@energy8platform/platform-core 0.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +482 -0
- package/bin/simulate.ts +139 -0
- package/dist/dev-bridge.cjs.js +237 -0
- package/dist/dev-bridge.cjs.js.map +1 -0
- package/dist/dev-bridge.d.ts +141 -0
- package/dist/dev-bridge.esm.js +235 -0
- package/dist/dev-bridge.esm.js.map +1 -0
- package/dist/index.cjs.js +569 -0
- package/dist/index.cjs.js.map +1 -0
- package/dist/index.d.ts +439 -0
- package/dist/index.esm.js +560 -0
- package/dist/index.esm.js.map +1 -0
- package/dist/loading.cjs.js +190 -0
- package/dist/loading.cjs.js.map +1 -0
- package/dist/loading.d.ts +86 -0
- package/dist/loading.esm.js +185 -0
- package/dist/loading.esm.js.map +1 -0
- package/dist/lua.cjs.js +1129 -0
- package/dist/lua.cjs.js.map +1 -0
- package/dist/lua.d.ts +319 -0
- package/dist/lua.esm.js +1119 -0
- package/dist/lua.esm.js.map +1 -0
- package/dist/simulation.cjs.js +374 -0
- package/dist/simulation.cjs.js.map +1 -0
- package/dist/simulation.d.ts +190 -0
- package/dist/simulation.esm.js +368 -0
- package/dist/simulation.esm.js.map +1 -0
- package/dist/vite.cjs.js +179 -0
- package/dist/vite.cjs.js.map +1 -0
- package/dist/vite.d.ts +13 -0
- package/dist/vite.esm.js +176 -0
- package/dist/vite.esm.js.map +1 -0
- package/package.json +100 -0
- package/scripts/install-simulate.mjs +101 -0
- package/src/EventEmitter.ts +55 -0
- package/src/PlatformSession.ts +156 -0
- package/src/dev-bridge/DevBridge.ts +305 -0
- package/src/dev-bridge/index.ts +2 -0
- package/src/index.ts +98 -0
- package/src/loading/CSSPreloader.ts +129 -0
- package/src/loading/index.ts +3 -0
- package/src/loading/logo.ts +95 -0
- package/src/lua/ActionRouter.ts +132 -0
- package/src/lua/LuaEngine.ts +412 -0
- package/src/lua/LuaEngineAPI.ts +314 -0
- package/src/lua/PersistentState.ts +80 -0
- package/src/lua/SessionManager.ts +227 -0
- package/src/lua/SimulationRunner.ts +192 -0
- package/src/lua/fengari.d.ts +10 -0
- package/src/lua/index.ts +28 -0
- package/src/lua/types.ts +149 -0
- package/src/simulation/NativeSimulationRunner.ts +367 -0
- package/src/simulation/ParallelSimulationRunner.ts +156 -0
- package/src/simulation/SimulationWorker.ts +44 -0
- package/src/simulation/index.ts +21 -0
- package/src/types.ts +85 -0
- package/src/vite/index.ts +196 -0
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'use strict';
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var gameSdk = require('@energy8platform/game-sdk');
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const DEFAULT_CONFIG = {
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balance: 10000,
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currency: 'USD',
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gameConfig: {
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id: 'dev-game',
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type: 'slot',
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version: '1.0.0',
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viewport: { width: 1920, height: 1080 },
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betLevels: [0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50],
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},
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assetsUrl: '/assets/',
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session: null,
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onPlay: () => ({}),
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networkDelay: 200,
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debug: true,
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};
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/**
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* Mock host bridge for local development.
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*
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* Uses the SDK's `Bridge` class in `devMode` to communicate with
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* `CasinoGameSDK` via a shared in-memory `MemoryChannel`, removing
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* the need for postMessage and iframes.
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*
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* When `luaScript` is set, play requests are sent to the Vite dev server
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* which runs LuaEngine in Node.js — no fengari in the browser.
