@enigma-lake/tower-play-controller-sdk 1.0.2 → 2.0.0

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package/README.md CHANGED
@@ -73,18 +73,16 @@ Handles the styling-related properties for the component.
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  ### 2. `CurrencyProps`
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  Handles currency-related logic and settings.
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-
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  - **`currencyOptions`**: An object containing the following properties:
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- - **`currentCurrency`**: The currently selected currency (e.g., `Currency.SWEEPS`).
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- - **`currencies`**: Array of available currencies that the user can choose from.
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- - **`winText`**: The win amount during the playing.
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+ - **`current`**: The currently selected currency
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+ - **`available`**: Array of available currencies that the user can choose from.
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  ### 3. `ActionsProps`
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-
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  Defines functions for the user actions.
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  - **`onPlay`**: A callback function to trigger when the user starts a play.
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- - **`onAutoPlay`**: A callback function to trigger when the user starts autoplay. It accepts `selection` (an array of selected indices) and `callback` (a function to be executed once autoplay finishes).
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+ - **`onAutoPlay`**: A callback function to trigger when the user starts autoplay. It accepts `selection` (an array of selected indices), `next` (a function to proceed to the next autoplay round), and `stop` (a function to stop autoplay).
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+ - **`onAutoPlayStop`** (optional): A callback function to trigger when the user stops autoplay by pressing the "Stop Autoplay" button.
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  - **`onCashout`**: A callback function to trigger when the user decides to cash out their winnings.
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  ### 4. `PlaySettingsProps`
@@ -108,6 +106,14 @@ Handles game-specific settings and states.
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  - **`onRiskChange`**: Callback function to handle risk selection.
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  - **`risks`**: Array of available risk types.
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  - **`disabledMenu`**: Disable menu flag
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+ - **`totalBalance`**: The available balance for the current currency
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+
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+ ### 3. `Widgets`
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+ Defines functions for the user actions.
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+
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+ - **`leftWidgets`**: A list of widgets that will be displayed on the left side
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+ - **`centerWidgets`**: A list of widgets that will be displayed on the center
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+ - **`rightWidgets`**: A list of widgets that will be displayed on the right side
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  ---
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  ## Example Usage
@@ -130,6 +136,9 @@ const GameExample = () => {
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  next(); // Proceed to the next autoplay round
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  stop(); // Stop autoplay (e.g., in case of an error or when the user chooses to stop)
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  },
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+ onAutoPlayStop: () => {
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+ console.log("Auto Play stopped by user");
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+ },
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  onCashout: () => console.log("Cashout clicked"),
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  playOptions: {
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  displayController: true,
@@ -23,6 +23,11 @@ export interface AutoManualPlayStateContextType {
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  };
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  reset: () => void;
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  toggleMode: () => void;
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+ playValues: {
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+ displayPlayAmountView: boolean;
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+ setDisplayPlayAmountView: (v: boolean) => void;
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+ togglePlayAmountView: () => void;
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+ };
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  }
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  export declare const AutoManualPlayStateContext: import("react").Context<AutoManualPlayStateContextType | undefined>;
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  export declare const useAutoManualPlayState: () => AutoManualPlayStateContextType;
@@ -0,0 +1,13 @@
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+ import React from "react";
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+ import { AUTO_PLAY_STATE, Widget } from "../../types";
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+ type WidgetsByZone = {
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+ left: Widget[];
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+ center: Widget[];
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+ right: Widget[];
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+ };
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+ interface WidgetContainerProps {
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+ state: AUTO_PLAY_STATE;
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+ widgets: WidgetsByZone;
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+ }
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+ export declare const WidgetContainer: React.FC<WidgetContainerProps>;
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+ export {};
@@ -1,15 +1,11 @@
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  import { ComponentProps, PropsWithChildren } from "react";
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- import { Currency } from "@enigma-lake/zoot-platform-sdk";
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  export type Props = PropsWithChildren<ComponentProps<"input">> & {
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  switcherConfig: {
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  onSwitch: () => void;
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  isPlaying: boolean;
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  enabled: boolean;
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- currency: Currency;
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  disabled: boolean;
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  };
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- currency: Currency;
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- label?: string;
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  };
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- declare const InputWithSwitch: ({ children, switcherConfig, disabled, currency, label, className, ...restProps }: Props) => import("react/jsx-runtime").JSX.Element;
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+ declare const InputWithSwitch: ({ children, switcherConfig, disabled, className, ...restProps }: Props) => import("react/jsx-runtime").JSX.Element;
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  export default InputWithSwitch;
@@ -1,15 +1,5 @@
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- import { Currency } from "@enigma-lake/zoot-platform-sdk";
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  interface PlayAmountControlProps {
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- playAmount: number;
