@epicgames-ps/lib-pixelstreamingfrontend-ue5.5 0.2.1 → 0.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (298) hide show
  1. package/dist/commonjs/AFK/AFKController.js +110 -0
  2. package/dist/commonjs/AFK/AFKController.js.map +1 -0
  3. package/dist/commonjs/Config/Config.js +560 -0
  4. package/dist/commonjs/Config/Config.js.map +1 -0
  5. package/dist/commonjs/Config/SettingBase.js +99 -0
  6. package/dist/commonjs/Config/SettingBase.js.map +1 -0
  7. package/dist/commonjs/Config/SettingFlag.js +50 -0
  8. package/dist/commonjs/Config/SettingFlag.js.map +1 -0
  9. package/dist/commonjs/Config/SettingNumber.js +84 -0
  10. package/dist/commonjs/Config/SettingNumber.js.map +1 -0
  11. package/dist/commonjs/Config/SettingOption.js +85 -0
  12. package/dist/commonjs/Config/SettingOption.js.map +1 -0
  13. package/dist/commonjs/Config/SettingText.js +43 -0
  14. package/dist/commonjs/Config/SettingText.js.map +1 -0
  15. package/dist/commonjs/DataChannel/DataChannelController.js +107 -0
  16. package/dist/commonjs/DataChannel/DataChannelController.js.map +1 -0
  17. package/dist/commonjs/DataChannel/DataChannelLatencyTestController.js +95 -0
  18. package/dist/commonjs/DataChannel/DataChannelLatencyTestController.js.map +1 -0
  19. package/dist/commonjs/DataChannel/DataChannelLatencyTestResults.js +19 -0
  20. package/dist/commonjs/DataChannel/DataChannelLatencyTestResults.js.map +1 -0
  21. package/dist/commonjs/DataChannel/DataChannelSender.js +44 -0
  22. package/dist/commonjs/DataChannel/DataChannelSender.js.map +1 -0
  23. package/dist/commonjs/DataChannel/InitialSettings.js +42 -0
  24. package/dist/commonjs/DataChannel/InitialSettings.js.map +1 -0
  25. package/dist/commonjs/DataChannel/LatencyTestResults.js +61 -0
  26. package/dist/commonjs/DataChannel/LatencyTestResults.js.map +1 -0
  27. package/dist/commonjs/FreezeFrame/FreezeFrame.js +94 -0
  28. package/dist/commonjs/FreezeFrame/FreezeFrame.js.map +1 -0
  29. package/dist/commonjs/FreezeFrame/FreezeFrameController.js +96 -0
  30. package/dist/commonjs/FreezeFrame/FreezeFrameController.js.map +1 -0
  31. package/dist/commonjs/Inputs/GamepadController.js +189 -0
  32. package/dist/commonjs/Inputs/GamepadController.js.map +1 -0
  33. package/dist/commonjs/Inputs/GamepadTypes.js +22 -0
  34. package/dist/commonjs/Inputs/GamepadTypes.js.map +1 -0
  35. package/dist/commonjs/Inputs/IInputController.js +3 -0
  36. package/dist/commonjs/Inputs/IInputController.js.map +1 -0
  37. package/dist/commonjs/Inputs/InputClassesFactory.js +97 -0
  38. package/dist/commonjs/Inputs/InputClassesFactory.js.map +1 -0
  39. package/dist/commonjs/Inputs/KeyCodes.js +113 -0
  40. package/dist/commonjs/Inputs/KeyCodes.js.map +1 -0
  41. package/dist/commonjs/Inputs/KeyboardController.js +138 -0
  42. package/dist/commonjs/Inputs/KeyboardController.js.map +1 -0
  43. package/dist/commonjs/Inputs/MouseButtons.js +29 -0
  44. package/dist/commonjs/Inputs/MouseButtons.js.map +1 -0
  45. package/dist/commonjs/Inputs/MouseController.js +98 -0
  46. package/dist/commonjs/Inputs/MouseController.js.map +1 -0
  47. package/dist/commonjs/Inputs/MouseControllerHovering.js +94 -0
  48. package/dist/commonjs/Inputs/MouseControllerHovering.js.map +1 -0
  49. package/dist/commonjs/Inputs/MouseControllerLocked.js +154 -0
  50. package/dist/commonjs/Inputs/MouseControllerLocked.js.map +1 -0
  51. package/dist/commonjs/Inputs/SpecialKeyCodes.js +20 -0
  52. package/dist/commonjs/Inputs/SpecialKeyCodes.js.map +1 -0
  53. package/dist/commonjs/Inputs/TouchController.js +124 -0
  54. package/dist/commonjs/Inputs/TouchController.js.map +1 -0
  55. package/dist/commonjs/Inputs/TouchControllerFake.js +92 -0
  56. package/dist/commonjs/Inputs/TouchControllerFake.js.map +1 -0
  57. package/dist/commonjs/Inputs/XRGamepadController.js +125 -0
  58. package/dist/commonjs/Inputs/XRGamepadController.js.map +1 -0
  59. package/dist/commonjs/PeerConnectionController/AggregatedStats.js +253 -0
  60. package/dist/commonjs/PeerConnectionController/AggregatedStats.js.map +1 -0
  61. package/dist/commonjs/PeerConnectionController/CandidatePairStats.js +11 -0
  62. package/dist/commonjs/PeerConnectionController/CandidatePairStats.js.map +1 -0
  63. package/dist/commonjs/PeerConnectionController/CandidateStat.js +11 -0
  64. package/dist/commonjs/PeerConnectionController/CandidateStat.js.map +1 -0
  65. package/dist/commonjs/PeerConnectionController/CodecStats.js +11 -0
  66. package/dist/commonjs/PeerConnectionController/CodecStats.js.map +1 -0
  67. package/dist/commonjs/PeerConnectionController/DataChannelStats.js +11 -0
  68. package/dist/commonjs/PeerConnectionController/DataChannelStats.js.map +1 -0
  69. package/dist/commonjs/PeerConnectionController/InboundRTPStats.js +23 -0
  70. package/dist/commonjs/PeerConnectionController/InboundRTPStats.js.map +1 -0
  71. package/dist/commonjs/PeerConnectionController/InboundTrackStats.js +11 -0
  72. package/dist/commonjs/PeerConnectionController/InboundTrackStats.js.map +1 -0
  73. package/dist/commonjs/PeerConnectionController/OutBoundRTPStats.js +17 -0
  74. package/dist/commonjs/PeerConnectionController/OutBoundRTPStats.js.map +1 -0
  75. package/dist/commonjs/PeerConnectionController/PeerConnectionController.js +585 -0
  76. package/dist/commonjs/PeerConnectionController/PeerConnectionController.js.map +1 -0
  77. package/dist/commonjs/PeerConnectionController/SessionStats.js +11 -0
  78. package/dist/commonjs/PeerConnectionController/SessionStats.js.map +1 -0
  79. package/dist/commonjs/PeerConnectionController/StreamStats.js +11 -0
  80. package/dist/commonjs/PeerConnectionController/StreamStats.js.map +1 -0
  81. package/dist/commonjs/PixelStreaming/PixelStreaming.js +608 -0
  82. package/dist/commonjs/PixelStreaming/PixelStreaming.js.map +1 -0
  83. package/dist/commonjs/UI/OnScreenKeyboard.js +83 -0
  84. package/dist/commonjs/UI/OnScreenKeyboard.js.map +1 -0
  85. package/dist/commonjs/UeInstanceMessage/ResponseController.js +39 -0
  86. package/dist/commonjs/UeInstanceMessage/ResponseController.js.map +1 -0
  87. package/dist/commonjs/UeInstanceMessage/SendMessageController.js +121 -0
  88. package/dist/commonjs/UeInstanceMessage/SendMessageController.js.map +1 -0
  89. package/dist/commonjs/UeInstanceMessage/StreamMessageController.js +211 -0