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*
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* @example
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* ```ts
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* import { DevBridge } from '@energy8platform/platform-core/dev-bridge';
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*
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* const devBridge = new DevBridge({
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* balance: 5000,
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* currency: 'EUR',
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* gameConfig: { id: 'my-slot', type: 'slot', betLevels: [0.2, 0.5, 1, 2] },
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* onPlay: ({ action, bet }) => ({
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* totalWin: Math.random() > 0.5 ? bet * (Math.random() * 20) : 0,
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* data: { matrix: [[1,2,3],[4,5,6],[7,8,9]] },
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* }),
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* });
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* devBridge.start();
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* ```
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*/
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class DevBridge {
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_config;
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_balance;
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_roundCounter = 0;
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_bridge = null;
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_useLuaServer;
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constructor(config = {}) {
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this._config = { ...DEFAULT_CONFIG, ...config };
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this._balance = this._config.balance;
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this._useLuaServer = !!(this._config.luaScript && this._config.gameDefinition);
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}
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/** Current mock balance */
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get balance() {
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return this._balance;
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}
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/** Start listening for SDK messages */
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start() {
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if (this._bridge)
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return;
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console.debug('[DevBridge] Starting with config:', this._config);
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this._bridge = new gameSdk.Bridge({ devMode: true, debug: this._config.debug });
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this._bridge.on('GAME_READY', (_payload, id) => {
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this.handleGameReady(id);
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});
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this._bridge.on('PLAY_REQUEST', (payload, id) => {
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this.handlePlayRequest(payload, id);
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});
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this._bridge.on('PLAY_RESULT_ACK', (payload) => {
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this.handlePlayAck(payload);
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});
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this._bridge.on('GET_BALANCE', (_payload, id) => {
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this.handleGetBalance(id);
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});
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this._bridge.on('GET_STATE', (_payload, id) => {
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this.handleGetState(id);
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});
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this._bridge.on('OPEN_DEPOSIT', () => {
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this.handleOpenDeposit();
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});
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if (this._config.debug) {
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const mode = this._useLuaServer ? 'Lua (server-side)' : 'onPlay callback';
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console.log(`[DevBridge] Started — mode: ${mode}`);
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}
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}
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/** Stop listening */
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stop() {
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if (this._bridge) {
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this._bridge.destroy();
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this._bridge = null;
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}
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if (this._config.debug) {
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console.log('[DevBridge] Stopped');
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}
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}
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/** Set mock balance */
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setBalance(balance) {
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this._balance = balance;
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this._bridge?.send('BALANCE_UPDATE', { balance: this._balance });
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}
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/** Destroy the dev bridge */
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destroy() {
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this.stop();
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}
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// ─── Message Handling ──────────────────────────────────
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handleGameReady(id) {
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const initData = {
