib-pixelstreamingfrontend-ue5.5`
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  ### How this library is built
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  The NPM packages supports:
@@ -20,4 +21,4 @@ The NPM packages supports:
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  - Type definitions
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  - Source maps
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- **Note:** The NPM package does not contain a minified/bundled output, this is up to the user to do this in their application.
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+ **Note:** The NPM package does not contain a minified/bundled output, this is up to the user to do this in their application.