@enigma-lake/mines-play-controller-sdk 1.0.4 → 2.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +9 -4
- package/dist/components/AutoManualPlayStateProvider/AutoManualPlayStateContext.d.ts +5 -0
- package/dist/components/Widgets/Widgets.d.ts +14 -0
- package/dist/components/base/AutoPlayController/enum.d.ts +4 -0
- package/dist/components/base/Button/Button.d.ts +4 -2
- package/dist/components/base/ChevronIcon/ChevronIcon.d.ts +5 -0
- package/dist/components/base/ChevronIcon/index.d.ts +1 -0
- package/dist/components/base/Input/Input.d.ts +1 -1
- package/dist/components/base/InputWithSwitch/InputWithSwitch.d.ts +11 -0
- package/dist/components/base/InputWithSwitch/index.d.ts +1 -0
- package/dist/components/base/PlayController/PlayController.d.ts +1 -10
- package/dist/components/base/PlayValueInput/PlayValueInput.d.ts +8 -0
- package/dist/components/base/PlayValueInput/index.d.ts +1 -0
- package/dist/components/base/PlayValueList/PlayValueList.d.ts +2 -0
- package/dist/components/base/PlayValueList/index.d.ts +1 -0
- package/dist/components/base/SelectMenu/SelectMenu.d.ts +1 -7
- package/dist/components/base/SelectMenu/config.d.ts +3 -0
- package/dist/components/base/Switch/Switch.d.ts +1 -3
- package/dist/components/hooks/usePlayController.d.ts +10 -7
- package/dist/components/utils.d.ts +5 -0
- package/dist/index.d.ts +28 -10
- package/dist/index.mjs +565 -112
- package/dist/index.mjs.map +1 -1
- package/dist/style.css +1 -1
- package/dist/types/index.d.ts +3 -1
- package/dist/types/playController.d.ts +9 -10
- package/dist/types/widgets.d.ts +13 -0
- package/package.json +2 -2
package/README.md
CHANGED
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@@ -63,11 +63,9 @@ Handles the styling-related properties for the component.
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### 2. `CurrencyProps`
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Handles currency-related logic and settings.
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-
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- **`currencyOptions`**: An object containing the following properties:
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- **`
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- **`
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- **`winText`**: The win amount during the playing.
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- **`current`**: The currently selected currency
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- **`available`**: Array of available currencies that the user can choose from.
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### 3. `ActionsProps`
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@@ -95,7 +93,14 @@ Handles game-specific settings and states.
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- **`playAmount`**: The current play amount.
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- **`setPlayAmount`**: A function to set the play amount.
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- **`autoPlayDelay`** (optional): The delay (in milliseconds) before auto play starts.
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- **`totalBalance`**: The available balance for the current currency
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### 5. `Widgets`
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Defines functions for the user actions.
