@energy8platform/platform-core 0.25.4 → 0.26.1

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package/dist/shell.cjs.js CHANGED
@@ -50,6 +50,221 @@ class EventEmitter {
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  }
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  }
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+ // Bet key detection: bet-up needs Shift for arrow/equal, NumpadAdd is bare; same logic for down.
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+ // Exported so overlays with their own bet stepper (Buy bonus) honour the SAME keys as the bar.
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+ function betDir(e) {
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+ if (e.code === 'ArrowUp' && e.shiftKey)
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+ return 1;
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+ if (e.code === 'Equal' && e.shiftKey)
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+ return 1;
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+ if (e.code === 'NumpadAdd')
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+ return 1;
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+ if (e.code === 'ArrowDown' && e.shiftKey)
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+ return -1;
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+ if (e.code === 'Minus' && e.shiftKey)
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+ return -1;
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+ if (e.code === 'NumpadSubtract')
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+ return -1;
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+ return null;
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+ }
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+ class KeyboardController {
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+ host;
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+ doc;
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+ spaceHeld = false;
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+ holdTimer = null;
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+ // Bet hold-repeat state
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+ betHeldCode = null;
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+ betTimer = null;
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+ constructor(host, doc) {
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+ this.host = host;
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+ this.doc = doc ?? (typeof document !== 'undefined' ? document : null);
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+ }
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+ isSpinAllowed() {
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+ const h = this.host;
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+ const s = h.state;
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+ return (h.spacebarEnabled &&
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+ h.hotkeysEnabled &&
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+ !h.hasOpenLayer() &&
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+ s.mode === 'base' &&
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+ !s.autoplay.active);
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+ }
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+ isBetAllowed() {
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+ const h = this.host;
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+ const s = h.state;
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+ return (h.hotkeysEnabled &&
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+ !h.hasOpenLayer() &&
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+ s.mode === 'base' &&
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+ !s.busy);
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+ }
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+ clearBetTimer() {
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+ if (this.betTimer !== null) {
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+ clearTimeout(this.betTimer);
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+ this.betTimer = null;
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+ }
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+ }
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+ startBetRepeat(dir, elapsed) {
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+ // elapsed is ms already spent holding; use it to accelerate toward 45ms floor.
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+ // Start at 90ms, decrease ~1ms per 10ms held after the first repeat, floor at 45ms.
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+ const interval = Math.max(45, 90 - Math.floor(elapsed / 10));
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+ this.betTimer = setTimeout(() => {
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+ this.betTimer = null;
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+ if (this.betHeldCode !== null && this.isBetAllowed()) {
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+ this.host.stepBet(dir);
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+ this.startBetRepeat(dir, elapsed + interval);
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+ }
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+ }, interval);
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+ }
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+ onKeyDown = (e) => {
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+ const target = e.target;
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+ // Editable element guard — never intercept keyboard input
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+ if (target && (target.isContentEditable || /^(INPUT|TEXTAREA|SELECT)$/.test(target.tagName)))
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+ return;
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+ // For Space: claim preventDefault early (before layer/mode/busy bail) so the browser's
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+ // native "Space activates focused button" can't re-fire a shell control and flicker a modal.
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+ if (e.code === 'Space' && !e.repeat) {
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+ if (!this.host.spacebarEnabled || !this.host.hotkeysEnabled)
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+ return;
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+ e.preventDefault();
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+ if (this.host.hasOpenLayer()) {
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+ this.host.routeToLayer(e);
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+ return;
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+ }
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+ const s = this.host.state;
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+ if (s.mode !== 'base' || s.busy || s.autoplay.active)
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+ return;
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+ this.spaceHeld = true;
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+ this.host.spin();
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+ return;
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+ }
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+ // Bet step keys (Shift+arrows, Shift+=/-, NumpadAdd/Subtract) — non-repeat only
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+ if (!e.repeat) {
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+ const dir = betDir(e);
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+ if (dir !== null && this.isBetAllowed()) {
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+ this.betHeldCode = e.code;
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+ this.host.stepBet(dir);
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+ // First repeat after 350ms initial delay
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+ this.clearBetTimer();
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+ const capturedDir = dir;
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+ this.betTimer = setTimeout(() => {
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+ this.betTimer = null;
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+ if (this.betHeldCode !== null && this.isBetAllowed()) {
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+ this.host.stepBet(capturedDir);
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+ this.startBetRepeat(capturedDir, 350);
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+ }
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+ }, 350);
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+ return;
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+ }
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+ }
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+ // Non-Space keys: give the open layer first refusal. If it consumes the key, done; Escape closes
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+ // it. Anything the layer does NOT consume falls through to the chrome hotkeys below — so the
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+ // Settings/Info pages still honour Shift+I (Game info), Shift+M (sound), Shift+S, etc.
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+ if (this.host.hasOpenLayer()) {
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+ const consumed = this.host.routeToLayer(e);
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+ if (consumed)
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+ return;
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+ if (e.code === 'Escape') {
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+ this.host.closeLayer();
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+ return;
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+ }
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+ // not consumed → fall through to the Shift+letter chrome hotkeys
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+ }
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+ // Shift+letter bar hotkeys — fire when no layer is open, OR when an open layer left the key
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+ // unconsumed (see fall-through above); gated on hotkeys being enabled.
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+ if (!e.repeat && e.shiftKey && this.host.hotkeysEnabled) {
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+ const h = this.host;
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+ const s = h.state;
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+ switch (e.code) {
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+ case 'KeyA':
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+ if (h.autoplayEnabled && !s.replay) {
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+ h.toggleAutoplay();
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+ return;
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+ }
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+ break;
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+ case 'KeyT':
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+ if (h.turboLevels > 0 && !s.replay) {
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+ h.cycleTurbo();
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+ return;
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+ }
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+ break;
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+ case 'KeyB':
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+ if (h.buyBonusEnabled && s.mode === 'base' && !s.replay) {
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+ h.openBuyBonus();
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+ return;
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+ }
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+ break;
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+ case 'KeyI':
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+ h.openInfo();
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+ return;
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+ case 'KeyS':
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+ h.openMenu();
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+ return;
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+ case 'KeyM':
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+ h.toggleMute();
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+ return;
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+ }
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+ }
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+ };
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+ onKeyUp = (e) => {
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+ if (e.code === 'Space') {
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+ this.spaceHeld = false;
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+ this.clearHoldTimer();
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+ }
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+ // Stop bet repeat on key release
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+ if (e.code === this.betHeldCode) {
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+ this.betHeldCode = null;
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+ this.clearBetTimer();
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+ }
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+ };
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+ onBlur = () => {
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+ // Window blur — stop bet repeat AND hold-to-spin (same as releasing both keys)
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+ this.betHeldCode = null;
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+ this.clearBetTimer();
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+ this.spaceHeld = false;
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+ this.clearHoldTimer();
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+ };
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+ clearHoldTimer() {
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+ if (this.holdTimer !== null) {
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+ clearTimeout(this.holdTimer);
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+ this.holdTimer = null;
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+ }
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+ }
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+ attach() {
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+ this.doc.addEventListener('keydown', this.onKeyDown);
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+ this.doc.addEventListener('keyup', this.onKeyUp);
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+ // Use window if available for blur events
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+ if (typeof window !== 'undefined') {
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+ window.addEventListener('blur', this.onBlur);
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+ }
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+ }
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+ detach() {
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+ this.doc.removeEventListener('keydown', this.onKeyDown);
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+ this.doc.removeEventListener('keyup', this.onKeyUp);
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+ if (typeof window !== 'undefined') {
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+ window.removeEventListener('blur', this.onBlur);
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+ }
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+ this.spaceHeld = false;
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+ this.clearHoldTimer();
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+ this.betHeldCode = null;
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+ this.clearBetTimer();
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+ }
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+ notifyBusyChanged(busy) {
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+ if (busy)
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+ return;
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+ if (!this.spaceHeld)
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+ return;
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+ if (!this.isSpinAllowed())
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+ return;
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+ // Schedule the next spin after the 120 ms floor (gap between completion and next spin).
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+ this.clearHoldTimer();
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+ this.holdTimer = setTimeout(() => {
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+ this.holdTimer = null;
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+ if (this.spaceHeld && this.isSpinAllowed()) {
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+ this.host.spin();
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+ }
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+ }, 120);
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+ }
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+ }
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+
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  function createInitialState(config) {
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269
  return {
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270
  mode: config.mode,
@@ -319,6 +534,21 @@ const SHELL_CSS = SHELL_FONT_CSS + `
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  #${SHELL_ROOT_ID} .ge-gi-version { text-align:center; color:var(--shell-muted); font-size:11px;
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  letter-spacing:.08em; opacity:.7; margin:4px 0 2px; }
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536
 
537
+ /* hotkeys — keycap chips → localized action label, mirrors controls row layout */
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+ #${SHELL_ROOT_ID} .ge-gi-hk-block { display:flex; flex-direction:column; }
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+ #${SHELL_ROOT_ID} .ge-gi-hk { display:flex; align-items:center; justify-content:space-between; gap:12px; padding:9px 0; }
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+ #${SHELL_ROOT_ID} .ge-gi-hk + .ge-gi-hk { border-top:1px solid var(--shell-plaque-line); }
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+ #${SHELL_ROOT_ID} .ge-gi-hk-chips { display:flex; align-items:center; flex-wrap:wrap; gap:4px; flex:0 0 auto; }
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+ #${SHELL_ROOT_ID} .ge-gi-hk-combo { display:inline-flex; align-items:center; gap:4px; }
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+ #${SHELL_ROOT_ID} .ge-gi-hk-chip { display:inline-flex; align-items:center; justify-content:center;
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+ padding:2px 7px; border-radius:6px; border:1px solid var(--shell-plaque-line);
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+ background:var(--shell-plaque-dark); color:#fff;
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+ font-family:'SFMono-Regular',Consolas,'Liberation Mono',Menlo,monospace; font-size:12px;
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+ font-weight:600; line-height:1.5; white-space:nowrap; min-width:1.6em; text-align:center; }
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+ #${SHELL_ROOT_ID} .ge-gi-hk-sep { color:var(--shell-plaque-label); font-size:11px; padding:0 1px; }
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+ #${SHELL_ROOT_ID} .ge-gi-hk-sep2 { color:var(--shell-plaque-label); font-size:11px; padding:0 4px; }
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+ #${SHELL_ROOT_ID} .ge-gi-hk-tx { color:rgba(255,255,255,.88); font-size:14px; font-weight:600; text-align:right; flex:1; }
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+
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  /* controls — two blocks (gameplay / menu & info), icon/name/description per control */
323
553
  #${SHELL_ROOT_ID} .ge-gi-ctl-block + .ge-gi-ctl-block { margin-top:16px; padding-top:4px; border-top:1px solid var(--shell-plaque-line); }
324
554
  #${SHELL_ROOT_ID} .ge-gi-ctl-block-h { color:var(--shell-plaque-label); font-size:11px; letter-spacing:.12em;
@@ -413,20 +643,26 @@ const SHELL_CSS = SHELL_FONT_CSS + `
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  #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-ov-body { max-width:none; padding:clamp(6px,2.5cqh,16px) clamp(12px,3vw,28px); }
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644
  #${SHELL_ROOT_ID} .ge-bb-grid { display:flex; gap:14px; justify-content:safe center; overflow-x:auto; overflow-y:hidden; padding-bottom:6px;
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645
  scroll-snap-type:x proximity; -webkit-overflow-scrolling:touch; }
416
- /* the one knob that scales the whole card cqh measures the overlay (popout frame), not the
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- browser window, so cards shrink to fit the real container height. The floor is deliberately tiny:
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- on a 400×225 popout the whole card (incl. the CTA) only fits below ~5px, and a fully visible,
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- single-axis-scrolling card beats a bigger one whose button is clipped or needs a 2nd scrollbar. */
646
+ /* the one knob that scales the whole card (its whole layout is em-relative). It is the SMALLER of two
647
+ fits, so the card is always fully visible:
648
+ 3.4cqh height: the card stays inside the band between the header and the bet footer (cqh
649
+ measures the overlay popout frame, not the browser window);
650
+ • 84cqw / (N*18) — width: the N cards (each 18em) fit the frame width side-by-side instead of
651
+ overflowing into an X-scroll. --ge-bb-n is the live card count, set in BuyBonus.ts.
