@energy8platform/platform-core 0.17.1 → 0.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -68,22 +68,23 @@ ${defs}
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  }
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  const PRELOADER_ID = '__ge-css-preloader__';
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- /**
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- * Inline SVG logo with animated loader bar.
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- * The `#loader` path acts as the progress fill — animated via clipPath.
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- */
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+ const RECT_ID = 'ge-pl-loader-rect';
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+ const TEXT_ID = 'ge-pl-loader-text';
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+ const REMOVE_FADE_TIMEOUT_MS = 600;
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  const LOGO_SVG = buildLogoSVG({
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  idPrefix: 'pl',
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  svgClass: 'ge-logo-svg',
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  clipRectClass: 'ge-clip-rect',
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+ clipRectId: RECT_ID,
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  textClass: 'ge-preloader-svg-text',
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+ textId: TEXT_ID,
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  });
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- /**
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- * Creates a lightweight CSS-only preloader that appears instantly,
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- * BEFORE PixiJS/WebGL is initialized.
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- *
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- * Displays the Energy8 logo SVG with an animated loader bar.
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- */
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+ let state = null;
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+ function clampProgress(p) {
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+ if (!Number.isFinite(p))
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+ return 0;
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+ return Math.max(0, Math.min(1, p));
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+ }
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  function createCSSPreloader(container, config) {
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  if (document.getElementById(PRELOADER_ID))
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  return;
@@ -94,15 +95,15 @@ function createCSSPreloader(container, config) {
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  : '#0a0a1a';
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  const bgGradient = config?.backgroundGradient ?? `linear-gradient(135deg, ${bgColor} 0%, #1a1a3e 100%)`;
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  const customHTML = config?.cssPreloaderHTML ?? '';
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- const el = document.createElement('div');
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- el.id = PRELOADER_ID;
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- el.innerHTML = customHTML || `
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+ const overlay = document.createElement('div');
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+ overlay.id = PRELOADER_ID;
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+ overlay.innerHTML = customHTML || `
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  <div class="ge-preloader-content">
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  ${LOGO_SVG}
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  </div>
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  `;
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- const style = document.createElement('style');
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- style.textContent = `
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+ const styleEl = document.createElement('style');
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+ styleEl.textContent = `
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  #${PRELOADER_ID} {
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  position: absolute;
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  top: 0; left: 0;
@@ -155,31 +156,146 @@ function createCSSPreloader(container, config) {
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  0%, 100% { opacity: 0.4; }
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  50% { opacity: 1; }
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  }
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+
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+ /* Stop shimmer once JS-driven progress takes over. */
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+ .ge-clip-rect.driven {
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+ animation: none;
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+ }
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+
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+ /* Tap-to-start CTA pulse. Compound selector outweighs the ambient
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+ .ge-preloader-svg-text rule, swapping the animation cleanly. */
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+ .ge-preloader-svg-text.ge-svg-pulse {
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+ animation: ge-tap-pulse 1.2s ease-in-out infinite;
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+ }
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+
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+ @keyframes ge-tap-pulse {
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+ 0%, 100% { opacity: 0.5; }
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+ 50% { opacity: 1; }
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+ }
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  `;
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  container.style.position = container.style.position || 'relative';
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- container.appendChild(style);
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- container.appendChild(el);
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+ container.appendChild(styleEl);
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+ container.appendChild(overlay);
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+ const rectEl = overlay.querySelector(`#${RECT_ID}`);
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+ const textEl = overlay.querySelector(`#${TEXT_ID}`);
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+ if (!rectEl || !textEl) {
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+ // Custom HTML mode — no logo SVG, lifecycle API becomes mostly inert.
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+ // We still record state so removeCSSPreloader works.
