@energy8platform/shell 0.6.0 → 0.6.2

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package/dist/html.d.ts CHANGED
@@ -511,7 +511,7 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
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  tokens: ShellTokens;
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  layout: ShellLayoutMode;
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  soundOn: boolean;
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- readonly engineVersion = "0.6.0";
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+ readonly engineVersion = "0.6.2";
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  readonly actions: ShellActions;
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  private renderer;
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  private i18n;
@@ -553,7 +553,12 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
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  deactivateFeature(): void;
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  private money;
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  setBalance(n: number): void;
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- setWin(n: number): void;
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+ /** Set the WIN readout. Counts up/down from the previous value by default. Pass
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+ * `{ animate: false }` to SNAP instantly (renderBar cancels any in-flight count-up) — used by the
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+ * host to clear WIN to 0 at spin start, where an animated count-DOWN would look wrong. */
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+ setWin(n: number, opts?: {
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+ animate?: boolean;
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+ }): void;
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  setBet(n: number): void;
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  setMode(mode: ShellMode): void;
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  setBusy(busy: boolean): void;
@@ -588,7 +593,7 @@ interface I18n {
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  declare function createI18n(opts: I18nOptions): I18n;
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- declare const PACKAGE_VERSION = "0.6.0";
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+ declare const PACKAGE_VERSION = "0.6.2";
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  /** A shell: the renderer-agnostic controller plus the surface facade (safeArea/barHeight/setVisible)
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  * an embedding host reads. `createShell`, `createGameShell` and `createPixiShell` all return this. */
package/dist/html.esm.js CHANGED
@@ -1446,7 +1446,7 @@ class KeyboardController {
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- const PACKAGE_VERSION = '0.6.0';
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+ const PACKAGE_VERSION = '0.6.2';
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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  function resolveConfig(config) {
@@ -1724,10 +1724,17 @@ class ShellController extends EventEmitter {
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  this.prevBalance = n;
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  this.money('balance', from, n);
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  }
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- setWin(n) {
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+ /** Set the WIN readout. Counts up/down from the previous value by default. Pass
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+ * `{ animate: false }` to SNAP instantly (renderBar cancels any in-flight count-up) — used by the
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+ * host to clear WIN to 0 at spin start, where an animated count-DOWN would look wrong. */
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+ setWin(n, opts) {
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  const from = this.prevWin;
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  this.state.win = n;
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  this.prevWin = n;
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+ if (opts?.animate === false) {
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+ this.renderer.renderBar(); // instant repaint from state; cancels running money anims
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+ return;
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+ }
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  this.money('win', from, n);
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  }
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  setBet(n) {