@enigma-lake/mines-play-controller-sdk 2.0.3 → 2.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/AutoManualPlayStateProvider/AutoManualPlayProvider.d.ts +9 -0
- package/dist/components/AutoManualPlayStateProvider/AutoManualPlayStateContext.d.ts +33 -0
- package/dist/components/AutoManualPlayStateProvider/index.d.ts +1 -0
- package/dist/components/Widgets/Widgets.d.ts +14 -0
- package/dist/components/base/AutoPlayController/AutoPlayController.d.ts +2 -0
- package/dist/components/base/AutoPlayController/enum.d.ts +4 -0
- package/dist/components/base/AutoPlayController/index.d.ts +1 -0
- package/dist/components/base/Button/Button.d.ts +21 -0
- package/dist/components/base/Button/index.d.ts +1 -0
- package/dist/components/base/ChevronIcon/ChevronIcon.d.ts +5 -0
- package/dist/components/base/ChevronIcon/index.d.ts +1 -0
- package/dist/components/base/GroupRow/GroupRow.d.ts +6 -0
- package/dist/components/base/GroupRow/index.d.ts +1 -0
- package/dist/components/base/Input/Input.d.ts +3 -0
- package/dist/components/base/Input/cleanInputNumber.d.ts +2 -0
- package/dist/components/base/Input/index.d.ts +1 -0
- package/dist/components/base/InputWithIcon/InputWithIcon.d.ts +15 -0
- package/dist/components/base/InputWithIcon/index.d.ts +1 -0
- package/dist/components/base/InputWithSwitch/InputWithSwitch.d.ts +11 -0
- package/dist/components/base/InputWithSwitch/index.d.ts +1 -0
- package/dist/components/base/ManualPlayController/ManualPlayController.d.ts +2 -0
- package/dist/components/base/ManualPlayController/index.d.ts +1 -0
- package/dist/components/base/PlayController/PlayController.d.ts +5 -0
- package/dist/components/base/PlayValueInput/PlayValueInput.d.ts +8 -0
- package/dist/components/base/PlayValueInput/index.d.ts +1 -0
- package/dist/components/base/PlayValueList/PlayValueList.d.ts +2 -0
- package/dist/components/base/PlayValueList/index.d.ts +1 -0
- package/dist/components/base/SelectMenu/GoldIcon.d.ts +1 -0
- package/dist/components/base/SelectMenu/SelectMenu.d.ts +5 -0
- package/dist/components/base/SelectMenu/SweepsIcon.d.ts +1 -0
- package/dist/components/base/SelectMenu/config.d.ts +3 -0
- package/dist/components/base/SelectMenu/index.d.ts +1 -0
- package/dist/components/base/Switch/Switch.d.ts +8 -0
- package/dist/components/base/index.d.ts +6 -0
- package/dist/components/hooks/useIsRunningExternal.d.ts +4 -0
- package/dist/components/hooks/usePlayController.d.ts +29 -0
- package/dist/components/index.d.ts +4 -0
- package/dist/components/utils.d.ts +6 -0
- package/dist/index.d.ts +101 -0
- package/dist/index.mjs +857 -0
- package/dist/index.mjs.map +1 -0
- package/dist/style.css +1 -0
- package/dist/types/gameMode.d.ts +9 -0
- package/dist/types/index.d.ts +4 -0
- package/dist/types/playController.d.ts +39 -0
- package/dist/types/widgets.d.ts +13 -0
- package/package.json +1 -1
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import { ReactElement } from "react";
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import { PlayControllerProps } from "../../types/playController";
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import { AutoManualPlayStateContextType } from "./AutoManualPlayStateContext";
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interface AutoManualPlayStateProviderProps {
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children: React.ReactNode | ((state: AutoManualPlayStateContextType) => ReactElement);
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config: PlayControllerProps;
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}
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declare const AutoManualPlayProvider: React.FC<AutoManualPlayStateProviderProps>;
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export default AutoManualPlayProvider;
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import { GAME_MODE, AUTO_PLAY_STATE } from "../../types/gameMode";
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import { PlayControllerProps } from "../../types/playController";
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export interface AutoManualPlayStateContextType {
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mode: GAME_MODE;
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config: PlayControllerProps;
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manual: {
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playManualMode: () => void;
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};
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autoPlay: {
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state: AUTO_PLAY_STATE;
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playedRounds: number;
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numberOfPlays: number;
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selection: number[];
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isActive: boolean;
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setIsActive: React.Dispatch<React.SetStateAction<boolean>>;
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start: (numberOfPlays: number) => void;
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stop: () => void;
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setState: React.Dispatch<React.SetStateAction<AUTO_PLAY_STATE>>;
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setPlayedRounds: React.Dispatch<React.SetStateAction<number>>;
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setNumberOfPlays: React.Dispatch<React.SetStateAction<number>>;
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setSelection: (values: number[]) => void;
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updateState: (newState: AUTO_PLAY_STATE.SELECTING | AUTO_PLAY_STATE.PLAYING) => void;
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};
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reset: () => void;
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toggleMode: () => void;
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playValues: {
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displayPlayAmountView: boolean;
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setDisplayPlayAmountView: (v: boolean) => void;
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togglePlayAmountView: () => void;
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};
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}
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export declare const AutoManualPlayStateContext: import("react").Context<AutoManualPlayStateContextType | undefined>;
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export declare const useAutoManualPlayState: () => AutoManualPlayStateContextType;
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export { default } from "./AutoManualPlayProvider";
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import React from "react";
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import { AUTO_PLAY_STATE, Widget } from "../../types";
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type WidgetsByZone = {
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left: Widget[];
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center: Widget[];
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right: Widget[];
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};
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interface WidgetContainerProps {
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state: AUTO_PLAY_STATE;
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widgets: WidgetsByZone;
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displayPlayAmountView: boolean;
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}
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export declare const WidgetContainer: React.FC<WidgetContainerProps>;
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export {};
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export { default } from "./AutoPlayController";
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import React from "react";
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import { GAME_MODE } from "../../../types";
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declare const themes: {