  90. package/dist/commonjs/UeInstanceMessage/StreamMessageController.js.map +1 -0
  91. package/dist/commonjs/UeInstanceMessage/ToStreamerMessagesController.js +50 -0
  92. package/dist/commonjs/UeInstanceMessage/ToStreamerMessagesController.js.map +1 -0
  93. package/dist/commonjs/Util/EventEmitter.js +387 -0
  94. package/dist/commonjs/Util/EventEmitter.js.map +1 -0
  95. package/dist/commonjs/Util/FileUtil.js +109 -0
  96. package/dist/commonjs/Util/FileUtil.js.map +1 -0
  97. package/dist/commonjs/Util/IURLSearchParams.js +26 -0
  98. package/dist/commonjs/Util/IURLSearchParams.js.map +1 -0
  99. package/dist/commonjs/Util/InputCoordTranslator.js +50 -0
  100. package/dist/commonjs/Util/InputCoordTranslator.js.map +1 -0
  101. package/dist/commonjs/Util/RTCUtils.js +41 -0
  102. package/dist/commonjs/Util/RTCUtils.js.map +1 -0
  103. package/dist/commonjs/VideoPlayer/StreamController.js +68 -0
  104. package/dist/commonjs/VideoPlayer/StreamController.js.map +1 -0
  105. package/dist/commonjs/VideoPlayer/VideoPlayer.js +178 -0
  106. package/dist/commonjs/VideoPlayer/VideoPlayer.js.map +1 -0
  107. package/dist/commonjs/WebRtcPlayer/WebRtcPlayerController.js +1224 -0
  108. package/dist/commonjs/WebRtcPlayer/WebRtcPlayerController.js.map +1 -0
  109. package/dist/commonjs/WebXR/WebXRController.js +361 -0
  110. package/dist/commonjs/WebXR/WebXRController.js.map +1 -0
  111. package/dist/commonjs/pixelstreamingfrontend.js +71 -0
  112. package/dist/commonjs/pixelstreamingfrontend.js.map +1 -0
  113. package/dist/esm/AFK/AFKController.js +106 -0
  114. package/dist/esm/AFK/AFKController.js.map +1 -0
  115. package/dist/esm/Config/Config.js +552 -0
  116. package/dist/esm/Config/Config.js.map +1 -0
  117. package/dist/esm/Config/SettingBase.js +95 -0
  118. package/dist/esm/Config/SettingBase.js.map +1 -0
  119. package/dist/esm/Config/SettingFlag.js +46 -0
  120. package/dist/esm/Config/SettingFlag.js.map +1 -0
  121. package/dist/esm/Config/SettingNumber.js +80 -0
  122. package/dist/esm/Config/SettingNumber.js.map +1 -0
  123. package/dist/esm/Config/SettingOption.js +81 -0
  124. package/dist/esm/Config/SettingOption.js.map +1 -0
  125. package/dist/esm/Config/SettingText.js +39 -0
  126. package/dist/esm/Config/SettingText.js.map +1 -0
  127. package/dist/esm/DataChannel/DataChannelController.js +103 -0
  128. package/dist/esm/DataChannel/DataChannelController.js.map +1 -0
  129. package/dist/esm/DataChannel/DataChannelLatencyTestController.js +91 -0
  130. package/dist/esm/DataChannel/DataChannelLatencyTestController.js.map +1 -0
  131. package/dist/esm/DataChannel/DataChannelLatencyTestResults.js +15 -0
  132. package/dist/esm/DataChannel/DataChannelLatencyTestResults.js.map +1 -0
  133. package/dist/esm/DataChannel/DataChannelSender.js +40 -0
  134. package/dist/esm/DataChannel/DataChannelSender.js.map +1 -0
  135. package/dist/esm/DataChannel/InitialSettings.js +35 -0
  136. package/dist/esm/DataChannel/InitialSettings.js.map +1 -0
  137. package/dist/esm/DataChannel/LatencyTestResults.js +57 -0
  138. package/dist/esm/DataChannel/LatencyTestResults.js.map +1 -0
  139. package/dist/esm/FreezeFrame/FreezeFrame.js +90 -0
  140. package/dist/esm/FreezeFrame/FreezeFrame.js.map +1 -0
  141. package/dist/esm/FreezeFrame/FreezeFrameController.js +92 -0
  142. package/dist/esm/FreezeFrame/FreezeFrameController.js.map +1 -0
  143. package/dist/esm/Inputs/GamepadController.js +185 -0
  144. package/dist/esm/Inputs/GamepadController.js.map +1 -0
  145. package/dist/esm/Inputs/GamepadTypes.js +18 -0
  146. package/dist/esm/Inputs/GamepadTypes.js.map +1 -0
  147. package/dist/esm/Inputs/IInputController.js +2 -0
  148. package/dist/esm/Inputs/IInputController.js.map +1 -0
  149. package/dist/esm/Inputs/InputClassesFactory.js +92 -0
  150. package/dist/esm/Inputs/InputClassesFactory.js.map +1 -0
  151. package/dist/esm/Inputs/KeyCodes.js +110 -0
  152. package/dist/esm/Inputs/KeyCodes.js.map +1 -0
  153. package/dist/esm/Inputs/KeyboardController.js +134 -0
  154. package/dist/esm/Inputs/KeyboardController.js.map +1 -0
  155. package/dist/esm/Inputs/MouseButtons.js +24 -0
  156. package/dist/esm/Inputs/MouseButtons.js.map +1 -0
  157. package/dist/esm/Inputs/MouseController.js +94 -0
  158. package/dist/esm/Inputs/MouseController.js.map +1 -0
  159. package/dist/esm/Inputs/MouseControllerHovering.js +90 -0
  160. package/dist/esm/Inputs/MouseControllerHovering.js.map +1 -0
  161. package/dist/esm/Inputs/MouseControllerLocked.js +150 -0
  162. package/dist/esm/Inputs/MouseControllerLocked.js.map +1 -0
  163. package/dist/esm/Inputs/SpecialKeyCodes.js +16 -0
  164. package/dist/esm/Inputs/SpecialKeyCodes.js.map +1 -0
  165. package/dist/esm/Inputs/TouchController.js +120 -0
  166. package/dist/esm/Inputs/TouchController.js.map +1 -0
  167. package/dist/esm/Inputs/TouchControllerFake.js +88 -0
  168. package/dist/esm/Inputs/TouchControllerFake.js.map +1 -0
  169. package/dist/esm/Inputs/XRGamepadController.js +121 -0
  170. package/dist/esm/Inputs/XRGamepadController.js.map +1 -0
  171. package/dist/esm/PeerConnectionController/AggregatedStats.js +249 -0
  172. package/dist/esm/PeerConnectionController/AggregatedStats.js.map +1 -0
  173. package/dist/esm/PeerConnectionController/CandidatePairStats.js +7 -0
  174. package/dist/esm/PeerConnectionController/CandidatePairStats.js.map +1 -0
  175. package/dist/esm/PeerConnectionController/CandidateStat.js +7 -0
  176. package/dist/esm/PeerConnectionController/CandidateStat.js.map +1 -0
  177. package/dist/esm/PeerConnectionController/CodecStats.js +7 -0
  178. package/dist/esm/PeerConnectionController/CodecStats.js.map +1 -0
  179. package/dist/esm/PeerConnectionController/DataChannelStats.js +7 -0
  180. package/dist/esm/PeerConnectionController/DataChannelStats.js.map +1 -0
  181. package/dist/esm/PeerConnectionController/InboundRTPStats.js +17 -0
  182. package/dist/esm/PeerConnectionController/InboundRTPStats.js.map +1 -0
  183. package/dist/esm/PeerConnectionController/InboundTrackStats.js +7 -0
  184. package/dist/esm/PeerConnectionController/InboundTrackStats.js.map +1 -0
  185. package/dist/esm/PeerConnectionController/OutBoundRTPStats.js +12 -0
  186. package/dist/esm/PeerConnectionController/OutBoundRTPStats.js.map +1 -0
  187. package/dist/esm/PeerConnectionController/PeerConnectionController.js +581 -0
