@energy8platform/game-engine 0.33.9 → 0.33.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/vite.cjs.js +1 -0
- package/dist/vite.cjs.js.map +1 -1
- package/dist/vite.d.ts +6 -0
- package/dist/vite.esm.js +1 -0
- package/dist/vite.esm.js.map +1 -1
- package/package.json +2 -2
- package/src/vite/index.ts +8 -0
package/dist/vite.cjs.js
CHANGED
package/dist/vite.cjs.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"vite.cjs.js","sources":["../src/vite/index.ts"],"sourcesContent":[null],"names":["devBridgePlugin","spinPlugin"],"mappings":";;;;
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1
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+
{"version":3,"file":"vite.cjs.js","sources":["../src/vite/index.ts"],"sourcesContent":[null],"names":["devBridgePlugin","spinPlugin"],"mappings":";;;;AAoCA;AAEA;;;;;;;;;;;;;;;;;;;;;;;AAuBG;AACG,SAAU,gBAAgB,CAAC,MAAA,GAAqB,EAAE,EAAA;IACtD,MAAM,OAAO,GAAa,EAAE;AAE5B,IAAA,IAAI,MAAM,CAAC,SAAS,EAAE;AACpB,QAAA,MAAM,UAAU,GAAG,MAAM,CAAC,eAAe,IAAI,cAAc;QAC3D,OAAO,CAAC,IAAI,CAACA,oBAAe,CAAC,UAAU,CAAC,CAAC;;AAEzC,QAAA,OAAO,CAAC,IAAI,CACVC,eAAU,CAAC;AACT,YAAA,QAAQ,EAAE,MAAM,CAAC,UAAU,IAAI,wBAAwB;YACvD,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,IAAI,EAAE,MAAM,CAAC,QAAQ;AACtB,SAAA,CAAC,CACH;IACH;AAEA,IAAA,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,IAAI,EAAE;IAElC,OAAO;AACL,QAAA,IAAI,EAAE,MAAM,CAAC,IAAI,IAAI,IAAI;AAEzB,QAAA,OAAO,EAAE;AACP,YAAA,GAAG,OAAO;AACV,YAAA,IAAK,QAAQ,CAAC,OAAoB,IAAI,EAAE,CAAC;AAC1C,SAAA;AAED,QAAA,KAAK,EAAE;AACL,YAAA,MAAM,EAAE,QAAQ;AAChB,YAAA,iBAAiB,EAAE,IAAI;AACvB,YAAA,SAAS,EAAE,KAAK;AAChB,YAAA,aAAa,EAAE;AACb,gBAAA,MAAM,EAAE;AACN,oBAAA,YAAY,EAAE;wBACZ,IAAI,EAAE,CAAC,SAAS,CAAC;AAClB,qBAAA;AACF,iBAAA;AACF,aAAA;YACD,GAAG,QAAQ,CAAC,KAAK;AAClB,SAAA;AAED,QAAA,MAAM,EAAE;AACN,YAAA,IAAI,EAAE,IAAI;AACV,YAAA,IAAI,EAAE,IAAI;YACV,GAAG,QAAQ,CAAC,MAAM;AACnB,SAAA;AAED,QAAA,OAAO,EAAE;AACP,YAAA,MAAM,EAAE;gBACN,SAAS;AACV,aAAA;YACD,GAAG,QAAQ,CAAC,OAAO;AACpB,SAAA;AAED,QAAA,YAAY,EAAE;AACZ,YAAA,OAAO,EAAE;gBACP,SAAS;AACV,aAAA;AACD,YAAA,cAAc,EAAE;AACd,gBAAA,MAAM,EAAE,QAAQ;AACjB,aAAA;YACD,GAAG,QAAQ,CAAC,YAAY;AACzB,SAAA;KACF;AACH;;;;;;;;;;;;"}
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package/dist/vite.d.ts
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@@ -12,6 +12,12 @@ interface GameConfig {
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spinScript?: string;
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/** Game id for the spin dev server (default: first loaded game). */
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gameId?: string;
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/**
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* Starting gRPC port for the spin dev server (default: `E8_SERVER_PORT`
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* → 50151). If the port is taken — e.g. another game's `npm run dev` is
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* already up — the next free one is used instead.