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primary: string;
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success: string;
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ghost: string;
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};
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type Props = React.ComponentProps<"button"> & {
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theme?: (typeof themes)[keyof typeof themes];
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roleType?: GAME_MODE;
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className?: string;
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};
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declare const Button: {
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({ disabled, roleType, className, theme, ...props }: Props): import("react/jsx-runtime").JSX.Element;
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themes: {
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primary: string;
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success: string;
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ghost: string;
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};
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};
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export default Button;
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export { default } from "./Button";
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export { default } from "./ChevronIcon";
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export { default } from "./GroupRow";
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export { default } from "./Input";
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import { ComponentProps, PropsWithChildren } from "react";
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import { Currency } from "@enigma-lake/zoot-platform-sdk";
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export type Props = PropsWithChildren<ComponentProps<"input">> & {
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switcherConfig?: {
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onSwitch: () => void;
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isPlaying: boolean;
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enabled: boolean;
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currency: Currency;
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disabled: boolean;
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};
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currency: Currency;
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label?: string;
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};
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declare const InputWithIcon: ({ children, switcherConfig, disabled, currency, label, className, ...restProps }: Props) => import("react/jsx-runtime").JSX.Element;
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export default InputWithIcon;
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export { default } from "./InputWithIcon";
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import { ComponentProps, PropsWithChildren } from "react";
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export type Props = PropsWithChildren<ComponentProps<"input">> & {
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switcherConfig: {
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onSwitch: () => void;
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isPlaying: boolean;
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enabled: boolean;
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disabled: boolean;
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};
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};
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declare const InputWithSwitch: ({ children, switcherConfig, disabled, className, ...restProps }: Props) => import("react/jsx-runtime").JSX.Element;
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export default InputWithSwitch;
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export { default } from "./InputWithSwitch";
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export { default } from "./ManualPlayController";
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import { ComponentProps, PropsWithChildren } from "react";
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export type Props = PropsWithChildren<ComponentProps<"div">> & {
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disabled: boolean;
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onClick: () => void;
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value: string;
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};
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declare const PlayValueInput: ({ disabled, children, className, value, onClick, }: Props) => import("react/jsx-runtime").JSX.Element;
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export default PlayValueInput;
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export { default } from "./PlayValueInput";
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export { default } from "./PlayValueList";
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export declare const GoldIcon: () => import("react/jsx-runtime").JSX.Element;
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export declare const SweepsIcon: () => import("react/jsx-runtime").JSX.Element;
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export { default } from "./SelectMenu";
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import { AUTO_PLAY_STATE } from "../../types";
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export declare const usePlayController: () => {
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playAmount: number;
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minPlayAmount: number;
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maxPlayAmount: number;
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setPlayAmount: (value: number) => void;
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adjustPlayAmount: ({ direction }: {
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direction: -1 | 1;
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}) => void;
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onChangeAmount: (playValue: number) => void;
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isValidPlayAmount: boolean;
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totalBalance: number;
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manualPlay: {
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isDisabled: () => boolean;
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onPlay: () => void;
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canCashout: boolean;
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};
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autoPlay: {
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isDisabled: () => boolean;
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state: AUTO_PLAY_STATE;
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onPlay: () => void;
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onStopPlay: () => void;
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};
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playValues: {
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displayPlayAmountView: boolean;
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setDisplayPlayAmountView: (v: boolean) => void;
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togglePlayAmountView: () => void;
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};
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};
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import { Button, Input, InputWithIcon, GroupRow, SelectMenu } from "./base";
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import AutoManualPlayProvider from "./AutoManualPlayStateProvider";
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import { GAME_MODE, AUTO_PLAY_STATE } from "../types/gameMode";
