@energy8platform/shell 0.6.6 → 0.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/html.cjs.js +669 -105
- package/dist/html.cjs.js.map +1 -1
- package/dist/html.d.ts +204 -27
- package/dist/html.esm.js +662 -106
- package/dist/html.esm.js.map +1 -1
- package/dist/index.cjs.js +370 -18
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.d.ts +196 -26
- package/dist/index.esm.js +363 -19
- package/dist/index.esm.js.map +1 -1
- package/dist/pixi.cjs.js +944 -278
- package/dist/pixi.cjs.js.map +1 -1
- package/dist/pixi.d.ts +199 -28
- package/dist/pixi.esm.js +937 -279
- package/dist/pixi.esm.js.map +1 -1
- package/package.json +1 -1
- package/src/core/ShellController.ts +68 -16
- package/src/core/icon-names.ts +30 -0
- package/src/core/index.ts +4 -0
- package/src/core/menu.ts +301 -0
- package/src/core/popover.ts +81 -0
- package/src/core/renderer.ts +13 -10
- package/src/core/state.ts +2 -1
- package/src/core/types.ts +12 -6
- package/src/core/version.ts +1 -1
- package/src/ui/html/HtmlRenderer.ts +31 -8
- package/src/ui/html/components/GameInfo.ts +1 -1
- package/src/ui/html/components/Menu.ts +153 -0
- package/src/ui/html/icons.ts +16 -15
- package/src/ui/html/primitives.ts +142 -0
- package/src/ui/html/shell.css.ts +21 -1
- package/src/ui/pixi/PixiRenderer.ts +32 -14
- package/src/ui/pixi/components/BottomBar.ts +80 -9
- package/src/ui/pixi/components/GameInfo.ts +1 -1
- package/src/ui/pixi/components/Menu.ts +167 -0
- package/src/ui/pixi/context.ts +3 -2
- package/src/ui/pixi/icons.ts +16 -15
- package/src/ui/pixi/pixi-icon.ts +15 -3
- package/src/ui/pixi/primitives/controls.ts +46 -0
- package/src/ui/pixi/primitives/popover.ts +163 -0
- package/src/ui/pixi/primitives/scroll.ts +9 -5
- package/src/ui/html/components/Settings.ts +0 -68
- package/src/ui/pixi/components/Settings.ts +0 -132
package/dist/html.cjs.js
CHANGED
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@@ -52,6 +52,240 @@ class EventEmitter {
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}
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}
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// AUTO-GENERATED from ../../icons.svg by scripts/gen-icons-from-svg.mjs — do not edit by hand.
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// Sharp monochrome icon set: each glyph is a 24×24 viewBox fragment using currentColor
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// (hollow shapes use fill-rule="evenodd"). Coordinates are baked into the 24×24 space (no
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// <g transform>), so the same fragment renders identically in the DOM <svg> and in Pixi's
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// GraphicsContext.svg. To change an icon: edit icons.svg, then run
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// `node scripts/gen-icons-from-svg.mjs`.
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// The single glyph-name union, shared by core (menu items) and both renderers.
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const ICON_NAMES = [
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'spin',
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'turbo1',
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'autoplay',
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'stop',
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'menu',
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'minus',
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'plus',
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'gift',
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'info',
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'soundOn',
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'soundOff',
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'close',
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'back',
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'chevronRight',
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'ticket',
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'turbo2',
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'turboOff',
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'chevronUp',
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'chevronDown',
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];
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const PRESET_IDS = ['sound', 'music', 'sfx', 'gameInfo'];
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function isPresetId(id) {
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return PRESET_IDS.includes(id);
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}
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/** The rows shown when `ShellConfig.menu` is omitted — today's Settings content, minus master. */
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const DEFAULT_MENU = [
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{ id: 'sound' },
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{ id: 'music' },
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{ id: 'sfx' },
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{ type: 'separator' },
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{ id: 'gameInfo' },
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];
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const isSeparator = (i) => i.type === 'separator';
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/** Range bounds with defaults: 0..1 like a volume slider, step = a twentieth of the span. */
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function rangeBounds(item) {
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const min = item.min ?? 0;
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const max = item.max ?? 1;
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const derivedStep = (max - min) / 20;
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// A declared `step` must be a genuinely positive number. `??` alone doesn't catch this: an
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// explicit 0 (or a negative value) is not null/undefined, so it would sail through unchanged —
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// and a renderer's position math divides by it (Pixi's fromUnit: `(raw-min)/step`), turning the
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// slider's value into NaN, which then reaches `state.menu` and the `settingChange` payload.
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const step = item.step != null && item.step > 0 ? item.step : derivedStep;
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return { min, max, step };
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}
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/** Initial values for CUSTOM items (presets keep their own homes). Values already in `prev` win, so
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* a later `setMenu()` with the same ids does not reset what the player has changed. */
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function seedMenuValues(items, prev = {}) {
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const out = {};
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for (const item of items) {
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if (isSeparator(item))
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continue;
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const type = item.type;
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if (!type || isPresetId(item.id))
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continue;
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// A previous value only carries over when its runtime type still matches this item's kind.
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// Without this guard, reconfiguring the same id from a toggle to a range (or back) would seed
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// a boolean into a slider's position math (or a stale number into a checkbox) — a legitimate
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// reconfiguration, not a config error, so it falls through to the item's own default instead
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// of warning.
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const prevValue = prev[item.id];
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if (type === 'toggle') {
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out[item.id] = typeof prevValue === 'boolean' ? prevValue : (item.value ?? false);
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}
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else if (type === 'range') {
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const r = item;
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out[item.id] = typeof prevValue === 'number' ? prevValue : (r.value ?? rangeBounds(r).min);
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}
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}
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return out;
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}
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const percent = (v) => `${Math.round(v * 100)}%`;
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function safeIcon(name) {
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return name && ICON_NAMES.includes(name) ? name : undefined;
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}
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/** Every drop/collision warning goes through here so the message style stays uniform. */
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function warn(message) {
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console.warn(`[shell] ${message}`);
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}
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/** Expand the configured list into render-ready rows. A config mistake — an unknown preset id, an
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* unrecognized custom `type`, or an invalid range span — is dropped with one warning rather than
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* silently misbehaving: a typo must be visible, not silently invisible. A custom id that collides
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* with a reserved preset id also warns, but keeps its row (see `custom()`). */
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function resolveMenu(host) {
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const rows = [];
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for (const item of host.menu) {
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if (isSeparator(item)) {
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rows.push({ kind: 'separator' });
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continue;
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}
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const type = item.type;
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if (!type) {
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const row = preset(host, item);
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if (row)
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rows.push(row);
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else
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warn(`unknown menu preset id "${item.id}" — item skipped`);
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continue;
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}
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const row = custom(host, item, type);
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if (row)
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rows.push(row);
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}
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return rows;
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}
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function preset(host, item) {
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const disabled = item.disabled ?? false;
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const label = host.t(item.label ?? DEFAULT_LABELS[item.id] ?? item.id);
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switch (item.id) {
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case 'sound':
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return {
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kind: 'toggle',
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id: 'sound',
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label,
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disabled,
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icon: (v) => safeIcon(item.icon) ?? (v ? 'soundOn' : 'soundOff'),
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get: () => host.getMenuValue('sound') !== false,
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set: (v) => host.setMenuValue('sound', v),
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};
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case 'music':
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case 'sfx': {
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const id = item.id;
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return {
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kind: 'range',
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id,
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label,
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icon: safeIcon(item.icon),
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disabled,
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min: 0,
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max: 1,
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step: 0.05,
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get: () => Number(host.getMenuValue(id) ?? 1),
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set: (v) => host.setMenuValue(id, v),
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format: percent,
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};
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}
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case 'gameInfo':
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return {
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kind: 'button',
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id: 'gameInfo',
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label,
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icon: safeIcon(item.icon) ?? 'info',
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disabled,
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chevron: true,
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select: () => host.actions.openInfo(),
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};
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default:
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return null;
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}
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}
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const DEFAULT_LABELS = {
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sound: 'Sound',
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music: 'Music',
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sfx: 'SFX',
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gameInfo: 'Game info',
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};
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function custom(host, item, type) {
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// Same store, different semantics: the real preset's get() and a custom row's get() disagree
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// (see the preset cases below vs. the toggle case here). Routing does not change — Task 4's
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// ShellHost is what actually owns the value — this warning just makes the clash visible.