652
+ Floor is deliberately tiny: on a 400×225 popout a fully visible card beats a bigger clipped one. */
420
653
  #${SHELL_ROOT_ID} .ge-bb-grid .ge-bonus-card { flex:0 0 18em; scroll-snap-align:start;
421
- font-size:clamp(4px, 3.4cqh, 12px); }
422
- /* mobile: vertical stack at a fixed, readable size — scroll the list, don't shrink the cards */
654
+ font-size:clamp(4px, min(3.4cqh, calc(84cqw / (var(--ge-bb-n,3) * 18))), 12px); }
655
+ /* mobile: vertical stack at a fixed, readable size — scroll the list; only shrink if the card would
656
+ be wider than the frame (very narrow viewport), so it never overflows horizontally. */
423
657
  #${SHELL_ROOT_ID}.ge-mobile .ge-bb-grid { display:flex; flex-direction:column; gap:14px; overflow:visible; }
424
- #${SHELL_ROOT_ID}.ge-mobile .ge-bb-grid .ge-bonus-card { flex:0 0 auto; font-size:12px; }
658
+ #${SHELL_ROOT_ID}.ge-mobile .ge-bb-grid .ge-bonus-card { flex:0 0 auto; font-size:min(12px, calc(92cqw / 18)); }
425
659
  #${SHELL_ROOT_ID} .ge-bonus-card { display:flex; flex-direction:column; border-radius:1.4em; overflow:hidden;
426
660
  background:var(--shell-plaque-glass); border:1px solid var(--shell-plaque-line); color:#fff; text-align:center;
427
661
  pointer-events:auto; cursor:pointer; transition:box-shadow .12s ease, background .12s ease; }
428
662
  #${SHELL_ROOT_ID} .ge-bonus-card:hover:not(.ge-bonus-off) {
429
663
  box-shadow:0 0 0 1px var(--card-acc), 0 12px 34px -12px var(--card-acc); }
664
+ #${SHELL_ROOT_ID} .ge-bonus-card--kbd-focus:not(.ge-bonus-off) {
665
+ box-shadow:0 0 0 1px var(--card-acc), 0 12px 34px -12px var(--card-acc); }
430
666
  /* custom card (BonusOption.custom): keep grid sizing + accent vars, drop the default chrome so the game owns the UI */
431
667
  #${SHELL_ROOT_ID} .ge-bonus-card--custom { background:none; border:none; cursor:default; }
432
668
  #${SHELL_ROOT_ID} .ge-bonus-body { display:flex; flex-direction:column; align-items:center; flex:1; padding:1.25em 1.1em .9em; }
@@ -482,13 +718,15 @@ const SHELL_CSS = SHELL_FONT_CSS + `
482
718
  #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-ov-spacer { width:clamp(24px,7cqh,32px); }
483
719
  #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-ov-nav { width:clamp(24px,7cqh,32px); height:clamp(24px,7cqh,32px);
484
720
  font-size:clamp(14px,4cqh,18px); border-radius:clamp(7px,2cqh,9px); }
485
- #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betbar { padding:clamp(2px,.9cqh,4px); }
486
- #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betpill { padding:clamp(2px,.67cqh,3px) clamp(4px,1.1cqh,5px); }
487
- #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betstep { width:clamp(24px,7cqh,32px); height:clamp(24px,7cqh,32px);
488
- font-size:clamp(15px,4.4cqh,20px); }
489
- #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betval { min-width:clamp(62px,17.5cqh,80px); }
490
- #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betval b { font-size:clamp(11px,3.1cqh,14px); }
491
- #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betval span { font-size:clamp(6px,1.55cqh,7px); }
721
+ /* the bet pill read too large next to the shrunk cards — size it ~0. across the board (the floors
722
+ stay readable; the maxima are what dominate on Popout L / wide frames). */
723
+ #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betbar { padding:clamp(2px,.75cqh,3px); }
724
+ #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betpill { padding:clamp(2px,.55cqh,3px) clamp(3px,.9cqh,4px); }
725
+ #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betstep { width:clamp(20px,5.7cqh,26px); height:clamp(20px,5.7cqh,26px);
726
+ font-size:clamp(12px,3.5cqh,16px); }
727
+ #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betval { min-width:clamp(50px,14cqh,66px); }
728
+ #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betval b { font-size:clamp(9px,2.5cqh,11px); }
729
+ #${SHELL_ROOT_ID} [data-ge="buybonus-overlay"] .ge-bb-betval span { font-size:clamp(5px,1.25cqh,6px); }
492
730
 
493
731
  /* ═══ base/wide plaque bar — grouped dark + glass panels (reference-style) ═══ */
494
732
  #${SHELL_ROOT_ID} .ge-zone-plaques { gap:0; } /* panels connect; buttons overlap */
@@ -705,7 +943,8 @@ function createCardModal(opts) {
705
943
  }
706
944
  return { root, card, body };
707
945
  }
708
- /** Full-screen overlay. Returns { root, body }; append content to body. */
946
+ /** Full-screen overlay. Returns { root, body, scroll }; append content to body.
947
+ * The `scroll` element is the scrollable container (overflow-y: auto). */
709
948
  function createOverlay(opts) {
710
949
  const root = document.createElement('div');
711
950
  root.className = 'ge-shell-overlay';
@@ -743,7 +982,7 @@ function createOverlay(opts) {
743
982
  body.className = 'ge-ov-body';
744
983
  scroll.appendChild(body);
745
984
  root.append(head, scroll);
746
- return { root, body };
985
+ return { root, body, scroll };
747
986
  }
748
987
 
749
988
  /** A floating labelled money readout (balance/win/bet). */
@@ -995,24 +1234,22 @@ function applyBusy(shell, bar) {
995
1234
  function openSettingsModal(shell) {
996
1235
  const { root, body } = createOverlay({ title: shell.t('Settings'), onClose: () => root.remove() });
997
1236
  root.dataset.ge = 'settings-modal';
998
- // Sound on/off (starts on) full-width row with a speaker icon button
1237
+ // Sound on/off backed by the shell's shared `soundOn` state so this toggle and the Shift+M
1238
+ // hotkey stay in sync; `setSound` emits `settingChange({ key: 'sound' })` and refreshes the icon.
999
1239
  const sound = (() => {
1000
- let on = true;
1001
1240
  const btn = document.createElement('button');
1002
- btn.className = 'ge-snd ge-active';
1241
+ btn.className = 'ge-snd';
1003
1242
  btn.dataset.ge = 'setting-sound';
1004
- btn.setAttribute('aria-label', 'Sound');
1005
- const paint = () => {
1243
+ btn.setAttribute('aria-label', shell.t('Sound'));
1244
+ const paint = (on) => {
1006
1245
  btn.innerHTML = icon(on ? 'soundOn' : 'soundOff');
1007
1246
  btn.classList.toggle('ge-active', on);
1008
1247
  btn.setAttribute('aria-pressed', String(on));
1009
1248
  };
1010
- paint();
1011
- btn.addEventListener('click', () => {
1012
- on = !on;
1013
- paint();
1014
- shell.emit('settingChange', { key: 'sound', value: on });
1015
- });
1249
+ paint(shell.soundOn);
1250
+ btn.addEventListener('click', () => shell.setSound(!shell.soundOn));
1251
+ // Live-update the icon when sound changes from here OR via Shift+M (shell clears on close).
1252
+ shell.setSoundRefresh(paint);
1016
1253
  const row = document.createElement('div');
1017
1254
  row.className = 'ge-ov-row';
1018
1255
  row.innerHTML = `<span class="ge-grow">${shell.t('Sound')}</span>`;
@@ -1062,17 +1299,25 @@ function openSettingsModal(shell) {
1062
1299
 
1063
1300
  // AUTO-GENERATED by scripts/gen-version.mjs — do not edit. Mirrors package.json "version".
1064
1301
  /** The @energy8platform/platform-core package version, stamped at build time. */
1065
- const PACKAGE_VERSION = '0.25.4';
1302
+ const PACKAGE_VERSION = '0.26.1';
1066
1303
 
1304
+ /** Default order key for the auto-injected hotkeys section: just after `controls` (-1). */
1305
+ const HOTKEYS_DEFAULT_ORDER = -0.5;
1067
1306
  const SVG_NS = 'http://www.w3.org/2000/svg';
1068
1307
  function openGameInfoModal(shell) {
1069
- const { root, body } = createOverlay({
1308
+ const { root, body, scroll } = createOverlay({
1070
1309
  title: shell.t('Game info'),
1071
1310
  onClose: () => root.remove(),
1072
1311
  onBack: () => { root.remove(); shell.openSettings(); },
1073
1312
  });
1074
1313
  root.dataset.ge = 'info-modal';
1075
- const sections = shell.config.gameInfo.sections ?? [];
1314
+ const rawSections = shell.config.gameInfo.sections ?? [];
1315
+ // Auto-inject a hotkeys section unless the game already provides one or features.hotkeys === false.
1316
+ const sectionsWithHotkeys = [...rawSections];
1317
+ if (shell.config.features.hotkeys !== false && !rawSections.some((s) => s.type === 'hotkeys')) {
1318
+ sectionsWithHotkeys.push({ type: 'hotkeys', order: HOTKEYS_DEFAULT_ORDER });
1319
+ }
1320
+ const sections = sectionsWithHotkeys;
1076
1321
  // Default placement: modes first, controls second, the rest in declaration order.
1077
1322
  // An explicit `order` overrides; ties keep declaration order (stable).
1078
1323
  const base = (s, i) => s.order ?? (s.type === 'modes' ? -2 : s.type === 'controls' ? -1 : i);
@@ -1081,7 +1326,40 @@ function openGameInfoModal(shell) {
1081
1326
  .sort((a, b) => a.k - b.k || a.i - b.i)
1082
1327
  .forEach(({ s }) => body.appendChild(renderSection(shell, s)));
1083
1328
  body.appendChild(versionFooter(shell));
1084
- return root;
1329
+ const LINE = 60;
1330
+ const PAGE = () => Math.floor(scroll.clientHeight * 0.9) || Math.floor(540 * 0.9);
1331
+ const onKey = (e) => {
1332
+ switch (e.code) {
1333
+ case 'ArrowDown':
1334
+ scroll.scrollTop += LINE;
1335
+ return true;
1336
+ case 'ArrowUp':
1337
+ scroll.scrollTop = Math.max(0, scroll.scrollTop - LINE);
1338
+ return true;
1339
+ case 'PageDown':
1340
+ scroll.scrollTop += PAGE();
1341
+ return true;
1342
+ case 'PageUp':
1343
+ scroll.scrollTop = Math.max(0, scroll.scrollTop - PAGE());
1344
+ return true;
1345
+ case 'Space':
1346
+ if (e.shiftKey) {
1347
+ scroll.scrollTop = Math.max(0, scroll.scrollTop - PAGE());
1348
+ }
1349
+ else {
1350
+ scroll.scrollTop += PAGE();
1351
+ }
1352
+ return true;
1353
+ case 'Home':
1354
+ scroll.scrollTop = 0;
1355
+ return true;
1356
+ case 'End':
1357
+ scroll.scrollTop = scroll.scrollHeight - scroll.clientHeight;
1358
+ return true;
1359
+ default: return false;
1360
+ }
1361
+ };
1362
+ return { root, onKey };
1085
1363
  }
1086
1364
  /** A muted version stamp pinned to the bottom of the game-info modal:
1087
1365
  * `${config.version ?? '1.0.0'}.${engine version without dots}` (e.g. '1.0.0.0246'). */
@@ -1097,9 +1375,11 @@ function renderSection(shell, s) {
1097
1375
  switch (s.type) {
1098
1376
  case 'modes': return sectionModes(shell, s.modes, sec('info-modes', s.title, shell.t('Modes')));
1099
1377
  case 'controls': return sectionControls(shell, sec('info-controls', s.title, shell.t('Controls')));
1378
+ case 'hotkeys': return sectionHotkeys(shell, sec('info-hotkeys', s.title, shell.t('Hotkeys')));
1100
1379
  case 'paytable': return sectionPaytable(s.rows, sec('info-paytable', s.title, shell.t('Paytable')));
1101
1380
  case 'wins': return sectionWins(s, sec('info-wins', s.title, shell.t(winFallbackTitle(s.kind))));
1102
- case 'custom': return sectionCustom(s, sec('info-custom', s.title, ''));
1381
+ // Translate the heading (e.g. the host-built DISCLAIMER title); the body stays verbatim.
1382
+ case 'custom': return sectionCustom(s, sec('info-custom', s.title != null ? shell.t(s.title) : undefined, ''));
1103
1383
  }
1104
1384
  }
1105
1385
  /** A titled glass-plaque section shell. */
@@ -1181,6 +1461,57 @@ function ctlBlock(shell, label, rows) {
1181
1461
  }
1182
1462
  return block;
1183
1463
  }
1464
+ function sectionHotkeys(shell, el) {
1465
+ const { features } = shell.config;
1466
+ /** Render one or more key names as keycap chips joined by " / ". */
1467
+ const chips = (...keys) => keys.map((k) => `<span class="ge-gi-hk-chip">${k}</span>`).join('<span class="ge-gi-hk-sep"> / </span>');
1468
+ const rows = [
1469
+ { chips: ['Space'], name: 'Spin', on: true },
1470
+ { chips: ['Shift', '↑', 'Shift', '='], name: 'Raise bet', on: true },
1471
+ { chips: ['Shift', '↓', 'Shift', '-'], name: 'Lower bet', on: true },
1472
+ { chips: ['Shift', 'A'], name: 'Autoplay', on: features.autoplay != null },
1473
+ { chips: ['Shift', 'T'], name: 'Turbo', on: features.turbo > 0 },
1474
+ { chips: ['Shift', 'B'], name: 'Buy bonus', on: features.buyBonus !== false },
1475
+ { chips: ['Shift', 'I'], name: 'Game info', on: true },
1476
+ { chips: ['Shift', 'S'], name: 'Menu', on: true },
1477
+ { chips: ['Shift', 'M'], name: 'Mute', on: true },
1478
+ { chips: ['←', '→'], name: 'Navigate', on: true },
1479
+ { chips: ['Enter'], name: 'Confirm', on: true },
1480
+ { chips: ['Esc'], name: 'Close', on: true },
1481
+ ];
1482
+ const block = document.createElement('div');
1483
+ block.className = 'ge-gi-hk-block';
1484
+ for (const r of rows.filter((x) => x.on)) {
1485
+ const row = document.createElement('div');
1486
+ row.className = 'ge-gi-hk';
1487
+ // Build the chips column
1488
+ const chipsEl = document.createElement('div');
1489
+ chipsEl.className = 'ge-gi-hk-chips';
1490
+ if (r.name === 'Raise bet' || r.name === 'Lower bet') {
1491
+ // Two combos separated by " / ": Shift+↑ / Shift+= and Shift+↓ / Shift+-
1492
+ const [k1, k2, k3, k4] = r.chips;
1493
+ chipsEl.innerHTML =
1494
+ `<span class="ge-gi-hk-combo">${chips(k1, k2)}</span>` +
1495
+ `<span class="ge-gi-hk-sep2"> / </span>` +
1496
+ `<span class="ge-gi-hk-combo">${chips(k3, k4)}</span>`;
1497
+ }
1498
+ else if (r.chips.length > 1) {
1499
+ // Chord: Shift + X
1500
+ chipsEl.innerHTML = `<span class="ge-gi-hk-combo">${chips(...r.chips)}</span>`;
1501
+ }
1502
+ else {
1503
+ chipsEl.innerHTML = chips(...r.chips);
1504
+ }
1505
+ const tx = document.createElement('div');
1506
+ tx.className = 'ge-gi-hk-tx';
1507
+ tx.textContent = shell.t(r.name);
1508
+ row.appendChild(chipsEl);
1509
+ row.appendChild(tx);
1510
+ block.appendChild(row);
1511
+ }
1512
+ el.appendChild(block);
1513
+ return el;
1514
+ }
1184
1515
  // ── paytable (cards — image on top, name, then win tiers "<count> x<mult>") ────
1185
1516
  function sectionPaytable(rows, el) {
1186
1517
  const grid = document.createElement('div');
@@ -1379,25 +1710,168 @@ function sectionCustom(s, el) {
1379
1710
  return el;
1380
1711
  }
1381
1712
 
1382
- /** Buy-bonus overlay — a grid of art-forward cards, one per option. */
1713
+ /** Buy-bonus overlay — a grid of art-forward cards, one per option.
