@energy8platform/game-engine 0.21.0 → 0.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/host.d.ts +3 -5
- package/dist/index.cjs.js +0 -2532
- package/dist/index.cjs.js.map +1 -1
- package/dist/index.d.ts +3 -1020
- package/dist/index.esm.js +2 -2522
- package/dist/index.esm.js.map +1 -1
- package/dist/slot.cjs.js +0 -30
- package/dist/slot.cjs.js.map +1 -1
- package/dist/slot.d.ts +2 -25
- package/dist/slot.esm.js +1 -30
- package/dist/slot.esm.js.map +1 -1
- package/dist/vite.cjs.js +0 -5
- package/dist/vite.cjs.js.map +1 -1
- package/dist/vite.esm.js +0 -5
- package/dist/vite.esm.js.map +1 -1
- package/package.json +2 -35
- package/src/host/index.ts +0 -1
- package/src/host/types.ts +0 -3
- package/src/index.ts +0 -28
- package/src/slot/index.ts +0 -2
- package/src/vite/index.ts +0 -5
- package/dist/react-jsx.cjs.js +0 -3
- package/dist/react-jsx.cjs.js.map +0 -1
- package/dist/react-jsx.d.ts +0 -602
- package/dist/react-jsx.esm.js +0 -2
- package/dist/react-jsx.esm.js.map +0 -1
- package/dist/react.cjs.js +0 -3802
- package/dist/react.cjs.js.map +0 -1
- package/dist/react.d.ts +0 -1467
- package/dist/react.esm.js +0 -3786
- package/dist/react.esm.js.map +0 -1
- package/dist/ui.cjs.js +0 -3014
- package/dist/ui.cjs.js.map +0 -1
- package/dist/ui.d.ts +0 -1116
- package/dist/ui.esm.js +0 -2998
- package/dist/ui.esm.js.map +0 -1
- package/src/react/EngineContext.ts +0 -26
- package/src/react/ReactScene.ts +0 -88
- package/src/react/applyProps.ts +0 -271
- package/src/react/catalogue.ts +0 -17
- package/src/react/createPixiRoot.ts +0 -31
- package/src/react/extendAll.ts +0 -74
- package/src/react/hooks.ts +0 -46
- package/src/react/index.ts +0 -29
- package/src/react/jsx-runtime.ts +0 -346
- package/src/react/reconciler.ts +0 -338
- package/src/slot/freeSpins/FreeSpinsSession.ts +0 -40
- package/src/state/StateMachine.ts +0 -231
- package/src/state/index.ts +0 -1
- package/src/ui/BalanceDisplay.ts +0 -159
- package/src/ui/Button.ts +0 -304
- package/src/ui/FlexContainer.ts +0 -775
- package/src/ui/Label.ts +0 -124
- package/src/ui/LabelValue.ts +0 -122
- package/src/ui/Layout.ts +0 -291
- package/src/ui/Modal.ts +0 -170
- package/src/ui/Panel.ts +0 -204
- package/src/ui/ProgressBar.ts +0 -170
- package/src/ui/ScrollContainer.ts +0 -478
- package/src/ui/Slider.ts +0 -241
- package/src/ui/Toast.ts +0 -150
- package/src/ui/Toggle.ts +0 -201
- package/src/ui/WinDisplay.ts +0 -145
- package/src/ui/index.ts +0 -33
- package/src/ui/view.ts +0 -28
package/dist/host.d.ts
CHANGED
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@@ -142,7 +142,7 @@ declare class EventEmitter<TEvents extends {}> {
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removeAllListeners(event?: keyof TEvents): this;
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}
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-
interface SceneEntry
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+
interface SceneEntry {
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scene: IScene;
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key: string;
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}
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@@ -183,7 +183,7 @@ declare class SceneManager extends EventEmitter<SceneManagerEvents> {
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/** Register a scene class by key */
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register(key: string, ctor: SceneConstructor): this;
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/** Get the current (topmost) scene entry */
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-
get current(): SceneEntry
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get current(): SceneEntry | null;
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/** Get the current scene key */
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get currentKey(): string | null;
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/** Whether a scene transition is in progress */
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@@ -830,8 +830,6 @@ interface SceneRegistration {
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* (other scenes can `goto` it), it just isn't auto-started — the first non-skipped scene is. */
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skipOnReplay?: boolean;
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}
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/** @deprecated alias kept for one release — use {@link SceneRegistration}. */
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type SceneEntry = SceneRegistration;
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/** Navigation injected into the start data of EVERY scene the host registers.
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* Any scene (intro, game, …) reads it from its `onEnter(data)` to navigate. */
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interface SceneNavData {
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@@ -1003,4 +1001,4 @@ interface SlotSceneController<T extends SlotSpinResultBase = SlotSpinResultBase>
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}
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export { buildShellConfig, createSlotGame, resolveReplayBonusId, resolveStartScene, stakeForAction };
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export type { AutoplaySceneState, CreateSlotGameOptions, OverlayShowOptions, RenderContext, SceneApi, SceneAudio,
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1004
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export type { AutoplaySceneState, CreateSlotGameOptions, OverlayShowOptions, RenderContext, SceneApi, SceneAudio, SceneNavData, SceneOverlay, SceneRegistration, SceneShell, SlotGameHandle, SlotSceneController, SlotShellOptions, StakeIntegration };
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