  188. package/dist/esm/PeerConnectionController/PeerConnectionController.js.map +1 -0
  189. package/dist/esm/PeerConnectionController/SessionStats.js +7 -0
  190. package/dist/esm/PeerConnectionController/SessionStats.js.map +1 -0
  191. package/dist/esm/PeerConnectionController/StreamStats.js +7 -0
  192. package/dist/esm/PeerConnectionController/StreamStats.js.map +1 -0
  193. package/dist/esm/PixelStreaming/PixelStreaming.js +604 -0
  194. package/dist/esm/PixelStreaming/PixelStreaming.js.map +1 -0
  195. package/dist/esm/UI/OnScreenKeyboard.js +79 -0
  196. package/dist/esm/UI/OnScreenKeyboard.js.map +1 -0
  197. package/dist/esm/UeInstanceMessage/ResponseController.js +35 -0
  198. package/dist/esm/UeInstanceMessage/ResponseController.js.map +1 -0
  199. package/dist/esm/UeInstanceMessage/SendMessageController.js +117 -0
  200. package/dist/esm/UeInstanceMessage/SendMessageController.js.map +1 -0
  201. package/dist/esm/UeInstanceMessage/StreamMessageController.js +206 -0
  202. package/dist/esm/UeInstanceMessage/StreamMessageController.js.map +1 -0
  203. package/dist/esm/UeInstanceMessage/ToStreamerMessagesController.js +46 -0
  204. package/dist/esm/UeInstanceMessage/ToStreamerMessagesController.js.map +1 -0
  205. package/dist/esm/Util/EventEmitter.js +346 -0
  206. package/dist/esm/Util/EventEmitter.js.map +1 -0
  207. package/dist/esm/Util/FileUtil.js +104 -0
  208. package/dist/esm/Util/FileUtil.js.map +1 -0
  209. package/dist/esm/Util/IURLSearchParams.js +22 -0
  210. package/dist/esm/Util/IURLSearchParams.js.map +1 -0
  211. package/dist/esm/Util/InputCoordTranslator.js +46 -0
  212. package/dist/esm/Util/InputCoordTranslator.js.map +1 -0
  213. package/dist/esm/Util/RTCUtils.js +37 -0
  214. package/dist/esm/Util/RTCUtils.js.map +1 -0
  215. package/dist/esm/VideoPlayer/StreamController.js +64 -0
  216. package/dist/esm/VideoPlayer/StreamController.js.map +1 -0
  217. package/dist/esm/VideoPlayer/VideoPlayer.js +174 -0
  218. package/dist/esm/VideoPlayer/VideoPlayer.js.map +1 -0
  219. package/dist/esm/WebRtcPlayer/WebRtcPlayerController.js +1220 -0
  220. package/dist/esm/WebRtcPlayer/WebRtcPlayerController.js.map +1 -0
  221. package/dist/esm/WebXR/WebXRController.js +357 -0
  222. package/dist/esm/WebXR/WebXRController.js.map +1 -0
  223. package/dist/esm/pixelstreamingfrontend.js +25 -0
  224. package/dist/esm/pixelstreamingfrontend.js.map +1 -0
  225. package/{types → dist/types}/Config/SettingNumber.d.ts +3 -3
  226. package/{types → dist/types}/Config/SettingOption.d.ts +8 -1
  227. package/{types → dist/types}/DataChannel/DataChannelLatencyTestController.d.ts +1 -2
  228. package/{types → dist/types}/PeerConnectionController/AggregatedStats.d.ts +1 -3
  229. package/{types → dist/types}/pixelstreamingfrontend.d.ts +2 -1
  230. package/package.json +45 -49
  231. package/readme.md +9 -1
  232. package/src/Config/Config.ts +74 -25
  233. package/src/Config/SettingNumber.ts +13 -5
  234. package/src/Config/SettingOption.ts +31 -13
  235. package/src/DataChannel/DataChannelLatencyTestController.ts +6 -6
  236. package/src/PeerConnectionController/AggregatedStats.ts +26 -27
  237. package/src/PeerConnectionController/PeerConnectionController.ts +38 -9
  238. package/src/WebRtcPlayer/WebRtcPlayerController.ts +1 -1
  239. package/src/pixelstreamingfrontend.ts +7 -1
  240. package/tsconfig.cjs.json +9 -0
  241. package/tsconfig.esm.json +7 -0
  242. package/tsconfig.json +4 -6
  243. package/dist/lib-pixelstreamingfrontend.esm.js +0 -1
  244. package/dist/lib-pixelstreamingfrontend.js +0 -1
  245. package/webpack.common.js +0 -35
  246. package/webpack.dev.js +0 -35
  247. package/webpack.prod.js +0 -36
  248. /package/{types → dist/types}/AFK/AFKController.d.ts +0 -0
  249. /package/{types → dist/types}/Config/Config.d.ts +0 -0
  250. /package/{types → dist/types}/Config/SettingBase.d.ts +0 -0
  251. /package/{types → dist/types}/Config/SettingFlag.d.ts +0 -0
  252. /package/{types → dist/types}/Config/SettingText.d.ts +0 -0
  253. /package/{types → dist/types}/DataChannel/DataChannelController.d.ts +0 -0
  254. /package/{types → dist/types}/DataChannel/DataChannelLatencyTestResults.d.ts +0 -0
  255. /package/{types → dist/types}/DataChannel/DataChannelSender.d.ts +0 -0
  256. /package/{types → dist/types}/DataChannel/InitialSettings.d.ts +0 -0
  257. /package/{types → dist/types}/DataChannel/LatencyTestResults.d.ts +0 -0
  258. /package/{types → dist/types}/FreezeFrame/FreezeFrame.d.ts +0 -0
  259. /package/{types → dist/types}/FreezeFrame/FreezeFrameController.d.ts +0 -0
  260. /package/{types → dist/types}/Inputs/GamepadController.d.ts +0 -0
  261. /package/{types → dist/types}/Inputs/GamepadTypes.d.ts +0 -0
  262. /package/{types → dist/types}/Inputs/IInputController.d.ts +0 -0
  263. /package/{types → dist/types}/Inputs/InputClassesFactory.d.ts +0 -0
  264. /package/{types → dist/types}/Inputs/KeyCodes.d.ts +0 -0
  265. /package/{types → dist/types}/Inputs/KeyboardController.d.ts +0 -0
  266. /package/{types → dist/types}/Inputs/MouseButtons.d.ts +0 -0
  267. /package/{types → dist/types}/Inputs/MouseController.d.ts +0 -0
  268. /package/{types → dist/types}/Inputs/MouseControllerHovering.d.ts +0 -0
  269. /package/{types → dist/types}/Inputs/MouseControllerLocked.d.ts +0 -0
  270. /package/{types → dist/types}/Inputs/SpecialKeyCodes.d.ts +0 -0
  271. /package/{types → dist/types}/Inputs/TouchController.d.ts +0 -0
  272. /package/{types → dist/types}/Inputs/TouchControllerFake.d.ts +0 -0
  273. /package/{types → dist/types}/Inputs/XRGamepadController.d.ts +0 -0
  274. /package/{types → dist/types}/PeerConnectionController/CandidatePairStats.d.ts +0 -0
  275. /package/{types → dist/types}/PeerConnectionController/CandidateStat.d.ts +0 -0
  276. /package/{types → dist/types}/PeerConnectionController/CodecStats.d.ts +0 -0
  277. /package/{types → dist/types}/PeerConnectionController/DataChannelStats.d.ts +0 -0
  278. /package/{types → dist/types}/PeerConnectionController/InboundRTPStats.d.ts +0 -0
  279. /package/{types → dist/types}/PeerConnectionController/InboundTrackStats.d.ts +0 -0
  280. /package/{types → dist/types}/PeerConnectionController/OutBoundRTPStats.d.ts +0 -0
  281. /package/{types → dist/types}/PeerConnectionController/PeerConnectionController.d.ts +0 -0
  282. /package/{types → dist/types}/PeerConnectionController/SessionStats.d.ts +0 -0