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+ state = {
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+ container,
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+ overlay,
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+ styleEl,
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+ rectEl: null,
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+ textEl: null,
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+ showPercentage: false,
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+ tapToStart: config?.tapToStart !== false,
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+ tapToStartText: config?.tapToStartText ?? 'TAP TO START',
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+ driven: false,
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+ tapState: 'idle',
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+ tapPromise: null,
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+ tapResolve: null,
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+ tapHandler: null,
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+ removed: false,
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+ };
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+ return;
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+ }
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+ state = {
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+ container,
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+ overlay,
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+ styleEl,
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+ rectEl,
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+ textEl,
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+ showPercentage: config?.showPercentage === true,
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+ tapToStart: config?.tapToStart !== false,
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+ tapToStartText: config?.tapToStartText ?? 'TAP TO START',
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+ driven: false,
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+ tapState: 'idle',
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+ tapPromise: null,
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+ tapResolve: null,
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+ tapHandler: null,
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+ removed: false,
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+ };
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  }
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- /**
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- * Remove the CSS preloader with a smooth fade-out transition.
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- */
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- function removeCSSPreloader(container) {
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- const el = document.getElementById(PRELOADER_ID);
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- if (!el)
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+ function setCSSPreloaderProgress(progress) {
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+ if (!state || state.removed)
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+ return;
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+ if (state.tapState === 'waiting' || state.tapState === 'resolved')
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+ return;
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+ if (!state.rectEl)
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  return;
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- el.classList.add('ge-preloader-hidden');
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- // Remove after transition
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- el.addEventListener('transitionend', () => {
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- el.remove();
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- // Also remove the style element
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- const styles = container.querySelectorAll('style');
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- for (const style of styles) {
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- if (style.textContent?.includes(PRELOADER_ID)) {
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- style.remove();
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- }
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- }
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+ const p = clampProgress(progress);
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+ if (!state.driven) {
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+ state.rectEl.classList.add('driven');
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+ state.driven = true;
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+ }
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+ state.rectEl.setAttribute('width', String(p * LOADER_BAR_MAX_WIDTH));
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+ if (state.showPercentage && state.textEl) {
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+ state.textEl.textContent = `${Math.round(p * 100)}%`;
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+ }
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+ }
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+ function waitCSSPreloaderTap() {
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+ if (!state) {
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+ throw new Error('CSS preloader not initialized — call createCSSPreloader first');
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+ }
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+ if (state.removed)
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+ return Promise.resolve();
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+ if (!state.tapToStart)
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+ return Promise.resolve();
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+ if (state.tapPromise)
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+ return state.tapPromise;
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+ if (state.textEl) {
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+ state.textEl.textContent = state.tapToStartText;
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+ state.textEl.classList.add('ge-svg-pulse');
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+ }
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+ state.overlay.style.cursor = 'pointer';
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+ state.tapState = 'waiting';
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+ state.tapPromise = new Promise((resolve) => {
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+ state.tapResolve = resolve;
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+ const handler = (_e) => {
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+ if (!state)
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+ return;
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+ state.overlay.removeEventListener('pointerdown', handler);
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+ state.tapHandler = null;
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+ state.tapState = 'resolved';
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+ state.tapResolve = null;
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+ resolve();
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+ };
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+ state.tapHandler = handler;
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+ state.overlay.addEventListener('pointerdown', handler);
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+ });
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+ return state.tapPromise;
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+ }
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+ function removeCSSPreloader(_container) {
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+ if (!state || state.removed)
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+ return Promise.resolve();
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+ // Detach the pending pointer listener (if any) and resolve a pending tap.