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balance: this._balance,
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currency: this._config.currency,
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config: this._config.gameConfig,
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session: this._config.session,
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assetsUrl: this._config.assetsUrl,
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};
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this.delayedSend('INIT', initData, id);
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}
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handlePlayRequest(payload, id) {
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const { action, bet, roundId, params } = payload;
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this._roundCounter++;
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if (this._useLuaServer) {
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// Debit bet (server deducts before Lua execution)
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// For session actions (free spins), debit is 0 — LuaEngine handles bet from session
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this._balance -= bet;
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this.executeLuaOnServer({ action, bet, roundId, params })
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.then((result) => {
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this._bridge?.send('PLAY_RESULT', result, id);
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})
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.catch((err) => {
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console.error('[DevBridge] Lua server error:', err);
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this._balance += bet;
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this._bridge?.send('PLAY_RESULT', this.buildFallbackResult(action, bet, roundId), id);
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});
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}
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else {
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// Fallback to onPlay callback
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const customResult = this._config.onPlay({ action, bet, roundId, params });
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const totalWin = customResult.totalWin ?? (Math.random() > 0.6 ? bet * (1 + Math.random() * 10) : 0);
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this._balance += totalWin;
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const result = {
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roundId: roundId ?? `dev-round-${this._roundCounter}`,
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action,
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balanceAfter: this._balance,
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totalWin: Math.round(totalWin * 100) / 100,
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data: customResult.data ?? {},
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nextActions: customResult.nextActions ?? ['spin'],
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session: customResult.session ?? null,
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creditPending: false,
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bonusFreeSpin: customResult.bonusFreeSpin ?? null,
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currency: this._config.currency,
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gameId: this._config.gameConfig?.id ?? 'dev-game',
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};
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this.delayedSend('PLAY_RESULT', result, id);
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}
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}
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async executeLuaOnServer(params) {
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const response = await fetch('/__lua-play', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify(params),
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});
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if (!response.ok) {
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const err = await response.json().catch(() => ({ error: 'Unknown error' }));
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throw new Error(err.error ?? `HTTP ${response.status}`);
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}
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const luaResult = await response.json();
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// Server credit logic:
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// shouldCredit = (no session) OR (session.completed)
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// creditAmount = result.totalWin
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const shouldCredit = !luaResult.session || luaResult.session.completed;
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if (shouldCredit && luaResult.totalWin > 0) {
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this._balance += luaResult.totalWin;
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}
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return {
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roundId: params.roundId ?? `dev-round-${this._roundCounter}`,
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action: params.action,
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balanceAfter: this._balance,
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totalWin: Math.round(luaResult.totalWin * 100) / 100,
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data: luaResult.data,
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nextActions: luaResult.nextActions,
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session: luaResult.session,
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creditPending: !shouldCredit,
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bonusFreeSpin: null,
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currency: this._config.currency,
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gameId: this._config.gameConfig?.id ?? 'dev-game',
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};
