@energy8platform/shell 0.7.1 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/html.cjs.js CHANGED
@@ -1693,7 +1693,7 @@ class KeyboardController {
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1693
 
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
1696
- const PACKAGE_VERSION = '0.7.1';
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+ const PACKAGE_VERSION = '0.8.0';
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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  function resolveConfig(config) {
package/dist/html.d.ts CHANGED
@@ -160,6 +160,11 @@ interface BonusOption {
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  priceMultiplier: number;
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  /** Per-option accent override. Falls back to the type default (bonus → purple, feature → gold). */
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  accentColor?: string;
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+ /** Options sharing a `groupedBy` key occupy ONE card slot and are flipped through with arrows —
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+ * e.g. four same-priced Ante variants that each swap the character, its art and its volatility.
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+ * Pixi shell only; the DOM shell ignores the key and keeps a card per option. Options with a
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+ * `custom` renderer are never grouped. */
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+ groupedBy?: string;
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  /** Override the card UI. Return the card's inner content; the shell keeps the grid wrapper,
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  * accent vars and live re-pricing, and runs the normal buy flow when you call `ctx.select()`.
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  * Core uses `unknown`; each renderer re-exports a typed alias (ui/html → HTMLElement,
@@ -631,7 +636,7 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
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  tokens: ShellTokens;
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  layout: ShellLayoutMode;
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  soundOn: boolean;
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- readonly engineVersion = "0.7.1";
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+ readonly engineVersion = "0.8.0";
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  readonly actions: ShellActions;
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  private renderer;
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  private i18n;
@@ -776,7 +781,7 @@ interface I18n {
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  declare function createI18n(opts: I18nOptions): I18n;
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- declare const PACKAGE_VERSION = "0.7.1";
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+ declare const PACKAGE_VERSION = "0.8.0";
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  /** A shell: the renderer-agnostic controller plus the surface facade (safeArea/barHeight/setVisible)
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  * an embedding host reads. `createShell`, `createGameShell` and `createPixiShell` all return this. */
package/dist/html.esm.js CHANGED
@@ -1691,7 +1691,7 @@ class KeyboardController {
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1691
 
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- const PACKAGE_VERSION = '0.7.1';
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+ const PACKAGE_VERSION = '0.8.0';
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1695
 
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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  function resolveConfig(config) {
package/dist/index.cjs.js CHANGED
@@ -1667,7 +1667,7 @@ class KeyboardController {
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1667
 
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1668
  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
1670
- const PACKAGE_VERSION = '0.7.1';
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+ const PACKAGE_VERSION = '0.8.0';
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1671
 
1672
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
1673
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  function resolveConfig(config) {
package/dist/index.d.ts CHANGED
@@ -160,6 +160,11 @@ interface BonusOption {
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  priceMultiplier: number;
161
161
  /** Per-option accent override. Falls back to the type default (bonus → purple, feature → gold). */
162
162
  accentColor?: string;
163
+ /** Options sharing a `groupedBy` key occupy ONE card slot and are flipped through with arrows —
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+ * e.g. four same-priced Ante variants that each swap the character, its art and its volatility.
165
+ * Pixi shell only; the DOM shell ignores the key and keeps a card per option. Options with a
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+ * `custom` renderer are never grouped. */
167
+ groupedBy?: string;
163
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  /** Override the card UI. Return the card's inner content; the shell keeps the grid wrapper,
164
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  * accent vars and live re-pricing, and runs the normal buy flow when you call `ctx.select()`.
