@energy8platform/shell 0.11.1 → 0.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/html.cjs.js CHANGED
@@ -1314,7 +1314,7 @@ const BASE_LOCALES = {
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  // Kept in a separate block (grouped per language, not interleaved) because these are long legal
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  // sentences, MACHINE-TRANSLATED and pending native QA. The keys are the exact English source lines
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  // the Stake bridge emits (see @energy8platform/stake-bridge `buildDisclaimer`). The copyright/brand
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- // line ("TM and © {year} Stake Engine.") is deliberately omitted — it renders verbatim.
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+ // line ("TM and © {year} Engine.") is deliberately omitted — it renders verbatim.
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  const D = {
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  L1: 'Malfunction voids all wins and plays.',
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  L2: 'A consistent internet connection is required. In the event of a disconnection, reload the game to finish any uncompleted rounds.',
@@ -1754,7 +1754,7 @@ function keyboardCapable(win = typeof window === 'undefined' ? undefined : windo
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- const PACKAGE_VERSION = '0.11.1';
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+ const PACKAGE_VERSION = '0.11.2';
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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  function resolveConfig(config) {
package/dist/html.d.ts CHANGED
@@ -641,7 +641,7 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
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  tokens: ShellTokens;
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  layout: ShellLayoutMode;
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  soundOn: boolean;
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- readonly engineVersion = "0.11.1";
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+ readonly engineVersion = "0.11.2";
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  readonly actions: ShellActions;
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  private renderer;
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  private i18n;
@@ -800,7 +800,7 @@ declare function createI18n(opts: I18nOptions): I18n;
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  declare const DISCLAIMER_LINES: readonly string[];
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- declare const PACKAGE_VERSION = "0.11.1";
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+ declare const PACKAGE_VERSION = "0.11.2";
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  /**
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  * What a scrollable region should ADVERTISE about itself.
package/dist/html.esm.js CHANGED
@@ -1312,7 +1312,7 @@ const BASE_LOCALES = {
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  // Kept in a separate block (grouped per language, not interleaved) because these are long legal
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  // sentences, MACHINE-TRANSLATED and pending native QA. The keys are the exact English source lines
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  // the Stake bridge emits (see @energy8platform/stake-bridge `buildDisclaimer`). The copyright/brand
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- // line ("TM and © {year} Stake Engine.") is deliberately omitted — it renders verbatim.
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+ // line ("TM and © {year} Engine.") is deliberately omitted — it renders verbatim.
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  const D = {
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  L1: 'Malfunction voids all wins and plays.',
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  L2: 'A consistent internet connection is required. In the event of a disconnection, reload the game to finish any uncompleted rounds.',
@@ -1752,7 +1752,7 @@ function keyboardCapable(win = typeof window === 'undefined' ? undefined : windo
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- const PACKAGE_VERSION = '0.11.1';
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+ const PACKAGE_VERSION = '0.11.2';
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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  function resolveConfig(config) {
package/dist/index.cjs.js CHANGED
@@ -1288,7 +1288,7 @@ const BASE_LOCALES = {
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  // Kept in a separate block (grouped per language, not interleaved) because these are long legal
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  // sentences, MACHINE-TRANSLATED and pending native QA. The keys are the exact English source lines
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  // the Stake bridge emits (see @energy8platform/stake-bridge `buildDisclaimer`). The copyright/brand
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- // line ("TM and © {year} Stake Engine.") is deliberately omitted — it renders verbatim.
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+ // line ("TM and © {year} Engine.") is deliberately omitted — it renders verbatim.
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  const D = {
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  L1: 'Malfunction voids all wins and plays.',
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  L2: 'A consistent internet connection is required. In the event of a disconnection, reload the game to finish any uncompleted rounds.',
@@ -1728,7 +1728,7 @@ function keyboardCapable(win = typeof window === 'undefined' ? undefined : windo
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- const PACKAGE_VERSION = '0.11.1';
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+ const PACKAGE_VERSION = '0.11.2';
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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  function resolveConfig(config) {
package/dist/index.d.ts CHANGED
@@ -641,7 +641,7 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
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  tokens: ShellTokens;
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  layout: ShellLayoutMode;
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  soundOn: boolean;
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- readonly engineVersion = "0.11.1";
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+ readonly engineVersion = "0.11.2";
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  readonly actions: ShellActions;
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  private renderer;
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  private i18n;
@@ -800,7 +800,7 @@ declare function createI18n(opts: I18nOptions): I18n;
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  declare const DISCLAIMER_LINES: readonly string[];
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- declare const PACKAGE_VERSION = "0.11.1";
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+ declare const PACKAGE_VERSION = "0.11.2";
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  /**
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  * What a scrollable region should ADVERTISE about itself.
package/dist/index.esm.js CHANGED
@@ -1286,7 +1286,7 @@ const BASE_LOCALES = {
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  // Kept in a separate block (grouped per language, not interleaved) because these are long legal
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  // sentences, MACHINE-TRANSLATED and pending native QA. The keys are the exact English source lines
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  // the Stake bridge emits (see @energy8platform/stake-bridge `buildDisclaimer`). The copyright/brand
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- // line ("TM and © {year} Stake Engine.") is deliberately omitted — it renders verbatim.