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- minPlayAmount: number;
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- maxPlayAmount: number;
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  isDisabled: () => boolean;
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- adjustPlayAmount: (multiplier: number) => void;
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- onChangeAmount: (event: React.ChangeEvent<HTMLInputElement>) => void;
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- onBlurAmount: (event: React.FocusEvent<HTMLInputElement>) => void;
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- currentCurrency: Currency;
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- currencies: Currency[];
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- disableInput: boolean;
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  }
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- declare const PlayAmountControl: ({ playAmount, minPlayAmount, maxPlayAmount, isDisabled, adjustPlayAmount, onChangeAmount, onBlurAmount, currentCurrency, currencies, disableInput, }: PlayAmountControlProps) => import("react/jsx-runtime").JSX.Element;
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+ declare const PlayAmountControl: ({ isDisabled }: PlayAmountControlProps) => import("react/jsx-runtime").JSX.Element;
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  export default PlayAmountControl;
@@ -0,0 +1,8 @@
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+ import { ComponentProps, PropsWithChildren } from "react";
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+ export type Props = PropsWithChildren<ComponentProps<"div">> & {
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+ disabled: boolean;
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+ onClick: () => void;
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+ value: string;
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+ };
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+ declare const PlayValueInput: ({ disabled, children, className, value, onClick, }: Props) => import("react/jsx-runtime").JSX.Element;
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+ export default PlayValueInput;
@@ -0,0 +1 @@
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+ export { default } from "./PlayValueInput";
@@ -0,0 +1,2 @@
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+ declare const PlayValueList: () => import("react/jsx-runtime").JSX.Element | null;
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+ export default PlayValueList;
@@ -0,0 +1 @@
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+ export { default } from "./PlayValueList";
@@ -1,11 +1,5 @@
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- import { Currency } from "@enigma-lake/zoot-platform-sdk";
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  interface ISelectMenuProps {
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- currencies: Currency[];
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- selectedCurrency: Currency;
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- setSelectedCurrency: (currency: {
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- currency: Currency;
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- }) => void;
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  disabled?: boolean;
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  }
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- declare const SelectMenu: ({ currencies, selectedCurrency, setSelectedCurrency, disabled, }: ISelectMenuProps) => import("react/jsx-runtime").JSX.Element;
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+ declare const SelectMenu: ({ disabled }: ISelectMenuProps) => import("react/jsx-runtime").JSX.Element;
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  export default SelectMenu;
@@ -0,0 +1,3 @@
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+ import { CurrencyMeta, CurrencyIcon } from "@enigma-lake/zoot-platform-sdk";
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+ export declare const capitalize: (str: string) => string;
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+ export declare const getIcon: (option: CurrencyMeta) => CurrencyIcon | undefined;
@@ -1,10 +1,8 @@
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- import { Currency } from "@enigma-lake/zoot-platform-sdk";
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  interface SwitchProps {
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  enabled: boolean;
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  onSwitch: () => void;
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  isPlaying: boolean;
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- currency: Currency;
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  disabled: boolean;
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  }
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- export declare const Switch: ({ enabled, onSwitch, disabled, currency, isPlaying, }: SwitchProps) => import("react/jsx-runtime").JSX.Element;
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+ export declare const Switch: ({ enabled, onSwitch, disabled, isPlaying, }: SwitchProps) => import("react/jsx-runtime").JSX.Element;
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  export {};
@@ -1,6 +1,7 @@
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  import Button from "./Button";
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  import GroupRow from "./GroupRow";
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  import Input from "./Input";
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- import InputWithIcon from "./InputWithIcon";
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+ import PlayValueInput from "./PlayValueInput";
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+ import PlayValueList from "./PlayValueList";
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  import SelectMenu from "./SelectMenu";
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- export { Button, InputWithIcon, GroupRow, Input, SelectMenu };
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+ export { Button, GroupRow, Input, SelectMenu, PlayValueInput, PlayValueList };
@@ -1,18 +1,16 @@
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  import { AUTO_PLAY_STATE } from "../../types";
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- import { ChangeEvent, FocusEvent } from "react";
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  export declare const usePlayController: () => {
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- currentCurrency: import("@enigma-lake/zoot-platform-sdk").Currency;
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- currencies: import("@enigma-lake/zoot-platform-sdk").Currency[];
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  playAmount: number;
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  minPlayAmount: number;
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  maxPlayAmount: number;
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  setPlayAmount: (value: number) => void;
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- adjustPlayAmount: (multiplier: number) => void;
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- onChangeAmount: (event: ChangeEvent<HTMLInputElement>) => void;
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- onBlurAmount: (event: FocusEvent<HTMLInputElement>) => void;
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+ adjustPlayAmount: ({ direction }: {
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+ direction: -1 | 1;
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+ }) => void;
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+ onChangeAmount: (playValue: number) => void;
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  playOptions: import("../../types/playController").PlaySettingsProps;
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  isValidPlayAmount: boolean;
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- winText: string;
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+ totalBalance: number;
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  manualPlay: {
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  isDisabled: () => boolean;
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  onPlay: () => void;
@@ -24,4 +22,9 @@ export declare const usePlayController: () => {
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  onPlay: () => void;
