@energy8platform/game-engine 0.21.0 → 0.23.0

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Files changed (65) hide show
  1. package/dist/host.d.ts +3 -5
  2. package/dist/index.cjs.js +0 -2532
  3. package/dist/index.cjs.js.map +1 -1
  4. package/dist/index.d.ts +3 -1020
  5. package/dist/index.esm.js +2 -2522
  6. package/dist/index.esm.js.map +1 -1
  7. package/dist/slot.cjs.js +0 -30
  8. package/dist/slot.cjs.js.map +1 -1
  9. package/dist/slot.d.ts +2 -25
  10. package/dist/slot.esm.js +1 -30
  11. package/dist/slot.esm.js.map +1 -1
  12. package/dist/vite.cjs.js +0 -5
  13. package/dist/vite.cjs.js.map +1 -1
  14. package/dist/vite.esm.js +0 -5
  15. package/dist/vite.esm.js.map +1 -1
  16. package/package.json +4 -37
  17. package/src/host/index.ts +0 -1
  18. package/src/host/types.ts +0 -3
  19. package/src/index.ts +0 -28
  20. package/src/slot/index.ts +0 -2
  21. package/src/vite/index.ts +0 -5
  22. package/dist/react-jsx.cjs.js +0 -3
  23. package/dist/react-jsx.cjs.js.map +0 -1
  24. package/dist/react-jsx.d.ts +0 -602
  25. package/dist/react-jsx.esm.js +0 -2
  26. package/dist/react-jsx.esm.js.map +0 -1
  27. package/dist/react.cjs.js +0 -3802
  28. package/dist/react.cjs.js.map +0 -1
  29. package/dist/react.d.ts +0 -1467
  30. package/dist/react.esm.js +0 -3786
  31. package/dist/react.esm.js.map +0 -1
  32. package/dist/ui.cjs.js +0 -3014
  33. package/dist/ui.cjs.js.map +0 -1
  34. package/dist/ui.d.ts +0 -1116
  35. package/dist/ui.esm.js +0 -2998
  36. package/dist/ui.esm.js.map +0 -1
  37. package/src/react/EngineContext.ts +0 -26
  38. package/src/react/ReactScene.ts +0 -88
  39. package/src/react/applyProps.ts +0 -271
  40. package/src/react/catalogue.ts +0 -17
  41. package/src/react/createPixiRoot.ts +0 -31
  42. package/src/react/extendAll.ts +0 -74
  43. package/src/react/hooks.ts +0 -46
  44. package/src/react/index.ts +0 -29
  45. package/src/react/jsx-runtime.ts +0 -346
  46. package/src/react/reconciler.ts +0 -338
  47. package/src/slot/freeSpins/FreeSpinsSession.ts +0 -40
  48. package/src/state/StateMachine.ts +0 -231
  49. package/src/state/index.ts +0 -1
  50. package/src/ui/BalanceDisplay.ts +0 -159
  51. package/src/ui/Button.ts +0 -304
  52. package/src/ui/FlexContainer.ts +0 -775
  53. package/src/ui/Label.ts +0 -124
  54. package/src/ui/LabelValue.ts +0 -122
  55. package/src/ui/Layout.ts +0 -291
  56. package/src/ui/Modal.ts +0 -170
  57. package/src/ui/Panel.ts +0 -204
  58. package/src/ui/ProgressBar.ts +0 -170
  59. package/src/ui/ScrollContainer.ts +0 -478
  60. package/src/ui/Slider.ts +0 -241
  61. package/src/ui/Toast.ts +0 -150
  62. package/src/ui/Toggle.ts +0 -201
  63. package/src/ui/WinDisplay.ts +0 -145
  64. package/src/ui/index.ts +0 -33
  65. package/src/ui/view.ts +0 -28
package/dist/host.d.ts CHANGED
@@ -142,7 +142,7 @@ declare class EventEmitter<TEvents extends {}> {
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  removeAllListeners(event?: keyof TEvents): this;
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  }
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- interface SceneEntry$1 {
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+ interface SceneEntry {
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  scene: IScene;
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  key: string;
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  }
@@ -183,7 +183,7 @@ declare class SceneManager extends EventEmitter<SceneManagerEvents> {
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  /** Register a scene class by key */
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  register(key: string, ctor: SceneConstructor): this;
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  /** Get the current (topmost) scene entry */
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- get current(): SceneEntry$1 | null;
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+ get current(): SceneEntry | null;
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  /** Get the current scene key */
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  get currentKey(): string | null;
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  /** Whether a scene transition is in progress */
@@ -830,8 +830,6 @@ interface SceneRegistration {
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  * (other scenes can `goto` it), it just isn't auto-started — the first non-skipped scene is. */
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  skipOnReplay?: boolean;
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  }
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- /** @deprecated alias kept for one release — use {@link SceneRegistration}. */
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- type SceneEntry = SceneRegistration;
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  /** Navigation injected into the start data of EVERY scene the host registers.
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  * Any scene (intro, game, …) reads it from its `onEnter(data)` to navigate. */
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  interface SceneNavData {
@@ -1003,4 +1001,4 @@ interface SlotSceneController<T extends SlotSpinResultBase = SlotSpinResultBase>
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  }
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  export { buildShellConfig, createSlotGame, resolveReplayBonusId, resolveStartScene, stakeForAction };
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- export type { AutoplaySceneState, CreateSlotGameOptions, OverlayShowOptions, RenderContext, SceneApi, SceneAudio, SceneEntry, SceneNavData, SceneOverlay, SceneRegistration, SceneShell, SlotGameHandle, SlotSceneController, SlotShellOptions, StakeIntegration };
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+ export type { AutoplaySceneState, CreateSlotGameOptions, OverlayShowOptions, RenderContext, SceneApi, SceneAudio, SceneNavData, SceneOverlay, SceneRegistration, SceneShell, SlotGameHandle, SlotSceneController, SlotShellOptions, StakeIntegration };