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if (isPresetId(item.id)) {
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warn(`menu item id "${item.id}" collides with a built-in preset id — preset ids are reserved`);
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}
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const disabled = item.disabled ?? false;
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const label = host.t(item.label ?? item.id);
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const icon = safeIcon(item.icon);
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if (type === 'toggle') {
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const it = item;
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return {
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kind: 'toggle',
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id: it.id,
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label,
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disabled,
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icon: () => icon,
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get: () => host.getMenuValue(it.id) === true,
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set: (v) => {
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host.setMenuValue(it.id, v);
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it.onChange?.(v);
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},
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};
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}
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if (type === 'range') {
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const it = item;
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const { min, max, step } = rangeBounds(it);
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if (max <= min) {
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// A renderer's position math ((value - min) / (max - min)) turns this into Infinity/NaN —
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// drop the row instead, exactly like an unknown preset id.
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warn(`menu item "${it.id}" has invalid range bounds (min ${min}, max ${max}) — item skipped`);
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return null;
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}
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return {
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kind: 'range',
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id: it.id,
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label,
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icon,
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disabled,
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min,
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max,
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step,
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get: () => Number(host.getMenuValue(it.id) ?? min),
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set: (v) => {
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host.setMenuValue(it.id, v);
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it.onChange?.(v);
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},
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format: it.format ?? (min === 0 && max === 1 ? percent : (v) => String(v)),
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};
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}
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if (type === 'button') {
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const it = item;
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return {
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kind: 'button',
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id: it.id,
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label,
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icon,
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disabled,
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chevron: it.chevron ?? false,
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select: () => it.onSelect?.(),
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};
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}
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// Neither toggle, range, nor button — a typo'd `type` used to fall through to an unconditional
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// button row with no onSelect. Drop it visibly instead.
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warn(`menu item "${item.id}" has unknown type "${type}" — item skipped`);
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return null;
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}
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function createInitialState(config) {
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return {
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mode: config.mode,
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@@ -68,10 +302,10 @@ function createInitialState(config) {
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bonus: null,
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activeFeature: null,
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volumes: {
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-
master: clampVolume(config.volumes?.master),
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music: clampVolume(config.volumes?.music),
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sfx: clampVolume(config.volumes?.sfx),
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},
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menu: seedMenuValues(config.menu ?? DEFAULT_MENU),
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};
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}
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/** Clamp a configured volume to 0..1, defaulting to full (1) when unset/invalid. */
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@@ -1455,7 +1689,7 @@ class KeyboardController {
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// AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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/** The @energy8platform/shell package version, stamped into the game-info footer. */
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-
const PACKAGE_VERSION = '0.
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const PACKAGE_VERSION = '0.7.0';
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/** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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function resolveConfig(config) {
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@@ -1473,6 +1707,7 @@ function resolveConfig(config) {
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theme: config.theme,
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onBonusBuy: config.onBonusBuy,
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volumes: config.volumes,
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menu: config.menu,
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version: config.version ?? '1.0.0',
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isSocial: config.isSocial ?? false,
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replay: config.replay ?? config.mode === 'replay',
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@@ -1493,8 +1728,9 @@ class ShellController extends EventEmitter {
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1493
1728
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i18n;
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1494
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kbd;
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1495
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overlay = null;
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1496
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-
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-
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menuItems;
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menuRefresh = null;
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1733
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overlayKind = null;
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1498
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prevBalance;
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prevWin;
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1736
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destroyed = false;
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@@ -1505,6 +1741,7 @@ class ShellController extends EventEmitter {
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1505
1741
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this.config = resolveConfig(config);
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1506
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this.i18n = createI18n({ language: this.config.language, isSocial: this.config.isSocial });
|
|
1507
1743
|
this.state = createInitialState(this.config);
|
|
1744
|
+
this.menuItems = this.config.menu ?? DEFAULT_MENU;
|
|
1508
1745
|
this.tokens = resolveTheme(this.config.theme);
|
|
1509
1746
|
this.prevBalance = this.state.balance;
|
|
1510
1747
|
this.prevWin = this.state.win;
|
|
@@ -1638,14 +1875,21 @@ class ShellController extends EventEmitter {
|
|
|
1638
1875
|
show(req) {
|
|
1639
1876
|
this.closeModal();
|
|
1640
1877
|
this.overlay = this.renderer.openOverlay(req) ?? null;
|
|
1878
|
+
this.overlayKind = this.overlay ? req.kind : null;
|
|
1641
1879
|
}
|
|
1880
|
+
/** Open the bar menu. Called again while it is open, it closes it — the burger toggles. */
|
|
1642
1881
|
openMenu() {
|
|
1882
|
+
if (this.overlayKind === 'menu') {
|
|
1883
|
+
this.closeModal();
|
|
1884
|
+
return;
|
|
1885
|
+
}
|
|
1643
1886
|
this.emit('menuOpen');
|
|
1644
|
-
this.
|
|
1887
|
+
this.show({ kind: 'menu' });
|
|
1645
1888
|
}
|
|
1889
|
+
/** @deprecated The Settings overlay is gone — this opens the bar menu. */
|
|
1646
1890
|
openSettings() {
|
|
1647
1891
|
this.emit('settingsOpen');
|
|
1648
|
-
this.
|
|
1892
|
+
this.openMenu();
|
|
1649
1893
|
}
|
|
1650
1894
|
openInfo() {
|
|
1651
1895
|
this.emit('infoOpen');
|
|
@@ -1677,35 +1921,72 @@ class ShellController extends EventEmitter {
|
|
|
1677
1921
|
if (!this.overlay)
|
|
1678
1922
|
return;
|
|
1679
1923
|
this.overlay = null;
|
|
1680
|
-
this.
|
|
1681
|
-
this.
|
|
1924
|
+
this.overlayKind = null;
|
|
1925
|
+
this.menuRefresh = null;
|
|
1682
1926
|
this.renderer.closeOverlay();
|
|
1683
1927
|
}
|
|
1684
1928
|
// ── sound ──────────────────────────────────────────────────────────────────
|
|
1685
1929
|
setSound(on) {
|
|
1686
1930
|
this.soundOn = on;
|
|
1687
1931
|
this.emit('settingChange', { key: 'sound', value: on });
|
|
1688
|
-
this.
|
|
1689
|
-
this.renderer.refreshSoundIcon?.(on);
|
|
1690
|
-
}
|
|
1691
|
-
setSoundRefresh(fn) {
|
|
1692
|
-
this.soundRefresh = fn;
|
|
1932
|
+
this.menuRefresh?.('sound', on);
|
|
1693
1933
|
}
|
|
1694
1934
|
// ── volume ─────────────────────────────────────────────────────────────────
|
|
1695
1935
|
getVolume(key) {
|
|
1696
1936
|
return this.state.volumes[key];
|
|
1697
1937
|
}
|
|
1698
1938
|
/** Set a volume slider (0..1). Shared by the slider control (drag) and game code (public API):
|
|
1699
|
-
* clamps, stores so a reopened
|
|
1700
|
-
* live-updates the slider if the
|
|
1939
|
+
* clamps, stores so a reopened menu popover reflects it, emits `settingChange`, and
|
|
1940
|
+
* live-updates the slider if the menu is currently open. */
|
|
1701
1941
|
setVolume(key, value) {
|
|
1702
1942
|
const v = Math.max(0, Math.min(1, value));
|
|
1703
1943
|
this.state.volumes[key] = v;
|
|
1704
1944
|
this.emit('settingChange', { key, value: v });
|
|
1705
|
-
this.