  283. /package/{types → dist/types}/PeerConnectionController/StreamStats.d.ts +0 -0
  284. /package/{types → dist/types}/PixelStreaming/PixelStreaming.d.ts +0 -0
  285. /package/{types → dist/types}/UI/OnScreenKeyboard.d.ts +0 -0
  286. /package/{types → dist/types}/UeInstanceMessage/ResponseController.d.ts +0 -0
  287. /package/{types → dist/types}/UeInstanceMessage/SendMessageController.d.ts +0 -0
  288. /package/{types → dist/types}/UeInstanceMessage/StreamMessageController.d.ts +0 -0
  289. /package/{types → dist/types}/UeInstanceMessage/ToStreamerMessagesController.d.ts +0 -0
  290. /package/{types → dist/types}/Util/EventEmitter.d.ts +0 -0
  291. /package/{types → dist/types}/Util/FileUtil.d.ts +0 -0
  292. /package/{types → dist/types}/Util/IURLSearchParams.d.ts +0 -0
  293. /package/{types → dist/types}/Util/InputCoordTranslator.d.ts +0 -0
  294. /package/{types → dist/types}/Util/RTCUtils.d.ts +0 -0
  295. /package/{types → dist/types}/VideoPlayer/StreamController.d.ts +0 -0
  296. /package/{types → dist/types}/VideoPlayer/VideoPlayer.d.ts +0 -0
  297. /package/{types → dist/types}/WebRtcPlayer/WebRtcPlayerController.d.ts +0 -0
  298. /package/{types → dist/types}/WebXR/WebXRController.d.ts +0 -0
@@ -0,0 +1,44 @@
1
+ "use strict";
2
+ // Copyright Epic Games, Inc. All Rights Reserved.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.DataChannelSender = void 0;
5
+ const lib_pixelstreamingcommon_ue5_5_1 = require("@epicgames-ps/lib-pixelstreamingcommon-ue5.5");
6
+ /**
7
+ * A class for sending data channel messages
8
+ */
9
+ class DataChannelSender {
10
+ /**
11
+ * @param dataChannelProvider - Data channel object type
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+ */
13
+ constructor(dataChannelProvider) {
14
+ this.dataChannelProvider = dataChannelProvider;
15
+ }
16
+ canSend() {
17
+ return (this.dataChannelProvider.getDataChannelInstance().dataChannel !== undefined &&
18
+ this.dataChannelProvider.getDataChannelInstance().dataChannel.readyState == 'open');
19
+ }
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+ /**
21
+ * Send Data over the Data channel to the UE Instance
22
+ * @param data - Message Data Array Buffer
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+ */
24
+ sendData(data) {
25
+ // reset the afk inactivity
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+ const dataChannelInstance = this.dataChannelProvider.getDataChannelInstance();
27
+ if (dataChannelInstance.dataChannel.readyState == 'open') {
28
+ dataChannelInstance.dataChannel.send(data);
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+ lib_pixelstreamingcommon_ue5_5_1.Logger.Info(`Message Sent: ${new Uint8Array(data)}`);
30
+ this.resetAfkWarningTimerOnDataSend();
31
+ }
32
+ else {
33
+ lib_pixelstreamingcommon_ue5_5_1.Logger.Error(`Message Failed: ${new Uint8Array(data)}`);
34
+ }
35
+ }
36
+ /**
37
+ * An override method for resetting the Afk warning timer when data is sent over the data channel
38
+ */
39
+ resetAfkWarningTimerOnDataSend() {
40
+ // Base Functionality: Do Nothing
41
+ }
42
+ }
43
+ exports.DataChannelSender = DataChannelSender;
44
+ //# sourceMappingURL=DataChannelSender.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DataChannelSender.js","sourceRoot":"","sources":["../../../src/DataChannel/DataChannelSender.ts"],"names":[],"mappings":";AAAA,kDAAkD;;;AAElD,iGAAsE;AAGtE;;GAEG;AACH,MAAa,iBAAiB;IAG1B;;OAEG;IACH,YAAY,mBAA0C;QAClD,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC;IACnD,CAAC;IAED,OAAO;QACH,OAAO,CACH,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,EAAE,CAAC,WAAW,KAAK,SAAS;YAC3E,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,EAAE,CAAC,WAAW,CAAC,UAAU,IAAI,MAAM,CACrF,CAAC;IACN,CAAC;IAED;;;OAGG;IACH,QAAQ,CAAC,IAAiB;QACtB,2BAA2B;QAC3B,MAAM,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC,sBAAsB,EAAE,CAAC;QAE9E,IAAI,mBAAmB,CAAC,WAAW,CAAC,UAAU,IAAI,MAAM,EAAE;YACtD,mBAAmB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3C,uCAAM,CAAC,IAAI,CAAC,iBAAiB,IAAI,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACrD,IAAI,CAAC,8BAA8B,EAAE,CAAC;SACzC;aAAM;YACH,uCAAM,CAAC,KAAK,CAAC,mBAAmB,IAAI,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SAC3D;IACL,CAAC;IAED;;OAEG;IACH,8BAA8B;QAC1B,iCAAiC;IACrC,CAAC;CACJ;AAxCD,8CAwCC"}
@@ -0,0 +1,42 @@
1
+ "use strict";
2
+ // Copyright Epic Games, Inc. All Rights Reserved.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.WebRTCSettings = exports.EncoderSettings = exports.PixelStreamingSettings = exports.InitialSettings = void 0;
5
+ /**
6
+ * Latency Test Results Data
7
+ */
8
+ class InitialSettings {
9
+ constructor() {
10
+ this.PixelStreamingSettings = new PixelStreamingSettings();
11
+ this.EncoderSettings = new EncoderSettings();
12
+ this.WebRTCSettings = new WebRTCSettings();
13
+ }
14
+ /**
15
+ * Checks for compatibility with the FPS and MaxFPS stats between 4.27 and 5
16
+ */
17
+ ueCompatible() {
18
+ if (this.WebRTCSettings.MaxFPS != null) {
19
+ this.WebRTCSettings.FPS = this.WebRTCSettings.MaxFPS;
20
+ }
21
+ }
22
+ }
23
+ exports.InitialSettings = InitialSettings;
24
+ /**
25
+ * A class for handling Pixel Streaming details
26
+ */
27
+ class PixelStreamingSettings {
28
+ }
29
+ exports.PixelStreamingSettings = PixelStreamingSettings;
30
+ /**
31
+ * A class for handling encoder stats
32
+ */
33
+ class EncoderSettings {
34
+ }
35
+ exports.EncoderSettings = EncoderSettings;
36
+ /**
37
+ * A class for handling web rtc stats
38
+ */
39
+ class WebRTCSettings {
40
+ }
41
+ exports.WebRTCSettings = WebRTCSettings;
42
+ //# sourceMappingURL=InitialSettings.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"InitialSettings.js","sourceRoot":"","sources":["../../../src/DataChannel/InitialSettings.ts"],"names":[],"mappings":";AAAA,kDAAkD;;;AAElD;;GAEG;AACH,MAAa,eAAe;IAKxB;QACI,IAAI,CAAC,sBAAsB,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAC3D,IAAI,CAAC,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;QAC7C,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,EAAE,CAAC;IAC/C,CAAC;IAED;;OAEG;IACH,YAAY;QACR,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,IAAI,IAAI,EAAE;YACpC,IAAI,CAAC,cAAc,CAAC,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC;SACxD;IACL,CAAC;CACJ;AAnBD,0CAmBC;AAED;;GAEG;AACH,MAAa,sBAAsB;CAGlC;AAHD,wDAGC;AAED;;GAEG;AACH,MAAa,eAAe;CAQ3B;AARD,0CAQC;AAED;;GAEG;AACH,MAAa,cAAc;CAU1B;AAVD,wCAUC"}