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- **`leftWidgets`**: A list of widgets that will be displayed on the left side
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- **`centerWidgets`**: A list of widgets that will be displayed on the center
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- **`rightWidgets`**: A list of widgets that will be displayed on the right side
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---
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## Example Usage
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@@ -23,6 +23,11 @@ export interface AutoManualPlayStateContextType {
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};
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reset: () => void;
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toggleMode: () => void;
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playValues: {
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displayPlayAmountView: boolean;
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setDisplayPlayAmountView: (v: boolean) => void;
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togglePlayAmountView: () => void;
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};
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}
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export declare const AutoManualPlayStateContext: import("react").Context<AutoManualPlayStateContextType | undefined>;
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export declare const useAutoManualPlayState: () => AutoManualPlayStateContextType;
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@@ -0,0 +1,14 @@
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import React from "react";
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import { AUTO_PLAY_STATE, Widget } from "../../types";
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type WidgetsByZone = {
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left: Widget[];
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center: Widget[];
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right: Widget[];
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};
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interface WidgetContainerProps {
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state: AUTO_PLAY_STATE;
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widgets: WidgetsByZone;
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displayPlayAmountView: boolean;
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}
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export declare const WidgetContainer: React.FC<WidgetContainerProps>;
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export {};
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import React from "react";
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import { GAME_MODE } from "../../../types";
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declare const themes: {
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primary: string;
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success: string;
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};
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type Props = React.ComponentProps<"button"> & {
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theme?: (typeof themes)[keyof typeof themes];
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-
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roleType?: GAME_MODE;
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className?: string;
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};
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declare const Button: {
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({ disabled, className, theme,
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({ disabled, roleType, className, theme, ...props }: Props): import("react/jsx-runtime").JSX.Element;
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themes: {
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primary: string;
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success: string;
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@@ -0,0 +1 @@
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export { default } from "./ChevronIcon";
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@@ -1,3 +1,3 @@
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import React from "react";
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declare const Input: ({ onChange, disabled, className, ...restProps }: React.ComponentProps<"input">) => import("react/jsx-runtime").JSX.Element;
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declare const Input: ({ onChange, disabled, className, max, ...restProps }: React.ComponentProps<"input">) => import("react/jsx-runtime").JSX.Element;
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export default Input;
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import { ComponentProps, PropsWithChildren } from "react";
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export type Props = PropsWithChildren<ComponentProps<"input">> & {
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switcherConfig: {
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onSwitch: () => void;
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isPlaying: boolean;
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enabled: boolean;
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disabled: boolean;
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};
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};
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declare const InputWithSwitch: ({ children, switcherConfig, disabled, className, ...restProps }: Props) => import("react/jsx-runtime").JSX.Element;
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export default InputWithSwitch;
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@@ -0,0 +1 @@
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export { default } from "./InputWithSwitch";
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@@ -1,14 +1,5 @@
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-
import { Currency } from "@enigma-lake/zoot-platform-sdk";
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interface PlayAmountControlProps {
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playAmount: number;
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minPlayAmount: number;
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maxPlayAmount: number;
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isDisabled: () => boolean;
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adjustPlayAmount: (multiplier: number) => void;
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onChangeAmount: (event: React.ChangeEvent<HTMLInputElement>) => void;
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onBlurAmount: (event: React.FocusEvent<HTMLInputElement>) => void;
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currentCurrency: Currency;
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currencies: Currency[];
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}
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declare const PlayAmountControl: ({
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declare const PlayAmountControl: ({ isDisabled }: PlayAmountControlProps) => import("react/jsx-runtime").JSX.Element;
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export default PlayAmountControl;
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import { ComponentProps, PropsWithChildren } from "react";
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export type Props = PropsWithChildren<ComponentProps<"div">> & {
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disabled: boolean;
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onClick: () => void;
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value: string;
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};
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declare const PlayValueInput: ({ disabled, children, className, value, onClick, }: Props) => import("react/jsx-runtime").JSX.Element;
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export default PlayValueInput;
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export { default } from "./PlayValueInput";
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export { default } from "./PlayValueList";
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import { Currency } from "@enigma-lake/zoot-platform-sdk";
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interface ISelectMenuProps {
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currencies: Currency[];
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selectedCurrency: Currency;
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setSelectedCurrency: (currency: {
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currency: Currency;
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}) => void;
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disabled?: boolean;
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}
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declare const SelectMenu: ({
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declare const SelectMenu: ({ disabled }: ISelectMenuProps) => import("react/jsx-runtime").JSX.Element;
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export default SelectMenu;
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import { Currency } from "@enigma-lake/zoot-platform-sdk";