1714
+ * Returns the overlay element + a keyboard handler for the shell's `showModal`. */
1383
1715
  function openBuyBonusOverlay(shell) {
1384
1716
  const bonuses = shell.config.features.buyBonus;
1385
1717
  if (bonuses === false || bonuses.length === 0)
1386
1718
  return null;
1387
- const { root, body } = createOverlay({ title: shell.t('Buy bonus'), onClose: () => root.remove() });
1719
+ const st = { focusIndex: -1, confirmBonus: undefined };
1720
+ const { root, body } = createOverlay({ title: shell.t('Buy bonus'), onClose: () => shell.closeModal() });
1388
1721
  root.dataset.ge = 'buybonus-overlay';
1389
1722
  // Re-render the grid whenever the bet changes so every card's price stays live.
1390
1723
  const renderGrid = () => {
1391
1724
  body.innerHTML = '';
1392
1725
  const grid = document.createElement('div');
1393
1726
  grid.className = 'ge-bb-grid';
1394
- for (const bonus of bonuses)
1395
- grid.appendChild(buildCard(shell, bonus, root));
1727
+ // Card count drives the width-fit clamp in CSS (each card is 18em; N cards must fit the frame
1728
+ // width), so the row scales to the available width instead of overflowing into an X-scroll.
1729
+ grid.style.setProperty('--ge-bb-n', String(bonuses.length));
1730
+ const affordable = [];
1731
+ for (const bonus of bonuses) {
1732
+ const card = buildCard(shell, bonus, root, st);
1733
+ grid.appendChild(card);
1734
+ if (isAffordable(shell, bonus))
1735
+ affordable.push(bonus);
1736
+ }
1396
1737
  body.appendChild(grid);
1738
+ // Initialize or restore focus index
1739
+ if (affordable.length > 0) {
1740
+ if (st.focusIndex < 0)
1741
+ st.focusIndex = 0;
1742
+ else
1743
+ st.focusIndex = Math.min(st.focusIndex, affordable.length - 1);
1744
+ applyFocusClass(root, bonuses, affordable, st.focusIndex);
1745
+ }
1746
+ else {
1747
+ st.focusIndex = -1;
1748
+ }
1397
1749
  };
1398
1750
  renderGrid();
1399
1751
  root.appendChild(buildBetBar(shell, renderGrid)); // thin bottom footer, only as tall as the pill
1400
- return root;
1752
+ /** Step the bet by `dir` and re-render the grid (live prices + affordability) when it changed.
1753
+ * Shared by the keyboard bet keys (the footer ± buttons keep their own copy). */
1754
+ const stepBetBy = (dir) => {
1755
+ const next = stepBet(shell.state, dir);
1756
+ if (next === shell.state.bet)
1757
+ return;
1758
+ shell.state.bet = next;
1759
+ shell.emit('betChange', next);
1760
+ shell.render();
1761
+ renderGrid();
1762
+ };
1763
+ /** Keyboard handler for both browse and confirm phases. */
1764
+ const onKey = (e) => {
1765
+ const affordable = bonuses.filter((b) => isAffordable(shell, b));
1766
+ // ── Confirm phase ──
1767
+ if (st.confirmBonus) {
1768
+ switch (e.code) {
1769
+ case 'Enter':
1770
+ case 'Space': {
1771
+ const bonus = st.confirmBonus;
1772
+ if (!isAffordable(shell, bonus))
1773
+ return true;
1774
+ if (bonus.type === 'feature')
1775
+ shell.activateFeature(bonus);
1776
+ else
1777
+ shell.emit('buyBonusSelect', { id: bonus.id });
1778
+ shell.closeModal();
1779
+ return true;
1780
+ }
1781
+ case 'Escape':
1782
+ // Remove the confirm dialog, return to browse
1783
+ closeConfirm(root, st);
1784
+ return true;
1785
+ default:
1786
+ return false;
1787
+ }
1788
+ }
1789
+ // ── Browse phase ──
1790
+ const last = affordable.length - 1;
1791
+ const mobile = shell.layout === 'mobile';
1792
+ // Bet stepping mirrors the bar's keys (Shift+↑/↓, Shift+=/-, Numpad ±). Checked BEFORE arrow
1793
+ // navigation so a bare arrow still moves card focus while a Shift+arrow changes the bet.
1794
+ const bet = betDir(e);
1795
+ if (bet !== null) {
1796
+ stepBetBy(bet);
1797
+ return true;
1798
+ }
1799
+ // Determine navigation direction from key code + layout (mobile uses vertical arrows)
1800
+ const fwdKey = e.code === 'ArrowRight' || (mobile && e.code === 'ArrowDown');
1801
+ const bwdKey = e.code === 'ArrowLeft' || (mobile && e.code === 'ArrowUp');
1802
+ if (fwdKey) {
1803
+ if (last < 0)
1804
+ return true;
1805
+ if (st.focusIndex < last) {
1806
+ st.focusIndex++;
1807
+ applyFocusClass(root, bonuses, affordable, st.focusIndex);
1808
+ }
1809
+ return true;
1810
+ }
1811
+ if (bwdKey) {
1812
+ if (last < 0)
1813
+ return true;
1814
+ if (st.focusIndex > 0) {
1815
+ st.focusIndex--;
1816
+ applyFocusClass(root, bonuses, affordable, st.focusIndex);
1817
+ }
1818
+ return true;
1819
+ }
1820
+ switch (e.code) {
1821
+ case 'Enter':
1822
+ case 'Space':
1823
+ if (last < 0 || st.focusIndex < 0)
1824
+ return true;
1825
+ {
1826
+ const bonus = affordable[st.focusIndex];
1827
+ openConfirm(shell, bonus, root, st);
1828
+ }
1829
+ return true;
1830
+ // Bare =/- also step the bet (the Shift+=/- and Numpad variants are handled by betDir above).
1831
+ case 'Equal':
1832
+ stepBetBy(1);
1833
+ return true;
1834
+ case 'Minus':
1835
+ stepBetBy(-1);
1836
+ return true;
1837
+ case 'Escape':
1838
+ shell.closeModal();
1839
+ return true;
1840
+ default:
1841
+ return false;
1842
+ }
1843
+ };
1844
+ return { root, onKey };
1845
+ }
1846
+ /** Apply a CSS keyboard-focus class to the currently focused affordable card. */
1847
+ function applyFocusClass(overlay, bonuses, affordable, focusIndex) {
1848
+ for (const b of bonuses) {
1849
+ const card = overlay.querySelector(`[data-ge="bonus-card-${b.id}"]`);
1850
+ if (!card)
1851
+ continue;
1852
+ card.classList.remove('ge-bonus-card--kbd-focus');
1853
+ }
1854
+ const focused = affordable[focusIndex];
1855
+ if (!focused)
1856
+ return;
1857
+ const card = overlay.querySelector(`[data-ge="bonus-card-${focused.id}"]`);
1858
+ if (card)
1859
+ card.classList.add('ge-bonus-card--kbd-focus');
1860
+ }
1861
+ /** Open the confirm dialog for the given bonus and track it in overlay state. */
1862
+ function openConfirm(shell, bonus, overlay, st) {
1863
+ closeConfirm(overlay, st); // remove any existing confirm
1864
+ st.confirmBonus = bonus;
1865
+ overlay.appendChild(buildConfirm(shell, bonus, overlay, st));
1866
+ shell.fitModals();
1867
+ }
1868
+ /** Remove the confirm dialog and clear the overlay state. */
1869
+ function closeConfirm(overlay, st) {
1870
+ // The confirm dialog is a .ge-sheet with data-ge="bonus-confirm" appended directly to overlay.
1871
+ const sheet = overlay.querySelector('[data-ge="bonus-confirm"]');
1872
+ if (sheet)
1873
+ sheet.remove();
1874
+ st.confirmBonus = undefined;
1401
1875
  }
1402
1876
  /** Bet control — a compact −/+ pill around the live stake, in a thin footer at the screen bottom.
1403
1877
  * Stepping repaints the value, re-prices the cards, and updates the control bar. */
@@ -1444,7 +1918,7 @@ function stepButton(ge, name) {
1444
1918
  }
1445
1919
  /** A grid card: title → thumbnail → description → volatility → price → full-bleed CTA.
1446
1920
  * Clicking (when affordable) opens the confirmation modal. */
1447
- function buildCard(shell, bonus, overlay) {
1921
+ function buildCard(shell, bonus, overlay, st) {
1448
1922
  const accent = effectiveAccent(bonus);
1449
1923
  const card = document.createElement('div');
1450
1924
  card.className = 'ge-bonus-card';
@@ -1457,8 +1931,7 @@ function buildCard(shell, bonus, overlay) {
1457
1931
  const select = () => {
1458
1932
  if (!isAffordable(shell, bonus))
1459
1933
  return;
1460
- overlay.appendChild(buildConfirm(shell, bonus, overlay));
1461
- shell.fitModals();
1934
+ openConfirm(shell, bonus, overlay, st);
1462
1935
  };
1463
1936
  // Game-supplied card UI: the shell keeps the wrapper (grid sizing + accent vars) and runs the
1464
1937
  // buy flow when the game calls ctx.select(); the game owns everything inside.
@@ -1503,9 +1976,9 @@ function cardBody(shell, bonus) {
1503
1976
  }
1504
1977
  /** Confirmation modal — the shared card chrome (accent title heading, no ✕) with a bonus
1505
1978
  * preview body and a full-bleed Cancel + action footer. */
1506
- function buildConfirm(shell, bonus, overlay) {
1979
+ function buildConfirm(shell, bonus, overlay, st) {
1507
1980
  const accent = effectiveAccent(bonus);
1508
- const ui = createCardModal({ ge: 'bonus-confirm', title: bonus.title, accent, onClose: () => ui.root.remove() });
1981
+ const ui = createCardModal({ ge: 'bonus-confirm', title: bonus.title, accent, onClose: () => { closeConfirm(overlay, st); } });
1509
1982
  const price = bonus.priceMultiplier * shell.state.bet;
1510
1983
  const preview = document.createElement('div');
1511
1984
  preview.className = 'ge-confirm-preview';
@@ -1521,7 +1994,7 @@ function buildConfirm(shell, bonus, overlay) {
1521
1994
  cancel.className = 'ge-modal-btn ge-modal-btn--ghost';
1522
1995
  cancel.dataset.ge = 'bonus-confirm-cancel';
1523
1996
  cancel.textContent = shell.t('Cancel');
1524
- cancel.addEventListener('click', () => ui.root.remove());
1997
+ cancel.addEventListener('click', () => closeConfirm(overlay, st));
1525
1998
  const buy = document.createElement('button');
1526
1999
  buy.className = 'ge-modal-btn ge-modal-btn--accent';
1527
2000
  buy.dataset.ge = 'bonus-confirm-buy';
@@ -1536,8 +2009,7 @@ function buildConfirm(shell, bonus, overlay) {
1536
2009
  shell.activateFeature(bonus);
1537
2010
  else
1538
2011
  shell.emit('buyBonusSelect', { id: bonus.id });
1539
- ui.root.remove();
1540
- overlay.remove();
2012
+ shell.closeModal();
1541
2013
  });
1542
2014
  actions.append(cancel, buy);
1543
2015
  ui.card.appendChild(actions);
@@ -1566,36 +2038,79 @@ function isAffordable(shell, bonus) {
1566
2038
 
1567
2039
  /** A centred picker (chips grid + accent Confirm) on the shared card modal. */
1568
2040
  function buildSheet(opts) {
1569
- const ui = createCardModal({ ge: opts.ge, title: opts.title, onClose: () => ui.root.remove() });
2041
+ const ui = createCardModal({ ge: opts.ge, title: opts.title, onClose: () => opts.onClose() });
1570
2042
  const grid = document.createElement('div');
1571
2043
  grid.className = 'ge-sheet-grid';
1572
2044
  const cols = typeof opts.columns === 'number' ? { wide: opts.columns, mobile: opts.columns } : opts.columns;
1573
2045
  grid.style.setProperty('--cols', String(cols.wide));
1574
2046
  grid.style.setProperty('--cols-m', String(cols.mobile));
1575
2047
  let selected = opts.selected;
2048
+ let focusIndex = opts.choices.findIndex((c) => c.id === selected);
2049
+ if (focusIndex < 0)
2050
+ focusIndex = 0;
1576
2051
  const chips = [];
1577
- for (const c of opts.choices) {
2052
+ /** Update chip visuals to reflect the current selected/focused index. */
2053
+ function setHighlight(newIndex) {
2054
+ focusIndex = newIndex;
2055
+ selected = opts.choices[focusIndex].id;
2056
+ for (let i = 0; i < chips.length; i++) {
2057
+ chips[i].classList.toggle('ge-on', i === focusIndex);
2058
+ }
2059
+ }
2060
+ for (let i = 0; i < opts.choices.length; i++) {
2061
+ const c = opts.choices[i];
1578
2062
  const chip = document.createElement('button');
1579
- chip.className = 'ge-chip' + (c.id === selected ? ' ge-on' : '');
2063
+ chip.className = 'ge-chip' + (i === focusIndex ? ' ge-on' : '');
1580
2064
  chip.dataset.id = c.id;
1581
2065
  chip.textContent = c.label;
2066
+ const idx = i; // capture for closure
1582
2067
  chip.addEventListener('click', () => {
1583
- selected = c.id;
1584
- for (const x of chips)
1585
- x.classList.toggle('ge-on', x.dataset.id === selected);
2068
+ setHighlight(idx);
1586
2069
  });
1587
2070
  chips.push(chip);
1588
2071
  grid.appendChild(chip);
1589
2072
  }
1590
2073
  ui.body.appendChild(grid);
2074
+ function doConfirm() {
2075
+ opts.onConfirm(selected);
2076
+ opts.onClose();
2077
+ }
1591
2078
  // Single full-bleed Confirm; dismissal is the ✕ (top-right). No Cancel button.