@@ -0,0 +1,61 @@
1
+ "use strict";
2
+ // Copyright Epic Games, Inc. All Rights Reserved.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.LatencyTestResults = void 0;
5
+ const lib_pixelstreamingcommon_ue5_5_1 = require("@epicgames-ps/lib-pixelstreamingcommon-ue5.5");
6
+ /**
7
+ * Latency Test Results Data
8
+ */
9
+ class LatencyTestResults {
10
+ constructor() {
11
+ //Fields Set from the latency payload regardless of version
12
+ this.ReceiptTimeMs = null;
13
+ this.TransmissionTimeMs = null;
14
+ //Fields Set from the latency payload from 4.27.2
15
+ this.PreCaptureTimeMs = null;
16
+ this.PostCaptureTimeMs = null;
17
+ this.PreEncodeTimeMs = null;
18
+ this.PostEncodeTimeMs = null;
19
+ //Fields Set from the latency payload from 5.0
20
+ this.EncodeMs = null;
21
+ this.CaptureToSendMs = null;
22
+ //Fields Set when processed
23
+ this.testStartTimeMs = 0;
24
+ this.browserReceiptTimeMs = 0;
25
+ //Fields set from calculations
26
+ this.latencyExcludingDecode = 0;
27
+ this.testDuration = 0;
28
+ //ueLatency: number = 0;
29
+ this.networkLatency = 0;
30
+ this.browserSendLatency = 0;
31
+ this.frameDisplayDeltaTimeMs = 0;
32
+ this.endToEndLatency = 0;
33
+ //uePixelStreamLatency: number = 0;
34
+ this.encodeLatency = 0;
35
+ }
36
+ /**
37
+ * Sets the Delta Time Milliseconds
38
+ * @param DeltaTimeMs - Delta Time Milliseconds
39
+ */
40
+ setFrameDisplayDeltaTime(DeltaTimeMs) {
41
+ if (this.frameDisplayDeltaTimeMs == 0) {
42
+ this.frameDisplayDeltaTimeMs = Math.round(DeltaTimeMs);
43
+ }
44
+ }
45
+ /**
46
+ * Process the encoder times and set them
47
+ */
48
+ processFields() {
49
+ if (this.EncodeMs == null && (this.PreEncodeTimeMs != null || this.PostEncodeTimeMs != null)) {
50
+ lib_pixelstreamingcommon_ue5_5_1.Logger.Info(`Setting Encode Ms \n ${this.PostEncodeTimeMs} \n ${this.PreEncodeTimeMs}`);
51
+ this.EncodeMs = this.PostEncodeTimeMs - this.PreEncodeTimeMs;
52
+ }
53
+ if (this.CaptureToSendMs == null &&
54
+ (this.PreCaptureTimeMs != null || this.PostCaptureTimeMs != null)) {
55
+ lib_pixelstreamingcommon_ue5_5_1.Logger.Info(`Setting CaptureToSendMs Ms \n ${this.PostCaptureTimeMs} \n ${this.PreCaptureTimeMs}`);
56
+ this.CaptureToSendMs = this.PostCaptureTimeMs - this.PreCaptureTimeMs;
57
+ }
58
+ }
59
+ }
60
+ exports.LatencyTestResults = LatencyTestResults;
61
+ //# sourceMappingURL=LatencyTestResults.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"LatencyTestResults.js","sourceRoot":"","sources":["../../../src/DataChannel/LatencyTestResults.ts"],"names":[],"mappings":";AAAA,kDAAkD;;;AAElD,iGAAsE;AACtE;;GAEG;AACH,MAAa,kBAAkB;IAA/B;QACI,2DAA2D;QAC3D,kBAAa,GAAW,IAAI,CAAC;QAC7B,uBAAkB,GAAW,IAAI,CAAC;QAElC,iDAAiD;QACjD,qBAAgB,GAAW,IAAI,CAAC;QAChC,sBAAiB,GAAW,IAAI,CAAC;QACjC,oBAAe,GAAW,IAAI,CAAC;QAC/B,qBAAgB,GAAW,IAAI,CAAC;QAEhC,8CAA8C;QAC9C,aAAQ,GAAW,IAAI,CAAC;QACxB,oBAAe,GAAW,IAAI,CAAC;QAE/B,2BAA2B;QAC3B,oBAAe,GAAG,CAAC,CAAC;QACpB,yBAAoB,GAAG,CAAC,CAAC;QAEzB,8BAA8B;QAC9B,2BAAsB,GAAG,CAAC,CAAC;QAC3B,iBAAY,GAAG,CAAC,CAAC;QACjB,wBAAwB;QACxB,mBAAc,GAAG,CAAC,CAAC;QACnB,uBAAkB,GAAG,CAAC,CAAC;QACvB,4BAAuB,GAAG,CAAC,CAAC;QAC5B,oBAAe,GAAG,CAAC,CAAC;QACpB,mCAAmC;QACnC,kBAAa,GAAG,CAAC,CAAC;IA+BtB,CAAC;IA7BG;;;OAGG;IACH,wBAAwB,CAAC,WAAmB;QACxC,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,EAAE;YACnC,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;SAC1D;IACL,CAAC;IAED;;OAEG;IACH,aAAa;QACT,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,EAAE;YAC1F,uCAAM,CAAC,IAAI,CAAC,wBAAwB,IAAI,CAAC,gBAAgB,OAAO,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC;YACxF,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,eAAe,CAAC;SAChE;QAED,IACI,IAAI,CAAC,eAAe,IAAI,IAAI;YAC5B,CAAC,IAAI,CAAC,gBAAgB,IAAI,IAAI,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,EACnE;YACE,uCAAM,CAAC,IAAI,CACP,iCAAiC,IAAI,CAAC,iBAAiB,OAAO,IAAI,CAAC,gBAAgB,EAAE,CACxF,CAAC;YACF,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,gBAAgB,CAAC;SACzE;IACL,CAAC;CACJ;AA3DD,gDA2DC"}
@@ -0,0 +1,94 @@
1
+ "use strict";
2
+ // Copyright Epic Games, Inc. All Rights Reserved.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.FreezeFrame = void 0;
5
+ /**
6
+ * A class for managing the freeze frame object
7
+ */
8
+ class FreezeFrame {
9
+ /**
10
+ * Construct a freeze frame
11
+ * @param rootDiv the div that a freeze frame element will be injected into
12
+ */
13
+ constructor(rootDiv) {
14
+ this.freezeFrameHeight = 0;
15
+ this.freezeFrameWidth = 0;
16
+ this.rootDiv = rootDiv;
17
+ // create the overlay
18
+ this.rootElement = document.createElement('div');
19
+ this.rootElement.id = 'freezeFrame';
20
+ this.rootElement.style.display = 'none';
21
+ this.rootElement.style.pointerEvents = 'none';
22
+ this.rootElement.style.position = 'absolute';
23
+ this.rootElement.style.zIndex = '20';
24
+ // create the image place holder
25
+ this.imageElement = document.createElement('img');
26
+ this.imageElement.style.position = 'absolute';
27
+ // append the image into the root element and append the element to the root div
28
+ this.rootElement.appendChild(this.imageElement);
29
+ this.rootDiv.appendChild(this.rootElement);
30
+ }
31
+ /**
32
+ * Set the freeze frame element for showing
33
+ */
34
+ setElementForShow() {
35
+ this.rootElement.style.display = 'block';
36
+ }
37
+ /**
38
+ * Set the freeze frame element for hiding
39
+ */
40
+ setElementForHide() {
41
+ this.rootElement.style.display = 'none';
42
+ }
43
+ /**
44
+ * Update the freeze frames image source
45
+ * @param jpeg - the freeze frame image as a byte array data
46
+ */
47
+ updateImageElementSource(jpeg) {
48
+ const base64 = btoa(jpeg.reduce((data, byte) => data + String.fromCharCode(byte), ''));
49
+ this.imageElement.src = 'data:image/jpeg;base64,' + base64;
50
+ }
51
+ /**
52
+ * Set the dimensions for the freeze frame from the element and resize it
53
+ */
54
+ setDimensionsFromElementAndResize() {
55
+ this.freezeFrameHeight = this.imageElement.naturalHeight;
56
+ this.freezeFrameWidth = this.imageElement.naturalWidth;
57
+ this.resize();
58
+ }
59
+ /**
60
+ * Resize a freeze frame element
61
+ */
62
+ resize() {
63
+ if (this.freezeFrameWidth !== 0 && this.freezeFrameHeight !== 0) {
64
+ let displayWidth = 0;
65
+ let displayHeight = 0;
66
+ let displayTop = 0;
67
+ let displayLeft = 0;
68
+ const parentAspectRatio = this.rootDiv.clientWidth / this.rootDiv.clientHeight;