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+ // line ("TM and © {year} Engine.") is deliberately omitted — it renders verbatim.
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  const D = {
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  L1: 'Malfunction voids all wins and plays.',
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  L2: 'A consistent internet connection is required. In the event of a disconnection, reload the game to finish any uncompleted rounds.',
@@ -1726,7 +1726,7 @@ function keyboardCapable(win = typeof window === 'undefined' ? undefined : windo
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- const PACKAGE_VERSION = '0.11.1';
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+ const PACKAGE_VERSION = '0.11.2';
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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  function resolveConfig(config) {
package/dist/pixi.cjs.js CHANGED
@@ -1315,7 +1315,7 @@ const BASE_LOCALES = {
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  // Kept in a separate block (grouped per language, not interleaved) because these are long legal
1316
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  // sentences, MACHINE-TRANSLATED and pending native QA. The keys are the exact English source lines
1317
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  // the Stake bridge emits (see @energy8platform/stake-bridge `buildDisclaimer`). The copyright/brand
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- // line ("TM and © {year} Stake Engine.") is deliberately omitted — it renders verbatim.
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+ // line ("TM and © {year} Engine.") is deliberately omitted — it renders verbatim.
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  const D = {
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  L1: 'Malfunction voids all wins and plays.',
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  L2: 'A consistent internet connection is required. In the event of a disconnection, reload the game to finish any uncompleted rounds.',
@@ -1755,7 +1755,7 @@ function keyboardCapable(win = typeof window === 'undefined' ? undefined : windo
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- const PACKAGE_VERSION = '0.11.1';
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+ const PACKAGE_VERSION = '0.11.2';
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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  function resolveConfig(config) {
package/dist/pixi.d.ts CHANGED
@@ -643,7 +643,7 @@ declare class ShellController extends EventEmitter<ShellEvents> implements Shell
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  tokens: ShellTokens;
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  layout: ShellLayoutMode;
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  soundOn: boolean;
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- readonly engineVersion = "0.11.1";
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+ readonly engineVersion = "0.11.2";
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  readonly actions: ShellActions;
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  private renderer;
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  private i18n;
@@ -802,7 +802,7 @@ declare function createI18n(opts: I18nOptions): I18n;
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  declare const DISCLAIMER_LINES: readonly string[];
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- declare const PACKAGE_VERSION = "0.11.1";
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+ declare const PACKAGE_VERSION = "0.11.2";
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  /**
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  * What a scrollable region should ADVERTISE about itself.
package/dist/pixi.esm.js CHANGED
@@ -1313,7 +1313,7 @@ const BASE_LOCALES = {
1313
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  // Kept in a separate block (grouped per language, not interleaved) because these are long legal
1314
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  // sentences, MACHINE-TRANSLATED and pending native QA. The keys are the exact English source lines
1315
1315
  // the Stake bridge emits (see @energy8platform/stake-bridge `buildDisclaimer`). The copyright/brand
1316
- // line ("TM and © {year} Stake Engine.") is deliberately omitted — it renders verbatim.
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+ // line ("TM and © {year} Engine.") is deliberately omitted — it renders verbatim.
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  const D = {
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  L1: 'Malfunction voids all wins and plays.',
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  L2: 'A consistent internet connection is required. In the event of a disconnection, reload the game to finish any uncompleted rounds.',
@@ -1753,7 +1753,7 @@ function keyboardCapable(win = typeof window === 'undefined' ? undefined : windo
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- const PACKAGE_VERSION = '0.11.1';
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+ const PACKAGE_VERSION = '0.11.2';
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  /** Apply defaults to the raw config (the mount target lives on the renderer, not here). */
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  function resolveConfig(config) {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@energy8platform/shell",
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- "version": "0.11.1",
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+ "version": "0.11.2",
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  "description": "Energy8 branded game shell — one logic core, pluggable html/pixi renderers behind a stable contract.",
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  "type": "module",
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  "main": "./dist/index.cjs.js",
@@ -867,7 +867,7 @@ const BASE_LOCALES: Partial<Record<Lang, Record<string, string>>> = {
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  // Kept in a separate block (grouped per language, not interleaved) because these are long legal
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  // sentences, MACHINE-TRANSLATED and pending native QA. The keys are the exact English source lines
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  // the Stake bridge emits (see @energy8platform/stake-bridge `buildDisclaimer`). The copyright/brand
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- // line ("TM and © {year} Stake Engine.") is deliberately omitted — it renders verbatim.
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+ // line ("TM and © {year} Engine.") is deliberately omitted — it renders verbatim.
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  const D = {
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  L1: 'Malfunction voids all wins and plays.',
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  L2: 'A consistent internet connection is required. In the event of a disconnection, reload the game to finish any uncompleted rounds.',
@@ -1,3 +1,3 @@
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  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
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  /** The @energy8platform/shell package version, stamped into the game-info footer. */
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- export const PACKAGE_VERSION = '0.11.1';
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+ export const PACKAGE_VERSION = '0.11.2';