@epicgames-ps/lib-pixelstreamingfrontend-ue5.5 0.4.0 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/readme.md +4 -3
package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@epicgames-ps/lib-pixelstreamingfrontend-ue5.5",
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"version": "0.4.
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"version": "0.4.1",
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"description": "Frontend library for Unreal Engine 5.5 Pixel Streaming",
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"main": "dist/commonjs/pixelstreamingfrontend.js",
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"module": "dist/esm/pixelstreamingfrontend.js",
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package/readme.md
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@@ -6,12 +6,13 @@ See [lib-pixelstreamingfrontend-ui](/Frontend/implementations/typescript) for an
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### Key features
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- Create a websocket connection to communicate with the signalling server.
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- Create a WebRTC
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- Create a WebRTC peer connection that displays the Unreal Engine video and audio.
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- Handling of input from the user and transmitting it back to Unreal Engine.
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- Opens a data channel connection sending and receiving custom data (in addition to input).
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- Programmable and url specified settings.
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### Adding it to your project
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`npm
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`npm install @epicgames-ps/lib-pixelstreamingfrontend-ue5.5`
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### How this library is built
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The NPM packages supports:
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- Type definitions
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- Source maps
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**Note:** The NPM package does not contain a minified/bundled output, this is up to the user to do this in their application.
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**Note:** The NPM package does not contain a minified/bundled output, this is up to the user to do this in their application.
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