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}
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buildFallbackResult(action, bet, roundId) {
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return {
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roundId: roundId ?? `dev-round-${this._roundCounter}`,
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action,
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balanceAfter: this._balance,
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totalWin: 0,
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data: { error: 'Lua execution failed' },
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nextActions: ['spin'],
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session: null,
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creditPending: false,
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bonusFreeSpin: null,
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currency: this._config.currency,
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gameId: this._config.gameConfig?.id ?? 'dev-game',
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};
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}
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handlePlayAck(_payload) {
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if (this._config.debug) {
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console.log('[DevBridge] Play acknowledged');
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}
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}
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handleGetBalance(id) {
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this.delayedSend('BALANCE_UPDATE', { balance: this._balance }, id);
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}
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handleGetState(id) {
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this.delayedSend('STATE_RESPONSE', { session: this._config.session ?? null }, id);
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}
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handleOpenDeposit() {
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if (this._config.debug) {
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console.log('[DevBridge] Open deposit requested (mock: adding 1000)');
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}
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this._balance += 1000;
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this._bridge?.send('BALANCE_UPDATE', { balance: this._balance });
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}
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// ─── Communication ─────────────────────────────────────
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delayedSend(type, payload, id) {
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const delay = this._config.networkDelay;
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if (delay > 0) {
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setTimeout(() => this._bridge?.send(type, payload, id), delay);
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}
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else {
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this._bridge?.send(type, payload, id);
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}
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}
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}
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exports.DevBridge = DevBridge;
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//# sourceMappingURL=dev-bridge.cjs.js.map
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{"version":3,"file":"dev-bridge.cjs.js","sources":["../src/dev-bridge/DevBridge.ts"],"sourcesContent":[null],"names":["Bridge"],"mappings":";;;;AAqCA,MAAM,cAAc,GAAgF;AAClG,IAAA,OAAO,EAAE,KAAK;AACd,IAAA,QAAQ,EAAE,KAAK;AACf,IAAA,UAAU,EAAE;AACV,QAAA,EAAE,EAAE,UAAU;AACd,QAAA,IAAI,EAAE,MAAM;AACZ,QAAA,OAAO,EAAE,OAAO;QAChB,QAAQ,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AACvC,QAAA,SAAS,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;AAChD,KAAA;AACD,IAAA,SAAS,EAAE,UAAU;AACrB,IAAA,OAAO,EAAE,IAAI;AACb,IAAA,MAAM,EAAE,OAAO,EAAE,CAAC;AAClB,IAAA,YAAY,EAAE,GAAG;AACjB,IAAA,KAAK,EAAE,IAAI;CACZ;AAED;;;;;;;;;;;;;;;;;;;;;;;;;AAyBG;MACU,SAAS,CAAA;AACZ,IAAA,OAAO;AACP,IAAA,QAAQ;IACR,aAAa,GAAG,CAAC;IACjB,OAAO,GAAkB,IAAI;AAC7B,IAAA,aAAa;AAErB,IAAA,WAAA,CAAY,SAA0B,EAAE,EAAA;QACtC,IAAI,CAAC,OAAO,GAAG,EAAE,GAAG,cAAc,EAAE,GAAG,MAAM,EAAE;QAC/C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO;AACpC,QAAA,IAAI,CAAC,aAAa,GAAG,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC;IAChF;;AAGA,IAAA,IAAI,OAAO,GAAA;QACT,OAAO,IAAI,CAAC,QAAQ;IACtB;;IAGA,KAAK,GAAA;QACH,IAAI,IAAI,CAAC,OAAO;YAAE;QAElB,OAAO,CAAC,KAAK,CAAC,mCAAmC,EAAE,IAAI,CAAC,OAAO,CAAC;QAEhE,IAAI,CAAC,OAAO,GAAG,IAAIA,cAAM,CAAC,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;AAEvE,QAAA,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,YAAY,EAAE,CAAC,QAAiB,EAAE,EAAW,KAAI;AAC/D,YAAA,IAAI,CAAC,eAAe,CAAC,EAAE,CAAC;AAC1B,QAAA,CAAC,CAAC;AAEF,QAAA,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,OAAmB,EAAE,EAAW,KAAI;AACnE,YAAA,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,EAAE,CAAC;AACrC,QAAA,CAAC,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,iBAAiB,EAAE,CAAC,OAA6B,KAAI;AACnE,YAAA,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;AAC7B,QAAA,CAAC,CAAC;AAEF,QAAA,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,aAAa,EAAE,CAAC,QAAiB,EAAE,EAAW,KAAI;AAChE,YAAA,IAAI,CAAC,gBAAgB,CAAC,EAAE,CAAC;AAC3B,QAAA,CAAC,CAAC;AAEF,QAAA,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,WAAW,EAAE,CAAC,QAAiB,EAAE,EAAW,KAAI;AAC9D,YAAA,IAAI,CAAC,cAAc,CAAC,EAAE,CAAC;AACzB,QAAA,CAAC,CAAC;QAEF,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,cAAc,EAAE,MAAK;YACnC,IAAI,CAAC,iBAAiB,EAAE;AAC1B,QAAA,CAAC,CAAC;AAEF,QAAA,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;AACtB,YAAA,MAAM,IAAI,GAAG,IAAI,CAAC,aAAa,GAAG,mBAAmB,GAAG,iBAAiB;AACzE,YAAA,OAAO,CAAC,GAAG,CAAC,+BAA+B,IAAI,CAAA,CAAE,CAAC;QACpD;IACF;;IAGA,IAAI,GAAA;AACF,QAAA,IAAI,IAAI,CAAC,OAAO,EAAE;AAChB,YAAA,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;AACtB,YAAA,IAAI,CAAC,OAAO,GAAG,IAAI;QACrB;AAEA,QAAA,IAAI,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE;AACtB,YAAA,OAAO,CAAC,GAAG,CAAC,qBAAqB,CAAC;QACpC;IACF;;AAGA,IAAA,UAAU,CAAC,OAAe,EAAA;AACxB,QAAA,IAAI,CAAC,QAAQ,GAAG,OAAO;AACvB,QAAA,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,EAAE,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;IAClE;;IAGA,OAAO,GAAA;QACL,IAAI,CAAC,IAAI,EAAE;IACb;;AAIQ,IAAA,eAAe,CAAC,EAAW,EAAA;AACjC,QAAA,MAAM,QAAQ,GAAa;YACzB,OAAO,EAAE,IAAI,CAAC,QAAQ;AACtB,YAAA,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ;AAC/B,YAAA,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,UAA4B;AACjD,YAAA,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO;AAC7B,YAAA,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS;SAClC;QAED,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,QAAQ,EAAE,EAAE,CAAC;IACxC;IAEQ,iBAAiB,CACvB,OAAmB,EACnB,EAAW,EAAA;QAEX,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,GAAG,OAAO;QAChD,IAAI,CAAC,aAAa,EAAE;AAEpB,QAAA,IAAI,IAAI,CAAC,aAAa,EAAE;;;AAGtB,YAAA,IAAI,CAAC,QAAQ,IAAI,GAAG;AAEpB,YAAA,IAAI,CAAC,kBAAkB,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE;AACrD,iBAAA,IAAI,CAAC,CAAC,MAAM,KAAI;gBACf,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,MAAM,EAAE,EAAE,CAAC;AAC/C,YAAA,CAAC;AACA,iBAAA,KAAK,CAAC,CAAC,GAAG,KAAI;AACb,gBAAA,OAAO,CAAC,KAAK,CAAC,+BAA+B,EAAE,GAAG,CAAC;AACnD,gBAAA,IAAI,CAAC,QAAQ,IAAI,GAAG;gBACpB,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,GAAG,EAAE,OAAO,CAAC,EAAE,EAAE,CAAC;AACvF,YAAA,CAAC,CAAC;QACN;aAAO;;AAEL,YAAA,MAAM,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,MAAM,EAAE,GAAG,EAAE,OAAO,EAAE,MAAM,EAAE,CAAC;AAC1E,YAAA,MAAM,QAAQ,GAAG,YAAY,CAAC,QAAQ,KAAK,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,GAAG,EAAE,CAAC,GAAG,CAAC,CAAC;AAEpG,YAAA,IAAI,CAAC,QAAQ,IAAI,QAAQ;AAEzB,YAAA,MAAM,MAAM,GAAmB;AAC7B,gBAAA,OAAO,EAAE,OAAO,IAAI,aAAa,IAAI,CAAC,aAAa,CAAA,CAAE;gBACrD,MAAM;gBACN,YAAY,EAAE,IAAI,CAAC,QAAQ;gBAC3B,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC,GAAG,GAAG;AAC1C,gBAAA,IAAI,EAAE,YAAY,CAAC,IAAI,IAAI,EAAE;AAC7B,gBAAA,WAAW,EAAE,YAAY,CAAC,WAAW,IAAI,CAAC,MAAM,CAAC;AACjD,gBAAA,OAAO,EAAE,YAAY,CAAC,OAAO,IAAI,IAAI;AACrC,gBAAA,aAAa,EAAE,KAAK;AACpB,gBAAA,aAAa,EAAE,YAAY,CAAC,aAAa,IAAI,IAAI;AACjD,gBAAA,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ;gBAC/B,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,IAAI,UAAU;aAClD;YAED,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,MAAM,EAAE,EAAE,CAAC;QAC7C;IACF;IAEQ,MAAM,kBAAkB,CAAC,MAAkB,EAAA;AACjD,QAAA,MAAM,QAAQ,GAAG,MAAM,KAAK,CAAC,aAAa,EAAE;AAC1C,YAAA,MAAM,EAAE,MAAM;AACd,YAAA,OAAO,EAAE,EAAE,cAAc,EAAE,kBAAkB,EAAE;AAC/C,YAAA,IAAI,EAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC;AAC7B,SAAA,CAAC;AAEF,QAAA,IAAI,CAAC,QAAQ,CAAC,EAAE,EAAE;YAChB,MAAM,GAAG,GAAG,MAAM,QAAQ,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,OAAO,EAAE,KAAK,EAAE,eAAe,EAAE,CAAC,CAAC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|
|
@@ -0,0 +1,141 @@
|
|
|
1
|
+
import { GameConfigData, SessionData, PlayParams, PlayResultData } from '@energy8platform/game-sdk';
|
|
2
|
+
|
|
3
|
+
interface GameDefinition {
|
|
4
|
+
id: string;
|
|
5
|
+
type: 'SLOT' | 'TABLE';
|
|
6
|
+
actions: Record<string, ActionDefinition>;
|
|
7
|
+
bet_levels?: number[] | BetLevelsConfig;
|
|
8
|
+
max_win?: MaxWinConfig;
|
|
9
|
+
buy_bonus?: BuyBonusConfig;
|
|
10
|
+
ante_bet?: AnteBetConfig;
|
|
11
|
+
persistent_state?: PersistentStateConfig;
|
|
12
|
+
}
|
|
13
|
+
interface BetLevelsConfig {
|
|
14
|
+
levels?: number[];
|
|
15
|
+
min?: number;
|
|
16
|
+
max?: number;
|
|
17
|
+
}
|
|
18
|
+
interface MaxWinConfig {
|
|
19
|
+
multiplier?: number;
|
|
20
|
+
fixed?: number;
|
|
21
|
+
}
|
|
22
|
+
interface BuyBonusConfig {
|
|
23
|
+
modes: Record<string, BuyBonusMode>;
|
|
24
|
+
}
|
|
25
|
+
interface BuyBonusMode {
|
|
26
|
+
cost_multiplier: number;
|
|
27
|
+
/** Distribution of forced scatter counts. Optional — if omitted, Lua script handles bonus setup itself. */
|
|
28
|
+
scatter_distribution?: Record<string, number>;
|
|
29
|
+
/** Optional description */
|
|
30
|
+
description?: string;
|
|
31
|
+
}
|
|
32
|
+
interface AnteBetConfig {
|
|
33
|
+
cost_multiplier: number;
|
|
34
|
+
}
|
|
35
|
+
interface PersistentStateConfig {
|
|
36
|
+
vars: string[];
|
|
37
|
+
exposed_vars: string[];
|
|
38
|
+
}
|
|
39
|
+
interface ActionDefinition {
|
|
40
|
+
stage: string;
|
|
41
|
+
debit: 'bet' | 'buy_bonus_cost' | 'ante_bet_cost' | 'none';
|
|
42
|
+
credit?: 'win' | 'none' | 'defer';
|
|
43
|
+
requires_session?: boolean;
|
|
44
|
+
buy_bonus_mode?: string;
|
|
45
|
+
transitions: TransitionRule[];
|
|
46
|
+
input_schema?: Record<string, unknown>;
|
|
47
|
+
}
|
|
48
|
+
interface TransitionRule {
|
|
49
|
+
condition: string;
|
|
50
|
+
creates_session?: boolean;
|
|
51
|
+
complete_session?: boolean;
|
|
52
|
+
credit_override?: 'defer';
|
|
53
|
+
next_actions: string[];
|
|
54
|
+
session_config?: SessionConfig;
|
|
55
|
+
add_spins_var?: string;
|
|
56
|
+
}
|
|
57
|
+
interface SessionConfig {
|
|
58
|
+
total_spins_var: string;
|
|
59
|
+
persistent_vars?: string[];
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
interface DevBridgeConfig {
|
|
63
|
+
/** Mock initial balance */
|
|
64
|
+
balance?: number;
|
|
65
|
+
/** Mock currency */
|
|
66
|
+
currency?: string;
|
|
67
|
+
/** Game config */
|
|
68
|
+
gameConfig?: Partial<GameConfigData>;
|
|
69
|
+
/** Base URL for assets (default: '/assets/') */
|
|
70
|
+
assetsUrl?: string;
|
|
71
|
+
/** Active session to resume (null = no active session) */
|
|
72
|
+
session?: SessionData | null;
|
|
73
|
+
/** Custom play result handler — return mock result data */
|
|
74
|
+
onPlay?: (params: PlayParams) => Partial<PlayResultData>;
|
|
75
|
+
/** Simulated network delay in ms */
|
|
76
|
+
networkDelay?: number;
|
|
77
|
+
/** Enable debug logging */
|
|
78
|
+
debug?: boolean;
|
|
79
|
+
/** Lua script source code. When set, play requests are routed to the Vite dev server's LuaEngine. */
|
|
80
|
+
luaScript?: string;
|
|
81
|
+
/** Game definition for Lua engine (actions, transitions, etc.) */
|
|
82
|
+
gameDefinition?: GameDefinition;
|
|
83
|
+
/** RNG seed for deterministic Lua execution */
|
|
84
|
+
luaSeed?: number;
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* Mock host bridge for local development.
|
|
88
|
+
*
|
|
89
|
+
* Uses the SDK's `Bridge` class in `devMode` to communicate with
|
|
90
|
+
* `CasinoGameSDK` via a shared in-memory `MemoryChannel`, removing
|
|
91
|
+
* the need for postMessage and iframes.
|
|
92
|
+
*
|
|
93
|
+
* When `luaScript` is set, play requests are sent to the Vite dev server
|
|
94
|
+
* which runs LuaEngine in Node.js — no fengari in the browser.