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export { Button, InputWithIcon, GroupRow, Input, SelectMenu, AutoManualPlayProvider, GAME_MODE, AUTO_PLAY_STATE, };
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import { GAME_MODE } from "../types";
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export declare const hexToRgb: (hex: string) => string | null;
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export declare const selectButton: (gameMode: GAME_MODE) => HTMLButtonElement;
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export declare const addPressedClass: (gameMode: GAME_MODE, activeClassName: string) => void;
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export declare const removePressedClass: (gameMode: GAME_MODE, activeClassName: string) => void;
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export declare const format: (balance: number, decimals: number) => string;
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package/dist/index.d.ts
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import { ReactNode, ReactElement } from 'react';
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import { CurrencyProps, PlayLimitsV2 } from '@enigma-lake/zoot-platform-sdk';
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declare enum GAME_MODE {
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MANUAL = "manual",
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AUTOPLAY = "autoplay"
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}
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declare enum AUTO_PLAY_STATE {
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IDLE = "idle",
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SELECTING = "selecting",
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PLAYING = "playing"
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}
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declare enum WIDGET {
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CENTER = "center",
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SIDE = "side"
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}
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type Widget = {
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type: WIDGET;
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renderElement: ({ state, displayPlayAmountView, }: {
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state: AUTO_PLAY_STATE;
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displayPlayAmountView: boolean;
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}) => ReactNode;
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};
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declare const format: (balance: number, decimals: number) => string;
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type StylingProps = {
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panel: {
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bottom: string;
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bgColorHex: string;
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};
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};
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type ActionsProps = {
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onPlay: () => void;
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onAutoPlay: (selection: number[], next: () => void, stop: () => void, state: AUTO_PLAY_STATE) => void;
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onAutoPlayStop?: () => void;
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onCashout: () => void;
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};
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type PlaySettingsProps = {
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isPlaying: boolean;
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canCashout: boolean;
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disabledController: boolean;
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displayController: boolean;
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showAutoPlayToast: (props: {
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type: "success" | "error" | "warning" | "info";
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message: string;
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}) => void;
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playHook: () => {
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playLimits?: PlayLimitsV2;
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playAmount: number;
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setPlayAmount: (value: number) => void;
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};
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autoPlayDelay?: number;
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totalBalance: number;
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};
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type PlayControllerProps = StylingProps & ActionsProps & {
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currencyOptions: CurrencyProps;
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playOptions: PlaySettingsProps;
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leftWidgets: Widget[];
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rightWidgets: Widget[];
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centerWidgets: Widget[];
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};
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interface AutoManualPlayStateContextType {
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mode: GAME_MODE;
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config: PlayControllerProps;
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manual: {
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playManualMode: () => void;
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};
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autoPlay: {
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state: AUTO_PLAY_STATE;
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playedRounds: number;
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numberOfPlays: number;
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selection: number[];
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isActive: boolean;
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setIsActive: React.Dispatch<React.SetStateAction<boolean>>;
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start: (numberOfPlays: number) => void;
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stop: () => void;
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setState: React.Dispatch<React.SetStateAction<AUTO_PLAY_STATE>>;
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setPlayedRounds: React.Dispatch<React.SetStateAction<number>>;
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setNumberOfPlays: React.Dispatch<React.SetStateAction<number>>;
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setSelection: (values: number[]) => void;
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updateState: (newState: AUTO_PLAY_STATE.SELECTING | AUTO_PLAY_STATE.PLAYING) => void;
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};
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reset: () => void;
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toggleMode: () => void;
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playValues: {
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+
displayPlayAmountView: boolean;
|
|
90
|
+
setDisplayPlayAmountView: (v: boolean) => void;
|
|
91
|
+
togglePlayAmountView: () => void;
|
|
92
|
+
};
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
interface AutoManualPlayStateProviderProps {
|
|
96
|
+
children: React.ReactNode | ((state: AutoManualPlayStateContextType) => ReactElement);
|
|
97
|
+
config: PlayControllerProps;
|
|
98
|
+
}
|
|
99
|
+
declare const AutoManualPlayProvider: React.FC<AutoManualPlayStateProviderProps>;
|
|
100
|
+
|
|
101
|
+
export { AUTO_PLAY_STATE, AutoManualPlayProvider, GAME_MODE, WIDGET, type Widget, format };
|