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interface SwitchProps {
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enabled: boolean;
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onSwitch: () => void;
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isPlaying: boolean;
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currency: Currency;
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disabled: boolean;
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}
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export declare const Switch: ({ enabled, onSwitch, disabled,
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export declare const Switch: ({ enabled, onSwitch, disabled, isPlaying, }: SwitchProps) => import("react/jsx-runtime").JSX.Element;
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export {};
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import { AUTO_PLAY_STATE } from "../../types";
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import { ChangeEvent, FocusEvent } from "react";
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export declare const usePlayController: () => {
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currentCurrency: import("@enigma-lake/zoot-platform-sdk").Currency;
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currencies: import("@enigma-lake/zoot-platform-sdk").Currency[];
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playAmount: number;
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minPlayAmount: number;
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maxPlayAmount: number;
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setPlayAmount: (value: number) => void;
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adjustPlayAmount: (
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adjustPlayAmount: ({ direction }: {
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direction: -1 | 1;
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}) => void;
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onChangeAmount: (playValue: number) => void;
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isValidPlayAmount: boolean;
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totalBalance: number;
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manualPlay: {
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isDisabled: () => boolean;
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onPlay: () => void;
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onPlay: () => void;
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onStopPlay: () => void;
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};
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playValues: {
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displayPlayAmountView: boolean;
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setDisplayPlayAmountView: (v: boolean) => void;
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togglePlayAmountView: () => void;
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};
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};
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import { GAME_MODE } from "../types";
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export declare const hexToRgb: (hex: string) => string | null;
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export declare const selectButton: (gameMode: GAME_MODE) => HTMLButtonElement;
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export declare const addPressedClass: (gameMode: GAME_MODE, activeClassName: string) => void;
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export declare const removePressedClass: (gameMode: GAME_MODE, activeClassName: string) => void;
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export declare const format: (balance: number, decimals: number) => string;
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package/dist/index.d.ts
CHANGED
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import { ReactElement } from 'react';
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import {
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import { ReactNode, ReactElement } from 'react';
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import { CurrencyProps, PlayLimitsV2 } from '@enigma-lake/zoot-platform-sdk';
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declare enum GAME_MODE {
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MANUAL = "manual",
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PLAYING = "playing"
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}
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declare enum WIDGET {
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CENTER = "center",
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SIDE = "side"
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}
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type Widget = {
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type: WIDGET;
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renderElement: ({ state, displayPlayAmountView, }: {
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state: AUTO_PLAY_STATE;
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displayPlayAmountView: boolean;
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}) => ReactNode;
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};
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declare const format: (balance: number, decimals: number) => string;
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type StylingProps = {
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panel: {
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bottom: string;
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bgColorHex: string;
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};
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};
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type CurrencyProps = {
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currentCurrency: Currency;
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currencies: Currency[];
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winText: string;
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};
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type ActionsProps = {
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onPlay: () => void;
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onAutoPlay: (selection: number[], next: () => void, stop: () => void) => void;
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onAutoPlay: (selection: number[], next: () => void, stop: () => void, state: AUTO_PLAY_STATE) => void;
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onAutoPlayStop?: () => void;
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onCashout: () => void;
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};
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message: string;
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}) => void;
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playHook: () => {
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playLimits?:
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playLimits?: PlayLimitsV2;
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playAmount: number;
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setPlayAmount: (value: number) => void;
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};
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autoPlayDelay?: number;
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totalBalance: number;
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};
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type PlayControllerProps = StylingProps & ActionsProps & {
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currencyOptions: CurrencyProps;
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playOptions: PlaySettingsProps;
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leftWidgets: Widget[];
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rightWidgets: Widget[];
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centerWidgets: Widget[];
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};
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interface AutoManualPlayStateContextType {
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};
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reset: () => void;
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toggleMode: () => void;
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playValues: {
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displayPlayAmountView: boolean;
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setDisplayPlayAmountView: (v: boolean) => void;
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togglePlayAmountView: () => void;
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};
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}
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interface AutoManualPlayStateProviderProps {
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declare const AutoManualPlayProvider: React.FC<AutoManualPlayStateProviderProps>;
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export { AUTO_PLAY_STATE, AutoManualPlayProvider, GAME_MODE };
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export { AUTO_PLAY_STATE, AutoManualPlayProvider, GAME_MODE, WIDGET, type Widget, format };
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