@energy8platform/game-engine 0.33.9 → 0.33.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/vite.cjs.js CHANGED
@@ -36,6 +36,7 @@ function defineGameConfig(config = {}) {
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  plugins.push(vite.spinPlugin({
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  spinPath: config.spinScript ?? './src/game/script.spin',
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  gameId: config.gameId,
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+ port: config.spinPort,
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  }));
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  }
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  const userVite = config.vite ?? {};
@@ -1 +1 @@
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- {"version":3,"file":"vite.cjs.js","sources":["../src/vite/index.ts"],"sourcesContent":[null],"names":["devBridgePlugin","spinPlugin"],"mappings":";;;;AA6BA;AAEA;;;;;;;;;;;;;;;;;;;;;;;AAuBG;AACG,SAAU,gBAAgB,CAAC,MAAA,GAAqB,EAAE,EAAA;IACtD,MAAM,OAAO,GAAa,EAAE;AAE5B,IAAA,IAAI,MAAM,CAAC,SAAS,EAAE;AACpB,QAAA,MAAM,UAAU,GAAG,MAAM,CAAC,eAAe,IAAI,cAAc;QAC3D,OAAO,CAAC,IAAI,CAACA,oBAAe,CAAC,UAAU,CAAC,CAAC;;AAEzC,QAAA,OAAO,CAAC,IAAI,CACVC,eAAU,CAAC;AACT,YAAA,QAAQ,EAAE,MAAM,CAAC,UAAU,IAAI,wBAAwB;YACvD,MAAM,EAAE,MAAM,CAAC,MAAM;AACtB,SAAA,CAAC,CACH;IACH;AAEA,IAAA,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,IAAI,EAAE;IAElC,OAAO;AACL,QAAA,IAAI,EAAE,MAAM,CAAC,IAAI,IAAI,IAAI;AAEzB,QAAA,OAAO,EAAE;AACP,YAAA,GAAG,OAAO;AACV,YAAA,IAAK,QAAQ,CAAC,OAAoB,IAAI,EAAE,CAAC;AAC1C,SAAA;AAED,QAAA,KAAK,EAAE;AACL,YAAA,MAAM,EAAE,QAAQ;AAChB,YAAA,iBAAiB,EAAE,IAAI;AACvB,YAAA,SAAS,EAAE,KAAK;AAChB,YAAA,aAAa,EAAE;AACb,gBAAA,MAAM,EAAE;AACN,oBAAA,YAAY,EAAE;wBACZ,IAAI,EAAE,CAAC,SAAS,CAAC;AAClB,qBAAA;AACF,iBAAA;AACF,aAAA;YACD,GAAG,QAAQ,CAAC,KAAK;AAClB,SAAA;AAED,QAAA,MAAM,EAAE;AACN,YAAA,IAAI,EAAE,IAAI;AACV,YAAA,IAAI,EAAE,IAAI;YACV,GAAG,QAAQ,CAAC,MAAM;AACnB,SAAA;AAED,QAAA,OAAO,EAAE;AACP,YAAA,MAAM,EAAE;gBACN,SAAS;AACV,aAAA;YACD,GAAG,QAAQ,CAAC,OAAO;AACpB,SAAA;AAED,QAAA,YAAY,EAAE;AACZ,YAAA,OAAO,EAAE;gBACP,SAAS;AACV,aAAA;AACD,YAAA,cAAc,EAAE;AACd,gBAAA,MAAM,EAAE,QAAQ;AACjB,aAAA;YACD,GAAG,QAAQ,CAAC,YAAY;AACzB,SAAA;KACF;AACH;;;;;;;;;;;;"}
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+ {"version":3,"file":"vite.cjs.js","sources":["../src/vite/index.ts"],"sourcesContent":[null],"names":["devBridgePlugin","spinPlugin"],"mappings":";;;;AAoCA;AAEA;;;;;;;;;;;;;;;;;;;;;;;AAuBG;AACG,SAAU,gBAAgB,CAAC,MAAA,GAAqB,EAAE,EAAA;IACtD,MAAM,OAAO,GAAa,EAAE;AAE5B,IAAA,IAAI,MAAM,CAAC,SAAS,EAAE;AACpB,QAAA,MAAM,UAAU,GAAG,MAAM,CAAC,eAAe,IAAI,cAAc;QAC3D,OAAO,CAAC,IAAI,CAACA,oBAAe,CAAC,UAAU,CAAC,CAAC;;AAEzC,QAAA,OAAO,CAAC,IAAI,CACVC,eAAU,CAAC;AACT,YAAA,QAAQ,EAAE,MAAM,CAAC,UAAU,IAAI,wBAAwB;YACvD,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,IAAI,EAAE,MAAM,CAAC,QAAQ;AACtB,SAAA,CAAC,CACH;IACH;AAEA,IAAA,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,IAAI,EAAE;IAElC,OAAO;AACL,QAAA,IAAI,EAAE,MAAM,CAAC,IAAI,IAAI,IAAI;AAEzB,QAAA,OAAO,EAAE;AACP,YAAA,GAAG,OAAO;AACV,YAAA,IAAK,QAAQ,CAAC,OAAoB,IAAI,EAAE,CAAC;AAC1C,SAAA;AAED,QAAA,KAAK,EAAE;AACL,YAAA,MAAM,EAAE,QAAQ;AAChB,YAAA,iBAAiB,EAAE,IAAI;AACvB,YAAA,SAAS,EAAE,KAAK;AAChB,YAAA,aAAa,EAAE;AACb,gBAAA,MAAM,EAAE;AACN,oBAAA,YAAY,EAAE;wBACZ,IAAI,EAAE,CAAC,SAAS,CAAC;AAClB,qBAAA;AACF,iBAAA;AACF,aAAA;YACD,GAAG,QAAQ,CAAC,KAAK;AAClB,SAAA;AAED,QAAA,MAAM,EAAE;AACN,YAAA,IAAI,EAAE,IAAI;AACV,YAAA,IAAI,EAAE,IAAI;YACV,GAAG,QAAQ,CAAC,MAAM;AACnB,SAAA;AAED,QAAA,OAAO,EAAE;AACP,YAAA,MAAM,EAAE;gBACN,SAAS;AACV,aAAA;YACD,GAAG,QAAQ,CAAC,OAAO;AACpB,SAAA;AAED,QAAA,YAAY,EAAE;AACZ,YAAA,OAAO,EAAE;gBACP,SAAS;AACV,aAAA;AACD,YAAA,cAAc,EAAE;AACd,gBAAA,MAAM,EAAE,QAAQ;AACjB,aAAA;YACD,GAAG,QAAQ,CAAC,YAAY;AACzB,SAAA;KACF;AACH;;;;;;;;;;;;"}
package/dist/vite.d.ts CHANGED
