@energy8platform/shell 0.9.0 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/html.cjs.js +15 -1
- package/dist/html.cjs.js.map +1 -1
- package/dist/html.d.ts +17 -3
- package/dist/html.esm.js +15 -2
- package/dist/html.esm.js.map +1 -1
- package/dist/index.cjs.js +15 -1
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.d.ts +17 -3
- package/dist/index.esm.js +15 -2
- package/dist/index.esm.js.map +1 -1
- package/dist/pixi.cjs.js +15 -1
- package/dist/pixi.cjs.js.map +1 -1
- package/dist/pixi.d.ts +17 -3
- package/dist/pixi.esm.js +15 -2
- package/dist/pixi.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/core/index.ts +1 -0
- package/src/core/locales.ts +14 -0
- package/src/core/version.ts +1 -1
package/dist/html.cjs.js
CHANGED
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@@ -1308,6 +1308,19 @@ const D = {
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L4: 'The game display is not representative of any physical device and is for illustrative purposes only.',
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L5: 'Winnings are settled according to the amount received from the Remote Game Server and not from events within the web browser.',
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};
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/**
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* The disclaimer body every launch shows, in source English — and the SAME strings that key the
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* translations below. One constant for both on purpose: a host that kept its own copy would drift
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* from these keys by one character and the lookup would miss in silence, leaving a player on any
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* language with English legal text. Certification asks for the opposite ("if multiple languages are
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* supported, the disclaimer is translated and displayed in each language").
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*
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* Brand-free by construction. Stake's own template ends with a seventh line — "TM and © {year}
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* Stake Engine." — and that one belongs to a Stake launch alone: it arrives with the Stake bridge's
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* `INIT.config.disclaimerLines`, which outrank this default, and renders verbatim (see the host's
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* `isBrandLine`). Every other platform gets the same mandated wording without someone else's mark.
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*/
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const DISCLAIMER_LINES = [D.L1, D.L2, D.L3, D.L4, D.L5];
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const DISCLAIMER_LOCALES = {
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da: {
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[D.L1]: 'Fejlfunktion annullerer alle gevinster og spil.',
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@@ -1725,7 +1738,7 @@ function keyboardCapable(win = typeof window === 'undefined' ? undefined : windo
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// AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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/** The @energy8platform/shell package version, stamped into the game-info footer. */
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-
const PACKAGE_VERSION = '0.
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+
const PACKAGE_VERSION = '0.10.0';
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/** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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function resolveConfig(config) {
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@@ -4806,6 +4819,7 @@ function removeGameShell() {
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exports.DEFAULT_ACCENT = DEFAULT_ACCENT;
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exports.DEFAULT_MENU = DEFAULT_MENU;
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exports.DISCLAIMER_LINES = DISCLAIMER_LINES;
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exports.GameShell = ShellController;
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exports.HtmlRenderer = HtmlRenderer;
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exports.PACKAGE_VERSION = PACKAGE_VERSION;
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