|
|
95
|
+
*
|
|
96
|
+
* @example
|
|
97
|
+
* ```ts
|
|
98
|
+
* import { DevBridge } from '@energy8platform/platform-core/dev-bridge';
|
|
99
|
+
*
|
|
100
|
+
* const devBridge = new DevBridge({
|
|
101
|
+
* balance: 5000,
|
|
102
|
+
* currency: 'EUR',
|
|
103
|
+
* gameConfig: { id: 'my-slot', type: 'slot', betLevels: [0.2, 0.5, 1, 2] },
|
|
104
|
+
* onPlay: ({ action, bet }) => ({
|
|
105
|
+
* totalWin: Math.random() > 0.5 ? bet * (Math.random() * 20) : 0,
|
|
106
|
+
* data: { matrix: [[1,2,3],[4,5,6],[7,8,9]] },
|
|
107
|
+
* }),
|
|
108
|
+
* });
|
|
109
|
+
* devBridge.start();
|
|
110
|
+
* ```
|
|
111
|
+
*/
|
|
112
|
+
declare class DevBridge {
|
|
113
|
+
private _config;
|
|
114
|
+
private _balance;
|
|
115
|
+
private _roundCounter;
|
|
116
|
+
private _bridge;
|
|
117
|
+
private _useLuaServer;
|
|
118
|
+
constructor(config?: DevBridgeConfig);
|
|
119
|
+
/** Current mock balance */
|
|
120
|
+
get balance(): number;
|
|
121
|
+
/** Start listening for SDK messages */
|
|
122
|
+
start(): void;
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/** Stop listening */
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stop(): void;
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/** Set mock balance */
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setBalance(balance: number): void;
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/** Destroy the dev bridge */
|
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destroy(): void;
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private handleGameReady;
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private handlePlayRequest;
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private executeLuaOnServer;
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private buildFallbackResult;
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private handlePlayAck;
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private handleGetBalance;
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private handleGetState;
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private handleOpenDeposit;
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private delayedSend;
|
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}
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+
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export { DevBridge };
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export type { DevBridgeConfig };
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@@ -0,0 +1,235 @@
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1
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import { Bridge } from '@energy8platform/game-sdk';
|
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|
+
|
|
3
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const DEFAULT_CONFIG = {
|
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4
|
+
balance: 10000,
|
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|
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currency: 'USD',
|
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|
+
gameConfig: {
|
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7
|
+
id: 'dev-game',
|
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8
|
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type: 'slot',
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|
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version: '1.0.0',
|
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|
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viewport: { width: 1920, height: 1080 },
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betLevels: [0.1, 0.2, 0.5, 1, 2, 5, 10, 20, 50],
|
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},
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|
+
assetsUrl: '/assets/',
|
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session: null,
|
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|
+
onPlay: () => ({}),
|
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|
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networkDelay: 200,
|
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|
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debug: true,
|
|
18
|
+
};
|
|
19
|
+
/**
|
|
20
|
+
* Mock host bridge for local development.
|
|
21
|
+
*
|
|
22
|
+
* Uses the SDK's `Bridge` class in `devMode` to communicate with
|
|
23
|
+