|
|
1945
|
+
this.menuRefresh?.(key, v);
|
|
1946
|
+
}
|
|
1947
|
+
// ── menu ───────────────────────────────────────────────────────────────────
|
|
1948
|
+
get menu() {
|
|
1949
|
+
return this.menuItems;
|
|
1950
|
+
}
|
|
1951
|
+
/** Replace the item list. Values of ids already in state are kept; new ids are seeded. */
|
|
1952
|
+
setMenu(items) {
|
|
1953
|
+
this.menuItems = items;
|
|
1954
|
+
this.state.menu = seedMenuValues(items, this.state.menu);
|
|
1955
|
+
if (this.overlayKind === 'menu')
|
|
1956
|
+
this.show({ kind: 'menu' });
|
|
1957
|
+
}
|
|
1958
|
+
getMenuValue(id) {
|
|
1959
|
+
if (id === 'sound')
|
|
1960
|
+
return this.soundOn;
|
|
1961
|
+
if (id === 'music' || id === 'sfx')
|
|
1962
|
+
return this.state.volumes[id];
|
|
1963
|
+
return this.state.menu[id];
|
|
1964
|
+
}
|
|
1965
|
+
/** Set a menu value. Presets route to their own homes so there is never a second copy. */
|
|
1966
|
+
setMenuValue(id, value) {
|
|
1967
|
+
if (id === 'sound') {
|
|
1968
|
+
this.setSound(value !== false);
|
|
1969
|
+
return;
|
|
1970
|
+
}
|
|
1971
|
+
if (id === 'music' || id === 'sfx') {
|
|
1972
|
+
this.setVolume(id, Number(value));
|
|
1973
|
+
return;
|
|
1974
|
+
}
|
|
1975
|
+
const next = typeof value === 'number' ? this.clampRange(id, value) : value;
|
|
1976
|
+
this.state.menu[id] = next;
|
|
1977
|
+
this.emit('settingChange', { key: id, value: next });
|
|
1978
|
+
this.menuRefresh?.(id, next);
|
|
1979
|
+
}
|
|
1980
|
+
setMenuRefresh(fn) {
|
|
1981
|
+
this.menuRefresh = fn;
|
|
1706
1982
|
}
|
|
1707
|
-
|
|
1708
|
-
|
|
1983
|
+
/** Clamp to the declared bounds of a custom `range` item (a non-range id passes through). */
|
|
1984
|
+
clampRange(id, value) {
|
|
1985
|
+
const item = this.menuItems.find((i) => i.id === id);
|
|
1986
|
+
if (!item || item.type !== 'range')
|
|
1987
|
+
return value;
|
|
1988
|
+
const { min, max } = rangeBounds(item);
|
|
1989
|
+
return Math.max(min, Math.min(max, value));
|
|
1709
1990
|
}
|
|
1710
1991
|
// ── features ─────────────────────────────────────────────────────────────────
|
|
1711
1992
|
activateFeature(bonus) {
|
|
@@ -1815,6 +2096,11 @@ class ShellController extends EventEmitter {
|
|
|
1815
2096
|
if (this.destroyed)
|
|
1816
2097
|
return Promise.resolve();
|
|
1817
2098
|
this.destroyed = true;
|
|
2099
|
+
// With the menu (or any overlay) open at teardown, `menuRefresh` / `overlay` / `overlayKind`
|
|
2100
|
+
// would otherwise survive the renderer's destroy — so a later setVolume()/setSound() call
|
|
2101
|
+
// invokes a stale row updater against already-destroyed Pixi Graphics (or a detached DOM node)
|
|
2102
|
+
// and throws. Run BEFORE the renderer teardown below, while it can still close cleanly.
|
|
2103
|
+
this.closeModal();
|
|
1818
2104
|
if (typeof document !== 'undefined') {
|
|
1819
2105
|
this.kbd?.detach();
|
|
1820
2106
|
document.removeEventListener('pointerdown', this.pullFocus, true);
|
|
@@ -1824,6 +2110,64 @@ class ShellController extends EventEmitter {
|
|
|
1824
2110
|
}
|
|
1825
2111
|
}
|
|
1826
2112
|
|
|
2113
|
+
/** Geometry for the bar-menu popover. Pure math over rectangles so the DOM and Pixi renderers
|
|
2114
|
+
* place it identically — the renderers only supply measured sizes and apply the result. */
|
|
2115
|
+
const POPOVER = {
|
|
2116
|
+
/** Keep-out from the surface edges. */
|
|
2117
|
+
margin: 8,
|
|
2118
|
+
/** Space between the anchor and the card. */
|
|
2119
|
+
gap: 8,
|
|
2120
|
+
/** Minimum distance from the arrow tip to either rounded corner. */
|
|
2121
|
+
arrowInset: 14,
|
|
2122
|
+
/** A card shorter than this does not fit — flip to the other side instead. */
|
|
2123
|
+
minH: 120,
|
|
2124
|
+
minW: 220,
|
|
2125
|
+
maxW: 320,
|
|
2126
|
+
};
|
|
2127
|
+
const clamp = (v, lo, hi) => Math.max(lo, Math.min(hi, v));
|
|
2128
|
+
/** Card width: content width clamped to [minW, maxW] and never wider than the surface. */
|
|
2129
|
+
function popoverWidth(surfaceW, contentW) {
|
|
2130
|
+
const hi = Math.min(POPOVER.maxW, surfaceW - POPOVER.margin * 2);
|
|
2131
|
+
return Math.max(0, clamp(contentW, Math.min(POPOVER.minW, hi), hi));
|
|
2132
|
+
}
|
|
2133
|
+
/** Place the card above the `anchor` (below if it does not fit), left-aligned to it and clamped
|
|
2134
|
+
* inside the surface. `anchor === null` (no bar / hidden shell) centres it, arrow off.
|
|
2135
|
+
*
|
|
2136
|
+
* `anchor` drives PLACEMENT (x, y, maxH, below) — normally the bar's whole plaque ("plate"), so the
|
|
2137
|
+
* card sits flush with the bar as a whole rather than with whichever control opened it. `pointer` is
|
|
2138
|
+
* the (optional) rect the ARROW points at — normally the burger button, which can sit anywhere
|
|
2139
|
+
* inside the plate. Defaults to `anchor` when omitted, so every caller that only ever had one rect
|
|
2140
|
+
* (i.e. every caller before `pointer` existed) keeps behaving exactly as it did before. */
|
|
2141
|
+
function placePopover(anchor, surface, size, pointer = null) {
|
|
2142
|
+
const { margin, gap, arrowInset, minH } = POPOVER;
|
|
2143
|
+
if (!anchor) {
|
|
2144
|
+
const maxH = Math.max(0, surface.h - margin * 2);
|
|
2145
|
+
const h = Math.min(size.h, maxH);
|
|
2146
|
+
const rawY = (surface.h - h) / 2;
|
|
2147
|
+
const y = clamp(rawY, margin, Math.max(margin, surface.h - h - margin));
|
|
2148
|
+
return {
|
|
2149
|
+
x: Math.max(margin, (surface.w - size.w) / 2),
|
|
2150
|
+
y,
|
|
2151
|
+
maxH,
|
|
2152
|
+
arrowX: -1,
|
|
2153
|
+
below: false,
|
|
2154
|
+
};
|
|
2155
|
+
}
|
|
2156
|
+
const spaceAbove = anchor.y - gap - margin;
|
|
2157
|
+
const spaceBelow = surface.h - (anchor.y + anchor.h) - gap - margin;
|
|
2158
|
+
// Prefer above; flip only when the card would be squeezed below its usable minimum AND there is
|
|
2159
|
+
// genuinely more room on the other side.
|
|
2160
|
+
const below = spaceAbove < Math.min(size.h, minH) && spaceBelow > spaceAbove;
|
|
2161
|
+
const maxH = Math.max(0, below ? spaceBelow : spaceAbove);
|
|
2162
|
+
const h = Math.min(size.h, maxH);
|
|
2163
|
+
const x = clamp(anchor.x, margin, Math.max(margin, surface.w - size.w - margin));
|
|
2164
|
+
const rawY = below ? anchor.y + anchor.h + gap : anchor.y - gap - h;
|
|
2165
|
+
const y = clamp(rawY, margin, Math.max(margin, surface.h - h - margin));
|
|
2166
|
+
const arrowAnchor = pointer ?? anchor;
|
|
2167
|
+
const arrowX = clamp(arrowAnchor.x + arrowAnchor.w / 2 - x, arrowInset, Math.max(arrowInset, size.w - arrowInset));
|
|
2168
|
+
return { x, y, maxH, arrowX, below };
|
|
2169
|
+
}
|
|
2170
|
+
|
|
1827
2171
|
const NO_INSET = { top: 0, right: 0, bottom: 0, left: 0 };
|
|
1828
2172
|
/** Create a shell with an explicit renderer instance (custom or a built-in HtmlRenderer/PixiRenderer).
|
|
1829
2173
|
* Built-in renderers also have the createGameShell/createPixiShell sugar in /html and /pixi.