1592
2079
  const confirm = document.createElement('button');
1593
2080
  confirm.className = 'ge-modal-btn ge-modal-btn--accent';
1594
2081
  confirm.dataset.ge = 'sheet-confirm';
1595
2082
  confirm.textContent = opts.confirmLabel;
1596
- confirm.addEventListener('click', () => { opts.onConfirm(selected); ui.root.remove(); });
2083
+ confirm.addEventListener('click', doConfirm);
1597
2084
  ui.card.appendChild(confirm);
1598
- return ui.root;
2085
+ function onKey(e) {
2086
+ const last = opts.choices.length - 1;
2087
+ switch (e.code) {
2088
+ case 'ArrowRight':
2089
+ case 'ArrowDown':
2090
+ case 'Equal': // + on most keyboards
2091
+ case 'NumpadAdd':
2092
+ if (focusIndex < last)
2093
+ setHighlight(focusIndex + 1);
2094
+ return true;
2095
+ case 'ArrowLeft':
2096
+ case 'ArrowUp':
2097
+ case 'Minus':
2098
+ case 'NumpadSubtract':
2099
+ if (focusIndex > 0)
2100
+ setHighlight(focusIndex - 1);
2101
+ return true;
2102
+ case 'Enter':
2103
+ case 'Space':
2104
+ doConfirm();
2105
+ return true;
2106
+ case 'Escape':
2107
+ opts.onClose();
2108
+ return true;
2109
+ default:
2110
+ return false;
2111
+ }
2112
+ }
2113
+ return { root: ui.root, onKey };
1599
2114
  }
1600
2115
  /** Bet picker — all available bets as chips (6 per row, 3 on mobile), accent Confirm applies it. */
1601
2116
  function openBetModal(shell) {
@@ -1603,6 +2118,7 @@ function openBetModal(shell) {
1603
2118
  ge: 'bet-modal', title: shell.t('Bet'), columns: { wide: 6, mobile: 3 }, confirmLabel: shell.t('Confirm'),
1604
2119
  choices: shell.state.availableBets.map((b) => ({ id: String(b), label: formatCurrency(b, shell.config.currency) })),
1605
2120
  selected: String(shell.state.bet),
2121
+ onClose: () => shell.closeModal(),
1606
2122
  onConfirm: (id) => {
1607
2123
  const v = Number(id);
1608
2124
  if (v !== shell.state.bet) {
@@ -1633,6 +2149,7 @@ function openAutoplayModal(shell) {
1633
2149
  ge: 'autoplay-modal', title: shell.t('Autoplay'), columns: 3, confirmLabel: shell.t('Start'),
1634
2150
  choices: counts.map((n) => ({ id: String(n), label: Number.isFinite(n) ? String(n) : '∞' })),
1635
2151
  selected: String(shell.state.autoplay.remaining || counts[0]),
2152
+ onClose: () => shell.closeModal(),
1636
2153
  onConfirm: (id) => {
1637
2154
  let remaining = Number(id); // "Infinity" → Infinity
1638
2155
  if (maxCount != null)
@@ -1780,6 +2297,868 @@ function countUp(el, from, to, fmt, durationMs = 450) {
1780
2297
  };
1781
2298
  }
1782
2299
 
2300
+ // MACHINE-TRANSLATED — native QA required before production use.
2301
+ // Keys are the English source strings exactly as they appear at t('…') call sites.
2302
+ // Entries within each language block are sorted alphabetically by key for diff stability.
2303
+ // 'en' is omitted: the resolver returns the source string unchanged for English.
2304
+ const LOCALES = {
2305
+ da: {
2306
+ DISCLAIMER: 'Ansvarsfraskrivelse',
2307
+ Activate: 'Aktivér',
2308
+ Autoplay: 'Autoplay',
2309
+ Balance: 'Saldo',
2310
+ Bet: 'Indsats',
2311
+ 'BUY BONUS': 'KØB BONUS',
2312
+ Buy: 'Køb',
2313
+ 'Buy bonus': 'Køb bonus',
2314
+ Cancel: 'Annuller',
2315
+ Close: 'Luk',
2316
+ 'Cluster pays': 'Klyngeudbetaling',
2317
+ Confirm: 'Bekræft',
2318
+ Controls: 'Kontroller',
2319
+ 'Decrease your stake.': 'Reducer din indsats.',
2320
+ DISABLE: 'DEAKTIVER',
2321
+ 'Dismiss the current overlay.': 'Luk det aktuelle overlay.',
2322
+ 'Free spins': 'Gratisspins',
2323
+ Game: 'Spil',
2324
+ 'Game info': 'Spilinfo',
2325
+ Hotkeys: 'Tastaturgenveje',
2326
+ 'Increase your stake.': 'Forøg din indsats.',
2327
+ 'Lower bet': 'Lavere indsats',
2328
+ 'Master volume': 'Hovedvolumen',
2329
+ 'Max win': 'Maks gevinst',
2330
+ Menu: 'Menu',
2331
+ 'Menu & info': 'Menu og info',
2332
+ Modes: 'Tilstande',
2333
+ Music: 'Musik',
2334
+ Mute: 'Lydløs',
2335
+ 'Mute or unmute the game.': 'Slå lyden til/fra.',
2336
+ Navigate: 'Naviger',
2337
+ 'Open settings and game info.': 'Åbn indstillinger og spilinfo.',
2338
+ 'Open the paytable and rules.': 'Åbn gevinsttabel og regler.',
2339
+ 'Pay a fixed cost to enter a bonus feature.': 'Betal en fast pris for at aktivere en bonusfunktion.',
2340
+ Paylines: 'Gevinstlinjer',
2341
+ Paytable: 'Gevinsttabel',
2342
+ 'Pays anywhere': 'Udbetaler overalt',
2343
+ Price: 'Pris',
2344
+ 'Raise bet': 'Hæv indsats',
2345
+ Replay: 'Genspil',
2346
+ RTP: 'RTP',
2347
+ SFX: 'Lydeffekter',
2348
+ Settings: 'Indstillinger',
2349
+ Sound: 'Lyd',
2350
+ Spin: 'Drej',
2351
+ 'Spin automatically a set number of times.': 'Spin automatisk et bestemt antal gange.',
2352
+ 'Speed up spin animations.': 'Gør spilanimationer hurtigere.',
2353
+ Start: 'Start',
2354
+ 'Start a spin at the current bet.': 'Start et spin med den aktuelle indsats.',
2355
+ 'Start replay': 'Start genspil',
2356
+ 'Total win': 'Samlet gevinst',
2357
+ Turbo: 'Turbo',
2358
+ 'Ways to win': 'Vindermuligheder',
2359
+ Win: 'Gevinst',
2360
+ 'Winning shapes': 'Vindende former',
2361
+ },
2362
+ de: {
2363
+ DISCLAIMER: 'Haftungsausschluss',
2364
+ Activate: 'Aktivieren',
2365
+ Autoplay: 'Autoplay',
2366
+ Balance: 'Kontostand',
2367
+ Bet: 'Einsatz',
2368
+ 'BUY BONUS': 'BONUS KAUFEN',
2369
+ Buy: 'Kaufen',
2370
+ 'Buy bonus': 'Bonus kaufen',
2371
+ Cancel: 'Abbrechen',
2372
+ Close: 'Schließen',
2373
+ 'Cluster pays': 'Cluster-Gewinne',
2374
+ Confirm: 'Bestätigen',
2375
+ Controls: 'Steuerung',
2376
+ 'Decrease your stake.': 'Einsatz verringern.',
2377
+ DISABLE: 'DEAKTIVIEREN',
2378
+ 'Dismiss the current overlay.': 'Aktuelles Overlay schließen.',
2379
+ 'Free spins': 'Freispiele',
2380
+ Game: 'Spiel',
2381
+ 'Game info': 'Spielinfo',
2382
+ Hotkeys: 'Tastenkürzel',
2383
+ 'Increase your stake.': 'Einsatz erhöhen.',
2384
+ 'Lower bet': 'Einsatz senken',
2385
+ 'Master volume': 'Gesamtlautstärke',
2386
+ 'Max win': 'Max. Gewinn',
2387
+ Menu: 'Menü',
2388
+ 'Menu & info': 'Menü & Info',
2389
+ Modes: 'Modi',
2390
+ Music: 'Musik',
2391
+ Mute: 'Stummschalten',
2392
+ 'Mute or unmute the game.': 'Ton stummschalten oder aktivieren.',
2393
+ Navigate: 'Navigieren',
2394
+ 'Open settings and game info.': 'Einstellungen und Spielinfo öffnen.',
2395
+ 'Open the paytable and rules.': 'Gewinntabelle und Regeln öffnen.',
2396
+ 'Pay a fixed cost to enter a bonus feature.': 'Zahle einen festen Betrag, um ein Bonus-Feature zu aktivieren.',
2397
+ Paylines: 'Gewinnlinien',
2398
+ Paytable: 'Gewinntabelle',
2399
+ 'Pays anywhere': 'Zahlt überall',
2400
+ Price: 'Preis',
2401
+ 'Raise bet': 'Einsatz erhöhen',
2402
+ Replay: 'Wiederholen',
2403
+ RTP: 'RTP',
2404
+ SFX: 'Soundeffekte',
2405
+ Settings: 'Einstellungen',
2406
+ Sound: 'Ton',
2407
+ Spin: 'Drehen',
2408
+ 'Spin automatically a set number of times.': 'Automatisch eine festgelegte Anzahl von Runden spielen.',
2409
+ 'Speed up spin animations.': 'Animationen beschleunigen.',
2410
+ Start: 'Start',
2411
+ 'Start a spin at the current bet.': 'Mit dem aktuellen Einsatz drehen.',
2412
+ 'Start replay': 'Wiederholen',
2413
+ 'Total win': 'Gesamtgewinn',
2414
+ Turbo: 'Turbo',
2415
+ 'Ways to win': 'Gewinnwege',
2416
+ Win: 'Gewinn',
2417
+ 'Winning shapes': 'Gewinnmuster',
2418
+ },
2419
+ es: {
2420
+ DISCLAIMER: 'Aviso legal',
2421
+ Activate: 'Activar',
2422
+ Autoplay: 'Giro automático',
2423
+ Balance: 'Saldo',
2424
+ Bet: 'Apuesta',
2425
+ 'BUY BONUS': 'COMPRAR BONO',
2426
+ Buy: 'Comprar',
2427
+ 'Buy bonus': 'Comprar bono',
2428
+ Cancel: 'Cancelar',
2429
+ Close: 'Cerrar',
2430
+ 'Cluster pays': 'Pago en racimo',
2431
+ Confirm: 'Confirmar',
2432
+ Controls: 'Controles',
2433
+ 'Decrease your stake.': 'Reducir apuesta.',
2434
+ DISABLE: 'DESACTIVAR',
2435
+ 'Dismiss the current overlay.': 'Cerrar el panel actual.',
2436
+ 'Free spins': 'Giros gratis',
2437
+ Game: 'Juego',
2438
+ 'Game info': 'Info del juego',
2439
+ Hotkeys: 'Atajos de teclado',
2440
+ 'Increase your stake.': 'Aumentar apuesta.',
2441
+ 'Lower bet': 'Bajar apuesta',
2442
+ 'Master volume': 'Volumen principal',
2443
+ 'Max win': 'Ganancia máxima',
2444
+ Menu: 'Menú',
2445
+ 'Menu & info': 'Menú e info',
2446
+ Modes: 'Modos',
2447
+ Music: 'Música',
2448
+ Mute: 'Silenciar',
2449
+ 'Mute or unmute the game.': 'Activar o silenciar el sonido.',
2450
+ Navigate: 'Navegar',
2451
+ 'Open settings and game info.': 'Abrir ajustes e info del juego.',
2452
+ 'Open the paytable and rules.': 'Abrir tabla de pagos y reglas.',
2453
+ 'Pay a fixed cost to enter a bonus feature.': 'Paga un coste fijo para acceder a una función de bono.',
2454
+ Paylines: 'Líneas de pago',
2455
+ Paytable: 'Tabla de pagos',