@@ -12,6 +12,12 @@ interface GameConfig {
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  spinScript?: string;
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  /** Game id for the spin dev server (default: first loaded game). */
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  gameId?: string;
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+ /**
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+ * Starting gRPC port for the spin dev server (default: `E8_SERVER_PORT`
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+ * → 50151). If the port is taken — e.g. another game's `npm run dev` is
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+ * already up — the next free one is used instead.
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+ */
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+ spinPort?: number;
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  /** Additional Vite config to merge */
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  vite?: UserConfig;
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  }
package/dist/vite.esm.js CHANGED
@@ -35,6 +35,7 @@ function defineGameConfig(config = {}) {
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  plugins.push(spinPlugin({
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  spinPath: config.spinScript ?? './src/game/script.spin',
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  gameId: config.gameId,
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+ port: config.spinPort,
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  }));
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  }
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  const userVite = config.vite ?? {};
@@ -1 +1 @@
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- {"version":3,"file":"vite.esm.js","sources":["../src/vite/index.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AA6BA;AAEA;;;;;;;;;;;;;;;;;;;;;;;AAuBG;AACG,SAAU,gBAAgB,CAAC,MAAA,GAAqB,EAAE,EAAA;IACtD,MAAM,OAAO,GAAa,EAAE;AAE5B,IAAA,IAAI,MAAM,CAAC,SAAS,EAAE;AACpB,QAAA,MAAM,UAAU,GAAG,MAAM,CAAC,eAAe,IAAI,cAAc;QAC3D,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;;AAEzC,QAAA,OAAO,CAAC,IAAI,CACV,UAAU,CAAC;AACT,YAAA,QAAQ,EAAE,MAAM,CAAC,UAAU,IAAI,wBAAwB;YACvD,MAAM,EAAE,MAAM,CAAC,MAAM;AACtB,SAAA,CAAC,CACH;IACH;AAEA,IAAA,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,IAAI,EAAE;IAElC,OAAO;AACL,QAAA,IAAI,EAAE,MAAM,CAAC,IAAI,IAAI,IAAI;AAEzB,QAAA,OAAO,EAAE;AACP,YAAA,GAAG,OAAO;AACV,YAAA,IAAK,QAAQ,CAAC,OAAoB,IAAI,EAAE,CAAC;AAC1C,SAAA;AAED,QAAA,KAAK,EAAE;AACL,YAAA,MAAM,EAAE,QAAQ;AAChB,YAAA,iBAAiB,EAAE,IAAI;AACvB,YAAA,SAAS,EAAE,KAAK;AAChB,YAAA,aAAa,EAAE;AACb,gBAAA,MAAM,EAAE;AACN,oBAAA,YAAY,EAAE;wBACZ,IAAI,EAAE,CAAC,SAAS,CAAC;AAClB,qBAAA;AACF,iBAAA;AACF,aAAA;YACD,GAAG,QAAQ,CAAC,KAAK;AAClB,SAAA;AAED,QAAA,MAAM,EAAE;AACN,YAAA,IAAI,EAAE,IAAI;AACV,YAAA,IAAI,EAAE,IAAI;YACV,GAAG,QAAQ,CAAC,MAAM;AACnB,SAAA;AAED,QAAA,OAAO,EAAE;AACP,YAAA,MAAM,EAAE;gBACN,SAAS;AACV,aAAA;YACD,GAAG,QAAQ,CAAC,OAAO;AACpB,SAAA;AAED,QAAA,YAAY,EAAE;AACZ,YAAA,OAAO,EAAE;gBACP,SAAS;AACV,aAAA;AACD,YAAA,cAAc,EAAE;AACd,gBAAA,MAAM,EAAE,QAAQ;AACjB,aAAA;YACD,GAAG,QAAQ,CAAC,YAAY;AACzB,SAAA;KACF;AACH;;;;"}
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+ {"version":3,"file":"vite.esm.js","sources":["../src/vite/index.