|
|
@@ -2031,7 +2375,10 @@ const SHELL_CSS = SHELL_FONT_CSS + SHELL_DIGIT_FONT_CSS + `
|
|
|
2031
2375
|
border-radius:16px; background:var(--shell-plaque-glass); color:#fff; font-size:14px; font-weight:600; }
|
|
2032
2376
|
#${SHELL_ROOT_ID} .ge-ov-row .ge-grow { flex:1; text-align:left; }
|
|
2033
2377
|
#${SHELL_ROOT_ID} button.ge-ov-row { cursor:pointer; font-family:inherit; transition:background .12s ease, color .12s ease; }
|
|
2034
|
-
#${SHELL_ROOT_ID} button.ge-ov-row:hover { background:var(--shell-plaque-glass-hover); color:var(--shell-accent); }
|
|
2378
|
+
#${SHELL_ROOT_ID} button.ge-ov-row:hover:not([disabled]) { background:var(--shell-plaque-glass-hover); color:var(--shell-accent); }
|
|
2379
|
+
/* disabled rows — mirrors Pixi's box.alpha = 0.5 for all three row kinds. A <button> row carries
|
|
2380
|
+
the native attribute directly; a toggle/range row is a <div> wrapper, so it gets .ge-disabled. */
|
|
2381
|
+
#${SHELL_ROOT_ID} .ge-ov-row[disabled], #${SHELL_ROOT_ID} .ge-ov-row.ge-disabled { opacity:.5; cursor:default; }
|
|
2035
2382
|
#${SHELL_ROOT_ID} .ge-ov-row.ge-col { flex-direction:column; align-items:stretch; gap:10px; }
|
|
2036
2383
|
#${SHELL_ROOT_ID} .ge-ov-row .ge-row-head { display:flex; justify-content:space-between; align-items:center; }
|
|
2037
2384
|
#${SHELL_ROOT_ID} .ge-ov-row .ge-row-head .ge-val { color:var(--shell-plaque-label); font-variant-numeric:tabular-nums; font-weight:700; }
|
|
@@ -2042,6 +2389,7 @@ const SHELL_CSS = SHELL_FONT_CSS + SHELL_DIGIT_FONT_CSS + `
|
|
|
2042
2389
|
#${SHELL_ROOT_ID} .ge-toggle i { position:absolute; top:2px; left:2px; width:20px; height:20px; border-radius:50%;
|
|
2043
2390
|
background:#fff; transition:left .12s ease; }
|
|
2044
2391
|
#${SHELL_ROOT_ID} .ge-toggle.ge-on i { left:20px; }
|
|
2392
|
+
#${SHELL_ROOT_ID} .ge-toggle:disabled { cursor:default; }
|
|
2045
2393
|
/* sound on/off — speaker icon button (replaces the toggle) */
|
|
2046
2394
|
#${SHELL_ROOT_ID} .ge-snd { pointer-events:auto; cursor:pointer; border:none; background:none; padding:0;
|
|
2047
2395
|
width:36px; height:36px; display:flex; align-items:center; justify-content:center; font-size:24px;
|
|
@@ -2050,6 +2398,22 @@ const SHELL_CSS = SHELL_FONT_CSS + SHELL_DIGIT_FONT_CSS + `
|
|
|
2050
2398
|
#${SHELL_ROOT_ID} .ge-snd:hover { color:var(--shell-accent); }
|
|
2051
2399
|
#${SHELL_ROOT_ID} .ge-snd:active { transform:scale(.92); }
|
|
2052
2400
|
|
|
2401
|
+
/* bar menu popover — light dismiss (no dim, no blur), card anchored to the burger */
|
|
2402
|
+
#${SHELL_ROOT_ID} .ge-pop-layer { position:absolute; inset:0; z-index:55; pointer-events:auto; }
|
|
2403
|
+
#${SHELL_ROOT_ID} .ge-pop { position:absolute; box-sizing:border-box; display:flex; flex-direction:column;
|
|
2404
|
+
padding:8px; border-radius:18px; background:var(--shell-plaque-dark);
|
|
2405
|
+
box-shadow:0 14px 38px rgba(0,0,0,.5); backdrop-filter:blur(12px) saturate(120%);
|
|
2406
|
+
-webkit-backdrop-filter:blur(12px) saturate(120%); animation:ge-ov-in .12s ease-out; }
|
|
2407
|
+
#${SHELL_ROOT_ID} .ge-pop-body { overflow-y:auto; overflow-x:hidden; min-height:0; }
|
|
2408
|
+
#${SHELL_ROOT_ID} .ge-pop .ge-ov-row { padding:10px 12px; margin-bottom:6px; font-size:13px; }
|
|
2409
|
+
#${SHELL_ROOT_ID} .ge-pop .ge-ov-row:last-child { margin-bottom:0; }
|
|
2410
|
+
#${SHELL_ROOT_ID} .ge-pop-sep { height:1px; margin:6px 4px; background:var(--shell-plaque-line); opacity:.5; }
|
|
2411
|
+
#${SHELL_ROOT_ID} .ge-pop-arrow { position:absolute; bottom:-7px; width:14px; height:14px; margin-left:-7px;
|
|
2412
|
+
background:var(--shell-plaque-dark); transform:rotate(45deg); border-radius:3px; }
|
|
2413
|
+
#${SHELL_ROOT_ID} .ge-pop.ge-pop-below .ge-pop-arrow { bottom:auto; top:-7px; }
|
|
2414
|
+
#${SHELL_ROOT_ID} .ge-pop .ge-mi-icon { flex:0 0 auto; width:20px; font-size:20px; display:flex; }
|
|
2415
|
+
#${SHELL_ROOT_ID} .ge-pop .ge-mi-chev { flex:0 0 auto; width:16px; font-size:16px; color:var(--shell-muted); display:flex; }
|
|
2416
|
+
|
|
2053
2417
|
/* game info — each section is its own glass plaque; body text sized for comfortable reading */
|
|
2054
2418
|
#${SHELL_ROOT_ID} .ge-gi-sec { margin-bottom:12px; background:var(--shell-plaque-glass);
|
|
2055
2419
|
border-radius:16px; padding:16px 18px; }
|
|
@@ -2480,25 +2844,25 @@ function countUp(el, from, to, fmt, durationMs = 450) {
|
|
|
2480
2844
|
// GraphicsContext.svg. To change an icon: edit icons.svg, then run
|
|
2481
2845
|
// `node scripts/gen-icons-from-svg.mjs`.