165
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  * Core uses `unknown`; each renderer re-exports a typed alias (ui/html → HTMLElement,
@@ -631,7 +636,7 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
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  tokens: ShellTokens;
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  layout: ShellLayoutMode;
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  soundOn: boolean;
634
- readonly engineVersion = "0.7.1";
639
+ readonly engineVersion = "0.8.0";
635
640
  readonly actions: ShellActions;
636
641
  private renderer;
637
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  private i18n;
@@ -776,7 +781,7 @@ interface I18n {
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  declare function createI18n(opts: I18nOptions): I18n;
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778
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
779
- declare const PACKAGE_VERSION = "0.7.1";
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+ declare const PACKAGE_VERSION = "0.8.0";
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781
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  /** A shell: the renderer-agnostic controller plus the surface facade (safeArea/barHeight/setVisible)
782
787
  * an embedding host reads. `createShell`, `createGameShell` and `createPixiShell` all return this. */
package/dist/index.esm.js CHANGED
@@ -1665,7 +1665,7 @@ class KeyboardController {
1665
1665
 
1666
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
1667
1667
  /** The @energy8platform/shell package version, stamped into the game-info footer. */
1668
- const PACKAGE_VERSION = '0.7.1';
1668
+ const PACKAGE_VERSION = '0.8.0';
1669
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1670
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
1671
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  function resolveConfig(config) {
package/dist/pixi.cjs.js CHANGED
@@ -1694,7 +1694,7 @@ class KeyboardController {
1694
1694
 
1695
1695
  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
1696
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
1697
- const PACKAGE_VERSION = '0.7.1';
1697
+ const PACKAGE_VERSION = '0.8.0';
1698
1698
 
1699
1699
  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
1700
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  function resolveConfig(config) {
@@ -2326,7 +2326,22 @@ function prefersReducedMotion() {
2326
2326
  }
2327
2327
  const easeOutCubic = (p) => 1 - Math.pow(1 - p, 3);
2328
2328
 
2329
- /** Tween 0→1 on the Pixi ticker. Returns a canceler. Skips to the end when motion is reduced. */
2329
+ /**
2330
+ * Tween 0→1 on the Pixi ticker. Returns a canceler. Skips to the end when motion is reduced.
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+ *
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+ * CONTRACT — when motion is reduced (or `duration <= 0`) this tween does NOT animate: it applies
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+ * the final value and calls `onComplete` SYNCHRONOUSLY, before returning. Callers depend on that
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+ * (`PixiRenderer.destroy` resolves its teardown promise from `onComplete`, and must not wait on a
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+ * ticker that may already be stopped), so it must stay synchronous.
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+ *
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+ * The consequence for callers: `onComplete` is NOT an async boundary. An `onComplete` that starts
2338
+ * another tween is then direct recursion with no unwind — tween → onComplete → tween → … until
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+ * `RangeError: Maximum call stack size exceeded`. That shipped once: the CTA pulse loop
2340
+ * (`widgets.ts` startPulse) restarted itself from `onComplete`, so every player running the OS
2341
+ * "reduce motion" setting crashed the instant the buy-bonus panel painted its hovered CTA. Any
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+ * looping animation must therefore check `prefersReducedMotion()` and not loop — which is also
2343
+ * what reduced motion is asking for.
2344
+ */
2330
2345
  function tween(ticker, opts) {
2331
2346
  const ease = opts.ease ?? easeOutCubic;
2332
2347
  if (prefersReducedMotion() || opts.duration <= 0) {
@@ -3298,6 +3313,15 @@ class BuyBonusBadge extends pixi_js.Container {
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3313
  startPulse() {
3299
3314
  if (this.pulseCancel)
3300
3315
  return;
3316
+ // A pulse is exactly the kind of looping decoration "reduce motion" asks us to drop — and
3317
+ // under it `tween` has nothing to animate anyway: it snaps to the end and calls `onComplete`
3318
+ // SYNCHRONOUSLY (see its contract), which this loop would answer by starting another one, and
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+ // another, with no unwind — `RangeError: Maximum call stack size exceeded`. That was a live
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+ // Stake crash: with the OS "reduce motion" setting on, opening the buy-bonus panel painted its
3321
+ // hovered CTA and killed the game, so the player could never buy. Now the button simply sits
3322
+ // still at scale 1.
3323
+ if (prefersReducedMotion())
3324
+ return;
3301
3325
  // both the label (anchor 0.5) and the icon (pivot centred) scale around their centre
3302
3326
  const loop = () => {
3303
3327
  this.pulseCancel = tween(this.ticker, {
@@ -5355,6 +5379,34 @@ function imageBox(url, w, h) {
5355
5379
  return c;
5356
5380
  }
5357
5381
 
5382
+ /** Collapse buy-bonus options that share a `groupedBy` key into one slot. A slot with more than one
5383
+ * member is rendered by the pixi shell as a single card with arrows (the DOM shell ignores the key
5384
+ * and keeps a card per option).