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+ if (state.tapHandler) {
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+ state.overlay.removeEventListener('pointerdown', state.tapHandler);
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+ state.tapHandler = null;
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+ }
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+ if (state.tapState === 'waiting' && state.tapResolve) {
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+ state.tapState = 'resolved';
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+ state.tapResolve();
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+ state.tapResolve = null;
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+ }
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+ state.removed = true;
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+ const { overlay, styleEl } = state;
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+ overlay.classList.add('ge-preloader-hidden');
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+ return new Promise((resolve) => {
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+ let settled = false;
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+ const finish = () => {
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+ if (settled)
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+ return;
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+ settled = true;
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+ overlay.remove();
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+ styleEl.remove();
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+ state = null;
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+ resolve();
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+ };
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+ overlay.addEventListener('transitionend', finish, { once: true });
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+ setTimeout(finish, REMOVE_FADE_TIMEOUT_MS);
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  });
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  }
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- export { LOADER_BAR_MAX_WIDTH, buildLogoSVG, createCSSPreloader, removeCSSPreloader };
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+ export { LOADER_BAR_MAX_WIDTH, buildLogoSVG, createCSSPreloader, removeCSSPreloader, setCSSPreloaderProgress, waitCSSPreloaderTap };
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  //# sourceMappingURL=loading.esm.js.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"loading.esm.js","sources":["../src/loading/logo.ts","../src/loading/CSSPreloader.ts"],"sourcesContent":[null,null],"names":[],"mappings":"AAAA;;;;;;;AAOG;AAEH;AACA,MAAM,cAAc,GAAG;;;;;+XAKwW;AAE/X;AACA,MAAM,aAAa,GAAG;;;;;;;;;;;;;;;;;;sBAkBA;AAEtB;AACO,MAAM,oBAAoB,GAAG;AAqBpC;;;;;AAKG;AACG,SAAU,YAAY,CAAC,IAAoB,EAAA;AAC/C,IAAA,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,UAAU,EAAE,MAAM,EAAE,WAAW,EAAE,SAAS,EAAE,GAAG,IAAI;;AAGxG,IAAA,MAAM,KAAK,GAAG,cAAc,CAAC,OAAO,CAAC,UAAU,EAAE,CAAA,EAAG,QAAQ,CAAA,EAAA,CAAI,CAAC;AACjE,IAAA,MAAM,IAAI,GAAG,aAAa,CAAC,OAAO,CAAC,UAAU,EAAE,CAAA,EAAG,QAAQ,CAAA,EAAA,CAAI,CAAC;AAE/D,IAAA,MAAM,MAAM,GAAG,CAAA,EAAG,QAAQ,cAAc;AACxC,IAAA,MAAM,cAAc,GAAG,CAAA,EAAG,QAAQ,GAAG;AAErC,IAAA,MAAM,SAAS,GAAG,QAAQ,GAAG,CAAA,QAAA,EAAW,QAAQ,CAAA,CAAA,CAAG,GAAG,EAAE;AACxD,IAAA,MAAM,SAAS,GAAG,QAAQ,GAAG,CAAA,QAAA,EAAW,QAAQ,CAAA,CAAA,CAAG,GAAG,EAAE;AACxD,IAAA,MAAM,aAAa,GAAG,aAAa,GAAG,CAAA,QAAA,EAAW,aAAa,CAAA,CAAA,CAAG,GAAG,EAAE;AACtE,IAAA,MAAM,UAAU,GAAG,UAAU,GAAG,CAAA,KAAA,EAAQ,UAAU,CAAA,CAAA,CAAG,GAAG,EAAE;AAC1D,IAAA,MAAM,SAAS,GAAG,MAAM,GAAG,CAAA,KAAA,EAAQ,MAAM,CAAA,CAAA,CAAG,GAAG,EAAE;AACjD,IAAA,MAAM,YAAY,GAAG,SAAS,GAAG,CAAA,QAAA,EAAW,SAAS,CAAA,CAAA,CAAG,GAAG,EAAE;IAE7D,OAAO,CAAA,yEAAA,EAA4E,SAAS,CAAA,EAAG,SAAS,CAAA;EACxG,KAAK;kBACW,MAAM,CAAA;AACb,SAAA,EAAA,UAAU,wCAAwC,aAAa,CAAA;;AAEkG,0KAAA,EAAA,cAAc,sBAAsB,MAAM,CAAA;AAC7M,OAAA,EAAA,SAAS,CAAA,mMAAA,EAAsM,YAAY,CAAA,CAAA,EAAI,WAAW,IAAI,YAAY,CAAA;;EAEjQ,IAAI;;OAEC;AACP;;AC3FA,MAAM,YAAY,GAAG,sBAAsB;AAC3C,MAAM,OAAO,GAAG,mBAAmB;AACnC,MAAM,OAAO,GAAG,mBAAmB;AACnC,MAAM,sBAAsB,GAAG,GAAG;AAElC,MAAM,QAAQ,GAAG,YAAY,CAAC;AAC5B,IAAA,QAAQ,EAAE,IAAI;AACd,IAAA,QAAQ,EAAE,aAAa;AACvB,IAAA,aAAa,EAAE,cAAc;AAC7B,IAAA,UAAU,EAAE,OAAO;AACnB,IAAA,SAAS,EAAE,uBAAuB;AAClC,IAAA,MAAM,EAAE,OAAO;AAChB,CAAA,CAAC;AAmBF,IAAI,KAAK,GAA0B,IAAI;AAEvC,SAAS,aAAa,CAAC,CAAS,EAAA;AAC9B,IAAA,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;AAAE,QAAA,OAAO,CAAC;AACjC,IAAA,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC;AAEM,SAAU,kBAAkB,CAChC,SAAsB,EACtB,MAA4B,EAAA;AAE5B,IAAA,IAAI,QAAQ,CAAC,cAAc,CAAC,YAAY,CAAC;QAAE;AAE3C,IAAA,MAAM,OAAO,GACX,OAAO,MAAM,EAAE,eAAe,KAAK;UAC/B,MAAM,CAAC;AACT,UAAE,OAAO,MAAM,EAAE,eAAe,KAAK;AACnC,cAAE,CAAA,CAAA,EAAI,MAAM,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC,CAAA;cACxD,SAAS;IAEjB,MAAM,UAAU,GACd,MAAM,EAAE,kBAAkB,IAAI,CAAA,wBAAA,EAA2B,OAAO,CAAA,kBAAA,CAAoB;AAEtF,IAAA,MAAM,UAAU,GAAG,MAAM,EAAE,gBAAgB,IAAI,EAAE;IAEjD,MAAM,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC;AAC7C,IAAA,OAAO,CAAC,EAAE,GAAG,YAAY;AACzB,IAAA,OAAO,CAAC,SAAS,GAAG,UAAU,IAAI;;QAE5B,QAAQ;;GAEb;IAED,MAAM,OAAO,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC;IAC/C,OAAO,CAAC,WAAW,GAAG;OACjB,YAAY,CAAA;;;;oBAIC,UAAU,CAAA;;;;;;;;;OASvB,YAAY,CAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuDhB;AAED,IAAA,SAAS,CAAC,KAAK,CAAC,QAAQ,GAAG,SAAS,CAAC,KAAK,CAAC,QAAQ,IAAI,UAAU;AACjE,IAAA,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC;AAC9B,IAAA,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC;IAE9B,MAAM,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,CAAA,CAAA,EAAI,OAAO,CAAA,CAAE,CAA0B;IAC5E,MAAM,MAAM,GAAG,OAAO,CAAC,aAAa,CAAC,CAAA,CAAA,EAAI,OAAO,CAAA,CAAE,CAA0B;AAC5E,IAAA,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,EAAE;;;AAGtB,QAAA,KAAK,GAAG;YACN,SAAS;YACT,OAAO;YACP,OAAO;AACP,YAAA,MAAM,EAAE,IAAiC;AACzC,YAAA,MAAM,EAAE,IAAiC;AACzC,YAAA,cAAc,EAAE,KAAK;AACrB,YAAA,UAAU,EAAE,MAAM,EAAE,UAAU,KAAK,KAAK;AACxC,YAAA,cAAc,EAAE,MAAM,EAAE,cAAc,IAAI,cAAc;AACxD,YAAA,MAAM,EAAE,KAAK;AACb,YAAA,QAAQ,EAAE,MAAM;AAChB,YAAA,UAAU,EAAE,IAAI;AAChB,YAAA,UAAU,EAAE,IAAI;AAChB,YAAA,UAAU,EAAE,IAAI;AAChB,YAAA,OAAO,EAAE,KAAK;SACf;QACD;IACF;AAEA,IAAA,KAAK,GAAG;QACN,SAAS;QACT,OAAO;QACP,OAAO;QACP,MAAM;QACN,MAAM;AACN,QAAA,cAAc,EAAE,MAAM,EAAE,cAAc,KAAK,IAAI;AAC/C,QAAA,UAAU,EAAE,MAAM,EAAE,UAAU,KAAK,KAAK;AACxC,QAAA,cAAc,EAAE,MAAM,EAAE,cAAc,IAAI,cAAc;AACxD,QAAA,MAAM,EAAE,KAAK;AACb,QAAA,QAAQ,EAAE,MAAM;AAChB,QAAA,UAAU,EAAE,IAAI;AAChB,QAAA,UAAU,EAAE,IAAI;AAChB,QAAA,UAAU,EAAE,IAAI;AAChB,QAAA,OAAO,EAAE,KAAK;KACf;AACH;AAEM,SAAU,uBAAuB,CAAC,QAAgB,EAAA;AACtD,IAAA,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,OAAO;QAAE;IAC7B,IAAI,KAAK,CAAC,QAAQ,KAAK,SAAS,IAAI,KAAK,CAAC,QAAQ,KAAK,UAAU;QAAE;IACnE,IAAI,CAAC,KAAK,CAAC,MAAM;QAAE;AAEnB,IAAA,MAAM,CAAC,GAAG,aAAa,CAAC,QAAQ,CAAC;AAEjC,IAAA,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;QACjB,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC;AACpC,QAAA,KAAK,CAAC,MAAM,GAAG,IAAI;IACrB;AAEA,IAAA,KAAK,CAAC,MAAM,CAAC,YAAY,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC;IAEpE,IAAI,KAAK,CAAC,cAAc,IAAI,KAAK,CAAC,MAAM,EAAE;AACxC,QAAA,KAAK,CAAC,MAAM,CAAC,WAAW,GAAG,CAAA,EAAG,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG;IACtD;AACF;SAEgB,mBAAmB,GAAA;IACjC,IAAI,CAAC,KAAK,EAAE;AACV,QAAA,MAAM,IAAI,KAAK,CACb,+DAA+D,CAChE;IACH;IACA,IAAI,KAAK,CAAC,OAAO;AAAE,QAAA,OAAO,OAAO,CAAC,OAAO,EAAE;IAC3C,IAAI,CAAC,KAAK,CAAC,UAAU;AAAE,QAAA,OAAO,OAAO,CAAC,OAAO,EAAE;IAC/C,IAAI,KAAK,CAAC,UAAU;QAAE,OAAO,KAAK,CAAC,UAAU;AAE7C,IAAA,IAAI,KAAK,CAAC,MAAM,EAAE;QAChB,KAAK,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC,cAAc;QAC/C,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,CAAC,cAAc,CAAC;IAC5C;IACA,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,M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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@energy8platform/platform-core",
3
- "version": "0.17.1",
3
+ "version": "0.18.0",
4
4
  "description": "Energy8 platform core: Lua engine, DevBridge, RTP simulation, and SDK session orchestration. Renderer-agnostic — pair with any game framework (Pixi, Phaser, Three.js, custom).",
5
5
  "type": "module",
6
6
  "main": "./dist/index.cjs.js",
@@ -77,6 +77,7 @@
77
77
  "eslint": "^9.0.0",
78
78
  "fengari": "^0.1.5",
79
79
  "fengari-web": "^0.1.4",
80
+ "jsdom": "^25.0.1",
80
81
  "rollup": "^4.24.0",
81
82
  "rollup-plugin-dts": "^6.1.0",
82
83
  "tslib": "^2.8.0",
package/src/index.ts CHANGED
@@ -43,6 +43,8 @@ export type { DevBridgeConfig } from './dev-bridge';
43
43
  // brand consistent across games on the platform.