|
|
2482
2846
|
const SVGS = {
|
|
2483
|
-
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|
+
turbo2: `<g fill="currentColor" fill-rule="evenodd"><path d="M8.24 8.81L3.92 7.68C3.88 7.67 3.88 7.61 3.92 7.61L9.66 6.45C9.8 6.43 9.89 6.56 9.83 6.68L8.86 8.35C8.67 8.73 8.33 8.83 8.24 8.81L8.24 8.81Z"/><path d="M20.58 3.04L17.34 8.38C17.09 8.8 17.39 9.33 17.87 9.33L21.57 9.33C22.12 9.33 22.4 9.99 22.02 10.39L11.24 21.73C11.12 21.86 10.95 21.93 10.77 21.92L10.77 21.92C10.34 21.92 10.04 21.47 10.2 21.07L13.04 13.82C13.21 13.41 12.9 12.96 12.45 12.97L8.46 13.01C7.98 13.01 7.67 12.5 7.9 12.08L13.2 2.4C13.31 2.2 13.52 2.07 13.75 2.07L20.05 2.09C20.54 2.1 20.84 2.63 20.58 3.04L20.58 3.04Z"/><path d="M5.96 12.68L1.64 11.54C1.6 11.54 1.6 11.47 1.64 11.47L7.38 10.31C7.51 10.3 7.61 10.42 7.55 10.55L6.58 12.22C6.39 12.59 6.05 12.69 5.96 12.68L5.96 12.68Z"/><path d="M9.67 16.66L5.35 15.53C5.31 15.52 5.31 15.46 5.35 15.46L11.09 14.3C11.22 14.28 11.32 14.41 11.26 14.53L10.29 16.2C10.1 16.58 9.76 16.68 9.67 16.66L9.67 16.66Z"/></g>`,
|
|
2863
|
+
turboOff: `<g fill="currentColor" fill-rule="evenodd"><path d="M17.81 2.62L14.41 8.21C14.15 8.64 14.46 9.2 14.97 9.2L18.84 9.21C19.42 9.21 19.72 9.9 19.32 10.31L8.02 22.19C7.89 22.33 7.72 22.4 7.53 22.4L7.53 22.4C7.08 22.39 6.77 21.93 6.93 21.5L9.91 13.91C10.08 13.48 9.76 13.01 9.29 13.01L5.11 13.06C4.61 13.06 4.28 12.53 4.53 12.09L10.07 1.94C10.19 1.73 10.41 1.6 10.65 1.6L17.26 1.62C17.77 1.62 18.08 2.18 17.81 2.62L17.81 2.62Z"/></g>`,
|
|
2864
|
+
chevronUp: `<g fill="currentColor" fill-rule="evenodd"><path d="M21.68 17.49L21.68 17.49C20.97 18.2 19.81 18.2 19.1 17.49L13.29 11.68C12.58 10.97 11.42 10.97 10.71 11.68L4.9 17.49C4.19 18.21 3.03 18.21 2.31 17.49L2.31 17.49C1.6 16.78 1.6 15.62 2.31 14.91L9.42 7.8L9.42 7.8L10.71 6.51C11.42 5.79 12.58 5.79 13.29 6.51L21.69 14.9C22.4 15.62 22.4 16.77 21.69 17.49L21.69 17.49Z"/></g>`,
|
|
2865
|
+
chevronDown: `<g fill="currentColor" fill-rule="evenodd"><path d="M2.32 6.51L2.32 6.51C3.03 5.8 4.19 5.8 4.9 6.51L10.71 12.32C11.42 13.03 12.58 13.03 13.29 12.32L19.1 6.51C19.82 5.79 20.97 5.79 21.69 6.51L21.69 6.51C22.4 7.22 22.4 8.38 21.69 9.09L14.58 16.19L14.58 16.2L13.29 17.49C12.58 18.21 11.42 18.21 10.71 17.49L2.31 9.1C1.6 8.38 1.6 7.23 2.31 6.51L2.32 6.51L2.32 6.51Z"/></g>`,
|
|
2502
2866
|
};
|
|
2503
2867
|
/** Inline SVG string for an icon, sized to 1em (scale via font-size/width). */
|
|
2504
2868
|
function icon(name) {
|
|
@@ -2857,77 +3221,246 @@ function createOverlay(opts) {
|
|
|
2857
3221
|
root.append(head, scroll);
|
|
2858
3222
|
return { root, body, scroll };
|
|
2859
3223
|
}
|
|
3224
|
+
/** A light-dismiss popover: a transparent full-surface layer (closes on pointerdown) holding a
|
|
3225
|
+
* card with an arrow that points at `pointer`. Append rows to `body`; call `position()` after the
|
|
3226
|
+
* card is in the DOM and again on resize. */
|
|
3227
|
+
function createPopover(opts) {
|
|
3228
|
+
const root = document.createElement('div');
|
|
3229
|
+
root.className = 'ge-pop-layer';
|
|
3230
|
+
root.dataset.ge = opts.ge;
|
|
3231
|
+
const card = document.createElement('div');
|
|
3232
|
+
card.className = 'ge-pop';
|
|
3233
|
+
card.dataset.ge = 'menu-card';
|
|
3234
|
+
const body = document.createElement('div');
|
|
3235
|
+
body.className = 'ge-pop-body';
|
|
3236
|
+
const arrow = document.createElement('span');
|
|
3237
|
+
arrow.className = 'ge-pop-arrow';
|
|
3238
|
+
card.append(body, arrow);
|
|
3239
|
+
root.appendChild(card);
|
|
3240
|
+
// Clicks inside the card must not reach the dismiss layer.
|
|
3241
|
+
card.addEventListener('pointerdown', (e) => e.stopPropagation());
|
|
3242
|
+
root.addEventListener('pointerdown', opts.onClose);
|
|
3243
|
+
const resolveEl = (v) => typeof v === 'function' ? v() : (v ?? null);
|
|
3244
|
+
/** A rect in surface coordinates, or null when unresolved/fully zero-sized (a zero-HEIGHT rect —
|
|
3245
|
+
* e.g. a not-yet-laid-out anchor — is still considered valid, matching placePopover's own rule). */
|
|
3246
|
+
const rectOf = (el, surfaceRect) => {
|
|
3247
|
+
if (!el)
|
|
3248
|
+
return null;
|
|
3249
|
+
const r = el.getBoundingClientRect();
|
|
3250
|
+
if (r.width <= 0 && r.height <= 0)
|
|
3251
|
+
return null;
|
|
3252
|
+
return { x: r.left - surfaceRect.left, y: r.top - surfaceRect.top, w: r.width, h: r.height };
|
|
3253
|
+
};
|
|
3254
|
+
const position = () => {
|
|
3255
|
+
const surfaceRect = opts.surface.getBoundingClientRect();
|
|
3256
|
+
const surface = { w: surfaceRect.width || opts.surface.clientWidth, h: surfaceRect.height || opts.surface.clientHeight };
|
|
3257
|
+
if (surface.w <= 0 || surface.h <= 0)
|
|
3258
|
+
return;
|
|
3259
|
+
const s = opts.scale?.() ?? 1;
|
|
3260
|
+
// 1. Clear a prior run's constraints (transform + width + max-height + left) before measuring —
|
|
3261
|
+
// otherwise scrollWidth/offsetHeight report the already-scaled/clamped box (not the natural
|
|
3262
|
+
// content size) on every call after the first, and the card can shrink to fit a
|
|
3263
|
+
// narrower/shorter surface but never grow back when the surface widens/grows again. An uncleared
|
|
3264
|
+
// max-height is the worse of the two: placePopover positions a card sized for the STALE clamped
|
|
3265
|
+
// height, then the un-clamped natural height (restored below) springs back afterward — so the
|
|
3266
|
+
// rendered card can overlap the plate or run off the surface edge until reopened. The transform
|
|
3267
|
+
// doesn't affect layout either way, but clearing it keeps every pass measuring the same way.
|
|
3268
|
+
// `left` matters too: `.ge-pop` is absolutely positioned inside an `inset:0` layer, so with the
|
|
3269
|
+
// previous pass's `left` still applied, its shrink-to-fit width is bounded by (layerWidth − left)
|
|
3270
|
+
// instead of the card's true natural width. Invisible at scale 1; a scale below 1 lays the card
|
|
3271
|
+
// out at up to 1/s its on-screen width, so a stale left — only ever a few hundred px — can clip it.
|
|
3272
|
+
card.style.transform = '';
|
|
3273
|
+
card.style.width = '';
|
|
3274
|
+
card.style.maxHeight = '';
|
|
3275
|
+
card.style.left = '0px';
|
|
3276
|
+
const naturalW = card.scrollWidth || POPOVER.minW;
|
|
3277
|
+
// 2. Resolve the ON-SCREEN width from the natural (unscaled) width scaled up to screen units,
|
|
3278
|
+
// then set the LOCAL style.width so the card renders at that resolved width once scaled — and
|
|
3279
|
+
// re-measure the height at that width (wrapping may have changed it).
|
|
3280
|
+
const resolvedW = popoverWidth(surface.w, naturalW * s);
|
|
3281
|
+
card.style.width = `${resolvedW / s}px`;
|
|
3282
|
+
const naturalH = card.offsetHeight || POPOVER.minH;
|
|
3283
|
+
// 3. Resolve plate/pointer in surface coordinates and place using SCREEN-space size —
|
|
3284
|
+
// placePopover works in surface pixels throughout, so both the anchor rects and `size` here are
|
|
3285
|
+
// screen units even though the card's own layout (width/height above) is still LOCAL/unscaled.
|
|
3286
|
+
const plateEl = resolveEl(opts.plate);
|
|
3287
|
+
const pointerEl = resolveEl(opts.pointer);
|
|
3288
|
+
let plate = rectOf(plateEl, surfaceRect) ?? rectOf(pointerEl, surfaceRect);
|
|
3289
|
+
// Extend the plate's TOP edge upward to a popped-out hero's true top (e.g. the mobile SPIN/FS
|
|
3290
|
+
// control, taller than its row) — bottom edge untouched. Both rects are already in the SAME
|
|
3291
|
+
// surface-coordinate space (post any bar-scale transform), so this is a plain coordinate compare,
|
|
3292
|
+
// no separate unit conversion needed.