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+ *
5386
+ * A group takes the position of its FIRST member, so the strip order stays predictable however the
5387
+ * members are scattered through the array. Options with a game-supplied `custom` renderer never
5388
+ * join a group — the shell has no layout for their interior and could not place arrows over it. */
5389
+ function groupBonusSlots(bonuses) {
5390
+ const slots = [];
5391
+ const byKey = new Map();
5392
+ for (const bonus of bonuses) {
5393
+ const key = bonus.groupedBy;
5394
+ if (!key || bonus.custom) {
5395
+ slots.push([bonus]);
5396
+ continue;
5397
+ }
5398
+ const open = byKey.get(key);
5399
+ if (open) {
5400
+ open.push(bonus);
5401
+ continue;
5402
+ }
5403
+ const slot = [bonus];
5404
+ byKey.set(key, slot);
5405
+ slots.push(slot);
5406
+ }
5407
+ return slots;
5408
+ }
5409
+
5358
5410
  /** Below this frame height (px), a wide/landscape popout (e.g. Popout S 400×225) stacks its cards
5359
5411
  * vertically and scrolls — like mobile — so descriptions stay readable instead of shrinking to a
5360
5412
  * ~4px floor. Wide + taller frames (Popout L and up) keep the centred horizontal row. */
@@ -5388,6 +5440,9 @@ class BuyBonusOverlay extends pixi_js.Container {
5388
5440
  cardEntries = [];
5389
5441
  /** Keyboard focus index into the affordable subset of cardEntries. -1 = none. */
5390
5442
  focusIndex = -1;
5443
+ /** Which member each `groupedBy` slot is showing, kept across rebuilds (bet steps, resizes) so a
5444
+ * flipped-to variant doesn't snap back to the first one under the player. */
5445
+ groupIndex = new Map();
5391
5446
  /** true when cards are stacked vertically (mobile, or a short landscape popout). */
5392
5447
  stack = false;
5393
5448
  // Drag-scroll state. The drag is handled on the (unmasked) overlay, not the masked strip — a mask
@@ -5506,7 +5561,9 @@ class BuyBonusOverlay extends pixi_js.Container {
5506
5561
  const top = this.headerH + 6;
5507
5562
  const areaH = this.h - top - this.footerH - 6;
5508
5563
  const gap = 14;
5509
- const n = Math.max(1, this.bonuses.length);
5564
+ // Grouped options share ONE slot (a carousel card), so the width fit counts SLOTS, not options.
5565
+ const slots = groupBonusSlots(this.bonuses);
5566
+ const n = Math.max(1, slots.length);
5510
5567
  // The whole card is laid out in `em`; pick the largest em that fits BOTH dimensions of the
5511
5568
  // available area, so the card is always fully visible (no horizontal clip, CTA never under the
5512
5569
  // footer). emH keeps the card height within the band between header and footer; emW makes the
@@ -5518,16 +5575,44 @@ class BuyBonusOverlay extends pixi_js.Container {
5518
5575
  : (this.w - 48 - (n - 1) * gap) / (18 * n); // row: N cards + gaps fit the frame width
5519
5576
  const em = stack ? Math.min(12, emW) : clamp(4, Math.min(emH, emW), 12);
5520
5577
  const cardW = Math.min(18 * em, this.w - 48);
5521
- const cards = this.bonuses.map((b) => this.buildCard(b, cardW, em, stack, areaH));
5578
+ const cards = [];
5579
+ this.cardEntries = [];
5580
+ for (const slot of slots) {
5581
+ if (slot.length === 1) {
5582
+ const view = this.buildCard(slot[0], cardW, em, stack, areaH);
5583
+ cards.push(view);
5584
+ this.cardEntries.push({ view, bonus: slot[0], affordable: this.isAffordable(slot[0]) });
5585
+ continue;
5586
+ }
5587
+ // Carousel slot: every member is built (the slot sizes to the tallest and flipping costs
5588
+ // nothing), but only the current one is visible.
5589
+ const key = slot[0].groupedBy;
5590
+ // Flipping the card also moves keyboard focus onto the shown member: one cursor, not two
5591
+ // (otherwise the next rebuild would snap the card back to whatever the focus still pointed at).