2456
+ 'Pays anywhere': 'Paga en cualquier lugar',
2457
+ Price: 'Precio',
2458
+ 'Raise bet': 'Subir apuesta',
2459
+ Replay: 'Repetir',
2460
+ RTP: 'RTP',
2461
+ SFX: 'Efectos de sonido',
2462
+ Settings: 'Ajustes',
2463
+ Sound: 'Sonido',
2464
+ Spin: 'Girar',
2465
+ 'Spin automatically a set number of times.': 'Girar automáticamente un número determinado de veces.',
2466
+ 'Speed up spin animations.': 'Acelerar las animaciones de giro.',
2467
+ Start: 'Iniciar',
2468
+ 'Start a spin at the current bet.': 'Iniciar un giro con la apuesta actual.',
2469
+ 'Start replay': 'Iniciar repetición',
2470
+ 'Total win': 'Ganancia total',
2471
+ Turbo: 'Turbo',
2472
+ 'Ways to win': 'Formas de ganar',
2473
+ Win: 'Premio',
2474
+ 'Winning shapes': 'Figuras ganadoras',
2475
+ },
2476
+ fi: {
2477
+ DISCLAIMER: 'Vastuuvapauslauseke',
2478
+ Activate: 'Aktivoi',
2479
+ Autoplay: 'Automaattipeli',
2480
+ Balance: 'Saldo',
2481
+ Bet: 'Panos',
2482
+ 'BUY BONUS': 'OSTA BONUS',
2483
+ Buy: 'Osta',
2484
+ 'Buy bonus': 'Osta bonus',
2485
+ Cancel: 'Peruuta',
2486
+ Close: 'Sulje',
2487
+ 'Cluster pays': 'Ryhmävoitto',
2488
+ Confirm: 'Vahvista',
2489
+ Controls: 'Ohjaimet',
2490
+ 'Decrease your stake.': 'Pienennä panostasi.',
2491
+ DISABLE: 'POISTA KÄYTÖSTÄ',
2492
+ 'Dismiss the current overlay.': 'Sulje nykyinen näkymä.',
2493
+ 'Free spins': 'Ilmaiskierrokset',
2494
+ Game: 'Peli',
2495
+ 'Game info': 'Pelitiedot',
2496
+ Hotkeys: 'Pikanäppäimet',
2497
+ 'Increase your stake.': 'Kasvata panostasi.',
2498
+ 'Lower bet': 'Pienennä panosta',
2499
+ 'Master volume': 'Pääänenvoimakkuus',
2500
+ 'Max win': 'Maksimivoitto',
2501
+ Menu: 'Valikko',
2502
+ 'Menu & info': 'Valikko ja tiedot',
2503
+ Modes: 'Tilat',
2504
+ Music: 'Musiikki',
2505
+ Mute: 'Mykistä',
2506
+ 'Mute or unmute the game.': 'Mykistä tai poista mykistys.',
2507
+ Navigate: 'Navigoi',
2508
+ 'Open settings and game info.': 'Avaa asetukset ja pelitiedot.',
2509
+ 'Open the paytable and rules.': 'Avaa voittotaulukko ja säännöt.',
2510
+ 'Pay a fixed cost to enter a bonus feature.': 'Maksa kiinteä summa päästäksesi bonusominaisuuteen.',
2511
+ Paylines: 'Voittolinjat',
2512
+ Paytable: 'Voittotaulukko',
2513
+ 'Pays anywhere': 'Voittaa missä tahansa',
2514
+ Price: 'Hinta',
2515
+ 'Raise bet': 'Nosta panosta',
2516
+ Replay: 'Toista uudelleen',
2517
+ RTP: 'RTP',
2518
+ SFX: 'Ääniefektit',
2519
+ Settings: 'Asetukset',
2520
+ Sound: 'Ääni',
2521
+ Spin: 'Pyöräytä',
2522
+ 'Spin automatically a set number of times.': 'Pyöräytä automaattisesti määritetty määrä kertoja.',
2523
+ 'Speed up spin animations.': 'Nopeuta pyöräytysanimaatioita.',
2524
+ Start: 'Aloita',
2525
+ 'Start a spin at the current bet.': 'Aloita pyöräytys nykyisellä panoksella.',
2526
+ 'Start replay': 'Aloita uudelleentoisto',
2527
+ 'Total win': 'Kokonaisvoitto',
2528
+ Turbo: 'Turbo',
2529
+ 'Ways to win': 'Voittotavat',
2530
+ Win: 'Voitto',
2531
+ 'Winning shapes': 'Voittokuviot',
2532
+ },
2533
+ fr: {
2534
+ DISCLAIMER: 'Avertissement',
2535
+ Activate: 'Activer',
2536
+ Autoplay: 'Jeu automatique',
2537
+ Balance: 'Solde',
2538
+ Bet: 'Mise',
2539
+ 'BUY BONUS': 'ACHETER BONUS',
2540
+ Buy: 'Acheter',
2541
+ 'Buy bonus': 'Acheter un bonus',
2542
+ Cancel: 'Annuler',
2543
+ Close: 'Fermer',
2544
+ 'Cluster pays': 'Gains en grappe',
2545
+ Confirm: 'Confirmer',
2546
+ Controls: 'Commandes',
2547
+ 'Decrease your stake.': 'Diminuer votre mise.',
2548
+ DISABLE: 'DÉSACTIVER',
2549
+ 'Dismiss the current overlay.': 'Fermer le panneau actuel.',
2550
+ 'Free spins': 'Tours gratuits',
2551
+ Game: 'Jeu',
2552
+ 'Game info': 'Infos du jeu',
2553
+ Hotkeys: 'Raccourcis clavier',
2554
+ 'Increase your stake.': 'Augmenter votre mise.',
2555
+ 'Lower bet': 'Baisser la mise',
2556
+ 'Master volume': 'Volume principal',
2557
+ 'Max win': 'Gain maximum',
2558
+ Menu: 'Menu',
2559
+ 'Menu & info': 'Menu et info',
2560
+ Modes: 'Modes',
2561
+ Music: 'Musique',
2562
+ Mute: 'Couper le son',
2563
+ 'Mute or unmute the game.': 'Couper ou rétablir le son.',
2564
+ Navigate: 'Naviguer',
2565
+ 'Open settings and game info.': 'Ouvrir les paramètres et infos du jeu.',
2566
+ 'Open the paytable and rules.': 'Ouvrir la table des gains et les règles.',
2567
+ 'Pay a fixed cost to enter a bonus feature.': 'Payez un coût fixe pour accéder à une fonctionnalité bonus.',
2568
+ Paylines: 'Lignes de paiement',
2569
+ Paytable: 'Table des gains',
2570
+ 'Pays anywhere': 'Gains sur toute la grille',
2571
+ Price: 'Prix',
2572
+ 'Raise bet': 'Augmenter la mise',
2573
+ Replay: 'Revoir',
2574
+ RTP: 'RTP',
2575
+ SFX: 'Effets sonores',
2576
+ Settings: 'Paramètres',
2577
+ Sound: 'Son',
2578
+ Spin: 'Tourner',
2579
+ 'Spin automatically a set number of times.': 'Tourner automatiquement un nombre de fois défini.',
2580
+ 'Speed up spin animations.': 'Accélérer les animations de spin.',
2581
+ Start: 'Lancer',
2582
+ 'Start a spin at the current bet.': 'Lancer un tour avec la mise actuelle.',
2583
+ 'Start replay': 'Lancer le replay',
2584
+ 'Total win': 'Gain total',
2585
+ Turbo: 'Turbo',
2586
+ 'Ways to win': 'Façons de gagner',
2587
+ Win: 'Gain',
2588
+ 'Winning shapes': 'Figures gagnantes',
2589
+ },
2590
+ hi: {
2591
+ DISCLAIMER: 'अस्वीकरण',
2592
+ Activate: 'सक्रिय करें',
2593
+ Autoplay: 'ऑटोप्ले',
2594
+ Balance: 'बैलेंस',
2595
+ Bet: 'दांव',
2596
+ 'BUY BONUS': 'बोनस खरीदें',
2597
+ Buy: 'खरीदें',
2598
+ 'Buy bonus': 'बोनस खरीदें',
2599
+ Cancel: 'रद्द करें',
2600
+ Close: 'बंद करें',
2601
+ 'Cluster pays': 'क्लस्टर भुगतान',
2602
+ Confirm: 'पुष्टि करें',
2603
+ Controls: 'नियंत्रण',
2604
+ 'Decrease your stake.': 'अपना दांव कम करें।',
2605
+ DISABLE: 'बंद करें',
2606
+ 'Dismiss the current overlay.': 'वर्तमान ओवरले बंद करें।',
2607
+ 'Free spins': 'फ्री स्पिन',
2608
+ Game: 'खेल',
2609
+ 'Game info': 'गेम जानकारी',
2610
+ Hotkeys: 'कीबोर्ड शॉर्टकट',
2611
+ 'Increase your stake.': 'अपना दांव बढ़ाएं।',
2612
+ 'Lower bet': 'दांव घटाएं',
2613
+ 'Master volume': 'मुख्य वॉल्यूम',
2614
+ 'Max win': 'अधिकतम जीत',
2615
+ Menu: 'मेनू',
2616
+ 'Menu & info': 'मेनू और जानकारी',
2617
+ Modes: 'मोड',
2618
+ Music: 'संगीत',
2619
+ Mute: 'म्यूट करें',
2620
+ 'Mute or unmute the game.': 'गेम को म्यूट या अनम्यूट करें।',
2621
+ Navigate: 'नेविगेट करें',
2622
+ 'Open settings and game info.': 'सेटिंग और गेम जानकारी खोलें।',
2623
+ 'Open the paytable and rules.': 'पेटेबल और नियम खोलें।',
2624
+ 'Pay a fixed cost to enter a bonus feature.': 'बोनस फीचर में प्रवेश के लिए एक निश्चित राशि दें।',
2625
+ Paylines: 'पेलाइन',
2626
+ Paytable: 'पेटेबल',
2627
+ 'Pays anywhere': 'कहीं भी जीत',
2628
+ Price: 'मूल्य',
2629
+ 'Raise bet': 'दांव बढ़ाएं',
2630
+ Replay: 'दोबारा खेलें',
2631
+ RTP: 'RTP',
2632
+ SFX: 'ध्वनि प्रभाव',
2633
+ Settings: 'सेटिंग',
2634
+ Sound: 'ध्वनि',
2635
+ Spin: 'स्पिन',
2636
+ 'Spin automatically a set number of times.': 'एक निश्चित संख्या में स्वचालित रूप से स्पिन करें।',
2637
+ 'Speed up spin animations.': 'स्पिन एनिमेशन को तेज़ करें।',
2638
+ Start: 'शुरू करें',
2639
+ 'Start a spin at the current bet.': 'वर्तमान दांव पर स्पिन शुरू करें।',
2640
+ 'Start replay': 'रीप्ले शुरू करें',
2641
+ 'Total win': 'कुल जीत',
2642
+ Turbo: 'टर्बो',
2643
+ 'Ways to win': 'जीत के तरीके',
2644
+ Win: 'जीत',
2645
+ 'Winning shapes': 'जीत के आकार',
2646
+ },
2647
+ id: {
2648
+ DISCLAIMER: 'Penafian',
2649
+ Activate: 'Aktifkan',
2650
+ Autoplay: 'Putar Otomatis',
2651
+ Balance: 'Saldo',
2652
+ Bet: 'Taruhan',
2653
+ 'BUY BONUS': 'BELI BONUS',
2654
+ Buy: 'Beli',
2655
+ 'Buy bonus': 'Beli bonus',
2656
+ Cancel: 'Batal',
2657
+ Close: 'Tutup',
2658
+ 'Cluster pays': 'Bayar kluster',
2659
+ Confirm: 'Konfirmasi',
2660
+ Controls: 'Kontrol',
2661
+ 'Decrease your stake.': 'Kurangi taruhan Anda.',
2662
+ DISABLE: 'NONAKTIFKAN',
2663
+ 'Dismiss the current overlay.': 'Tutup overlay saat ini.',
2664
+ 'Free spins': 'Putaran gratis',
2665
+ Game: 'Permainan',
2666
+ 'Game info': 'Info permainan',
2667
+ Hotkeys: 'Pintasan keyboard',
2668
+ 'Increase your stake.': 'Tingkatkan taruhan Anda.',
2669
+ 'Lower bet': 'Turunkan taruhan',
2670
+ 'Master volume': 'Volume utama',
2671
+ 'Max win': 'Kemenangan maks',
2672
+ Menu: 'Menu',
2673
+ 'Menu & info': 'Menu & info',
2674
+ Modes: 'Mode',
2675
+ Music: 'Musik',
2676
+ Mute: 'Bisukan',
2677
+ 'Mute or unmute the game.': 'Bisukan atau aktifkan suara permainan.',
2678
+ Navigate: 'Navigasi',
2679
+ 'Open settings and game info.': 'Buka pengaturan dan info permainan.',
2680
+ 'Open the paytable and rules.': 'Buka tabel pembayaran dan aturan.',
2681