|
|
3293
|
+
const overflowEl = resolveEl(opts.plateOverflowTop);
|
|
3294
|
+
if (plate) {
|
|
3295
|
+
const overflowRect = rectOf(overflowEl, surfaceRect);
|
|
3296
|
+
if (overflowRect && overflowRect.y < plate.y) {
|
|
3297
|
+
plate = { ...plate, h: plate.h + (plate.y - overflowRect.y), y: overflowRect.y };
|
|
3298
|
+
}
|
|
3299
|
+
}
|
|
3300
|
+
const pointer = rectOf(pointerEl, surfaceRect);
|
|
3301
|
+
const p = placePopover(plate, surface, { w: resolvedW, h: naturalH * s }, pointer);
|
|
3302
|
+
// 4. Apply. maxHeight and the arrow's offset are LOCAL (unscaled) too, since both live inside the
|
|
3303
|
+
// scaled card; transform-origin:top left keeps left/top (screen units) as the card's visual
|
|
3304
|
+
// top-left regardless of `s`, and — since a transform doesn't affect layout — the next
|
|
3305
|
+
// measurement pass stays clean without needing any extra bookkeeping.
|
|
3306
|
+
card.style.left = `${p.x}px`;
|
|
3307
|
+
card.style.top = `${p.y}px`;
|
|
3308
|
+
card.style.maxHeight = `${p.maxH / s}px`;
|
|
3309
|
+
card.style.transformOrigin = 'top left';
|
|
3310
|
+
card.style.transform = Math.abs(s - 1) > 0.001 ? `scale(${s})` : '';
|
|
3311
|
+
card.classList.toggle('ge-pop-below', p.below);
|
|
3312
|
+
if (p.arrowX < 0)
|
|
3313
|
+
arrow.style.display = 'none';
|
|
3314
|
+
else {
|
|
3315
|
+
arrow.style.display = '';
|
|
3316
|
+
arrow.style.left = `${p.arrowX / s}px`;
|
|
3317
|
+
}
|
|
3318
|
+
};
|
|
3319
|
+
return { root, card, body, position };
|
|
3320
|
+
}
|
|
2860
3321
|
|
|
2861
|
-
|
|
2862
|
-
|
|
2863
|
-
|
|
2864
|
-
|
|
2865
|
-
|
|
2866
|
-
|
|
3322
|
+
/** The bar menu, as a light-dismiss popover anchored to the burger. Rows come from the core model,
|
|
3323
|
+
* so DOM and Pixi always show the same list in the same order. */
|
|
3324
|
+
function openMenuPopover(host, surface, getScale) {
|
|
3325
|
+
const pop = createPopover({
|
|
3326
|
+
ge: 'menu-popover',
|
|
3327
|
+
surface,
|
|
3328
|
+
// Resolved lazily on every position() call, not captured once: HtmlRenderer's renderBar() (run
|
|
3329
|
+
// on every resize, and on ~20 other state changes) rebuilds the bottom bar from scratch, so the
|
|
3330
|
+
// plate/burger are brand-new elements after it — a captured reference would already be detached
|
|
3331
|
+
// by the next position() call and the card would silently recentre with its arrow hidden.
|
|
3332
|
+
// The plate is the bar's own plaque — the continuous dark panel wide, the controls row mobile
|
|
3333
|
+
// (NOT the info pill below it) — so the card sits flush with the WHOLE bar, not just the burger.
|
|
3334
|
+
plate: () => surface.querySelector(host.layout === 'mobile' ? '.ge-m-controls' : '.ge-bar-panel'),
|
|
3335
|
+
pointer: () => surface.querySelector('[data-ge="menu"]'),
|
|
3336
|
+
// Mobile only: the SPIN disc / FS counter is taller than `.ge-m-controls` and centred inside it
|
|
3337
|
+
// (`align-items:center` over a shorter fixed-height row), so it pops above the row's own top edge
|
|
3338
|
+
// — see createPopover's `plateOverflowTop` doc comment. Exactly one of the two (or neither, e.g. a
|
|
3339
|
+
// replay with no free spins) is ever rendered, so a combined selector resolves to whichever is
|
|
3340
|
+
// current. Wide's plate already contains its content, so this deliberately resolves to null there.
|
|
3341
|
+
plateOverflowTop: () => host.layout === 'mobile'
|
|
3342
|
+
? surface.querySelector('[data-ge="spin"], [data-ge="fs-counter"]')
|
|
3343
|
+
: null,
|
|
3344
|
+
scale: getScale,
|
|
3345
|
+
onClose: () => host.actions.closeOverlay(),
|
|
3346
|
+
});
|
|
3347
|
+
const updaters = {};
|
|
3348
|
+
for (const row of resolveMenu(host)) {
|
|
3349
|
+
pop.body.appendChild(buildRow(host, row, updaters, () => pop.position()));
|
|
3350
|
+
}
|
|
3351
|
+
// Live updates while open (host.setMenuValue / setSound / setVolume); cleared by the controller.
|
|
3352
|
+
host.setMenuRefresh((id, v) => updaters[id]?.(v));
|
|
3353
|
+
return { root: pop.root, position: pop.position };
|
|
3354
|
+
}
|
|
3355
|
+
function glyph(name, cls) {
|
|
3356
|
+
if (!name)
|
|
3357
|
+
return null;
|
|
3358
|
+
const el = document.createElement('span');
|
|
3359
|
+
el.className = cls;
|
|
3360
|
+
el.innerHTML = icon(name);
|
|
3361
|
+
return el;
|
|
3362
|
+
}
|
|
3363
|
+
function buildRow(host, row, updaters, reposition) {
|
|
3364
|
+
if (row.kind === 'separator') {
|
|
3365
|
+
const sep = document.createElement('div');
|
|
3366
|
+
sep.className = 'ge-pop-sep';
|
|
3367
|
+
sep.dataset.ge = 'menu-sep';
|
|
3368
|
+
return sep;
|
|
3369
|
+
}
|
|
3370
|
+
if (row.kind === 'button') {
|
|
3371
|
+
// The row hook goes on a wrapper so both `menu-row-<id>` (order assertions) and
|
|
3372
|
+
// `menu-item-<id>` (the clickable control) exist, as they do for toggle/range rows.
|
|
3373
|
+
const wrap = document.createElement('div');
|
|
3374
|
+
wrap.dataset.ge = `menu-row-${row.id}`;
|
|
3375
|
+
const btn = document.createElement('button');
|
|
3376
|
+
btn.className = 'ge-ov-row';
|
|
3377
|
+
btn.dataset.ge = `menu-item-${row.id}`;
|
|
3378
|
+
btn.disabled = row.disabled;
|
|
3379
|
+
const label = document.createElement('span');
|
|
3380
|
+
label.className = 'ge-grow';
|
|
3381
|
+
label.textContent = row.label;
|
|
3382
|
+
const ico = glyph(row.icon, 'ge-mi-icon');
|
|
3383
|
+
const chev = row.chevron ? glyph('chevronRight', 'ge-mi-chev') : null;
|
|
3384
|
+
for (const el of [ico, label, chev])
|
|
3385
|
+
if (el)
|
|
3386
|
+
btn.appendChild(el);
|
|
3387
|
+
btn.addEventListener('click', () => {
|
|
3388
|
+
if (btn.disabled)
|
|
3389
|
+
return;
|
|
3390
|
+
host.actions.closeOverlay();
|
|
3391
|
+
row.select();
|
|
3392
|
+
});
|
|
3393
|
+
wrap.appendChild(btn);
|
|
3394
|
+
return wrap;
|
|
3395
|
+
}
|
|
3396
|
+
if (row.kind === 'toggle') {
|
|
3397
|
+
const el = document.createElement('div');
|
|
3398
|
+
el.className = 'ge-ov-row';
|
|
3399
|
+
el.classList.toggle('ge-disabled', row.disabled); // a <div> can't carry [disabled] itself
|
|
3400
|
+
el.dataset.ge = `menu-row-${row.id}`;
|
|
3401
|
+
const ico = glyph(row.icon(row.get()), 'ge-mi-icon');
|
|
3402
|
+
const label = document.createElement('span');
|
|
3403
|
+
label.className = 'ge-grow';
|
|
3404
|
+
label.textContent = row.label;
|
|
2867
3405
|
const btn = document.createElement('button');
|
|
2868
|
-
btn.className = 'ge-
|
|
2869
|
-
btn.dataset.ge =
|
|
2870
|
-
btn.