44
44
  export {
45
45
  createCSSPreloader,
46
+ setCSSPreloaderProgress,
47
+ waitCSSPreloaderTap,
46
48
  removeCSSPreloader,
47
49
  buildLogoSVG,
48
50
  LOADER_BAR_MAX_WIDTH,
@@ -1,25 +1,44 @@
1
1
  import type { LoadingScreenConfig } from '../types';
2
- import { buildLogoSVG } from './logo';
2
+ import { buildLogoSVG, LOADER_BAR_MAX_WIDTH } from './logo';
3
3
 
4
4
  const PRELOADER_ID = '__ge-css-preloader__';
5
+ const RECT_ID = 'ge-pl-loader-rect';
6
+ const TEXT_ID = 'ge-pl-loader-text';
7
+ const REMOVE_FADE_TIMEOUT_MS = 600;
5
8
 
6
- /**
7
- * Inline SVG logo with animated loader bar.
8
- * The `#loader` path acts as the progress fill — animated via clipPath.
9
- */
10
9
  const LOGO_SVG = buildLogoSVG({
11
10
  idPrefix: 'pl',
12
11
  svgClass: 'ge-logo-svg',
13
12
  clipRectClass: 'ge-clip-rect',
13
+ clipRectId: RECT_ID,
14
14
  textClass: 'ge-preloader-svg-text',
15
+ textId: TEXT_ID,
15
16
  });
16
17
 
17
- /**
18
- * Creates a lightweight CSS-only preloader that appears instantly,
19
- * BEFORE PixiJS/WebGL is initialized.
20
- *
21
- * Displays the Energy8 logo SVG with an animated loader bar.
22
- */
18
+ interface PreloaderState {
19
+ container: HTMLElement;
20
+ overlay: HTMLDivElement;
21
+ styleEl: HTMLStyleElement;
22
+ rectEl: SVGRectElement;
23
+ textEl: SVGTextElement;
24
+ showPercentage: boolean;
25
+ tapToStart: boolean;
26
+ tapToStartText: string;
27
+ driven: boolean;
28
+ tapState: 'idle' | 'waiting' | 'resolved';
29
+ tapPromise: Promise<void> | null;
30
+ tapResolve: (() => void) | null;
31
+ tapHandler: ((e: Event) => void) | null;
32
+ removed: boolean;
33
+ }
34
+
35
+ let state: PreloaderState | null = null;
36
+
37
+ function clampProgress(p: number): number {
38
+ if (!Number.isFinite(p)) return 0;
39
+ return Math.max(0, Math.min(1, p));
40
+ }
41
+
23
42
  export function createCSSPreloader(
24
43
  container: HTMLElement,
25
44
  config?: LoadingScreenConfig,
@@ -33,20 +52,21 @@ export function createCSSPreloader(
33
52
  ? `#${config.backgroundColor.toString(16).padStart(6, '0')}`
34
53
  : '#0a0a1a';
35
54
 
36
- const bgGradient = config?.backgroundGradient ?? `linear-gradient(135deg, ${bgColor} 0%, #1a1a3e 100%)`;
55
+ const bgGradient =
56
+ config?.backgroundGradient ?? `linear-gradient(135deg, ${bgColor} 0%, #1a1a3e 100%)`;
37
57
 
38
58
  const customHTML = config?.cssPreloaderHTML ?? '';
39
59
 
40
- const el = document.createElement('div');
41
- el.id = PRELOADER_ID;
42
- el.innerHTML = customHTML || `
60
+ const overlay = document.createElement('div');
61
+ overlay.id = PRELOADER_ID;
62
+ overlay.innerHTML = customHTML || `
43
63
  <div class="ge-preloader-content">
44
64
  ${LOGO_SVG}
45
65
  </div>
46
66
  `;
47
67
 
48
- const style = document.createElement('style');
49
- style.textContent = `
68
+ const styleEl = document.createElement('style');
69
+ styleEl.textContent = `
50
70
  #${PRELOADER_ID} {
51
71
  position: absolute;
52
72
  top: 0; left: 0;
@@ -99,31 +119,153 @@ export function createCSSPreloader(
99
119
  0%, 100% { opacity: 0.4; }
100
120
  50% { opacity: 1; }
101
121
  }
122
+
123
+ /* Stop shimmer once JS-driven progress takes over. */
124
+ .ge-clip-rect.driven {
125
+ animation: none;
126
+ }
127
+
128
+ /* Tap-to-start CTA pulse. Compound selector outweighs the ambient
129
+ .ge-preloader-svg-text rule, swapping the animation cleanly. */
130
+ .ge-preloader-svg-text.ge-svg-pulse {
131
+ animation: ge-tap-pulse 1.2s ease-in-out infinite;
132
+ }
133
+
134
+ @keyframes ge-tap-pulse {
135
+ 0%, 100% { opacity: 0.5; }
136
+ 50% { opacity: 1; }
137
+ }
102
138
  `;
103
139
 
104
140
  container.style.position = container.style.position || 'relative';
105
- container.appendChild(style);
106
- container.appendChild(el);
141
+ container.appendChild(styleEl);
142
+ container.appendChild(overlay);
143
+
144
+ const rectEl = overlay.querySelector(`#${RECT_ID}`) as SVGRectElement | null;
145
+ const textEl = overlay.querySelector(`#${TEXT_ID}`) as SVGTextElement | null;
146
+ if (!rectEl || !textEl) {
147
+ // Custom HTML mode — no logo SVG, lifecycle API becomes mostly inert.