+ 'Pay a fixed cost to enter a bonus feature.': 'Bayar biaya tetap untuk masuk ke fitur bonus.',
2682
+ Paylines: 'Garis pembayaran',
2683
+ Paytable: 'Tabel pembayaran',
2684
+ 'Pays anywhere': 'Menang di mana saja',
2685
+ Price: 'Harga',
2686
+ 'Raise bet': 'Naikkan taruhan',
2687
+ Replay: 'Putar ulang',
2688
+ RTP: 'RTP',
2689
+ SFX: 'Efek suara',
2690
+ Settings: 'Pengaturan',
2691
+ Sound: 'Suara',
2692
+ Spin: 'Putar',
2693
+ 'Spin automatically a set number of times.': 'Putar otomatis sejumlah kali yang ditentukan.',
2694
+ 'Speed up spin animations.': 'Percepat animasi putaran.',
2695
+ Start: 'Mulai',
2696
+ 'Start a spin at the current bet.': 'Mulai putaran dengan taruhan saat ini.',
2697
+ 'Start replay': 'Mulai putar ulang',
2698
+ 'Total win': 'Total kemenangan',
2699
+ Turbo: 'Turbo',
2700
+ 'Ways to win': 'Cara menang',
2701
+ Win: 'Menang',
2702
+ 'Winning shapes': 'Bentuk kemenangan',
2703
+ },
2704
+ ja: {
2705
+ DISCLAIMER: '免責事項',
2706
+ Activate: '有効化',
2707
+ Autoplay: 'オートプレイ',
2708
+ Balance: '残高',
2709
+ Bet: 'ベット',
2710
+ 'BUY BONUS': 'ボーナス購入',
2711
+ Buy: '購入',
2712
+ 'Buy bonus': 'ボーナス購入',
2713
+ Cancel: 'キャンセル',
2714
+ Close: '閉じる',
2715
+ 'Cluster pays': 'クラスター配当',
2716
+ Confirm: '確認',
2717
+ Controls: '操作方法',
2718
+ 'Decrease your stake.': 'ベットを減らす。',
2719
+ DISABLE: '無効',
2720
+ 'Dismiss the current overlay.': '現在のオーバーレイを閉じる。',
2721
+ 'Free spins': 'フリースピン',
2722
+ Game: 'ゲーム',
2723
+ 'Game info': 'ゲーム情報',
2724
+ Hotkeys: 'キーボードショートカット',
2725
+ 'Increase your stake.': 'ベットを増やす。',
2726
+ 'Lower bet': 'ベットを下げる',
2727
+ 'Master volume': 'マスターボリューム',
2728
+ 'Max win': '最大当選',
2729
+ Menu: 'メニュー',
2730
+ 'Menu & info': 'メニューと情報',
2731
+ Modes: 'モード',
2732
+ Music: 'ミュージック',
2733
+ Mute: 'ミュート',
2734
+ 'Mute or unmute the game.': 'ゲームをミュート/ミュート解除する。',
2735
+ Navigate: 'ナビゲート',
2736
+ 'Open settings and game info.': '設定とゲーム情報を開く。',
2737
+ 'Open the paytable and rules.': '配当表とルールを開く。',
2738
+ 'Pay a fixed cost to enter a bonus feature.': 'ボーナス機能に入るために固定料金を支払う。',
2739
+ Paylines: 'ペイライン',
2740
+ Paytable: '配当表',
2741
+ 'Pays anywhere': 'どこでも当選',
2742
+ Price: '価格',
2743
+ 'Raise bet': 'ベットを上げる',
2744
+ Replay: 'リプレイ',
2745
+ RTP: 'RTP',
2746
+ SFX: '効果音',
2747
+ Settings: '設定',
2748
+ Sound: 'サウンド',
2749
+ Spin: 'スピン',
2750
+ 'Spin automatically a set number of times.': '設定した回数だけ自動でスピンする。',
2751
+ 'Speed up spin animations.': 'スピンアニメーションを高速化する。',
2752
+ Start: 'スタート',
2753
+ 'Start a spin at the current bet.': '現在のベットでスピンを開始する。',
2754
+ 'Start replay': 'リプレイ開始',
2755
+ 'Total win': '合計当選',
2756
+ Turbo: 'ターボ',
2757
+ 'Ways to win': '当選方法',
2758
+ Win: '当選',
2759
+ 'Winning shapes': '当選形状',
2760
+ },
2761
+ ko: {
2762
+ DISCLAIMER: '면책 조항',
2763
+ Activate: '활성화',
2764
+ Autoplay: '자동 플레이',
2765
+ Balance: '잔액',
2766
+ Bet: '베팅',
2767
+ 'BUY BONUS': '보너스 구매',
2768
+ Buy: '구매',
2769
+ 'Buy bonus': '보너스 구매',
2770
+ Cancel: '취소',
2771
+ Close: '닫기',
2772
+ 'Cluster pays': '클러스터 페이',
2773
+ Confirm: '확인',
2774
+ Controls: '조작법',
2775
+ 'Decrease your stake.': '베팅을 줄이세요.',
2776
+ DISABLE: '비활성화',
2777
+ 'Dismiss the current overlay.': '현재 오버레이를 닫습니다.',
2778
+ 'Free spins': '무료 스핀',
2779
+ Game: '게임',
2780
+ 'Game info': '게임 정보',
2781
+ Hotkeys: '키보드 단축키',
2782
+ 'Increase your stake.': '베팅을 늘리세요.',
2783
+ 'Lower bet': '베팅 낮추기',
2784
+ 'Master volume': '마스터 볼륨',
2785
+ 'Max win': '최대 당첨',
2786
+ Menu: '메뉴',
2787
+ 'Menu & info': '메뉴 & 정보',
2788
+ Modes: '모드',
2789
+ Music: '음악',
2790
+ Mute: '음소거',
2791
+ 'Mute or unmute the game.': '게임 소리를 켜거나 끕니다.',
2792
+ Navigate: '이동',
2793
+ 'Open settings and game info.': '설정 및 게임 정보를 엽니다.',
2794
+ 'Open the paytable and rules.': '페이테이블 및 규칙을 엽니다.',
2795
+ 'Pay a fixed cost to enter a bonus feature.': '고정 비용을 지불하고 보너스 기능에 진입하세요.',
2796
+ Paylines: '페이라인',
2797
+ Paytable: '페이테이블',
2798
+ 'Pays anywhere': '어디서나 당첨',
2799
+ Price: '가격',
2800
+ 'Raise bet': '베팅 올리기',
2801
+ Replay: '다시보기',
2802
+ RTP: 'RTP',
2803
+ SFX: '효과음',
2804
+ Settings: '설정',
2805
+ Sound: '사운드',
2806
+ Spin: '스핀',
2807
+ 'Spin automatically a set number of times.': '정해진 횟수만큼 자동으로 스핀합니다.',
2808
+ 'Speed up spin animations.': '스핀 애니메이션을 빠르게 합니다.',
2809
+ Start: '시작',
2810
+ 'Start a spin at the current bet.': '현재 베팅으로 스핀을 시작합니다.',
2811
+ 'Start replay': '다시보기 시작',
2812
+ 'Total win': '총 당첨',
2813
+ Turbo: '터보',
2814
+ 'Ways to win': '당첨 방법',
2815
+ Win: '당첨',
2816
+ 'Winning shapes': '당첨 패턴',
2817
+ },
2818
+ pl: {
2819
+ DISCLAIMER: 'Zastrzeżenie',
2820
+ Activate: 'Aktywuj',
2821
+ Autoplay: 'Autoplay',
2822
+ Balance: 'Saldo',
2823
+ Bet: 'Zakład',
2824
+ 'BUY BONUS': 'KUP BONUS',
2825
+ Buy: 'Kup',
2826
+ 'Buy bonus': 'Kup bonus',
2827
+ Cancel: 'Anuluj',
2828
+ Close: 'Zamknij',
2829
+ 'Cluster pays': 'Wypłaty klastrowe',
2830
+ Confirm: 'Potwierdź',
2831
+ Controls: 'Sterowanie',
2832
+ 'Decrease your stake.': 'Zmniejsz swój zakład.',
2833
+ DISABLE: 'WYŁĄCZ',
2834
+ 'Dismiss the current overlay.': 'Zamknij bieżące okno.',
2835
+ 'Free spins': 'Darmowe spiny',
2836
+ Game: 'Gra',
2837
+ 'Game info': 'Informacje o grze',
2838
+ Hotkeys: 'Skróty klawiaturowe',
2839
+ 'Increase your stake.': 'Zwiększ swój zakład.',
2840
+ 'Lower bet': 'Obniż zakład',
2841
+ 'Master volume': 'Głośność główna',
2842
+ 'Max win': 'Maks. wygrana',
2843
+ Menu: 'Menu',
2844
+ 'Menu & info': 'Menu i informacje',
2845
+ Modes: 'Tryby',
2846
+ Music: 'Muzyka',
2847
+ Mute: 'Wycisz',
2848
+ 'Mute or unmute the game.': 'Wycisz lub odcisz dźwięk gry.',
2849
+ Navigate: 'Nawiguj',
2850
+ 'Open settings and game info.': 'Otwórz ustawienia i informacje o grze.',
2851
+ 'Open the paytable and rules.': 'Otwórz tabelę wygranych i zasady.',
2852
+ 'Pay a fixed cost to enter a bonus feature.': 'Zapłać stałą kwotę, aby wejść do funkcji bonusowej.',
2853
+ Paylines: 'Linie wygrywające',
2854
+ Paytable: 'Tabela wygranych',
2855
+ 'Pays anywhere': 'Wypłaca wszędzie',
2856
+ Price: 'Cena',
2857
+ 'Raise bet': 'Podnieś zakład',
2858
+ Replay: 'Odtwórz ponownie',
2859
+ RTP: 'RTP',
2860
+ SFX: 'Efekty dźwiękowe',
2861
+ Settings: 'Ustawienia',
2862
+ Sound: 'Dźwięk',
2863
+ Spin: 'Zakręć',
2864
+ 'Spin automatically a set number of times.': 'Obracaj automatycznie określoną liczbę razy.',
2865
+ 'Speed up spin animations.': 'Przyspiesz animacje obrotów.',
2866
+ Start: 'Start',
2867
+ 'Start a spin at the current bet.': 'Rozpocznij obrót przy bieżącym zakładzie.',
2868
+ 'Start replay': 'Rozpocznij odtwarzanie',
2869
+ 'Total win': 'Łączna wygrana',
2870
+ Turbo: 'Turbo',
2871
+ 'Ways to win': 'Sposoby wygrywania',
2872
+ Win: 'Wygrana',
2873
+ 'Winning shapes': 'Wzory wygrywające',
2874
+ },
2875
+ pt: {
2876
+ DISCLAIMER: 'Aviso legal',
2877
+ Activate: 'Ativar',
2878
+ Autoplay: 'Giro automático',
2879
+ Balance: 'Saldo',
2880
+ Bet: 'Aposta',
2881
+ 'BUY BONUS': 'COMPRAR BÔNUS',
2882
+ Buy: 'Comprar',
2883
+ 'Buy bonus': 'Comprar bônus',
2884
+ Cancel: 'Cancelar',
2885
+ Close: 'Fechar',
2886
+ 'Cluster pays': 'Pagamento em cluster',
2887
+ Confirm: 'Confirmar',
2888
+ Controls: 'Controles',
2889
+ 'Decrease your stake.': 'Diminuir aposta.',
2890
+ DISABLE: 'DESATIVAR',
2891
+ 'Dismiss the current overlay.': 'Fechar o painel atual.',
2892
+ 'Free spins': 'Giros grátis',
2893
+ Game: 'Jogo',
2894
+ 'Game info': 'Info do jogo',
2895
+ Hotkeys: 'Atalhos de teclado',
2896
+ 'Increase your stake.': 'Aumentar aposta.',
2897
+ 'Lower bet': 'Baixar aposta',
2898
+ 'Master volume': 'Volume principal',
2899
+ 'Max win': 'Ganho máximo',
2900
+ Menu: 'Menu',
2901
+ 'Menu & info': 'Menu e info',
2902
+ Modes: 'Modos',
2903
+ Music: 'Música',
2904
+ Mute: 'Silenciar',
2905
+ 'Mute or unmute the game.': 'Ativar ou silenciar o som do jogo.',
2906
+ Navigate: 'Navegar',
2907
+ 'Open settings and game info.': 'Abrir configurações e info do jogo.',
2908
+ 'Open the paytable and rules.': 'Abrir tabela de pagamentos e regras.',
2909
+ 'Pay a fixed cost to enter a bonus feature.': 'Pague um custo fixo para entrar numa funcionalidade de bônus.',
2910
+ Paylines: 'Linhas de pagamento',
2911
+ Paytable: 'Tabela de pagamentos',
2912
+ 'Pays anywhere': 'Paga em qualquer posição',
2913
+ Price: 'Preço',
2914
+ 'Raise bet': 'Aumentar aposta',
2915
+ Replay: 'Repetir',
2916
+ RTP: 'RTP',
2917
+ SFX: 'Efeitos sonoros',
2918
+ Settings: 'Configurações',
2919
+ Sound: 'Som',
2920
+ Spin: 'Girar',
2921
+ 'Spin automatically a set number of times.': 'Girar automaticamente um número definido de vezes.',
2922
+ 'Speed up spin animations.': 'Acelerar as animações de giro.',
2923
+ Start: 'Iniciar',
2924
+ 'Start a spin at the current bet.': 'Iniciar um giro com a aposta atual.',