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  onStopPlay: () => void;
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  };
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+ playValues: {
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+ displayPlayAmountView: boolean;
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+ setDisplayPlayAmountView: (v: boolean) => void;
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+ togglePlayAmountView: () => void;
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+ };
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  };
@@ -1,4 +1,4 @@
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- import { Button, Input, InputWithIcon, GroupRow, SelectMenu } from "./base";
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  import AutoManualPlayProvider from "./AutoManualPlayStateProvider";
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  import { GAME_MODE, AUTO_PLAY_STATE } from "../types/gameMode";
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- export { Button, InputWithIcon, GroupRow, Input, SelectMenu, AutoManualPlayProvider, GAME_MODE, AUTO_PLAY_STATE, };
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+ import { format } from "./utils";
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+ export { AutoManualPlayProvider, GAME_MODE, AUTO_PLAY_STATE, format };
@@ -3,3 +3,4 @@ export declare const hexToRgb: (hex: string) => string | null;
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  export declare const selectButton: (gameMode: GAME_MODE) => HTMLButtonElement;
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  export declare const addPressedClass: (gameMode: GAME_MODE, activeClassName: string) => void;
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  export declare const removePressedClass: (gameMode: GAME_MODE, activeClassName: string) => void;
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+ export declare const format: (balance: number, decimals: number) => string;
package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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- import { ReactElement } from 'react';
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- import { Currency, PlayLimits } from '@enigma-lake/zoot-platform-sdk';
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+ import { ReactNode, ReactElement } from 'react';
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+ import { CurrencyProps, PlayLimitsV2 } from '@enigma-lake/zoot-platform-sdk';
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  declare enum GAME_MODE {
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  MANUAL = "manual",
@@ -11,6 +11,19 @@ declare enum AUTO_PLAY_STATE {
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  PLAYING = "playing"
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  }
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+ declare enum WIDGET {
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+ CENTER = "center",
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+ SIDE = "side"
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+ }
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+ type Widget = {
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+ type: WIDGET;
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+ renderElement: ({ state }: {
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+ state: AUTO_PLAY_STATE;
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+ }) => ReactNode;
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+ };
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+
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+ declare const format: (balance: number, decimals: number) => string;
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+
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  declare enum RiskTypes {
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  LOW = "LOW",
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  MEDIUM = "MEDIUM",
@@ -19,7 +32,7 @@ declare enum RiskTypes {
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  type StylingProps = {
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  panel: {
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- bottom: string;
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+ bottom?: string;
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  bgColorHex: string;
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  bgColorOpacity?: number;
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  };
@@ -32,14 +45,10 @@ type StylingProps = {
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  };
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  };
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  };
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- type CurrencyProps = {
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- currentCurrency: Currency;
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- currencies: Currency[];
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- winText: string;
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- };
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  type ActionsProps = {
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  onPlay: () => void;
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  onAutoPlay: (selection: number[], next: () => void, stop: () => void) => void;
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+ onAutoPlayStop?: () => void;
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  onCashout: () => void;
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  };
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  type PlaySettingsProps = {
@@ -57,15 +66,19 @@ type PlaySettingsProps = {
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  message: string;
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  }) => void;
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  playHook: () => {
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- playLimits?: PlayLimits;
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+ playLimits?: PlayLimitsV2;
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  playAmount: number;
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  setPlayAmount: (value: number) => void;
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  };
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+ totalBalance: number;
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  autoPlayDelay?: number;
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  };
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  type PlayControllerProps = StylingProps & ActionsProps & {
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  currencyOptions: CurrencyProps;
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  playOptions: PlaySettingsProps;
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+ leftWidgets: Widget[];
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+ rightWidgets: Widget[];
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+ centerWidgets: Widget[];
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  };
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  interface AutoManualPlayStateContextType {
@@ -91,6 +104,11 @@ interface AutoManualPlayStateContextType {
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  };
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  reset: () => void;
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  toggleMode: () => void;
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+ playValues: {
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+ displayPlayAmountView: boolean;
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+ setDisplayPlayAmountView: (v: boolean) => void;
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+ togglePlayAmountView: () => void;
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+ };
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  }
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  interface AutoManualPlayStateProviderProps {
@@ -99,4 +117,4 @@ interface AutoManualPlayStateProviderProps {
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  }
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  declare const AutoManualPlayProvider: React.FC<AutoManualPlayStateProviderProps>;
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- export { AUTO_PLAY_STATE, AutoManualPlayProvider, GAME_MODE };
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+ export { AUTO_PLAY_STATE, AutoManualPlayProvider, GAME_MODE, WIDGET, type Widget, format };