5592
+ const group = new GroupCard((i) => {
5593
+ this.groupIndex.set(key, i);
5594
+ this.focusShownMember(group, i);
5595
+ });
5596
+ const members = slot.map((b, i) => this.buildCard(b, cardW, em, stack, areaH, {
5597
+ index: i,
5598
+ count: slot.length,
5599
+ prevLabel: `bb-nav-prev:${key}`,
5600
+ nextLabel: `bb-nav-next:${key}`,
5601
+ onStep: (dir) => {
5602
+ if (this.dragged)
5603
+ return; // a scroll gesture, not a tap
5604
+ group.step(dir);
5605
+ },
5606
+ }));
5607
+ group.setCards(members, this.groupIndex.get(key) ?? 0);
5608
+ cards.push(group);
5609
+ for (let i = 0; i < slot.length; i++) {
5610
+ this.cardEntries.push({ view: members[i], bonus: slot[i], affordable: this.isAffordable(slot[i]), group });
5611
+ }
5612
+ }
5522
5613
  const cardH = Math.max(...cards.map((c) => c.height));
5523
5614
  for (const c of cards)
5524
5615
  c.setHeight(cardH);
5525
- // Rebuild card entries for keyboard navigation
5526
- this.cardEntries = this.bonuses.map((b, i) => ({
5527
- view: cards[i],
5528
- bonus: b,
5529
- affordable: this.isAffordable(b),
5530
- }));
5531
5616
  // Restore or init keyboard focus on the first affordable card
5532
5617
  const affordable = this.cardEntries.filter((e) => e.affordable);
5533
5618
  if (affordable.length > 0) {
@@ -5568,7 +5653,7 @@ class BuyBonusOverlay extends pixi_js.Container {
5568
5653
  }
5569
5654
  }
5570
5655
  // ── one card ──────────────────────────────────────────────────────────────
5571
- buildCard(bonus, cardW, em, stack, areaH) {
5656
+ buildCard(bonus, cardW, em, stack, areaH, nav) {
5572
5657
  const accent = effectiveAccent(bonus);
5573
5658
  const ink = contrastText(accent);
5574
5659
  const price = bonus.priceMultiplier * this.host.state.bet;
@@ -5604,6 +5689,7 @@ class BuyBonusOverlay extends pixi_js.Container {
5604
5689
  enabled,
5605
5690
  ctaLabel: this.host.t(bonus.type === 'feature' ? 'Activate' : 'Buy'),
5606
5691
  onSelect: select,
5692
+ nav,
5607
5693
  });
5608
5694
  return card;
5609
5695
  }
@@ -5722,7 +5808,7 @@ class BuyBonusOverlay extends pixi_js.Container {
5722
5808
  // the buttons keep the card silhouette without a mask blocking their pointer events.
5723
5809
  const half = cardW / 2;
5724
5810
  const r = 1.3 * em;
5725
- card.addChild(footerButton(this.host, this.host.t('Cancel'), 'ghost', half, ctaH, 0, y, () => this.removeConfirm(), undefined, r, 0), footerButton(this.host, this.host.t(bonus.type === 'feature' ? 'Activate' : 'Buy'), accent, half, ctaH, half, y, () => {
5811
+ card.addChild(footerButton(this.host, this.host.t('Cancel'), 'ghost', half, ctaH, 0, y, () => this.removeConfirm(), undefined, r, 0), labelled('bb-confirm-ok', footerButton(this.host, this.host.t(bonus.type === 'feature' ? 'Activate' : 'Buy'), accent, half, ctaH, half, y, () => {
5726
5812
  if (!this.isAffordable(bonus))
5727
5813
  return;
5728
5814
  if (bonus.type === 'feature')
@@ -5730,7 +5816,7 @@ class BuyBonusOverlay extends pixi_js.Container {
5730
5816
  else
5731
5817
  this.host.actions.selectBuyBonus(bonus.id);
5732
5818
  this.host.closeLayer();
5733
- }, ink, 0, r));
5819
+ }, ink, 0, r)));
5734
5820
  card.position.set((this.w - cardW) / 2, (this.h - cardH) / 2);
5735
5821
  layer.addChild(card);
5736
5822
  // close X pinned to screen corner
@@ -5756,14 +5842,28 @@ class BuyBonusOverlay extends pixi_js.Container {
5756
5842
  this.buildCards();
5757
5843
  this.buildFooter();
5758
5844
  }
5845
+ /** Move keyboard focus onto the member a carousel slot just flipped to. Skipped when that member
5846
+ * can't be bought at the current bet — focus only ever sits on affordable cards. */
5847
+ focusShownMember(group, index) {
5848
+ const card = group.cardAt(index);
5849
+ const at = this.cardEntries.filter((ce) => ce.affordable).findIndex((ce) => ce.group === group && ce.view === card);
5850
+ if (at < 0)
5851
+ return;
5852
+ this.focusIndex = at;
5853
+ this.applyFocusRing();
5854
+ }
5759
5855
  /** Apply or clear the focus ring on affordable cards. */
5760
5856
  applyFocusRing() {
5761
5857
  const affordable = this.cardEntries.filter((ce) => ce.affordable);
5762
5858
  for (let i = 0; i < affordable.length; i++) {
5763
- const view = affordable[i].view;
5764
- if (view instanceof BonusCard) {
5765
- view.setFocused(i === this.focusIndex);
5766
- }
5859
+ const entry = affordable[i];
5860
+ const focused = i === this.focusIndex;
5861
+ // Focusing a member of a carousel slot brings it to the front — the keyboard walks options,
5862
+ // and the card follows.