|
|
2871
|
-
|
|
2872
|
-
|
|
2873
|
-
btn.classList.toggle('ge-
|
|
2874
|
-
btn.setAttribute('aria-pressed', String(
|
|
3406
|
+
btn.className = 'ge-toggle';
|
|
3407
|
+
btn.dataset.ge = `menu-item-${row.id}`;
|
|
3408
|
+
btn.disabled = row.disabled;
|
|
3409
|
+
btn.innerHTML = '<i></i>';
|
|
3410
|
+
const paint = (v) => {
|
|
3411
|
+
btn.classList.toggle('ge-on', v);
|
|
3412
|
+
btn.setAttribute('aria-pressed', String(v));
|
|
3413
|
+
const next = row.icon(v);
|
|
3414
|
+
if (ico && next)
|
|
3415
|
+
ico.innerHTML = icon(next);
|
|
2875
3416
|
};
|
|
2876
|
-
paint(
|
|
2877
|
-
btn.addEventListener('click', () =>
|
|
2878
|
-
|
|
2879
|
-
|
|
2880
|
-
const row = document.createElement('div');
|
|
2881
|
-
row.className = 'ge-ov-row';
|
|
2882
|
-
row.innerHTML = `<span class="ge-grow">${host.t('Sound')}</span>`;
|
|
2883
|
-
row.appendChild(btn);
|
|
2884
|
-
return row;
|
|
2885
|
-
})();
|
|
2886
|
-
body.appendChild(sound);
|
|
2887
|
-
// Volume sliders — full-width column rows with a live value readout. Positions are read from the
|
|
2888
|
-
// shell's stored volumes (not hardcoded to 100%), so reopening the overlay reflects the last set
|
|
2889
|
-
// value, and `host.setVolume()` from game code updates them live via the registered refreshers.
|
|
2890
|
-
const updaters = {};
|
|
2891
|
-
const slider = (key, label) => {
|
|
2892
|
-
const row = document.createElement('div');
|
|
2893
|
-
row.className = 'ge-ov-row ge-col';
|
|
2894
|
-
const head = document.createElement('div');
|
|
2895
|
-
head.className = 'ge-row-head';
|
|
2896
|
-
const val = document.createElement('span');
|
|
2897
|
-
val.className = 'ge-val';
|
|
2898
|
-
head.innerHTML = `<span>${label}</span>`;
|
|
2899
|
-
head.appendChild(val);
|
|
2900
|
-
const input = document.createElement('input');
|
|
2901
|
-
input.type = 'range';
|
|
2902
|
-
input.min = '0';
|
|
2903
|
-
input.max = '1';
|
|
2904
|
-
input.step = '0.05';
|
|
2905
|
-
input.className = 'ge-slider';
|
|
2906
|
-
input.dataset.ge = `setting-${key}`;
|
|
2907
|
-
const paint = (v) => { input.value = String(v); val.textContent = `${Math.round(v * 100)}%`; };
|
|
2908
|
-
paint(host.getVolume(key));
|
|
2909
|
-
input.addEventListener('input', () => {
|
|
2910
|
-
val.textContent = `${Math.round(Number(input.value) * 100)}%`;
|
|
2911
|
-
host.setVolume(key, Number(input.value));
|
|
3417
|
+
paint(row.get());
|
|
3418
|
+
btn.addEventListener('click', () => {
|
|
3419
|
+
if (!btn.disabled)
|
|
3420
|
+
row.set(!row.get());
|
|
2912
3421
|
});
|
|
2913
|
-
updaters[
|
|
2914
|
-
|
|
2915
|
-
|
|
3422
|
+
updaters[row.id] = (v) => paint(v === true);
|
|
3423
|
+
if (ico)
|
|
3424
|
+
el.appendChild(ico);
|
|
3425
|
+
el.append(label, btn);
|
|
3426
|
+
return el;
|
|
3427
|
+
}
|
|
3428
|
+
// range
|
|
3429
|
+
const el = document.createElement('div');
|
|
3430
|
+
el.className = 'ge-ov-row ge-col';
|
|
3431
|
+
el.classList.toggle('ge-disabled', row.disabled); // a <div> can't carry [disabled] itself
|
|
3432
|
+
el.dataset.ge = `menu-row-${row.id}`;
|
|
3433
|
+
const head = document.createElement('div');
|
|
3434
|
+
head.className = 'ge-row-head';
|
|
3435
|
+
const name = document.createElement('span');
|
|
3436
|
+
name.textContent = row.label;
|
|
3437
|
+
const val = document.createElement('span');
|
|
3438
|
+
val.className = 'ge-val';
|
|
3439
|
+
head.append(name, val);
|
|
3440
|
+
const input = document.createElement('input');
|
|
3441
|
+
input.type = 'range';
|
|
3442
|
+
input.className = 'ge-slider';
|
|
3443
|
+
input.dataset.ge = `menu-item-${row.id}`;
|
|
3444
|
+
input.min = String(row.min);
|
|
3445
|
+
input.max = String(row.max);
|
|
3446
|
+
input.step = String(row.step);
|
|
3447
|
+
input.disabled = row.disabled;
|
|
3448
|
+
const paint = (v) => {
|
|
3449
|
+
input.value = String(v);
|
|
3450
|
+
val.textContent = row.format(v);
|
|
3451
|
+
};
|
|
3452
|
+
paint(row.get());
|
|
3453
|
+
input.addEventListener('input', () => {
|
|
3454
|
+
const v = Number(input.value);
|
|
3455
|
+
val.textContent = row.format(v);
|
|
3456
|
+
row.set(v);
|
|
3457
|
+
});
|
|
3458
|
+
updaters[row.id] = (v) => {
|
|
3459
|
+
paint(Number(v));
|
|
3460
|
+
reposition();
|
|
2916
3461
|
};
|
|
2917
|
-
|
|
2918
|
-
|
|
2919
|
-
body.appendChild(slider('sfx', host.t('SFX')));
|
|
2920
|
-
// Live-update sliders when volume changes via host.setVolume (shell clears on close).
|
|
2921
|
-
host.setVolumeRefresh((key, v) => updaters[key]?.(v));
|
|
2922
|
-
// Game info — full-width row button that opens its own overlay
|
|
2923
|
-
const gameInfo = document.createElement('button');
|
|
2924
|
-
gameInfo.className = 'ge-ov-row';
|
|
2925
|
-
gameInfo.dataset.ge = 'game-info-btn';
|
|
2926
|
-
gameInfo.style.marginTop = '6px';
|
|
2927
|
-
gameInfo.innerHTML = `<span style="width:22px;font-size:22px">${icon('info')}</span><span class="ge-grow">${host.t('Game info')}</span><span style="width:20px;font-size:20px;color:var(--shell-muted)">${icon('chevronRight')}</span>`;
|
|
2928
|
-
gameInfo.addEventListener('click', () => { root.remove(); host.actions.openInfo(); });
|
|
2929
|
-
body.appendChild(gameInfo);
|
|
2930
|
-
return root;
|
|
3462
|
+
el.append(head, input);
|
|
3463
|
+
return el;
|
|
2931
3464
|
}
|
|
2932
3465
|
|
|
2933
3466
|
/** Default order key for the auto-injected hotkeys section: just after `controls` (-1). */
|
|
@@ -2937,7 +3470,7 @@ function openGameInfoModal(host) {
|
|
|
2937
3470
|
const { root, body, scroll } = createOverlay({
|
|
2938
3471
|
title: host.t('Game info'),
|
|
2939
3472
|
onClose: () => host.actions.closeOverlay(),
|
|
2940
|
-
onBack: () => { root.remove(); host.actions.
|
|
3473
|
+
onBack: () => { root.remove(); host.actions.openMenu(); },
|
|
2941
3474
|
});
|
|
2942
3475
|
root.dataset.ge = 'info-modal';
|
|
2943
3476
|
const rawSections = host.config.gameInfo.sections ?? [];
|
|
@@ -3910,7 +4443,11 @@ class HtmlRenderer {
|
|
|
3910
4443
|
ro = null;
|
|
3911
4444
|
moneyAnims = [];
|
|
3912
4445
|
modalOnKey;
|
|
4446
|
+
popoverPosition = null;
|
|
3913
4447
|
destroyed = false;
|
|
4448
|
+
/** The scale factor last applied to the bar by applyFitScale() — exposed so the menu popover can
|
|
4449
|
+
* match it exactly (see getBarScale) rather than re-derive its own, possibly-disagreeing, value. */
|
|
4450
|
+
barScale = 1;
|
|
3914
4451
|
/** MutationObserver for buy-bonus confirm fit — fires fitModals() when nodes are added
|
|
3915
4452
|
* inside the modalHost (e.g. the confirm dialog appended after the grid is open). */
|
|
3916
4453
|
mutObs = null;
|
|
@@ -3953,6 +4490,14 @@ class HtmlRenderer {
|
|
|
3953
4490
|
this.barHost.innerHTML = '';
|
|
3954
4491
|
this.barHost.appendChild(renderBottomBar(this.host));
|
|
3955
4492
|
this.applyFitScale();
|
|
4493
|
+
// renderBar() runs on every resize AND on ~20 other state changes (bet/win/turbo/mode/…), any of
|
|
4494
|
+
// which can change barScale and/or the plate rect (e.g. a WIN pill appearing mid-autoplay
|
|
4495
|
+
// retriggers the overflow-tightening branch). Only the resize hook used to reposition an open
|
|
4496
|
+
// popover, so a live bar-content change while the menu was open left the card at the stale
|
|
4497
|
+
// scale/position until the next resize. `popoverPosition` only reads plate/pointer/scale getters
|
|
4498
|
+
// and writes card styles — no path back into renderBar() — so this cannot recurse; it's `null`
|
|
4499
|
+
// whenever no popover is open (or a different overlay kind is), so this cannot throw either.