2925
+ 'Start replay': 'Iniciar repetição',
2926
+ 'Total win': 'Ganho total',
2927
+ Turbo: 'Turbo',
2928
+ 'Ways to win': 'Formas de ganhar',
2929
+ Win: 'Ganho',
2930
+ 'Winning shapes': 'Figuras vencedoras',
2931
+ },
2932
+ ru: {
2933
+ DISCLAIMER: 'Отказ от ответственности',
2934
+ Activate: 'Активировать',
2935
+ Autoplay: 'Автоигра',
2936
+ Balance: 'Баланс',
2937
+ Bet: 'Ставка',
2938
+ 'BUY BONUS': 'КУПИТЬ БОНУС',
2939
+ Buy: 'Купить',
2940
+ 'Buy bonus': 'Купить бонус',
2941
+ Cancel: 'Отмена',
2942
+ Close: 'Закрыть',
2943
+ 'Cluster pays': 'Кластерные выплаты',
2944
+ Confirm: 'Подтвердить',
2945
+ Controls: 'Управление',
2946
+ 'Decrease your stake.': 'Уменьшить ставку.',
2947
+ DISABLE: 'ОТКЛЮЧИТЬ',
2948
+ 'Dismiss the current overlay.': 'Закрыть текущее окно.',
2949
+ 'Free spins': 'Бесплатные вращения',
2950
+ Game: 'Игра',
2951
+ 'Game info': 'Информация об игре',
2952
+ Hotkeys: 'Горячие клавиши',
2953
+ 'Increase your stake.': 'Увеличить ставку.',
2954
+ 'Lower bet': 'Уменьшить ставку',
2955
+ 'Master volume': 'Общая громкость',
2956
+ 'Max win': 'Макс. выигрыш',
2957
+ Menu: 'Меню',
2958
+ 'Menu & info': 'Меню и информация',
2959
+ Modes: 'Режимы',
2960
+ Music: 'Музыка',
2961
+ Mute: 'Отключить звук',
2962
+ 'Mute or unmute the game.': 'Включить или отключить звук.',
2963
+ Navigate: 'Навигация',
2964
+ 'Open settings and game info.': 'Открыть настройки и информацию об игре.',
2965
+ 'Open the paytable and rules.': 'Открыть таблицу выплат и правила.',
2966
+ 'Pay a fixed cost to enter a bonus feature.': 'Заплатите фиксированную сумму для входа в бонусный раунд.',
2967
+ Paylines: 'Линии выплат',
2968
+ Paytable: 'Таблица выплат',
2969
+ 'Pays anywhere': 'Выплачивает в любом месте',
2970
+ Price: 'Цена',
2971
+ 'Raise bet': 'Повысить ставку',
2972
+ Replay: 'Повтор',
2973
+ RTP: 'RTP',
2974
+ SFX: 'Звуковые эффекты',
2975
+ Settings: 'Настройки',
2976
+ Sound: 'Звук',
2977
+ Spin: 'Вращение',
2978
+ 'Spin automatically a set number of times.': 'Автоматически вращать заданное количество раз.',
2979
+ 'Speed up spin animations.': 'Ускорить анимацию вращений.',
2980
+ Start: 'Начать',
2981
+ 'Start a spin at the current bet.': 'Начать вращение с текущей ставкой.',
2982
+ 'Start replay': 'Начать повтор',
2983
+ 'Total win': 'Общий выигрыш',
2984
+ Turbo: 'Турбо',
2985
+ 'Ways to win': 'Способы выигрыша',
2986
+ Win: 'Выигрыш',
2987
+ 'Winning shapes': 'Выигрышные комбинации',
2988
+ },
2989
+ tr: {
2990
+ DISCLAIMER: 'Yasal uyarı',
2991
+ Activate: 'Etkinleştir',
2992
+ Autoplay: 'Otomatik Oyun',
2993
+ Balance: 'Bakiye',
2994
+ Bet: 'Bahis',
2995
+ 'BUY BONUS': 'BONUS SATIN AL',
2996
+ Buy: 'Satın al',
2997
+ 'Buy bonus': 'Bonus satın al',
2998
+ Cancel: 'İptal',
2999
+ Close: 'Kapat',
3000
+ 'Cluster pays': 'Küme ödemeleri',
3001
+ Confirm: 'Onayla',
3002
+ Controls: 'Kontroller',
3003
+ 'Decrease your stake.': 'Bahsinizi azaltın.',
3004
+ DISABLE: 'DEVRE DIŞI',
3005
+ 'Dismiss the current overlay.': 'Mevcut pencereyi kapat.',
3006
+ 'Free spins': 'Ücretsiz dönüşler',
3007
+ Game: 'Oyun',
3008
+ 'Game info': 'Oyun bilgisi',
3009
+ Hotkeys: 'Klavye kısayolları',
3010
+ 'Increase your stake.': 'Bahsinizi artırın.',
3011
+ 'Lower bet': 'Bahsi düşür',
3012
+ 'Master volume': 'Ana ses',
3013
+ 'Max win': 'Maks kazanç',
3014
+ Menu: 'Menü',
3015
+ 'Menu & info': 'Menü ve bilgi',
3016
+ Modes: 'Modlar',
3017
+ Music: 'Müzik',
3018
+ Mute: 'Sessiz',
3019
+ 'Mute or unmute the game.': 'Oyun sesini aç ya da kapat.',
3020
+ Navigate: 'Gezin',
3021
+ 'Open settings and game info.': 'Ayarları ve oyun bilgisini aç.',
3022
+ 'Open the paytable and rules.': 'Ödeme tablosunu ve kuralları aç.',
3023
+ 'Pay a fixed cost to enter a bonus feature.': 'Bonus özelliğine girmek için sabit bir ücret ödeyin.',
3024
+ Paylines: 'Ödeme çizgileri',
3025
+ Paytable: 'Ödeme tablosu',
3026
+ 'Pays anywhere': 'Her yerde kazandırır',
3027
+ Price: 'Fiyat',
3028
+ 'Raise bet': 'Bahsi artır',
3029
+ Replay: 'Tekrar oynat',
3030
+ RTP: 'RTP',
3031
+ SFX: 'Ses efektleri',
3032
+ Settings: 'Ayarlar',
3033
+ Sound: 'Ses',
3034
+ Spin: 'Döndür',
3035
+ 'Spin automatically a set number of times.': 'Belirlenen sayıda otomatik döndür.',
3036
+ 'Speed up spin animations.': 'Döndürme animasyonlarını hızlandır.',
3037
+ Start: 'Başlat',
3038
+ 'Start a spin at the current bet.': 'Mevcut bahisle döndürmeyi başlat.',
3039
+ 'Start replay': 'Tekrarı başlat',
3040
+ 'Total win': 'Toplam kazanç',
3041
+ Turbo: 'Turbo',
3042
+ 'Ways to win': 'Kazanma yolları',
3043
+ Win: 'Kazanç',
3044
+ 'Winning shapes': 'Kazanan şekiller',
3045
+ },
3046
+ vi: {
3047
+ DISCLAIMER: 'Tuyên bố miễn trừ trách nhiệm',
3048
+ Activate: 'Kích hoạt',
3049
+ Autoplay: 'Tự động quay',
3050
+ Balance: 'Số dư',
3051
+ Bet: 'Cược',
3052
+ 'BUY BONUS': 'MUA THƯỞNG',
3053
+ Buy: 'Mua',
3054
+ 'Buy bonus': 'Mua thưởng',
3055
+ Cancel: 'Hủy',
3056
+ Close: 'Đóng',
3057
+ 'Cluster pays': 'Trả theo cụm',
3058
+ Confirm: 'Xác nhận',
3059
+ Controls: 'Điều khiển',
3060
+ 'Decrease your stake.': 'Giảm mức cược.',
3061
+ DISABLE: 'TẮT',
3062
+ 'Dismiss the current overlay.': 'Đóng lớp phủ hiện tại.',
3063
+ 'Free spins': 'Quay miễn phí',
3064
+ Game: 'Trò chơi',
3065
+ 'Game info': 'Thông tin trò chơi',
3066
+ Hotkeys: 'Phím tắt',
3067
+ 'Increase your stake.': 'Tăng mức cược.',
3068
+ 'Lower bet': 'Giảm cược',
3069
+ 'Master volume': 'Âm lượng chính',
3070
+ 'Max win': 'Thắng tối đa',
3071
+ Menu: 'Menu',
3072
+ 'Menu & info': 'Menu & thông tin',
3073
+ Modes: 'Chế độ',
3074
+ Music: 'Âm nhạc',
3075
+ Mute: 'Tắt âm',
3076
+ 'Mute or unmute the game.': 'Tắt hoặc bật âm thanh trò chơi.',
3077
+ Navigate: 'Điều hướng',
3078
+ 'Open settings and game info.': 'Mở cài đặt và thông tin trò chơi.',
3079
+ 'Open the paytable and rules.': 'Mở bảng trả thưởng và quy tắc.',
3080
+ 'Pay a fixed cost to enter a bonus feature.': 'Trả một khoản phí cố định để tham gia tính năng thưởng.',
3081
+ Paylines: 'Đường thắng',
3082
+ Paytable: 'Bảng trả thưởng',
3083
+ 'Pays anywhere': 'Trả bất cứ đâu',
3084
+ Price: 'Giá',
3085
+ 'Raise bet': 'Tăng cược',
3086
+ Replay: 'Xem lại',
3087
+ RTP: 'RTP',
3088
+ SFX: 'Hiệu ứng âm thanh',
3089
+ Settings: 'Cài đặt',
3090
+ Sound: 'Âm thanh',
3091
+ Spin: 'Quay',
3092
+ 'Spin automatically a set number of times.': 'Tự động quay một số lần nhất định.',
3093
+ 'Speed up spin animations.': 'Tăng tốc độ hoạt ảnh quay.',
3094
+ Start: 'Bắt đầu',
3095
+ 'Start a spin at the current bet.': 'Bắt đầu quay với mức cược hiện tại.',
3096
+ 'Start replay': 'Bắt đầu xem lại',
3097
+ 'Total win': 'Tổng thắng',
3098
+ Turbo: 'Turbo',
3099
+ 'Ways to win': 'Cách thắng',
3100
+ Win: 'Thắng',
3101
+ 'Winning shapes': 'Hình thắng',
3102
+ },
3103
+ zh: {
3104
+ DISCLAIMER: '免责声明',
3105
+ Activate: '激活',
3106
+ Autoplay: '自动游戏',
3107
+ Balance: '余额',
3108
+ Bet: '投注',
3109
+ 'BUY BONUS': '购买奖励',
3110
+ Buy: '购买',
3111
+ 'Buy bonus': '购买奖励',
3112
+ Cancel: '取消',
3113
+ Close: '关闭',
3114
+ 'Cluster pays': '集群赔付',
3115
+ Confirm: '确认',
3116
+ Controls: '控制',
3117
+ 'Decrease your stake.': '降低投注额。',
3118
+ DISABLE: '禁用',
3119
+ 'Dismiss the current overlay.': '关闭当前弹窗。',
3120
+ 'Free spins': '免费旋转',
3121
+ Game: '游戏',
3122
+ 'Game info': '游戏信息',
3123
+ Hotkeys: '快捷键',
3124
+ 'Increase your stake.': '提高投注额。',
3125
+ 'Lower bet': '降低投注',
3126
+ 'Master volume': '主音量',
3127
+ 'Max win': '最大奖金',
3128
+ Menu: '菜单',
3129
+ 'Menu & info': '菜单与信息',
3130
+ Modes: '模式',
3131
+ Music: '音乐',
3132
+ Mute: '静音',
3133
+ 'Mute or unmute the game.': '静音或取消静音。',
3134
+ Navigate: '导航',
3135
+ 'Open settings and game info.': '打开设置和游戏信息。',
3136
+ 'Open the paytable and rules.': '打开赔付表和规则。',
3137
+ 'Pay a fixed cost to enter a bonus feature.': '支付固定费用以进入奖励功能。',
3138
+ Paylines: '赔付线',
3139
+ Paytable: '赔付表',
3140
+ 'Pays anywhere': '任意位置赢',
3141
+ Price: '价格',
3142
+ 'Raise bet': '提高投注',
3143
+ Replay: '重播',
3144
+ RTP: 'RTP',
3145
+ SFX: '音效',
3146
+ Settings: '设置',
3147
+ Sound: '声音',
3148
+ Spin: '旋转',
3149
+ 'Spin automatically a set number of times.': '自动旋转设定次数。',
3150
+ 'Speed up spin animations.': '加速旋转动画。',
3151
+ Start: '开始',
3152
+ 'Start a spin at the current bet.': '以当前投注额开始旋转。',
3153
+ 'Start replay': '开始重播',
3154
+ 'Total win': '总奖金',
3155
+ Turbo: '急速',
3156
+ 'Ways to win': '赢法',
3157
+ Win: '奖金',
3158
+ 'Winning shapes': '赢利图形',
3159
+ },
3160
+ };
3161
+
1783
3162
  // Social-casino language. English is the source (and, for now, the only) language; `socialize`
1784
3163
  // rewrites the restricted gambling vocabulary into social-safe phrasing while preserving case.