5863
+ if (focused && entry.group)
5864
+ entry.group.showCard(entry.view);
5865
+ if (entry.view instanceof BonusCard)
5866
+ entry.view.setFocused(focused);
5767
5867
  }
5768
5868
  }
5769
5869
  /** Two-phase keyboard handler.
@@ -5872,6 +5972,55 @@ class CustomCard {
5872
5972
  this.height = total; // the game owns its own layout; we only record the slot height
5873
5973
  }
5874
5974
  }
5975
+ /** One slot shared by several options (`groupedBy`) — e.g. four same-priced Ante characters. Every
5976
+ * member card is built (the slot sizes to the tallest, and flipping is then just a visibility
5977
+ * swap, so the card never resizes under the player); one is visible at a time. */
5978
+ class GroupCard {
5979
+ node = new pixi_js.Container();
5980
+ height = 0;
5981
+ cards = [];
5982
+ index = 0;
5983
+ /** Reports the shown member back to the overlay, which keeps it across rebuilds. */
5984
+ onIndex;
5985
+ constructor(onIndex) {
5986
+ this.onIndex = onIndex;
5987
+ }
5988
+ setCards(cards, index) {
5989
+ this.cards = cards;
5990
+ for (const c of cards)
5991
+ this.node.addChild(c.node);
5992
+ this.height = Math.max(...cards.map((c) => c.height));
5993
+ this.show(index, false); // restoring a remembered position is not a player action
5994
+ }
5995
+ /** Flip to member `i`, wrapping around in both directions. */
5996
+ show(i, notify = true) {
5997
+ const n = this.cards.length;
5998
+ if (n === 0)
5999
+ return;
6000
+ this.index = ((i % n) + n) % n;
6001
+ for (let k = 0; k < n; k++)
6002
+ this.cards[k].node.visible = k === this.index;
6003
+ if (notify)
6004
+ this.onIndex(this.index);
6005
+ }
6006
+ step(dir) {
6007
+ this.show(this.index + dir);
6008
+ }
6009
+ cardAt(index) {
6010
+ return this.cards[index];
6011
+ }
6012
+ /** Bring a specific member's card to the front (keyboard focus landing on that option). */
6013
+ showCard(card) {
6014
+ const i = this.cards.findIndex((c) => c === card);
6015
+ if (i >= 0 && i !== this.index)
6016
+ this.show(i);
6017
+ }
6018
+ setHeight(total) {
6019
+ this.height = total;
6020
+ for (const c of this.cards)
6021
+ c.setHeight(total);
6022
+ }
6023
+ }
5875
6024
  class BonusCard {
5876
6025
  node = new pixi_js.Container();
5877
6026
  height = 0;
@@ -5893,9 +6042,22 @@ class BonusCard {
5893
6042
  const volColor = opts.enabled ? accent : 'rgba(255,255,255,.4)';
5894
6043
  const top = new pixi_js.Container();
5895
6044
  let y = 1.25 * em;
5896
- const title = makeText(bonus.title, { size: 1.3 * em, weight: '800', color: titleColor, letterSpacing: 1.3 * em * 0.04, upper: true, align: 'center', wrapWidth: innerW });
6045
+ // With arrows the title has to clear them on both sides, or a long name wraps under the glyphs.