|
|
4500
|
+
this.popoverPosition?.();
|
|
3956
4501
|
}
|
|
3957
4502
|
setLayout() {
|
|
3958
4503
|
this.renderBar();
|
|
@@ -3972,11 +4517,9 @@ class HtmlRenderer {
|
|
|
3972
4517
|
}
|
|
3973
4518
|
closeOverlay() {
|
|
3974
4519
|
this.modalOnKey = undefined;
|
|
4520
|
+
this.popoverPosition = null;
|
|
3975
4521
|
this.modalHost.innerHTML = '';
|
|
3976
4522
|
}
|
|
3977
|
-
refreshSoundIcon(_on) {
|
|
3978
|
-
// Settings registers via host.setSoundRefresh; nothing extra here
|
|
3979
|
-
}
|
|
3980
4523
|
destroy() {
|
|
3981
4524
|
if (this.destroyed)
|
|
3982
4525
|
return Promise.resolve();
|
|
@@ -3997,6 +4540,10 @@ class HtmlRenderer {
|
|
|
3997
4540
|
}
|
|
3998
4541
|
/** Trigger a bar fit-scale pass (used by tests that stub geometry after the initial render). */
|
|
3999
4542
|
fitBar() { this.applyFitScale(); }
|
|
4543
|
+
/** The scale factor applyFitScale() last applied to the bar — the menu popover multiplies its own
|
|
4544
|
+
* card by this SAME number so its typography/padding/row-heights carry the same visual weight
|
|
4545
|
+
* relationship the bar has, instead of ignoring the viewport like a fixed-px card would. */
|
|
4546
|
+
getBarScale() { return this.barScale; }
|
|
4000
4547
|
// ── private ────────────────────────────────────────────────────────────────
|
|
4001
4548
|
cancelMoneyAnims() {
|
|
4002
4549
|
for (const cancel of this.moneyAnims)
|
|
@@ -4005,8 +4552,9 @@ class HtmlRenderer {
|
|
|
4005
4552
|
}
|
|
4006
4553
|
buildOverlay(req) {
|
|
4007
4554
|
switch (req.kind) {
|
|
4008
|
-
case '
|
|
4009
|
-
const root =
|
|
4555
|
+
case 'menu': {
|
|
4556
|
+
const { root, position } = openMenuPopover(this.host, this.root, () => this.getBarScale());
|
|
4557
|
+
this.popoverPosition = position;
|
|
4010
4558
|
return { root };
|
|
4011
4559
|
}
|
|
4012
4560
|
case 'gameInfo': {
|
|
@@ -4050,6 +4598,7 @@ class HtmlRenderer {
|
|
|
4050
4598
|
this.modalHost.appendChild(el);
|
|
4051
4599
|
this.modalOnKey = onKey;
|
|
4052
4600
|
this.fitModals();
|
|
4601
|
+
this.popoverPosition?.(); // measure + place now that the card is in the DOM
|
|
4053
4602
|
}
|
|
4054
4603
|
/** Uniformly scale every open centred card modal (.ge-sheet) down so it fits a short/narrow
|
|
4055
4604
|
* popout. Covers pickers, generic + replay modals, AND the buy-bonus confirm (which is hosted
|
|
@@ -4100,13 +4649,18 @@ class HtmlRenderer {
|
|
|
4100
4649
|
for (const row of Array.from(bar.children))
|
|
4101
4650
|
need = Math.max(need, row.scrollWidth);
|
|
4102
4651
|
const avail = bar.clientWidth;
|
|
4652
|
+
let s = 1;
|
|
4103
4653
|
if (need > avail + 1 && avail > 0) {
|
|
4654
|
+
s = Math.max(0.4, avail / need);
|
|
4104
4655
|
host.style.transformOrigin = 'bottom left';
|
|
4105
|
-
host.style.transform = `scale(${
|
|
4656
|
+
host.style.transform = `scale(${s.toFixed(4)})`;
|
|
4106
4657
|
}
|
|
4658
|
+
this.barScale = s;
|
|
4107
4659
|
return;
|
|
4108
4660
|
}
|
|
4661
|
+
let sApplied = 1;
|
|
4109
4662
|
const zoomBar = (z) => {
|
|
4663
|
+
sApplied = z;
|
|
4110
4664
|
const v = z < 0.999 ? z.toFixed(4) : '';
|
|
4111
4665
|
const set = (el) => {
|
|
4112
4666
|
if (!el)
|
|
@@ -4126,6 +4680,7 @@ class HtmlRenderer {
|
|
|
4126
4680
|
if (bar.scrollWidth > bar.clientWidth + 1 && bar.scrollWidth > 0) {
|
|
4127
4681
|
zoomBar(s * (bar.clientWidth / bar.scrollWidth));
|
|
4128
4682
|
}
|
|
4683
|
+
this.barScale = sApplied;
|
|
4129
4684
|
this.fitReadouts();
|
|
4130
4685
|
}
|
|
4131
4686
|
/** Unified number-fit: shrink EVERY readout's value span (`.ge-rd-val`) with a transform-scale so
|
|
@@ -4155,6 +4710,7 @@ class HtmlRenderer {
|
|
|
4155
4710
|
this.host.notifyResize(w, h);
|
|
4156
4711
|
this.applyFitScale();
|
|
4157
4712
|
this.fitModals();
|
|
4713
|
+
this.popoverPosition?.(); // re-place the card if the surface itself resized
|
|
4158
4714
|
});
|
|
4159
4715
|
this.ro.observe(this.root);
|
|
4160
4716
|
}
|
|
@@ -4179,17 +4735,25 @@ function removeGameShell() {
|
|
|
4179
4735
|
}
|
|
4180
4736
|
|
|
4181
4737
|
exports.DEFAULT_ACCENT = DEFAULT_ACCENT;
|
|
4738
|
+
exports.DEFAULT_MENU = DEFAULT_MENU;
|
|
4182
4739
|
exports.GameShell = ShellController;
|
|
4183
4740
|
exports.HtmlRenderer = HtmlRenderer;
|
|
4184
4741
|
exports.PACKAGE_VERSION = PACKAGE_VERSION;
|
|
4742
|
+
exports.POPOVER = POPOVER;
|
|
4185
4743
|
exports.SCHEMES = SCHEMES;
|
|
4186
4744
|
exports.ShellController = ShellController;
|
|
4187
4745
|
exports.createGameShell = createGameShell;
|
|
4188
4746
|
exports.createI18n = createI18n;
|
|
4189
4747
|
exports.createShell = createShell;
|
|
4748
|
+
exports.isPresetId = isPresetId;
|
|
4190
4749
|
exports.normalizeLang = normalizeLang;
|
|
4750
|
+
exports.placePopover = placePopover;
|
|
4751
|
+
exports.popoverWidth = popoverWidth;
|
|
4752
|
+
exports.rangeBounds = rangeBounds;
|
|
4191
4753
|
exports.removeGameShell = removeGameShell;
|
|
4192
4754
|
exports.resolveConfig = resolveConfig;
|
|
4755
|
+
exports.resolveMenu = resolveMenu;
|
|
4193
4756
|
exports.resolveTheme = resolveTheme;
|
|
4757
|
+
exports.seedMenuValues = seedMenuValues;
|
|
4194
4758
|
exports.socialize = socialize;
|
|
4195
4759
|
//# sourceMappingURL=html.cjs.js.map
|