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAoCA;AAEA;;;;;;;;;;;;;;;;;;;;;;;AAuBG;AACG,SAAU,gBAAgB,CAAC,MAAA,GAAqB,EAAE,EAAA;IACtD,MAAM,OAAO,GAAa,EAAE;AAE5B,IAAA,IAAI,MAAM,CAAC,SAAS,EAAE;AACpB,QAAA,MAAM,UAAU,GAAG,MAAM,CAAC,eAAe,IAAI,cAAc;QAC3D,OAAO,CAAC,IAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;;AAEzC,QAAA,OAAO,CAAC,IAAI,CACV,UAAU,CAAC;AACT,YAAA,QAAQ,EAAE,MAAM,CAAC,UAAU,IAAI,wBAAwB;YACvD,MAAM,EAAE,MAAM,CAAC,MAAM;YACrB,IAAI,EAAE,MAAM,CAAC,QAAQ;AACtB,SAAA,CAAC,CACH;IACH;AAEA,IAAA,MAAM,QAAQ,GAAG,MAAM,CAAC,IAAI,IAAI,EAAE;IAElC,OAAO;AACL,QAAA,IAAI,EAAE,MAAM,CAAC,IAAI,IAAI,IAAI;AAEzB,QAAA,OAAO,EAAE;AACP,YAAA,GAAG,OAAO;AACV,YAAA,IAAK,QAAQ,CAAC,OAAoB,IAAI,EAAE,CAAC;AAC1C,SAAA;AAED,QAAA,KAAK,EAAE;AACL,YAAA,MAAM,EAAE,QAAQ;AAChB,YAAA,iBAAiB,EAAE,IAAI;AACvB,YAAA,SAAS,EAAE,KAAK;AAChB,YAAA,aAAa,EAAE;AACb,gBAAA,MAAM,EAAE;AACN,oBAAA,YAAY,EAAE;wBACZ,IAAI,EAAE,CAAC,SAAS,CAAC;AAClB,qBAAA;AACF,iBAAA;AACF,aAAA;YACD,GAAG,QAAQ,CAAC,KAAK;AAClB,SAAA;AAED,QAAA,MAAM,EAAE;AACN,YAAA,IAAI,EAAE,IAAI;AACV,YAAA,IAAI,EAAE,IAAI;YACV,GAAG,QAAQ,CAAC,MAAM;AACnB,SAAA;AAED,QAAA,OAAO,EAAE;AACP,YAAA,MAAM,EAAE;gBACN,SAAS;AACV,aAAA;YACD,GAAG,QAAQ,CAAC,OAAO;AACpB,SAAA;AAED,QAAA,YAAY,EAAE;AACZ,YAAA,OAAO,EAAE;gBACP,SAAS;AACV,aAAA;AACD,YAAA,cAAc,EAAE;AACd,gBAAA,MAAM,EAAE,QAAQ;AACjB,aAAA;YACD,GAAG,QAAQ,CAAC,YAAY;AACzB,SAAA;KACF;AACH;;;;"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@energy8platform/game-engine",
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- "version": "0.33.9",
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+ "version": "0.33.10",
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  "description": "Universal casino game engine built on PixiJS v8 and @energy8platform/game-sdk",
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  "type": "module",
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  "main": "./dist/index.cjs.js",
@@ -93,7 +93,7 @@
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  "prepublishOnly": "npm run build"
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  },
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  "dependencies": {
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- "@energy8platform/platform-core": ">=0.30.1",
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+ "@energy8platform/platform-core": ">=0.30.8",
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  "@energy8platform/shell": ">=0.6.6"
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  },
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  "peerDependencies": {
package/src/vite/index.ts CHANGED
@@ -23,6 +23,13 @@ export interface GameConfig {
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  /** Game id for the spin dev server (default: first loaded game). */
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  gameId?: string;
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+ /**
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+ * Starting gRPC port for the spin dev server (default: `E8_SERVER_PORT`
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+ * → 50151). If the port is taken — e.g. another game's `npm run dev` is
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+ * already up — the next free one is used instead.
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+ */
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+ spinPort?: number;
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+
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  /** Additional Vite config to merge */
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  vite?: UserConfig;
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  }
@@ -64,6 +71,7 @@ export function defineGameConfig(config: GameConfig = {}): UserConfig {
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  spinPlugin({
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  spinPath: config.spinScript ?? './src/game/script.spin',
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  gameId: config.gameId,
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+ port: config.spinPort,
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  }),
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  );
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  }