69
+ const videoAspectRatio = this.freezeFrameWidth / this.freezeFrameHeight;
70
+ if (parentAspectRatio < videoAspectRatio) {
71
+ displayWidth = this.rootDiv.clientWidth;
72
+ displayHeight = Math.floor(this.rootDiv.clientWidth / videoAspectRatio);
73
+ displayTop = Math.floor((this.rootDiv.clientHeight - displayHeight) * 0.5);
74
+ displayLeft = 0;
75
+ }
76
+ else {
77
+ displayWidth = Math.floor(this.rootDiv.clientHeight * videoAspectRatio);
78
+ displayHeight = this.rootDiv.clientHeight;
79
+ displayTop = 0;
80
+ displayLeft = Math.floor((this.rootDiv.clientWidth - displayWidth) * 0.5);
81
+ }
82
+ this.rootElement.style.width = this.rootDiv.offsetWidth + 'px';
83
+ this.rootElement.style.height = this.rootDiv.offsetHeight + 'px';
84
+ this.rootElement.style.left = 0 + 'px';
85
+ this.rootElement.style.top = 0 + 'px';
86
+ this.imageElement.style.width = displayWidth + 'px';
87
+ this.imageElement.style.height = displayHeight + 'px';
88
+ this.imageElement.style.left = displayLeft + 'px';
89
+ this.imageElement.style.top = displayTop + 'px';
90
+ }
91
+ }
92
+ }
93
+ exports.FreezeFrame = FreezeFrame;
94
+ //# sourceMappingURL=FreezeFrame.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FreezeFrame.js","sourceRoot":"","sources":["../../../src/FreezeFrame/FreezeFrame.ts"],"names":[],"mappings":";AAAA,kDAAkD;;;AAElD;;GAEG;AACH,MAAa,WAAW;IAOpB;;;OAGG;IACH,YAAY,OAAoB;QAPhC,sBAAiB,GAAG,CAAC,CAAC;QACtB,qBAAgB,GAAG,CAAC,CAAC;QAOjB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QAEvB,qBAAqB;QACrB,IAAI,CAAC,WAAW,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QACjD,IAAI,CAAC,WAAW,CAAC,EAAE,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;QACxC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;QAC9C,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;QAC7C,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC;QAErC,gCAAgC;QAChC,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAClD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;QAE9C,gFAAgF;QAChF,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAChD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;IAC/C,CAAC;IAED;;OAEG;IACH,iBAAiB;QACb,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7C,CAAC;IAED;;OAEG;IACH,iBAAiB;QACb,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;IAC5C,CAAC;IAED;;;OAGG;IACH,wBAAwB,CAAC,IAAgB;QACrC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,GAAG,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QACvF,IAAI,CAAC,YAAY,CAAC,GAAG,GAAG,yBAAyB,GAAG,MAAM,CAAC;IAC/D,CAAC;IAED;;OAEG;IACH,iCAAiC;QAC7B,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,YAAY,CAAC,aAAa,CAAC;QACzD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC;QACvD,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IAED;;OAEG;IACH,MAAM;QACF,IAAI,IAAI,CAAC,gBAAgB,KAAK,CAAC,IAAI,IAAI,CAAC,iBAAiB,KAAK,CAAC,EAAE;YAC7D,IAAI,YAAY,GAAG,CAAC,CAAC;YACrB,IAAI,aAAa,GAAG,CAAC,CAAC;YACtB,IAAI,UAAU,GAAG,CAAC,CAAC;YACnB,IAAI,WAAW,GAAG,CAAC,CAAC;YACpB,MAAM,iBAAiB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;YAC/E,MAAM,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC;YACxE,IAAI,iBAAiB,GAAG,gBAAgB,EAAE;gBACtC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC;gBACxC,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC;gBACxE,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,aAAa,CAAC,GAAG,GAAG,CAAC,CAAC;gBAC3E,WAAW,GAAG,CAAC,CAAC;aACnB;iBAAM;gBACH,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,gBAAgB,CAAC,CAAC;gBACxE,aAAa,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC;gBAC1C,UAAU,GAAG,CAAC,CAAC;gBACf,WAAW,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,YAAY,CAAC,GAAG,GAAG,CAAC,CAAC;aAC7E;YACD,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;YAC/D,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC;YACjE,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC;YACvC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC;YAEtC,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,GAAG,YAAY,GAAG,IAAI,CAAC;YACpD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,MAAM,GAAG,aAAa,GAAG,IAAI,CAAC;YACtD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,GAAG,WAAW,GAAG,IAAI,CAAC;YAClD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,GAAG,UAAU,GAAG,IAAI,CAAC;SACnD;IACL,CAAC;CACJ;AAhGD,kCAgGC"}
@@ -0,0 +1,96 @@
1
+ "use strict";
2
+ // Copyright Epic Games, Inc. All Rights Reserved.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.FreezeFrameController = void 0;
5
+ const lib_pixelstreamingcommon_ue5_5_1 = require("@epicgames-ps/lib-pixelstreamingcommon-ue5.5");
6
+ const FreezeFrame_1 = require("./FreezeFrame");
7
+ /**
8
+ * A class for controlling freeze frame functionality
9
+ */
10
+ class FreezeFrameController {
11
+ /**
12
+ * Construct a freeze frame controller
13
+ * @param rootDiv - the div that a freeze frame element will be injected into
14
+ */
15
+ constructor(rootDiv) {
16
+ this.receiving = false;
17
+ this.size = 0;
18
+ this.jpeg = undefined;
19
+ this.valid = false;
20
+ this.freezeFrameDelay = 50;
21
+ this.freezeFrame = new FreezeFrame_1.FreezeFrame(rootDiv);
22
+ }
23
+ /**
24
+ * Show the freeze frame if it is valid
25
+ */
26
+ showFreezeFrame() {
27
+ if (this.valid) {
28
+ this.freezeFrame.setElementForShow();
29
+ }
30
+ }
31
+ /**
32
+ * Hide the freeze frame and set the validity to false
33
+ */
34
+ hideFreezeFrame() {
35
+ this.valid = false;
36
+ this.freezeFrame.setElementForHide();
37
+ }
38
+ /**
39
+ * Update the freeze frames image source and load it
40
+ * @param jpeg - the freeze frame image as a byte array data
41
+ * @param onLoadCallBack - a call back for managing if the play overlay needs to be shown or not
42
+ */
43
+ updateFreezeFrameAndShow(jpeg, onLoadCallBack) {
44
+ this.freezeFrame.updateImageElementSource(jpeg);
45
+ this.freezeFrame.imageElement.onload = () => {
46
+ this.freezeFrame.setDimensionsFromElementAndResize();
47
+ onLoadCallBack();
48
+ };
49
+ }
50
+ /**
51
+ * Process the new freeze frame image and update it
52
+ * @param view - the freeze frame image as a byte array data
53
+ * @param onLoadCallBack - a call back for managing if the play overlay needs to be shown or not
54
+ */
55
+ processFreezeFrameMessage(view, onLoadCallBack) {
56
+ // Reset freeze frame if we got a freeze frame message and we are not "receiving" yet.