* `CasinoGameSDK` via a shared in-memory `MemoryChannel`, removing
|
|
24
|
+
* the need for postMessage and iframes.
|
|
25
|
+
*
|
|
26
|
+
* When `luaScript` is set, play requests are sent to the Vite dev server
|
|
27
|
+
* which runs LuaEngine in Node.js — no fengari in the browser.
|
|
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|
+
*
|
|
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|
+
* @example
|
|
30
|
+
* ```ts
|
|
31
|
+
* import { DevBridge } from '@energy8platform/platform-core/dev-bridge';
|
|
32
|
+
*
|
|
33
|
+
* const devBridge = new DevBridge({
|
|
34
|
+
* balance: 5000,
|
|
35
|
+
* currency: 'EUR',
|
|
36
|
+
* gameConfig: { id: 'my-slot', type: 'slot', betLevels: [0.2, 0.5, 1, 2] },
|
|
37
|
+
* onPlay: ({ action, bet }) => ({
|
|
38
|
+
* totalWin: Math.random() > 0.5 ? bet * (Math.random() * 20) : 0,
|
|
39
|
+
* data: { matrix: [[1,2,3],[4,5,6],[7,8,9]] },
|
|
40
|
+
* }),
|
|
41
|
+
* });
|
|
42
|
+
* devBridge.start();
|
|
43
|
+
* ```
|
|
44
|
+
*/
|
|
45
|
+
class DevBridge {
|
|
46
|
+
_config;
|
|
47
|
+
_balance;
|
|
48
|
+
_roundCounter = 0;
|
|
49
|
+
_bridge = null;
|
|
50
|
+
_useLuaServer;
|
|
51
|
+
constructor(config = {}) {
|
|
52
|
+
this._config = { ...DEFAULT_CONFIG, ...config };
|
|
53
|
+
this._balance = this._config.balance;
|
|
54
|
+
this._useLuaServer = !!(this._config.luaScript && this._config.gameDefinition);
|
|
55
|
+
}
|
|
56
|
+
/** Current mock balance */
|
|
57
|
+
get balance() {
|
|
58
|
+
return this._balance;
|
|
59
|
+
}
|
|
60
|
+
/** Start listening for SDK messages */
|
|
61
|
+
start() {
|
|
62
|
+
if (this._bridge)
|
|
63
|
+
return;
|
|
64
|
+
console.debug('[DevBridge] Starting with config:', this._config);
|
|
65
|
+
this._bridge = new Bridge({ devMode: true, debug: this._config.debug });
|
|
66
|
+
this._bridge.on('GAME_READY', (_payload, id) => {
|
|
67
|
+
this.handleGameReady(id);
|
|
68
|
+
});
|
|
69
|
+
this._bridge.on('PLAY_REQUEST', (payload, id) => {
|
|
70
|
+
this.handlePlayRequest(payload, id);
|
|
71
|
+
});
|
|
72
|
+
this._bridge.on('PLAY_RESULT_ACK', (payload) => {
|
|
73
|
+
this.handlePlayAck(payload);
|
|
74
|
+
});
|
|
75
|
+
this._bridge.on('GET_BALANCE', (_payload, id) => {
|
|
76
|
+
this.handleGetBalance(id);
|
|
77
|
+
});
|
|
78
|
+
this._bridge.on('GET_STATE', (_payload, id) => {
|
|
79
|
+
this.handleGetState(id);
|
|
80
|
+
});
|
|
81
|
+
this._bridge.on('OPEN_DEPOSIT', () => {
|
|
82
|
+
this.handleOpenDeposit();
|
|
83
|
+
});
|
|
84
|
+
if (this._config.debug) {
|
|
85
|
+
const mode = this._useLuaServer ? 'Lua (server-side)' : 'onPlay callback';
|
|
86
|
+
console.log(`[DevBridge] Started — mode: ${mode}`);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
/** Stop listening */
|
|
90
|
+
stop() {
|
|
91
|
+
if (this._bridge) {
|
|
92
|
+
this._bridge.destroy();
|
|
93
|
+
this._bridge = null;
|
|
94
|
+
}
|
|
95
|
+
if (this._config.debug) {
|
|
96
|
+
console.log('[DevBridge] Stopped');
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
/** Set mock balance */
|
|
100
|
+
setBalance(balance) {
|
|
101
|
+
this._balance = balance;
|
|
102
|
+
this._bridge?.send('BALANCE_UPDATE', { balance: this._balance });
|
|
103
|
+
}
|
|
104
|
+
/** Destroy the dev bridge */
|
|
105
|
+
destroy() {
|
|
106
|
+
this.stop();
|
|
107
|
+
}
|
|
108
|
+
// ─── Message Handling ──────────────────────────────────
|
|
109
|
+
handleGameReady(id) {
|
|
110
|
+
const initData = {
|
|
111
|
+
balance: this._balance,
|
|
112
|
+
currency: this._config.currency,
|
|
113
|
+
config: this._config.gameConfig,
|
|
114
|
+
session: this._config.session,
|
|
115
|
+
assetsUrl: this._config.assetsUrl,
|
|
116
|
+
};
|
|
117
|
+
this.delayedSend('INIT', initData, id);
|
|
118
|
+
}
|
|
119
|
+
handlePlayRequest(payload, id) {
|
|
120
|
+
const { action, bet, roundId, params } = payload;
|
|
121
|
+
this._roundCounter++;
|
|
122
|
+
if (this._useLuaServer) {
|
|
123
|
+
// Debit bet (server deducts before Lua execution)
|
|
124
|
+
// For session actions (free spins), debit is 0 — LuaEngine handles bet from session
|
|
125
|
+
this._balance -= bet;
|
|
126
|
+
this.executeLuaOnServer({ action, bet, roundId, params })
|
|
127
|
+
.then((result) => {
|
|
128
|
+
this._bridge?.send('PLAY_RESULT', result, id);
|
|
129
|
+
})
|
|
130
|
+
.catch((err) => {
|
|
131
|
+
console.error('[DevBridge] Lua server error:', err);
|
|
132
|
+
this._balance += bet;
|
|
133
|
+