148
+ // We still record state so removeCSSPreloader works.
149
+ state = {
150
+ container,
151
+ overlay,
152
+ styleEl,
153
+ rectEl: null as unknown as SVGRectElement,
154
+ textEl: null as unknown as SVGTextElement,
155
+ showPercentage: false,
156
+ tapToStart: config?.tapToStart !== false,
157
+ tapToStartText: config?.tapToStartText ?? 'TAP TO START',
158
+ driven: false,
159
+ tapState: 'idle',
160
+ tapPromise: null,
161
+ tapResolve: null,
162
+ tapHandler: null,
163
+ removed: false,
164
+ };
165
+ return;
166
+ }
167
+
168
+ state = {
169
+ container,
170
+ overlay,
171
+ styleEl,
172
+ rectEl,
173
+ textEl,
174
+ showPercentage: config?.showPercentage === true,
175
+ tapToStart: config?.tapToStart !== false,
176
+ tapToStartText: config?.tapToStartText ?? 'TAP TO START',
177
+ driven: false,
178
+ tapState: 'idle',
179
+ tapPromise: null,
180
+ tapResolve: null,
181
+ tapHandler: null,
182
+ removed: false,
183
+ };
107
184
  }
108
185
 
109
- /**
110
- * Remove the CSS preloader with a smooth fade-out transition.
111
- */
112
- export function removeCSSPreloader(container: HTMLElement): void {
113
- const el = document.getElementById(PRELOADER_ID);
114
- if (!el) return;
115
-
116
- el.classList.add('ge-preloader-hidden');
117
-
118
- // Remove after transition
119
- el.addEventListener('transitionend', () => {
120
- el.remove();
121
- // Also remove the style element
122
- const styles = container.querySelectorAll('style');
123
- for (const style of styles) {
124
- if (style.textContent?.includes(PRELOADER_ID)) {
125
- style.remove();
126
- }
127
- }
186
+ export function setCSSPreloaderProgress(progress: number): void {
187
+ if (!state || state.removed) return;
188
+ if (state.tapState === 'waiting' || state.tapState === 'resolved') return;
189
+ if (!state.rectEl) return;
190
+
191
+ const p = clampProgress(progress);
192
+
193
+ if (!state.driven) {
194
+ state.rectEl.classList.add('driven');
195
+ state.driven = true;
196
+ }
197
+
198
+ state.rectEl.setAttribute('width', String(p * LOADER_BAR_MAX_WIDTH));
199
+
200
+ if (state.showPercentage && state.textEl) {
201
+ state.textEl.textContent = `${Math.round(p * 100)}%`;
202
+ }
203
+ }
204
+
205
+ export function waitCSSPreloaderTap(): Promise<void> {
206
+ if (!state) {
207
+ throw new Error(
208
+ 'CSS preloader not initialized — call createCSSPreloader first',
209
+ );
210
+ }
211
+ if (state.removed) return Promise.resolve();
212
+ if (!state.tapToStart) return Promise.resolve();
213
+ if (state.tapPromise) return state.tapPromise;
214
+
215
+ if (state.textEl) {
216
+ state.textEl.textContent = state.tapToStartText;
217
+ state.textEl.classList.add('ge-svg-pulse');
218
+ }
219
+ state.overlay.style.cursor = 'pointer';
220
+
221
+ state.tapState = 'waiting';
222
+ state.tapPromise = new Promise<void>((resolve) => {
223
+ state!.tapResolve = resolve;