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*/
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spinPort?: number;
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/** Additional Vite config to merge */
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vite?: UserConfig;
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}
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package/dist/vite.esm.js
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package/dist/vite.esm.js.map
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@@ -1 +1 @@
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1
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{"version":3,"file":"vite.esm.js","sources":["../src/vite/index.ts"],"sourcesContent":[null],"names":[],"mappings":";;;
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1
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{"version":3,"file":"vite.esm.js","sources":["../src/vite/index.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAoCA;AAEA;;;;;;;;;;;;;;;;;;;;;;;AAuBG;AACG,SAAU,gBAAgB,CAAC,MAAA,GAAqB,EAAE,EAAA;IACtD,MAAM,OAAO,GAAa,EAAE;AAE5B,IAAA,IAAI,MAAM,CAAC,SAAS,EAAE;AACpB,QAAA,MAAM,UAAU,GAAG,MAAM,CAAC,eAAe,IAAI,cAAc;QAC3D,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;;AAEzC,QAAA,OAAO,CAAC,IAAI,CACV,UAAU,CAAC;AACT,YAAA,QAAQ,EAAE,MAAM,CAAC,UAAU,IAAI,wBAAwB;YACvD,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,IAAI,EAAE,MAAM,CAAC,QAAQ;AACtB,SAAA,CAAC,CACH;IACH;AAEA,IAAA,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,IAAI,EAAE;IAElC,OAAO;AACL,QAAA,IAAI,EAAE,MAAM,CAAC,IAAI,IAAI,IAAI;AAEzB,QAAA,OAAO,EAAE;AACP,YAAA,GAAG,OAAO;AACV,YAAA,IAAK,QAAQ,CAAC,OAAoB,IAAI,EAAE,CAAC;AAC1C,SAAA;AAED,QAAA,KAAK,EAAE;AACL,YAAA,MAAM,EAAE,QAAQ;AAChB,YAAA,iBAAiB,EAAE,IAAI;AACvB,YAAA,SAAS,EAAE,KAAK;AAChB,YAAA,aAAa,EAAE;AACb,gBAAA,MAAM,EAAE;AACN,oBAAA,YAAY,EAAE;wBACZ,IAAI,EAAE,CAAC,SAAS,CAAC;AAClB,qBAAA;AACF,iBAAA;AACF,aAAA;YACD,GAAG,QAAQ,CAAC,KAAK;AAClB,SAAA;AAED,QAAA,MAAM,EAAE;AACN,YAAA,IAAI,EAAE,IAAI;AACV,YAAA,IAAI,EAAE,IAAI;YACV,GAAG,QAAQ,CAAC,MAAM;AACnB,SAAA;AAED,QAAA,OAAO,EAAE;AACP,YAAA,MAAM,EAAE;gBACN,SAAS;AACV,aAAA;YACD,GAAG,QAAQ,CAAC,OAAO;AACpB,SAAA;AAED,QAAA,YAAY,EAAE;AACZ,YAAA,OAAO,EAAE;gBACP,SAAS;AACV,aAAA;AACD,YAAA,cAAc,EAAE;AACd,gBAAA,MAAM,EAAE,QAAQ;AACjB,aAAA;YACD,GAAG,QAAQ,CAAC,YAAY;AACzB,SAAA;KACF;AACH;;;;"}
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@energy8platform/game-engine",
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"version": "0.33.
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"version": "0.33.10",
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"description": "Universal casino game engine built on PixiJS v8 and @energy8platform/game-sdk",
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"type": "module",
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"main": "./dist/index.cjs.js",
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@@ -93,7 +93,7 @@
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"prepublishOnly": "npm run build"
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},
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"dependencies": {
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"@energy8platform/platform-core": ">=0.30.
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"@energy8platform/platform-core": ">=0.30.8",
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"@energy8platform/shell": ">=0.6.6"
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},
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"peerDependencies": {
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package/src/vite/index.ts
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@@ -23,6 +23,13 @@ export interface GameConfig {
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/** Game id for the spin dev server (default: first loaded game). */
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gameId?: string;
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/**
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* Starting gRPC port for the spin dev server (default: `E8_SERVER_PORT`
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* → 50151). If the port is taken — e.g. another game's `npm run dev` is
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* already up — the next free one is used instead.
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*/
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spinPort?: number;
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/** Additional Vite config to merge */
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vite?: UserConfig;
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}
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@@ -64,6 +71,7 @@ export function defineGameConfig(config: GameConfig = {}): UserConfig {
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spinPlugin({
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spinPath: config.spinScript ?? './src/game/script.spin',
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gameId: config.gameId,
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port: config.spinPort,
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}),
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);
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}
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