this._bridge?.send('PLAY_RESULT', this.buildFallbackResult(action, bet, roundId), id);
|
|
134
|
+
});
|
|
135
|
+
}
|
|
136
|
+
else {
|
|
137
|
+
// Fallback to onPlay callback
|
|
138
|
+
const customResult = this._config.onPlay({ action, bet, roundId, params });
|
|
139
|
+
const totalWin = customResult.totalWin ?? (Math.random() > 0.6 ? bet * (1 + Math.random() * 10) : 0);
|
|
140
|
+
this._balance += totalWin;
|
|
141
|
+
const result = {
|
|
142
|
+
roundId: roundId ?? `dev-round-${this._roundCounter}`,
|
|
143
|
+
action,
|
|
144
|
+
balanceAfter: this._balance,
|
|
145
|
+
totalWin: Math.round(totalWin * 100) / 100,
|
|
146
|
+
data: customResult.data ?? {},
|
|
147
|
+
nextActions: customResult.nextActions ?? ['spin'],
|
|
148
|
+
session: customResult.session ?? null,
|
|
149
|
+
creditPending: false,
|
|
150
|
+
bonusFreeSpin: customResult.bonusFreeSpin ?? null,
|
|
151
|
+
currency: this._config.currency,
|
|
152
|
+
gameId: this._config.gameConfig?.id ?? 'dev-game',
|
|
153
|
+
};
|
|
154
|
+
this.delayedSend('PLAY_RESULT', result, id);
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
async executeLuaOnServer(params) {
|
|
158
|
+
const response = await fetch('/__lua-play', {
|
|
159
|
+
method: 'POST',
|
|
160
|
+
headers: { 'Content-Type': 'application/json' },
|
|
161
|
+
body: JSON.stringify(params),
|
|
162
|
+
});
|
|
163
|
+
if (!response.ok) {
|
|
164
|
+
const err = await response.json().catch(() => ({ error: 'Unknown error' }));
|
|
165
|
+
throw new Error(err.error ?? `HTTP ${response.status}`);
|
|
166
|
+
}
|
|
167
|
+
const luaResult = await response.json();
|
|
168
|
+
// Server credit logic:
|
|
169
|
+
// shouldCredit = (no session) OR (session.completed)
|
|
170
|
+
// creditAmount = result.totalWin
|
|
171
|
+
const shouldCredit = !luaResult.session || luaResult.session.completed;
|
|
172
|
+
if (shouldCredit && luaResult.totalWin > 0) {
|
|
173
|
+
this._balance += luaResult.totalWin;
|
|
174
|
+
}
|
|
175
|
+
return {
|
|
176
|
+
roundId: params.roundId ?? `dev-round-${this._roundCounter}`,
|
|
177
|
+
action: params.action,
|
|
178
|
+
balanceAfter: this._balance,
|
|
179
|
+
totalWin: Math.round(luaResult.totalWin * 100) / 100,
|
|
180
|
+
data: luaResult.data,
|
|
181
|
+
nextActions: luaResult.nextActions,
|
|
182
|
+
session: luaResult.session,
|
|
183
|
+
creditPending: !shouldCredit,
|
|
184
|
+
bonusFreeSpin: null,
|
|
185
|
+
currency: this._config.currency,
|
|
186
|
+
gameId: this._config.gameConfig?.id ?? 'dev-game',
|
|
187
|
+
};
|
|
188
|
+
}
|
|
189
|
+
buildFallbackResult(action, bet, roundId) {
|
|
190
|
+
return {
|
|
191
|
+
roundId: roundId ?? `dev-round-${this._roundCounter}`,
|
|
192
|
+
action,
|
|
193
|
+
balanceAfter: this._balance,
|
|
194
|
+
totalWin: 0,
|
|
195
|
+
data: { error: 'Lua execution failed' },
|
|
196
|
+
nextActions: ['spin'],
|
|
197
|
+
session: null,
|
|
198
|
+
creditPending: false,
|
|
199
|
+
bonusFreeSpin: null,
|
|
200
|
+
currency: this._config.currency,
|
|
201
|
+
gameId: this._config.gameConfig?.id ?? 'dev-game',
|
|
202
|
+
};
|
|
203
|
+
}
|
|
204
|
+
handlePlayAck(_payload) {
|
|
205
|
+
if (this._config.debug) {
|
|
206
|
+
console.log('[DevBridge] Play acknowledged');
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
handleGetBalance(id) {
|
|
210
|
+
this.delayedSend('BALANCE_UPDATE', { balance: this._balance }, id);
|
|
211
|
+
}
|
|
212
|
+
handleGetState(id) {
|
|
213
|
+
this.delayedSend('STATE_RESPONSE', { session: this._config.session ?? null }, id);
|
|
214
|
+
}
|
|
215
|
+
handleOpenDeposit() {
|
|
216
|
+
if (this._config.debug) {
|
|
217
|
+
console.log('[DevBridge] Open deposit requested (mock: adding 1000)');
|
|
218
|
+
}
|
|
219
|
+
this._balance += 1000;
|
|
220
|
+
this._bridge?.send('BALANCE_UPDATE', { balance: this._balance });
|
|
221
|
+
}
|
|
222
|
+
// ─── Communication ─────────────────────────────────────
|
|
223
|
+
delayedSend(type, payload, id) {
|
|
224
|
+
const delay = this._config.networkDelay;
|
|
225
|
+
if (delay > 0) {
|
|
226
|
+
setTimeout(() => this._bridge?.send(type, payload, id), delay);
|
|
227
|
+
}
|
|
228
|
+
else {
|
|
229
|
+
this._bridge?.send(type, payload, id);
|
|
230
|
+
}
|
|
231
|
+
}
|
|
232
|
+
}
|
|
233
|
+
|
|
234
|
+
export { DevBridge };
|
|
235
|
+
//# sourceMappingURL=dev-bridge.esm.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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