6046
+ const arrowSz = 1.5 * em;
6047
+ const arrowPad = 0.45 * em;
6048
+ const titleW = opts.nav ? innerW - 2 * (arrowSz + 2 * arrowPad) : innerW;
6049
+ const title = makeText(bonus.title, { size: 1.3 * em, weight: '800', color: titleColor, letterSpacing: 1.3 * em * 0.04, upper: true, align: 'center', wrapWidth: titleW });
5897
6050
  title.position.set((cardW - title.width) / 2, y);
5898
6051
  top.addChild(title);
6052
+ if (opts.nav) {
6053
+ const boxSz = arrowSz + 2 * arrowPad;
6054
+ const rowY = y + (title.height - boxSz) / 2;
6055
+ const prev = arrowButton(opts.nav.prevLabel, -1, arrowSz, arrowPad, accent, opts.nav.onStep);
6056
+ const next = arrowButton(opts.nav.nextLabel, 1, arrowSz, arrowPad, accent, opts.nav.onStep);
6057
+ prev.position.set(0.6 * em, rowY);
6058
+ next.position.set(cardW - 0.6 * em - boxSz, rowY);
6059
+ top.addChild(prev, next);
6060
+ }
5899
6061
  y += title.height + 0.75 * em;
5900
6062
  const thumb = thumbNode(host, bonus, accent, 6.2 * em);
5901
6063
  thumb.position.set((cardW - 6.2 * em) / 2, y);
@@ -5905,6 +6067,13 @@ class BonusCard {
5905
6067
  desc.position.set((cardW - desc.width) / 2, y);
5906
6068
  top.addChild(desc);
5907
6069
  y += desc.height;
6070
+ if (opts.nav) {
6071
+ y += 0.7 * em;
6072
+ const dots = dotRow(opts.nav.count, opts.nav.index, accent, 0.24 * em, 0.5 * em);
6073
+ dots.position.set((cardW - dots.width) / 2, y);
6074
+ top.addChild(dots);
6075
+ y += 0.48 * em;
6076
+ }
5908
6077
  this.topH = y;
5909
6078
  // bottom block: volatility + price
5910
6079
  let by = 0;
@@ -5919,7 +6088,8 @@ class BonusCard {
5919
6088
  this.bottomBlock.addChild(priceText);
5920
6089
  by += priceText.height;
5921
6090
  this.bottomH = by;
5922
- this.cta = ctaButton(host, opts.ctaLabel, accent, opts.ink, cardW, this.ctaH, opts.enabled, opts.onSelect, 1.4 * em);
6091
+ this.cta = labelled(`bb-cta:${bonus.id}`, ctaButton(host, opts.ctaLabel, accent, opts.ink, cardW, this.ctaH, opts.enabled, opts.onSelect, 1.4 * em));
6092
+ this.node.label = `bb-card:${bonus.id}`;
5923
6093
  this.node.addChild(this.bg, top, this.bottomBlock, this.cta);
5924
6094
  if (opts.enabled) {
5925
6095
  this.node.eventMode = 'static';
@@ -5970,6 +6140,43 @@ class BonusCard {
5970
6140
  }
5971
6141
  }
5972
6142
  // ── shared card bits ─────────────────────────────────────────────────────────
6143
+ /** Tag a node so the shell (and its tests) can find it in the display tree. */
6144
+ function labelled(label, node) {
6145
+ node.label = label;
6146
+ return node;
6147
+ }
6148
+ /** One carousel arrow. `stopPropagation` keeps the tap off the card underneath, which would
6149
+ * otherwise open the confirm dialog for the member being flipped away from. */
6150
+ function arrowButton(label, dir, size, pad, accent, onStep) {
6151
+ const b = new pixi_js.Container();
6152
+ b.label = label;
6153
+ const glyph = makeIcon('chevronRight', size, '#ffffff');
6154
+ if (dir === -1)
6155
+ glyph.spin = Math.PI; // no chevronLeft in the set — the glyph spins about its centre
6156
+ glyph.position.set(pad, pad);
6157
+ b.addChild(rectHit(size + pad * 2, size + pad * 2), glyph);
6158
+ b.eventMode = 'static';
6159
+ b.cursor = 'pointer';
6160
+ b.on('pointerover', () => glyph.setColor(accent));
6161
+ b.on('pointerout', () => glyph.setColor('#ffffff'));
6162
+ b.on('pointertap', (e) => {
6163
+ e.stopPropagation();
6164
+ onStep(dir);
6165
+ });
6166
+ return b;
6167
+ }
6168
+ /** Position indicator for a carousel slot: one dot per member, the current one in the accent. */
6169
+ function dotRow(count, index, accent, r, gap) {
6170
+ const c = new pixi_js.Container();
6171
+ for (let i = 0; i < count; i++) {
6172
+ const dot = new pixi_js.Graphics();
6173
+ const on = i === index;
6174
+ dot.circle(r, r, r).fill(on ? accent : 'rgba(255,255,255,.28)');
6175
+ dot.position.set(i * (2 * r + gap), 0);
6176
+ c.addChild(dot);
6177
+ }
6178
+ return c;
6179
+ }
5973
6180
  function thumbNode(host, bonus, accent, h) {
5974
6181
  const c = new pixi_js.Container();
5975
6182
  c.addChild(rectHit(h, h, 0)); // size anchor (transparent)