224
+ const handler = (_e: Event) => {
225
+ if (!state) return;
226
+ state.overlay.removeEventListener('pointerdown', handler);
227
+ state.tapHandler = null;
228
+ state.tapState = 'resolved';
229
+ state.tapResolve = null;
230
+ resolve();
231
+ };
232
+ state!.tapHandler = handler;
233
+ state!.overlay.addEventListener('pointerdown', handler);
234
+ });
235
+
236
+ return state.tapPromise;
237
+ }
238
+
239
+ export function removeCSSPreloader(_container: HTMLElement): Promise<void> {
240
+ if (!state || state.removed) return Promise.resolve();
241
+
242
+ // Detach the pending pointer listener (if any) and resolve a pending tap.
243
+ if (state.tapHandler) {
244
+ state.overlay.removeEventListener('pointerdown', state.tapHandler);
245
+ state.tapHandler = null;
246
+ }
247
+ if (state.tapState === 'waiting' && state.tapResolve) {
248
+ state.tapState = 'resolved';
249
+ state.tapResolve();
250
+ state.tapResolve = null;
251
+ }
252
+
253
+ state.removed = true;
254
+ const { overlay, styleEl } = state;
255
+ overlay.classList.add('ge-preloader-hidden');
256
+
257
+ return new Promise<void>((resolve) => {
258
+ let settled = false;
259
+ const finish = () => {
260
+ if (settled) return;
261
+ settled = true;
262
+ overlay.remove();
263
+ styleEl.remove();
264
+ state = null;
265
+ resolve();
266
+ };
267
+
268
+ overlay.addEventListener('transitionend', finish, { once: true });
269
+ setTimeout(finish, REMOVE_FADE_TIMEOUT_MS);
128
270
  });
129
271
  }
@@ -1,3 +1,8 @@
1
- export { createCSSPreloader, removeCSSPreloader } from './CSSPreloader';
1
+ export {
2
+ createCSSPreloader,
3
+ setCSSPreloaderProgress,
4
+ waitCSSPreloaderTap,
5
+ removeCSSPreloader,
6
+ } from './CSSPreloader';
2
7
  export { buildLogoSVG, LOADER_BAR_MAX_WIDTH } from './logo';
3
8
  export type { LoadingScreenConfig, AssetManifest, AssetBundle, AssetEntry } from '../types';
package/src/types.ts CHANGED
@@ -55,9 +55,15 @@ export interface LoadingScreenConfig {
55
55
  showPercentage?: boolean;
56
56
  /** Custom progress text formatter */
57
57
  progressTextFormatter?: (progress: number) => string;
58
- /** Show "Tap to start" after loading (needed for mobile audio unlock) */
58
+ /**
59
+ * If true (default), `waitCSSPreloaderTap()` blocks until the user
60
+ * clicks the preloader. Set to `false` to make `waitCSSPreloaderTap()`
61
+ * resolve immediately (skip-flag for games that don't want a manual
62
+ * gate). Useful for mobile audio unlock — the click satisfies the
63
+ * browser's user-gesture requirement.
64
+ */
59
65
  tapToStart?: boolean;
60
- /** "Tap to start" label text */
66
+ /** Label shown in the SVG text element while waiting for tap. Default: 'TAP TO START'. */
61
67
  tapToStartText?: string;
62
68
  /** Minimum display time in ms (so the user sees the brand, even if loading is fast) */
63
69
  minDisplayTime?: number;