1785
3164
  //
@@ -1852,6 +3231,21 @@ function socialize(text) {
1852
3231
  return repl == null ? m : applyCase(m, repl);
1853
3232
  });
1854
3233
  }
3234
+ const LANGS = ['de', 'en', 'es', 'fi', 'fr', 'hi', 'id', 'ja', 'ko', 'pl', 'pt', 'ru', 'tr', 'vi', 'zh', 'da'];
3235
+ const LANG_SET = new Set(LANGS);
3236
+ function normalizeLang(code) {
3237
+ const base = (code ?? '').toLowerCase().split(/[-_]/)[0];
3238
+ return (LANG_SET.has(base) ? base : 'en');
3239
+ }
3240
+ function createI18n(opts) {
3241
+ const lang = normalizeLang(opts.language);
3242
+ const t = (src) => {
3243
+ if (lang === 'en')
3244
+ return opts.isSocial ? socialize(src) : src;
3245
+ return opts.messages?.[lang]?.[src] ?? LOCALES[lang]?.[src] ?? src;
3246
+ };
3247
+ return { lang, t };
3248
+ }
1855
3249
 
1856
3250
  const REMOVE_FADE_MS = 300;
1857
3251
  class GameShell extends EventEmitter {
@@ -1867,10 +3261,19 @@ class GameShell extends EventEmitter {
1867
3261
  prevBalance = 0;
1868
3262
  prevWin = 0;
1869
3263
  moneyAnims = [];
1870
- keysBound = false;
3264
+ kbd;
3265
+ i18n;
3266
+ /** onKey handler of the currently open modal/overlay, if any (set in showModal, cleared in closeModal). */
3267
+ modalOnKey = undefined;
3268
+ /** Shared sound on/off state — Settings speaker toggle and the Shift+M hotkey stay in sync. The
3269
+ * game listens to `settingChange({ key: 'sound' })` to (un)mute audio. */
3270
+ soundOn = true;
3271
+ /** Set by the open Settings modal so Shift+M live-updates its speaker icon; cleared on close. */
3272
+ soundRefresh = null;
1871
3273
  constructor(config) {
1872
3274
  super();
1873
3275
  this.config = config;
3276
+ this.i18n = createI18n({ language: config.language, isSocial: config.isSocial });
1874
3277
  this.state = createInitialState(config);
1875
3278
  this.styleEl = document.createElement('style');
1876
3279
  this.styleEl.textContent = SHELL_CSS;
@@ -1886,12 +3289,54 @@ class GameShell extends EventEmitter {
1886
3289
  this.prevWin = this.state.win;
1887
3290
  this.observeLayout();
1888
3291
  if (typeof document !== 'undefined') {
1889
- document.addEventListener('keydown', this.handleKeyDown);
3292
+ // eslint-disable-next-line @typescript-eslint/no-this-alias
3293
+ const shell = this;
3294
+ const host = {
3295
+ get state() { return shell.state; },
3296
+ get hotkeysEnabled() { return shell.config.features.hotkeys !== false; },
3297
+ get spacebarEnabled() { return shell.config.features.spacebar !== false; },
3298
+ get turboLevels() { return shell.config.features.turbo; },
3299
+ get autoplayEnabled() { return shell.config.features.autoplay != null; },
3300
+ get buyBonusEnabled() { return shell.config.features.buyBonus !== false; },
3301
+ hasOpenLayer: () => shell.modalHost.childElementCount > 0,
3302
+ routeToLayer: (e) => shell.modalOnKey?.(e) ?? false,
3303
+ spin: () => shell.emit('spin'),
3304
+ stepBet: (dir) => {
3305
+ const next = stepBet(shell.state, dir);
3306
+ if (next === shell.state.bet)
3307
+ return;
3308
+ shell.state.bet = next;
3309
+ shell.emit('betChange', next);
3310
+ shell.render();
3311
+ },
3312
+ toggleAutoplay: () => {
3313
+ if (shell.state.autoplay.active) {
3314
+ shell.state.autoplay = { active: false, remaining: 0 };
3315
+ shell.emit('autoplayStop');
3316
+ shell.render();
3317
+ }
3318
+ else {
3319
+ shell.openAutoplayPicker();
3320
+ }
3321
+ },
3322
+ cycleTurbo: () => {
3323
+ const next = nextTurbo(shell.state.turbo, shell.config.features.turbo);
3324
+ shell.state.turbo = next;
3325
+ shell.emit('turboChange', next);
3326
+ shell.render();
3327
+ },
3328
+ openBuyBonus: () => shell.openBuyBonus(),
3329
+ openInfo: () => shell.openInfo(),
3330
+ openMenu: () => shell.openMenu(),
3331
+ toggleMute: () => shell.setSound(!shell.soundOn),
3332
+ closeLayer: () => shell.closeModal(),
3333
+ };
3334
+ this.kbd = new KeyboardController(host);
3335
+ this.kbd.attach();
1890
3336
  // Stake serves the game in an iframe; on first paint focus is on the HOST page, so a `document`
1891
3337
  // keydown never fires and Space scrolls the parent. Pull window focus into the iframe on the
1892
3338
  // first pointer interaction so the spacebar shortcut works. Harmless on full-page Energy8.
1893
3339
  document.addEventListener('pointerdown', this.pullFocus, true);
1894
- this.keysBound = true;
1895
3340
  }
1896
3341
  this.render();
1897
3342
  // re-fit once the bundled webfont swaps in (text metrics change → row width changes)
@@ -1994,46 +3439,32 @@ class GameShell extends EventEmitter {
1994
3439
  zoomBar(s * (bar.clientWidth / bar.scrollWidth));
1995
3440
  }
1996
3441
  }
1997
- /** Spacebar starts a spin — same path as the spin disc. Ignored when `features.spacebar` is
1998
- * false, while a spin is running, while autoplay is active, outside base mode, when an
1999
- * overlay/modal is open, or when an editable element is focused. `repeat` (held key) is
2000
- * ignored so it can't spam. */
2001
3442
  /** Pull window focus into the iframe on first pointer interaction so `document` keydown (the
2002
3443
  * spacebar shortcut) fires. No-op / harmless when already focused or full-page. */
2003
3444
  pullFocus = () => { try {
2004
3445
  window.focus();
2005
3446
  }
2006
3447
  catch { /* cross-origin / non-browser */ } };
2007
- handleKeyDown = (e) => {
2008
- if (this.destroyed || e.code !== 'Space' || e.repeat)
2009
- return;
2010
- if (this.config.features.spacebar === false)
2011
- return; // shortcut disabled (e.g. jurisdiction)
2012
- const t = e.target;
2013
- if (t && (t.isContentEditable || /^(INPUT|TEXTAREA|SELECT)$/.test(t.tagName)))
2014
- return;
2015
- // Space is ours now — swallow the browser default before any no-op bail. Otherwise the
2016
- // native "Space activates the focused button" still fires and re-clicks whichever shell
2017
- // <button> (menu/buy/auto) opened the overlay, tearing down + rebuilding the modal: a
2018
- // visible flicker. (Also stops the page from scrolling on Space.)
2019
- e.preventDefault();
2020
- if (this.modalHost.childElementCount > 0)
2021
- return; // an overlay/modal is open
2022
- if (this.state.mode !== 'base' || this.state.busy || this.state.autoplay.active)
2023
- return;
2024
- this.emit('spin');
2025
- };
2026
3448
  setLayout(layout) {
2027
3449
  if (layout === this.layout)
2028
3450
  return;
2029
3451
  this.layout = layout;
2030
3452
  this.render();
2031
3453
  }
2032
- /** Resolve a built-in shell string. English is the source; with `isSocial` it is run through
2033
- * the social-casino word-swap. Game-supplied strings should NOT be passed through this. */
2034
- t(text) { return this.config.isSocial ? socialize(text) : text; }
2035
- /** Toggle the social vocabulary at runtime (re-renders the bar; reopen overlays to refresh them). */
2036
- setSocial(isSocial) { this.config.isSocial = isSocial; this.render(); }
3454
+ /** Resolve a built-in shell string through the i18n resolver (translation + optional socialize). */
3455
+ t(text) { return this.i18n.t(text); }
3456
+ /** Toggle the social vocabulary at runtime (rebuilds resolver, re-renders bar). */
3457
+ setSocial(isSocial) {
3458
+ this.config.isSocial = isSocial;
3459
+ this.i18n = createI18n({ language: this.config.language, isSocial });
3460
+ this.render();
3461
+ }
3462
+ /** Swap the active language at runtime (rebuilds resolver, re-renders bar). */
3463
+ setLanguage(lang) {
3464
+ this.config.language = lang;
3465
+ this.i18n = createI18n({ language: lang, isSocial: this.config.isSocial });
3466
+ this.render();
3467
+ }
2037
3468
  /** Recolour the shell at runtime (e.g. switch dark/light scheme). */
2038
3469
  setTheme(theme) {
2039
3470
  this.config.theme = theme;
@@ -2074,7 +3505,7 @@ class GameShell extends EventEmitter {
2074
3505
  this.state.mode = mode;
2075
3506
  this.render();
2076
3507
  }
2077
- setBusy(busy) { this.state.busy = busy; this.render(); }
3508
+ setBusy(busy) { this.state.busy = busy; this.render(); this.kbd?.notifyBusyChanged(busy); }
2078
3509
  setAutoplay(a) { this.state.autoplay = a; this.render(); }
2079
3510
  setTurbo(level) { this.state.turbo = level; this.render(); }
2080
3511
  /** Currency-aware money formatter for WIN amounts (variable decimals: 0.0041 stays 0.0041, not
@@ -2082,7 +3513,7 @@ class GameShell extends EventEmitter {
2082
3513
  formatWin(value) { return formatCurrency(value, this.config.currency, true); }
2083
3514
  setBuyBonusEnabled(enabled) { this.state.buyBonusEnabled = enabled; this.render(); }
2084
3515
  setFreeSpins(fs) { this.state.freeSpins = fs; this.render(); }
2085
- showModal(el) {
3516
+ showModal(el, onKey) {
2086
3517
  // The control that opened this overlay (menu/buy/auto) keeps DOM focus. Drop it, or a
2087
3518
  // stray Space/Enter would natively re-activate that <button> and rebuild the modal — a
2088
3519
  // visible flicker. Only relinquish focus we own (a shell control), never the host page's.
@@ -2091,6 +3522,7 @@ class GameShell extends EventEmitter {
2091
3522
  active.blur();
2092
3523
  this.modalHost.innerHTML = '';
2093
3524
  this.modalHost.appendChild(el);
3525
+ this.modalOnKey = onKey;
2094
3526
  this.fitModals();
2095
3527
  }
2096
3528
  /** Uniformly scale every open centred card modal (`.ge-sheet`) down so it fits a short/narrow
@@ -2143,22 +3575,31 @@ class GameShell extends EventEmitter {
2143
3575
  }
2144
3576
  openMenu() { this.emit('menuOpen'); this.openSettings(); }
2145
3577
  openSettings() { this.emit('settingsOpen'); this.showModal(openSettingsModal(this)); }
2146
- openInfo() { this.emit('infoOpen'); this.showModal(openGameInfoModal(this)); }
3578
+ openInfo() { this.emit('infoOpen'); const { root, onKey } = openGameInfoModal(this); this.showModal(root, onKey); }
2147
3579
  openBuyBonus() {
2148
3580
  if (this.config.onBonusBuy) {
2149
3581
  this.config.onBonusBuy();
2150
3582
  return;
2151
3583
  } // game handles it (own UI)
2152
- const overlay = openBuyBonusOverlay(this);
2153
- if (overlay)
2154
- this.showModal(overlay);
3584
+ const result = openBuyBonusOverlay(this);
3585
+ if (result)
3586
+ this.showModal(result.root, result.onKey);
2155
3587
  }
2156
3588
  /** Open a generic, externally-driven modal (title + body + optional action buttons).
2157
3589
  * Each action runs its `on` then closes; the ✕ shows when `availableClose` is true. */
2158
- openModal(opts) { this.showModal(buildModal(opts)); }
3590
+ openModal(opts) { this.showModal(buildModal(opts), opts.onKey); }
2159
3591
  /** Programmatically dismiss whatever modal/overlay is currently shown (e.g. auto-close the
2160
3592
  * reconnect overlay once the link is restored). No-op when nothing is open. */
2161
- closeModal() { this.modalHost.innerHTML = ''; }
3593
+ closeModal() { this.modalOnKey = undefined; this.soundRefresh = null; this.modalHost.innerHTML = ''; }
3594
+ /** Flip the shared sound state, notify the game (`settingChange({ key: 'sound' })`), and live-update
3595
+ * the Settings speaker icon if that modal is open. Used by both the Settings toggle and Shift+M. */
3596
+ setSound(on) {
3597
+ this.soundOn = on;
3598
+ this.emit('settingChange', { key: 'sound', value: on });
3599
+ this.soundRefresh?.(on);
3600
+ }
3601
+ /** The Settings modal registers an icon-updater while open (cleared on close). */
3602
+ setSoundRefresh(fn) { this.soundRefresh = fn; }
2162
3603
  /** Open the non-dismissable replay summary modal (START REPLAY → onReplay → reopen). */
2163
3604
  openReplay(opts) {
2164
3605
  if (this.destroyed)
@@ -2166,19 +3607,18 @@ class GameShell extends EventEmitter {
2166
3607
  this.showModal(buildReplayModal(this, opts));
2167
3608
  }
2168
3609
  /** Bet picker — list of available bets with an accent Confirm. */
2169
- openBetPicker() { this.showModal(openBetModal(this)); }
3610
+ openBetPicker() { const { root, onKey } = openBetModal(this); this.showModal(root, onKey); }
2170
3611
  /** Autoplay picker — spin-count list; Confirm starts autoplay. */
2171
- openAutoplayPicker() { this.showModal(openAutoplayModal(this)); }
3612
+ openAutoplayPicker() { const { root, onKey } = openAutoplayModal(this); this.showModal(root, onKey); }
2172
3613
  destroy() {
2173
3614
  if (this.destroyed)
2174
3615
  return Promise.resolve();
2175
3616
  this.destroyed = true;
2176
3617
  this.ro?.disconnect();
2177
3618
  this.ro = null;
2178
- if (this.keysBound) {
2179
- document.removeEventListener('keydown', this.handleKeyDown);
3619
+ if (typeof document !== 'undefined') {
3620
+ this.kbd?.detach();
2180
3621
  document.removeEventListener('pointerdown', this.pullFocus, true);
2181
- this.keysBound = false;
2182
3622
  }
2183
3623
  this.cancelMoneyAnims();
2184
3624
  this.removeAllListeners();
@@ -2224,6 +3664,8 @@ function removeGameShell() {
2224
3664
 
2225
3665
  exports.GameShell = GameShell;
2226
3666
  exports.createGameShell = createGameShell;
3667
+ exports.createI18n = createI18n;
3668
+ exports.normalizeLang = normalizeLang;
2227
3669
  exports.removeGameShell = removeGameShell;
2228
3670
  exports.socialize = socialize;
2229
3671
  //# sourceMappingURL=shell.cjs.js.map