57
+ if (!this.receiving) {
58
+ this.receiving = true;
59
+ this.valid = false;
60
+ this.size = 0;
61
+ this.jpeg = undefined;
62
+ }
63
+ // Extract total size of freeze frame (across all chunks)
64
+ this.size = new DataView(view.slice(1, 5).buffer).getInt32(0, true);
65
+ // Get the jpeg part of the payload
66
+ const jpegBytes = view.slice(1 + 4);
67
+ // Append to existing jpeg that holds the freeze frame
68
+ if (this.jpeg) {
69
+ const jpeg = new Uint8Array(this.jpeg.length + jpegBytes.length);
70
+ jpeg.set(this.jpeg, 0);
71
+ jpeg.set(jpegBytes, this.jpeg.length);
72
+ this.jpeg = jpeg;
73
+ }
74
+ // No existing freeze frame jpeg, make one
75
+ else {
76
+ this.jpeg = jpegBytes;
77
+ this.receiving = true;
78
+ lib_pixelstreamingcommon_ue5_5_1.Logger.Info(`received first chunk of freeze frame: ${this.jpeg.length}/${this.size}`);
79
+ }
80
+ // Finished receiving freeze frame, we can show it now
81
+ if (this.jpeg.length === this.size) {
82
+ this.receiving = false;
83
+ this.valid = true;
84
+ lib_pixelstreamingcommon_ue5_5_1.Logger.Info(`received complete freeze frame ${this.size}`);
85
+ this.updateFreezeFrameAndShow(this.jpeg, onLoadCallBack);
86
+ }
87
+ // We received more data than the freeze frame payload message indicate (this is an error)
88
+ else if (this.jpeg.length > this.size) {
89
+ lib_pixelstreamingcommon_ue5_5_1.Logger.Error(`received bigger freeze frame than advertised: ${this.jpeg.length}/${this.size}`);
90
+ this.jpeg = undefined;
91
+ this.receiving = false;
92
+ }
93
+ }
94
+ }
95
+ exports.FreezeFrameController = FreezeFrameController;
96
+ //# sourceMappingURL=FreezeFrameController.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,189 @@
1
+ "use strict";
2
+ // Copyright Epic Games, Inc. All Rights Reserved.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.GamepadController = exports.GamepadLayout = void 0;
5
+ const GamepadTypes_1 = require("./GamepadTypes");
6
+ /**
7
+ * Gamepad layout codes enum
8
+ */
9
+ /* eslint-disable @typescript-eslint/no-duplicate-enum-values */
10
+ var GamepadLayout;
11
+ (function (GamepadLayout) {
12
+ GamepadLayout[GamepadLayout["RightClusterBottomButton"] = 0] = "RightClusterBottomButton";
13
+ GamepadLayout[GamepadLayout["RightClusterRightButton"] = 1] = "RightClusterRightButton";
14
+ GamepadLayout[GamepadLayout["RightClusterLeftButton"] = 2] = "RightClusterLeftButton";
15
+ GamepadLayout[GamepadLayout["RightClusterTopButton"] = 3] = "RightClusterTopButton";
16
+ GamepadLayout[GamepadLayout["LeftShoulder"] = 4] = "LeftShoulder";
17
+ GamepadLayout[GamepadLayout["RightShoulder"] = 5] = "RightShoulder";
18
+ GamepadLayout[GamepadLayout["LeftTrigger"] = 6] = "LeftTrigger";
19
+ GamepadLayout[GamepadLayout["RightTrigger"] = 7] = "RightTrigger";
20
+ GamepadLayout[GamepadLayout["SelectOrBack"] = 8] = "SelectOrBack";
21
+ GamepadLayout[GamepadLayout["StartOrForward"] = 9] = "StartOrForward";
22
+ GamepadLayout[GamepadLayout["LeftAnalogPress"] = 10] = "LeftAnalogPress";
23
+ GamepadLayout[GamepadLayout["RightAnalogPress"] = 11] = "RightAnalogPress";
24
+ GamepadLayout[GamepadLayout["LeftClusterTopButton"] = 12] = "LeftClusterTopButton";
25
+ GamepadLayout[GamepadLayout["LeftClusterBottomButton"] = 13] = "LeftClusterBottomButton";
26
+ GamepadLayout[GamepadLayout["LeftClusterLeftButton"] = 14] = "LeftClusterLeftButton";
27
+ GamepadLayout[GamepadLayout["LeftClusterRightButton"] = 15] = "LeftClusterRightButton";
28
+ GamepadLayout[GamepadLayout["CentreButton"] = 16] = "CentreButton";
29
+ // Axes
30
+ GamepadLayout[GamepadLayout["LeftStickHorizontal"] = 0] = "LeftStickHorizontal";
31
+ GamepadLayout[GamepadLayout["LeftStickVertical"] = 1] = "LeftStickVertical";
32
+ GamepadLayout[GamepadLayout["RightStickHorizontal"] = 2] = "RightStickHorizontal";
33
+ GamepadLayout[GamepadLayout["RightStickVertical"] = 3] = "RightStickVertical";
34
+ })(GamepadLayout = exports.GamepadLayout || (exports.GamepadLayout = {}));
35
+ /* eslint-enable @typescript-eslint/no-duplicate-enum-values */
36
+ /**
37
+ * Handles gamepad events from the document to send to the streamer.
38
+ */
39
+ class GamepadController {
40
+ constructor(streamMessageController) {
41
+ this.streamMessageController = streamMessageController;
42
+ this.onGamepadConnectedListener = this.onGamepadConnected.bind(this);
43
+ this.onGamepadDisconnectedListener = this.onGamepadDisconnected.bind(this);
44
+ this.beforeUnloadListener = this.onBeforeUnload.bind(this);
45
+ this.requestAnimationFrame = (window.mozRequestAnimationFrame ||
46
+ window.webkitRequestAnimationFrame ||
47
+ window.requestAnimationFrame).bind(window);
48
+ }
49
+ register() {
50
+ window.addEventListener('beforeunload', this.beforeUnloadListener);
51
+ const browserWindow = window;
52
+ if ('GamepadEvent' in browserWindow) {
53
+ window.addEventListener('gamepadconnected', this.onGamepadConnectedListener);
54
+ window.addEventListener('gamepaddisconnected', this.onGamepadDisconnectedListener);
55
+ }
56
+ else if ('WebKitGamepadEvent' in browserWindow) {
57
+ window.addEventListener('webkitgamepadconnected', this.onGamepadConnectedListener);
58
+ window.addEventListener('webkitgamepaddisconnected', this.onGamepadDisconnectedListener);
59
+ }
60
+ this.controllers = [];
61
+ if (navigator.getGamepads) {
62
+ for (const gamepad of navigator.getGamepads()) {
63
+ if (gamepad) {
64
+ this.onGamepadConnected(new GamepadEvent('gamepadconnected', { gamepad }));
65
+ }
66
+ }
67
+ }
68
+ }
69
+ unregister() {
70
+ window.removeEventListener('gamepadconnected', this.onGamepadConnectedListener);
71
+ window.removeEventListener('gamepaddisconnected', this.onGamepadDisconnectedListener);
72
+ window.removeEventListener('webkitgamepadconnected', this.onGamepadConnectedListener);
73
+ window.removeEventListener('webkitgamepaddisconnected', this.onGamepadDisconnectedListener);
74
+ for (const controller of this.controllers) {
75
+ if (controller.id !== undefined) {
76
+ this.streamMessageController.toStreamerHandlers.get('GamepadDisconnected')([controller.id]);
77
+ }
78
+ }
79
+ this.controllers = [];
80
+ }
81
+ onGamepadResponseReceived(gamepadId) {
82
+ for (const controller of this.controllers) {
83
+ if (controller.id === undefined) {
84
+ controller.id = gamepadId;
85
+ break;
86
+ }
87
+ }
88
+ }
89
+ onGamepadConnected(event) {
90
+ const gamepad = event.gamepad;
91
+ const newController = {
92
+ currentState: (0, GamepadTypes_1.deepCopyGamepad)(gamepad),
93
+ prevState: (0, GamepadTypes_1.deepCopyGamepad)(gamepad),
94
+ id: undefined
95
+ };
96
+ this.controllers[gamepad.index] = newController;
97
+ window.requestAnimationFrame(() => this.updateStatus());
98
+ this.streamMessageController.toStreamerHandlers.get('GamepadConnected')();
99
+ }
100
+ onGamepadDisconnected(event) {
101
+ const gamepad = event.gamepad;
102
+ const deletedController = this.controllers[gamepad.index];
103
+ delete this.controllers[gamepad.index];
104
+ this.controllers = this.controllers.filter((controller) => controller !== undefined);
105
+ this.streamMessageController.toStreamerHandlers.get('GamepadDisconnected')([deletedController.id]);
106
+ }
107
+ scanGamepads() {
108
+ const gamepads = navigator.getGamepads
109
+ ? navigator.getGamepads()
110
+ : navigator.webkitGetGamepads
111
+ ? navigator.webkitGetGamepads()
112
+ : [];
113
+ for (let i = 0; i < gamepads.length; i++) {
114
+ if (gamepads[i] && gamepads[i].index in this.controllers) {
115
+ this.controllers[gamepads[i].index].currentState = gamepads[i];
116
+ }
117
+ }
118
+ }
119
+ updateStatus() {
120
+ this.scanGamepads();
121
+ const toStreamerHandlers = this.streamMessageController.toStreamerHandlers;
122
+ // Iterate over multiple controllers in the case the multiple gamepads are connected
123
+ for (const controller of this.controllers) {
124
+ // If we haven't received an id (possible if using an older version of UE), return to original functionality
125
+ const controllerIndex = controller.id === undefined ? this.controllers.indexOf(controller) : controller.id;
126
+ const currentState = controller.currentState;
127
+ for (let i = 0; i < controller.currentState.buttons.length; i++) {
128
+ const currentButton = controller.currentState.buttons[i];
129
+ const previousButton = controller.prevState.buttons[i];
130
+ if (currentButton.pressed) {
131
+ // press
132
+ if (i == GamepadLayout.LeftTrigger) {
133
+ // UEs left analog has a button index of 5
134
+ toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 5, currentButton.value]);
135
+ }
136
+ else if (i == GamepadLayout.RightTrigger) {
137
+ // UEs right analog has a button index of 6
138
+ toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 6, currentButton.value]);
139
+ }
140
+ else {
141
+ toStreamerHandlers.get('GamepadButtonPressed')([
142
+ controllerIndex,
143
+ i,
144
+ previousButton.pressed ? 1 : 0
145
+ ]);
146
+ }
147
+ }
148
+ else if (!currentButton.pressed && previousButton.pressed) {
149
+ // release
150
+ if (i == GamepadLayout.LeftTrigger) {
151
+ // UEs left analog has a button index of 5
152
+ toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 5, 0]);
153
+ }
154
+ else if (i == GamepadLayout.RightTrigger) {
155
+ // UEs right analog has a button index of 6
156
+ toStreamerHandlers.get('GamepadAnalog')([controllerIndex, 6, 0]);
157
+ }
158
+ else {
159
+ toStreamerHandlers.get('GamepadButtonReleased')([controllerIndex, i, 0]);
160
+ }
161
+ }
162
+ }
163
+ // Iterate over gamepad axes (we will increment in lots of 2 as there is 2 axes per stick)
164
+ for (let i = 0; i < currentState.axes.length; i += 2) {
165
+ // Horizontal axes are even numbered
166
+ const x = parseFloat(currentState.axes[i].toFixed(4));
167
+ // Vertical axes are odd numbered
168
+ // https://w3c.github.io/gamepad/#remapping Gamepad browser side standard mapping has positive down, negative up. This is downright disgusting. So we fix it.
169
+ const y = -parseFloat(currentState.axes[i + 1].toFixed(4));
170
+ // UE's analog axes follow the same order as the browsers, but start at index 1 so we will offset as such
171
+ toStreamerHandlers.get('GamepadAnalog')([controllerIndex, i + 1, x]); // Horizontal axes, only offset by 1
172
+ toStreamerHandlers.get('GamepadAnalog')([controllerIndex, i + 2, y]); // Vertical axes, offset by two (1 to match UEs axes convention and then another 1 for the vertical axes)
173
+ }
174
+ this.controllers[controllerIndex].prevState = (0, GamepadTypes_1.deepCopyGamepad)(currentState);
175
+ }
176
+ if (this.controllers.length > 0) {
177
+ this.requestAnimationFrame(() => this.updateStatus());
178
+ }
179
+ }
180
+ onBeforeUnload(_) {
181
+ // When a user navigates away from the page, we need to inform UE of all the disconnecting
182
+ // controllers
183
+ for (const controller of this.controllers) {
184
+ this.streamMessageController.toStreamerHandlers.get('GamepadDisconnected')([controller.id]);
185
+ }
186
+ }
187
+ }
188
+ exports.GamepadController = GamepadController;
189
+ //# sourceMappingURL=GamepadController.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,22 @@
1
+ "use strict";
2
+ // Copyright Epic Games, Inc. All Rights Reserved.
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.deepCopyGamepad = void 0;
5
+ /**
6
+ * Deep copies the values from a gamepad by first converting it to a JSON object and then back to a gamepad
7
+ *
8
+ * @param gamepad the original gamepad
9
+ * @returns a new gamepad object, populated with the original gamepads values
10
+ */
11
+ function deepCopyGamepad(gamepad) {
12
+ return JSON.parse(JSON.stringify({
13
+ buttons: gamepad.buttons.map((b) => JSON.parse(JSON.stringify({
14
+ pressed: b.pressed,
15
+ touched: b.touched,
16
+ value: b.value
17
+ }))),
18
+ axes: gamepad.axes
19
+ }));
20
+ }
21
+ exports.deepCopyGamepad = deepCopyGamepad;
22
+ //# sourceMappingURL=GamepadTypes.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"GamepadTypes.js","sourceRoot":"","sources":["../../../src/Inputs/GamepadTypes.ts"],"names":[],"mappings":";AAAA,kDAAkD;;;AAWlD;;;;;GAKG;AACH,SAAgB,eAAe,CAAC,OAAgB;IAC5C,OAAO,IAAI,CAAC,KAAK,CACb,IAAI,CAAC,SAAS,CAAC;QACX,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAC/B,IAAI,CAAC,KAAK,CACN,IAAI,CAAC,SAAS,CAAC;YACX,OAAO,EAAE,CAAC,CAAC,OAAO;YAClB,OAAO,EAAE,CAAC,CAAC,OAAO;YAClB,KAAK,EAAE,CAAC,CAAC,KAAK;SACjB,CAAC,CACL,CACJ;QACD,IAAI,EAAE,OAAO,CAAC,IAAI;KACrB,CAAC,CACL,CAAC;AACN,CAAC;AAfD,0CAeC"}
@@ -0,0 +1,3 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ //# sourceMappingURL=IInputController.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IInputController.js","sourceRoot":"","sources":["../../../src/Inputs/IInputController.ts"],"names":[],"mappings":""}